Design, Production, Ballistics for Insurgency: Sandstorm | Unreal Fest Europe 2019 | Unreal Engine
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On an average day, Epic developers submit over 500 changes to Fortnite's mainline. In this talk, Lead Engineer Ben Marsh discusses Epic's development infrastructure and workflow including how we set…
In this presentation from Unreal Fest Europe 2019, Epic's Sjoerd de Jong offers an in-depth look into Blueprints. Best practices, dos and dont's, and recommendations on how to utilize Blueprints…
Traditionally, multiplayer real-time strategy games have used the lockstep approach to support larger numbers of units fighting their way across the battlefield. In this Unreal Fest Europe 2019 session by…
In this talk from GDC 2019, Epic’s James Golding, Laurent Delayen providet a roundup of all the latest animation features built for Unreal Engine over the past year, including those…
Ray tracing in Unreal Engine 4.22 continues to push the boundaries of photorealism in real-time environments. Whether you're making immersive and engaging games, broadcasting live television, visualizing groundbreaking products, working…
Revealed onstage at GDC 2019 during “State of Unreal,” Chaos is Unreal Engine’s new high-performance physics and destruction system coming in early access to Unreal Engine 4.23. This is the…