“Solo: A Star Wars Story” | Project Spotlight | Unreal Engine
When ILM wanted to raise the bar for the visual effects in “Solo: A Star Wars Story”, they used StageCraft VR, their Unreal Engine-powered virtual production tool. Find out how…
When ILM wanted to raise the bar for the visual effects in “Solo: A Star Wars Story”, they used StageCraft VR, their Unreal Engine-powered virtual production tool. Find out how…
Kevin Baillie, VFX supervisor on the film “Welcome to Marwen,” talks about how his team transferred the life and soul of actors’ performances to digital dolls with a unique virtual…
We visit the team at Ghost Ship Games to learn how they leveraged Unreal Engine and Early Access to build a strong community and successful IP with Deep Rock Galactic.…
This week we'll be joined by Ryan Gerleve and Dave Ratti to discuss general server optimization in UE4, as well as techniques and solutions to improve your Actors' performance in…
Learn how to harness UE4’s capabilities to jump-start your UE4 game jam games! Tom Shannon, Technical Artist at Epic Games will be discussing developing games with Unreal Engine 4 in…
This practical discussion led by Senior Dev Rel Tech Artist Zak Parrish presents an overview of common issues that arise during a studio’s first six months on a UE4 project,…
Build: Munich '18, held on November 28 in the dual rock-concert arenas Kesselhaus and Kohlebunker, brought together more than 350 forward thinkers from the automotive industry including representatives from every…