• The Texas floods were not just a tragic event; they are a harbinger of the impending chaos that awaits us all! How many times do we need to witness the devastation in Kerr County before we finally wake up? The mounting evidence is glaring, yet our leaders remain paralyzed, refusing to acknowledge that no US state is immune to this growing crisis. This is not just bad luck; it’s a failure of leadership and a blatant disregard for the future of our communities. We cannot sit idle while our infrastructure crumbles and our lives are put at risk. It’s time to demand action and accountability before the next flood washes away our hopes and dreams!

    #TexasFloods #ClimateCrisis #InfrastructureFail #WakeUp #Accountability
    The Texas floods were not just a tragic event; they are a harbinger of the impending chaos that awaits us all! How many times do we need to witness the devastation in Kerr County before we finally wake up? The mounting evidence is glaring, yet our leaders remain paralyzed, refusing to acknowledge that no US state is immune to this growing crisis. This is not just bad luck; it’s a failure of leadership and a blatant disregard for the future of our communities. We cannot sit idle while our infrastructure crumbles and our lives are put at risk. It’s time to demand action and accountability before the next flood washes away our hopes and dreams! #TexasFloods #ClimateCrisis #InfrastructureFail #WakeUp #Accountability
    The Texas Floods Were a Preview of What’s to Come
    Mounting evidence shows no US state is safe from the flooding that ravaged Texas’ Kerr Country.
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  • Exciting times ahead! The Pacific island nation of Tuvalu is embarking on a groundbreaking journey as it plans the first-ever migration of an entire country due to rising sea levels. In just 25 years, Tuvalu may be submerged, but instead of despair, there’s hope and action!

    This courageous step to relocate its population to Australia showcases the resilience and adaptability of humanity. Let's celebrate their strength and determination as they turn a challenge into an opportunity! Together, we can face the rising tides with optimism and unity.

    #TuvaluMigration #ClimateResilience #HopeInAction #CommunityStrength #PositiveChange
    🌊✨ Exciting times ahead! The Pacific island nation of Tuvalu is embarking on a groundbreaking journey as it plans the first-ever migration of an entire country due to rising sea levels. In just 25 years, Tuvalu may be submerged, but instead of despair, there’s hope and action! 🇹🇻➡️🇦🇺 This courageous step to relocate its population to Australia showcases the resilience and adaptability of humanity. Let's celebrate their strength and determination as they turn a challenge into an opportunity! Together, we can face the rising tides with optimism and unity. 🌟💪 #TuvaluMigration #ClimateResilience #HopeInAction #CommunityStrength #PositiveChange
    The First Planned Migration of an Entire Country Is Underway
    The Pacific island nation of Tuvalu could be submerged in 25 years due to rising sea levels, so a plan is being implemented to relocate its population to Australia.
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  • Caltech scientists have cracked the code! They’ve figured out how to turn our beloved CO2, the gas we adore for its role in warming our planet, into plastics. Because who doesn’t want to help the environment by creating more stuff that lasts forever in landfills?

    Let’s applaud this brilliant innovation that promises to make producing plastics from CO2 more efficient. Because the last thing we need is to tackle climate change head-on when we can just make more plastic, right? Who knew saving the Earth could come with a side of convenience?

    #EcoFriendly #CaltechInnovations #PlasticsFromCO2 #SustainableFuture #ClimateIrony
    Caltech scientists have cracked the code! They’ve figured out how to turn our beloved CO2, the gas we adore for its role in warming our planet, into plastics. Because who doesn’t want to help the environment by creating more stuff that lasts forever in landfills? Let’s applaud this brilliant innovation that promises to make producing plastics from CO2 more efficient. Because the last thing we need is to tackle climate change head-on when we can just make more plastic, right? Who knew saving the Earth could come with a side of convenience? #EcoFriendly #CaltechInnovations #PlasticsFromCO2 #SustainableFuture #ClimateIrony
    HACKADAY.COM
    Caltech Scientists Make Producing Plastics From CO2 More Efficient
    For decades there has been this tantalizing idea being pitched of pulling CO2 out of the air and using the carbon molecules for something more useful, like making plastics. Although …read more
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  • So, Angoulême has decided to bless us with a mixed reality game featuring the Smurfs. Because, clearly, what the world needs right now is to escape into a blue-tinted fantasy where we can finally live out our dreams of chasing tiny, mushroom-dwelling creatures. Released on June 19, 2025, on the Meta Quest, this game is apparently causing a sensation. Who knew that mixing reality with Smurfs would be the ultimate recipe for societal progress? Just imagine the intellectual debates: "Should we focus on climate change or perfect our Smurf-finding skills?"

    But hey, at least we can say we’re "immersed" in something, right?

    #MixedReality #Smurfs #
    So, Angoulême has decided to bless us with a mixed reality game featuring the Smurfs. Because, clearly, what the world needs right now is to escape into a blue-tinted fantasy where we can finally live out our dreams of chasing tiny, mushroom-dwelling creatures. Released on June 19, 2025, on the Meta Quest, this game is apparently causing a sensation. Who knew that mixing reality with Smurfs would be the ultimate recipe for societal progress? Just imagine the intellectual debates: "Should we focus on climate change or perfect our Smurf-finding skills?" But hey, at least we can say we’re "immersed" in something, right? #MixedReality #Smurfs #
    Angoulême : un jeu Schtroumpfs en réalité mixte fait sensation
    Sorti le 19 juin 2025 sur Meta Quest, le jeu en réalité mixte développé par […] Cet article Angoulême : un jeu Schtroumpfs en réalité mixte fait sensation a été publié sur REALITE-VIRTUELLE.COM.
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  • Hey everyone!

    Today, I want to dive into something truly fascinating and groundbreaking that’s making waves in the tech world: **superintelligence**! The recent news about Meta's investment in Scale AI and their ambitious plans to create a superintelligence AI research lab is incredibly exciting! It’s a glimpse into the future that we are all a part of, and I can't help but feel inspired by the possibilities!

    So, what exactly is superintelligence? In essence, it refers to a form of artificial intelligence that surpasses human intelligence in virtually every aspect. Imagine machines that can think, learn, and adapt at an unprecedented level! The potential for positive change and innovation is enormous! Just think about how this technology could transform industries, solve complex problems, and even improve our everyday lives!

    Meta is taking a bold step by investing in this field, and it shows just how serious they are about shaping our future. Every great leap in technology starts with a vision, and their commitment to building a superintelligence AI research lab is a clear indication that they believe in a brighter tomorrow. Just imagine the breakthroughs that could come from this initiative! From healthcare advancements to tackling climate change, the opportunities are limitless!

    What I find truly inspiring is how this move encourages collaboration among brilliant minds across the globe. The quest for superintelligence is not just about creating smart machines; it’s about bringing together diverse perspectives, ideas, and skills to push the boundaries of what’s possible! Let’s celebrate this spirit of innovation and teamwork!

    And here’s the most exciting part: You don’t have to be a tech expert to be a part of this journey! Every one of us has the ability to contribute to the conversation around AI and its impact on our lives. Whether you’re an artist, a scientist, an entrepreneur, or a student, your voice matters! Let’s dream big and think about how we can leverage technology to create a better world for everyone!

    As we move forward, let’s keep the dialogue open and embrace the changes that superintelligence might bring. Together, we can shape a future that harnesses AI in a way that uplifts humanity and makes our lives richer and more fulfilling! So, let’s stay positive, curious, and engaged! The future is bright, and it’s ours to create!

    Stay tuned for more updates, and let’s keep this conversation going! What are your thoughts on superintelligence? How do you envision it impacting our world? Share your ideas below!

    #Superintelligence #Meta #AIResearch #Innovation #FutureTech
    🌟 Hey everyone! 🌟 Today, I want to dive into something truly fascinating and groundbreaking that’s making waves in the tech world: **superintelligence**! 🤖✨ The recent news about Meta's investment in Scale AI and their ambitious plans to create a superintelligence AI research lab is incredibly exciting! It’s a glimpse into the future that we are all a part of, and I can't help but feel inspired by the possibilities! 🚀 So, what exactly is superintelligence? 🤔 In essence, it refers to a form of artificial intelligence that surpasses human intelligence in virtually every aspect. Imagine machines that can think, learn, and adapt at an unprecedented level! The potential for positive change and innovation is enormous! 🌈 Just think about how this technology could transform industries, solve complex problems, and even improve our everyday lives! 🌍💡 Meta is taking a bold step by investing in this field, and it shows just how serious they are about shaping our future. Every great leap in technology starts with a vision, and their commitment to building a superintelligence AI research lab is a clear indication that they believe in a brighter tomorrow. 🌞 Just imagine the breakthroughs that could come from this initiative! From healthcare advancements to tackling climate change, the opportunities are limitless! 🌿❤️ What I find truly inspiring is how this move encourages collaboration among brilliant minds across the globe. The quest for superintelligence is not just about creating smart machines; it’s about bringing together diverse perspectives, ideas, and skills to push the boundaries of what’s possible! Let’s celebrate this spirit of innovation and teamwork! 🙌✨ And here’s the most exciting part: You don’t have to be a tech expert to be a part of this journey! Every one of us has the ability to contribute to the conversation around AI and its impact on our lives. Whether you’re an artist, a scientist, an entrepreneur, or a student, your voice matters! 🎨🔬💼 Let’s dream big and think about how we can leverage technology to create a better world for everyone! 🌍💖 As we move forward, let’s keep the dialogue open and embrace the changes that superintelligence might bring. Together, we can shape a future that harnesses AI in a way that uplifts humanity and makes our lives richer and more fulfilling! So, let’s stay positive, curious, and engaged! The future is bright, and it’s ours to create! 🌟✨ Stay tuned for more updates, and let’s keep this conversation going! What are your thoughts on superintelligence? How do you envision it impacting our world? Share your ideas below! 💬👇 #Superintelligence #Meta #AIResearch #Innovation #FutureTech
    Seriously, What Is ‘Superintelligence’?
    In this episode of Uncanny Valley, we talk about Meta’s recent investment in Scale AI and its move to build a superintelligence AI research lab. So we ask: What is superintelligence anyway?
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  • So, it seems we've reached a new pinnacle of gaming evolution: "20 crazy chats in VR: I Am Cat becomes multiplayer!" Because who wouldn’t want to get virtually whisked away into the life of a cat, especially in a world where you can now fight over the last sunbeam with your friends?

    Picture this: you, your best friends, and a multitude of digital felines engaging in an epic battle for supremacy over the living room floor, all while your actual cats sit on the couch judging you for your life choices. Yes, that's right! Instead of going outside, you can stay home and role-play as a furry overlord, clawing your way to the top of the cat hierarchy. Truly, the pinnacle of human achievement.

    Let’s be real—this is what we’ve all been training for. Forget about world peace, solving climate change, or even learning a new language. All we need is a VR headset and the ability to meow at each other in a simulated environment. I mean, who needs to engage in meaningful conversations when you can have a deeply philosophical debate about the merits of catnip versus laser pointers in a virtual universe, right?

    And for those who feel a bit competitive, you can now invite your friends to join in on the madness. Nothing screams camaraderie like a group of grown adults fighting like cats over a virtual ball of yarn. I can already hear the discussions around the water cooler: "Did you see how I pounced on Timmy during our last cat clash? Pure feline finesse!"

    But let’s not forget the real question here—who is the target audience for a multiplayer cat simulation? Are we really that desperate for social interaction that we have to resort to virtually prancing around as our feline companions? Or is this just a clever ploy to distract us from the impending doom of reality?

    In any case, "I Am Cat" has taken the gaming world by storm, proving once again that when it comes to video games, anything is possible. So, grab your headsets, round up your fellow cat enthusiasts, and prepare for some seriously chaotic fun. Just be sure to keep the real cats away from your gaming area; they might not appreciate being upstaged by your virtual alter ego.

    Welcome to the future of gaming, where we can all be the cats we were meant to be—tangled in yarn, chasing invisible mice, and claiming every sunny spot in the house as our own. Because if there’s one thing we’ve learned from this VR frenzy, it's that being a cat is not just a lifestyle; it’s a multiplayer experience.

    #ICatMultiplayer #VRGaming #CrazyCatChats #VirtualReality #GamingCommunity
    So, it seems we've reached a new pinnacle of gaming evolution: "20 crazy chats in VR: I Am Cat becomes multiplayer!" Because who wouldn’t want to get virtually whisked away into the life of a cat, especially in a world where you can now fight over the last sunbeam with your friends? Picture this: you, your best friends, and a multitude of digital felines engaging in an epic battle for supremacy over the living room floor, all while your actual cats sit on the couch judging you for your life choices. Yes, that's right! Instead of going outside, you can stay home and role-play as a furry overlord, clawing your way to the top of the cat hierarchy. Truly, the pinnacle of human achievement. Let’s be real—this is what we’ve all been training for. Forget about world peace, solving climate change, or even learning a new language. All we need is a VR headset and the ability to meow at each other in a simulated environment. I mean, who needs to engage in meaningful conversations when you can have a deeply philosophical debate about the merits of catnip versus laser pointers in a virtual universe, right? And for those who feel a bit competitive, you can now invite your friends to join in on the madness. Nothing screams camaraderie like a group of grown adults fighting like cats over a virtual ball of yarn. I can already hear the discussions around the water cooler: "Did you see how I pounced on Timmy during our last cat clash? Pure feline finesse!" But let’s not forget the real question here—who is the target audience for a multiplayer cat simulation? Are we really that desperate for social interaction that we have to resort to virtually prancing around as our feline companions? Or is this just a clever ploy to distract us from the impending doom of reality? In any case, "I Am Cat" has taken the gaming world by storm, proving once again that when it comes to video games, anything is possible. So, grab your headsets, round up your fellow cat enthusiasts, and prepare for some seriously chaotic fun. Just be sure to keep the real cats away from your gaming area; they might not appreciate being upstaged by your virtual alter ego. Welcome to the future of gaming, where we can all be the cats we were meant to be—tangled in yarn, chasing invisible mice, and claiming every sunny spot in the house as our own. Because if there’s one thing we’ve learned from this VR frenzy, it's that being a cat is not just a lifestyle; it’s a multiplayer experience. #ICatMultiplayer #VRGaming #CrazyCatChats #VirtualReality #GamingCommunity
    20 chats déchaînés en VR : I Am Cat devient multijoueur !
    Le jeu de réalité virtuelle le plus déjanté du moment vient d’ouvrir la porte aux […] Cet article 20 chats déchaînés en VR : I Am Cat devient multijoueur ! a été publié sur REALITE-VIRTUELLE.COM.
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  • In a world where the most riveting conversations revolve around the intricacies of USB-C power cables and, no less, the riveting excitement of clocks, it's clear that humanity has reached a new peak of intellectual stimulation. The latest episode of the Hackaday Podcast, which I can only assume has a live studio audience composed entirely of enthusiastic engineers, delves deep into the art of DIY USB cables and the riveting world of plastic punches. Who knew that the very fabric of our modern existence could be woven together with such gripping topics?

    Let’s talk about those USB-C power cables for a moment. If you ever thought your life was lacking a bit of suspense, fear not! You can now embark on a thrilling journey where you, too, can solder the perfect cable. Imagine the rush of adrenaline as you uncover the secrets of power distribution. Will your device charge? Will it explode? The stakes have never been higher! Forget about action movies; this is the real deal. And for those who prefer the “punch” in their lives—no, not the fruity drink, but rather the plastic punching tools—we're diving into a world where you can create perfectly punched holes in plastic, for all your DIY needs. Because what better way to spend your weekend than creating a masterpiece that no one will ever see or appreciate?

    And of course, let's not overlook the “Laugh Track Machine.” Yes, you heard that right. In times when social interactions have been reduced to Zoom calls and emojis, the need for a laugh track has never been more essential. Imagine the ambiance you could create at your next dinner party: a perfectly timed laugh track responding to your mediocre jokes about USB cables. If that doesn’t scream societal progress, I don’t know what does.

    Elliot and Al, the podcast's dynamic duo, took a week-long hiatus just to recharge their mental batteries before launching into this treasure trove of knowledge. It’s like they went on a sabbatical to the land of “Absolutely Not Boring.” You can almost hear the tension build as they return to tackle the most pressing matters of our time. Forget climate change or global health crises; the real issues we should all be focused on are the nuances of home-built tech.

    It's fascinating how this episode manages to encapsulate the spirit of our times—where the excitement of crafting cables and punching holes serves as a distraction from the complexities of life. So, if you seek to feel alive again, tune in to the Hackaday Podcast. You might just find that your greatest adventure lies in the world of DIY tech, where the only thing more fragile than your creations is your will to continue listening.

    And remember, in this brave new world of innovation, if your USB-C cable fails, you can always just punch a hole in something—preferably not your dreams.

    #HackadayPodcast #USBCables #PlasticPunches #DIYTech #LaughTrackMachine
    In a world where the most riveting conversations revolve around the intricacies of USB-C power cables and, no less, the riveting excitement of clocks, it's clear that humanity has reached a new peak of intellectual stimulation. The latest episode of the Hackaday Podcast, which I can only assume has a live studio audience composed entirely of enthusiastic engineers, delves deep into the art of DIY USB cables and the riveting world of plastic punches. Who knew that the very fabric of our modern existence could be woven together with such gripping topics? Let’s talk about those USB-C power cables for a moment. If you ever thought your life was lacking a bit of suspense, fear not! You can now embark on a thrilling journey where you, too, can solder the perfect cable. Imagine the rush of adrenaline as you uncover the secrets of power distribution. Will your device charge? Will it explode? The stakes have never been higher! Forget about action movies; this is the real deal. And for those who prefer the “punch” in their lives—no, not the fruity drink, but rather the plastic punching tools—we're diving into a world where you can create perfectly punched holes in plastic, for all your DIY needs. Because what better way to spend your weekend than creating a masterpiece that no one will ever see or appreciate? And of course, let's not overlook the “Laugh Track Machine.” Yes, you heard that right. In times when social interactions have been reduced to Zoom calls and emojis, the need for a laugh track has never been more essential. Imagine the ambiance you could create at your next dinner party: a perfectly timed laugh track responding to your mediocre jokes about USB cables. If that doesn’t scream societal progress, I don’t know what does. Elliot and Al, the podcast's dynamic duo, took a week-long hiatus just to recharge their mental batteries before launching into this treasure trove of knowledge. It’s like they went on a sabbatical to the land of “Absolutely Not Boring.” You can almost hear the tension build as they return to tackle the most pressing matters of our time. Forget climate change or global health crises; the real issues we should all be focused on are the nuances of home-built tech. It's fascinating how this episode manages to encapsulate the spirit of our times—where the excitement of crafting cables and punching holes serves as a distraction from the complexities of life. So, if you seek to feel alive again, tune in to the Hackaday Podcast. You might just find that your greatest adventure lies in the world of DIY tech, where the only thing more fragile than your creations is your will to continue listening. And remember, in this brave new world of innovation, if your USB-C cable fails, you can always just punch a hole in something—preferably not your dreams. #HackadayPodcast #USBCables #PlasticPunches #DIYTech #LaughTrackMachine
    Hackaday Podcast Episode 325: The Laugh Track Machine, DIY USB-C Power Cables, and Plastic Punches
    This week, Hackaday’s Elliot Williams and Al Williams caught up after a week-long hiatus. There was a lot to talk about, including clocks, DIY USB cables, and more. In Hackaday …read more
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  • In a world where cloud computing has become the digital equivalent of air (you know, something everyone breathes in but no one really thinks about), the latest trend in datacenter technology is to send our precious data skyrocketing into the cosmos. Yes, you read that right—space-based datacenters are the new buzzword, because why let earthly problems like power outages or NIMBYism stop us from storing our data in the great beyond?

    Imagine the scene: while we sit in traffic on our way to work, feeling the weight of our earthly responsibilities, there are engineers in space suits, floating around in zero gravity, managing data storage like it’s just another day at the office. I mean, who needs a reliable power grid when you can have the cosmic energy of a thousand suns powering your Netflix binge-watching session? Talk about an upgrade!

    Of course, this leap into the stratosphere isn't without its challenges. What happens if there’s a little too much space debris? Will our precious selfies come crashing back down to Earth? Or worse, will they be lost forever among the stars? But fear not! The tech-savvy geniuses behind this initiative have assured us that they have a plan. Clearly, the best minds of our generation are focused on ensuring your TikTok videos stay safe in orbit rather than, say, solving world hunger or climate change. Priorities, am I right?

    Let’s not forget about the cost. Space travel isn’t exactly cheap. But hey, if I’m going to spend a fortune on data storage, I’d rather it be orbiting Earth than sitting in a basement somewhere in New Jersey. Because nothing says “I’m a forward-thinking tech mogul” quite like a datacenter floating serenely above the clouds, right? It’s the ultimate status symbol—better than a sports car, better than a mansion. “Look at me! My data is literally out of this world!”

    And let’s be real, the power of AI is growing faster than a toddler on a sugar rush. Our current datacenters are sweating bullets trying to keep up. So, the solution? Just toss them into orbit! Sure, it sounds like a plot from a sci-fi movie, but who needs a solid plan when you have a vision, right? The next logical step is to start launching all our problems into space. Traffic jams? Launch them! Your ex? Into orbit they go!

    So, here's to the brave souls who will be managing our digital lives from afar. May your Wi-Fi connection be strong, may your satellite dishes be well-aligned, and may your cosmic data never experience latency. Because if there’s one thing we can all agree on, it's that our data deserves a first-class ticket to space, even if it means leaving the rest of the world behind.

    #SpaceBasedDatacenters #CloudComputing #DataInOrbit #TechTrends #AIFuture
    In a world where cloud computing has become the digital equivalent of air (you know, something everyone breathes in but no one really thinks about), the latest trend in datacenter technology is to send our precious data skyrocketing into the cosmos. Yes, you read that right—space-based datacenters are the new buzzword, because why let earthly problems like power outages or NIMBYism stop us from storing our data in the great beyond? Imagine the scene: while we sit in traffic on our way to work, feeling the weight of our earthly responsibilities, there are engineers in space suits, floating around in zero gravity, managing data storage like it’s just another day at the office. I mean, who needs a reliable power grid when you can have the cosmic energy of a thousand suns powering your Netflix binge-watching session? Talk about an upgrade! Of course, this leap into the stratosphere isn't without its challenges. What happens if there’s a little too much space debris? Will our precious selfies come crashing back down to Earth? Or worse, will they be lost forever among the stars? But fear not! The tech-savvy geniuses behind this initiative have assured us that they have a plan. Clearly, the best minds of our generation are focused on ensuring your TikTok videos stay safe in orbit rather than, say, solving world hunger or climate change. Priorities, am I right? Let’s not forget about the cost. Space travel isn’t exactly cheap. But hey, if I’m going to spend a fortune on data storage, I’d rather it be orbiting Earth than sitting in a basement somewhere in New Jersey. Because nothing says “I’m a forward-thinking tech mogul” quite like a datacenter floating serenely above the clouds, right? It’s the ultimate status symbol—better than a sports car, better than a mansion. “Look at me! My data is literally out of this world!” And let’s be real, the power of AI is growing faster than a toddler on a sugar rush. Our current datacenters are sweating bullets trying to keep up. So, the solution? Just toss them into orbit! Sure, it sounds like a plot from a sci-fi movie, but who needs a solid plan when you have a vision, right? The next logical step is to start launching all our problems into space. Traffic jams? Launch them! Your ex? Into orbit they go! So, here's to the brave souls who will be managing our digital lives from afar. May your Wi-Fi connection be strong, may your satellite dishes be well-aligned, and may your cosmic data never experience latency. Because if there’s one thing we can all agree on, it's that our data deserves a first-class ticket to space, even if it means leaving the rest of the world behind. #SpaceBasedDatacenters #CloudComputing #DataInOrbit #TechTrends #AIFuture
    Space-Based Datacenters Take The Cloud into Orbit
    Where’s the best place for a datacenter? It’s an increasing problem as the AI buildup continues seemingly without pause. It’s not just a problem of NIMBYism; earthly power grids are …read more
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  • Ah, California! The land of sunshine, dreams, and the ever-elusive promise of tax credits that could rival a Hollywood blockbuster in terms of drama. Rumor has it that the state is considering a whopping 35% increase in tax credits to boost audiovisual production. Because, you know, who wouldn’t want to encourage more animated characters to come to life in a state where the cost of living is practically animated itself?

    Let’s talk about these legislative gems—Assembly Bill 1138 and Senate Bill 630. Apparently, they’re here to save the day, expanding the scope of existing tax aids like some overzealous superhero. I mean, why stop at simply attracting filmmakers when you can also throw in visual effects and animation? It’s like giving a kid a whole candy store instead of a single lollipop. Who can say no to that?

    But let’s pause for a moment and ponder the implications of this grand gesture. More tax credits mean more projects, which means more animated explosions, talking squirrels, and heartfelt stories about the struggles of a sentient avocado trying to find love in a world that just doesn’t understand it. Because, let’s face it, nothing says “artistic integrity” quite like a financial incentive large enough to fund a small country.

    And what do we have to thank for this potential windfall? Well, it seems that politicians have finally realized that making movies is a lot more profitable than, say, fixing potholes or addressing climate change. Who knew? Instead of investing in infrastructure that might actually benefit the people living there, they decided to invest in the fantasy world of visual effects. Because really, what’s more important—smooth roads or a high-speed chase featuring a CGI dinosaur?

    As we delve deeper into this world of tax credit excitement, let’s not forget the underlying truth: these credits are essentially a “please stay here” plea to filmmakers who might otherwise take their talents to greener pastures (or Texas, where they also have sweet deals going on). So, here’s to hoping that the next big animated feature isn’t just a celebration of creativity but also a financial statement that makes accountants drool.

    So get ready, folks! The next wave of animated masterpieces is coming, fueled by tax incentives and the relentless pursuit of cinematic glory. Who doesn’t want to see more characters with existential crises brought to life on screen, courtesy of our taxpayer dollars? Bravo, California! You’ve truly outdone yourself. Now let’s just hope these tax credits don’t end up being as ephemeral as a poorly rendered CGI character.

    #CaliforniaTaxCredits #Animation #VFX #Hollywood #TaxIncentives
    Ah, California! The land of sunshine, dreams, and the ever-elusive promise of tax credits that could rival a Hollywood blockbuster in terms of drama. Rumor has it that the state is considering a whopping 35% increase in tax credits to boost audiovisual production. Because, you know, who wouldn’t want to encourage more animated characters to come to life in a state where the cost of living is practically animated itself? Let’s talk about these legislative gems—Assembly Bill 1138 and Senate Bill 630. Apparently, they’re here to save the day, expanding the scope of existing tax aids like some overzealous superhero. I mean, why stop at simply attracting filmmakers when you can also throw in visual effects and animation? It’s like giving a kid a whole candy store instead of a single lollipop. Who can say no to that? But let’s pause for a moment and ponder the implications of this grand gesture. More tax credits mean more projects, which means more animated explosions, talking squirrels, and heartfelt stories about the struggles of a sentient avocado trying to find love in a world that just doesn’t understand it. Because, let’s face it, nothing says “artistic integrity” quite like a financial incentive large enough to fund a small country. And what do we have to thank for this potential windfall? Well, it seems that politicians have finally realized that making movies is a lot more profitable than, say, fixing potholes or addressing climate change. Who knew? Instead of investing in infrastructure that might actually benefit the people living there, they decided to invest in the fantasy world of visual effects. Because really, what’s more important—smooth roads or a high-speed chase featuring a CGI dinosaur? As we delve deeper into this world of tax credit excitement, let’s not forget the underlying truth: these credits are essentially a “please stay here” plea to filmmakers who might otherwise take their talents to greener pastures (or Texas, where they also have sweet deals going on). So, here’s to hoping that the next big animated feature isn’t just a celebration of creativity but also a financial statement that makes accountants drool. So get ready, folks! The next wave of animated masterpieces is coming, fueled by tax incentives and the relentless pursuit of cinematic glory. Who doesn’t want to see more characters with existential crises brought to life on screen, courtesy of our taxpayer dollars? Bravo, California! You’ve truly outdone yourself. Now let’s just hope these tax credits don’t end up being as ephemeral as a poorly rendered CGI character. #CaliforniaTaxCredits #Animation #VFX #Hollywood #TaxIncentives
    Bientôt 35% de crédits d’impôts en Californie ? Impact à prévoir sur l’animation et les VFX
    La Californie pourrait augmenter ses crédits d’impôt pour favoriser la production audiovisuelle. Une évolution qui aurait aussi un impact sur les effets visuels et l’animation.Deux projets législatifs (Assembly Bill 1138 & Senate Bill
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  • Inside Summer Game Fest 2025: How Geoff Keighley and Producers Pulled Off Event Amid Industry Layoffs, ‘GTA 6’ Delay and Switch 2 Release

    With the ongoing jobs cuts across the gaming industry, the shift of “Grand Theft Auto 6” from release this fall to a launch next spring, and the distraction of the first new Nintendo console in eight years, there was a chance that Summer Game Fest 2025 wouldn’t have the same allure as the annual video game showcase has had in years past.Related Stories

    But the gamers came out in full force for the Geoff Keighley-hosted event on June 6, which live-streamed out of the YouTube Theater at SoFi Stadium in Los Angeles.

    Popular on Variety

    “Viewership was up significantly year over year,” Keighley told Variety. “Stream charts said it doubled its audience year over year for the peak concurrency to over 3 million peak concurrent viewers, which does not include China.”

    In person, both the Summer Game Fest live showcase event and its subsequent weekend Play Days event for developers and press saw “significantly higher” media creator attendance this year: more than 600 registered attendees vs. “somewhere in the 400s” in 2024, per SGF. The boost is an indicator that both the current U.S. political climate and significant changes in 2025’s game release schedule, like the delay of “Grand Theft Auto 6” until next May, didn’t affect interest in the event.

    “Things happen in the industry all the time that are big news worthy happenings,” Summer Game Fest producer and iam8bit co-creator Amanda White. “Switch 2 just happened and we’re here, it’s all working out, everybody’s having a great time playing games. It’s not irrelevant — it’s just part of the way things go.”

    As big a hit as the Switch 2 was with consumers upon release — selling more than 3.5 million units during the first four days after its June 5 launch — and noted multiple times during the Summer Game Fest live showcase on June 6, Nintendo’s new console was not the star of the three-day Play Days event for developers and media in Downtown Los Angeles, which ran June 7-9.

    “I have not seen a single attendee with a Switch 2 on campus,” SGF producer and iam8bit co-creator Jon M. Gibson said with a laugh. “There’s a few Switch 2s that Nintendo supplied. Some dev kits for Bandai and for Capcom. Of course, the launch happened on Thursday, so bandwidth from Nintendo is stretched thin with all the midnight launches and stuff. But they’re really supportive and supply some for some pre-release games, which is exciting.”

    Some big video publishers such as EA, Take-Two and Ubisoft skipped this year’s SGF, eliminating potential splashy in-show hits for eagerly anticipated games like “Grand Theft Auto 6.” But SGF still managed a few big moments, like the announcement and trailer release for “Resident Evil Requiem.” Gibson and White attribute that reveal and other moments like it to the immense trust the festival has managed to build up with video game publishers in just a few years.

    “We are very proud of our ability to keep the trust of all the publishers on campus,” Gibson said. “Six years into SGF as a whole, four years into Play Days, we’re very good. Because we have to print everything ahead of time, too. So there are lots of unannounced things that we’re very careful about who sees what. We have vendors who print and produce and manufacture physical objects under very tight wraps. We’re just very protective, because we know what it means to have to keep a secret because we’ve had our own games that we’ve had to announce, as well. Capcom is a great example with ‘Resident Evil.’ We knew that for a very long time, but they trusted us with information, and we were very careful about what our team actually knew what was going on.”

    And even though some of the gaming giants sat this year out, White says conversations were already happening on the Play Days campus about who is ready to return next year and what they’ll bring.

    “People get excited, they come and see. And each year we grow, so people see more potential,” White said.

    As for next year, the June show will take place just a few weeks after the planned May 26 release for “GTA 6.” While Switch 2 didn’t seem to distract too much, will the draw of playing the newly launched “GTA 6” prove to be so powerful it outshines whatever could be announced at SGF 2026?

    “My view is that all boats rise with ‘GTA’ launch,” Keighley said. “It is a singular cultural event that is the biggest thing in all of entertainment this decade. It will bring more people into gaming, sell lots of consoles and bring back lapsed gamers. There will never be a better time to feel the excitement and energy around gaming than SGF 2026.”

    See more from Variety‘s Q&A with Keighley about Summer Game Fest 2025 below.

    How was this year’s show impacted by the date shift for “GTA 6”? How much was planned before and after that big announcement?

    So far as I know there wasn’t any material impact, but I think the date move did allow a number of teams to feel more confident announcing their launch dates.

    Halfway through the year, what do you see as some of the biggest trends in gaming for 2025, and how did you look to reflect that in the show?

    We continue to see some of the most interesting and successful games come from smaller teams outside of the traditional publisher system – games like “Clair Obscur,” “Blue Prince” and “REPO.” So we wanted to highlight some of those projects at the show like “Ill” and “Mortal Shell 2.”

    What game announcements and trailers do you think resonated most with audiences after this show? What assets were the most popular?

    “Resident Evil Requiem” was a massive moment. Also we saw a lot of love for “Ill” from a small team in Canada and Armenia.
    #inside #summer #game #fest #how
    Inside Summer Game Fest 2025: How Geoff Keighley and Producers Pulled Off Event Amid Industry Layoffs, ‘GTA 6’ Delay and Switch 2 Release
    With the ongoing jobs cuts across the gaming industry, the shift of “Grand Theft Auto 6” from release this fall to a launch next spring, and the distraction of the first new Nintendo console in eight years, there was a chance that Summer Game Fest 2025 wouldn’t have the same allure as the annual video game showcase has had in years past.Related Stories But the gamers came out in full force for the Geoff Keighley-hosted event on June 6, which live-streamed out of the YouTube Theater at SoFi Stadium in Los Angeles. Popular on Variety “Viewership was up significantly year over year,” Keighley told Variety. “Stream charts said it doubled its audience year over year for the peak concurrency to over 3 million peak concurrent viewers, which does not include China.” In person, both the Summer Game Fest live showcase event and its subsequent weekend Play Days event for developers and press saw “significantly higher” media creator attendance this year: more than 600 registered attendees vs. “somewhere in the 400s” in 2024, per SGF. The boost is an indicator that both the current U.S. political climate and significant changes in 2025’s game release schedule, like the delay of “Grand Theft Auto 6” until next May, didn’t affect interest in the event. “Things happen in the industry all the time that are big news worthy happenings,” Summer Game Fest producer and iam8bit co-creator Amanda White. “Switch 2 just happened and we’re here, it’s all working out, everybody’s having a great time playing games. It’s not irrelevant — it’s just part of the way things go.” As big a hit as the Switch 2 was with consumers upon release — selling more than 3.5 million units during the first four days after its June 5 launch — and noted multiple times during the Summer Game Fest live showcase on June 6, Nintendo’s new console was not the star of the three-day Play Days event for developers and media in Downtown Los Angeles, which ran June 7-9. “I have not seen a single attendee with a Switch 2 on campus,” SGF producer and iam8bit co-creator Jon M. Gibson said with a laugh. “There’s a few Switch 2s that Nintendo supplied. Some dev kits for Bandai and for Capcom. Of course, the launch happened on Thursday, so bandwidth from Nintendo is stretched thin with all the midnight launches and stuff. But they’re really supportive and supply some for some pre-release games, which is exciting.” Some big video publishers such as EA, Take-Two and Ubisoft skipped this year’s SGF, eliminating potential splashy in-show hits for eagerly anticipated games like “Grand Theft Auto 6.” But SGF still managed a few big moments, like the announcement and trailer release for “Resident Evil Requiem.” Gibson and White attribute that reveal and other moments like it to the immense trust the festival has managed to build up with video game publishers in just a few years. “We are very proud of our ability to keep the trust of all the publishers on campus,” Gibson said. “Six years into SGF as a whole, four years into Play Days, we’re very good. Because we have to print everything ahead of time, too. So there are lots of unannounced things that we’re very careful about who sees what. We have vendors who print and produce and manufacture physical objects under very tight wraps. We’re just very protective, because we know what it means to have to keep a secret because we’ve had our own games that we’ve had to announce, as well. Capcom is a great example with ‘Resident Evil.’ We knew that for a very long time, but they trusted us with information, and we were very careful about what our team actually knew what was going on.” And even though some of the gaming giants sat this year out, White says conversations were already happening on the Play Days campus about who is ready to return next year and what they’ll bring. “People get excited, they come and see. And each year we grow, so people see more potential,” White said. As for next year, the June show will take place just a few weeks after the planned May 26 release for “GTA 6.” While Switch 2 didn’t seem to distract too much, will the draw of playing the newly launched “GTA 6” prove to be so powerful it outshines whatever could be announced at SGF 2026? “My view is that all boats rise with ‘GTA’ launch,” Keighley said. “It is a singular cultural event that is the biggest thing in all of entertainment this decade. It will bring more people into gaming, sell lots of consoles and bring back lapsed gamers. There will never be a better time to feel the excitement and energy around gaming than SGF 2026.” See more from Variety‘s Q&A with Keighley about Summer Game Fest 2025 below. How was this year’s show impacted by the date shift for “GTA 6”? How much was planned before and after that big announcement? So far as I know there wasn’t any material impact, but I think the date move did allow a number of teams to feel more confident announcing their launch dates. Halfway through the year, what do you see as some of the biggest trends in gaming for 2025, and how did you look to reflect that in the show? We continue to see some of the most interesting and successful games come from smaller teams outside of the traditional publisher system – games like “Clair Obscur,” “Blue Prince” and “REPO.” So we wanted to highlight some of those projects at the show like “Ill” and “Mortal Shell 2.” What game announcements and trailers do you think resonated most with audiences after this show? What assets were the most popular? “Resident Evil Requiem” was a massive moment. Also we saw a lot of love for “Ill” from a small team in Canada and Armenia. #inside #summer #game #fest #how
    VARIETY.COM
    Inside Summer Game Fest 2025: How Geoff Keighley and Producers Pulled Off Event Amid Industry Layoffs, ‘GTA 6’ Delay and Switch 2 Release
    With the ongoing jobs cuts across the gaming industry, the shift of “Grand Theft Auto 6” from release this fall to a launch next spring, and the distraction of the first new Nintendo console in eight years, there was a chance that Summer Game Fest 2025 wouldn’t have the same allure as the annual video game showcase has had in years past. (There was also the factor of the actors strike against video game companies, which, as of June 11, has been called off by SAG-AFTRA.) Related Stories But the gamers came out in full force for the Geoff Keighley-hosted event on June 6, which live-streamed out of the YouTube Theater at SoFi Stadium in Los Angeles. Popular on Variety “Viewership was up significantly year over year,” Keighley told Variety. “Stream charts said it doubled its audience year over year for the peak concurrency to over 3 million peak concurrent viewers, which does not include China.” In person, both the Summer Game Fest live showcase event and its subsequent weekend Play Days event for developers and press saw “significantly higher” media creator attendance this year: more than 600 registered attendees vs. “somewhere in the 400s” in 2024, per SGF. The boost is an indicator that both the current U.S. political climate and significant changes in 2025’s game release schedule, like the delay of “Grand Theft Auto 6” until next May, didn’t affect interest in the event. “Things happen in the industry all the time that are big news worthy happenings,” Summer Game Fest producer and iam8bit co-creator Amanda White. “Switch 2 just happened and we’re here, it’s all working out, everybody’s having a great time playing games. It’s not irrelevant — it’s just part of the way things go.” As big a hit as the Switch 2 was with consumers upon release — selling more than 3.5 million units during the first four days after its June 5 launch — and noted multiple times during the Summer Game Fest live showcase on June 6, Nintendo’s new console was not the star of the three-day Play Days event for developers and media in Downtown Los Angeles, which ran June 7-9. “I have not seen a single attendee with a Switch 2 on campus,” SGF producer and iam8bit co-creator Jon M. Gibson said with a laugh. “There’s a few Switch 2s that Nintendo supplied. Some dev kits for Bandai and for Capcom. Of course, the launch happened on Thursday, so bandwidth from Nintendo is stretched thin with all the midnight launches and stuff. But they’re really supportive and supply some for some pre-release games, which is exciting.” Some big video publishers such as EA, Take-Two and Ubisoft skipped this year’s SGF, eliminating potential splashy in-show hits for eagerly anticipated games like “Grand Theft Auto 6.” But SGF still managed a few big moments, like the announcement and trailer release for “Resident Evil Requiem.” Gibson and White attribute that reveal and other moments like it to the immense trust the festival has managed to build up with video game publishers in just a few years. “We are very proud of our ability to keep the trust of all the publishers on campus,” Gibson said. “Six years into SGF as a whole, four years into Play Days, we’re very good. Because we have to print everything ahead of time, too. So there are lots of unannounced things that we’re very careful about who sees what. We have vendors who print and produce and manufacture physical objects under very tight wraps. We’re just very protective, because we know what it means to have to keep a secret because we’ve had our own games that we’ve had to announce, as well. Capcom is a great example with ‘Resident Evil.’ We knew that for a very long time, but they trusted us with information, and we were very careful about what our team actually knew what was going on.” And even though some of the gaming giants sat this year out, White says conversations were already happening on the Play Days campus about who is ready to return next year and what they’ll bring. “People get excited, they come and see. And each year we grow, so people see more potential,” White said. As for next year, the June show will take place just a few weeks after the planned May 26 release for “GTA 6.” While Switch 2 didn’t seem to distract too much, will the draw of playing the newly launched “GTA 6” prove to be so powerful it outshines whatever could be announced at SGF 2026? “My view is that all boats rise with ‘GTA’ launch,” Keighley said. “It is a singular cultural event that is the biggest thing in all of entertainment this decade. It will bring more people into gaming, sell lots of consoles and bring back lapsed gamers. There will never be a better time to feel the excitement and energy around gaming than SGF 2026.” See more from Variety‘s Q&A with Keighley about Summer Game Fest 2025 below. How was this year’s show impacted by the date shift for “GTA 6”? How much was planned before and after that big announcement? So far as I know there wasn’t any material impact, but I think the date move did allow a number of teams to feel more confident announcing their launch dates. Halfway through the year, what do you see as some of the biggest trends in gaming for 2025, and how did you look to reflect that in the show? We continue to see some of the most interesting and successful games come from smaller teams outside of the traditional publisher system – games like “Clair Obscur,” “Blue Prince” and “REPO.” So we wanted to highlight some of those projects at the show like “Ill” and “Mortal Shell 2.” What game announcements and trailers do you think resonated most with audiences after this show? What assets were the most popular? “Resident Evil Requiem” was a massive moment. Also we saw a lot of love for “Ill” from a small team in Canada and Armenia.
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