• CD Projekt RED: TW4 has console first development with a 60fps target; 60fps on Series S will be "extremely challenging"

    DriftingSpirit
    Member

    Oct 25, 2017

    18,563

    They note how they usually start with PC and scale down, but they will be doing it the other way around this time to avoid issues with the console versions.

    4:15 for console focus and 60fps
    38:50 for the Series S comment 

    bsigg
    Member

    Oct 25, 2017

    25,153Inside The Witcher 4 Unreal Engine 5 Tech Demo: CD Projekt RED + Epic Deep Dive Interview



    www.resetera.com

     

    Skot
    Member

    Oct 30, 2017

    645

    720p on Series S incoming
     

    Bulby
    Prophet of Truth
    Member

    Oct 29, 2017

    6,006

    Berlin

    I think think any series s user will be happy with a beautiful 900p 30fps
     

    Chronos
    Member

    Oct 27, 2017

    1,249

    This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.
     

    HellofaMouse
    Member

    Oct 27, 2017

    8,551

    i wonder if this'll come out before the gen is over?

    good chance itll be a 2077 situation, cross-gen release with a broken ps6 version 

    logash
    Member

    Oct 27, 2017

    6,526

    This makes sense since they want to have good performance on lower end machines and they mentioned that it was easier to scale up than to scale down. They also mentioned their legacy on PC and how they plan on scaling it up high like they usually do on PC.
     

    KRT
    Member

    Aug 7, 2020

    247

    Series S was a mistake
     

    chris 1515
    Member

    Oct 27, 2017

    7,116

    Barcelona Spain

    The game have raytracing GI and reflection it will probably be 30 fps 600p-720p on Xbox Series S.
     

    bitcloudrzr
    Member

    May 31, 2018

    21,044

    Bulby said:

    I think think any series s user will be happy with a beautiful 900p 30fps

    Click to expand...
    Click to shrink...

     

    Yuuber
    Member

    Oct 28, 2017

    4,540

    KRT said:

    Series S was a mistake

    Click to expand...
    Click to shrink...

    Can we stop with these stupid takes? For all we know it sold as much as Series X, helped several games have better optimization on bigger consoles and it will definitely help optimizing newer games to the Nintendo Switch 2. 

    MANTRA
    Member

    Feb 21, 2024

    1,198

    No one who cares about 60fps should be buying a Series S, just make it 30fps.
     

    Roytheone
    Member

    Oct 25, 2017

    6,185

    Chronos said:

    This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.

    Click to expand...
    Click to shrink...

    They can just go for 30 fps instead on the Series S. No need for a special deal for that, that's allowed. 

    Matterhorn
    Member

    Feb 6, 2019

    254

    United States

    Hoping for a very nice looking 30fps Switch 2 version.
     

    Universal Acclaim
    Member

    Oct 5, 2024

    2,617

    Maybe off topic, but is 30fps target not so important anymore for 2027 industry-leading graphics? GTA is mainly doing it for design/physics/etc. whch is why the game can't be scaled down to 720-900p/60fps?
     

    chris 1515
    Member

    Oct 27, 2017

    7,116

    Barcelona Spain

    Matterhorn said:

    Hoping for a very nice looking 30fps Switch 2 version.

    Click to expand...
    Click to shrink...

    It will be a full port a few years after like The Witcher 3., they don't use software lumen here. I doubt the Switch 2 Raytracing capaclity is high enough to use the same pipeline to produce the Switch 2 version.

    EDIT: And they probably need to redo all the assets.

    /

    Fortnite doesn't use Nanite and Lumen on Switch 2. 

    Last edited: Yesterday at 4:18 PM

    bitcloudrzr
    Member

    May 31, 2018

    21,044

    Universal Acclaim said:

    Maybe off topic, but is 30fps target not so important anymore for 2027 industry-leading graphics? GTA is mainly doing it for design/physics/etc. whch is why the graphics can't be scaled down to 720p/60fps?

    Click to expand...
    Click to shrink...

    Graphics are the part of the game that can be scaled, it is CPU load that is the more difficult part, although devs have actually made cuts in the latter to increase performance mode fps viability. Even with this focus on 60fps performance modes, they are always going to have room to make a higher fidelity 30fps mode. Specifically with UE5 though, performance has been such a disaster all around and Epic seems to be taking it seriously now.
     

    Greywaren
    Member

    Jul 16, 2019

    13,530

    Spain

    60 fps target is fantastic, I wish it was the norm.
     

    julia crawford
    Took the red AND the blue pills
    Member

    Oct 27, 2017

    40,709

    i am very ok with lower fps on the series s, it is far more palatable than severe resolution drops with upscaling artifacts.
     

    Spoit
    Member

    Oct 28, 2017

    5,599

    Chronos said:

    This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.

    Click to expand...
    Click to shrink...

    And yet people keep talking about somehow getting PS6 games to work on the sony portable, which is probably going to be like half as powerful as a PS5, like that won't hold games back
     

    PLASTICA-MAN
    Member

    Oct 26, 2017

    29,563

    chris 1515 said:

    The game have raytracing GI and reflection it will probably be 30 fps 600p-720p on Xbox Series S.

    Click to expand...
    Click to shrink...

    There is kinda a misconception of how Lumen and the hybrid RT is handled in UE5 titles. AO is also part of the ray traced pipeline through the HW Lumen too.
    Just shadows are handled separately from the RT system by using VSM which in final look behvae quite like RT shadows in shape, same how FF16 handled the shadows looking like RT ones while it isn't traced.
    UE5 can still trace shadows if they want to push things even further. 

    overthewaves
    Member

    Sep 30, 2020

    1,203

    What about the PS5 handheld?
     

    nullpotential
    Member

    Jun 24, 2024

    87

    KRT said:

    Series S was a mistake

    Click to expand...
    Click to shrink...

    Consoles were a mistake. 

    GPU
    Member

    Oct 10, 2024

    1,075

    I really dont think Series S/X will be much of a factor by the time this game comes out.
     

    Lashley
    <<Tag Here>>
    Member

    Oct 25, 2017

    65,679

    Just make series s 480p 30fps
     

    pappacone
    Member

    Jan 10, 2020

    4,076

    Greywaren said:

    60 fps target is fantastic, I wish it was the norm.

    Click to expand...
    Click to shrink...

    It pretty much is
     

    Super
    Studied the Buster Sword
    Member

    Jan 29, 2022

    13,601

    I hope they can pull 60 FPS off in the full game.
     

    Theorry
    Member

    Oct 27, 2017

    69,045

    "target"

    Uh huh. We know how that is gonna go. 

    Jakartalado
    Member

    Oct 27, 2017

    2,818

    São Paulo, Brazil

    Skot said:

    720p on Series S incoming

    Click to expand...
    Click to shrink...

    If the PS5 is internally at 720p up to 900p, I seriously doubt that. 

    Revoltoftheunique
    Member

    Jan 23, 2022

    2,312

    It will be unstable 60fps with lots of stuttering.
     

    defaltoption
    Plug in a controller and enter the Konami code
    The Fallen

    Oct 27, 2017

    12,485

    Austin

    KRT said:

    Series S was a mistake

    Click to expand...
    Click to shrink...

    With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid.
     

    Horns
    Member

    Dec 7, 2018

    3,423

    I hope Microsoft drops the requirement for Series S by the time this comes out.
     

    chris 1515
    Member

    Oct 27, 2017

    7,116

    Barcelona Spain

    PLASTICA-MAN said:

    There is kinda a misconception of how Lumen and the hybrid RT is handled in UE5 titles. AO is also part of the ray traced pipeline through the HW Lumen too.

    Just shadows are handled separately from the RT system by using VSM which in final look behvae quite like RT shadows in shape, same how FF16 handled the shadows looking like RT ones while it isn't traced.
    UE5 can still trace shadows if they want to push things even further.
    Click to expand...
    Click to shrink...

    Yes indirect shadows are handled by hardware lumen. But at the end ot doesn¡t change my comment. i think the game will be 600´720p at 30 fps on Series S. 

    bitcloudrzr
    Member

    May 31, 2018

    21,044

    Spoit said:

    And yet people keep talking about somehow getting PS6 games to work on the sony portable, which is probably going to be like half as powerful as a PS5, like that won't hold games back

    Click to expand...
    Click to shrink...

    Has it been confirmed that Sony is going to have release requirements like the XS?
     

    Commander Shepherd
    Member

    Jan 27, 2023

    173

    Anyone remember when no load screens was talked about for Witcher 3?
     

    chris 1515
    Member

    Oct 27, 2017

    7,116

    Barcelona Spain

    No this is probably different than most game are doing it here the main focus is the 60 fps mode and after they can create a balancedand 30 fps mode.

    This is not the other way around. 

    stanman
    Member

    Feb 13, 2025

    235

    defaltoption said:

    With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid.

    Click to expand...
    Click to shrink...

    And your mistake is comparing a PC graphics card to a console. 

    PLASTICA-MAN
    Member

    Oct 26, 2017

    29,563

    chris 1515 said:

    Yes indirect shadows are handled by hardware lumen. But at the end ot doesn¡t change my comment. i think the game will be 600´720p at 30 fps on Series S.

    Click to expand...
    Click to shrink...

    Yes. I am sure Series S will have HW solution but probably at 30 FPS. that would be a miracle if they achieve 60 FPS. 

    ArchedThunder
    Uncle Beerus
    Member

    Oct 25, 2017

    21,278

    chris 1515 said:

    It will be a full port a few years after like The Witcher 3., they don't use software lumen here. I doubt the Switch 2 Raytracing capaclity is high enough to use the same pipeline to produce the Switch 2 version.

    EDIT: And they probably need to redo all the assets.

    /

    Fortnite doesn't use Nanite and Lumen on Switch 2.
    Click to expand...
    Click to shrink...

    Fortnite not using Lumen or Nanite at launch doesn't mean they can't run well on Switch 2. It's a launch port and they prioritized clean IQ and 60fps. I wouldn't be surprised to see them added later. Also it's not like the ray tracing in a Witcher 3 port has to match PS5, there's a lot of scaling back that can be done with ray tracing without ripping out the kitchen sink. Software lumen is also likely to be an option on P.
     

    jroc74
    Member

    Oct 27, 2017

    34,465

    Interesting times ahead....

    bitcloudrzr said:

    Has it been confirmed that Sony is going to have release requirements like the XS?

    Click to expand...
    Click to shrink...

    Your know good n well everything about this rumor has been confirmed.

    /S 

    Derbel McDillet
    ▲ Legend ▲
    Member

    Nov 23, 2022

    25,250

    Chronos said:

    This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.

    Click to expand...
    Click to shrink...

    How does this sound like a Cyberpunk issue? They didn't say they can't get it to work on the S.
     

    defaltoption
    Plug in a controller and enter the Konami code
    The Fallen

    Oct 27, 2017

    12,485

    Austin

    stanman said:

    And your mistake is comparing a PC graphics card to a console.

    Click to expand...
    Click to shrink...

     

    reksveks
    Member

    May 17, 2022

    7,628

    Horns said:

    I hope Microsoft drops the requirement for Series S by the time this comes out.

    Click to expand...
    Click to shrink...

    why? dev can make it 30 fps on series s and 60 fps on series x if needed.

    if they aren't or don't have to drop it for gta vi, they probably ain't dropping it for tw4. 

    chris 1515
    Member

    Oct 27, 2017

    7,116

    Barcelona Spain

    defaltoption said:

    With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid.

    Click to expand...
    Click to shrink...

    No the consoles won't hold back your 5090 because the game is created with hardware lumen, RT reflection, virtual shadows maps and Nanite plus Nanite vegetation in minds. Maybe Nanite character too in final version?

    If the game was made with software lumen as the base it would have holding back your 5090...

    Your PC will have much better IQ, framerate and better raytracing with Megalightand better raytracing settings in general. 

    bitcloudrzr
    Member

    May 31, 2018

    21,044

    jroc74 said:

    Interesting times ahead....

    Your know good n well everything about this rumor has been confirmed.

    /S
    Click to expand...
    Click to shrink...

    Sony is like the opposite of a platform holder "forcing" adoption, for better or worse.
     

    defaltoption
    Plug in a controller and enter the Konami code
    The Fallen

    Oct 27, 2017

    12,485

    Austin

    chris 1515 said:

    No the consoles won't hold back yout 5090 because the game is created with hardware lumen, RT reflection, virtual shadows maps and Nanite plus Nanite vegetation in minds. Maybe Nanite character too in final version?

    If the game was made with software lumen as the base it would have holding back your 5090...

    Your PC will have much better IQ, framerate and better raytracing with Megalightand better raytracing settings in general.
    Click to expand...
    Click to shrink...

    Exactly, the series s is not a "mistake" or holding any version of the game on console or even PC back, that's what I'm saying to the person I replied to, its stupid to say that.
     

    cursed beef
    Member

    Jan 3, 2021

    998

    Have to imagine MS will lift the Series S parity clause when the next consoles launch. Which will be before/around the time W4 hits, right?
     

    Alvis
    Saw the truth behind the copied door
    Member

    Oct 25, 2017

    12,270

    EU

    Chronos said:

    This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.

    Click to expand...
    Click to shrink...

    ? they said that 60 FPS on Series S is challenging, not the act of releasing the game there at all. The game can simply run at 30 FPS on Series S if they can't pull off 60 FPS. Or have a 40 FPS mode in lieu of 60 FPS.

    The CPU and storage speed differences between last gen and current gen were gigantic. This isn't even remotely close to a comparable situation. 

    defaltoption
    Plug in a controller and enter the Konami code
    The Fallen

    Oct 27, 2017

    12,485

    Austin

    misqoute post
     

    jroc74
    Member

    Oct 27, 2017

    34,465

    defaltoption said:

    With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid.

    Click to expand...
    Click to shrink...

    Ah yes, clearly 5090 cards are the vast majority of the minimum requirements for PC games.

    How can anyone say this with a straight face anymore when there are now PC games running on a Steam Deck.

    At least ppl saying that about the Series S are comparing it to other consoles.

    That said, it is interesting they are focusing on consoles first, then PC. 
    #projekt #red #tw4 #has #console
    CD Projekt RED: TW4 has console first development with a 60fps target; 60fps on Series S will be "extremely challenging"
    DriftingSpirit Member Oct 25, 2017 18,563 They note how they usually start with PC and scale down, but they will be doing it the other way around this time to avoid issues with the console versions. 4:15 for console focus and 60fps 38:50 for the Series S comment  bsigg Member Oct 25, 2017 25,153Inside The Witcher 4 Unreal Engine 5 Tech Demo: CD Projekt RED + Epic Deep Dive Interview www.resetera.com   Skot Member Oct 30, 2017 645 720p on Series S incoming   Bulby Prophet of Truth Member Oct 29, 2017 6,006 Berlin I think think any series s user will be happy with a beautiful 900p 30fps   Chronos Member Oct 27, 2017 1,249 This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.   HellofaMouse Member Oct 27, 2017 8,551 i wonder if this'll come out before the gen is over? good chance itll be a 2077 situation, cross-gen release with a broken ps6 version  logash Member Oct 27, 2017 6,526 This makes sense since they want to have good performance on lower end machines and they mentioned that it was easier to scale up than to scale down. They also mentioned their legacy on PC and how they plan on scaling it up high like they usually do on PC.   KRT Member Aug 7, 2020 247 Series S was a mistake   chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain The game have raytracing GI and reflection it will probably be 30 fps 600p-720p on Xbox Series S.   bitcloudrzr Member May 31, 2018 21,044 Bulby said: I think think any series s user will be happy with a beautiful 900p 30fps Click to expand... Click to shrink...   Yuuber Member Oct 28, 2017 4,540 KRT said: Series S was a mistake Click to expand... Click to shrink... Can we stop with these stupid takes? For all we know it sold as much as Series X, helped several games have better optimization on bigger consoles and it will definitely help optimizing newer games to the Nintendo Switch 2.  MANTRA Member Feb 21, 2024 1,198 No one who cares about 60fps should be buying a Series S, just make it 30fps.   Roytheone Member Oct 25, 2017 6,185 Chronos said: This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation. Click to expand... Click to shrink... They can just go for 30 fps instead on the Series S. No need for a special deal for that, that's allowed.  Matterhorn Member Feb 6, 2019 254 United States Hoping for a very nice looking 30fps Switch 2 version.   Universal Acclaim Member Oct 5, 2024 2,617 Maybe off topic, but is 30fps target not so important anymore for 2027 industry-leading graphics? GTA is mainly doing it for design/physics/etc. whch is why the game can't be scaled down to 720-900p/60fps?   chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain Matterhorn said: Hoping for a very nice looking 30fps Switch 2 version. Click to expand... Click to shrink... It will be a full port a few years after like The Witcher 3., they don't use software lumen here. I doubt the Switch 2 Raytracing capaclity is high enough to use the same pipeline to produce the Switch 2 version. EDIT: And they probably need to redo all the assets. / Fortnite doesn't use Nanite and Lumen on Switch 2.  Last edited: Yesterday at 4:18 PM bitcloudrzr Member May 31, 2018 21,044 Universal Acclaim said: Maybe off topic, but is 30fps target not so important anymore for 2027 industry-leading graphics? GTA is mainly doing it for design/physics/etc. whch is why the graphics can't be scaled down to 720p/60fps? Click to expand... Click to shrink... Graphics are the part of the game that can be scaled, it is CPU load that is the more difficult part, although devs have actually made cuts in the latter to increase performance mode fps viability. Even with this focus on 60fps performance modes, they are always going to have room to make a higher fidelity 30fps mode. Specifically with UE5 though, performance has been such a disaster all around and Epic seems to be taking it seriously now.   Greywaren Member Jul 16, 2019 13,530 Spain 60 fps target is fantastic, I wish it was the norm.   julia crawford Took the red AND the blue pills Member Oct 27, 2017 40,709 i am very ok with lower fps on the series s, it is far more palatable than severe resolution drops with upscaling artifacts.   Spoit Member Oct 28, 2017 5,599 Chronos said: This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation. Click to expand... Click to shrink... And yet people keep talking about somehow getting PS6 games to work on the sony portable, which is probably going to be like half as powerful as a PS5, like that won't hold games back   PLASTICA-MAN Member Oct 26, 2017 29,563 chris 1515 said: The game have raytracing GI and reflection it will probably be 30 fps 600p-720p on Xbox Series S. Click to expand... Click to shrink... There is kinda a misconception of how Lumen and the hybrid RT is handled in UE5 titles. AO is also part of the ray traced pipeline through the HW Lumen too. Just shadows are handled separately from the RT system by using VSM which in final look behvae quite like RT shadows in shape, same how FF16 handled the shadows looking like RT ones while it isn't traced. UE5 can still trace shadows if they want to push things even further.  overthewaves Member Sep 30, 2020 1,203 What about the PS5 handheld?   nullpotential Member Jun 24, 2024 87 KRT said: Series S was a mistake Click to expand... Click to shrink... Consoles were a mistake.  GPU Member Oct 10, 2024 1,075 I really dont think Series S/X will be much of a factor by the time this game comes out.   Lashley <<Tag Here>> Member Oct 25, 2017 65,679 Just make series s 480p 30fps   pappacone Member Jan 10, 2020 4,076 Greywaren said: 60 fps target is fantastic, I wish it was the norm. Click to expand... Click to shrink... It pretty much is   Super Studied the Buster Sword Member Jan 29, 2022 13,601 I hope they can pull 60 FPS off in the full game.   Theorry Member Oct 27, 2017 69,045 "target" Uh huh. We know how that is gonna go.  Jakartalado Member Oct 27, 2017 2,818 São Paulo, Brazil Skot said: 720p on Series S incoming Click to expand... Click to shrink... If the PS5 is internally at 720p up to 900p, I seriously doubt that.  Revoltoftheunique Member Jan 23, 2022 2,312 It will be unstable 60fps with lots of stuttering.   defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin KRT said: Series S was a mistake Click to expand... Click to shrink... With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid.   Horns Member Dec 7, 2018 3,423 I hope Microsoft drops the requirement for Series S by the time this comes out.   chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain PLASTICA-MAN said: There is kinda a misconception of how Lumen and the hybrid RT is handled in UE5 titles. AO is also part of the ray traced pipeline through the HW Lumen too. Just shadows are handled separately from the RT system by using VSM which in final look behvae quite like RT shadows in shape, same how FF16 handled the shadows looking like RT ones while it isn't traced. UE5 can still trace shadows if they want to push things even further. Click to expand... Click to shrink... Yes indirect shadows are handled by hardware lumen. But at the end ot doesn¡t change my comment. i think the game will be 600´720p at 30 fps on Series S.  bitcloudrzr Member May 31, 2018 21,044 Spoit said: And yet people keep talking about somehow getting PS6 games to work on the sony portable, which is probably going to be like half as powerful as a PS5, like that won't hold games back Click to expand... Click to shrink... Has it been confirmed that Sony is going to have release requirements like the XS?   Commander Shepherd Member Jan 27, 2023 173 Anyone remember when no load screens was talked about for Witcher 3?   chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain No this is probably different than most game are doing it here the main focus is the 60 fps mode and after they can create a balancedand 30 fps mode. This is not the other way around.  stanman Member Feb 13, 2025 235 defaltoption said: With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid. Click to expand... Click to shrink... And your mistake is comparing a PC graphics card to a console.  PLASTICA-MAN Member Oct 26, 2017 29,563 chris 1515 said: Yes indirect shadows are handled by hardware lumen. But at the end ot doesn¡t change my comment. i think the game will be 600´720p at 30 fps on Series S. Click to expand... Click to shrink... Yes. I am sure Series S will have HW solution but probably at 30 FPS. that would be a miracle if they achieve 60 FPS.  ArchedThunder Uncle Beerus Member Oct 25, 2017 21,278 chris 1515 said: It will be a full port a few years after like The Witcher 3., they don't use software lumen here. I doubt the Switch 2 Raytracing capaclity is high enough to use the same pipeline to produce the Switch 2 version. EDIT: And they probably need to redo all the assets. / Fortnite doesn't use Nanite and Lumen on Switch 2. Click to expand... Click to shrink... Fortnite not using Lumen or Nanite at launch doesn't mean they can't run well on Switch 2. It's a launch port and they prioritized clean IQ and 60fps. I wouldn't be surprised to see them added later. Also it's not like the ray tracing in a Witcher 3 port has to match PS5, there's a lot of scaling back that can be done with ray tracing without ripping out the kitchen sink. Software lumen is also likely to be an option on P.   jroc74 Member Oct 27, 2017 34,465 Interesting times ahead.... bitcloudrzr said: Has it been confirmed that Sony is going to have release requirements like the XS? Click to expand... Click to shrink... Your know good n well everything about this rumor has been confirmed. /S  Derbel McDillet ▲ Legend ▲ Member Nov 23, 2022 25,250 Chronos said: This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation. Click to expand... Click to shrink... How does this sound like a Cyberpunk issue? They didn't say they can't get it to work on the S.   defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin stanman said: And your mistake is comparing a PC graphics card to a console. Click to expand... Click to shrink...   reksveks Member May 17, 2022 7,628 Horns said: I hope Microsoft drops the requirement for Series S by the time this comes out. Click to expand... Click to shrink... why? dev can make it 30 fps on series s and 60 fps on series x if needed. if they aren't or don't have to drop it for gta vi, they probably ain't dropping it for tw4.  chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain defaltoption said: With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid. Click to expand... Click to shrink... No the consoles won't hold back your 5090 because the game is created with hardware lumen, RT reflection, virtual shadows maps and Nanite plus Nanite vegetation in minds. Maybe Nanite character too in final version? If the game was made with software lumen as the base it would have holding back your 5090... Your PC will have much better IQ, framerate and better raytracing with Megalightand better raytracing settings in general.  bitcloudrzr Member May 31, 2018 21,044 jroc74 said: Interesting times ahead.... Your know good n well everything about this rumor has been confirmed. /S Click to expand... Click to shrink... Sony is like the opposite of a platform holder "forcing" adoption, for better or worse.   defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin chris 1515 said: No the consoles won't hold back yout 5090 because the game is created with hardware lumen, RT reflection, virtual shadows maps and Nanite plus Nanite vegetation in minds. Maybe Nanite character too in final version? If the game was made with software lumen as the base it would have holding back your 5090... Your PC will have much better IQ, framerate and better raytracing with Megalightand better raytracing settings in general. Click to expand... Click to shrink... Exactly, the series s is not a "mistake" or holding any version of the game on console or even PC back, that's what I'm saying to the person I replied to, its stupid to say that.   cursed beef Member Jan 3, 2021 998 Have to imagine MS will lift the Series S parity clause when the next consoles launch. Which will be before/around the time W4 hits, right?   Alvis Saw the truth behind the copied door Member Oct 25, 2017 12,270 EU Chronos said: This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation. Click to expand... Click to shrink... ? they said that 60 FPS on Series S is challenging, not the act of releasing the game there at all. The game can simply run at 30 FPS on Series S if they can't pull off 60 FPS. Or have a 40 FPS mode in lieu of 60 FPS. The CPU and storage speed differences between last gen and current gen were gigantic. This isn't even remotely close to a comparable situation.  defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin misqoute post   jroc74 Member Oct 27, 2017 34,465 defaltoption said: With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid. Click to expand... Click to shrink... Ah yes, clearly 5090 cards are the vast majority of the minimum requirements for PC games. How can anyone say this with a straight face anymore when there are now PC games running on a Steam Deck. At least ppl saying that about the Series S are comparing it to other consoles. That said, it is interesting they are focusing on consoles first, then PC.  #projekt #red #tw4 #has #console
    WWW.RESETERA.COM
    CD Projekt RED: TW4 has console first development with a 60fps target; 60fps on Series S will be "extremely challenging"
    DriftingSpirit Member Oct 25, 2017 18,563 They note how they usually start with PC and scale down, but they will be doing it the other way around this time to avoid issues with the console versions. 4:15 for console focus and 60fps 38:50 for the Series S comment  bsigg Member Oct 25, 2017 25,153 [DF] Inside The Witcher 4 Unreal Engine 5 Tech Demo: CD Projekt RED + Epic Deep Dive Interview https://www.youtube.com/watch?v=OplYN2MMI4Q www.resetera.com   Skot Member Oct 30, 2017 645 720p on Series S incoming   Bulby Prophet of Truth Member Oct 29, 2017 6,006 Berlin I think think any series s user will be happy with a beautiful 900p 30fps   Chronos Member Oct 27, 2017 1,249 This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.   HellofaMouse Member Oct 27, 2017 8,551 i wonder if this'll come out before the gen is over? good chance itll be a 2077 situation, cross-gen release with a broken ps6 version  logash Member Oct 27, 2017 6,526 This makes sense since they want to have good performance on lower end machines and they mentioned that it was easier to scale up than to scale down. They also mentioned their legacy on PC and how they plan on scaling it up high like they usually do on PC.   KRT Member Aug 7, 2020 247 Series S was a mistake   chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain The game have raytracing GI and reflection it will probably be 30 fps 600p-720p on Xbox Series S.   bitcloudrzr Member May 31, 2018 21,044 Bulby said: I think think any series s user will be happy with a beautiful 900p 30fps Click to expand... Click to shrink...   Yuuber Member Oct 28, 2017 4,540 KRT said: Series S was a mistake Click to expand... Click to shrink... Can we stop with these stupid takes? For all we know it sold as much as Series X, helped several games have better optimization on bigger consoles and it will definitely help optimizing newer games to the Nintendo Switch 2.  MANTRA Member Feb 21, 2024 1,198 No one who cares about 60fps should be buying a Series S, just make it 30fps.   Roytheone Member Oct 25, 2017 6,185 Chronos said: This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation. Click to expand... Click to shrink... They can just go for 30 fps instead on the Series S. No need for a special deal for that, that's allowed.  Matterhorn Member Feb 6, 2019 254 United States Hoping for a very nice looking 30fps Switch 2 version.   Universal Acclaim Member Oct 5, 2024 2,617 Maybe off topic, but is 30fps target not so important anymore for 2027 industry-leading graphics? GTA is mainly doing it for design/physics/etc. whch is why the game can't be scaled down to 720-900p/60fps?   chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain Matterhorn said: Hoping for a very nice looking 30fps Switch 2 version. Click to expand... Click to shrink... It will be a full port a few years after like The Witcher 3., they don't use software lumen here. I doubt the Switch 2 Raytracing capaclity is high enough to use the same pipeline to produce the Switch 2 version. EDIT: And they probably need to redo all the assets. https://www.reddit.com/r/FortNiteBR/comments/1l4a1o4/fortnite_on_the_switch_2_looks_great_these_low/ Fortnite doesn't use Nanite and Lumen on Switch 2.  Last edited: Yesterday at 4:18 PM bitcloudrzr Member May 31, 2018 21,044 Universal Acclaim said: Maybe off topic, but is 30fps target not so important anymore for 2027 industry-leading graphics? GTA is mainly doing it for design/physics/etc. whch is why the graphics can't be scaled down to 720p/60fps? Click to expand... Click to shrink... Graphics are the part of the game that can be scaled, it is CPU load that is the more difficult part, although devs have actually made cuts in the latter to increase performance mode fps viability. Even with this focus on 60fps performance modes, they are always going to have room to make a higher fidelity 30fps mode. Specifically with UE5 though, performance has been such a disaster all around and Epic seems to be taking it seriously now.   Greywaren Member Jul 16, 2019 13,530 Spain 60 fps target is fantastic, I wish it was the norm.   julia crawford Took the red AND the blue pills Member Oct 27, 2017 40,709 i am very ok with lower fps on the series s, it is far more palatable than severe resolution drops with upscaling artifacts.   Spoit Member Oct 28, 2017 5,599 Chronos said: This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation. Click to expand... Click to shrink... And yet people keep talking about somehow getting PS6 games to work on the sony portable, which is probably going to be like half as powerful as a PS5, like that won't hold games back   PLASTICA-MAN Member Oct 26, 2017 29,563 chris 1515 said: The game have raytracing GI and reflection it will probably be 30 fps 600p-720p on Xbox Series S. Click to expand... Click to shrink... There is kinda a misconception of how Lumen and the hybrid RT is handled in UE5 titles. AO is also part of the ray traced pipeline through the HW Lumen too. Just shadows are handled separately from the RT system by using VSM which in final look behvae quite like RT shadows in shape, same how FF16 handled the shadows looking like RT ones while it isn't traced. UE5 can still trace shadows if they want to push things even further.  overthewaves Member Sep 30, 2020 1,203 What about the PS5 handheld?   nullpotential Member Jun 24, 2024 87 KRT said: Series S was a mistake Click to expand... Click to shrink... Consoles were a mistake.  GPU Member Oct 10, 2024 1,075 I really dont think Series S/X will be much of a factor by the time this game comes out.   Lashley <<Tag Here>> Member Oct 25, 2017 65,679 Just make series s 480p 30fps   pappacone Member Jan 10, 2020 4,076 Greywaren said: 60 fps target is fantastic, I wish it was the norm. Click to expand... Click to shrink... It pretty much is   Super Studied the Buster Sword Member Jan 29, 2022 13,601 I hope they can pull 60 FPS off in the full game.   Theorry Member Oct 27, 2017 69,045 "target" Uh huh. We know how that is gonna go.  Jakartalado Member Oct 27, 2017 2,818 São Paulo, Brazil Skot said: 720p on Series S incoming Click to expand... Click to shrink... If the PS5 is internally at 720p up to 900p, I seriously doubt that.  Revoltoftheunique Member Jan 23, 2022 2,312 It will be unstable 60fps with lots of stuttering.   defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin KRT said: Series S was a mistake Click to expand... Click to shrink... With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid.   Horns Member Dec 7, 2018 3,423 I hope Microsoft drops the requirement for Series S by the time this comes out.   chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain PLASTICA-MAN said: There is kinda a misconception of how Lumen and the hybrid RT is handled in UE5 titles. AO is also part of the ray traced pipeline through the HW Lumen too. Just shadows are handled separately from the RT system by using VSM which in final look behvae quite like RT shadows in shape, same how FF16 handled the shadows looking like RT ones while it isn't traced. UE5 can still trace shadows if they want to push things even further. Click to expand... Click to shrink... Yes indirect shadows are handled by hardware lumen. But at the end ot doesn¡t change my comment. i think the game will be 600´720p at 30 fps on Series S.  bitcloudrzr Member May 31, 2018 21,044 Spoit said: And yet people keep talking about somehow getting PS6 games to work on the sony portable, which is probably going to be like half as powerful as a PS5, like that won't hold games back Click to expand... Click to shrink... Has it been confirmed that Sony is going to have release requirements like the XS?   Commander Shepherd Member Jan 27, 2023 173 Anyone remember when no load screens was talked about for Witcher 3?   chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain No this is probably different than most game are doing it here the main focus is the 60 fps mode and after they can create a balanced(40 fps) and 30 fps mode. This is not the other way around.  stanman Member Feb 13, 2025 235 defaltoption said: With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid. Click to expand... Click to shrink... And your mistake is comparing a PC graphics card to a console.  PLASTICA-MAN Member Oct 26, 2017 29,563 chris 1515 said: Yes indirect shadows are handled by hardware lumen. But at the end ot doesn¡t change my comment. i think the game will be 600´720p at 30 fps on Series S. Click to expand... Click to shrink... Yes. I am sure Series S will have HW solution but probably at 30 FPS. that would be a miracle if they achieve 60 FPS.  ArchedThunder Uncle Beerus Member Oct 25, 2017 21,278 chris 1515 said: It will be a full port a few years after like The Witcher 3., they don't use software lumen here. I doubt the Switch 2 Raytracing capaclity is high enough to use the same pipeline to produce the Switch 2 version. EDIT: And they probably need to redo all the assets. https://www.reddit.com/r/FortNiteBR/comments/1l4a1o4/fortnite_on_the_switch_2_looks_great_these_low/ Fortnite doesn't use Nanite and Lumen on Switch 2. Click to expand... Click to shrink... Fortnite not using Lumen or Nanite at launch doesn't mean they can't run well on Switch 2. It's a launch port and they prioritized clean IQ and 60fps. I wouldn't be surprised to see them added later. Also it's not like the ray tracing in a Witcher 3 port has to match PS5, there's a lot of scaling back that can be done with ray tracing without ripping out the kitchen sink. Software lumen is also likely to be an option on P.   jroc74 Member Oct 27, 2017 34,465 Interesting times ahead.... bitcloudrzr said: Has it been confirmed that Sony is going to have release requirements like the XS? Click to expand... Click to shrink... Your know good n well everything about this rumor has been confirmed. /S  Derbel McDillet ▲ Legend ▲ Member Nov 23, 2022 25,250 Chronos said: This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation. Click to expand... Click to shrink... How does this sound like a Cyberpunk issue? They didn't say they can't get it to work on the S.   defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin stanman said: And your mistake is comparing a PC graphics card to a console. Click to expand... Click to shrink...   reksveks Member May 17, 2022 7,628 Horns said: I hope Microsoft drops the requirement for Series S by the time this comes out. Click to expand... Click to shrink... why? dev can make it 30 fps on series s and 60 fps on series x if needed. if they aren't or don't have to drop it for gta vi, they probably ain't dropping it for tw4.  chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain defaltoption said: With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid. Click to expand... Click to shrink... No the consoles won't hold back your 5090 because the game is created with hardware lumen, RT reflection, virtual shadows maps and Nanite plus Nanite vegetation in minds. Maybe Nanite character too in final version? If the game was made with software lumen as the base it would have holding back your 5090... Your PC will have much better IQ, framerate and better raytracing with Megalight(direct raytraced shadows with tons of lighe source) and better raytracing settings in general.  bitcloudrzr Member May 31, 2018 21,044 jroc74 said: Interesting times ahead.... Your know good n well everything about this rumor has been confirmed. /S Click to expand... Click to shrink... Sony is like the opposite of a platform holder "forcing" adoption, for better or worse.   defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin chris 1515 said: No the consoles won't hold back yout 5090 because the game is created with hardware lumen, RT reflection, virtual shadows maps and Nanite plus Nanite vegetation in minds. Maybe Nanite character too in final version? If the game was made with software lumen as the base it would have holding back your 5090... Your PC will have much better IQ, framerate and better raytracing with Megalight(direct raytraced shadows) and better raytracing settings in general. Click to expand... Click to shrink... Exactly, the series s is not a "mistake" or holding any version of the game on console or even PC back, that's what I'm saying to the person I replied to, its stupid to say that.   cursed beef Member Jan 3, 2021 998 Have to imagine MS will lift the Series S parity clause when the next consoles launch. Which will be before/around the time W4 hits, right?   Alvis Saw the truth behind the copied door Member Oct 25, 2017 12,270 EU Chronos said: This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation. Click to expand... Click to shrink... ? they said that 60 FPS on Series S is challenging, not the act of releasing the game there at all. The game can simply run at 30 FPS on Series S if they can't pull off 60 FPS. Or have a 40 FPS mode in lieu of 60 FPS. The CPU and storage speed differences between last gen and current gen were gigantic. This isn't even remotely close to a comparable situation.  defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin misqoute post   jroc74 Member Oct 27, 2017 34,465 defaltoption said: With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid. Click to expand... Click to shrink... Ah yes, clearly 5090 cards are the vast majority of the minimum requirements for PC games. How can anyone say this with a straight face anymore when there are now PC games running on a Steam Deck. At least ppl saying that about the Series S are comparing it to other consoles. That said, it is interesting they are focusing on consoles first, then PC. 
    0 Commenti 0 condivisioni
  • Samsung phones are getting a weird AI shopping platform nobody asked for

    Glance AI, a brand owned by mobile advertising company InMobi, has announced a partnership with the Samsung Galaxy Store to roll out its e-commerce platform to Galaxy phones in the US. The company’s app centers around what it calls “a Generative AI shopping platform,” which is a serious contender for the most cursed phrase I’ve read today. The “experience” comprises both a standalone app and a lock screen component to try and sell you clothes. Crucially, the whole thing is “fully opt-in,” which, thank Christ. But even if you opt out — which you absolutely should! — this feels like a sign of things to come as advertisers try to leverage AI to sell us more stuff. Buckle up.You may remember InMobi as the company ruining Motorola’s otherwise decent budget phones with a bunch of e-commerce nonsense. The version of this that Galaxy owners might see centers on a feature that uses gen AI and a photo of you to create images of you wearing different outfits, with new “looks” available every day. Unsurprisingly, you can buy the clothes with a tap. This can all happen on your lock screen, and for some reason you can save these AI generated creations as lock screen wallpapers. I will not be doing this.Glance AI’s lock screen features appear to vary by region; in India, where InMobi was founded, Glance lock screens show ads in addition to things like news updates and sports scores. The implementation on Samsung phones doesn’t seem to include ads, mercifully, at least for now. I don’t know about you but I will absolutely throw my phone into the sea the first time I see an ad on my lock screen, so I hope this never comes to pass.Glance AI is rolling out to Samsung Galaxy S22, S23, S24, and S25-series phones starting today, and should reach “a full 100% scale” in the next 30 days. Presumably it’ll arrive as an optional download in the Galaxy Store when that happens, though I wouldn’t be surprised if it comes with a push notification encouraging users to go download it.See More:
    #samsung #phones #are #getting #weird
    Samsung phones are getting a weird AI shopping platform nobody asked for
    Glance AI, a brand owned by mobile advertising company InMobi, has announced a partnership with the Samsung Galaxy Store to roll out its e-commerce platform to Galaxy phones in the US. The company’s app centers around what it calls “a Generative AI shopping platform,” which is a serious contender for the most cursed phrase I’ve read today. The “experience” comprises both a standalone app and a lock screen component to try and sell you clothes. Crucially, the whole thing is “fully opt-in,” which, thank Christ. But even if you opt out — which you absolutely should! — this feels like a sign of things to come as advertisers try to leverage AI to sell us more stuff. Buckle up.You may remember InMobi as the company ruining Motorola’s otherwise decent budget phones with a bunch of e-commerce nonsense. The version of this that Galaxy owners might see centers on a feature that uses gen AI and a photo of you to create images of you wearing different outfits, with new “looks” available every day. Unsurprisingly, you can buy the clothes with a tap. This can all happen on your lock screen, and for some reason you can save these AI generated creations as lock screen wallpapers. I will not be doing this.Glance AI’s lock screen features appear to vary by region; in India, where InMobi was founded, Glance lock screens show ads in addition to things like news updates and sports scores. The implementation on Samsung phones doesn’t seem to include ads, mercifully, at least for now. I don’t know about you but I will absolutely throw my phone into the sea the first time I see an ad on my lock screen, so I hope this never comes to pass.Glance AI is rolling out to Samsung Galaxy S22, S23, S24, and S25-series phones starting today, and should reach “a full 100% scale” in the next 30 days. Presumably it’ll arrive as an optional download in the Galaxy Store when that happens, though I wouldn’t be surprised if it comes with a push notification encouraging users to go download it.See More: #samsung #phones #are #getting #weird
    WWW.THEVERGE.COM
    Samsung phones are getting a weird AI shopping platform nobody asked for
    Glance AI, a brand owned by mobile advertising company InMobi, has announced a partnership with the Samsung Galaxy Store to roll out its e-commerce platform to Galaxy phones in the US. The company’s app centers around what it calls “a Generative AI shopping platform,” which is a serious contender for the most cursed phrase I’ve read today. The “experience” comprises both a standalone app and a lock screen component to try and sell you clothes. Crucially, the whole thing is “fully opt-in,” which, thank Christ. But even if you opt out — which you absolutely should! — this feels like a sign of things to come as advertisers try to leverage AI to sell us more stuff. Buckle up.You may remember InMobi as the company ruining Motorola’s otherwise decent budget phones with a bunch of e-commerce nonsense. The version of this that Galaxy owners might see centers on a feature that uses gen AI and a photo of you to create images of you wearing different outfits, with new “looks” available every day. Unsurprisingly, you can buy the clothes with a tap. This can all happen on your lock screen, and for some reason you can save these AI generated creations as lock screen wallpapers. I will not be doing this.Glance AI’s lock screen features appear to vary by region; in India, where InMobi was founded, Glance lock screens show ads in addition to things like news updates and sports scores. The implementation on Samsung phones doesn’t seem to include ads, mercifully, at least for now. I don’t know about you but I will absolutely throw my phone into the sea the first time I see an ad on my lock screen, so I hope this never comes to pass.Glance AI is rolling out to Samsung Galaxy S22, S23, S24, and S25-series phones starting today, and should reach “a full 100% scale” in the next 30 days. Presumably it’ll arrive as an optional download in the Galaxy Store when that happens, though I wouldn’t be surprised if it comes with a push notification encouraging users to go download it.See More:
    Like
    Love
    Wow
    Angry
    Sad
    495
    0 Commenti 0 condivisioni
  • Feature: Nintendo Life eShop Selects (May 2025)

    Image: Nintendo LifeThe summer is here, the Switch 2 is almost here, and that means it's eShop Selects time for May.
    This is our very last Switch 1 edition of our monthly feature — but don't worry, things aren't changing with the release of a new console. You'll still be getting your monthly dose of eShop hidden gems that we've reviewed, but Switch 2 eShop exclusives will be joining the party too.
    So, let's jump in — like previous editions, our team of writers and contributors have got together to vote for their top three games from all game releases we reviewed from May 2025. The games with the highest total scores make our top three. It really is that simple.Subscribe to Nintendo Life on YouTube814kWatch on YouTube

    Switch too

    The very best Switch 2 games coming soon

    Honourable mentions
    Let's get something out of the way, first — Fantasy Life i: The Girl Who Steals Time would be eligible for this, but we're currently in the process of reviewing it. As such, because it's also coming to Switch 2 on launch day, it will be eligible for votes in our June edition. So don't panic!
    Another notable release missing is Pipistrello and the Cursed Yoyo, a late-May release that's been reviewing extremely well. This is another one we're working on as we speak, which is why you won't spy it below.
    So what have we got in the running this month? From our 7/10 eShop exclusives... there's quite a lot to choose from! Every single game got at least one vote from our writers, so here's what just missed out on a top-three spot, followed by the podium:

    Arcade Archives NebulasRay | Review: 7/10
    Dunk Dunk | Review: 7/10
    Into the Restless Ruins | Review: 9/10
    Labyrinth of the Demon King | Review: 8/10
    Old Skies | Review: 7/10

    Scoot over, Ness

    3rd Place - Onimusha 2: Samurai's Destiny
    Publisher: Capcom / Developer: CapcomRelease Date: 23rd May 2025/ 23rd May 2025We're living in the samurai renaissance, so why shouldn't one of the most well-known video game samurais return to take the spotlight? Onimusha 2: Samurai's Destiny got a remaster almost 23 years after its original release, and it's still excellent, despite the aspect ratio issues.
    This is largely a no-frills release of the PS2 game, with some nice quality-of-life feature like autosave, better weapon switching, and the ability to swap between new and tank controls. It's perhaps not the most popular game in the series, but we love it, scoring it an 8/10.

    Blade of glory

    2nd Place - Please, Touch The Artwork 2
    Publisher: Studio Waterzooi / Developer: Thomas WaterzooiRelease Date: 23rd May 2025/ 23rd May 2025Ahhh, here's a Nintendo Life favourite. Please, Touch The Artwork 2 is a delightfully wacky expansion of Thomas Waterzooi's predecessor, this time focusing on a skeleton andthe artwork of James Ensor, a Belgian artist. Oh, and the skeleton is the artist himself. Yep.
    That should give you an idea of what to expect from the game — it's surreal, absurd, gentle, and relaxing all in one, and for less that an absolute steal. You can play it on your lunch break with a cuppa and you'll be done in under an hour. A worthy 9/10, if we say so ourselves.

    Touch, I remember touch

    1st Place - Duck Detective: The Ghost of Glamping
    Publisher: Happy Broccoli / Developer: Happy BroccoliRelease Date: 22nd May 2025/ 22nd May 2025Short and sweet seems to be a theme this month, and our eShop Selects winner — and the final Switch 1-only winner — goes to a lovely little 3-hour mystery starring a recovering bread addict duck. Duck Detective: The Ghost of Glamping is the kind of levity we need in the world right now.
    This sequel is a total delight, barmy and silly with a little bit of thought put into it. It's not the most challenging mystery, nor will many of the reveals surprise, but it never failed to make us smile. We scored Duck Detective's second case an 8/10, and we hope to see Eugene McQuacklin return.

    I suspect fowl play

    < Nintendo eShop Selects - April 2025
    Do you agree with our ranking? Tell us about your favourite eShop releases of last month by voting in our poll and sharing your thoughts in the comments.

    What's the best eShop game from our May 2025 picks?No results yet, check back later...

    How we decide our eShop Selects top three: As we reach the end of every month, the Nintendo Life staff vote on their favourite titles from a list of games selected by the editorial team. To qualify for this list, these games must have been released as a digital-only Nintendo Switch eShop title in that particular month, and must have been reviewed on Nintendo Life; we select the qualifying games based on their review scores.
    Staff are then asked to vote for three games that they think deserve to sit right at the very top of that list; first choice gets three points, second choice gets two points, and third choice gets one point. These votes are then tallied to create a top-three list, with the overall winner taking that month's top prize.

    Related Games
    See Also

    Share:0
    0

    Alana has been with Nintendo Life since 2022, and while RPGs are her first love, Nintendo is a close second. She enjoys nothing more than overthinking battle strategies, characters, and stories. She also wishes she was a Sega air pirate.

    Hold on there, you need to login to post a comment...

    Related Articles

    Pokémon Legends: Z-A's Switch 2 And Switch 1 Prices Have Been Revealed
    And we're pleasantly surprised

    Nintendo Shares Video Detailing New N64 Features For Switch Online
    Be kind, rewind

    Nintendo Switch System Update 20.1.0 Is Now Live, Here Are The Full Patch Notes
    Stability is back, baby

    Round Up: The Reviews Are In For Fantasy Life i: The Girl Who Steals Time
    Here's how this "slow-life RPG" has been received so far...

    Animal Crossing: New Horizons Update 2.0.7 Patch Notes - Switch & Switch 2 Multiplayer Compatibility "Improved"
    Return to island life next week
    #feature #nintendo #life #eshop #selects
    Feature: Nintendo Life eShop Selects (May 2025)
    Image: Nintendo LifeThe summer is here, the Switch 2 is almost here, and that means it's eShop Selects time for May. This is our very last Switch 1 edition of our monthly feature — but don't worry, things aren't changing with the release of a new console. You'll still be getting your monthly dose of eShop hidden gems that we've reviewed, but Switch 2 eShop exclusives will be joining the party too. So, let's jump in — like previous editions, our team of writers and contributors have got together to vote for their top three games from all game releases we reviewed from May 2025. The games with the highest total scores make our top three. It really is that simple.Subscribe to Nintendo Life on YouTube814kWatch on YouTube Switch too The very best Switch 2 games coming soon Honourable mentions Let's get something out of the way, first — Fantasy Life i: The Girl Who Steals Time would be eligible for this, but we're currently in the process of reviewing it. As such, because it's also coming to Switch 2 on launch day, it will be eligible for votes in our June edition. So don't panic! Another notable release missing is Pipistrello and the Cursed Yoyo, a late-May release that's been reviewing extremely well. This is another one we're working on as we speak, which is why you won't spy it below. So what have we got in the running this month? From our 7/10 eShop exclusives... there's quite a lot to choose from! Every single game got at least one vote from our writers, so here's what just missed out on a top-three spot, followed by the podium: Arcade Archives NebulasRay | Review: 7/10 Dunk Dunk | Review: 7/10 Into the Restless Ruins | Review: 9/10 Labyrinth of the Demon King | Review: 8/10 Old Skies | Review: 7/10 Scoot over, Ness 3rd Place - Onimusha 2: Samurai's Destiny Publisher: Capcom / Developer: CapcomRelease Date: 23rd May 2025/ 23rd May 2025We're living in the samurai renaissance, so why shouldn't one of the most well-known video game samurais return to take the spotlight? Onimusha 2: Samurai's Destiny got a remaster almost 23 years after its original release, and it's still excellent, despite the aspect ratio issues. This is largely a no-frills release of the PS2 game, with some nice quality-of-life feature like autosave, better weapon switching, and the ability to swap between new and tank controls. It's perhaps not the most popular game in the series, but we love it, scoring it an 8/10. Blade of glory 2nd Place - Please, Touch The Artwork 2 Publisher: Studio Waterzooi / Developer: Thomas WaterzooiRelease Date: 23rd May 2025/ 23rd May 2025Ahhh, here's a Nintendo Life favourite. Please, Touch The Artwork 2 is a delightfully wacky expansion of Thomas Waterzooi's predecessor, this time focusing on a skeleton andthe artwork of James Ensor, a Belgian artist. Oh, and the skeleton is the artist himself. Yep. That should give you an idea of what to expect from the game — it's surreal, absurd, gentle, and relaxing all in one, and for less that an absolute steal. You can play it on your lunch break with a cuppa and you'll be done in under an hour. A worthy 9/10, if we say so ourselves. Touch, I remember touch 1st Place - Duck Detective: The Ghost of Glamping Publisher: Happy Broccoli / Developer: Happy BroccoliRelease Date: 22nd May 2025/ 22nd May 2025Short and sweet seems to be a theme this month, and our eShop Selects winner — and the final Switch 1-only winner — goes to a lovely little 3-hour mystery starring a recovering bread addict duck. Duck Detective: The Ghost of Glamping is the kind of levity we need in the world right now. This sequel is a total delight, barmy and silly with a little bit of thought put into it. It's not the most challenging mystery, nor will many of the reveals surprise, but it never failed to make us smile. We scored Duck Detective's second case an 8/10, and we hope to see Eugene McQuacklin return. I suspect fowl play < Nintendo eShop Selects - April 2025 Do you agree with our ranking? Tell us about your favourite eShop releases of last month by voting in our poll and sharing your thoughts in the comments. What's the best eShop game from our May 2025 picks?No results yet, check back later... How we decide our eShop Selects top three: As we reach the end of every month, the Nintendo Life staff vote on their favourite titles from a list of games selected by the editorial team. To qualify for this list, these games must have been released as a digital-only Nintendo Switch eShop title in that particular month, and must have been reviewed on Nintendo Life; we select the qualifying games based on their review scores. Staff are then asked to vote for three games that they think deserve to sit right at the very top of that list; first choice gets three points, second choice gets two points, and third choice gets one point. These votes are then tallied to create a top-three list, with the overall winner taking that month's top prize. Related Games See Also Share:0 0 Alana has been with Nintendo Life since 2022, and while RPGs are her first love, Nintendo is a close second. She enjoys nothing more than overthinking battle strategies, characters, and stories. She also wishes she was a Sega air pirate. Hold on there, you need to login to post a comment... Related Articles Pokémon Legends: Z-A's Switch 2 And Switch 1 Prices Have Been Revealed And we're pleasantly surprised Nintendo Shares Video Detailing New N64 Features For Switch Online Be kind, rewind Nintendo Switch System Update 20.1.0 Is Now Live, Here Are The Full Patch Notes Stability is back, baby Round Up: The Reviews Are In For Fantasy Life i: The Girl Who Steals Time Here's how this "slow-life RPG" has been received so far... Animal Crossing: New Horizons Update 2.0.7 Patch Notes - Switch & Switch 2 Multiplayer Compatibility "Improved" Return to island life next week #feature #nintendo #life #eshop #selects
    WWW.NINTENDOLIFE.COM
    Feature: Nintendo Life eShop Selects (May 2025)
    Image: Nintendo LifeThe summer is here, the Switch 2 is almost here, and that means it's eShop Selects time for May. This is our very last Switch 1 edition of our monthly feature — but don't worry, things aren't changing with the release of a new console. You'll still be getting your monthly dose of eShop hidden gems that we've reviewed, but Switch 2 eShop exclusives will be joining the party too. So, let's jump in — like previous editions, our team of writers and contributors have got together to vote for their top three games from all game releases we reviewed from May 2025. The games with the highest total scores make our top three. It really is that simple.Subscribe to Nintendo Life on YouTube814kWatch on YouTube Switch too The very best Switch 2 games coming soon Honourable mentions Let's get something out of the way, first — Fantasy Life i: The Girl Who Steals Time would be eligible for this, but we're currently in the process of reviewing it. As such, because it's also coming to Switch 2 on launch day, it will be eligible for votes in our June edition. So don't panic! Another notable release missing is Pipistrello and the Cursed Yoyo, a late-May release that's been reviewing extremely well. This is another one we're working on as we speak, which is why you won't spy it below. So what have we got in the running this month? From our 7/10 eShop exclusives... there's quite a lot to choose from! Every single game got at least one vote from our writers, so here's what just missed out on a top-three spot, followed by the podium: Arcade Archives NebulasRay | Review: 7/10 Dunk Dunk | Review: 7/10 Into the Restless Ruins | Review: 9/10 Labyrinth of the Demon King | Review: 8/10 Old Skies | Review: 7/10 Scoot over, Ness 3rd Place - Onimusha 2: Samurai's Destiny Publisher: Capcom / Developer: CapcomRelease Date: 23rd May 2025 (USA) / 23rd May 2025 (UK/EU)We're living in the samurai renaissance, so why shouldn't one of the most well-known video game samurais return to take the spotlight? Onimusha 2: Samurai's Destiny got a remaster almost 23 years after its original release, and it's still excellent, despite the aspect ratio issues. This is largely a no-frills release of the PS2 game, with some nice quality-of-life feature like autosave, better weapon switching, and the ability to swap between new and tank controls. It's perhaps not the most popular game in the series, but we love it, scoring it an 8/10. Blade of glory 2nd Place - Please, Touch The Artwork 2 Publisher: Studio Waterzooi / Developer: Thomas WaterzooiRelease Date: 23rd May 2025 (USA) / 23rd May 2025 (UK/EU)Ahhh, here's a Nintendo Life favourite. Please, Touch The Artwork 2 is a delightfully wacky expansion of Thomas Waterzooi's predecessor, this time focusing on a skeleton and (mostly) the artwork of James Ensor, a Belgian artist. Oh, and the skeleton is the artist himself. Yep. That should give you an idea of what to expect from the game — it's surreal, absurd, gentle, and relaxing all in one, and for less that $5, an absolute steal. You can play it on your lunch break with a cuppa and you'll be done in under an hour. A worthy 9/10, if we say so ourselves. Touch, I remember touch 1st Place - Duck Detective: The Ghost of Glamping Publisher: Happy Broccoli / Developer: Happy BroccoliRelease Date: 22nd May 2025 (USA) / 22nd May 2025 (UK/EU)Short and sweet seems to be a theme this month, and our eShop Selects winner — and the final Switch 1-only winner — goes to a lovely little 3-hour mystery starring a recovering bread addict duck. Duck Detective: The Ghost of Glamping is the kind of levity we need in the world right now. This sequel is a total delight, barmy and silly with a little bit of thought put into it. It's not the most challenging mystery, nor will many of the reveals surprise, but it never failed to make us smile. We scored Duck Detective's second case an 8/10, and we hope to see Eugene McQuacklin return. I suspect fowl play < Nintendo eShop Selects - April 2025 Do you agree with our ranking? Tell us about your favourite eShop releases of last month by voting in our poll and sharing your thoughts in the comments. What's the best eShop game from our May 2025 picks? (0 votes) No results yet, check back later... How we decide our eShop Selects top three: As we reach the end of every month, the Nintendo Life staff vote on their favourite titles from a list of games selected by the editorial team. To qualify for this list, these games must have been released as a digital-only Nintendo Switch eShop title in that particular month, and must have been reviewed on Nintendo Life; we select the qualifying games based on their review scores. Staff are then asked to vote for three games that they think deserve to sit right at the very top of that list; first choice gets three points, second choice gets two points, and third choice gets one point. These votes are then tallied to create a top-three list, with the overall winner taking that month's top prize. Related Games See Also Share:0 0 Alana has been with Nintendo Life since 2022, and while RPGs are her first love, Nintendo is a close second. She enjoys nothing more than overthinking battle strategies, characters, and stories. She also wishes she was a Sega air pirate. Hold on there, you need to login to post a comment... Related Articles Pokémon Legends: Z-A's Switch 2 And Switch 1 Prices Have Been Revealed And we're pleasantly surprised Nintendo Shares Video Detailing New N64 Features For Switch Online Be kind, rewind Nintendo Switch System Update 20.1.0 Is Now Live, Here Are The Full Patch Notes Stability is back, baby Round Up: The Reviews Are In For Fantasy Life i: The Girl Who Steals Time Here's how this "slow-life RPG" has been received so far... Animal Crossing: New Horizons Update 2.0.7 Patch Notes - Switch & Switch 2 Multiplayer Compatibility "Improved" Return to island life next week
    0 Commenti 0 condivisioni
  • Made with Unity Monthly: August 2022 roundup

    With so many interesting and varied projects being shared with us at any given moment, whether via direct tags or the #MadeWithUnity and #UnityTips hashtags, it can be hard to keep up with all that’s happening within our community. Don’t worry, we’ve got you covered. Sit back, relax, and enjoy this roundup of highlights that showcase everything you need to know about what the community got up to last month.Each Monday, we celebrate a milestone hit by one of our creators. From new game launches to awards won, we are constantly in awe at your achievements!Throughout August we celebrated the launch of Lost in Play by Happy Juice Games, the launch of As Dusk Falls by INTERIOR/NIGHT, and Dot's Home by Rise-Home Stories Project for winning big at the Games for Change Awards!Tuesdays are dedicated to #UnityTips on Twitter, and last month Massive Monster, makers of Cult of the Lamb, took over @UnityGames to share tips on how to make your 2D Sprites work harder.Some other great tips that were shared include Ehsan Ehrari’s quick and easy way to neaten up your workflow if your layers end up getting messy and Sunny Valley Studio’s tip on how to fix holes in your shadows.We share tips on our Twitter channels every Tuesday, so keep tagging us and using the #UnityTips hashtag!We love seeing your works in progress, and each Friday we share the projects that have us searching for a playable demo.August was no exception! Rollerdrome by Roll 7 had us mesmerized with a peek under the hood at the prototype to final game transition, Grimm Tales made a pool of water look so refreshing that all we could think about was going for a swim, and François Martineau sent our imagination racing about what other great foes we’d encounter on our hero’s journey.Each time we browse through the #MadeWithUnity hashtag across social media, we’re always amazed at the creativity and love you bring to your projects. Keep sharing!Last month, the Unity YouTube saw a flurry of activity with two new entries into our Meet the Creator series and a sizzle reel for gamescom 2022.Want more? We have you covered with two amazing YouTube playlists you need to keep your eye on.We love #MadeWithUnityMade with Unity Game TrailersLast month on Twitch we:Sat down with INTERIOR/NIGHT, the team behind As Dusk Falls, to gain insights into their development: unique character pipelines that blend 2D and 3D, the use of Unity Timeline, their companion app, and more.Skated into the Rollerdrome with Roll_7 to look at level design, shaders, physics, and more.Spoke to Thomas Brush, creator of Father, who shared his approach to pitching to publishers, crowdfunding, and demoing.Don’t forget to follow us on Twitch and hit the notification bell so you never miss a stream. If you miss us live no sweat, we upload full streams to our YouTube playlist.We kicked off August with 40% off select Asset Store tools and packages to spark your imagination. Then, Daniel Zeller took over the @AssetStore Twitter to share tips on the Fluffy Grooming Tool, and so did Renaud Forestié from More Mountains, who offered insights on how you can use FEEL to level up your game.For even more on assets, see how the smaller teams behind popular game Sable and indie mobile business Tinytouchtales have used Asset Store resources to speed up game development and save time.Each Friday, we also feature beautiful assets made by our publisher community. Whether it’s something new, or a popular tool that has been around for a while, we love to see the assets in action. Check out some of what was shared in August below!InfiniGRASS by ArtnGameGPU Grass by Dan PhilipsScreen Ripple by Steven GerrardElemental Animations by Kevin IglesiasDo you want to show off your work? Make sure to use the #AssetStore hashtag!And finally, here’s a non-exhaustive list of Made with Unity games released in August. See any on the list that have already become new favorites?Big Ambitions, Hovgaard GamesThe Mortuary Assistant, DarkStone DigitalTwo Point Campus, Two Point StudiosStereo Boy, Main Gauche GamesFarthest Frontier, Crate EntertainmentLost in Play, Happy Juice GamesArcade Paradise, Nosebleed InteractiveCult of the Lamb, Massive MonsterRollerdrome, Roll7Cursed to Golf, Chuhai LabsMidnight Fight Express, Jacob DzwinelI Was a Teenage Exocolonist, Northway GamesORX, johnbellImmortality, Sam BarlowHalf MermaidTinykin, SplashteamThat’s a wrap for August! Want more as it happens? Don’t forget to follow us on social media.
    #made #with #unity #monthly #august
    Made with Unity Monthly: August 2022 roundup
    With so many interesting and varied projects being shared with us at any given moment, whether via direct tags or the #MadeWithUnity and #UnityTips hashtags, it can be hard to keep up with all that’s happening within our community. Don’t worry, we’ve got you covered. Sit back, relax, and enjoy this roundup of highlights that showcase everything you need to know about what the community got up to last month.Each Monday, we celebrate a milestone hit by one of our creators. From new game launches to awards won, we are constantly in awe at your achievements!Throughout August we celebrated the launch of Lost in Play by Happy Juice Games, the launch of As Dusk Falls by INTERIOR/NIGHT, and Dot's Home by Rise-Home Stories Project for winning big at the Games for Change Awards!Tuesdays are dedicated to #UnityTips on Twitter, and last month Massive Monster, makers of Cult of the Lamb, took over @UnityGames to share tips on how to make your 2D Sprites work harder.Some other great tips that were shared include Ehsan Ehrari’s quick and easy way to neaten up your workflow if your layers end up getting messy and Sunny Valley Studio’s tip on how to fix holes in your shadows.We share tips on our Twitter channels every Tuesday, so keep tagging us and using the #UnityTips hashtag!We love seeing your works in progress, and each Friday we share the projects that have us searching for a playable demo.August was no exception! Rollerdrome by Roll 7 had us mesmerized with a peek under the hood at the prototype to final game transition, Grimm Tales made a pool of water look so refreshing that all we could think about was going for a swim, and François Martineau sent our imagination racing about what other great foes we’d encounter on our hero’s journey.Each time we browse through the #MadeWithUnity hashtag across social media, we’re always amazed at the creativity and love you bring to your projects. Keep sharing!Last month, the Unity YouTube saw a flurry of activity with two new entries into our Meet the Creator series and a sizzle reel for gamescom 2022.Want more? We have you covered with two amazing YouTube playlists you need to keep your eye on.We love #MadeWithUnityMade with Unity Game TrailersLast month on Twitch we:Sat down with INTERIOR/NIGHT, the team behind As Dusk Falls, to gain insights into their development: unique character pipelines that blend 2D and 3D, the use of Unity Timeline, their companion app, and more.Skated into the Rollerdrome with Roll_7 to look at level design, shaders, physics, and more.Spoke to Thomas Brush, creator of Father, who shared his approach to pitching to publishers, crowdfunding, and demoing.Don’t forget to follow us on Twitch and hit the notification bell so you never miss a stream. If you miss us live no sweat, we upload full streams to our YouTube playlist.We kicked off August with 40% off select Asset Store tools and packages to spark your imagination. Then, Daniel Zeller took over the @AssetStore Twitter to share tips on the Fluffy Grooming Tool, and so did Renaud Forestié from More Mountains, who offered insights on how you can use FEEL to level up your game.For even more on assets, see how the smaller teams behind popular game Sable and indie mobile business Tinytouchtales have used Asset Store resources to speed up game development and save time.Each Friday, we also feature beautiful assets made by our publisher community. Whether it’s something new, or a popular tool that has been around for a while, we love to see the assets in action. Check out some of what was shared in August below!InfiniGRASS by ArtnGameGPU Grass by Dan PhilipsScreen Ripple by Steven GerrardElemental Animations by Kevin IglesiasDo you want to show off your work? Make sure to use the #AssetStore hashtag!And finally, here’s a non-exhaustive list of Made with Unity games released in August. See any on the list that have already become new favorites?Big Ambitions, Hovgaard GamesThe Mortuary Assistant, DarkStone DigitalTwo Point Campus, Two Point StudiosStereo Boy, Main Gauche GamesFarthest Frontier, Crate EntertainmentLost in Play, Happy Juice GamesArcade Paradise, Nosebleed InteractiveCult of the Lamb, Massive MonsterRollerdrome, Roll7Cursed to Golf, Chuhai LabsMidnight Fight Express, Jacob DzwinelI Was a Teenage Exocolonist, Northway GamesORX, johnbellImmortality, Sam BarlowHalf MermaidTinykin, SplashteamThat’s a wrap for August! Want more as it happens? Don’t forget to follow us on social media. #made #with #unity #monthly #august
    UNITY.COM
    Made with Unity Monthly: August 2022 roundup
    With so many interesting and varied projects being shared with us at any given moment, whether via direct tags or the #MadeWithUnity and #UnityTips hashtags, it can be hard to keep up with all that’s happening within our community. Don’t worry, we’ve got you covered. Sit back, relax, and enjoy this roundup of highlights that showcase everything you need to know about what the community got up to last month.Each Monday, we celebrate a milestone hit by one of our creators. From new game launches to awards won, we are constantly in awe at your achievements!Throughout August we celebrated the launch of Lost in Play by Happy Juice Games, the launch of As Dusk Falls by INTERIOR/NIGHT, and Dot's Home by Rise-Home Stories Project for winning big at the Games for Change Awards!Tuesdays are dedicated to #UnityTips on Twitter, and last month Massive Monster, makers of Cult of the Lamb, took over @UnityGames to share tips on how to make your 2D Sprites work harder (1,2,3,4,5).Some other great tips that were shared include Ehsan Ehrari’s quick and easy way to neaten up your workflow if your layers end up getting messy and Sunny Valley Studio’s tip on how to fix holes in your shadows.We share tips on our Twitter channels every Tuesday, so keep tagging us and using the #UnityTips hashtag!We love seeing your works in progress, and each Friday we share the projects that have us searching for a playable demo.August was no exception! Rollerdrome by Roll 7 had us mesmerized with a peek under the hood at the prototype to final game transition, Grimm Tales made a pool of water look so refreshing that all we could think about was going for a swim, and François Martineau sent our imagination racing about what other great foes we’d encounter on our hero’s journey.Each time we browse through the #MadeWithUnity hashtag across social media, we’re always amazed at the creativity and love you bring to your projects. Keep sharing!Last month, the Unity YouTube saw a flurry of activity with two new entries into our Meet the Creator series and a sizzle reel for gamescom 2022.Want more? We have you covered with two amazing YouTube playlists you need to keep your eye on.We love #MadeWithUnityMade with Unity Game TrailersLast month on Twitch we:Sat down with INTERIOR/NIGHT, the team behind As Dusk Falls, to gain insights into their development: unique character pipelines that blend 2D and 3D, the use of Unity Timeline, their companion app, and more.Skated into the Rollerdrome with Roll_7 to look at level design, shaders, physics, and more.Spoke to Thomas Brush, creator of Father, who shared his approach to pitching to publishers, crowdfunding, and demoing.Don’t forget to follow us on Twitch and hit the notification bell so you never miss a stream. If you miss us live no sweat, we upload full streams to our YouTube playlist.We kicked off August with 40% off select Asset Store tools and packages to spark your imagination. Then, Daniel Zeller took over the @AssetStore Twitter to share tips on the Fluffy Grooming Tool, and so did Renaud Forestié from More Mountains, who offered insights on how you can use FEEL to level up your game.For even more on assets, see how the smaller teams behind popular game Sable and indie mobile business Tinytouchtales have used Asset Store resources to speed up game development and save time.Each Friday, we also feature beautiful assets made by our publisher community. Whether it’s something new, or a popular tool that has been around for a while, we love to see the assets in action. Check out some of what was shared in August below!InfiniGRASS by ArtnGameGPU Grass by Dan PhilipsScreen Ripple by Steven GerrardElemental Animations by Kevin IglesiasDo you want to show off your work? Make sure to use the #AssetStore hashtag!And finally, here’s a non-exhaustive list of Made with Unity games released in August. See any on the list that have already become new favorites?Big Ambitions, Hovgaard Games (August 1)The Mortuary Assistant, DarkStone Digital (August 2)Two Point Campus, Two Point Studios (August 9)Stereo Boy, Main Gauche Games (August 9)Farthest Frontier, Crate Entertainment (August 9)Lost in Play, Happy Juice Games (August 10)Arcade Paradise, Nosebleed Interactive (August 11)Cult of the Lamb, Massive Monster (August 11)Rollerdrome, Roll7 (August 16)Cursed to Golf, Chuhai Labs (August 18)Midnight Fight Express, Jacob Dzwinel (August 23)I Was a Teenage Exocolonist, Northway Games (August 25)ORX, johnbell (August 30)Immortality, Sam BarlowHalf Mermaid (August 30)Tinykin, Splashteam (August 30)That’s a wrap for August! Want more as it happens? Don’t forget to follow us on social media.
    0 Commenti 0 condivisioni
  • Pipistrello and the Cursed Yoyo – Launch Trailer – Nintendo Switch

    Pipistrello and the Cursed Yoyo – Launch Trailer – Nintendo Switch
    #pipistrello #cursed #yoyo #launch #trailer
    Pipistrello and the Cursed Yoyo – Launch Trailer – Nintendo Switch
    Pipistrello and the Cursed Yoyo – Launch Trailer – Nintendo Switch #pipistrello #cursed #yoyo #launch #trailer
    WWW.YOUTUBE.COM
    Pipistrello and the Cursed Yoyo – Launch Trailer – Nintendo Switch
    Pipistrello and the Cursed Yoyo – Launch Trailer – Nintendo Switch
    0 Commenti 0 condivisioni
  • What worked in The Witcher 3 and what didn't: looking back on a landmark RPG with CD Projekt Red

    What worked in The Witcher 3 and what didn't: looking back on a landmark RPG with CD Projekt Red
    "We learned a lot of lessons down the road."

    Image credit: CD Projekt Red

    Feature

    by Robert Purchese
    Associate Editor

    Published on May 31, 2025

    Do you remember what you were doing when The Witcher 3: Wild Hunt was released? It came out on 19th May 2015. I remember because I was inside CD Projekt Red at the time, trying to capture the moment for you - a moment I'm unlikely to replicate there or anywhere else. I recall sitting in the studio's canteen in the small hours of the morning, after a midnight launch event in a mall in Warsaw, chewing on a piece of cold pizza and wondering out loud what would come next for the studio, because at the time, who could know? One era was ending and another was about to begin. Would it bring the fame and fortune CD Projekt Red desired?
    Today, more than 60 million sales of The Witcher 3 later, we know the answer is yes. The Witcher 3 became a role-playing classic. It delivered one of the most touchable medieval worlds we've explored, a rough place of craggy rocks and craggier faces, of wonky morales and grim realities, of mud and dirtiness. And monsters, though not all were monstrous to look at. It was a world of grey, of superstition and folklore, and in it stood we, a legendary monster hunter, facing seemingly impossible odds. The Witcher 3 took fantasy seriously.
    But the decade since the game's release has been turbulent for CD Projekt Red. The studio launched its big new sci-fi series in 2020 with Cyberpunk 2077, and though the game has now sold more than 30 million copies, making it monetarily a success, it had a nightmarish launch. The PS4 version had to be removed from sale. It brought enormous pressure, growing pains and intense scrutiny to the studio, and CD Projekt Red would spend a further three years patching and updating - and eventually releasing an expansion - before public opinion would mostly turn around.
    Today the studio returns to safer ground, back to The Witcher world with the new game The Witcher 4, and as we look forward to it we should also look back, to the game that catapulted the studio to fame, and see what has been learnt.

    The Witcher 3 is at version 4.04 today, a number that represents an enormously long period of post-release support.Watch on YouTube
    It all began with naivety, as perhaps any ambitious project should. It's easy to forget that 14 years ago, when The Witcher 3 was being conceived, CD Projekt Red had never made an open-world game before. The Witcher 1 and The Witcher 2 were linear in their approaches. It's also easy to forget that the people making the game were 14 years younger and less experienced. Back then, this was the studio's chance at recognition, so it aimed high in order to be seen. "The Witcher 3 was supposed to be this game that will end all other games," Marcin Blacha, the lead writer of the game, tells me. Simply make an open-world game that's also a story-driven game and release it on all platforms at the same time. How hard could it be?
    "When I'm thinking about our state of mind back in those days, the only word that comes to my mind is enthusiastic," Blacha says. "It was fantastic because we were so enthusiastic that we were full of courage. We were trying to experiment with stuff and we were not afraid. We were convinced that when we work with passion and love, it will pay off eventually."
    Every project has to begin somewhere and for Blacha, the person tasked with imagining the story, The Witcher 3 could only begin with Ciri, the daughter-of-sorts to The Witcher's central monster hunter character Geralt. As Blacha says, "The most important thing about Geralt and the most important thing about the books is the relationship between Geralt, Ciri and Yennefer. I already did two games with no sign of Ciri, no sign of Yennefer, and then we finally had a budget and proper time for pre-production, so for me, it was time to introduce both characters."
    It's a decision that would have major repercussions for the rest of The Witcher series at CD Projekt Red. Blacha didn't know it then, but Ciri would go on to become the protagonist of The Witcher 4. Had she not been the co-protagonist of The Witcher 3 - for you play as her in several sections during the game - who knows if things would have worked out the same way. It's an understandable progression as it is, though there is still some uncertainty among the audience about Ciri's starring role.
    But Ciri's inclusion came with complications, because the Ciri we see in the game is not the Ciri described in the books. That Ciri is much closer to the Ciri in the Netflix Witcher TV show, younger and more rebellious in a typical teenager way. She might be an important part of the fiction, then, but that doesn't mean she was especially well liked. "People were thinking that she's annoying," says Blacha, who grew up reading The Witcher books. CD Projekt Red, then, decided to make a Ciri of its own, aging her and making her more "flesh and bone", as Blacha puts it. He fondly recalls a moment in the game's development when reviewing the Ciri sections of the game, and saying aloud to studio director Adam Badowski how much he liked her. "I didn't know that she's going to be the protagonist of the next game," he says, "but I said to Adam Badowski, she's going to be very popular."
    Once Ciri had been earmarked for inclusion in The Witcher 3, the idea to have her pursued by the phantom-like force of the Wild Hunt - the members of which literally ride horses in the night sky, like Santa Claus' cursed reindeer - came shortly after. CD Projekt Red had introduced the Wild Hunt in The Witcher 2 so it made sense. The outline of the main story was then laid down as a one-page narrative treatment. Then it was expanded to a two-page treatment, a four page treatment, an eight page treatment and so on. At around 10 pages, it already had the White Orchard prologue, almost the entirety of the No Man's Land zone, and a hint of what would happen on Skellige and in Novigrad. When it was around 40 pages long, the quest design team was invited in.

    CD Projekt Red made their Ciri older than she is in the books. | Image credit: CD Projekt Red

    The quest design team's job is to turn a story into a game, and this was a newly created department for The Witcher 3, created because the old way of writers designing the quests wasn't working any more. "We were struggling a bit with making sure that every written story that we have prepared is also a story that we can play well," Paweł Sasko says. He joined CD Projekt Red to be a part of that quest design team.
    The quest design team carves up a narrative treatment, paragraph by paragraph, and expands those into playable questlines for the game. "It's basically something between game design and a movie scenario," Sasko says. There's no dialogue, just a description of what will happen, and even a one-paragraph prompt can balloon into a 20-30 page design. Among the paragraphs Sasko was given to adapt was a storyline in No Man's Land concerning a character known as the Bloody Baron.
    The Bloody Baron storyline is widely acclaimed and has become synonymous with everything Sasko and CD Projekt Red were trying to do with the game. It's a storyline that probes into mature themes like domestic abuse, fatherhood, and love and loss and grief. More importantly, it presents us with a flawed character and allows us time and space to perhaps change our opinion of them. It gives us layers many other games don't go anywhere near.
    When Sasko first encountered the storyline, there was only an outline. "It said that Geralt meets the Bloody Baron who asks Geralt to hunt a monster and look for his wife and daughter, and for that, he is going to share information about Ciri and tell Geralt where she went. That was pretty much it." And Sasko already knew a few things about what he wanted to do. He knew he wanted to show No Man's Land as a Slavic region bathed in superstitions and complex religious beliefs, one that had been ravaged by famine and war. He also knew the tone of the area was horror because this had been outlined by Blacha and the leaders of The Witcher 3 team.
    Says Blacha: "My opinion is that a successful Witcher game is a mix of everything, so you have a horror line, you have a romance, you have adventure, you have exploration. When we started to think about our hubs, we thought about them in terms of a show, so No Man's Land, the hub with the Bloody Baron, was horror; Skellige was supposed to be an adventure; and Novigrad was supposed to be a big city investigation."
    But there were key missing pieces then from the Bloody Baron sequence we know today. The botchling, for instance - the monstrous baby the quest revolves around. It didn't exist. It was an idea that came from Sasko after he read a Slavic bestiary. "Yes," he says, "the botchling idea came from me."

    The Bloody Baron. | Image credit: Eurogamer / CD Projekt Red

    He wanted the botchling to be the conduit through which more mature themes of the story could be approached - something overt to keep you busy while deeper themes sunk in. It's an approach Sasko says he pinched from Witcher author Andrzej Sapkowski, after deconstructing his work. "What he's doing is he's trying to find universal truths about human beings and struggles, but he doesn't tell those stories directly," Sasko says. "So for instance racism: he doesn't talk about that directly but he finds an interesting way how, in his world, he can package that and talk about it. I followed his method and mimicked it."
    This way the botchling becomes your focus in the quest, as the Baron carries it back to the manor house and you defend him from wraiths, but while you're doing that, you're also talking and learning more about who the Bloody Baron - who Phillip Strenger - is. "I wanted you to feel almost like you're in the shoes of that Bloody Baron," Sasko says. "Peregrination is this path in Christianity you go through when you want to remove your sins, and that's what this is meant to be. He's just trying to do it, and he's going through all of those things to do something good. And I wanted the player to start feeling like, 'Wow, maybe this dude is not so bad.'"
    It's a quest that leaves a big impression. An email was forwarded to Sasko after the game's release, written by a player who had lost their wife and child as the Baron once had. "And for him," he says, "that moment when Baron was carrying the child was almost like a catharsis, when he was trying so badly to walk that path. And the moment he managed to: he wrote in his letter that he broke down in tears."
    There's one other very significant moment in The Witcher 3 that Sasko had a large hand in, and it's the Battle of Kaer Morhern, where the 'goodies' - the witchers and the sorceresses, and Ciri - make a stand against the titular menace of the Wild Hunt. Sasko designed this section specifically to emotionally tenderise you, through a series of fast-paced and fraught battles, so that by the time the climactic moment came, you were aptly primed to receive it. The moment being Vesemir's death - the leader of the wolf school of witchers and father figure to Geralt. This, too, was Sasko's idea. "We needed to transition Ciri from being a hunted animal to becoming a hunter," he tells me, and the only event big enough and with enough inherent propulsion was Vesemir's death.

    Eredin, the leader of the Wild Hunt, breaks Vesemir's neck. | Image credit: Eurogamer / CD Projekt Red

    But for all of the successful moments in the game there are those that didn't work. To the team that made the game, and to the players, there are things that clearly stand out. Such as Geralt's witcher senses, which allow him to see scent trails and footsteps and clues in the world around him. Geralt's detective mode, in other words. Sasko laughs as he cringes about it now. "We've overdone the witcher senses so much, oh my god," he says. "At the time when we were starting this, we were like, 'We don't have it in the game; we have to use it to make you feel like a witcher.' But then at the end, especially in the expansions, we tried to decrease it so it doesn't feel so overloaded." He'd even turn it down by a further 10 to 20 per cent, he says.
    There were all of the question marks dotted across the map, luring us to places to find meagre hidden treasure rewards. "I think we all scratch our heads about what we were thinking when trying to build this," Sasko tells me. "I guess it just came from fear - from fear that the player will feel that the world is empty." This was the first time CD Projekt Red had really the player's hand go, remember, and not controlled where in the world you would be.
    Shallow gameplay is a criticism many people have, especially in the game's repetitive combat, and again, this is something Sasko and the team are well aware of. "We don't feel that the gameplay in Witcher 3 was deep enough," he says. "It was for the times okay, but nowadays when you play it, even though the story still holds really well, you can see that the gameplay is a bit rusty." Also, the cutscenes could have been paced better and had less exposition in them, and the game in general could have dumped fewer concepts on you at once. Cognitive overload, Sasko calls it. "In every second sentence you have a new concept introduced, a new country mentioned, a new politician..." It was too much.
    More broadly, he would also have liked the open-world to be more closely connected to the game's story, rather than be, mostly, a pretty backdrop. "It's like in the theatre when you have beautiful decorations at the back made of cardboard and paper, and not much happens to them except an actor pulls a rope and it starts to rain or something." he says. It's to do with how the main story influences the world and vice versa, and he thinks the studio can be better at it.

    Ciri and Geralt look at a coin purse in The Witcher 3. This is, coincidentally, the same tavern you begin the game in, with Vesemir, and the same tavern you meet Master Mirror in. | Image credit: Eurogamer / CD Projekt Red

    One conversation that surprises me, when looking back on The Witcher 3, is a conversation about popularity, because it's easy to forget now - with the intense scrutiny the studio seems always to be under - that when development began, not many people knew about CD Projekt Red. The combined sales of both Witcher games in 2013 were only 5 million. Poland knew about it - the Witcher fiction originated there and CD Projekt Red is Polish - and Germany knew about it, and some of the rest of Europe knew about it. But in North America, it was relatively unknown. That's a large part of the reason why the Xbox 360 version of The Witcher 2 was made at all, to begin knocking on that door. And The Witcher 3, CD Projekt Red hoped, would kick that door open. "We knew that we wanted to play in the major league," says Michał Platkow-Gilewski, vice president of communications and PR, stealing a quote from Cyberpunk character Jackie.
    That's why The Witcher 3 was revealed via a Game Informer cover story in early 2013, because that was deemed the way to do things there - the way to win US hearts, Platkow-Gilewski tells me. And it didn't take long for interest to swell. When Platkow-Gilewski joined CD Projekt Red to help launch the Xbox 360 version of The Witcher 2 in 2012, he was handing out flyers at Gamescom with company co-founder Michał Kicinski, just to fill presentations for the game. By the time The Witcher 3 was being shown at Gamescom, a few years later, queues were three to four hours long. People would wait all day to play. "We had to learn how to deal with popularity during the campaign," Platkow-Gilewski says.
    Those game shows were crucial for spreading the word about The Witcher 3 and seeing first-hand the impact the game was having on players and press. "Nothing can beat a good show where you meet with people who are there to see their favourite games just slightly before the rest of the world," he says. "They're investing their time, money, effort, and you feel this support, sometimes love, to the IP you're working on, and it boosts energy the way which you can't compare with anything else. These human to human interactions are unique." He says the studio's leader Adam Badowski would refer to these showings as fuel that would propel development for the next year or so, which is why CD Projekt Red always tried to gather as many developers as possible for them, to feel the energy.
    It was precisely these in-person events that Platkow-Gilewski says CD Projekt Red lacked in the lead up to Cyberpunk's launch, after Covid shut the world down. The company did what it could by pivoting to online events instead - the world-first playtest of Cyberpunk was done online via stream-play software called Parsec; I was a part of it - and talked to fans through trailers, but it was much harder to gauge feedback this way. "It's easy to just go with the flow and way harder to manage expectations," Platkow-Gilewski says, so expectations spiralled. "For me the biggest lesson learned is to always check reality versus expectations, and with Cyberpunk, it was really hard to control and we didn't know how to do it."
    It makes me wonder what the studio will do now with The Witcher 4, because the game show sector of the industry still hasn't bounced back, and I doubt - having seen the effect Covid has had on shows from the inside of an events company - whether it ever will. "Gamescom is growing," Platkow-Gilewski says somewhat optimistically. "Gamescom is back on track." But I don't know if it really is.

    Michał Platkow-Gilewski cites this moment as one of his favourite from the Witcher 3 journey. The crew were at the game show PAX in front of a huge live audience and the dialogue audio wouldn't play. Thankfully, they had Doug Cockle, the English language voice actor of Geralt, with them on the panel, so he live improvised the lines. Watch on YouTube
    Something else I'm surprised to hear from him is mention of The Witcher 3's rocky launch, because 10 years later - and in comparison to Cyberpunk's - that's not how I remember it. But Platkow-Gilewski remembers it differently. "When we released Witcher 3, the reception was not great," he says. "Reviews were amazing but there was, at least in my memories, no common consensus that this is a huge game which will maybe define some, to some extent, the genre."
    I do remember the strain on some faces around the studio at launch, though. I also remember a tense conversation about the perceived graphics downgrade in the game, where people unfavourably compared footage of Witcher 3 at launch, with footage from a marketing gameplay trailer released years before it. There were also a number of bugs in the game's code and its performance was unoptimised. "We knew things were far from being perfect," Platkow-Gilewski says. But the studio worked hard in the years after launch to patch and update the game - The Witcher 3 is now on version 4.04, which is extraordinary for a single-player game - and they released showcase expansions for it.
    Some of Marcin Blacha's favourite work is in those expansions, he tells me, especially the horror storylines of Hearts of Stone, many of which he wrote. That expansion's villain, Master Mirror, is also widely regarded as one of the best in the game, disguised as he is as a plain-looking and unassuming person who happens to have incredible and undefinable power. It's not until deep into the expansion you begin to uncover his devilish identity, and it's this subtle way of presenting a villain, and never over explaining his threat, that makes Master Mirror so memorable. He's gathered such a following that some people have concocted elaborate theories about him.
    Lead character artist Pawel Mielniczuk tells me about one theory whereby someone discovered you can see Master Mirror's face on many other background characters in the game, which you can, and that they believed it was a deliberate tactic used by CD Projekt Red to underline Master Mirror's devilish power. Remember, there was a neat trick with Master Mirror in that you had already met him at the beginning of The Witcher 3 base game, long before the expansion was ever developed, in a tavern in White Orchard. If CD Projekt Red could foreshadow him as far back as that, the theory went, then it could easily put his face on other characters in the game to achieve a similar 'did you see it?' effect.

    The real villain in the Hearts of Stone expansion, Gaunter O'Dimm. Better known to many as Master Mirror. There's a reason why he has such a plain-looking face... | Image credit: CD Projekt Red

    The truth is far more mundane. Other characters in the game do have Master Mirror's face, but only because his face is duplicated across the game in order to fill it out. CD Projekt Red didn't know when it made the original Witcher 3 game that this villager would turn into anyone special. There was a tentative plan but it was very tentative, so this villager got a very villager face. "We just got a request for a tertiary unimportant character," says Mileniczuk. "We had like 30-40 faces for the entire game so we just slapped a random face on him." He laughs. And by the time Hearts of Stone development came around, the face - the identity - had stuck.
    Expansions were an important part of cementing public opinion around The Witcher 3, then, as they were for cementing public opinion around Cyberpunk. They've become something of a golden bullet for the studio, a way to creatively unleash an already trained team and leave a much more positive memory in our heads.
    Exactly what went wrong with Cyberpunk and how CD Projekt Red set about correcting it is a whole other story Chris Tapsell told recently on the site, so I don't want to delve into specifics here. Suffice to say it was a hard time for the studio and many hard lessons had to be learned. "The pressure was huge," Platkow-Gilewski says, "because from underdogs we went to a company which will, for sure, deliver the best experience in the world."
    But while much of the rhetoric around Cyberpunk concerns the launch, there's a lot about the game itself that highlights how much progress the studio made, in terms of making open-world role-playing games. One of my favourite examples is how characters in Cyberpunk walk and talk rather than speak to you while rooted to the spot. It might seem like a small thing but it has a transformative and freeing effect on conversations, allowing the game to walk you places while you talk, and stage dialogue in a variety of cool ways. There's a lot to admire about the density of detail in the world, too, and in the greater variety of body shapes and diversity. Plus let's not forget, this is an actual open world rather than a segmented one as The Witcher 3 was. In many ways, the game was a huge step forward for the studio.
    Cyberpunk wasn't the only very notable thing to happen to the Witcher studio in those 10 years, either. During that time, The Witcher brand changed. Netflix piggybacked the game's popularity and developed a TV series starring Henry Cavill, and with it propelled The Witcher to the wider world.
    Curiously, CD Projekt Red wasn't invited to help, which was odd given executive producer Tomek Baginski was well known to CD Projekt Red, having directed the intro cinematics for all three Witcher video games. But beyond minor pieces of crossover content, no meaningful collaboration ever occurred. "We had no part in the shows," Pawel Mileniczuk says. "But it's Hollywood: different words. I know how hard it was for Tomek to get in there, to convince them to do the show, and then how limited influence is when the production house sits on something. It's many people, many decision makers, high stakes, big money. Nobody there was thinking about, Hey, let's talk to those dudes from Poland making games. It's a missed opportunity to me but what can I say?"

    The debut trailer for The Witcher 4.Watch on YouTube
    Nevertheless, the Netflix show had a surprisingly positive effect on the studio, with sales of The Witcher 3 spiking in 2019 and 2020 when the first season aired. "It was a really amazing year for us sales wise," Platkow-Gilewski says. This not only means more revenue for the studio but also wider understanding; more people are more familiar with The Witcher world now than ever before, which bodes very well for The Witcher 4. Not that it influenced or affected the studio's plans to return to that world, by the way. "We knew already that we wanted to come back to The Witcher," Platkow-Gilewski says. "Some knew that they wanted to tell a Ciri story while we were still working on Witcher 3."
    But, again, with popularity also comes pressure. "We'll have hopefully millions of people already hooked in from the get-go but with some expectations and visions and dreams which we have to, or may not be able to, fulfil," Platkow-Gilewski adds. You can already sense this pressure in comments threads about the new game. Many people already have their ideas about what a new Witcher game should be. The Witcher 4 might seem like a return to safer ground, then, but the relationship with the audience has changed in the intervening 10 years.
    "I think people are again with us," Platkow-Gilewski says. "There are some who are way more careful than they used to be; I don't see the hype train. We also learned how to talk about our game, what to show, when to show. But I think people believe again. Not everyone, and maybe it's slightly harder to talk with the whole internet. It's impossible now. It's way more polarised than it used to be. But I believe that we'll have something special for those who love The Witcher."
    Here we are a decade later, then, looking forward to another Witcher game by CD Projekt Red. But many things have changed. The studio has grown and shuffled people around and the roles of the people I speak to have changed. Marcin Blacha and Pawel Mielniczuk aren't working on The Witcher 4, but on new IP Project Hadar, in addition to their managerial responsibilities, and Pawel Sasko is full-time on Cyberpunk 2. It's only really Michał Platkow-Gilewski who'll do a similar job for The Witcher 4 as on The Witcher 3, although this time with dozens more people to help. But they will all still consult and they're confident in the abilities of The Witcher 4 team. "They really know what they're doing," says Sasko, "they are a very seasoned team."
    "We learned a lot of lessons down the road," Platkow-Gilewski says, in closing. "I started this interview saying that we had this bliss of ignorance; now we know more, but hopefully we can still be brave. Before, we were launching a rocket and figuring out how to land on the moon. Now, we know the dangers but we are way more experienced, so we'll find a way to navigate through these uncharted territories. We have a map already so hopefully it won't be such a hard trip."
    #what #worked #witcher #didn039t #looking
    What worked in The Witcher 3 and what didn't: looking back on a landmark RPG with CD Projekt Red
    What worked in The Witcher 3 and what didn't: looking back on a landmark RPG with CD Projekt Red "We learned a lot of lessons down the road." Image credit: CD Projekt Red Feature by Robert Purchese Associate Editor Published on May 31, 2025 Do you remember what you were doing when The Witcher 3: Wild Hunt was released? It came out on 19th May 2015. I remember because I was inside CD Projekt Red at the time, trying to capture the moment for you - a moment I'm unlikely to replicate there or anywhere else. I recall sitting in the studio's canteen in the small hours of the morning, after a midnight launch event in a mall in Warsaw, chewing on a piece of cold pizza and wondering out loud what would come next for the studio, because at the time, who could know? One era was ending and another was about to begin. Would it bring the fame and fortune CD Projekt Red desired? Today, more than 60 million sales of The Witcher 3 later, we know the answer is yes. The Witcher 3 became a role-playing classic. It delivered one of the most touchable medieval worlds we've explored, a rough place of craggy rocks and craggier faces, of wonky morales and grim realities, of mud and dirtiness. And monsters, though not all were monstrous to look at. It was a world of grey, of superstition and folklore, and in it stood we, a legendary monster hunter, facing seemingly impossible odds. The Witcher 3 took fantasy seriously. But the decade since the game's release has been turbulent for CD Projekt Red. The studio launched its big new sci-fi series in 2020 with Cyberpunk 2077, and though the game has now sold more than 30 million copies, making it monetarily a success, it had a nightmarish launch. The PS4 version had to be removed from sale. It brought enormous pressure, growing pains and intense scrutiny to the studio, and CD Projekt Red would spend a further three years patching and updating - and eventually releasing an expansion - before public opinion would mostly turn around. Today the studio returns to safer ground, back to The Witcher world with the new game The Witcher 4, and as we look forward to it we should also look back, to the game that catapulted the studio to fame, and see what has been learnt. The Witcher 3 is at version 4.04 today, a number that represents an enormously long period of post-release support.Watch on YouTube It all began with naivety, as perhaps any ambitious project should. It's easy to forget that 14 years ago, when The Witcher 3 was being conceived, CD Projekt Red had never made an open-world game before. The Witcher 1 and The Witcher 2 were linear in their approaches. It's also easy to forget that the people making the game were 14 years younger and less experienced. Back then, this was the studio's chance at recognition, so it aimed high in order to be seen. "The Witcher 3 was supposed to be this game that will end all other games," Marcin Blacha, the lead writer of the game, tells me. Simply make an open-world game that's also a story-driven game and release it on all platforms at the same time. How hard could it be? "When I'm thinking about our state of mind back in those days, the only word that comes to my mind is enthusiastic," Blacha says. "It was fantastic because we were so enthusiastic that we were full of courage. We were trying to experiment with stuff and we were not afraid. We were convinced that when we work with passion and love, it will pay off eventually." Every project has to begin somewhere and for Blacha, the person tasked with imagining the story, The Witcher 3 could only begin with Ciri, the daughter-of-sorts to The Witcher's central monster hunter character Geralt. As Blacha says, "The most important thing about Geralt and the most important thing about the books is the relationship between Geralt, Ciri and Yennefer. I already did two games with no sign of Ciri, no sign of Yennefer, and then we finally had a budget and proper time for pre-production, so for me, it was time to introduce both characters." It's a decision that would have major repercussions for the rest of The Witcher series at CD Projekt Red. Blacha didn't know it then, but Ciri would go on to become the protagonist of The Witcher 4. Had she not been the co-protagonist of The Witcher 3 - for you play as her in several sections during the game - who knows if things would have worked out the same way. It's an understandable progression as it is, though there is still some uncertainty among the audience about Ciri's starring role. But Ciri's inclusion came with complications, because the Ciri we see in the game is not the Ciri described in the books. That Ciri is much closer to the Ciri in the Netflix Witcher TV show, younger and more rebellious in a typical teenager way. She might be an important part of the fiction, then, but that doesn't mean she was especially well liked. "People were thinking that she's annoying," says Blacha, who grew up reading The Witcher books. CD Projekt Red, then, decided to make a Ciri of its own, aging her and making her more "flesh and bone", as Blacha puts it. He fondly recalls a moment in the game's development when reviewing the Ciri sections of the game, and saying aloud to studio director Adam Badowski how much he liked her. "I didn't know that she's going to be the protagonist of the next game," he says, "but I said to Adam Badowski, she's going to be very popular." Once Ciri had been earmarked for inclusion in The Witcher 3, the idea to have her pursued by the phantom-like force of the Wild Hunt - the members of which literally ride horses in the night sky, like Santa Claus' cursed reindeer - came shortly after. CD Projekt Red had introduced the Wild Hunt in The Witcher 2 so it made sense. The outline of the main story was then laid down as a one-page narrative treatment. Then it was expanded to a two-page treatment, a four page treatment, an eight page treatment and so on. At around 10 pages, it already had the White Orchard prologue, almost the entirety of the No Man's Land zone, and a hint of what would happen on Skellige and in Novigrad. When it was around 40 pages long, the quest design team was invited in. CD Projekt Red made their Ciri older than she is in the books. | Image credit: CD Projekt Red The quest design team's job is to turn a story into a game, and this was a newly created department for The Witcher 3, created because the old way of writers designing the quests wasn't working any more. "We were struggling a bit with making sure that every written story that we have prepared is also a story that we can play well," Paweł Sasko says. He joined CD Projekt Red to be a part of that quest design team. The quest design team carves up a narrative treatment, paragraph by paragraph, and expands those into playable questlines for the game. "It's basically something between game design and a movie scenario," Sasko says. There's no dialogue, just a description of what will happen, and even a one-paragraph prompt can balloon into a 20-30 page design. Among the paragraphs Sasko was given to adapt was a storyline in No Man's Land concerning a character known as the Bloody Baron. The Bloody Baron storyline is widely acclaimed and has become synonymous with everything Sasko and CD Projekt Red were trying to do with the game. It's a storyline that probes into mature themes like domestic abuse, fatherhood, and love and loss and grief. More importantly, it presents us with a flawed character and allows us time and space to perhaps change our opinion of them. It gives us layers many other games don't go anywhere near. When Sasko first encountered the storyline, there was only an outline. "It said that Geralt meets the Bloody Baron who asks Geralt to hunt a monster and look for his wife and daughter, and for that, he is going to share information about Ciri and tell Geralt where she went. That was pretty much it." And Sasko already knew a few things about what he wanted to do. He knew he wanted to show No Man's Land as a Slavic region bathed in superstitions and complex religious beliefs, one that had been ravaged by famine and war. He also knew the tone of the area was horror because this had been outlined by Blacha and the leaders of The Witcher 3 team. Says Blacha: "My opinion is that a successful Witcher game is a mix of everything, so you have a horror line, you have a romance, you have adventure, you have exploration. When we started to think about our hubs, we thought about them in terms of a show, so No Man's Land, the hub with the Bloody Baron, was horror; Skellige was supposed to be an adventure; and Novigrad was supposed to be a big city investigation." But there were key missing pieces then from the Bloody Baron sequence we know today. The botchling, for instance - the monstrous baby the quest revolves around. It didn't exist. It was an idea that came from Sasko after he read a Slavic bestiary. "Yes," he says, "the botchling idea came from me." The Bloody Baron. | Image credit: Eurogamer / CD Projekt Red He wanted the botchling to be the conduit through which more mature themes of the story could be approached - something overt to keep you busy while deeper themes sunk in. It's an approach Sasko says he pinched from Witcher author Andrzej Sapkowski, after deconstructing his work. "What he's doing is he's trying to find universal truths about human beings and struggles, but he doesn't tell those stories directly," Sasko says. "So for instance racism: he doesn't talk about that directly but he finds an interesting way how, in his world, he can package that and talk about it. I followed his method and mimicked it." This way the botchling becomes your focus in the quest, as the Baron carries it back to the manor house and you defend him from wraiths, but while you're doing that, you're also talking and learning more about who the Bloody Baron - who Phillip Strenger - is. "I wanted you to feel almost like you're in the shoes of that Bloody Baron," Sasko says. "Peregrination is this path in Christianity you go through when you want to remove your sins, and that's what this is meant to be. He's just trying to do it, and he's going through all of those things to do something good. And I wanted the player to start feeling like, 'Wow, maybe this dude is not so bad.'" It's a quest that leaves a big impression. An email was forwarded to Sasko after the game's release, written by a player who had lost their wife and child as the Baron once had. "And for him," he says, "that moment when Baron was carrying the child was almost like a catharsis, when he was trying so badly to walk that path. And the moment he managed to: he wrote in his letter that he broke down in tears." There's one other very significant moment in The Witcher 3 that Sasko had a large hand in, and it's the Battle of Kaer Morhern, where the 'goodies' - the witchers and the sorceresses, and Ciri - make a stand against the titular menace of the Wild Hunt. Sasko designed this section specifically to emotionally tenderise you, through a series of fast-paced and fraught battles, so that by the time the climactic moment came, you were aptly primed to receive it. The moment being Vesemir's death - the leader of the wolf school of witchers and father figure to Geralt. This, too, was Sasko's idea. "We needed to transition Ciri from being a hunted animal to becoming a hunter," he tells me, and the only event big enough and with enough inherent propulsion was Vesemir's death. Eredin, the leader of the Wild Hunt, breaks Vesemir's neck. | Image credit: Eurogamer / CD Projekt Red But for all of the successful moments in the game there are those that didn't work. To the team that made the game, and to the players, there are things that clearly stand out. Such as Geralt's witcher senses, which allow him to see scent trails and footsteps and clues in the world around him. Geralt's detective mode, in other words. Sasko laughs as he cringes about it now. "We've overdone the witcher senses so much, oh my god," he says. "At the time when we were starting this, we were like, 'We don't have it in the game; we have to use it to make you feel like a witcher.' But then at the end, especially in the expansions, we tried to decrease it so it doesn't feel so overloaded." He'd even turn it down by a further 10 to 20 per cent, he says. There were all of the question marks dotted across the map, luring us to places to find meagre hidden treasure rewards. "I think we all scratch our heads about what we were thinking when trying to build this," Sasko tells me. "I guess it just came from fear - from fear that the player will feel that the world is empty." This was the first time CD Projekt Red had really the player's hand go, remember, and not controlled where in the world you would be. Shallow gameplay is a criticism many people have, especially in the game's repetitive combat, and again, this is something Sasko and the team are well aware of. "We don't feel that the gameplay in Witcher 3 was deep enough," he says. "It was for the times okay, but nowadays when you play it, even though the story still holds really well, you can see that the gameplay is a bit rusty." Also, the cutscenes could have been paced better and had less exposition in them, and the game in general could have dumped fewer concepts on you at once. Cognitive overload, Sasko calls it. "In every second sentence you have a new concept introduced, a new country mentioned, a new politician..." It was too much. More broadly, he would also have liked the open-world to be more closely connected to the game's story, rather than be, mostly, a pretty backdrop. "It's like in the theatre when you have beautiful decorations at the back made of cardboard and paper, and not much happens to them except an actor pulls a rope and it starts to rain or something." he says. It's to do with how the main story influences the world and vice versa, and he thinks the studio can be better at it. Ciri and Geralt look at a coin purse in The Witcher 3. This is, coincidentally, the same tavern you begin the game in, with Vesemir, and the same tavern you meet Master Mirror in. | Image credit: Eurogamer / CD Projekt Red One conversation that surprises me, when looking back on The Witcher 3, is a conversation about popularity, because it's easy to forget now - with the intense scrutiny the studio seems always to be under - that when development began, not many people knew about CD Projekt Red. The combined sales of both Witcher games in 2013 were only 5 million. Poland knew about it - the Witcher fiction originated there and CD Projekt Red is Polish - and Germany knew about it, and some of the rest of Europe knew about it. But in North America, it was relatively unknown. That's a large part of the reason why the Xbox 360 version of The Witcher 2 was made at all, to begin knocking on that door. And The Witcher 3, CD Projekt Red hoped, would kick that door open. "We knew that we wanted to play in the major league," says Michał Platkow-Gilewski, vice president of communications and PR, stealing a quote from Cyberpunk character Jackie. That's why The Witcher 3 was revealed via a Game Informer cover story in early 2013, because that was deemed the way to do things there - the way to win US hearts, Platkow-Gilewski tells me. And it didn't take long for interest to swell. When Platkow-Gilewski joined CD Projekt Red to help launch the Xbox 360 version of The Witcher 2 in 2012, he was handing out flyers at Gamescom with company co-founder Michał Kicinski, just to fill presentations for the game. By the time The Witcher 3 was being shown at Gamescom, a few years later, queues were three to four hours long. People would wait all day to play. "We had to learn how to deal with popularity during the campaign," Platkow-Gilewski says. Those game shows were crucial for spreading the word about The Witcher 3 and seeing first-hand the impact the game was having on players and press. "Nothing can beat a good show where you meet with people who are there to see their favourite games just slightly before the rest of the world," he says. "They're investing their time, money, effort, and you feel this support, sometimes love, to the IP you're working on, and it boosts energy the way which you can't compare with anything else. These human to human interactions are unique." He says the studio's leader Adam Badowski would refer to these showings as fuel that would propel development for the next year or so, which is why CD Projekt Red always tried to gather as many developers as possible for them, to feel the energy. It was precisely these in-person events that Platkow-Gilewski says CD Projekt Red lacked in the lead up to Cyberpunk's launch, after Covid shut the world down. The company did what it could by pivoting to online events instead - the world-first playtest of Cyberpunk was done online via stream-play software called Parsec; I was a part of it - and talked to fans through trailers, but it was much harder to gauge feedback this way. "It's easy to just go with the flow and way harder to manage expectations," Platkow-Gilewski says, so expectations spiralled. "For me the biggest lesson learned is to always check reality versus expectations, and with Cyberpunk, it was really hard to control and we didn't know how to do it." It makes me wonder what the studio will do now with The Witcher 4, because the game show sector of the industry still hasn't bounced back, and I doubt - having seen the effect Covid has had on shows from the inside of an events company - whether it ever will. "Gamescom is growing," Platkow-Gilewski says somewhat optimistically. "Gamescom is back on track." But I don't know if it really is. Michał Platkow-Gilewski cites this moment as one of his favourite from the Witcher 3 journey. The crew were at the game show PAX in front of a huge live audience and the dialogue audio wouldn't play. Thankfully, they had Doug Cockle, the English language voice actor of Geralt, with them on the panel, so he live improvised the lines. Watch on YouTube Something else I'm surprised to hear from him is mention of The Witcher 3's rocky launch, because 10 years later - and in comparison to Cyberpunk's - that's not how I remember it. But Platkow-Gilewski remembers it differently. "When we released Witcher 3, the reception was not great," he says. "Reviews were amazing but there was, at least in my memories, no common consensus that this is a huge game which will maybe define some, to some extent, the genre." I do remember the strain on some faces around the studio at launch, though. I also remember a tense conversation about the perceived graphics downgrade in the game, where people unfavourably compared footage of Witcher 3 at launch, with footage from a marketing gameplay trailer released years before it. There were also a number of bugs in the game's code and its performance was unoptimised. "We knew things were far from being perfect," Platkow-Gilewski says. But the studio worked hard in the years after launch to patch and update the game - The Witcher 3 is now on version 4.04, which is extraordinary for a single-player game - and they released showcase expansions for it. Some of Marcin Blacha's favourite work is in those expansions, he tells me, especially the horror storylines of Hearts of Stone, many of which he wrote. That expansion's villain, Master Mirror, is also widely regarded as one of the best in the game, disguised as he is as a plain-looking and unassuming person who happens to have incredible and undefinable power. It's not until deep into the expansion you begin to uncover his devilish identity, and it's this subtle way of presenting a villain, and never over explaining his threat, that makes Master Mirror so memorable. He's gathered such a following that some people have concocted elaborate theories about him. Lead character artist Pawel Mielniczuk tells me about one theory whereby someone discovered you can see Master Mirror's face on many other background characters in the game, which you can, and that they believed it was a deliberate tactic used by CD Projekt Red to underline Master Mirror's devilish power. Remember, there was a neat trick with Master Mirror in that you had already met him at the beginning of The Witcher 3 base game, long before the expansion was ever developed, in a tavern in White Orchard. If CD Projekt Red could foreshadow him as far back as that, the theory went, then it could easily put his face on other characters in the game to achieve a similar 'did you see it?' effect. The real villain in the Hearts of Stone expansion, Gaunter O'Dimm. Better known to many as Master Mirror. There's a reason why he has such a plain-looking face... | Image credit: CD Projekt Red The truth is far more mundane. Other characters in the game do have Master Mirror's face, but only because his face is duplicated across the game in order to fill it out. CD Projekt Red didn't know when it made the original Witcher 3 game that this villager would turn into anyone special. There was a tentative plan but it was very tentative, so this villager got a very villager face. "We just got a request for a tertiary unimportant character," says Mileniczuk. "We had like 30-40 faces for the entire game so we just slapped a random face on him." He laughs. And by the time Hearts of Stone development came around, the face - the identity - had stuck. Expansions were an important part of cementing public opinion around The Witcher 3, then, as they were for cementing public opinion around Cyberpunk. They've become something of a golden bullet for the studio, a way to creatively unleash an already trained team and leave a much more positive memory in our heads. Exactly what went wrong with Cyberpunk and how CD Projekt Red set about correcting it is a whole other story Chris Tapsell told recently on the site, so I don't want to delve into specifics here. Suffice to say it was a hard time for the studio and many hard lessons had to be learned. "The pressure was huge," Platkow-Gilewski says, "because from underdogs we went to a company which will, for sure, deliver the best experience in the world." But while much of the rhetoric around Cyberpunk concerns the launch, there's a lot about the game itself that highlights how much progress the studio made, in terms of making open-world role-playing games. One of my favourite examples is how characters in Cyberpunk walk and talk rather than speak to you while rooted to the spot. It might seem like a small thing but it has a transformative and freeing effect on conversations, allowing the game to walk you places while you talk, and stage dialogue in a variety of cool ways. There's a lot to admire about the density of detail in the world, too, and in the greater variety of body shapes and diversity. Plus let's not forget, this is an actual open world rather than a segmented one as The Witcher 3 was. In many ways, the game was a huge step forward for the studio. Cyberpunk wasn't the only very notable thing to happen to the Witcher studio in those 10 years, either. During that time, The Witcher brand changed. Netflix piggybacked the game's popularity and developed a TV series starring Henry Cavill, and with it propelled The Witcher to the wider world. Curiously, CD Projekt Red wasn't invited to help, which was odd given executive producer Tomek Baginski was well known to CD Projekt Red, having directed the intro cinematics for all three Witcher video games. But beyond minor pieces of crossover content, no meaningful collaboration ever occurred. "We had no part in the shows," Pawel Mileniczuk says. "But it's Hollywood: different words. I know how hard it was for Tomek to get in there, to convince them to do the show, and then how limited influence is when the production house sits on something. It's many people, many decision makers, high stakes, big money. Nobody there was thinking about, Hey, let's talk to those dudes from Poland making games. It's a missed opportunity to me but what can I say?" The debut trailer for The Witcher 4.Watch on YouTube Nevertheless, the Netflix show had a surprisingly positive effect on the studio, with sales of The Witcher 3 spiking in 2019 and 2020 when the first season aired. "It was a really amazing year for us sales wise," Platkow-Gilewski says. This not only means more revenue for the studio but also wider understanding; more people are more familiar with The Witcher world now than ever before, which bodes very well for The Witcher 4. Not that it influenced or affected the studio's plans to return to that world, by the way. "We knew already that we wanted to come back to The Witcher," Platkow-Gilewski says. "Some knew that they wanted to tell a Ciri story while we were still working on Witcher 3." But, again, with popularity also comes pressure. "We'll have hopefully millions of people already hooked in from the get-go but with some expectations and visions and dreams which we have to, or may not be able to, fulfil," Platkow-Gilewski adds. You can already sense this pressure in comments threads about the new game. Many people already have their ideas about what a new Witcher game should be. The Witcher 4 might seem like a return to safer ground, then, but the relationship with the audience has changed in the intervening 10 years. "I think people are again with us," Platkow-Gilewski says. "There are some who are way more careful than they used to be; I don't see the hype train. We also learned how to talk about our game, what to show, when to show. But I think people believe again. Not everyone, and maybe it's slightly harder to talk with the whole internet. It's impossible now. It's way more polarised than it used to be. But I believe that we'll have something special for those who love The Witcher." Here we are a decade later, then, looking forward to another Witcher game by CD Projekt Red. But many things have changed. The studio has grown and shuffled people around and the roles of the people I speak to have changed. Marcin Blacha and Pawel Mielniczuk aren't working on The Witcher 4, but on new IP Project Hadar, in addition to their managerial responsibilities, and Pawel Sasko is full-time on Cyberpunk 2. It's only really Michał Platkow-Gilewski who'll do a similar job for The Witcher 4 as on The Witcher 3, although this time with dozens more people to help. But they will all still consult and they're confident in the abilities of The Witcher 4 team. "They really know what they're doing," says Sasko, "they are a very seasoned team." "We learned a lot of lessons down the road," Platkow-Gilewski says, in closing. "I started this interview saying that we had this bliss of ignorance; now we know more, but hopefully we can still be brave. Before, we were launching a rocket and figuring out how to land on the moon. Now, we know the dangers but we are way more experienced, so we'll find a way to navigate through these uncharted territories. We have a map already so hopefully it won't be such a hard trip." #what #worked #witcher #didn039t #looking
    WWW.EUROGAMER.NET
    What worked in The Witcher 3 and what didn't: looking back on a landmark RPG with CD Projekt Red
    What worked in The Witcher 3 and what didn't: looking back on a landmark RPG with CD Projekt Red "We learned a lot of lessons down the road." Image credit: CD Projekt Red Feature by Robert Purchese Associate Editor Published on May 31, 2025 Do you remember what you were doing when The Witcher 3: Wild Hunt was released? It came out on 19th May 2015. I remember because I was inside CD Projekt Red at the time, trying to capture the moment for you - a moment I'm unlikely to replicate there or anywhere else. I recall sitting in the studio's canteen in the small hours of the morning, after a midnight launch event in a mall in Warsaw, chewing on a piece of cold pizza and wondering out loud what would come next for the studio, because at the time, who could know? One era was ending and another was about to begin. Would it bring the fame and fortune CD Projekt Red desired? Today, more than 60 million sales of The Witcher 3 later, we know the answer is yes. The Witcher 3 became a role-playing classic. It delivered one of the most touchable medieval worlds we've explored, a rough place of craggy rocks and craggier faces, of wonky morales and grim realities, of mud and dirtiness. And monsters, though not all were monstrous to look at. It was a world of grey, of superstition and folklore, and in it stood we, a legendary monster hunter, facing seemingly impossible odds. The Witcher 3 took fantasy seriously. But the decade since the game's release has been turbulent for CD Projekt Red. The studio launched its big new sci-fi series in 2020 with Cyberpunk 2077, and though the game has now sold more than 30 million copies, making it monetarily a success, it had a nightmarish launch. The PS4 version had to be removed from sale. It brought enormous pressure, growing pains and intense scrutiny to the studio, and CD Projekt Red would spend a further three years patching and updating - and eventually releasing an expansion - before public opinion would mostly turn around. Today the studio returns to safer ground, back to The Witcher world with the new game The Witcher 4, and as we look forward to it we should also look back, to the game that catapulted the studio to fame, and see what has been learnt. The Witcher 3 is at version 4.04 today, a number that represents an enormously long period of post-release support.Watch on YouTube It all began with naivety, as perhaps any ambitious project should. It's easy to forget that 14 years ago, when The Witcher 3 was being conceived, CD Projekt Red had never made an open-world game before. The Witcher 1 and The Witcher 2 were linear in their approaches. It's also easy to forget that the people making the game were 14 years younger and less experienced. Back then, this was the studio's chance at recognition, so it aimed high in order to be seen. "The Witcher 3 was supposed to be this game that will end all other games," Marcin Blacha, the lead writer of the game, tells me. Simply make an open-world game that's also a story-driven game and release it on all platforms at the same time. How hard could it be? "When I'm thinking about our state of mind back in those days, the only word that comes to my mind is enthusiastic," Blacha says. "It was fantastic because we were so enthusiastic that we were full of courage. We were trying to experiment with stuff and we were not afraid. We were convinced that when we work with passion and love, it will pay off eventually." Every project has to begin somewhere and for Blacha, the person tasked with imagining the story, The Witcher 3 could only begin with Ciri, the daughter-of-sorts to The Witcher's central monster hunter character Geralt. As Blacha says, "The most important thing about Geralt and the most important thing about the books is the relationship between Geralt, Ciri and Yennefer. I already did two games with no sign of Ciri, no sign of Yennefer, and then we finally had a budget and proper time for pre-production, so for me, it was time to introduce both characters." It's a decision that would have major repercussions for the rest of The Witcher series at CD Projekt Red. Blacha didn't know it then, but Ciri would go on to become the protagonist of The Witcher 4. Had she not been the co-protagonist of The Witcher 3 - for you play as her in several sections during the game - who knows if things would have worked out the same way. It's an understandable progression as it is, though there is still some uncertainty among the audience about Ciri's starring role. But Ciri's inclusion came with complications, because the Ciri we see in the game is not the Ciri described in the books. That Ciri is much closer to the Ciri in the Netflix Witcher TV show, younger and more rebellious in a typical teenager way. She might be an important part of the fiction, then, but that doesn't mean she was especially well liked. "People were thinking that she's annoying," says Blacha, who grew up reading The Witcher books. CD Projekt Red, then, decided to make a Ciri of its own, aging her and making her more "flesh and bone", as Blacha puts it. He fondly recalls a moment in the game's development when reviewing the Ciri sections of the game, and saying aloud to studio director Adam Badowski how much he liked her. "I didn't know that she's going to be the protagonist of the next game," he says, "but I said to Adam Badowski, she's going to be very popular." Once Ciri had been earmarked for inclusion in The Witcher 3, the idea to have her pursued by the phantom-like force of the Wild Hunt - the members of which literally ride horses in the night sky, like Santa Claus' cursed reindeer - came shortly after. CD Projekt Red had introduced the Wild Hunt in The Witcher 2 so it made sense. The outline of the main story was then laid down as a one-page narrative treatment. Then it was expanded to a two-page treatment, a four page treatment, an eight page treatment and so on. At around 10 pages, it already had the White Orchard prologue, almost the entirety of the No Man's Land zone, and a hint of what would happen on Skellige and in Novigrad. When it was around 40 pages long, the quest design team was invited in. CD Projekt Red made their Ciri older than she is in the books. | Image credit: CD Projekt Red The quest design team's job is to turn a story into a game, and this was a newly created department for The Witcher 3, created because the old way of writers designing the quests wasn't working any more. "We were struggling a bit with making sure that every written story that we have prepared is also a story that we can play well," Paweł Sasko says. He joined CD Projekt Red to be a part of that quest design team. The quest design team carves up a narrative treatment, paragraph by paragraph, and expands those into playable questlines for the game. "It's basically something between game design and a movie scenario," Sasko says. There's no dialogue, just a description of what will happen, and even a one-paragraph prompt can balloon into a 20-30 page design. Among the paragraphs Sasko was given to adapt was a storyline in No Man's Land concerning a character known as the Bloody Baron. The Bloody Baron storyline is widely acclaimed and has become synonymous with everything Sasko and CD Projekt Red were trying to do with the game. It's a storyline that probes into mature themes like domestic abuse, fatherhood, and love and loss and grief. More importantly, it presents us with a flawed character and allows us time and space to perhaps change our opinion of them. It gives us layers many other games don't go anywhere near. When Sasko first encountered the storyline, there was only an outline. "It said that Geralt meets the Bloody Baron who asks Geralt to hunt a monster and look for his wife and daughter, and for that, he is going to share information about Ciri and tell Geralt where she went. That was pretty much it." And Sasko already knew a few things about what he wanted to do. He knew he wanted to show No Man's Land as a Slavic region bathed in superstitions and complex religious beliefs, one that had been ravaged by famine and war. He also knew the tone of the area was horror because this had been outlined by Blacha and the leaders of The Witcher 3 team. Says Blacha: "My opinion is that a successful Witcher game is a mix of everything, so you have a horror line, you have a romance, you have adventure, you have exploration. When we started to think about our hubs, we thought about them in terms of a show, so No Man's Land, the hub with the Bloody Baron, was horror; Skellige was supposed to be an adventure; and Novigrad was supposed to be a big city investigation." But there were key missing pieces then from the Bloody Baron sequence we know today. The botchling, for instance - the monstrous baby the quest revolves around. It didn't exist. It was an idea that came from Sasko after he read a Slavic bestiary. "Yes," he says, "the botchling idea came from me." The Bloody Baron. | Image credit: Eurogamer / CD Projekt Red He wanted the botchling to be the conduit through which more mature themes of the story could be approached - something overt to keep you busy while deeper themes sunk in. It's an approach Sasko says he pinched from Witcher author Andrzej Sapkowski, after deconstructing his work. "What he's doing is he's trying to find universal truths about human beings and struggles, but he doesn't tell those stories directly," Sasko says. "So for instance racism: he doesn't talk about that directly but he finds an interesting way how, in his world, he can package that and talk about it. I followed his method and mimicked it." This way the botchling becomes your focus in the quest, as the Baron carries it back to the manor house and you defend him from wraiths, but while you're doing that, you're also talking and learning more about who the Bloody Baron - who Phillip Strenger - is. "I wanted you to feel almost like you're in the shoes of that Bloody Baron," Sasko says. "Peregrination is this path in Christianity you go through when you want to remove your sins, and that's what this is meant to be. He's just trying to do it, and he's going through all of those things to do something good. And I wanted the player to start feeling like, 'Wow, maybe this dude is not so bad.'" It's a quest that leaves a big impression. An email was forwarded to Sasko after the game's release, written by a player who had lost their wife and child as the Baron once had. "And for him," he says, "that moment when Baron was carrying the child was almost like a catharsis, when he was trying so badly to walk that path. And the moment he managed to: he wrote in his letter that he broke down in tears." There's one other very significant moment in The Witcher 3 that Sasko had a large hand in, and it's the Battle of Kaer Morhern, where the 'goodies' - the witchers and the sorceresses, and Ciri - make a stand against the titular menace of the Wild Hunt. Sasko designed this section specifically to emotionally tenderise you, through a series of fast-paced and fraught battles, so that by the time the climactic moment came, you were aptly primed to receive it. The moment being Vesemir's death - the leader of the wolf school of witchers and father figure to Geralt. This, too, was Sasko's idea. "We needed to transition Ciri from being a hunted animal to becoming a hunter," he tells me, and the only event big enough and with enough inherent propulsion was Vesemir's death. Eredin, the leader of the Wild Hunt, breaks Vesemir's neck. | Image credit: Eurogamer / CD Projekt Red But for all of the successful moments in the game there are those that didn't work. To the team that made the game, and to the players, there are things that clearly stand out. Such as Geralt's witcher senses, which allow him to see scent trails and footsteps and clues in the world around him. Geralt's detective mode, in other words. Sasko laughs as he cringes about it now. "We've overdone the witcher senses so much, oh my god," he says. "At the time when we were starting this, we were like, 'We don't have it in the game; we have to use it to make you feel like a witcher.' But then at the end, especially in the expansions, we tried to decrease it so it doesn't feel so overloaded." He'd even turn it down by a further 10 to 20 per cent, he says. There were all of the question marks dotted across the map, luring us to places to find meagre hidden treasure rewards. "I think we all scratch our heads about what we were thinking when trying to build this," Sasko tells me. "I guess it just came from fear - from fear that the player will feel that the world is empty." This was the first time CD Projekt Red had really the player's hand go, remember, and not controlled where in the world you would be. Shallow gameplay is a criticism many people have, especially in the game's repetitive combat, and again, this is something Sasko and the team are well aware of. "We don't feel that the gameplay in Witcher 3 was deep enough," he says. "It was for the times okay, but nowadays when you play it, even though the story still holds really well, you can see that the gameplay is a bit rusty." Also, the cutscenes could have been paced better and had less exposition in them, and the game in general could have dumped fewer concepts on you at once. Cognitive overload, Sasko calls it. "In every second sentence you have a new concept introduced, a new country mentioned, a new politician..." It was too much. More broadly, he would also have liked the open-world to be more closely connected to the game's story, rather than be, mostly, a pretty backdrop. "It's like in the theatre when you have beautiful decorations at the back made of cardboard and paper, and not much happens to them except an actor pulls a rope and it starts to rain or something." he says. It's to do with how the main story influences the world and vice versa, and he thinks the studio can be better at it. Ciri and Geralt look at a coin purse in The Witcher 3. This is, coincidentally, the same tavern you begin the game in, with Vesemir, and the same tavern you meet Master Mirror in. | Image credit: Eurogamer / CD Projekt Red One conversation that surprises me, when looking back on The Witcher 3, is a conversation about popularity, because it's easy to forget now - with the intense scrutiny the studio seems always to be under - that when development began, not many people knew about CD Projekt Red. The combined sales of both Witcher games in 2013 were only 5 million. Poland knew about it - the Witcher fiction originated there and CD Projekt Red is Polish - and Germany knew about it, and some of the rest of Europe knew about it. But in North America, it was relatively unknown. That's a large part of the reason why the Xbox 360 version of The Witcher 2 was made at all, to begin knocking on that door. And The Witcher 3, CD Projekt Red hoped, would kick that door open. "We knew that we wanted to play in the major league," says Michał Platkow-Gilewski, vice president of communications and PR, stealing a quote from Cyberpunk character Jackie. That's why The Witcher 3 was revealed via a Game Informer cover story in early 2013, because that was deemed the way to do things there - the way to win US hearts, Platkow-Gilewski tells me. And it didn't take long for interest to swell. When Platkow-Gilewski joined CD Projekt Red to help launch the Xbox 360 version of The Witcher 2 in 2012, he was handing out flyers at Gamescom with company co-founder Michał Kicinski, just to fill presentations for the game. By the time The Witcher 3 was being shown at Gamescom, a few years later, queues were three to four hours long. People would wait all day to play. "We had to learn how to deal with popularity during the campaign," Platkow-Gilewski says. Those game shows were crucial for spreading the word about The Witcher 3 and seeing first-hand the impact the game was having on players and press. "Nothing can beat a good show where you meet with people who are there to see their favourite games just slightly before the rest of the world," he says. "They're investing their time, money, effort, and you feel this support, sometimes love, to the IP you're working on, and it boosts energy the way which you can't compare with anything else. These human to human interactions are unique." He says the studio's leader Adam Badowski would refer to these showings as fuel that would propel development for the next year or so, which is why CD Projekt Red always tried to gather as many developers as possible for them, to feel the energy. It was precisely these in-person events that Platkow-Gilewski says CD Projekt Red lacked in the lead up to Cyberpunk's launch, after Covid shut the world down. The company did what it could by pivoting to online events instead - the world-first playtest of Cyberpunk was done online via stream-play software called Parsec; I was a part of it - and talked to fans through trailers, but it was much harder to gauge feedback this way. "It's easy to just go with the flow and way harder to manage expectations," Platkow-Gilewski says, so expectations spiralled. "For me the biggest lesson learned is to always check reality versus expectations, and with Cyberpunk, it was really hard to control and we didn't know how to do it." It makes me wonder what the studio will do now with The Witcher 4, because the game show sector of the industry still hasn't bounced back, and I doubt - having seen the effect Covid has had on shows from the inside of an events company - whether it ever will. "Gamescom is growing," Platkow-Gilewski says somewhat optimistically. "Gamescom is back on track." But I don't know if it really is. Michał Platkow-Gilewski cites this moment as one of his favourite from the Witcher 3 journey. The crew were at the game show PAX in front of a huge live audience and the dialogue audio wouldn't play. Thankfully, they had Doug Cockle, the English language voice actor of Geralt, with them on the panel, so he live improvised the lines. Watch on YouTube Something else I'm surprised to hear from him is mention of The Witcher 3's rocky launch, because 10 years later - and in comparison to Cyberpunk's - that's not how I remember it. But Platkow-Gilewski remembers it differently. "When we released Witcher 3, the reception was not great," he says. "Reviews were amazing but there was, at least in my memories, no common consensus that this is a huge game which will maybe define some, to some extent, the genre." I do remember the strain on some faces around the studio at launch, though. I also remember a tense conversation about the perceived graphics downgrade in the game, where people unfavourably compared footage of Witcher 3 at launch, with footage from a marketing gameplay trailer released years before it. There were also a number of bugs in the game's code and its performance was unoptimised. "We knew things were far from being perfect," Platkow-Gilewski says. But the studio worked hard in the years after launch to patch and update the game - The Witcher 3 is now on version 4.04, which is extraordinary for a single-player game - and they released showcase expansions for it. Some of Marcin Blacha's favourite work is in those expansions, he tells me, especially the horror storylines of Hearts of Stone, many of which he wrote. That expansion's villain, Master Mirror, is also widely regarded as one of the best in the game, disguised as he is as a plain-looking and unassuming person who happens to have incredible and undefinable power. It's not until deep into the expansion you begin to uncover his devilish identity, and it's this subtle way of presenting a villain, and never over explaining his threat, that makes Master Mirror so memorable. He's gathered such a following that some people have concocted elaborate theories about him. Lead character artist Pawel Mielniczuk tells me about one theory whereby someone discovered you can see Master Mirror's face on many other background characters in the game, which you can, and that they believed it was a deliberate tactic used by CD Projekt Red to underline Master Mirror's devilish power. Remember, there was a neat trick with Master Mirror in that you had already met him at the beginning of The Witcher 3 base game, long before the expansion was ever developed, in a tavern in White Orchard. If CD Projekt Red could foreshadow him as far back as that, the theory went, then it could easily put his face on other characters in the game to achieve a similar 'did you see it?' effect. The real villain in the Hearts of Stone expansion, Gaunter O'Dimm. Better known to many as Master Mirror. There's a reason why he has such a plain-looking face... | Image credit: CD Projekt Red The truth is far more mundane. Other characters in the game do have Master Mirror's face, but only because his face is duplicated across the game in order to fill it out. CD Projekt Red didn't know when it made the original Witcher 3 game that this villager would turn into anyone special. There was a tentative plan but it was very tentative, so this villager got a very villager face. "We just got a request for a tertiary unimportant character," says Mileniczuk. "We had like 30-40 faces for the entire game so we just slapped a random face on him." He laughs. And by the time Hearts of Stone development came around, the face - the identity - had stuck. Expansions were an important part of cementing public opinion around The Witcher 3, then, as they were for cementing public opinion around Cyberpunk. They've become something of a golden bullet for the studio, a way to creatively unleash an already trained team and leave a much more positive memory in our heads. Exactly what went wrong with Cyberpunk and how CD Projekt Red set about correcting it is a whole other story Chris Tapsell told recently on the site, so I don't want to delve into specifics here. Suffice to say it was a hard time for the studio and many hard lessons had to be learned. "The pressure was huge," Platkow-Gilewski says, "because from underdogs we went to a company which will, for sure, deliver the best experience in the world." But while much of the rhetoric around Cyberpunk concerns the launch, there's a lot about the game itself that highlights how much progress the studio made, in terms of making open-world role-playing games. One of my favourite examples is how characters in Cyberpunk walk and talk rather than speak to you while rooted to the spot. It might seem like a small thing but it has a transformative and freeing effect on conversations, allowing the game to walk you places while you talk, and stage dialogue in a variety of cool ways. There's a lot to admire about the density of detail in the world, too, and in the greater variety of body shapes and diversity. Plus let's not forget, this is an actual open world rather than a segmented one as The Witcher 3 was. In many ways, the game was a huge step forward for the studio. Cyberpunk wasn't the only very notable thing to happen to the Witcher studio in those 10 years, either. During that time, The Witcher brand changed. Netflix piggybacked the game's popularity and developed a TV series starring Henry Cavill, and with it propelled The Witcher to the wider world. Curiously, CD Projekt Red wasn't invited to help, which was odd given executive producer Tomek Baginski was well known to CD Projekt Red, having directed the intro cinematics for all three Witcher video games. But beyond minor pieces of crossover content, no meaningful collaboration ever occurred. "We had no part in the shows," Pawel Mileniczuk says. "But it's Hollywood: different words. I know how hard it was for Tomek to get in there, to convince them to do the show, and then how limited influence is when the production house sits on something. It's many people, many decision makers, high stakes, big money. Nobody there was thinking about, Hey, let's talk to those dudes from Poland making games. It's a missed opportunity to me but what can I say?" The debut trailer for The Witcher 4.Watch on YouTube Nevertheless, the Netflix show had a surprisingly positive effect on the studio, with sales of The Witcher 3 spiking in 2019 and 2020 when the first season aired. "It was a really amazing year for us sales wise," Platkow-Gilewski says. This not only means more revenue for the studio but also wider understanding; more people are more familiar with The Witcher world now than ever before, which bodes very well for The Witcher 4. Not that it influenced or affected the studio's plans to return to that world, by the way. "We knew already that we wanted to come back to The Witcher," Platkow-Gilewski says. "Some knew that they wanted to tell a Ciri story while we were still working on Witcher 3." But, again, with popularity also comes pressure. "We'll have hopefully millions of people already hooked in from the get-go but with some expectations and visions and dreams which we have to, or may not be able to, fulfil," Platkow-Gilewski adds. You can already sense this pressure in comments threads about the new game. Many people already have their ideas about what a new Witcher game should be. The Witcher 4 might seem like a return to safer ground, then, but the relationship with the audience has changed in the intervening 10 years. "I think people are again with us," Platkow-Gilewski says. "There are some who are way more careful than they used to be; I don't see the hype train. We also learned how to talk about our game, what to show, when to show. But I think people believe again. Not everyone, and maybe it's slightly harder to talk with the whole internet. It's impossible now. It's way more polarised than it used to be. But I believe that we'll have something special for those who love The Witcher." Here we are a decade later, then, looking forward to another Witcher game by CD Projekt Red. But many things have changed. The studio has grown and shuffled people around and the roles of the people I speak to have changed. Marcin Blacha and Pawel Mielniczuk aren't working on The Witcher 4, but on new IP Project Hadar, in addition to their managerial responsibilities, and Pawel Sasko is full-time on Cyberpunk 2. It's only really Michał Platkow-Gilewski who'll do a similar job for The Witcher 4 as on The Witcher 3, although this time with dozens more people to help. But they will all still consult and they're confident in the abilities of The Witcher 4 team. "They really know what they're doing," says Sasko, "they are a very seasoned team." "We learned a lot of lessons down the road," Platkow-Gilewski says, in closing. "I started this interview saying that we had this bliss of ignorance; now we know more, but hopefully we can still be brave. Before, we were launching a rocket and figuring out how to land on the moon. Now, we know the dangers but we are way more experienced, so we'll find a way to navigate through these uncharted territories. We have a map already so hopefully it won't be such a hard trip."
    0 Commenti 0 condivisioni
  • Dynasty Warriors producer says the series still can’t be called a success in the West

    Xando
    Member

    Oct 28, 2017

    37,943

    In an interview with GamesMarkt, Omega Forcedirector and producer Tomohiko Sho – who produced this year's Dynasty Warriors: Origins – was asked how successful the series is in the West, given that most of the Steam user reviews for the game are written in Chinese.

    Sho replied that, in his view, Dynasty Warriors is not yet a successful series in the West, but that it's possible for this to change in the future.

    "I believe that the 'Dynasty Warriors' series is not yet in a position to be called a success in the West," Sho said. "On the contrary, I believe that there is a great potential for the series to gain many fans in the future.

    "With our latest title, Dynasty Warriors: Origins, we were able to attract new fans in addition to those we have had since the PlayStation 2 era. The Western market is very important, and I believe that if there is a next title, we will gain even more new fans."
    Click to expand...
    Click to shrink...

    Dynasty Warriors producer says the series still can’t be called a success in the West | VGC

    The latest game, Dynasty Warriors: Origins, has sold more than 1 million copies worldwide…

    www.videogameschronicle.com

    Origins was the first game in the series i played and i absolutely loved it so i hope it can continue to grow in the west. 

    --R
    Being sued right now, please help me find a lawyer
    Member

    Oct 25, 2017

    15,658

    Origins is a must play for everyone that likes action games. A masterpiece from beginning to end.
     

    PlanetSmasher
    The Abominable Showman
    Member

    Oct 25, 2017

    133,345

    I think he's being modest more than anything else. This is less "the series is a failure" and more "I think we can do even better".
     

    Glio
    Member

    Oct 27, 2017

    27,882

    Spain

    I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay.

    It's a fascinating historical period, but I don't think it'll be very popular here. 

    Dekuman
    Member

    Oct 27, 2017

    21,144

    Glio said:

    I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay.

    It's a fascinating historical period, but I don't think it'll be very popular here.
    Click to expand...
    Click to shrink...

    it's why spin offs of the formula like Hyrule Warriors do considerably better.
     

    Richietto
    One Winged Slayer
    Member

    Oct 25, 2017

    26,133

    North Carolina

    Glio said:

    I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay.

    It's a fascinating historical period, but I don't think it'll be very popular here.
    Click to expand...
    Click to shrink...

    Unfortunately this. Obviously it did really well on Steam and what not but there's a reason Hyrule Warrios can do so damn well on a single platform. It's the setting.
     

    fiendcode
    Member

    Oct 26, 2017

    26,412

    We saw this from the CCUs tbh, overwhelmingly tilted towards Asia.
     

    LAA
    One Winged Slayer
    Member

    Oct 28, 2017

    3,264

    Origins I haven't tried, more tempted seeing impressions here, but I read Steph Sterling's review on it and they weren't happy with realism essentially removing personality from it. I think the other thing that puts me off is they just seem very heavy handed with DLC too, and seemingly for pretty basic things, I want as complete of a game as possible.

    Really I'm kinda surprised they haven't done more collabs with more IPs. I think Hyrule Warriors was really the first I truly played and loved. Other collabs since I've enjoyed too like P5 Strikers. Berserker was fine. AOT I enjoyed too and that's actually very different from the others. I'd love a KH Musou eventually.. so many characters and abilities they could use, and enemies are pretty simplistically designed, and there's already been moments where you had to kill 1000+ Heartless, seems a perfect fit, ha. 

    PlanetSmasher
    The Abominable Showman
    Member

    Oct 25, 2017

    133,345

    Dekuman said:

    it's why spin offs of the formula like Hyrule Warriors do considerably better.

    Click to expand...
    Click to shrink...

    Do they really do that much better? 

    OP

    OP

    Xando
    Member

    Oct 28, 2017

    37,943

    Glio said:

    I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay.

    It's a fascinating historical period, but I don't think it'll be very popular here.
    Click to expand...
    Click to shrink...

    You're probably right but for me the three kingdoms setting made it even more interesting.

    Don't think a medieval europe or a more western fantasy approach would catch me in the same way. 

    Disco Stu
    Member

    Oct 27, 2017

    2,557

    Glio said:

    I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay.

    It's a fascinating historical period, but I don't think it'll be very popular here.
    Click to expand...
    Click to shrink...

    Totally agree and this is coming from someone seeks out other Three Kingdoms content because of KOEI.

    Someone the other day mentioned using the engine for an Avengers or Superman style game. I could see that catching on if done right. 

    Glio
    Member

    Oct 27, 2017

    27,882

    Spain

    PlanetSmasher said:

    Do they really do that much better?

    Click to expand...
    Click to shrink...

    Not all of them, but some, yes.

    Age of Calamity is the best selling musou at 4M. 

    Rosebud
    Two Pieces
    Member

    Apr 16, 2018

    51,357

    I want Origins but still too pricey unfortunately. I love Samurai Warriors, Pirate Warriors, Persona 5 Strikers...
     

    TheAggroCraig
    This guy are sick of the One Winged Slayer
    Member

    Nov 6, 2017

    7,354

    I'll show up for the franchise again when they bring back Dynasty Warriors Gundam
     

    Dekuman
    Member

    Oct 27, 2017

    21,144

    PlanetSmasher said:

    Do they really do that much better?

    Click to expand...
    Click to shrink...

    Here's what i can find from the Nintendo million seller list
    Hyrule Warriors - Age of Calamity 4+ million units as of March 2021 

    MetalKhaos
    Member

    Oct 31, 2017

    2,228

    PlanetSmasher said:

    I think he's being modest more than anything else. This is less "the series is a failure" and more "I think we can do even better".

    Click to expand...
    Click to shrink...

    That's my take.

    Origins was first DW game I enjoyed in a really long time. Solid entry, and I feel a game like this is made all the better with this current gen due to how incredibly fast the loading times are. 

    SlasherMcGirk
    Member

    Oct 27, 2017

    4,429

    Cincinnati

    Glio said:

    I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay.

    It's a fascinating historical period, but I don't think it'll be very popular here.
    Click to expand...
    Click to shrink...

    It's not even that I think its the fact that they have done the same setting and characters 20 times over. It's an interesting period and story with great characters but you can only add and stretch the same story so many times without diminishing returns.
     

    PlanetSmasher
    The Abominable Showman
    Member

    Oct 25, 2017

    133,345

    SlasherMcGirk said:

    It's not even that I think its the fact that they have done the same setting and characters 20 times over. It's an interesting period and story with great characters but you can only add and stretch the same story so many times without diminishing returns.

    Click to expand...
    Click to shrink...

    I think the other problem is there aren't that many periods of time across history that can support this kind of game structure with such a heavy emphasis on specific heroes. Like, they tried Troy once and it didn't really catch on, nor did Bladestorm.

    For better and for worse, the Three Kingdoms and Sengoku eras are kind of the time periods that have A) a level of ubiquity in Asia that makes East Asian players interested in them and B) an emphasis on character substantial enough to support the Musou gameplay format.

    By comparison, I don't think a Musou game based onthe American Revolution would sell particularly well outside of the US, and that war was A) not that long and B) took place in an era where firearms had largely supplanted melee combat so the movesets would wind up feeling very samey. 

    Ltn_Esteves
    Member

    Feb 4, 2021

    213

    Dekuman said:

    Here's what i can find from the Nintendo million seller list

    Hyrule Warriors - Age of Calamity 4+ million units as of March 2021
    Click to expand...
    Click to shrink...

    And I think that is without japan sales, since Nintendo is only the publisher in the west
     

    Astral
    Member

    Oct 27, 2017

    33,463

    TheAggroCraig said:

    I'll show up for the franchise again when they bring back Dynasty Warriors Gundam

    Click to expand...
    Click to shrink...

    Man I would love this. Did they stop for licensing reasons or something?

    Origins was amazing and I can't wait for what's next. 

    PlanetSmasher
    The Abominable Showman
    Member

    Oct 25, 2017

    133,345

    Astral said:

    Man I would love this. Did they stop for licensing reasons or something?

    Origins was amazing and I can't wait for what's next.
    Click to expand...
    Click to shrink...

    They stopped because the third game sold almost no copies. People got sick of the concept after the second game. 

    Glio
    Member

    Oct 27, 2017

    27,882

    Spain

    PlanetSmasher said:

    I think the other problem is there aren't that many periods of time across history that can support this kind of game structure with such a heavy emphasis on specific heroes. Like, they tried Troy once and it didn't really catch on, nor did Bladestorm.

    For better and for worse, the Three Kingdoms and Sengoku eras are kind of the time periods that have A) a level of ubiquity in Asia that makes East Asian players interested in them and B) an emphasis on character substantial enough to support the Musou gameplay format.

    By comparison, I don't think a Musou game based onthe American Revolution would sell particularly well outside of the US, and that war was A) not that long and B) took place in an era where firearms had largely supplanted melee combat so the movesets would wind up feeling very samey.
    Click to expand...
    Click to shrink...

    It doesn't really need to be historical. There are One Piece, Zelda, Dragon Quest, Gundam... They could do something sci-fi or fantasy with their own setting and characters if they want. But, hey, if they like three kingdoms, they don't need to change it, but it's going to be very hard to grow in the West.
     

    Dreamboum
    Member

    Oct 28, 2017

    23,942

    How are they gonna find an audience in the west when the game is 80 *euros* on all platforms? Their biggest discount is 64 euros.

    Come on man 

    MarvelousIntent
    Member

    Aug 13, 2019

    3,936

    LAA said:

    Origins I haven't tried, more tempted seeing impressions here, but I read Steph Sterling's review on it and they weren't happy with realism essentially removing personality from it. I think the other thing that puts me off is they just seem very heavy handed with DLC too, and seemingly for pretty basic things, I want as complete of a game as possible.

    Click to expand...
    Click to shrink...

    I'd recommend watching some gameplay to see how you feel about it. I understand Steph's gripes with Origins, but it is legitimately the best game in the series and it isn't even close. Like, the combat is actually good. Enemy officers actually put up a fight. Lu Bu is an actual boss fight and hard as hell to beat.

    Origins three greatest faults are where it chooses to end, the silent protagonist you can't customize, and that there are only like 9 weapons. The weapons issue also isn't that bad because each weapon has functions different and has plenty of abilities to choose from. It feels fantastic to play and blows every other game out of the water.

    Also, as far as I'm aware, Origins doesn't really have DLC. It had some pre-order bonuses, but thats it. As it is, the game is complete. 

    PlanetSmasher
    The Abominable Showman
    Member

    Oct 25, 2017

    133,345

    Glio said:

    It doesn't really need to be historical. There are One Piece, Zelda, Dragon Quest, Gundam... They could do something sci-fi or fantasy with their own setting and characters if they want. But, hey, if they like three kingdoms, they don't need to change it, but it's going to be very hard to grow in the West.

    Click to expand...
    Click to shrink...

    I don't think a bunch of anime Musou spinoffs are going to grow the franchise in the West. They've been doing anime spinoffs for 20 years and they just sell to people who are already Musou fans who happen to like that particular anime. It's a concept that only works on fanbase overlap.

    And I don't think an original setting is going to interest people who aren't already fans either. 

    General Tso
    Member

    Jan 10, 2018

    540

    Dynasty Warriors Origins was an excellent refresh, and I hope they continue to build off it, because the fundamentals are all there.
     

    DontHateTheBacon
    Unshakable Resolve
    Member

    Oct 27, 2017

    14,618

    It was my first Dynasty Warriors game and I had a complete blast with it. I'm in if this is what they'll be like going forward. I hope the dust settles well for it in the west.
     

    Dale Copper
    Member

    Apr 12, 2018

    24,363

    Glio said:

    Not all of them, but some, yes.

    Age of Calamity is the best selling musou at 4M.
    Click to expand...
    Click to shrink...

    One Piece Pirate Warriors 4 is also at 4 million sales.

    Spinoffs are more popular if they push them. 

    thewienke
    Member

    Oct 25, 2017

    19,345

    "If there is a next game"

    I hope they're being deliberately evasive there considering Origins ends half way through the story

    Although I do think the story is more interesting before the Three Kingdoms are established since there are more players and more going on 

    Pyro
    God help us the mods are making weekend threads
    Member

    Jul 30, 2018

    18,900

    United States

    Glio said:

    I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay.

    It's a fascinating historical period, but I don't think it'll be very popular here.
    Click to expand...
    Click to shrink...

    This is definitely part of it. I'm more into Samurai Warriors because the setting is more interesting to me. 

    LiquidDom
    Avenger

    Oct 27, 2017

    2,729

    I bought Origins on day one but have so much else on my plate. I'd like to get to it soon, might be a good palette cleanser after Death Stranding 2
     

    OP

    OP

    Xando
    Member

    Oct 28, 2017

    37,943

    Dreamboum said:

    How are they gonna find an audience in the west when the game is 80 *euros* on all platforms? Their biggest discount is 64 euros.

    Come on man
    Click to expand...
    Click to shrink...

    I bought a key for like 43€ a few months ago so you can definitely get it cheaper if you're looking for it.
     

    Kyrios
    Member

    Oct 27, 2017

    19,152

    --R said:

    Origins is a must play for everyone that likes action games. A masterpiece from beginning to end.

    Click to expand...
    Click to shrink...

    Yup, still a frontrunner for my personal GOTY. 

    OP

    OP

    Xando
    Member

    Oct 28, 2017

    37,943

    Only thing i wished they would improve on really would be that the MC has more of a personality
     

    DyCy
    Member

    Oct 25, 2017

    587

    I loved Origins as my first real DWbut as interesting as it was for a first timer I do wonder how much I'd want to revisit the Three Kingdoms story over and over again in sequels so I do think the setting is limiting the potential of the franchise.

    Would love a spin off based on Star Wars, Marvel or Final Fantasy though. 

    Astral
    Member

    Oct 27, 2017

    33,463

    PlanetSmasher said:

    They stopped because the third game sold almost no copies. People got sick of the concept after the second game.

    Click to expand...
    Click to shrink...

    Aw damn. I honestly didn't even know there was a third one. I think they have the potential of making a really good one with the current formula.
     

    Glio
    Member

    Oct 27, 2017

    27,882

    Spain

    PlanetSmasher said:

    I don't think a bunch of anime Musou spinoffs are going to grow the franchise in the West. They've been doing anime spinoffs for 20 years and they just sell to people who are already Musou fans who happen to like that particular anime. It's a concept that only works on fanbase overlap.

    And I don't think an original setting is going to interest people who aren't already fans either.
    Click to expand...
    Click to shrink...

    I'm going to be cynical because it's an idea that doesn't appeal to me personally, but I'm pretty sure if they made a dark fantasy setting with fallen knights, ruined kingdoms and cursed battlefields; and marketed it as "the Dark Souls of musou," it would sell.

    And I feel almost dirty just proposing it. 

    PlanetSmasher
    The Abominable Showman
    Member

    Oct 25, 2017

    133,345

    Glio said:

    I'm going to be cynical because it's an idea that doesn't appeal to me personally, but I'm pretty sure if they made a dark fantasy setting with fallen knights, ruined kingdoms and cursed battlefields; and marketed it as "the Dark Souls of musou," it would sell.

    And I feel almost dirty just proposing it.
    Click to expand...
    Click to shrink...

    I don't...really think it would work? Like the entire fantasy of Musou is "being an unstoppable killing machine", trying to focus it around super-hardcore grimdark difficulty would kind of defeat the purpose of it being Musou at all.

    Dark fantasy doesn't just succeed by default, and I don't think audiences would be tricked by that either. The Berserk musou flopped catastrophically badly. 

    MaxAugust
    Member

    Jan 28, 2018

    3,573

    thewienke said:

    "If there is a next game"

    I hope they're being deliberately evasive there considering Origins ends half way through the story

    Although I do think the story is more interesting before the Three Kingdoms are established since there are more players and more going on
    Click to expand...
    Click to shrink...

    The secret is everyone throughout time has felt that the pre-Three Kingdoms phase of the Three Kingdoms is the interesting part. Pretty much every adaptation stalls out a bit after things solidify. Hard to make the decades long stalemate and then abrupt anticlimacticdenouement satisfying as a conventional narrative.
     
    #dynasty #warriors #producer #says #series
    Dynasty Warriors producer says the series still can’t be called a success in the West
    Xando Member Oct 28, 2017 37,943 In an interview with GamesMarkt, Omega Forcedirector and producer Tomohiko Sho – who produced this year's Dynasty Warriors: Origins – was asked how successful the series is in the West, given that most of the Steam user reviews for the game are written in Chinese. Sho replied that, in his view, Dynasty Warriors is not yet a successful series in the West, but that it's possible for this to change in the future. "I believe that the 'Dynasty Warriors' series is not yet in a position to be called a success in the West," Sho said. "On the contrary, I believe that there is a great potential for the series to gain many fans in the future. "With our latest title, Dynasty Warriors: Origins, we were able to attract new fans in addition to those we have had since the PlayStation 2 era. The Western market is very important, and I believe that if there is a next title, we will gain even more new fans." Click to expand... Click to shrink... Dynasty Warriors producer says the series still can’t be called a success in the West | VGC The latest game, Dynasty Warriors: Origins, has sold more than 1 million copies worldwide… www.videogameschronicle.com Origins was the first game in the series i played and i absolutely loved it so i hope it can continue to grow in the west.  --R Being sued right now, please help me find a lawyer Member Oct 25, 2017 15,658 Origins is a must play for everyone that likes action games. A masterpiece from beginning to end.   PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 I think he's being modest more than anything else. This is less "the series is a failure" and more "I think we can do even better".   Glio Member Oct 27, 2017 27,882 Spain I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here.  Dekuman Member Oct 27, 2017 21,144 Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... it's why spin offs of the formula like Hyrule Warriors do considerably better.   Richietto One Winged Slayer Member Oct 25, 2017 26,133 North Carolina Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... Unfortunately this. Obviously it did really well on Steam and what not but there's a reason Hyrule Warrios can do so damn well on a single platform. It's the setting.   fiendcode Member Oct 26, 2017 26,412 We saw this from the CCUs tbh, overwhelmingly tilted towards Asia.   LAA One Winged Slayer Member Oct 28, 2017 3,264 Origins I haven't tried, more tempted seeing impressions here, but I read Steph Sterling's review on it and they weren't happy with realism essentially removing personality from it. I think the other thing that puts me off is they just seem very heavy handed with DLC too, and seemingly for pretty basic things, I want as complete of a game as possible. Really I'm kinda surprised they haven't done more collabs with more IPs. I think Hyrule Warriors was really the first I truly played and loved. Other collabs since I've enjoyed too like P5 Strikers. Berserker was fine. AOT I enjoyed too and that's actually very different from the others. I'd love a KH Musou eventually.. so many characters and abilities they could use, and enemies are pretty simplistically designed, and there's already been moments where you had to kill 1000+ Heartless, seems a perfect fit, ha.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Dekuman said: it's why spin offs of the formula like Hyrule Warriors do considerably better. Click to expand... Click to shrink... Do they really do that much better?  OP OP Xando Member Oct 28, 2017 37,943 Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... You're probably right but for me the three kingdoms setting made it even more interesting. Don't think a medieval europe or a more western fantasy approach would catch me in the same way.  Disco Stu Member Oct 27, 2017 2,557 Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... Totally agree and this is coming from someone seeks out other Three Kingdoms content because of KOEI. Someone the other day mentioned using the engine for an Avengers or Superman style game. I could see that catching on if done right.  Glio Member Oct 27, 2017 27,882 Spain PlanetSmasher said: Do they really do that much better? Click to expand... Click to shrink... Not all of them, but some, yes. Age of Calamity is the best selling musou at 4M.  Rosebud Two Pieces Member Apr 16, 2018 51,357 I want Origins but still too pricey unfortunately. I love Samurai Warriors, Pirate Warriors, Persona 5 Strikers...   TheAggroCraig This guy are sick of the One Winged Slayer Member Nov 6, 2017 7,354 I'll show up for the franchise again when they bring back Dynasty Warriors Gundam   Dekuman Member Oct 27, 2017 21,144 PlanetSmasher said: Do they really do that much better? Click to expand... Click to shrink... Here's what i can find from the Nintendo million seller list Hyrule Warriors - Age of Calamity 4+ million units as of March 2021  MetalKhaos Member Oct 31, 2017 2,228 PlanetSmasher said: I think he's being modest more than anything else. This is less "the series is a failure" and more "I think we can do even better". Click to expand... Click to shrink... That's my take. Origins was first DW game I enjoyed in a really long time. Solid entry, and I feel a game like this is made all the better with this current gen due to how incredibly fast the loading times are.  SlasherMcGirk Member Oct 27, 2017 4,429 Cincinnati Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... It's not even that I think its the fact that they have done the same setting and characters 20 times over. It's an interesting period and story with great characters but you can only add and stretch the same story so many times without diminishing returns.   PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 SlasherMcGirk said: It's not even that I think its the fact that they have done the same setting and characters 20 times over. It's an interesting period and story with great characters but you can only add and stretch the same story so many times without diminishing returns. Click to expand... Click to shrink... I think the other problem is there aren't that many periods of time across history that can support this kind of game structure with such a heavy emphasis on specific heroes. Like, they tried Troy once and it didn't really catch on, nor did Bladestorm. For better and for worse, the Three Kingdoms and Sengoku eras are kind of the time periods that have A) a level of ubiquity in Asia that makes East Asian players interested in them and B) an emphasis on character substantial enough to support the Musou gameplay format. By comparison, I don't think a Musou game based onthe American Revolution would sell particularly well outside of the US, and that war was A) not that long and B) took place in an era where firearms had largely supplanted melee combat so the movesets would wind up feeling very samey.  Ltn_Esteves Member Feb 4, 2021 213 Dekuman said: Here's what i can find from the Nintendo million seller list Hyrule Warriors - Age of Calamity 4+ million units as of March 2021 Click to expand... Click to shrink... And I think that is without japan sales, since Nintendo is only the publisher in the west   Astral Member Oct 27, 2017 33,463 TheAggroCraig said: I'll show up for the franchise again when they bring back Dynasty Warriors Gundam Click to expand... Click to shrink... Man I would love this. Did they stop for licensing reasons or something? Origins was amazing and I can't wait for what's next.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Astral said: Man I would love this. Did they stop for licensing reasons or something? Origins was amazing and I can't wait for what's next. Click to expand... Click to shrink... They stopped because the third game sold almost no copies. People got sick of the concept after the second game.  Glio Member Oct 27, 2017 27,882 Spain PlanetSmasher said: I think the other problem is there aren't that many periods of time across history that can support this kind of game structure with such a heavy emphasis on specific heroes. Like, they tried Troy once and it didn't really catch on, nor did Bladestorm. For better and for worse, the Three Kingdoms and Sengoku eras are kind of the time periods that have A) a level of ubiquity in Asia that makes East Asian players interested in them and B) an emphasis on character substantial enough to support the Musou gameplay format. By comparison, I don't think a Musou game based onthe American Revolution would sell particularly well outside of the US, and that war was A) not that long and B) took place in an era where firearms had largely supplanted melee combat so the movesets would wind up feeling very samey. Click to expand... Click to shrink... It doesn't really need to be historical. There are One Piece, Zelda, Dragon Quest, Gundam... They could do something sci-fi or fantasy with their own setting and characters if they want. But, hey, if they like three kingdoms, they don't need to change it, but it's going to be very hard to grow in the West.   Dreamboum Member Oct 28, 2017 23,942 How are they gonna find an audience in the west when the game is 80 *euros* on all platforms? Their biggest discount is 64 euros. Come on man  MarvelousIntent Member Aug 13, 2019 3,936 LAA said: Origins I haven't tried, more tempted seeing impressions here, but I read Steph Sterling's review on it and they weren't happy with realism essentially removing personality from it. I think the other thing that puts me off is they just seem very heavy handed with DLC too, and seemingly for pretty basic things, I want as complete of a game as possible. Click to expand... Click to shrink... I'd recommend watching some gameplay to see how you feel about it. I understand Steph's gripes with Origins, but it is legitimately the best game in the series and it isn't even close. Like, the combat is actually good. Enemy officers actually put up a fight. Lu Bu is an actual boss fight and hard as hell to beat. Origins three greatest faults are where it chooses to end, the silent protagonist you can't customize, and that there are only like 9 weapons. The weapons issue also isn't that bad because each weapon has functions different and has plenty of abilities to choose from. It feels fantastic to play and blows every other game out of the water. Also, as far as I'm aware, Origins doesn't really have DLC. It had some pre-order bonuses, but thats it. As it is, the game is complete.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Glio said: It doesn't really need to be historical. There are One Piece, Zelda, Dragon Quest, Gundam... They could do something sci-fi or fantasy with their own setting and characters if they want. But, hey, if they like three kingdoms, they don't need to change it, but it's going to be very hard to grow in the West. Click to expand... Click to shrink... I don't think a bunch of anime Musou spinoffs are going to grow the franchise in the West. They've been doing anime spinoffs for 20 years and they just sell to people who are already Musou fans who happen to like that particular anime. It's a concept that only works on fanbase overlap. And I don't think an original setting is going to interest people who aren't already fans either.  General Tso Member Jan 10, 2018 540 Dynasty Warriors Origins was an excellent refresh, and I hope they continue to build off it, because the fundamentals are all there.   DontHateTheBacon Unshakable Resolve Member Oct 27, 2017 14,618 It was my first Dynasty Warriors game and I had a complete blast with it. I'm in if this is what they'll be like going forward. I hope the dust settles well for it in the west.   Dale Copper Member Apr 12, 2018 24,363 Glio said: Not all of them, but some, yes. Age of Calamity is the best selling musou at 4M. Click to expand... Click to shrink... One Piece Pirate Warriors 4 is also at 4 million sales. Spinoffs are more popular if they push them.  thewienke Member Oct 25, 2017 19,345 "If there is a next game" I hope they're being deliberately evasive there considering Origins ends half way through the story Although I do think the story is more interesting before the Three Kingdoms are established since there are more players and more going on  Pyro God help us the mods are making weekend threads Member Jul 30, 2018 18,900 United States Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... This is definitely part of it. I'm more into Samurai Warriors because the setting is more interesting to me.  LiquidDom Avenger Oct 27, 2017 2,729 I bought Origins on day one but have so much else on my plate. I'd like to get to it soon, might be a good palette cleanser after Death Stranding 2   OP OP Xando Member Oct 28, 2017 37,943 Dreamboum said: How are they gonna find an audience in the west when the game is 80 *euros* on all platforms? Their biggest discount is 64 euros. Come on man Click to expand... Click to shrink... I bought a key for like 43€ a few months ago so you can definitely get it cheaper if you're looking for it.   Kyrios Member Oct 27, 2017 19,152 --R said: Origins is a must play for everyone that likes action games. A masterpiece from beginning to end. Click to expand... Click to shrink... Yup, still a frontrunner for my personal GOTY.  OP OP Xando Member Oct 28, 2017 37,943 Only thing i wished they would improve on really would be that the MC has more of a personality   DyCy Member Oct 25, 2017 587 I loved Origins as my first real DWbut as interesting as it was for a first timer I do wonder how much I'd want to revisit the Three Kingdoms story over and over again in sequels so I do think the setting is limiting the potential of the franchise. Would love a spin off based on Star Wars, Marvel or Final Fantasy though.  Astral Member Oct 27, 2017 33,463 PlanetSmasher said: They stopped because the third game sold almost no copies. People got sick of the concept after the second game. Click to expand... Click to shrink... Aw damn. I honestly didn't even know there was a third one. I think they have the potential of making a really good one with the current formula.   Glio Member Oct 27, 2017 27,882 Spain PlanetSmasher said: I don't think a bunch of anime Musou spinoffs are going to grow the franchise in the West. They've been doing anime spinoffs for 20 years and they just sell to people who are already Musou fans who happen to like that particular anime. It's a concept that only works on fanbase overlap. And I don't think an original setting is going to interest people who aren't already fans either. Click to expand... Click to shrink... I'm going to be cynical because it's an idea that doesn't appeal to me personally, but I'm pretty sure if they made a dark fantasy setting with fallen knights, ruined kingdoms and cursed battlefields; and marketed it as "the Dark Souls of musou," it would sell. And I feel almost dirty just proposing it.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Glio said: I'm going to be cynical because it's an idea that doesn't appeal to me personally, but I'm pretty sure if they made a dark fantasy setting with fallen knights, ruined kingdoms and cursed battlefields; and marketed it as "the Dark Souls of musou," it would sell. And I feel almost dirty just proposing it. Click to expand... Click to shrink... I don't...really think it would work? Like the entire fantasy of Musou is "being an unstoppable killing machine", trying to focus it around super-hardcore grimdark difficulty would kind of defeat the purpose of it being Musou at all. Dark fantasy doesn't just succeed by default, and I don't think audiences would be tricked by that either. The Berserk musou flopped catastrophically badly.  MaxAugust Member Jan 28, 2018 3,573 thewienke said: "If there is a next game" I hope they're being deliberately evasive there considering Origins ends half way through the story Although I do think the story is more interesting before the Three Kingdoms are established since there are more players and more going on Click to expand... Click to shrink... The secret is everyone throughout time has felt that the pre-Three Kingdoms phase of the Three Kingdoms is the interesting part. Pretty much every adaptation stalls out a bit after things solidify. Hard to make the decades long stalemate and then abrupt anticlimacticdenouement satisfying as a conventional narrative.   #dynasty #warriors #producer #says #series
    WWW.RESETERA.COM
    Dynasty Warriors producer says the series still can’t be called a success in the West
    Xando Member Oct 28, 2017 37,943 In an interview with GamesMarkt, Omega Forcedirector and producer Tomohiko Sho – who produced this year's Dynasty Warriors: Origins – was asked how successful the series is in the West, given that most of the Steam user reviews for the game are written in Chinese. Sho replied that, in his view, Dynasty Warriors is not yet a successful series in the West, but that it's possible for this to change in the future. "I believe that the 'Dynasty Warriors' series is not yet in a position to be called a success in the West," Sho said. "On the contrary, I believe that there is a great potential for the series to gain many fans in the future. "With our latest title, Dynasty Warriors: Origins, we were able to attract new fans in addition to those we have had since the PlayStation 2 era. The Western market is very important, and I believe that if there is a next title, we will gain even more new fans." Click to expand... Click to shrink... Dynasty Warriors producer says the series still can’t be called a success in the West | VGC The latest game, Dynasty Warriors: Origins, has sold more than 1 million copies worldwide… www.videogameschronicle.com Origins was the first game in the series i played and i absolutely loved it so i hope it can continue to grow in the west.  --R Being sued right now, please help me find a lawyer Member Oct 25, 2017 15,658 Origins is a must play for everyone that likes action games. A masterpiece from beginning to end.   PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 I think he's being modest more than anything else. This is less "the series is a failure" and more "I think we can do even better".   Glio Member Oct 27, 2017 27,882 Spain I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here.  Dekuman Member Oct 27, 2017 21,144 Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... it's why spin offs of the formula like Hyrule Warriors do considerably better.   Richietto One Winged Slayer Member Oct 25, 2017 26,133 North Carolina Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... Unfortunately this. Obviously it did really well on Steam and what not but there's a reason Hyrule Warrios can do so damn well on a single platform. It's the setting.   fiendcode Member Oct 26, 2017 26,412 We saw this from the CCUs tbh, overwhelmingly tilted towards Asia.   LAA One Winged Slayer Member Oct 28, 2017 3,264 Origins I haven't tried, more tempted seeing impressions here, but I read Steph Sterling's review on it and they weren't happy with realism essentially removing personality from it. I think the other thing that puts me off is they just seem very heavy handed with DLC too, and seemingly for pretty basic things, I want as complete of a game as possible. Really I'm kinda surprised they haven't done more collabs with more IPs. I think Hyrule Warriors was really the first I truly played and loved. Other collabs since I've enjoyed too like P5 Strikers. Berserker was fine. AOT I enjoyed too and that's actually very different from the others. I'd love a KH Musou eventually.. so many characters and abilities they could use, and enemies are pretty simplistically designed, and there's already been moments where you had to kill 1000+ Heartless, seems a perfect fit, ha.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Dekuman said: it's why spin offs of the formula like Hyrule Warriors do considerably better. Click to expand... Click to shrink... Do they really do that much better?  OP OP Xando Member Oct 28, 2017 37,943 Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... You're probably right but for me the three kingdoms setting made it even more interesting. Don't think a medieval europe or a more western fantasy approach would catch me in the same way.  Disco Stu Member Oct 27, 2017 2,557 Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... Totally agree and this is coming from someone seeks out other Three Kingdoms content because of KOEI. Someone the other day mentioned using the engine for an Avengers or Superman style game. I could see that catching on if done right.  Glio Member Oct 27, 2017 27,882 Spain PlanetSmasher said: Do they really do that much better? Click to expand... Click to shrink... Not all of them, but some, yes. Age of Calamity is the best selling musou at 4M.  Rosebud Two Pieces Member Apr 16, 2018 51,357 I want Origins but still too pricey unfortunately. I love Samurai Warriors, Pirate Warriors, Persona 5 Strikers...   TheAggroCraig This guy are sick of the One Winged Slayer Member Nov 6, 2017 7,354 I'll show up for the franchise again when they bring back Dynasty Warriors Gundam   Dekuman Member Oct 27, 2017 21,144 PlanetSmasher said: Do they really do that much better? Click to expand... Click to shrink... Here's what i can find from the Nintendo million seller list Hyrule Warriors - Age of Calamity 4+ million units as of March 2021  MetalKhaos Member Oct 31, 2017 2,228 PlanetSmasher said: I think he's being modest more than anything else. This is less "the series is a failure" and more "I think we can do even better". Click to expand... Click to shrink... That's my take. Origins was first DW game I enjoyed in a really long time. Solid entry, and I feel a game like this is made all the better with this current gen due to how incredibly fast the loading times are.  SlasherMcGirk Member Oct 27, 2017 4,429 Cincinnati Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... It's not even that I think its the fact that they have done the same setting and characters 20 times over. It's an interesting period and story with great characters but you can only add and stretch the same story so many times without diminishing returns.   PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 SlasherMcGirk said: It's not even that I think its the fact that they have done the same setting and characters 20 times over. It's an interesting period and story with great characters but you can only add and stretch the same story so many times without diminishing returns. Click to expand... Click to shrink... I think the other problem is there aren't that many periods of time across history that can support this kind of game structure with such a heavy emphasis on specific heroes. Like, they tried Troy once and it didn't really catch on, nor did Bladestorm. For better and for worse, the Three Kingdoms and Sengoku eras are kind of the time periods that have A) a level of ubiquity in Asia that makes East Asian players interested in them and B) an emphasis on character substantial enough to support the Musou gameplay format. By comparison, I don't think a Musou game based on (for example) the American Revolution would sell particularly well outside of the US, and that war was A) not that long and B) took place in an era where firearms had largely supplanted melee combat so the movesets would wind up feeling very samey.  Ltn_Esteves Member Feb 4, 2021 213 Dekuman said: Here's what i can find from the Nintendo million seller list Hyrule Warriors - Age of Calamity 4+ million units as of March 2021 Click to expand... Click to shrink... And I think that is without japan sales, since Nintendo is only the publisher in the west   Astral Member Oct 27, 2017 33,463 TheAggroCraig said: I'll show up for the franchise again when they bring back Dynasty Warriors Gundam Click to expand... Click to shrink... Man I would love this. Did they stop for licensing reasons or something? Origins was amazing and I can't wait for what's next.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Astral said: Man I would love this. Did they stop for licensing reasons or something? Origins was amazing and I can't wait for what's next. Click to expand... Click to shrink... They stopped because the third game sold almost no copies. People got sick of the concept after the second game.  Glio Member Oct 27, 2017 27,882 Spain PlanetSmasher said: I think the other problem is there aren't that many periods of time across history that can support this kind of game structure with such a heavy emphasis on specific heroes. Like, they tried Troy once and it didn't really catch on, nor did Bladestorm. For better and for worse, the Three Kingdoms and Sengoku eras are kind of the time periods that have A) a level of ubiquity in Asia that makes East Asian players interested in them and B) an emphasis on character substantial enough to support the Musou gameplay format. By comparison, I don't think a Musou game based on (for example) the American Revolution would sell particularly well outside of the US, and that war was A) not that long and B) took place in an era where firearms had largely supplanted melee combat so the movesets would wind up feeling very samey. Click to expand... Click to shrink... It doesn't really need to be historical. There are One Piece, Zelda, Dragon Quest, Gundam... They could do something sci-fi or fantasy with their own setting and characters if they want. But, hey, if they like three kingdoms, they don't need to change it, but it's going to be very hard to grow in the West.   Dreamboum Member Oct 28, 2017 23,942 How are they gonna find an audience in the west when the game is 80 *euros* on all platforms? Their biggest discount is 64 euros. Come on man  MarvelousIntent Member Aug 13, 2019 3,936 LAA said: Origins I haven't tried, more tempted seeing impressions here, but I read Steph Sterling's review on it and they weren't happy with realism essentially removing personality from it. I think the other thing that puts me off is they just seem very heavy handed with DLC too, and seemingly for pretty basic things, I want as complete of a game as possible. Click to expand... Click to shrink... I'd recommend watching some gameplay to see how you feel about it. I understand Steph's gripes with Origins, but it is legitimately the best game in the series and it isn't even close. Like, the combat is actually good. Enemy officers actually put up a fight. Lu Bu is an actual boss fight and hard as hell to beat. Origins three greatest faults are where it chooses to end, the silent protagonist you can't customize, and that there are only like 9 weapons. The weapons issue also isn't that bad because each weapon has functions different and has plenty of abilities to choose from. It feels fantastic to play and blows every other game out of the water. Also, as far as I'm aware, Origins doesn't really have DLC. It had some pre-order bonuses, but thats it. As it is, the game is complete.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Glio said: It doesn't really need to be historical. There are One Piece, Zelda, Dragon Quest, Gundam... They could do something sci-fi or fantasy with their own setting and characters if they want. But, hey, if they like three kingdoms, they don't need to change it, but it's going to be very hard to grow in the West. Click to expand... Click to shrink... I don't think a bunch of anime Musou spinoffs are going to grow the franchise in the West. They've been doing anime spinoffs for 20 years and they just sell to people who are already Musou fans who happen to like that particular anime. It's a concept that only works on fanbase overlap. And I don't think an original setting is going to interest people who aren't already fans either.  General Tso Member Jan 10, 2018 540 Dynasty Warriors Origins was an excellent refresh, and I hope they continue to build off it (like they did DW2 through DW5), because the fundamentals are all there.   DontHateTheBacon Unshakable Resolve Member Oct 27, 2017 14,618 It was my first Dynasty Warriors game and I had a complete blast with it. I'm in if this is what they'll be like going forward. I hope the dust settles well for it in the west.   Dale Copper Member Apr 12, 2018 24,363 Glio said: Not all of them, but some, yes. Age of Calamity is the best selling musou at 4M. Click to expand... Click to shrink... One Piece Pirate Warriors 4 is also at 4 million sales. Spinoffs are more popular if they push them.  thewienke Member Oct 25, 2017 19,345 "If there is a next game" I hope they're being deliberately evasive there considering Origins ends half way through the story Although I do think the story is more interesting before the Three Kingdoms are established since there are more players and more going on  Pyro God help us the mods are making weekend threads Member Jul 30, 2018 18,900 United States Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... This is definitely part of it. I'm more into Samurai Warriors because the setting is more interesting to me.  LiquidDom Avenger Oct 27, 2017 2,729 I bought Origins on day one but have so much else on my plate. I'd like to get to it soon, might be a good palette cleanser after Death Stranding 2   OP OP Xando Member Oct 28, 2017 37,943 Dreamboum said: How are they gonna find an audience in the west when the game is 80 *euros* on all platforms? Their biggest discount is 64 euros. Come on man Click to expand... Click to shrink... I bought a key for like 43€ a few months ago so you can definitely get it cheaper if you're looking for it.   Kyrios Member Oct 27, 2017 19,152 --R said: Origins is a must play for everyone that likes action games. A masterpiece from beginning to end. Click to expand... Click to shrink... Yup, still a frontrunner for my personal GOTY.  OP OP Xando Member Oct 28, 2017 37,943 Only thing i wished they would improve on really would be that the MC has more of a personality   DyCy Member Oct 25, 2017 587 I loved Origins as my first real DW (I played the first Hyrule Warriors) but as interesting as it was for a first timer I do wonder how much I'd want to revisit the Three Kingdoms story over and over again in sequels so I do think the setting is limiting the potential of the franchise. Would love a spin off based on Star Wars, Marvel or Final Fantasy though.  Astral Member Oct 27, 2017 33,463 PlanetSmasher said: They stopped because the third game sold almost no copies. People got sick of the concept after the second game. Click to expand... Click to shrink... Aw damn. I honestly didn't even know there was a third one. I think they have the potential of making a really good one with the current formula.   Glio Member Oct 27, 2017 27,882 Spain PlanetSmasher said: I don't think a bunch of anime Musou spinoffs are going to grow the franchise in the West. They've been doing anime spinoffs for 20 years and they just sell to people who are already Musou fans who happen to like that particular anime. It's a concept that only works on fanbase overlap. And I don't think an original setting is going to interest people who aren't already fans either. Click to expand... Click to shrink... I'm going to be cynical because it's an idea that doesn't appeal to me personally, but I'm pretty sure if they made a dark fantasy setting with fallen knights, ruined kingdoms and cursed battlefields; and marketed it as "the Dark Souls of musou," it would sell. And I feel almost dirty just proposing it.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Glio said: I'm going to be cynical because it's an idea that doesn't appeal to me personally, but I'm pretty sure if they made a dark fantasy setting with fallen knights, ruined kingdoms and cursed battlefields; and marketed it as "the Dark Souls of musou," it would sell. And I feel almost dirty just proposing it. Click to expand... Click to shrink... I don't...really think it would work? Like the entire fantasy of Musou is "being an unstoppable killing machine", trying to focus it around super-hardcore grimdark difficulty would kind of defeat the purpose of it being Musou at all. Dark fantasy doesn't just succeed by default, and I don't think audiences would be tricked by that either. The Berserk musou flopped catastrophically badly.  MaxAugust Member Jan 28, 2018 3,573 thewienke said: "If there is a next game" I hope they're being deliberately evasive there considering Origins ends half way through the story Although I do think the story is more interesting before the Three Kingdoms are established since there are more players and more going on Click to expand... Click to shrink... The secret is everyone throughout time has felt that the pre-Three Kingdoms phase of the Three Kingdoms is the interesting part. Pretty much every adaptation stalls out a bit after things solidify. Hard to make the decades long stalemate and then abrupt anticlimactic (although poetic in an "everyone fails" way) denouement satisfying as a conventional narrative.  
    0 Commenti 0 condivisioni
  • Games made with Unity: May 2025 in review

    A bunch of great games made with Unity dropped in May—across genres, budgets, and styles. Here’s a quick roundup of what shipped that anyone not still lost in Blue Prince should check out.IGF Awards
    Huge congrats to all the IGF finalists, especially the games made with Unity that dominated the awards this year — including Consume Me, which took home three wins! Fresh off their Audience Award win at the IGF Awards, The WereCleaner team joined us on stream. Check it out:Made with Unity Steam Curator Page
    Once again we sent out a clarion call for Unity staff to share which of your games they've been playing this past month. Be sure to see them all on our Steam Curator Page here:Working on a game in Unity? We’d love to help you spread the word. Be sure to submit your project.Without further ado, to the best of our abilities, here’s a non-exhaustive list of games made with Unity and launched in May 2025, either into early access or full release. Add to the list by sharing any that you think we missed.ActionShotgun Cop Man, DeadToast EntertainmentDeliver At All Costs, Studio Far Out GamesPipistrello and the Cursed Yoyo, Pocket TrapBullet HeavenBioprototype, Emprom GameBroventure: The Wild Co-op, Alice GamesTower of Babel: Survivors of Chaos, NANOOCards, dice, and deckbuildersMonster Train 2, Shiny ShoeInto the Restless Ruins, Ant Workshop LtdCasual, rhythm, and partyAmong Us 3D, Schell Games, InnerslothDunk Dunk, Badgerhammer LimitedIthya: Magic Studies, BlueTurtleKulebra and the Souls of Limbo, GallaBugtopia, Nocturnal GamesKabuto Park, Doot, ZakkuCity and colony builderPreserve, Bitmap GalaxyMEMORIAPOLIS, 5PM StudioDarfall, SquareNiteWorshippers of Cthulhu, Crazy Goat GamesCity Tales - Medieval Era, Irregular ShapesComedyPick Me Pick Me, OptillusionExperimental or surrealistENA: Dream BBQ, ENA TeamFPSBloodshed, com8com1 SoftwareGRIMWAR, BookWyrmNoga, Ilan ManorHorrorLiDAR Exploration Program, KenForestWhite Knuckle, KenForestThe Boba Teashop, Mike TenOut of Hands, Game RiverDarkwater, Targon StudiosManagement and automationBlacksmith Master, Untitled StudioLiquor Store Simulator, Tovarishch GamesAnimal Spa, Sinkhole Studio, Moonlab StudioToy Shop Simulator, PaperPixel GamesAlien Market Simulator, Silly Sloth Studios, Kheddo EntertainmentMetroidvaniaOirbo, ImaginationOverflowSteamDolls - Order Of Chaos, The Shady GentlemenNarrative and mysterydespelote, Julián Cordero, Sebastian ValbuenaDuck Detective: The Ghost of Glamping, Happy Broccoli GamesBeholder: Conductor, AlawarPlatformerPaperKlay, WhyKevBionic Bay, Psychoflow Studio, Mureena OyOnce Upon A Puppet, Flatter Than EarthPEPPERED: an existential platformer, Mostly GamesNinja Ming, 1 Poss StudioSeafrog, OhMyMe GamesPuzzle adventurePup Champs, AfterburnStrings Theory, Beautiful BeeKathy Rain 2: Soothsayer, Clifftop GamesPoco, WhalefallAxona, Onat OkeProjected Dreams, Flawberry StudioElroy and the Aliens, MotivitiLeila, Ubik StudiosTempopo, Witch BeamBOKURA: planet, ところにょりAmerzone - The Explorer's Legacy, Microids Studio ParisRoguelike/liteSavara, Doryah GamesVellum, Alvios GamesYasha: Legends of the Demon Blade, 7QUARKAn Amazing Wizard, Tiny GoblinsGarden of Witches, Team TapasRPGTainted Grail: The Fall of Avalon, QuestlineThe Monster Breeder, Fantasy CreationsYes, Your Grace 2: Snowfall, Brave At NightSandboxA Webbing Journey, Fire Totem GamesIslands & Trains, Akos MakovicsSimulationThe Precinct, Fallen Tree Games LtdLiquor Store Simulator, Tovarishch GamesDoloc Town, RedSaw Games StudioTales of Seikyu, ACE EntertainmentTrash Goblin, Spilt Milk Studios LtdSports and drivingThe Last Golfer, Pixel Perfect DudeTurbo Takedown, Hanging DrawStrategyTeenage Mutant Ninja Turtles: Tactical Takedown, Strange ScaffoldTower Dominion, Parallel 45 Games9 Kings, Sad SocketSurvivalDino Path Trail, Void PointerSurvival Machine, Grapes PickersOppidum, EP Games®That’s a wrap for May 2025. Want more Made with Unity and community news as it happens? Don’t forget to follow us on social media: Bluesky, X, Facebook, LinkedIn, Instagram, YouTube, or Twitch.
    #games #made #with #unity #review
    Games made with Unity: May 2025 in review
    A bunch of great games made with Unity dropped in May—across genres, budgets, and styles. Here’s a quick roundup of what shipped that anyone not still lost in Blue Prince should check out.IGF Awards Huge congrats to all the IGF finalists, especially the games made with Unity that dominated the awards this year — including Consume Me, which took home three wins! Fresh off their Audience Award win at the IGF Awards, The WereCleaner team joined us on stream. Check it out:Made with Unity Steam Curator Page Once again we sent out a clarion call for Unity staff to share which of your games they've been playing this past month. Be sure to see them all on our Steam Curator Page here:Working on a game in Unity? We’d love to help you spread the word. Be sure to submit your project.Without further ado, to the best of our abilities, here’s a non-exhaustive list of games made with Unity and launched in May 2025, either into early access or full release. Add to the list by sharing any that you think we missed.ActionShotgun Cop Man, DeadToast EntertainmentDeliver At All Costs, Studio Far Out GamesPipistrello and the Cursed Yoyo, Pocket TrapBullet HeavenBioprototype, Emprom GameBroventure: The Wild Co-op, Alice GamesTower of Babel: Survivors of Chaos, NANOOCards, dice, and deckbuildersMonster Train 2, Shiny ShoeInto the Restless Ruins, Ant Workshop LtdCasual, rhythm, and partyAmong Us 3D, Schell Games, InnerslothDunk Dunk, Badgerhammer LimitedIthya: Magic Studies, BlueTurtleKulebra and the Souls of Limbo, GallaBugtopia, Nocturnal GamesKabuto Park, Doot, ZakkuCity and colony builderPreserve, Bitmap GalaxyMEMORIAPOLIS, 5PM StudioDarfall, SquareNiteWorshippers of Cthulhu, Crazy Goat GamesCity Tales - Medieval Era, Irregular ShapesComedyPick Me Pick Me, OptillusionExperimental or surrealistENA: Dream BBQ, ENA TeamFPSBloodshed, com8com1 SoftwareGRIMWAR, BookWyrmNoga, Ilan ManorHorrorLiDAR Exploration Program, KenForestWhite Knuckle, KenForestThe Boba Teashop, Mike TenOut of Hands, Game RiverDarkwater, Targon StudiosManagement and automationBlacksmith Master, Untitled StudioLiquor Store Simulator, Tovarishch GamesAnimal Spa, Sinkhole Studio, Moonlab StudioToy Shop Simulator, PaperPixel GamesAlien Market Simulator, Silly Sloth Studios, Kheddo EntertainmentMetroidvaniaOirbo, ImaginationOverflowSteamDolls - Order Of Chaos, The Shady GentlemenNarrative and mysterydespelote, Julián Cordero, Sebastian ValbuenaDuck Detective: The Ghost of Glamping, Happy Broccoli GamesBeholder: Conductor, AlawarPlatformerPaperKlay, WhyKevBionic Bay, Psychoflow Studio, Mureena OyOnce Upon A Puppet, Flatter Than EarthPEPPERED: an existential platformer, Mostly GamesNinja Ming, 1 Poss StudioSeafrog, OhMyMe GamesPuzzle adventurePup Champs, AfterburnStrings Theory, Beautiful BeeKathy Rain 2: Soothsayer, Clifftop GamesPoco, WhalefallAxona, Onat OkeProjected Dreams, Flawberry StudioElroy and the Aliens, MotivitiLeila, Ubik StudiosTempopo, Witch BeamBOKURA: planet, ところにょりAmerzone - The Explorer's Legacy, Microids Studio ParisRoguelike/liteSavara, Doryah GamesVellum, Alvios GamesYasha: Legends of the Demon Blade, 7QUARKAn Amazing Wizard, Tiny GoblinsGarden of Witches, Team TapasRPGTainted Grail: The Fall of Avalon, QuestlineThe Monster Breeder, Fantasy CreationsYes, Your Grace 2: Snowfall, Brave At NightSandboxA Webbing Journey, Fire Totem GamesIslands & Trains, Akos MakovicsSimulationThe Precinct, Fallen Tree Games LtdLiquor Store Simulator, Tovarishch GamesDoloc Town, RedSaw Games StudioTales of Seikyu, ACE EntertainmentTrash Goblin, Spilt Milk Studios LtdSports and drivingThe Last Golfer, Pixel Perfect DudeTurbo Takedown, Hanging DrawStrategyTeenage Mutant Ninja Turtles: Tactical Takedown, Strange ScaffoldTower Dominion, Parallel 45 Games9 Kings, Sad SocketSurvivalDino Path Trail, Void PointerSurvival Machine, Grapes PickersOppidum, EP Games®That’s a wrap for May 2025. Want more Made with Unity and community news as it happens? Don’t forget to follow us on social media: Bluesky, X, Facebook, LinkedIn, Instagram, YouTube, or Twitch. #games #made #with #unity #review
    UNITY.COM
    Games made with Unity: May 2025 in review
    A bunch of great games made with Unity dropped in May—across genres, budgets, and styles. Here’s a quick roundup of what shipped that anyone not still lost in Blue Prince should check out.IGF Awards Huge congrats to all the IGF finalists, especially the games made with Unity that dominated the awards this year — including Consume Me, which took home three wins! Fresh off their Audience Award win at the IGF Awards, The WereCleaner team joined us on stream. Check it out:Made with Unity Steam Curator Page Once again we sent out a clarion call for Unity staff to share which of your games they've been playing this past month. Be sure to see them all on our Steam Curator Page here:Working on a game in Unity? We’d love to help you spread the word. Be sure to submit your project.Without further ado, to the best of our abilities, here’s a non-exhaustive list of games made with Unity and launched in May 2025, either into early access or full release. Add to the list by sharing any that you think we missed.ActionShotgun Cop Man, DeadToast Entertainment (May 1)Deliver At All Costs, Studio Far Out Games (May 22)Pipistrello and the Cursed Yoyo, Pocket Trap (May 28)Bullet HeavenBioprototype, Emprom Game (May 19)Broventure: The Wild Co-op, Alice Games (May 15)Tower of Babel: Survivors of Chaos, NANOO (May 19 – early access)Cards, dice, and deckbuildersMonster Train 2, Shiny Shoe (May 21)Into the Restless Ruins, Ant Workshop Ltd (May 15)Casual, rhythm, and partyAmong Us 3D, Schell Games, Innersloth (May 6)Dunk Dunk, Badgerhammer Limited (May 8)Ithya: Magic Studies, BlueTurtle (May 7)Kulebra and the Souls of Limbo, Galla (May 16)Bugtopia, Nocturnal Games (May 21)Kabuto Park, Doot, Zakku (May 28)City and colony builderPreserve, Bitmap Galaxy (May 15)MEMORIAPOLIS, 5PM Studio (April 30)Darfall, SquareNite (May 8)Worshippers of Cthulhu, Crazy Goat Games (May 22)City Tales - Medieval Era, Irregular Shapes (May 22 – early access)ComedyPick Me Pick Me, Optillusion (May 28 – early access)Experimental or surrealistENA: Dream BBQ, ENA Team (March 27)FPSBloodshed, com8com1 Software (May 22)GRIMWAR, BookWyrm (May 16)Noga, Ilan Manor (May 30)HorrorLiDAR Exploration Program, KenForest (April 2)White Knuckle, KenForest (April 17 – early access)The Boba Teashop, Mike Ten (April 21)Out of Hands, Game River (April 22)Darkwater, Targon Studios (April 22 – early access)Management and automationBlacksmith Master, Untitled Studio (May 15 – early access)Liquor Store Simulator, Tovarishch Games (May 2)Animal Spa, Sinkhole Studio, Moonlab Studio (May 13)Toy Shop Simulator, PaperPixel Games (May 16)Alien Market Simulator, Silly Sloth Studios, Kheddo Entertainment (May 25 – early access)MetroidvaniaOirbo, ImaginationOverflow (February 11 – early access)SteamDolls - Order Of Chaos, The Shady Gentlemen (February 11 – early access)Narrative and mysterydespelote, Julián Cordero, Sebastian Valbuena (May 1)Duck Detective: The Ghost of Glamping, Happy Broccoli Games (May 22)Beholder: Conductor, Alawar (April 23)PlatformerPaperKlay, WhyKev (March 27)Bionic Bay, Psychoflow Studio, Mureena Oy (April 17)Once Upon A Puppet, Flatter Than Earth (April 23)PEPPERED: an existential platformer, Mostly Games (April 7)Ninja Ming, 1 Poss Studio (April 10)Seafrog, OhMyMe Games (April 15)Puzzle adventurePup Champs, Afterburn (May 19)Strings Theory, Beautiful Bee (Console release)Kathy Rain 2: Soothsayer, Clifftop Games (May 20)Poco, Whalefall (May 20)Axona, Onat Oke (May 28)Projected Dreams, Flawberry Studio (May 29)Elroy and the Aliens, Motiviti (April 2)Leila, Ubik Studios (April 7)Tempopo, Witch Beam (April 17)BOKURA: planet, ところにょり (April 24)Amerzone - The Explorer's Legacy, Microids Studio Paris (April 24)Roguelike/liteSavara, Doryah Games (May 6)Vellum, Alvios Games (May 2)Yasha: Legends of the Demon Blade, 7QUARK (May 14)An Amazing Wizard, Tiny Goblins (May 22 – early access)Garden of Witches, Team Tapas (May 23 – early access)RPGTainted Grail: The Fall of Avalon, Questline (May 23)The Monster Breeder, Fantasy Creations (May 6)Yes, Your Grace 2: Snowfall, Brave At Night (May 8)SandboxA Webbing Journey, Fire Totem Games (May 19 – early access)Islands & Trains, Akos Makovics (May 29)SimulationThe Precinct, Fallen Tree Games Ltd (May 13)Liquor Store Simulator, Tovarishch Games (May 2)Doloc Town, RedSaw Games Studio (May 7)Tales of Seikyu, ACE Entertainment (May 21 – early access)Trash Goblin, Spilt Milk Studios Ltd (May 28)Sports and drivingThe Last Golfer, Pixel Perfect Dude (May 28)Turbo Takedown, Hanging Draw (March 3)StrategyTeenage Mutant Ninja Turtles: Tactical Takedown, Strange Scaffold (May 22)Tower Dominion, Parallel 45 Games (May 7)9 Kings, Sad Socket (May 23 – early access)SurvivalDino Path Trail, Void Pointer (May 9)Survival Machine, Grapes Pickers (May 7 – early access)Oppidum, EP Games® (April 25)That’s a wrap for May 2025. Want more Made with Unity and community news as it happens? Don’t forget to follow us on social media: Bluesky, X, Facebook, LinkedIn, Instagram, YouTube, or Twitch.
    0 Commenti 0 condivisioni
  • Official Ubisoft X account posts cryptic Splinter Cell tweet ahead of SGF

    GodGraviel
    Member

    May 29, 2024

    222

    luca
    Member

    Oct 25, 2017

    19,484

    That's funny. I just purchased the entire series to have them on physical media.

    I've only beat the first 3 back when they first came out, but I'm gonna do the next three including Double Agent - the OG Xbox version - next.

    I'll be over the moon if they announce a new game. And I think I'll be interested in a Splinter Cell 1 remake, but would prefer a sequel. 

    Last edited: Today at 8:54 AM

    charlieonhere
    Member

    Jul 11, 2018

    99

    That's a very Splinter Cell 1 looking Sam Fisher
     

    Kadzork
    Has got mad skills!!
    Member

    Oct 27, 2017

    24,279

    Crossing all possible apendages.
     

    Yerffej
    Prophet of Regret
    Member

    Oct 25, 2017

    29,516

    They better gimme it. I've been waiting. They know I've been waiting. Give me it.

    Also that is PS2 ass cutscene loookin Sam. 

    Sargerus
    ▲ Legend ▲
    The Fallen

    Oct 25, 2017

    22,507

    Remake/Remaster incoming.
     

    Heliex
    Member

    Nov 2, 2017

    3,568

    Is this one of those remake remasters I keep hearing about
     

    SofNascimento
    cursed
    Member

    Oct 28, 2017

    24,948

    São Paulo - Brazil

    Give me my Blacklist remaster!
     

    Uzzy
    Gabe’s little helper
    Member

    Oct 25, 2017

    34,567

    Hull, UK

    Sam Fisher is back, in Fortnite form!
     

    vestan
    #REFANTAZIO SWEEP
    Member

    Dec 28, 2017

    27,635

    If it's a game and not just some social media post then it's the Blacklist remaster. Apparantly the remake of the original being developed by Ubisoft Toronto isn't in great shape right now so I expect this to keep people placated until that's ready to be shown.
     

    Apathy
    Member

    Oct 25, 2017

    13,534

    Dude, its been a hot minute since I played some splinter cell. I'd be down
     

    HellofaMouse
    Member

    Oct 27, 2017

    8,461

    if its a remaster collection, ill take it.

    if its just the remaster of 1, ill still take it but wont be happy, lol 

    2CL4Mars
    Member

    Nov 9, 2018

    2,577

    Damn man just give us a remaster of the OG games.

    I'm happy that Ubi announced a SC 1 remake but a new game in the series would be preferable, hell I take a reboot. 

    Patitoloco
    Member

    Oct 27, 2017

    28,284

    One of these days. I believe.
     

    XR.
    Member

    Nov 22, 2018

    7,706

    Netflix Anime incoming
     

    Oddhouse
    Member

    Oct 31, 2017

    1,178

    Not sure I'm a fan of that art style.

    Will reserve judgement until full reveal. 

    Vico
    Member

    Jan 3, 2018

    8,223

    vestan said:

    If it's a game and not just some social media post then it's the Blacklist remaster. Apparantly the remake of the original being developed by Ubisoft Toronto isn't in great shape right now so I expect this to keep people placated until that's ready to be shown.

    Click to expand...
    Click to shrink...

    What?
    I thought for sure we were close. 

    Kinthey
    Avenger

    Oct 27, 2017

    25,536

    2CL4Mars said:

    Damn man just give us a remaster of the OG games.

    I'm happy that Ubi announced a SC 1 remake but a new game in the series would be preferable, hell I take a reboot.
    Click to expand...
    Click to shrink...

    With them using an image from the original I hope it means a remaster is coming.

    I feel like with the originals being easily avaible it would also give them more space to go new directions with the remake 

    Bony Manifesto
    Member

    Oct 27, 2017

    4,410

    That guy certainly looks like he chews Airwaves gum.
     

    Patitoloco
    Member

    Oct 27, 2017

    28,284

    Oddhouse said:

    Not sure I'm a fan of that art style.

    Will reserve judgement until full reveal.
    Click to expand...
    Click to shrink...

    What artstyle? That's a screenshot of the original 2002 Splinter Cell.
     

    Mr Evil 37
    Member

    Mar 7, 2022

    28,115

    I mean timing makes sense if it's out in 2026.
     

    Mr Evil 37
    Member

    Mar 7, 2022

    28,115

    2CL4Mars said:

    Damn man just give us a remaster of the OG games.

    I'm happy that Ubi announced a SC 1 remake but a new game in the series would be preferable, hell I take a reboot.
    Click to expand...
    Click to shrink...

    We all better buy this remake to show that we want all that lol
     

    Turnabout Sisters
    The Fallen

    Oct 25, 2017

    2,728

    I really thought that was fortnite
     

    Mobius and Pet Octopus
    Member

    Oct 25, 2017

    16,916

    For some reason, stealth gameplay for splinter cell clicked for me and I'm not that into stealth gameplay. But I never really got that into the series though a couple were fun.
     

    Last_colossi
    The Fallen

    Oct 27, 2017

    4,656

    Australia

    It won't be anything meaningful, just a skin or something in one of their live service games or someone elses.

    Even if it was a remake or remaster of the original 3, I have absolutely zero confidence Ubisoft would do them justice. They would most likely have just outsourced them to the cheapest bidder. 

    Mr Evil 37
    Member

    Mar 7, 2022

    28,115

    vestan said:

    If it's a game and not just some social media post then it's the Blacklist remaster. Apparantly the remake of the original being developed by Ubisoft Toronto isn't in great shape right now so I expect this to keep people placated until that's ready to be shown.

    Click to expand...
    Click to shrink...

    According to who?

    Last_colossi said:

    It won't be anything meaningful, just a skin or something in one of their live service games or someone elses.

    Even if it was a remake or remaster of the original 3, I have absolutely zero confidence Ubisoft will do them justice. They would most likely have just outsourced them to the cheapest bidder.
    Click to expand...
    Click to shrink...

    We already know officially they're making a remake of 1.
     

    DinkyDev
    The Movie Critic
    Member

    Feb 5, 2021

    9,379

    Is that image AI-generated? Looks like it.
     

    ConflictResolver
    Member

    Jan 1, 2024

    5,067

    Midgar

    I'm a huge MGS fan and have never played this lol

    Is it time? 

    Oddhouse
    Member

    Oct 31, 2017

    1,178

    Patitoloco said:

    What artstyle? That's a screenshot of the original 2002 Splinter Cell.

    Click to expand...
    Click to shrink...

    Did not know this! That's a relief ! 

    Derbel McDillet
    ▲ Legend ▲
    Member

    Nov 23, 2022

    24,656

    Cryptic?
     

    Ld007
    Member

    Jun 1, 2024

    7,535

    4 polygon models are back
     

    Kalentan
    Member

    Oct 25, 2017

    50,741

    DinkyDev said:

    Is that image AI-generated? Looks like it.

    Click to expand...
    Click to shrink...

    Is it not just from the first games cutscenes? 

    2CL4Mars
    Member

    Nov 9, 2018

    2,577

    Mr Evil 37 said:

    We all better buy this remake to show that we want all that lol

    Click to expand...
    Click to shrink...

    For sure, I never actually played the OG trilogy so I would love to have a collection of the first three so that I can experience them. For some reason the last few weeks I have been craving to play a new Splinter Cell, the gameplay is unlike any other stealth game and Sam Fisher and his tool set is to damn cool. What a franchise, to bad Ubisoft has abandoned it in the last decade and hopefully that will change next week. 

    Last_colossi
    The Fallen

    Oct 27, 2017

    4,656

    Australia

    Mr Evil 37 said:

    We already know officially they're making a remake of 1.

    Click to expand...
    Click to shrink...

    They've also been working on Beyond Good & Evil 2 for 17 years. 

    Wallace
    Member

    Oct 25, 2017

    28,162

    Midwest

    Shadow drop sam time.
     

    SuperOctopus
    Member

    Apr 22, 2020

    3,606

    Is Ubi still doing a non-E3 conference with a Just Dance segment this year?
     

    DinkyDev
    The Movie Critic
    Member

    Feb 5, 2021

    9,379

    Kalentan said:

    Is it not just from the first games cutscenes?

    Click to expand...
    Click to shrink...

    Maybe, I don't know. 

    Mr Evil 37
    Member

    Mar 7, 2022

    28,115

    Last_colossi said:

    They've also been working on Beyond Good & Evil 2 for 17 years.

    Click to expand...
    Click to shrink...

    I'm just saying it's not a rumoured or speculated project. It was officially announced three and a half years ago. If it's a 2026 game, 4-5 years is plenty for a remake.
     

    Last_colossi
    The Fallen

    Oct 27, 2017

    4,656

    Australia

    Mr Evil 37 said:

    I'm just saying it's not a rumoured or speculated project. It was officially announced three and a half years ago. If it's a 2026 game, 4-5 years is plenty for a remake.

    Click to expand...
    Click to shrink...

    You would think so, but this is ubisoft we're talking about. If it really is far along in development at this point then hopefully they at least show a trailer or some footage during SGF.

    But again I still have zero hopes or expectations from anything that ubisoft puts out anymore. 

    Convasse
    Member

    Oct 26, 2017

    4,270

    Atlanta, GA, USA

    I've been waiting for 84 years, Ubisoft.
     

    Dukie85
    Chicken Chaser
    Member

    Oct 25, 2017

    3,151

    I don't care which/what game it is in the series, I just want one.
     

    Siresly
    Prophet of Regret
    Member

    Oct 27, 2017

    7,478

    Damn it Fisher, I'm pulling you in!
     

    SolidSnakex
    Member

    Oct 25, 2017

    28,141

    DinkyDev said:

    Is that image AI-generated? Looks like it.

    Click to expand...
    Click to shrink...

    It's just a cutscene from Pandora Tomorrow

    View:  

    Last edited: 51 minutes ago

    Mr Evil 37
    Member

    Mar 7, 2022

    28,115

    Last_colossi said:

    You would think so, but this is ubisoft we're talking about. If it really is far along in development at this point then hopefully they at least show a trailer or some footage during SGF.

    But again I still have zero hopes or expectations from anything that ubisoft puts out anymore.
    Click to expand...
    Click to shrink...

    If EA can remake Dead Space in less than 3 years, Ubisoft can remake Splinter Cell in 5 years lol
     

    Level 7 Boss
    Member

    Jun 19, 2018

    1,025

    And Splinter Cell fans, we haven't forgotten about you, we have some exciting news. Sam Fisher is back! As a new skin in Fortnite launching in Q4.
     

    Dyno
    AVALANCHE
    The Fallen

    Oct 25, 2017

    16,856

    Gonna be honest I kinda forgot the IP existed and I was quite a fan at one time
     

    Healthy_Gamer
    Member

    Jan 18, 2023

    406

    It's finally happening 

    Bishop89
    What Are Ya' Selling?
    Member

    Oct 25, 2017

    42,844

    Melbourne, Australia

    Sam Fisher DLC for Asscreed Shadows

    Calling it 

    MarcelloF
    "This guy are sick"
    Member

    Dec 9, 2020

    9,579

    Last_colossi said:

    You would think so, but this is ubisoft we're talking about. If it really is far along in development at this point then hopefully they at least show a trailer or some footage during SGF.

    But again I still have zero hopes or expectations from anything that ubisoft puts out anymore.
    Click to expand...
    Click to shrink...

    They just put out Assassin's Creed Shadows and it was great.
     

    LAA
    One Winged Slayer
    Member

    Oct 28, 2017

    3,264

    Feels like they've teased it a bunch of times, and it's really just been a collab or something.

    I'm not sure this is just a screenshot from an older game either, but could be indicative of an announcement sure, I did enjoy the first 3 games, so would be interested in even just remakes/remasters of them. 
    #official #ubisoft #account #posts #cryptic
    Official Ubisoft X account posts cryptic Splinter Cell tweet ahead of SGF
    GodGraviel Member May 29, 2024 222 luca Member Oct 25, 2017 19,484 That's funny. I just purchased the entire series to have them on physical media. I've only beat the first 3 back when they first came out, but I'm gonna do the next three including Double Agent - the OG Xbox version - next. I'll be over the moon if they announce a new game. And I think I'll be interested in a Splinter Cell 1 remake, but would prefer a sequel.  Last edited: Today at 8:54 AM charlieonhere Member Jul 11, 2018 99 That's a very Splinter Cell 1 looking Sam Fisher   Kadzork Has got mad skills!! Member Oct 27, 2017 24,279 Crossing all possible apendages.   Yerffej Prophet of Regret Member Oct 25, 2017 29,516 They better gimme it. I've been waiting. They know I've been waiting. Give me it. Also that is PS2 ass cutscene loookin Sam.  Sargerus ▲ Legend ▲ The Fallen Oct 25, 2017 22,507 Remake/Remaster incoming.   Heliex Member Nov 2, 2017 3,568 Is this one of those remake remasters I keep hearing about   SofNascimento cursed Member Oct 28, 2017 24,948 São Paulo - Brazil Give me my Blacklist remaster!   Uzzy Gabe’s little helper Member Oct 25, 2017 34,567 Hull, UK Sam Fisher is back, in Fortnite form!   vestan #REFANTAZIO SWEEP Member Dec 28, 2017 27,635 If it's a game and not just some social media post then it's the Blacklist remaster. Apparantly the remake of the original being developed by Ubisoft Toronto isn't in great shape right now so I expect this to keep people placated until that's ready to be shown.   Apathy Member Oct 25, 2017 13,534 Dude, its been a hot minute since I played some splinter cell. I'd be down   HellofaMouse Member Oct 27, 2017 8,461 if its a remaster collection, ill take it. if its just the remaster of 1, ill still take it but wont be happy, lol  2CL4Mars Member Nov 9, 2018 2,577 Damn man just give us a remaster of the OG games. I'm happy that Ubi announced a SC 1 remake but a new game in the series would be preferable, hell I take a reboot.  Patitoloco Member Oct 27, 2017 28,284 One of these days. I believe.   XR. Member Nov 22, 2018 7,706 Netflix Anime incoming   Oddhouse Member Oct 31, 2017 1,178 Not sure I'm a fan of that art style. Will reserve judgement until full reveal.  Vico Member Jan 3, 2018 8,223 vestan said: If it's a game and not just some social media post then it's the Blacklist remaster. Apparantly the remake of the original being developed by Ubisoft Toronto isn't in great shape right now so I expect this to keep people placated until that's ready to be shown. Click to expand... Click to shrink... What? I thought for sure we were close.  Kinthey Avenger Oct 27, 2017 25,536 2CL4Mars said: Damn man just give us a remaster of the OG games. I'm happy that Ubi announced a SC 1 remake but a new game in the series would be preferable, hell I take a reboot. Click to expand... Click to shrink... With them using an image from the original I hope it means a remaster is coming. I feel like with the originals being easily avaible it would also give them more space to go new directions with the remake  Bony Manifesto Member Oct 27, 2017 4,410 That guy certainly looks like he chews Airwaves gum.   Patitoloco Member Oct 27, 2017 28,284 Oddhouse said: Not sure I'm a fan of that art style. Will reserve judgement until full reveal. Click to expand... Click to shrink... What artstyle? That's a screenshot of the original 2002 Splinter Cell.   Mr Evil 37 Member Mar 7, 2022 28,115 I mean timing makes sense if it's out in 2026.   Mr Evil 37 Member Mar 7, 2022 28,115 2CL4Mars said: Damn man just give us a remaster of the OG games. I'm happy that Ubi announced a SC 1 remake but a new game in the series would be preferable, hell I take a reboot. Click to expand... Click to shrink... We all better buy this remake to show that we want all that lol   Turnabout Sisters The Fallen Oct 25, 2017 2,728 I really thought that was fortnite   Mobius and Pet Octopus Member Oct 25, 2017 16,916 For some reason, stealth gameplay for splinter cell clicked for me and I'm not that into stealth gameplay. But I never really got that into the series though a couple were fun.   Last_colossi The Fallen Oct 27, 2017 4,656 Australia It won't be anything meaningful, just a skin or something in one of their live service games or someone elses. Even if it was a remake or remaster of the original 3, I have absolutely zero confidence Ubisoft would do them justice. They would most likely have just outsourced them to the cheapest bidder.  Mr Evil 37 Member Mar 7, 2022 28,115 vestan said: If it's a game and not just some social media post then it's the Blacklist remaster. Apparantly the remake of the original being developed by Ubisoft Toronto isn't in great shape right now so I expect this to keep people placated until that's ready to be shown. Click to expand... Click to shrink... According to who? Last_colossi said: It won't be anything meaningful, just a skin or something in one of their live service games or someone elses. Even if it was a remake or remaster of the original 3, I have absolutely zero confidence Ubisoft will do them justice. They would most likely have just outsourced them to the cheapest bidder. Click to expand... Click to shrink... We already know officially they're making a remake of 1.   DinkyDev The Movie Critic Member Feb 5, 2021 9,379 Is that image AI-generated? Looks like it.   ConflictResolver Member Jan 1, 2024 5,067 Midgar I'm a huge MGS fan and have never played this lol Is it time?  Oddhouse Member Oct 31, 2017 1,178 Patitoloco said: What artstyle? That's a screenshot of the original 2002 Splinter Cell. Click to expand... Click to shrink... Did not know this! That's a relief !  Derbel McDillet ▲ Legend ▲ Member Nov 23, 2022 24,656 Cryptic?   Ld007 Member Jun 1, 2024 7,535 4 polygon models are back   Kalentan Member Oct 25, 2017 50,741 DinkyDev said: Is that image AI-generated? Looks like it. Click to expand... Click to shrink... Is it not just from the first games cutscenes?  2CL4Mars Member Nov 9, 2018 2,577 Mr Evil 37 said: We all better buy this remake to show that we want all that lol Click to expand... Click to shrink... For sure, I never actually played the OG trilogy so I would love to have a collection of the first three so that I can experience them. For some reason the last few weeks I have been craving to play a new Splinter Cell, the gameplay is unlike any other stealth game and Sam Fisher and his tool set is to damn cool. What a franchise, to bad Ubisoft has abandoned it in the last decade and hopefully that will change next week.  Last_colossi The Fallen Oct 27, 2017 4,656 Australia Mr Evil 37 said: We already know officially they're making a remake of 1. Click to expand... Click to shrink... They've also been working on Beyond Good & Evil 2 for 17 years.  Wallace Member Oct 25, 2017 28,162 Midwest Shadow drop sam time.   SuperOctopus Member Apr 22, 2020 3,606 Is Ubi still doing a non-E3 conference with a Just Dance segment this year?   DinkyDev The Movie Critic Member Feb 5, 2021 9,379 Kalentan said: Is it not just from the first games cutscenes? Click to expand... Click to shrink... Maybe, I don't know.  Mr Evil 37 Member Mar 7, 2022 28,115 Last_colossi said: They've also been working on Beyond Good & Evil 2 for 17 years. Click to expand... Click to shrink... I'm just saying it's not a rumoured or speculated project. It was officially announced three and a half years ago. If it's a 2026 game, 4-5 years is plenty for a remake.   Last_colossi The Fallen Oct 27, 2017 4,656 Australia Mr Evil 37 said: I'm just saying it's not a rumoured or speculated project. It was officially announced three and a half years ago. If it's a 2026 game, 4-5 years is plenty for a remake. Click to expand... Click to shrink... You would think so, but this is ubisoft we're talking about. If it really is far along in development at this point then hopefully they at least show a trailer or some footage during SGF. But again I still have zero hopes or expectations from anything that ubisoft puts out anymore.  Convasse Member Oct 26, 2017 4,270 Atlanta, GA, USA I've been waiting for 84 years, Ubisoft.   Dukie85 Chicken Chaser Member Oct 25, 2017 3,151 I don't care which/what game it is in the series, I just want one.   Siresly Prophet of Regret Member Oct 27, 2017 7,478 Damn it Fisher, I'm pulling you in!   SolidSnakex Member Oct 25, 2017 28,141 DinkyDev said: Is that image AI-generated? Looks like it. Click to expand... Click to shrink... It's just a cutscene from Pandora Tomorrow View:   Last edited: 51 minutes ago Mr Evil 37 Member Mar 7, 2022 28,115 Last_colossi said: You would think so, but this is ubisoft we're talking about. If it really is far along in development at this point then hopefully they at least show a trailer or some footage during SGF. But again I still have zero hopes or expectations from anything that ubisoft puts out anymore. Click to expand... Click to shrink... If EA can remake Dead Space in less than 3 years, Ubisoft can remake Splinter Cell in 5 years lol   Level 7 Boss Member Jun 19, 2018 1,025 And Splinter Cell fans, we haven't forgotten about you, we have some exciting news. Sam Fisher is back! As a new skin in Fortnite launching in Q4.   Dyno AVALANCHE The Fallen Oct 25, 2017 16,856 Gonna be honest I kinda forgot the IP existed and I was quite a fan at one time   Healthy_Gamer Member Jan 18, 2023 406 It's finally happening  Bishop89 What Are Ya' Selling? Member Oct 25, 2017 42,844 Melbourne, Australia Sam Fisher DLC for Asscreed Shadows Calling it  MarcelloF "This guy are sick" Member Dec 9, 2020 9,579 Last_colossi said: You would think so, but this is ubisoft we're talking about. If it really is far along in development at this point then hopefully they at least show a trailer or some footage during SGF. But again I still have zero hopes or expectations from anything that ubisoft puts out anymore. Click to expand... Click to shrink... They just put out Assassin's Creed Shadows and it was great.   LAA One Winged Slayer Member Oct 28, 2017 3,264 Feels like they've teased it a bunch of times, and it's really just been a collab or something. I'm not sure this is just a screenshot from an older game either, but could be indicative of an announcement sure, I did enjoy the first 3 games, so would be interested in even just remakes/remasters of them.  #official #ubisoft #account #posts #cryptic
    WWW.RESETERA.COM
    Official Ubisoft X account posts cryptic Splinter Cell tweet ahead of SGF
    GodGraviel Member May 29, 2024 222 luca Member Oct 25, 2017 19,484 That's funny. I just purchased the entire series to have them on physical media. I've only beat the first 3 back when they first came out, but I'm gonna do the next three including Double Agent - the OG Xbox version - next. I'll be over the moon if they announce a new game. And I think I'll be interested in a Splinter Cell 1 remake (since it's the one that's a bit rough), but would prefer a sequel.  Last edited: Today at 8:54 AM charlieonhere Member Jul 11, 2018 99 That's a very Splinter Cell 1 looking Sam Fisher   Kadzork Has got mad skills!! Member Oct 27, 2017 24,279 Crossing all possible apendages.   Yerffej Prophet of Regret Member Oct 25, 2017 29,516 They better gimme it. I've been waiting. They know I've been waiting. Give me it. Also that is PS2 ass cutscene loookin Sam.  Sargerus ▲ Legend ▲ The Fallen Oct 25, 2017 22,507 Remake/Remaster incoming.   Heliex Member Nov 2, 2017 3,568 Is this one of those remake remasters I keep hearing about   SofNascimento cursed Member Oct 28, 2017 24,948 São Paulo - Brazil Give me my Blacklist remaster!   Uzzy Gabe’s little helper Member Oct 25, 2017 34,567 Hull, UK Sam Fisher is back, in Fortnite form!   vestan #REFANTAZIO SWEEP Member Dec 28, 2017 27,635 If it's a game and not just some social media post then it's the Blacklist remaster. Apparantly the remake of the original being developed by Ubisoft Toronto isn't in great shape right now so I expect this to keep people placated until that's ready to be shown.   Apathy Member Oct 25, 2017 13,534 Dude, its been a hot minute since I played some splinter cell. I'd be down   HellofaMouse Member Oct 27, 2017 8,461 if its a remaster collection, ill take it. if its just the remaster of 1, ill still take it but wont be happy, lol  2CL4Mars Member Nov 9, 2018 2,577 Damn man just give us a remaster of the OG games. I'm happy that Ubi announced a SC 1 remake but a new game in the series would be preferable, hell I take a reboot.  Patitoloco Member Oct 27, 2017 28,284 One of these days. I believe.   XR. Member Nov 22, 2018 7,706 Netflix Anime incoming   Oddhouse Member Oct 31, 2017 1,178 Not sure I'm a fan of that art style. Will reserve judgement until full reveal.  Vico Member Jan 3, 2018 8,223 vestan said: If it's a game and not just some social media post then it's the Blacklist remaster. Apparantly the remake of the original being developed by Ubisoft Toronto isn't in great shape right now so I expect this to keep people placated until that's ready to be shown. Click to expand... Click to shrink... What? I thought for sure we were close.  Kinthey Avenger Oct 27, 2017 25,536 2CL4Mars said: Damn man just give us a remaster of the OG games. I'm happy that Ubi announced a SC 1 remake but a new game in the series would be preferable, hell I take a reboot. Click to expand... Click to shrink... With them using an image from the original I hope it means a remaster is coming. I feel like with the originals being easily avaible it would also give them more space to go new directions with the remake  Bony Manifesto Member Oct 27, 2017 4,410 That guy certainly looks like he chews Airwaves gum.   Patitoloco Member Oct 27, 2017 28,284 Oddhouse said: Not sure I'm a fan of that art style. Will reserve judgement until full reveal. Click to expand... Click to shrink... What artstyle? That's a screenshot of the original 2002 Splinter Cell.   Mr Evil 37 Member Mar 7, 2022 28,115 I mean timing makes sense if it's out in 2026.   Mr Evil 37 Member Mar 7, 2022 28,115 2CL4Mars said: Damn man just give us a remaster of the OG games. I'm happy that Ubi announced a SC 1 remake but a new game in the series would be preferable, hell I take a reboot. Click to expand... Click to shrink... We all better buy this remake to show that we want all that lol   Turnabout Sisters The Fallen Oct 25, 2017 2,728 I really thought that was fortnite   Mobius and Pet Octopus Member Oct 25, 2017 16,916 For some reason, stealth gameplay for splinter cell clicked for me and I'm not that into stealth gameplay. But I never really got that into the series though a couple were fun.   Last_colossi The Fallen Oct 27, 2017 4,656 Australia It won't be anything meaningful, just a skin or something in one of their live service games or someone elses. Even if it was a remake or remaster of the original 3, I have absolutely zero confidence Ubisoft would do them justice. They would most likely have just outsourced them to the cheapest bidder.  Mr Evil 37 Member Mar 7, 2022 28,115 vestan said: If it's a game and not just some social media post then it's the Blacklist remaster. Apparantly the remake of the original being developed by Ubisoft Toronto isn't in great shape right now so I expect this to keep people placated until that's ready to be shown. Click to expand... Click to shrink... According to who? Last_colossi said: It won't be anything meaningful, just a skin or something in one of their live service games or someone elses. Even if it was a remake or remaster of the original 3, I have absolutely zero confidence Ubisoft will do them justice. They would most likely have just outsourced them to the cheapest bidder. Click to expand... Click to shrink... We already know officially they're making a remake of 1.   DinkyDev The Movie Critic Member Feb 5, 2021 9,379 Is that image AI-generated? Looks like it.   ConflictResolver Member Jan 1, 2024 5,067 Midgar I'm a huge MGS fan and have never played this lol Is it time?  Oddhouse Member Oct 31, 2017 1,178 Patitoloco said: What artstyle? That's a screenshot of the original 2002 Splinter Cell. Click to expand... Click to shrink... Did not know this! That's a relief !  Derbel McDillet ▲ Legend ▲ Member Nov 23, 2022 24,656 Cryptic?   Ld007 Member Jun 1, 2024 7,535 4 polygon models are back   Kalentan Member Oct 25, 2017 50,741 DinkyDev said: Is that image AI-generated? Looks like it. Click to expand... Click to shrink... Is it not just from the first games cutscenes?  2CL4Mars Member Nov 9, 2018 2,577 Mr Evil 37 said: We all better buy this remake to show that we want all that lol Click to expand... Click to shrink... For sure, I never actually played the OG trilogy so I would love to have a collection of the first three so that I can experience them. For some reason the last few weeks I have been craving to play a new Splinter Cell, the gameplay is unlike any other stealth game and Sam Fisher and his tool set is to damn cool. What a franchise, to bad Ubisoft has abandoned it in the last decade and hopefully that will change next week.  Last_colossi The Fallen Oct 27, 2017 4,656 Australia Mr Evil 37 said: We already know officially they're making a remake of 1. Click to expand... Click to shrink... They've also been working on Beyond Good & Evil 2 for 17 years.  Wallace Member Oct 25, 2017 28,162 Midwest Shadow drop sam time.   SuperOctopus Member Apr 22, 2020 3,606 Is Ubi still doing a non-E3 conference with a Just Dance segment this year?   DinkyDev The Movie Critic Member Feb 5, 2021 9,379 Kalentan said: Is it not just from the first games cutscenes? Click to expand... Click to shrink... Maybe, I don't know.  Mr Evil 37 Member Mar 7, 2022 28,115 Last_colossi said: They've also been working on Beyond Good & Evil 2 for 17 years. Click to expand... Click to shrink... I'm just saying it's not a rumoured or speculated project. It was officially announced three and a half years ago. If it's a 2026 game, 4-5 years is plenty for a remake.   Last_colossi The Fallen Oct 27, 2017 4,656 Australia Mr Evil 37 said: I'm just saying it's not a rumoured or speculated project. It was officially announced three and a half years ago. If it's a 2026 game, 4-5 years is plenty for a remake. Click to expand... Click to shrink... You would think so, but this is ubisoft we're talking about. If it really is far along in development at this point then hopefully they at least show a trailer or some footage during SGF. But again I still have zero hopes or expectations from anything that ubisoft puts out anymore.  Convasse Member Oct 26, 2017 4,270 Atlanta, GA, USA I've been waiting for 84 years, Ubisoft.   Dukie85 Chicken Chaser Member Oct 25, 2017 3,151 I don't care which/what game it is in the series, I just want one.   Siresly Prophet of Regret Member Oct 27, 2017 7,478 Damn it Fisher, I'm pulling you in!   SolidSnakex Member Oct 25, 2017 28,141 DinkyDev said: Is that image AI-generated? Looks like it. Click to expand... Click to shrink... It's just a cutscene from Pandora Tomorrow View: https://youtu.be/TkwCjCJpFm4?t=145  Last edited: 51 minutes ago Mr Evil 37 Member Mar 7, 2022 28,115 Last_colossi said: You would think so, but this is ubisoft we're talking about. If it really is far along in development at this point then hopefully they at least show a trailer or some footage during SGF. But again I still have zero hopes or expectations from anything that ubisoft puts out anymore. Click to expand... Click to shrink... If EA can remake Dead Space in less than 3 years, Ubisoft can remake Splinter Cell in 5 years lol   Level 7 Boss Member Jun 19, 2018 1,025 And Splinter Cell fans, we haven't forgotten about you, we have some exciting news. Sam Fisher is back! As a new skin in Fortnite launching in Q4.   Dyno AVALANCHE The Fallen Oct 25, 2017 16,856 Gonna be honest I kinda forgot the IP existed and I was quite a fan at one time   Healthy_Gamer Member Jan 18, 2023 406 It's finally happening (hopefully)   Bishop89 What Are Ya' Selling? Member Oct 25, 2017 42,844 Melbourne, Australia Sam Fisher DLC for Asscreed Shadows Calling it  MarcelloF "This guy are sick" Member Dec 9, 2020 9,579 Last_colossi said: You would think so, but this is ubisoft we're talking about. If it really is far along in development at this point then hopefully they at least show a trailer or some footage during SGF. But again I still have zero hopes or expectations from anything that ubisoft puts out anymore. Click to expand... Click to shrink... They just put out Assassin's Creed Shadows and it was great.   LAA One Winged Slayer Member Oct 28, 2017 3,264 Feels like they've teased it a bunch of times, and it's really just been a collab or something. I'm not sure this is just a screenshot from an older game either, but could be indicative of an announcement sure, I did enjoy the first 3 games, so would be interested in even just remakes/remasters of them. 
    0 Commenti 0 condivisioni