• With technical improvements, Pokemon Scarlet & Violet are utterly transformed on Nintendo Switch 2

    PERFORMANCE ART

    With technical improvements, Pokemon Scarlet & Violet are utterly transformed on Nintendo Switch 2
    What a difference a frame rate makes. On more powerful hardware, Pokemon Scarlet & Violet are practically different games

    Article

    by Alex Donaldson
    Assistant Editor

    Published on June 4, 2025

    I can scarcely think of a game as hampered by its performance as the original Nintendo Switch release of Pokemon Scarlet & Violet. I can think of loads of games that perform worse, of course - broken, shattered releases - but I struggle to think of a great game so thoroughly compromised just from how it runs.
    That was the log behind my 2022 review of the games, where I called the games a “super-effective new vision” for the series but bemoaned how it ran. The game became famous for stop-motion windmills and distant cliffsides that looked like they’d fallen out of a Nintendo 64 game. The truth is, Scarlet & Violet’s brilliant design and peppy attitude deserved better.
    Now, three years on from release, Scarlet & Violet is about to get better with a Switch 2 update that I’m going to go ahead and call a total
    I was invited by The Pokemon Company to take an early look at the patched Switch 2 version of the game - which is always a sign of confidence, given I was quite a noisy detractor of the original game’s performance.
    I’m honestly not sure what to say other than: wow, what a difference. It is absolute night and day stuff. To the sort of people who say that frame rate doesn’t really matter, I challenge them to play Scarlet & Violet on Switch 2 and then go back to the original. I dare you. As friend of the site Joe says in Serebii's video preview embedded below, it ain’t doable.

    Watch on YouTube
    With a crisp presentation at a higher resolution and with a frame rate that as far as I can tell sits at a rock solid 60fps for the vast majority of the time, this is a world apart from the stomach-turning rollercoaster highs and lows of the original release. Distant Pokemon and world elements are no longer slideshows - yes, those infamous windmills are fixed!
    This isn’t just about technical bragging rights. The difference in how this game now runs is profound enough that it changes the flow and feel of the game. Scarlet & Violet were by design the most footloose and expansive Pokemon games of all time, channeling the open world chops of everything from Skyrim to Breath of the Wild into a Pokemon setting and setup. The performance was a drag on that - if the frame rate tanks every time you whip the camera around to see a nearby approaching threat or take in a distant vista, you’re ripped right out of the game. By stabilising everything, the performance is utterly transformed.
    Aside from the nebulous concept of ‘game feel’ being improved by the technical advancements, there are also real boons in terms of gameplay. Wild Pokemon spawn in and swarm across the rolling fields and the like in greater numbers. The subtle delay that you’d perceive, that hitch when encountering a wild Pokemon, is eliminated. Menus that were sluggish are now snappier and more responsive. Pokemon Box sprite icons now spring to life instantly.

    These are small quality of life changes that add up to something greater. Perhaps most importantly battles are now less plodding in their pace, which was frequently obliterated by certain move animations could send the frame rate crashing.
    It has to be said, it’s not all perfect. The level of detail settings remain pretty aggressive - which means as you’re galloping along at a glorious 60 frames atop your trusty Poke-steed, flowers and other micro detail pop in around you. It’s not ideal. Also, to be honest, the game now being technically accomplished does help to expose the art style for what it is - which is in need of a bit of tightening, I feel. The addition of HDR does really help the colorful exuberance of Paldea to shine, though.
    In all it’s a triumph, anyway. This is the game Scarlet & Violet should’ve been. Moreover, it feels like the most technically accomplished main-line Pokemon game… possibly ever? Certainly of the 3D era. As with 120fps mouselook Metroid, playing 3D Pokemon at 60fps feels like you’re doing something illegal, frankly. But this is now the way to play these excellent games - and with good-performing Pokemon games now on the table, my excitement for this year’s Pokemon Legends Z-A has skyrocketed.
    #with #technical #improvements #pokemon #scarlet
    With technical improvements, Pokemon Scarlet & Violet are utterly transformed on Nintendo Switch 2
    PERFORMANCE ART With technical improvements, Pokemon Scarlet & Violet are utterly transformed on Nintendo Switch 2 What a difference a frame rate makes. On more powerful hardware, Pokemon Scarlet & Violet are practically different games Article by Alex Donaldson Assistant Editor Published on June 4, 2025 I can scarcely think of a game as hampered by its performance as the original Nintendo Switch release of Pokemon Scarlet & Violet. I can think of loads of games that perform worse, of course - broken, shattered releases - but I struggle to think of a great game so thoroughly compromised just from how it runs. That was the log behind my 2022 review of the games, where I called the games a “super-effective new vision” for the series but bemoaned how it ran. The game became famous for stop-motion windmills and distant cliffsides that looked like they’d fallen out of a Nintendo 64 game. The truth is, Scarlet & Violet’s brilliant design and peppy attitude deserved better. Now, three years on from release, Scarlet & Violet is about to get better with a Switch 2 update that I’m going to go ahead and call a total I was invited by The Pokemon Company to take an early look at the patched Switch 2 version of the game - which is always a sign of confidence, given I was quite a noisy detractor of the original game’s performance. I’m honestly not sure what to say other than: wow, what a difference. It is absolute night and day stuff. To the sort of people who say that frame rate doesn’t really matter, I challenge them to play Scarlet & Violet on Switch 2 and then go back to the original. I dare you. As friend of the site Joe says in Serebii's video preview embedded below, it ain’t doable. Watch on YouTube With a crisp presentation at a higher resolution and with a frame rate that as far as I can tell sits at a rock solid 60fps for the vast majority of the time, this is a world apart from the stomach-turning rollercoaster highs and lows of the original release. Distant Pokemon and world elements are no longer slideshows - yes, those infamous windmills are fixed! This isn’t just about technical bragging rights. The difference in how this game now runs is profound enough that it changes the flow and feel of the game. Scarlet & Violet were by design the most footloose and expansive Pokemon games of all time, channeling the open world chops of everything from Skyrim to Breath of the Wild into a Pokemon setting and setup. The performance was a drag on that - if the frame rate tanks every time you whip the camera around to see a nearby approaching threat or take in a distant vista, you’re ripped right out of the game. By stabilising everything, the performance is utterly transformed. Aside from the nebulous concept of ‘game feel’ being improved by the technical advancements, there are also real boons in terms of gameplay. Wild Pokemon spawn in and swarm across the rolling fields and the like in greater numbers. The subtle delay that you’d perceive, that hitch when encountering a wild Pokemon, is eliminated. Menus that were sluggish are now snappier and more responsive. Pokemon Box sprite icons now spring to life instantly. These are small quality of life changes that add up to something greater. Perhaps most importantly battles are now less plodding in their pace, which was frequently obliterated by certain move animations could send the frame rate crashing. It has to be said, it’s not all perfect. The level of detail settings remain pretty aggressive - which means as you’re galloping along at a glorious 60 frames atop your trusty Poke-steed, flowers and other micro detail pop in around you. It’s not ideal. Also, to be honest, the game now being technically accomplished does help to expose the art style for what it is - which is in need of a bit of tightening, I feel. The addition of HDR does really help the colorful exuberance of Paldea to shine, though. In all it’s a triumph, anyway. This is the game Scarlet & Violet should’ve been. Moreover, it feels like the most technically accomplished main-line Pokemon game… possibly ever? Certainly of the 3D era. As with 120fps mouselook Metroid, playing 3D Pokemon at 60fps feels like you’re doing something illegal, frankly. But this is now the way to play these excellent games - and with good-performing Pokemon games now on the table, my excitement for this year’s Pokemon Legends Z-A has skyrocketed. #with #technical #improvements #pokemon #scarlet
    WWW.VG247.COM
    With technical improvements, Pokemon Scarlet & Violet are utterly transformed on Nintendo Switch 2
    PERFORMANCE ART With technical improvements, Pokemon Scarlet & Violet are utterly transformed on Nintendo Switch 2 What a difference a frame rate makes. On more powerful hardware, Pokemon Scarlet & Violet are practically different games Article by Alex Donaldson Assistant Editor Published on June 4, 2025 I can scarcely think of a game as hampered by its performance as the original Nintendo Switch release of Pokemon Scarlet & Violet. I can think of loads of games that perform worse, of course - broken, shattered releases - but I struggle to think of a great game so thoroughly compromised just from how it runs. That was the log behind my 2022 review of the games, where I called the games a “super-effective new vision” for the series but bemoaned how it ran. The game became famous for stop-motion windmills and distant cliffsides that looked like they’d fallen out of a Nintendo 64 game. The truth is, Scarlet & Violet’s brilliant design and peppy attitude deserved better. Now, three years on from release, Scarlet & Violet is about to get better with a Switch 2 update that I’m going to go ahead and call a total I was invited by The Pokemon Company to take an early look at the patched Switch 2 version of the game - which is always a sign of confidence, given I was quite a noisy detractor of the original game’s performance. I’m honestly not sure what to say other than: wow, what a difference. It is absolute night and day stuff. To the sort of people who say that frame rate doesn’t really matter, I challenge them to play Scarlet & Violet on Switch 2 and then go back to the original. I dare you. As friend of the site Joe says in Serebii's video preview embedded below, it ain’t doable. Watch on YouTube With a crisp presentation at a higher resolution and with a frame rate that as far as I can tell sits at a rock solid 60fps for the vast majority of the time, this is a world apart from the stomach-turning rollercoaster highs and lows of the original release. Distant Pokemon and world elements are no longer slideshows - yes, those infamous windmills are fixed! This isn’t just about technical bragging rights. The difference in how this game now runs is profound enough that it changes the flow and feel of the game. Scarlet & Violet were by design the most footloose and expansive Pokemon games of all time, channeling the open world chops of everything from Skyrim to Breath of the Wild into a Pokemon setting and setup. The performance was a drag on that - if the frame rate tanks every time you whip the camera around to see a nearby approaching threat or take in a distant vista, you’re ripped right out of the game. By stabilising everything, the performance is utterly transformed. Aside from the nebulous concept of ‘game feel’ being improved by the technical advancements, there are also real boons in terms of gameplay. Wild Pokemon spawn in and swarm across the rolling fields and the like in greater numbers. The subtle delay that you’d perceive, that hitch when encountering a wild Pokemon, is eliminated. Menus that were sluggish are now snappier and more responsive. Pokemon Box sprite icons now spring to life instantly. These are small quality of life changes that add up to something greater. Perhaps most importantly battles are now less plodding in their pace, which was frequently obliterated by certain move animations could send the frame rate crashing. It has to be said, it’s not all perfect. The level of detail settings remain pretty aggressive - which means as you’re galloping along at a glorious 60 frames atop your trusty Poke-steed, flowers and other micro detail pop in around you. It’s not ideal. Also, to be honest, the game now being technically accomplished does help to expose the art style for what it is - which is in need of a bit of tightening, I feel. The addition of HDR does really help the colorful exuberance of Paldea to shine, though. In all it’s a triumph, anyway. This is the game Scarlet & Violet should’ve been. Moreover, it feels like the most technically accomplished main-line Pokemon game… possibly ever? Certainly of the 3D era. As with 120fps mouselook Metroid, playing 3D Pokemon at 60fps feels like you’re doing something illegal, frankly. But this is now the way to play these excellent games - and with good-performing Pokemon games now on the table, my excitement for this year’s Pokemon Legends Z-A has skyrocketed.
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  • The 10 Worst Sequels of the Last 10 Years

    No kind of Hollywood movie is more beloved and more reviled than a sequel. People say they’re sick of rehashes of the same stories and characters; they bemoan the lack of originality in film and pine for the good ol’ days when the studios put more resources into creating new intellectual properties instead of repeatedly strip mining the same old ones.That’s what they say. Then you go and look at the annual lists of box-office hits and you see, contrary to those complaints, that sequels almost always rate at or near the top. The four biggest movies of 2024 were sequels — Inside Out 2, Deadpool & Wolverine, Moana 2, and Despicable Me 4 — and five of top ten movies of 2023 were too. It happens every year, without fail.Creatively, though, sequels fail all the time. Some of the biggest and most financially successful franchises in history have produced many of the most artistically bankrupt sequels. In the last 10 years alone there have been a slew of examples — so many, in fact, that ScreenCrush decided to compile this list of the ten worst of the last decade. These sorts of sequels are why people claim they hate sequels — even if they keep showing up to buy tickets to most of them anyway.The 10 Worst Sequels of the Last 10 YearsAudiences always push for sequels to their favorite movies. Sometimes, that backfires big time.“Honorable” Mentions: Fantastic Beasts: The Crimes of Grindelwald, Glass, Godzilla: King of the Monsters, Jurassic World, Jurassic World: Fallen Kingdom, Rambo: Last Blood, Star Wars: The Rise of Skywalker, Wonder Woman 1984, Zoolander 2.READ MORE: 12 Iconic Movie Moments That Were Totally ImprovisedGet our free mobile app20 Sequels You Forgot ExistedThese hit films all got sequels — although most were flops, and all are now forgotten.
    #worst #sequels #last #years
    The 10 Worst Sequels of the Last 10 Years
    No kind of Hollywood movie is more beloved and more reviled than a sequel. People say they’re sick of rehashes of the same stories and characters; they bemoan the lack of originality in film and pine for the good ol’ days when the studios put more resources into creating new intellectual properties instead of repeatedly strip mining the same old ones.That’s what they say. Then you go and look at the annual lists of box-office hits and you see, contrary to those complaints, that sequels almost always rate at or near the top. The four biggest movies of 2024 were sequels — Inside Out 2, Deadpool & Wolverine, Moana 2, and Despicable Me 4 — and five of top ten movies of 2023 were too. It happens every year, without fail.Creatively, though, sequels fail all the time. Some of the biggest and most financially successful franchises in history have produced many of the most artistically bankrupt sequels. In the last 10 years alone there have been a slew of examples — so many, in fact, that ScreenCrush decided to compile this list of the ten worst of the last decade. These sorts of sequels are why people claim they hate sequels — even if they keep showing up to buy tickets to most of them anyway.The 10 Worst Sequels of the Last 10 YearsAudiences always push for sequels to their favorite movies. Sometimes, that backfires big time.“Honorable” Mentions: Fantastic Beasts: The Crimes of Grindelwald, Glass, Godzilla: King of the Monsters, Jurassic World, Jurassic World: Fallen Kingdom, Rambo: Last Blood, Star Wars: The Rise of Skywalker, Wonder Woman 1984, Zoolander 2.READ MORE: 12 Iconic Movie Moments That Were Totally ImprovisedGet our free mobile app20 Sequels You Forgot ExistedThese hit films all got sequels — although most were flops, and all are now forgotten. #worst #sequels #last #years
    SCREENCRUSH.COM
    The 10 Worst Sequels of the Last 10 Years
    No kind of Hollywood movie is more beloved and more reviled than a sequel. People say they’re sick of rehashes of the same stories and characters; they bemoan the lack of originality in film and pine for the good ol’ days when the studios put more resources into creating new intellectual properties instead of repeatedly strip mining the same old ones.That’s what they say. Then you go and look at the annual lists of box-office hits and you see, contrary to those complaints, that sequels almost always rate at or near the top. The four biggest movies of 2024 were sequels — Inside Out 2, Deadpool & Wolverine, Moana 2, and Despicable Me 4 — and five of top ten movies of 2023 were too. It happens every year, without fail.Creatively, though, sequels fail all the time. Some of the biggest and most financially successful franchises in history have produced many of the most artistically bankrupt sequels. In the last 10 years alone there have been a slew of examples — so many, in fact, that ScreenCrush decided to compile this list of the ten worst of the last decade (plus ten more honorable mentions). These sorts of sequels are why people claim they hate sequels — even if they keep showing up to buy tickets to most of them anyway.The 10 Worst Sequels of the Last 10 Years (2015-2024)Audiences always push for sequels to their favorite movies. Sometimes, that backfires big time.“Honorable” Mentions: Fantastic Beasts: The Crimes of Grindelwald, Glass, Godzilla: King of the Monsters, Jurassic World, Jurassic World: Fallen Kingdom, Rambo: Last Blood, Star Wars: The Rise of Skywalker, Wonder Woman 1984, Zoolander 2.READ MORE: 12 Iconic Movie Moments That Were Totally ImprovisedGet our free mobile app20 Sequels You Forgot ExistedThese hit films all got sequels — although most were flops, and all are now forgotten.
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  • Digg founder pitches Mozilla to save Pocket

    Pocket’s imminent demise has been bemoaned across the industry. Now, one entrepreneur has expressed interest in keeping it alive. Kevin Rose—who founded Digg.com, became a venture capitalist, and is now trying to bring Digg back—has petitioned Mozilla to let Digg take over Pocket.
    Rose published a tweet on Xthat both supports Pocket and petitions Mozilla to keep it going. “We love Pocket at @digg, happy to take it over and continue to support your users for years to come!”
    On May 22nd, Mozilla said that it would shut down both Pocket and Fakespot. Fakespot analyzes the authenticity of user reviews. Pocket, however, was a subscription service that allowed users to save posts and online articles for later—basically a bookmark, though Mozilla pitched it as an “online discovery app.”
    That description dovetails nicely with what Digg was, and presumably what it could be again. In 2010, Digg released a major redesign of its site, and users rebelled for a number of reasons, including a virtual monopoly of the site by a handful of power users as well as the removal of the “downvote” button. Now, Rose has a chance to once again win the internet’s favor with Digg’s revival—and this time he’s partnering with Alexis Ohanian, co-founder of Reddit. In the tweet, Rose also tagged Peter Rojas, who founded Gizmodo, Engadget, and Joystiq.

    If nothing else, Rose’s tweet won the upcoming revamped Digg some free publicity, which is what the site will need to succeed.
    #digg #founder #pitches #mozilla #save
    Digg founder pitches Mozilla to save Pocket
    Pocket’s imminent demise has been bemoaned across the industry. Now, one entrepreneur has expressed interest in keeping it alive. Kevin Rose—who founded Digg.com, became a venture capitalist, and is now trying to bring Digg back—has petitioned Mozilla to let Digg take over Pocket. Rose published a tweet on Xthat both supports Pocket and petitions Mozilla to keep it going. “We love Pocket at @digg, happy to take it over and continue to support your users for years to come!” On May 22nd, Mozilla said that it would shut down both Pocket and Fakespot. Fakespot analyzes the authenticity of user reviews. Pocket, however, was a subscription service that allowed users to save posts and online articles for later—basically a bookmark, though Mozilla pitched it as an “online discovery app.” That description dovetails nicely with what Digg was, and presumably what it could be again. In 2010, Digg released a major redesign of its site, and users rebelled for a number of reasons, including a virtual monopoly of the site by a handful of power users as well as the removal of the “downvote” button. Now, Rose has a chance to once again win the internet’s favor with Digg’s revival—and this time he’s partnering with Alexis Ohanian, co-founder of Reddit. In the tweet, Rose also tagged Peter Rojas, who founded Gizmodo, Engadget, and Joystiq. If nothing else, Rose’s tweet won the upcoming revamped Digg some free publicity, which is what the site will need to succeed. #digg #founder #pitches #mozilla #save
    WWW.PCWORLD.COM
    Digg founder pitches Mozilla to save Pocket
    Pocket’s imminent demise has been bemoaned across the industry. Now, one entrepreneur has expressed interest in keeping it alive. Kevin Rose—who founded Digg.com, became a venture capitalist, and is now trying to bring Digg back—has petitioned Mozilla to let Digg take over Pocket. Rose published a tweet on X (via TechCrunch, which is owned by Foundry but operates independently of PCWorld) that both supports Pocket and petitions Mozilla to keep it going. “We love Pocket at @digg, happy to take it over and continue to support your users for years to come!” On May 22nd, Mozilla said that it would shut down both Pocket and Fakespot. Fakespot analyzes the authenticity of user reviews. Pocket, however, was a subscription service that allowed users to save posts and online articles for later—basically a bookmark, though Mozilla pitched it as an “online discovery app.” That description dovetails nicely with what Digg was, and presumably what it could be again. In 2010, Digg released a major redesign of its site, and users rebelled for a number of reasons, including a virtual monopoly of the site by a handful of power users as well as the removal of the “downvote” button. Now, Rose has a chance to once again win the internet’s favor with Digg’s revival—and this time he’s partnering with Alexis Ohanian, co-founder of Reddit. In the tweet, Rose also tagged Peter Rojas, who founded Gizmodo, Engadget, and Joystiq. If nothing else, Rose’s tweet won the upcoming revamped Digg some free publicity, which is what the site will need to succeed.
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  • Anno 117: Pax Romana awakened the city building fanatic in me

    For the 110 people working on Anno 117: Pax Romana, the upcoming city-builder from Ubisoft Mainz, every game in the franchise has led to its Winter 2025 release.
    The Anno series has had some hits and misses — its most recent game, 2019’s 1800, is widely considered one of its best, while future-focused titles 2205 and 2070 had mixed results. But Pax Romana has something for die-hard tactics players, beauty builders, and even newcomers like me: the franchise’s first-ever simultaneous release on PC and console, the reintroduction of land combat, the promise of finally bringing Anno to Rome, and major updates to existing game systems.

    Recommended Videos

    Some team members have worked on the series for 10, 15, or 20 years, know exactly what diehard Anno fans want, and are determined to deliver.
    I travelled to Rome to be one of the first people in the world to go hands-on with Anno 117: Pax Romana and chat with creative director Manuel Reinher and game director Jan Dungel, emerging from the experience thoroughly jet-lagged and with a newfound appreciation for the series and the genre. Andiamo!
    A new Anno
    Anno 117: Pax Romana is the first game in the series since the beloved 1800, which was set during the Industrial Revolution. It’s also the series’ biggest historical leap backwards. The team didn’t want to set the next Anno game during the bloody, war-fueled throes of the Roman Empire, but during the height of a 200-year-long period of peace and prosperity. 
    “Our fans have asked for this for a very long time,” Reinher tells Digital Trends. “The power of Rome, it’s a very appealing setting, but we struggled because with Rome there’s a certain fantasy that is well-delivered, and delivered so often people have a certain expectation … We found Pax Romana is the playground for us, it ticked all the boxes. It’s almost 200 years of stability in the empire, peak growth … and it’s a good fit because conflict is not the core of the Anno experience.”
    U
    In Anno 117, you’ll play as a freshly appointed Roman governor in Latium, a province close to the center of the Empire, tasked with upholding that aforementioned peace and prosperity. Will you govern with an iron fist and hope that fear keeps the peace, or show empathy and kindness and pray to one of your chosen Gods that rival governors don’t step on your exposed toes?
    And then there’s Albion, the fog-covered Celtic lands where no “civilized” Roman dares tread lest they face the ire of the strange, savage locales. You can go there, as well, and decide what to do with the land and its people. 
    Anno 117: Pax Romana hopes to offer players deeper, more meaningful choices than any other game in the franchise. A massive discovery tree, with over 150 “discoveries” divided into three main categories, will help “soften the linearity” players may have felt in previous titles. 
    Researching improved storage capacities can help you store more product to trade with neighboring provinces, while civic research allows you to explore different religions, or build new public buildings. And you won’t be locked to a certain branch on this discovery tree, you’re free to research paved roads, or learn Latin, or beef up your military presence. 
    Like any Anno game, 117: Pax Romana is centered around economic simulation with some traditional city builder mechanics and 4X strategy features sprinkled in. But 117 is bringing back a controversial feature players haven’t seen in the franchise in a very long time: land combat.
    Ub
    The team is pretty close-lipped about it during our preview, but confirmed Anno 117: Pax Romana will have both land and naval combat, with more depth when it comes to integrating the two, and the promise that only big, powerful cities can have a thriving military. But don’t fret — Anno is not a war sim franchise, and the team considers land combat to be “another choice, another tool.” Diplomacy could be your vibe, rather than wielding steel.
    Aside from gameplay features, the team wants 117 to be the “most beautiful builder gamer, period.” There’s a new day and night cycle that elicits some big “ooohh” moments, like when the flickering fires of the lucernae come alive as the sun sets, or when burgeoning cities are cut through with gorgeous lavender fields. The added ability to create curved roads allows for more freedom in city layouts, and the team’s attention to detail can be found in every pixel, from the waves breaking around a sailing ship to grain crops shifting softly in the wind.
    Ubisoft is excited to show people how multicultural ancient Rome was, how it pulled inspiration and even religions from Celtic and Egyptian lands, and how the expansion of the empire led to cultural exchange. “Religious ideas, technologies, resources, they travel from one province to the other,”  Reinher explains. 
    This ancient melting pot helped stabilize the empire. “People are surprised by that fact … This happened 2,000 years ago. Ideas travelled like this, and it’s a fascinating story that breaks the boundaries of what we all have in our minds when we think about such an economic empire.”
    Roman onboarding
    Ubisoft Mainz promises Anno: 117 Pax Romana’s gameplay experience is for both newcomers and old heads alike, thanks to an improved onboarding system.
    “Anno can be quite complex, but it’s rewarding step-by-step,” Dungel says. “You don’t need to completely understand the universe to enjoy.”
    To describe sitting down to play an Anno game for the first time while surrounded by the cold stone walls of an ancient Romane estate as “surreal” wouldn’t do it justice. Overwhelmed by the game’s systems and in awe of the Horti Sallustiani, I worry I won’t be able to create an Empire my ancestors would be proud of. I consider lingering around the craft services table and eat as much olive breadto avoid embarrassing myself. But I have a job to do, and gawking at the marble structure soaring overhead won’t do me any good. 
    So I sit down, load in, and am immediately tasked with placing my governor’s villa somewhere on this newfound island that’s far enough inland to avoid getting attacked by coastal invaders, but central enough that it can easily connect to warehouses and other important commerce buildings.
    Ubi
    An in-game pop-up urges me to ensure that my villa is connected to another important building, but fails to tell me I have to build that second structure. I glance around, helpless, until someone comes over and walks me through it, just for me to immediately get stuck again because I can’t see a missing pixel of road that means the buildings were technically still not connected. 
    I let out a grunt of frustration. I am jetlagged and my brain is functioning at its lowest possible capacity. I need more olive bread.
    Soon enough, my Italian ancestors smile upon me. I start to get the hang of things after my little roadblock. I build a sawmill in the center of a forest to ensure we have a steady supply of wood, and place a collection of houses for my lowest class working folks probably a bit too close to the governor’s house for a man of his stature’s liking. I ring the workers’ homes with purple wildflowers, place a tavern and a market close enough to their quarters so that they buff everyone who lives there, and send my sole ship out to treaty with a neighboring isle. 
    “was a little bit challenging, because we have very different audiences,” Dungel admits. “Some people want to collaborate, they are super hardcore, they want to value share and network, but some people are more casual. For the first time, we decided we would try to find a way to please both of these groups, not make it less deep and less complex, but give an option for people who want to go more casual. That’s why you don’t have to deliver all the needs… you don’t have to immediately go to another province.”
    Ub
    Though I stumble at first, after about 1.5 hours of playtime, I have a tier 3 city sprawling out before my eyes, complete with soap production, ship-building, tunic and sandal makers, tilers, and a temple to worship our chosen goddess, Ceres, who helps boost our farms’ output. There’s a plethora of emergency services, including doctors, Vigiles Urbani, and firefighters, the last of whom successfully snuff out a fire that starts near my sheep pasture. I even have a massive new ship that can carry far more cargo than the one I started with. 
    But my city is net negative, and losing money fast. I get a loan, then another, then another, and then I start to panic. Despite my efforts, there just aren’t enough people to produce my much-needed products, or enough raw material for the people to form into something usable for the empire. I need to build more homes to get more able-bodied workers, but I don’t have enough lumber, and my island is looking more and more like a desert every minute. 
    Even the Anno experts next to me are struggling with their financials. “I can’t take another loan,” one player bemoans. 
    Before I can right my ship, the hands-on is over. I had just gotten my negative income out of the triple digits and was in the process of conquering another island that had some crucial resources, when we were given a times-up signal.
    “I was getting the hang of it!” I protest. “I just need more plebeians!” The Ubisoft dev who pulled me from the depths of dirt road despair two hours earlier laughs. He has just seen a new city builder player be born before his eyes.
    Anno 117: Pax Romana releases later this year for PS5, Xbox Series X/S, and PC.
    #anno #pax #romanaawakened #city #building
    Anno 117: Pax Romana awakened the city building fanatic in me
    For the 110 people working on Anno 117: Pax Romana, the upcoming city-builder from Ubisoft Mainz, every game in the franchise has led to its Winter 2025 release. The Anno series has had some hits and misses — its most recent game, 2019’s 1800, is widely considered one of its best, while future-focused titles 2205 and 2070 had mixed results. But Pax Romana has something for die-hard tactics players, beauty builders, and even newcomers like me: the franchise’s first-ever simultaneous release on PC and console, the reintroduction of land combat, the promise of finally bringing Anno to Rome, and major updates to existing game systems. Recommended Videos Some team members have worked on the series for 10, 15, or 20 years, know exactly what diehard Anno fans want, and are determined to deliver. I travelled to Rome to be one of the first people in the world to go hands-on with Anno 117: Pax Romana and chat with creative director Manuel Reinher and game director Jan Dungel, emerging from the experience thoroughly jet-lagged and with a newfound appreciation for the series and the genre. Andiamo! A new Anno Anno 117: Pax Romana is the first game in the series since the beloved 1800, which was set during the Industrial Revolution. It’s also the series’ biggest historical leap backwards. The team didn’t want to set the next Anno game during the bloody, war-fueled throes of the Roman Empire, but during the height of a 200-year-long period of peace and prosperity.  “Our fans have asked for this for a very long time,” Reinher tells Digital Trends. “The power of Rome, it’s a very appealing setting, but we struggled because with Rome there’s a certain fantasy that is well-delivered, and delivered so often people have a certain expectation … We found Pax Romana is the playground for us, it ticked all the boxes. It’s almost 200 years of stability in the empire, peak growth … and it’s a good fit because conflict is not the core of the Anno experience.” U In Anno 117, you’ll play as a freshly appointed Roman governor in Latium, a province close to the center of the Empire, tasked with upholding that aforementioned peace and prosperity. Will you govern with an iron fist and hope that fear keeps the peace, or show empathy and kindness and pray to one of your chosen Gods that rival governors don’t step on your exposed toes? And then there’s Albion, the fog-covered Celtic lands where no “civilized” Roman dares tread lest they face the ire of the strange, savage locales. You can go there, as well, and decide what to do with the land and its people.  Anno 117: Pax Romana hopes to offer players deeper, more meaningful choices than any other game in the franchise. A massive discovery tree, with over 150 “discoveries” divided into three main categories, will help “soften the linearity” players may have felt in previous titles.  Researching improved storage capacities can help you store more product to trade with neighboring provinces, while civic research allows you to explore different religions, or build new public buildings. And you won’t be locked to a certain branch on this discovery tree, you’re free to research paved roads, or learn Latin, or beef up your military presence.  Like any Anno game, 117: Pax Romana is centered around economic simulation with some traditional city builder mechanics and 4X strategy features sprinkled in. But 117 is bringing back a controversial feature players haven’t seen in the franchise in a very long time: land combat. Ub The team is pretty close-lipped about it during our preview, but confirmed Anno 117: Pax Romana will have both land and naval combat, with more depth when it comes to integrating the two, and the promise that only big, powerful cities can have a thriving military. But don’t fret — Anno is not a war sim franchise, and the team considers land combat to be “another choice, another tool.” Diplomacy could be your vibe, rather than wielding steel. Aside from gameplay features, the team wants 117 to be the “most beautiful builder gamer, period.” There’s a new day and night cycle that elicits some big “ooohh” moments, like when the flickering fires of the lucernae come alive as the sun sets, or when burgeoning cities are cut through with gorgeous lavender fields. The added ability to create curved roads allows for more freedom in city layouts, and the team’s attention to detail can be found in every pixel, from the waves breaking around a sailing ship to grain crops shifting softly in the wind. Ubisoft is excited to show people how multicultural ancient Rome was, how it pulled inspiration and even religions from Celtic and Egyptian lands, and how the expansion of the empire led to cultural exchange. “Religious ideas, technologies, resources, they travel from one province to the other,”  Reinher explains.  This ancient melting pot helped stabilize the empire. “People are surprised by that fact … This happened 2,000 years ago. Ideas travelled like this, and it’s a fascinating story that breaks the boundaries of what we all have in our minds when we think about such an economic empire.” Roman onboarding Ubisoft Mainz promises Anno: 117 Pax Romana’s gameplay experience is for both newcomers and old heads alike, thanks to an improved onboarding system. “Anno can be quite complex, but it’s rewarding step-by-step,” Dungel says. “You don’t need to completely understand the universe to enjoy.” To describe sitting down to play an Anno game for the first time while surrounded by the cold stone walls of an ancient Romane estate as “surreal” wouldn’t do it justice. Overwhelmed by the game’s systems and in awe of the Horti Sallustiani, I worry I won’t be able to create an Empire my ancestors would be proud of. I consider lingering around the craft services table and eat as much olive breadto avoid embarrassing myself. But I have a job to do, and gawking at the marble structure soaring overhead won’t do me any good.  So I sit down, load in, and am immediately tasked with placing my governor’s villa somewhere on this newfound island that’s far enough inland to avoid getting attacked by coastal invaders, but central enough that it can easily connect to warehouses and other important commerce buildings. Ubi An in-game pop-up urges me to ensure that my villa is connected to another important building, but fails to tell me I have to build that second structure. I glance around, helpless, until someone comes over and walks me through it, just for me to immediately get stuck again because I can’t see a missing pixel of road that means the buildings were technically still not connected.  I let out a grunt of frustration. I am jetlagged and my brain is functioning at its lowest possible capacity. I need more olive bread. Soon enough, my Italian ancestors smile upon me. I start to get the hang of things after my little roadblock. I build a sawmill in the center of a forest to ensure we have a steady supply of wood, and place a collection of houses for my lowest class working folks probably a bit too close to the governor’s house for a man of his stature’s liking. I ring the workers’ homes with purple wildflowers, place a tavern and a market close enough to their quarters so that they buff everyone who lives there, and send my sole ship out to treaty with a neighboring isle.  “was a little bit challenging, because we have very different audiences,” Dungel admits. “Some people want to collaborate, they are super hardcore, they want to value share and network, but some people are more casual. For the first time, we decided we would try to find a way to please both of these groups, not make it less deep and less complex, but give an option for people who want to go more casual. That’s why you don’t have to deliver all the needs… you don’t have to immediately go to another province.” Ub Though I stumble at first, after about 1.5 hours of playtime, I have a tier 3 city sprawling out before my eyes, complete with soap production, ship-building, tunic and sandal makers, tilers, and a temple to worship our chosen goddess, Ceres, who helps boost our farms’ output. There’s a plethora of emergency services, including doctors, Vigiles Urbani, and firefighters, the last of whom successfully snuff out a fire that starts near my sheep pasture. I even have a massive new ship that can carry far more cargo than the one I started with.  But my city is net negative, and losing money fast. I get a loan, then another, then another, and then I start to panic. Despite my efforts, there just aren’t enough people to produce my much-needed products, or enough raw material for the people to form into something usable for the empire. I need to build more homes to get more able-bodied workers, but I don’t have enough lumber, and my island is looking more and more like a desert every minute.  Even the Anno experts next to me are struggling with their financials. “I can’t take another loan,” one player bemoans.  Before I can right my ship, the hands-on is over. I had just gotten my negative income out of the triple digits and was in the process of conquering another island that had some crucial resources, when we were given a times-up signal. “I was getting the hang of it!” I protest. “I just need more plebeians!” The Ubisoft dev who pulled me from the depths of dirt road despair two hours earlier laughs. He has just seen a new city builder player be born before his eyes. Anno 117: Pax Romana releases later this year for PS5, Xbox Series X/S, and PC. #anno #pax #romanaawakened #city #building
    WWW.DIGITALTRENDS.COM
    Anno 117: Pax Romana awakened the city building fanatic in me
    For the 110 people working on Anno 117: Pax Romana, the upcoming city-builder from Ubisoft Mainz, every game in the franchise has led to its Winter 2025 release. The Anno series has had some hits and misses — its most recent game, 2019’s 1800, is widely considered one of its best, while future-focused titles 2205 and 2070 had mixed results. But Pax Romana has something for die-hard tactics players, beauty builders, and even newcomers like me: the franchise’s first-ever simultaneous release on PC and console, the reintroduction of land combat, the promise of finally bringing Anno to Rome, and major updates to existing game systems. Recommended Videos Some team members have worked on the series for 10, 15, or 20 years, know exactly what diehard Anno fans want (prettier palettes that take advantage of improved graphics, a greater variety of choice, more robust gameplay systems, and diegetic moments of hilarious catastrophe), and are determined to deliver. I travelled to Rome to be one of the first people in the world to go hands-on with Anno 117: Pax Romana and chat with creative director Manuel Reinher and game director Jan Dungel, emerging from the experience thoroughly jet-lagged and with a newfound appreciation for the series and the genre. Andiamo! A new Anno Anno 117: Pax Romana is the first game in the series since the beloved 1800, which was set during the Industrial Revolution. It’s also the series’ biggest historical leap backwards. The team didn’t want to set the next Anno game during the bloody, war-fueled throes of the Roman Empire, but during the height of a 200-year-long period of peace and prosperity.  “Our fans have asked for this for a very long time,” Reinher tells Digital Trends. “The power of Rome, it’s a very appealing setting, but we struggled because with Rome there’s a certain fantasy that is well-delivered, and delivered so often people have a certain expectation … We found Pax Romana is the playground for us, it ticked all the boxes. It’s almost 200 years of stability in the empire, peak growth … and it’s a good fit because conflict is not the core of the Anno experience.” U In Anno 117, you’ll play as a freshly appointed Roman governor in Latium, a province close to the center of the Empire, tasked with upholding that aforementioned peace and prosperity. Will you govern with an iron fist and hope that fear keeps the peace, or show empathy and kindness and pray to one of your chosen Gods that rival governors don’t step on your exposed toes? And then there’s Albion, the fog-covered Celtic lands where no “civilized” Roman dares tread lest they face the ire of the strange, savage locales. You can go there, as well (though I didn’t get to that during my hands-on), and decide what to do with the land and its people.  Anno 117: Pax Romana hopes to offer players deeper, more meaningful choices than any other game in the franchise. A massive discovery tree, with over 150 “discoveries” divided into three main categories (economy, civic, and military), will help “soften the linearity” players may have felt in previous titles.  Researching improved storage capacities can help you store more product to trade with neighboring provinces, while civic research allows you to explore different religions, or build new public buildings. And you won’t be locked to a certain branch on this discovery tree, you’re free to research paved roads, or learn Latin, or beef up your military presence.  Like any Anno game, 117: Pax Romana is centered around economic simulation with some traditional city builder mechanics and 4X strategy features sprinkled in. But 117 is bringing back a controversial feature players haven’t seen in the franchise in a very long time: land combat. Ub The team is pretty close-lipped about it during our preview, but confirmed Anno 117: Pax Romana will have both land and naval combat, with more depth when it comes to integrating the two, and the promise that only big, powerful cities can have a thriving military. But don’t fret — Anno is not a war sim franchise, and the team considers land combat to be “another choice, another tool.” Diplomacy could be your vibe, rather than wielding steel. Aside from gameplay features, the team wants 117 to be the “most beautiful builder gamer, period.” There’s a new day and night cycle that elicits some big “ooohh” moments, like when the flickering fires of the lucernae come alive as the sun sets, or when burgeoning cities are cut through with gorgeous lavender fields. The added ability to create curved roads allows for more freedom in city layouts, and the team’s attention to detail can be found in every pixel, from the waves breaking around a sailing ship to grain crops shifting softly in the wind. Ubisoft is excited to show people how multicultural ancient Rome was, how it pulled inspiration and even religions from Celtic and Egyptian lands, and how the expansion of the empire led to cultural exchange. “Religious ideas, technologies, resources, they travel from one province to the other,”  Reinher explains.  This ancient melting pot helped stabilize the empire. “People are surprised by that fact … This happened 2,000 years ago. Ideas travelled like this, and it’s a fascinating story that breaks the boundaries of what we all have in our minds when we think about such an economic empire.” Roman onboarding Ubisoft Mainz promises Anno: 117 Pax Romana’s gameplay experience is for both newcomers and old heads alike, thanks to an improved onboarding system. “Anno can be quite complex, but it’s rewarding step-by-step,” Dungel says. “You don’t need to completely understand the universe to enjoy [the games].” To describe sitting down to play an Anno game for the first time while surrounded by the cold stone walls of an ancient Romane estate as “surreal” wouldn’t do it justice. Overwhelmed by the game’s systems and in awe of the Horti Sallustiani (the gardens of Sallust), I worry I won’t be able to create an Empire my ancestors would be proud of. I consider lingering around the craft services table and eat as much olive bread (a staple of the Romane diet) to avoid embarrassing myself. But I have a job to do, and gawking at the marble structure soaring overhead won’t do me any good.  So I sit down, load in, and am immediately tasked with placing my governor’s villa somewhere on this newfound island that’s far enough inland to avoid getting attacked by coastal invaders, but central enough that it can easily connect to warehouses and other important commerce buildings. Ubi An in-game pop-up urges me to ensure that my villa is connected to another important building, but fails to tell me I have to build that second structure. I glance around, helpless, until someone comes over and walks me through it, just for me to immediately get stuck again because I can’t see a missing pixel of road that means the buildings were technically still not connected.  I let out a grunt of frustration. I am jetlagged and my brain is functioning at its lowest possible capacity. I need more olive bread. Soon enough, my Italian ancestors smile upon me. I start to get the hang of things after my little roadblock (teehee). I build a sawmill in the center of a forest to ensure we have a steady supply of wood, and place a collection of houses for my lowest class working folks probably a bit too close to the governor’s house for a man of his stature’s liking (I believe in solidarity across classes in my ancient Rome). I ring the workers’ homes with purple wildflowers, place a tavern and a market close enough to their quarters so that they buff everyone who lives there (which helps you earn more money faster), and send my sole ship out to treaty with a neighboring isle.  “[Building Anno 117] was a little bit challenging, because we have very different audiences,” Dungel admits. “Some people want to collaborate, they are super hardcore, they want to value share and network, but some people are more casual. For the first time, we decided we would try to find a way to please both of these groups, not make it less deep and less complex, but give an option for people who want to go more casual. That’s why you don’t have to deliver all the needs [requirements for every population tier that must be filled in order to progress] … you don’t have to immediately go to another province.” Ub Though I stumble at first, after about 1.5 hours of playtime, I have a tier 3 city sprawling out before my eyes, complete with soap production, ship-building, tunic and sandal makers, tilers, and a temple to worship our chosen goddess, Ceres, who helps boost our farms’ output. There’s a plethora of emergency services, including doctors, Vigiles Urbani (basically Rome’s NYPD), and firefighters, the last of whom successfully snuff out a fire that starts near my sheep pasture. I even have a massive new ship that can carry far more cargo than the one I started with.  But my city is net negative, and losing money fast. I get a loan, then another, then another, and then I start to panic. Despite my efforts, there just aren’t enough people to produce my much-needed products (the pretty lady on a neighboring island really wants tunics), or enough raw material for the people to form into something usable for the empire. I need to build more homes to get more able-bodied workers, but I don’t have enough lumber, and my island is looking more and more like a desert every minute.  Even the Anno experts next to me are struggling with their financials. “I can’t take another loan,” one player bemoans.  Before I can right my ship, the hands-on is over. I had just gotten my negative income out of the triple digits and was in the process of conquering another island that had some crucial resources (olives, mackerel), when we were given a times-up signal. “I was getting the hang of it!” I protest. “I just need more plebeians!” The Ubisoft dev who pulled me from the depths of dirt road despair two hours earlier laughs. He has just seen a new city builder player be born before his eyes. Anno 117: Pax Romana releases later this year for PS5, Xbox Series X/S, and PC.
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  • Helldivers 2 dev confirms they’re aware of “stratagem spawning glitch” and are “preparing a hotfix” for release soon

    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

    There’s a lot to look forward to in Helldivers 2. PlayStation has seemingly leaked the date of the next HD2 major update, and it’s right around the corner. The invasion of Super Earth has also been deemed inevitable by Arrowhead, and a leaker has shared gameplay of “Super Earth Mega Cities” under attack with “SEAF troops on the battlefield” and more. While the next big update seems to be arriving in less than a week, before then Arrowhead are aiming to fix the Helldivers 2 “stratagem spawning glitch” that is irking many players.
    Helldivers 2 dev confirms hotfix incoming for “stratagem spawning glitch”
    Since the release of Helldivers 2 update 01.003.000 on May 13th, there have been complaints about a “stratagem spawning glitch”. Fortunately, on Discord, Arrowhead community manager, Baskinator, has just confirmed the studio is aware of the glitch and that they are “preparing a hotfix tentatively scheduled for tomorrow”.
    Image credit: Helldivers Discord
    As of writing, this means the current intent from Arrowhead is to release the hotfix on May 16th. However, because it’s “tentatively scheduled for tomorrow,” there is the possibility it may not come out as planned.
    On Reddit, there have been complaints about the glitch since the release of update 01.003.000. Basically, the glitch is a duplication bug, and one Reddit post shows gameplay of someone calling in “100 380mm barrages,” resulting in just pure carnage.
    Aside from the duplication bug simply existing, the big problem is that it is causing the game to frequently crash for many players. According to one comment, “orbital gas strikes, any support items and any turrets seem fine and don’t cause crashes,” but “barrage, gatling, most eagles, and especially any vehicles,” have a “high chance of game crashing”.
    Another Reddit post begs people to please stop abusing the glitch because “every match someone is doing it and it constantly causes me to crash”. In this Reddit thread, one user bemoaned, “Just crashed at extraction on a tier 9 mission because one moron did this. The run was so fun otherwise, I can’t ever enjoy one thing man…”.
    Fortunately, for frustrated players, a hotfix is incoming and planned for May 16th. Hopefully it comes out as “tentatively scheduled” so Super Earth soldiers can go back to enjoying the game.
    For more Helldivers 2, check out our guide to the best warbonds ranked, along with the best stratagems and best throwables. We have also a guide to the best weapons, and, if you’re coming back to HD2 for the first time in a long while, we have a bunch of tips and tricks to help you get reaccustomed to the battlefield.

    Helldivers 2

    Platform:
    PC, PlayStation 5

    Genre:
    Action, Shooter, Third Person

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    VideoGamer

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    Share
    #helldivers #dev #confirms #theyre #aware
    Helldivers 2 dev confirms they’re aware of “stratagem spawning glitch” and are “preparing a hotfix” for release soon
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here There’s a lot to look forward to in Helldivers 2. PlayStation has seemingly leaked the date of the next HD2 major update, and it’s right around the corner. The invasion of Super Earth has also been deemed inevitable by Arrowhead, and a leaker has shared gameplay of “Super Earth Mega Cities” under attack with “SEAF troops on the battlefield” and more. While the next big update seems to be arriving in less than a week, before then Arrowhead are aiming to fix the Helldivers 2 “stratagem spawning glitch” that is irking many players. Helldivers 2 dev confirms hotfix incoming for “stratagem spawning glitch” Since the release of Helldivers 2 update 01.003.000 on May 13th, there have been complaints about a “stratagem spawning glitch”. Fortunately, on Discord, Arrowhead community manager, Baskinator, has just confirmed the studio is aware of the glitch and that they are “preparing a hotfix tentatively scheduled for tomorrow”. Image credit: Helldivers Discord As of writing, this means the current intent from Arrowhead is to release the hotfix on May 16th. However, because it’s “tentatively scheduled for tomorrow,” there is the possibility it may not come out as planned. On Reddit, there have been complaints about the glitch since the release of update 01.003.000. Basically, the glitch is a duplication bug, and one Reddit post shows gameplay of someone calling in “100 380mm barrages,” resulting in just pure carnage. Aside from the duplication bug simply existing, the big problem is that it is causing the game to frequently crash for many players. According to one comment, “orbital gas strikes, any support items and any turrets seem fine and don’t cause crashes,” but “barrage, gatling, most eagles, and especially any vehicles,” have a “high chance of game crashing”. Another Reddit post begs people to please stop abusing the glitch because “every match someone is doing it and it constantly causes me to crash”. In this Reddit thread, one user bemoaned, “Just crashed at extraction on a tier 9 mission because one moron did this. The run was so fun otherwise, I can’t ever enjoy one thing man…”. Fortunately, for frustrated players, a hotfix is incoming and planned for May 16th. Hopefully it comes out as “tentatively scheduled” so Super Earth soldiers can go back to enjoying the game. For more Helldivers 2, check out our guide to the best warbonds ranked, along with the best stratagems and best throwables. We have also a guide to the best weapons, and, if you’re coming back to HD2 for the first time in a long while, we have a bunch of tips and tricks to help you get reaccustomed to the battlefield. Helldivers 2 Platform: PC, PlayStation 5 Genre: Action, Shooter, Third Person 8 VideoGamer Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share #helldivers #dev #confirms #theyre #aware
    WWW.VIDEOGAMER.COM
    Helldivers 2 dev confirms they’re aware of “stratagem spawning glitch” and are “preparing a hotfix” for release soon
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here There’s a lot to look forward to in Helldivers 2. PlayStation has seemingly leaked the date of the next HD2 major update, and it’s right around the corner. The invasion of Super Earth has also been deemed inevitable by Arrowhead, and a leaker has shared gameplay of “Super Earth Mega Cities” under attack with “SEAF troops on the battlefield” and more. While the next big update seems to be arriving in less than a week, before then Arrowhead are aiming to fix the Helldivers 2 “stratagem spawning glitch” that is irking many players. Helldivers 2 dev confirms hotfix incoming for “stratagem spawning glitch” Since the release of Helldivers 2 update 01.003.000 on May 13th, there have been complaints about a “stratagem spawning glitch”. Fortunately, on Discord, Arrowhead community manager, Baskinator, has just confirmed the studio is aware of the glitch and that they are “preparing a hotfix tentatively scheduled for tomorrow”. Image credit: Helldivers Discord As of writing, this means the current intent from Arrowhead is to release the hotfix on May 16th. However, because it’s “tentatively scheduled for tomorrow,” there is the possibility it may not come out as planned. On Reddit, there have been complaints about the glitch since the release of update 01.003.000. Basically, the glitch is a duplication bug, and one Reddit post shows gameplay of someone calling in “100 380mm barrages,” resulting in just pure carnage. Aside from the duplication bug simply existing, the big problem is that it is causing the game to frequently crash for many players. According to one comment, “orbital gas strikes, any support items and any turrets seem fine and don’t cause crashes,” but “barrage, gatling, most eagles, and especially any vehicles,” have a “high chance of game crashing”. Another Reddit post begs people to please stop abusing the glitch because “every match someone is doing it and it constantly causes me to crash”. In this Reddit thread, one user bemoaned, “Just crashed at extraction on a tier 9 mission because one moron did this. The run was so fun otherwise, I can’t ever enjoy one thing man…”. Fortunately, for frustrated players, a hotfix is incoming and planned for May 16th. Hopefully it comes out as “tentatively scheduled” so Super Earth soldiers can go back to enjoying the game. For more Helldivers 2, check out our guide to the best warbonds ranked, along with the best stratagems and best throwables. We have also a guide to the best weapons, and, if you’re coming back to HD2 for the first time in a long while, we have a bunch of tips and tricks to help you get reaccustomed to the battlefield. Helldivers 2 Platform(s): PC, PlayStation 5 Genre(s): Action, Shooter, Third Person 8 VideoGamer Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share
    0 Yorumlar 0 hisse senetleri
  • #333;">How to Spot AI Hype and Avoid The AI Con, According to Two Experts
    "Artificial intelligence, if we're being frank, is a con: a bill of goods you are being sold to line someone's pockets."That is the heart of the argument that linguist Emily Bender and sociologist Alex Hanna make in their new book The AI Con.
    It's a useful guide for anyone whose life has intersected with technologies sold as artificial intelligence and anyone who's questioned their real usefulness, which is most of us.
    Bender is a professor at the University of Washington who was named one of Time magazine's most influential people in artificial intelligence, and Hanna is the director of research at the nonprofit Distributed AI Research Institute and a former member of the ethical AI team at Google.The explosion of ChatGPT in late 2022 kicked off a new hype cycle in AI.
    Hype, as the authors define it, is the "aggrandizement" of technology that you are convinced you need to buy or invest in "lest you miss out on entertainment or pleasure, monetary reward, return on investment, or market share." But it's not the first time, nor likely the last, that scholars, government leaders and regular people have been intrigued and worried by the idea of machine learning and AI.Bender and Hanna trace the roots of machine learning back to the 1950s, to when mathematician John McCarthy coined the term artificial intelligence.
    It was in an era when the United States was looking to fund projects that would help the country gain any kind of edge on the Soviets militarily, ideologically and technologically.
    "It didn't spring whole cloth out of Zeus's head or anything.
    This has a longer history," Hanna said in an interview with CNET.
    "It's certainly not the first hype cycle with, quote, unquote, AI."Today's hype cycle is propelled by the billions of dollars of venture capital investment into startups like OpenAI and the tech giants like Meta, Google and Microsoft pouring billions of dollars into AI research and development.
    The result is clear, with all the newest phones, laptops and software updates drenched in AI-washing.
    And there are no signs that AI research and development will slow down, thanks in part to a growing motivation to beat China in AI development.
    Not the first hype cycle indeed.Of course, generative AI in 2025 is much more advanced than the Eliza psychotherapy chatbot that first enraptured scientists in the 1970s.
    Today's business leaders and workers are inundated with hype, with a heavy dose of FOMO and seemingly complex but often misused jargon.
    Listening to tech leaders and AI enthusiasts, it might seem like AI will take your job to save your company money.
    But the authors argue that neither is wholly likely, which is one reason why it's important to recognize and break through the hype.So how do we recognize AI hype? These are a few telltale signs, according to Bender and Hanna, that we share below.
    The authors outline more questions to ask and strategies for AI hype busting in their book, which is out now in the US.Watch out for language that humanizes AIAnthropomorphizing, or the process of giving an inanimate object human-like characteristics or qualities, is a big part of building AI hype.
    An example of this kind of language can be found when AI companies say their chatbots can now "see" and "think."These can be useful comparisons when trying to describe the ability of new object-identifying AI programs or deep-reasoning AI models, but they can also be misleading.
    AI chatbots aren't capable of seeing of thinking because they don't have brains.
    Even the idea of neural nets, Hanna noted in our interview and in the book, is based on human understanding of neurons from the 1950s, not actually how neurons work, but it can fool us into believing there's a brain behind the machine.That belief is something we're predisposed to because of how we as humans process language.
    We're conditioned to imagine that there is a mind behind the text we see, even when we know it's generated by AI, Bender said.
    "We interpret language by developing a model in our minds of who the speaker was," Bender added.In these models, we use our knowledge of the person speaking to create meaning, not just using the meaning of the words they say.
    "So when we encounter synthetic text extruded from something like ChatGPT, we're going to do the same thing," Bender said.
    "And it is very hard to remind ourselves that the mind isn't there.
    It's just a construct that we have produced."The authors argue that part of why AI companies try to convince us their products are human-like is that this sets the foreground for them to convince us that AI can replace humans, whether it's at work or as creators.
    It's compelling for us to believe that AI could be the silver bullet fix to complicated problems in critical industries like health care and government services.But more often than not, the authors argue, AI isn't bring used to fix anything.
    AI is sold with the goal of efficiency, but AI services end up replacing qualified workers with black box machines that need copious amounts of babysitting from underpaid contract or gig workers.
    As Hanna put it in our interview, "AI is not going to take your job, but it will make your job shittier."Be dubious of the phrase 'super intelligence'If a human can't do something, you should be wary of claims that an AI can do it.
    "Superhuman intelligence, or super intelligence, is a very dangerous turn of phrase, insofar as it thinks that some technology is going to make humans superfluous," Hanna said.
    In "certain domains, like pattern matching at scale, computers are quite good at that.
    But if there's an idea that there's going to be a superhuman poem, or a superhuman notion of research or doing science, that is clear hype." Bender added, "And we don't talk about airplanes as superhuman flyers or rulers as superhuman measurers, it seems to be only in this AI space that that comes up."The idea of AI "super intelligence" comes up often when people talk about artificial general intelligence.
    Many CEOs struggle to define what exactly AGI is, but it's essentially AI's most advanced form, potentially capable of making decisions and handling complex tasks.
    There's still no evidence we're anywhere near a future enabled by AGI, but it's a popular buzzword.Many of these future-looking statements from AI leaders borrow tropes from science fiction.
    Both boosters and doomers — how Bender and Hanna describe AI enthusiasts and those worried about the potential for harm — rely on sci-fi scenarios.
    The boosters imagine an AI-powered futuristic society.
    The doomers bemoan a future where AI robots take over the world and wipe out humanity.The connecting thread, according to the authors, is an unshakable belief that AI is smarter than humans and inevitable.
    "One of the things that we see a lot in the discourse is this idea that the future is fixed, and it's just a question of how fast we get there," Bender said.
    "And then there's this claim that this particular technology is a step on that path, and it's all marketing.
    It is helpful to be able to see behind it."Part of why AI is so popular is that an autonomous functional AI assistant would mean AI companies are fulfilling their promises of world-changing innovation to their investors.
    Planning for that future — whether it's a utopia or dystopia — keeps investors looking forward as the companies burn through billions of dollars and admit they'll miss their carbon emission goals.
    For better or worse, life is not science fiction.
    Whenever you see someone claiming their AI product is straight out of a movie, it's a good sign to approach with skepticism.
    Ask what goes in and how outputs are evaluatedOne of the easiest ways to see through AI marketing fluff is to look and see whether the company is disclosing how it operates.
    Many AI companies won't tell you what content is used to train their models.
    But they usually disclose what the company does with your data and sometimes brag about how their models stack up against competitors.
    That's where you should start looking, typically in their privacy policies.One of the top complaints and concerns from creators is how AI models are trained.
    There are many lawsuits over alleged copyright infringement, and there are a lot of concerns over bias in AI chatbots and their capacity for harm.
    "If you wanted to create a system that is designed to move things forward rather than reproduce the oppressions of the past, you would have to start by curating your data," Bender said.
    Instead, AI companies are grabbing "everything that wasn't nailed down on the internet," Hanna said.If you're hearing about an AI product for the first time, one thing in particular to look out for is any kind of statistic that highlights its effectiveness.
    Like many other researchers, Bender and Hanna have called out that a finding with no citation is a red flag.
    "Anytime someone is selling you something but not giving you access to how it was evaluated, you are on thin ice," Bender said.It can be frustrating and disappointing when AI companies don't disclose certain information about how their AI products work and how they were developed.
    But recognizing those holes in their sales pitch can help deflate hype, even though it would be better to have the information.
    For more, check out our full ChatGPT glossary and how to turn off Apple Intelligence.
    #0066cc;">#how #spot #hype #and #avoid #the #con #according #two #experts #quotartificial #intelligence #we039re #being #frank #bill #goods #you #are #sold #line #someone039s #pocketsquotthat #heart #argument #that #linguist #emily #bender #sociologist #alex #hannamake #their #new #bookthe #conit039s #useful #guide #for #anyone #whose #life #has #intersected #with #technologies #artificial #who039s #questioned #real #usefulness #which #most #usbender #professor #university #washington #who #was #named #one #time #magazine039s #influential #people #hanna #director #research #nonprofit #distributed #instituteand #former #member #ethical #team #googlethe #explosion #chatgpt #late #kicked #off #cycle #aihype #authors #define #quotaggrandizementquot #technology #convinced #need #buy #invest #quotlest #miss #out #entertainment #pleasure #monetary #reward #return #investment #market #sharequot #but #it039s #not #first #nor #likely #last #scholars #government #leaders #regular #have #been 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#often #misused #jargonlistening #enthusiasts #might #seem #take #your #job #save #company #moneybut #argue #neither #wholly #reason #why #important #recognize #break #through #hypeso #these #few #telltale #share #belowthe #outline #questions #ask #strategies #busting #book #now #uswatch #language #humanizes #aianthropomorphizing #process #giving #inanimate #object #humanlike #characteristics #qualities #big #building #hypean #example #this #can #found #companies #say #chatbots #quotseequot #quotthinkquotthese #comparisons #trying #describe #ability #objectidentifying #programs #deepreasoning #models #they #also #misleadingai #aren039t #capable #seeing #thinking #because #don039t #brainseven #neural #nets #noted #our #based #human #understanding #neurons #from #actually #work #fool #believing #there039s #brain #behind #machinethat #belief #something #predisposed #humans #languagewe039re #conditioned #imagine #mind #text #see #even #know #generated #saidquotwe #interpret #developing #model #minds #speaker #wasquot #addedin #use #knowledge #person #speaking #create #meaning #just #using #words #sayquotso #encounter #synthetic #extruded #going #same #thingquot #saidquotand #very #hard #remind #ourselves #isn039t #thereit039s #construct #producedquotthe #try #convince #products #sets #foreground #them #replace #whether #creatorsit039s #compelling #believe #could #silver #bullet #fix #complicated #problems #critical #industries #health #care #servicesbut #bring #used #anythingai #goal #efficiency #services #end #replacing #qualified #black #box #machines #copious #amounts #babysitting #underpaid #contract #gig #workersas #put #quotai #make #shittierquotbe #dubious #phrase #039super #intelligence039if #can039t #should #wary #claims #itquotsuperhuman #super #dangerous #turn #insofar #thinks #some #superfluousquot #saidin #quotcertain #domains #pattern #matching #scale #computers #quite #good #thatbut #superhuman #poem #notion #doing #science #hypequot #added #quotand #talk #about #airplanes #flyers #rulers #measurers #seems #only #space #comes #upquotthe #quotsuper #intelligencequot #general #intelligencemany #ceos #struggle #what #exactly #agi #essentially #ai039s #form #potentially #making #decisions #handling #tasksthere039s #still #evidence #anywhere #near #future #enabled #popularbuzzwordmany #futurelooking #statements #borrow #tropes #fictionboth #boosters #doomers #those #potential #harm #rely #scifi #scenariosthe #aipowered #futuristic #societythe #bemoan #where #robots #over #world #wipe #humanitythe #connecting #thread #unshakable #smarter #inevitablequotone #things #lot #discourse #fixed #question #fast #get #therequot #then #claim #particular #step #path #marketingit #helpful #able #itquotpart #popular #autonomous #functional #assistant #mean #fulfilling #promises #worldchanging #innovation #investorsplanning #utopia #dystopia #keeps #investors #forward #burn #admit #they039ll #carbon #emission #goalsfor #better #worse #fictionwhenever #someone #claiming #product #straight #movie #sign #approach #skepticism #goes #outputs #evaluatedone #easiest #ways #marketing #fluff #look #disclosing #operatesmany #won039t #tell #content #train #modelsbut #usually #disclose #does #data #sometimes #brag #stack #against #competitorsthat039s #start #typically #privacy #policiesone #top #complaints #concernsfrom #creators #trainedthere #many #lawsuits #alleged #copyright #infringement #concerns #bias #capacity #harmquotif #wanted #system #designed #move #rather #reproduce #oppressions #past #curating #dataquot #saidinstead #grabbing #quoteverything #wasn039t #nailed #internetquot #saidif #you039re #hearing #thing #statistic #highlights #its #effectivenesslike #other #researchers #called #finding #citation #red #flagquotanytime #selling #access #evaluated #thin #icequot #saidit #frustrating #disappointing #certain #information #were #developedbut #recognizing #holes #sales #pitch #deflate #though #informationfor #check #fullchatgpt #glossary #offapple
    How to Spot AI Hype and Avoid The AI Con, According to Two Experts
    "Artificial intelligence, if we're being frank, is a con: a bill of goods you are being sold to line someone's pockets."That is the heart of the argument that linguist Emily Bender and sociologist Alex Hanna make in their new book The AI Con. It's a useful guide for anyone whose life has intersected with technologies sold as artificial intelligence and anyone who's questioned their real usefulness, which is most of us. Bender is a professor at the University of Washington who was named one of Time magazine's most influential people in artificial intelligence, and Hanna is the director of research at the nonprofit Distributed AI Research Institute and a former member of the ethical AI team at Google.The explosion of ChatGPT in late 2022 kicked off a new hype cycle in AI. Hype, as the authors define it, is the "aggrandizement" of technology that you are convinced you need to buy or invest in "lest you miss out on entertainment or pleasure, monetary reward, return on investment, or market share." But it's not the first time, nor likely the last, that scholars, government leaders and regular people have been intrigued and worried by the idea of machine learning and AI.Bender and Hanna trace the roots of machine learning back to the 1950s, to when mathematician John McCarthy coined the term artificial intelligence. It was in an era when the United States was looking to fund projects that would help the country gain any kind of edge on the Soviets militarily, ideologically and technologically. "It didn't spring whole cloth out of Zeus's head or anything. This has a longer history," Hanna said in an interview with CNET. "It's certainly not the first hype cycle with, quote, unquote, AI."Today's hype cycle is propelled by the billions of dollars of venture capital investment into startups like OpenAI and the tech giants like Meta, Google and Microsoft pouring billions of dollars into AI research and development. The result is clear, with all the newest phones, laptops and software updates drenched in AI-washing. And there are no signs that AI research and development will slow down, thanks in part to a growing motivation to beat China in AI development. Not the first hype cycle indeed.Of course, generative AI in 2025 is much more advanced than the Eliza psychotherapy chatbot that first enraptured scientists in the 1970s. Today's business leaders and workers are inundated with hype, with a heavy dose of FOMO and seemingly complex but often misused jargon. Listening to tech leaders and AI enthusiasts, it might seem like AI will take your job to save your company money. But the authors argue that neither is wholly likely, which is one reason why it's important to recognize and break through the hype.So how do we recognize AI hype? These are a few telltale signs, according to Bender and Hanna, that we share below. The authors outline more questions to ask and strategies for AI hype busting in their book, which is out now in the US.Watch out for language that humanizes AIAnthropomorphizing, or the process of giving an inanimate object human-like characteristics or qualities, is a big part of building AI hype. An example of this kind of language can be found when AI companies say their chatbots can now "see" and "think."These can be useful comparisons when trying to describe the ability of new object-identifying AI programs or deep-reasoning AI models, but they can also be misleading. AI chatbots aren't capable of seeing of thinking because they don't have brains. Even the idea of neural nets, Hanna noted in our interview and in the book, is based on human understanding of neurons from the 1950s, not actually how neurons work, but it can fool us into believing there's a brain behind the machine.That belief is something we're predisposed to because of how we as humans process language. We're conditioned to imagine that there is a mind behind the text we see, even when we know it's generated by AI, Bender said. "We interpret language by developing a model in our minds of who the speaker was," Bender added.In these models, we use our knowledge of the person speaking to create meaning, not just using the meaning of the words they say. "So when we encounter synthetic text extruded from something like ChatGPT, we're going to do the same thing," Bender said. "And it is very hard to remind ourselves that the mind isn't there. It's just a construct that we have produced."The authors argue that part of why AI companies try to convince us their products are human-like is that this sets the foreground for them to convince us that AI can replace humans, whether it's at work or as creators. It's compelling for us to believe that AI could be the silver bullet fix to complicated problems in critical industries like health care and government services.But more often than not, the authors argue, AI isn't bring used to fix anything. AI is sold with the goal of efficiency, but AI services end up replacing qualified workers with black box machines that need copious amounts of babysitting from underpaid contract or gig workers. As Hanna put it in our interview, "AI is not going to take your job, but it will make your job shittier."Be dubious of the phrase 'super intelligence'If a human can't do something, you should be wary of claims that an AI can do it. "Superhuman intelligence, or super intelligence, is a very dangerous turn of phrase, insofar as it thinks that some technology is going to make humans superfluous," Hanna said. In "certain domains, like pattern matching at scale, computers are quite good at that. But if there's an idea that there's going to be a superhuman poem, or a superhuman notion of research or doing science, that is clear hype." Bender added, "And we don't talk about airplanes as superhuman flyers or rulers as superhuman measurers, it seems to be only in this AI space that that comes up."The idea of AI "super intelligence" comes up often when people talk about artificial general intelligence. Many CEOs struggle to define what exactly AGI is, but it's essentially AI's most advanced form, potentially capable of making decisions and handling complex tasks. There's still no evidence we're anywhere near a future enabled by AGI, but it's a popular buzzword.Many of these future-looking statements from AI leaders borrow tropes from science fiction. Both boosters and doomers — how Bender and Hanna describe AI enthusiasts and those worried about the potential for harm — rely on sci-fi scenarios. The boosters imagine an AI-powered futuristic society. The doomers bemoan a future where AI robots take over the world and wipe out humanity.The connecting thread, according to the authors, is an unshakable belief that AI is smarter than humans and inevitable. "One of the things that we see a lot in the discourse is this idea that the future is fixed, and it's just a question of how fast we get there," Bender said. "And then there's this claim that this particular technology is a step on that path, and it's all marketing. It is helpful to be able to see behind it."Part of why AI is so popular is that an autonomous functional AI assistant would mean AI companies are fulfilling their promises of world-changing innovation to their investors. Planning for that future — whether it's a utopia or dystopia — keeps investors looking forward as the companies burn through billions of dollars and admit they'll miss their carbon emission goals. For better or worse, life is not science fiction. Whenever you see someone claiming their AI product is straight out of a movie, it's a good sign to approach with skepticism. Ask what goes in and how outputs are evaluatedOne of the easiest ways to see through AI marketing fluff is to look and see whether the company is disclosing how it operates. Many AI companies won't tell you what content is used to train their models. But they usually disclose what the company does with your data and sometimes brag about how their models stack up against competitors. That's where you should start looking, typically in their privacy policies.One of the top complaints and concerns from creators is how AI models are trained. There are many lawsuits over alleged copyright infringement, and there are a lot of concerns over bias in AI chatbots and their capacity for harm. "If you wanted to create a system that is designed to move things forward rather than reproduce the oppressions of the past, you would have to start by curating your data," Bender said. Instead, AI companies are grabbing "everything that wasn't nailed down on the internet," Hanna said.If you're hearing about an AI product for the first time, one thing in particular to look out for is any kind of statistic that highlights its effectiveness. Like many other researchers, Bender and Hanna have called out that a finding with no citation is a red flag. "Anytime someone is selling you something but not giving you access to how it was evaluated, you are on thin ice," Bender said.It can be frustrating and disappointing when AI companies don't disclose certain information about how their AI products work and how they were developed. But recognizing those holes in their sales pitch can help deflate hype, even though it would be better to have the information. For more, check out our full ChatGPT glossary and how to turn off Apple Intelligence.
    المصدر: www.cnet.com
    #how #spot #hype #and #avoid #the #con #according #two #experts #quotartificial #intelligence #we039re #being #frank #bill #goods #you #are #sold #line #someone039s #pocketsquotthat #heart #argument #that #linguist #emily #bender #sociologist #alex #hannamake #their #new #bookthe #conit039s #useful #guide #for #anyone #whose #life #has #intersected #with #technologies #artificial #who039s #questioned #real #usefulness #which #most #usbender #professor #university #washington #who #was #named #one #time #magazine039s #influential #people #hanna #director #research #nonprofit #distributed #instituteand #former #member #ethical #team #googlethe #explosion #chatgpt #late #kicked #off #cycle #aihype #authors #define #quotaggrandizementquot #technology #convinced #need #buy #invest #quotlest #miss #out #entertainment #pleasure #monetary #reward #return #investment #market #sharequot #but #it039s #not #first #nor #likely #last #scholars #government #leaders #regular #have #been #intrigued #worried #idea #machine #learning #aibender #trace #roots #back #1950s #when #mathematician #john #mccarthy #coined #term #intelligenceit #era #united #states #looking #fund #projects #would #help #country #gain #any #kind #edge #soviets #militarily #ideologically #technologicallyquotit #didn039t #spring #whole #cloth #zeus039s #head #anythingthis #longer #historyquot #said #interview #cnetquotit039s #certainly #quote #unquote #aiquottoday039s #propelled #billions #dollars #venture #capital #into #startups #like #openai #tech #giants #meta #google #microsoft #pouring #developmentthe #result #clear #all #newest #phones #laptops #software #updates #drenched #aiwashingand #there #signs #development #will #slow #down #thanks #part #growing #motivation #beat #china #developmentnot #indeedof #course #generative #much #more #advanced #than #eliza #psychotherapy #chatbot #enraptured #scientists #1970stoday039s #business #workers #inundated #heavy #dose #fomo #seemingly #complex #often #misused #jargonlistening #enthusiasts #might #seem #take #your #job #save #company #moneybut #argue #neither #wholly #reason #why #important #recognize #break #through #hypeso #these #few #telltale #share #belowthe #outline #questions #ask #strategies #busting #book #now #uswatch #language #humanizes #aianthropomorphizing #process #giving #inanimate #object #humanlike #characteristics #qualities #big #building #hypean #example #this #can #found #companies #say #chatbots #quotseequot #quotthinkquotthese #comparisons #trying #describe #ability #objectidentifying #programs #deepreasoning #models #they #also #misleadingai #aren039t #capable #seeing #thinking #because #don039t #brainseven #neural #nets #noted #our #based #human #understanding #neurons #from #actually #work #fool #believing #there039s #brain #behind #machinethat #belief #something #predisposed #humans #languagewe039re #conditioned #imagine #mind #text #see #even #know #generated #saidquotwe #interpret #developing #model #minds #speaker #wasquot #addedin #use #knowledge #person #speaking #create #meaning #just #using #words #sayquotso #encounter #synthetic #extruded #going #same #thingquot #saidquotand #very #hard #remind #ourselves #isn039t #thereit039s #construct #producedquotthe #try #convince #products #sets #foreground #them #replace #whether #creatorsit039s #compelling #believe #could #silver #bullet #fix #complicated #problems #critical #industries #health #care #servicesbut #bring #used #anythingai #goal #efficiency #services #end #replacing #qualified #black #box #machines #copious #amounts #babysitting #underpaid #contract #gig #workersas #put #quotai #make #shittierquotbe #dubious #phrase #039super #intelligence039if #can039t #should #wary #claims #itquotsuperhuman #super #dangerous #turn #insofar #thinks #some #superfluousquot #saidin #quotcertain #domains #pattern #matching #scale #computers #quite #good #thatbut #superhuman #poem #notion #doing #science #hypequot #added #quotand #talk #about #airplanes #flyers #rulers #measurers #seems #only #space #comes #upquotthe #quotsuper #intelligencequot #general #intelligencemany #ceos #struggle #what #exactly #agi #essentially #ai039s #form #potentially #making #decisions #handling #tasksthere039s #still #evidence #anywhere #near #future #enabled #popularbuzzwordmany #futurelooking #statements #borrow #tropes #fictionboth #boosters #doomers #those #potential #harm #rely #scifi #scenariosthe #aipowered #futuristic #societythe #bemoan #where #robots #over #world #wipe #humanitythe #connecting #thread #unshakable #smarter #inevitablequotone #things #lot #discourse #fixed #question #fast #get #therequot #then #claim #particular #step #path #marketingit #helpful #able #itquotpart #popular #autonomous #functional #assistant #mean #fulfilling #promises #worldchanging #innovation #investorsplanning #utopia #dystopia #keeps #investors #forward #burn #admit #they039ll #carbon #emission #goalsfor #better #worse #fictionwhenever #someone #claiming #product #straight #movie #sign #approach #skepticism #goes #outputs #evaluatedone #easiest #ways #marketing #fluff #look #disclosing #operatesmany #won039t #tell #content #train #modelsbut #usually #disclose #does #data #sometimes #brag #stack #against #competitorsthat039s #start #typically #privacy #policiesone #top #complaints #concernsfrom #creators #trainedthere #many #lawsuits #alleged #copyright #infringement #concerns #bias #capacity #harmquotif #wanted #system #designed #move #rather #reproduce #oppressions #past #curating #dataquot #saidinstead #grabbing #quoteverything #wasn039t #nailed #internetquot #saidif #you039re #hearing #thing #statistic #highlights #its #effectivenesslike #other #researchers #called #finding #citation #red #flagquotanytime #selling #access #evaluated #thin #icequot #saidit #frustrating #disappointing #certain #information #were #developedbut #recognizing #holes #sales #pitch #deflate #though #informationfor #check #fullchatgpt #glossary #offapple
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    How to Spot AI Hype and Avoid The AI Con, According to Two Experts
    "Artificial intelligence, if we're being frank, is a con: a bill of goods you are being sold to line someone's pockets."That is the heart of the argument that linguist Emily Bender and sociologist Alex Hanna make in their new book The AI Con. It's a useful guide for anyone whose life has intersected with technologies sold as artificial intelligence and anyone who's questioned their real usefulness, which is most of us. Bender is a professor at the University of Washington who was named one of Time magazine's most influential people in artificial intelligence, and Hanna is the director of research at the nonprofit Distributed AI Research Institute and a former member of the ethical AI team at Google.The explosion of ChatGPT in late 2022 kicked off a new hype cycle in AI. Hype, as the authors define it, is the "aggrandizement" of technology that you are convinced you need to buy or invest in "lest you miss out on entertainment or pleasure, monetary reward, return on investment, or market share." But it's not the first time, nor likely the last, that scholars, government leaders and regular people have been intrigued and worried by the idea of machine learning and AI.Bender and Hanna trace the roots of machine learning back to the 1950s, to when mathematician John McCarthy coined the term artificial intelligence. It was in an era when the United States was looking to fund projects that would help the country gain any kind of edge on the Soviets militarily, ideologically and technologically. "It didn't spring whole cloth out of Zeus's head or anything. This has a longer history," Hanna said in an interview with CNET. "It's certainly not the first hype cycle with, quote, unquote, AI."Today's hype cycle is propelled by the billions of dollars of venture capital investment into startups like OpenAI and the tech giants like Meta, Google and Microsoft pouring billions of dollars into AI research and development. The result is clear, with all the newest phones, laptops and software updates drenched in AI-washing. And there are no signs that AI research and development will slow down, thanks in part to a growing motivation to beat China in AI development. Not the first hype cycle indeed.Of course, generative AI in 2025 is much more advanced than the Eliza psychotherapy chatbot that first enraptured scientists in the 1970s. Today's business leaders and workers are inundated with hype, with a heavy dose of FOMO and seemingly complex but often misused jargon. Listening to tech leaders and AI enthusiasts, it might seem like AI will take your job to save your company money. But the authors argue that neither is wholly likely, which is one reason why it's important to recognize and break through the hype.So how do we recognize AI hype? These are a few telltale signs, according to Bender and Hanna, that we share below. The authors outline more questions to ask and strategies for AI hype busting in their book, which is out now in the US.Watch out for language that humanizes AIAnthropomorphizing, or the process of giving an inanimate object human-like characteristics or qualities, is a big part of building AI hype. An example of this kind of language can be found when AI companies say their chatbots can now "see" and "think."These can be useful comparisons when trying to describe the ability of new object-identifying AI programs or deep-reasoning AI models, but they can also be misleading. AI chatbots aren't capable of seeing of thinking because they don't have brains. Even the idea of neural nets, Hanna noted in our interview and in the book, is based on human understanding of neurons from the 1950s, not actually how neurons work, but it can fool us into believing there's a brain behind the machine.That belief is something we're predisposed to because of how we as humans process language. We're conditioned to imagine that there is a mind behind the text we see, even when we know it's generated by AI, Bender said. "We interpret language by developing a model in our minds of who the speaker was," Bender added.In these models, we use our knowledge of the person speaking to create meaning, not just using the meaning of the words they say. "So when we encounter synthetic text extruded from something like ChatGPT, we're going to do the same thing," Bender said. "And it is very hard to remind ourselves that the mind isn't there. It's just a construct that we have produced."The authors argue that part of why AI companies try to convince us their products are human-like is that this sets the foreground for them to convince us that AI can replace humans, whether it's at work or as creators. It's compelling for us to believe that AI could be the silver bullet fix to complicated problems in critical industries like health care and government services.But more often than not, the authors argue, AI isn't bring used to fix anything. AI is sold with the goal of efficiency, but AI services end up replacing qualified workers with black box machines that need copious amounts of babysitting from underpaid contract or gig workers. As Hanna put it in our interview, "AI is not going to take your job, but it will make your job shittier."Be dubious of the phrase 'super intelligence'If a human can't do something, you should be wary of claims that an AI can do it. "Superhuman intelligence, or super intelligence, is a very dangerous turn of phrase, insofar as it thinks that some technology is going to make humans superfluous," Hanna said. In "certain domains, like pattern matching at scale, computers are quite good at that. But if there's an idea that there's going to be a superhuman poem, or a superhuman notion of research or doing science, that is clear hype." Bender added, "And we don't talk about airplanes as superhuman flyers or rulers as superhuman measurers, it seems to be only in this AI space that that comes up."The idea of AI "super intelligence" comes up often when people talk about artificial general intelligence. Many CEOs struggle to define what exactly AGI is, but it's essentially AI's most advanced form, potentially capable of making decisions and handling complex tasks. There's still no evidence we're anywhere near a future enabled by AGI, but it's a popular buzzword.Many of these future-looking statements from AI leaders borrow tropes from science fiction. Both boosters and doomers — how Bender and Hanna describe AI enthusiasts and those worried about the potential for harm — rely on sci-fi scenarios. The boosters imagine an AI-powered futuristic society. The doomers bemoan a future where AI robots take over the world and wipe out humanity.The connecting thread, according to the authors, is an unshakable belief that AI is smarter than humans and inevitable. "One of the things that we see a lot in the discourse is this idea that the future is fixed, and it's just a question of how fast we get there," Bender said. "And then there's this claim that this particular technology is a step on that path, and it's all marketing. It is helpful to be able to see behind it."Part of why AI is so popular is that an autonomous functional AI assistant would mean AI companies are fulfilling their promises of world-changing innovation to their investors. Planning for that future — whether it's a utopia or dystopia — keeps investors looking forward as the companies burn through billions of dollars and admit they'll miss their carbon emission goals. For better or worse, life is not science fiction. Whenever you see someone claiming their AI product is straight out of a movie, it's a good sign to approach with skepticism. Ask what goes in and how outputs are evaluatedOne of the easiest ways to see through AI marketing fluff is to look and see whether the company is disclosing how it operates. Many AI companies won't tell you what content is used to train their models. But they usually disclose what the company does with your data and sometimes brag about how their models stack up against competitors. That's where you should start looking, typically in their privacy policies.One of the top complaints and concerns from creators is how AI models are trained. There are many lawsuits over alleged copyright infringement, and there are a lot of concerns over bias in AI chatbots and their capacity for harm. "If you wanted to create a system that is designed to move things forward rather than reproduce the oppressions of the past, you would have to start by curating your data," Bender said. Instead, AI companies are grabbing "everything that wasn't nailed down on the internet," Hanna said.If you're hearing about an AI product for the first time, one thing in particular to look out for is any kind of statistic that highlights its effectiveness. Like many other researchers, Bender and Hanna have called out that a finding with no citation is a red flag. "Anytime someone is selling you something but not giving you access to how it was evaluated, you are on thin ice," Bender said.It can be frustrating and disappointing when AI companies don't disclose certain information about how their AI products work and how they were developed. But recognizing those holes in their sales pitch can help deflate hype, even though it would be better to have the information. For more, check out our full ChatGPT glossary and how to turn off Apple Intelligence.
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