On an average day, Epic developers submit over 500 changes to Fortnite’s mainline. In this talk, Lead Engineer Ben Marsh discusses Epic’s development infrastructure and workflow including how we set up our branches, how we get builds of the editor to our artists and designers, how we set up our build system and escalate problems to devs, and how UnrealGameSync became a core part of our workflow.
Learn more about Unreal Engine at http://www.unrealengine.com
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