Deep Rock Galactic | Project Spotlight | Unreal Engine
We visit the team at Ghost Ship Games to learn how they leveraged Unreal Engine and Early Access to build a strong community and successful IP with Deep Rock Galactic.…
We visit the team at Ghost Ship Games to learn how they leveraged Unreal Engine and Early Access to build a strong community and successful IP with Deep Rock Galactic.…
This week we'll be joined by Ryan Gerleve and Dave Ratti to discuss general server optimization in UE4, as well as techniques and solutions to improve your Actors' performance in…
Learn how to harness UE4’s capabilities to jump-start your UE4 game jam games! Tom Shannon, Technical Artist at Epic Games will be discussing developing games with Unreal Engine 4 in…
This practical discussion led by Senior Dev Rel Tech Artist Zak Parrish presents an overview of common issues that arise during a studio’s first six months on a UE4 project,…
The Epic MegaJam results are in! With the theme, Reality is Often Inaccurate, Amanda and Tim will sit down and discuss some of their favorite games and of course announce…
Build: Munich '18, held on November 28 in the dual rock-concert arenas Kesselhaus and Kohlebunker, brought together more than 350 forward thinkers from the automotive industry including representatives from every…
In this Q&A-based session, we delivered an overview of Niagara, our new VFX simulation tool, and the philosophy behind our new VFX paradigms. We talked about the Niagara feature roadmap…