• Sparkle’s ‘Thundermage’ concept pitches Thunderbolt as a GPU port

    Traditionally, PC graphics cards have included two types of ports: DisplayPort and HDMI. Now, they may be adding a third: Thunderbolt.
    Sparkle showed what it called “Project Thundermage” this year at Computex, a prototype OPC graphics card that put HDMI, DisplayPort, and a pair of Thunderbolt ports onto the same graphics card. The tell, however, was the partner: Intel, whose “Battlemage” Arc GPUs were paired with the Intel “Barlow Ridge” Thunderbolt 5 controller.
    To date, graphics cards have taken advantage of either the latest DisplayPort or HDMI ports, which both offer the bandwidth necessary for gaming-class displays — such as in the graphics card above, which isn’t from Sparkle. Meanwhile, displays with integrated USB-C ports were typically paired with laptops with Thunderbolt 3 or Thunderbolt 4 ports for laptop docking stations: perfect for productivity, but lacking support for the high-refresh-rate displays normally associated with gaming.
    Thunderbolt 5, however, alters that equation. Thunderbolt 5 offers 80Gbits/s upstream, and even 120Gbits/s in certain cases. That’s enough for both high-resolution content creation as well as high-speed gaming, provided that manufacturers support it. It’s not clear whether display makers will be willing to add yet another port to their displays, but Intel partner Sparkle is obviously making the case that it could.

    Videocardz, which noted a @akiba_ten_M’s photo showing off Sparkle’s booth, notes that Thunderbolt’s integrated power delivery could be used to power external displays, too. That seems less likely, but certainly could be a way to reduce the cost of an external display.
    #sparkles #thundermage #concept #pitches #thunderbolt
    Sparkle’s ‘Thundermage’ concept pitches Thunderbolt as a GPU port
    Traditionally, PC graphics cards have included two types of ports: DisplayPort and HDMI. Now, they may be adding a third: Thunderbolt. Sparkle showed what it called “Project Thundermage” this year at Computex, a prototype OPC graphics card that put HDMI, DisplayPort, and a pair of Thunderbolt ports onto the same graphics card. The tell, however, was the partner: Intel, whose “Battlemage” Arc GPUs were paired with the Intel “Barlow Ridge” Thunderbolt 5 controller. To date, graphics cards have taken advantage of either the latest DisplayPort or HDMI ports, which both offer the bandwidth necessary for gaming-class displays — such as in the graphics card above, which isn’t from Sparkle. Meanwhile, displays with integrated USB-C ports were typically paired with laptops with Thunderbolt 3 or Thunderbolt 4 ports for laptop docking stations: perfect for productivity, but lacking support for the high-refresh-rate displays normally associated with gaming. Thunderbolt 5, however, alters that equation. Thunderbolt 5 offers 80Gbits/s upstream, and even 120Gbits/s in certain cases. That’s enough for both high-resolution content creation as well as high-speed gaming, provided that manufacturers support it. It’s not clear whether display makers will be willing to add yet another port to their displays, but Intel partner Sparkle is obviously making the case that it could. Videocardz, which noted a @akiba_ten_M’s photo showing off Sparkle’s booth, notes that Thunderbolt’s integrated power delivery could be used to power external displays, too. That seems less likely, but certainly could be a way to reduce the cost of an external display. #sparkles #thundermage #concept #pitches #thunderbolt
    WWW.PCWORLD.COM
    Sparkle’s ‘Thundermage’ concept pitches Thunderbolt as a GPU port
    Traditionally, PC graphics cards have included two types of ports: DisplayPort and HDMI. Now, they may be adding a third: Thunderbolt. Sparkle showed what it called “Project Thundermage” this year at Computex, a prototype OPC graphics card that put HDMI, DisplayPort, and a pair of Thunderbolt ports onto the same graphics card. The tell, however, was the partner: Intel, whose “Battlemage” Arc GPUs were paired with the Intel “Barlow Ridge” Thunderbolt 5 controller. To date, graphics cards have taken advantage of either the latest DisplayPort or HDMI ports, which both offer the bandwidth necessary for gaming-class displays — such as in the graphics card above, which isn’t from Sparkle. Meanwhile, displays with integrated USB-C ports were typically paired with laptops with Thunderbolt 3 or Thunderbolt 4 ports for laptop docking stations: perfect for productivity, but lacking support for the high-refresh-rate displays normally associated with gaming. Thunderbolt 5, however, alters that equation. Thunderbolt 5 offers 80Gbits/s upstream, and even 120Gbits/s in certain cases. That’s enough for both high-resolution content creation as well as high-speed gaming, provided that manufacturers support it. It’s not clear whether display makers will be willing to add yet another port to their displays, but Intel partner Sparkle is obviously making the case that it could. Videocardz, which noted a @akiba_ten_M’s photo showing off Sparkle’s booth, notes that Thunderbolt’s integrated power delivery could be used to power external displays, too. That seems less likely, but certainly could be a way to reduce the cost of an external display.
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  • Intel’s Next Battlemage Gaming GPU, the Arc B770, Is Still Expected To Release In Q4 2025; Team Blue Won’t Give Up Anytime Soon

    Intel still has plans for the desktop GPU segment, as it is reported that the company's next Arc B770 GPU is slated to launch by the fourth quarter of this year.
    Intel Still Has Plans To Make An Impact In The Gaming GPU Segment, Plans To Unveil Arc B770 In Upcoming Months
    At Computex, we were hoping for some kind of consumer-oriented release by Intel, since there were rumors that the firm could unveil a new Battlemage variant. Team Blue unveiled GPUs, but they weren't for gaming. Instead, the company expanded its focus towards the professional segment, adding new models to its Arc Pro lineup. However, according to a report by Tweakers, Intel hasn't abandoned the gaming segment at all, and instead plans to unveil the Arc B770 in the upcoming quarters.
    Intel is working on an Arc B770 video card based on the Battlemage architecture. Tweakers was able to confirm this with multiple sources during Computex.
    Sources close to Intel confirm the existence of the Arc B770 video card. According to them, the introduction is planned for the second half of this year. The card is expected to appear in the fourth quarter, although the planning can change.

    - Tweakers

    Intel hasn't been very vocal about its plans for the dGPU segment, since the last release we saw from the company was the Arc B580 and the Arc B570, which were two Battlemage variants focused on the mid-tier segment. However, Intel has been busy developing a solution around the BMG-G31 silicon, which is expected to power the Arc B770, so it was safe to assume that we would see an announcement at Computex. But this has been pushed ahead, and we might have a showcase at Intel Innovation 2025, which is expected to be held by September.

    As to what we can expect from it, a variant on this die was said to feature around 24-32 Xe2 cores with a 256-bit memory bus and 16 GB of GDDR6 memory, making it a formidable rival to NVIDIA's 60-class series and AMD's RX 9060 lineup. Considering Intel's track record in the gaming GPU market, the firm should focus on making an impact, especially on the mainstream GPU segment, since the competition is ramping up.

    Deal of the Day
    #intels #next #battlemage #gaming #gpu
    Intel’s Next Battlemage Gaming GPU, the Arc B770, Is Still Expected To Release In Q4 2025; Team Blue Won’t Give Up Anytime Soon
    Intel still has plans for the desktop GPU segment, as it is reported that the company's next Arc B770 GPU is slated to launch by the fourth quarter of this year. Intel Still Has Plans To Make An Impact In The Gaming GPU Segment, Plans To Unveil Arc B770 In Upcoming Months At Computex, we were hoping for some kind of consumer-oriented release by Intel, since there were rumors that the firm could unveil a new Battlemage variant. Team Blue unveiled GPUs, but they weren't for gaming. Instead, the company expanded its focus towards the professional segment, adding new models to its Arc Pro lineup. However, according to a report by Tweakers, Intel hasn't abandoned the gaming segment at all, and instead plans to unveil the Arc B770 in the upcoming quarters. Intel is working on an Arc B770 video card based on the Battlemage architecture. Tweakers was able to confirm this with multiple sources during Computex. Sources close to Intel confirm the existence of the Arc B770 video card. According to them, the introduction is planned for the second half of this year. The card is expected to appear in the fourth quarter, although the planning can change. - Tweakers Intel hasn't been very vocal about its plans for the dGPU segment, since the last release we saw from the company was the Arc B580 and the Arc B570, which were two Battlemage variants focused on the mid-tier segment. However, Intel has been busy developing a solution around the BMG-G31 silicon, which is expected to power the Arc B770, so it was safe to assume that we would see an announcement at Computex. But this has been pushed ahead, and we might have a showcase at Intel Innovation 2025, which is expected to be held by September. As to what we can expect from it, a variant on this die was said to feature around 24-32 Xe2 cores with a 256-bit memory bus and 16 GB of GDDR6 memory, making it a formidable rival to NVIDIA's 60-class series and AMD's RX 9060 lineup. Considering Intel's track record in the gaming GPU market, the firm should focus on making an impact, especially on the mainstream GPU segment, since the competition is ramping up. Deal of the Day #intels #next #battlemage #gaming #gpu
    WCCFTECH.COM
    Intel’s Next Battlemage Gaming GPU, the Arc B770, Is Still Expected To Release In Q4 2025; Team Blue Won’t Give Up Anytime Soon
    Intel still has plans for the desktop GPU segment, as it is reported that the company's next Arc B770 GPU is slated to launch by the fourth quarter of this year. Intel Still Has Plans To Make An Impact In The Gaming GPU Segment, Plans To Unveil Arc B770 In Upcoming Months At Computex, we were hoping for some kind of consumer-oriented release by Intel, since there were rumors that the firm could unveil a new Battlemage variant. Team Blue unveiled GPUs, but they weren't for gaming. Instead, the company expanded its focus towards the professional segment, adding new models to its Arc Pro lineup. However, according to a report by Tweakers, Intel hasn't abandoned the gaming segment at all, and instead plans to unveil the Arc B770 in the upcoming quarters. Intel is working on an Arc B770 video card based on the Battlemage architecture. Tweakers was able to confirm this with multiple sources during Computex. Sources close to Intel confirm the existence of the Arc B770 video card. According to them, the introduction is planned for the second half of this year. The card is expected to appear in the fourth quarter, although the planning can change. - Tweakers Intel hasn't been very vocal about its plans for the dGPU segment, since the last release we saw from the company was the Arc B580 and the Arc B570, which were two Battlemage variants focused on the mid-tier segment. However, Intel has been busy developing a solution around the BMG-G31 silicon, which is expected to power the Arc B770, so it was safe to assume that we would see an announcement at Computex. But this has been pushed ahead, and we might have a showcase at Intel Innovation 2025, which is expected to be held by September. As to what we can expect from it, a variant on this die was said to feature around 24-32 Xe2 cores with a 256-bit memory bus and 16 GB of GDDR6 memory, making it a formidable rival to NVIDIA's 60-class series and AMD's RX 9060 lineup. Considering Intel's track record in the gaming GPU market, the firm should focus on making an impact, especially on the mainstream GPU segment, since the competition is ramping up. Deal of the Day
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  • The Elder Scrolls IV: Oblivion Remastered

    Pros
    Impressive visual upgradeMemorable quest linesDLC is includedUnintentionally hilarious moments

    Cons
    Bugs, new and oldDungeons lack variety

    The Elder Scrolls IV: Oblivion Remastered Specs

    ESRB Rating
    M for Mature

    Games Genre
    RPG

    Games Platform
    PC

    Games Platform
    PlayStation 5

    Games Platform
    Xbox Series S

    Games Platform
    Xbox Series X

    All Specs

    It's been 14 years since Elder Scrolls V: Skyrim debuted, and since then, there have been seven unique releases of the seminal open-world RPG. Its predecessor, The Elder Scrolls IV: Oblivion, has not been so lucky, left behind to languish in its original form on the PC, Xbox 360, and PlayStation 3—until now. Elder Scrolls IV: Oblivion Remasteredis a visual update of one of the most important RPGs ever made. It gives the nearly 20-year-old title a much-deserved facelift thanks to Unreal Engine 5—and for better or worse, it preserves everything that made the game iconic. Nearly two decades in, Oblivion remains a highly enjoyable RPG that appeals to newcomers and veterans alike, earning it our Editors’ Choice award. What's New in Oblivion Remastered?"Find him, and close shut the doors of Oblivion." Those were the final words uttered by Emperor Uriel Septum—played by none other than Star Trek's Patrick Stewart—before an assassin leaped out of the shadows to cut him down. That not only capped Elder Scrolls IV's tutorial and began the game in earnest, but also kick-started my Elder Scrolls love nearly 20 years ago. At the time, open-world games were dominated by urban, Grand Theft Auto-like titles, so The Elder Scrolls IV was my first experience with a fantasy realm cut from that template. Even after hours of fast traveling, horseback riding, and slowly jogging from point A to point B, there were more quests to find, gear to loot, and havoc to wreak. Oblivion was rough around the edges, but it touched me in a way that contemporary Bethesda releases, such as Fallout 4, Skyrim, and Starfield, do not.I was surprised by how much Oblivion was ingrained in my brain when I loaded up the remaster on my PlayStation 5. I was also surprised by how much of that original title remains in the new version. From the Lord of the Rings-esque opening track to the weird, center-of-the-screen zoom that frames every conversation, it's immediately apparent that 2025's Oblivion Remastered is nearly the same game as the 2006 release, albeit wrapped in an Unreal Engine shell.That's not to say that nothing has changed, and Oblivion Remastered's new coat of paint comes with art direction shifts that may not resonate with fans of the original. Upon stepping out of the Imperial Sewers and into the world of Cyrodiil, I immediately noticed that the high-contrast green hills I remembered were now muted and shaded more realistically. This gives Oblivion Remastered some visual inconsistencies, as some outfits and characters look noticeably dull. But for every ugly NPC, I found a gorgeous Aurora Borealis stretched across the night sky, or stared at the shadows dancing behind a burning torch illuminating a dark dungeon.I was also impressed by Oblivion Remastered's sound design, which preserves much of the original release's charm. The iconic score is just as I remember it, but most importantly, the fully voiced characters return. Performances from notable actors like Sean Bean and Patrick Stewart stand out, but the real stars are the voice actors who portray dozens of unique characters throughout Cyrodiil. They remind me of a community theatre doing medieval impressions at the local Renaissance Fair. I mean that with love. However, bizarre line deliveries and intonations make it hard not to laugh. Couple that with bugs and the less-than-stellar AI, and you'll encounter many bizarre interactions.In one instance, as I traveled to an objective, I spotted an elf running across the plains with her fist up, punching every deer in her way. In another case, I had just closed an Oblivion Gate, and as soon as the guard captain congratulated me, he became disgruntled and told me to get out of his face. As I walked through the survivors' camp after a Daedra attack, three characters began talking over one another, spouting the same dialogue. Those moments helped solidify Oblivion as an unintended comedic masterpiece. As modern games become obsessed with movie-quality performances and hyper-realistic graphics, it's nice to step back and appreciate the jank that persists underneath Oblivion Remastered's Unreal Engine glow. That authenticity defines and elevates Oblivion for the same reasons an earnest B-movie becomes a cult classic.Recommended by Our EditorsThat said, Oblivion's open world, as new as it was at the time, wasn't the real reason I fell in love with it. Rather, I was obsessed with the idea of consequences. More so than being good or evil, Oblivion remembers your actions and responds accordingly. Killing the wrong person gets you kicked out of guilds, while other characters react to you negatively when you try to steal from them. Guards chase you down and toss you into jail. Quests become inaccessible if you take the wrong action. This made the game world feel alive in a way that many games do not. That was true in 2006, and it remains true in the 2025 remaster.GameplayThe beat-by-beat gameplay remains fun, if simple. Although Oblivion Remastered isn't as deep as Baldur’s Gate III, it has a wide variety of classes, races, and playstyles that enable player creativity. I played as a Redguard, a race that's proficient in Athletics, Blade, and Blunt weapons, and Light and Heavy Armor. Born under the Warrior sign, my character enjoyed increased strength and endurance. As a result, I approached almost every situation like a medieval Terminator.There's room to adjust your playstyle. So, if your heart desires a Battlemage for one situation and a stealth archer for another, you can easily pivot in one direction or the other. New gameplay changes claim to improve the combat, but I didn't notice much of a difference during testing. However, the improved controls, camera, and sprint are greatly appreciated.The guilds feature some of the more memorable quest lines. The Dark Brotherhood, one of my favorites, sees you murder targets, Hitman style. Meanwhile, the Thieves Guild tasks you with outwitting guards to steal high-profile gear, but only after you've done a certain amount of independent thievery. The Oblivion Remastered includes the two expansion packs, Knights of the Nine and Shivering Isles, plus additional DLC packs. The Deluxe Edition includes a digital artbook and new quests, armor, and weapons.The main quest line, which focuses on finding a new heir to battle the evil pouring from giant Oblivion gates, is pretty forgettable. Dungeon crawling is also fairly trite, with caverns and temples that repeat ad nauseam. Although there's much to explore in Cyrodiil, it isn’t too exciting if it's not attached to a quest.Graphics and PerformanceI spent my review time playing on the PlayStation 5 Pro, and performance was mostly good. The game defaults to Performance mode and targets 60 frames per second. It didn't hit that target often, especially during large battles. However, switching to Quality mode was just awful. It tanked the frame rate and didn't add much visual fidelity. It's not worth the performance trade-off.Although I praise Oblivion Remastered's core for being authentically stuck in 2006, I must remove my nostalgia goggles for a moment to address the game's bugs and glitches. Many are funny, while others are game-breaking. Oblivion Remastered crashed multiple times during testing. In some cases, quest-giving characters refused to spawn or spawned in the wrong locations. On one occasion, I fell through the floor. A generous auto-save system prevents losing lots of progress, but it's still a pain to retread your last 20 minutes.Some may argue that glitches are part of the Oblivion experience, and in a way, they aren't wrong. However, there's no denying that annoying bugs from nearly 20 years ago should have been squashed by now.
    #elder #scrolls #oblivion #remastered
    The Elder Scrolls IV: Oblivion Remastered
    Pros Impressive visual upgradeMemorable quest linesDLC is includedUnintentionally hilarious moments Cons Bugs, new and oldDungeons lack variety The Elder Scrolls IV: Oblivion Remastered Specs ESRB Rating M for Mature Games Genre RPG Games Platform PC Games Platform PlayStation 5 Games Platform Xbox Series S Games Platform Xbox Series X All Specs It's been 14 years since Elder Scrolls V: Skyrim debuted, and since then, there have been seven unique releases of the seminal open-world RPG. Its predecessor, The Elder Scrolls IV: Oblivion, has not been so lucky, left behind to languish in its original form on the PC, Xbox 360, and PlayStation 3—until now. Elder Scrolls IV: Oblivion Remasteredis a visual update of one of the most important RPGs ever made. It gives the nearly 20-year-old title a much-deserved facelift thanks to Unreal Engine 5—and for better or worse, it preserves everything that made the game iconic. Nearly two decades in, Oblivion remains a highly enjoyable RPG that appeals to newcomers and veterans alike, earning it our Editors’ Choice award. What's New in Oblivion Remastered?"Find him, and close shut the doors of Oblivion." Those were the final words uttered by Emperor Uriel Septum—played by none other than Star Trek's Patrick Stewart—before an assassin leaped out of the shadows to cut him down. That not only capped Elder Scrolls IV's tutorial and began the game in earnest, but also kick-started my Elder Scrolls love nearly 20 years ago. At the time, open-world games were dominated by urban, Grand Theft Auto-like titles, so The Elder Scrolls IV was my first experience with a fantasy realm cut from that template. Even after hours of fast traveling, horseback riding, and slowly jogging from point A to point B, there were more quests to find, gear to loot, and havoc to wreak. Oblivion was rough around the edges, but it touched me in a way that contemporary Bethesda releases, such as Fallout 4, Skyrim, and Starfield, do not.I was surprised by how much Oblivion was ingrained in my brain when I loaded up the remaster on my PlayStation 5. I was also surprised by how much of that original title remains in the new version. From the Lord of the Rings-esque opening track to the weird, center-of-the-screen zoom that frames every conversation, it's immediately apparent that 2025's Oblivion Remastered is nearly the same game as the 2006 release, albeit wrapped in an Unreal Engine shell.That's not to say that nothing has changed, and Oblivion Remastered's new coat of paint comes with art direction shifts that may not resonate with fans of the original. Upon stepping out of the Imperial Sewers and into the world of Cyrodiil, I immediately noticed that the high-contrast green hills I remembered were now muted and shaded more realistically. This gives Oblivion Remastered some visual inconsistencies, as some outfits and characters look noticeably dull. But for every ugly NPC, I found a gorgeous Aurora Borealis stretched across the night sky, or stared at the shadows dancing behind a burning torch illuminating a dark dungeon.I was also impressed by Oblivion Remastered's sound design, which preserves much of the original release's charm. The iconic score is just as I remember it, but most importantly, the fully voiced characters return. Performances from notable actors like Sean Bean and Patrick Stewart stand out, but the real stars are the voice actors who portray dozens of unique characters throughout Cyrodiil. They remind me of a community theatre doing medieval impressions at the local Renaissance Fair. I mean that with love. However, bizarre line deliveries and intonations make it hard not to laugh. Couple that with bugs and the less-than-stellar AI, and you'll encounter many bizarre interactions.In one instance, as I traveled to an objective, I spotted an elf running across the plains with her fist up, punching every deer in her way. In another case, I had just closed an Oblivion Gate, and as soon as the guard captain congratulated me, he became disgruntled and told me to get out of his face. As I walked through the survivors' camp after a Daedra attack, three characters began talking over one another, spouting the same dialogue. Those moments helped solidify Oblivion as an unintended comedic masterpiece. As modern games become obsessed with movie-quality performances and hyper-realistic graphics, it's nice to step back and appreciate the jank that persists underneath Oblivion Remastered's Unreal Engine glow. That authenticity defines and elevates Oblivion for the same reasons an earnest B-movie becomes a cult classic.Recommended by Our EditorsThat said, Oblivion's open world, as new as it was at the time, wasn't the real reason I fell in love with it. Rather, I was obsessed with the idea of consequences. More so than being good or evil, Oblivion remembers your actions and responds accordingly. Killing the wrong person gets you kicked out of guilds, while other characters react to you negatively when you try to steal from them. Guards chase you down and toss you into jail. Quests become inaccessible if you take the wrong action. This made the game world feel alive in a way that many games do not. That was true in 2006, and it remains true in the 2025 remaster.GameplayThe beat-by-beat gameplay remains fun, if simple. Although Oblivion Remastered isn't as deep as Baldur’s Gate III, it has a wide variety of classes, races, and playstyles that enable player creativity. I played as a Redguard, a race that's proficient in Athletics, Blade, and Blunt weapons, and Light and Heavy Armor. Born under the Warrior sign, my character enjoyed increased strength and endurance. As a result, I approached almost every situation like a medieval Terminator.There's room to adjust your playstyle. So, if your heart desires a Battlemage for one situation and a stealth archer for another, you can easily pivot in one direction or the other. New gameplay changes claim to improve the combat, but I didn't notice much of a difference during testing. However, the improved controls, camera, and sprint are greatly appreciated.The guilds feature some of the more memorable quest lines. The Dark Brotherhood, one of my favorites, sees you murder targets, Hitman style. Meanwhile, the Thieves Guild tasks you with outwitting guards to steal high-profile gear, but only after you've done a certain amount of independent thievery. The Oblivion Remastered includes the two expansion packs, Knights of the Nine and Shivering Isles, plus additional DLC packs. The Deluxe Edition includes a digital artbook and new quests, armor, and weapons.The main quest line, which focuses on finding a new heir to battle the evil pouring from giant Oblivion gates, is pretty forgettable. Dungeon crawling is also fairly trite, with caverns and temples that repeat ad nauseam. Although there's much to explore in Cyrodiil, it isn’t too exciting if it's not attached to a quest.Graphics and PerformanceI spent my review time playing on the PlayStation 5 Pro, and performance was mostly good. The game defaults to Performance mode and targets 60 frames per second. It didn't hit that target often, especially during large battles. However, switching to Quality mode was just awful. It tanked the frame rate and didn't add much visual fidelity. It's not worth the performance trade-off.Although I praise Oblivion Remastered's core for being authentically stuck in 2006, I must remove my nostalgia goggles for a moment to address the game's bugs and glitches. Many are funny, while others are game-breaking. Oblivion Remastered crashed multiple times during testing. In some cases, quest-giving characters refused to spawn or spawned in the wrong locations. On one occasion, I fell through the floor. A generous auto-save system prevents losing lots of progress, but it's still a pain to retread your last 20 minutes.Some may argue that glitches are part of the Oblivion experience, and in a way, they aren't wrong. However, there's no denying that annoying bugs from nearly 20 years ago should have been squashed by now. #elder #scrolls #oblivion #remastered
    ME.PCMAG.COM
    The Elder Scrolls IV: Oblivion Remastered
    Pros Impressive visual upgradeMemorable quest linesDLC is includedUnintentionally hilarious moments Cons Bugs, new and oldDungeons lack variety The Elder Scrolls IV: Oblivion Remastered Specs ESRB Rating M for Mature Games Genre RPG Games Platform PC Games Platform PlayStation 5 Games Platform Xbox Series S Games Platform Xbox Series X All Specs It's been 14 years since Elder Scrolls V: Skyrim debuted, and since then, there have been seven unique releases of the seminal open-world RPG (including a voice-only version for Amazon Alexa). Its predecessor, The Elder Scrolls IV: Oblivion, has not been so lucky, left behind to languish in its original form on the PC, Xbox 360, and PlayStation 3—until now. Elder Scrolls IV: Oblivion Remastered ($49.99, tested on PlayStation 5 Pro, also available on PC and Xbox Series X/S) is a visual update of one of the most important RPGs ever made. It gives the nearly 20-year-old title a much-deserved facelift thanks to Unreal Engine 5—and for better or worse, it preserves everything that made the game iconic. Nearly two decades in, Oblivion remains a highly enjoyable RPG that appeals to newcomers and veterans alike, earning it our Editors’ Choice award. What's New in Oblivion Remastered?"Find him, and close shut the doors of Oblivion." Those were the final words uttered by Emperor Uriel Septum—played by none other than Star Trek's Patrick Stewart—before an assassin leaped out of the shadows to cut him down. That not only capped Elder Scrolls IV's tutorial and began the game in earnest, but also kick-started my Elder Scrolls love nearly 20 years ago. (Credit: Bethesda Game Studios/PCMag)At the time, open-world games were dominated by urban, Grand Theft Auto-like titles, so The Elder Scrolls IV was my first experience with a fantasy realm cut from that template. Even after hours of fast traveling, horseback riding, and slowly jogging from point A to point B, there were more quests to find, gear to loot, and havoc to wreak. Oblivion was rough around the edges, but it touched me in a way that contemporary Bethesda releases, such as Fallout 4, Skyrim, and Starfield, do not.I was surprised by how much Oblivion was ingrained in my brain when I loaded up the remaster on my PlayStation 5. I was also surprised by how much of that original title remains in the new version. From the Lord of the Rings-esque opening track to the weird, center-of-the-screen zoom that frames every conversation, it's immediately apparent that 2025's Oblivion Remastered is nearly the same game as the 2006 release, albeit wrapped in an Unreal Engine shell.(Credit: Bethesda Game Studios/PCMag)That's not to say that nothing has changed, and Oblivion Remastered's new coat of paint comes with art direction shifts that may not resonate with fans of the original. Upon stepping out of the Imperial Sewers and into the world of Cyrodiil, I immediately noticed that the high-contrast green hills I remembered were now muted and shaded more realistically. This gives Oblivion Remastered some visual inconsistencies, as some outfits and characters look noticeably dull. But for every ugly NPC, I found a gorgeous Aurora Borealis stretched across the night sky, or stared at the shadows dancing behind a burning torch illuminating a dark dungeon.I was also impressed by Oblivion Remastered's sound design, which preserves much of the original release's charm. The iconic score is just as I remember it, but most importantly, the fully voiced characters return. Performances from notable actors like Sean Bean and Patrick Stewart stand out, but the real stars are the voice actors who portray dozens of unique characters throughout Cyrodiil. (Credit: Bethesda Game Studios/PCMag)They remind me of a community theatre doing medieval impressions at the local Renaissance Fair. I mean that with love. However, bizarre line deliveries and intonations make it hard not to laugh. Couple that with bugs and the less-than-stellar AI, and you'll encounter many bizarre interactions.In one instance, as I traveled to an objective, I spotted an elf running across the plains with her fist up, punching every deer in her way. In another case, I had just closed an Oblivion Gate, and as soon as the guard captain congratulated me, he became disgruntled and told me to get out of his face. As I walked through the survivors' camp after a Daedra attack, three characters began talking over one another, spouting the same dialogue. Those moments helped solidify Oblivion as an unintended comedic masterpiece. As modern games become obsessed with movie-quality performances and hyper-realistic graphics, it's nice to step back and appreciate the jank that persists underneath Oblivion Remastered's Unreal Engine glow. That authenticity defines and elevates Oblivion for the same reasons an earnest B-movie becomes a cult classic.Recommended by Our Editors(Credit: Bethesda Game Studios/ PCMag)That said, Oblivion's open world, as new as it was at the time, wasn't the real reason I fell in love with it. Rather, I was obsessed with the idea of consequences. More so than being good or evil, Oblivion remembers your actions and responds accordingly. Killing the wrong person gets you kicked out of guilds, while other characters react to you negatively when you try to steal from them. Guards chase you down and toss you into jail. Quests become inaccessible if you take the wrong action. This made the game world feel alive in a way that many games do not. That was true in 2006, and it remains true in the 2025 remaster.GameplayThe beat-by-beat gameplay remains fun, if simple. Although Oblivion Remastered isn't as deep as Baldur’s Gate III, it has a wide variety of classes, races, and playstyles that enable player creativity. I played as a Redguard, a race that's proficient in Athletics, Blade, and Blunt weapons, and Light and Heavy Armor. Born under the Warrior sign, my character enjoyed increased strength and endurance. As a result, I approached almost every situation like a medieval Terminator.(Credit: Bethesda Game Studios/PCMag)There's room to adjust your playstyle. So, if your heart desires a Battlemage for one situation and a stealth archer for another, you can easily pivot in one direction or the other. New gameplay changes claim to improve the combat, but I didn't notice much of a difference during testing. However, the improved controls, camera, and sprint are greatly appreciated.The guilds feature some of the more memorable quest lines. The Dark Brotherhood, one of my favorites, sees you murder targets, Hitman style. Meanwhile, the Thieves Guild tasks you with outwitting guards to steal high-profile gear, but only after you've done a certain amount of independent thievery. The Oblivion Remastered includes the two expansion packs, Knights of the Nine and Shivering Isles, plus additional DLC packs (yes, that includes the infamous horse armor pack). The Deluxe Edition includes a digital artbook and new quests, armor, and weapons.(Credit: Bethesda Game Studios/PCMag)The main quest line, which focuses on finding a new heir to battle the evil pouring from giant Oblivion gates, is pretty forgettable. Dungeon crawling is also fairly trite, with caverns and temples that repeat ad nauseam. Although there's much to explore in Cyrodiil, it isn’t too exciting if it's not attached to a quest.Graphics and PerformanceI spent my review time playing on the PlayStation 5 Pro (Oblivion Remastered is PS5 Pro Enhanced), and performance was mostly good. The game defaults to Performance mode and targets 60 frames per second. It didn't hit that target often, especially during large battles. However, switching to Quality mode was just awful. It tanked the frame rate and didn't add much visual fidelity. It's not worth the performance trade-off.Although I praise Oblivion Remastered's core for being authentically stuck in 2006, I must remove my nostalgia goggles for a moment to address the game's bugs and glitches. Many are funny, while others are game-breaking. Oblivion Remastered crashed multiple times during testing. In some cases, quest-giving characters refused to spawn or spawned in the wrong locations. On one occasion, I fell through the floor. A generous auto-save system prevents losing lots of progress, but it's still a pain to retread your last 20 minutes.Some may argue that glitches are part of the Oblivion experience, and in a way, they aren't wrong. However, there's no denying that annoying bugs from nearly 20 years ago should have been squashed by now.
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  • Maxsun unveils dual-GPU Intel Battlemage graphics card with 48GB GDDR6 VRAM

    What just happened? At Computex 2025, Intel unveiled its Arc Pro B60 and B50 Battlemage graphics cards with 24GB and 16GB of VRAM, respectively. Maxsun has fused two of the B60 GPUs to create a dual-GPU monster with 48GB of GDDR6 memory. Dubbed the Arc Pro B60 Dual Turbo, the two-slot graphics card is meant for high-end workstations running AI workloads.
    The Arc Pro B60 is based on the full-fat Battlemage BMG-G21 silicon - the same die that powers the Arc B570 and Arc B580 graphics cards. Maxsun's Dual Turbo version utilizes dual G21 silicon on a single board, but instead of being connected via a PLX chip, they operate as separate GPUs, each with its own 24GB GDDR6 memory chip.
    The B60 features a 2,400 MHz clock speed, 20 Xe cores, 20 RT units, and 160 XMX and 160 Xe vector engines. Other hardware specs include 24GB of GDDR6 memory clocked at 19 GB/s, 192-bit memory interface, up to 456 GB/s memory bandwidth, 120-200W TBP, 197 TOPSof peak compute output, and PCIe 5.0 x8 connectivity.

    Intel showcased a system with two B60 Dual Turbo graphics cards, totaling 96GB of memory. Both cards were running on default settings without any overclocking or other tweaks for improved performance. With a compatible motherboard, up to four of these cards can be installed in a single workstation for a whopping 192GB of VRAM.
    The Arc Pro B60 Dual Turbo is designed exclusively for graphics workstations, AI inferencing, and Edge Computing. According to journalists who attended the event and spoke to Intel reps, the company has no plans to release an affordable dual-GPU model with reduced specifications for gamers.

    Alongside the B60, Intel also debuted the Arc Pro B50, which packs 16 Xe cores, 128 XMX Engines, 170 peak TOPS, and a 70W TBP. It comes with 16GB of GDDR6 memory across a 128-bit bus interface and 224 GB/s of total bandwidth. Like the B60, it also utilizes a PCIe 5.0 x8 interface.
    Customer sampling for both the B60 and B50 starts this month, with full availability expected in Q3 of this year. They will initially be available through fully built-up workstations from leading manufacturers, but could be released separately for the DIY market in Q4, once Intel is satisfied with the driver optimization.
    Image source: Tom's Hardware
    // Related Stories
    #maxsun #unveils #dualgpu #intel #battlemage
    Maxsun unveils dual-GPU Intel Battlemage graphics card with 48GB GDDR6 VRAM
    What just happened? At Computex 2025, Intel unveiled its Arc Pro B60 and B50 Battlemage graphics cards with 24GB and 16GB of VRAM, respectively. Maxsun has fused two of the B60 GPUs to create a dual-GPU monster with 48GB of GDDR6 memory. Dubbed the Arc Pro B60 Dual Turbo, the two-slot graphics card is meant for high-end workstations running AI workloads. The Arc Pro B60 is based on the full-fat Battlemage BMG-G21 silicon - the same die that powers the Arc B570 and Arc B580 graphics cards. Maxsun's Dual Turbo version utilizes dual G21 silicon on a single board, but instead of being connected via a PLX chip, they operate as separate GPUs, each with its own 24GB GDDR6 memory chip. The B60 features a 2,400 MHz clock speed, 20 Xe cores, 20 RT units, and 160 XMX and 160 Xe vector engines. Other hardware specs include 24GB of GDDR6 memory clocked at 19 GB/s, 192-bit memory interface, up to 456 GB/s memory bandwidth, 120-200W TBP, 197 TOPSof peak compute output, and PCIe 5.0 x8 connectivity. Intel showcased a system with two B60 Dual Turbo graphics cards, totaling 96GB of memory. Both cards were running on default settings without any overclocking or other tweaks for improved performance. With a compatible motherboard, up to four of these cards can be installed in a single workstation for a whopping 192GB of VRAM. The Arc Pro B60 Dual Turbo is designed exclusively for graphics workstations, AI inferencing, and Edge Computing. According to journalists who attended the event and spoke to Intel reps, the company has no plans to release an affordable dual-GPU model with reduced specifications for gamers. Alongside the B60, Intel also debuted the Arc Pro B50, which packs 16 Xe cores, 128 XMX Engines, 170 peak TOPS, and a 70W TBP. It comes with 16GB of GDDR6 memory across a 128-bit bus interface and 224 GB/s of total bandwidth. Like the B60, it also utilizes a PCIe 5.0 x8 interface. Customer sampling for both the B60 and B50 starts this month, with full availability expected in Q3 of this year. They will initially be available through fully built-up workstations from leading manufacturers, but could be released separately for the DIY market in Q4, once Intel is satisfied with the driver optimization. Image source: Tom's Hardware // Related Stories #maxsun #unveils #dualgpu #intel #battlemage
    WWW.TECHSPOT.COM
    Maxsun unveils dual-GPU Intel Battlemage graphics card with 48GB GDDR6 VRAM
    What just happened? At Computex 2025, Intel unveiled its Arc Pro B60 and B50 Battlemage graphics cards with 24GB and 16GB of VRAM, respectively. Maxsun has fused two of the B60 GPUs to create a dual-GPU monster with 48GB of GDDR6 memory. Dubbed the Arc Pro B60 Dual Turbo, the two-slot graphics card is meant for high-end workstations running AI workloads. The Arc Pro B60 is based on the full-fat Battlemage BMG-G21 silicon - the same die that powers the Arc B570 and Arc B580 graphics cards. Maxsun's Dual Turbo version utilizes dual G21 silicon on a single board, but instead of being connected via a PLX chip, they operate as separate GPUs, each with its own 24GB GDDR6 memory chip. The B60 features a 2,400 MHz clock speed, 20 Xe cores, 20 RT units, and 160 XMX and 160 Xe vector engines. Other hardware specs include 24GB of GDDR6 memory clocked at 19 GB/s, 192-bit memory interface, up to 456 GB/s memory bandwidth, 120-200W TBP, 197 TOPS (INT8) of peak compute output, and PCIe 5.0 x8 connectivity. Intel showcased a system with two B60 Dual Turbo graphics cards, totaling 96GB of memory. Both cards were running on default settings without any overclocking or other tweaks for improved performance. With a compatible motherboard, up to four of these cards can be installed in a single workstation for a whopping 192GB of VRAM. The Arc Pro B60 Dual Turbo is designed exclusively for graphics workstations, AI inferencing, and Edge Computing. According to journalists who attended the event and spoke to Intel reps, the company has no plans to release an affordable dual-GPU model with reduced specifications for gamers. Alongside the B60, Intel also debuted the Arc Pro B50, which packs 16 Xe cores, 128 XMX Engines, 170 peak TOPS (INT8), and a 70W TBP. It comes with 16GB of GDDR6 memory across a 128-bit bus interface and 224 GB/s of total bandwidth. Like the B60, it also utilizes a PCIe 5.0 x8 interface. Customer sampling for both the B60 and B50 starts this month, with full availability expected in Q3 of this year. They will initially be available through fully built-up workstations from leading manufacturers, but could be released separately for the DIY market in Q4, once Intel is satisfied with the driver optimization. Image source: Tom's Hardware // Related Stories
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  • Intel Mentions Arc “B750” On Official Website: Is Intel Planning To Release Another Mid-Range Battlemage GPU?

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    Intel Mentions Arc “B750” On Official Website: Is Intel Planning To Release Another Mid-Range Battlemage GPU?

    Sarfraz Khan •
    May 19, 2025 at 04:16pm EDT

    Even though Intel hasn't officially confirmed another Battlemage discrete GPU, the mention of the 'Arc B750 indicates Intel "might" be preparing for another GPU launch.
    Intel Japan Mentions Arc B750 Graphics on the Website; However, the URL Points to the B570
    The user, @Haze2K1, just spotted an Intel Arc B750 being mentioned on Intel's official website, and the GPU name is still live. The page is currently active on the Intel Japan website, which might indicate that Intel is likely preparing a new Battlemage GPU. There have been rumors regarding more powerful Battlemage GPUs than the Intel Arc B580, but these were mostly related to the Arc B770.
    The Arc B750 is rarely in the discussion and has appeared on the official website for the first time. The page doesn't mention anything related to the GPU except for the name, and the URL points to the Arc B570. When you select the specifications tab, you will be redirected to the Arc B570 specs page. This indicates that "B750" might be a typo, as it was supposed to be "B570". This mistake only appears on the Japanese version of Intel's website. Haze has pointed out this as well.

    Still, this doesn't mean that Intel has ditched the Battlemage lineup completely after the Arc B580/B570. The company has unveiled its latest BMG-G21-based Arc Pro 60 GPU at Computex, and some reports have already indicated a 24 GB edition of the Arc B580. Intel has also somewhat showed interest in bringing a more powerful Battlemage GPU recently, but hasn't explicitly confirmed it yet.
    Just in case, Intel decides to add another GPU to the lineup, it could be the Arc B750 or the Arc B770, or both. These will be the successors to the Arc A750 and A770 GPUs, based on the Alchemist architecture. We expect at least 16 GB VRAM capacity on these GPUs through a 256-bit memory bus and a bigger GPU die to accommodate more cores. As per some leaks, the B770 might utilize a BMG-G31 GPU die and will bring 32 Xe2 cores compared to 20 on the B580.
    It is also possible that Intel may shift its focus completely to the upcoming Xe3-based Celestial GPUs, which will also power the Panther Lake chips. Intel has supposedly reached the pre-silicon validation phase already and is reportedly working on the Xe4-based Druid project.

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    #intel #mentions #arc #b750 #official
    Intel Mentions Arc “B750” On Official Website: Is Intel Planning To Release Another Mid-Range Battlemage GPU?
    Menu Home News Hardware Gaming Mobile Finance Deals Reviews How To Wccftech HardwareLeak Intel Mentions Arc “B750” On Official Website: Is Intel Planning To Release Another Mid-Range Battlemage GPU? Sarfraz Khan • May 19, 2025 at 04:16pm EDT Even though Intel hasn't officially confirmed another Battlemage discrete GPU, the mention of the 'Arc B750 indicates Intel "might" be preparing for another GPU launch. Intel Japan Mentions Arc B750 Graphics on the Website; However, the URL Points to the B570 The user, @Haze2K1, just spotted an Intel Arc B750 being mentioned on Intel's official website, and the GPU name is still live. The page is currently active on the Intel Japan website, which might indicate that Intel is likely preparing a new Battlemage GPU. There have been rumors regarding more powerful Battlemage GPUs than the Intel Arc B580, but these were mostly related to the Arc B770. The Arc B750 is rarely in the discussion and has appeared on the official website for the first time. The page doesn't mention anything related to the GPU except for the name, and the URL points to the Arc B570. When you select the specifications tab, you will be redirected to the Arc B570 specs page. This indicates that "B750" might be a typo, as it was supposed to be "B570". This mistake only appears on the Japanese version of Intel's website. Haze has pointed out this as well. Still, this doesn't mean that Intel has ditched the Battlemage lineup completely after the Arc B580/B570. The company has unveiled its latest BMG-G21-based Arc Pro 60 GPU at Computex, and some reports have already indicated a 24 GB edition of the Arc B580. Intel has also somewhat showed interest in bringing a more powerful Battlemage GPU recently, but hasn't explicitly confirmed it yet. Just in case, Intel decides to add another GPU to the lineup, it could be the Arc B750 or the Arc B770, or both. These will be the successors to the Arc A750 and A770 GPUs, based on the Alchemist architecture. We expect at least 16 GB VRAM capacity on these GPUs through a 256-bit memory bus and a bigger GPU die to accommodate more cores. As per some leaks, the B770 might utilize a BMG-G31 GPU die and will bring 32 Xe2 cores compared to 20 on the B580. It is also possible that Intel may shift its focus completely to the upcoming Xe3-based Celestial GPUs, which will also power the Panther Lake chips. Intel has supposedly reached the pre-silicon validation phase already and is reportedly working on the Xe4-based Druid project. Subscribe to get an everyday digest of the latest technology news in your inbox Follow us on Topics Sections Company Some posts on wccftech.com may contain affiliate links. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com © 2025 WCCF TECH INC. 700 - 401 West Georgia Street, Vancouver, BC, Canada #intel #mentions #arc #b750 #official
    WCCFTECH.COM
    Intel Mentions Arc “B750” On Official Website: Is Intel Planning To Release Another Mid-Range Battlemage GPU?
    Menu Home News Hardware Gaming Mobile Finance Deals Reviews How To Wccftech HardwareLeak Intel Mentions Arc “B750” On Official Website: Is Intel Planning To Release Another Mid-Range Battlemage GPU? Sarfraz Khan • May 19, 2025 at 04:16pm EDT Even though Intel hasn't officially confirmed another Battlemage discrete GPU, the mention of the 'Arc B750 indicates Intel "might" be preparing for another GPU launch. Intel Japan Mentions Arc B750 Graphics on the Website; However, the URL Points to the B570 The user, @Haze2K1, just spotted an Intel Arc B750 being mentioned on Intel's official website, and the GPU name is still live. The page is currently active on the Intel Japan website, which might indicate that Intel is likely preparing a new Battlemage GPU. There have been rumors regarding more powerful Battlemage GPUs than the Intel Arc B580, but these were mostly related to the Arc B770. The Arc B750 is rarely in the discussion and has appeared on the official website for the first time. The page doesn't mention anything related to the GPU except for the name, and the URL points to the Arc B570. When you select the specifications tab, you will be redirected to the Arc B570 specs page. This indicates that "B750" might be a typo, as it was supposed to be "B570". This mistake only appears on the Japanese version of Intel's website. Haze has pointed out this as well. Still, this doesn't mean that Intel has ditched the Battlemage lineup completely after the Arc B580/B570. The company has unveiled its latest BMG-G21-based Arc Pro 60 GPU at Computex, and some reports have already indicated a 24 GB edition of the Arc B580. Intel has also somewhat showed interest in bringing a more powerful Battlemage GPU recently, but hasn't explicitly confirmed it yet. Just in case, Intel decides to add another GPU to the lineup, it could be the Arc B750 or the Arc B770, or both. These will be the successors to the Arc A750 and A770 GPUs, based on the Alchemist architecture. We expect at least 16 GB VRAM capacity on these GPUs through a 256-bit memory bus and a bigger GPU die to accommodate more cores. As per some leaks, the B770 might utilize a BMG-G31 GPU die and will bring 32 Xe2 cores compared to 20 on the B580. It is also possible that Intel may shift its focus completely to the upcoming Xe3-based Celestial GPUs, which will also power the Panther Lake chips. Intel has supposedly reached the pre-silicon validation phase already and is reportedly working on the Xe4-based Druid project. Subscribe to get an everyday digest of the latest technology news in your inbox Follow us on Topics Sections Company Some posts on wccftech.com may contain affiliate links. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com © 2025 WCCF TECH INC. 700 - 401 West Georgia Street, Vancouver, BC, Canada
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  • Intel ARCade machine showcases a NUC Extreme with Arc A770 GPU

    Intel ARCade machines are often featured in major e-sports events, but who knows if a Battlemage edition appears at Computex?
    #intel #arcade #machine #showcases #nuc
    Intel ARCade machine showcases a NUC Extreme with Arc A770 GPU
    Intel ARCade machines are often featured in major e-sports events, but who knows if a Battlemage edition appears at Computex? #intel #arcade #machine #showcases #nuc
    WWW.TOMSHARDWARE.COM
    Intel ARCade machine showcases a NUC Extreme with Arc A770 GPU
    Intel ARCade machines are often featured in major e-sports events, but who knows if a Battlemage edition appears at Computex?
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