Megascans in UE4: Photoreal Environment Creation | Unreal Engine
In this talk, Quixel's Galen Davis covers the fundamentals of the Megascans ecosystem in Bridge, Mixer, and the UE4 plugin. Viewers will learn how to bring Megascans content into the…
In this talk, Quixel's Galen Davis covers the fundamentals of the Megascans ecosystem in Bridge, Mixer, and the UE4 plugin. Viewers will learn how to bring Megascans content into the…
In this presentation, you'll dive into source control options in the Unreal Editor that reduce risk and improve collaboration between developers on Unreal Engine projects. Learn the fundamentals of source…
Unreal Engine 5 empowers artists to achieve unprecedented levels of detail and interactivity, and brings these capabilities within practical reach of teams of all sizes through highly productive tools and…
Unreal Engine 5 includes unprecedented developments in real-time computer graphics. With the new Nanite virtualized micropolygon technology, artists can create visuals without concern for polycounts. And with Lumen, they can…
This hands-on presentation by Epic's Sjoerd De Jong explores the Sky Atmosphere system in Unreal Engine. Starting off with the basics, viewers learn how to render a beautiful and fully…
Quixel Director Teddy Bergsman provides a brief overview of the team’s mission while explaining the benefits of Megascans, Bridge, Mixer, and more. Plus, Epic Games' Senior Rendering Programmer Sebastien Hillaire…
In Unreal Engine 4.25 we’ve added support for importing, visualizing, editing, and interacting with point clouds acquired from laser scanning devices. This enables design vis specialists, manufacturers, set designers, and…