Unity-Based Interactive Fluid System For VR

Unity-Based Interactive Fluid System For VR


This weirdly appetizing fluid system was created by Technical Artist Daniel Skaale, who specializes in Unity VR/AR and works with compute shaders.

Unfortunately, the artist didn’t share much information regarding the technical details and the goal behind the project, but you can check out some of his previous Unity works, mostly exploring Gaussian Splatting:

Recently, we introduced SuperSplat, a new web open-source editor for working with 3D Gaussian Splats developed by Will Eastcott. If that sounds interesting to you, be sure to give it a look:

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