UE4 Raytracing for Games | Unreal Fest Europe 2019 | Unreal Engine
As of Unreal Engine 4.22, Unreal’s renderer will support the new DXR API for real-time ray tracing. During this session from Unreal Fest Europe 2019, you learn how to light…
As of Unreal Engine 4.22, Unreal’s renderer will support the new DXR API for real-time ray tracing. During this session from Unreal Fest Europe 2019, you learn how to light…
In part 2 of Blueprints in-depth, Epic Games' Senior Engine Evangelist Sjoerd de Jong goes over crucial, but rarely covered topics, with a goal to level up a range of…
This Unreal Fest Europe 2019 session provides insight into the latest and greatest upcoming Vulkan features, Unreal Engine contributions from Samsung, practical optimization advice based on AAA game experiences (Fortnite,…
On an average day, Epic developers submit over 500 changes to Fortnite's mainline. In this talk, Lead Engineer Ben Marsh discusses Epic's development infrastructure and workflow including how we set…
In this presentation from Unreal Fest Europe 2019, Epic's Sjoerd de Jong offers an in-depth look into Blueprints. Best practices, dos and dont's, and recommendations on how to utilize Blueprints…
Traditionally, multiplayer real-time strategy games have used the lockstep approach to support larger numbers of units fighting their way across the battlefield. In this Unreal Fest Europe 2019 session by…
In this Unreal Fest Europe 2019 presentation, Software Engineer Jessica Baker talks about Rare's new philosophy on automated testing to deliver Sea of Thieves as a constantly changing service. Jessica…