Blueprints In-depth – Part 2 | Unreal Fest Europe 2019 | Unreal Engine
In part 2 of Blueprints in-depth, Epic Games' Senior Engine Evangelist Sjoerd de Jong goes over crucial, but rarely covered topics, with a goal to level up a range of…
In part 2 of Blueprints in-depth, Epic Games' Senior Engine Evangelist Sjoerd de Jong goes over crucial, but rarely covered topics, with a goal to level up a range of…
Traditionally, multiplayer real-time strategy games have used the lockstep approach to support larger numbers of units fighting their way across the battlefield. In this Unreal Fest Europe 2019 session by…
In this Unreal Fest Europe 2019 presentation, Software Engineer Jessica Baker talks about Rare's new philosophy on automated testing to deliver Sea of Thieves as a constantly changing service. Jessica…
On an average day, Epic developers submit over 500 changes to Fortnite's mainline. In this talk, Lead Engineer Ben Marsh discusses Epic's development infrastructure and workflow including how we set…
In this presentation from Unreal Fest Europe 2019, Epic's Sjoerd de Jong offers an in-depth look into Blueprints. Best practices, dos and dont's, and recommendations on how to utilize Blueprints…