Technical Artist and Unity enthusiast Mirza Beig, whose stylized procedural fire effect we recently shared, has revealed a new experiment: a glass shader entirely crafted within Shader Graph.
Made for Unity URP, it features chromatic dispersion, distortion and refraction, blur, and fresnel, making it versatile enough to simulate nearly any transparent material. According to Mirza, we can expect a more detailed tutorial and a potential release on the Asset Store, although it won’t be happening in the near future.
Check out some of Mirza’s recent project below and follow him on X/Twitter for more:
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