The Fusion of Nostalgia and Novelty in Octopath Traveler | Unreal Fest Europe 2019 | Unreal Engine
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In this presentation from Unreal Fest Europe 2019, Epic's Sjoerd de Jong offers an in-depth look into Blueprints. Best practices, dos and dont's, and recommendations on how to utilize Blueprints…
This Unreal Fest Europe presentation by Rare's Senior Software Engineer Jon Holmes covers the techniques employed to efficiently manage the scale of Ticking Components and Actors within Sea of Thieves…
On an average day, Epic developers submit over 500 changes to Fortnite's mainline. In this talk, Lead Engineer Ben Marsh discusses Epic's development infrastructure and workflow including how we set…
In this Unreal Fest Europe 2019 presentation, Software Engineer Jessica Baker talks about Rare's new philosophy on automated testing to deliver Sea of Thieves as a constantly changing service. Jessica…
Traditionally, multiplayer real-time strategy games have used the lockstep approach to support larger numbers of units fighting their way across the battlefield. In this Unreal Fest Europe 2019 session by…