• Surprise, The Witcher 3's getting one more cheeky patch ten years on so you can enjoy mod support across consoles and PC for Gerry's big adventure

    The Witcher 3. It's a decade old now. CD Projekt's well on its way with The Witcher 4. However, in a really cool turn of events, the studio's now realed it'll be putting out one more patch for TW3 later this year, finally bringing mods for it to consoles.
    #surprise #witcher #3039s #getting #one
    Surprise, The Witcher 3's getting one more cheeky patch ten years on so you can enjoy mod support across consoles and PC for Gerry's big adventure
    The Witcher 3. It's a decade old now. CD Projekt's well on its way with The Witcher 4. However, in a really cool turn of events, the studio's now realed it'll be putting out one more patch for TW3 later this year, finally bringing mods for it to consoles. #surprise #witcher #3039s #getting #one
    WWW.VG247.COM
    Surprise, The Witcher 3's getting one more cheeky patch ten years on so you can enjoy mod support across consoles and PC for Gerry's big adventure
    The Witcher 3. It's a decade old now. CD Projekt's well on its way with The Witcher 4. However, in a really cool turn of events, the studio's now realed it'll be putting out one more patch for TW3 later this year, finally bringing mods for it to consoles. Read more
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  • Baldur's Gate 3's terrible miniatures "missed the mark" so much, WizKids is offering refunds

    Baldur's Gate 3's terrible miniatures "missed the mark" so much, WizKids is offering refunds
    Company is taking complaints "seriously."

    Image credit: Eurogamer/WizKids

    News

    by Matt Wales
    News Reporter

    Published on May 19, 2025

    Board game company WizKids has apologised for its recent line of Baldur's Gate 3 miniatures, acknowledging the melty faced monstrosities "missed the mark" and offering full refunds.

    WizKids announced the range - officially known as Dungeons & Dragons: Icons Of The Realms: Baldur's Gate 3 - at the end of last year, and US customers began receiving their £50/seven-character sets earlier this month. However, rather than the crisply detailed renditions of Astarion, Karlach, Gale, Shadowheart, Wyll, Lae'zel and Withers featured in WizKids' promotional material, customers instead received pre-painted miniatures that wouldn't have looked out of place in a Borja church fresco - and complaints were swift.

    And now, with more and more images of the squishy faced disappointments being shared online, WizKids has been forced to concede that, yes, its Baldur's Gate 3 miniatures are in fact rubbish. "As a company, WizKids seeks to create products that enhance and add to the enjoyment of game play," it wrote on its website. "We want our customers to build long-lasting, fond memories around game nights with friends and family using our products."

    Uncanny. | Image credit: Eurogamer/WizKids

    "Unfortunately, we missed the mark on this goal with the D&D Icons of the Realms: Baldur's Gate 3 Character Boxed Set," it continued. "If you purchased this set through our online stores, we will be offering a full refund to those who are unsatisfied with their set... We're aware of the recent reports and complaints and are taking them seriously. Our team is currently investigating these issues and taking action to make this right for those whose purchases were negatively affected and to ensure these issues do not recur in future products and reprints."

    WizKids notes anyone who purchased the box set from a third-party retailer should contact them directly for a refund, while those wishing for a replacement - one that "meets the standards expected" - can do so via its website.

    "Please accept our sincerest apologies for the frustration and disappointment these quality issues caused our customers," WizKids concluded. "We, too, feel the same as the final product did not meet our expectations or that of our Wizards of the Coast partner. Our teams are working to find the best solutions to resolve this for all involved and to work with you, our customers, to fix this. We appreciate your patience as we focus on getting back to those affected and helping them with their refunds in a timely manner."

    It's hardly a fitting celebration of developer Larian's acclaimed 2023 RPG, but with the studio's work on the game now largely at an end following April's massive Patch 8, Astarion, Karlach, and friends are now entirely at Dungeons & Dragons owner Hasbro's mercy. And if that means licensing them out to be turned into unrecgonsisable bits of plastic, then so be. Hasbro has, of course, already confirmed it's keen to find a studio to make Baldur's Gate 4, but with Larian now working on its own mysterious projects, it's unclear how far off that may be.
    #baldur039s #gate #3039s #terrible #miniatures
    Baldur's Gate 3's terrible miniatures "missed the mark" so much, WizKids is offering refunds
    Baldur's Gate 3's terrible miniatures "missed the mark" so much, WizKids is offering refunds Company is taking complaints "seriously." Image credit: Eurogamer/WizKids News by Matt Wales News Reporter Published on May 19, 2025 Board game company WizKids has apologised for its recent line of Baldur's Gate 3 miniatures, acknowledging the melty faced monstrosities "missed the mark" and offering full refunds. WizKids announced the range - officially known as Dungeons & Dragons: Icons Of The Realms: Baldur's Gate 3 - at the end of last year, and US customers began receiving their £50/seven-character sets earlier this month. However, rather than the crisply detailed renditions of Astarion, Karlach, Gale, Shadowheart, Wyll, Lae'zel and Withers featured in WizKids' promotional material, customers instead received pre-painted miniatures that wouldn't have looked out of place in a Borja church fresco - and complaints were swift. And now, with more and more images of the squishy faced disappointments being shared online, WizKids has been forced to concede that, yes, its Baldur's Gate 3 miniatures are in fact rubbish. "As a company, WizKids seeks to create products that enhance and add to the enjoyment of game play," it wrote on its website. "We want our customers to build long-lasting, fond memories around game nights with friends and family using our products." Uncanny. | Image credit: Eurogamer/WizKids "Unfortunately, we missed the mark on this goal with the D&D Icons of the Realms: Baldur's Gate 3 Character Boxed Set," it continued. "If you purchased this set through our online stores, we will be offering a full refund to those who are unsatisfied with their set... We're aware of the recent reports and complaints and are taking them seriously. Our team is currently investigating these issues and taking action to make this right for those whose purchases were negatively affected and to ensure these issues do not recur in future products and reprints." WizKids notes anyone who purchased the box set from a third-party retailer should contact them directly for a refund, while those wishing for a replacement - one that "meets the standards expected" - can do so via its website. "Please accept our sincerest apologies for the frustration and disappointment these quality issues caused our customers," WizKids concluded. "We, too, feel the same as the final product did not meet our expectations or that of our Wizards of the Coast partner. Our teams are working to find the best solutions to resolve this for all involved and to work with you, our customers, to fix this. We appreciate your patience as we focus on getting back to those affected and helping them with their refunds in a timely manner." It's hardly a fitting celebration of developer Larian's acclaimed 2023 RPG, but with the studio's work on the game now largely at an end following April's massive Patch 8, Astarion, Karlach, and friends are now entirely at Dungeons & Dragons owner Hasbro's mercy. And if that means licensing them out to be turned into unrecgonsisable bits of plastic, then so be. Hasbro has, of course, already confirmed it's keen to find a studio to make Baldur's Gate 4, but with Larian now working on its own mysterious projects, it's unclear how far off that may be. #baldur039s #gate #3039s #terrible #miniatures
    WWW.EUROGAMER.NET
    Baldur's Gate 3's terrible miniatures "missed the mark" so much, WizKids is offering refunds
    Baldur's Gate 3's terrible miniatures "missed the mark" so much, WizKids is offering refunds Company is taking complaints "seriously." Image credit: Eurogamer/WizKids News by Matt Wales News Reporter Published on May 19, 2025 Board game company WizKids has apologised for its recent line of Baldur's Gate 3 miniatures, acknowledging the melty faced monstrosities "missed the mark" and offering full refunds. WizKids announced the range - officially known as Dungeons & Dragons: Icons Of The Realms: Baldur's Gate 3 - at the end of last year, and US customers began receiving their £50/$49.99, seven-character sets earlier this month. However, rather than the crisply detailed renditions of Astarion, Karlach, Gale, Shadowheart, Wyll, Lae'zel and Withers featured in WizKids' promotional material, customers instead received pre-painted miniatures that wouldn't have looked out of place in a Borja church fresco - and complaints were swift. And now, with more and more images of the squishy faced disappointments being shared online, WizKids has been forced to concede that, yes, its Baldur's Gate 3 miniatures are in fact rubbish. "As a company, WizKids seeks to create products that enhance and add to the enjoyment of game play," it wrote on its website. "We want our customers to build long-lasting, fond memories around game nights with friends and family using our products." Uncanny. | Image credit: Eurogamer/WizKids "Unfortunately, we missed the mark on this goal with the D&D Icons of the Realms: Baldur's Gate 3 Character Boxed Set," it continued. "If you purchased this set through our online stores, we will be offering a full refund to those who are unsatisfied with their set... We're aware of the recent reports and complaints and are taking them seriously. Our team is currently investigating these issues and taking action to make this right for those whose purchases were negatively affected and to ensure these issues do not recur in future products and reprints." WizKids notes anyone who purchased the box set from a third-party retailer should contact them directly for a refund, while those wishing for a replacement - one that "meets the standards expected" - can do so via its website. "Please accept our sincerest apologies for the frustration and disappointment these quality issues caused our customers," WizKids concluded. "We, too, feel the same as the final product did not meet our expectations or that of our Wizards of the Coast partner. Our teams are working to find the best solutions to resolve this for all involved and to work with you, our customers, to fix this. We appreciate your patience as we focus on getting back to those affected and helping them with their refunds in a timely manner." It's hardly a fitting celebration of developer Larian's acclaimed 2023 RPG, but with the studio's work on the game now largely at an end following April's massive Patch 8, Astarion, Karlach, and friends are now entirely at Dungeons & Dragons owner Hasbro's mercy. And if that means licensing them out to be turned into unrecgonsisable bits of plastic, then so be. Hasbro has, of course, already confirmed it's keen to find a studio to make Baldur's Gate 4, but with Larian now working on its own mysterious projects, it's unclear how far off that may be.
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  • Baldur's Gate 3's latest hotfix gets rid of "trippy, high-saturation graphical artefacts", but also totally breaks everyone's immersion by making cats actually obey people

    Baldur's Gate 3's Patch 8 was the game's last big update, but it's still getting handly little hotfixes to iron out bugs and issues. The latest, hotfix 31, takes care of plenty of stuff like that, including a pretty wacky-sounding visual glitch, but I do have to take issue with one of its tweaks to photo mode.
    #baldur039s #gate #3039s #latest #hotfix
    Baldur's Gate 3's latest hotfix gets rid of "trippy, high-saturation graphical artefacts", but also totally breaks everyone's immersion by making cats actually obey people
    Baldur's Gate 3's Patch 8 was the game's last big update, but it's still getting handly little hotfixes to iron out bugs and issues. The latest, hotfix 31, takes care of plenty of stuff like that, including a pretty wacky-sounding visual glitch, but I do have to take issue with one of its tweaks to photo mode. #baldur039s #gate #3039s #latest #hotfix
    WWW.VG247.COM
    Baldur's Gate 3's latest hotfix gets rid of "trippy, high-saturation graphical artefacts", but also totally breaks everyone's immersion by making cats actually obey people
    Baldur's Gate 3's Patch 8 was the game's last big update, but it's still getting handly little hotfixes to iron out bugs and issues. The latest, hotfix 31, takes care of plenty of stuff like that, including a pretty wacky-sounding visual glitch, but I do have to take issue with one of its tweaks to photo mode. Read more
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  • Clair Obscur: Expedition 33's French-inspired setting was originally steampunk London

    Clair Obscur: Expedition 33's French-inspired setting was originally steampunk London
    Early trailer brought to light.
    Image credit: Sandfall Interactive
    News

    by Ed Nightingale
    Deputy News Editor

    Published on May 13, 2025
    Clair Obscur: Expedition 33 has a distinctive French style from its Montpellier-based developer Sandfall Interactive, but originally it was very different.
    Fans have uncovered a trailer from an early version of the game posted on reddit by director Guillaume Broche in a bid to find voice actors.
    The post, from five years ago, describes the project as an "ambitious AA game" and "3D modern take on the JRPG genre with western style characters".
    It had a planned release on PC and "possibly" PS4 and Xbox One.
    The post includes a link to a draft trailer that's since been shared elsewhere.
    The game was originally called We Lost, and shows a steampunk town, fantastical boss battles, and even a sci-fi section.
    Clair Obscur: Expedition 33 Review: Outstanding Artwork And Glorious CombatWatch on YouTube
    It's likely much of the trailer is using placeholder assets, but it at least gives a glimpse into the development process.
    What's more, turn-based battles seem to have always been part of the project, as do the names of characters Lune and Maelle.
    Further, lead writer Jennifer Svedberg-Yen has detailed how the game's setting was completely different in its early phases.
    "The gameplay would have been similar," she told The Gamer, "but the story was completely different.
    It was set in a steampunk Victorian England with zombies, aliens, and various things."
    A call with potential investors inspired Broche to "think bigger", Svedberg-Yen added, which prompted a complete re-think of the narrative.
    It was ultimately inspired by a painting Broche admired and a short story Svedberg-Yen was working on, which revolved around an artist entering her own canvases.
    Early draft trailer for the game byu/Palmoleum inexpedition33
    To see this content please enable targeting cookies.
    Clair Obscur: Expedition 33 certainly succeeds in part due to its French authenticity - from its fashion sense, to its jokey references to baguettes and mimes.
    Even French President Macron has taken note, calling the game a "shining example of French audacity".
    "Outside the core plot, there's a wonderful silliness - and self-deprecation - to Clair Obscur that, together with its outstanding art direction and unique battle mechanics, ensure the game is distinct," I wrote in Eurogamer's Clair Obscur: Expedition 33 review.

    Source: https://www.eurogamer.net/clair-obscur-expedition-33s-french-inspired-setting-was-originally-steampunk-london" style="color: #0066cc;">https://www.eurogamer.net/clair-obscur-expedition-33s-french-inspired-setting-was-originally-steampunk-london
    #clair #obscur #expedition #33039s #frenchinspired #setting #was #originally #steampunk #london
    Clair Obscur: Expedition 33's French-inspired setting was originally steampunk London
    Clair Obscur: Expedition 33's French-inspired setting was originally steampunk London Early trailer brought to light. Image credit: Sandfall Interactive News by Ed Nightingale Deputy News Editor Published on May 13, 2025 Clair Obscur: Expedition 33 has a distinctive French style from its Montpellier-based developer Sandfall Interactive, but originally it was very different. Fans have uncovered a trailer from an early version of the game posted on reddit by director Guillaume Broche in a bid to find voice actors. The post, from five years ago, describes the project as an "ambitious AA game" and "3D modern take on the JRPG genre with western style characters". It had a planned release on PC and "possibly" PS4 and Xbox One. The post includes a link to a draft trailer that's since been shared elsewhere. The game was originally called We Lost, and shows a steampunk town, fantastical boss battles, and even a sci-fi section. Clair Obscur: Expedition 33 Review: Outstanding Artwork And Glorious CombatWatch on YouTube It's likely much of the trailer is using placeholder assets, but it at least gives a glimpse into the development process. What's more, turn-based battles seem to have always been part of the project, as do the names of characters Lune and Maelle. Further, lead writer Jennifer Svedberg-Yen has detailed how the game's setting was completely different in its early phases. "The gameplay would have been similar," she told The Gamer, "but the story was completely different. It was set in a steampunk Victorian England with zombies, aliens, and various things." A call with potential investors inspired Broche to "think bigger", Svedberg-Yen added, which prompted a complete re-think of the narrative. It was ultimately inspired by a painting Broche admired and a short story Svedberg-Yen was working on, which revolved around an artist entering her own canvases. Early draft trailer for the game byu/Palmoleum inexpedition33 To see this content please enable targeting cookies. Clair Obscur: Expedition 33 certainly succeeds in part due to its French authenticity - from its fashion sense, to its jokey references to baguettes and mimes. Even French President Macron has taken note, calling the game a "shining example of French audacity". "Outside the core plot, there's a wonderful silliness - and self-deprecation - to Clair Obscur that, together with its outstanding art direction and unique battle mechanics, ensure the game is distinct," I wrote in Eurogamer's Clair Obscur: Expedition 33 review. Source: https://www.eurogamer.net/clair-obscur-expedition-33s-french-inspired-setting-was-originally-steampunk-london #clair #obscur #expedition #33039s #frenchinspired #setting #was #originally #steampunk #london
    WWW.EUROGAMER.NET
    Clair Obscur: Expedition 33's French-inspired setting was originally steampunk London
    Clair Obscur: Expedition 33's French-inspired setting was originally steampunk London Early trailer brought to light. Image credit: Sandfall Interactive News by Ed Nightingale Deputy News Editor Published on May 13, 2025 Clair Obscur: Expedition 33 has a distinctive French style from its Montpellier-based developer Sandfall Interactive, but originally it was very different. Fans have uncovered a trailer from an early version of the game posted on reddit by director Guillaume Broche in a bid to find voice actors. The post, from five years ago, describes the project as an "ambitious AA game" and "3D modern take on the JRPG genre with western style characters". It had a planned release on PC and "possibly" PS4 and Xbox One. The post includes a link to a draft trailer that's since been shared elsewhere. The game was originally called We Lost, and shows a steampunk town, fantastical boss battles, and even a sci-fi section. Clair Obscur: Expedition 33 Review: Outstanding Artwork And Glorious CombatWatch on YouTube It's likely much of the trailer is using placeholder assets, but it at least gives a glimpse into the development process. What's more, turn-based battles seem to have always been part of the project, as do the names of characters Lune and Maelle. Further, lead writer Jennifer Svedberg-Yen has detailed how the game's setting was completely different in its early phases. "The gameplay would have been similar," she told The Gamer, "but the story was completely different. It was set in a steampunk Victorian England with zombies, aliens, and various things." A call with potential investors inspired Broche to "think bigger", Svedberg-Yen added, which prompted a complete re-think of the narrative. It was ultimately inspired by a painting Broche admired and a short story Svedberg-Yen was working on, which revolved around an artist entering her own canvases. Early draft trailer for the game byu/Palmoleum inexpedition33 To see this content please enable targeting cookies. Clair Obscur: Expedition 33 certainly succeeds in part due to its French authenticity - from its fashion sense, to its jokey references to baguettes and mimes. Even French President Macron has taken note, calling the game a "shining example of French audacity". "Outside the core plot, there's a wonderful silliness - and self-deprecation - to Clair Obscur that, together with its outstanding art direction and unique battle mechanics, ensure the game is distinct," I wrote in Eurogamer's Clair Obscur: Expedition 33 review.
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