A typical automotive design review is all about gathering data from multiple departments and presenting them together in an enticing way in a short amount of time.
This talk by Epic Games’ Pablo Selener demonstrates where Unreal Engine fits into this workflow. We dive into how to use the Variant Manager to manage a 150% vehicle model, enabling all of a car’s possible options to be configured.
Great for: beginner to intermediate industrial design professionals.
Learn more at http://www.unrealengine.com/automotive
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