• How To Assassinate The Fox In Assassin's Creed Shadows

    When you finally get to him, the Performer will speak in wistful poetic prose about his homeland, playing lovely shamisen music in a moonlit courtyard, with a gentle lilt in his voice. And no amount of beautiful shamisen playing or poetic turns of phrase changes the fact that the Fox Onryo hired pirates to traffick human beings to the slave trade with the Portuguese—and that motherfucker needs to die screaming. You’re damn right we’re making that happen, let’s go to work. Suggested ReadingThe Week In Games: What’s Coming Out Beyond Assassin's Creed Mirage

    Share SubtitlesOffEnglishview videoSuggested ReadingThe Week In Games: What’s Coming Out Beyond Assassin's Creed Mirage

    Share SubtitlesOffEnglishScreenshot: Ubisoft / Justin Clark / KotakuThankfully, this one’s nice and straightforward: :It’s essentially two boss fights back to back. However, you don’t get to choose who’s going after who on this, which means while she’s usually a stealth-focused character at this stage of the game, Naoe’s hand-to-hand weapons better be top notch. Give her the best Katana you can get your hands on, and if she doesn’t have it already, grab any of her perks where a perfect dodge makes enemies vulnerable. Don’t even bother with Vault if you haven’t already; you won’t get a chance to use it. As for Yasuke, just make sure to run with a Katana, not a Naginata for this. You will need speed.Screenshot: Ubisoft / Justin Clark / KotakuWhen the mission starts, you get a bit more backstory explaining how Takeda Motoaki/the Fox is just taking out his revenge on the Niwa for Oda Nobunaga stealing his land. That seems pitiable enough until you remember, yet again, that revenge involved taking slaves, cramming them in houses by the sea waiting for their Portuguese bagmen to show up, killing the ones they don’t like. After it’s nightfall, and our heroes track down the lead pirate Samemaru, Yasuke is all gas, no brakes. You don’t even get a character choice for this mission. The second you get control, you’re playing as Yasuke. Chase down Samemaru through the streets until he leads you into an open clearing, at which point he’ll take his first swipe at you. Samemaru’s actually no pushover. He has a couple of fairly normal strikes you can parry and counter like normal, but after about three or four hits, he’ll auto-counter with an unblockable. Mostly, he has just a slew of odd and fast attacks that do more damage than you might think. He’s also pretty generous about tossing kunai if he’s more than six feet away from you, which tends to come after an unblockable kick attack. Pick your spots carefully with this guy, batter him with your RT/R2 abilities whenever possible. But this guy will require work. Screenshot: Ubisoft / Justin Clark / KotakuYasuke will try to interrogate him about the slave trade he’s running, which is going well until he drops a name: Duarte. You can probably tell where that’s going before the cutscene’s over, but before we can get our Django on, we’ve still got a Fox to deal with. Screenshot: Ubisoft / Justin Clark / KotakuControl will switch over to Naoe, who starts out on a rooftop. However, you’re actually heading down to the streets for this bit. There’s two objective markers to investigate in Eagle Vision, but you’re actually gonna go to your map. If you’ve done any walking around town whatsoever here, you’ll see the Samurai Yashiki district as its own white marker on the map. Use Y/Triangle to mark it, and head straight over to that marker. You may wanna try climbing walls to go there directly as there’s ronin wandering the streets you don’t want to tango with at the moment. Once you arrive, you’ll see a group of folks praying at a shrine for Takeda Motoaki. When they’re done, follow her home. Screenshot: Ubisoft / Justin Clark / KotakuNaoe will remark that the estate with the diamond flags belongs to Takeda. When the woman stops, head through the archway straight ahead. You’ll be told to follow the sound of the shamisen. Look right, and focus in to see the soundwaves coming from the nearby house. Screenshot: Ubisoft / Justin Clark / KotakuHead over there. The door on the right leads to the room with details about the pirates Takeda hired, as well as the Fox mask. A cutscene with the Fox playing his tunes by moonlight follows. Nice guy, but I repeat: the slavery. Time to whoop his ass.There’s one tiny problem with that, though: This fucker’s good. Probably the first legitimately challenging fight in this game in a hot minute. For starters, his katana’s poison, which is bad news for you if you take too many hits here. But also, his go-to combo string is long enough to psych you out of when it’s safe to swing on him. If you yourself have an affliction you can build up, it’ll help. But less than normal, my dude has quite a lot of health. Largely, you’re doing damage and dodging so you can earn the adrenaline needed to spam the ever-living hell out of your abilities. They’ll do the most discernible damage, and unlike your normal attacks, you just need to hit once. Be patient, be careful, and when an opening occurs, hit hard, not often. Screenshot: Ubisoft / Justin Clark / KotakuEventually he’ll die. You’ll get a dialogue choice to pick if Motoaki deserved his fate or was just misguided, and despite being only one right answer here, you can pick either and it’ll have no effect on the plot. You’ll get the typical chunk of XP for doing the world a service, but the real reward is that, with a name to go off of, Yasuke gets a rip-roaring rampage of revenge all his own against the Portuguese filhos da puta who made him a slave. That might be the best reward in the game right there. .
    #how #assassinate #fox #assassin039s #creed
    How To Assassinate The Fox In Assassin's Creed Shadows
    When you finally get to him, the Performer will speak in wistful poetic prose about his homeland, playing lovely shamisen music in a moonlit courtyard, with a gentle lilt in his voice. And no amount of beautiful shamisen playing or poetic turns of phrase changes the fact that the Fox Onryo hired pirates to traffick human beings to the slave trade with the Portuguese—and that motherfucker needs to die screaming. You’re damn right we’re making that happen, let’s go to work. Suggested ReadingThe Week In Games: What’s Coming Out Beyond Assassin's Creed Mirage Share SubtitlesOffEnglishview videoSuggested ReadingThe Week In Games: What’s Coming Out Beyond Assassin's Creed Mirage Share SubtitlesOffEnglishScreenshot: Ubisoft / Justin Clark / KotakuThankfully, this one’s nice and straightforward: :It’s essentially two boss fights back to back. However, you don’t get to choose who’s going after who on this, which means while she’s usually a stealth-focused character at this stage of the game, Naoe’s hand-to-hand weapons better be top notch. Give her the best Katana you can get your hands on, and if she doesn’t have it already, grab any of her perks where a perfect dodge makes enemies vulnerable. Don’t even bother with Vault if you haven’t already; you won’t get a chance to use it. As for Yasuke, just make sure to run with a Katana, not a Naginata for this. You will need speed.Screenshot: Ubisoft / Justin Clark / KotakuWhen the mission starts, you get a bit more backstory explaining how Takeda Motoaki/the Fox is just taking out his revenge on the Niwa for Oda Nobunaga stealing his land. That seems pitiable enough until you remember, yet again, that revenge involved taking slaves, cramming them in houses by the sea waiting for their Portuguese bagmen to show up, killing the ones they don’t like. After it’s nightfall, and our heroes track down the lead pirate Samemaru, Yasuke is all gas, no brakes. You don’t even get a character choice for this mission. The second you get control, you’re playing as Yasuke. Chase down Samemaru through the streets until he leads you into an open clearing, at which point he’ll take his first swipe at you. Samemaru’s actually no pushover. He has a couple of fairly normal strikes you can parry and counter like normal, but after about three or four hits, he’ll auto-counter with an unblockable. Mostly, he has just a slew of odd and fast attacks that do more damage than you might think. He’s also pretty generous about tossing kunai if he’s more than six feet away from you, which tends to come after an unblockable kick attack. Pick your spots carefully with this guy, batter him with your RT/R2 abilities whenever possible. But this guy will require work. Screenshot: Ubisoft / Justin Clark / KotakuYasuke will try to interrogate him about the slave trade he’s running, which is going well until he drops a name: Duarte. You can probably tell where that’s going before the cutscene’s over, but before we can get our Django on, we’ve still got a Fox to deal with. Screenshot: Ubisoft / Justin Clark / KotakuControl will switch over to Naoe, who starts out on a rooftop. However, you’re actually heading down to the streets for this bit. There’s two objective markers to investigate in Eagle Vision, but you’re actually gonna go to your map. If you’ve done any walking around town whatsoever here, you’ll see the Samurai Yashiki district as its own white marker on the map. Use Y/Triangle to mark it, and head straight over to that marker. You may wanna try climbing walls to go there directly as there’s ronin wandering the streets you don’t want to tango with at the moment. Once you arrive, you’ll see a group of folks praying at a shrine for Takeda Motoaki. When they’re done, follow her home. Screenshot: Ubisoft / Justin Clark / KotakuNaoe will remark that the estate with the diamond flags belongs to Takeda. When the woman stops, head through the archway straight ahead. You’ll be told to follow the sound of the shamisen. Look right, and focus in to see the soundwaves coming from the nearby house. Screenshot: Ubisoft / Justin Clark / KotakuHead over there. The door on the right leads to the room with details about the pirates Takeda hired, as well as the Fox mask. A cutscene with the Fox playing his tunes by moonlight follows. Nice guy, but I repeat: the slavery. Time to whoop his ass.There’s one tiny problem with that, though: This fucker’s good. Probably the first legitimately challenging fight in this game in a hot minute. For starters, his katana’s poison, which is bad news for you if you take too many hits here. But also, his go-to combo string is long enough to psych you out of when it’s safe to swing on him. If you yourself have an affliction you can build up, it’ll help. But less than normal, my dude has quite a lot of health. Largely, you’re doing damage and dodging so you can earn the adrenaline needed to spam the ever-living hell out of your abilities. They’ll do the most discernible damage, and unlike your normal attacks, you just need to hit once. Be patient, be careful, and when an opening occurs, hit hard, not often. Screenshot: Ubisoft / Justin Clark / KotakuEventually he’ll die. You’ll get a dialogue choice to pick if Motoaki deserved his fate or was just misguided, and despite being only one right answer here, you can pick either and it’ll have no effect on the plot. You’ll get the typical chunk of XP for doing the world a service, but the real reward is that, with a name to go off of, Yasuke gets a rip-roaring rampage of revenge all his own against the Portuguese filhos da puta who made him a slave. That might be the best reward in the game right there. . #how #assassinate #fox #assassin039s #creed
    KOTAKU.COM
    How To Assassinate The Fox In Assassin's Creed Shadows
    When you finally get to him, the Performer will speak in wistful poetic prose about his homeland, playing lovely shamisen music in a moonlit courtyard, with a gentle lilt in his voice. And no amount of beautiful shamisen playing or poetic turns of phrase changes the fact that the Fox Onryo hired pirates to traffick human beings to the slave trade with the Portuguese—and that motherfucker needs to die screaming. You’re damn right we’re making that happen, let’s go to work. Suggested ReadingThe Week In Games: What’s Coming Out Beyond Assassin's Creed Mirage Share SubtitlesOffEnglishview videoSuggested ReadingThe Week In Games: What’s Coming Out Beyond Assassin's Creed Mirage Share SubtitlesOffEnglishScreenshot: Ubisoft / Justin Clark / KotakuThankfully, this one’s nice and straightforward: :It’s essentially two boss fights back to back. However, you don’t get to choose who’s going after who on this, which means while she’s usually a stealth-focused character at this stage of the game, Naoe’s hand-to-hand weapons better be top notch. Give her the best Katana you can get your hands on, and if she doesn’t have it already, grab any of her perks where a perfect dodge makes enemies vulnerable. Don’t even bother with Vault if you haven’t already; you won’t get a chance to use it. As for Yasuke, just make sure to run with a Katana, not a Naginata for this. You will need speed.Screenshot: Ubisoft / Justin Clark / KotakuWhen the mission starts, you get a bit more backstory explaining how Takeda Motoaki/the Fox is just taking out his revenge on the Niwa for Oda Nobunaga stealing his land. That seems pitiable enough until you remember, yet again, that revenge involved taking slaves, cramming them in houses by the sea waiting for their Portuguese bagmen to show up, killing the ones they don’t like. After it’s nightfall, and our heroes track down the lead pirate Samemaru, Yasuke is all gas, no brakes. You don’t even get a character choice for this mission. The second you get control, you’re playing as Yasuke. Chase down Samemaru through the streets until he leads you into an open clearing, at which point he’ll take his first swipe at you. Samemaru’s actually no pushover. He has a couple of fairly normal strikes you can parry and counter like normal, but after about three or four hits, he’ll auto-counter with an unblockable. Mostly, he has just a slew of odd and fast attacks that do more damage than you might think. He’s also pretty generous about tossing kunai if he’s more than six feet away from you, which tends to come after an unblockable kick attack. Pick your spots carefully with this guy, batter him with your RT/R2 abilities whenever possible. But this guy will require work. Screenshot: Ubisoft / Justin Clark / KotakuYasuke will try to interrogate him about the slave trade he’s running, which is going well until he drops a name: Duarte. You can probably tell where that’s going before the cutscene’s over, but before we can get our Django on, we’ve still got a Fox to deal with. Screenshot: Ubisoft / Justin Clark / KotakuControl will switch over to Naoe, who starts out on a rooftop. However, you’re actually heading down to the streets for this bit. There’s two objective markers to investigate in Eagle Vision, but you’re actually gonna go to your map. If you’ve done any walking around town whatsoever here, you’ll see the Samurai Yashiki district as its own white marker on the map. Use Y/Triangle to mark it, and head straight over to that marker. You may wanna try climbing walls to go there directly as there’s ronin wandering the streets you don’t want to tango with at the moment. Once you arrive, you’ll see a group of folks praying at a shrine for Takeda Motoaki. When they’re done, follow her home. Screenshot: Ubisoft / Justin Clark / KotakuNaoe will remark that the estate with the diamond flags belongs to Takeda. When the woman stops, head through the archway straight ahead. You’ll be told to follow the sound of the shamisen. Look right, and focus in to see the soundwaves coming from the nearby house. Screenshot: Ubisoft / Justin Clark / KotakuHead over there. The door on the right leads to the room with details about the pirates Takeda hired, as well as the Fox mask. A cutscene with the Fox playing his tunes by moonlight follows. Nice guy, but I repeat: the slavery. Time to whoop his ass.There’s one tiny problem with that, though: This fucker’s good. Probably the first legitimately challenging fight in this game in a hot minute. For starters, his katana’s poison, which is bad news for you if you take too many hits here. But also, his go-to combo string is long enough to psych you out of when it’s safe to swing on him. If you yourself have an affliction you can build up, it’ll help. But less than normal, my dude has quite a lot of health. Largely, you’re doing damage and dodging so you can earn the adrenaline needed to spam the ever-living hell out of your abilities. They’ll do the most discernible damage, and unlike your normal attacks, you just need to hit once. Be patient, be careful, and when an opening occurs, hit hard, not often. Screenshot: Ubisoft / Justin Clark / KotakuEventually he’ll die. You’ll get a dialogue choice to pick if Motoaki deserved his fate or was just misguided, and despite being only one right answer here, you can pick either and it’ll have no effect on the plot. You’ll get the typical chunk of XP for doing the world a service, but the real reward is that, with a name to go off of, Yasuke gets a rip-roaring rampage of revenge all his own against the Portuguese filhos da puta who made him a slave. That might be the best reward in the game right there. .
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  • Assassin's Creed Shadows' delay turned out well, so Ubisoft's bigwigs are pushing some of the biggest games it has in the works further down the road

    Staying In Shadows

    Assassin's Creed Shadows' delay turned out well, so Ubisoft's bigwigs are pushing some of the biggest games it has in the works further down the road
    If it ain't broke, give it an extra year or so just to allow you to really make sure it ain't broke.

    Image credit: Ubisoft

    News

    by Mark Warren
    Senior Staff Writer

    Published on May 15, 2025

    Assassin's Creed Shadows was good. So, Ubisoft's decided to do the same thing with some of the "biggest productions" it currently has in the works, pushing several unnannounced games back in the hopes that more development time will yield more success.
    This was announced in the publisher's latest earnings release, in which it also reflets on what's been a pretty turbulent year for one of the world's premiere providers of massive games with maps chock full of s**t to do, and has seen it produce a weird subsidiary baby with Chinese giant Tencent.

    To see this content please enable targeting cookies.

    After bigging up Shadows' launch as a "defining moment" that re-affirmed the entire concept of people liking Assassin's Creed, the release revealed that the publisher's been reviewing the portfoloio of stuff it's currently working on.
    "After a thorough review of its pipeline that took place from October to December, the Group decided to provide additional development time to some of its biggest productions in order to create the best conditions for success," Ubisoft wrote. "This decision has already been beneficial to the quality of Assassin’s Creed Shadows. As a consequence, FY2026-27 and FY2027-28 will see significant growth vs. FY2025-26 on the back of strong content coming from the Group’s largest brands."
    Well, at least it's doing the same thing over and over again with the expectation of getting similar results, rather than different results - the latter being the thing Vaas warned us all about repeatedly during the course of Far Cry 3. Is this strategy the definition of sanity? We'll have to see.
    Meanwhile, Ubisoft declared that the Prince of Persia: Sands of Time remake - the game it teased last year by showing off a 30 second clip of a candle doing candle things - will come out during the current financial year that ends in March 2026. It had already been given a broad 2026 date in that candle teaser, so you can pencil it in for sometime in the first few months of next year.
    Anno 117: Pax Romana, Rainbow Six Mobile, and The Division Resurgence are all also set to come out in the upcoming biz year, along with some more games that remain unnannounced for now but with these delays, it's looking like there could be a bit of a fallow period after that.
    Do you think Ubi's on to a winner by applying its Shadows strategy to these other games? Let us know below!
    #assassin039s #creed #shadows039 #delay #turned
    Assassin's Creed Shadows' delay turned out well, so Ubisoft's bigwigs are pushing some of the biggest games it has in the works further down the road
    Staying In Shadows Assassin's Creed Shadows' delay turned out well, so Ubisoft's bigwigs are pushing some of the biggest games it has in the works further down the road If it ain't broke, give it an extra year or so just to allow you to really make sure it ain't broke. Image credit: Ubisoft News by Mark Warren Senior Staff Writer Published on May 15, 2025 Assassin's Creed Shadows was good. So, Ubisoft's decided to do the same thing with some of the "biggest productions" it currently has in the works, pushing several unnannounced games back in the hopes that more development time will yield more success. This was announced in the publisher's latest earnings release, in which it also reflets on what's been a pretty turbulent year for one of the world's premiere providers of massive games with maps chock full of s**t to do, and has seen it produce a weird subsidiary baby with Chinese giant Tencent. To see this content please enable targeting cookies. After bigging up Shadows' launch as a "defining moment" that re-affirmed the entire concept of people liking Assassin's Creed, the release revealed that the publisher's been reviewing the portfoloio of stuff it's currently working on. "After a thorough review of its pipeline that took place from October to December, the Group decided to provide additional development time to some of its biggest productions in order to create the best conditions for success," Ubisoft wrote. "This decision has already been beneficial to the quality of Assassin’s Creed Shadows. As a consequence, FY2026-27 and FY2027-28 will see significant growth vs. FY2025-26 on the back of strong content coming from the Group’s largest brands." Well, at least it's doing the same thing over and over again with the expectation of getting similar results, rather than different results - the latter being the thing Vaas warned us all about repeatedly during the course of Far Cry 3. Is this strategy the definition of sanity? We'll have to see. Meanwhile, Ubisoft declared that the Prince of Persia: Sands of Time remake - the game it teased last year by showing off a 30 second clip of a candle doing candle things - will come out during the current financial year that ends in March 2026. It had already been given a broad 2026 date in that candle teaser, so you can pencil it in for sometime in the first few months of next year. Anno 117: Pax Romana, Rainbow Six Mobile, and The Division Resurgence are all also set to come out in the upcoming biz year, along with some more games that remain unnannounced for now but with these delays, it's looking like there could be a bit of a fallow period after that. Do you think Ubi's on to a winner by applying its Shadows strategy to these other games? Let us know below! #assassin039s #creed #shadows039 #delay #turned
    WWW.VG247.COM
    Assassin's Creed Shadows' delay turned out well, so Ubisoft's bigwigs are pushing some of the biggest games it has in the works further down the road
    Staying In Shadows Assassin's Creed Shadows' delay turned out well, so Ubisoft's bigwigs are pushing some of the biggest games it has in the works further down the road If it ain't broke, give it an extra year or so just to allow you to really make sure it ain't broke. Image credit: Ubisoft News by Mark Warren Senior Staff Writer Published on May 15, 2025 Assassin's Creed Shadows was good. So, Ubisoft's decided to do the same thing with some of the "biggest productions" it currently has in the works, pushing several unnannounced games back in the hopes that more development time will yield more success. This was announced in the publisher's latest earnings release, in which it also reflets on what's been a pretty turbulent year for one of the world's premiere providers of massive games with maps chock full of s**t to do, and has seen it produce a weird subsidiary baby with Chinese giant Tencent. To see this content please enable targeting cookies. After bigging up Shadows' launch as a "defining moment" that re-affirmed the entire concept of people liking Assassin's Creed, the release revealed that the publisher's been reviewing the portfoloio of stuff it's currently working on. "After a thorough review of its pipeline that took place from October to December, the Group decided to provide additional development time to some of its biggest productions in order to create the best conditions for success," Ubisoft wrote. "This decision has already been beneficial to the quality of Assassin’s Creed Shadows. As a consequence, FY2026-27 and FY2027-28 will see significant growth vs. FY2025-26 on the back of strong content coming from the Group’s largest brands." Well, at least it's doing the same thing over and over again with the expectation of getting similar results, rather than different results - the latter being the thing Vaas warned us all about repeatedly during the course of Far Cry 3. Is this strategy the definition of sanity? We'll have to see. Meanwhile, Ubisoft declared that the Prince of Persia: Sands of Time remake - the game it teased last year by showing off a 30 second clip of a candle doing candle things - will come out during the current financial year that ends in March 2026. It had already been given a broad 2026 date in that candle teaser, so you can pencil it in for sometime in the first few months of next year. Anno 117: Pax Romana, Rainbow Six Mobile, and The Division Resurgence are all also set to come out in the upcoming biz year, along with some more games that remain unnannounced for now but with these delays, it's looking like there could be a bit of a fallow period after that. Do you think Ubi's on to a winner by applying its Shadows strategy to these other games? Let us know below!
    0 Comentários 0 Compartilhamentos 0 Anterior
  • Far Cry 7, Assassin's Creed Hexe, And More Seemingly Delayed To Create 'Best Conditions For Success'

    The next year for Ubisoft could be a quiet one. The French publisher announced that it’s pushing back some of its biggest games to allow them more time for development. The move comes after an internal review that took place last fall and could see upcoming sequels like Far Cry 7, Assassin’s Creed Hexe, and the next Ghost Recon all delayed into 2026 and beyond. Suggested ReadingWhy This Under-the-Radar AAA Title Is More Than Just A Far Cry Clone

    Share SubtitlesOffEnglishview videoSuggested ReadingWhy This Under-the-Radar AAA Title Is More Than Just A Far Cry Clone

    Share SubtitlesOffEnglish“After a thorough review of its pipeline that took place from October to December, the Group decided to provide additional development time to some of its biggest productions in order to create the best conditions for success,” Ubisoft announced in a press release on Wednesday. “This decision has already been beneficial to the quality of Assassin’s Creed Shadows. As a consequence, FY2026-27 and FY2027-28 will see significant growth vs. FY2025-26 on the back of strong content coming from the Group’s largest brands.”While the company didn’t call out its “biggest productions” by name, it’s likely safe to assume it’s talking about entries in the Far Cry, Assassin’s Creed, and Tom Clancy universes. 2025 marks four years since Far Cry 6, with Far Cry 7 well into development but still not officially announced amid the longest break in sequels in the franchise’s recent history. Assassin’s Creed Hexe, meanwhile, has already been teased as the next major entry in the stealth RPG series, but looks unlikely to arrive before 2027 at this rate.Lots of other projects at Ubisoft also remain up in the air, including a Splinter Cell remake and the perennially MIA Beyond Good & Evil 2. We did get some sense of what’s next up in the publisher’s pipeline today, however. Anno 117: Pax Romana, the Prince of Persia: The Sands of Time remake, Rainbow Six Mobile and The Division Resurgence are all expected to come out by March 31, 2026, alongside other still-unannounced projects. That leaves a 12-month gap with no major heavy hitters for one of the biggest publishers in the world, followed by a potential onslaught of tentpole releases. In the meantime, upheaval at Ubisoft will continue as it “crystalizes the true economic value” of a new Tencent-funded shell company containing its most valuable assets and an additional -million cost-cutting program that will likely result in additional layoffs over the next two years. .
    #far #cry #assassin039s #creed #hexe
    Far Cry 7, Assassin's Creed Hexe, And More Seemingly Delayed To Create 'Best Conditions For Success'
    The next year for Ubisoft could be a quiet one. The French publisher announced that it’s pushing back some of its biggest games to allow them more time for development. The move comes after an internal review that took place last fall and could see upcoming sequels like Far Cry 7, Assassin’s Creed Hexe, and the next Ghost Recon all delayed into 2026 and beyond. Suggested ReadingWhy This Under-the-Radar AAA Title Is More Than Just A Far Cry Clone Share SubtitlesOffEnglishview videoSuggested ReadingWhy This Under-the-Radar AAA Title Is More Than Just A Far Cry Clone Share SubtitlesOffEnglish“After a thorough review of its pipeline that took place from October to December, the Group decided to provide additional development time to some of its biggest productions in order to create the best conditions for success,” Ubisoft announced in a press release on Wednesday. “This decision has already been beneficial to the quality of Assassin’s Creed Shadows. As a consequence, FY2026-27 and FY2027-28 will see significant growth vs. FY2025-26 on the back of strong content coming from the Group’s largest brands.”While the company didn’t call out its “biggest productions” by name, it’s likely safe to assume it’s talking about entries in the Far Cry, Assassin’s Creed, and Tom Clancy universes. 2025 marks four years since Far Cry 6, with Far Cry 7 well into development but still not officially announced amid the longest break in sequels in the franchise’s recent history. Assassin’s Creed Hexe, meanwhile, has already been teased as the next major entry in the stealth RPG series, but looks unlikely to arrive before 2027 at this rate.Lots of other projects at Ubisoft also remain up in the air, including a Splinter Cell remake and the perennially MIA Beyond Good & Evil 2. We did get some sense of what’s next up in the publisher’s pipeline today, however. Anno 117: Pax Romana, the Prince of Persia: The Sands of Time remake, Rainbow Six Mobile and The Division Resurgence are all expected to come out by March 31, 2026, alongside other still-unannounced projects. That leaves a 12-month gap with no major heavy hitters for one of the biggest publishers in the world, followed by a potential onslaught of tentpole releases. In the meantime, upheaval at Ubisoft will continue as it “crystalizes the true economic value” of a new Tencent-funded shell company containing its most valuable assets and an additional -million cost-cutting program that will likely result in additional layoffs over the next two years. . #far #cry #assassin039s #creed #hexe
    KOTAKU.COM
    Far Cry 7, Assassin's Creed Hexe, And More Seemingly Delayed To Create 'Best Conditions For Success'
    The next year for Ubisoft could be a quiet one. The French publisher announced that it’s pushing back some of its biggest games to allow them more time for development. The move comes after an internal review that took place last fall and could see upcoming sequels like Far Cry 7, Assassin’s Creed Hexe, and the next Ghost Recon all delayed into 2026 and beyond. Suggested ReadingWhy This Under-the-Radar AAA Title Is More Than Just A Far Cry Clone Share SubtitlesOffEnglishview videoSuggested ReadingWhy This Under-the-Radar AAA Title Is More Than Just A Far Cry Clone Share SubtitlesOffEnglish“After a thorough review of its pipeline that took place from October to December, the Group decided to provide additional development time to some of its biggest productions in order to create the best conditions for success,” Ubisoft announced in a press release on Wednesday. “This decision has already been beneficial to the quality of Assassin’s Creed Shadows. As a consequence, FY2026-27 and FY2027-28 will see significant growth vs. FY2025-26 on the back of strong content coming from the Group’s largest brands.”While the company didn’t call out its “biggest productions” by name, it’s likely safe to assume it’s talking about entries in the Far Cry, Assassin’s Creed, and Tom Clancy universes. 2025 marks four years since Far Cry 6, with Far Cry 7 well into development but still not officially announced amid the longest break in sequels in the franchise’s recent history (Insider Gaming reports it is slated for late 2026 at the moment). Assassin’s Creed Hexe, meanwhile, has already been teased as the next major entry in the stealth RPG series, but looks unlikely to arrive before 2027 at this rate.Lots of other projects at Ubisoft also remain up in the air, including a Splinter Cell remake and the perennially MIA Beyond Good & Evil 2. We did get some sense of what’s next up in the publisher’s pipeline today, however. Anno 117: Pax Romana, the Prince of Persia: The Sands of Time remake, Rainbow Six Mobile and The Division Resurgence are all expected to come out by March 31, 2026, alongside other still-unannounced projects. That leaves a 12-month gap with no major heavy hitters for one of the biggest publishers in the world, followed by a potential onslaught of tentpole releases. In the meantime, upheaval at Ubisoft will continue as it “crystalizes the true economic value” of a new Tencent-funded shell company containing its most valuable assets and an additional $100-million cost-cutting program that will likely result in additional layoffs over the next two years. .
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  • Assassin's Creed Shadows getting Dead by Daylight crossover

    Assassin's Creed Shadows getting Dead by Daylight crossover
    May's next big update dated.

    Image credit: Behaviour Interactive

    News

    by Tom Phillips
    Editor-in-Chief

    Published on May 14, 2025

    Assassin's Creed Shadows' first "special collaboration" will be a crossover with survival horror game Dead by Daylight, set to arrive on 27th May.

    "Step into The Fog," reads a post on social media by the Assassin's Creed account this afternoon. "A new Dead by Daylight quest begins. Slip through the shadows. Survive the ordeal."

    An accompanying teaser video shows Naoe and Yasuke resting by a campfire, while a figure with glowing red flames around their arms and feet faces them. Exact details on what the crossover will contain are presumably set to arrive at a later date.

    Last month, Assassin's Creed publisher Ubisoft revealed that Shadows would get multiple "special collaboration" updates as part of its free post-launch content roadmap.

    To see this content please enable targeting cookies.

    Today's announcement appears to put a date on Shadows' next big update, in which this first collaboration is included. Other additions expected on 27th May include improvements to the game's photo mode and additional flashy parkour moves.

    This update will then be followed by at least one further update in June, where a second free story mission will be added. This will feature a new ally that can come hang out at your homebase. June's update is also set to feature new difficulty options, and the ability to wear headgear in cutscenes.

    Beyond June, Ubisoft has said it has plans to add a New Game Plus Mode, additional story missions, and more "special collaborations".

    This isn't the first time Assassin's Creed has provided optional post-launch content crossing over with other games, of course. Final Fantasy's Chocobo turned up in Assassin's Creed Origins, while multiple Assassin's Creed heroes have themselves crossed over into the world of Fortnite.

    "Majestic in scope, impressive in detail, Assassin's Creed Shadows honours the beauty of feudal Japan," I wrote in Eurogamer's Assassin's Creed Shadows review, "even if its strongest moments are saved for the personal stories of its two protagonists."
    #assassin039s #creed #shadows #getting #dead
    Assassin's Creed Shadows getting Dead by Daylight crossover
    Assassin's Creed Shadows getting Dead by Daylight crossover May's next big update dated. Image credit: Behaviour Interactive News by Tom Phillips Editor-in-Chief Published on May 14, 2025 Assassin's Creed Shadows' first "special collaboration" will be a crossover with survival horror game Dead by Daylight, set to arrive on 27th May. "Step into The Fog," reads a post on social media by the Assassin's Creed account this afternoon. "A new Dead by Daylight quest begins. Slip through the shadows. Survive the ordeal." An accompanying teaser video shows Naoe and Yasuke resting by a campfire, while a figure with glowing red flames around their arms and feet faces them. Exact details on what the crossover will contain are presumably set to arrive at a later date. Last month, Assassin's Creed publisher Ubisoft revealed that Shadows would get multiple "special collaboration" updates as part of its free post-launch content roadmap. To see this content please enable targeting cookies. Today's announcement appears to put a date on Shadows' next big update, in which this first collaboration is included. Other additions expected on 27th May include improvements to the game's photo mode and additional flashy parkour moves. This update will then be followed by at least one further update in June, where a second free story mission will be added. This will feature a new ally that can come hang out at your homebase. June's update is also set to feature new difficulty options, and the ability to wear headgear in cutscenes. Beyond June, Ubisoft has said it has plans to add a New Game Plus Mode, additional story missions, and more "special collaborations". This isn't the first time Assassin's Creed has provided optional post-launch content crossing over with other games, of course. Final Fantasy's Chocobo turned up in Assassin's Creed Origins, while multiple Assassin's Creed heroes have themselves crossed over into the world of Fortnite. "Majestic in scope, impressive in detail, Assassin's Creed Shadows honours the beauty of feudal Japan," I wrote in Eurogamer's Assassin's Creed Shadows review, "even if its strongest moments are saved for the personal stories of its two protagonists." #assassin039s #creed #shadows #getting #dead
    WWW.EUROGAMER.NET
    Assassin's Creed Shadows getting Dead by Daylight crossover
    Assassin's Creed Shadows getting Dead by Daylight crossover May's next big update dated. Image credit: Behaviour Interactive News by Tom Phillips Editor-in-Chief Published on May 14, 2025 Assassin's Creed Shadows' first "special collaboration" will be a crossover with survival horror game Dead by Daylight, set to arrive on 27th May. "Step into The Fog," reads a post on social media by the Assassin's Creed account this afternoon. "A new Dead by Daylight quest begins. Slip through the shadows. Survive the ordeal." An accompanying teaser video shows Naoe and Yasuke resting by a campfire, while a figure with glowing red flames around their arms and feet faces them. Exact details on what the crossover will contain are presumably set to arrive at a later date. Last month, Assassin's Creed publisher Ubisoft revealed that Shadows would get multiple "special collaboration" updates as part of its free post-launch content roadmap. To see this content please enable targeting cookies. Today's announcement appears to put a date on Shadows' next big update, in which this first collaboration is included. Other additions expected on 27th May include improvements to the game's photo mode and additional flashy parkour moves. This update will then be followed by at least one further update in June, where a second free story mission will be added. This will feature a new ally that can come hang out at your homebase. June's update is also set to feature new difficulty options, and the ability to wear headgear in cutscenes (a highly requested feature by fans). Beyond June, Ubisoft has said it has plans to add a New Game Plus Mode, additional story missions, and more "special collaborations". This isn't the first time Assassin's Creed has provided optional post-launch content crossing over with other games, of course. Final Fantasy's Chocobo turned up in Assassin's Creed Origins, while multiple Assassin's Creed heroes have themselves crossed over into the world of Fortnite. "Majestic in scope, impressive in detail, Assassin's Creed Shadows honours the beauty of feudal Japan," I wrote in Eurogamer's Assassin's Creed Shadows review, "even if its strongest moments are saved for the personal stories of its two protagonists."
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