This intermediate level video introduces a way to break the functionality of your games up into a series of modular Blueprintable Components. With this technique, you can quickly construct in-game assets with complex behaviors right inside your game world, just by dragging and dropping!
(00:05) – Intro
(01:05) – Creating an Enemy Pawn
(04:15) – Enemy Interaction Setup
(08:11) – Converting the Pawn to a Blueprint
(10:00) – Creating New Behavior Components
(16:04) – Testing & Wrap Up
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