• Fantasy Life i: The Girl Who Steals Time Switch Update Detailed

    Update: Level-5 has shared an “important notice" regarding the Switch and also the Xbox version of Fantasy Life i: The Girl Who Steals Time - mentioning how scheduling adjustments for the update rollout are “expected to be delayed”.
    These issues are scheduled to be resolved in the Version 1.2.1 update, “planned for release around May 29”. In the meantime, here are the following issues popping up for Switch and Xbox, along with "other planned fixes" for the game:Subscribe to Nintendo Life on YouTube814kWatch on YouTube
    Important NoticeSwitch & Xbox:

    In quests for Crafting Lives, some Recipes may be hard to find in the Recipe Menu, making it feel like progression is not possible.
    Workaround
    If you can’t locate the required Recipe for a quest, go to the “Quests” tab on the Recipe Menu and scroll down to find it.

    Switch:

    While inside a Treasure Grove or a shrine in Ginormosia, if a player edits and saves Stickers/Emotes/Quick Texts in the Greetings tab of the Options and then restarts the game immediately afterward, a progression-blocking bug may occur.
    Workaround
    There are several workarounds for this issue.
    If the bug occurs inside a Treasure Grove:
    Select "Give Up" on the Weird Pad to exit the Treasure Grove. This will allow you to continue playing the game.
    If the bug occurs inside a shrine in Ginormosia outside of Chapter 2, "Head towards Skelegon":
    Select "Teleportation Gate" on the Weird Pad to leave the shrine and continue playing.
    If the bug occurs in a shrine on Ginormosia during Chapter 2, "Head towards Skelegon":This issue is scheduled to be fixed in version 1.2.1, planned for release around May 29. We sincerely apologize for the inconvenience and appreciate your patience.

    Switch & Xbox:

    During the Main Story Chapter 6, "Go to the Cave of Trials," if you travel to Ginormosia and watch the event scene which plays after clearing multiple shrine minigames, you may become unable to enter the Cave of Trials, preventing progression.
    Workaround
    If you have the Story Quest selected, the upper right of the screen will display "Go to the Cave of Trials." While this message is shown, please avoid triggering the event scene that plays after clearing multiple shrine minigames on Ginormosia.

    Switch & Xbox:

    If a player triggers the Guild Office expansion event scene while carrying a Guild Office Relocation Kit, and uses the kit afterward, two Guild Offices will appear.
    Workaround
    If you are carrying a Guild Office Relocation Kit, please avoid triggering the Guild Office expansion event scene that occurs when recruiting new companions.
    There are also some other planned fixes:
    Other Planned Fixes

    Switch & Xbox:

    Fixing an issue where players are unable to draw their weapon during the first battle tutorial, preventing progression.
    Adjusting the UI in the "Life Challenges" tab of the Quests Menu to make it clearer that a Life can be selected.
    Adding a new feature called "Instant Help" to support players as they progress through their adventure.
    Fixing an issue where the "!" icon on the Quests Menu would not disappear.
    Adjusting multiplayer so that progress can be made on accepted quests even during multiplayer sessions.

    Switch:

    Fixing an issue occurring on certain cutscenes, where pausing the game while the "Auto" setting is enabled causes all inputs except for "Skip" to become unresponsive.
    Fixing an issue that prevents the acquisition of certain Recipes as quest completion rewards, in case the Tailor or Artist Novice Challenges were skipped.
    Original Story:: Fantasy Life i: The Girl Who Steals Time arrives on the Switch next week and ahead of release Level-5 is rolling out an early access update on select platforms, bumping the game up to Version 1.1.1.
    This will be slightly different on the Switch front - with Version 1.1.0 apparently reflecting "some of the contents of this update" on 22nd May. The version that reflects "most" of the content will be released in the future as Version 1.2.0.

    "For the Nintendo Switch version, "ver.1.1.0", which reflects some of the contents of this update, will be released on Thursday, May 22nd. The version that reflects most of the contents will be released in the future as "ver.1.2.0"."

    Here's a translation of the full patch notes from Level-5's official website:
    Fantasy Life i: The Girl Who Steals Time- Version 1.1.1
    Feature additions/adjustments
    Adding a signature function to crafted items

    ●You can add a sign to equipment you create.

    There are various designs for signs, so you can set the sign you want to use by examining the workbench and selecting "Choose Sign."
    Added "Control Settings" to the options menu

    ●A menu has been added to the options that allows you to change button assignments for some actions.

    Added the ability to move to the Life Master

    ●A function has been added to the lives screen that allows you to move to the master position of each life.

    *This will become effective after clearing the "Apprentice Trial" for each life.

    Adjusted so that the companions selected in the production settings are remembered.

    ●When crafting an item at a workbench, the state of the companion selected on the crafting settings screen will be saved and

    will be displayed in the selected state the next time you craft an item.
    Adjusting the number of items that can be made in one production

    ●The maximum number of items that can be made in one production run for the recipes for "Plants," "Fences," and "Streetlights" has been increased.

    Organized the information about skills displayed on the equipment screen

    ●The content of skills displayed in the details window on the right side of the equipment screen

    has been reorganized.
    When Life is Focused - Adjusted to display only unique skills

    When an item is focused - Adjusted so that only equipement skills are displayedBase UI Adjustments

    ●Adjusted the icon display of vegetables in fields.
    ●Names are now displayed on placed buildings.

    Made crafting area objects easier to grab

    Made it easier to grab objects in the crafting area.

    Adjusted the clear condition text for the Gachadan Tree

    In the Gacha Dungeon Tree, when the clear condition is to "obtain a Fruit of Time,"

    we have adjusted the text to make it easier to understand which target will drop the Fruit of Time.
    Map screen adjustments

    ●Icons have been added to the map screen/minimap to make it easier to see exits and ascending and descending levels within dungeons.

    Adjustment of recording prohibited areas

    ●Adjusted the prohibited areas for recording on the main unit.

    Add guides/adjust content

    ●The following additions/adjustments have been made to the in-game "Guide".

    【addition】

    "sign"
    Explanation of signatures that can be included in crafted items

    Support for production by peers
    Explanation of the support provided by companion NPCs in the production mini-game

    『Eye & Hair Catalog』
    Explanation of the "catalog" that allows you to add eyes and hairstylesColiseum Quest
    Adding retirement explanation

    "Phantom Fellows"
    Added explanation regarding experience distribution

    How to grow vegetables
    Added instructions on sowing and watering

    "Tension Techniques for Combat Life" /

    "Tension Techniques for Gathering Life"The same guide for combat and gathering life has been split into separate guides.

    Balance Changes
    Main story related parameter adjustments

    ●The parameters of enemies and gatherable items that appear in the main story have been adjusted to make the story more enjoyable to play.
    ●To make the storyline more enjoyable, we have adjusted the parameters required for recipes that need to be created in the main story.

    Area Challenge related parameter adjustments

    ●The conditions for achieving a gold ranking in the Legendary Challenge have been relaxed.
    ●The conditions for achieving a gold rating in delivery challenges have been relaxed.

    Bug Fixes

    ●Fixed an issue where players would not be guided correctly to destinations in the Main Story, Life Trials, and Requests from Everyone.

    ●Fixed an issue that prevented progress from occurring if you were incapacitated in battle between the start of the game and reaching Tokinone Village.

    ●Fixed an issue that caused progression to be impossible if the number of items received in the Life Guild receiving box exceeded the limit.

    ●Fixed a bug regarding obtaining items in Chapter 5 of the main story.

    ●Fixed a bug that occurred with obtaining items at the Mujin Sales Office.

    ●Fixed an issue where the parameters of equipment obtained from some treasure chests were incorrect.

    *After applying this patch, the parameters will be automatically corrected.

    Fixed an issue on the Baka Dekkana continent where following NPCs/enemies were not moving correctly relative to the terrain.

    ●Fixed an issue where phantom character status did not change depending on area rank.

    ●Fixed an issue where experience points were not distributed when obtaining an experience orb or clearing the crafting mini-game if a phantom character was in the party.

    Fixed an issue where skipping the Tailor and Artist Apprentice Trials would result in players not being able to obtain some of the recipes that should be obtained upon completing the trials.

    *After applying this patch, recipes that were not available will be automatically granted if the conditions are met.

    ●Fixed an issue where appearing NPCs would remain hidden when skipping the Apprentice Trial in some lives.

    Fixed an issue where the target would not be registered in the Pokédex when requesting gathering from a companion NPC and completing the task.

    ●Fixed an issue that caused the game to become uncontrollable when requesting production and attempting to produce an item that was at the maximum quantity when no companion was selected.

    Fixed an issue where objects could not be placed on the third level of the ground at bases.

    ●Fixed an issue that prevented the base message board quest "Get the highest rating in the gallery" from being completed.

    ●Fixed an issue in the Gachadan Tree where items buried in the Aging Altar could not be digged up.

    Fixed an issue where the age of a gifted aged weapon would not be displayed to the recipient.

    Fixed an issue where players would be unable to progress if they edited a stamp/emote/free template in the "Greetings" tab of options in the Gachadan Tree/Baka Dekkana Continent Shrine and then immediately restarted the game after saving.

    *We are working to recover save data that will be unable to progress after applying this patch.

    Fixed unintended behavior that occurred in the menu when performing renovations.

    ●Fixed an issue that caused buttons to become unusable after the tutorial ended depending on when the tutorial occurred.

    ●Fixed an issue in some event scenes where pausing the scene while it was set to "Auto" would result in no operations being accepted other than skipping.

    Fixed a bug that occurred in some quests.

    ●Fixed an issue where Trip's pinning effect did not target the correct targets when playing cooperatively with Trip.

    ●Various bugs in multiplayer have been fixed.

    ●Some Japanese text and translated text have been corrected.

    ●Other minor bugs have been fixed.

    Earlier this week, the Japanese publication Famitsu awarded Fantasy Life i: The Girl Who Steals Time 36 out of 40. The game's local release will kick off on 21st May, with the early access period beginning on 18th May for select platforms.

    A fantasy score?

    Will you be getting this game when it arrives on Switch next week? Let us know in the comments.Related Games
    See Also

    Share:0
    4

    Liam is a news writer and reviewer across Hookshot Media. He's been writing about games for more than 15 years and is a lifelong fan of many iconic video game characters.

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    Fantasy Life i: The Girl Who Steals Time Switch Update Detailed
    Update: Level-5 has shared an “important notice" regarding the Switch and also the Xbox version of Fantasy Life i: The Girl Who Steals Time - mentioning how scheduling adjustments for the update rollout are “expected to be delayed”. These issues are scheduled to be resolved in the Version 1.2.1 update, “planned for release around May 29”. In the meantime, here are the following issues popping up for Switch and Xbox, along with "other planned fixes" for the game:Subscribe to Nintendo Life on YouTube814kWatch on YouTube Important NoticeSwitch & Xbox: In quests for Crafting Lives, some Recipes may be hard to find in the Recipe Menu, making it feel like progression is not possible. Workaround If you can’t locate the required Recipe for a quest, go to the “Quests” tab on the Recipe Menu and scroll down to find it. Switch: While inside a Treasure Grove or a shrine in Ginormosia, if a player edits and saves Stickers/Emotes/Quick Texts in the Greetings tab of the Options and then restarts the game immediately afterward, a progression-blocking bug may occur. Workaround There are several workarounds for this issue. If the bug occurs inside a Treasure Grove: Select "Give Up" on the Weird Pad to exit the Treasure Grove. This will allow you to continue playing the game. If the bug occurs inside a shrine in Ginormosia outside of Chapter 2, "Head towards Skelegon": Select "Teleportation Gate" on the Weird Pad to leave the shrine and continue playing. If the bug occurs in a shrine on Ginormosia during Chapter 2, "Head towards Skelegon":This issue is scheduled to be fixed in version 1.2.1, planned for release around May 29. We sincerely apologize for the inconvenience and appreciate your patience. Switch & Xbox: During the Main Story Chapter 6, "Go to the Cave of Trials," if you travel to Ginormosia and watch the event scene which plays after clearing multiple shrine minigames, you may become unable to enter the Cave of Trials, preventing progression. Workaround If you have the Story Quest selected, the upper right of the screen will display "Go to the Cave of Trials." While this message is shown, please avoid triggering the event scene that plays after clearing multiple shrine minigames on Ginormosia. Switch & Xbox: If a player triggers the Guild Office expansion event scene while carrying a Guild Office Relocation Kit, and uses the kit afterward, two Guild Offices will appear. Workaround If you are carrying a Guild Office Relocation Kit, please avoid triggering the Guild Office expansion event scene that occurs when recruiting new companions. There are also some other planned fixes: Other Planned Fixes Switch & Xbox: Fixing an issue where players are unable to draw their weapon during the first battle tutorial, preventing progression. Adjusting the UI in the "Life Challenges" tab of the Quests Menu to make it clearer that a Life can be selected. Adding a new feature called "Instant Help" to support players as they progress through their adventure. Fixing an issue where the "!" icon on the Quests Menu would not disappear. Adjusting multiplayer so that progress can be made on accepted quests even during multiplayer sessions. Switch: Fixing an issue occurring on certain cutscenes, where pausing the game while the "Auto" setting is enabled causes all inputs except for "Skip" to become unresponsive. Fixing an issue that prevents the acquisition of certain Recipes as quest completion rewards, in case the Tailor or Artist Novice Challenges were skipped. Original Story:: Fantasy Life i: The Girl Who Steals Time arrives on the Switch next week and ahead of release Level-5 is rolling out an early access update on select platforms, bumping the game up to Version 1.1.1. This will be slightly different on the Switch front - with Version 1.1.0 apparently reflecting "some of the contents of this update" on 22nd May. The version that reflects "most" of the content will be released in the future as Version 1.2.0. "For the Nintendo Switch version, "ver.1.1.0", which reflects some of the contents of this update, will be released on Thursday, May 22nd. The version that reflects most of the contents will be released in the future as "ver.1.2.0"." Here's a translation of the full patch notes from Level-5's official website: Fantasy Life i: The Girl Who Steals Time- Version 1.1.1 Feature additions/adjustments Adding a signature function to crafted items ●You can add a sign to equipment you create. There are various designs for signs, so you can set the sign you want to use by examining the workbench and selecting "Choose Sign." Added "Control Settings" to the options menu ●A menu has been added to the options that allows you to change button assignments for some actions. Added the ability to move to the Life Master ●A function has been added to the lives screen that allows you to move to the master position of each life. *This will become effective after clearing the "Apprentice Trial" for each life. Adjusted so that the companions selected in the production settings are remembered. ●When crafting an item at a workbench, the state of the companion selected on the crafting settings screen will be saved and will be displayed in the selected state the next time you craft an item. Adjusting the number of items that can be made in one production ●The maximum number of items that can be made in one production run for the recipes for "Plants," "Fences," and "Streetlights" has been increased. Organized the information about skills displayed on the equipment screen ●The content of skills displayed in the details window on the right side of the equipment screen has been reorganized. When Life is Focused - Adjusted to display only unique skills When an item is focused - Adjusted so that only equipement skills are displayedBase UI Adjustments ●Adjusted the icon display of vegetables in fields. ●Names are now displayed on placed buildings. Made crafting area objects easier to grab Made it easier to grab objects in the crafting area. Adjusted the clear condition text for the Gachadan Tree In the Gacha Dungeon Tree, when the clear condition is to "obtain a Fruit of Time," we have adjusted the text to make it easier to understand which target will drop the Fruit of Time. Map screen adjustments ●Icons have been added to the map screen/minimap to make it easier to see exits and ascending and descending levels within dungeons. Adjustment of recording prohibited areas ●Adjusted the prohibited areas for recording on the main unit. Add guides/adjust content ●The following additions/adjustments have been made to the in-game "Guide". 【addition】 "sign" Explanation of signatures that can be included in crafted items Support for production by peers Explanation of the support provided by companion NPCs in the production mini-game 『Eye & Hair Catalog』 Explanation of the "catalog" that allows you to add eyes and hairstylesColiseum Quest Adding retirement explanation "Phantom Fellows" Added explanation regarding experience distribution How to grow vegetables Added instructions on sowing and watering "Tension Techniques for Combat Life" / "Tension Techniques for Gathering Life"The same guide for combat and gathering life has been split into separate guides. Balance Changes Main story related parameter adjustments ●The parameters of enemies and gatherable items that appear in the main story have been adjusted to make the story more enjoyable to play. ●To make the storyline more enjoyable, we have adjusted the parameters required for recipes that need to be created in the main story. Area Challenge related parameter adjustments ●The conditions for achieving a gold ranking in the Legendary Challenge have been relaxed. ●The conditions for achieving a gold rating in delivery challenges have been relaxed. Bug Fixes ●Fixed an issue where players would not be guided correctly to destinations in the Main Story, Life Trials, and Requests from Everyone. ●Fixed an issue that prevented progress from occurring if you were incapacitated in battle between the start of the game and reaching Tokinone Village. ●Fixed an issue that caused progression to be impossible if the number of items received in the Life Guild receiving box exceeded the limit. ●Fixed a bug regarding obtaining items in Chapter 5 of the main story. ●Fixed a bug that occurred with obtaining items at the Mujin Sales Office. ●Fixed an issue where the parameters of equipment obtained from some treasure chests were incorrect. *After applying this patch, the parameters will be automatically corrected. Fixed an issue on the Baka Dekkana continent where following NPCs/enemies were not moving correctly relative to the terrain. ●Fixed an issue where phantom character status did not change depending on area rank. ●Fixed an issue where experience points were not distributed when obtaining an experience orb or clearing the crafting mini-game if a phantom character was in the party. Fixed an issue where skipping the Tailor and Artist Apprentice Trials would result in players not being able to obtain some of the recipes that should be obtained upon completing the trials. *After applying this patch, recipes that were not available will be automatically granted if the conditions are met. ●Fixed an issue where appearing NPCs would remain hidden when skipping the Apprentice Trial in some lives. Fixed an issue where the target would not be registered in the Pokédex when requesting gathering from a companion NPC and completing the task. ●Fixed an issue that caused the game to become uncontrollable when requesting production and attempting to produce an item that was at the maximum quantity when no companion was selected. Fixed an issue where objects could not be placed on the third level of the ground at bases. ●Fixed an issue that prevented the base message board quest "Get the highest rating in the gallery" from being completed. ●Fixed an issue in the Gachadan Tree where items buried in the Aging Altar could not be digged up. Fixed an issue where the age of a gifted aged weapon would not be displayed to the recipient. Fixed an issue where players would be unable to progress if they edited a stamp/emote/free template in the "Greetings" tab of options in the Gachadan Tree/Baka Dekkana Continent Shrine and then immediately restarted the game after saving. *We are working to recover save data that will be unable to progress after applying this patch. Fixed unintended behavior that occurred in the menu when performing renovations. ●Fixed an issue that caused buttons to become unusable after the tutorial ended depending on when the tutorial occurred. ●Fixed an issue in some event scenes where pausing the scene while it was set to "Auto" would result in no operations being accepted other than skipping. Fixed a bug that occurred in some quests. ●Fixed an issue where Trip's pinning effect did not target the correct targets when playing cooperatively with Trip. ●Various bugs in multiplayer have been fixed. ●Some Japanese text and translated text have been corrected. ●Other minor bugs have been fixed. Earlier this week, the Japanese publication Famitsu awarded Fantasy Life i: The Girl Who Steals Time 36 out of 40. The game's local release will kick off on 21st May, with the early access period beginning on 18th May for select platforms. A fantasy score? Will you be getting this game when it arrives on Switch next week? Let us know in the comments.Related Games See Also Share:0 4 Liam is a news writer and reviewer across Hookshot Media. He's been writing about games for more than 15 years and is a lifelong fan of many iconic video game characters. Hold on there, you need to login to post a comment... Related Articles Round Up: The First Impressions Of Fantasy Life i: The Girl Who Steals Time Are In Here's what players are saying Nintendo Expands Switch Online's Game Boy Library With Four More Titles Available today Fantasy Life i: The Girl Who Steals Time Switch Update Arrives Next Week Here's what you can expect Yooka-Laylee Dev Playtonic Is The Latest Studio Hit By Layoffs Others are "at risk" of losing jobs #fantasy #life #girl #who #steals
    WWW.NINTENDOLIFE.COM
    Fantasy Life i: The Girl Who Steals Time Switch Update Detailed
    Update [Sun 25th May 2025, 5am]: Level-5 has shared an “important notice" regarding the Switch and also the Xbox version of Fantasy Life i: The Girl Who Steals Time - mentioning how scheduling adjustments for the update rollout are “expected to be delayed”. These issues are scheduled to be resolved in the Version 1.2.1 update, “planned for release around May 29”. In the meantime, here are the following issues popping up for Switch and Xbox, along with "other planned fixes" for the game:Subscribe to Nintendo Life on YouTube814kWatch on YouTube Important Notice (22nd May 2025) Switch & Xbox: In quests for Crafting Lives, some Recipes may be hard to find in the Recipe Menu, making it feel like progression is not possible. Workaround If you can’t locate the required Recipe for a quest, go to the “Quests” tab on the Recipe Menu and scroll down to find it. Switch: While inside a Treasure Grove or a shrine in Ginormosia, if a player edits and saves Stickers/Emotes/Quick Texts in the Greetings tab of the Options and then restarts the game immediately afterward, a progression-blocking bug may occur. Workaround There are several workarounds for this issue. If the bug occurs inside a Treasure Grove: Select "Give Up" on the Weird Pad to exit the Treasure Grove. This will allow you to continue playing the game. If the bug occurs inside a shrine in Ginormosia outside of Chapter 2, "Head towards Skelegon": Select "Teleportation Gate" on the Weird Pad to leave the shrine and continue playing. If the bug occurs in a shrine on Ginormosia during Chapter 2, "Head towards Skelegon":This issue is scheduled to be fixed in version 1.2.1, planned for release around May 29. We sincerely apologize for the inconvenience and appreciate your patience. Switch & Xbox: During the Main Story Chapter 6, "Go to the Cave of Trials," if you travel to Ginormosia and watch the event scene which plays after clearing multiple shrine minigames, you may become unable to enter the Cave of Trials, preventing progression. Workaround If you have the Story Quest selected, the upper right of the screen will display "Go to the Cave of Trials." While this message is shown, please avoid triggering the event scene that plays after clearing multiple shrine minigames on Ginormosia. Switch & Xbox: If a player triggers the Guild Office expansion event scene while carrying a Guild Office Relocation Kit, and uses the kit afterward, two Guild Offices will appear. Workaround If you are carrying a Guild Office Relocation Kit, please avoid triggering the Guild Office expansion event scene that occurs when recruiting new companions. There are also some other planned fixes: Other Planned Fixes Switch & Xbox: Fixing an issue where players are unable to draw their weapon during the first battle tutorial, preventing progression. Adjusting the UI in the "Life Challenges" tab of the Quests Menu to make it clearer that a Life can be selected. Adding a new feature called "Instant Help" to support players as they progress through their adventure. Fixing an issue where the "!" icon on the Quests Menu would not disappear. Adjusting multiplayer so that progress can be made on accepted quests even during multiplayer sessions. Switch: Fixing an issue occurring on certain cutscenes, where pausing the game while the "Auto" setting is enabled causes all inputs except for "Skip" to become unresponsive. Fixing an issue that prevents the acquisition of certain Recipes as quest completion rewards, in case the Tailor or Artist Novice Challenges were skipped. Original Story: [Sun 18th May, 2025 02:55 BST]: Fantasy Life i: The Girl Who Steals Time arrives on the Switch next week and ahead of release Level-5 is rolling out an early access update on select platforms, bumping the game up to Version 1.1.1. This will be slightly different on the Switch front - with Version 1.1.0 apparently reflecting "some of the contents of this update" on 22nd May (JST). The version that reflects "most" of the content will be released in the future as Version 1.2.0. "For the Nintendo Switch version, "ver.1.1.0", which reflects some of the contents of this update, will be released on Thursday, May 22nd (JST). The version that reflects most of the contents will be released in the future as "ver.1.2.0"." Here's a translation of the full patch notes from Level-5's official website: Fantasy Life i: The Girl Who Steals Time (Early Access Update) - Version 1.1.1 Feature additions/adjustments Adding a signature function to crafted items ●You can add a sign to equipment you create (weapons, shields, life tools, armor). There are various designs for signs, so you can set the sign you want to use by examining the workbench and selecting "Choose Sign." Added "Control Settings" to the options menu ●A menu has been added to the options that allows you to change button assignments for some actions. Added the ability to move to the Life Master ●A function has been added to the lives screen that allows you to move to the master position of each life. *This will become effective after clearing the "Apprentice Trial" for each life. Adjusted so that the companions selected in the production settings are remembered. ●When crafting an item at a workbench, the state of the companion selected on the crafting settings screen will be saved and will be displayed in the selected state the next time you craft an item. Adjusting the number of items that can be made in one production ●The maximum number of items that can be made in one production run for the recipes for "Plants," "Fences," and "Streetlights" has been increased. Organized the information about skills displayed on the equipment screen ●The content of skills displayed in the details window on the right side of the equipment screen has been reorganized. When Life is Focused - Adjusted to display only unique skills When an item is focused - Adjusted so that only equipement skills are displayedBase UI Adjustments ●Adjusted the icon display of vegetables in fields. ●Names are now displayed on placed buildings. Made crafting area objects easier to grab Made it easier to grab objects in the crafting area. Adjusted the clear condition text for the Gachadan Tree In the Gacha Dungeon Tree, when the clear condition is to "obtain a Fruit of Time," we have adjusted the text to make it easier to understand which target will drop the Fruit of Time. Map screen adjustments ●Icons have been added to the map screen/minimap to make it easier to see exits and ascending and descending levels within dungeons. Adjustment of recording prohibited areas ●Adjusted the prohibited areas for recording on the main unit. Add guides/adjust content ●The following additions/adjustments have been made to the in-game "Guide". 【addition】 "sign" Explanation of signatures that can be included in crafted items Support for production by peers Explanation of the support provided by companion NPCs in the production mini-game 『Eye & Hair Catalog』 Explanation of the "catalog" that allows you to add eyes and hairstyles [Adjustment] Coliseum Quest Adding retirement explanation "Phantom Fellows" Added explanation regarding experience distribution How to grow vegetables Added instructions on sowing and watering "Tension Techniques for Combat Life" / "Tension Techniques for Gathering Life"The same guide for combat and gathering life has been split into separate guides. Balance Changes Main story related parameter adjustments ●The parameters of enemies and gatherable items that appear in the main story have been adjusted to make the story more enjoyable to play. ●To make the storyline more enjoyable, we have adjusted the parameters required for recipes that need to be created in the main story. Area Challenge related parameter adjustments ●The conditions for achieving a gold ranking in the Legendary Challenge have been relaxed. ●The conditions for achieving a gold rating in delivery challenges have been relaxed. Bug Fixes ●Fixed an issue where players would not be guided correctly to destinations in the Main Story, Life Trials, and Requests from Everyone. ●Fixed an issue that prevented progress from occurring if you were incapacitated in battle between the start of the game and reaching Tokinone Village. ●Fixed an issue that caused progression to be impossible if the number of items received in the Life Guild receiving box exceeded the limit. ●Fixed a bug regarding obtaining items in Chapter 5 of the main story. ●Fixed a bug that occurred with obtaining items at the Mujin Sales Office. ●Fixed an issue where the parameters of equipment obtained from some treasure chests were incorrect. *After applying this patch, the parameters will be automatically corrected. Fixed an issue on the Baka Dekkana continent where following NPCs/enemies were not moving correctly relative to the terrain. ●Fixed an issue where phantom character status did not change depending on area rank. ●Fixed an issue where experience points were not distributed when obtaining an experience orb or clearing the crafting mini-game if a phantom character was in the party. Fixed an issue where skipping the Tailor and Artist Apprentice Trials would result in players not being able to obtain some of the recipes that should be obtained upon completing the trials. *After applying this patch, recipes that were not available will be automatically granted if the conditions are met. ●Fixed an issue where appearing NPCs would remain hidden when skipping the Apprentice Trial in some lives. Fixed an issue where the target would not be registered in the Pokédex when requesting gathering from a companion NPC and completing the task. ●Fixed an issue that caused the game to become uncontrollable when requesting production and attempting to produce an item that was at the maximum quantity when no companion was selected. Fixed an issue where objects could not be placed on the third level of the ground at bases. ●Fixed an issue that prevented the base message board quest "Get the highest rating in the gallery" from being completed. ●Fixed an issue in the Gachadan Tree where items buried in the Aging Altar could not be digged up. Fixed an issue where the age of a gifted aged weapon would not be displayed to the recipient. Fixed an issue where players would be unable to progress if they edited a stamp/emote/free template in the "Greetings" tab of options in the Gachadan Tree/Baka Dekkana Continent Shrine and then immediately restarted the game after saving. *We are working to recover save data that will be unable to progress after applying this patch. Fixed unintended behavior that occurred in the menu when performing renovations. ●Fixed an issue that caused buttons to become unusable after the tutorial ended depending on when the tutorial occurred. ●Fixed an issue in some event scenes where pausing the scene while it was set to "Auto" would result in no operations being accepted other than skipping. Fixed a bug that occurred in some quests. ●Fixed an issue where Trip's pinning effect did not target the correct targets when playing cooperatively with Trip (2P Family Play). ●Various bugs in multiplayer have been fixed. ●Some Japanese text and translated text have been corrected. ●Other minor bugs have been fixed. Earlier this week, the Japanese publication Famitsu awarded Fantasy Life i: The Girl Who Steals Time 36 out of 40. The game's local release will kick off on 21st May, with the early access period beginning on 18th May for select platforms. A fantasy score? Will you be getting this game when it arrives on Switch next week? Let us know in the comments. [source fantasylife.jp] Related Games See Also Share:0 4 Liam is a news writer and reviewer across Hookshot Media. He's been writing about games for more than 15 years and is a lifelong fan of many iconic video game characters. Hold on there, you need to login to post a comment... 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  • ‘Meadgard’ – Cooperatively Managing a Viking Tavern

    Meadgard has you fighting to gather ingredents during the day and running your own Viking inn during the evening, keeping everyone happy.

    Chaotic cooking games are a dime a dozen, but this one feels like it’s well worth checking out. This game takes part in two stages, switching between chaotic cooking and gathering the items that you need and using your kitchen tools as weapons!

    Meadgard has tasked you and your friends to become innkeepers. You will need to work together to run the best Viking tavern, gathering resources and then running the inn in the evening, hoping to make some gold. During the day, you need to fight various monsters, using your kitchen tool of choice to stay alive. There are often hidden treasure chests and various items that can be found while you’re exploring and clobbering beasts before you move to your inn for the evening.
    When it’s opening time at the inn, you will need to plan your menu and then execute it. The menu will depend on what you have done during the day and reflect what you have gathered. There is a sort of skill in creating your menu in Meadgard, as some of the roasting items can be complex.

    When it’s time to open, you need to work together to bring Vikings to their table, take their order, then make their food. Sometimes they just need a pint of beer and other times you need to chop ingredients and then cook them to get what they are after. Even things like replacing the keg take time, so having more people working together helps! If you frustrate your customers, they are Vikings, so they might make a mess of the place.
    I played a demo of Meadgard at the European Game Showcase where I really enjoyed how fast cooking became when you played together as well as the diversity of play in this game. It’s still a work in progress, but if you like busy cooking games it’s one to keep an eye on.
    Meadgard is currently in development, but in the meantime, you can grab a demo or add it to yoru Wishlist on Steam.
    About The Author
    #meadgard #cooperatively #managing #viking #tavern
    ‘Meadgard’ – Cooperatively Managing a Viking Tavern
    Meadgard has you fighting to gather ingredents during the day and running your own Viking inn during the evening, keeping everyone happy. Chaotic cooking games are a dime a dozen, but this one feels like it’s well worth checking out. This game takes part in two stages, switching between chaotic cooking and gathering the items that you need and using your kitchen tools as weapons! Meadgard has tasked you and your friends to become innkeepers. You will need to work together to run the best Viking tavern, gathering resources and then running the inn in the evening, hoping to make some gold. During the day, you need to fight various monsters, using your kitchen tool of choice to stay alive. There are often hidden treasure chests and various items that can be found while you’re exploring and clobbering beasts before you move to your inn for the evening. When it’s opening time at the inn, you will need to plan your menu and then execute it. The menu will depend on what you have done during the day and reflect what you have gathered. There is a sort of skill in creating your menu in Meadgard, as some of the roasting items can be complex. When it’s time to open, you need to work together to bring Vikings to their table, take their order, then make their food. Sometimes they just need a pint of beer and other times you need to chop ingredients and then cook them to get what they are after. Even things like replacing the keg take time, so having more people working together helps! If you frustrate your customers, they are Vikings, so they might make a mess of the place. I played a demo of Meadgard at the European Game Showcase where I really enjoyed how fast cooking became when you played together as well as the diversity of play in this game. It’s still a work in progress, but if you like busy cooking games it’s one to keep an eye on. Meadgard is currently in development, but in the meantime, you can grab a demo or add it to yoru Wishlist on Steam. About The Author #meadgard #cooperatively #managing #viking #tavern
    INDIEGAMESPLUS.COM
    ‘Meadgard’ – Cooperatively Managing a Viking Tavern
    Meadgard has you fighting to gather ingredents during the day and running your own Viking inn during the evening, keeping everyone happy. Chaotic cooking games are a dime a dozen, but this one feels like it’s well worth checking out. This game takes part in two stages, switching between chaotic cooking and gathering the items that you need and using your kitchen tools as weapons! Meadgard has tasked you and your friends to become innkeepers. You will need to work together to run the best Viking tavern, gathering resources and then running the inn in the evening, hoping to make some gold. During the day, you need to fight various monsters, using your kitchen tool of choice to stay alive. There are often hidden treasure chests and various items that can be found while you’re exploring and clobbering beasts before you move to your inn for the evening. When it’s opening time at the inn, you will need to plan your menu and then execute it. The menu will depend on what you have done during the day and reflect what you have gathered. There is a sort of skill in creating your menu in Meadgard, as some of the roasting items can be complex. When it’s time to open, you need to work together to bring Vikings to their table, take their order, then make their food. Sometimes they just need a pint of beer and other times you need to chop ingredients and then cook them to get what they are after. Even things like replacing the keg take time, so having more people working together helps! If you frustrate your customers, they are Vikings, so they might make a mess of the place. I played a demo of Meadgard at the European Game Showcase where I really enjoyed how fast cooking became when you played together as well as the diversity of play in this game. It’s still a work in progress, but if you like busy cooking games it’s one to keep an eye on. Meadgard is currently in development, but in the meantime, you can grab a demo or add it to yoru Wishlist on Steam. About The Author
    0 Комментарии 0 Поделились 0 предпросмотр
  • The Canadian government is building housing cooperatives again. Can the U.S. follow suit?

    Both Canada and the United States have deep-seated affordability problems, but only the former is doing anything substantial about it.
    Forthcoming housing cooperatives at 2444 Eglinton Avenue in Toronto, and in Upper Hammonds Plains, Nova Scotia, are helping put a dent in Canada’s affordable housing shortage.

    Vancouver’s home prices today are close to $1 million, and rental prices in Toronto are equally astronomical.
    To buck this trend, Canada’s Co-operative Housing Development Program (CHDP) unlocked $1.5 billion in federal financing to support new cooperative housing.
    This is all happening as part of Canada’s National Housing Strategy, a $115 billion plan to boost affordability. 
    “In Toronto, the housing crisis is as severe as it’s ever been,” UT Daniels professor Keisha St.
    Louis-McBurnie, a Toronto-based urban planner at Monumental, told AN. 
    “We’ve seen real growth in housing encampments, especially during COVID-19,” St.
    Louis-McBurnie said.
    “There’s been very limited new transitional and supportive housing across [Toronto].
    Households are getting priced out of the market, including professional middle-income ones.
    Folks who are low-income that require the most housing support are not able to access new affordable housing, especially in consideration to what’s getting built in Toronto.”
    A Brutalist housing co-op on Eglinton Avenue in Toronto (Ken Lund/Flickr/CC BY 2.0)
    Claire Weisz’s office, WXY, as of this year has locations in New York and Toronto.
    Weisz recently spoke at the Canadian Club Toronto, in a round table moderated by Alex Bozikovic, about urbanism.
    “Huge troves of affordable housing in New York has, in recent years, been taken from people who can’t afford down payments on co-ops,” Weisz told AN.
    “We’ve sacrificed so much.
    Some organizations have tried to stop this, but without policy support from the city, it’s really in vain.”
    “My big worry is that right now, like Toronto, New York is starting to be like the rest of the U.S.
    and rely on developer-led for-profits, versus not-for-profits,” Weisz added.
    “There needs to be a reawakening of not-for-profit development coalitions.”
    “The Co-operative Housing Sector is Booming”
    The Canadian National Housing Strategy’s longterm goal is to build 156,000 affordable units and repair over 298,000 existing ones.
    Housing cooperatives are getting built all over Canada as part of the program, from British Columbia, Ontario, and Nova Scotia.
    Planning departments are prioritizing the needs of First Nations communities and Black Canadians to help rectify past injustices.
    This is happening as rent prices skyrocket, and Toronto’s skyline is populated with new landmarks by Frank Gehry, Studio Gang, BIG, and others.

    Cooperative housing was first built in Canada in the 1930s.
    Regent Park in Toronto was the country’s first public housing campus, finished in 1949.
    This legacy continued through the 1960s and ’70s, when radical co-ops like Rochdale College and Neill-Wycik were built for University of Toronto students.
    Willow Park Housing Co-op (1966) went up in Winnipeg thanks to CHF Canada, a joint initiative by the Canadian Labour Congress and the Co-operative Union of Canada.
    The New Democratic Party (NDP) constructed abundant cooperative housing in Vancouver.
    Milton Park got built in Montreal in the 1980s.
    Between 1973 and 1993, CHF Canada built a total 92,000 cooperatively-owned units.
    (This history was captured by Leslie Coles in Under Construction: A History of Co-operative Housing in Canada.) All this momentum was brought to a halt during successive Brian Mulroney and Jean Chrétien Premierships, however, when government support for supportive housing was cut, much like what was happening in the U.S.
    at that time under the Clinton administration with the Faircloth Amendment.
    Regent Park’s original architecture was demolished in 2005 as part of the Regent Park Revitalization Plan, and replaced with a private, mixed-income community.
    (Kevin Costain/Wikimedia Commons /CC BY 2.0)
    A regime of state-imposed austerity ensued, leading up to the affordability crisis both Canada and the U.S.
    have today.
    Unlike the United States, however, Canada seems to have learned from its past mistakes.

    Thanks to Canada’s Co-operative Housing Development Program, eight co-ops are getting built right now.
    Toronto Mayor Olivia Chow has prioritized new affordable housing construction and land trusts, and is doing much to fight gentrification.
    BC Builds is an initiative helping fast track cooperative housing in Vancouver City Council.
    “Since the 1990s there’s been a shift in liberal to conservative and neoliberal federal governments,” St.
    Louis-McBurnie said.
    “This resulted in reduced public investment in significant social programs, including public and not-for-profit housing.
    These successive governments devolved responsibility for funding affordable housing to provincial governments across the country, Ontario in particular.
    Places like Regent Park now have a public-private partnership model, meaning it’s now on the private market.
    Alexandra Park is going through a similar privatization process.”

    “But now, there’s interest in alternatives” to market rate development St.
    Louis-McBurnie affirmed, “and the co-operative housing sector is booming.” Provinces and cities are also implementing “communal land trust models to support the scaling and retaining of assets,” she said.
    “They’re trying to figure out ways for bringing independently-owned co-ops into the land trust model.”
    Housing as Human Right
    The largest co-op underway in Canada today is 2444 Eglinton Avenue by Henriquez Partners and Claude Cormier + Associés.
    The Toronto development will yield 918 homes, including 612 affordable, rent-geared-to-income (RGI) units.
    Retail offerings will be sited at the base level.
    From afar, 2444 Eglinton Avenue will stand out thanks to its polychromatic porthole windows.
    Further afield in Perth, Ontario, 38 new cooperative units will be built.

    Farther east in Upper Hammonds Plains, Nova Scotia, a co-operative housing development will yield 136 row house units primarily for Black Canadians.
    That project is happening through a partnership between the Upper Hammonds Plains Community Land Trust and the Upper Hammonds Plains Housing Co-operative.
    Curtis Whiley, a sixth-generation African Nova Scotian, is steering the housing cooperative project in Upper Hammonds.
    Meanwhile in New Minas, Nova Scotia, there will be 32 more cooperative homes.
    Rendering of 2444 Eglinton Avenue Co-ops (Courtesy Henriquez Partners)
    Africville was a close-knit Black community in Halifax located on Treat 1 territory destroyed by the City of Halifax in the 1960s.
    Today, land trusts like the one in Nova Scotia are effective means for establishing housing secure communities of color.

    The Toronto Chinatown Land Trust likewise empowers people to stay in place, an outfit helmed by Chiyi Tam who is a planner and UT Daniels faculty member.
    “We have not seen any investment like this, I would say, in terms of housing development almost exclusively for Black communities in Canada’s history,” St.
    Louis-McBurnie said.
    Hogan’s Alley’s Black community was displaced by the Vancouver government to make way for the Georgia and Dunsmuir viaducts in 1971.
    Now, members of the NDP and Hogan’s Alley Society—a Black-led, not-for-profit developer of Afrocentric affordable housing—are working together to shore up Black land stewardship in the old neighborhood and help rectify the past injustice.

    “Transferring land over to the Hogan Alley land trust will allow for the Black community to return and for greater autonomy in housing construction,” St.
    Louis-McBurnie added.
    “What If We Built a New Co-op City in Brooklyn?”
    Federal spending was allocated in the Biden administration’s Infrastructure Investment and Jobs Act, or the Bipartisan Infrastructure Law, to dismantle highways that ripped through inner cities and destroyed African American neighborhoods, like I-81 in Syracuse, New York.

    But this week, House GOP members moved to cancel the I-81 highway removal project.
    The Trump administration’s proposed 2026 national budget has slashed spending on projects that “fall outside [the President’s] new priorities” and “promote radical equity policies,” the White House said.

    Is it possible for architects, politicians, and planners in the U.S.
    to replicate Canada’s success given the current political climate? 
    It seems, for now, it would have to happen with aggressive leadership at the city and state levels—trade unions and nonprofits would also have to step up.
    This is already taking place, for instance, at Penn South, a sprawling Mitchell-Lama housing cooperative in Manhattan by the United Housing Foundation (UHF).
    Today, Bernheimer Architecture (BA) and the AFL-CIO Housing Investment Trust are helping upgrade the handsome midcentury campus.
    Penn South’s rehabilitation is in conjunction with BA, the AFL-CIO, and the New York State Energy Research and Development Authority (NYSERDA).
    “Penn South is a very unique campus, and its needs are different from most other campuses in New York City,” Andy Bernheimer told AN.
    “NYSERDA is helping us inform design and construction moving forward, which will entail reskinning the buildings and making them more energy efficient.”
    Co-op City is situated on a sprawling 320-acre site in the north Bronx.
    (Zara Pfeifer)
    Co-op City shopping plaza (Zara Pfeifer)
    In New York today, mayoral candidates are increasingly interested in revisiting the Mitchell-Lama Program’s success, a UHF campaign that built 135,000 cooperative housing units between 1955 and 1978, like Penn South and the Bronx’s Co-op City, another historic campus by Herman Jessor.
    In Albany, New York State elected officials have proposed a new Social Housing Development Authority, which would allocate government spending toward public housing, co-ops, and land trusts to battle gentrification.
    “I don’t think there’s enough money to simply restart a program like Mitchell-Lama, as far as I can tell,” Weisz told AN.
    “But if you look at all of the older Mitchell-Lamas flipping to the market, it’s clear we need to preserve the ones that are left, and there needs to be a new generation of co-ops.
    All over the city, when people have to pay market rates instead of mortgages, they’re rent burdened.”

    Homes for Living is a new book by Jonathan Tarleton that speaks to the tumultuous privatization of New York’s cooperative housing stock, a burgeoning problem.
    “Maybe there’s a way to build a funding and oversight mechanism for existing co-ops worried about going under water, and for households to sign up for a program that helps them to stay in [Mitchell-Lama],” Weisz elaborated.
    “Maybe there could even be a program for rental apartments to get into that program?”
    WXY is currently working on a Mitchell-Lama campus in the Bronx, Stevenson Commons, together with Habitat for Humanity.
    The goal is to maintain Stevenson Common’s affordability with rent-stabilized flats at very low rates.
    Parking lots at Stevenson Commons were rezoned to allow for new housing, which helps maintain affordability, while new public spaces and tennis clubs were added.
    There will be incentives to help seniors age in place, and for multigenerational households.
    Rochdale Village in Queens (Zara Pfeifer)
    Weisz sees opportunities to finance cooperative housing with ulterior means, like capital raised from Habitat for Humanity, but also congestion pricing.
    “We should be using new lines and TOD to actually support neighborhoods and co-ops, and people that are ultimately the ones who stay and support neighborhoods,” she said.
    “Why not subsidize co-op structures? The only way to do that is if there’s city-owned land, because, otherwise, the land cost is so expensive, you have to develop it at market rate.”
    “There’s a lot of city sites that have been identified for housing,” Weisz noted.
    “There’s all sorts of sites in the city’s hands right beside the Manhattan Bridge, for instance, or along the BQE.
    All of those sites could become new co-ops.
    What if we built a new Co-op City in Brooklyn?”


    Source: https://www.archpaper.com/2025/05/canada-cooperative-housing/" style="color: #0066cc;">https://www.archpaper.com/2025/05/canada-cooperative-housing/
    #the #canadian #government #building #housing #cooperatives #again #can #follow #suit
    The Canadian government is building housing cooperatives again. Can the U.S. follow suit?
    Both Canada and the United States have deep-seated affordability problems, but only the former is doing anything substantial about it. Forthcoming housing cooperatives at 2444 Eglinton Avenue in Toronto, and in Upper Hammonds Plains, Nova Scotia, are helping put a dent in Canada’s affordable housing shortage. Vancouver’s home prices today are close to $1 million, and rental prices in Toronto are equally astronomical. To buck this trend, Canada’s Co-operative Housing Development Program (CHDP) unlocked $1.5 billion in federal financing to support new cooperative housing. This is all happening as part of Canada’s National Housing Strategy, a $115 billion plan to boost affordability.  “In Toronto, the housing crisis is as severe as it’s ever been,” UT Daniels professor Keisha St. Louis-McBurnie, a Toronto-based urban planner at Monumental, told AN.  “We’ve seen real growth in housing encampments, especially during COVID-19,” St. Louis-McBurnie said. “There’s been very limited new transitional and supportive housing across [Toronto]. Households are getting priced out of the market, including professional middle-income ones. Folks who are low-income that require the most housing support are not able to access new affordable housing, especially in consideration to what’s getting built in Toronto.” A Brutalist housing co-op on Eglinton Avenue in Toronto (Ken Lund/Flickr/CC BY 2.0) Claire Weisz’s office, WXY, as of this year has locations in New York and Toronto. Weisz recently spoke at the Canadian Club Toronto, in a round table moderated by Alex Bozikovic, about urbanism. “Huge troves of affordable housing in New York has, in recent years, been taken from people who can’t afford down payments on co-ops,” Weisz told AN. “We’ve sacrificed so much. Some organizations have tried to stop this, but without policy support from the city, it’s really in vain.” “My big worry is that right now, like Toronto, New York is starting to be like the rest of the U.S. and rely on developer-led for-profits, versus not-for-profits,” Weisz added. “There needs to be a reawakening of not-for-profit development coalitions.” “The Co-operative Housing Sector is Booming” The Canadian National Housing Strategy’s longterm goal is to build 156,000 affordable units and repair over 298,000 existing ones. Housing cooperatives are getting built all over Canada as part of the program, from British Columbia, Ontario, and Nova Scotia. Planning departments are prioritizing the needs of First Nations communities and Black Canadians to help rectify past injustices. This is happening as rent prices skyrocket, and Toronto’s skyline is populated with new landmarks by Frank Gehry, Studio Gang, BIG, and others. Cooperative housing was first built in Canada in the 1930s. Regent Park in Toronto was the country’s first public housing campus, finished in 1949. This legacy continued through the 1960s and ’70s, when radical co-ops like Rochdale College and Neill-Wycik were built for University of Toronto students. Willow Park Housing Co-op (1966) went up in Winnipeg thanks to CHF Canada, a joint initiative by the Canadian Labour Congress and the Co-operative Union of Canada. The New Democratic Party (NDP) constructed abundant cooperative housing in Vancouver. Milton Park got built in Montreal in the 1980s. Between 1973 and 1993, CHF Canada built a total 92,000 cooperatively-owned units. (This history was captured by Leslie Coles in Under Construction: A History of Co-operative Housing in Canada.) All this momentum was brought to a halt during successive Brian Mulroney and Jean Chrétien Premierships, however, when government support for supportive housing was cut, much like what was happening in the U.S. at that time under the Clinton administration with the Faircloth Amendment. Regent Park’s original architecture was demolished in 2005 as part of the Regent Park Revitalization Plan, and replaced with a private, mixed-income community. (Kevin Costain/Wikimedia Commons /CC BY 2.0) A regime of state-imposed austerity ensued, leading up to the affordability crisis both Canada and the U.S. have today. Unlike the United States, however, Canada seems to have learned from its past mistakes. Thanks to Canada’s Co-operative Housing Development Program, eight co-ops are getting built right now. Toronto Mayor Olivia Chow has prioritized new affordable housing construction and land trusts, and is doing much to fight gentrification. BC Builds is an initiative helping fast track cooperative housing in Vancouver City Council. “Since the 1990s there’s been a shift in liberal to conservative and neoliberal federal governments,” St. Louis-McBurnie said. “This resulted in reduced public investment in significant social programs, including public and not-for-profit housing. These successive governments devolved responsibility for funding affordable housing to provincial governments across the country, Ontario in particular. Places like Regent Park now have a public-private partnership model, meaning it’s now on the private market. Alexandra Park is going through a similar privatization process.” “But now, there’s interest in alternatives” to market rate development St. Louis-McBurnie affirmed, “and the co-operative housing sector is booming.” Provinces and cities are also implementing “communal land trust models to support the scaling and retaining of assets,” she said. “They’re trying to figure out ways for bringing independently-owned co-ops into the land trust model.” Housing as Human Right The largest co-op underway in Canada today is 2444 Eglinton Avenue by Henriquez Partners and Claude Cormier + Associés. The Toronto development will yield 918 homes, including 612 affordable, rent-geared-to-income (RGI) units. Retail offerings will be sited at the base level. From afar, 2444 Eglinton Avenue will stand out thanks to its polychromatic porthole windows. Further afield in Perth, Ontario, 38 new cooperative units will be built. Farther east in Upper Hammonds Plains, Nova Scotia, a co-operative housing development will yield 136 row house units primarily for Black Canadians. That project is happening through a partnership between the Upper Hammonds Plains Community Land Trust and the Upper Hammonds Plains Housing Co-operative. Curtis Whiley, a sixth-generation African Nova Scotian, is steering the housing cooperative project in Upper Hammonds. Meanwhile in New Minas, Nova Scotia, there will be 32 more cooperative homes. Rendering of 2444 Eglinton Avenue Co-ops (Courtesy Henriquez Partners) Africville was a close-knit Black community in Halifax located on Treat 1 territory destroyed by the City of Halifax in the 1960s. Today, land trusts like the one in Nova Scotia are effective means for establishing housing secure communities of color. The Toronto Chinatown Land Trust likewise empowers people to stay in place, an outfit helmed by Chiyi Tam who is a planner and UT Daniels faculty member. “We have not seen any investment like this, I would say, in terms of housing development almost exclusively for Black communities in Canada’s history,” St. Louis-McBurnie said. Hogan’s Alley’s Black community was displaced by the Vancouver government to make way for the Georgia and Dunsmuir viaducts in 1971. Now, members of the NDP and Hogan’s Alley Society—a Black-led, not-for-profit developer of Afrocentric affordable housing—are working together to shore up Black land stewardship in the old neighborhood and help rectify the past injustice. “Transferring land over to the Hogan Alley land trust will allow for the Black community to return and for greater autonomy in housing construction,” St. Louis-McBurnie added. “What If We Built a New Co-op City in Brooklyn?” Federal spending was allocated in the Biden administration’s Infrastructure Investment and Jobs Act, or the Bipartisan Infrastructure Law, to dismantle highways that ripped through inner cities and destroyed African American neighborhoods, like I-81 in Syracuse, New York. But this week, House GOP members moved to cancel the I-81 highway removal project. The Trump administration’s proposed 2026 national budget has slashed spending on projects that “fall outside [the President’s] new priorities” and “promote radical equity policies,” the White House said. Is it possible for architects, politicians, and planners in the U.S. to replicate Canada’s success given the current political climate?  It seems, for now, it would have to happen with aggressive leadership at the city and state levels—trade unions and nonprofits would also have to step up. This is already taking place, for instance, at Penn South, a sprawling Mitchell-Lama housing cooperative in Manhattan by the United Housing Foundation (UHF). Today, Bernheimer Architecture (BA) and the AFL-CIO Housing Investment Trust are helping upgrade the handsome midcentury campus. Penn South’s rehabilitation is in conjunction with BA, the AFL-CIO, and the New York State Energy Research and Development Authority (NYSERDA). “Penn South is a very unique campus, and its needs are different from most other campuses in New York City,” Andy Bernheimer told AN. “NYSERDA is helping us inform design and construction moving forward, which will entail reskinning the buildings and making them more energy efficient.” Co-op City is situated on a sprawling 320-acre site in the north Bronx. (Zara Pfeifer) Co-op City shopping plaza (Zara Pfeifer) In New York today, mayoral candidates are increasingly interested in revisiting the Mitchell-Lama Program’s success, a UHF campaign that built 135,000 cooperative housing units between 1955 and 1978, like Penn South and the Bronx’s Co-op City, another historic campus by Herman Jessor. In Albany, New York State elected officials have proposed a new Social Housing Development Authority, which would allocate government spending toward public housing, co-ops, and land trusts to battle gentrification. “I don’t think there’s enough money to simply restart a program like Mitchell-Lama, as far as I can tell,” Weisz told AN. “But if you look at all of the older Mitchell-Lamas flipping to the market, it’s clear we need to preserve the ones that are left, and there needs to be a new generation of co-ops. All over the city, when people have to pay market rates instead of mortgages, they’re rent burdened.” Homes for Living is a new book by Jonathan Tarleton that speaks to the tumultuous privatization of New York’s cooperative housing stock, a burgeoning problem. “Maybe there’s a way to build a funding and oversight mechanism for existing co-ops worried about going under water, and for households to sign up for a program that helps them to stay in [Mitchell-Lama],” Weisz elaborated. “Maybe there could even be a program for rental apartments to get into that program?” WXY is currently working on a Mitchell-Lama campus in the Bronx, Stevenson Commons, together with Habitat for Humanity. The goal is to maintain Stevenson Common’s affordability with rent-stabilized flats at very low rates. Parking lots at Stevenson Commons were rezoned to allow for new housing, which helps maintain affordability, while new public spaces and tennis clubs were added. There will be incentives to help seniors age in place, and for multigenerational households. Rochdale Village in Queens (Zara Pfeifer) Weisz sees opportunities to finance cooperative housing with ulterior means, like capital raised from Habitat for Humanity, but also congestion pricing. “We should be using new lines and TOD to actually support neighborhoods and co-ops, and people that are ultimately the ones who stay and support neighborhoods,” she said. “Why not subsidize co-op structures? The only way to do that is if there’s city-owned land, because, otherwise, the land cost is so expensive, you have to develop it at market rate.” “There’s a lot of city sites that have been identified for housing,” Weisz noted. “There’s all sorts of sites in the city’s hands right beside the Manhattan Bridge, for instance, or along the BQE. All of those sites could become new co-ops. What if we built a new Co-op City in Brooklyn?” Source: https://www.archpaper.com/2025/05/canada-cooperative-housing/ #the #canadian #government #building #housing #cooperatives #again #can #follow #suit
    WWW.ARCHPAPER.COM
    The Canadian government is building housing cooperatives again. Can the U.S. follow suit?
    Both Canada and the United States have deep-seated affordability problems, but only the former is doing anything substantial about it. Forthcoming housing cooperatives at 2444 Eglinton Avenue in Toronto, and in Upper Hammonds Plains, Nova Scotia, are helping put a dent in Canada’s affordable housing shortage. Vancouver’s home prices today are close to $1 million, and rental prices in Toronto are equally astronomical. To buck this trend, Canada’s Co-operative Housing Development Program (CHDP) unlocked $1.5 billion in federal financing to support new cooperative housing. This is all happening as part of Canada’s National Housing Strategy, a $115 billion plan to boost affordability.  “In Toronto, the housing crisis is as severe as it’s ever been,” UT Daniels professor Keisha St. Louis-McBurnie, a Toronto-based urban planner at Monumental, told AN.  “We’ve seen real growth in housing encampments, especially during COVID-19,” St. Louis-McBurnie said. “There’s been very limited new transitional and supportive housing across [Toronto]. Households are getting priced out of the market, including professional middle-income ones. Folks who are low-income that require the most housing support are not able to access new affordable housing, especially in consideration to what’s getting built in Toronto.” A Brutalist housing co-op on Eglinton Avenue in Toronto (Ken Lund/Flickr/CC BY 2.0) Claire Weisz’s office, WXY, as of this year has locations in New York and Toronto. Weisz recently spoke at the Canadian Club Toronto, in a round table moderated by Alex Bozikovic, about urbanism. “Huge troves of affordable housing in New York has, in recent years, been taken from people who can’t afford down payments on co-ops,” Weisz told AN. “We’ve sacrificed so much. Some organizations have tried to stop this, but without policy support from the city, it’s really in vain.” “My big worry is that right now, like Toronto, New York is starting to be like the rest of the U.S. and rely on developer-led for-profits, versus not-for-profits,” Weisz added. “There needs to be a reawakening of not-for-profit development coalitions.” “The Co-operative Housing Sector is Booming” The Canadian National Housing Strategy’s longterm goal is to build 156,000 affordable units and repair over 298,000 existing ones. Housing cooperatives are getting built all over Canada as part of the program, from British Columbia, Ontario, and Nova Scotia. Planning departments are prioritizing the needs of First Nations communities and Black Canadians to help rectify past injustices. This is happening as rent prices skyrocket, and Toronto’s skyline is populated with new landmarks by Frank Gehry, Studio Gang, BIG, and others. Cooperative housing was first built in Canada in the 1930s. Regent Park in Toronto was the country’s first public housing campus, finished in 1949. This legacy continued through the 1960s and ’70s, when radical co-ops like Rochdale College and Neill-Wycik were built for University of Toronto students. Willow Park Housing Co-op (1966) went up in Winnipeg thanks to CHF Canada, a joint initiative by the Canadian Labour Congress and the Co-operative Union of Canada. The New Democratic Party (NDP) constructed abundant cooperative housing in Vancouver. Milton Park got built in Montreal in the 1980s. Between 1973 and 1993, CHF Canada built a total 92,000 cooperatively-owned units. (This history was captured by Leslie Coles in Under Construction: A History of Co-operative Housing in Canada.) All this momentum was brought to a halt during successive Brian Mulroney and Jean Chrétien Premierships, however, when government support for supportive housing was cut, much like what was happening in the U.S. at that time under the Clinton administration with the Faircloth Amendment. Regent Park’s original architecture was demolished in 2005 as part of the Regent Park Revitalization Plan, and replaced with a private, mixed-income community. (Kevin Costain/Wikimedia Commons /CC BY 2.0) A regime of state-imposed austerity ensued, leading up to the affordability crisis both Canada and the U.S. have today. Unlike the United States, however, Canada seems to have learned from its past mistakes. Thanks to Canada’s Co-operative Housing Development Program, eight co-ops are getting built right now. Toronto Mayor Olivia Chow has prioritized new affordable housing construction and land trusts, and is doing much to fight gentrification. BC Builds is an initiative helping fast track cooperative housing in Vancouver City Council. “Since the 1990s there’s been a shift in liberal to conservative and neoliberal federal governments,” St. Louis-McBurnie said. “This resulted in reduced public investment in significant social programs, including public and not-for-profit housing. These successive governments devolved responsibility for funding affordable housing to provincial governments across the country, Ontario in particular. Places like Regent Park now have a public-private partnership model, meaning it’s now on the private market. Alexandra Park is going through a similar privatization process.” “But now, there’s interest in alternatives” to market rate development St. Louis-McBurnie affirmed, “and the co-operative housing sector is booming.” Provinces and cities are also implementing “communal land trust models to support the scaling and retaining of assets,” she said. “They’re trying to figure out ways for bringing independently-owned co-ops into the land trust model.” Housing as Human Right The largest co-op underway in Canada today is 2444 Eglinton Avenue by Henriquez Partners and Claude Cormier + Associés. The Toronto development will yield 918 homes, including 612 affordable, rent-geared-to-income (RGI) units. Retail offerings will be sited at the base level. From afar, 2444 Eglinton Avenue will stand out thanks to its polychromatic porthole windows. Further afield in Perth, Ontario, 38 new cooperative units will be built. Farther east in Upper Hammonds Plains, Nova Scotia, a co-operative housing development will yield 136 row house units primarily for Black Canadians. That project is happening through a partnership between the Upper Hammonds Plains Community Land Trust and the Upper Hammonds Plains Housing Co-operative. Curtis Whiley, a sixth-generation African Nova Scotian, is steering the housing cooperative project in Upper Hammonds. Meanwhile in New Minas, Nova Scotia, there will be 32 more cooperative homes. Rendering of 2444 Eglinton Avenue Co-ops (Courtesy Henriquez Partners) Africville was a close-knit Black community in Halifax located on Treat 1 territory destroyed by the City of Halifax in the 1960s. Today, land trusts like the one in Nova Scotia are effective means for establishing housing secure communities of color. The Toronto Chinatown Land Trust likewise empowers people to stay in place, an outfit helmed by Chiyi Tam who is a planner and UT Daniels faculty member. “We have not seen any investment like this, I would say, in terms of housing development almost exclusively for Black communities in Canada’s history,” St. Louis-McBurnie said. Hogan’s Alley’s Black community was displaced by the Vancouver government to make way for the Georgia and Dunsmuir viaducts in 1971. Now, members of the NDP and Hogan’s Alley Society—a Black-led, not-for-profit developer of Afrocentric affordable housing—are working together to shore up Black land stewardship in the old neighborhood and help rectify the past injustice. “Transferring land over to the Hogan Alley land trust will allow for the Black community to return and for greater autonomy in housing construction,” St. Louis-McBurnie added. “What If We Built a New Co-op City in Brooklyn?” Federal spending was allocated in the Biden administration’s Infrastructure Investment and Jobs Act, or the Bipartisan Infrastructure Law, to dismantle highways that ripped through inner cities and destroyed African American neighborhoods, like I-81 in Syracuse, New York. But this week, House GOP members moved to cancel the I-81 highway removal project. The Trump administration’s proposed 2026 national budget has slashed spending on projects that “fall outside [the President’s] new priorities” and “promote radical equity policies,” the White House said. Is it possible for architects, politicians, and planners in the U.S. to replicate Canada’s success given the current political climate?  It seems, for now, it would have to happen with aggressive leadership at the city and state levels—trade unions and nonprofits would also have to step up. This is already taking place, for instance, at Penn South, a sprawling Mitchell-Lama housing cooperative in Manhattan by the United Housing Foundation (UHF). Today, Bernheimer Architecture (BA) and the AFL-CIO Housing Investment Trust are helping upgrade the handsome midcentury campus. Penn South’s rehabilitation is in conjunction with BA, the AFL-CIO, and the New York State Energy Research and Development Authority (NYSERDA). “Penn South is a very unique campus, and its needs are different from most other campuses in New York City,” Andy Bernheimer told AN. “NYSERDA is helping us inform design and construction moving forward, which will entail reskinning the buildings and making them more energy efficient.” Co-op City is situated on a sprawling 320-acre site in the north Bronx. (Zara Pfeifer) Co-op City shopping plaza (Zara Pfeifer) In New York today, mayoral candidates are increasingly interested in revisiting the Mitchell-Lama Program’s success, a UHF campaign that built 135,000 cooperative housing units between 1955 and 1978, like Penn South and the Bronx’s Co-op City, another historic campus by Herman Jessor. In Albany, New York State elected officials have proposed a new Social Housing Development Authority, which would allocate government spending toward public housing, co-ops, and land trusts to battle gentrification. “I don’t think there’s enough money to simply restart a program like Mitchell-Lama, as far as I can tell,” Weisz told AN. “But if you look at all of the older Mitchell-Lamas flipping to the market, it’s clear we need to preserve the ones that are left, and there needs to be a new generation of co-ops. All over the city, when people have to pay market rates instead of mortgages, they’re rent burdened.” Homes for Living is a new book by Jonathan Tarleton that speaks to the tumultuous privatization of New York’s cooperative housing stock, a burgeoning problem. “Maybe there’s a way to build a funding and oversight mechanism for existing co-ops worried about going under water, and for households to sign up for a program that helps them to stay in [Mitchell-Lama],” Weisz elaborated. “Maybe there could even be a program for rental apartments to get into that program?” WXY is currently working on a Mitchell-Lama campus in the Bronx, Stevenson Commons, together with Habitat for Humanity. The goal is to maintain Stevenson Common’s affordability with rent-stabilized flats at very low rates. Parking lots at Stevenson Commons were rezoned to allow for new housing, which helps maintain affordability, while new public spaces and tennis clubs were added. There will be incentives to help seniors age in place, and for multigenerational households. Rochdale Village in Queens (Zara Pfeifer) Weisz sees opportunities to finance cooperative housing with ulterior means, like capital raised from Habitat for Humanity, but also congestion pricing. “We should be using new lines and TOD to actually support neighborhoods and co-ops, and people that are ultimately the ones who stay and support neighborhoods,” she said. “Why not subsidize co-op structures? The only way to do that is if there’s city-owned land, because, otherwise, the land cost is so expensive, you have to develop it at market rate.” “There’s a lot of city sites that have been identified for housing,” Weisz noted. “There’s all sorts of sites in the city’s hands right beside the Manhattan Bridge, for instance, or along the BQE. All of those sites could become new co-ops. What if we built a new Co-op City in Brooklyn?”
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