A typical automotive design review is all about gathering data from multiple departments and presenting them together in an enticing way in a short amount of time.
This talk by Epic Games’ Pablo Selener is a follow up to Part 1: The Variant Manager. Here we create variant rules with Blueprint visual scripting, and then bring our project into the new UE4.25 Product Configurator Template. Lastly, we show you how you can package and distribute design reviews to anyone in your organization.
Great for: beginner to intermediate industrial design professionals.
Learn more at http://www.unrealengine.com/automotive
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