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Unreal Fest Europe

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Read more about the article Layered Materials for Environments | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Layered Materials for Environments | Unreal Fest Europe 2019 | Unreal Engine

Developer YAGER switched to Unreal Engine 4 very early on when working to create awesome looking vehicles for Dead Island 2. While the benefits of a material function based texturing…

12 Comments
May 20, 2019
Read more about the article Digital Material with the Substance Tools | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Digital Material with the Substance Tools | Unreal Fest Europe 2019 | Unreal Engine

This session by Substance's Damien Climent and Luc Chamerlat highlights the use and advantages of the Substance ecosystem (including Substance Alchemist) to produce beautiful scenes and renders in Unreal Engine.…

6 Comments
May 20, 2019
Read more about the article 100 UE4 Tips and Tricks  | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

100 UE4 Tips and Tricks | Unreal Fest Europe 2019 | Unreal Engine

In this fun, light-hearted session, the Unreal Engine European evangelism team explores dozens of interesting, useful and sometimes strange UE4 editor and content creation tips designed to speed up production…

35 Comments
May 20, 2019
Read more about the article Using Python to Streamline Asset Workflows | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Using Python to Streamline Asset Workflows | Unreal Fest Europe 2019 | Unreal Engine

A small team with huge asset demands require a smooth, streamlined import and conditioning pipeline. In this presentation from Unreal Fest Europe 2019, Principal Technical Artist Marcus White discusses how…

4 Comments
May 20, 2019
Read more about the article Async Loading Screens and Transition Levels | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Async Loading Screens and Transition Levels | Unreal Fest Europe 2019 | Unreal Engine

This engineer-oriented talk about assets loading management for good performance and smooth transitions by Epic Games' Support Engineer Axel Riffard goes over different methods to craft beautiful and highly optimized…

33 Comments
May 20, 2019
Read more about the article Beyond Authentic Pixel Art in Unreal Engine | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Beyond Authentic Pixel Art in Unreal Engine | Unreal Fest Europe 2019 | Unreal Engine

Using examples from "The Siege and the Sandfox," Cardboard Sword's Design Director Chris Wilson demonstrates how modern rendering features can be used to deliver greater detail and dynamics than classic…

19 Comments
May 20, 2019
Read more about the article New Animation Features in Unreal Engine | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

New Animation Features in Unreal Engine | Unreal Fest Europe 2019 | Unreal Engine

Epic Games' Animation Programmer Jurre de Baare recaps all of the animation features built for Unreal Engine over the past year, including those created for Fortnite that have made their…

18 Comments
May 20, 2019
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