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Read more about the article 100 UE4 Tips and Tricks  | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

100 UE4 Tips and Tricks | Unreal Fest Europe 2019 | Unreal Engine

In this fun, light-hearted session, the Unreal Engine European evangelism team explores dozens of interesting, useful and sometimes strange UE4 editor and content creation tips designed to speed up production…

35 Comments
May 20, 2019
Read more about the article Using Python to Streamline Asset Workflows | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Using Python to Streamline Asset Workflows | Unreal Fest Europe 2019 | Unreal Engine

A small team with huge asset demands require a smooth, streamlined import and conditioning pipeline. In this presentation from Unreal Fest Europe 2019, Principal Technical Artist Marcus White discusses how…

4 Comments
May 20, 2019
Read more about the article Async Loading Screens and Transition Levels | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Async Loading Screens and Transition Levels | Unreal Fest Europe 2019 | Unreal Engine

This engineer-oriented talk about assets loading management for good performance and smooth transitions by Epic Games' Support Engineer Axel Riffard goes over different methods to craft beautiful and highly optimized…

33 Comments
May 20, 2019
Read more about the article Beyond Authentic Pixel Art in Unreal Engine | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Beyond Authentic Pixel Art in Unreal Engine | Unreal Fest Europe 2019 | Unreal Engine

Using examples from "The Siege and the Sandfox," Cardboard Sword's Design Director Chris Wilson demonstrates how modern rendering features can be used to deliver greater detail and dynamics than classic…

19 Comments
May 20, 2019
Read more about the article Using the Gameplay Ability System | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Using the Gameplay Ability System | Unreal Fest Europe 2019 | Unreal Engine

In this Unreal Fest Europe 2019 presentation, Matt Edmonds of Splash Damage Games takes a qualitative look at the Gameplay Abilities System (GAS) to help decide if it’s right for…

24 Comments
May 20, 2019
Read more about the article The Fusion of Nostalgia and Novelty in Octopath Traveler | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

The Fusion of Nostalgia and Novelty in Octopath Traveler | Unreal Fest Europe 2019 | Unreal Engine

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16 Comments
May 20, 2019
Read more about the article UE4 Raytracing for Games | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

UE4 Raytracing for Games | Unreal Fest Europe 2019 | Unreal Engine

As of Unreal Engine 4.22, Unreal’s renderer will support the new DXR API for real-time ray tracing. During this session from Unreal Fest Europe 2019, you learn how to light…

6 Comments
May 20, 2019
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