Destruction Technical Artist Micah Berninghausen, whose procedural interior generator and Star Wars-themed Nanite-based destruction demo we’ve featured in the past, is currently working on a sandbox game where you can play as a giantess and do some epic real-time destructions in the city or just observe beneath and from a helicopter.
As he shared, this system involves 500 objects tracked by the CPU and an unknown number of GPU particles, which interact with one another, creating complete chaos. This is further amplified by procedural sound effects triggered by the movement of objects and their material properties, enhancing the immersion. Micah also mentioned he’d like the lady to have the ability to reach through buildings and grab the viewer, taking this experience to the next level.
Follow Micah on X/Twitter for development updates and other cool projects, and visit the GiantessPlayground’s X/Twitter page to learn more.
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