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Unreal Fest

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Read more about the article UE4 Raytracing for Games | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

UE4 Raytracing for Games | Unreal Fest Europe 2019 | Unreal Engine

As of Unreal Engine 4.22, Unreal’s renderer will support the new DXR API for real-time ray tracing. During this session from Unreal Fest Europe 2019, you learn how to light…

6 Comments
May 20, 2019
Read more about the article Vulkan! Powering AAA Experiences on Android | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Vulkan! Powering AAA Experiences on Android | Unreal Fest Europe 2019 | Unreal Engine

This Unreal Fest Europe 2019 session provides insight into the latest and greatest upcoming Vulkan features, Unreal Engine contributions from Samsung, practical optimization advice based on AAA game experiences (Fortnite,…

7 Comments
May 20, 2019
Read more about the article Blueprints In-depth – Part 1 | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Blueprints In-depth – Part 1 | Unreal Fest Europe 2019 | Unreal Engine

In this presentation from Unreal Fest Europe 2019, Epic's Sjoerd de Jong offers an in-depth look into Blueprints. Best practices, dos and dont's, and recommendations on how to utilize Blueprints…

20 Comments
May 20, 2019
Read more about the article Aggregating Ticks to Manage Scale in Sea of Thieves | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Aggregating Ticks to Manage Scale in Sea of Thieves | Unreal Fest Europe 2019 | Unreal Engine

This Unreal Fest Europe presentation by Rare's Senior Software Engineer Jon Holmes covers the techniques employed to efficiently manage the scale of Ticking Components and Actors within Sea of Thieves…

22 Comments
May 20, 2019
Read more about the article Workflow on Fortnite | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Workflow on Fortnite | Unreal Fest Europe 2019 | Unreal Engine

On an average day, Epic developers submit over 500 changes to Fortnite's mainline. In this talk, Lead Engineer Ben Marsh discusses Epic's development infrastructure and workflow including how we set…

4 Comments
May 20, 2019
Read more about the article Automated Testing at Scale in Sea of Thieves | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Automated Testing at Scale in Sea of Thieves | Unreal Fest Europe 2019 | Unreal Engine

In this Unreal Fest Europe 2019 presentation, Software Engineer Jessica Baker talks about Rare's new philosophy on automated testing to deliver Sea of Thieves as a constantly changing service. Jessica…

15 Comments
May 20, 2019
Read more about the article Replication Graph For Optimizing Real-Time Strategy Games | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Replication Graph For Optimizing Real-Time Strategy Games | Unreal Fest Europe 2019 | Unreal Engine

Traditionally, multiplayer real-time strategy games have used the lockstep approach to support larger numbers of units fighting their way across the battlefield. In this Unreal Fest Europe 2019 session by…

11 Comments
May 20, 2019
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