Introduction to Niagara | Dev Days 2018 | Unreal Engine
In this Q&A-based session, we delivered an overview of Niagara, our new VFX simulation tool, and the philosophy behind our new VFX paradigms. We talked about the Niagara feature roadmap…
In this Q&A-based session, we delivered an overview of Niagara, our new VFX simulation tool, and the philosophy behind our new VFX paradigms. We talked about the Niagara feature roadmap…
Porsche, NVIDIA and Epic Games revealed “The Speed of Light,” created with Unreal Engine 4 using real-time ray tracing and NVIDIA RTX technology, at SIGGRAPH 2018. In this video, you’ll…
Following on the heels of their groundbreaking tornado video, The Weather Channel continues to revolutionize weather presentation with videos on storm surge and wildfire. Find out how TWC uses Unreal…
Explore how virtual production is changing the creative landscape for film, broadcast, and VFX studios. Join us in the conversation with our new series Visual Disruptors: Exploring the Future of…
When Fisher Dachs Associates were asked to work on the design of a three-tiered, 600-seat, 84,000-square-foot theater with an orchestra pit for 70 musicians, they turned to their sister-firm for…
In this Tech Talk at SIGGRAPH 2018, David Hibbitts, Technical Account Manager at Epic Games, explains the many advantages of real-time motion capture: instant feedback on previs mocap, more creative…
In this Tech Talk at SIGGRAPH 2018, Ryan Mayeda, Product Manager at Epic Games, discusses how to combine classic live action techniques and tech components for virtual production, including new…