Testing Jolt Physics In Wicked Engine

Testing Jolt Physics In Wicked Engine


János Turánszki, the creator of Wicked Engine, a lightweight, fast, experimental open-source C++ 3D engine with a modern renderer supporting multiple platforms, has marked a new milestone with the integration of Jolt Physics for vehicle simulations, shown in his latest demos featuring a Jeep and motorcycle model.

Check it out:

To see more of Wicked Engine’s capabilities in action, you can check out János’ latest games, Wicked Shooter and Grass Zen, each offering unique gameplay experiences:

Wicked Engine is a modern rendering engine that fully leverages DirectX 12 and Vulkan, incorporating the latest features such as hardware-accelerated ray tracing. Written in C++, it prioritizes performance and supports dynamic Lua scripting at runtime. The engine also supports GLTF 2.0 models with physically based rendering features and allows for easy VRM character import from other software. It comes as a single executable with no installation required, along with additional sample assets included in the download, and doesn’t require an internet connection.

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