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Read more about the article Layered Materials for Environments | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Layered Materials for Environments | Unreal Fest Europe 2019 | Unreal Engine

Developer YAGER switched to Unreal Engine 4 very early on when working to create awesome looking vehicles for Dead Island 2. While the benefits of a material function based texturing…

12 Comments
May 20, 2019
Read more about the article Digital Material with the Substance Tools | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Digital Material with the Substance Tools | Unreal Fest Europe 2019 | Unreal Engine

This session by Substance's Damien Climent and Luc Chamerlat highlights the use and advantages of the Substance ecosystem (including Substance Alchemist) to produce beautiful scenes and renders in Unreal Engine.…

6 Comments
May 20, 2019
Read more about the article Making the Most of Animation Blueprints | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Making the Most of Animation Blueprints | Unreal Fest Europe 2019 | Unreal Engine

This talk by Epic Games' Senior Technical Animator Jeremiah Grant covers Fortnite’s use of animation Blueprints including the use of Blueprints for gluing together character parts after retargeting, dynamic solutions…

14 Comments
May 20, 2019
Read more about the article Integrating an FEM Physics System into Unreal Engine | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Integrating an FEM Physics System into Unreal Engine | Unreal Fest Europe 2019 | Unreal Engine

This Unreal Fest Europe 2019 presentation by AMD's Eric Larsen covers the integration of an FEM-based physics system into an Unreal Engine plugin. It introduces the FEM physics method, then…

30 Comments
May 20, 2019
Read more about the article Data-Driven Sound Design | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Data-Driven Sound Design | Unreal Fest Europe 2019 | Unreal Engine

Join Epic Games' Technical Sound Designer Dan Reynolds for a live demonstration showcasing the power of Data Assets for Sound Designers as he builds a preset and parameter modulation system…

8 Comments
May 20, 2019
Read more about the article Refactoring the Mesh Drawing Pipeline | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Refactoring the Mesh Drawing Pipeline | Unreal Fest Europe 2019 | Unreal Engine

The Unreal Engine renderer has been refactored in the 4.22 release to pave the way for future improvements in ray tracing efficiency and GPU-driven rendering. In this talk from Unreal…

3 Comments
May 20, 2019
Read more about the article 100 UE4 Tips and Tricks  | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

100 UE4 Tips and Tricks | Unreal Fest Europe 2019 | Unreal Engine

In this fun, light-hearted session, the Unreal Engine European evangelism team explores dozens of interesting, useful and sometimes strange UE4 editor and content creation tips designed to speed up production…

35 Comments
May 20, 2019
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