• Making a killing: The playful 2D terror of Psycasso®

    A serial killer is stalking the streets, and his murders are a work of art. That’s more or less the premise behind Psycasso®, a tongue-in-cheek 2D pixel art game from Omni Digital Technologies that’s debuting a demo at Steam Next Fest this week, with plans to head into Early Access later this year. Playing as the killer, you get a job and build a life by day, then hunt the streets by night to find and torture victims, paint masterpieces with their blood, then sell them to fund operations.I sat down with lead developer Benjamin Lavender and Omni, designer and producer, to talk about this playfully gory game that gives a classic retro style and a freshtwist.Let’s start with a bit of background about the game.Omni: We wanted to make something that stands out. We know a lot of indie studios are releasing games and the market is ever growing, so we wanted to make something that’s not just fun to play, but catches people’s attention when others tell them about it. We’ve created an open-world pixel art game about an artist who spends his day getting a job, trying to fit into society. Then at nighttime, things take a more sinister turn and he goes around and makes artwork out of his victim's blood.We didn’t want to make it creepy and gory. We kind of wanted it to be cutesy and fun, just to make it ironic. Making it was a big challenge. We basically had to create an entire city with functioning shops and NPCs who have their own lives, their own hobbies. It was a huge challenge.So what does the actual gameplay look like?Omni: There’s a day cycle and a night cycle that breaks up the gameplay. During the day, you can get a job, level up skills, buy properties and furniture upgrades. At nighttime, the lighting completely changes, the vibe completely changes, there’s police on the street and the flow of the game shifts. The idea is that you can kidnap NPCs using a whole bunch of different weapons – guns, throwable grenades, little traps and cool stuff that you can capture people with.Once captured on the street, you can either harvest their blood and body parts there, or buy a specialist room to keep them in a cage and put them in various equipment like hanging chains or torture chairs. The player gets better rewards for harvesting blood and body parts this way.On the flip side, there’s a whole other element to the game where the player is given missions each week from galleries around the city. They come up on your phone menu, and you can accept them and do either portrait or landscape paintings, with all of the painting being done using only shades of red. We've got some nice drip effects and splat sounds to make it feel like you’re painting with blood. Then you can give your creation a name, submit it to a gallery, then it goes into a fake auction, people will bid on the artwork and you get paid and large amount of in-game money so you can then buy upgrades for the home, upgrade painting tools like bigger paint brushes, more selection tools, stuff like that.Ben: There’s definitely nothing like it. And that was the aim, is when you are telling people about it, they’re like, “Oh, okay. Right. We’re not going to forget about this.”

    Let’s dig into the 2D tools you used to create this world.Ben: It’s using the 2D Renderer. The Happy Harvest 2D sample project that you guys made was kind of a big starting point, from a lighting perspective, and doing the normal maps of the 2D and getting the lighting to look nice. Our night system is a very stripped-down, then added-on version of the thing that you guys made. I was particularly interested by its shadows. The building’s shadows aren’t actually shadows – it’s a black light. We tried to recreate that with all of our buildings in the entire open world – so it does look beautiful for a 2D game, if I do say so myself.Can you say a bit about how you’re using AI or procedural generation in NPCs?Ben: I don’t know how many actually made it into the demo to be fair, number-wise. Every single NPC has a unique identity, as in they all have a place of work that they go to on a regular schedule. They have hobbies, they have spots where they prefer to loiter, a park bench or whatever. So you can get to know everyone’s individual lifestyle.So, the old man that lives in the same building as me might love to go to the casino at nighttime or go consistently on a Monday and a Friday, that kind of vibe.It uses the A* Pathfinding Project, because we knew we wanted to have a lot of AIs. We’ve locked off most of the city for the demo, but the actual size of the city is huge. The police mechanics are currently turned off, but there’s 80% police mechanics in there as well. If you punch someone or hurt someone, that’s a crime, and if anyone sees it, they can go and report to the police and then things happen. That’s a feature that’s there but not demo-ready yet.How close would you say you are to a full release?Omni: We should be scheduled for October for early access. By that point we’ll have the stealth mechanics and the policing systems polished and in and get some of the other upcoming features buttoned up. We’re fairly close.Ben: Lots of it’s already done, it’s just turned off for the demo. We don’t want to overwhelm people because there’s just so much for the player to do.Tell me a bit about the paint mechanics – how did you build that?Ben: It is custom. We built it ourselves completely from scratch. But I can't take responsibility for that one – someone else did the whole thing – that was their baby. It is really, really cool though.Omni: It’s got a variety of masking tools, the ability to change opacity and spacing, you can undo, redo. It’s a really fantastic feature that gives people the opportunity to express themselves and make some great art.Ben: And it's gamified, so it doesn’t feel like you’ve just opened up Paint in Windows.Omni: Best of all is when you make a painting, it gets turned into an inventory item so you physically carry it around with you and can sell it or treasure it.What’s the most exciting part of Psycasso for you?Omni: Stunning graphics. I think graphically, it looks really pretty.Ben: Visually, you could look at it and go, “Oh, that’s Psycasso.”Omni: What we’ve done is taken a cozy retro-style game, and we’ve brought modern design, logic, and technology into it. So you're playing what feels like a nostalgic game, but you're getting the experience of a much newer project.Check out the Psycasso demo on Steam, and stay tuned for more NextFest coverage.
    #making #killing #playful #terror #psycasso
    Making a killing: The playful 2D terror of Psycasso®
    A serial killer is stalking the streets, and his murders are a work of art. That’s more or less the premise behind Psycasso®, a tongue-in-cheek 2D pixel art game from Omni Digital Technologies that’s debuting a demo at Steam Next Fest this week, with plans to head into Early Access later this year. Playing as the killer, you get a job and build a life by day, then hunt the streets by night to find and torture victims, paint masterpieces with their blood, then sell them to fund operations.I sat down with lead developer Benjamin Lavender and Omni, designer and producer, to talk about this playfully gory game that gives a classic retro style and a freshtwist.Let’s start with a bit of background about the game.Omni: We wanted to make something that stands out. We know a lot of indie studios are releasing games and the market is ever growing, so we wanted to make something that’s not just fun to play, but catches people’s attention when others tell them about it. We’ve created an open-world pixel art game about an artist who spends his day getting a job, trying to fit into society. Then at nighttime, things take a more sinister turn and he goes around and makes artwork out of his victim's blood.We didn’t want to make it creepy and gory. We kind of wanted it to be cutesy and fun, just to make it ironic. Making it was a big challenge. We basically had to create an entire city with functioning shops and NPCs who have their own lives, their own hobbies. It was a huge challenge.So what does the actual gameplay look like?Omni: There’s a day cycle and a night cycle that breaks up the gameplay. During the day, you can get a job, level up skills, buy properties and furniture upgrades. At nighttime, the lighting completely changes, the vibe completely changes, there’s police on the street and the flow of the game shifts. The idea is that you can kidnap NPCs using a whole bunch of different weapons – guns, throwable grenades, little traps and cool stuff that you can capture people with.Once captured on the street, you can either harvest their blood and body parts there, or buy a specialist room to keep them in a cage and put them in various equipment like hanging chains or torture chairs. The player gets better rewards for harvesting blood and body parts this way.On the flip side, there’s a whole other element to the game where the player is given missions each week from galleries around the city. They come up on your phone menu, and you can accept them and do either portrait or landscape paintings, with all of the painting being done using only shades of red. We've got some nice drip effects and splat sounds to make it feel like you’re painting with blood. Then you can give your creation a name, submit it to a gallery, then it goes into a fake auction, people will bid on the artwork and you get paid and large amount of in-game money so you can then buy upgrades for the home, upgrade painting tools like bigger paint brushes, more selection tools, stuff like that.Ben: There’s definitely nothing like it. And that was the aim, is when you are telling people about it, they’re like, “Oh, okay. Right. We’re not going to forget about this.” Let’s dig into the 2D tools you used to create this world.Ben: It’s using the 2D Renderer. The Happy Harvest 2D sample project that you guys made was kind of a big starting point, from a lighting perspective, and doing the normal maps of the 2D and getting the lighting to look nice. Our night system is a very stripped-down, then added-on version of the thing that you guys made. I was particularly interested by its shadows. The building’s shadows aren’t actually shadows – it’s a black light. We tried to recreate that with all of our buildings in the entire open world – so it does look beautiful for a 2D game, if I do say so myself.Can you say a bit about how you’re using AI or procedural generation in NPCs?Ben: I don’t know how many actually made it into the demo to be fair, number-wise. Every single NPC has a unique identity, as in they all have a place of work that they go to on a regular schedule. They have hobbies, they have spots where they prefer to loiter, a park bench or whatever. So you can get to know everyone’s individual lifestyle.So, the old man that lives in the same building as me might love to go to the casino at nighttime or go consistently on a Monday and a Friday, that kind of vibe.It uses the A* Pathfinding Project, because we knew we wanted to have a lot of AIs. We’ve locked off most of the city for the demo, but the actual size of the city is huge. The police mechanics are currently turned off, but there’s 80% police mechanics in there as well. If you punch someone or hurt someone, that’s a crime, and if anyone sees it, they can go and report to the police and then things happen. That’s a feature that’s there but not demo-ready yet.How close would you say you are to a full release?Omni: We should be scheduled for October for early access. By that point we’ll have the stealth mechanics and the policing systems polished and in and get some of the other upcoming features buttoned up. We’re fairly close.Ben: Lots of it’s already done, it’s just turned off for the demo. We don’t want to overwhelm people because there’s just so much for the player to do.Tell me a bit about the paint mechanics – how did you build that?Ben: It is custom. We built it ourselves completely from scratch. But I can't take responsibility for that one – someone else did the whole thing – that was their baby. It is really, really cool though.Omni: It’s got a variety of masking tools, the ability to change opacity and spacing, you can undo, redo. It’s a really fantastic feature that gives people the opportunity to express themselves and make some great art.Ben: And it's gamified, so it doesn’t feel like you’ve just opened up Paint in Windows.Omni: Best of all is when you make a painting, it gets turned into an inventory item so you physically carry it around with you and can sell it or treasure it.What’s the most exciting part of Psycasso for you?Omni: Stunning graphics. I think graphically, it looks really pretty.Ben: Visually, you could look at it and go, “Oh, that’s Psycasso.”Omni: What we’ve done is taken a cozy retro-style game, and we’ve brought modern design, logic, and technology into it. So you're playing what feels like a nostalgic game, but you're getting the experience of a much newer project.Check out the Psycasso demo on Steam, and stay tuned for more NextFest coverage. #making #killing #playful #terror #psycasso
    UNITY.COM
    Making a killing: The playful 2D terror of Psycasso®
    A serial killer is stalking the streets, and his murders are a work of art. That’s more or less the premise behind Psycasso®, a tongue-in-cheek 2D pixel art game from Omni Digital Technologies that’s debuting a demo at Steam Next Fest this week, with plans to head into Early Access later this year. Playing as the killer, you get a job and build a life by day, then hunt the streets by night to find and torture victims, paint masterpieces with their blood, then sell them to fund operations.I sat down with lead developer Benjamin Lavender and Omni, designer and producer, to talk about this playfully gory game that gives a classic retro style and a fresh (if gruesome) twist.Let’s start with a bit of background about the game.Omni: We wanted to make something that stands out. We know a lot of indie studios are releasing games and the market is ever growing, so we wanted to make something that’s not just fun to play, but catches people’s attention when others tell them about it. We’ve created an open-world pixel art game about an artist who spends his day getting a job, trying to fit into society. Then at nighttime, things take a more sinister turn and he goes around and makes artwork out of his victim's blood.We didn’t want to make it creepy and gory. We kind of wanted it to be cutesy and fun, just to make it ironic. Making it was a big challenge. We basically had to create an entire city with functioning shops and NPCs who have their own lives, their own hobbies. It was a huge challenge.So what does the actual gameplay look like?Omni: There’s a day cycle and a night cycle that breaks up the gameplay. During the day, you can get a job, level up skills, buy properties and furniture upgrades. At nighttime, the lighting completely changes, the vibe completely changes, there’s police on the street and the flow of the game shifts. The idea is that you can kidnap NPCs using a whole bunch of different weapons – guns, throwable grenades, little traps and cool stuff that you can capture people with.Once captured on the street, you can either harvest their blood and body parts there, or buy a specialist room to keep them in a cage and put them in various equipment like hanging chains or torture chairs. The player gets better rewards for harvesting blood and body parts this way.On the flip side, there’s a whole other element to the game where the player is given missions each week from galleries around the city. They come up on your phone menu, and you can accept them and do either portrait or landscape paintings, with all of the painting being done using only shades of red. We've got some nice drip effects and splat sounds to make it feel like you’re painting with blood. Then you can give your creation a name, submit it to a gallery, then it goes into a fake auction, people will bid on the artwork and you get paid and large amount of in-game money so you can then buy upgrades for the home, upgrade painting tools like bigger paint brushes, more selection tools, stuff like that.Ben: There’s definitely nothing like it. And that was the aim, is when you are telling people about it, they’re like, “Oh, okay. Right. We’re not going to forget about this.” Let’s dig into the 2D tools you used to create this world.Ben: It’s using the 2D Renderer. The Happy Harvest 2D sample project that you guys made was kind of a big starting point, from a lighting perspective, and doing the normal maps of the 2D and getting the lighting to look nice. Our night system is a very stripped-down, then added-on version of the thing that you guys made. I was particularly interested by its shadows. The building’s shadows aren’t actually shadows – it’s a black light. We tried to recreate that with all of our buildings in the entire open world – so it does look beautiful for a 2D game, if I do say so myself.Can you say a bit about how you’re using AI or procedural generation in NPCs?Ben: I don’t know how many actually made it into the demo to be fair, number-wise. Every single NPC has a unique identity, as in they all have a place of work that they go to on a regular schedule. They have hobbies, they have spots where they prefer to loiter, a park bench or whatever. So you can get to know everyone’s individual lifestyle.So, the old man that lives in the same building as me might love to go to the casino at nighttime or go consistently on a Monday and a Friday, that kind of vibe.It uses the A* Pathfinding Project, because we knew we wanted to have a lot of AIs. We’ve locked off most of the city for the demo, but the actual size of the city is huge. The police mechanics are currently turned off, but there’s 80% police mechanics in there as well. If you punch someone or hurt someone, that’s a crime, and if anyone sees it, they can go and report to the police and then things happen. That’s a feature that’s there but not demo-ready yet.How close would you say you are to a full release?Omni: We should be scheduled for October for early access. By that point we’ll have the stealth mechanics and the policing systems polished and in and get some of the other upcoming features buttoned up. We’re fairly close.Ben: Lots of it’s already done, it’s just turned off for the demo. We don’t want to overwhelm people because there’s just so much for the player to do.Tell me a bit about the paint mechanics – how did you build that?Ben: It is custom. We built it ourselves completely from scratch. But I can't take responsibility for that one – someone else did the whole thing – that was their baby. It is really, really cool though.Omni: It’s got a variety of masking tools, the ability to change opacity and spacing, you can undo, redo. It’s a really fantastic feature that gives people the opportunity to express themselves and make some great art.Ben: And it's gamified, so it doesn’t feel like you’ve just opened up Paint in Windows.Omni: Best of all is when you make a painting, it gets turned into an inventory item so you physically carry it around with you and can sell it or treasure it.What’s the most exciting part of Psycasso for you?Omni: Stunning graphics. I think graphically, it looks really pretty.Ben: Visually, you could look at it and go, “Oh, that’s Psycasso.”Omni: What we’ve done is taken a cozy retro-style game, and we’ve brought modern design, logic, and technology into it. So you're playing what feels like a nostalgic game, but you're getting the experience of a much newer project.Check out the Psycasso demo on Steam, and stay tuned for more NextFest coverage.
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • Apple is reportedly redesigning the MacBook Pro next year, here’s what we’re expecting

    Rumors strongly suggest that Apple will be overhauling the MacBook Pro in 2026, marking five years since the previous redesign that we know and love today. There are three key rumors to follow with this redesigned MacBook Pro, and we’ll be delving into them here.

    OLED display
    After debuting in the iPad Pro in 2024, Apple is expected to introduce OLED display technology to the MacBook Pro for the very first time with the redesign in 2026. This’ll provide higher brightness, better contrast ratios, and nicer colors to the MacBook Pro lineup for the very first time.
    Plus, according to TheElec, Apple will be using the same Tandem OLED display tech as the aforementioned iPad Pro:

    The OLED MacBook Air is also expected to get a standard single-stack display, rather than the more sophisticated Two-Stack Tandem displays we reported on for the MacBook Pro.
    Single-stack displays have one red, green and blue layer, while two-stack tandem OLED has a second RGB layer. Two layers stacked in tandem increases the brightness of the screen, while also increasing longevity.

    While transitioning to OLED, Apple may also ditch the notch, in favor of a smaller camera hole cutout. This information comes from Omdia, who describes it as a “rounded corner + hole cut.”
    The report doesn’t specify whether or not it’ll be a single hole punch, or something more similar to Dynamic Island on the iPhone. Either way, there won’t be as chunky of a cutout in your MacBook Pro display once the redesign arrives.
    Thinner design
    According to Bloomberg, Apple will be adopting a new, thinner design with the 2026 MacBook Pro. There aren’t many other details specified, so it’s unclear if the overall chassis design will change:

    Though Apple has continued to enhance the product with new chips and other internal improvements, the MacBook Pro probably won’t get another true overhaul until 2026. The company had once hoped to release this new version in 2025 — with a thinner design and a move to crisper OLED screens — but there were delays related to the display technology.

    Cutting-edge M6 chip
    Apple will also debut the M6 family of chips in this new MacBook Pro redesign. Currently, M6 is anticipated to be the first generation of Apple Silicon to adopt TSMC’s 2nm technology, alongside the A20 chip for iPhone.
    As per usual, we should see M6, M6 Pro, and M6 Max versions of the MacBook Pro, in both 14-inch and 16-inch sizes. With a new process node, we should see noticeable performance and efficiency gains.
    Wrap up
    Overall, the biggest feature of this upgrade is certainly the fact that the MacBook Pro will be adopting OLED. That said, I’ll certainly appreciate the thinner design – particularly on the 16-inch MacBook Pro, which currently comes in at 4.7 pounds.
    In case you aren’t too fond of waiting around a year and a half to buy a new MacBook Pro, there are some good discounts on the current M4 MacBook Pro models now that they’re around halfway through their lifespan. You can pick up an M4 14-inch for an M4 Pro 14-inch for or an M4 Pro 16-inch for These are all around off compared to their typical prices.

    My favorite Apple accessory recommendations:
    Follow Michael: X/Twitter, Bluesky, Instagram

    Add 9to5Mac to your Google News feed. 

    FTC: We use income earning auto affiliate links. More.You’re reading 9to5Mac — experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Don’t know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel
    #apple #reportedly #redesigning #macbook #pro
    Apple is reportedly redesigning the MacBook Pro next year, here’s what we’re expecting
    Rumors strongly suggest that Apple will be overhauling the MacBook Pro in 2026, marking five years since the previous redesign that we know and love today. There are three key rumors to follow with this redesigned MacBook Pro, and we’ll be delving into them here. OLED display After debuting in the iPad Pro in 2024, Apple is expected to introduce OLED display technology to the MacBook Pro for the very first time with the redesign in 2026. This’ll provide higher brightness, better contrast ratios, and nicer colors to the MacBook Pro lineup for the very first time. Plus, according to TheElec, Apple will be using the same Tandem OLED display tech as the aforementioned iPad Pro: The OLED MacBook Air is also expected to get a standard single-stack display, rather than the more sophisticated Two-Stack Tandem displays we reported on for the MacBook Pro. Single-stack displays have one red, green and blue layer, while two-stack tandem OLED has a second RGB layer. Two layers stacked in tandem increases the brightness of the screen, while also increasing longevity. While transitioning to OLED, Apple may also ditch the notch, in favor of a smaller camera hole cutout. This information comes from Omdia, who describes it as a “rounded corner + hole cut.” The report doesn’t specify whether or not it’ll be a single hole punch, or something more similar to Dynamic Island on the iPhone. Either way, there won’t be as chunky of a cutout in your MacBook Pro display once the redesign arrives. Thinner design According to Bloomberg, Apple will be adopting a new, thinner design with the 2026 MacBook Pro. There aren’t many other details specified, so it’s unclear if the overall chassis design will change: Though Apple has continued to enhance the product with new chips and other internal improvements, the MacBook Pro probably won’t get another true overhaul until 2026. The company had once hoped to release this new version in 2025 — with a thinner design and a move to crisper OLED screens — but there were delays related to the display technology. Cutting-edge M6 chip Apple will also debut the M6 family of chips in this new MacBook Pro redesign. Currently, M6 is anticipated to be the first generation of Apple Silicon to adopt TSMC’s 2nm technology, alongside the A20 chip for iPhone. As per usual, we should see M6, M6 Pro, and M6 Max versions of the MacBook Pro, in both 14-inch and 16-inch sizes. With a new process node, we should see noticeable performance and efficiency gains. Wrap up Overall, the biggest feature of this upgrade is certainly the fact that the MacBook Pro will be adopting OLED. That said, I’ll certainly appreciate the thinner design – particularly on the 16-inch MacBook Pro, which currently comes in at 4.7 pounds. In case you aren’t too fond of waiting around a year and a half to buy a new MacBook Pro, there are some good discounts on the current M4 MacBook Pro models now that they’re around halfway through their lifespan. You can pick up an M4 14-inch for an M4 Pro 14-inch for or an M4 Pro 16-inch for These are all around off compared to their typical prices. My favorite Apple accessory recommendations: Follow Michael: X/Twitter, Bluesky, Instagram Add 9to5Mac to your Google News feed.  FTC: We use income earning auto affiliate links. More.You’re reading 9to5Mac — experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Don’t know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel #apple #reportedly #redesigning #macbook #pro
    9TO5MAC.COM
    Apple is reportedly redesigning the MacBook Pro next year, here’s what we’re expecting
    Rumors strongly suggest that Apple will be overhauling the MacBook Pro in 2026, marking five years since the previous redesign that we know and love today. There are three key rumors to follow with this redesigned MacBook Pro, and we’ll be delving into them here. OLED display After debuting in the iPad Pro in 2024, Apple is expected to introduce OLED display technology to the MacBook Pro for the very first time with the redesign in 2026. This’ll provide higher brightness, better contrast ratios, and nicer colors to the MacBook Pro lineup for the very first time. Plus, according to TheElec, Apple will be using the same Tandem OLED display tech as the aforementioned iPad Pro: The OLED MacBook Air is also expected to get a standard single-stack display, rather than the more sophisticated Two-Stack Tandem displays we reported on for the MacBook Pro. Single-stack displays have one red, green and blue layer, while two-stack tandem OLED has a second RGB layer. Two layers stacked in tandem increases the brightness of the screen, while also increasing longevity. While transitioning to OLED, Apple may also ditch the notch, in favor of a smaller camera hole cutout. This information comes from Omdia, who describes it as a “rounded corner + hole cut.” The report doesn’t specify whether or not it’ll be a single hole punch, or something more similar to Dynamic Island on the iPhone. Either way, there won’t be as chunky of a cutout in your MacBook Pro display once the redesign arrives. Thinner design According to Bloomberg, Apple will be adopting a new, thinner design with the 2026 MacBook Pro. There aren’t many other details specified, so it’s unclear if the overall chassis design will change: Though Apple has continued to enhance the product with new chips and other internal improvements, the MacBook Pro probably won’t get another true overhaul until 2026. The company had once hoped to release this new version in 2025 — with a thinner design and a move to crisper OLED screens — but there were delays related to the display technology. Cutting-edge M6 chip Apple will also debut the M6 family of chips in this new MacBook Pro redesign. Currently, M6 is anticipated to be the first generation of Apple Silicon to adopt TSMC’s 2nm technology, alongside the A20 chip for iPhone. As per usual, we should see M6, M6 Pro, and M6 Max versions of the MacBook Pro, in both 14-inch and 16-inch sizes. With a new process node, we should see noticeable performance and efficiency gains. Wrap up Overall, the biggest feature of this upgrade is certainly the fact that the MacBook Pro will be adopting OLED. That said, I’ll certainly appreciate the thinner design – particularly on the 16-inch MacBook Pro, which currently comes in at 4.7 pounds. In case you aren’t too fond of waiting around a year and a half to buy a new MacBook Pro, there are some good discounts on the current M4 MacBook Pro models now that they’re around halfway through their lifespan. You can pick up an M4 14-inch for $1429, an M4 Pro 14-inch for $1779, or an M4 Pro 16-inch for $2249. These are all around $200 off compared to their typical prices. My favorite Apple accessory recommendations: Follow Michael: X/Twitter, Bluesky, Instagram Add 9to5Mac to your Google News feed.  FTC: We use income earning auto affiliate links. More.You’re reading 9to5Mac — experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Don’t know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • The Best Brooklinen Sheets, Tested by AD (2025)

    Brooklinen is one of our favorite brands for quality bedding designed to last. Making it in our lists for pillows, duvets, and even robes, the best Brooklinen sheets are also staples in many of our editors’ bedrooms for this very reason. Founded in 2014 by a pair of millennials with a passion for high-end textiles on a tight budget , this retailer made a splash on the market by offering direct-to-consumer bedding that merged thoughtfully designed linens at affordable price points—complete with 200-plus thread counts for ultimate durability and Oeko-Tex-certified backing to ensure the fabrics are free of harsh chemicals. While they also became well-known for the ubiquity of their subway ads, they caught our eye at AD Shopping for delivering breathability and sturdy sheets in modern colorways that made a bedroom feel anything but stuffy.That being said: the brand’s catalog is big, so if you know you want Brooklinen sheets but don’t know where to start, we’ve assembled a list of our tried-and-true favorites. Available in sizes ranging from twin XL to California king, we note our go-to percale, sateen, and linen sets in this lineup.Brooklinen Luxe Sateen Core Sheet SetBrooklinen’s Luxe Core Sheet Set is beloved by multiple AD staffers—commerce director Rachel Fletcher says this sateen set is “super classic, smooth, and has a crisp feel,” and contributor Erika Owen loves “the deep design of the fitted sheet pocket” and how easy it is to get it over her mattress and mattress topper. Owen also says it has great temperature regulation. As a self-proclaimed hot sleeper, she says the fabric maintains an even sleep temperature, including during a New York City heat wave. This set of sheets also comes in 21 colorways to bring your inspo pics to life, but move fast, these sell out quickly. Machine wash these on cold, tumble dry low, and you’ll see no signs of fading or wear, but an increase in softness, according to Fletcher.Brooklinen Washed Linen Core Sheet SetAs for Brooklinen’s linen sheets, their original core set recently got an upgrade. Our team members have tested their first iteration for years, including contributor Madeleine Luckel. While she confessed in our best sheets roundup that they felt a “bit thin,” she said the bedding lived up to her expectations. Plus, she would recommend them to other shoppers, so long as you weren’t “picturing a superdense weave.” After debuting the washed European linen sheets this spring, our team got our hands on them and found them to be soft and lightweight. Ranking in our best-of-linen sheets story, the washed material European linen brings a softer but stronger fabric to the beloved set, meaning it wears less with wash and continues to get softer with routine care Perhaps the best part of this sheet set—aesthetically, anyway—is its many colorways: the recent collaboration with Brooklyn-based textile artist Caroline Z Hurley offers warm, neutral stripe options, a white-and-blue stripe lends itself to a nautical-inspired coastal bedding set, and chambray and moss give the linen a particularly welcoming wash, appearing earthy and grounded for year-round use. Contributor Yelena Moroz Alpert says, “There is natural texture because of slubsin the weave, but I think this adds to the softness.” “Think of your favorite linen shirt, but in the form of a sheet.” They’re extremely light, “If you hold it up, you can see through it,” Alpert adds. Our editors recommend machine washing these on cold without any other items on the first cycle to help prevent color bleeding. These should get softer and look a bit more worn with each wash, which gives linen its coveted slouchy, worn look.Brooklinen Classic Percale Core Sheet Set“The texture of these is unreal,” says contributor Yelena Alpert, who recently tested this. “It feels buttery soft like a sateen, but still crisp as percale cotton should be.” Brooklinen promises these classic percale sheets feel like sleeping in your worn-in button-down shirt—sans buttons, of course. And after thorough testing, we agree. Besides the silky-soft feel, Alpert loves these sheets for lingering at an accessible price point for high-quality cooling sheets. While this set includes a flat sheet, fitted sheet, and two pillowcases, the hard-core sheet bundle includes a duvet cover and two more pillowcases to completely flesh out your new bedding set. Percale only improves with wash, as a few turns in the washing machine help loosen its fibers to create a softer texture. Alpert adds that this percale is also durable and pilling-resistant, though you can expect a bit more of a wrinkle if you’re not on top of the dry cycle.Like the linen sheets noted above, the percale sets are available in designs by Caroline Z Hurley. Commerce writer Julia Harrison attests these are not only cooling, comfortable, and soft, but they are also “so damn cute.” In a gray-beige, blue, and coral floral print, they bring a welcome dose of whimsy to your bedding without becoming twee about it.Between their designs and fabrics, and with a focus on temperature regulation and non-toxic materials, Brooklinen hits the sweet spot for budget-friendly, sturdy sheets that’ll last for the long haul. Few AD staffers haven’t tried a pair of sheets from them and loved their new drops, colorways, and ever-improving textures. Brooklinen offers free shipping with no minimum, as well as a 365-day warranty in case you’d like to return the items. However, we stand behind them for some of the best sheets out there. “It’s sort of a no-brainer,” Harrison says. “They’re the first brand I recommend when people ask me where to start for bedding, because they’re luxurious, affordable, and come in every pattern and colorway a person could want.”
    #best #brooklinen #sheets #tested
    The Best Brooklinen Sheets, Tested by AD (2025)
    Brooklinen is one of our favorite brands for quality bedding designed to last. Making it in our lists for pillows, duvets, and even robes, the best Brooklinen sheets are also staples in many of our editors’ bedrooms for this very reason. Founded in 2014 by a pair of millennials with a passion for high-end textiles on a tight budget , this retailer made a splash on the market by offering direct-to-consumer bedding that merged thoughtfully designed linens at affordable price points—complete with 200-plus thread counts for ultimate durability and Oeko-Tex-certified backing to ensure the fabrics are free of harsh chemicals. While they also became well-known for the ubiquity of their subway ads, they caught our eye at AD Shopping for delivering breathability and sturdy sheets in modern colorways that made a bedroom feel anything but stuffy.That being said: the brand’s catalog is big, so if you know you want Brooklinen sheets but don’t know where to start, we’ve assembled a list of our tried-and-true favorites. Available in sizes ranging from twin XL to California king, we note our go-to percale, sateen, and linen sets in this lineup.Brooklinen Luxe Sateen Core Sheet SetBrooklinen’s Luxe Core Sheet Set is beloved by multiple AD staffers—commerce director Rachel Fletcher says this sateen set is “super classic, smooth, and has a crisp feel,” and contributor Erika Owen loves “the deep design of the fitted sheet pocket” and how easy it is to get it over her mattress and mattress topper. Owen also says it has great temperature regulation. As a self-proclaimed hot sleeper, she says the fabric maintains an even sleep temperature, including during a New York City heat wave. This set of sheets also comes in 21 colorways to bring your inspo pics to life, but move fast, these sell out quickly. Machine wash these on cold, tumble dry low, and you’ll see no signs of fading or wear, but an increase in softness, according to Fletcher.Brooklinen Washed Linen Core Sheet SetAs for Brooklinen’s linen sheets, their original core set recently got an upgrade. Our team members have tested their first iteration for years, including contributor Madeleine Luckel. While she confessed in our best sheets roundup that they felt a “bit thin,” she said the bedding lived up to her expectations. Plus, she would recommend them to other shoppers, so long as you weren’t “picturing a superdense weave.” After debuting the washed European linen sheets this spring, our team got our hands on them and found them to be soft and lightweight. Ranking in our best-of-linen sheets story, the washed material European linen brings a softer but stronger fabric to the beloved set, meaning it wears less with wash and continues to get softer with routine care Perhaps the best part of this sheet set—aesthetically, anyway—is its many colorways: the recent collaboration with Brooklyn-based textile artist Caroline Z Hurley offers warm, neutral stripe options, a white-and-blue stripe lends itself to a nautical-inspired coastal bedding set, and chambray and moss give the linen a particularly welcoming wash, appearing earthy and grounded for year-round use. Contributor Yelena Moroz Alpert says, “There is natural texture because of slubsin the weave, but I think this adds to the softness.” “Think of your favorite linen shirt, but in the form of a sheet.” They’re extremely light, “If you hold it up, you can see through it,” Alpert adds. Our editors recommend machine washing these on cold without any other items on the first cycle to help prevent color bleeding. These should get softer and look a bit more worn with each wash, which gives linen its coveted slouchy, worn look.Brooklinen Classic Percale Core Sheet Set“The texture of these is unreal,” says contributor Yelena Alpert, who recently tested this. “It feels buttery soft like a sateen, but still crisp as percale cotton should be.” Brooklinen promises these classic percale sheets feel like sleeping in your worn-in button-down shirt—sans buttons, of course. And after thorough testing, we agree. Besides the silky-soft feel, Alpert loves these sheets for lingering at an accessible price point for high-quality cooling sheets. While this set includes a flat sheet, fitted sheet, and two pillowcases, the hard-core sheet bundle includes a duvet cover and two more pillowcases to completely flesh out your new bedding set. Percale only improves with wash, as a few turns in the washing machine help loosen its fibers to create a softer texture. Alpert adds that this percale is also durable and pilling-resistant, though you can expect a bit more of a wrinkle if you’re not on top of the dry cycle.Like the linen sheets noted above, the percale sets are available in designs by Caroline Z Hurley. Commerce writer Julia Harrison attests these are not only cooling, comfortable, and soft, but they are also “so damn cute.” In a gray-beige, blue, and coral floral print, they bring a welcome dose of whimsy to your bedding without becoming twee about it.Between their designs and fabrics, and with a focus on temperature regulation and non-toxic materials, Brooklinen hits the sweet spot for budget-friendly, sturdy sheets that’ll last for the long haul. Few AD staffers haven’t tried a pair of sheets from them and loved their new drops, colorways, and ever-improving textures. Brooklinen offers free shipping with no minimum, as well as a 365-day warranty in case you’d like to return the items. However, we stand behind them for some of the best sheets out there. “It’s sort of a no-brainer,” Harrison says. “They’re the first brand I recommend when people ask me where to start for bedding, because they’re luxurious, affordable, and come in every pattern and colorway a person could want.” #best #brooklinen #sheets #tested
    WWW.ARCHITECTURALDIGEST.COM
    The Best Brooklinen Sheets, Tested by AD (2025)
    Brooklinen is one of our favorite brands for quality bedding designed to last. Making it in our lists for pillows, duvets, and even robes, the best Brooklinen sheets are also staples in many of our editors’ bedrooms for this very reason. Founded in 2014 by a pair of millennials with a passion for high-end textiles on a tight budget , this retailer made a splash on the market by offering direct-to-consumer bedding that merged thoughtfully designed linens at affordable price points—complete with 200-plus thread counts for ultimate durability and Oeko-Tex-certified backing to ensure the fabrics are free of harsh chemicals. While they also became well-known for the ubiquity of their subway ads, they caught our eye at AD Shopping for delivering breathability and sturdy sheets in modern colorways that made a bedroom feel anything but stuffy.That being said: the brand’s catalog is big, so if you know you want Brooklinen sheets but don’t know where to start, we’ve assembled a list of our tried-and-true favorites. Available in sizes ranging from twin XL to California king, we note our go-to percale, sateen, and linen sets in this lineup.Brooklinen Luxe Sateen Core Sheet SetBrooklinen’s Luxe Core Sheet Set is beloved by multiple AD staffers—commerce director Rachel Fletcher says this sateen set is “super classic, smooth, and has a crisp feel,” and contributor Erika Owen loves “the deep design of the fitted sheet pocket” and how easy it is to get it over her mattress and mattress topper. Owen also says it has great temperature regulation. As a self-proclaimed hot sleeper, she says the fabric maintains an even sleep temperature, including during a New York City heat wave. This set of sheets also comes in 21 colorways to bring your inspo pics to life, but move fast, these sell out quickly. Machine wash these on cold, tumble dry low, and you’ll see no signs of fading or wear, but an increase in softness, according to Fletcher.Brooklinen Washed Linen Core Sheet SetAs for Brooklinen’s linen sheets, their original core set recently got an upgrade. Our team members have tested their first iteration for years, including contributor Madeleine Luckel. While she confessed in our best sheets roundup that they felt a “bit thin,” she said the bedding lived up to her expectations. Plus, she would recommend them to other shoppers, so long as you weren’t “picturing a superdense weave.” After debuting the washed European linen sheets this spring, our team got our hands on them and found them to be soft and lightweight. Ranking in our best-of-linen sheets story, the washed material European linen brings a softer but stronger fabric to the beloved set, meaning it wears less with wash and continues to get softer with routine care Perhaps the best part of this sheet set—aesthetically, anyway—is its many colorways: the recent collaboration with Brooklyn-based textile artist Caroline Z Hurley offers warm, neutral stripe options, a white-and-blue stripe lends itself to a nautical-inspired coastal bedding set, and chambray and moss give the linen a particularly welcoming wash, appearing earthy and grounded for year-round use. Contributor Yelena Moroz Alpert says, “There is natural texture because of slubs (teeny bumps) in the weave, but I think this adds to the softness.” “Think of your favorite linen shirt, but in the form of a sheet.” They’re extremely light, “If you hold it up, you can see through it,” Alpert adds. Our editors recommend machine washing these on cold without any other items on the first cycle to help prevent color bleeding. These should get softer and look a bit more worn with each wash, which gives linen its coveted slouchy, worn look.Brooklinen Classic Percale Core Sheet Set“The texture of these is unreal,” says contributor Yelena Alpert, who recently tested this. “It feels buttery soft like a sateen, but still crisp as percale cotton should be.” Brooklinen promises these classic percale sheets feel like sleeping in your worn-in button-down shirt—sans buttons, of course. And after thorough testing, we agree. Besides the silky-soft feel, Alpert loves these sheets for lingering at an accessible price point for high-quality cooling sheets. While this set includes a flat sheet, fitted sheet, and two pillowcases, the hard-core sheet bundle includes a duvet cover and two more pillowcases to completely flesh out your new bedding set. Percale only improves with wash, as a few turns in the washing machine help loosen its fibers to create a softer texture. Alpert adds that this percale is also durable and pilling-resistant, though you can expect a bit more of a wrinkle if you’re not on top of the dry cycle.Like the linen sheets noted above, the percale sets are available in designs by Caroline Z Hurley. Commerce writer Julia Harrison attests these are not only cooling, comfortable, and soft, but they are also “so damn cute.” In a gray-beige, blue, and coral floral print, they bring a welcome dose of whimsy to your bedding without becoming twee about it.Between their designs and fabrics, and with a focus on temperature regulation and non-toxic materials, Brooklinen hits the sweet spot for budget-friendly, sturdy sheets that’ll last for the long haul. Few AD staffers haven’t tried a pair of sheets from them and loved their new drops, colorways, and ever-improving textures. Brooklinen offers free shipping with no minimum, as well as a 365-day warranty in case you’d like to return the items. However, we stand behind them for some of the best sheets out there. “It’s sort of a no-brainer,” Harrison says. “They’re the first brand I recommend when people ask me where to start for bedding, because they’re luxurious, affordable, and come in every pattern and colorway a person could want.”
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  • D&D expands even more on psychic powers with new test class

    Dungeons & Dragons makers Wizards of the Coast has put a strong focus psychic powers since 2023’s Baldur’s Gate 3 pitted adventurers of the Forgotten Realms against a mind-flayer invasion. WotC embraced the game’s success in its 2024 ruleset with an emphasis on psionics, with aberrant sorcerers, psychic warriors and soulknives all appearing in the Player’s Handbook. And Thursday’s Unearthed Arcana continued that trend, putting out rules for the psion class for the first time since 4th edition. The psion dates back to earliest days of and D&D, mentioned in the first edition Player’s Handbook and fully developed with the 1991 release of The Complete Psionics Handbook. While a version of a psion called a mystic was tested for 5e in a 2017 Unearthed Arcana, it was never officially published. The amount of psion-focused art shared in a 9-minute video with the designers makes it feel more likely that this class is a keeper, possibly debuting in Forgotten Realms Players Guide releasing later this year.The psion is a devoted spellcaster, like a wizard, but doesn’t speak arcane words or use special material components. Their spells are enhanced by a well of internal energy that manifests as bonus dice in the same way as the soulknife and psychic warrior subclasses. At first level, a psion can expend the dice to telekinetically propel creatures around the battlefield or extend their natural telepathy. The number and size of their dice expand as they level up along with the ways a psion can use them to attack or defend themselves.The playtest offers options for four subclasses. The telepath is the most classic psion, a defensively strong class focused on psychically linking their party to bolster them. They can also subtly infiltrate thoughts to gather information. Psykinetics are good at utilizing forcefields and blasting people with telekinetic energies while psi warpers manipulate the battlefield by repositioning themselves and their allies. The metamorph is the most twisted option, letting the psion turn their body into a weapon by growing bone blades, extending their limbs, and flinging bolts of bile.Players who just want a taste of psionics without fully committing to a dedicated class or subclass can try one of the 10 new wild talent feats. The empath gains emotional sense they can use to influence others along with the ability to psionically cast charm person and calm emotions, while a pyrokineticist can change the damage of their attacks and spells to fire and cast some fire spells. The playtest also introduces a few new spells, including the chance to summon a psionic entity.Players can download the psion rules for free on the D&D Beyond website and offer feedback through June 3.See More:
    #dampamp038d #expands #even #more #psychic
    D&D expands even more on psychic powers with new test class
    Dungeons & Dragons makers Wizards of the Coast has put a strong focus psychic powers since 2023’s Baldur’s Gate 3 pitted adventurers of the Forgotten Realms against a mind-flayer invasion. WotC embraced the game’s success in its 2024 ruleset with an emphasis on psionics, with aberrant sorcerers, psychic warriors and soulknives all appearing in the Player’s Handbook. And Thursday’s Unearthed Arcana continued that trend, putting out rules for the psion class for the first time since 4th edition. The psion dates back to earliest days of and D&D, mentioned in the first edition Player’s Handbook and fully developed with the 1991 release of The Complete Psionics Handbook. While a version of a psion called a mystic was tested for 5e in a 2017 Unearthed Arcana, it was never officially published. The amount of psion-focused art shared in a 9-minute video with the designers makes it feel more likely that this class is a keeper, possibly debuting in Forgotten Realms Players Guide releasing later this year.The psion is a devoted spellcaster, like a wizard, but doesn’t speak arcane words or use special material components. Their spells are enhanced by a well of internal energy that manifests as bonus dice in the same way as the soulknife and psychic warrior subclasses. At first level, a psion can expend the dice to telekinetically propel creatures around the battlefield or extend their natural telepathy. The number and size of their dice expand as they level up along with the ways a psion can use them to attack or defend themselves.The playtest offers options for four subclasses. The telepath is the most classic psion, a defensively strong class focused on psychically linking their party to bolster them. They can also subtly infiltrate thoughts to gather information. Psykinetics are good at utilizing forcefields and blasting people with telekinetic energies while psi warpers manipulate the battlefield by repositioning themselves and their allies. The metamorph is the most twisted option, letting the psion turn their body into a weapon by growing bone blades, extending their limbs, and flinging bolts of bile.Players who just want a taste of psionics without fully committing to a dedicated class or subclass can try one of the 10 new wild talent feats. The empath gains emotional sense they can use to influence others along with the ability to psionically cast charm person and calm emotions, while a pyrokineticist can change the damage of their attacks and spells to fire and cast some fire spells. The playtest also introduces a few new spells, including the chance to summon a psionic entity.Players can download the psion rules for free on the D&D Beyond website and offer feedback through June 3.See More: #dampamp038d #expands #even #more #psychic
    WWW.POLYGON.COM
    D&D expands even more on psychic powers with new test class
    Dungeons & Dragons makers Wizards of the Coast has put a strong focus psychic powers since 2023’s Baldur’s Gate 3 pitted adventurers of the Forgotten Realms against a mind-flayer invasion. WotC embraced the game’s success in its 2024 ruleset with an emphasis on psionics, with aberrant sorcerers, psychic warriors and soulknives all appearing in the Player’s Handbook. And Thursday’s Unearthed Arcana continued that trend, putting out rules for the psion class for the first time since 4th edition. The psion dates back to earliest days of and D&D, mentioned in the first edition Player’s Handbook and fully developed with the 1991 release of The Complete Psionics Handbook. While a version of a psion called a mystic was tested for 5e in a 2017 Unearthed Arcana, it was never officially published. The amount of psion-focused art shared in a 9-minute video with the designers makes it feel more likely that this class is a keeper, possibly debuting in Forgotten Realms Players Guide releasing later this year.The psion is a devoted spellcaster, like a wizard, but doesn’t speak arcane words or use special material components. Their spells are enhanced by a well of internal energy that manifests as bonus dice in the same way as the soulknife and psychic warrior subclasses. At first level, a psion can expend the dice to telekinetically propel creatures around the battlefield or extend their natural telepathy. The number and size of their dice expand as they level up along with the ways a psion can use them to attack or defend themselves.The playtest offers options for four subclasses. The telepath is the most classic psion, a defensively strong class focused on psychically linking their party to bolster them. They can also subtly infiltrate thoughts to gather information. Psykinetics are good at utilizing forcefields and blasting people with telekinetic energies while psi warpers manipulate the battlefield by repositioning themselves and their allies. The metamorph is the most twisted option, letting the psion turn their body into a weapon by growing bone blades, extending their limbs, and flinging bolts of bile.Players who just want a taste of psionics without fully committing to a dedicated class or subclass can try one of the 10 new wild talent feats. The empath gains emotional sense they can use to influence others along with the ability to psionically cast charm person and calm emotions, while a pyrokineticist can change the damage of their attacks and spells to fire and cast some fire spells. The playtest also introduces a few new spells, including the chance to summon a psionic entity.Players can download the psion rules for free on the D&D Beyond website and offer feedback through June 3.See More:
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • Take 5: Luxury Fungi Bag, Bread Paper, Geometric PJs + More

    1. Irregular Sleep Pattern
    Glasgow-based Irregular Sleep Pattern takes textiles to a whole new geometric level. Launched in 2020 by wife & husband team Jolene Crawford and Mil Stricevic, the duo grew tired of not finding cool bedding and sleepwear in bold patterns and fun colors that aligned with their aesthetic. Eschewing the typical nature of the fashion business which can produce excess and unnecessary waste, the pair follow their own path and add prints and products as they desire and not according to the seasonal fashion calendar. From mix and match pajamas to robes, to duvet covers, sheets, and throws, Irregular Sleep Pattern will elevate not only your sleep game, but your home’s decor too.

    2. Ippei Tsujio’s Bread Wrapping Paper
    Japanese graphic designer Ippei Tsujio has created wrapping paper that will turn any gift into something that looks good enough to eat. The tasty trio of realistic paper comes in a baguette, loaf, and ciabatta design that’s been making the rounds on Instagram lately. And while they aren’t yet available, Tsujio states on IG that they will be selling the no-carb designs soon.

    3. Stella McCartney x Hydefy Fungi Crossbody Bag
    Stella McCartney’s groundbreaking Stella McCartney x Hydefy Fungi Crossbody Bag marks a bold leap forward in sustainable luxury. Debuting on the Spring/Summer 2025 runway, the Stella Ryder – crafted from Hydefy’s innovative fungi-based material – is the brand’s most sophisticated vegan handbag to date. With a sculptural design inspired by a horse’s back and a striking silver metallic finish, the bag shows how high fashion can embrace environmental responsibility without compromising elegance or durability. Hydefy’s cutting-edge material offers a refined, high-performance alternative to leather, ushering in a new era of eco-conscious design for luxury accessories and beyond.

    4. Giant Agua Beach Towel by Volver
    Bring the sunshine with you wherever you go this summer with Volver’s vibrant and oversized Agua beach towel. Designed in Portugal, these super fun towels radiate pure vacation energy with playful blush pink and sunflower yellow shades woven in a graphic pattern. Made from 100% Oeko Tex certified cotton, it’s soft, absorbent, and lightweight – perfect for beach days, pool lounging, or sunny park visits. With its square79″ x 83″ shape, fringed edges, and branded details, the Agua towel is big enough to share and stylish enough to stand out. Volver also makes smaller beach towels in other other colors if you’d rather not share ;)

    5. Le Corbusier: Le Grand book from Phaidon
    Coming October 2025 from Phaidon, the new edition of Le Corbusier: Le Grand is a landmark visual biography celebrating one of the most influential architects of the twentieth century. Richly illustrated with sketches, photographs, and personal correspondences, this monumental book offers an intimate and comprehensive look at Le Corbusier’s groundbreaking work and complex persona. Spanning his prolific career across architecture, design, and urban planning, the book reveals the depth of his creative vision and enduring impact on the built environment. A must-have for architecture enthusiasts and design aficionados alike!
    #take #luxury #fungi #bag #bread
    Take 5: Luxury Fungi Bag, Bread Paper, Geometric PJs + More
    1. Irregular Sleep Pattern Glasgow-based Irregular Sleep Pattern takes textiles to a whole new geometric level. Launched in 2020 by wife & husband team Jolene Crawford and Mil Stricevic, the duo grew tired of not finding cool bedding and sleepwear in bold patterns and fun colors that aligned with their aesthetic. Eschewing the typical nature of the fashion business which can produce excess and unnecessary waste, the pair follow their own path and add prints and products as they desire and not according to the seasonal fashion calendar. From mix and match pajamas to robes, to duvet covers, sheets, and throws, Irregular Sleep Pattern will elevate not only your sleep game, but your home’s decor too. 2. Ippei Tsujio’s Bread Wrapping Paper Japanese graphic designer Ippei Tsujio has created wrapping paper that will turn any gift into something that looks good enough to eat. The tasty trio of realistic paper comes in a baguette, loaf, and ciabatta design that’s been making the rounds on Instagram lately. And while they aren’t yet available, Tsujio states on IG that they will be selling the no-carb designs soon. 3. Stella McCartney x Hydefy Fungi Crossbody Bag Stella McCartney’s groundbreaking Stella McCartney x Hydefy Fungi Crossbody Bag marks a bold leap forward in sustainable luxury. Debuting on the Spring/Summer 2025 runway, the Stella Ryder – crafted from Hydefy’s innovative fungi-based material – is the brand’s most sophisticated vegan handbag to date. With a sculptural design inspired by a horse’s back and a striking silver metallic finish, the bag shows how high fashion can embrace environmental responsibility without compromising elegance or durability. Hydefy’s cutting-edge material offers a refined, high-performance alternative to leather, ushering in a new era of eco-conscious design for luxury accessories and beyond. 4. Giant Agua Beach Towel by Volver Bring the sunshine with you wherever you go this summer with Volver’s vibrant and oversized Agua beach towel. Designed in Portugal, these super fun towels radiate pure vacation energy with playful blush pink and sunflower yellow shades woven in a graphic pattern. Made from 100% Oeko Tex certified cotton, it’s soft, absorbent, and lightweight – perfect for beach days, pool lounging, or sunny park visits. With its square79″ x 83″ shape, fringed edges, and branded details, the Agua towel is big enough to share and stylish enough to stand out. Volver also makes smaller beach towels in other other colors if you’d rather not share ;) 5. Le Corbusier: Le Grand book from Phaidon Coming October 2025 from Phaidon, the new edition of Le Corbusier: Le Grand is a landmark visual biography celebrating one of the most influential architects of the twentieth century. Richly illustrated with sketches, photographs, and personal correspondences, this monumental book offers an intimate and comprehensive look at Le Corbusier’s groundbreaking work and complex persona. Spanning his prolific career across architecture, design, and urban planning, the book reveals the depth of his creative vision and enduring impact on the built environment. A must-have for architecture enthusiasts and design aficionados alike! #take #luxury #fungi #bag #bread
    DESIGN-MILK.COM
    Take 5: Luxury Fungi Bag, Bread Paper, Geometric PJs + More
    1. Irregular Sleep Pattern Glasgow-based Irregular Sleep Pattern takes textiles to a whole new geometric level. Launched in 2020 by wife & husband team Jolene Crawford and Mil Stricevic, the duo grew tired of not finding cool bedding and sleepwear in bold patterns and fun colors that aligned with their aesthetic. Eschewing the typical nature of the fashion business which can produce excess and unnecessary waste, the pair follow their own path and add prints and products as they desire and not according to the seasonal fashion calendar. From mix and match pajamas to robes (and even eye masks), to duvet covers, sheets, and throws, Irregular Sleep Pattern will elevate not only your sleep game, but your home’s decor too. 2. Ippei Tsujio’s Bread Wrapping Paper Japanese graphic designer Ippei Tsujio has created wrapping paper that will turn any gift into something that looks good enough to eat. The tasty trio of realistic paper comes in a baguette, loaf, and ciabatta design that’s been making the rounds on Instagram lately. And while they aren’t yet available, Tsujio states on IG that they will be selling the no-carb designs soon. 3. Stella McCartney x Hydefy Fungi Crossbody Bag Stella McCartney’s groundbreaking Stella McCartney x Hydefy Fungi Crossbody Bag marks a bold leap forward in sustainable luxury. Debuting on the Spring/Summer 2025 runway, the Stella Ryder – crafted from Hydefy’s innovative fungi-based material – is the brand’s most sophisticated vegan handbag to date. With a sculptural design inspired by a horse’s back and a striking silver metallic finish, the bag shows how high fashion can embrace environmental responsibility without compromising elegance or durability. Hydefy’s cutting-edge material offers a refined, high-performance alternative to leather, ushering in a new era of eco-conscious design for luxury accessories and beyond. 4. Giant Agua Beach Towel by Volver Bring the sunshine with you wherever you go this summer with Volver’s vibrant and oversized Agua beach towel. Designed in Portugal, these super fun towels radiate pure vacation energy with playful blush pink and sunflower yellow shades woven in a graphic pattern. Made from 100% Oeko Tex certified cotton, it’s soft, absorbent, and lightweight – perfect for beach days, pool lounging, or sunny park visits. With its square(ish) 79″ x 83″ shape, fringed edges, and branded details, the Agua towel is big enough to share and stylish enough to stand out. Volver also makes smaller beach towels in other other colors if you’d rather not share ;) 5. Le Corbusier: Le Grand book from Phaidon Coming October 2025 from Phaidon, the new edition of Le Corbusier: Le Grand is a landmark visual biography celebrating one of the most influential architects of the twentieth century. Richly illustrated with sketches, photographs, and personal correspondences, this monumental book offers an intimate and comprehensive look at Le Corbusier’s groundbreaking work and complex persona. Spanning his prolific career across architecture, design, and urban planning, the book reveals the depth of his creative vision and enduring impact on the built environment. A must-have for architecture enthusiasts and design aficionados alike!
    9 Yorumlar 0 hisse senetleri 0 önizleme
  • Nader Gammas Reimagines the Candelabra With a Playful Twist

    Once reserved for formal dinners and dimly lit mantels, the classic candelabra just got a colorful glow-up. Dubai-based lighting designer Nader Gammas brings the silhouette into the modern era with Woaw, a new collection that trades tradition for toy-like shapes, bold color blocking, and loads of personality. Debuting under his more accessible label Mr. John’s Goods at the Shelter Design Fair, Woaw adds a sense of whimsy to the familiar form – without sacrificing function. The collection is part of Gammas’ broader Mr. John’s Goods umbrella, a commercially-driven line designed to offer a more approachable alternative to his bespoke, sculptural work.

    Shelter is a new design fair that launched this month during NYCxDesign. Held at the iconic Starrett-Lehigh Building, the three-day event from Afternoon Light is part immersive showcase, part shopping spree, and entirely focused on reimagining what a design fair can be. Among more than 100 buzzy brands and boundary-pushing studios, Woaw made a debut that’s bright, bold, and hard to miss.

    The playful collection includes ten distinctive lighting variations: Single Table, Single Single Table, Double Single Table, Double Table, Double Tilt Table, Single Floor, Single Single Floor, Double Single Floor, Triple Floor, and Double Tilt Floor. Each piece combines a steel body with ceramic shades, offered in a playful palette of yellow, pink, red, blue, purple, and green. “Woaw brings a sense of lightness and wonder to everyday objects,” says Gammas. “It’s designed to be lived with – simple, expressive, and unpretentious.” Designed for flexibility and international compatibility, the lamps are CE and ETL certified and come equipped with a universal 3-region plug for use in the US, UK, and EU.

    If you were the kind of kid who loved stacking blocks, mixing colors, or building entire worlds from imagination, Woaw might just be your grownup design dream come true. With sculptural silhouettes and a joyful palette, Gammas proves that lighting can be as playful as it is practical.

    Double Tilt Floor
    Single Single Table
    Double Single Table
    Single Table
    Double Single Floor
    Triple Floor
    Single Single Floor
    Single Table
    Double Single Table
    To learn more and shop the Woaw collection by Nader Gammas, visit mrjohnsgoods.com.
    Exhibition photography by Matthew Carasella.
    Lifestyle photography by Ben Cope.
    #nader #gammas #reimagines #candelabra #with
    Nader Gammas Reimagines the Candelabra With a Playful Twist
    Once reserved for formal dinners and dimly lit mantels, the classic candelabra just got a colorful glow-up. Dubai-based lighting designer Nader Gammas brings the silhouette into the modern era with Woaw, a new collection that trades tradition for toy-like shapes, bold color blocking, and loads of personality. Debuting under his more accessible label Mr. John’s Goods at the Shelter Design Fair, Woaw adds a sense of whimsy to the familiar form – without sacrificing function. The collection is part of Gammas’ broader Mr. John’s Goods umbrella, a commercially-driven line designed to offer a more approachable alternative to his bespoke, sculptural work. Shelter is a new design fair that launched this month during NYCxDesign. Held at the iconic Starrett-Lehigh Building, the three-day event from Afternoon Light is part immersive showcase, part shopping spree, and entirely focused on reimagining what a design fair can be. Among more than 100 buzzy brands and boundary-pushing studios, Woaw made a debut that’s bright, bold, and hard to miss. The playful collection includes ten distinctive lighting variations: Single Table, Single Single Table, Double Single Table, Double Table, Double Tilt Table, Single Floor, Single Single Floor, Double Single Floor, Triple Floor, and Double Tilt Floor. Each piece combines a steel body with ceramic shades, offered in a playful palette of yellow, pink, red, blue, purple, and green. “Woaw brings a sense of lightness and wonder to everyday objects,” says Gammas. “It’s designed to be lived with – simple, expressive, and unpretentious.” Designed for flexibility and international compatibility, the lamps are CE and ETL certified and come equipped with a universal 3-region plug for use in the US, UK, and EU. If you were the kind of kid who loved stacking blocks, mixing colors, or building entire worlds from imagination, Woaw might just be your grownup design dream come true. With sculptural silhouettes and a joyful palette, Gammas proves that lighting can be as playful as it is practical. Double Tilt Floor Single Single Table Double Single Table Single Table Double Single Floor Triple Floor Single Single Floor Single Table Double Single Table To learn more and shop the Woaw collection by Nader Gammas, visit mrjohnsgoods.com. Exhibition photography by Matthew Carasella. Lifestyle photography by Ben Cope. #nader #gammas #reimagines #candelabra #with
    DESIGN-MILK.COM
    Nader Gammas Reimagines the Candelabra With a Playful Twist
    Once reserved for formal dinners and dimly lit mantels, the classic candelabra just got a colorful glow-up. Dubai-based lighting designer Nader Gammas brings the silhouette into the modern era with Woaw, a new collection that trades tradition for toy-like shapes, bold color blocking, and loads of personality. Debuting under his more accessible label Mr. John’s Goods at the Shelter Design Fair, Woaw adds a sense of whimsy to the familiar form – without sacrificing function. The collection is part of Gammas’ broader Mr. John’s Goods umbrella, a commercially-driven line designed to offer a more approachable alternative to his bespoke, sculptural work. Shelter is a new design fair that launched this month during NYCxDesign. Held at the iconic Starrett-Lehigh Building, the three-day event from Afternoon Light is part immersive showcase, part shopping spree, and entirely focused on reimagining what a design fair can be. Among more than 100 buzzy brands and boundary-pushing studios, Woaw made a debut that’s bright, bold, and hard to miss. The playful collection includes ten distinctive lighting variations: Single Table, Single Single Table, Double Single Table, Double Table, Double Tilt Table, Single Floor, Single Single Floor, Double Single Floor, Triple Floor, and Double Tilt Floor. Each piece combines a steel body with ceramic shades, offered in a playful palette of yellow, pink, red, blue, purple, and green. “Woaw brings a sense of lightness and wonder to everyday objects,” says Gammas. “It’s designed to be lived with – simple, expressive, and unpretentious.” Designed for flexibility and international compatibility, the lamps are CE and ETL certified and come equipped with a universal 3-region plug for use in the US, UK, and EU. If you were the kind of kid who loved stacking blocks, mixing colors, or building entire worlds from imagination, Woaw might just be your grownup design dream come true. With sculptural silhouettes and a joyful palette, Gammas proves that lighting can be as playful as it is practical. Double Tilt Floor Single Single Table Double Single Table Single Table Double Single Floor Triple Floor Single Single Floor Single Table Double Single Table To learn more and shop the Woaw collection by Nader Gammas, visit mrjohnsgoods.com. Exhibition photography by Matthew Carasella. Lifestyle photography by Ben Cope.
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • US FTC Officially Drops Antitrust Complaints Against Microsoft’s Acquisition of Activision Blizzard

    News

    US FTC Officially Drops Antitrust Complaints Against Microsoft’s Acquisition of Activision Blizzard
    Microsoft president Brad Smith took to social media to celebrate the fact that the FTC has dropped its appeals against Microsoft.

    Posted By Joelle Daniels | On 26th, May. 2025

    The US Federal Trade Commission has officially dropped its appeals for an antitrust case against Microsoft for its acquisition of Activision Blizzard entirely. The FTC released a statement, saying that at this point, public interest is “best served by dismissing the administrative litigation in this case.”
    “Accordingly, it is hereby ordered that the complaint in this matter be, and it hereby is, dismissed,” said the FTC in an order announcing the dismissal of the governing body’s complaint. Microsoft president Brad Smith took to social media platform X to praise the decision. “Today’s decision is a victory for players across the country and for common sense in Washington, D.C.,” wrote Smith. “We are grateful to the FTC for today’s announcement.”
    The FTC complaint being dropped comes a few weeks after its appeal for a denied injunction from 2023 also getting denied by the 9th Circuit US Court of Appeals. The court stated that Microsoft’s acquisition of Activision Blizzard was not violating US antitrust laws, with Judge Daniel P. Collins writing that the FTC hadn’t shown the “likelihood of success on the merits as to any of its theories,” with regards to the case.
    Back when the FTC had first set out to fight Microsoft’s acquisition of Activision Blizzard, one of its core arguments was that the company would use its position in the industry to dominate the console market by releasing games exclusively on its own platforms. This led to Microsoft inking deals with both Sony and Nintendo to ensure that major franchises like Call of Duty wouldn’t be withheld from other consoles.
    Collins also pointed out that, despite being industry practice to have exclusive games in order to push console hardware sales, Microsoft is currently in the weakest spot behind Sony and Nintendo when it comes to having exclusives of its own. “All major manufacturers have engaged in this practice,” Collins wrote, continuing that competitors like Sony and Nintendo have “both have significantly higher number of exclusive games on their platform thandoes.”
    Back in 2023, the original injunction was denied at the time because the Judge at the time noted that Microsoft’s push into cloud gaming on various platforms dispelled the idea that Activision Blizzard games being “exclusive” to Xbox in some way would harm competitors in the gaming market.
    This now-dropped case by the FTC was the last thing plaguing Microsoft when it came to potential antitrust issues with regards to its acquisition of Activision Blizzard. The deal has otherwise been considered complete since October 2023, however, with Microsoft Gaming boss Phil Spencer welcoming the new studios under the Xbox Game Studios banner.
    Tagged With:

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    Publisher:Sony Developer:Kojima Productions Platforms:PS5View More
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    US FTC Officially Drops Antitrust Complaints Against Microsoft’s Acquisition of Activision Blizzard
    News US FTC Officially Drops Antitrust Complaints Against Microsoft’s Acquisition of Activision Blizzard Microsoft president Brad Smith took to social media to celebrate the fact that the FTC has dropped its appeals against Microsoft. Posted By Joelle Daniels | On 26th, May. 2025 The US Federal Trade Commission has officially dropped its appeals for an antitrust case against Microsoft for its acquisition of Activision Blizzard entirely. The FTC released a statement, saying that at this point, public interest is “best served by dismissing the administrative litigation in this case.” “Accordingly, it is hereby ordered that the complaint in this matter be, and it hereby is, dismissed,” said the FTC in an order announcing the dismissal of the governing body’s complaint. Microsoft president Brad Smith took to social media platform X to praise the decision. “Today’s decision is a victory for players across the country and for common sense in Washington, D.C.,” wrote Smith. “We are grateful to the FTC for today’s announcement.” The FTC complaint being dropped comes a few weeks after its appeal for a denied injunction from 2023 also getting denied by the 9th Circuit US Court of Appeals. The court stated that Microsoft’s acquisition of Activision Blizzard was not violating US antitrust laws, with Judge Daniel P. Collins writing that the FTC hadn’t shown the “likelihood of success on the merits as to any of its theories,” with regards to the case. Back when the FTC had first set out to fight Microsoft’s acquisition of Activision Blizzard, one of its core arguments was that the company would use its position in the industry to dominate the console market by releasing games exclusively on its own platforms. This led to Microsoft inking deals with both Sony and Nintendo to ensure that major franchises like Call of Duty wouldn’t be withheld from other consoles. Collins also pointed out that, despite being industry practice to have exclusive games in order to push console hardware sales, Microsoft is currently in the weakest spot behind Sony and Nintendo when it comes to having exclusives of its own. “All major manufacturers have engaged in this practice,” Collins wrote, continuing that competitors like Sony and Nintendo have “both have significantly higher number of exclusive games on their platform thandoes.” Back in 2023, the original injunction was denied at the time because the Judge at the time noted that Microsoft’s push into cloud gaming on various platforms dispelled the idea that Activision Blizzard games being “exclusive” to Xbox in some way would harm competitors in the gaming market. This now-dropped case by the FTC was the last thing plaguing Microsoft when it came to potential antitrust issues with regards to its acquisition of Activision Blizzard. The deal has otherwise been considered complete since October 2023, however, with Microsoft Gaming boss Phil Spencer welcoming the new studios under the Xbox Game Studios banner. Tagged With: Elden Ring: Nightreign Publisher:Bandai Namco Developer:FromSoftware Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Borderlands 4 Publisher:2K Developer:Gearbox Entertainment Platforms:PS5, Xbox Series X, PCView More Death Stranding 2: On the Beach Publisher:Sony Developer:Kojima Productions Platforms:PS5View More Amazing Articles You Might Want To Check Out! US FTC Officially Drops Antitrust Complaints Against Microsoft’s Acquisition of Activision Blizzard Microsoft president Brad Smith took to social media to celebrate the fact that the FTC has dropped its appeals... PS5 Pro’s PSSR Was So Good, F1 25 Used Double Resolution Ray-Traced Reflections F1 25 producer Si Lumb has revealed the studio's love for Sony's PSSR, and how it allowed the studio to push t... F1 25 PS5 Pro Enhancements Include Quality, Performance, and 8K Resolution Modes Resolution Mode runs in 8K and 60 Hz while offering ray traced dynamic diffuse global illumination while racin... Tekken 8 Adds Armor King in Season 2 This Fall As a series regular, debuting in 1994, the legendary luchadore returns for another round as the third DLC char... F1 25 Interview – Path Tracing, LiDAR Scanning, My Team Mode, and More Leading up to the upcoming launch of F1 racing game F1 25, Codemasters was kind enough to answer a few of our ... JDM: Japanese Drift Master Review – Toothless Roads The thrill of drifting to a faux-Initial D soundtrack is ultimately let down by iffy mission design and a bori... View More #ftc #officially #drops #antitrust #complaints
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    US FTC Officially Drops Antitrust Complaints Against Microsoft’s Acquisition of Activision Blizzard
    News US FTC Officially Drops Antitrust Complaints Against Microsoft’s Acquisition of Activision Blizzard Microsoft president Brad Smith took to social media to celebrate the fact that the FTC has dropped its appeals against Microsoft. Posted By Joelle Daniels | On 26th, May. 2025 The US Federal Trade Commission has officially dropped its appeals for an antitrust case against Microsoft for its acquisition of Activision Blizzard entirely. The FTC released a statement, saying that at this point, public interest is “best served by dismissing the administrative litigation in this case.” “Accordingly, it is hereby ordered that the complaint in this matter be, and it hereby is, dismissed,” said the FTC in an order announcing the dismissal of the governing body’s complaint. Microsoft president Brad Smith took to social media platform X to praise the decision. “Today’s decision is a victory for players across the country and for common sense in Washington, D.C.,” wrote Smith. “We are grateful to the FTC for today’s announcement.” The FTC complaint being dropped comes a few weeks after its appeal for a denied injunction from 2023 also getting denied by the 9th Circuit US Court of Appeals. The court stated that Microsoft’s acquisition of Activision Blizzard was not violating US antitrust laws, with Judge Daniel P. Collins writing that the FTC hadn’t shown the “likelihood of success on the merits as to any of its theories,” with regards to the case. Back when the FTC had first set out to fight Microsoft’s acquisition of Activision Blizzard, one of its core arguments was that the company would use its position in the industry to dominate the console market by releasing games exclusively on its own platforms. This led to Microsoft inking deals with both Sony and Nintendo to ensure that major franchises like Call of Duty wouldn’t be withheld from other consoles. Collins also pointed out that, despite being industry practice to have exclusive games in order to push console hardware sales, Microsoft is currently in the weakest spot behind Sony and Nintendo when it comes to having exclusives of its own. “All major manufacturers have engaged in this practice,” Collins wrote, continuing that competitors like Sony and Nintendo have “both have significantly higher number of exclusive games on their platform than [Microsoft] does.” Back in 2023, the original injunction was denied at the time because the Judge at the time noted that Microsoft’s push into cloud gaming on various platforms dispelled the idea that Activision Blizzard games being “exclusive” to Xbox in some way would harm competitors in the gaming market. This now-dropped case by the FTC was the last thing plaguing Microsoft when it came to potential antitrust issues with regards to its acquisition of Activision Blizzard. The deal has otherwise been considered complete since October 2023, however, with Microsoft Gaming boss Phil Spencer welcoming the new studios under the Xbox Game Studios banner. Tagged With: Elden Ring: Nightreign Publisher:Bandai Namco Developer:FromSoftware Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Borderlands 4 Publisher:2K Developer:Gearbox Entertainment Platforms:PS5, Xbox Series X, PCView More Death Stranding 2: On the Beach Publisher:Sony Developer:Kojima Productions Platforms:PS5View More Amazing Articles You Might Want To Check Out! US FTC Officially Drops Antitrust Complaints Against Microsoft’s Acquisition of Activision Blizzard Microsoft president Brad Smith took to social media to celebrate the fact that the FTC has dropped its appeals... PS5 Pro’s PSSR Was So Good, F1 25 Used Double Resolution Ray-Traced Reflections F1 25 producer Si Lumb has revealed the studio's love for Sony's PSSR, and how it allowed the studio to push t... F1 25 PS5 Pro Enhancements Include Quality, Performance, and 8K Resolution Modes Resolution Mode runs in 8K and 60 Hz while offering ray traced dynamic diffuse global illumination while racin... Tekken 8 Adds Armor King in Season 2 This Fall As a series regular, debuting in 1994, the legendary luchadore returns for another round as the third DLC char... F1 25 Interview – Path Tracing, LiDAR Scanning, My Team Mode, and More Leading up to the upcoming launch of F1 racing game F1 25, Codemasters was kind enough to answer a few of our ... JDM: Japanese Drift Master Review – Toothless Roads The thrill of drifting to a faux-Initial D soundtrack is ultimately let down by iffy mission design and a bori... View More
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • Chaotic deliveries, colorful co-op action RPGs and other new indie games worth checking out

    Hey there! Welcome to our weekly indie games roundup. We've got lots to get through this time, including some news before we highlight some brand-new games you can play right now.
    Indie journal publisher Lost in Cult is moving into physical game releases with a label called Editions. The focus here is on preservation — all of the games that it releases will be available to play offline, with no updates required. Physical game preservation team Does it Play? is playtesting each release. There are premium, limited-edition versions of each game with a slipcase cover, essay booklet, poster and more, as well as retail copies.
    There will be new releases every month, and the first batch includes a couple of humdingers: Immortality and Thank Goodness You're Here. The Excavation of Hob's Barrow, a point-and-click folk horror game rounds out the trio of debut titles. Really looking forward to seeing where Editions goes from here.

    The latest Six One Indie showcase took place this week. I've mentioned a game or two that was featured in it below, but I just want to call out a couple of things here. 
    The score for 1000xResist, one of the best-received games of 2024, is getting a vinyl release in October. Pre-orders are open now. Also, the game that closed out the show has somehow flown under my radar. Dinoblade is an upcoming hack-and-slash action RPG that puts big blades in the jaws of big dinosaurs. Hell yeah. Meanwhile, the folks behind the showcase have set up their own publishing label, Six One Indie Publishing.
    We've got a ton of other gaming showcases coming up over the next few weeks as Summer Game Fest bobbles on the horizon. Fans of brainteasers may want to catch the Thinky Direct showcase from the Thinky Games community. The hour-long stream starts on May 29 at 1PM ETIt will focus on, you guessed it, puzzle games and other titles that should give your brain a workout. You'll be able to watch the stream on YouTube.

    Meanwhile, a fun showcase of spy games just premiered. The 25-minute video highlights games across several genres that are largely about snoopin' and sneakin'. All of them, including a bundle of the I Expect You To Die VR trilogy, are featured in the Spy Video Game Rendezvous festival on Steam.
    New releases

    Deliver At All Costs was among this week's newcomers. It's an action game in which you play a courier in the '50s. As the name suggests, your primary goal is to deliver your cargo, no matter what. Reviews are mixed for this one but, hey, it's free on the Epic Games Store until 11AM ET on May 29. You can also get it on Steam for 10 percent off the regular price of for the time being. The game is also available on PS5 and Xbox Series X/S.

    Speaking of vehicle-oriented destruction, it can be a chore to get the first few Grand Theft Auto games running on modern hardware. I live for chaos and Maniac, from Transhuman Design and publisher Skystone Games, reminds me a bit of those early, top-down GTA entries. It's out now on Nintendo Switch, PS5 and Xbox Series X/S, a little over a year after debuting on Steam. I can't promise it'll tide you over for a year until GTA 6 drops, but Maniac will run you just five bucks.

    Lynked: Banner of the Spark is a co-op action RPG that just came out of early access on Steam and landed on PS5 and Xbox Series X|S. With its colorful visuals, it reminds me a bit of Hi-Fi Rush, aesthetically. There's a town-building aspect to this as well. I didn't get around to digging into the game during early access. Reviews have been pretty solid so far, though, so I'm hoping to try out Lynkedsoon.

    A few seconds into the latest trailer for Tales of Seikyu, I spotted a centaur, which was enough to catch my attention. This yokai fantasy life sim from ACE Entertainment and Fireshine Games is out now in early access on Steam. You can morph into other formsto help with navigation and combat in this one. Centaurs and slimes, what's not to love?

    Here's one for the turn-based strategy/history enthusiasts out there. Bonaparte - A Mechanized Revolutionsees you take control of units like a giant commandant mech in a battle for the future of France. Expect some political intrigue from this one, which is out now on Steam early access.
    Upcoming

    Chrono Odyssey has picked up plenty of momentum, as more than 400,000 people have already signed up to try it out. The horror-tinged, open-world MMORPG from Kakao Games and Chrono Studio will have a closed beta on Steam next month. It's also set to be featured at the Summer Game Fest Live showcase on June 6. The latest trailer looks deliciously creepy.

    Any game from Katamari Damacy creator Keita Takahashi is worth paying attention to. Even more so when publisher Annapurna Interactive is on board. And when it's a game that has a "call unicycle" button, I'm triple sold. Life-sim To a T tells the story of a teenager whose body gets stuck in a T-pose, with their arms stuck out to the sides. Thankfully, they have a cute pup who helps them actually do things. A delightful demo is out now on Steam, and the game will hit PC, PS5 and Xbox Series X/S on May 28. This one will be available day one on Game Pass.

    We've mentioned The Wandering Village a few times over the years and the game is finally coming out of early access on Steam on July 17. It'll also hit PS4, PS5, Xbox One, Xbox Series X/S and Nintendo Switch on the same day. This is a city-building sim that takes place on the back of a giant creature.

    I do enjoy the voxel destruction of sandbox heist game Teardown. So I was happy to hear that Tuxedo Labs and Coffee Stain are set to release another expansion next month. This time, we're going to space, as all great franchiseseventually do. The Greenwash Gambit DLC will arrive on PS5, Xbox Series X/S and PC on June 24. It'll cost but owners of the season pass and ultimate edition will get access at no extra cost.

    Artis Impact's pretty pixel art made an immediate impression on me during the Six One Indie showcase. It took Malaysian solo developer Mas four years to make this cozy RPG, which is "set in a decaying world ruled by rogue AI." Although the game has a main, linear main path, there are side quests, hidden interactions and random events to experience. A demo for Artis Impact is out now, and the full game is coming to Steam on August 7.This article originally appeared on Engadget at
    #chaotic #deliveries #colorful #coop #action
    Chaotic deliveries, colorful co-op action RPGs and other new indie games worth checking out
    Hey there! Welcome to our weekly indie games roundup. We've got lots to get through this time, including some news before we highlight some brand-new games you can play right now. Indie journal publisher Lost in Cult is moving into physical game releases with a label called Editions. The focus here is on preservation — all of the games that it releases will be available to play offline, with no updates required. Physical game preservation team Does it Play? is playtesting each release. There are premium, limited-edition versions of each game with a slipcase cover, essay booklet, poster and more, as well as retail copies. There will be new releases every month, and the first batch includes a couple of humdingers: Immortality and Thank Goodness You're Here. The Excavation of Hob's Barrow, a point-and-click folk horror game rounds out the trio of debut titles. Really looking forward to seeing where Editions goes from here. The latest Six One Indie showcase took place this week. I've mentioned a game or two that was featured in it below, but I just want to call out a couple of things here.  The score for 1000xResist, one of the best-received games of 2024, is getting a vinyl release in October. Pre-orders are open now. Also, the game that closed out the show has somehow flown under my radar. Dinoblade is an upcoming hack-and-slash action RPG that puts big blades in the jaws of big dinosaurs. Hell yeah. Meanwhile, the folks behind the showcase have set up their own publishing label, Six One Indie Publishing. We've got a ton of other gaming showcases coming up over the next few weeks as Summer Game Fest bobbles on the horizon. Fans of brainteasers may want to catch the Thinky Direct showcase from the Thinky Games community. The hour-long stream starts on May 29 at 1PM ETIt will focus on, you guessed it, puzzle games and other titles that should give your brain a workout. You'll be able to watch the stream on YouTube. Meanwhile, a fun showcase of spy games just premiered. The 25-minute video highlights games across several genres that are largely about snoopin' and sneakin'. All of them, including a bundle of the I Expect You To Die VR trilogy, are featured in the Spy Video Game Rendezvous festival on Steam. New releases Deliver At All Costs was among this week's newcomers. It's an action game in which you play a courier in the '50s. As the name suggests, your primary goal is to deliver your cargo, no matter what. Reviews are mixed for this one but, hey, it's free on the Epic Games Store until 11AM ET on May 29. You can also get it on Steam for 10 percent off the regular price of for the time being. The game is also available on PS5 and Xbox Series X/S. Speaking of vehicle-oriented destruction, it can be a chore to get the first few Grand Theft Auto games running on modern hardware. I live for chaos and Maniac, from Transhuman Design and publisher Skystone Games, reminds me a bit of those early, top-down GTA entries. It's out now on Nintendo Switch, PS5 and Xbox Series X/S, a little over a year after debuting on Steam. I can't promise it'll tide you over for a year until GTA 6 drops, but Maniac will run you just five bucks. Lynked: Banner of the Spark is a co-op action RPG that just came out of early access on Steam and landed on PS5 and Xbox Series X|S. With its colorful visuals, it reminds me a bit of Hi-Fi Rush, aesthetically. There's a town-building aspect to this as well. I didn't get around to digging into the game during early access. Reviews have been pretty solid so far, though, so I'm hoping to try out Lynkedsoon. A few seconds into the latest trailer for Tales of Seikyu, I spotted a centaur, which was enough to catch my attention. This yokai fantasy life sim from ACE Entertainment and Fireshine Games is out now in early access on Steam. You can morph into other formsto help with navigation and combat in this one. Centaurs and slimes, what's not to love? Here's one for the turn-based strategy/history enthusiasts out there. Bonaparte - A Mechanized Revolutionsees you take control of units like a giant commandant mech in a battle for the future of France. Expect some political intrigue from this one, which is out now on Steam early access. Upcoming Chrono Odyssey has picked up plenty of momentum, as more than 400,000 people have already signed up to try it out. The horror-tinged, open-world MMORPG from Kakao Games and Chrono Studio will have a closed beta on Steam next month. It's also set to be featured at the Summer Game Fest Live showcase on June 6. The latest trailer looks deliciously creepy. Any game from Katamari Damacy creator Keita Takahashi is worth paying attention to. Even more so when publisher Annapurna Interactive is on board. And when it's a game that has a "call unicycle" button, I'm triple sold. Life-sim To a T tells the story of a teenager whose body gets stuck in a T-pose, with their arms stuck out to the sides. Thankfully, they have a cute pup who helps them actually do things. A delightful demo is out now on Steam, and the game will hit PC, PS5 and Xbox Series X/S on May 28. This one will be available day one on Game Pass. We've mentioned The Wandering Village a few times over the years and the game is finally coming out of early access on Steam on July 17. It'll also hit PS4, PS5, Xbox One, Xbox Series X/S and Nintendo Switch on the same day. This is a city-building sim that takes place on the back of a giant creature. I do enjoy the voxel destruction of sandbox heist game Teardown. So I was happy to hear that Tuxedo Labs and Coffee Stain are set to release another expansion next month. This time, we're going to space, as all great franchiseseventually do. The Greenwash Gambit DLC will arrive on PS5, Xbox Series X/S and PC on June 24. It'll cost but owners of the season pass and ultimate edition will get access at no extra cost. Artis Impact's pretty pixel art made an immediate impression on me during the Six One Indie showcase. It took Malaysian solo developer Mas four years to make this cozy RPG, which is "set in a decaying world ruled by rogue AI." Although the game has a main, linear main path, there are side quests, hidden interactions and random events to experience. A demo for Artis Impact is out now, and the full game is coming to Steam on August 7.This article originally appeared on Engadget at #chaotic #deliveries #colorful #coop #action
    WWW.ENGADGET.COM
    Chaotic deliveries, colorful co-op action RPGs and other new indie games worth checking out
    Hey there! Welcome to our weekly indie games roundup. We've got lots to get through this time, including some news before we highlight some brand-new games you can play right now. Indie journal publisher Lost in Cult is moving into physical game releases with a label called Editions. The focus here is on preservation — all of the games that it releases will be available to play offline, with no updates required. Physical game preservation team Does it Play? is playtesting each release. There are premium, limited-edition versions of each game with a slipcase cover, essay booklet, poster and more, as well as retail copies. There will be new releases every month, and the first batch includes a couple of humdingers: Immortality and Thank Goodness You're Here. The Excavation of Hob's Barrow, a point-and-click folk horror game rounds out the trio of debut titles. Really looking forward to seeing where Editions goes from here. The latest Six One Indie showcase took place this week. I've mentioned a game or two that was featured in it below (Game Informer has a list of all the announcements), but I just want to call out a couple of things here.  The score for 1000xResist, one of the best-received games of 2024, is getting a vinyl release in October. Pre-orders are open now. Also, the game that closed out the show has somehow flown under my radar. Dinoblade is an upcoming hack-and-slash action RPG that puts big blades in the jaws of big dinosaurs. Hell yeah. Meanwhile, the folks behind the showcase have set up their own publishing label, Six One Indie Publishing. We've got a ton of other gaming showcases coming up over the next few weeks as Summer Game Fest bobbles on the horizon. Fans of brainteasers may want to catch the Thinky Direct showcase from the Thinky Games community. The hour-long stream starts on May 29 at 1PM ET (just as the Cerebral Puzzle Showcase begins on Steam) It will focus on, you guessed it, puzzle games and other titles that should give your brain a workout. You'll be able to watch the stream on YouTube. Meanwhile, a fun showcase of spy games just premiered. The 25-minute video highlights games across several genres that are largely about snoopin' and sneakin'. All of them, including a bundle of the I Expect You To Die VR trilogy, are featured in the Spy Video Game Rendezvous festival on Steam. New releases Deliver At All Costs was among this week's newcomers. It's an action game in which you play a courier in the '50s. As the name suggests, your primary goal is to deliver your cargo, no matter what. Reviews are mixed for this one but, hey, it's free on the Epic Games Store until 11AM ET on May 29. You can also get it on Steam for 10 percent off the regular price of $30 for the time being. The game is also available on PS5 and Xbox Series X/S. Speaking of vehicle-oriented destruction, it can be a chore to get the first few Grand Theft Auto games running on modern hardware. I live for chaos and Maniac, from Transhuman Design and publisher Skystone Games, reminds me a bit of those early, top-down GTA entries (which were made in my hometown, fact fans). It's out now on Nintendo Switch, PS5 and Xbox Series X/S, a little over a year after debuting on Steam. I can't promise it'll tide you over for a year until GTA 6 drops, but Maniac will run you just five bucks. Lynked: Banner of the Spark is a co-op action RPG that just came out of early access on Steam and landed on PS5 and Xbox Series X|S. With its colorful visuals, it reminds me a bit of Hi-Fi Rush, aesthetically. There's a town-building aspect to this as well. I didn't get around to digging into the game during early access. Reviews have been pretty solid so far, though, so I'm hoping to try out Lynked (from FuzzyBot and publisher Dreamhaven) soon. A few seconds into the latest trailer for Tales of Seikyu, I spotted a centaur, which was enough to catch my attention. This yokai fantasy life sim from ACE Entertainment and Fireshine Games is out now in early access on Steam. You can morph into other forms (including a slime!) to help with navigation and combat in this one. Centaurs and slimes, what's not to love? Here's one for the turn-based strategy/history enthusiasts out there. Bonaparte - A Mechanized Revolution (the debut game from Studio Imugi) sees you take control of units like a giant commandant mech in a battle for the future of France. Expect some political intrigue from this one, which is out now on Steam early access. Upcoming Chrono Odyssey has picked up plenty of momentum, as more than 400,000 people have already signed up to try it out. The horror-tinged, open-world MMORPG from Kakao Games and Chrono Studio will have a closed beta on Steam next month. It's also set to be featured at the Summer Game Fest Live showcase on June 6. The latest trailer looks deliciously creepy. Any game from Katamari Damacy creator Keita Takahashi is worth paying attention to. Even more so when publisher Annapurna Interactive is on board. And when it's a game that has a "call unicycle" button, I'm triple sold. Life-sim To a T tells the story of a teenager whose body gets stuck in a T-pose, with their arms stuck out to the sides. Thankfully, they have a cute pup who helps them actually do things. A delightful demo is out now on Steam, and the game will hit PC, PS5 and Xbox Series X/S on May 28. This one will be available day one on Game Pass. We've mentioned The Wandering Village a few times over the years and the game is finally coming out of early access on Steam on July 17. It'll also hit PS4, PS5, Xbox One, Xbox Series X/S and Nintendo Switch on the same day. This is a city-building sim that takes place on the back of a giant creature. I do enjoy the voxel destruction of sandbox heist game Teardown. So I was happy to hear that Tuxedo Labs and Coffee Stain are set to release another expansion next month. This time, we're going to space, as all great franchises (i.e the Leprechaun movies) eventually do. The Greenwash Gambit DLC will arrive on PS5, Xbox Series X/S and PC on June 24. It'll cost $8, but owners of the season pass and ultimate edition will get access at no extra cost. Artis Impact's pretty pixel art made an immediate impression on me during the Six One Indie showcase. It took Malaysian solo developer Mas four years to make this cozy RPG, which is "set in a decaying world ruled by rogue AI." Although the game has a main, linear main path, there are side quests, hidden interactions and random events to experience. A demo for Artis Impact is out now, and the full game is coming to Steam on August 7.This article originally appeared on Engadget at https://www.engadget.com/gaming/chaotic-deliveries-colorful-co-op-action-rpgs-and-other-new-indie-games-worth-checking-out-140023626.html?src=rss
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • Six One Indie launches publishing label

    Six One Indie launches publishing label
    "evolved into an ecosystem that can now offer a unique opportunity to get indies in front of players through fresh, unconventional means," says creative director

    Image credit: Six One Publishing

    News

    by Sophie McEvoy
    Staff Writer

    Published on May 23, 2025

    The team behind the Six One Indie Showcase and The Indie Game Awards has launched its own publishing label.
    Six One Indie Publishing describes itself as an "integrated, indie-first platform" for developers.
    It will offer support in launch strategy, media relations, and showcase integration as well as development support in areas including QA testing and localisation.
    "The number of games hitting the market grows by the day, but unfortunately, the people to cover and amplify them seem to dwindle just as fast," said Six One Indie creative director Mike Towndrow.
    "Six One Indie has evolved into an ecosystem that can now offer a unique opportunity to get indies in front of players through fresh, unconventional means."
    Towndrow added: "We're not building a publishing label for the old industry. We're building one for the new wave of indie – where passion, connection, and creative control comes first.
    "Indies deserve more than a checklist, they deserve a major push backed by authenticity, genuine enthusiasm, and a new approach for an unpredictable industry."
    Six One Indie was founded in 2018, with its first showcase debuting in 2022.
    #six #one #indie #launches #publishing
    Six One Indie launches publishing label
    Six One Indie launches publishing label "evolved into an ecosystem that can now offer a unique opportunity to get indies in front of players through fresh, unconventional means," says creative director Image credit: Six One Publishing News by Sophie McEvoy Staff Writer Published on May 23, 2025 The team behind the Six One Indie Showcase and The Indie Game Awards has launched its own publishing label. Six One Indie Publishing describes itself as an "integrated, indie-first platform" for developers. It will offer support in launch strategy, media relations, and showcase integration as well as development support in areas including QA testing and localisation. "The number of games hitting the market grows by the day, but unfortunately, the people to cover and amplify them seem to dwindle just as fast," said Six One Indie creative director Mike Towndrow. "Six One Indie has evolved into an ecosystem that can now offer a unique opportunity to get indies in front of players through fresh, unconventional means." Towndrow added: "We're not building a publishing label for the old industry. We're building one for the new wave of indie – where passion, connection, and creative control comes first. "Indies deserve more than a checklist, they deserve a major push backed by authenticity, genuine enthusiasm, and a new approach for an unpredictable industry." Six One Indie was founded in 2018, with its first showcase debuting in 2022. #six #one #indie #launches #publishing
    WWW.GAMESINDUSTRY.BIZ
    Six One Indie launches publishing label
    Six One Indie launches publishing label "[We have] evolved into an ecosystem that can now offer a unique opportunity to get indies in front of players through fresh, unconventional means," says creative director Image credit: Six One Publishing News by Sophie McEvoy Staff Writer Published on May 23, 2025 The team behind the Six One Indie Showcase and The Indie Game Awards has launched its own publishing label. Six One Indie Publishing describes itself as an "integrated, indie-first platform" for developers. It will offer support in launch strategy, media relations, and showcase integration as well as development support in areas including QA testing and localisation. "The number of games hitting the market grows by the day, but unfortunately, the people to cover and amplify them seem to dwindle just as fast," said Six One Indie creative director Mike Towndrow. "Six One Indie has evolved into an ecosystem that can now offer a unique opportunity to get indies in front of players through fresh, unconventional means." Towndrow added: "We're not building a publishing label for the old industry. We're building one for the new wave of indie – where passion, connection, and creative control comes first. "Indies deserve more than a checklist, they deserve a major push backed by authenticity, genuine enthusiasm, and a new approach for an unpredictable industry." Six One Indie was founded in 2018, with its first showcase debuting in 2022.
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • 5 tips & strategies for marketing indie games

    Making a game is hard. Getting anyone to care about it might be harder. That’s why we launched the Indie Survival Guide — an evolving archive of Q&As, VODs, and live streams from developers and industry folks. There’s no guaranteed playbook for success, but hearing how others navigated design, business, and getting by can give you better odds.
    In this recent stream, we sat down with Chris Zukowski from HowToMarketAGame.com, who shared honest, actionable advice on standing out in a crowded Steam marketplace. Below are a few highlights from the conversation.1. Optimize your Steam pageA good Steam page does two things: it tells players exactly what kind of game they’re looking at, and it proves that it’s worth their time. According to Chris, clarity is king:“You wanna make your Steam page look like your type of game so that at an instant somebody shopping goes, ‘Ah, it's that type of game—I’m gonna buy it.”To build trust, you also need to look professional, and that starts with how your game is presented visually.“You wanna show quality. And another way to do quality is you should hire a capsule artist,” says Chris. “I’m telling you folks… don’t just use Unity, take a screenshot, and then use MS Paint to write the title of your game. Don’t do that.”Details matter, even in your thumbnail. Chris pointed out how players make fast visual associations when skimming through the store.“Every capsule always has a hammer. I don’t know why,” he says. “But if you just put a hammer in your thumbnail for your game—it’s called a capsule—people are gonna see that hammer and subconsciously go, ‘Oh, I bet I build a city with that.’”Why is all this important? Often, you have that first 5 seconds when someone lands on your Steam page or views your capsule browsing the platform to grab their attention. The competition is steep, and you need to find any way to rise above the noise.2. Choose the Right Genre on SteamYour first marketing decision isn’t the trailer, or the tweet — it’s the game you chose to make. Genre isn’t just a creative choice; it defines your market fit.“The moment you say ‘I’m gonna make this type of game,’ you’ve actually made the biggest marketing decision,” Chris explains. “People think like, ‘Oh, I’ve made my game and now I want to start thinking about marketing.’ It’s too late.”Chris emphasized that certain genres are better suited for Steam’s player base. Horror is a consistent favorite, as are systems-driven games.“Most of the games that do very well are genres that people don’t typically make. The big one is horror. The other ones I call crafty building strategy simulation-y games,” he says. “Crafty building strategy simulation-y games—these are games where they’re almost like a sandbox. It’s not like a linear story where you’re a dude with a sword and you run through an environment.”Things like crafting games, management and automation games, city builders, and simulation games do really well on Steam, even if they don’t become household names. This has held true for awhile. Trends on Steam aren’t as unpredictable as they seem. Chris has tracked genre performance over several years and found them surprisingly stable:“I’ve done this for the past three years to look at the big genres that are on there… and typically, it’s very consistent year over year. These trends aren’t running. These trends are staying the same.”3. Avoid Common Mistakes on SteamEven great games can stumble at launch because of simple oversights. One of the biggest? Not treating your Steam page launch as an announcement:“People have never announced their game,” he says. “I know this sounds weird… but a lot of people just throw their Steam page up and then their Steam page is live. No. When you put your Steam page up, you announced your game.”Another major one: forgetting to use Steam’s built-in tools to notify your audience.“You launch your game and… you didn’t push the ‘email wishlisters’ button? That’s a big one. That’s a new rule. That was instituted in about October. But that’s it—you have to push the button,” he says. “You have two weeks from when you launch your demo to push this button called ‘email wishlisters’… do not forget. A third of responses to my survey were like, ‘what’s an email button?’”Discovery on Steam is based on a lot of things, but don’t underestimate metadata and tags. Steam’s discovery algorithm relies heavily on tags, yet many devs ignore them or don’t maintain them.“Another stupid thing—check your tags. I’ve seen people that have like 10 tags. No—you wanna get all the tags."4. Prepare for Steam Next FestSteam Next Fest can offer a massive visibility spike — if you show up prepared. That means your demo needs to be in shape before the event begins.“You should not be debuting your demo during Next Fest,” he says, “Next Fest is the grand… it’s the quinceañera. It’s the grand debut of the final stage of yourself. You should have released your demo long before.”This is especially important because Steam gives all participants equal footing at first — but only boosts games that perform well early.“You want your demo bulletproof,” he says. “You’ve wanted it vetted by streamers before. You’ve wanted it in other festivals. Because if on that first day everybody fires it up and there’s some bug… you’re done.”Chris emphasized the importance of building wishlists before the event begins:“If you’re coming into Next Fest hot with more wishlists, you will do better. That’s why you want to get that demo out early and build some momentum before the fest begins.”5. Invest wisely when supplementing your Steam pageIf you're chasing visibility, you don’t need to buy a massive toolset or a stack of ads. In fact, most of this process can be done with strategy and timing.“There aren’t that many tools… you don’t need to buy a lot. Marketing is not pay-to-win that much,” he says about marketing a Steam game. “Marketing is actually much more strategic, and it’s about when you time certain activities and what you do.”The only thing Chris consistently recommends spending on? A pro-looking capsule image.“The only thing I really recommend spending money on is hiring a capsule artist. Other than that, most of this is free and DIY.”There are no magic formulas, but learning how others have done it can go a long way. If there’s one consistent takeaway from this chat with Chris, it’s that marketing is not just about shouting as loud as you can on social media. You need to make a game that the market on that platform is looking for, make it obvious that it’s that type of game, and let the game do the marketing work for you. Getting demos out early is key. You can follow more of Chris’s work at HowToMarketAGame.com, or dive deeper into the Indie Survival Guide for more hard-earned advice from devs who've been there.Keep making games, and don’t forget to push that e-mail button.
    #tips #ampamp #strategies #marketing #indie
    5 tips & strategies for marketing indie games
    Making a game is hard. Getting anyone to care about it might be harder. That’s why we launched the Indie Survival Guide — an evolving archive of Q&As, VODs, and live streams from developers and industry folks. There’s no guaranteed playbook for success, but hearing how others navigated design, business, and getting by can give you better odds. In this recent stream, we sat down with Chris Zukowski from HowToMarketAGame.com, who shared honest, actionable advice on standing out in a crowded Steam marketplace. Below are a few highlights from the conversation.1. Optimize your Steam pageA good Steam page does two things: it tells players exactly what kind of game they’re looking at, and it proves that it’s worth their time. According to Chris, clarity is king:“You wanna make your Steam page look like your type of game so that at an instant somebody shopping goes, ‘Ah, it's that type of game—I’m gonna buy it.”To build trust, you also need to look professional, and that starts with how your game is presented visually.“You wanna show quality. And another way to do quality is you should hire a capsule artist,” says Chris. “I’m telling you folks… don’t just use Unity, take a screenshot, and then use MS Paint to write the title of your game. Don’t do that.”Details matter, even in your thumbnail. Chris pointed out how players make fast visual associations when skimming through the store.“Every capsule always has a hammer. I don’t know why,” he says. “But if you just put a hammer in your thumbnail for your game—it’s called a capsule—people are gonna see that hammer and subconsciously go, ‘Oh, I bet I build a city with that.’”Why is all this important? Often, you have that first 5 seconds when someone lands on your Steam page or views your capsule browsing the platform to grab their attention. The competition is steep, and you need to find any way to rise above the noise.2. Choose the Right Genre on SteamYour first marketing decision isn’t the trailer, or the tweet — it’s the game you chose to make. Genre isn’t just a creative choice; it defines your market fit.“The moment you say ‘I’m gonna make this type of game,’ you’ve actually made the biggest marketing decision,” Chris explains. “People think like, ‘Oh, I’ve made my game and now I want to start thinking about marketing.’ It’s too late.”Chris emphasized that certain genres are better suited for Steam’s player base. Horror is a consistent favorite, as are systems-driven games.“Most of the games that do very well are genres that people don’t typically make. The big one is horror. The other ones I call crafty building strategy simulation-y games,” he says. “Crafty building strategy simulation-y games—these are games where they’re almost like a sandbox. It’s not like a linear story where you’re a dude with a sword and you run through an environment.”Things like crafting games, management and automation games, city builders, and simulation games do really well on Steam, even if they don’t become household names. This has held true for awhile. Trends on Steam aren’t as unpredictable as they seem. Chris has tracked genre performance over several years and found them surprisingly stable:“I’ve done this for the past three years to look at the big genres that are on there… and typically, it’s very consistent year over year. These trends aren’t running. These trends are staying the same.”3. Avoid Common Mistakes on SteamEven great games can stumble at launch because of simple oversights. One of the biggest? Not treating your Steam page launch as an announcement:“People have never announced their game,” he says. “I know this sounds weird… but a lot of people just throw their Steam page up and then their Steam page is live. No. When you put your Steam page up, you announced your game.”Another major one: forgetting to use Steam’s built-in tools to notify your audience.“You launch your game and… you didn’t push the ‘email wishlisters’ button? That’s a big one. That’s a new rule. That was instituted in about October. But that’s it—you have to push the button,” he says. “You have two weeks from when you launch your demo to push this button called ‘email wishlisters’… do not forget. A third of responses to my survey were like, ‘what’s an email button?’”Discovery on Steam is based on a lot of things, but don’t underestimate metadata and tags. Steam’s discovery algorithm relies heavily on tags, yet many devs ignore them or don’t maintain them.“Another stupid thing—check your tags. I’ve seen people that have like 10 tags. No—you wanna get all the tags."4. Prepare for Steam Next FestSteam Next Fest can offer a massive visibility spike — if you show up prepared. That means your demo needs to be in shape before the event begins.“You should not be debuting your demo during Next Fest,” he says, “Next Fest is the grand… it’s the quinceañera. It’s the grand debut of the final stage of yourself. You should have released your demo long before.”This is especially important because Steam gives all participants equal footing at first — but only boosts games that perform well early.“You want your demo bulletproof,” he says. “You’ve wanted it vetted by streamers before. You’ve wanted it in other festivals. Because if on that first day everybody fires it up and there’s some bug… you’re done.”Chris emphasized the importance of building wishlists before the event begins:“If you’re coming into Next Fest hot with more wishlists, you will do better. That’s why you want to get that demo out early and build some momentum before the fest begins.”5. Invest wisely when supplementing your Steam pageIf you're chasing visibility, you don’t need to buy a massive toolset or a stack of ads. In fact, most of this process can be done with strategy and timing.“There aren’t that many tools… you don’t need to buy a lot. Marketing is not pay-to-win that much,” he says about marketing a Steam game. “Marketing is actually much more strategic, and it’s about when you time certain activities and what you do.”The only thing Chris consistently recommends spending on? A pro-looking capsule image.“The only thing I really recommend spending money on is hiring a capsule artist. Other than that, most of this is free and DIY.”There are no magic formulas, but learning how others have done it can go a long way. If there’s one consistent takeaway from this chat with Chris, it’s that marketing is not just about shouting as loud as you can on social media. You need to make a game that the market on that platform is looking for, make it obvious that it’s that type of game, and let the game do the marketing work for you. Getting demos out early is key. You can follow more of Chris’s work at HowToMarketAGame.com, or dive deeper into the Indie Survival Guide for more hard-earned advice from devs who've been there.Keep making games, and don’t forget to push that e-mail button. #tips #ampamp #strategies #marketing #indie
    UNITY.COM
    5 tips & strategies for marketing indie games
    Making a game is hard. Getting anyone to care about it might be harder. That’s why we launched the Indie Survival Guide — an evolving archive of Q&As, VODs, and live streams from developers and industry folks. There’s no guaranteed playbook for success, but hearing how others navigated design, business, and getting by can give you better odds. In this recent stream, we sat down with Chris Zukowski from HowToMarketAGame.com, who shared honest, actionable advice on standing out in a crowded Steam marketplace. Below are a few highlights from the conversation.1. Optimize your Steam pageA good Steam page does two things: it tells players exactly what kind of game they’re looking at, and it proves that it’s worth their time. According to Chris, clarity is king:“You wanna make your Steam page look like your type of game so that at an instant somebody shopping goes, ‘Ah, it's that type of game—I’m gonna buy it.”To build trust, you also need to look professional, and that starts with how your game is presented visually.“You wanna show quality. And another way to do quality is you should hire a capsule artist,” says Chris. “I’m telling you folks… don’t just use Unity, take a screenshot, and then use MS Paint to write the title of your game. Don’t do that.”Details matter, even in your thumbnail. Chris pointed out how players make fast visual associations when skimming through the store.“Every capsule always has a hammer. I don’t know why,” he says. “But if you just put a hammer in your thumbnail for your game—it’s called a capsule—people are gonna see that hammer and subconsciously go, ‘Oh, I bet I build a city with that.’”Why is all this important? Often, you have that first 5 seconds when someone lands on your Steam page or views your capsule browsing the platform to grab their attention. The competition is steep, and you need to find any way to rise above the noise.2. Choose the Right Genre on SteamYour first marketing decision isn’t the trailer, or the tweet — it’s the game you chose to make. Genre isn’t just a creative choice; it defines your market fit.“The moment you say ‘I’m gonna make this type of game,’ you’ve actually made the biggest marketing decision,” Chris explains. “People think like, ‘Oh, I’ve made my game and now I want to start thinking about marketing.’ It’s too late.”Chris emphasized that certain genres are better suited for Steam’s player base. Horror is a consistent favorite, as are systems-driven games.“Most of the games that do very well are genres that people don’t typically make. The big one is horror. The other ones I call crafty building strategy simulation-y games,” he says. “Crafty building strategy simulation-y games—these are games where they’re almost like a sandbox. It’s not like a linear story where you’re a dude with a sword and you run through an environment.”Things like crafting games, management and automation games, city builders, and simulation games do really well on Steam, even if they don’t become household names. This has held true for awhile. Trends on Steam aren’t as unpredictable as they seem. Chris has tracked genre performance over several years and found them surprisingly stable:“I’ve done this for the past three years to look at the big genres that are on there… and typically, it’s very consistent year over year. These trends aren’t running. These trends are staying the same.”3. Avoid Common Mistakes on SteamEven great games can stumble at launch because of simple oversights. One of the biggest? Not treating your Steam page launch as an announcement:“People have never announced their game,” he says. “I know this sounds weird… but a lot of people just throw their Steam page up and then their Steam page is live. No. When you put your Steam page up, you announced your game.”Another major one: forgetting to use Steam’s built-in tools to notify your audience.“You launch your game and… you didn’t push the ‘email wishlisters’ button? That’s a big one. That’s a new rule. That was instituted in about October. But that’s it—you have to push the button,” he says. “You have two weeks from when you launch your demo to push this button called ‘email wishlisters’… do not forget. A third of responses to my survey were like, ‘what’s an email button?’”Discovery on Steam is based on a lot of things, but don’t underestimate metadata and tags. Steam’s discovery algorithm relies heavily on tags, yet many devs ignore them or don’t maintain them.“Another stupid thing—check your tags. I’ve seen people that have like 10 tags. No—you wanna get all the tags."4. Prepare for Steam Next FestSteam Next Fest can offer a massive visibility spike — if you show up prepared. That means your demo needs to be in shape before the event begins.“You should not be debuting your demo during Next Fest,” he says, “Next Fest is the grand… it’s the quinceañera. It’s the grand debut of the final stage of yourself. You should have released your demo long before.”This is especially important because Steam gives all participants equal footing at first — but only boosts games that perform well early.“You want your demo bulletproof,” he says. “You’ve wanted it vetted by streamers before. You’ve wanted it in other festivals. Because if on that first day everybody fires it up and there’s some bug… you’re done.”Chris emphasized the importance of building wishlists before the event begins:“If you’re coming into Next Fest hot with more wishlists, you will do better. That’s why you want to get that demo out early and build some momentum before the fest begins.”5. Invest wisely when supplementing your Steam pageIf you're chasing visibility, you don’t need to buy a massive toolset or a stack of ads. In fact, most of this process can be done with strategy and timing.“There aren’t that many tools… you don’t need to buy a lot. Marketing is not pay-to-win that much,” he says about marketing a Steam game. “Marketing is actually much more strategic, and it’s about when you time certain activities and what you do.”The only thing Chris consistently recommends spending on? A pro-looking capsule image.“The only thing I really recommend spending money on is hiring a capsule artist. Other than that, most of this is free and DIY.”There are no magic formulas, but learning how others have done it can go a long way. If there’s one consistent takeaway from this chat with Chris, it’s that marketing is not just about shouting as loud as you can on social media. You need to make a game that the market on that platform is looking for, make it obvious that it’s that type of game, and let the game do the marketing work for you. Getting demos out early is key. You can follow more of Chris’s work at HowToMarketAGame.com, or dive deeper into the Indie Survival Guide for more hard-earned advice from devs who've been there.Keep making games, and don’t forget to push that e-mail button.
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