• Patch Notes #9: Xbox debuts its first handhelds, Hong Kong authorities ban a video game, and big hopes for Big Walk

    We did it gang. We completed another week in the impossible survival sim that is real life. Give yourself a appreciative pat on the back and gaze wistfully towards whatever adventures or blissful respite the weekend might bring.This week I've mostly been recovering from my birthday celebrations, which entailed a bountiful Korean Barbecue that left me with a rampant case of the meat sweats and a pub crawl around one of Manchester's finest suburbs. There was no time for video games, but that's not always a bad thing. Distance makes the heart grow fonder, after all.I was welcomed back to the imaginary office with a news bludgeon to the face. The headlines this week have come thick and fast, bringing hardware announcements, more layoffs, and some notable sales milestones. As always, there's a lot to digest, so let's venture once more into the fray. The first Xbox handhelds have finally arrivedvia Game Developer // Microsoft finally stopped flirting with the idea of launching a handheld this week and unveiled not one, but two devices called the ROG Xbox Ally and ROG Xbox Ally X. The former is pitched towards casual players, while the latter aims to entice hardcore video game aficionados. Both devices were designed in collaboration with Asus and will presumably retail at price points that reflect their respective innards. We don't actually know yet, mind, because Microsoft didn't actually state how much they'll cost. You have the feel that's where the company really needs to stick the landing here.Related:Switch 2 tops 3.5 million sales to deliver Nintendo's biggest console launchvia Game Developer // Four days. That's all it took for the Switch 2 to shift over 3.5 million units worldwide to deliver Nintendo's biggest console launch ever. The original Switch needed a month to reach 2.74 million sales by contrast, while the PS5 needed two months to sell 4.5 million units worldwide. Xbox sales remain a mystery because Microsoft just doesn't talk about that sort of thing anymore, which is decidedly frustrating for those oddballswho actually enjoy sifting through financial documents in search of those juicy juicy numbers.Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studiovia Bloomberg// How do you kill a franchise like Dragon Age and leave a studio with the pedigree of BioWare in turmoil? According to a new report from Bloomberg, the answer will likely resonate with developers across the industry: corporate meddling. Sources speaking to the publication explained how Dragon Age: The Veilguard, which failed to meet the expectations of parent company EA, was in constant disarray because the American publisher couldn't decide whether it should be a live-service or single player title. Indecision from leadership within EA and an eventual pivot away from the live-service model only caused more confusion, with BioWare being told to implement foundational changes within impossible timelines. It's a story that's all the more alarming because of how familiar it feels.Related:Sony is making layoffs at Days Gone developer Bend Studiovia Game Developer // Sony has continued its Tony Award-winning tun as the Grim Reaper by cutting even more jobs within PlayStation Studios. Days Gone developer Bend Studio was the latest casualty, with the first-party developer confirming a number of employees were laid off just months after the cancellation of a live-service project. Sony didn't confirm how many people lost their jobs, but Bloomberg reporter Jason Schreier heard that around 40 peoplewere let go. Embracer CEO Lars Wingefors to become executive chair and focus on M&Avia Game Developer // Somewhere, in a deep dark corner of the world, the monkey's paw has curled. Embracer CEO Lars Wingefors, who demonstrated his leadership nous by spending years embarking on a colossal merger and acquisition spree only to immediately start downsizing, has announced he'll be stepping down as CEO. The catch? Wingefors is currently proposed to be appointed executive chair of the board of Embracer. In his new role, he'll apparently focus on strategic initiatives, capital allocation, and mergers and acquisitions. And people wonder why satire is dead. Related:Hong Kong Outlaws a Video Game, Saying It Promotes 'Armed Revolution'via The New York Times// National security police in Hong Kong have banned a Taiwanese video game called Reversed Front: Bonfire for supposedly "advocating armed revolution." Authorities in the region warned that anybody who downloads or recommends the online strategy title will face serious legal charges. The game has been pulled from Apple's marketplace in Hong Kong but is still available for download elsewhere. It was never available in mainland China. Developer ESC Taiwan, part of an group of volunteers who are vocal detractors of China's Communist Party, thanked Hong Kong authorities for the free publicity in a social media post and said the ban shows how political censorship remains prominent in the territory. RuneScape developer accused of ‘catering to American conservatism’ by rolling back Pride Month eventsvia PinkNews // Runescape developers inside Jagex have reportedly been left reeling after the studio decided to pivot away from Pride Month content to focus more on "what players wanted." Jagex CEO broke the news to staff with a post on an internal message board, prompting a rush of complaints—with many workers explaining the content was either already complete or easy to implement. Though Jagex is based in the UK, it's parent company CVC Capital Partners operates multiple companies in the United States. It's a situation that left one employee who spoke to PinkNews questioning whether the studio has caved to "American conservatism." SAG-AFTRA suspends strike and instructs union members to return to workvia Game Developer // It has taken almost a year, but performer union SAG-AFTRA has finally suspended strike action and instructed members to return to work. The decision comes after protracted negotiations with major studios who employ performers under the Interactive Media Agreement. SAG-AFTRA had been striking to secure better working conditions and AI protections for its members, and feels it has now secured a deal that will install vital "AI guardrails."A Switch 2 exclusive Splatoon spinoff was just shadow-announced on Nintendo Todayvia Game Developer // Nintendo did something peculiar this week when it unveiled a Splatoon spinoff out of the blue. That in itself might not sound too strange, but for a short window the announcement was only accessible via the company's new Nintendo Today mobile app. It's a situation that left people without access to the app questioning whether the news was even real. Nintendo Today prevented users from capturing screenshots or footage, only adding to the sense of confusion. It led to this reporter branding the move a "shadow announcement," which in turn left some of our readers perplexed. Can you ever announce and announcement? What does that term even mean? Food for thought. A wonderful new Big Walk trailer melted this reporter's heartvia House House//  The mad lads behind Untitled Goose Game are back with a new jaunt called Big Walk. This one has been on my radar for a while, but the studio finally debuted a gameplay overview during Summer Game Fest and it looks extraordinary in its purity. It's about walking and talking—and therein lies the charm. Players are forced to cooperate to navigate a lush open world, solve puzzles, and embark upon hijinks. Proximity-based communication is the core mechanic in Big Walk—whether that takes the form of voice chat, written text, hand signals, blazing flares, or pictograms—and it looks like it'll lead to all sorts of weird and wonderful antics. It's a pitch that cuts through because it's so unashamedly different, and there's a lot to love about that. I'm looking forward to this one.
    #patch #notes #xbox #debuts #its
    Patch Notes #9: Xbox debuts its first handhelds, Hong Kong authorities ban a video game, and big hopes for Big Walk
    We did it gang. We completed another week in the impossible survival sim that is real life. Give yourself a appreciative pat on the back and gaze wistfully towards whatever adventures or blissful respite the weekend might bring.This week I've mostly been recovering from my birthday celebrations, which entailed a bountiful Korean Barbecue that left me with a rampant case of the meat sweats and a pub crawl around one of Manchester's finest suburbs. There was no time for video games, but that's not always a bad thing. Distance makes the heart grow fonder, after all.I was welcomed back to the imaginary office with a news bludgeon to the face. The headlines this week have come thick and fast, bringing hardware announcements, more layoffs, and some notable sales milestones. As always, there's a lot to digest, so let's venture once more into the fray. The first Xbox handhelds have finally arrivedvia Game Developer // Microsoft finally stopped flirting with the idea of launching a handheld this week and unveiled not one, but two devices called the ROG Xbox Ally and ROG Xbox Ally X. The former is pitched towards casual players, while the latter aims to entice hardcore video game aficionados. Both devices were designed in collaboration with Asus and will presumably retail at price points that reflect their respective innards. We don't actually know yet, mind, because Microsoft didn't actually state how much they'll cost. You have the feel that's where the company really needs to stick the landing here.Related:Switch 2 tops 3.5 million sales to deliver Nintendo's biggest console launchvia Game Developer // Four days. That's all it took for the Switch 2 to shift over 3.5 million units worldwide to deliver Nintendo's biggest console launch ever. The original Switch needed a month to reach 2.74 million sales by contrast, while the PS5 needed two months to sell 4.5 million units worldwide. Xbox sales remain a mystery because Microsoft just doesn't talk about that sort of thing anymore, which is decidedly frustrating for those oddballswho actually enjoy sifting through financial documents in search of those juicy juicy numbers.Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studiovia Bloomberg// How do you kill a franchise like Dragon Age and leave a studio with the pedigree of BioWare in turmoil? According to a new report from Bloomberg, the answer will likely resonate with developers across the industry: corporate meddling. Sources speaking to the publication explained how Dragon Age: The Veilguard, which failed to meet the expectations of parent company EA, was in constant disarray because the American publisher couldn't decide whether it should be a live-service or single player title. Indecision from leadership within EA and an eventual pivot away from the live-service model only caused more confusion, with BioWare being told to implement foundational changes within impossible timelines. It's a story that's all the more alarming because of how familiar it feels.Related:Sony is making layoffs at Days Gone developer Bend Studiovia Game Developer // Sony has continued its Tony Award-winning tun as the Grim Reaper by cutting even more jobs within PlayStation Studios. Days Gone developer Bend Studio was the latest casualty, with the first-party developer confirming a number of employees were laid off just months after the cancellation of a live-service project. Sony didn't confirm how many people lost their jobs, but Bloomberg reporter Jason Schreier heard that around 40 peoplewere let go. Embracer CEO Lars Wingefors to become executive chair and focus on M&Avia Game Developer // Somewhere, in a deep dark corner of the world, the monkey's paw has curled. Embracer CEO Lars Wingefors, who demonstrated his leadership nous by spending years embarking on a colossal merger and acquisition spree only to immediately start downsizing, has announced he'll be stepping down as CEO. The catch? Wingefors is currently proposed to be appointed executive chair of the board of Embracer. In his new role, he'll apparently focus on strategic initiatives, capital allocation, and mergers and acquisitions. And people wonder why satire is dead. Related:Hong Kong Outlaws a Video Game, Saying It Promotes 'Armed Revolution'via The New York Times// National security police in Hong Kong have banned a Taiwanese video game called Reversed Front: Bonfire for supposedly "advocating armed revolution." Authorities in the region warned that anybody who downloads or recommends the online strategy title will face serious legal charges. The game has been pulled from Apple's marketplace in Hong Kong but is still available for download elsewhere. It was never available in mainland China. Developer ESC Taiwan, part of an group of volunteers who are vocal detractors of China's Communist Party, thanked Hong Kong authorities for the free publicity in a social media post and said the ban shows how political censorship remains prominent in the territory. RuneScape developer accused of ‘catering to American conservatism’ by rolling back Pride Month eventsvia PinkNews // Runescape developers inside Jagex have reportedly been left reeling after the studio decided to pivot away from Pride Month content to focus more on "what players wanted." Jagex CEO broke the news to staff with a post on an internal message board, prompting a rush of complaints—with many workers explaining the content was either already complete or easy to implement. Though Jagex is based in the UK, it's parent company CVC Capital Partners operates multiple companies in the United States. It's a situation that left one employee who spoke to PinkNews questioning whether the studio has caved to "American conservatism." SAG-AFTRA suspends strike and instructs union members to return to workvia Game Developer // It has taken almost a year, but performer union SAG-AFTRA has finally suspended strike action and instructed members to return to work. The decision comes after protracted negotiations with major studios who employ performers under the Interactive Media Agreement. SAG-AFTRA had been striking to secure better working conditions and AI protections for its members, and feels it has now secured a deal that will install vital "AI guardrails."A Switch 2 exclusive Splatoon spinoff was just shadow-announced on Nintendo Todayvia Game Developer // Nintendo did something peculiar this week when it unveiled a Splatoon spinoff out of the blue. That in itself might not sound too strange, but for a short window the announcement was only accessible via the company's new Nintendo Today mobile app. It's a situation that left people without access to the app questioning whether the news was even real. Nintendo Today prevented users from capturing screenshots or footage, only adding to the sense of confusion. It led to this reporter branding the move a "shadow announcement," which in turn left some of our readers perplexed. Can you ever announce and announcement? What does that term even mean? Food for thought. A wonderful new Big Walk trailer melted this reporter's heartvia House House//  The mad lads behind Untitled Goose Game are back with a new jaunt called Big Walk. This one has been on my radar for a while, but the studio finally debuted a gameplay overview during Summer Game Fest and it looks extraordinary in its purity. It's about walking and talking—and therein lies the charm. Players are forced to cooperate to navigate a lush open world, solve puzzles, and embark upon hijinks. Proximity-based communication is the core mechanic in Big Walk—whether that takes the form of voice chat, written text, hand signals, blazing flares, or pictograms—and it looks like it'll lead to all sorts of weird and wonderful antics. It's a pitch that cuts through because it's so unashamedly different, and there's a lot to love about that. I'm looking forward to this one. #patch #notes #xbox #debuts #its
    WWW.GAMEDEVELOPER.COM
    Patch Notes #9: Xbox debuts its first handhelds, Hong Kong authorities ban a video game, and big hopes for Big Walk
    We did it gang. We completed another week in the impossible survival sim that is real life. Give yourself a appreciative pat on the back and gaze wistfully towards whatever adventures or blissful respite the weekend might bring.This week I've mostly been recovering from my birthday celebrations, which entailed a bountiful Korean Barbecue that left me with a rampant case of the meat sweats and a pub crawl around one of Manchester's finest suburbs. There was no time for video games, but that's not always a bad thing. Distance makes the heart grow fonder, after all.I was welcomed back to the imaginary office with a news bludgeon to the face. The headlines this week have come thick and fast, bringing hardware announcements, more layoffs, and some notable sales milestones. As always, there's a lot to digest, so let's venture once more into the fray. The first Xbox handhelds have finally arrivedvia Game Developer // Microsoft finally stopped flirting with the idea of launching a handheld this week and unveiled not one, but two devices called the ROG Xbox Ally and ROG Xbox Ally X. The former is pitched towards casual players, while the latter aims to entice hardcore video game aficionados. Both devices were designed in collaboration with Asus and will presumably retail at price points that reflect their respective innards. We don't actually know yet, mind, because Microsoft didn't actually state how much they'll cost. You have the feel that's where the company really needs to stick the landing here.Related:Switch 2 tops 3.5 million sales to deliver Nintendo's biggest console launchvia Game Developer // Four days. That's all it took for the Switch 2 to shift over 3.5 million units worldwide to deliver Nintendo's biggest console launch ever. The original Switch needed a month to reach 2.74 million sales by contrast, while the PS5 needed two months to sell 4.5 million units worldwide. Xbox sales remain a mystery because Microsoft just doesn't talk about that sort of thing anymore, which is decidedly frustrating for those oddballs (read: this writer) who actually enjoy sifting through financial documents in search of those juicy juicy numbers.Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studiovia Bloomberg (paywalled) // How do you kill a franchise like Dragon Age and leave a studio with the pedigree of BioWare in turmoil? According to a new report from Bloomberg, the answer will likely resonate with developers across the industry: corporate meddling. Sources speaking to the publication explained how Dragon Age: The Veilguard, which failed to meet the expectations of parent company EA, was in constant disarray because the American publisher couldn't decide whether it should be a live-service or single player title. Indecision from leadership within EA and an eventual pivot away from the live-service model only caused more confusion, with BioWare being told to implement foundational changes within impossible timelines. It's a story that's all the more alarming because of how familiar it feels.Related:Sony is making layoffs at Days Gone developer Bend Studiovia Game Developer // Sony has continued its Tony Award-winning tun as the Grim Reaper by cutting even more jobs within PlayStation Studios. Days Gone developer Bend Studio was the latest casualty, with the first-party developer confirming a number of employees were laid off just months after the cancellation of a live-service project. Sony didn't confirm how many people lost their jobs, but Bloomberg reporter Jason Schreier heard that around 40 people (roughly 30 percent of the studio's headcount) were let go. Embracer CEO Lars Wingefors to become executive chair and focus on M&Avia Game Developer // Somewhere, in a deep dark corner of the world, the monkey's paw has curled. Embracer CEO Lars Wingefors, who demonstrated his leadership nous by spending years embarking on a colossal merger and acquisition spree only to immediately start downsizing, has announced he'll be stepping down as CEO. The catch? Wingefors is currently proposed to be appointed executive chair of the board of Embracer. In his new role, he'll apparently focus on strategic initiatives, capital allocation, and mergers and acquisitions. And people wonder why satire is dead. Related:Hong Kong Outlaws a Video Game, Saying It Promotes 'Armed Revolution'via The New York Times (paywalled) // National security police in Hong Kong have banned a Taiwanese video game called Reversed Front: Bonfire for supposedly "advocating armed revolution." Authorities in the region warned that anybody who downloads or recommends the online strategy title will face serious legal charges. The game has been pulled from Apple's marketplace in Hong Kong but is still available for download elsewhere. It was never available in mainland China. Developer ESC Taiwan, part of an group of volunteers who are vocal detractors of China's Communist Party, thanked Hong Kong authorities for the free publicity in a social media post and said the ban shows how political censorship remains prominent in the territory. RuneScape developer accused of ‘catering to American conservatism’ by rolling back Pride Month eventsvia PinkNews // Runescape developers inside Jagex have reportedly been left reeling after the studio decided to pivot away from Pride Month content to focus more on "what players wanted." Jagex CEO broke the news to staff with a post on an internal message board, prompting a rush of complaints—with many workers explaining the content was either already complete or easy to implement. Though Jagex is based in the UK, it's parent company CVC Capital Partners operates multiple companies in the United States. It's a situation that left one employee who spoke to PinkNews questioning whether the studio has caved to "American conservatism." SAG-AFTRA suspends strike and instructs union members to return to workvia Game Developer // It has taken almost a year, but performer union SAG-AFTRA has finally suspended strike action and instructed members to return to work. The decision comes after protracted negotiations with major studios who employ performers under the Interactive Media Agreement. SAG-AFTRA had been striking to secure better working conditions and AI protections for its members, and feels it has now secured a deal that will install vital "AI guardrails."A Switch 2 exclusive Splatoon spinoff was just shadow-announced on Nintendo Todayvia Game Developer // Nintendo did something peculiar this week when it unveiled a Splatoon spinoff out of the blue. That in itself might not sound too strange, but for a short window the announcement was only accessible via the company's new Nintendo Today mobile app. It's a situation that left people without access to the app questioning whether the news was even real. Nintendo Today prevented users from capturing screenshots or footage, only adding to the sense of confusion. It led to this reporter branding the move a "shadow announcement," which in turn left some of our readers perplexed. Can you ever announce and announcement? What does that term even mean? Food for thought. A wonderful new Big Walk trailer melted this reporter's heartvia House House (YouTube) //  The mad lads behind Untitled Goose Game are back with a new jaunt called Big Walk. This one has been on my radar for a while, but the studio finally debuted a gameplay overview during Summer Game Fest and it looks extraordinary in its purity. It's about walking and talking—and therein lies the charm. Players are forced to cooperate to navigate a lush open world, solve puzzles, and embark upon hijinks. Proximity-based communication is the core mechanic in Big Walk—whether that takes the form of voice chat, written text, hand signals, blazing flares, or pictograms—and it looks like it'll lead to all sorts of weird and wonderful antics. It's a pitch that cuts through because it's so unashamedly different, and there's a lot to love about that. I'm looking forward to this one.
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  • Lockin Company and AFI Sign MOU for Cooperation in the Game Industry

    Lockin Company and AFI Sign MOU for Cooperation in the Game Industry

    posted in LIAPP Blog

    Published June 05, 2025

    Advertisement

    - Mutual synergy between mobile app security global service ‘Liapp’ and game server service ‘BACKND’- Mutual cooperation for expanding the game ecosystemMobile app security global service company Lockin Companyand AFIannounced on the 22nd that they signed a business agreementfor cooperation in the game industry.Lockin Companyprovides advanced mobile app security technologies such as code obfuscation, debugging detection and prevention, rooting detection, and hacking tool detection through its service ‘LIAPP’ provided in the form of SaaS. In addition, AFIprovides an all-in-one game server solution from development to operation through its solution ‘BACKND’ and provides a wide range of game server functions without platform restrictions, from mobile games to PCs and consoles. Through these two, game developers can focus more on game development and services without worrying about security and servers.This agreement was made to promote various cooperation for joint growth in the game industry based on the mutual strengths of ‘LIAPP, which focuses on security services, and ‘BACKND’, which focuses on all-in-one game server services. The two companies plan to cooperate in major areas such as ▲ actively cooperating with domestic game companies’ entry into global services, ▲ discovering game developers and expanding the network of indie game developers, and ▲ improving game industry data analysis and security services. Through this cooperation, ‘Lockin Company’ will support the developer network secured from a security service perspective, and ‘AFI’ will support game industry customers and personnel using the all-in-one game server service, and they will cooperate with each other to expand the game ecosystem.Established in 2013, Lockin Company is a specialized mobile app security solution company that provides global security services in various fields such as mobile games, finance, e-commerce, and fintech. ‘Liapp’, a global mobile app security service, provides security to over 2,000 app services in 23 countries at home and abroad, and continues to grow in the global market.BACKND provides over 30 functions specialized for games and even an operating console after launch. Developers can easily build game servers without having to develop game servers using Backend. Backend started its service in 2018, and as of May 2025, the number of service users has exceeded 5,900, showing rapid growth, and is accelerating business expansion such as developing new world functions that can implement MMO and global advancement.Learn more at the LIAPP website : Liapp.lockincomp.com

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    #lockin #company #afi #sign #mou
    Lockin Company and AFI Sign MOU for Cooperation in the Game Industry
    Lockin Company and AFI Sign MOU for Cooperation in the Game Industry posted in LIAPP Blog Published June 05, 2025 Advertisement - Mutual synergy between mobile app security global service ‘Liapp’ and game server service ‘BACKND’- Mutual cooperation for expanding the game ecosystemMobile app security global service company Lockin Companyand AFIannounced on the 22nd that they signed a business agreementfor cooperation in the game industry.Lockin Companyprovides advanced mobile app security technologies such as code obfuscation, debugging detection and prevention, rooting detection, and hacking tool detection through its service ‘LIAPP’ provided in the form of SaaS. In addition, AFIprovides an all-in-one game server solution from development to operation through its solution ‘BACKND’ and provides a wide range of game server functions without platform restrictions, from mobile games to PCs and consoles. Through these two, game developers can focus more on game development and services without worrying about security and servers.This agreement was made to promote various cooperation for joint growth in the game industry based on the mutual strengths of ‘LIAPP, which focuses on security services, and ‘BACKND’, which focuses on all-in-one game server services. The two companies plan to cooperate in major areas such as ▲ actively cooperating with domestic game companies’ entry into global services, ▲ discovering game developers and expanding the network of indie game developers, and ▲ improving game industry data analysis and security services. Through this cooperation, ‘Lockin Company’ will support the developer network secured from a security service perspective, and ‘AFI’ will support game industry customers and personnel using the all-in-one game server service, and they will cooperate with each other to expand the game ecosystem.Established in 2013, Lockin Company is a specialized mobile app security solution company that provides global security services in various fields such as mobile games, finance, e-commerce, and fintech. ‘Liapp’, a global mobile app security service, provides security to over 2,000 app services in 23 countries at home and abroad, and continues to grow in the global market.BACKND provides over 30 functions specialized for games and even an operating console after launch. Developers can easily build game servers without having to develop game servers using Backend. Backend started its service in 2018, and as of May 2025, the number of service users has exceeded 5,900, showing rapid growth, and is accelerating business expansion such as developing new world functions that can implement MMO and global advancement.Learn more at the LIAPP website : Liapp.lockincomp.com Comments Nobody has left a comment. You can be the first! You must log in to join the conversation. Don't have a GameDev.net account? Sign up! #lockin #company #afi #sign #mou
    Lockin Company and AFI Sign MOU for Cooperation in the Game Industry
    Lockin Company and AFI Sign MOU for Cooperation in the Game Industry posted in LIAPP Blog Published June 05, 2025 Advertisement - Mutual synergy between mobile app security global service ‘Liapp’ and game server service ‘BACKND’- Mutual cooperation for expanding the game ecosystemMobile app security global service company Lockin Company (CEO Choi Myung-kyu) and AFI (AFI, CEO Kwon Oh-hyun) announced on the 22nd that they signed a business agreement (MOU) for cooperation in the game industry.Lockin Company (CEO Choi Myung-kyu) provides advanced mobile app security technologies such as code obfuscation, debugging detection and prevention, rooting detection, and hacking tool detection through its service ‘LIAPP’ provided in the form of SaaS (software as a Service). In addition, AFI (CEO Kwon Oh-hyun) provides an all-in-one game server solution from development to operation through its solution ‘BACKND’ and provides a wide range of game server functions without platform restrictions, from mobile games to PCs and consoles. Through these two, game developers can focus more on game development and services without worrying about security and servers.This agreement was made to promote various cooperation for joint growth in the game industry based on the mutual strengths of ‘LIAPP, which focuses on security services, and ‘BACKND’, which focuses on all-in-one game server services. The two companies plan to cooperate in major areas such as ▲ actively cooperating with domestic game companies’ entry into global services, ▲ discovering game developers and expanding the network of indie game developers, and ▲ improving game industry data analysis and security services. Through this cooperation, ‘Lockin Company’ will support the developer network secured from a security service perspective, and ‘AFI’ will support game industry customers and personnel using the all-in-one game server service, and they will cooperate with each other to expand the game ecosystem.Established in 2013, Lockin Company is a specialized mobile app security solution company that provides global security services in various fields such as mobile games, finance, e-commerce, and fintech. ‘Liapp’, a global mobile app security service, provides security to over 2,000 app services in 23 countries at home and abroad, and continues to grow in the global market.BACKND provides over 30 functions specialized for games and even an operating console after launch. Developers can easily build game servers without having to develop game servers using Backend. Backend started its service in 2018, and as of May 2025, the number of service users has exceeded 5,900, showing rapid growth, and is accelerating business expansion such as developing new world functions that can implement MMO and global advancement.Learn more at the LIAPP website : Liapp.lockincomp.com Comments Nobody has left a comment. You can be the first! You must log in to join the conversation. Don't have a GameDev.net account? Sign up!
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  • Apple challenges Europe’s interoperability demands

    Facing huge fines, Apple on Monday began a legal challenge to the European Commission’s “unreasonable” demand that it open up its platforms to rivals, arguing any such move threatens the foundations of its platforms with a costly process that also undercuts its ability to serve customers.

    The company is, in a word, furious. It argued that it has cooperated with the Commission’s demands under the Digital Markets Act and points to the investments it has already made in complying with that act.

    What Apple said

    “At Apple, we design our technology to work seamlessly together, so it can deliver the unique experience our users love and expect from our products,” the company said in a statement. “The EU’s interoperability requirements threaten that foundation, while creating a process that is unreasonable, costly, and stifles innovation. These requirements will also hand data-hungry companies’ sensitive information, which poses massive privacy and security risks to our EU users.”

    The company also noted that there is a real risk that people’s most sensitive information could be accessed, partially because it becomes so much harder to defend. These attempts are already taking place, Apple said.

    “Companies have already requested our users’ most sensitive data — from the content of their notifications to a full history of every stored Wi-Fi network on their device — giving them the ability to access personal information that even Apple doesn’t see. In the end, these deeply flawed rules that only target Apple — and no other company will severely limit our ability to deliver innovative products and features to Europe, leading to an inferior user experience for our European customers. We are appealing these decisions on their behalf, and in order to preserve the high-quality experience our European customers expect.”

    A one-sided approach

    What seems to really upset Apple is that some aspects of the demands mean the company will effectively be forced to hand its innovations out to businesses with which it is in direct competition — at no charge. That means Apple does not get to draw the full benefits of its work and makes it far more difficult to introduce products in Europe.

    What makes matters worse is that while Apple is being forced to open up in ways that advantage competitors, quite literally at its expense, it is not being given the opportunity to do the same back. Apple is the only company that these demands have been made of, meaning it is being forced to give its intellectual property away to others who do not need to play by the same rules.

    Some data hungry companies are already attempting to exploit the DMA to gain unfettered access to sensitive customer data. All the while, Apple is left alone and isolated in its quest to ensure user privacy consistent with GDPR regulation. It’s attempts to protect privacy are about protecting customers.

    Compliance? We are compliant

    While critics will continue to sneer and jeer at the company in their quest to rid the world of the “Apple Tax” only the world’s largest developers actually pay, Apple would argue that it has been making serious efforts to comply with the DMA. The company has opened up a portal developers can use to request additional interoperability with hardware and software features inside iPhones and iPads. Apple consistently opens up API access to iPhone, including opening up SMS messaging to RCS, HomeKit features and messaging services support.

    It has also put in place numerous other enhancements in response to the DMA, and while the warning messages it places when using third-party stores may be stark, this makes them no less true. Europe seems to want customers to use third-party stores with no warning at all that this is what is going on, which seems weird.

    Malicious regulatory compliance

    There is a degree to which much of the situation seems to reflect political, rather than economic or moral pressures. The fact that Europe is using Apple as a high profile example, while also refusing to be totally transparent about what it wants before levying any fines, suggests that the Commission is not so much deciding on facts as implementing a political decision using a set of laws that seem designed almost solely to punish one company.

    That’s the kind of malicious regulatory compliance Apple is furious about — a compliance regime that will now be tested in the courts.

    Will it make a difference? 

    Who knows? But the existential battle will decide the future of technology in Europe, and if the market is worth doing business in when compared to the cost of doing so. It will also determine the future of Apple, which will use its considerable resources to find some way to change the nature of the game.

    One group it seems unlikely to help will be those of Apple’s European customers who are happy and accustomed to the Apple ecosystem, and don’t particularly want to use third-party services, as Apple’s right to offer that “pure Apple” experience seems a likely sacrifice to Europe’s politically-driven zeal. That is, unless cooler heads do curtail the Commission’s attacks.

    You can follow me on social media! Join me on BlueSky,  LinkedIn, and Mastodon.
    #apple #challenges #europes #interoperability #demands
    Apple challenges Europe’s interoperability demands
    Facing huge fines, Apple on Monday began a legal challenge to the European Commission’s “unreasonable” demand that it open up its platforms to rivals, arguing any such move threatens the foundations of its platforms with a costly process that also undercuts its ability to serve customers. The company is, in a word, furious. It argued that it has cooperated with the Commission’s demands under the Digital Markets Act and points to the investments it has already made in complying with that act. What Apple said “At Apple, we design our technology to work seamlessly together, so it can deliver the unique experience our users love and expect from our products,” the company said in a statement. “The EU’s interoperability requirements threaten that foundation, while creating a process that is unreasonable, costly, and stifles innovation. These requirements will also hand data-hungry companies’ sensitive information, which poses massive privacy and security risks to our EU users.” The company also noted that there is a real risk that people’s most sensitive information could be accessed, partially because it becomes so much harder to defend. These attempts are already taking place, Apple said. “Companies have already requested our users’ most sensitive data — from the content of their notifications to a full history of every stored Wi-Fi network on their device — giving them the ability to access personal information that even Apple doesn’t see. In the end, these deeply flawed rules that only target Apple — and no other company will severely limit our ability to deliver innovative products and features to Europe, leading to an inferior user experience for our European customers. We are appealing these decisions on their behalf, and in order to preserve the high-quality experience our European customers expect.” A one-sided approach What seems to really upset Apple is that some aspects of the demands mean the company will effectively be forced to hand its innovations out to businesses with which it is in direct competition — at no charge. That means Apple does not get to draw the full benefits of its work and makes it far more difficult to introduce products in Europe. What makes matters worse is that while Apple is being forced to open up in ways that advantage competitors, quite literally at its expense, it is not being given the opportunity to do the same back. Apple is the only company that these demands have been made of, meaning it is being forced to give its intellectual property away to others who do not need to play by the same rules. Some data hungry companies are already attempting to exploit the DMA to gain unfettered access to sensitive customer data. All the while, Apple is left alone and isolated in its quest to ensure user privacy consistent with GDPR regulation. It’s attempts to protect privacy are about protecting customers. Compliance? We are compliant While critics will continue to sneer and jeer at the company in their quest to rid the world of the “Apple Tax” only the world’s largest developers actually pay, Apple would argue that it has been making serious efforts to comply with the DMA. The company has opened up a portal developers can use to request additional interoperability with hardware and software features inside iPhones and iPads. Apple consistently opens up API access to iPhone, including opening up SMS messaging to RCS, HomeKit features and messaging services support. It has also put in place numerous other enhancements in response to the DMA, and while the warning messages it places when using third-party stores may be stark, this makes them no less true. Europe seems to want customers to use third-party stores with no warning at all that this is what is going on, which seems weird. Malicious regulatory compliance There is a degree to which much of the situation seems to reflect political, rather than economic or moral pressures. The fact that Europe is using Apple as a high profile example, while also refusing to be totally transparent about what it wants before levying any fines, suggests that the Commission is not so much deciding on facts as implementing a political decision using a set of laws that seem designed almost solely to punish one company. That’s the kind of malicious regulatory compliance Apple is furious about — a compliance regime that will now be tested in the courts. Will it make a difference?  Who knows? But the existential battle will decide the future of technology in Europe, and if the market is worth doing business in when compared to the cost of doing so. It will also determine the future of Apple, which will use its considerable resources to find some way to change the nature of the game. One group it seems unlikely to help will be those of Apple’s European customers who are happy and accustomed to the Apple ecosystem, and don’t particularly want to use third-party services, as Apple’s right to offer that “pure Apple” experience seems a likely sacrifice to Europe’s politically-driven zeal. That is, unless cooler heads do curtail the Commission’s attacks. You can follow me on social media! Join me on BlueSky,  LinkedIn, and Mastodon. #apple #challenges #europes #interoperability #demands
    WWW.COMPUTERWORLD.COM
    Apple challenges Europe’s interoperability demands
    Facing huge fines, Apple on Monday began a legal challenge to the European Commission’s “unreasonable” demand that it open up its platforms to rivals, arguing any such move threatens the foundations of its platforms with a costly process that also undercuts its ability to serve customers. The company is, in a word, furious. It argued that it has cooperated with the Commission’s demands under the Digital Markets Act (DMA) and points to the investments it has already made in complying with that act. What Apple said “At Apple, we design our technology to work seamlessly together, so it can deliver the unique experience our users love and expect from our products,” the company said in a statement. “The EU’s interoperability requirements threaten that foundation, while creating a process that is unreasonable, costly, and stifles innovation. These requirements will also hand data-hungry companies’ sensitive information, which poses massive privacy and security risks to our EU users.” The company also noted that there is a real risk that people’s most sensitive information could be accessed, partially because it becomes so much harder to defend. These attempts are already taking place, Apple said. “Companies have already requested our users’ most sensitive data — from the content of their notifications to a full history of every stored Wi-Fi network on their device — giving them the ability to access personal information that even Apple doesn’t see. In the end, these deeply flawed rules that only target Apple — and no other company will severely limit our ability to deliver innovative products and features to Europe, leading to an inferior user experience for our European customers. We are appealing these decisions on their behalf, and in order to preserve the high-quality experience our European customers expect.” A one-sided approach What seems to really upset Apple is that some aspects of the demands mean the company will effectively be forced to hand its innovations out to businesses with which it is in direct competition — at no charge. That means Apple does not get to draw the full benefits of its work and makes it far more difficult to introduce products in Europe. What makes matters worse is that while Apple is being forced to open up in ways that advantage competitors, quite literally at its expense, it is not being given the opportunity to do the same back. Apple is the only company that these demands have been made of, meaning it is being forced to give its intellectual property away to others who do not need to play by the same rules. Some data hungry companies are already attempting to exploit the DMA to gain unfettered access to sensitive customer data. All the while, Apple is left alone and isolated in its quest to ensure user privacy consistent with GDPR regulation. It’s attempts to protect privacy are about protecting customers. Compliance? We are compliant While critics will continue to sneer and jeer at the company in their quest to rid the world of the “Apple Tax” only the world’s largest developers actually pay, Apple would argue that it has been making serious efforts to comply with the DMA. The company has opened up a portal developers can use to request additional interoperability with hardware and software features inside iPhones and iPads. Apple consistently opens up API access to iPhone, including opening up SMS messaging to RCS, HomeKit features and messaging services support. It has also put in place numerous other enhancements in response to the DMA, and while the warning messages it places when using third-party stores may be stark, this makes them no less true. Europe seems to want customers to use third-party stores with no warning at all that this is what is going on, which seems weird. Malicious regulatory compliance There is a degree to which much of the situation seems to reflect political, rather than economic or moral pressures. The fact that Europe is using Apple as a high profile example, while also refusing to be totally transparent about what it wants before levying any fines, suggests that the Commission is not so much deciding on facts as implementing a political decision using a set of laws that seem designed almost solely to punish one company. That’s the kind of malicious regulatory compliance Apple is furious about — a compliance regime that will now be tested in the courts. Will it make a difference?  Who knows? But the existential battle will decide the future of technology in Europe, and if the market is worth doing business in when compared to the cost of doing so. It will also determine the future of Apple, which will use its considerable resources to find some way to change the nature of the game. One group it seems unlikely to help will be those of Apple’s European customers who are happy and accustomed to the Apple ecosystem, and don’t particularly want to use third-party services, as Apple’s right to offer that “pure Apple” experience seems a likely sacrifice to Europe’s politically-driven zeal. That is, unless cooler heads do curtail the Commission’s attacks. You can follow me on social media! Join me on BlueSky,  LinkedIn, and Mastodon.
    0 Kommentare 0 Anteile
  • Sam Altman biographer Keach Hagey explains why the OpenAI CEO was ‘born for this moment’

    In “The Optimist: Sam Altman, OpenAI, and the Race to Invent the Future,” Wall Street Journal reporter Keach Hagey examines our AI-obsessed moment through one of its key figures — Sam Altman, co-founder and CEO of OpenAI.
    Hagey begins with Altman’s Midwest childhood, then takes readers through his career at startup Loopt, accelerator Y Combinator, and now at OpenAI. She also sheds new light on the dramatic few days when Altman was fired, then quickly reinstated, as OpenAI’s CEO.
    Looking back at what OpenAI employees now call “the Blip,” Hagey said the failed attempt to oust Altman revealed that OpenAI’s complex structure — with a for-profit company controlled by a nonprofit board — is “not stable.” And with OpenAI largely backing down from plans to let the for-profit side take control, Hagey predicted that this “fundamentally unstable arrangement” will “continue to give investors pause.”
    Does that mean OpenAI could struggle to raise the funds it needs to keep going? Hagey replied that it could “absolutely” be an issue.
    “My research into Sam suggests that he might well be up to that challenge,” she said. “But success is not guaranteed.”
    In addition, Hagey’s biographyexamines Altman’s politics, which she described as “pretty traditionally progressive” — making it a bit surprising that he’s struck massive infrastructure deals with the backing of the Trump administration.
    “But this is one area where, in some ways, I feel like Sam Altman has been born for this moment, because he is a deal maker and Trump is a deal maker,” Hagey said. “Trump respects nothing so much as a big deal with a big price tag on it, and that is what Sam Altman is really great at.”

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    In an interview with TechCrunch, Hagey also discussed Altman’s response to the book, his trustworthiness, and the AI “hype universe.”
    This interview has been edited for length and clarity. 
    You open the book by acknowledging some of the reservations that Sam Altman had about the project —  this idea that we tend to focus too much on individuals rather than organizations or broad movements, and also that it’s way too early to assess the impact of OpenAI. Did you share those concerns?
    Well, I don’t really share them, because this was a biography. This project was to look at a person, not an organization. And I also think that Sam Altman has set himself up in a way where it does matter what kind of moral choices he has made and what his moral formation has been, because the broad project of AI is really a moral project. That is the basis of OpenAI’s existence. So I think these are fair questions to ask about a person, not just an organization.
    As far as whether it’s too soon, I mean, sure, it’s definitelyassess the entire impact of AI. But it’s been an extraordinary story for OpenAI — just so far, it’s already changed the stock market, it has changed the entire narrative of business. I’m a business journalist. We do nothing but talk about AI, all day long, every day. So in that way, I don’t think it’s too early.
    And despite those reservations, Altman did cooperate with you. Can you say more about what your relationship with him was like during the process of researching the book?
    Well, he was definitely not happy when he was informed about the book’s existence. And there was a long period of negotiation, frankly. In the beginning, I figured I was going to write this book without his help — what we call, in the business, a write-around profile. I’ve done plenty of those over my career, and I figured this would just be one more.
    Over time, as I made more and more calls, he opened up a little bit. Andhe was generous to sit down with me several times for long interviews and share his thoughts with me.
    Has he responded to the finished book at all?
    No. He did tweet about the project, about his decision to participate with it, but he was very clear that he was never going to read it. It’s the same way that I don’t like to watch my TV appearances or podcasts that I’m on.
    In the book, he’s described as this emblematic Silicon Valley figure. What do you think are the key characteristics that make him representative of the Valley and the tech industry?
    In the beginning, I think it was that he was young. The Valley really glorifies youth, and he was 19 years old when he started his first startup. You see him going into these meetings with people twice his age, doing deals with telecom operators for his first startup, and no one could get over that this kid was so smart.
    The other is that he is a once-in-a-generation fundraising talent, and that’s really about being a storyteller. I don’t think it’s an accident that you have essentially a salesman and a fundraiser at the top of the most important AI company today,
    That ties into one of the questions that runs through the book — this question about Altman’s trustworthiness. Can you say more about the concerns people seem to have about that? To what extent is he a trustworthy figure? 
    Well, he’s a salesman, so he’s really excellent at getting in a room and convincing people that he can see the future and that he has something in common with them. He gets people to share his vision, which is a rare talent.
    There are people who’ve watched that happen a bunch of times, who think, “Okay, what he says does not always map to reality,” and have, over time, lost trust in him. This happened both at his first startup and very famously at OpenAI, as well as at Y Combinator. So it is a pattern, but I think it’s a typical critique of people who have the salesman skill set.
    So it’s not necessarily that he’s particularly untrustworthy, but it’s part-and-parcel of being a salesman leading these important companies.
    I mean, there also are management issues that are detailed in the book, where he is not great at dealing with conflict, so he’ll basically tell people what they want to hear. That causes a lot of sturm-und-drang in the management ranks, and it’s a pattern. Something like that happened at Loopt, where the executives asked the board to replace him as CEO. And you saw it happen at OpenAI as well.
    You’ve touched on Altman’s firing, which was also covered in a book excerpt that was published in the Wall Street Journal. One of the striking things to me, looking back at it, was just how complicated everything was — all the different factions within the company, all the people who seemed pro-Altman one day and then anti-Altman the next. When you pull back from the details, what do you think is the bigger significance of that incident?
    The very big picture is that the nonprofit governance structure is not stable. You can’t really take investment from the likes of Microsoft and a bunch of other investors and then give them absolutely no say whatsoever in the governance of the company.
    That’s what they have tried to do, but I think what we saw in that firing is how power actually works in the world. When you have stakeholders, even if there’s a piece of paper that says they have no rights, they still have power. And when it became clear that everyone in the company was going to go to Microsoft if they didn’t reinstate Sam Altman, they reinstated Sam Altman.
    In the book, you take the story up to maybe the end of 2024. There have been all these developments since then, which you’ve continued to report on, including this announcement that actually, they’re not fully converting to a for-profit. How do you think that’s going to affect OpenAI going forward? 
    It’s going to make it harder for them to raise money, because they basically had to do an about-face. I know that the new structure going forward of the public benefit corporation is not exactly the same as the current structure of the for-profit — it is a little bit more investor friendly, it does clarify some of those things.
    But overall, what you have is a nonprofit board that controls a for-profit company, and that fundamentally unstable arrangement is what led to the so-called Blip. And I think you would continue to give investors pause, going forward, if they are going to have so little control over their investment.
    Obviously, OpenAI is still such a capital intensive business. If they have challenges raising more money, is that an existential question for the company?
    It absolutely could be. My research into Sam suggests that he might well be up to that challenge. But success is not guaranteed.
    Like you said, there’s a dual perspective in the book that’s partly about who Sam is, and partly about what that says about where AI is going from here. How did that research into his particular story shape the way you now look at these broader debates about AI and society?
    I went down a rabbit hole in the beginning of the book,into Sam’s father, Jerry Altman, in part because I thought it was striking how he’d been written out of basically every other thing that had ever been written about Sam Altman. What I found in this research was a very idealistic man who was, from youth, very interested in these public-private partnerships and the power of the government to set policy. He ended up having an impact on the way that affordable housing is still financed to this day.
    And when I traced Sam’s development, I saw that he has long believed that the government should really be the one that is funding and guiding AI research. In the early days of OpenAI, they went and tried to get the government to invest, as he’s publicly said, and it didn’t work out. But he looks back to these great mid-20th century labs like Xerox PARC and Bell Labs, which are private, but there was a ton of government money running through and supporting that ecosystem. And he says, “That’s the right way to do it.”
    Now I am watching daily as it seems like the United States is summoning the forces of state capitalism to get behind Sam Altman’s project to build these data centers, both in the United States and now there was just one last week announced in Abu Dhabi. This is a vision he has had for a very, very long time.
    My sense of the vision, as he presented it earlier, was one where, on the one hand, the government is funding these things and building this infrastructure, and on the other hand, the government is also regulating and guiding AI development for safety purposes. And it now seems like the path being pursued is one where they’re backing away from the safety side and doubling down on the government investment side.
    Absolutely. Isn’t it fascinating? 
    You talk about Sam as a political figure, as someone who’s had political ambitions at different times, but also somebody who has what are in many ways traditionally liberal political views while being friends with folks like — at least early on — Elon Musk and Peter Thiel. And he’s done a very good job of navigating the Trump administration. What do you think his politics are right now?
    I’m not sure his actual politics have changed, they are pretty traditionally progressive politics. Not completely — he’s been critical about things like cancel culture, but in general, he thinks the government is there to take tax revenue and solve problems.
    His success in the Trump administration has been fascinating because he has been able to find their one area of overlap, which is the desire to build a lot of data centers, and just double down on that and not talk about any other stuff. But this is one area where, in some ways, I feel like Sam Altman has been born for this moment, because he is a deal maker and Trump is a deal maker. Trump respects nothing so much as a big deal with a big price tag on it, and that is what Sam Altman is really great at.
    You open and close the book not just with Sam’s father, but with his family as a whole. What else is worth highlighting in terms of how his upbringing and family shapes who he is now?
    Well, you see both the idealism from his father and also the incredible ambition from his mother, who was a doctor, and had four kids and worked as a dermatologist. I think both of these things work together to shape him. They also had a more troubled marriage than I realized going into the book. So I do think that there’s some anxiety there that Sam himself is very upfront about, that he was a pretty anxious person for much of his life, until he did some meditation and had some experiences.
    And there’s his current family — he just had a baby and got married not too long ago. As a young gay man, growing up in the Midwest, he had to overcome some challenges, and I think those challenges both forged him in high school as a brave person who could stand up and take on a room as a public speaker, but also shaped his optimistic view of the world. Because, on that issue, I paint the scene of his wedding: That’s an unimaginable thing from the early ‘90s, or from the ‘80s when he was born. He’s watched society develop and progress in very tangible ways, and I do think that that has helped solidify his faith in progress.
    Something that I’ve found writing about AI is that the different visions being presented by people in the field can be so diametrically opposed. You have these wildly utopian visions, but also these warnings that AI could end the world. It gets so hyperbolic that it feels like people are not living in the same reality. Was that a challenge for you in writing the book?
    Well, I see those two visions — which feel very far apart — actually being part of the same vision, which is that AI is super important, and it’s going to completely transform everything. No one ever talks about the true opposite of that, which is, “Maybe this is going to be a cool enterprise tool, another way to waste time on the internet, and not quite change everything as much as everyone thinks.” So I see the doomers and the boomers feeding off each other and being part of the same sort of hype universe.
    As a journalist and as a biographer, you don’t necessarily come down on one side or the other — but actually, can you say where you come down on that?
    Well, I will say that I find myself using it a lot more recently, because it’s gotten a lot better. In the early stages, when I was researching the book, I was definitely a lot more skeptical of its transformative economic power. I’m less skeptical now, because I just use it a lot more.
    #sam #altman #biographer #keach #hagey
    Sam Altman biographer Keach Hagey explains why the OpenAI CEO was ‘born for this moment’
    In “The Optimist: Sam Altman, OpenAI, and the Race to Invent the Future,” Wall Street Journal reporter Keach Hagey examines our AI-obsessed moment through one of its key figures — Sam Altman, co-founder and CEO of OpenAI. Hagey begins with Altman’s Midwest childhood, then takes readers through his career at startup Loopt, accelerator Y Combinator, and now at OpenAI. She also sheds new light on the dramatic few days when Altman was fired, then quickly reinstated, as OpenAI’s CEO. Looking back at what OpenAI employees now call “the Blip,” Hagey said the failed attempt to oust Altman revealed that OpenAI’s complex structure — with a for-profit company controlled by a nonprofit board — is “not stable.” And with OpenAI largely backing down from plans to let the for-profit side take control, Hagey predicted that this “fundamentally unstable arrangement” will “continue to give investors pause.” Does that mean OpenAI could struggle to raise the funds it needs to keep going? Hagey replied that it could “absolutely” be an issue. “My research into Sam suggests that he might well be up to that challenge,” she said. “But success is not guaranteed.” In addition, Hagey’s biographyexamines Altman’s politics, which she described as “pretty traditionally progressive” — making it a bit surprising that he’s struck massive infrastructure deals with the backing of the Trump administration. “But this is one area where, in some ways, I feel like Sam Altman has been born for this moment, because he is a deal maker and Trump is a deal maker,” Hagey said. “Trump respects nothing so much as a big deal with a big price tag on it, and that is what Sam Altman is really great at.” Techcrunch event now through June 4 for TechCrunch Sessions: AI on your ticket to TC Sessions: AI—and get 50% off a second. Hear from leaders at OpenAI, Anthropic, Khosla Ventures, and more during a full day of expert insights, hands-on workshops, and high-impact networking. These low-rate deals disappear when the doors open on June 5. Exhibit at TechCrunch Sessions: AI Secure your spot at TC Sessions: AI and show 1,200+ decision-makers what you’ve built — without the big spend. Available through May 9 or while tables last. Berkeley, CA | June 5 REGISTER NOW In an interview with TechCrunch, Hagey also discussed Altman’s response to the book, his trustworthiness, and the AI “hype universe.” This interview has been edited for length and clarity.  You open the book by acknowledging some of the reservations that Sam Altman had about the project —  this idea that we tend to focus too much on individuals rather than organizations or broad movements, and also that it’s way too early to assess the impact of OpenAI. Did you share those concerns? Well, I don’t really share them, because this was a biography. This project was to look at a person, not an organization. And I also think that Sam Altman has set himself up in a way where it does matter what kind of moral choices he has made and what his moral formation has been, because the broad project of AI is really a moral project. That is the basis of OpenAI’s existence. So I think these are fair questions to ask about a person, not just an organization. As far as whether it’s too soon, I mean, sure, it’s definitelyassess the entire impact of AI. But it’s been an extraordinary story for OpenAI — just so far, it’s already changed the stock market, it has changed the entire narrative of business. I’m a business journalist. We do nothing but talk about AI, all day long, every day. So in that way, I don’t think it’s too early. And despite those reservations, Altman did cooperate with you. Can you say more about what your relationship with him was like during the process of researching the book? Well, he was definitely not happy when he was informed about the book’s existence. And there was a long period of negotiation, frankly. In the beginning, I figured I was going to write this book without his help — what we call, in the business, a write-around profile. I’ve done plenty of those over my career, and I figured this would just be one more. Over time, as I made more and more calls, he opened up a little bit. Andhe was generous to sit down with me several times for long interviews and share his thoughts with me. Has he responded to the finished book at all? No. He did tweet about the project, about his decision to participate with it, but he was very clear that he was never going to read it. It’s the same way that I don’t like to watch my TV appearances or podcasts that I’m on. In the book, he’s described as this emblematic Silicon Valley figure. What do you think are the key characteristics that make him representative of the Valley and the tech industry? In the beginning, I think it was that he was young. The Valley really glorifies youth, and he was 19 years old when he started his first startup. You see him going into these meetings with people twice his age, doing deals with telecom operators for his first startup, and no one could get over that this kid was so smart. The other is that he is a once-in-a-generation fundraising talent, and that’s really about being a storyteller. I don’t think it’s an accident that you have essentially a salesman and a fundraiser at the top of the most important AI company today, That ties into one of the questions that runs through the book — this question about Altman’s trustworthiness. Can you say more about the concerns people seem to have about that? To what extent is he a trustworthy figure?  Well, he’s a salesman, so he’s really excellent at getting in a room and convincing people that he can see the future and that he has something in common with them. He gets people to share his vision, which is a rare talent. There are people who’ve watched that happen a bunch of times, who think, “Okay, what he says does not always map to reality,” and have, over time, lost trust in him. This happened both at his first startup and very famously at OpenAI, as well as at Y Combinator. So it is a pattern, but I think it’s a typical critique of people who have the salesman skill set. So it’s not necessarily that he’s particularly untrustworthy, but it’s part-and-parcel of being a salesman leading these important companies. I mean, there also are management issues that are detailed in the book, where he is not great at dealing with conflict, so he’ll basically tell people what they want to hear. That causes a lot of sturm-und-drang in the management ranks, and it’s a pattern. Something like that happened at Loopt, where the executives asked the board to replace him as CEO. And you saw it happen at OpenAI as well. You’ve touched on Altman’s firing, which was also covered in a book excerpt that was published in the Wall Street Journal. One of the striking things to me, looking back at it, was just how complicated everything was — all the different factions within the company, all the people who seemed pro-Altman one day and then anti-Altman the next. When you pull back from the details, what do you think is the bigger significance of that incident? The very big picture is that the nonprofit governance structure is not stable. You can’t really take investment from the likes of Microsoft and a bunch of other investors and then give them absolutely no say whatsoever in the governance of the company. That’s what they have tried to do, but I think what we saw in that firing is how power actually works in the world. When you have stakeholders, even if there’s a piece of paper that says they have no rights, they still have power. And when it became clear that everyone in the company was going to go to Microsoft if they didn’t reinstate Sam Altman, they reinstated Sam Altman. In the book, you take the story up to maybe the end of 2024. There have been all these developments since then, which you’ve continued to report on, including this announcement that actually, they’re not fully converting to a for-profit. How do you think that’s going to affect OpenAI going forward?  It’s going to make it harder for them to raise money, because they basically had to do an about-face. I know that the new structure going forward of the public benefit corporation is not exactly the same as the current structure of the for-profit — it is a little bit more investor friendly, it does clarify some of those things. But overall, what you have is a nonprofit board that controls a for-profit company, and that fundamentally unstable arrangement is what led to the so-called Blip. And I think you would continue to give investors pause, going forward, if they are going to have so little control over their investment. Obviously, OpenAI is still such a capital intensive business. If they have challenges raising more money, is that an existential question for the company? It absolutely could be. My research into Sam suggests that he might well be up to that challenge. But success is not guaranteed. Like you said, there’s a dual perspective in the book that’s partly about who Sam is, and partly about what that says about where AI is going from here. How did that research into his particular story shape the way you now look at these broader debates about AI and society? I went down a rabbit hole in the beginning of the book,into Sam’s father, Jerry Altman, in part because I thought it was striking how he’d been written out of basically every other thing that had ever been written about Sam Altman. What I found in this research was a very idealistic man who was, from youth, very interested in these public-private partnerships and the power of the government to set policy. He ended up having an impact on the way that affordable housing is still financed to this day. And when I traced Sam’s development, I saw that he has long believed that the government should really be the one that is funding and guiding AI research. In the early days of OpenAI, they went and tried to get the government to invest, as he’s publicly said, and it didn’t work out. But he looks back to these great mid-20th century labs like Xerox PARC and Bell Labs, which are private, but there was a ton of government money running through and supporting that ecosystem. And he says, “That’s the right way to do it.” Now I am watching daily as it seems like the United States is summoning the forces of state capitalism to get behind Sam Altman’s project to build these data centers, both in the United States and now there was just one last week announced in Abu Dhabi. This is a vision he has had for a very, very long time. My sense of the vision, as he presented it earlier, was one where, on the one hand, the government is funding these things and building this infrastructure, and on the other hand, the government is also regulating and guiding AI development for safety purposes. And it now seems like the path being pursued is one where they’re backing away from the safety side and doubling down on the government investment side. Absolutely. Isn’t it fascinating?  You talk about Sam as a political figure, as someone who’s had political ambitions at different times, but also somebody who has what are in many ways traditionally liberal political views while being friends with folks like — at least early on — Elon Musk and Peter Thiel. And he’s done a very good job of navigating the Trump administration. What do you think his politics are right now? I’m not sure his actual politics have changed, they are pretty traditionally progressive politics. Not completely — he’s been critical about things like cancel culture, but in general, he thinks the government is there to take tax revenue and solve problems. His success in the Trump administration has been fascinating because he has been able to find their one area of overlap, which is the desire to build a lot of data centers, and just double down on that and not talk about any other stuff. But this is one area where, in some ways, I feel like Sam Altman has been born for this moment, because he is a deal maker and Trump is a deal maker. Trump respects nothing so much as a big deal with a big price tag on it, and that is what Sam Altman is really great at. You open and close the book not just with Sam’s father, but with his family as a whole. What else is worth highlighting in terms of how his upbringing and family shapes who he is now? Well, you see both the idealism from his father and also the incredible ambition from his mother, who was a doctor, and had four kids and worked as a dermatologist. I think both of these things work together to shape him. They also had a more troubled marriage than I realized going into the book. So I do think that there’s some anxiety there that Sam himself is very upfront about, that he was a pretty anxious person for much of his life, until he did some meditation and had some experiences. And there’s his current family — he just had a baby and got married not too long ago. As a young gay man, growing up in the Midwest, he had to overcome some challenges, and I think those challenges both forged him in high school as a brave person who could stand up and take on a room as a public speaker, but also shaped his optimistic view of the world. Because, on that issue, I paint the scene of his wedding: That’s an unimaginable thing from the early ‘90s, or from the ‘80s when he was born. He’s watched society develop and progress in very tangible ways, and I do think that that has helped solidify his faith in progress. Something that I’ve found writing about AI is that the different visions being presented by people in the field can be so diametrically opposed. You have these wildly utopian visions, but also these warnings that AI could end the world. It gets so hyperbolic that it feels like people are not living in the same reality. Was that a challenge for you in writing the book? Well, I see those two visions — which feel very far apart — actually being part of the same vision, which is that AI is super important, and it’s going to completely transform everything. No one ever talks about the true opposite of that, which is, “Maybe this is going to be a cool enterprise tool, another way to waste time on the internet, and not quite change everything as much as everyone thinks.” So I see the doomers and the boomers feeding off each other and being part of the same sort of hype universe. As a journalist and as a biographer, you don’t necessarily come down on one side or the other — but actually, can you say where you come down on that? Well, I will say that I find myself using it a lot more recently, because it’s gotten a lot better. In the early stages, when I was researching the book, I was definitely a lot more skeptical of its transformative economic power. I’m less skeptical now, because I just use it a lot more. #sam #altman #biographer #keach #hagey
    TECHCRUNCH.COM
    Sam Altman biographer Keach Hagey explains why the OpenAI CEO was ‘born for this moment’
    In “The Optimist: Sam Altman, OpenAI, and the Race to Invent the Future,” Wall Street Journal reporter Keach Hagey examines our AI-obsessed moment through one of its key figures — Sam Altman, co-founder and CEO of OpenAI. Hagey begins with Altman’s Midwest childhood, then takes readers through his career at startup Loopt, accelerator Y Combinator, and now at OpenAI. She also sheds new light on the dramatic few days when Altman was fired, then quickly reinstated, as OpenAI’s CEO. Looking back at what OpenAI employees now call “the Blip,” Hagey said the failed attempt to oust Altman revealed that OpenAI’s complex structure — with a for-profit company controlled by a nonprofit board — is “not stable.” And with OpenAI largely backing down from plans to let the for-profit side take control, Hagey predicted that this “fundamentally unstable arrangement” will “continue to give investors pause.” Does that mean OpenAI could struggle to raise the funds it needs to keep going? Hagey replied that it could “absolutely” be an issue. “My research into Sam suggests that he might well be up to that challenge,” she said. “But success is not guaranteed.” In addition, Hagey’s biography (also available as an audiobook on Spotify) examines Altman’s politics, which she described as “pretty traditionally progressive” — making it a bit surprising that he’s struck massive infrastructure deals with the backing of the Trump administration. “But this is one area where, in some ways, I feel like Sam Altman has been born for this moment, because he is a deal maker and Trump is a deal maker,” Hagey said. “Trump respects nothing so much as a big deal with a big price tag on it, and that is what Sam Altman is really great at.” Techcrunch event Save now through June 4 for TechCrunch Sessions: AI Save $300 on your ticket to TC Sessions: AI—and get 50% off a second. Hear from leaders at OpenAI, Anthropic, Khosla Ventures, and more during a full day of expert insights, hands-on workshops, and high-impact networking. These low-rate deals disappear when the doors open on June 5. Exhibit at TechCrunch Sessions: AI Secure your spot at TC Sessions: AI and show 1,200+ decision-makers what you’ve built — without the big spend. Available through May 9 or while tables last. Berkeley, CA | June 5 REGISTER NOW In an interview with TechCrunch, Hagey also discussed Altman’s response to the book, his trustworthiness, and the AI “hype universe.” This interview has been edited for length and clarity.  You open the book by acknowledging some of the reservations that Sam Altman had about the project —  this idea that we tend to focus too much on individuals rather than organizations or broad movements, and also that it’s way too early to assess the impact of OpenAI. Did you share those concerns? Well, I don’t really share them, because this was a biography. This project was to look at a person, not an organization. And I also think that Sam Altman has set himself up in a way where it does matter what kind of moral choices he has made and what his moral formation has been, because the broad project of AI is really a moral project. That is the basis of OpenAI’s existence. So I think these are fair questions to ask about a person, not just an organization. As far as whether it’s too soon, I mean, sure, it’s definitely [early to] assess the entire impact of AI. But it’s been an extraordinary story for OpenAI — just so far, it’s already changed the stock market, it has changed the entire narrative of business. I’m a business journalist. We do nothing but talk about AI, all day long, every day. So in that way, I don’t think it’s too early. And despite those reservations, Altman did cooperate with you. Can you say more about what your relationship with him was like during the process of researching the book? Well, he was definitely not happy when he was informed about the book’s existence. And there was a long period of negotiation, frankly. In the beginning, I figured I was going to write this book without his help — what we call, in the business, a write-around profile. I’ve done plenty of those over my career, and I figured this would just be one more. Over time, as I made more and more calls, he opened up a little bit. And [eventually,] he was generous to sit down with me several times for long interviews and share his thoughts with me. Has he responded to the finished book at all? No. He did tweet about the project, about his decision to participate with it, but he was very clear that he was never going to read it. It’s the same way that I don’t like to watch my TV appearances or podcasts that I’m on. In the book, he’s described as this emblematic Silicon Valley figure. What do you think are the key characteristics that make him representative of the Valley and the tech industry? In the beginning, I think it was that he was young. The Valley really glorifies youth, and he was 19 years old when he started his first startup. You see him going into these meetings with people twice his age, doing deals with telecom operators for his first startup, and no one could get over that this kid was so smart. The other is that he is a once-in-a-generation fundraising talent, and that’s really about being a storyteller. I don’t think it’s an accident that you have essentially a salesman and a fundraiser at the top of the most important AI company today, That ties into one of the questions that runs through the book — this question about Altman’s trustworthiness. Can you say more about the concerns people seem to have about that? To what extent is he a trustworthy figure?  Well, he’s a salesman, so he’s really excellent at getting in a room and convincing people that he can see the future and that he has something in common with them. He gets people to share his vision, which is a rare talent. There are people who’ve watched that happen a bunch of times, who think, “Okay, what he says does not always map to reality,” and have, over time, lost trust in him. This happened both at his first startup and very famously at OpenAI, as well as at Y Combinator. So it is a pattern, but I think it’s a typical critique of people who have the salesman skill set. So it’s not necessarily that he’s particularly untrustworthy, but it’s part-and-parcel of being a salesman leading these important companies. I mean, there also are management issues that are detailed in the book, where he is not great at dealing with conflict, so he’ll basically tell people what they want to hear. That causes a lot of sturm-und-drang in the management ranks, and it’s a pattern. Something like that happened at Loopt, where the executives asked the board to replace him as CEO. And you saw it happen at OpenAI as well. You’ve touched on Altman’s firing, which was also covered in a book excerpt that was published in the Wall Street Journal. One of the striking things to me, looking back at it, was just how complicated everything was — all the different factions within the company, all the people who seemed pro-Altman one day and then anti-Altman the next. When you pull back from the details, what do you think is the bigger significance of that incident? The very big picture is that the nonprofit governance structure is not stable. You can’t really take investment from the likes of Microsoft and a bunch of other investors and then give them absolutely no say whatsoever in the governance of the company. That’s what they have tried to do, but I think what we saw in that firing is how power actually works in the world. When you have stakeholders, even if there’s a piece of paper that says they have no rights, they still have power. And when it became clear that everyone in the company was going to go to Microsoft if they didn’t reinstate Sam Altman, they reinstated Sam Altman. In the book, you take the story up to maybe the end of 2024. There have been all these developments since then, which you’ve continued to report on, including this announcement that actually, they’re not fully converting to a for-profit. How do you think that’s going to affect OpenAI going forward?  It’s going to make it harder for them to raise money, because they basically had to do an about-face. I know that the new structure going forward of the public benefit corporation is not exactly the same as the current structure of the for-profit — it is a little bit more investor friendly, it does clarify some of those things. But overall, what you have is a nonprofit board that controls a for-profit company, and that fundamentally unstable arrangement is what led to the so-called Blip. And I think you would continue to give investors pause, going forward, if they are going to have so little control over their investment. Obviously, OpenAI is still such a capital intensive business. If they have challenges raising more money, is that an existential question for the company? It absolutely could be. My research into Sam suggests that he might well be up to that challenge. But success is not guaranteed. Like you said, there’s a dual perspective in the book that’s partly about who Sam is, and partly about what that says about where AI is going from here. How did that research into his particular story shape the way you now look at these broader debates about AI and society? I went down a rabbit hole in the beginning of the book, [looking] into Sam’s father, Jerry Altman, in part because I thought it was striking how he’d been written out of basically every other thing that had ever been written about Sam Altman. What I found in this research was a very idealistic man who was, from youth, very interested in these public-private partnerships and the power of the government to set policy. He ended up having an impact on the way that affordable housing is still financed to this day. And when I traced Sam’s development, I saw that he has long believed that the government should really be the one that is funding and guiding AI research. In the early days of OpenAI, they went and tried to get the government to invest, as he’s publicly said, and it didn’t work out. But he looks back to these great mid-20th century labs like Xerox PARC and Bell Labs, which are private, but there was a ton of government money running through and supporting that ecosystem. And he says, “That’s the right way to do it.” Now I am watching daily as it seems like the United States is summoning the forces of state capitalism to get behind Sam Altman’s project to build these data centers, both in the United States and now there was just one last week announced in Abu Dhabi. This is a vision he has had for a very, very long time. My sense of the vision, as he presented it earlier, was one where, on the one hand, the government is funding these things and building this infrastructure, and on the other hand, the government is also regulating and guiding AI development for safety purposes. And it now seems like the path being pursued is one where they’re backing away from the safety side and doubling down on the government investment side. Absolutely. Isn’t it fascinating?  You talk about Sam as a political figure, as someone who’s had political ambitions at different times, but also somebody who has what are in many ways traditionally liberal political views while being friends with folks like — at least early on — Elon Musk and Peter Thiel. And he’s done a very good job of navigating the Trump administration. What do you think his politics are right now? I’m not sure his actual politics have changed, they are pretty traditionally progressive politics. Not completely — he’s been critical about things like cancel culture, but in general, he thinks the government is there to take tax revenue and solve problems. His success in the Trump administration has been fascinating because he has been able to find their one area of overlap, which is the desire to build a lot of data centers, and just double down on that and not talk about any other stuff. But this is one area where, in some ways, I feel like Sam Altman has been born for this moment, because he is a deal maker and Trump is a deal maker. Trump respects nothing so much as a big deal with a big price tag on it, and that is what Sam Altman is really great at. You open and close the book not just with Sam’s father, but with his family as a whole. What else is worth highlighting in terms of how his upbringing and family shapes who he is now? Well, you see both the idealism from his father and also the incredible ambition from his mother, who was a doctor, and had four kids and worked as a dermatologist. I think both of these things work together to shape him. They also had a more troubled marriage than I realized going into the book. So I do think that there’s some anxiety there that Sam himself is very upfront about, that he was a pretty anxious person for much of his life, until he did some meditation and had some experiences. And there’s his current family — he just had a baby and got married not too long ago. As a young gay man, growing up in the Midwest, he had to overcome some challenges, and I think those challenges both forged him in high school as a brave person who could stand up and take on a room as a public speaker, but also shaped his optimistic view of the world. Because, on that issue, I paint the scene of his wedding: That’s an unimaginable thing from the early ‘90s, or from the ‘80s when he was born. He’s watched society develop and progress in very tangible ways, and I do think that that has helped solidify his faith in progress. Something that I’ve found writing about AI is that the different visions being presented by people in the field can be so diametrically opposed. You have these wildly utopian visions, but also these warnings that AI could end the world. It gets so hyperbolic that it feels like people are not living in the same reality. Was that a challenge for you in writing the book? Well, I see those two visions — which feel very far apart — actually being part of the same vision, which is that AI is super important, and it’s going to completely transform everything. No one ever talks about the true opposite of that, which is, “Maybe this is going to be a cool enterprise tool, another way to waste time on the internet, and not quite change everything as much as everyone thinks.” So I see the doomers and the boomers feeding off each other and being part of the same sort of hype universe. As a journalist and as a biographer, you don’t necessarily come down on one side or the other — but actually, can you say where you come down on that? Well, I will say that I find myself using it a lot more recently, because it’s gotten a lot better. In the early stages, when I was researching the book, I was definitely a lot more skeptical of its transformative economic power. I’m less skeptical now, because I just use it a lot more.
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  • The Best Multiplayer Video Games for 2025

    Sometimes you want to play alone, whether your game of choice is a relaxing solitaire session or an engrossing, cinematic campaign. We get that. Still, some of the best gaming-related experiences come from moments shared with other people. After all, an excellent multiplayer mode makes a video game endlessly replayable and enables good times with local friends or strangers across the country—as long as the servers stay up. Our list of the best multiplayer games casts a wide net that includes console and PC games, competitive and cooperative titles, casual board games and serious esports fare, and, of course, battle royales, shooters, and fighters. If you're interested in playing a game with at least one other person, you'll find something that catches your eye here. These are the best multiplayer video games that you and your friends should play right now.

    Apex Legends

    From the ashes of Titanfall rose the best battle royale game. Respawn’s Apex Legends combines unbelievably fluid movement with impeccable gunplay and innovative team communication features. Each character’s unique abilities open strategic options on the expansive battlefield.

    Among Us

    Among Us4.0 Excellent

    Among Us is more of a social experiment than a game. You and your friends play as crewmates attempting to repair a spaceship, but some players are deadly impostors who are picking off others. Constant lying and manipulation turn even the friendliest relationships into pure paranoia. 

    Clubhouse Games

    Clubhouse Games: 51 Worldwide Classics4.0 Excellent

    This compilation contains more than 50 classic games that have stood the test of time, including bowling, backgammon, and billiards. You can have fun with friends or family, but beware getting so heated that you'll never want to speak with them again. Online play ensures the goodtimes aren't limited to your immediate vicinity.

    Counter-Strike 2

    Counter-Strike: Global Offensive

    4.0 Excellent

    Counter-Strike is a founding father of multiplayer online shooters, and Counter-Strike 2 continues the legacy. In this long-awaited update to Counter-Strike: Global Offensive, you’ll find a massive community always ready to hop into Terrorist versus Counter-Terrorist tactical team action. Plus, it’s free!

    Death Stranding

    Death Stranding: Director's Cut4.0 Excellent

    Hideo Kojima’s freaky odyssey about time rain and babies in jars is also one of the most fascinating and unconventional multiplayer games in recent memory. As you traverse the harsh wasteland, you can leave behind useful items, such as ladders and reports, that other players can use in their sessions.

    Destiny 2

    Destiny 2Destiny 2 is the looter-shooter that gives other looter-shooters envy. You gather the shiniest guns, the sickest armor, and show off your gear in front of fellow Guardians. Party-up and shoot your way through alien enemies and strongholds with Bungie’s perfect first-person shooter controls. The first taste is free, and regular, new content releases give you many reasons to keep gunning.
    Destiny 2review

    Diablo IV

    4.0 Excellent

    No action-RPG out-Diablos Diablo IV, a title that expands the familiar loot-grinding mechanics with massive, demon-filled zones. In terms of character builds,
    Diablo IV review

    Dota 2

    Dota 24.5 Excellent

    What began as a mere mod has since become one of the most popular esports in the world. Dota 2 sets the standard for the MOBA genre, that strange hybrid between real-time strategy and team sports. New heroes give players constantly changing choices to consider. If you put in the effort to get really good at this game, the sky's the limit. 

    Fatal Fury: City of the Wolves

    Fatal Fury: City of the Wolves4.0 Excellent

    The King of Fighters series is great, but Fatal Fury: City of the Wolves resurrects the SNK fighter that started it all. Familiar faces like Terry Bogard and Mai Shiranui battle real-life guest characters like DJ Salavatore Gannaci and soccer star Cristiano Ronaldo in this excellent take on fundamental, 2D fisticuffs. Rich mechanics add depth to both offensive and defensive play, while comic book-inspired graphics give brawls a distinct visual identity. Crossplay multiplayer shines with rollback netcode.
    Fatal Fury: City of the Wolvesreview

    Fortnite

    Fortnite3.5 Good

    Do you really need someone else to tell you about Fortnite? Originally a free battle royale mode for a failed multiplayer game, Fortnite became an absolute phenomenon. Every day, millions of children leap from the in-game battle bus to shoot each other and build elaborate structures, while dressed as their favorite brands. You can also hang out and watch concerts ordocumentaries on social issues.  

    Forza Horizon 5

    Forza Horizon 54.5 Excellent

    Forza Horizon 5 appeals equally to serious automobile racing enthusiasts and anyone who just wants to drive aimlessly through beautifully rendered Mexican landscapes. Although largely similar to past entries, the new EventLab lets you create clever, custom courses to enjoy with friends.

    Halo Infinite

    Halo Infinite4.5 Excellent

    Halo single-handedly saved the Xbox, and proved that multiplayer shooters could thrive on home consoles. Halo Infinite doesn’t just reinvent the single-player campaign, it continues Halo’s history of excellent multiplayer modes, from capture the flag to random weapon fiestas. Plus, you can play for free, so finish the fight.
    Halo Infinitereview

    Jackbox Party Pack

    The Jackbox Party Pack 8The annual Jackbox Party Pack games consistently deliver the most hilarious social multiplayer experiences you’ll ever play. Design wacky t-shirts, come up with witty quips, and try to figure out which friend is faking it. Anyone can play, as long as they have a phone. With unique streaming features, even your audience can join the party.

    League of Legends

    League of Legends4.5 Excellent

    Free from any previous mod baggage, League of Legends is arguably the more accessible game when it comes to the MOBA heavy hitters. Still, it takes skill to master every champion and lead your team to victory. The League of Legends universe is expanding into other game genres and Netflix shows, so now’s the time to get caught up. 
    League of Legendsreview

    It Takes Two

    In many ways, marriage is the ultimate multiplayer game. It Takes Two is a cooperative adventure that tasks two people with controlling a couple as they complete wacky challenges to repair their strained relationship. You’ll never know true love until you and your partner escape a giant cuckoo clock together.

    The King of Fighters XV

    The King of Fighters XV4.0 Excellent

    For finely tuned 2D fighting, look no further than The King of Fighters XV. Building off intriguing ideas introduced in previous entries, KOF XV gives you a massive character roster and an expressive, creative fighting system. Tournament features, multiplayer party modes, and rollback netcode make this one of the series' best entries.

    Mario Kart 8 Deluxe

    Mario Kart 8 Deluxe4.5 Excellent

    Mario Kart 8 Deluxe is absolutely everything you could want from Nintendo’s hugely popular kart racing series. It features gorgeous visuals, inventive tracks, and a revamped battle mode. In fact, Nintendo is still selling new courses, years after the game's 2017 debut. Mario Kart 8 Deluxe is so spectacular not even the blue shell can stop it. 

    Minecraft

    Minecraft4.5 Excellent

    Minecraft gives young people an unparalleled sense of freedom as they explore and build worlds, brick by brick. In fact, multiple builders can join the same game world for cooperative mining and crafting. Take it a step further by setting up your own Minecraft server, so you and friends can construct a private paradise. 

    Monster Hunter Rise

    Monster Hunter Rise4.5 Excellent

    Monster Hunter Rise finally makes hardened haters see the glory of Capcom’s monster-slaying series. You can craft new weapons and armors by defeating a monster menagerie inspired by Japanese mythology or swing through the air with new wirebug techniques. No beasts will stand in your way as you go beast hunting with friends.

    Mortal Kombat 1

    Mortal Kombat 14.5 Excellent

    With Mortal Kombat 1, the famously bloody fighting game finally breaks free of its infamously stiff gameplay mechanics. Finishing foes has never been more fun thanks to high-flying air combos and custom tag-team Kameo fighter attacks. This reboot is as entertaining to play with friends as it is to watch with horrified onlookers.
    Mortal Kombat 1review

    Rocket League

    Rocket League4.5 Excellent

    “Cars playing soccer” is such a beautiful premise for an arcade sports game, and Rocket League perfectly pulls it off. Sure, you can just put the pedal to the metal and bash into the ball, hoping it goes into the goal. But the high-flying physics system creates enough depth for sensational tests of skill. The free-to-play season structure means you’ll always have a reason to return. 
    Rocket Leaguereview

    Splatoon 3

    Splatoon 34.0 Excellent

    Only Nintendo could take the well-worn shooter genre and turn it into a game about punky squid kids squirting ink at each other. By making battles more about covering turf than blasting opponents, Splatoon 3 is a friendlier and more accessible shooter. However, you’ll need to stay on your toes with so many unique weapons and traversal options.
    Splatoon 3review

    StarCraft II

    StarCraft II: Legacy of the Void5.0 Outstanding

    StarCraft II is the best strategy game since chess. Whether you play as Terran, Zerg, or Protoss armies, you have access to perfectly balanced units for overcoming any opponent during real-time clashes. The StarCraft II trilogy even introduces free, cooperate multiplayer modes, so veterans can introduce newcomers to the fight.

    Street Fighter 6

    Street Fighter 65.0 Outstanding

    Street Fighter 6 is worthy of its iconic name. With its bold new style, expansive new modes, exciting new roster, and competitive new gameplay systems, Street Fighter battles are more hype than ever. It's a multiplayer gaming masterpiece.
    Street Fighter 6review

    Streets of Rage 4

    Streets of Rage 44.0 Excellent

    Streets of Rage 4 breathes new life into the aging beat ‘em up genre thanks to complex combat and stunning illustrated graphics. If smacking goons in solo fashion gets boring, team up with a friend for chaotic co-op action. You can even unlock retro versions of classic characters.

    Super Smash Bros. Ultimate

    Super Smash Bros. Ultimate4.5 Excellent

    Super Smash Bros. Ultimate combines countless characters, stages, modes, and music tracks to create the most incredible video game crossover of all time. It’s also a phenomenal platform-fighting game, speeding up the addictive combat and rebalancing advanced techniques. No matter how seriously you take it, no video game can scratch that satisfying multiplayer itch like Super Smash Bros. 

    Tekken 8

    Tekken 8Tekken 8 is the latest and greatest entry in the venerable 3D fighting game franchise. Prove your worth at the King of Iron Fist Tournament by nimbly sidestepping, laying down painful combos, and activating new Heat Smash attacks. For the true Tekken multiplayer experience, fight your dad and throw him down a volcano.

    Tetris Effect: Connected

    Tetris Effect: Connected4.5 Excellent

    Tetris Effect: Connected makes the perfect puzzle game even better. Alongside traditional competitive Tetris multiplayer modes, Effect lets you team up for cooperative “Connected” journeys where you and your partners clear lines on the same massive board. Combine that with trance-inducing audiovisual stimuli, and you’ll never look at blocks the same way again. 
    #best #multiplayer #video #games
    The Best Multiplayer Video Games for 2025
    Sometimes you want to play alone, whether your game of choice is a relaxing solitaire session or an engrossing, cinematic campaign. We get that. Still, some of the best gaming-related experiences come from moments shared with other people. After all, an excellent multiplayer mode makes a video game endlessly replayable and enables good times with local friends or strangers across the country—as long as the servers stay up. Our list of the best multiplayer games casts a wide net that includes console and PC games, competitive and cooperative titles, casual board games and serious esports fare, and, of course, battle royales, shooters, and fighters. If you're interested in playing a game with at least one other person, you'll find something that catches your eye here. These are the best multiplayer video games that you and your friends should play right now. Apex Legends From the ashes of Titanfall rose the best battle royale game. Respawn’s Apex Legends combines unbelievably fluid movement with impeccable gunplay and innovative team communication features. Each character’s unique abilities open strategic options on the expansive battlefield. Among Us Among Us4.0 Excellent Among Us is more of a social experiment than a game. You and your friends play as crewmates attempting to repair a spaceship, but some players are deadly impostors who are picking off others. Constant lying and manipulation turn even the friendliest relationships into pure paranoia.  Clubhouse Games Clubhouse Games: 51 Worldwide Classics4.0 Excellent This compilation contains more than 50 classic games that have stood the test of time, including bowling, backgammon, and billiards. You can have fun with friends or family, but beware getting so heated that you'll never want to speak with them again. Online play ensures the goodtimes aren't limited to your immediate vicinity. Counter-Strike 2 Counter-Strike: Global Offensive 4.0 Excellent Counter-Strike is a founding father of multiplayer online shooters, and Counter-Strike 2 continues the legacy. In this long-awaited update to Counter-Strike: Global Offensive, you’ll find a massive community always ready to hop into Terrorist versus Counter-Terrorist tactical team action. Plus, it’s free! Death Stranding Death Stranding: Director's Cut4.0 Excellent Hideo Kojima’s freaky odyssey about time rain and babies in jars is also one of the most fascinating and unconventional multiplayer games in recent memory. As you traverse the harsh wasteland, you can leave behind useful items, such as ladders and reports, that other players can use in their sessions. Destiny 2 Destiny 2Destiny 2 is the looter-shooter that gives other looter-shooters envy. You gather the shiniest guns, the sickest armor, and show off your gear in front of fellow Guardians. Party-up and shoot your way through alien enemies and strongholds with Bungie’s perfect first-person shooter controls. The first taste is free, and regular, new content releases give you many reasons to keep gunning. Destiny 2review Diablo IV 4.0 Excellent No action-RPG out-Diablos Diablo IV, a title that expands the familiar loot-grinding mechanics with massive, demon-filled zones. In terms of character builds, Diablo IV review Dota 2 Dota 24.5 Excellent What began as a mere mod has since become one of the most popular esports in the world. Dota 2 sets the standard for the MOBA genre, that strange hybrid between real-time strategy and team sports. New heroes give players constantly changing choices to consider. If you put in the effort to get really good at this game, the sky's the limit.  Fatal Fury: City of the Wolves Fatal Fury: City of the Wolves4.0 Excellent The King of Fighters series is great, but Fatal Fury: City of the Wolves resurrects the SNK fighter that started it all. Familiar faces like Terry Bogard and Mai Shiranui battle real-life guest characters like DJ Salavatore Gannaci and soccer star Cristiano Ronaldo in this excellent take on fundamental, 2D fisticuffs. Rich mechanics add depth to both offensive and defensive play, while comic book-inspired graphics give brawls a distinct visual identity. Crossplay multiplayer shines with rollback netcode. Fatal Fury: City of the Wolvesreview Fortnite Fortnite3.5 Good Do you really need someone else to tell you about Fortnite? Originally a free battle royale mode for a failed multiplayer game, Fortnite became an absolute phenomenon. Every day, millions of children leap from the in-game battle bus to shoot each other and build elaborate structures, while dressed as their favorite brands. You can also hang out and watch concerts ordocumentaries on social issues.   Forza Horizon 5 Forza Horizon 54.5 Excellent Forza Horizon 5 appeals equally to serious automobile racing enthusiasts and anyone who just wants to drive aimlessly through beautifully rendered Mexican landscapes. Although largely similar to past entries, the new EventLab lets you create clever, custom courses to enjoy with friends. Halo Infinite Halo Infinite4.5 Excellent Halo single-handedly saved the Xbox, and proved that multiplayer shooters could thrive on home consoles. Halo Infinite doesn’t just reinvent the single-player campaign, it continues Halo’s history of excellent multiplayer modes, from capture the flag to random weapon fiestas. Plus, you can play for free, so finish the fight. Halo Infinitereview Jackbox Party Pack The Jackbox Party Pack 8The annual Jackbox Party Pack games consistently deliver the most hilarious social multiplayer experiences you’ll ever play. Design wacky t-shirts, come up with witty quips, and try to figure out which friend is faking it. Anyone can play, as long as they have a phone. With unique streaming features, even your audience can join the party. League of Legends League of Legends4.5 Excellent Free from any previous mod baggage, League of Legends is arguably the more accessible game when it comes to the MOBA heavy hitters. Still, it takes skill to master every champion and lead your team to victory. The League of Legends universe is expanding into other game genres and Netflix shows, so now’s the time to get caught up.  League of Legendsreview It Takes Two In many ways, marriage is the ultimate multiplayer game. It Takes Two is a cooperative adventure that tasks two people with controlling a couple as they complete wacky challenges to repair their strained relationship. You’ll never know true love until you and your partner escape a giant cuckoo clock together. The King of Fighters XV The King of Fighters XV4.0 Excellent For finely tuned 2D fighting, look no further than The King of Fighters XV. Building off intriguing ideas introduced in previous entries, KOF XV gives you a massive character roster and an expressive, creative fighting system. Tournament features, multiplayer party modes, and rollback netcode make this one of the series' best entries. Mario Kart 8 Deluxe Mario Kart 8 Deluxe4.5 Excellent Mario Kart 8 Deluxe is absolutely everything you could want from Nintendo’s hugely popular kart racing series. It features gorgeous visuals, inventive tracks, and a revamped battle mode. In fact, Nintendo is still selling new courses, years after the game's 2017 debut. Mario Kart 8 Deluxe is so spectacular not even the blue shell can stop it.  Minecraft Minecraft4.5 Excellent Minecraft gives young people an unparalleled sense of freedom as they explore and build worlds, brick by brick. In fact, multiple builders can join the same game world for cooperative mining and crafting. Take it a step further by setting up your own Minecraft server, so you and friends can construct a private paradise.  Monster Hunter Rise Monster Hunter Rise4.5 Excellent Monster Hunter Rise finally makes hardened haters see the glory of Capcom’s monster-slaying series. You can craft new weapons and armors by defeating a monster menagerie inspired by Japanese mythology or swing through the air with new wirebug techniques. No beasts will stand in your way as you go beast hunting with friends. Mortal Kombat 1 Mortal Kombat 14.5 Excellent With Mortal Kombat 1, the famously bloody fighting game finally breaks free of its infamously stiff gameplay mechanics. Finishing foes has never been more fun thanks to high-flying air combos and custom tag-team Kameo fighter attacks. This reboot is as entertaining to play with friends as it is to watch with horrified onlookers. Mortal Kombat 1review Rocket League Rocket League4.5 Excellent “Cars playing soccer” is such a beautiful premise for an arcade sports game, and Rocket League perfectly pulls it off. Sure, you can just put the pedal to the metal and bash into the ball, hoping it goes into the goal. But the high-flying physics system creates enough depth for sensational tests of skill. The free-to-play season structure means you’ll always have a reason to return.  Rocket Leaguereview Splatoon 3 Splatoon 34.0 Excellent Only Nintendo could take the well-worn shooter genre and turn it into a game about punky squid kids squirting ink at each other. By making battles more about covering turf than blasting opponents, Splatoon 3 is a friendlier and more accessible shooter. However, you’ll need to stay on your toes with so many unique weapons and traversal options. Splatoon 3review StarCraft II StarCraft II: Legacy of the Void5.0 Outstanding StarCraft II is the best strategy game since chess. Whether you play as Terran, Zerg, or Protoss armies, you have access to perfectly balanced units for overcoming any opponent during real-time clashes. The StarCraft II trilogy even introduces free, cooperate multiplayer modes, so veterans can introduce newcomers to the fight. Street Fighter 6 Street Fighter 65.0 Outstanding Street Fighter 6 is worthy of its iconic name. With its bold new style, expansive new modes, exciting new roster, and competitive new gameplay systems, Street Fighter battles are more hype than ever. It's a multiplayer gaming masterpiece. Street Fighter 6review Streets of Rage 4 Streets of Rage 44.0 Excellent Streets of Rage 4 breathes new life into the aging beat ‘em up genre thanks to complex combat and stunning illustrated graphics. If smacking goons in solo fashion gets boring, team up with a friend for chaotic co-op action. You can even unlock retro versions of classic characters. Super Smash Bros. Ultimate Super Smash Bros. Ultimate4.5 Excellent Super Smash Bros. Ultimate combines countless characters, stages, modes, and music tracks to create the most incredible video game crossover of all time. It’s also a phenomenal platform-fighting game, speeding up the addictive combat and rebalancing advanced techniques. No matter how seriously you take it, no video game can scratch that satisfying multiplayer itch like Super Smash Bros.  Tekken 8 Tekken 8Tekken 8 is the latest and greatest entry in the venerable 3D fighting game franchise. Prove your worth at the King of Iron Fist Tournament by nimbly sidestepping, laying down painful combos, and activating new Heat Smash attacks. For the true Tekken multiplayer experience, fight your dad and throw him down a volcano. Tetris Effect: Connected Tetris Effect: Connected4.5 Excellent Tetris Effect: Connected makes the perfect puzzle game even better. Alongside traditional competitive Tetris multiplayer modes, Effect lets you team up for cooperative “Connected” journeys where you and your partners clear lines on the same massive board. Combine that with trance-inducing audiovisual stimuli, and you’ll never look at blocks the same way again.  #best #multiplayer #video #games
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    The Best Multiplayer Video Games for 2025
    Sometimes you want to play alone, whether your game of choice is a relaxing solitaire session or an engrossing, cinematic campaign. We get that. Still, some of the best gaming-related experiences come from moments shared with other people. After all, an excellent multiplayer mode makes a video game endlessly replayable and enables good times with local friends or strangers across the country—as long as the servers stay up. Our list of the best multiplayer games casts a wide net that includes console and PC games, competitive and cooperative titles, casual board games and serious esports fare, and, of course, battle royales, shooters, and fighters. If you're interested in playing a game with at least one other person, you'll find something that catches your eye here. These are the best multiplayer video games that you and your friends should play right now. Apex Legends From the ashes of Titanfall rose the best battle royale game. Respawn’s Apex Legends combines unbelievably fluid movement with impeccable gunplay and innovative team communication features. Each character’s unique abilities open strategic options on the expansive battlefield. Among Us Among Us (for iOS) 4.0 Excellent Among Us is more of a social experiment than a game. You and your friends play as crewmates attempting to repair a spaceship, but some players are deadly impostors who are picking off others. Constant lying and manipulation turn even the friendliest relationships into pure paranoia.  Clubhouse Games Clubhouse Games: 51 Worldwide Classics (for Nintendo Switch) 4.0 Excellent This compilation contains more than 50 classic games that have stood the test of time, including bowling, backgammon, and billiards. You can have fun with friends or family, but beware getting so heated that you'll never want to speak with them again. Online play ensures the good (and frustrating) times aren't limited to your immediate vicinity. Counter-Strike 2 Counter-Strike: Global Offensive 4.0 Excellent Counter-Strike is a founding father of multiplayer online shooters, and Counter-Strike 2 continues the legacy. In this long-awaited update to Counter-Strike: Global Offensive, you’ll find a massive community always ready to hop into Terrorist versus Counter-Terrorist tactical team action. Plus, it’s free! Death Stranding Death Stranding: Director's Cut (for PlayStation 5) 4.0 Excellent Hideo Kojima’s freaky odyssey about time rain and babies in jars is also one of the most fascinating and unconventional multiplayer games in recent memory. As you traverse the harsh wasteland, you can leave behind useful items, such as ladders and reports, that other players can use in their sessions. Destiny 2 Destiny 2 (for PlayStation 4) Destiny 2 is the looter-shooter that gives other looter-shooters envy. You gather the shiniest guns, the sickest armor, and show off your gear in front of fellow Guardians. Party-up and shoot your way through alien enemies and strongholds with Bungie’s perfect first-person shooter controls. The first taste is free, and regular, new content releases give you many reasons to keep gunning. Destiny 2 (for PlayStation 4) review Diablo IV 4.0 Excellent No action-RPG out-Diablos Diablo IV, a title that expands the familiar loot-grinding mechanics with massive, demon-filled zones. In terms of character builds, Diablo IV review Dota 2 Dota 2 (for PC) 4.5 Excellent What began as a mere mod has since become one of the most popular esports in the world. Dota 2 sets the standard for the MOBA genre, that strange hybrid between real-time strategy and team sports. New heroes give players constantly changing choices to consider. If you put in the effort to get really good at this game, the sky's the limit.  Fatal Fury: City of the Wolves Fatal Fury: City of the Wolves (for PC) 4.0 Excellent The King of Fighters series is great, but Fatal Fury: City of the Wolves resurrects the SNK fighter that started it all. Familiar faces like Terry Bogard and Mai Shiranui battle real-life guest characters like DJ Salavatore Gannaci and soccer star Cristiano Ronaldo in this excellent take on fundamental, 2D fisticuffs. Rich mechanics add depth to both offensive and defensive play, while comic book-inspired graphics give brawls a distinct visual identity. Crossplay multiplayer shines with rollback netcode. Fatal Fury: City of the Wolves (for PC) review Fortnite Fortnite (for PC) 3.5 Good Do you really need someone else to tell you about Fortnite? Originally a free battle royale mode for a failed multiplayer game, Fortnite became an absolute phenomenon. Every day, millions of children leap from the in-game battle bus to shoot each other and build elaborate structures, while dressed as their favorite brands. You can also hang out and watch concerts or (for some reason) documentaries on social issues.   Forza Horizon 5 Forza Horizon 5 (for PC) 4.5 Excellent Forza Horizon 5 appeals equally to serious automobile racing enthusiasts and anyone who just wants to drive aimlessly through beautifully rendered Mexican landscapes. Although largely similar to past entries, the new EventLab lets you create clever, custom courses to enjoy with friends. Halo Infinite Halo Infinite (for PC) 4.5 Excellent Halo single-handedly saved the Xbox, and proved that multiplayer shooters could thrive on home consoles. Halo Infinite doesn’t just reinvent the single-player campaign, it continues Halo’s history of excellent multiplayer modes, from capture the flag to random weapon fiestas. Plus, you can play for free, so finish the fight. Halo Infinite (for PC) review Jackbox Party Pack The Jackbox Party Pack 8 (for PC) The annual Jackbox Party Pack games consistently deliver the most hilarious social multiplayer experiences you’ll ever play. Design wacky t-shirts, come up with witty quips, and try to figure out which friend is faking it. Anyone can play, as long as they have a phone. With unique streaming features, even your audience can join the party. League of Legends League of Legends (for PC) 4.5 Excellent Free from any previous mod baggage, League of Legends is arguably the more accessible game when it comes to the MOBA heavy hitters. Still, it takes skill to master every champion and lead your team to victory. The League of Legends universe is expanding into other game genres and Netflix shows, so now’s the time to get caught up.  League of Legends (for PC) review It Takes Two In many ways, marriage is the ultimate multiplayer game. It Takes Two is a cooperative adventure that tasks two people with controlling a couple as they complete wacky challenges to repair their strained relationship. You’ll never know true love until you and your partner escape a giant cuckoo clock together. The King of Fighters XV The King of Fighters XV (for PC) 4.0 Excellent For finely tuned 2D fighting, look no further than The King of Fighters XV. Building off intriguing ideas introduced in previous entries, KOF XV gives you a massive character roster and an expressive, creative fighting system. Tournament features, multiplayer party modes, and rollback netcode make this one of the series' best entries. Mario Kart 8 Deluxe Mario Kart 8 Deluxe (for Nintendo Switch) 4.5 Excellent Mario Kart 8 Deluxe is absolutely everything you could want from Nintendo’s hugely popular kart racing series. It features gorgeous visuals, inventive tracks, and a revamped battle mode. In fact, Nintendo is still selling new courses, years after the game's 2017 debut. Mario Kart 8 Deluxe is so spectacular not even the blue shell can stop it.  Minecraft Minecraft (for PC) 4.5 Excellent Minecraft gives young people an unparalleled sense of freedom as they explore and build worlds, brick by brick. In fact, multiple builders can join the same game world for cooperative mining and crafting. Take it a step further by setting up your own Minecraft server, so you and friends can construct a private paradise.  Monster Hunter Rise Monster Hunter Rise (for Nintendo Switch) 4.5 Excellent Monster Hunter Rise finally makes hardened haters see the glory of Capcom’s monster-slaying series. You can craft new weapons and armors by defeating a monster menagerie inspired by Japanese mythology or swing through the air with new wirebug techniques. No beasts will stand in your way as you go beast hunting with friends. Mortal Kombat 1 Mortal Kombat 1 (For PC) 4.5 Excellent With Mortal Kombat 1, the famously bloody fighting game finally breaks free of its infamously stiff gameplay mechanics. Finishing foes has never been more fun thanks to high-flying air combos and custom tag-team Kameo fighter attacks. This reboot is as entertaining to play with friends as it is to watch with horrified onlookers. Mortal Kombat 1 (For PC) review Rocket League Rocket League (for PC) 4.5 Excellent “Cars playing soccer” is such a beautiful premise for an arcade sports game, and Rocket League perfectly pulls it off. Sure, you can just put the pedal to the metal and bash into the ball, hoping it goes into the goal. But the high-flying physics system creates enough depth for sensational tests of skill. The free-to-play season structure means you’ll always have a reason to return.  Rocket League (for PC) review Splatoon 3 Splatoon 3 (for Nintendo Switch) 4.0 Excellent Only Nintendo could take the well-worn shooter genre and turn it into a game about punky squid kids squirting ink at each other. By making battles more about covering turf than blasting opponents, Splatoon 3 is a friendlier and more accessible shooter. However, you’ll need to stay on your toes with so many unique weapons and traversal options. Splatoon 3 (for Nintendo Switch) review StarCraft II StarCraft II: Legacy of the Void (for PC) 5.0 Outstanding StarCraft II is the best strategy game since chess. Whether you play as Terran, Zerg, or Protoss armies, you have access to perfectly balanced units for overcoming any opponent during real-time clashes. The StarCraft II trilogy even introduces free, cooperate multiplayer modes, so veterans can introduce newcomers to the fight. Street Fighter 6 Street Fighter 6 (for PC) 5.0 Outstanding Street Fighter 6 is worthy of its iconic name. With its bold new style (graffiti in motion!), expansive new modes (worldwide online Battle Hub!), exciting new roster (Kimberly!), and competitive new gameplay systems (Drive Gauge!), Street Fighter battles are more hype than ever. It's a multiplayer gaming masterpiece. Street Fighter 6 (for PC) review Streets of Rage 4 Streets of Rage 4 (for PC) 4.0 Excellent Streets of Rage 4 breathes new life into the aging beat ‘em up genre thanks to complex combat and stunning illustrated graphics. If smacking goons in solo fashion gets boring, team up with a friend for chaotic co-op action. You can even unlock retro versions of classic characters. Super Smash Bros. Ultimate Super Smash Bros. Ultimate (for Nintendo Switch) 4.5 Excellent Super Smash Bros. Ultimate combines countless characters, stages, modes, and music tracks to create the most incredible video game crossover of all time. It’s also a phenomenal platform-fighting game, speeding up the addictive combat and rebalancing advanced techniques. No matter how seriously you take it, no video game can scratch that satisfying multiplayer itch like Super Smash Bros.  Tekken 8 Tekken 8 (for PC) Tekken 8 is the latest and greatest entry in the venerable 3D fighting game franchise. Prove your worth at the King of Iron Fist Tournament by nimbly sidestepping, laying down painful combos, and activating new Heat Smash attacks. For the true Tekken multiplayer experience, fight your dad and throw him down a volcano. Tetris Effect: Connected Tetris Effect: Connected (for Xbox Series S) 4.5 Excellent Tetris Effect: Connected makes the perfect puzzle game even better. Alongside traditional competitive Tetris multiplayer modes, Effect lets you team up for cooperative “Connected” journeys where you and your partners clear lines on the same massive board. Combine that with trance-inducing audiovisual stimuli, and you’ll never look at blocks the same way again. 
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  • All-in-1 Modular Camping Kit Combines 10+ Outdoor Gadgets into One Compact Design

    By the time you’ve stuffed a flashlight, water pump, air pump, charger, fan, lighter, and an emergency alarm into your pack, the “ultralight” fantasy starts to collapse under the weight of your gear. That’s the reality for most campers. You want to be prepared for everything, but you end up carrying a bag of one-trick ponies that barely play nice with each other. Aecooly’s CamperKit flips that struggle on its head with an idea so obvious you’ll wonder why it didn’t exist sooner – a single, grip-sized battery at the heart of a magnetic, modular ecosystem that handles all your campsite needs.
    The CamperKit is centered around a 25.9Wh batterythat doesn’t just power things, it docks them in a way that creates a whole new product. As many as 10+ different snap-on modules orbit around this core, transforming it from a battery pack into a chameleon toolkit built for life in the wild. Each module magnetically attaches with a satisfying click, instantly drawing power without fussing with cables or extra connectors. And because every tool lives off the same battery, you’re reducing redundancy and weight while streamlining your carry into something that actually makes sense.
    Designer: Aecooly Team
    Click Here to Buy Now:. Hurry, only a few left!

    Start with the Jet Fan. It’s compact but delivers turbocharged airflow that cuts through summer heat like a breeze engineered in a lab. Designed for portability and speed, it cools quickly and efficiently, perfect for muggy hikes or lazy afternoons at basecamp. Swap it out for the Camping Fan when night falls. That one runs quieter, with airflow tuned for small enclosures like tents and cabins. Both fans clip on with the same magnetic connector, transforming the battery into a cooling hub with zero friction.

    When the sun dips and shadows stretch, the lighting mods take over. The Flashlight blasts up to 2000 lumens with adjustable beam modes, from wide-angle floodlight to pinpoint spotlight. It’s powerful enough to light a trail or scan a treeline, but smart enough to run on lower brightness when all you need is soft visibility. Then there’s the Ambient Light and Camping Lantern. The former offers soft, customizable glow for quiet moments, while the latter delivers 360 degrees of illumination with three color temperatures and up to 120 lumens. Together, they handle everything from cooking to card games to late-night bathroom treks without being blinding or bland.

    Hydration is rarely glamorous, but the Water Pump module makes it almost fun. With five adjustable pressure settings and a top output of 2MPa, it handles everything from filling a cooking pot to washing hands, or even yourself after the beach. Built-in filtration makes it usable with containers or streams. Switch to the Air Pump if you want to channel air instead of water. The Air Pump mod delivers up to 3kPa of pressure. Mattresses, pillows, even a paddleboard in a pinch, all inflated without effort. No foot-pumping, no lungs, no problem.

    The Charger module does exactly what it should, turning the main battery into a dependable power bank with both USB-C and USB-A outputs. Whether it’s your phone, camera, or GPS, you’re covered. And then there’s the Arc Lighter. Windproof, flameless, and oddly satisfying to use, it ignites stoves, fires, and grills with a high-voltage arc that works even when the weather refuses to cooperate.

    Safety rounds out the set with the Alarm module. It packs in motion detection, an ultrasonic animal repellent, and a loud siren that triggers when something or someone gets too close. Its three-meter detection radius and autonomous response make it one of the smartest ways to sleep a little easier in the wild.

    But what makes CamperKit feel like a leap forward is the way everything just fits together. The magnetic connection feels deliberate and clean. The centralized interface keeps controls simple. Each module is part of a larger vision, one where your gear works as a system rather than a scattered mess of parts.
    Click Here to Buy Now:. Hurry, only a few left!The post All-in-1 Modular Camping Kit Combines 10+ Outdoor Gadgets into One Compact Design first appeared on Yanko Design.
    #allin1 #modular #camping #kit #combines
    All-in-1 Modular Camping Kit Combines 10+ Outdoor Gadgets into One Compact Design
    By the time you’ve stuffed a flashlight, water pump, air pump, charger, fan, lighter, and an emergency alarm into your pack, the “ultralight” fantasy starts to collapse under the weight of your gear. That’s the reality for most campers. You want to be prepared for everything, but you end up carrying a bag of one-trick ponies that barely play nice with each other. Aecooly’s CamperKit flips that struggle on its head with an idea so obvious you’ll wonder why it didn’t exist sooner – a single, grip-sized battery at the heart of a magnetic, modular ecosystem that handles all your campsite needs. The CamperKit is centered around a 25.9Wh batterythat doesn’t just power things, it docks them in a way that creates a whole new product. As many as 10+ different snap-on modules orbit around this core, transforming it from a battery pack into a chameleon toolkit built for life in the wild. Each module magnetically attaches with a satisfying click, instantly drawing power without fussing with cables or extra connectors. And because every tool lives off the same battery, you’re reducing redundancy and weight while streamlining your carry into something that actually makes sense. Designer: Aecooly Team Click Here to Buy Now:. Hurry, only a few left! Start with the Jet Fan. It’s compact but delivers turbocharged airflow that cuts through summer heat like a breeze engineered in a lab. Designed for portability and speed, it cools quickly and efficiently, perfect for muggy hikes or lazy afternoons at basecamp. Swap it out for the Camping Fan when night falls. That one runs quieter, with airflow tuned for small enclosures like tents and cabins. Both fans clip on with the same magnetic connector, transforming the battery into a cooling hub with zero friction. When the sun dips and shadows stretch, the lighting mods take over. The Flashlight blasts up to 2000 lumens with adjustable beam modes, from wide-angle floodlight to pinpoint spotlight. It’s powerful enough to light a trail or scan a treeline, but smart enough to run on lower brightness when all you need is soft visibility. Then there’s the Ambient Light and Camping Lantern. The former offers soft, customizable glow for quiet moments, while the latter delivers 360 degrees of illumination with three color temperatures and up to 120 lumens. Together, they handle everything from cooking to card games to late-night bathroom treks without being blinding or bland. Hydration is rarely glamorous, but the Water Pump module makes it almost fun. With five adjustable pressure settings and a top output of 2MPa, it handles everything from filling a cooking pot to washing hands, or even yourself after the beach. Built-in filtration makes it usable with containers or streams. Switch to the Air Pump if you want to channel air instead of water. The Air Pump mod delivers up to 3kPa of pressure. Mattresses, pillows, even a paddleboard in a pinch, all inflated without effort. No foot-pumping, no lungs, no problem. The Charger module does exactly what it should, turning the main battery into a dependable power bank with both USB-C and USB-A outputs. Whether it’s your phone, camera, or GPS, you’re covered. And then there’s the Arc Lighter. Windproof, flameless, and oddly satisfying to use, it ignites stoves, fires, and grills with a high-voltage arc that works even when the weather refuses to cooperate. Safety rounds out the set with the Alarm module. It packs in motion detection, an ultrasonic animal repellent, and a loud siren that triggers when something or someone gets too close. Its three-meter detection radius and autonomous response make it one of the smartest ways to sleep a little easier in the wild. But what makes CamperKit feel like a leap forward is the way everything just fits together. The magnetic connection feels deliberate and clean. The centralized interface keeps controls simple. Each module is part of a larger vision, one where your gear works as a system rather than a scattered mess of parts. Click Here to Buy Now:. Hurry, only a few left!The post All-in-1 Modular Camping Kit Combines 10+ Outdoor Gadgets into One Compact Design first appeared on Yanko Design. #allin1 #modular #camping #kit #combines
    WWW.YANKODESIGN.COM
    All-in-1 Modular Camping Kit Combines 10+ Outdoor Gadgets into One Compact Design
    By the time you’ve stuffed a flashlight, water pump, air pump, charger, fan, lighter, and an emergency alarm into your pack, the “ultralight” fantasy starts to collapse under the weight of your gear. That’s the reality for most campers. You want to be prepared for everything, but you end up carrying a bag of one-trick ponies that barely play nice with each other. Aecooly’s CamperKit flips that struggle on its head with an idea so obvious you’ll wonder why it didn’t exist sooner – a single, grip-sized battery at the heart of a magnetic, modular ecosystem that handles all your campsite needs. The CamperKit is centered around a 25.9Wh battery (roughly the size of a hefty flashlight) that doesn’t just power things, it docks them in a way that creates a whole new product. As many as 10+ different snap-on modules orbit around this core, transforming it from a battery pack into a chameleon toolkit built for life in the wild. Each module magnetically attaches with a satisfying click, instantly drawing power without fussing with cables or extra connectors. And because every tool lives off the same battery, you’re reducing redundancy and weight while streamlining your carry into something that actually makes sense. Designer: Aecooly Team Click Here to Buy Now: $89 $129 (31% off). Hurry, only a few left! Start with the Jet Fan. It’s compact but delivers turbocharged airflow that cuts through summer heat like a breeze engineered in a lab. Designed for portability and speed, it cools quickly and efficiently, perfect for muggy hikes or lazy afternoons at basecamp. Swap it out for the Camping Fan when night falls. That one runs quieter, with airflow tuned for small enclosures like tents and cabins. Both fans clip on with the same magnetic connector, transforming the battery into a cooling hub with zero friction. When the sun dips and shadows stretch, the lighting mods take over. The Flashlight blasts up to 2000 lumens with adjustable beam modes, from wide-angle floodlight to pinpoint spotlight. It’s powerful enough to light a trail or scan a treeline, but smart enough to run on lower brightness when all you need is soft visibility. Then there’s the Ambient Light and Camping Lantern. The former offers soft, customizable glow for quiet moments, while the latter delivers 360 degrees of illumination with three color temperatures and up to 120 lumens. Together, they handle everything from cooking to card games to late-night bathroom treks without being blinding or bland. Hydration is rarely glamorous, but the Water Pump module makes it almost fun. With five adjustable pressure settings and a top output of 2MPa, it handles everything from filling a cooking pot to washing hands, or even yourself after the beach. Built-in filtration makes it usable with containers or streams. Switch to the Air Pump if you want to channel air instead of water. The Air Pump mod delivers up to 3kPa of pressure. Mattresses, pillows, even a paddleboard in a pinch, all inflated without effort. No foot-pumping, no lungs, no problem. The Charger module does exactly what it should, turning the main battery into a dependable power bank with both USB-C and USB-A outputs. Whether it’s your phone, camera, or GPS, you’re covered. And then there’s the Arc Lighter. Windproof, flameless, and oddly satisfying to use, it ignites stoves, fires, and grills with a high-voltage arc that works even when the weather refuses to cooperate. Safety rounds out the set with the Alarm module. It packs in motion detection, an ultrasonic animal repellent, and a loud siren that triggers when something or someone gets too close. Its three-meter detection radius and autonomous response make it one of the smartest ways to sleep a little easier in the wild. But what makes CamperKit feel like a leap forward is the way everything just fits together. The magnetic connection feels deliberate and clean. The centralized interface keeps controls simple. Each module is part of a larger vision, one where your gear works as a system rather than a scattered mess of parts. Click Here to Buy Now: $89 $129 (31% off). Hurry, only a few left!The post All-in-1 Modular Camping Kit Combines 10+ Outdoor Gadgets into One Compact Design first appeared on Yanko Design.
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  • 4 top partners quit Paul Weiss, Big Law firm that cut deal with Trump

    Attorneys Karen Dunnand Jeannie Rhee, along with their fellow partners, Bill Isaacson and Jessica Phillips, have resigned from Paul Weiss to start their own firm.

    Kevin Lamarque/REUTERS

    2025-05-24T01:27:10Z

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    Four top Paul Weiss partners announced Friday that they've resigned to start their own firm.
    Paul Weiss is one of the firms that made a deal with Trump to reverse an EO against the firm.
    The Big Law firms that have negotiated with Trump have faced criticism from others in the profession.

    Four partners at Paul Weiss announced Friday that they are leaving the white-shoe firm, which two months ago struck a deal with the Trump administration.Karen Dunn, a star litigator who has helped Democratic candidates prepare for presidential debates, her longtime partners Bill Isaacson and Jessica Phillips, and the former prosecutor Jeannie Rhee said in an email addressed to "partners and friends" that they are starting their own firm.The high-profile departures underscore the ongoing turmoil at Big Law firms surrounding the firms' handling of punitive executive actions from President Donald Trump's administration. The departing lawyers did not give a reason for leaving in their statement.Several major firms — including Perkins Coie and Jenner & Block — chose to challenge the legality of the orders in court, and have so far been successful after two judges declared two different orders unconstitutional. Other firms, including Paul Weiss, chose to make deals with the administration, prompting concern among associates and partners over their willingness to cooperate rather than fight.The new firm's name isn't clear. Since April, several domain names containing Dunn's name and those of other lawyers have been registered anonymously. None of the websites contains any details, and it's not clear who registered them.The lawyers have represented prominent clients like Google, Amazon, and Apple over the years. Isaacson is one of the country's top antitrust litigators. Antitrust issues have been a focus for both former President Joe Biden and Trump, who have criticized the power of large tech companies. Rhee managed the firm's Washington, DC, office, and Dunn co-chaired its litigation department."It has been an honor to work alongside such talented lawyers and to call so many of you our friends," their departing email said. "We hope to continue to collaborate with all of you in the years to come and are incredibly grateful for your warm and generous partnership."Paul Weiss's chair, Brad Karp, said in a statement, "We are grateful to Bill, Jeannie, Jessica, and Karen for their many contributions to the firm. We wish them well in their future endeavors."The departures come several months after the Trump administration began targeting Big Law firms with punitive executive actions. Among them was Paul Weiss, which faced an executive order that revoked the security clearances of the firm's attorneys and ordered a review of its government contracts.On March 20, Trump announced on Truth Social that he would drop the executive order against Paul Weiss after negotiating a deal that would require the firm to end any diversity, equity, and inclusion initiatives in its hiring practices and contribute million of pro bono legal services to causes aligned with the administration's priorities, such as veterans affairs issues and the administration's antisemitism task force.Business Insider previously reported that the copy of the deal shared internally among Paul Weiss partners omitted language regarding DEI that was present in the president's announcement.Other firms that chose to negotiate with Trump also saw high-profile departures from partners and associates concerned with their firms' decisions not to challenge the administration.Wilkie Farr lost its longest-serving lawyer in April after Joseph Baio, a partner who'd worked there for 47 years, resigned over the firm's preemptive deal with Trump, The New York Times reported.Another firm, Skadden, Arps, Slate, Meagher & Flom, made a preemptive deal with the Trump administration in late March to avoid a similar executive order against it. The decision led to a series of public resignations from several Skadden associates, including Rachel Cohen and Brenna Frey.Cohen told Business Insider she had not been in touch with the attorneys who had resigned from Paul Weiss on Friday.
    #top #partners #quit #paul #weiss
    4 top partners quit Paul Weiss, Big Law firm that cut deal with Trump
    Attorneys Karen Dunnand Jeannie Rhee, along with their fellow partners, Bill Isaacson and Jessica Phillips, have resigned from Paul Weiss to start their own firm. Kevin Lamarque/REUTERS 2025-05-24T01:27:10Z d Read in app This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now. Have an account? Four top Paul Weiss partners announced Friday that they've resigned to start their own firm. Paul Weiss is one of the firms that made a deal with Trump to reverse an EO against the firm. The Big Law firms that have negotiated with Trump have faced criticism from others in the profession. Four partners at Paul Weiss announced Friday that they are leaving the white-shoe firm, which two months ago struck a deal with the Trump administration.Karen Dunn, a star litigator who has helped Democratic candidates prepare for presidential debates, her longtime partners Bill Isaacson and Jessica Phillips, and the former prosecutor Jeannie Rhee said in an email addressed to "partners and friends" that they are starting their own firm.The high-profile departures underscore the ongoing turmoil at Big Law firms surrounding the firms' handling of punitive executive actions from President Donald Trump's administration. The departing lawyers did not give a reason for leaving in their statement.Several major firms — including Perkins Coie and Jenner & Block — chose to challenge the legality of the orders in court, and have so far been successful after two judges declared two different orders unconstitutional. Other firms, including Paul Weiss, chose to make deals with the administration, prompting concern among associates and partners over their willingness to cooperate rather than fight.The new firm's name isn't clear. Since April, several domain names containing Dunn's name and those of other lawyers have been registered anonymously. None of the websites contains any details, and it's not clear who registered them.The lawyers have represented prominent clients like Google, Amazon, and Apple over the years. Isaacson is one of the country's top antitrust litigators. Antitrust issues have been a focus for both former President Joe Biden and Trump, who have criticized the power of large tech companies. Rhee managed the firm's Washington, DC, office, and Dunn co-chaired its litigation department."It has been an honor to work alongside such talented lawyers and to call so many of you our friends," their departing email said. "We hope to continue to collaborate with all of you in the years to come and are incredibly grateful for your warm and generous partnership."Paul Weiss's chair, Brad Karp, said in a statement, "We are grateful to Bill, Jeannie, Jessica, and Karen for their many contributions to the firm. We wish them well in their future endeavors."The departures come several months after the Trump administration began targeting Big Law firms with punitive executive actions. Among them was Paul Weiss, which faced an executive order that revoked the security clearances of the firm's attorneys and ordered a review of its government contracts.On March 20, Trump announced on Truth Social that he would drop the executive order against Paul Weiss after negotiating a deal that would require the firm to end any diversity, equity, and inclusion initiatives in its hiring practices and contribute million of pro bono legal services to causes aligned with the administration's priorities, such as veterans affairs issues and the administration's antisemitism task force.Business Insider previously reported that the copy of the deal shared internally among Paul Weiss partners omitted language regarding DEI that was present in the president's announcement.Other firms that chose to negotiate with Trump also saw high-profile departures from partners and associates concerned with their firms' decisions not to challenge the administration.Wilkie Farr lost its longest-serving lawyer in April after Joseph Baio, a partner who'd worked there for 47 years, resigned over the firm's preemptive deal with Trump, The New York Times reported.Another firm, Skadden, Arps, Slate, Meagher & Flom, made a preemptive deal with the Trump administration in late March to avoid a similar executive order against it. The decision led to a series of public resignations from several Skadden associates, including Rachel Cohen and Brenna Frey.Cohen told Business Insider she had not been in touch with the attorneys who had resigned from Paul Weiss on Friday. #top #partners #quit #paul #weiss
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    4 top partners quit Paul Weiss, Big Law firm that cut deal with Trump
    Attorneys Karen Dunn (left) and Jeannie Rhee (right), along with their fellow partners, Bill Isaacson and Jessica Phillips, have resigned from Paul Weiss to start their own firm. Kevin Lamarque/REUTERS 2025-05-24T01:27:10Z Save Saved Read in app This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now. Have an account? Four top Paul Weiss partners announced Friday that they've resigned to start their own firm. Paul Weiss is one of the firms that made a deal with Trump to reverse an EO against the firm. The Big Law firms that have negotiated with Trump have faced criticism from others in the profession. Four partners at Paul Weiss announced Friday that they are leaving the white-shoe firm, which two months ago struck a deal with the Trump administration.Karen Dunn, a star litigator who has helped Democratic candidates prepare for presidential debates, her longtime partners Bill Isaacson and Jessica Phillips, and the former prosecutor Jeannie Rhee said in an email addressed to "partners and friends" that they are starting their own firm.The high-profile departures underscore the ongoing turmoil at Big Law firms surrounding the firms' handling of punitive executive actions from President Donald Trump's administration. The departing lawyers did not give a reason for leaving in their statement.Several major firms — including Perkins Coie and Jenner & Block — chose to challenge the legality of the orders in court, and have so far been successful after two judges declared two different orders unconstitutional. Other firms, including Paul Weiss, chose to make deals with the administration, prompting concern among associates and partners over their willingness to cooperate rather than fight.The new firm's name isn't clear. Since April, several domain names containing Dunn's name and those of other lawyers have been registered anonymously. None of the websites contains any details, and it's not clear who registered them.The lawyers have represented prominent clients like Google, Amazon, and Apple over the years. Isaacson is one of the country's top antitrust litigators. Antitrust issues have been a focus for both former President Joe Biden and Trump, who have criticized the power of large tech companies. Rhee managed the firm's Washington, DC, office, and Dunn co-chaired its litigation department."It has been an honor to work alongside such talented lawyers and to call so many of you our friends," their departing email said. "We hope to continue to collaborate with all of you in the years to come and are incredibly grateful for your warm and generous partnership."Paul Weiss's chair, Brad Karp, said in a statement, "We are grateful to Bill, Jeannie, Jessica, and Karen for their many contributions to the firm. We wish them well in their future endeavors."The departures come several months after the Trump administration began targeting Big Law firms with punitive executive actions. Among them was Paul Weiss, which faced an executive order that revoked the security clearances of the firm's attorneys and ordered a review of its government contracts.On March 20, Trump announced on Truth Social that he would drop the executive order against Paul Weiss after negotiating a deal that would require the firm to end any diversity, equity, and inclusion initiatives in its hiring practices and contribute $40 million of pro bono legal services to causes aligned with the administration's priorities, such as veterans affairs issues and the administration's antisemitism task force.Business Insider previously reported that the copy of the deal shared internally among Paul Weiss partners omitted language regarding DEI that was present in the president's announcement.Other firms that chose to negotiate with Trump also saw high-profile departures from partners and associates concerned with their firms' decisions not to challenge the administration.Wilkie Farr lost its longest-serving lawyer in April after Joseph Baio, a partner who'd worked there for 47 years, resigned over the firm's preemptive deal with Trump, The New York Times reported.Another firm, Skadden, Arps, Slate, Meagher & Flom, made a preemptive deal with the Trump administration in late March to avoid a similar executive order against it. The decision led to a series of public resignations from several Skadden associates, including Rachel Cohen and Brenna Frey.Cohen told Business Insider she had not been in touch with the attorneys who had resigned from Paul Weiss on Friday.
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  • Fixing Crashes in Unreal Engine: A Quick Tip! #shorts

    Ever faced crashes while working on your Unreal Engine project? In this clip, I share my experience with a Translent effect that just wouldn't cooperate. Watch as I troubleshoot and find a temporary solution!#UnrealEngine #GameDev #VFX #Niagara #UE5
    #fixing #crashes #unreal #engine #quick
    Fixing Crashes in Unreal Engine: A Quick Tip! #shorts
    Ever faced crashes while working on your Unreal Engine project? In this clip, I share my experience with a Translent effect that just wouldn't cooperate. Watch as I troubleshoot and find a temporary solution!#UnrealEngine #GameDev #VFX #Niagara #UE5 #fixing #crashes #unreal #engine #quick
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    Fixing Crashes in Unreal Engine: A Quick Tip! #shorts
    Ever faced crashes while working on your Unreal Engine project? In this clip, I share my experience with a Translent effect that just wouldn't cooperate. Watch as I troubleshoot and find a temporary solution!#UnrealEngine #GameDev #VFX #Niagara #UE5
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