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Unreal Engine 4.27 for Broadcast | Unreal Engine

  • Posted in Unreal Engine
  • Tagged as Epic Games, Game Dev, Game Development, Game Engine, UE4, Unreal, Unreal Build: Broadcast & Live Events, unreal engine
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Unreal Engine 4.27 for Broadcast | Unreal Engine



Enjoy this sneak peek into what’s new with Unreal Engine 4.27 and hear from Epic Games’ Andy Blondin, Senior Product Manager, on how these features can be used in the broadcast industry.

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Tags: Epic Games, Game Dev, Game Development, Game Engine, UE4, Unreal, Unreal Build: Broadcast & Live Events, unreal engine

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