Unreal Engine 4.27 Overview | Inside Unreal



Coming soon to a launcher and repo near you, Unreal Engine 4.27 will feature new workflows for virtual production and in-camera VFX, updated architectural and manufacturing pipelines, OpenXR support, and built-in optimizations with Oodle and Bink—and that’s just scratching the surface!

Join us as we preview these brand-new additions with the Epic team and share what you can expect to see in the next release.

ANNOUNCEMENT POST
https://forums.unrealengine.com/t/inside-unreal-unreal-engine-4-27-overview/244828

**TIMESTAMPS**
09:57 – Stream Start, Introductions
11:57 – 4.27 Overview
12:01 – Extended Reality (OpenXR)
15:51 – Virtual Production
16:05 – In-Camera VFX
19:43 – Production-Ready In-Camera VFX
20:59 – nDisplay Multiple Cameras
21:46 – Traveling Shots
22:58 – nDisplay 3D Config Editor
24:25 – Color Science
25:28 – Level Snapshots
26:38 – Multi-User Editor
27:31 – Virtual Camera
28:10 – Live Link Face
29:07 – Remote Control UI Builder
30:36 – Remove Control Protocols
31:57 – Lens Distortion
33:57 – Alembic Improvements
34:43 – USD Stage Actor, Import & Export
35:47 – DMX & Pixel Mapping
37:05 – Still Frame Rendering with MRQ
38:05 – Datasmith Exporters
39:30 – Datasmith Runtime & Directlink
40:36 – Datasmith Misc.
42:07 – Datasmith Ecosystem
43:39 – Visual Dataprep
46:05 – Project Templates updates
47:07 – Path Tracer (Beta)
53:16 – GPU Lightmass (Beta)
54:41 – Pixel Streaming
55:27 – Containers
56:07 – Unreal Engine as a library
56:58 – RAD Oodle
58:15 – RAD Bink Video
59:12 – Q & A

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