• Time slips away like grains of sand, each moment echoing in the hollow silence of my heart. The 2025 One-Hertz Challenge, a fleeting concept, reminds me of how I once sought meaning in every tick and tock. Now, I stand alone, surrounded by shadows, feeling the weight of a shadow clock that marks not the hours, but my solitude. Each second stretches endlessly, a haunting reminder of the connections faded into oblivion. I yearn for the warmth of companionship, yet all I find is the chilling embrace of loneliness.

    #Loneliness #Time #Heartbreak #ShadowClock #OneHertzChallenge
    Time slips away like grains of sand, each moment echoing in the hollow silence of my heart. The 2025 One-Hertz Challenge, a fleeting concept, reminds me of how I once sought meaning in every tick and tock. Now, I stand alone, surrounded by shadows, feeling the weight of a shadow clock that marks not the hours, but my solitude. Each second stretches endlessly, a haunting reminder of the connections faded into oblivion. I yearn for the warmth of companionship, yet all I find is the chilling embrace of loneliness. #Loneliness #Time #Heartbreak #ShadowClock #OneHertzChallenge
    HACKADAY.COM
    2025 One-Hertz Challenge: Shadow Clock
    You can buy all kinds of conventional clocks that have hands and numbers for easy reading. Or, like [Fabio Ricci], you could build yourself something a little more esoteric, like …read more
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  • Exciting news, horror fans! The highly anticipated "Five Nights At Freddy's 2" movie trailer is finally here, and it takes us back to the chilling original location that we all love! After the spectacular success of the 2023 film, Blumhouse is bringing us more spine-tingling lore and heart-pounding moments!

    This sequel promises to dive deeper into the terrifying world of Freddy and his friends, making it even more thrilling and deadly! Are you ready to face the fear once again? Let's embrace the suspense and enjoy this wild ride together!

    #FiveNightsAtFreddys2 #HorrorMovies #Blum
    🎉✨ Exciting news, horror fans! The highly anticipated "Five Nights At Freddy's 2" movie trailer is finally here, and it takes us back to the chilling original location that we all love! 😱💖 After the spectacular success of the 2023 film, Blumhouse is bringing us more spine-tingling lore and heart-pounding moments! 🎬🕷️ This sequel promises to dive deeper into the terrifying world of Freddy and his friends, making it even more thrilling and deadly! 🔥 Are you ready to face the fear once again? Let's embrace the suspense and enjoy this wild ride together! 🌟🙌 #FiveNightsAtFreddys2 #HorrorMovies #Blum
    KOTAKU.COM
    Five Nights At Freddy's 2 Movie Trailer Takes Us Back To The Original Location
    2023's Five Nights at Freddy’s ended up being a big blockbuster hit for horror makers Blumhouse, so it wasn’t a surprise that the company fast-tracked a sequel. And now we have our first official trailer for Five Nights at Freddy’s 2, which features
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  • Another weekend is ending, and I guess we’re supposed to care about games or something. Kotaku has a guide about four great games they can’t wait to get back to. Honestly, I can’t remember the last time I felt that excited about anything. Anyway, summer’s still around, and I didn’t bother getting an air conditioner, so here we are, just chilling... or not. Just check out the guide if you want to know which games they’re talking about.

    #WeekendGaming #KotakuGuide #LazyDays #VideoGames #Boredom
    Another weekend is ending, and I guess we’re supposed to care about games or something. Kotaku has a guide about four great games they can’t wait to get back to. Honestly, I can’t remember the last time I felt that excited about anything. Anyway, summer’s still around, and I didn’t bother getting an air conditioner, so here we are, just chilling... or not. Just check out the guide if you want to know which games they’re talking about. #WeekendGaming #KotakuGuide #LazyDays #VideoGames #Boredom
    KOTAKU.COM
    Kotaku’s Weekend Guide: 4 Great Games We Can't Wait To Get Back To
    Hey ya’ll! Here we are at the end of yet another weekend on this little blue ball circling a vast fiery orb of death. I’m particularly sensitive to that orb because I chose not to buy a new air conditioner this summer. Brilliant, I know. Read more...
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  • So, Stephen King’s *The Institute* has graced our screens with a start so lackluster it makes a damp sponge feel vibrant. After being spoiled by the eerie brilliance of *Mr. Mercedes* and the spine-tingling *Castle Rock*, one might have expected a thrilling ride. Instead, we’ve been served a lukewarm cup of “meh,” courtesy of MGM+. It's like the show took a page from King’s lesser works—where the only thing chilling is the disappointment. Did they think we wouldn’t notice? Tune in to see if they can conjure something remotely engaging, or just stick to the books for your horror fix.

    #StephenKing #TheInstitute #TVShowReview #MGMPlus #H
    So, Stephen King’s *The Institute* has graced our screens with a start so lackluster it makes a damp sponge feel vibrant. After being spoiled by the eerie brilliance of *Mr. Mercedes* and the spine-tingling *Castle Rock*, one might have expected a thrilling ride. Instead, we’ve been served a lukewarm cup of “meh,” courtesy of MGM+. It's like the show took a page from King’s lesser works—where the only thing chilling is the disappointment. Did they think we wouldn’t notice? Tune in to see if they can conjure something remotely engaging, or just stick to the books for your horror fix. #StephenKing #TheInstitute #TVShowReview #MGMPlus #H
    KOTAKU.COM
    Stephen King's The Institute TV Show Is Off To A Lackluster Start
    As a Constant Reader of Stephen King’s works, I also find myself a Constant Viewer of the many new television adaptations of his stories. And boy have I been treated of late, with the incredible Mr. Mercedes, the pleasingly chilling Castle Rock, and
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  • Hell is Us terrifies in all the best ways

    Hell is Us has been on my radar since it was first announced in April 2022, and I’ve finally been able to spend some time with it via its demo. The war-torn world of Hell is Us is immediately chilling and the demo’s brief glimpse of the gameplay, despite some minor hang-ups, has me eager for more.

    You play as Remi as he ventures to the fictional country of Hadea. A civil war has broken out, dividing and devastating Hadea’s people. Remi must travel through the war zone in search of his parents, and quickly comes across a farmer who exposition-dumps plenty of information that may or may not stick. Essentially, shit is bad, tragically so, and Remi is about to discover just how bad.

    You wander around a forest while an unsettling Returnal-esque score accompanies you. Eventually you gain access to ruins that turn out to have been some sort of dungeon for prisoners long ago. It’s here that Remi encounters the first of hopefully many “oh, shit!” moments. He comes across a creepy-ass enemy I can best describe as if Spot from Spider-Man: Across the Spider-Verse was designed to horrify — a pale white humanoid with a black circle for a face who contorts around the level like a marionette. A mask-wearing woman shows up out of nowhere to take down the creepy foe, but dies saving Remi. Without explanation, Remi decides to don her poncho, take her drone, and wield her BGS.

    Turns out he’s pretty good with a sword. Remi will encounter a couple dozen enemies throughout the demo; the combat is easy to pick up and is somewhat standard third-person-melee, though it does rely heavily on stamina management. Your max stamina is also reduced when you take damage, so you really don’t wanna get hit much.

    You can heal using consumable med kits as well as a pulse mechanic. Attacking enemies creates floating particles around Remi and once those particles form into a circle, you can press your controller’s right bumper to activate a healing pulse. It’s an interesting mechanic, and I like how Hell is Us is giving players a way to recoup health in the midst of combat. However, actually doing it is a bit clunky; keeping one eye on an enemy and the other on the particles around Remi is distracting, and timing the pulse is a challenge — you can only activate it during a brief window, and you’ll likely be in the middle of a combo when a pulse opportunity presents itself.

    While Hell is Us’ combat has surface similarities to Soulslikes — like parrying blows from creepy enemies — it felt less punishing and more forgiving than what you’d expect from a FromSoftware title. I only died once in the demo, compared to countless deaths in the opening hours of Soulslikes such as Lies of P or Elden Ring. Notably, enemies don’t respawn when you save your game, so you don’t have to worry about repeatedly striking down the same foes.

    Because dead enemies remain dead, exploration is encouraged in Hell is Us. Developer Rogue Factor boasts that the game has “no map, no compass, no quest markers,” so you’re free to wander around the game’s world without a guiding hand and discover its secrets. For example, that farmer I mentioned earlier told Remi about how three of his sons died in this war. Later on, when exploring the World War I-like trenches outside of the ruins, I found a note from a soldier on the other side of the conflict bragging about killing three brothers “cowering in a farmhouse.”

    The note also mentioned taking a gold watch from one of the boys, which I grabbed and returned to the farmer — without a quest marker to guide me or a journal entry saying “give this item to the farmer.” This completed a “Good Deed” and I was told a reward may come from it later in the game; I’m curious how these types of quests will play out in the full release. The prospect of doing good deeds in this torn-asunder country is especially appealing.

    A Soulslike-adjacent game placing greater emphasis on user-guided exploration than combat sounds enticing, and Hell is Us is delivering on that promise so far. Its demo is available on Steam through June 16 before the full game launches Sept. 4 for PC, PlayStation 5, and Xbox Series X.
    #hell #terrifies #all #best #ways
    Hell is Us terrifies in all the best ways
    Hell is Us has been on my radar since it was first announced in April 2022, and I’ve finally been able to spend some time with it via its demo. The war-torn world of Hell is Us is immediately chilling and the demo’s brief glimpse of the gameplay, despite some minor hang-ups, has me eager for more. You play as Remi as he ventures to the fictional country of Hadea. A civil war has broken out, dividing and devastating Hadea’s people. Remi must travel through the war zone in search of his parents, and quickly comes across a farmer who exposition-dumps plenty of information that may or may not stick. Essentially, shit is bad, tragically so, and Remi is about to discover just how bad. You wander around a forest while an unsettling Returnal-esque score accompanies you. Eventually you gain access to ruins that turn out to have been some sort of dungeon for prisoners long ago. It’s here that Remi encounters the first of hopefully many “oh, shit!” moments. He comes across a creepy-ass enemy I can best describe as if Spot from Spider-Man: Across the Spider-Verse was designed to horrify — a pale white humanoid with a black circle for a face who contorts around the level like a marionette. A mask-wearing woman shows up out of nowhere to take down the creepy foe, but dies saving Remi. Without explanation, Remi decides to don her poncho, take her drone, and wield her BGS. Turns out he’s pretty good with a sword. Remi will encounter a couple dozen enemies throughout the demo; the combat is easy to pick up and is somewhat standard third-person-melee, though it does rely heavily on stamina management. Your max stamina is also reduced when you take damage, so you really don’t wanna get hit much. You can heal using consumable med kits as well as a pulse mechanic. Attacking enemies creates floating particles around Remi and once those particles form into a circle, you can press your controller’s right bumper to activate a healing pulse. It’s an interesting mechanic, and I like how Hell is Us is giving players a way to recoup health in the midst of combat. However, actually doing it is a bit clunky; keeping one eye on an enemy and the other on the particles around Remi is distracting, and timing the pulse is a challenge — you can only activate it during a brief window, and you’ll likely be in the middle of a combo when a pulse opportunity presents itself. While Hell is Us’ combat has surface similarities to Soulslikes — like parrying blows from creepy enemies — it felt less punishing and more forgiving than what you’d expect from a FromSoftware title. I only died once in the demo, compared to countless deaths in the opening hours of Soulslikes such as Lies of P or Elden Ring. Notably, enemies don’t respawn when you save your game, so you don’t have to worry about repeatedly striking down the same foes. Because dead enemies remain dead, exploration is encouraged in Hell is Us. Developer Rogue Factor boasts that the game has “no map, no compass, no quest markers,” so you’re free to wander around the game’s world without a guiding hand and discover its secrets. For example, that farmer I mentioned earlier told Remi about how three of his sons died in this war. Later on, when exploring the World War I-like trenches outside of the ruins, I found a note from a soldier on the other side of the conflict bragging about killing three brothers “cowering in a farmhouse.” The note also mentioned taking a gold watch from one of the boys, which I grabbed and returned to the farmer — without a quest marker to guide me or a journal entry saying “give this item to the farmer.” This completed a “Good Deed” and I was told a reward may come from it later in the game; I’m curious how these types of quests will play out in the full release. The prospect of doing good deeds in this torn-asunder country is especially appealing. A Soulslike-adjacent game placing greater emphasis on user-guided exploration than combat sounds enticing, and Hell is Us is delivering on that promise so far. Its demo is available on Steam through June 16 before the full game launches Sept. 4 for PC, PlayStation 5, and Xbox Series X. #hell #terrifies #all #best #ways
    WWW.POLYGON.COM
    Hell is Us terrifies in all the best ways
    Hell is Us has been on my radar since it was first announced in April 2022, and I’ve finally been able to spend some time with it via its demo. The war-torn world of Hell is Us is immediately chilling and the demo’s brief glimpse of the gameplay, despite some minor hang-ups, has me eager for more. You play as Remi as he ventures to the fictional country of Hadea. A civil war has broken out, dividing and devastating Hadea’s people. Remi must travel through the war zone in search of his parents, and quickly comes across a farmer who exposition-dumps plenty of information that may or may not stick. Essentially, shit is bad, tragically so, and Remi is about to discover just how bad. You wander around a forest while an unsettling Returnal-esque score accompanies you. Eventually you gain access to ruins that turn out to have been some sort of dungeon for prisoners long ago. It’s here that Remi encounters the first of hopefully many “oh, shit!” moments. He comes across a creepy-ass enemy I can best describe as if Spot from Spider-Man: Across the Spider-Verse was designed to horrify — a pale white humanoid with a black circle for a face who contorts around the level like a marionette. A mask-wearing woman shows up out of nowhere to take down the creepy foe, but dies saving Remi. Without explanation, Remi decides to don her poncho, take her drone, and wield her BGS (big glowing sword). Turns out he’s pretty good with a sword. Remi will encounter a couple dozen enemies throughout the demo; the combat is easy to pick up and is somewhat standard third-person-melee, though it does rely heavily on stamina management. Your max stamina is also reduced when you take damage, so you really don’t wanna get hit much. You can heal using consumable med kits as well as a pulse mechanic. Attacking enemies creates floating particles around Remi and once those particles form into a circle, you can press your controller’s right bumper to activate a healing pulse. It’s an interesting mechanic, and I like how Hell is Us is giving players a way to recoup health in the midst of combat. However, actually doing it is a bit clunky; keeping one eye on an enemy and the other on the particles around Remi is distracting, and timing the pulse is a challenge — you can only activate it during a brief window, and you’ll likely be in the middle of a combo when a pulse opportunity presents itself. While Hell is Us’ combat has surface similarities to Soulslikes — like parrying blows from creepy enemies — it felt less punishing and more forgiving than what you’d expect from a FromSoftware title. I only died once in the demo, compared to countless deaths in the opening hours of Soulslikes such as Lies of P or Elden Ring. Notably, enemies don’t respawn when you save your game, so you don’t have to worry about repeatedly striking down the same foes. Because dead enemies remain dead, exploration is encouraged in Hell is Us. Developer Rogue Factor boasts that the game has “no map, no compass, no quest markers,” so you’re free to wander around the game’s world without a guiding hand and discover its secrets. For example, that farmer I mentioned earlier told Remi about how three of his sons died in this war. Later on, when exploring the World War I-like trenches outside of the ruins, I found a note from a soldier on the other side of the conflict bragging about killing three brothers “cowering in a farmhouse.” The note also mentioned taking a gold watch from one of the boys, which I grabbed and returned to the farmer — without a quest marker to guide me or a journal entry saying “give this item to the farmer.” This completed a “Good Deed” and I was told a reward may come from it later in the game; I’m curious how these types of quests will play out in the full release. The prospect of doing good deeds in this torn-asunder country is especially appealing. A Soulslike-adjacent game placing greater emphasis on user-guided exploration than combat sounds enticing, and Hell is Us is delivering on that promise so far. Its demo is available on Steam through June 16 before the full game launches Sept. 4 for PC, PlayStation 5, and Xbox Series X.
    0 Commentarii 0 Distribuiri 0 previzualizare
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