Real-Time Elephant In Water Simulation Powered By LiquiGen
As the artist shared, thanks to LiquiGen's speed, this real-time water simulation ran smoothly on an NVIDIA GeForce RTX 3090, allowing the entire project to be completed in just one…
As the artist shared, thanks to LiquiGen's speed, this real-time water simulation ran smoothly on an NVIDIA GeForce RTX 3090, allowing the entire project to be completed in just one…
This impressive foamy beach water shader was created with Valve's 2004 Source by Game Developer Jasper Carmack, who decided to experiment with the engine and demonstrate how high-quality photo textures,…
This very chill and satisfying demo, where you row around in a pond with interactive water and fish created using compute shaders, is actually part of a Unity game by…
Cem Tezcan, who recently wowed us with a procedural game console design made entirely in Substance 3D Designer without using any 3D geometry, has unveiled a new project, a procedural…
Still Wakes the Deep is the latest game from The Chinese Room, a team behind Dear Esther, Amnesia: A Machine for Pigs, and the upcoming Vampire: The Masquerade – Bloodlines…
If the name In the Valley of Gods doesn't ring a bell, it's no surprise: Campo Santo's follow-up to the beloved Firewatch was first revealed at The Game Awards in…
Creative Developer Anderson Mancini presented his latest project, pushing the boundaries of realism in Three.js water, complete with underwater caustics and droplets, all rendered using React Three Fiber.This water boasts…