• In the solitude of my thoughts, I find myself drawn to the allure of the Dialga ex / Yanmega ex deck. It's said to be powerful, swift, and easy to grasp, yet I feel an aching emptiness that no strategy can fill. The excitement of battle seems distant, overshadowed by a crushing sense of abandonment.

    Why does the joy of gaming feel so out of reach, like the fleeting moments of victory that slip through my fingers? Each card I draw reminds me of the connections I once cherished, now replaced by a deafening silence.

    As I sit alone, I wonder if anyone else feels this weight of loneliness amid the thrill of competition.

    #Loneliness #GamingHeartbreak #DialgaEx #Yanmega
    In the solitude of my thoughts, I find myself drawn to the allure of the Dialga ex / Yanmega ex deck. It's said to be powerful, swift, and easy to grasp, yet I feel an aching emptiness that no strategy can fill. The excitement of battle seems distant, overshadowed by a crushing sense of abandonment. Why does the joy of gaming feel so out of reach, like the fleeting moments of victory that slip through my fingers? Each card I draw reminds me of the connections I once cherished, now replaced by a deafening silence. As I sit alone, I wonder if anyone else feels this weight of loneliness amid the thrill of competition. #Loneliness #GamingHeartbreak #DialgaEx #Yanmega
    Le deck Dialga ex / Yanmega ex à tester absolument !
    Vous cherchez un deck à la fois puissant, rapide et facile à prendre en main […] Cet article Le deck Dialga ex / Yanmega ex à tester absolument ! a été publié sur REALITE-VIRTUELLE.COM.
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  • In just ten minutes, I was met with a paywall in the new Pokémon Puzzle game, a crushing reminder that even in a world designed to bring joy, there lingers a harsh reality. The innocence of childhood games is tainted by a relentless pursuit of profit. It feels like a betrayal, a moment where my heart sinks, realizing that even the simplest pleasures come with a cost. As I watch others play, I’m left feeling isolated, longing for a connection that's just out of reach. Why must joy come at such a price?

    #Pokémon #FreeToPlay #GamingHeartbreak #Isolation #EmotionalGaming
    In just ten minutes, I was met with a paywall in the new Pokémon Puzzle game, a crushing reminder that even in a world designed to bring joy, there lingers a harsh reality. The innocence of childhood games is tainted by a relentless pursuit of profit. It feels like a betrayal, a moment where my heart sinks, realizing that even the simplest pleasures come with a cost. As I watch others play, I’m left feeling isolated, longing for a connection that's just out of reach. Why must joy come at such a price? 💔 #Pokémon #FreeToPlay #GamingHeartbreak #Isolation #EmotionalGaming
    KOTAKU.COM
    It Took Me 10 Minutes To Hit A Paywall In The New Free-To-Play Pokémon Puzzle Game
    I know “free-to-play” is often a misnomer, and these games should actually be called “free-to-try,” but I haven’t played one that felt as blatant in its efforts to extract money from me as Pokémon Friends in a hot minute. The puzzle game/plush collec
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  • A shortage of high-voltage power cables could stall the clean energy transition

    In a nutshell: As nations set ever more ambitious targets for renewable energy and electrification, the humble high-voltage cable has emerged as a linchpin – and a potential chokepoint – in the race to decarbonize the global economy. A Bloomberg interview with Claes Westerlind, CEO of NKT, a leading cable manufacturer based in Denmark, explains why.
    A global surge in demand for high-voltage electricity cables is threatening to stall the clean energy revolution, as the world's ability to build new wind farms, solar plants, and cross-border power links increasingly hinges on a supply chain bottleneck few outside the industry have considered. At the center of this challenge is the complex, capital-intensive process of manufacturing the giant cables that transport electricity across hundreds of miles, both over land and under the sea.
    Despite soaring demand, cable manufacturers remain cautious about expanding capacity, raising questions about whether the pace of electrification can keep up with climate ambitions, geopolitical tensions, and the practical realities of industrial investment.
    High-voltage cables are the arteries of modern power grids, carrying electrons from remote wind farms or hydroelectric dams to the cities and industries that need them. Unlike the thin wires that run through a home's walls, these cables are engineering marvels – sometimes as thick as a person's torso, armored to withstand the crushing pressure of the ocean floor, and designed to last for decades under extreme electrical and environmental stress.

    "If you look at the very high voltage direct current cable, able to carry roughly two gigawatts through two pairs of cables – that means that the equivalent of one nuclear power reactor is flowing through one cable," Westerlind told Bloomberg.
    The process of making these cables is as specialized as it is demanding. At the core is a conductor, typically made of copper or aluminum, twisted together like a rope for flexibility and strength. Around this, manufacturers apply multiple layers of insulation in towering vertical factories to ensure the cable remains perfectly round and can safely contain the immense voltages involved. Any impurity in the insulation, even something as small as an eyelash, can cause catastrophic failure, potentially knocking out power to entire cities.
    // Related Stories

    As the world rushes to harness new sources of renewable energy, the demand for high-voltage direct currentcables has skyrocketed. HVDC technology, initially pioneered by NKT in the 1950s, has become the backbone of long-distance power transmission, particularly for offshore wind farms and intercontinental links. In recent years, approximately 80 to 90 percent of new large-scale cable projects have utilized HVDC, reflecting its efficiency in transmitting electricity over vast distances with minimal losses.

    But this surge in demand has led to a critical bottleneck. Factories that produce these cables are booked out for years, Westerlind reports, and every project requires custom engineering to match the power needs, geography, and environmental conditions of its route. According to the International Energy Agency, meeting global clean energy goals will require building the equivalent of 80 million kilometersof new grid infrastructure by 2040 – essentially doubling what has been constructed over the past century, but in just 15 years.
    Despite the clear need, cable makers have been slow to add capacity due to reasons that are as much economic and political as technical. Building a new cable factory can cost upwards of a billion euros, and manufacturers are wary of making such investments without long-term commitments from utilities or governments. "For a company like us to do investments in the realm of €1 or 2 billion, it's a massive commitment... but it's also a massive amount of demand that is needed for this investment to actually make financial sense over the next not five years, not 10 years, but over the next 20 to 30 years," Westerlind said. The industry still bears scars from a decade ago, when anticipated demand failed to materialize and expensive new facilities sat underused.
    Some governments and transmission system operators are trying to break the logjam by making "anticipatory investments" – committing to buy cable capacity even before specific projects are finalized. This approach, backed by regulators, gives manufacturers the confidence to expand, but it remains the exception rather than the rule.
    Meanwhile, the industry's structure itself creates barriers to rapid expansion, according to Westerlind. The expertise, technology, and infrastructure required to make high-voltage cables are concentrated in a handful of companies, creating what analysts describe as a "deep moat" that is difficult for new entrants to cross.
    Geopolitical tensions add another layer of complexity. China has built more HVDC lines than any other country, although Western manufacturers, such as NKT, maintain a technical edge in the most advanced cable systems. Still, there is growing concern in Europe and the US about becoming dependent on foreign suppliers for such critical infrastructure, especially in light of recent global conflicts and trade disputes. "Strategic autonomy is very important when it comes to the core parts and the fundamental parts of your society, where the grid backbone is one," Westerlind noted.
    The stakes are high. Without a rapid and coordinated push to expand cable manufacturing, the world's clean energy transition could be slowed not by a lack of wind or sun but by a shortage of the cables needed to connect them to the grid. As Westerlind put it, "We all know it has to be done... These are large investments. They are very expensive investments. So also the governments have to have a part in enabling these anticipatory investments, and making it possible for the TSOs to actually carry forward with them."
    #shortage #highvoltage #power #cables #could
    A shortage of high-voltage power cables could stall the clean energy transition
    In a nutshell: As nations set ever more ambitious targets for renewable energy and electrification, the humble high-voltage cable has emerged as a linchpin – and a potential chokepoint – in the race to decarbonize the global economy. A Bloomberg interview with Claes Westerlind, CEO of NKT, a leading cable manufacturer based in Denmark, explains why. A global surge in demand for high-voltage electricity cables is threatening to stall the clean energy revolution, as the world's ability to build new wind farms, solar plants, and cross-border power links increasingly hinges on a supply chain bottleneck few outside the industry have considered. At the center of this challenge is the complex, capital-intensive process of manufacturing the giant cables that transport electricity across hundreds of miles, both over land and under the sea. Despite soaring demand, cable manufacturers remain cautious about expanding capacity, raising questions about whether the pace of electrification can keep up with climate ambitions, geopolitical tensions, and the practical realities of industrial investment. High-voltage cables are the arteries of modern power grids, carrying electrons from remote wind farms or hydroelectric dams to the cities and industries that need them. Unlike the thin wires that run through a home's walls, these cables are engineering marvels – sometimes as thick as a person's torso, armored to withstand the crushing pressure of the ocean floor, and designed to last for decades under extreme electrical and environmental stress. "If you look at the very high voltage direct current cable, able to carry roughly two gigawatts through two pairs of cables – that means that the equivalent of one nuclear power reactor is flowing through one cable," Westerlind told Bloomberg. The process of making these cables is as specialized as it is demanding. At the core is a conductor, typically made of copper or aluminum, twisted together like a rope for flexibility and strength. Around this, manufacturers apply multiple layers of insulation in towering vertical factories to ensure the cable remains perfectly round and can safely contain the immense voltages involved. Any impurity in the insulation, even something as small as an eyelash, can cause catastrophic failure, potentially knocking out power to entire cities. // Related Stories As the world rushes to harness new sources of renewable energy, the demand for high-voltage direct currentcables has skyrocketed. HVDC technology, initially pioneered by NKT in the 1950s, has become the backbone of long-distance power transmission, particularly for offshore wind farms and intercontinental links. In recent years, approximately 80 to 90 percent of new large-scale cable projects have utilized HVDC, reflecting its efficiency in transmitting electricity over vast distances with minimal losses. But this surge in demand has led to a critical bottleneck. Factories that produce these cables are booked out for years, Westerlind reports, and every project requires custom engineering to match the power needs, geography, and environmental conditions of its route. According to the International Energy Agency, meeting global clean energy goals will require building the equivalent of 80 million kilometersof new grid infrastructure by 2040 – essentially doubling what has been constructed over the past century, but in just 15 years. Despite the clear need, cable makers have been slow to add capacity due to reasons that are as much economic and political as technical. Building a new cable factory can cost upwards of a billion euros, and manufacturers are wary of making such investments without long-term commitments from utilities or governments. "For a company like us to do investments in the realm of €1 or 2 billion, it's a massive commitment... but it's also a massive amount of demand that is needed for this investment to actually make financial sense over the next not five years, not 10 years, but over the next 20 to 30 years," Westerlind said. The industry still bears scars from a decade ago, when anticipated demand failed to materialize and expensive new facilities sat underused. Some governments and transmission system operators are trying to break the logjam by making "anticipatory investments" – committing to buy cable capacity even before specific projects are finalized. This approach, backed by regulators, gives manufacturers the confidence to expand, but it remains the exception rather than the rule. Meanwhile, the industry's structure itself creates barriers to rapid expansion, according to Westerlind. The expertise, technology, and infrastructure required to make high-voltage cables are concentrated in a handful of companies, creating what analysts describe as a "deep moat" that is difficult for new entrants to cross. Geopolitical tensions add another layer of complexity. China has built more HVDC lines than any other country, although Western manufacturers, such as NKT, maintain a technical edge in the most advanced cable systems. Still, there is growing concern in Europe and the US about becoming dependent on foreign suppliers for such critical infrastructure, especially in light of recent global conflicts and trade disputes. "Strategic autonomy is very important when it comes to the core parts and the fundamental parts of your society, where the grid backbone is one," Westerlind noted. The stakes are high. Without a rapid and coordinated push to expand cable manufacturing, the world's clean energy transition could be slowed not by a lack of wind or sun but by a shortage of the cables needed to connect them to the grid. As Westerlind put it, "We all know it has to be done... These are large investments. They are very expensive investments. So also the governments have to have a part in enabling these anticipatory investments, and making it possible for the TSOs to actually carry forward with them." #shortage #highvoltage #power #cables #could
    WWW.TECHSPOT.COM
    A shortage of high-voltage power cables could stall the clean energy transition
    In a nutshell: As nations set ever more ambitious targets for renewable energy and electrification, the humble high-voltage cable has emerged as a linchpin – and a potential chokepoint – in the race to decarbonize the global economy. A Bloomberg interview with Claes Westerlind, CEO of NKT, a leading cable manufacturer based in Denmark, explains why. A global surge in demand for high-voltage electricity cables is threatening to stall the clean energy revolution, as the world's ability to build new wind farms, solar plants, and cross-border power links increasingly hinges on a supply chain bottleneck few outside the industry have considered. At the center of this challenge is the complex, capital-intensive process of manufacturing the giant cables that transport electricity across hundreds of miles, both over land and under the sea. Despite soaring demand, cable manufacturers remain cautious about expanding capacity, raising questions about whether the pace of electrification can keep up with climate ambitions, geopolitical tensions, and the practical realities of industrial investment. High-voltage cables are the arteries of modern power grids, carrying electrons from remote wind farms or hydroelectric dams to the cities and industries that need them. Unlike the thin wires that run through a home's walls, these cables are engineering marvels – sometimes as thick as a person's torso, armored to withstand the crushing pressure of the ocean floor, and designed to last for decades under extreme electrical and environmental stress. "If you look at the very high voltage direct current cable, able to carry roughly two gigawatts through two pairs of cables – that means that the equivalent of one nuclear power reactor is flowing through one cable," Westerlind told Bloomberg. The process of making these cables is as specialized as it is demanding. At the core is a conductor, typically made of copper or aluminum, twisted together like a rope for flexibility and strength. Around this, manufacturers apply multiple layers of insulation in towering vertical factories to ensure the cable remains perfectly round and can safely contain the immense voltages involved. Any impurity in the insulation, even something as small as an eyelash, can cause catastrophic failure, potentially knocking out power to entire cities. // Related Stories As the world rushes to harness new sources of renewable energy, the demand for high-voltage direct current (HVDC) cables has skyrocketed. HVDC technology, initially pioneered by NKT in the 1950s, has become the backbone of long-distance power transmission, particularly for offshore wind farms and intercontinental links. In recent years, approximately 80 to 90 percent of new large-scale cable projects have utilized HVDC, reflecting its efficiency in transmitting electricity over vast distances with minimal losses. But this surge in demand has led to a critical bottleneck. Factories that produce these cables are booked out for years, Westerlind reports, and every project requires custom engineering to match the power needs, geography, and environmental conditions of its route. According to the International Energy Agency, meeting global clean energy goals will require building the equivalent of 80 million kilometers (around 49.7 million miles) of new grid infrastructure by 2040 – essentially doubling what has been constructed over the past century, but in just 15 years. Despite the clear need, cable makers have been slow to add capacity due to reasons that are as much economic and political as technical. Building a new cable factory can cost upwards of a billion euros, and manufacturers are wary of making such investments without long-term commitments from utilities or governments. "For a company like us to do investments in the realm of €1 or 2 billion, it's a massive commitment... but it's also a massive amount of demand that is needed for this investment to actually make financial sense over the next not five years, not 10 years, but over the next 20 to 30 years," Westerlind said. The industry still bears scars from a decade ago, when anticipated demand failed to materialize and expensive new facilities sat underused. Some governments and transmission system operators are trying to break the logjam by making "anticipatory investments" – committing to buy cable capacity even before specific projects are finalized. This approach, backed by regulators, gives manufacturers the confidence to expand, but it remains the exception rather than the rule. Meanwhile, the industry's structure itself creates barriers to rapid expansion, according to Westerlind. The expertise, technology, and infrastructure required to make high-voltage cables are concentrated in a handful of companies, creating what analysts describe as a "deep moat" that is difficult for new entrants to cross. Geopolitical tensions add another layer of complexity. China has built more HVDC lines than any other country, although Western manufacturers, such as NKT, maintain a technical edge in the most advanced cable systems. Still, there is growing concern in Europe and the US about becoming dependent on foreign suppliers for such critical infrastructure, especially in light of recent global conflicts and trade disputes. "Strategic autonomy is very important when it comes to the core parts and the fundamental parts of your society, where the grid backbone is one," Westerlind noted. The stakes are high. Without a rapid and coordinated push to expand cable manufacturing, the world's clean energy transition could be slowed not by a lack of wind or sun but by a shortage of the cables needed to connect them to the grid. As Westerlind put it, "We all know it has to be done... These are large investments. They are very expensive investments. So also the governments have to have a part in enabling these anticipatory investments, and making it possible for the TSOs to actually carry forward with them."
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  • Cape to Cairo: the making and unmaking of colonial road networks

    In 2024, Egypt completed its 1,155km stretch of the Cairo–Cape Town Highway, a 10,228km‑long road connecting 10 African countries – Egypt, Sudan, South Sudan, Ethiopia, Kenya, Tanzania, Zambia, Zimbabwe, Botswana and South Africa.  
    The imaginary of ‘Cape to Cairo’ is not new. In 1874, editor of the Daily Telegraph Edwin Arnold proposed a plan to connect the African continent by rail, a project that came to be known as the Cape to Cairo Railway project. Cecil Rhodes expressed his support for the project, seeing it as a means to connect the various ‘possessions’ of the British Empire across Africa, facilitating the movement of troops and natural resources. This railway project was never completed, and in 1970 was overlaid by a very different attempt at connecting the Cape to Cairo, as part of the Trans‑African Highway network. This 56,683km‑long system of highways – some dating from the colonial era, some built as part of the 1970s project, and some only recently built – aimed to create lines of connection across the African continent, from north to south as well as east to west. 
    Here, postcolonial state power invested in ‘moving the continent’s people and economies from past to future’, as architectural historians Kenny Cupers and Prita Meier write in their 2020 essay ‘Infrastructure between Statehood and Selfhood: The Trans‑African Highway’. The highways were to be built with the support of Kenya’s president Jomo Kenyatta, Ghana’s president Kwame Nkrumah and Ghana’s director of social welfare Robert Gardiner, as well as the United Nations Economic Commission for Africa. This project was part of a particular historical moment during which anticolonial ideas animated most of the African continent; alongside trade, this iteration of Cape to Cairo centred social and cultural connection between African peoples. But though largely socialist in ambition, the project nevertheless engaged modernist developmentalist logics that cemented capitalism. 
    Lead image: Over a century in the making, the final stretches of the Cairo–Cape Town Highway are being finished. Egypt completed the section within its borders last year and a section over the dry Merille River in Kenya was constructed in 2019. Credit: Allan Muturi / SOPA / ZUMA / Alamy. Above: The route from Cairo to Cape Town, outlined in red, belongs to the Trans‑African Highway network, which comprises nine routes, here in black

    The project failed to fully materialise at the time, but efforts to complete the Trans‑African Highway network have been revived in the last 20 years; large parts are now complete though some links remain unbuilt and many roads are unpaved or hazardous. The most recent attempts to realise this project coincide with a new continental free trade agreement, the agreement on African Continental Free Trade Area, established in 2019, to increase trade within the continent. The contemporary manifestation of the Cairo–Cape Town Highway – also known as Trans‑African Highway4 – is marked by deepening neoliberal politics. Represented as an opportunity to boost trade and exports, connecting Egypt to African markets that the Egyptian government view as ‘untapped’, the project invokes notions of trade steeped in extraction, reflecting the neoliberal logic underpinning contemporary Egyptian governance; today, the country’s political project, led by Abdel Fattah El Sisi, is oriented towards Egyptian dominance and extraction in relation to the rest of the continent. 
    Through an allusion to markets ripe for extraction, this language brings to the fore historical forms of domination that have shaped the connections between Egypt and the rest of the continent; previous iterations of connection across the continent often reproduced forms of domination stretching from the north of the African continent to the south, including the Trans‑Saharan slave trade routes across Africa that ended in various North African and Middle Eastern territories. These networks, beginning in the 8th century and lasting until the 20th, produced racialised hierarchies across the continent, shaping North Africa into a comparably privileged space proximate to ‘Arabness’. This was a racialised division based on a civilisational narrative that saw Arabs as superior, but more importantly a political economic division resulting from the slave trade routes that produced huge profits for North Africa and the Middle East. In the contemporary moment, these racialised hierarchies are bound up in political economic dependency on the Arab Gulf states, who are themselves dependent on resource extraction, land grabbing and privatisation across the entire African continent. 
    ‘The Cairo–Cape Town Highway connects Egypt to African markets viewed as “untapped”, invoking notions steeped in extraction’
    However, this imaginary conjured by the Cairo–Cape Town Highway is countered by a network of streets scattered across Africa that traces the web of Egyptian Pan‑African solidarity across the continent. In Lusaka in Zambia, you might find yourself on Nasser Road, as you might in Mwanza in Tanzania or Luanda in Angola. In Mombasa in Kenya, you might be driving down Abdel Nasser Road; in Kampala in Uganda, you might find yourself at Nasser Road University; and in Tunis in Tunisia, you might end up on Gamal Abdel Nasser Street. These street names are a reference to Gamal Abdel Nasser, Egypt’s first postcolonial leader and president between 1956 and 1970. 
    Read against the contemporary Cairo–Cape Town Highway, these place names signal a different form of connection that brings to life Egyptian Pan‑Africanism, when solidarity was the hegemonic force connecting the continent, coming up against the notion of a natural or timeless ‘great divide’ within Africa. From the memoirs of Egyptian officials who were posted around Africa as conduits of solidarity, to the broadcasts of Radio Cairo that were heard across the continent, to the various conferences attended by anticolonial movements and postcolonial states, Egypt’s orientation towards Pan‑Africanism, beginning in the early 20th century and lasting until the 1970s, was both material and ideological. Figures and movements forged webs of solidarity with their African comrades, imagining an Africa that was united through shared commitments to ending colonialism and capitalist extraction. 
    The route between Cape Town in South Africa and Cairo in Egypt has long occupied the colonial imaginary. In 1930, Margaret Belcher and Ellen Budgell made the journey, sponsored by car brand Morris and oil company Shell
    Credit: Fox Photos / Getty
    The pair made use of the road built by British colonisers in the 19th century, and which forms the basis for the current Cairo–Cape Town Highway. The road was preceded by the 1874 Cape to Cairo Railway project, which connected the colonies of the British Empire
    Credit: Library of Congress, Geography and Map Division
    This network of eponymous streets represents attempts to inscribe anticolonial power into the materiality of the city. Street‑naming practices are one way in which the past comes into the present, ‘weaving history into the geographic fabric of everyday life’, as geographer Derek Alderman wrote in his 2002 essay ‘Street Names as Memorial Arenas’. In this vein, the renaming of streets during decolonisation marked a practice of contesting the production of colonial space. In the newly postcolonial city, renaming was a way of ‘claiming the city back’, Alderman continues. While these changes may appear discursive, it is their embedding in material spaces, through signs and maps, that make the names come to life; place names become a part of the everyday through sharing addresses or giving directions. This quality makes them powerful; consciously or unconsciously, they form part of how the spaces of the city are navigated. 
    These are traces that were once part of a dominant historical narrative; yet when they are encountered in the present, during a different historical moment, they no longer act as expressions of power but instead conjure up a moment that has long passed. A street in Lusaka named after an Egyptian general made more sense 60 years ago than it does today, yet contextualising it recovers a marginalised history of Egyptian Pan‑Africanism. 
    Markers such as street names or monuments are simultaneously markers of anticolonial struggle as well as expressions of state power – part of an attempt, by political projects such as Nasser’s, to exert their own dominance over cities, towns and villages. That such traces are expressions of both anticolonial hopes and postcolonial state power produces a sense of tension within them. For instance, Nasser’s postcolonial project in Egypt was a contradictory one; it gave life to anticolonial hopes – for instance by breaking away from European capitalism and embracing anticolonial geopolitics – while crushing many parts of the left through repression, censorship and imprisonment. Traces of Nasser found today inscribe both anticolonial promises – those that came to life and those that did not – while reproducing postcolonial power that in most instances ended in dictatorship. 
    Recent efforts to complete the route build on those of the post‑independence era – work on a section north of Nairobi started in 1968
    Credit: Associated Press / Alamy
    The Trans‑African Highway network was conceived in 1970 in the spirit of Pan‑Africanism

    At that time, the routes did not extend into South Africa, which was in the grip of apartheid. The Trans‑African Highway initiative was motivated by a desire to improve trade and centre cultural links across the continent – an ambition that was even celebrated on postage stamps

    There have been long‑standing debates about the erasure of the radical anticolonial spirit from the more conservative postcolonial states that emerged; the promises and hopes of anticolonialism, not least among them socialism and a world free of white supremacy, remain largely unrealised. Instead, by the 1970s neoliberalism emerged as a new hegemonic project. The contemporary instantiation of Cape to Cairo highlights just how pervasive neoliberal logics continue to be, despite multiple global financial crises and the 2011 Egyptian revolution demanding ‘bread, freedom, social justice’. 
    But the network of streets named after anticolonial figures and events across the world is testament to the immense power and promise of anticolonial revolution. Most of the 20th century was characterised by anticolonial struggle, decolonisation and postcolonial nation‑building, as nations across the global south gained independence from European empire and founded their own political projects. Anticolonial traces, present in street and place names, point to the possibility of solidarity as a means of reorienting colonial geographies. They are a reminder that there have been other imaginings of Cape to Cairo, and that things can be – and have been – otherwise.

    2025-06-13
    Kristina Rapacki

    Share
    #cape #cairo #making #unmaking #colonial
    Cape to Cairo: the making and unmaking of colonial road networks
    In 2024, Egypt completed its 1,155km stretch of the Cairo–Cape Town Highway, a 10,228km‑long road connecting 10 African countries – Egypt, Sudan, South Sudan, Ethiopia, Kenya, Tanzania, Zambia, Zimbabwe, Botswana and South Africa.   The imaginary of ‘Cape to Cairo’ is not new. In 1874, editor of the Daily Telegraph Edwin Arnold proposed a plan to connect the African continent by rail, a project that came to be known as the Cape to Cairo Railway project. Cecil Rhodes expressed his support for the project, seeing it as a means to connect the various ‘possessions’ of the British Empire across Africa, facilitating the movement of troops and natural resources. This railway project was never completed, and in 1970 was overlaid by a very different attempt at connecting the Cape to Cairo, as part of the Trans‑African Highway network. This 56,683km‑long system of highways – some dating from the colonial era, some built as part of the 1970s project, and some only recently built – aimed to create lines of connection across the African continent, from north to south as well as east to west.  Here, postcolonial state power invested in ‘moving the continent’s people and economies from past to future’, as architectural historians Kenny Cupers and Prita Meier write in their 2020 essay ‘Infrastructure between Statehood and Selfhood: The Trans‑African Highway’. The highways were to be built with the support of Kenya’s president Jomo Kenyatta, Ghana’s president Kwame Nkrumah and Ghana’s director of social welfare Robert Gardiner, as well as the United Nations Economic Commission for Africa. This project was part of a particular historical moment during which anticolonial ideas animated most of the African continent; alongside trade, this iteration of Cape to Cairo centred social and cultural connection between African peoples. But though largely socialist in ambition, the project nevertheless engaged modernist developmentalist logics that cemented capitalism.  Lead image: Over a century in the making, the final stretches of the Cairo–Cape Town Highway are being finished. Egypt completed the section within its borders last year and a section over the dry Merille River in Kenya was constructed in 2019. Credit: Allan Muturi / SOPA / ZUMA / Alamy. Above: The route from Cairo to Cape Town, outlined in red, belongs to the Trans‑African Highway network, which comprises nine routes, here in black The project failed to fully materialise at the time, but efforts to complete the Trans‑African Highway network have been revived in the last 20 years; large parts are now complete though some links remain unbuilt and many roads are unpaved or hazardous. The most recent attempts to realise this project coincide with a new continental free trade agreement, the agreement on African Continental Free Trade Area, established in 2019, to increase trade within the continent. The contemporary manifestation of the Cairo–Cape Town Highway – also known as Trans‑African Highway4 – is marked by deepening neoliberal politics. Represented as an opportunity to boost trade and exports, connecting Egypt to African markets that the Egyptian government view as ‘untapped’, the project invokes notions of trade steeped in extraction, reflecting the neoliberal logic underpinning contemporary Egyptian governance; today, the country’s political project, led by Abdel Fattah El Sisi, is oriented towards Egyptian dominance and extraction in relation to the rest of the continent.  Through an allusion to markets ripe for extraction, this language brings to the fore historical forms of domination that have shaped the connections between Egypt and the rest of the continent; previous iterations of connection across the continent often reproduced forms of domination stretching from the north of the African continent to the south, including the Trans‑Saharan slave trade routes across Africa that ended in various North African and Middle Eastern territories. These networks, beginning in the 8th century and lasting until the 20th, produced racialised hierarchies across the continent, shaping North Africa into a comparably privileged space proximate to ‘Arabness’. This was a racialised division based on a civilisational narrative that saw Arabs as superior, but more importantly a political economic division resulting from the slave trade routes that produced huge profits for North Africa and the Middle East. In the contemporary moment, these racialised hierarchies are bound up in political economic dependency on the Arab Gulf states, who are themselves dependent on resource extraction, land grabbing and privatisation across the entire African continent.  ‘The Cairo–Cape Town Highway connects Egypt to African markets viewed as “untapped”, invoking notions steeped in extraction’ However, this imaginary conjured by the Cairo–Cape Town Highway is countered by a network of streets scattered across Africa that traces the web of Egyptian Pan‑African solidarity across the continent. In Lusaka in Zambia, you might find yourself on Nasser Road, as you might in Mwanza in Tanzania or Luanda in Angola. In Mombasa in Kenya, you might be driving down Abdel Nasser Road; in Kampala in Uganda, you might find yourself at Nasser Road University; and in Tunis in Tunisia, you might end up on Gamal Abdel Nasser Street. These street names are a reference to Gamal Abdel Nasser, Egypt’s first postcolonial leader and president between 1956 and 1970.  Read against the contemporary Cairo–Cape Town Highway, these place names signal a different form of connection that brings to life Egyptian Pan‑Africanism, when solidarity was the hegemonic force connecting the continent, coming up against the notion of a natural or timeless ‘great divide’ within Africa. From the memoirs of Egyptian officials who were posted around Africa as conduits of solidarity, to the broadcasts of Radio Cairo that were heard across the continent, to the various conferences attended by anticolonial movements and postcolonial states, Egypt’s orientation towards Pan‑Africanism, beginning in the early 20th century and lasting until the 1970s, was both material and ideological. Figures and movements forged webs of solidarity with their African comrades, imagining an Africa that was united through shared commitments to ending colonialism and capitalist extraction.  The route between Cape Town in South Africa and Cairo in Egypt has long occupied the colonial imaginary. In 1930, Margaret Belcher and Ellen Budgell made the journey, sponsored by car brand Morris and oil company Shell Credit: Fox Photos / Getty The pair made use of the road built by British colonisers in the 19th century, and which forms the basis for the current Cairo–Cape Town Highway. The road was preceded by the 1874 Cape to Cairo Railway project, which connected the colonies of the British Empire Credit: Library of Congress, Geography and Map Division This network of eponymous streets represents attempts to inscribe anticolonial power into the materiality of the city. Street‑naming practices are one way in which the past comes into the present, ‘weaving history into the geographic fabric of everyday life’, as geographer Derek Alderman wrote in his 2002 essay ‘Street Names as Memorial Arenas’. In this vein, the renaming of streets during decolonisation marked a practice of contesting the production of colonial space. In the newly postcolonial city, renaming was a way of ‘claiming the city back’, Alderman continues. While these changes may appear discursive, it is their embedding in material spaces, through signs and maps, that make the names come to life; place names become a part of the everyday through sharing addresses or giving directions. This quality makes them powerful; consciously or unconsciously, they form part of how the spaces of the city are navigated.  These are traces that were once part of a dominant historical narrative; yet when they are encountered in the present, during a different historical moment, they no longer act as expressions of power but instead conjure up a moment that has long passed. A street in Lusaka named after an Egyptian general made more sense 60 years ago than it does today, yet contextualising it recovers a marginalised history of Egyptian Pan‑Africanism.  Markers such as street names or monuments are simultaneously markers of anticolonial struggle as well as expressions of state power – part of an attempt, by political projects such as Nasser’s, to exert their own dominance over cities, towns and villages. That such traces are expressions of both anticolonial hopes and postcolonial state power produces a sense of tension within them. For instance, Nasser’s postcolonial project in Egypt was a contradictory one; it gave life to anticolonial hopes – for instance by breaking away from European capitalism and embracing anticolonial geopolitics – while crushing many parts of the left through repression, censorship and imprisonment. Traces of Nasser found today inscribe both anticolonial promises – those that came to life and those that did not – while reproducing postcolonial power that in most instances ended in dictatorship.  Recent efforts to complete the route build on those of the post‑independence era – work on a section north of Nairobi started in 1968 Credit: Associated Press / Alamy The Trans‑African Highway network was conceived in 1970 in the spirit of Pan‑Africanism At that time, the routes did not extend into South Africa, which was in the grip of apartheid. The Trans‑African Highway initiative was motivated by a desire to improve trade and centre cultural links across the continent – an ambition that was even celebrated on postage stamps There have been long‑standing debates about the erasure of the radical anticolonial spirit from the more conservative postcolonial states that emerged; the promises and hopes of anticolonialism, not least among them socialism and a world free of white supremacy, remain largely unrealised. Instead, by the 1970s neoliberalism emerged as a new hegemonic project. The contemporary instantiation of Cape to Cairo highlights just how pervasive neoliberal logics continue to be, despite multiple global financial crises and the 2011 Egyptian revolution demanding ‘bread, freedom, social justice’.  But the network of streets named after anticolonial figures and events across the world is testament to the immense power and promise of anticolonial revolution. Most of the 20th century was characterised by anticolonial struggle, decolonisation and postcolonial nation‑building, as nations across the global south gained independence from European empire and founded their own political projects. Anticolonial traces, present in street and place names, point to the possibility of solidarity as a means of reorienting colonial geographies. They are a reminder that there have been other imaginings of Cape to Cairo, and that things can be – and have been – otherwise. 2025-06-13 Kristina Rapacki Share #cape #cairo #making #unmaking #colonial
    WWW.ARCHITECTURAL-REVIEW.COM
    Cape to Cairo: the making and unmaking of colonial road networks
    In 2024, Egypt completed its 1,155km stretch of the Cairo–Cape Town Highway, a 10,228km‑long road connecting 10 African countries – Egypt, Sudan, South Sudan, Ethiopia, Kenya, Tanzania, Zambia, Zimbabwe, Botswana and South Africa.   The imaginary of ‘Cape to Cairo’ is not new. In 1874, editor of the Daily Telegraph Edwin Arnold proposed a plan to connect the African continent by rail, a project that came to be known as the Cape to Cairo Railway project. Cecil Rhodes expressed his support for the project, seeing it as a means to connect the various ‘possessions’ of the British Empire across Africa, facilitating the movement of troops and natural resources. This railway project was never completed, and in 1970 was overlaid by a very different attempt at connecting the Cape to Cairo, as part of the Trans‑African Highway network. This 56,683km‑long system of highways – some dating from the colonial era, some built as part of the 1970s project, and some only recently built – aimed to create lines of connection across the African continent, from north to south as well as east to west.  Here, postcolonial state power invested in ‘moving the continent’s people and economies from past to future’, as architectural historians Kenny Cupers and Prita Meier write in their 2020 essay ‘Infrastructure between Statehood and Selfhood: The Trans‑African Highway’. The highways were to be built with the support of Kenya’s president Jomo Kenyatta, Ghana’s president Kwame Nkrumah and Ghana’s director of social welfare Robert Gardiner, as well as the United Nations Economic Commission for Africa (UNECA). This project was part of a particular historical moment during which anticolonial ideas animated most of the African continent; alongside trade, this iteration of Cape to Cairo centred social and cultural connection between African peoples. But though largely socialist in ambition, the project nevertheless engaged modernist developmentalist logics that cemented capitalism.  Lead image: Over a century in the making, the final stretches of the Cairo–Cape Town Highway are being finished. Egypt completed the section within its borders last year and a section over the dry Merille River in Kenya was constructed in 2019. Credit: Allan Muturi / SOPA / ZUMA / Alamy. Above: The route from Cairo to Cape Town, outlined in red, belongs to the Trans‑African Highway network, which comprises nine routes, here in black The project failed to fully materialise at the time, but efforts to complete the Trans‑African Highway network have been revived in the last 20 years; large parts are now complete though some links remain unbuilt and many roads are unpaved or hazardous. The most recent attempts to realise this project coincide with a new continental free trade agreement, the agreement on African Continental Free Trade Area (AfCFTA), established in 2019, to increase trade within the continent. The contemporary manifestation of the Cairo–Cape Town Highway – also known as Trans‑African Highway (TAH) 4 – is marked by deepening neoliberal politics. Represented as an opportunity to boost trade and exports, connecting Egypt to African markets that the Egyptian government view as ‘untapped’, the project invokes notions of trade steeped in extraction, reflecting the neoliberal logic underpinning contemporary Egyptian governance; today, the country’s political project, led by Abdel Fattah El Sisi, is oriented towards Egyptian dominance and extraction in relation to the rest of the continent.  Through an allusion to markets ripe for extraction, this language brings to the fore historical forms of domination that have shaped the connections between Egypt and the rest of the continent; previous iterations of connection across the continent often reproduced forms of domination stretching from the north of the African continent to the south, including the Trans‑Saharan slave trade routes across Africa that ended in various North African and Middle Eastern territories. These networks, beginning in the 8th century and lasting until the 20th, produced racialised hierarchies across the continent, shaping North Africa into a comparably privileged space proximate to ‘Arabness’. This was a racialised division based on a civilisational narrative that saw Arabs as superior, but more importantly a political economic division resulting from the slave trade routes that produced huge profits for North Africa and the Middle East. In the contemporary moment, these racialised hierarchies are bound up in political economic dependency on the Arab Gulf states, who are themselves dependent on resource extraction, land grabbing and privatisation across the entire African continent.  ‘The Cairo–Cape Town Highway connects Egypt to African markets viewed as “untapped”, invoking notions steeped in extraction’ However, this imaginary conjured by the Cairo–Cape Town Highway is countered by a network of streets scattered across Africa that traces the web of Egyptian Pan‑African solidarity across the continent. In Lusaka in Zambia, you might find yourself on Nasser Road, as you might in Mwanza in Tanzania or Luanda in Angola. In Mombasa in Kenya, you might be driving down Abdel Nasser Road; in Kampala in Uganda, you might find yourself at Nasser Road University; and in Tunis in Tunisia, you might end up on Gamal Abdel Nasser Street. These street names are a reference to Gamal Abdel Nasser, Egypt’s first postcolonial leader and president between 1956 and 1970.  Read against the contemporary Cairo–Cape Town Highway, these place names signal a different form of connection that brings to life Egyptian Pan‑Africanism, when solidarity was the hegemonic force connecting the continent, coming up against the notion of a natural or timeless ‘great divide’ within Africa. From the memoirs of Egyptian officials who were posted around Africa as conduits of solidarity, to the broadcasts of Radio Cairo that were heard across the continent, to the various conferences attended by anticolonial movements and postcolonial states, Egypt’s orientation towards Pan‑Africanism, beginning in the early 20th century and lasting until the 1970s, was both material and ideological. Figures and movements forged webs of solidarity with their African comrades, imagining an Africa that was united through shared commitments to ending colonialism and capitalist extraction.  The route between Cape Town in South Africa and Cairo in Egypt has long occupied the colonial imaginary. In 1930, Margaret Belcher and Ellen Budgell made the journey, sponsored by car brand Morris and oil company Shell Credit: Fox Photos / Getty The pair made use of the road built by British colonisers in the 19th century, and which forms the basis for the current Cairo–Cape Town Highway. The road was preceded by the 1874 Cape to Cairo Railway project, which connected the colonies of the British Empire Credit: Library of Congress, Geography and Map Division This network of eponymous streets represents attempts to inscribe anticolonial power into the materiality of the city. Street‑naming practices are one way in which the past comes into the present, ‘weaving history into the geographic fabric of everyday life’, as geographer Derek Alderman wrote in his 2002 essay ‘Street Names as Memorial Arenas’. In this vein, the renaming of streets during decolonisation marked a practice of contesting the production of colonial space. In the newly postcolonial city, renaming was a way of ‘claiming the city back’, Alderman continues. While these changes may appear discursive, it is their embedding in material spaces, through signs and maps, that make the names come to life; place names become a part of the everyday through sharing addresses or giving directions. This quality makes them powerful; consciously or unconsciously, they form part of how the spaces of the city are navigated.  These are traces that were once part of a dominant historical narrative; yet when they are encountered in the present, during a different historical moment, they no longer act as expressions of power but instead conjure up a moment that has long passed. A street in Lusaka named after an Egyptian general made more sense 60 years ago than it does today, yet contextualising it recovers a marginalised history of Egyptian Pan‑Africanism.  Markers such as street names or monuments are simultaneously markers of anticolonial struggle as well as expressions of state power – part of an attempt, by political projects such as Nasser’s, to exert their own dominance over cities, towns and villages. That such traces are expressions of both anticolonial hopes and postcolonial state power produces a sense of tension within them. For instance, Nasser’s postcolonial project in Egypt was a contradictory one; it gave life to anticolonial hopes – for instance by breaking away from European capitalism and embracing anticolonial geopolitics – while crushing many parts of the left through repression, censorship and imprisonment. Traces of Nasser found today inscribe both anticolonial promises – those that came to life and those that did not – while reproducing postcolonial power that in most instances ended in dictatorship.  Recent efforts to complete the route build on those of the post‑independence era – work on a section north of Nairobi started in 1968 Credit: Associated Press / Alamy The Trans‑African Highway network was conceived in 1970 in the spirit of Pan‑Africanism At that time, the routes did not extend into South Africa, which was in the grip of apartheid. The Trans‑African Highway initiative was motivated by a desire to improve trade and centre cultural links across the continent – an ambition that was even celebrated on postage stamps There have been long‑standing debates about the erasure of the radical anticolonial spirit from the more conservative postcolonial states that emerged; the promises and hopes of anticolonialism, not least among them socialism and a world free of white supremacy, remain largely unrealised. Instead, by the 1970s neoliberalism emerged as a new hegemonic project. The contemporary instantiation of Cape to Cairo highlights just how pervasive neoliberal logics continue to be, despite multiple global financial crises and the 2011 Egyptian revolution demanding ‘bread, freedom, social justice’.  But the network of streets named after anticolonial figures and events across the world is testament to the immense power and promise of anticolonial revolution. Most of the 20th century was characterised by anticolonial struggle, decolonisation and postcolonial nation‑building, as nations across the global south gained independence from European empire and founded their own political projects. Anticolonial traces, present in street and place names, point to the possibility of solidarity as a means of reorienting colonial geographies. They are a reminder that there have been other imaginings of Cape to Cairo, and that things can be – and have been – otherwise. 2025-06-13 Kristina Rapacki Share
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  • RoboCop: Rogue City – Unfinished Business preview: ‘We created something bigger than we expected’

    RoboCop: Rogue City – Unfinished Business preview: ‘We created something bigger than we expected’

    Adam Starkey

    Published June 3, 2025 9:00am

    Stay out of troubleGameCentral goes hands-on with the standalone expansion of RoboCop: Rogue City, which dials up the action and gory splatter of 2023’s surprise hit.
    For a franchise that has arguably done nothing of worth since the early 90s, the future of RoboCop is looking surprisingly bright. Following Amazon’s acquisition of MGM, a new TV show is currently in the works, with rumbles of a new film as well. Whether this leads to a major rejuvenation for everyone’s favourite cyborg law enforcer remains to be seen, but the original source of any RoboCop redemption arc has to start with 2023’s RoboCop: Rogue City. 
    Developed by Polish studio Teyon, RoboCop: Rogue City was the kind of unexpected surprise you rarely get from licensed games. It recaptured the original’s wit and 80s aesthetic, but also found a way to deliver the fantasy of playing as the half-human cyborg without streamlining any of the character’s personality.
    The bloody action was built around his hulking, slow movement, dry one-liners were in abundance, and missions weren’t always reduced to mowing down thugs in corridors – you also handed people parking tickets, settled trivial civilian disputes, and, in one wonderfully mundane side mission, did the rounds in the office for a get well card. 
    The game became publisher Nacon’s ‘best ever launch’ with 435,000 players within two weeks. Now, a year and a half later, developer Teyon is back with a standalone expansion. Marketing around Unfinished Business has purposefully dodged the term *DLC*, but as explained by the studio’s communications manager, Dawid Biegun, it started out as exactly that. 
    ‘When we released RoboCop: Rogue City, we were thinking about, this story has many thingsdo in the future,’ says Biegun. ‘We had many paths we could choose. So we basically started slowly developing some new storyline. The game was planned to be DLC but it grew out of control. It was a really rare situation where we created something bigger than we expected, so it became a standalone expansion from then.’
    Unlike Rogue City, this expansion, which we’re told spans around eight hours on average, is centred around one location in the OmniTower. Like most things in the RoboCop realm created by OCP, this promised idyllic housing complex quickly goes south when a band of mercenaries assume control. To restore order, and after a creepy opening where an attack on the Detroit police station leaves several officers frozen solid, RoboCop is assigned to the case. 

    RoboCop has new moves at his disposalUnfinished Business wastes little time in throwing you into the action, and quickly amps up the chaos. For anyone who has played Rogue City, all the original tenets of the combat are here, albeit with a slight increase in difficulty.
    You’ll be looking for explosive cans to blast, illuminated panels to ricochet bullets off walls, and all the while trying not to expose yourself to too much gunfire. The combat purposefully doesn’t have the slick speed of Call Of Duty, but it is still aggressively punchy, with headshots resulting in satisfyingly bloody splatters and RoboCop’s famed Auto-9 machine pistol still having the kickback of a pocket pneumatic drill. 
    From the get-go, Unfinished Business pushes back in a way Rogue City never did. New enemies equipped with riot shields are a real nuisance if you don’t utilise the ricochet panels, while the ability to slow down time is a much bigger crutch to chip down the enemy numbers from a distance. Health pick-ups felt in shorter supply too, even on the normal difficulty, to the point where we barely scraped through several encounters. 
    While it’s unclear if this applies to the whole game, Unfinished Business feels like a gnarlier experience, when compared to the original. RoboCop has some new context sensitive finishing moves, like throwing enemy heads into concrete walls or vending machines, which is a satisfying addition to the melee arsenal. There’s greater enemy variety too, between fierce minigun heavyweights and flying drones, along with some neat action set pieces.
    In one standout, we had to operate a walkway bridge to deactivate a giant turret at the end of a room, dashing between cover as it rains down bullets and destroys the surrounding environment. Anyone who has played action games before will recognise all the mechanics at play in this scenario, but it was still well executed and effective. Another had a whiff of Star Wars, as you rush around shooting electrical panels to stop a trash compactor from crushing you via the descending ceiling.
    The action shift in Unfinished Business is best defined by a later sequence we got to play, where you take control of the franchise’s signature mech, ED-209. If the power fantasy of playing as RoboCop is tested in this expansion, ED-209’s section was pure mental catharsis, where you blast away enemy hordes with miniguns and rockets, and clean up any stragglers with a rigid, robotic stomp. The rush of piloting ED-209, with its cacophony of explosions and bullets, felt like a throwback to vehicle sections in a long lost Xbox 360 game – but in a good way. 
    While there’s a definite lean towards combat, rather than gift card signing, when compared to Rogue City, it hasn’t entirely abandoned the detective side. According to the developers, if Rogue City had a 60/40 percent split between guns and detective work, Unfinished Business ‘would be like 70/30, or 80/20’ in comparison.

    More Trending

    We saw some of this , with one memorable encounter seeing you quizzed by a RoboCop superfan who is unconvinced you’re the actual RoboCop, leading to a series of questions based on the history of the franchise. There is optional side missions too, although the time we had with our preview limited our chance to fully delve into them.
    The sales and positive reviews for RoboCop: Rogue City emboldened Teyon’s vision and scope for Unfinished Business – and that confidence shines through in what we played. Some might be disappointed by the steer towards action, and we were heading into this preview, but by the end, this felt like a welcome extension with its own unique flavour. This is RoboCop: Rogue City with its pedal to the floor, confined and concentrated into a lean, tightly focused machine. 
    As for the studio’s next steps, the success of RoboCop has only reaffirmed Teyon’s strengths and identity as a team. Between its three studios across Poland and Japan, with over 140 employees in total, Teyon wants to maintain its grip within the AA space.
    ‘We feel strong here in such games,’ Biegun said. ‘We wouldn’t want to grow like 200, 300, 400 people, because we’re going to lose our soul this way. We want to stay as we are right now.’

    ED-209 needs be wary of stairsEmail gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter.
    To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here.
    For more stories like this, check our Gaming page.
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    #robocop #rogue #city #unfinished #business
    RoboCop: Rogue City – Unfinished Business preview: ‘We created something bigger than we expected’
    RoboCop: Rogue City – Unfinished Business preview: ‘We created something bigger than we expected’ Adam Starkey Published June 3, 2025 9:00am Stay out of troubleGameCentral goes hands-on with the standalone expansion of RoboCop: Rogue City, which dials up the action and gory splatter of 2023’s surprise hit. For a franchise that has arguably done nothing of worth since the early 90s, the future of RoboCop is looking surprisingly bright. Following Amazon’s acquisition of MGM, a new TV show is currently in the works, with rumbles of a new film as well. Whether this leads to a major rejuvenation for everyone’s favourite cyborg law enforcer remains to be seen, but the original source of any RoboCop redemption arc has to start with 2023’s RoboCop: Rogue City.  Developed by Polish studio Teyon, RoboCop: Rogue City was the kind of unexpected surprise you rarely get from licensed games. It recaptured the original’s wit and 80s aesthetic, but also found a way to deliver the fantasy of playing as the half-human cyborg without streamlining any of the character’s personality. The bloody action was built around his hulking, slow movement, dry one-liners were in abundance, and missions weren’t always reduced to mowing down thugs in corridors – you also handed people parking tickets, settled trivial civilian disputes, and, in one wonderfully mundane side mission, did the rounds in the office for a get well card.  The game became publisher Nacon’s ‘best ever launch’ with 435,000 players within two weeks. Now, a year and a half later, developer Teyon is back with a standalone expansion. Marketing around Unfinished Business has purposefully dodged the term *DLC*, but as explained by the studio’s communications manager, Dawid Biegun, it started out as exactly that.  ‘When we released RoboCop: Rogue City, we were thinking about, this story has many thingsdo in the future,’ says Biegun. ‘We had many paths we could choose. So we basically started slowly developing some new storyline. The game was planned to be DLC but it grew out of control. It was a really rare situation where we created something bigger than we expected, so it became a standalone expansion from then.’ Unlike Rogue City, this expansion, which we’re told spans around eight hours on average, is centred around one location in the OmniTower. Like most things in the RoboCop realm created by OCP, this promised idyllic housing complex quickly goes south when a band of mercenaries assume control. To restore order, and after a creepy opening where an attack on the Detroit police station leaves several officers frozen solid, RoboCop is assigned to the case.  RoboCop has new moves at his disposalUnfinished Business wastes little time in throwing you into the action, and quickly amps up the chaos. For anyone who has played Rogue City, all the original tenets of the combat are here, albeit with a slight increase in difficulty. You’ll be looking for explosive cans to blast, illuminated panels to ricochet bullets off walls, and all the while trying not to expose yourself to too much gunfire. The combat purposefully doesn’t have the slick speed of Call Of Duty, but it is still aggressively punchy, with headshots resulting in satisfyingly bloody splatters and RoboCop’s famed Auto-9 machine pistol still having the kickback of a pocket pneumatic drill.  From the get-go, Unfinished Business pushes back in a way Rogue City never did. New enemies equipped with riot shields are a real nuisance if you don’t utilise the ricochet panels, while the ability to slow down time is a much bigger crutch to chip down the enemy numbers from a distance. Health pick-ups felt in shorter supply too, even on the normal difficulty, to the point where we barely scraped through several encounters.  While it’s unclear if this applies to the whole game, Unfinished Business feels like a gnarlier experience, when compared to the original. RoboCop has some new context sensitive finishing moves, like throwing enemy heads into concrete walls or vending machines, which is a satisfying addition to the melee arsenal. There’s greater enemy variety too, between fierce minigun heavyweights and flying drones, along with some neat action set pieces. In one standout, we had to operate a walkway bridge to deactivate a giant turret at the end of a room, dashing between cover as it rains down bullets and destroys the surrounding environment. Anyone who has played action games before will recognise all the mechanics at play in this scenario, but it was still well executed and effective. Another had a whiff of Star Wars, as you rush around shooting electrical panels to stop a trash compactor from crushing you via the descending ceiling. The action shift in Unfinished Business is best defined by a later sequence we got to play, where you take control of the franchise’s signature mech, ED-209. If the power fantasy of playing as RoboCop is tested in this expansion, ED-209’s section was pure mental catharsis, where you blast away enemy hordes with miniguns and rockets, and clean up any stragglers with a rigid, robotic stomp. The rush of piloting ED-209, with its cacophony of explosions and bullets, felt like a throwback to vehicle sections in a long lost Xbox 360 game – but in a good way.  While there’s a definite lean towards combat, rather than gift card signing, when compared to Rogue City, it hasn’t entirely abandoned the detective side. According to the developers, if Rogue City had a 60/40 percent split between guns and detective work, Unfinished Business ‘would be like 70/30, or 80/20’ in comparison. More Trending We saw some of this , with one memorable encounter seeing you quizzed by a RoboCop superfan who is unconvinced you’re the actual RoboCop, leading to a series of questions based on the history of the franchise. There is optional side missions too, although the time we had with our preview limited our chance to fully delve into them. The sales and positive reviews for RoboCop: Rogue City emboldened Teyon’s vision and scope for Unfinished Business – and that confidence shines through in what we played. Some might be disappointed by the steer towards action, and we were heading into this preview, but by the end, this felt like a welcome extension with its own unique flavour. This is RoboCop: Rogue City with its pedal to the floor, confined and concentrated into a lean, tightly focused machine.  As for the studio’s next steps, the success of RoboCop has only reaffirmed Teyon’s strengths and identity as a team. Between its three studios across Poland and Japan, with over 140 employees in total, Teyon wants to maintain its grip within the AA space. ‘We feel strong here in such games,’ Biegun said. ‘We wouldn’t want to grow like 200, 300, 400 people, because we’re going to lose our soul this way. We want to stay as we are right now.’ ED-209 needs be wary of stairsEmail gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. Arrow MORE: How to get a Nintendo Switch 2 this week in the UK GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy #robocop #rogue #city #unfinished #business
    METRO.CO.UK
    RoboCop: Rogue City – Unfinished Business preview: ‘We created something bigger than we expected’
    RoboCop: Rogue City – Unfinished Business preview: ‘We created something bigger than we expected’ Adam Starkey Published June 3, 2025 9:00am Stay out of trouble (Nacon) GameCentral goes hands-on with the standalone expansion of RoboCop: Rogue City, which dials up the action and gory splatter of 2023’s surprise hit. For a franchise that has arguably done nothing of worth since the early 90s, the future of RoboCop is looking surprisingly bright. Following Amazon’s acquisition of MGM, a new TV show is currently in the works, with rumbles of a new film as well. Whether this leads to a major rejuvenation for everyone’s favourite cyborg law enforcer remains to be seen, but the original source of any RoboCop redemption arc has to start with 2023’s RoboCop: Rogue City.  Developed by Polish studio Teyon, RoboCop: Rogue City was the kind of unexpected surprise you rarely get from licensed games. It recaptured the original’s wit and 80s aesthetic, but also found a way to deliver the fantasy of playing as the half-human cyborg without streamlining any of the character’s personality. The bloody action was built around his hulking, slow movement, dry one-liners were in abundance, and missions weren’t always reduced to mowing down thugs in corridors – you also handed people parking tickets, settled trivial civilian disputes, and, in one wonderfully mundane side mission, did the rounds in the office for a get well card.  The game became publisher Nacon’s ‘best ever launch’ with 435,000 players within two weeks. Now, a year and a half later, developer Teyon is back with a standalone expansion. Marketing around Unfinished Business has purposefully dodged the term *DLC*, but as explained by the studio’s communications manager, Dawid Biegun, it started out as exactly that.  ‘When we released RoboCop: Rogue City, we were thinking about, this story has many things [we can] do in the future,’ says Biegun. ‘We had many paths we could choose. So we basically started slowly developing some new storyline. The game was planned to be DLC but it grew out of control. It was a really rare situation where we created something bigger than we expected, so it became a standalone expansion from then.’ Unlike Rogue City, this expansion, which we’re told spans around eight hours on average, is centred around one location in the OmniTower. Like most things in the RoboCop realm created by OCP, this promised idyllic housing complex quickly goes south when a band of mercenaries assume control. To restore order, and after a creepy opening where an attack on the Detroit police station leaves several officers frozen solid, RoboCop is assigned to the case.  RoboCop has new moves at his disposal (Nacon) Unfinished Business wastes little time in throwing you into the action, and quickly amps up the chaos. For anyone who has played Rogue City, all the original tenets of the combat are here, albeit with a slight increase in difficulty. You’ll be looking for explosive cans to blast, illuminated panels to ricochet bullets off walls, and all the while trying not to expose yourself to too much gunfire. The combat purposefully doesn’t have the slick speed of Call Of Duty, but it is still aggressively punchy, with headshots resulting in satisfyingly bloody splatters and RoboCop’s famed Auto-9 machine pistol still having the kickback of a pocket pneumatic drill.  From the get-go, Unfinished Business pushes back in a way Rogue City never did. New enemies equipped with riot shields are a real nuisance if you don’t utilise the ricochet panels, while the ability to slow down time is a much bigger crutch to chip down the enemy numbers from a distance. Health pick-ups felt in shorter supply too, even on the normal difficulty, to the point where we barely scraped through several encounters.  While it’s unclear if this applies to the whole game, Unfinished Business feels like a gnarlier experience, when compared to the original. RoboCop has some new context sensitive finishing moves, like throwing enemy heads into concrete walls or vending machines, which is a satisfying addition to the melee arsenal. There’s greater enemy variety too, between fierce minigun heavyweights and flying drones, along with some neat action set pieces. In one standout, we had to operate a walkway bridge to deactivate a giant turret at the end of a room, dashing between cover as it rains down bullets and destroys the surrounding environment. Anyone who has played action games before will recognise all the mechanics at play in this scenario, but it was still well executed and effective. Another had a whiff of Star Wars, as you rush around shooting electrical panels to stop a trash compactor from crushing you via the descending ceiling. The action shift in Unfinished Business is best defined by a later sequence we got to play, where you take control of the franchise’s signature mech, ED-209. If the power fantasy of playing as RoboCop is tested in this expansion, ED-209’s section was pure mental catharsis, where you blast away enemy hordes with miniguns and rockets, and clean up any stragglers with a rigid, robotic stomp. The rush of piloting ED-209, with its cacophony of explosions and bullets, felt like a throwback to vehicle sections in a long lost Xbox 360 game – but in a good way.  While there’s a definite lean towards combat, rather than gift card signing, when compared to Rogue City, it hasn’t entirely abandoned the detective side. According to the developers, if Rogue City had a 60/40 percent split between guns and detective work, Unfinished Business ‘would be like 70/30, or 80/20’ in comparison. More Trending We saw some of this , with one memorable encounter seeing you quizzed by a RoboCop superfan who is unconvinced you’re the actual RoboCop, leading to a series of questions based on the history of the franchise. There is optional side missions too, although the time we had with our preview limited our chance to fully delve into them. The sales and positive reviews for RoboCop: Rogue City emboldened Teyon’s vision and scope for Unfinished Business – and that confidence shines through in what we played. Some might be disappointed by the steer towards action, and we were heading into this preview, but by the end, this felt like a welcome extension with its own unique flavour. This is RoboCop: Rogue City with its pedal to the floor, confined and concentrated into a lean, tightly focused machine.  As for the studio’s next steps, the success of RoboCop has only reaffirmed Teyon’s strengths and identity as a team. Between its three studios across Poland and Japan, with over 140 employees in total, Teyon wants to maintain its grip within the AA space. ‘We feel strong here in such games,’ Biegun said. ‘We wouldn’t want to grow like 200, 300, 400 people, because we’re going to lose our soul this way. We want to stay as we are right now.’ ED-209 needs be wary of stairs (Nacon) Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. Arrow MORE: How to get a Nintendo Switch 2 this week in the UK GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy
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  • Is a master’s degree worth it? A new survey of hiring managers casts doubt

    Hiring managers aren’t convinced that master’s degree holders perform better than candidates with two years of work experience, but they are still willing to pay them more.

    That’s according to a recent survey of 1,000 U.S. hiring managers conducted by Resume Genius. Fifty-two percent of respondents said the performance of those who earn the credential is the same as those with a bachelor’s degree plus two years of work experience. Another 10% believe it’s worse.

    “A master’s degree simply isn’t experience; it’s knowledge,” explains Resume Genius career expert Nathan Soto. “So much practical know-how can only be learned by doing the job, and higher education doesn’t prepare people for work. It prepares them for even higher levels of academic study.”

    The survey also suggests a significant discrepancy in how different generations view the degree, with more than double the proportion of Gen Z hiring managers—29% in total—suggesting it leads to stronger performance, compared with just 13% of Boomers. “As Baby Boomers age out of the workforce, it suggests that the proportion of hiring managers who value master’s degrees is growing,” Soto says.

    Despite the broad skepticism over its value, 72% of hiring managers say they offer master’s degree holders higher salaries. In fact, one in four say they offer 20% more to candidates with the degree. “This may be reason enough to get one,” Soto says. 

    Wage premiums aren’t keeping up with tuition

    At the same time, Soto points out that the cost of higher education has more than doubled in the last 20 years. Coupled with a one- or two-year delay entering the workforce, he warns that getting a return on that investment is far from certain.

    “If you can afford to complete a master’s degree without incurring a crushing amount of debt, then there are real benefits,” he says. “However, people in fields without strict master’s degree requirements would be better off entering their chosen profession and then deciding whether or not a master’s degree is essential to their own professional advancement.”

    According to data from the Economic Policy Institute, those with a bachelor’s degree earn roughly 20% more in hourly wages than those without, and master’s degree holders earn an additional 20% on average.

    “Real hourly wages have grown both for workers with just a bachelor’s degree and a master’s degree by about the same amount—about 35% over the last 33 years,” says Economic Policy Institute senior economist Elise Gould, explaining that her data set goes back to 1992. “The differential between a master’s and a bachelor’s degree has been pretty constant as well. Workers with a master’s degree are paid about 20% more than a worker with only a bachelor’s degree.”

    Gould adds that during that time the cost of obtaining a degree has skyrocketed, but the relative earning potential has remained relatively unchanged. “The data are about averages. I think it is really about individuals, their resources, their time, what they’re going to study and their objectives,” she says. “All those factors should be taken into account.”

    Not all master’s degrees are made the same

    On average, a slight majority of master’s degrees pay for themselves over time, however, positive returns are far less likely compared to other degree types, and depend more heavily on factors like field of study, institution, and location.

    According to a 2024 study by the Foundation for Research on Equal Opportunity, or FREOPP, 57% of master’s degree earners experience a positive return on their investment, compared with 77% of bachelor’s, doctoral, and professional degree earners.

    “That’s actually overstating the performance of master’s degrees, because the positive ROI is heavily concentrated in nursing,” explains FREOPP founder Avik Roy. “The average master’s degree outside of nursing has a negative ROI.”

    According to the FREOPP study—which compares College Scorecard data against wage, occupation, and geography data published by the Census Bureau in the American Community Survey—there is a significant discrepancy in return potential between master’s programs.   

    Nearly 40% of MBA programs, for example, have negative returns, on average. However, there is a significantly higher chance of a positive ROI for those who attend a top-10 ranked business school.

    Technical programs, like engineering and computer science, were also more likely to offer a return on their investment than not. Humanities occupied the most spots on the other end of the spectrum, with film school standing out for offering the lowest median returns.

    “If you’re pursuing a master’s degree in nursing, computer science, or engineering, the likely return on that is very positive,” Roy says. “If you’re outside of those fields of study, buyer beware.”
    #masters #degree #worth #new #survey
    Is a master’s degree worth it? A new survey of hiring managers casts doubt
    Hiring managers aren’t convinced that master’s degree holders perform better than candidates with two years of work experience, but they are still willing to pay them more. That’s according to a recent survey of 1,000 U.S. hiring managers conducted by Resume Genius. Fifty-two percent of respondents said the performance of those who earn the credential is the same as those with a bachelor’s degree plus two years of work experience. Another 10% believe it’s worse. “A master’s degree simply isn’t experience; it’s knowledge,” explains Resume Genius career expert Nathan Soto. “So much practical know-how can only be learned by doing the job, and higher education doesn’t prepare people for work. It prepares them for even higher levels of academic study.” The survey also suggests a significant discrepancy in how different generations view the degree, with more than double the proportion of Gen Z hiring managers—29% in total—suggesting it leads to stronger performance, compared with just 13% of Boomers. “As Baby Boomers age out of the workforce, it suggests that the proportion of hiring managers who value master’s degrees is growing,” Soto says. Despite the broad skepticism over its value, 72% of hiring managers say they offer master’s degree holders higher salaries. In fact, one in four say they offer 20% more to candidates with the degree. “This may be reason enough to get one,” Soto says.  Wage premiums aren’t keeping up with tuition At the same time, Soto points out that the cost of higher education has more than doubled in the last 20 years. Coupled with a one- or two-year delay entering the workforce, he warns that getting a return on that investment is far from certain. “If you can afford to complete a master’s degree without incurring a crushing amount of debt, then there are real benefits,” he says. “However, people in fields without strict master’s degree requirements would be better off entering their chosen profession and then deciding whether or not a master’s degree is essential to their own professional advancement.” According to data from the Economic Policy Institute, those with a bachelor’s degree earn roughly 20% more in hourly wages than those without, and master’s degree holders earn an additional 20% on average. “Real hourly wages have grown both for workers with just a bachelor’s degree and a master’s degree by about the same amount—about 35% over the last 33 years,” says Economic Policy Institute senior economist Elise Gould, explaining that her data set goes back to 1992. “The differential between a master’s and a bachelor’s degree has been pretty constant as well. Workers with a master’s degree are paid about 20% more than a worker with only a bachelor’s degree.” Gould adds that during that time the cost of obtaining a degree has skyrocketed, but the relative earning potential has remained relatively unchanged. “The data are about averages. I think it is really about individuals, their resources, their time, what they’re going to study and their objectives,” she says. “All those factors should be taken into account.” Not all master’s degrees are made the same On average, a slight majority of master’s degrees pay for themselves over time, however, positive returns are far less likely compared to other degree types, and depend more heavily on factors like field of study, institution, and location. According to a 2024 study by the Foundation for Research on Equal Opportunity, or FREOPP, 57% of master’s degree earners experience a positive return on their investment, compared with 77% of bachelor’s, doctoral, and professional degree earners. “That’s actually overstating the performance of master’s degrees, because the positive ROI is heavily concentrated in nursing,” explains FREOPP founder Avik Roy. “The average master’s degree outside of nursing has a negative ROI.” According to the FREOPP study—which compares College Scorecard data against wage, occupation, and geography data published by the Census Bureau in the American Community Survey—there is a significant discrepancy in return potential between master’s programs.    Nearly 40% of MBA programs, for example, have negative returns, on average. However, there is a significantly higher chance of a positive ROI for those who attend a top-10 ranked business school. Technical programs, like engineering and computer science, were also more likely to offer a return on their investment than not. Humanities occupied the most spots on the other end of the spectrum, with film school standing out for offering the lowest median returns. “If you’re pursuing a master’s degree in nursing, computer science, or engineering, the likely return on that is very positive,” Roy says. “If you’re outside of those fields of study, buyer beware.” #masters #degree #worth #new #survey
    WWW.FASTCOMPANY.COM
    Is a master’s degree worth it? A new survey of hiring managers casts doubt
    Hiring managers aren’t convinced that master’s degree holders perform better than candidates with two years of work experience, but they are still willing to pay them more. That’s according to a recent survey of 1,000 U.S. hiring managers conducted by Resume Genius. Fifty-two percent of respondents said the performance of those who earn the credential is the same as those with a bachelor’s degree plus two years of work experience. Another 10% believe it’s worse. “A master’s degree simply isn’t experience; it’s knowledge,” explains Resume Genius career expert Nathan Soto. “So much practical know-how can only be learned by doing the job, and higher education doesn’t prepare people for work. It prepares them for even higher levels of academic study.” The survey also suggests a significant discrepancy in how different generations view the degree, with more than double the proportion of Gen Z hiring managers—29% in total—suggesting it leads to stronger performance, compared with just 13% of Boomers. “As Baby Boomers age out of the workforce, it suggests that the proportion of hiring managers who value master’s degrees is growing,” Soto says. Despite the broad skepticism over its value, 72% of hiring managers say they offer master’s degree holders higher salaries. In fact, one in four say they offer 20% more to candidates with the degree. “This may be reason enough to get one,” Soto says.  Wage premiums aren’t keeping up with tuition At the same time, Soto points out that the cost of higher education has more than doubled in the last 20 years. Coupled with a one- or two-year delay entering the workforce, he warns that getting a return on that investment is far from certain. “If you can afford to complete a master’s degree without incurring a crushing amount of debt, then there are real benefits,” he says. “However, people in fields without strict master’s degree requirements would be better off entering their chosen profession and then deciding whether or not a master’s degree is essential to their own professional advancement.” According to data from the Economic Policy Institute, those with a bachelor’s degree earn roughly 20% more in hourly wages than those without, and master’s degree holders earn an additional 20% on average. “Real hourly wages have grown both for workers with just a bachelor’s degree and a master’s degree by about the same amount—about 35% over the last 33 years,” says Economic Policy Institute senior economist Elise Gould, explaining that her data set goes back to 1992. “The differential between a master’s and a bachelor’s degree has been pretty constant as well. Workers with a master’s degree are paid about 20% more than a worker with only a bachelor’s degree.” Gould adds that during that time the cost of obtaining a degree has skyrocketed, but the relative earning potential has remained relatively unchanged. “The data are about averages. I think it is really about individuals, their resources, their time, what they’re going to study and their objectives,” she says. “All those factors should be taken into account.” Not all master’s degrees are made the same On average, a slight majority of master’s degrees pay for themselves over time, however, positive returns are far less likely compared to other degree types, and depend more heavily on factors like field of study, institution, and location. According to a 2024 study by the Foundation for Research on Equal Opportunity, or FREOPP, 57% of master’s degree earners experience a positive return on their investment, compared with 77% of bachelor’s, doctoral, and professional degree earners. “That’s actually overstating the performance of master’s degrees, because the positive ROI is heavily concentrated in nursing,” explains FREOPP founder Avik Roy. “The average master’s degree outside of nursing has a negative ROI.” According to the FREOPP study—which compares College Scorecard data against wage, occupation, and geography data published by the Census Bureau in the American Community Survey—there is a significant discrepancy in return potential between master’s programs.    Nearly 40% of MBA programs, for example, have negative returns, on average. However, there is a significantly higher chance of a positive ROI for those who attend a top-10 ranked business school. Technical programs, like engineering and computer science, were also more likely to offer a return on their investment than not. Humanities occupied the most spots on the other end of the spectrum, with film school standing out for offering the lowest median returns. “If you’re pursuing a master’s degree in nursing, computer science, or engineering, the likely return on that is very positive,” Roy says. “If you’re outside of those fields of study, buyer beware.”
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  • This Game-Changing Phone Charger Also Backs Up Your Photos To A 2TB SD Card

    Sometimes the simplest ideas pack the biggest punches. Everyone charges their phone overnight… so what if your phone also ran a data backup while it charged? Sounds really elementary right? Well, that’s exactly what the PhotoPower does. The world’s only power brick with a built-in SD card, this device charges your battery while running a backup of all your photos, contacts, calendars, to the card.
    Here’s why it’s so genius. The backup happens entirely locally to an SD card… it happens every single time you charge your phone without you needing to remember anything or manually perform a backup. And the best part? The SD card inside the PhotoPower becomes an alternative to that pesky iCloud or Google One subscription that can cost hundreds each year.
    Designer: PhotoFast
    Click Here to Buy Now:Hurry! Only 6 days left.

    Sure, your fast-charger can, well, charge your phone fast. But can it ensure your data is safely backed up just in case your storage becomes full? I thought not. Well, that’s the PhotoPower’s genius, really. You’re plugging your phone to charge it overnight anyway – why not have the cable also transfer data so it gets duplicated onto a physical storage device just in case your phone’s storage gets full, or worse, corrupted.

    The charger looks and performs like any average charger – it’s the same size as the standard power brick, houses foldable pins for easy storage, and has a 45W charging capacity, giving you fairly fast charging. The difference, however, is that MicroSD card on the top, which backs up your photos/videos, contacts, and calendar every time you plug it in. The cable that connects to your phone performs double-duty, transferring power to your phone and data FROM your phone. No Wi-Fi, no complicated setups.

    An app lets you program backups, choosing what you get backed up and what you leave out. The app also lets the charger know that it needs to back up just YOUR phone and not everyone’s phone. It’s a smart protocol because multiple people could use the same charger, and you could also use the same charger with multiple devices. You don’t want your phone’s backup to get combined with your sibling’s phone backup, right? Or maybe you don’t want to accidentally back up your tablet onto the charger that’s just meant for your phone. If a device has the PhotoPower’s companion app, the charger performs the backup. If it doesn’t have the app, the charger just works as a regular 45W charger – simple.

    Backups get faster every time you plug your phone in. The PhotoPower app ensures it doesn’t re-capture duplicates or media it’s already backed up – just the new material. And yes, even if you share a charger with a partner or sibling, you CAN have multi-device backups. The charger merely creates separate folders to ensure data doesn’t get muddled up together. USB 3.2 technology ensures transfers at speeds of 5Gbps, so a single charge cycle could also work as a backup cycle.

    Data gets backed up onto the MicroSD card docked inside the PhotoPower. Once the SD card runs out of data, simply swap it for another one and you’re good to go. The PhotoPower accepts cards as large as 2 terabytes in size, making it something you can plug in and forget about. Trust me, as a guy with an iPhone 15 Pro, I haven’t even hit the 200GB mark on my gallery yet. That said, the PhotoPower works with iPhones, iPads, as well as Android phones and tablets.

    The app is free, obviously. The folks at PhotoPower really believe in crushing any subscription model, especially for cloud storage. You shouldn’t have to ‘rent’ storage when you can just buy it. And you shouldn’t have to manually remember to back up your phone when your charger could just do it for you. It’s sheer genius, if you ask me, because it solves such a crucial problem. I’m frankly tired of paying Google every month for storing my photos when I should just be able to buy the storage instead of renting it. What the PhotoPower does is simple, foolproof, and actually safer than storing your data on a cloud, where it could be vulnerable to hacks, outages, or being snooped on by third parties and governments.
    Click Here to Buy Now:Hurry! Only 6 days left.The post This Game-Changing Phone Charger Also Backs Up Your Photos To A 2TB SD Card first appeared on Yanko Design.
    #this #gamechanging #phone #charger #also
    This Game-Changing Phone Charger Also Backs Up Your Photos To A 2TB SD Card
    Sometimes the simplest ideas pack the biggest punches. Everyone charges their phone overnight… so what if your phone also ran a data backup while it charged? Sounds really elementary right? Well, that’s exactly what the PhotoPower does. The world’s only power brick with a built-in SD card, this device charges your battery while running a backup of all your photos, contacts, calendars, to the card. Here’s why it’s so genius. The backup happens entirely locally to an SD card… it happens every single time you charge your phone without you needing to remember anything or manually perform a backup. And the best part? The SD card inside the PhotoPower becomes an alternative to that pesky iCloud or Google One subscription that can cost hundreds each year. Designer: PhotoFast Click Here to Buy Now:Hurry! Only 6 days left. Sure, your fast-charger can, well, charge your phone fast. But can it ensure your data is safely backed up just in case your storage becomes full? I thought not. Well, that’s the PhotoPower’s genius, really. You’re plugging your phone to charge it overnight anyway – why not have the cable also transfer data so it gets duplicated onto a physical storage device just in case your phone’s storage gets full, or worse, corrupted. The charger looks and performs like any average charger – it’s the same size as the standard power brick, houses foldable pins for easy storage, and has a 45W charging capacity, giving you fairly fast charging. The difference, however, is that MicroSD card on the top, which backs up your photos/videos, contacts, and calendar every time you plug it in. The cable that connects to your phone performs double-duty, transferring power to your phone and data FROM your phone. No Wi-Fi, no complicated setups. An app lets you program backups, choosing what you get backed up and what you leave out. The app also lets the charger know that it needs to back up just YOUR phone and not everyone’s phone. It’s a smart protocol because multiple people could use the same charger, and you could also use the same charger with multiple devices. You don’t want your phone’s backup to get combined with your sibling’s phone backup, right? Or maybe you don’t want to accidentally back up your tablet onto the charger that’s just meant for your phone. If a device has the PhotoPower’s companion app, the charger performs the backup. If it doesn’t have the app, the charger just works as a regular 45W charger – simple. Backups get faster every time you plug your phone in. The PhotoPower app ensures it doesn’t re-capture duplicates or media it’s already backed up – just the new material. And yes, even if you share a charger with a partner or sibling, you CAN have multi-device backups. The charger merely creates separate folders to ensure data doesn’t get muddled up together. USB 3.2 technology ensures transfers at speeds of 5Gbps, so a single charge cycle could also work as a backup cycle. Data gets backed up onto the MicroSD card docked inside the PhotoPower. Once the SD card runs out of data, simply swap it for another one and you’re good to go. The PhotoPower accepts cards as large as 2 terabytes in size, making it something you can plug in and forget about. Trust me, as a guy with an iPhone 15 Pro, I haven’t even hit the 200GB mark on my gallery yet. That said, the PhotoPower works with iPhones, iPads, as well as Android phones and tablets. The app is free, obviously. The folks at PhotoPower really believe in crushing any subscription model, especially for cloud storage. You shouldn’t have to ‘rent’ storage when you can just buy it. And you shouldn’t have to manually remember to back up your phone when your charger could just do it for you. It’s sheer genius, if you ask me, because it solves such a crucial problem. I’m frankly tired of paying Google every month for storing my photos when I should just be able to buy the storage instead of renting it. What the PhotoPower does is simple, foolproof, and actually safer than storing your data on a cloud, where it could be vulnerable to hacks, outages, or being snooped on by third parties and governments. Click Here to Buy Now:Hurry! Only 6 days left.The post This Game-Changing Phone Charger Also Backs Up Your Photos To A 2TB SD Card first appeared on Yanko Design. #this #gamechanging #phone #charger #also
    WWW.YANKODESIGN.COM
    This Game-Changing Phone Charger Also Backs Up Your Photos To A 2TB SD Card
    Sometimes the simplest ideas pack the biggest punches. Everyone charges their phone overnight… so what if your phone also ran a data backup while it charged? Sounds really elementary right? Well, that’s exactly what the PhotoPower does. The world’s only power brick with a built-in SD card, this device charges your battery while running a backup of all your photos, contacts, calendars, to the card. Here’s why it’s so genius. The backup happens entirely locally to an SD card (no Wi-Fi, no Bluetooth, no cloud drive)… it happens every single time you charge your phone without you needing to remember anything or manually perform a backup. And the best part? The SD card inside the PhotoPower becomes an alternative to that pesky iCloud or Google One subscription that can cost hundreds each year. Designer: PhotoFast Click Here to Buy Now: $59 $109 (46% off) Hurry! Only 6 days left. Sure, your fast-charger can, well, charge your phone fast. But can it ensure your data is safely backed up just in case your storage becomes full? I thought not. Well, that’s the PhotoPower’s genius, really. You’re plugging your phone to charge it overnight anyway – why not have the cable also transfer data so it gets duplicated onto a physical storage device just in case your phone’s storage gets full, or worse, corrupted. The charger looks and performs like any average charger – it’s the same size as the standard power brick, houses foldable pins for easy storage, and has a 45W charging capacity, giving you fairly fast charging. The difference, however, is that MicroSD card on the top, which backs up your photos/videos, contacts, and calendar every time you plug it in. The cable that connects to your phone performs double-duty, transferring power to your phone and data FROM your phone. No Wi-Fi, no complicated setups. An app lets you program backups, choosing what you get backed up and what you leave out. The app also lets the charger know that it needs to back up just YOUR phone and not everyone’s phone. It’s a smart protocol because multiple people could use the same charger, and you could also use the same charger with multiple devices. You don’t want your phone’s backup to get combined with your sibling’s phone backup, right? Or maybe you don’t want to accidentally back up your tablet onto the charger that’s just meant for your phone. If a device has the PhotoPower’s companion app, the charger performs the backup. If it doesn’t have the app, the charger just works as a regular 45W charger – simple. Backups get faster every time you plug your phone in. The PhotoPower app ensures it doesn’t re-capture duplicates or media it’s already backed up – just the new material. And yes, even if you share a charger with a partner or sibling, you CAN have multi-device backups. The charger merely creates separate folders to ensure data doesn’t get muddled up together. USB 3.2 technology ensures transfers at speeds of 5Gbps, so a single charge cycle could also work as a backup cycle. Data gets backed up onto the MicroSD card docked inside the PhotoPower. Once the SD card runs out of data, simply swap it for another one and you’re good to go. The PhotoPower accepts cards as large as 2 terabytes in size, making it something you can plug in and forget about. Trust me, as a guy with an iPhone 15 Pro, I haven’t even hit the 200GB mark on my gallery yet (and I record videos in 4K). That said, the PhotoPower works with iPhones, iPads, as well as Android phones and tablets. The app is free, obviously. The folks at PhotoPower really believe in crushing any subscription model, especially for cloud storage. You shouldn’t have to ‘rent’ storage when you can just buy it. And you shouldn’t have to manually remember to back up your phone when your charger could just do it for you. It’s sheer genius, if you ask me, because it solves such a crucial problem. I’m frankly tired of paying Google every month for storing my photos when I should just be able to buy the storage instead of renting it. What the PhotoPower does is simple, foolproof, and actually safer than storing your data on a cloud, where it could be vulnerable to hacks, outages, or being snooped on by third parties and governments. Click Here to Buy Now: $59 $109 (46% off) Hurry! Only 6 days left.The post This Game-Changing Phone Charger Also Backs Up Your Photos To A 2TB SD Card first appeared on Yanko Design.
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  • No One Is Buying Phones for AI

    If you're entrenched in tech news, you'd think Apple was on the brink of collapse. The company undoubtedly is having a rough go of all things AI—while companies like ChatGPT, Google, and Microsoft have hit the AI ground running, Apple's AI department is in disarray. Some features, like Clean Up and Writing Tools, have made their way to products like the iPhone, but, othersare still nowhere to be seen. The situation is, objectively, not great. Apple advertised these features alongside the iPhone 16 line, even casting The Last of Us' Bella Ramsey in a commercial showing off said AI-powered Siri.While the rest of the tech industry seems to be entirely focused on AI, Apple is, uncharacteristically, struggling to keep up. Things must be dire for the company, right?The iPhone continues to sell like hot cakesWhile I'm not here to read the company's entire pulse, it does seem like the iPhone department is still crushing it. On Wednesday, market research firm Counterpoint released its list of the top-selling smartphones in Q1 of 2025. Perhaps unsurprisingly, the iPhone topped the list: Apple's iPhone 16 was the best-selling smartphone in the world in the first fiscal quarter of this year, followed by the 16 Pro Max, 16 Pro, and iPhone 15. Apple also had the top four spots in the first quarter of 2024—back then, it was the 15 Pro Max in first place, followed by the 15, 15 Pro, and 14.Samsung took the next three spots, as it did in Q1 of 2024 as well. This year, it was the Galaxy A16 5G in fifth place, followed by the Galaxy A06 and the Galaxy S25 Ultra. The Redmi 14C 4G came in eighth—impressive for a smartphone that isn't even sold in the U.S.—followed by the Galaxy A55 5G, and, finally, the iPhone 16 Plus. There's a lot you can take away from the data here. The first impression is that the iPhone continues to be a global force to be reckoned with. The iPhone had five of the top 10 spots in both Q1 2024 and 2025—the only difference between them was the iPhone 15 Plus came in eighth place, while the 16 Plus came in 10th. Samsung, too, is clearly still a reigning champ in the global smartphone race, though it went from five phones in the top 10 to four between those two years—good for Redmi for stealing that eighth place spot.Ecosystems are powerful thingsIt's particularly interesting to see the iPhone continue perform like this in 2025. After all, it's been apparent for months now that Apple did not follow through on its advertised AI promises for the iPhone 16 line. To wit, Counterpoint says that the iPhone 16e, the company's "more affordable" device, ranked sixth in the top selling smartphones of March. People are continuing to buy iPhones in droves. Is it possible these customers are buying iPhones based on Apple's past advertisements? Sure. The company still advertises Apple Intelligence with each iPhone on its site, so AI could still be driving people's desires to buy iPhones. I'm not convinced, though. If AI were a priority, I think most customers would be buying from the companies that have been rolling out AI features at a steady clip. Samsung and Google immediately come to mind: Google's latest I/O event was all about AI, and you can experience a number of AI features on Android devices made by both companies. Again, maybe Samsung's four "top 10" smartphones are a result of its AI efforts. It's entirely possible, but I continue to be unconvinced.I see this list of best-selling iPhones and Galaxies, and I see one thing: established market trends. I think the truth is, a lot of people like Galaxies, and even more people like iPhones. People switch phones all the time, especially in the Android ecosystem, but based on the data, it seems like when it's time to buy a new phone, most iPhone users buy a new iPhone, and most Galaxy users buy a new Galaxy. Ecosystems are powerful things, and when you've poured your entire digital life into one platform—including all the messaging, purchases, and cloud storage—it's rare you want to mix it up. That's me to a T: As much as I respect Android, I'm stuck in the Apple ecosystem, and, as such, really only consider a new iPhone when it comes time to upgrade. Almost every single person in my immediate circle is the same way. The Samsung fans I know also stick to the pattern, just with the newest Galaxy. The decision for me is never whether to buy an iPhone or a Galaxy: it's whether to buy the Pro or the Pro Max. AI enthusiasm isn't strong enough to drive smartphone salesAI is without a doubt the trend in tech right now, and people are using it. But I don't think many are considering it when buying their devices—especially smartphones. I think people buy the phone they like, and then configure it after the fact to access their AI tools. Hell, Apple integrated ChatGPT into my iPhone, and I still have the ChatGPT app. AI features can be useful—it's great that Apple has its own version of Magic Eraser now—but AI features alone aren't enough to sway customers en masse. If OpenAI made a smartphone, would you buy it? I'm guessing probably not. If the AI train continues on, maybe people will start buying the phones and devices that best integrate AI tools out of the box. Android is way ahead of Apple on this front—just look at Google replacing its assistant with Gemini—so perhaps we'll see Galaxy phones take more of a lead in global sales in future quarters, or even an appearance from a Pixel or two. Or, maybe people are fine downloading the apps they need to get their AI fix, and leaving other factors in play when choosing a phone to buy.I can't predict the future; I can only note what I see in the present. And, right now, I'm seeing two things at once—I'm seeing a lot of people talking about ChatGPT, and I'm seeing a lot of people buying and using iPhones. Outside of my tech news circles, I've heard not a peep about Apple's struggles in the AI race.
    #one #buying #phones
    No One Is Buying Phones for AI
    If you're entrenched in tech news, you'd think Apple was on the brink of collapse. The company undoubtedly is having a rough go of all things AI—while companies like ChatGPT, Google, and Microsoft have hit the AI ground running, Apple's AI department is in disarray. Some features, like Clean Up and Writing Tools, have made their way to products like the iPhone, but, othersare still nowhere to be seen. The situation is, objectively, not great. Apple advertised these features alongside the iPhone 16 line, even casting The Last of Us' Bella Ramsey in a commercial showing off said AI-powered Siri.While the rest of the tech industry seems to be entirely focused on AI, Apple is, uncharacteristically, struggling to keep up. Things must be dire for the company, right?The iPhone continues to sell like hot cakesWhile I'm not here to read the company's entire pulse, it does seem like the iPhone department is still crushing it. On Wednesday, market research firm Counterpoint released its list of the top-selling smartphones in Q1 of 2025. Perhaps unsurprisingly, the iPhone topped the list: Apple's iPhone 16 was the best-selling smartphone in the world in the first fiscal quarter of this year, followed by the 16 Pro Max, 16 Pro, and iPhone 15. Apple also had the top four spots in the first quarter of 2024—back then, it was the 15 Pro Max in first place, followed by the 15, 15 Pro, and 14.Samsung took the next three spots, as it did in Q1 of 2024 as well. This year, it was the Galaxy A16 5G in fifth place, followed by the Galaxy A06 and the Galaxy S25 Ultra. The Redmi 14C 4G came in eighth—impressive for a smartphone that isn't even sold in the U.S.—followed by the Galaxy A55 5G, and, finally, the iPhone 16 Plus. There's a lot you can take away from the data here. The first impression is that the iPhone continues to be a global force to be reckoned with. The iPhone had five of the top 10 spots in both Q1 2024 and 2025—the only difference between them was the iPhone 15 Plus came in eighth place, while the 16 Plus came in 10th. Samsung, too, is clearly still a reigning champ in the global smartphone race, though it went from five phones in the top 10 to four between those two years—good for Redmi for stealing that eighth place spot.Ecosystems are powerful thingsIt's particularly interesting to see the iPhone continue perform like this in 2025. After all, it's been apparent for months now that Apple did not follow through on its advertised AI promises for the iPhone 16 line. To wit, Counterpoint says that the iPhone 16e, the company's "more affordable" device, ranked sixth in the top selling smartphones of March. People are continuing to buy iPhones in droves. Is it possible these customers are buying iPhones based on Apple's past advertisements? Sure. The company still advertises Apple Intelligence with each iPhone on its site, so AI could still be driving people's desires to buy iPhones. I'm not convinced, though. If AI were a priority, I think most customers would be buying from the companies that have been rolling out AI features at a steady clip. Samsung and Google immediately come to mind: Google's latest I/O event was all about AI, and you can experience a number of AI features on Android devices made by both companies. Again, maybe Samsung's four "top 10" smartphones are a result of its AI efforts. It's entirely possible, but I continue to be unconvinced.I see this list of best-selling iPhones and Galaxies, and I see one thing: established market trends. I think the truth is, a lot of people like Galaxies, and even more people like iPhones. People switch phones all the time, especially in the Android ecosystem, but based on the data, it seems like when it's time to buy a new phone, most iPhone users buy a new iPhone, and most Galaxy users buy a new Galaxy. Ecosystems are powerful things, and when you've poured your entire digital life into one platform—including all the messaging, purchases, and cloud storage—it's rare you want to mix it up. That's me to a T: As much as I respect Android, I'm stuck in the Apple ecosystem, and, as such, really only consider a new iPhone when it comes time to upgrade. Almost every single person in my immediate circle is the same way. The Samsung fans I know also stick to the pattern, just with the newest Galaxy. The decision for me is never whether to buy an iPhone or a Galaxy: it's whether to buy the Pro or the Pro Max. AI enthusiasm isn't strong enough to drive smartphone salesAI is without a doubt the trend in tech right now, and people are using it. But I don't think many are considering it when buying their devices—especially smartphones. I think people buy the phone they like, and then configure it after the fact to access their AI tools. Hell, Apple integrated ChatGPT into my iPhone, and I still have the ChatGPT app. AI features can be useful—it's great that Apple has its own version of Magic Eraser now—but AI features alone aren't enough to sway customers en masse. If OpenAI made a smartphone, would you buy it? I'm guessing probably not. If the AI train continues on, maybe people will start buying the phones and devices that best integrate AI tools out of the box. Android is way ahead of Apple on this front—just look at Google replacing its assistant with Gemini—so perhaps we'll see Galaxy phones take more of a lead in global sales in future quarters, or even an appearance from a Pixel or two. Or, maybe people are fine downloading the apps they need to get their AI fix, and leaving other factors in play when choosing a phone to buy.I can't predict the future; I can only note what I see in the present. And, right now, I'm seeing two things at once—I'm seeing a lot of people talking about ChatGPT, and I'm seeing a lot of people buying and using iPhones. Outside of my tech news circles, I've heard not a peep about Apple's struggles in the AI race. #one #buying #phones
    LIFEHACKER.COM
    No One Is Buying Phones for AI
    If you're entrenched in tech news, you'd think Apple was on the brink of collapse. The company undoubtedly is having a rough go of all things AI—while companies like ChatGPT, Google, and Microsoft have hit the AI ground running, Apple's AI department is in disarray. Some features, like Clean Up and Writing Tools, have made their way to products like the iPhone, but, others (notably Siri's AI overhaul) are still nowhere to be seen. The situation is, objectively, not great. Apple advertised these features alongside the iPhone 16 line, even casting The Last of Us' Bella Ramsey in a commercial showing off said AI-powered Siri. (The commercial has since been deleted.) While the rest of the tech industry seems to be entirely focused on AI, Apple is, uncharacteristically, struggling to keep up. Things must be dire for the company, right?The iPhone continues to sell like hot cakesWhile I'm not here to read the company's entire pulse, it does seem like the iPhone department is still crushing it. On Wednesday, market research firm Counterpoint released its list of the top-selling smartphones in Q1 of 2025. Perhaps unsurprisingly, the iPhone topped the list: Apple's iPhone 16 was the best-selling smartphone in the world in the first fiscal quarter of this year, followed by the 16 Pro Max, 16 Pro, and iPhone 15. Apple also had the top four spots in the first quarter of 2024—back then, it was the 15 Pro Max in first place, followed by the 15, 15 Pro, and 14.Samsung took the next three spots, as it did in Q1 of 2024 as well. This year, it was the Galaxy A16 5G in fifth place, followed by the Galaxy A06 and the Galaxy S25 Ultra. The Redmi 14C 4G came in eighth—impressive for a smartphone that isn't even sold in the U.S.—followed by the Galaxy A55 5G, and, finally, the iPhone 16 Plus. There's a lot you can take away from the data here. The first impression is that the iPhone continues to be a global force to be reckoned with. The iPhone had five of the top 10 spots in both Q1 2024 and 2025—the only difference between them was the iPhone 15 Plus came in eighth place, while the 16 Plus came in 10th. Samsung, too, is clearly still a reigning champ in the global smartphone race, though it went from five phones in the top 10 to four between those two years—good for Redmi for stealing that eighth place spot.Ecosystems are powerful thingsIt's particularly interesting to see the iPhone continue perform like this in 2025. After all, it's been apparent for months now that Apple did not follow through on its advertised AI promises for the iPhone 16 line. To wit, Counterpoint says that the iPhone 16e, the company's "more affordable" device, ranked sixth in the top selling smartphones of March. People are continuing to buy iPhones in droves. Is it possible these customers are buying iPhones based on Apple's past advertisements? Sure. The company still advertises Apple Intelligence with each iPhone on its site, so AI could still be driving people's desires to buy iPhones. I'm not convinced, though. If AI were a priority, I think most customers would be buying from the companies that have been rolling out AI features at a steady clip. Samsung and Google immediately come to mind: Google's latest I/O event was all about AI, and you can experience a number of AI features on Android devices made by both companies. Again, maybe Samsung's four "top 10" smartphones are a result of its AI efforts. It's entirely possible, but I continue to be unconvinced.I see this list of best-selling iPhones and Galaxies, and I see one thing: established market trends. I think the truth is, a lot of people like Galaxies, and even more people like iPhones. People switch phones all the time, especially in the Android ecosystem, but based on the data, it seems like when it's time to buy a new phone, most iPhone users buy a new iPhone, and most Galaxy users buy a new Galaxy. Ecosystems are powerful things, and when you've poured your entire digital life into one platform—including all the messaging, purchases, and cloud storage—it's rare you want to mix it up. That's me to a T: As much as I respect Android, I'm stuck in the Apple ecosystem, and, as such, really only consider a new iPhone when it comes time to upgrade. Almost every single person in my immediate circle is the same way. The Samsung fans I know also stick to the pattern, just with the newest Galaxy. The decision for me is never whether to buy an iPhone or a Galaxy: it's whether to buy the Pro or the Pro Max. AI enthusiasm isn't strong enough to drive smartphone salesAI is without a doubt the trend in tech right now, and people are using it. But I don't think many are considering it when buying their devices—especially smartphones. I think people buy the phone they like, and then configure it after the fact to access their AI tools. Hell, Apple integrated ChatGPT into my iPhone, and I still have the ChatGPT app. AI features can be useful—it's great that Apple has its own version of Magic Eraser now—but AI features alone aren't enough to sway customers en masse. If OpenAI made a smartphone, would you buy it? I'm guessing probably not. If the AI train continues on, maybe people will start buying the phones and devices that best integrate AI tools out of the box. Android is way ahead of Apple on this front—just look at Google replacing its assistant with Gemini—so perhaps we'll see Galaxy phones take more of a lead in global sales in future quarters, or even an appearance from a Pixel or two. Or, maybe people are fine downloading the apps they need to get their AI fix, and leaving other factors in play when choosing a phone to buy.I can't predict the future; I can only note what I see in the present. And, right now, I'm seeing two things at once—I'm seeing a lot of people talking about ChatGPT, and I'm seeing a lot of people buying and using iPhones. Outside of my tech news circles, I've heard not a peep about Apple's struggles in the AI race.
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  • Elon Musk counts the cost of his four-month blitz through US government

    Lousy ROI

    Elon Musk counts the cost of his four-month blitz through US government

    Term at DOGE did serious damage to his brands, only achieved a fraction of hoped-for savings.

    Joe Miller and Alex Rogers, Financial Times



    May 30, 2025 9:28 am

    |

    59

    Elon Musk wields a chainsaw at the Conservative Political Action Conference in February to illustrate his aim to cut government waste

    Credit:

    Jose Luis Magana/AP

    Elon Musk wields a chainsaw at the Conservative Political Action Conference in February to illustrate his aim to cut government waste

    Credit:

    Jose Luis Magana/AP

    Story text

    Size

    Small
    Standard
    Large

    Width
    *

    Standard
    Wide

    Links

    Standard
    Orange

    * Subscribers only
      Learn more

    Elon Musk’s four-month blitz through the US government briefly made him Washington’s most powerful businessman since the Gilded Age. But it has done little for his reputation or that of his companies.
    Musk this week formally abandoned his role as the head of the so-called Department of Government Efficiency, which has failed to find even a fraction of the trillion in savings he originally pledged.
    On Thursday, Donald Trump lamented his departure but said Musk “will always be with us, helping all the way.”
    Yet the billionaire will be left calculating the cost of his involvement with Trump and the meagre return on his million investment in the US president’s election campaign.
    “I appreciate the fact that Mr Musk put what was good for the country ahead of what was good for his own bottom line,” Tom Cole, the Republican chair of the House Appropriations Committee, told the Financial Times.
    After Doge was announced, a majority of American voters believed Musk would use the body to “enrich himself and undermine his business rivals,” according to a survey, instead of streamlining the government.
    Progressive groups warned that he would be “rigging federal procurement for billionaires and their pals” and cut regulations that govern his companies Tesla and SpaceX. Democratic lawmakers said Doge was a “cover-up” of a more sinister, self-serving exercise by the world’s richest person.
    Early moves by the Trump administration suggested Musk might get value for money. A lawsuit brought by the Biden administration against SpaceX over its hiring practices was dropped in February, and regulators probing his brain-implant company Neuralink were dismissed.
    Musk’s satellite Internet business Starlink was touted by Commerce Secretary Howard Lutnick as a potential beneficiary of a billion rural broadband scheme. An executive order calling for the establishment of a multibillion-dollar Iron Dome defense system in the US looked set to benefit Musk, due to SpaceX’s dominance in rocket launches.

    The gutting of various watchdogs across government also benefited Musk’s businesses, while a number of large US companies rushed to ink deals with Starlink or increase their advertising spending on X. Starlink also signed agreements to operate in India, Pakistan, and Vietnam, among other countries it has long wished to expand into.
    But while Doge took a scythe to various causes loathed by Musk, most notably international aid spending and government contracts purportedly linked to diversity initiatives or “woke” research, it also caused severe blowback to the billionaire’s businesses, particularly Tesla.

    At one point during his Doge tenure, Tesla’s stock had fallen 45 percent from its highest point last year, and reports emerged that the company’s board of directors had sought to replace Musk as chief executive. The 53-year-old’s personal wealth dropped by tens of billions of dollars, while his dealerships were torched and death threats poured in.
    Some of the brand damage to Tesla, until recently Musk’s primary source of wealth, could be permanent. “Eighty percent of Teslas in the US were sold in blue zip codes,” a former senior employee said. “Obviously that constituency has been deeply offended.”
    Starlink lost lucrative contracts in Canada and Mexico due to Musk’s political activities, while X lost 11 million users in Europe alone.
    Probes of Tesla and SpaceX by government regulators also continued apace, while the Trump administration pressed ahead with plans to abolish tax credits for electric vehicles and waged a trade war vehemently opposed by Musk that threatened to further damage car sales.
    In the political arena, few people were cheered by Doge’s work. Democrats were outraged by the gutting of foreign aid and by Musk’s 20-something acolytes gaining access to the Treasury’s payment system, along with the ousting of thousands of federal workers. Republicans looked askance at attempts to target defense spending. And true budget hawks were bitter that Musk could only cut a few billion dollars. Bill Gates even accused Musk of “killing the world’s poorest children” through his actions at Doge.

    Musk, so used to getting his way at his businesses, struggled for control. At various points in his tenure he took on Treasury Secretary Scott Bessent, Secretary of State Marco Rubio, Transport Secretary Sean Duffy, and trade tsar Peter Navarro, while clashing with several other senior officials.
    Far from being laser-focused on eliminating waste, Musk’s foray into government was a “revenge tour” against a bureaucracy the billionaire had come to see as the enemy of innovation, a former senior colleague of Musk’s said, highlighting the entrepreneur’s frustration with COVID-19 regulations in California, his perceived snub by the Biden administration, and his anger over his daughter’s gender transition.
    Trump’s AI and crypto tsar, David Sacks, an influential political voice in the tech world, “whippedup into a very, very far-right kind of mindset,” the person added, to the extent that was “going to help this administration in crushing the ‘woke’ agenda.”
    Neither Musk nor Sacks responded to requests for comment.
    Musk, who claimed Doge only acted in an “advisory role,” this week expressed frustration at it being used as a “whipping boy” for unpopular cuts decided by the White House and cabinet secretaries.
    “Trump, I think, was very savvy and allowed Doge to kind of take all those headlines for a traditional political scapegoat,” said Sahil Lavingia, head of a commerce start-up who worked for Doge until earlier this month. Musk, he added, might also have been keen to take credit for the gutting of USAID and other moves but ultimately garnered unwanted attention.
    “If you were truly evil,would just be more quiet,” said Lavingia, who joined the initiative in order to streamline processes within government. “You would do the evil stuff quietly.”

    The noise surrounding Musk, whose ability to dominate news cycles with a single post on his social media site X rivaled Trump’s own hold on the headlines, also frustrated the administration.
    This week, White House Deputy Chief of Staff Stephen Miller took to X to indirectly rebut the billionaire’s criticism of Trump’s signature tax bill, which he had lambasted for failing to cut the deficit or codify Doge’s cuts.
    Once almost synonymous with Musk, Doge is now being melded into the rest of government. In a briefing on Thursday, White House Press Secretary Karoline Leavitt said that following Musk’s departure, cabinet secretaries would “continue to work with the respective Doge employees who have onboarded as political appointees at all of these agencies.”
    She added: “The Doge leaders are each and every member of the President’s Cabinet and the President himself.”
    Doge’s aims have also become decidedly more quotidian. Tom Krause, a Musk ally who joined Doge and was installed at Treasury, briefed congressional staff this week on improvements to the IRS’s application program interfaces and customer service, according to a person familiar with the matter. Other Doge staffers are doing audits of IT contracts—work Lavingia compares with that done by McKinsey consultants.
    Freed from the constraints of being a government employee, Musk is increasingly threatening to become a thorn in Trump’s side.
    Soon after his Doge departure was announced, he again criticized the White House, this time over its plan to cancel clean energy tax credits.
    “Teddy Roosevelt had that great adage: ‘speak softly but carry a big stick’,” Fred Thiel, the chief executive of Bitcoin mining company MARA Holdings, told the FT. “Maybe Elon’s approach was a little bit different.”
    © 2025 The Financial Times Ltd. All rights reserved. Not to be redistributed, copied, or modified in any way.

    Joe Miller and Alex Rogers, Financial Times

    Joe Miller and Alex Rogers, Financial Times

    59 Comments
    #elon #musk #counts #cost #his
    Elon Musk counts the cost of his four-month blitz through US government
    Lousy ROI Elon Musk counts the cost of his four-month blitz through US government Term at DOGE did serious damage to his brands, only achieved a fraction of hoped-for savings. Joe Miller and Alex Rogers, Financial Times – May 30, 2025 9:28 am | 59 Elon Musk wields a chainsaw at the Conservative Political Action Conference in February to illustrate his aim to cut government waste Credit: Jose Luis Magana/AP Elon Musk wields a chainsaw at the Conservative Political Action Conference in February to illustrate his aim to cut government waste Credit: Jose Luis Magana/AP Story text Size Small Standard Large Width * Standard Wide Links Standard Orange * Subscribers only   Learn more Elon Musk’s four-month blitz through the US government briefly made him Washington’s most powerful businessman since the Gilded Age. But it has done little for his reputation or that of his companies. Musk this week formally abandoned his role as the head of the so-called Department of Government Efficiency, which has failed to find even a fraction of the trillion in savings he originally pledged. On Thursday, Donald Trump lamented his departure but said Musk “will always be with us, helping all the way.” Yet the billionaire will be left calculating the cost of his involvement with Trump and the meagre return on his million investment in the US president’s election campaign. “I appreciate the fact that Mr Musk put what was good for the country ahead of what was good for his own bottom line,” Tom Cole, the Republican chair of the House Appropriations Committee, told the Financial Times. After Doge was announced, a majority of American voters believed Musk would use the body to “enrich himself and undermine his business rivals,” according to a survey, instead of streamlining the government. Progressive groups warned that he would be “rigging federal procurement for billionaires and their pals” and cut regulations that govern his companies Tesla and SpaceX. Democratic lawmakers said Doge was a “cover-up” of a more sinister, self-serving exercise by the world’s richest person. Early moves by the Trump administration suggested Musk might get value for money. A lawsuit brought by the Biden administration against SpaceX over its hiring practices was dropped in February, and regulators probing his brain-implant company Neuralink were dismissed. Musk’s satellite Internet business Starlink was touted by Commerce Secretary Howard Lutnick as a potential beneficiary of a billion rural broadband scheme. An executive order calling for the establishment of a multibillion-dollar Iron Dome defense system in the US looked set to benefit Musk, due to SpaceX’s dominance in rocket launches. The gutting of various watchdogs across government also benefited Musk’s businesses, while a number of large US companies rushed to ink deals with Starlink or increase their advertising spending on X. Starlink also signed agreements to operate in India, Pakistan, and Vietnam, among other countries it has long wished to expand into. But while Doge took a scythe to various causes loathed by Musk, most notably international aid spending and government contracts purportedly linked to diversity initiatives or “woke” research, it also caused severe blowback to the billionaire’s businesses, particularly Tesla. At one point during his Doge tenure, Tesla’s stock had fallen 45 percent from its highest point last year, and reports emerged that the company’s board of directors had sought to replace Musk as chief executive. The 53-year-old’s personal wealth dropped by tens of billions of dollars, while his dealerships were torched and death threats poured in. Some of the brand damage to Tesla, until recently Musk’s primary source of wealth, could be permanent. “Eighty percent of Teslas in the US were sold in blue zip codes,” a former senior employee said. “Obviously that constituency has been deeply offended.” Starlink lost lucrative contracts in Canada and Mexico due to Musk’s political activities, while X lost 11 million users in Europe alone. Probes of Tesla and SpaceX by government regulators also continued apace, while the Trump administration pressed ahead with plans to abolish tax credits for electric vehicles and waged a trade war vehemently opposed by Musk that threatened to further damage car sales. In the political arena, few people were cheered by Doge’s work. Democrats were outraged by the gutting of foreign aid and by Musk’s 20-something acolytes gaining access to the Treasury’s payment system, along with the ousting of thousands of federal workers. Republicans looked askance at attempts to target defense spending. And true budget hawks were bitter that Musk could only cut a few billion dollars. Bill Gates even accused Musk of “killing the world’s poorest children” through his actions at Doge. Musk, so used to getting his way at his businesses, struggled for control. At various points in his tenure he took on Treasury Secretary Scott Bessent, Secretary of State Marco Rubio, Transport Secretary Sean Duffy, and trade tsar Peter Navarro, while clashing with several other senior officials. Far from being laser-focused on eliminating waste, Musk’s foray into government was a “revenge tour” against a bureaucracy the billionaire had come to see as the enemy of innovation, a former senior colleague of Musk’s said, highlighting the entrepreneur’s frustration with COVID-19 regulations in California, his perceived snub by the Biden administration, and his anger over his daughter’s gender transition. Trump’s AI and crypto tsar, David Sacks, an influential political voice in the tech world, “whippedup into a very, very far-right kind of mindset,” the person added, to the extent that was “going to help this administration in crushing the ‘woke’ agenda.” Neither Musk nor Sacks responded to requests for comment. Musk, who claimed Doge only acted in an “advisory role,” this week expressed frustration at it being used as a “whipping boy” for unpopular cuts decided by the White House and cabinet secretaries. “Trump, I think, was very savvy and allowed Doge to kind of take all those headlines for a traditional political scapegoat,” said Sahil Lavingia, head of a commerce start-up who worked for Doge until earlier this month. Musk, he added, might also have been keen to take credit for the gutting of USAID and other moves but ultimately garnered unwanted attention. “If you were truly evil,would just be more quiet,” said Lavingia, who joined the initiative in order to streamline processes within government. “You would do the evil stuff quietly.” The noise surrounding Musk, whose ability to dominate news cycles with a single post on his social media site X rivaled Trump’s own hold on the headlines, also frustrated the administration. This week, White House Deputy Chief of Staff Stephen Miller took to X to indirectly rebut the billionaire’s criticism of Trump’s signature tax bill, which he had lambasted for failing to cut the deficit or codify Doge’s cuts. Once almost synonymous with Musk, Doge is now being melded into the rest of government. In a briefing on Thursday, White House Press Secretary Karoline Leavitt said that following Musk’s departure, cabinet secretaries would “continue to work with the respective Doge employees who have onboarded as political appointees at all of these agencies.” She added: “The Doge leaders are each and every member of the President’s Cabinet and the President himself.” Doge’s aims have also become decidedly more quotidian. Tom Krause, a Musk ally who joined Doge and was installed at Treasury, briefed congressional staff this week on improvements to the IRS’s application program interfaces and customer service, according to a person familiar with the matter. Other Doge staffers are doing audits of IT contracts—work Lavingia compares with that done by McKinsey consultants. Freed from the constraints of being a government employee, Musk is increasingly threatening to become a thorn in Trump’s side. Soon after his Doge departure was announced, he again criticized the White House, this time over its plan to cancel clean energy tax credits. “Teddy Roosevelt had that great adage: ‘speak softly but carry a big stick’,” Fred Thiel, the chief executive of Bitcoin mining company MARA Holdings, told the FT. “Maybe Elon’s approach was a little bit different.” © 2025 The Financial Times Ltd. All rights reserved. Not to be redistributed, copied, or modified in any way. Joe Miller and Alex Rogers, Financial Times Joe Miller and Alex Rogers, Financial Times 59 Comments #elon #musk #counts #cost #his
    ARSTECHNICA.COM
    Elon Musk counts the cost of his four-month blitz through US government
    Lousy ROI Elon Musk counts the cost of his four-month blitz through US government Term at DOGE did serious damage to his brands, only achieved a fraction of hoped-for savings. Joe Miller and Alex Rogers, Financial Times – May 30, 2025 9:28 am | 59 Elon Musk wields a chainsaw at the Conservative Political Action Conference in February to illustrate his aim to cut government waste Credit: Jose Luis Magana/AP Elon Musk wields a chainsaw at the Conservative Political Action Conference in February to illustrate his aim to cut government waste Credit: Jose Luis Magana/AP Story text Size Small Standard Large Width * Standard Wide Links Standard Orange * Subscribers only   Learn more Elon Musk’s four-month blitz through the US government briefly made him Washington’s most powerful businessman since the Gilded Age. But it has done little for his reputation or that of his companies. Musk this week formally abandoned his role as the head of the so-called Department of Government Efficiency (Doge), which has failed to find even a fraction of the $2 trillion in savings he originally pledged. On Thursday, Donald Trump lamented his departure but said Musk “will always be with us, helping all the way.” Yet the billionaire will be left calculating the cost of his involvement with Trump and the meagre return on his $250 million investment in the US president’s election campaign. “I appreciate the fact that Mr Musk put what was good for the country ahead of what was good for his own bottom line,” Tom Cole, the Republican chair of the House Appropriations Committee, told the Financial Times. After Doge was announced, a majority of American voters believed Musk would use the body to “enrich himself and undermine his business rivals,” according to a survey, instead of streamlining the government. Progressive groups warned that he would be “rigging federal procurement for billionaires and their pals” and cut regulations that govern his companies Tesla and SpaceX. Democratic lawmakers said Doge was a “cover-up” of a more sinister, self-serving exercise by the world’s richest person. Early moves by the Trump administration suggested Musk might get value for money. A lawsuit brought by the Biden administration against SpaceX over its hiring practices was dropped in February, and regulators probing his brain-implant company Neuralink were dismissed. Musk’s satellite Internet business Starlink was touted by Commerce Secretary Howard Lutnick as a potential beneficiary of a $42 billion rural broadband scheme. An executive order calling for the establishment of a multibillion-dollar Iron Dome defense system in the US looked set to benefit Musk, due to SpaceX’s dominance in rocket launches. The gutting of various watchdogs across government also benefited Musk’s businesses, while a number of large US companies rushed to ink deals with Starlink or increase their advertising spending on X. Starlink also signed agreements to operate in India, Pakistan, and Vietnam, among other countries it has long wished to expand into. But while Doge took a scythe to various causes loathed by Musk, most notably international aid spending and government contracts purportedly linked to diversity initiatives or “woke” research, it also caused severe blowback to the billionaire’s businesses, particularly Tesla. At one point during his Doge tenure, Tesla’s stock had fallen 45 percent from its highest point last year, and reports emerged that the company’s board of directors had sought to replace Musk as chief executive. The 53-year-old’s personal wealth dropped by tens of billions of dollars, while his dealerships were torched and death threats poured in. Some of the brand damage to Tesla, until recently Musk’s primary source of wealth, could be permanent. “Eighty percent of Teslas in the US were sold in blue zip codes,” a former senior employee said. “Obviously that constituency has been deeply offended.” Starlink lost lucrative contracts in Canada and Mexico due to Musk’s political activities, while X lost 11 million users in Europe alone. Probes of Tesla and SpaceX by government regulators also continued apace, while the Trump administration pressed ahead with plans to abolish tax credits for electric vehicles and waged a trade war vehemently opposed by Musk that threatened to further damage car sales. In the political arena, few people were cheered by Doge’s work. Democrats were outraged by the gutting of foreign aid and by Musk’s 20-something acolytes gaining access to the Treasury’s payment system, along with the ousting of thousands of federal workers. Republicans looked askance at attempts to target defense spending. And true budget hawks were bitter that Musk could only cut a few billion dollars. Bill Gates even accused Musk of “killing the world’s poorest children” through his actions at Doge. Musk, so used to getting his way at his businesses, struggled for control. At various points in his tenure he took on Treasury Secretary Scott Bessent, Secretary of State Marco Rubio, Transport Secretary Sean Duffy, and trade tsar Peter Navarro, while clashing with several other senior officials. Far from being laser-focused on eliminating waste, Musk’s foray into government was a “revenge tour” against a bureaucracy the billionaire had come to see as the enemy of innovation, a former senior colleague of Musk’s said, highlighting the entrepreneur’s frustration with COVID-19 regulations in California, his perceived snub by the Biden administration, and his anger over his daughter’s gender transition. Trump’s AI and crypto tsar, David Sacks, an influential political voice in the tech world, “whipped [Musk] up into a very, very far-right kind of mindset,” the person added, to the extent that was “going to help this administration in crushing the ‘woke’ agenda.” Neither Musk nor Sacks responded to requests for comment. Musk, who claimed Doge only acted in an “advisory role,” this week expressed frustration at it being used as a “whipping boy” for unpopular cuts decided by the White House and cabinet secretaries. “Trump, I think, was very savvy and allowed Doge to kind of take all those headlines for a traditional political scapegoat,” said Sahil Lavingia, head of a commerce start-up who worked for Doge until earlier this month. Musk, he added, might also have been keen to take credit for the gutting of USAID and other moves but ultimately garnered unwanted attention. “If you were truly evil, [you] would just be more quiet,” said Lavingia, who joined the initiative in order to streamline processes within government. “You would do the evil stuff quietly.” The noise surrounding Musk, whose ability to dominate news cycles with a single post on his social media site X rivaled Trump’s own hold on the headlines, also frustrated the administration. This week, White House Deputy Chief of Staff Stephen Miller took to X to indirectly rebut the billionaire’s criticism of Trump’s signature tax bill, which he had lambasted for failing to cut the deficit or codify Doge’s cuts. Once almost synonymous with Musk, Doge is now being melded into the rest of government. In a briefing on Thursday, White House Press Secretary Karoline Leavitt said that following Musk’s departure, cabinet secretaries would “continue to work with the respective Doge employees who have onboarded as political appointees at all of these agencies.” She added: “The Doge leaders are each and every member of the President’s Cabinet and the President himself.” Doge’s aims have also become decidedly more quotidian. Tom Krause, a Musk ally who joined Doge and was installed at Treasury, briefed congressional staff this week on improvements to the IRS’s application program interfaces and customer service, according to a person familiar with the matter. Other Doge staffers are doing audits of IT contracts—work Lavingia compares with that done by McKinsey consultants. Freed from the constraints of being a government employee, Musk is increasingly threatening to become a thorn in Trump’s side. Soon after his Doge departure was announced, he again criticized the White House, this time over its plan to cancel clean energy tax credits. “Teddy Roosevelt had that great adage: ‘speak softly but carry a big stick’,” Fred Thiel, the chief executive of Bitcoin mining company MARA Holdings, told the FT. “Maybe Elon’s approach was a little bit different.” © 2025 The Financial Times Ltd. All rights reserved. Not to be redistributed, copied, or modified in any way. Joe Miller and Alex Rogers, Financial Times Joe Miller and Alex Rogers, Financial Times 59 Comments
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  • The Best Fighting Games for 2025

    Don't Feel Like Fighting? Check Out These Other Terrific PC Games

    Brawlhalla

    Brawlhalla3.5 Good

    The Blue Mammoth Games-developed Brawlhalla is a free-to-play fighting game—available on PC, console, and mobile—that builds upon Smash's wild, character-focused gameplay by introducing unlimited wall-jumps and various other movement options that facilitate fun combat.The expanding character roster also features the likes of G.I. Joe's Snake Eyes, WWE's Randy "Macho Man" Savage, Tomb Raider's Lara Croft, and Street Fighter’s Chun-Li. Many of these licensed fighters require spending cash, but that's fine; it's worth spending for all current and future characters, because this platform-fighter is just that exciting.

    Capcom Fighting Collection 2

    Capcom Fighting Collection 24.0 Excellent

    Capcom continues resurrecting its classic titles for modern audiences with Capcom Fighting Collection 2. This compilation features cool deep cuts not found in previous entries, including Power Stone and Project Justice. Along with the nostalgia, you'll enjoy new upgrades like online multiplayerand revamped display options. If you've had your fill of Street Fighter, this is a great way to broaden your fighting game horizons.
    Capcom Fighting Collection 2review

    Dead or Alive 6

    Dead or Alive 63.5 Good

    Dead or Alive 6, much like its immediate predecessor, is one part fighting game, one part fashion show, and one part schlocky action movie. Individually, each of the game's widely differing elements might not stand up to scrutiny. After all, DOA 6 isn't the best fighter, doesn't offer the deepest character customization, and doesn't quite reach the Tekken series' level of story insanity.Still, Dead or Alive 6 is a fun and surprisingly strategic PC game that offers enough freshness to warrant playing with its new Break Blow and Break Hold tools. Plus, the game's familiar Triangle System and Danger Zones are highly entertaining, too.

    Divekick

    Divekick3.5 Good

    Iron Galaxy Studios' Divekick is the most hipster fighting game ever created. It's the product of the indie scene that mercilessly parodies fighting games and their die-hard community, yet demands that you be part of the underground circle to fully get all of the references and in-jokes.It's an odd game, but an interesting one if you open your mind to the insane concept of a two-button fighter based entirely on the idea of jumping and kicking. And 20-second rounds. And one-hit kills. And a line of scrimmage. Yes, Divekick is a fighting game freak show, but one worth checking out.

    Dragon Ball FighterZ

    Dragon Ball FighterZ4.0 Excellent

    Beside Fist of the Northstar and Jo Jo's Bizarre Adventure, there are few anime properties that are as intrinsically suited to the fighting-game treatment as the Dragon Ball series. Spanning multiple series, movies, and generations of characters, Akira Toriyama's manga-turned-anime-turned-game series is all about buff monkey men, humans, aliens, and androids trading blows in actual earth-shattering battles.The series' latest video game adaptation, Dragon Ball FighterZ, ditches the Xenoverse games' arena-brawling model in favor of 3-vs.-3, tag-team fighting on a 2D plane. The gameplay shift is just one of the many reasons Dragon Ball FighterZ is being held aloft as one of 2018's notable titles. Its beautiful design, intense combat, and accessible control scheme add up to a game that anyone can jump into for Super Saiyan thrills.Plus, you can kick Cell through a mountain.
    Dragon Ball FighterZreview

    Fatal Fury: City of the Wolves

    Fatal Fury: City of the Wolves4.0 Excellent

    The King of Fighters series is great, but Fatal Fury: City of the Wolves resurrects the SNK fighter that started it all. Familiar faces like Terry Bogard and Mai Shiranui battle real-life guest characters like DJ Salavatore Gannaci and soccer star Cristiano Ronaldo gather for this excellent take on fundamental, 2D fisticuffs. Rich mechanics add depth to both offensive and defensive play, while comic book-inspired graphics give brawls a distinct visual identity. Crossplay multiplayer shines with rollback netcode.
    Fatal Fury: City of the Wolvesreview

    Garou: Mark of the Wolves

    Garou: Mark of the Wolves4.5 Excellent

    Upon its 1999 release, Garou: Mark of the Wolves—a surprisingly deep and visually stunning entry in the long-running Fatal Fury series—was hailed as SNK's wondrous response to Capcom's Street Fighter III. Nearly 20 years later, SNK has finally given the fighting game the proper PC treatment by releasing it with numerous additional graphics options, leaderboards, and rollback, online versus play.Despite removing and downplaying some series-specific elements, Garou doesn't feel any less of a Fatal Fury game, however. It's set in the Southtown, and it features multiple fighters with classic Fatal Fury lineages, whether it's blood relationships to, or martial-arts tutelage from, older characters. Kim Kaphwan isn't in the game, for example, but his sons continue his legacy of swift, combo-heavy tae kwon do kicks.The result is an excellent game that boasts beautiful animation, Just Defend parries, and the strategic T.O.P. system that delivers increased attack damage, limited health regeneration, faster super-meter build up, and an exclusive special attack when your activate the mode.

    Guilty Gear Strive

    Guilty Gear Strive4.0 Excellent

    The Guilty Gear series reigns as the king of anime-style fighting games due to its gorgeous art style, and a rich, demanding, and lighting-quick combat system. Unfortunately, its oceanic depth and mountainous skill ceiling proved inaccessible to the causal player—until now. With Strive, developer Arc System Works streamlines the series’ unique combat mechanics to make them more newcomer-friendly, while retaining the older games' creative richness. Strive comes with fewer extra modes than its predecessors, but there is a lot to love in this PC game, including astounding visuals, impressive character play styles, and snappy, lag-free online play courtesy of top-tier, rollback netcode. Strive is an approachable series entry that shakes up the Guilty Gear formula in the best ways possible.

    Guilty Gear Xrd -Sign-

    Guilty Gear Xrd -Sign-3.5 Good

    Guilty Gear is a niche series within a niche genre, one that's enjoyed a cult following since its first appearance in 1998. With Xrd -SIGN-, developer Arc System Works ditches the series' 2D sprites in favor of 3D cel-shaded graphics in an attempt to expand its audience. Likewise, series creator Daisuke Ishiwatari sought a more approachable play style that maintains the depth and high skill ceiling that long-time Guilty Gear fans love.Still, Guilty Gear Xrd -SIGN- keeps the series familiar fighting actionthat enables creative offensive and defensive play.
    Guilty Gear Xrd -Sign-review

    Killer Instinct

    Killer Instinct4.0 Excellent

    When Killer Instinct debuted for Windows 10 in March 2016, it represented the latest chapter in the continued PC fighting game renaissance. With its arrival, Microsoft's one-on-one game of fisticuffs joined the likes of Guilty Gear, The King of Fighters, Street Fighter, and other high-profile series that now grace the personal computer.Killer Instinct has a combo-heavy engine that caters to both novices and pros, incredibly detailed graphics that boast ridiculous particle effects, and an over-the-top, NBA Jam-like announcer who screams your accomplishmentsat the top of his lungs.Killer Instinct is part of Microsoft's Play Anywhere initiative. So, if you buy Killer Instinct from the Microsoft Store, you'll also be able to play it on Xbox One at no additional cost. It has cross-platform play with Xbox One, too, thus expanding the online player base. There's a Steam version, too. Even better, the game's ridiculously good netcode ensures smooth play across the globe.
    Killer Instinctreview

    The King of Fighters '98: Ultimate Match Final Edition

    The King of Fighters '98 Ultimate Match Final Edition5.0 Outstanding

    The King of Fighters '98—with its hops, rolls, blowback attacks, and meter-filling Advance and Extra modes—is one of the best fighting games ever made, so it's no surprise that developer SNK has returned to the title many times since the game's original release.In 2008, SNK celebrated the game's tenth anniversary by porting the team-based fighter to the PlayStation 2 as The King of Fighters '98: Ultimate Match, a game loaded with extra characters, stages, moves, and gameplay modes. Now, a tweaked Ultimate Match is available for purchase under the title The King of Fighters '98 Ultimate Match Final Edition.This version adds numerous graphics options and good, but not great, online connectivity that lets you battle other KOF fans around the globe in 3-vs.-3 action.
    The King of Fighters '98 Ultimate Match Final Editionreview

    The King of Fighters 2002 Unlimited Match

    The King of Fighters 2002 Unlimited Match4.0 Excellent

    Like The King of Fighters '98 Ultimate Match Final Edition, The King of Fighters 2002 Unlimited Match is a dream match that eschews a storyline so that developer SNK could include as many characters as possible—even some that are canonically dead, like crime boss Geese Howard. As a result, Unlimited Match boasts one of the largest fighting game rosters of all time, with a 66-character strong lineup.King of Fighters 2002 Ultimate Match continues the series tradition of excellent combat. Although it lacks KOF '98 UMFE's three radically different fight mechanics, Unlimited Match has a lone system that resembles Advanced Mode. This fighting style gives you plenty of offensiveand defensiveoptions for setting up or evading traps. Excellent rollback netcode lets you play people around the world without hiccup.

    The King of Fighters XIII: Steam Edition

    The King of Fighters XIII: Steam Edition4.0 Excellent

    The King of Fighters XIII: Steam Edition brings SNK's incredibly dense, 3-vs.-3, team-based fighter to the PC via Valve's video game marketplace. It's an all-around excellent fighting game, and one of the best in SNK's rich catalog.If you've rumbled with friends and foes in the version that appeared on PlayStation 3 and Xbox 360, you'll feel right at home here: The intricate combat mechanics, meter management, and the best sprite-based graphics ever seen in a fighting game are brought over successfully in this Steam port.Even better, The King of Fighters XIII: Steam Edition contains all the console DLC and the King of Fighters XIII: Climax arcade features. Similar to The King of Fighters '98: Ultimate Match Final Edition, The King of Fighters XIII: Steam Edition has decent online play, but you can expect some hiccups.
    The King of Fighters XIII: Steam Editionreview

    The Last Blade

    The Last Blade4.0 Excellent

    SNK put weapons-based, 2D fighting on the map with 1993's delightful Samurai Shodown, but the developer went on to refine the idea of sword-based combat four years later in a somewhat lesser-known Neo Geo title: The Last Blade.Released to the Steam platform with several contemporary bells and whistles, The Last Blade boasts excellent swordplay, a dozen exquisitely designed characters, and a gorgeous anime- and manga-style presentation that make its 19th-century Japanese setting one of the most beautiful in fighting-game history.

    Marvel vs. Capcom: Infinite

    Marvel vs. Capcom Infinite3.5 Good

    Marvel vs. Capcom: Infinite has taken its fair share of flack since its reveal, and the venom is not at all unwarranted. The initial trailer for the tag-team fighting game featured dull, washed-out graphics, and Capcom highlighted the new novice-friendly, auto-combo options that are designed to help casuals bust out cool-looking moves in an otherwise hardcore genre. As a result, fight fans were highly skeptical of the game, as was I.Fortunately, my Infinite sentiments changed upon logging several hours with the game. The Infinity Stone hook and the move to 2-vs.-2, tag team action make Marvel vs. Capcom Infinite an incredibly fun PC game to play in both casual and hardcore sessions.Still, Infinite has presentation and MCU-focused roster issues that prevent it from rising to the very top of the fighting game elite.

    Mortal Kombat XL

    Mortal Kombat XL4.0 Excellent

    When NetherRealm Studios released the blood-drenched Mortal Kombat X to consoles in 2015, the one-on-one fighting game continued to evolve via free and paid updates that added characters, balanced the roster, and improved online play. However, the High Voltage Studios-ported PC version of the game received zero post-launch support, much to the dismay of hardcore Mortal Kombat fans.Thankfully, that changed with the Mortal Kombat XL update, a version of MKX that finally gives PC gamers all the extras that console-based fight fans have enjoyed for some time now. I dislike the idea of paying more money for PC content released long after the console version, but it's hard not to love the additions, which include even more fighters, stages, costumes, and gore.Paid DLC added plenty of guest fighters, which has becoming commonplace in the fighting game circle. They include the Predator and Friday the 13th's Jason Vorhees.

    The King of Fighters XV

    The King of Fighters XV4.0 Excellent

    Developer SNK took KOF XIV's core, revamped the MAX meter, added the Shatterstrike counter system, and gave the character models an eye-catching redesign to create one of the best fighting games in recent history. KOF XV features an updated fighting engine that facilitates fast-paced, creative combat, and near-flawless rollback netcode that will keep you knuckling up with online rivals for hours on end.The game's dense with options. You can play the narrative-driven Story mode, use DJ Station to listen to more that 300 music tracks culled from SNK's rich, decades-long game library, engage in casual and ranked online battles, view leaderboards, and check out match replays. In a community-fostering move, SNK included an esports-friendly tournament mode tailor-made for locals and majors like Evo. You can save 15 custom teams, set up brackets and rulesets, and register up to 32 entrants. It's a great touch. In addition, KOF XV lets you join online lobbies to play against others or simply spectate.

    Mortal Kombat 11

    Mortal Kombat 114.5 Excellent

    Mortal Kombat 11 is far more than the guts and gore titles on which the series built its fame. The narrative sequel to Mortal Kombat X, Mortal Kombat 11 uses time travel to pit characters against their rivals in the past in order to alter the present. Whatever.Mortal Kombat 11 continues the series tradition of chop-socky action and otherworldly mysticism to lay the foundation for military operatives, ninjas, gods, and monsters to punch each other squarely in the face. With its character customization, HDR10 support, smooth animations, and new offensive and defensive meters, MK11 is the best Mortal Kombat game to date.
    Mortal Kombat 11review

    Samurai Shodown

    Samurai Shodown3.5 Good

    Clashing swords, blood spurts, and tense, measured play define Samurai Shodown, SNK's beloved weapons-based fighting game series. This series refresh, the simply named Samurai Shodown, carries those elements to PC after the game first appeared on console. If you've waited this long in hopes that Samurai Shodown would add many PC-exclusive extras, you may be disappointed; this is largely the same game that appeared elsewhere. Still, Samurai Shodown's unique, defense-orientated gameplay makes it a fighting game to check out for sword-swinging, blood-letting action. Prep for lengthy load times, though.

    Samurai Shodown Neo Geo Collection

    Samurai Shodown Neo Geo Collection4.0 Excellent

    Samurai Shodown Neo Geo Collection, SNK and Digital Eclipse's follow up to the delightful SNK 40th Anniversary Collection, contains all the SamSho games that appeared on the original Neo Geo, plus production art, SNK staff interviews, and a true surprise—an unreleased title that only briefly saw a location test. Overall, Samurai Shodown Neo Geo Collection is a wonderful piece of playable history, with the only blight against the PC game being its mediocre online components.

    Skullgirls 2nd Encore

    Skullgirls 2nd Encore4.5 Excellent

    Skullgirls 2nd Encore, the update to Reverge Labs's critically acclaimed original game, takes cues from many highly regarded fighting titles and blends it with the series' unique, cartoony, art deco-influenced visual style.However, Skullgirls 2nd Encore's graphics aren't all that separate it from the competition. The indie fighter boasts a Capcom vs. SNK-style ratio system that lets you select up to three characters to battle up to three rival characters, as well as a Marvel vs. Capcom-style assist system. The fighter also has a built-in system that automatically stops infinites, those annoying and abusive combos that never end.

    SNK vs. Capcom: The Match of the Millennium

    SNK vs. Capcom: Match of the Millennium4.5 Excellent

    With Match of the Millennium's rerelease, the secret best fighting game in the SNK vs. Capcom crossover series finds a new audience. Featuring an 18-character default roster, and three deep groove systems that replicate beloved the companies' beloved fighting game engines, SNK vs. Capcom: Match of the Millennium sees two fighting game universes collide in marvelous fashion.That would be more than enough variety, but Match of the Millennium offers additional goodies. It features standard Sparring, Survival, and Time Attack fighting modes. Olympics, however, is the most intriguing mode, as it lets you indulge in several non-fighting game minigames. For example, you can blast Metal Slug's Mars People in a first-person shooting mode or guide Ghost 'N Goblins' Arthur across pits to snatch up treasure. The Versus points that you earn here unlock extra super moves for the default and secret characters. These contests have the depth of early mobile phone games, but they're a nice diversion from the standard fighting game action.Match of the Millennium is a genuinely entertaining and rich fighting game that combines challenge and strategy with a hefty helping of lighthearted humor.

    SoulCalibur VI

    SoulCalibur VI4.0 Excellent

    The weapons-based combat series has seen its ups and downs over the years, but with SoulCalibur VI, developer Bandai Namco has taken what's worked in the past—swift, strategic combat and robust character customization—and paired it with the new Reversal Edge and Soul Charge battle mechanics to create an engaging PC fighting game that'll shine in all sorts of battles, whether they're between buddies or on big esports stages like Evo.Combat is crisp and rewarding, with a universal control scheme that makes it a breeze to pick up a new character. Each fighter has a horizontal attack, vertical attack, kick, block, parry, sidestep, guard-crushing Break Attack, and Critical Edge super attack. This control scheme will feel familiar to anyone who's played recent SoulCalibur titles, and it leads to some tense combat moments as you attack and defend.

    Street Fighter 30th Anniversary Collection

    Street Fighter 30th Anniversary Collection4.0 Excellent

    Film aficionados rely on The Criterion Collection to take vital classic and contemporary movies and present them in thoughtful, information-filled packages for modern audiences. Until very recently, the 40-year old video game industry lacked its own Criterion Collection, letting important pop culture contributions slip into oblivion due to incompatible hardware and software formats, expired licenses, and plain neglect. Thankfully, the games preservation experts at Digital Eclipse have taken up the task, blessing gamers with titles that celebrate classic titles via accurate emulation and a bounty of production-related extras and modern touches. The company's first foray into the fighting game genre is Street Fighter 30th Anniversary Collection.This collection doesn't include Street Fighter: The Movie, the Street Fighter EX titles, or X-Men vs. Street Fighter, but you will find all the core arcade releases. The lineup includes Street Fighter, Street Fighter II, Street Fighter II: Champion Edition, Street Fighter II: Hyper Fighting, Super Street Fighter II: The New ChallengersSuper Street Fighter II Turbo, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter III: New Generation, Street Fighter III: 2nd Impact Giant Attack, Street Fighter Alpha 3, and Street Fighter III 3rd Strike: Fight For The Future.Even better, you don't just get the games. This collection includes a sprite/animation view, design documents, a historical timeline, and a jukebox. In short, Street Fighter 30th Anniversary Collection is a love letter to one of the most important video game franchises of all time.

    Street Fighter V: Champion Edition

    Street Fighter V: Champion Edition3.5 Good

    In February 2016, Street Fighter V arrived on PC with many flaws that detracted from the stellar gameplay, including awful server instability, no true single-player mode, and a surprisingly limited multiplayer Battle Lounge. However, over the course of the last few years, developer Capcom released several updates that addressedthose issues while also adding new stages and playable characters.Street Fighter V: Champion Edition, with its fresh and returning characters, new fight systems, interactive stages, Cinematic Story Mode, and cross-platform play with PlayStation 4 owners, finally makes the one-on-one fighting game a title to pick up even for gamers who don't have Evo dreams.
    Street Fighter V: Champion Editionreview

    Street Fighter 6

    Street Fighter 65.0 Outstanding

    Following Street Fighter V's lukewarm reception, Capcom had much to prove with Street Fighter 6. Thankfully, the developer not only righted the previous title's wrongs, but exceeded expectations by including nearly everything that fans would want in a contemporary fighting game.The title's powered by the new Drive Gauge, a meter that's full and ready for action at the beginning of each round. With the Drive Gauge, you can unleash the Drive Impact, Drive Parry, Drive Reversal, Drive Rush, and Overdrive moves. It, along with the Dynamic and Modern control schemes, gives you more combat flexibility than any previous Street Fighter game. The result is one of the best fighters ever crafted, one that enables hype-fueled moments in casual and competitive play.
    Street Fighter 6review

    Tekken 7

    Tekken 74.5 Excellent

    Tekken 7, like the main-line Tekken games that came before it, is a tale of fathers and sons attempting to murder each other to purge the Mishima clan of the Devil Gene, a magical bit of DNA that transforms certain people into hell spawn.The excellent combat accentuates the narrative ridiculousness. Like its predecessors, Tekken 7 is a fighting game that features simple, limb-mapped controls, massive character move sets, and numerous juggles that let you keep a combo flowing, if you're skilled enough to input the correct move at the right moment. With Tekken 7, the series receives super movesand enhanced, special attacks that can blow through an opponent's attack.Tekken 7 is an incredibly tense game of jabs, feints, and sidesteps, because any hit may lead to a long combo sting. Factor in characters with move sets that emulate real martial arts, interactive stages that let you knock people through floors and walls, and terrific slowdown effects that happen when both fighters' health bars are in the red and they perform close-quarter melee attacks, and you have a fighting game that's essentially an interactive martial arts flick.

    Ultimate Marvel vs. Capcom 3

    Ultimate Marvel vs. Capcom 33.5 Good

    Ultimate Marvel vs. Capcom 3 pits Marvel's superheroes against Capcom's video game characters in a frantic 3-vs.-3, tag team brawl. The 48-character headcount is impressive, but it's the individual characters and visual aesthetic that truly make the game shine.Marvel's side has several popular and obscure characters, including Captain America, Iron Man, Iron Fist, and She-Hulk, and Spider-Man. Capcom's side mainly comprises characters from the company's fighting and action games, including Final Fight's Mike Haggar and Street Fighter's Ryu. The comic book-style graphics, with their bright colors and heavy black lines, gives Ultimate Marvel vs. Capcom 3 an eye-popping look.In terms of gameplay, Ultimate Marvel vs. Capcom 3 builds upon its Marvel vs. Capcom 3: Fate of Two Worlds predecessor by including a three-button control scheme, the momentum-changing X-Factor mechanic, and retooled aerial combat.

    Ultra Street Fighter IV

    Ultra Street Fighter IV4.5 Excellent

    Ultra Street Fighter IV marks Capcom's fourth version of Street Fighter IV and the third version available on the Steam platform. Like vanilla Street Fighter IV and Super Street Fighter IV, Ultra's combat is centered on Focus Attacks, a move that lets your character tank a blow and unleash a counterattack.This final iteration adds five new characters, six new stages, a YouTube upload option, Edition Select, and Double Ultra.It's Street Fighter IV's best and meatiest update, though some balance issues prove a bit irritating in play. Still, Ultra Street Fighter IV is an excellent, competitive one-on-one fighting game.
    #best #fighting #games
    The Best Fighting Games for 2025
    Don't Feel Like Fighting? Check Out These Other Terrific PC Games Brawlhalla Brawlhalla3.5 Good The Blue Mammoth Games-developed Brawlhalla is a free-to-play fighting game—available on PC, console, and mobile—that builds upon Smash's wild, character-focused gameplay by introducing unlimited wall-jumps and various other movement options that facilitate fun combat.The expanding character roster also features the likes of G.I. Joe's Snake Eyes, WWE's Randy "Macho Man" Savage, Tomb Raider's Lara Croft, and Street Fighter’s Chun-Li. Many of these licensed fighters require spending cash, but that's fine; it's worth spending for all current and future characters, because this platform-fighter is just that exciting. Capcom Fighting Collection 2 Capcom Fighting Collection 24.0 Excellent Capcom continues resurrecting its classic titles for modern audiences with Capcom Fighting Collection 2. This compilation features cool deep cuts not found in previous entries, including Power Stone and Project Justice. Along with the nostalgia, you'll enjoy new upgrades like online multiplayerand revamped display options. If you've had your fill of Street Fighter, this is a great way to broaden your fighting game horizons. Capcom Fighting Collection 2review Dead or Alive 6 Dead or Alive 63.5 Good Dead or Alive 6, much like its immediate predecessor, is one part fighting game, one part fashion show, and one part schlocky action movie. Individually, each of the game's widely differing elements might not stand up to scrutiny. After all, DOA 6 isn't the best fighter, doesn't offer the deepest character customization, and doesn't quite reach the Tekken series' level of story insanity.Still, Dead or Alive 6 is a fun and surprisingly strategic PC game that offers enough freshness to warrant playing with its new Break Blow and Break Hold tools. Plus, the game's familiar Triangle System and Danger Zones are highly entertaining, too. Divekick Divekick3.5 Good Iron Galaxy Studios' Divekick is the most hipster fighting game ever created. It's the product of the indie scene that mercilessly parodies fighting games and their die-hard community, yet demands that you be part of the underground circle to fully get all of the references and in-jokes.It's an odd game, but an interesting one if you open your mind to the insane concept of a two-button fighter based entirely on the idea of jumping and kicking. And 20-second rounds. And one-hit kills. And a line of scrimmage. Yes, Divekick is a fighting game freak show, but one worth checking out. Dragon Ball FighterZ Dragon Ball FighterZ4.0 Excellent Beside Fist of the Northstar and Jo Jo's Bizarre Adventure, there are few anime properties that are as intrinsically suited to the fighting-game treatment as the Dragon Ball series. Spanning multiple series, movies, and generations of characters, Akira Toriyama's manga-turned-anime-turned-game series is all about buff monkey men, humans, aliens, and androids trading blows in actual earth-shattering battles.The series' latest video game adaptation, Dragon Ball FighterZ, ditches the Xenoverse games' arena-brawling model in favor of 3-vs.-3, tag-team fighting on a 2D plane. The gameplay shift is just one of the many reasons Dragon Ball FighterZ is being held aloft as one of 2018's notable titles. Its beautiful design, intense combat, and accessible control scheme add up to a game that anyone can jump into for Super Saiyan thrills.Plus, you can kick Cell through a mountain. Dragon Ball FighterZreview Fatal Fury: City of the Wolves Fatal Fury: City of the Wolves4.0 Excellent The King of Fighters series is great, but Fatal Fury: City of the Wolves resurrects the SNK fighter that started it all. Familiar faces like Terry Bogard and Mai Shiranui battle real-life guest characters like DJ Salavatore Gannaci and soccer star Cristiano Ronaldo gather for this excellent take on fundamental, 2D fisticuffs. Rich mechanics add depth to both offensive and defensive play, while comic book-inspired graphics give brawls a distinct visual identity. Crossplay multiplayer shines with rollback netcode. Fatal Fury: City of the Wolvesreview Garou: Mark of the Wolves Garou: Mark of the Wolves4.5 Excellent Upon its 1999 release, Garou: Mark of the Wolves—a surprisingly deep and visually stunning entry in the long-running Fatal Fury series—was hailed as SNK's wondrous response to Capcom's Street Fighter III. Nearly 20 years later, SNK has finally given the fighting game the proper PC treatment by releasing it with numerous additional graphics options, leaderboards, and rollback, online versus play.Despite removing and downplaying some series-specific elements, Garou doesn't feel any less of a Fatal Fury game, however. It's set in the Southtown, and it features multiple fighters with classic Fatal Fury lineages, whether it's blood relationships to, or martial-arts tutelage from, older characters. Kim Kaphwan isn't in the game, for example, but his sons continue his legacy of swift, combo-heavy tae kwon do kicks.The result is an excellent game that boasts beautiful animation, Just Defend parries, and the strategic T.O.P. system that delivers increased attack damage, limited health regeneration, faster super-meter build up, and an exclusive special attack when your activate the mode. Guilty Gear Strive Guilty Gear Strive4.0 Excellent The Guilty Gear series reigns as the king of anime-style fighting games due to its gorgeous art style, and a rich, demanding, and lighting-quick combat system. Unfortunately, its oceanic depth and mountainous skill ceiling proved inaccessible to the causal player—until now. With Strive, developer Arc System Works streamlines the series’ unique combat mechanics to make them more newcomer-friendly, while retaining the older games' creative richness. Strive comes with fewer extra modes than its predecessors, but there is a lot to love in this PC game, including astounding visuals, impressive character play styles, and snappy, lag-free online play courtesy of top-tier, rollback netcode. Strive is an approachable series entry that shakes up the Guilty Gear formula in the best ways possible. Guilty Gear Xrd -Sign- Guilty Gear Xrd -Sign-3.5 Good Guilty Gear is a niche series within a niche genre, one that's enjoyed a cult following since its first appearance in 1998. With Xrd -SIGN-, developer Arc System Works ditches the series' 2D sprites in favor of 3D cel-shaded graphics in an attempt to expand its audience. Likewise, series creator Daisuke Ishiwatari sought a more approachable play style that maintains the depth and high skill ceiling that long-time Guilty Gear fans love.Still, Guilty Gear Xrd -SIGN- keeps the series familiar fighting actionthat enables creative offensive and defensive play. Guilty Gear Xrd -Sign-review Killer Instinct Killer Instinct4.0 Excellent When Killer Instinct debuted for Windows 10 in March 2016, it represented the latest chapter in the continued PC fighting game renaissance. With its arrival, Microsoft's one-on-one game of fisticuffs joined the likes of Guilty Gear, The King of Fighters, Street Fighter, and other high-profile series that now grace the personal computer.Killer Instinct has a combo-heavy engine that caters to both novices and pros, incredibly detailed graphics that boast ridiculous particle effects, and an over-the-top, NBA Jam-like announcer who screams your accomplishmentsat the top of his lungs.Killer Instinct is part of Microsoft's Play Anywhere initiative. So, if you buy Killer Instinct from the Microsoft Store, you'll also be able to play it on Xbox One at no additional cost. It has cross-platform play with Xbox One, too, thus expanding the online player base. There's a Steam version, too. Even better, the game's ridiculously good netcode ensures smooth play across the globe. Killer Instinctreview The King of Fighters '98: Ultimate Match Final Edition The King of Fighters '98 Ultimate Match Final Edition5.0 Outstanding The King of Fighters '98—with its hops, rolls, blowback attacks, and meter-filling Advance and Extra modes—is one of the best fighting games ever made, so it's no surprise that developer SNK has returned to the title many times since the game's original release.In 2008, SNK celebrated the game's tenth anniversary by porting the team-based fighter to the PlayStation 2 as The King of Fighters '98: Ultimate Match, a game loaded with extra characters, stages, moves, and gameplay modes. Now, a tweaked Ultimate Match is available for purchase under the title The King of Fighters '98 Ultimate Match Final Edition.This version adds numerous graphics options and good, but not great, online connectivity that lets you battle other KOF fans around the globe in 3-vs.-3 action. The King of Fighters '98 Ultimate Match Final Editionreview The King of Fighters 2002 Unlimited Match The King of Fighters 2002 Unlimited Match4.0 Excellent Like The King of Fighters '98 Ultimate Match Final Edition, The King of Fighters 2002 Unlimited Match is a dream match that eschews a storyline so that developer SNK could include as many characters as possible—even some that are canonically dead, like crime boss Geese Howard. As a result, Unlimited Match boasts one of the largest fighting game rosters of all time, with a 66-character strong lineup.King of Fighters 2002 Ultimate Match continues the series tradition of excellent combat. Although it lacks KOF '98 UMFE's three radically different fight mechanics, Unlimited Match has a lone system that resembles Advanced Mode. This fighting style gives you plenty of offensiveand defensiveoptions for setting up or evading traps. Excellent rollback netcode lets you play people around the world without hiccup. The King of Fighters XIII: Steam Edition The King of Fighters XIII: Steam Edition4.0 Excellent The King of Fighters XIII: Steam Edition brings SNK's incredibly dense, 3-vs.-3, team-based fighter to the PC via Valve's video game marketplace. It's an all-around excellent fighting game, and one of the best in SNK's rich catalog.If you've rumbled with friends and foes in the version that appeared on PlayStation 3 and Xbox 360, you'll feel right at home here: The intricate combat mechanics, meter management, and the best sprite-based graphics ever seen in a fighting game are brought over successfully in this Steam port.Even better, The King of Fighters XIII: Steam Edition contains all the console DLC and the King of Fighters XIII: Climax arcade features. Similar to The King of Fighters '98: Ultimate Match Final Edition, The King of Fighters XIII: Steam Edition has decent online play, but you can expect some hiccups. The King of Fighters XIII: Steam Editionreview The Last Blade The Last Blade4.0 Excellent SNK put weapons-based, 2D fighting on the map with 1993's delightful Samurai Shodown, but the developer went on to refine the idea of sword-based combat four years later in a somewhat lesser-known Neo Geo title: The Last Blade.Released to the Steam platform with several contemporary bells and whistles, The Last Blade boasts excellent swordplay, a dozen exquisitely designed characters, and a gorgeous anime- and manga-style presentation that make its 19th-century Japanese setting one of the most beautiful in fighting-game history. Marvel vs. Capcom: Infinite Marvel vs. Capcom Infinite3.5 Good Marvel vs. Capcom: Infinite has taken its fair share of flack since its reveal, and the venom is not at all unwarranted. The initial trailer for the tag-team fighting game featured dull, washed-out graphics, and Capcom highlighted the new novice-friendly, auto-combo options that are designed to help casuals bust out cool-looking moves in an otherwise hardcore genre. As a result, fight fans were highly skeptical of the game, as was I.Fortunately, my Infinite sentiments changed upon logging several hours with the game. The Infinity Stone hook and the move to 2-vs.-2, tag team action make Marvel vs. Capcom Infinite an incredibly fun PC game to play in both casual and hardcore sessions.Still, Infinite has presentation and MCU-focused roster issues that prevent it from rising to the very top of the fighting game elite. Mortal Kombat XL Mortal Kombat XL4.0 Excellent When NetherRealm Studios released the blood-drenched Mortal Kombat X to consoles in 2015, the one-on-one fighting game continued to evolve via free and paid updates that added characters, balanced the roster, and improved online play. However, the High Voltage Studios-ported PC version of the game received zero post-launch support, much to the dismay of hardcore Mortal Kombat fans.Thankfully, that changed with the Mortal Kombat XL update, a version of MKX that finally gives PC gamers all the extras that console-based fight fans have enjoyed for some time now. I dislike the idea of paying more money for PC content released long after the console version, but it's hard not to love the additions, which include even more fighters, stages, costumes, and gore.Paid DLC added plenty of guest fighters, which has becoming commonplace in the fighting game circle. They include the Predator and Friday the 13th's Jason Vorhees. The King of Fighters XV The King of Fighters XV4.0 Excellent Developer SNK took KOF XIV's core, revamped the MAX meter, added the Shatterstrike counter system, and gave the character models an eye-catching redesign to create one of the best fighting games in recent history. KOF XV features an updated fighting engine that facilitates fast-paced, creative combat, and near-flawless rollback netcode that will keep you knuckling up with online rivals for hours on end.The game's dense with options. You can play the narrative-driven Story mode, use DJ Station to listen to more that 300 music tracks culled from SNK's rich, decades-long game library, engage in casual and ranked online battles, view leaderboards, and check out match replays. In a community-fostering move, SNK included an esports-friendly tournament mode tailor-made for locals and majors like Evo. You can save 15 custom teams, set up brackets and rulesets, and register up to 32 entrants. It's a great touch. In addition, KOF XV lets you join online lobbies to play against others or simply spectate. Mortal Kombat 11 Mortal Kombat 114.5 Excellent Mortal Kombat 11 is far more than the guts and gore titles on which the series built its fame. The narrative sequel to Mortal Kombat X, Mortal Kombat 11 uses time travel to pit characters against their rivals in the past in order to alter the present. Whatever.Mortal Kombat 11 continues the series tradition of chop-socky action and otherworldly mysticism to lay the foundation for military operatives, ninjas, gods, and monsters to punch each other squarely in the face. With its character customization, HDR10 support, smooth animations, and new offensive and defensive meters, MK11 is the best Mortal Kombat game to date. Mortal Kombat 11review Samurai Shodown Samurai Shodown3.5 Good Clashing swords, blood spurts, and tense, measured play define Samurai Shodown, SNK's beloved weapons-based fighting game series. This series refresh, the simply named Samurai Shodown, carries those elements to PC after the game first appeared on console. If you've waited this long in hopes that Samurai Shodown would add many PC-exclusive extras, you may be disappointed; this is largely the same game that appeared elsewhere. Still, Samurai Shodown's unique, defense-orientated gameplay makes it a fighting game to check out for sword-swinging, blood-letting action. Prep for lengthy load times, though. Samurai Shodown Neo Geo Collection Samurai Shodown Neo Geo Collection4.0 Excellent Samurai Shodown Neo Geo Collection, SNK and Digital Eclipse's follow up to the delightful SNK 40th Anniversary Collection, contains all the SamSho games that appeared on the original Neo Geo, plus production art, SNK staff interviews, and a true surprise—an unreleased title that only briefly saw a location test. Overall, Samurai Shodown Neo Geo Collection is a wonderful piece of playable history, with the only blight against the PC game being its mediocre online components. Skullgirls 2nd Encore Skullgirls 2nd Encore4.5 Excellent Skullgirls 2nd Encore, the update to Reverge Labs's critically acclaimed original game, takes cues from many highly regarded fighting titles and blends it with the series' unique, cartoony, art deco-influenced visual style.However, Skullgirls 2nd Encore's graphics aren't all that separate it from the competition. The indie fighter boasts a Capcom vs. SNK-style ratio system that lets you select up to three characters to battle up to three rival characters, as well as a Marvel vs. Capcom-style assist system. The fighter also has a built-in system that automatically stops infinites, those annoying and abusive combos that never end. SNK vs. Capcom: The Match of the Millennium SNK vs. Capcom: Match of the Millennium4.5 Excellent With Match of the Millennium's rerelease, the secret best fighting game in the SNK vs. Capcom crossover series finds a new audience. Featuring an 18-character default roster, and three deep groove systems that replicate beloved the companies' beloved fighting game engines, SNK vs. Capcom: Match of the Millennium sees two fighting game universes collide in marvelous fashion.That would be more than enough variety, but Match of the Millennium offers additional goodies. It features standard Sparring, Survival, and Time Attack fighting modes. Olympics, however, is the most intriguing mode, as it lets you indulge in several non-fighting game minigames. For example, you can blast Metal Slug's Mars People in a first-person shooting mode or guide Ghost 'N Goblins' Arthur across pits to snatch up treasure. The Versus points that you earn here unlock extra super moves for the default and secret characters. These contests have the depth of early mobile phone games, but they're a nice diversion from the standard fighting game action.Match of the Millennium is a genuinely entertaining and rich fighting game that combines challenge and strategy with a hefty helping of lighthearted humor. SoulCalibur VI SoulCalibur VI4.0 Excellent The weapons-based combat series has seen its ups and downs over the years, but with SoulCalibur VI, developer Bandai Namco has taken what's worked in the past—swift, strategic combat and robust character customization—and paired it with the new Reversal Edge and Soul Charge battle mechanics to create an engaging PC fighting game that'll shine in all sorts of battles, whether they're between buddies or on big esports stages like Evo.Combat is crisp and rewarding, with a universal control scheme that makes it a breeze to pick up a new character. Each fighter has a horizontal attack, vertical attack, kick, block, parry, sidestep, guard-crushing Break Attack, and Critical Edge super attack. This control scheme will feel familiar to anyone who's played recent SoulCalibur titles, and it leads to some tense combat moments as you attack and defend. Street Fighter 30th Anniversary Collection Street Fighter 30th Anniversary Collection4.0 Excellent Film aficionados rely on The Criterion Collection to take vital classic and contemporary movies and present them in thoughtful, information-filled packages for modern audiences. Until very recently, the 40-year old video game industry lacked its own Criterion Collection, letting important pop culture contributions slip into oblivion due to incompatible hardware and software formats, expired licenses, and plain neglect. Thankfully, the games preservation experts at Digital Eclipse have taken up the task, blessing gamers with titles that celebrate classic titles via accurate emulation and a bounty of production-related extras and modern touches. The company's first foray into the fighting game genre is Street Fighter 30th Anniversary Collection.This collection doesn't include Street Fighter: The Movie, the Street Fighter EX titles, or X-Men vs. Street Fighter, but you will find all the core arcade releases. The lineup includes Street Fighter, Street Fighter II, Street Fighter II: Champion Edition, Street Fighter II: Hyper Fighting, Super Street Fighter II: The New ChallengersSuper Street Fighter II Turbo, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter III: New Generation, Street Fighter III: 2nd Impact Giant Attack, Street Fighter Alpha 3, and Street Fighter III 3rd Strike: Fight For The Future.Even better, you don't just get the games. This collection includes a sprite/animation view, design documents, a historical timeline, and a jukebox. In short, Street Fighter 30th Anniversary Collection is a love letter to one of the most important video game franchises of all time. Street Fighter V: Champion Edition Street Fighter V: Champion Edition3.5 Good In February 2016, Street Fighter V arrived on PC with many flaws that detracted from the stellar gameplay, including awful server instability, no true single-player mode, and a surprisingly limited multiplayer Battle Lounge. However, over the course of the last few years, developer Capcom released several updates that addressedthose issues while also adding new stages and playable characters.Street Fighter V: Champion Edition, with its fresh and returning characters, new fight systems, interactive stages, Cinematic Story Mode, and cross-platform play with PlayStation 4 owners, finally makes the one-on-one fighting game a title to pick up even for gamers who don't have Evo dreams. Street Fighter V: Champion Editionreview Street Fighter 6 Street Fighter 65.0 Outstanding Following Street Fighter V's lukewarm reception, Capcom had much to prove with Street Fighter 6. Thankfully, the developer not only righted the previous title's wrongs, but exceeded expectations by including nearly everything that fans would want in a contemporary fighting game.The title's powered by the new Drive Gauge, a meter that's full and ready for action at the beginning of each round. With the Drive Gauge, you can unleash the Drive Impact, Drive Parry, Drive Reversal, Drive Rush, and Overdrive moves. It, along with the Dynamic and Modern control schemes, gives you more combat flexibility than any previous Street Fighter game. The result is one of the best fighters ever crafted, one that enables hype-fueled moments in casual and competitive play. Street Fighter 6review Tekken 7 Tekken 74.5 Excellent Tekken 7, like the main-line Tekken games that came before it, is a tale of fathers and sons attempting to murder each other to purge the Mishima clan of the Devil Gene, a magical bit of DNA that transforms certain people into hell spawn.The excellent combat accentuates the narrative ridiculousness. Like its predecessors, Tekken 7 is a fighting game that features simple, limb-mapped controls, massive character move sets, and numerous juggles that let you keep a combo flowing, if you're skilled enough to input the correct move at the right moment. With Tekken 7, the series receives super movesand enhanced, special attacks that can blow through an opponent's attack.Tekken 7 is an incredibly tense game of jabs, feints, and sidesteps, because any hit may lead to a long combo sting. Factor in characters with move sets that emulate real martial arts, interactive stages that let you knock people through floors and walls, and terrific slowdown effects that happen when both fighters' health bars are in the red and they perform close-quarter melee attacks, and you have a fighting game that's essentially an interactive martial arts flick. Ultimate Marvel vs. Capcom 3 Ultimate Marvel vs. Capcom 33.5 Good Ultimate Marvel vs. Capcom 3 pits Marvel's superheroes against Capcom's video game characters in a frantic 3-vs.-3, tag team brawl. The 48-character headcount is impressive, but it's the individual characters and visual aesthetic that truly make the game shine.Marvel's side has several popular and obscure characters, including Captain America, Iron Man, Iron Fist, and She-Hulk, and Spider-Man. Capcom's side mainly comprises characters from the company's fighting and action games, including Final Fight's Mike Haggar and Street Fighter's Ryu. The comic book-style graphics, with their bright colors and heavy black lines, gives Ultimate Marvel vs. Capcom 3 an eye-popping look.In terms of gameplay, Ultimate Marvel vs. Capcom 3 builds upon its Marvel vs. Capcom 3: Fate of Two Worlds predecessor by including a three-button control scheme, the momentum-changing X-Factor mechanic, and retooled aerial combat. Ultra Street Fighter IV Ultra Street Fighter IV4.5 Excellent Ultra Street Fighter IV marks Capcom's fourth version of Street Fighter IV and the third version available on the Steam platform. Like vanilla Street Fighter IV and Super Street Fighter IV, Ultra's combat is centered on Focus Attacks, a move that lets your character tank a blow and unleash a counterattack.This final iteration adds five new characters, six new stages, a YouTube upload option, Edition Select, and Double Ultra.It's Street Fighter IV's best and meatiest update, though some balance issues prove a bit irritating in play. Still, Ultra Street Fighter IV is an excellent, competitive one-on-one fighting game. #best #fighting #games
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    The Best Fighting Games for 2025
    Don't Feel Like Fighting? Check Out These Other Terrific PC Games Brawlhalla Brawlhalla (for PC) 3.5 Good The Blue Mammoth Games-developed Brawlhalla is a free-to-play fighting game—available on PC, console, and mobile—that builds upon Smash's wild, character-focused gameplay by introducing unlimited wall-jumps and various other movement options that facilitate fun combat.The expanding character roster also features the likes of G.I. Joe's Snake Eyes, WWE's Randy "Macho Man" Savage, Tomb Raider's Lara Croft, and Street Fighter’s Chun-Li. Many of these licensed fighters require spending cash, but that's fine; it's worth spending $20 for all current and future characters, because this platform-fighter is just that exciting. Capcom Fighting Collection 2 Capcom Fighting Collection 2 (for PC) 4.0 Excellent Capcom continues resurrecting its classic titles for modern audiences with Capcom Fighting Collection 2. This compilation features cool deep cuts not found in previous entries, including Power Stone and Project Justice. Along with the nostalgia, you'll enjoy new upgrades like online multiplayer (but no crossplay) and revamped display options. If you've had your fill of Street Fighter, this is a great way to broaden your fighting game horizons. Capcom Fighting Collection 2 (for PC) review Dead or Alive 6 Dead or Alive 6 (for PC) 3.5 Good Dead or Alive 6, much like its immediate predecessor, is one part fighting game, one part fashion show, and one part schlocky action movie. Individually, each of the game's widely differing elements might not stand up to scrutiny. After all, DOA 6 isn't the best fighter, doesn't offer the deepest character customization, and doesn't quite reach the Tekken series' level of story insanity.Still, Dead or Alive 6 is a fun and surprisingly strategic PC game that offers enough freshness to warrant playing with its new Break Blow and Break Hold tools. Plus, the game's familiar Triangle System and Danger Zones are highly entertaining, too. Divekick Divekick (for PC) 3.5 Good Iron Galaxy Studios' Divekick is the most hipster fighting game ever created. It's the product of the indie scene that mercilessly parodies fighting games and their die-hard community, yet demands that you be part of the underground circle to fully get all of the references and in-jokes.It's an odd game, but an interesting one if you open your mind to the insane concept of a two-button fighter based entirely on the idea of jumping and kicking. And 20-second rounds. And one-hit kills. And a line of scrimmage. Yes, Divekick is a fighting game freak show, but one worth checking out. Dragon Ball FighterZ Dragon Ball FighterZ (for PC) 4.0 Excellent Beside Fist of the Northstar and Jo Jo's Bizarre Adventure, there are few anime properties that are as intrinsically suited to the fighting-game treatment as the Dragon Ball series. Spanning multiple series, movies, and generations of characters, Akira Toriyama's manga-turned-anime-turned-game series is all about buff monkey men, humans, aliens, and androids trading blows in actual earth-shattering battles.The series' latest video game adaptation, Dragon Ball FighterZ, ditches the Xenoverse games' arena-brawling model in favor of 3-vs.-3, tag-team fighting on a 2D plane. The gameplay shift is just one of the many reasons Dragon Ball FighterZ is being held aloft as one of 2018's notable titles. Its beautiful design, intense combat, and accessible control scheme add up to a game that anyone can jump into for Super Saiyan thrills.Plus, you can kick Cell through a mountain. Dragon Ball FighterZ (for PC) review Fatal Fury: City of the Wolves Fatal Fury: City of the Wolves (for PC) 4.0 Excellent The King of Fighters series is great, but Fatal Fury: City of the Wolves resurrects the SNK fighter that started it all. Familiar faces like Terry Bogard and Mai Shiranui battle real-life guest characters like DJ Salavatore Gannaci and soccer star Cristiano Ronaldo gather for this excellent take on fundamental, 2D fisticuffs. Rich mechanics add depth to both offensive and defensive play, while comic book-inspired graphics give brawls a distinct visual identity. Crossplay multiplayer shines with rollback netcode. Fatal Fury: City of the Wolves (for PC) review Garou: Mark of the Wolves Garou: Mark of the Wolves (for PC) 4.5 Excellent Upon its 1999 release, Garou: Mark of the Wolves—a surprisingly deep and visually stunning entry in the long-running Fatal Fury series—was hailed as SNK's wondrous response to Capcom's Street Fighter III. Nearly 20 years later, SNK has finally given the fighting game the proper PC treatment by releasing it with numerous additional graphics options, leaderboards, and rollback, online versus play.Despite removing and downplaying some series-specific elements, Garou doesn't feel any less of a Fatal Fury game, however. It's set in the Southtown, and it features multiple fighters with classic Fatal Fury lineages, whether it's blood relationships to, or martial-arts tutelage from, older characters. Kim Kaphwan isn't in the game, for example, but his sons continue his legacy of swift, combo-heavy tae kwon do kicks.The result is an excellent game that boasts beautiful animation, Just Defend parries, and the strategic T.O.P. system that delivers increased attack damage, limited health regeneration, faster super-meter build up, and an exclusive special attack when your activate the mode. Guilty Gear Strive Guilty Gear Strive (for PC) 4.0 Excellent The Guilty Gear series reigns as the king of anime-style fighting games due to its gorgeous art style, and a rich, demanding, and lighting-quick combat system. Unfortunately, its oceanic depth and mountainous skill ceiling proved inaccessible to the causal player—until now. With Strive, developer Arc System Works streamlines the series’ unique combat mechanics to make them more newcomer-friendly, while retaining the older games' creative richness. Strive comes with fewer extra modes than its predecessors, but there is a lot to love in this PC game, including astounding visuals, impressive character play styles, and snappy, lag-free online play courtesy of top-tier, rollback netcode. Strive is an approachable series entry that shakes up the Guilty Gear formula in the best ways possible. Guilty Gear Xrd -Sign- Guilty Gear Xrd -Sign- (for PC) 3.5 Good Guilty Gear is a niche series within a niche genre, one that's enjoyed a cult following since its first appearance in 1998. With Xrd -SIGN-, developer Arc System Works ditches the series' 2D sprites in favor of 3D cel-shaded graphics in an attempt to expand its audience. Likewise, series creator Daisuke Ishiwatari sought a more approachable play style that maintains the depth and high skill ceiling that long-time Guilty Gear fans love.Still, Guilty Gear Xrd -SIGN- keeps the series familiar fighting action (Roman Cancels, Bursts, and Dusts) that enables creative offensive and defensive play. Guilty Gear Xrd -Sign- (for PC) review Killer Instinct Killer Instinct (for PC) 4.0 Excellent When Killer Instinct debuted for Windows 10 in March 2016, it represented the latest chapter in the continued PC fighting game renaissance. With its arrival, Microsoft's one-on-one game of fisticuffs joined the likes of Guilty Gear, The King of Fighters, Street Fighter, and other high-profile series that now grace the personal computer.Killer Instinct has a combo-heavy engine that caters to both novices and pros, incredibly detailed graphics that boast ridiculous particle effects (everything explodes!), and an over-the-top, NBA Jam-like announcer who screams your accomplishments ("C-c-c-combo Breaker!") at the top of his lungs.Killer Instinct is part of Microsoft's Play Anywhere initiative. So, if you buy Killer Instinct from the Microsoft Store, you'll also be able to play it on Xbox One at no additional cost. It has cross-platform play with Xbox One, too, thus expanding the online player base. There's a Steam version, too. Even better, the game's ridiculously good netcode ensures smooth play across the globe. Killer Instinct (for PC) review The King of Fighters '98: Ultimate Match Final Edition The King of Fighters '98 Ultimate Match Final Edition (for PC) 5.0 Outstanding The King of Fighters '98—with its hops, rolls, blowback attacks, and meter-filling Advance and Extra modes—is one of the best fighting games ever made, so it's no surprise that developer SNK has returned to the title many times since the game's original release.In 2008, SNK celebrated the game's tenth anniversary by porting the team-based fighter to the PlayStation 2 as The King of Fighters '98: Ultimate Match, a game loaded with extra characters (including the almighty '96 Boss Team!), stages, moves, and gameplay modes. Now, a tweaked Ultimate Match is available for purchase under the title The King of Fighters '98 Ultimate Match Final Edition.This version adds numerous graphics options and good, but not great, online connectivity that lets you battle other KOF fans around the globe in 3-vs.-3 action. The King of Fighters '98 Ultimate Match Final Edition (for PC) review The King of Fighters 2002 Unlimited Match The King of Fighters 2002 Unlimited Match (for PC) 4.0 Excellent Like The King of Fighters '98 Ultimate Match Final Edition, The King of Fighters 2002 Unlimited Match is a dream match that eschews a storyline so that developer SNK could include as many characters as possible—even some that are canonically dead, like crime boss Geese Howard. As a result, Unlimited Match boasts one of the largest fighting game rosters of all time, with a 66-character strong lineup.King of Fighters 2002 Ultimate Match continues the series tradition of excellent combat. Although it lacks KOF '98 UMFE's three radically different fight mechanics (Advanced, Extra, and Ultimate), Unlimited Match has a lone system that resembles Advanced Mode. This fighting style gives you plenty of offensive (Dash, Run, Hops, Super Jumps) and defensive (Guard Cancel Strike, Guard Cancel Roll Throw) options for setting up or evading traps. Excellent rollback netcode lets you play people around the world without hiccup. The King of Fighters XIII: Steam Edition The King of Fighters XIII: Steam Edition (for PC) 4.0 Excellent The King of Fighters XIII: Steam Edition brings SNK's incredibly dense, 3-vs.-3, team-based fighter to the PC via Valve's video game marketplace. It's an all-around excellent fighting game, and one of the best in SNK's rich catalog.If you've rumbled with friends and foes in the version that appeared on PlayStation 3 and Xbox 360, you'll feel right at home here: The intricate combat mechanics, meter management, and the best sprite-based graphics ever seen in a fighting game are brought over successfully in this Steam port.Even better, The King of Fighters XIII: Steam Edition contains all the console DLC and the King of Fighters XIII: Climax arcade features. Similar to The King of Fighters '98: Ultimate Match Final Edition, The King of Fighters XIII: Steam Edition has decent online play, but you can expect some hiccups. The King of Fighters XIII: Steam Edition (for PC) review The Last Blade The Last Blade (for PC) 4.0 Excellent SNK put weapons-based, 2D fighting on the map with 1993's delightful Samurai Shodown, but the developer went on to refine the idea of sword-based combat four years later in a somewhat lesser-known Neo Geo title: The Last Blade.Released to the Steam platform with several contemporary bells and whistles, The Last Blade boasts excellent swordplay, a dozen exquisitely designed characters, and a gorgeous anime- and manga-style presentation that make its 19th-century Japanese setting one of the most beautiful in fighting-game history. Marvel vs. Capcom: Infinite Marvel vs. Capcom Infinite (for PC) 3.5 Good Marvel vs. Capcom: Infinite has taken its fair share of flack since its reveal, and the venom is not at all unwarranted. The initial trailer for the tag-team fighting game featured dull, washed-out graphics, and Capcom highlighted the new novice-friendly, auto-combo options that are designed to help casuals bust out cool-looking moves in an otherwise hardcore genre. As a result, fight fans were highly skeptical of the game, as was I.Fortunately, my Infinite sentiments changed upon logging several hours with the game. The Infinity Stone hook and the move to 2-vs.-2, tag team action make Marvel vs. Capcom Infinite an incredibly fun PC game to play in both casual and hardcore sessions.Still, Infinite has presentation and MCU-focused roster issues that prevent it from rising to the very top of the fighting game elite. Mortal Kombat XL Mortal Kombat XL (for PC) 4.0 Excellent When NetherRealm Studios released the blood-drenched Mortal Kombat X to consoles in 2015, the one-on-one fighting game continued to evolve via free and paid updates that added characters, balanced the roster, and improved online play. However, the High Voltage Studios-ported PC version of the game received zero post-launch support, much to the dismay of hardcore Mortal Kombat fans.Thankfully, that changed with the Mortal Kombat XL update, a version of MKX that finally gives PC gamers all the extras that console-based fight fans have enjoyed for some time now. I dislike the idea of paying more money for PC content released long after the console version, but it's hard not to love the additions, which include even more fighters, stages, costumes, and gore.Paid DLC added plenty of guest fighters, which has becoming commonplace in the fighting game circle. They include the Predator and Friday the 13th's Jason Vorhees. The King of Fighters XV The King of Fighters XV (for PC) 4.0 Excellent Developer SNK took KOF XIV's core, revamped the MAX meter, added the Shatterstrike counter system, and gave the character models an eye-catching redesign to create one of the best fighting games in recent history. KOF XV features an updated fighting engine that facilitates fast-paced, creative combat, and near-flawless rollback netcode that will keep you knuckling up with online rivals for hours on end.The game's dense with options. You can play the narrative-driven Story mode, use DJ Station to listen to more that 300 music tracks culled from SNK's rich, decades-long game library (many compositions unlock as you play Arcade mode), engage in casual and ranked online battles, view leaderboards, and check out match replays. In a community-fostering move, SNK included an esports-friendly tournament mode tailor-made for locals and majors like Evo. You can save 15 custom teams, set up brackets and rulesets, and register up to 32 entrants. It's a great touch. In addition, KOF XV lets you join online lobbies to play against others or simply spectate. Mortal Kombat 11 Mortal Kombat 11 (for PC) 4.5 Excellent Mortal Kombat 11 is far more than the guts and gore titles on which the series built its fame. The narrative sequel to Mortal Kombat X, Mortal Kombat 11 uses time travel to pit characters against their rivals in the past in order to alter the present. Whatever.Mortal Kombat 11 continues the series tradition of chop-socky action and otherworldly mysticism to lay the foundation for military operatives, ninjas, gods, and monsters to punch each other squarely in the face. With its character customization, HDR10 support, smooth animations, and new offensive and defensive meters, MK11 is the best Mortal Kombat game to date. Mortal Kombat 11 (for PC) review Samurai Shodown Samurai Shodown (for PC) 3.5 Good Clashing swords, blood spurts, and tense, measured play define Samurai Shodown, SNK's beloved weapons-based fighting game series. This series refresh, the simply named Samurai Shodown, carries those elements to PC after the game first appeared on console. If you've waited this long in hopes that Samurai Shodown would add many PC-exclusive extras, you may be disappointed; this is largely the same game that appeared elsewhere. Still, Samurai Shodown's unique, defense-orientated gameplay makes it a fighting game to check out for sword-swinging, blood-letting action. Prep for lengthy load times, though. Samurai Shodown Neo Geo Collection Samurai Shodown Neo Geo Collection (for PC) 4.0 Excellent Samurai Shodown Neo Geo Collection, SNK and Digital Eclipse's follow up to the delightful SNK 40th Anniversary Collection, contains all the SamSho games that appeared on the original Neo Geo, plus production art, SNK staff interviews, and a true surprise—an unreleased title that only briefly saw a location test. Overall, Samurai Shodown Neo Geo Collection is a wonderful piece of playable history, with the only blight against the PC game being its mediocre online components. Skullgirls 2nd Encore Skullgirls 2nd Encore (for PC) 4.5 Excellent Skullgirls 2nd Encore, the update to Reverge Labs's critically acclaimed original game, takes cues from many highly regarded fighting titles and blends it with the series' unique, cartoony, art deco-influenced visual style.However, Skullgirls 2nd Encore's graphics aren't all that separate it from the competition. The indie fighter boasts a Capcom vs. SNK-style ratio system that lets you select up to three characters to battle up to three rival characters, as well as a Marvel vs. Capcom-style assist system. The fighter also has a built-in system that automatically stops infinites, those annoying and abusive combos that never end. SNK vs. Capcom: The Match of the Millennium SNK vs. Capcom: Match of the Millennium (for PC) 4.5 Excellent With Match of the Millennium's rerelease, the secret best fighting game in the SNK vs. Capcom crossover series finds a new audience. Featuring an 18-character default roster (Athena, Chun-Li, Dan, Felicia, Guile, Haohmaru, Iori, Ken, Kyo, Leona, Mai, Morrigan, Nakoruru, Ryo, Ryu, Sakura, Terry, and Zangief), and three deep groove systems that replicate beloved the companies' beloved fighting game engines, SNK vs. Capcom: Match of the Millennium sees two fighting game universes collide in marvelous fashion.That would be more than enough variety, but Match of the Millennium offers additional goodies. It features standard Sparring, Survival, and Time Attack fighting modes. Olympics, however, is the most intriguing mode, as it lets you indulge in several non-fighting game minigames. For example, you can blast Metal Slug's Mars People in a first-person shooting mode or guide Ghost 'N Goblins' Arthur across pits to snatch up treasure. The Versus points that you earn here unlock extra super moves for the default and secret characters. These contests have the depth of early mobile phone games, but they're a nice diversion from the standard fighting game action.Match of the Millennium is a genuinely entertaining and rich fighting game that combines challenge and strategy with a hefty helping of lighthearted humor. SoulCalibur VI SoulCalibur VI (for PC) 4.0 Excellent The weapons-based combat series has seen its ups and downs over the years, but with SoulCalibur VI, developer Bandai Namco has taken what's worked in the past—swift, strategic combat and robust character customization—and paired it with the new Reversal Edge and Soul Charge battle mechanics to create an engaging PC fighting game that'll shine in all sorts of battles, whether they're between buddies or on big esports stages like Evo.Combat is crisp and rewarding, with a universal control scheme that makes it a breeze to pick up a new character. Each fighter has a horizontal attack, vertical attack, kick, block, parry, sidestep, guard-crushing Break Attack, and Critical Edge super attack. This control scheme will feel familiar to anyone who's played recent SoulCalibur titles, and it leads to some tense combat moments as you attack and defend. Street Fighter 30th Anniversary Collection Street Fighter 30th Anniversary Collection (for PC) 4.0 Excellent Film aficionados rely on The Criterion Collection to take vital classic and contemporary movies and present them in thoughtful, information-filled packages for modern audiences. Until very recently, the 40-year old video game industry lacked its own Criterion Collection, letting important pop culture contributions slip into oblivion due to incompatible hardware and software formats, expired licenses, and plain neglect. Thankfully, the games preservation experts at Digital Eclipse have taken up the task, blessing gamers with titles that celebrate classic titles via accurate emulation and a bounty of production-related extras and modern touches. The company's first foray into the fighting game genre is Street Fighter 30th Anniversary Collection.This collection doesn't include Street Fighter: The Movie, the Street Fighter EX titles, or X-Men vs. Street Fighter, but you will find all the core arcade releases. The lineup includes Street Fighter (1987), Street Fighter II (1991), Street Fighter II: Champion Edition (1992), Street Fighter II: Hyper Fighting (1992), Super Street Fighter II: The New Challengers (1993) Super Street Fighter II Turbo (1994), Street Fighter Alpha (1995), Street Fighter Alpha 2 (1996), Street Fighter III: New Generation (1997), Street Fighter III: 2nd Impact Giant Attack (1997), Street Fighter Alpha 3 (1998), and Street Fighter III 3rd Strike: Fight For The Future (1999).Even better, you don't just get the games. This collection includes a sprite/animation view, design documents, a historical timeline, and a jukebox. In short, Street Fighter 30th Anniversary Collection is a love letter to one of the most important video game franchises of all time. Street Fighter V: Champion Edition Street Fighter V: Champion Edition (for PC) 3.5 Good In February 2016, Street Fighter V arrived on PC with many flaws that detracted from the stellar gameplay, including awful server instability, no true single-player mode, and a surprisingly limited multiplayer Battle Lounge. However, over the course of the last few years, developer Capcom released several updates that addressed (most of) those issues while also adding new stages and playable characters.Street Fighter V: Champion Edition, with its fresh and returning characters, new fight systems (like the cool V-Skills and V-Triggers mechanics), interactive stages, Cinematic Story Mode, and cross-platform play with PlayStation 4 owners, finally makes the one-on-one fighting game a title to pick up even for gamers who don't have Evo dreams. Street Fighter V: Champion Edition (for PC) review Street Fighter 6 Street Fighter 6 (for PC) 5.0 Outstanding Following Street Fighter V's lukewarm reception, Capcom had much to prove with Street Fighter 6. Thankfully, the developer not only righted the previous title's wrongs, but exceeded expectations by including nearly everything that fans would want in a contemporary fighting game.The title's powered by the new Drive Gauge, a meter that's full and ready for action at the beginning of each round. With the Drive Gauge, you can unleash the Drive Impact, Drive Parry, Drive Reversal, Drive Rush, and Overdrive moves (read our review for a breakdown of each one). It, along with the Dynamic and Modern control schemes, gives you more combat flexibility than any previous Street Fighter game. The result is one of the best fighters ever crafted, one that enables hype-fueled moments in casual and competitive play. Street Fighter 6 (for PC) review Tekken 7 Tekken 7 (for PC) 4.5 Excellent Tekken 7, like the main-line Tekken games that came before it, is a tale of fathers and sons attempting to murder each other to purge the Mishima clan of the Devil Gene, a magical bit of DNA that transforms certain people into hell spawn.The excellent combat accentuates the narrative ridiculousness. Like its predecessors, Tekken 7 is a fighting game that features simple, limb-mapped controls, massive character move sets, and numerous juggles that let you keep a combo flowing, if you're skilled enough to input the correct move at the right moment. With Tekken 7, the series receives super moves (Rage Arts) and enhanced, special attacks that can blow through an opponent's attack (Power Crush).Tekken 7 is an incredibly tense game of jabs, feints, and sidesteps, because any hit may lead to a long combo sting. Factor in characters with move sets that emulate real martial arts, interactive stages that let you knock people through floors and walls, and terrific slowdown effects that happen when both fighters' health bars are in the red and they perform close-quarter melee attacks, and you have a fighting game that's essentially an interactive martial arts flick. Ultimate Marvel vs. Capcom 3 Ultimate Marvel vs. Capcom 3 (for PC) 3.5 Good Ultimate Marvel vs. Capcom 3 pits Marvel's superheroes against Capcom's video game characters in a frantic 3-vs.-3, tag team brawl. The 48-character headcount is impressive, but it's the individual characters and visual aesthetic that truly make the game shine (unlike its Infinite sequel).Marvel's side has several popular and obscure characters, including Captain America, Iron Man, Iron Fist, and She-Hulk, and Spider-Man. Capcom's side mainly comprises characters from the company's fighting and action games, including Final Fight's Mike Haggar and Street Fighter's Ryu. The comic book-style graphics, with their bright colors and heavy black lines, gives Ultimate Marvel vs. Capcom 3 an eye-popping look.In terms of gameplay, Ultimate Marvel vs. Capcom 3 builds upon its Marvel vs. Capcom 3: Fate of Two Worlds predecessor by including a three-button control scheme, the momentum-changing X-Factor mechanic, and retooled aerial combat. Ultra Street Fighter IV Ultra Street Fighter IV (for PC) 4.5 Excellent Ultra Street Fighter IV marks Capcom's fourth version of Street Fighter IV and the third version available on the Steam platform. Like vanilla Street Fighter IV and Super Street Fighter IV, Ultra's combat is centered on Focus Attacks, a move that lets your character tank a blow and unleash a counterattack.This final iteration adds five new characters (Decapre, Elena, Hugo, Poison, and Rolento), six new stages, a YouTube upload option, Edition Select (which lets you pick different versions of characters, based on their past Street Fighter IV iterations), and Double Ultra (which makes a character's Ultra Combos available simultaneously, in exchange for reduced damage).It's Street Fighter IV's best and meatiest update, though some balance issues prove a bit irritating in play. Still, Ultra Street Fighter IV is an excellent, competitive one-on-one fighting game.
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