• How to watch the Latin American Games Showcase at Summer Game Fest 2025

    Summer Game Fest 2025 is just around the corner and it'll be a weekend packed with video game news. The event kicks off on June 6, with roughly a dozen livestreams scheduled to take place from then through June 8. Among them is the Latin American Games Showcase, which will highlight over 50 titles from Latin American indie developers. You can tune into the YouTube stream on Saturday, June 7 at 2PM ET.
    Last year's Latin American Games Showcase at SGF gave us a glimpse at a ton of games to be excited about, like the recently released title, Despelote, that's both memoir and soccer game. We don't know yet what the 2025 showcase will bring, but there's sure to be some gems. Before the Latin American Games Showcase on Saturday, Summer Game Fest Live will usher in the festivities on June 6 at 5PM ET.
    We have all the info you need to know right here ahead of Summer Game Fest and will be on the ground getting some hands-on time with many of the games you'll see featured in the showcases, so be sure to check back in for the latest news.This article originally appeared on Engadget at
    #how #watch #latin #american #games
    How to watch the Latin American Games Showcase at Summer Game Fest 2025
    Summer Game Fest 2025 is just around the corner and it'll be a weekend packed with video game news. The event kicks off on June 6, with roughly a dozen livestreams scheduled to take place from then through June 8. Among them is the Latin American Games Showcase, which will highlight over 50 titles from Latin American indie developers. You can tune into the YouTube stream on Saturday, June 7 at 2PM ET. Last year's Latin American Games Showcase at SGF gave us a glimpse at a ton of games to be excited about, like the recently released title, Despelote, that's both memoir and soccer game. We don't know yet what the 2025 showcase will bring, but there's sure to be some gems. Before the Latin American Games Showcase on Saturday, Summer Game Fest Live will usher in the festivities on June 6 at 5PM ET. We have all the info you need to know right here ahead of Summer Game Fest and will be on the ground getting some hands-on time with many of the games you'll see featured in the showcases, so be sure to check back in for the latest news.This article originally appeared on Engadget at #how #watch #latin #american #games
    WWW.ENGADGET.COM
    How to watch the Latin American Games Showcase at Summer Game Fest 2025
    Summer Game Fest 2025 is just around the corner and it'll be a weekend packed with video game news. The event kicks off on June 6, with roughly a dozen livestreams scheduled to take place from then through June 8. Among them is the Latin American Games Showcase, which will highlight over 50 titles from Latin American indie developers. You can tune into the YouTube stream on Saturday, June 7 at 2PM ET (11AM PT). Last year's Latin American Games Showcase at SGF gave us a glimpse at a ton of games to be excited about, like the recently released title, Despelote, that's both memoir and soccer game. We don't know yet what the 2025 showcase will bring, but there's sure to be some gems. Before the Latin American Games Showcase on Saturday, Summer Game Fest Live will usher in the festivities on June 6 at 5PM ET (2PM PT). We have all the info you need to know right here ahead of Summer Game Fest and will be on the ground getting some hands-on time with many of the games you'll see featured in the showcases, so be sure to check back in for the latest news.This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-the-latin-american-games-showcase-at-summer-game-fest-2025-210009391.html?src=rss
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  • Games made with Unity: May 2025 in review

    A bunch of great games made with Unity dropped in May—across genres, budgets, and styles. Here’s a quick roundup of what shipped that anyone not still lost in Blue Prince should check out.IGF Awards
    Huge congrats to all the IGF finalists, especially the games made with Unity that dominated the awards this year — including Consume Me, which took home three wins! Fresh off their Audience Award win at the IGF Awards, The WereCleaner team joined us on stream. Check it out:Made with Unity Steam Curator Page
    Once again we sent out a clarion call for Unity staff to share which of your games they've been playing this past month. Be sure to see them all on our Steam Curator Page here:Working on a game in Unity? We’d love to help you spread the word. Be sure to submit your project.Without further ado, to the best of our abilities, here’s a non-exhaustive list of games made with Unity and launched in May 2025, either into early access or full release. Add to the list by sharing any that you think we missed.ActionShotgun Cop Man, DeadToast EntertainmentDeliver At All Costs, Studio Far Out GamesPipistrello and the Cursed Yoyo, Pocket TrapBullet HeavenBioprototype, Emprom GameBroventure: The Wild Co-op, Alice GamesTower of Babel: Survivors of Chaos, NANOOCards, dice, and deckbuildersMonster Train 2, Shiny ShoeInto the Restless Ruins, Ant Workshop LtdCasual, rhythm, and partyAmong Us 3D, Schell Games, InnerslothDunk Dunk, Badgerhammer LimitedIthya: Magic Studies, BlueTurtleKulebra and the Souls of Limbo, GallaBugtopia, Nocturnal GamesKabuto Park, Doot, ZakkuCity and colony builderPreserve, Bitmap GalaxyMEMORIAPOLIS, 5PM StudioDarfall, SquareNiteWorshippers of Cthulhu, Crazy Goat GamesCity Tales - Medieval Era, Irregular ShapesComedyPick Me Pick Me, OptillusionExperimental or surrealistENA: Dream BBQ, ENA TeamFPSBloodshed, com8com1 SoftwareGRIMWAR, BookWyrmNoga, Ilan ManorHorrorLiDAR Exploration Program, KenForestWhite Knuckle, KenForestThe Boba Teashop, Mike TenOut of Hands, Game RiverDarkwater, Targon StudiosManagement and automationBlacksmith Master, Untitled StudioLiquor Store Simulator, Tovarishch GamesAnimal Spa, Sinkhole Studio, Moonlab StudioToy Shop Simulator, PaperPixel GamesAlien Market Simulator, Silly Sloth Studios, Kheddo EntertainmentMetroidvaniaOirbo, ImaginationOverflowSteamDolls - Order Of Chaos, The Shady GentlemenNarrative and mysterydespelote, Julián Cordero, Sebastian ValbuenaDuck Detective: The Ghost of Glamping, Happy Broccoli GamesBeholder: Conductor, AlawarPlatformerPaperKlay, WhyKevBionic Bay, Psychoflow Studio, Mureena OyOnce Upon A Puppet, Flatter Than EarthPEPPERED: an existential platformer, Mostly GamesNinja Ming, 1 Poss StudioSeafrog, OhMyMe GamesPuzzle adventurePup Champs, AfterburnStrings Theory, Beautiful BeeKathy Rain 2: Soothsayer, Clifftop GamesPoco, WhalefallAxona, Onat OkeProjected Dreams, Flawberry StudioElroy and the Aliens, MotivitiLeila, Ubik StudiosTempopo, Witch BeamBOKURA: planet, ところにょりAmerzone - The Explorer's Legacy, Microids Studio ParisRoguelike/liteSavara, Doryah GamesVellum, Alvios GamesYasha: Legends of the Demon Blade, 7QUARKAn Amazing Wizard, Tiny GoblinsGarden of Witches, Team TapasRPGTainted Grail: The Fall of Avalon, QuestlineThe Monster Breeder, Fantasy CreationsYes, Your Grace 2: Snowfall, Brave At NightSandboxA Webbing Journey, Fire Totem GamesIslands & Trains, Akos MakovicsSimulationThe Precinct, Fallen Tree Games LtdLiquor Store Simulator, Tovarishch GamesDoloc Town, RedSaw Games StudioTales of Seikyu, ACE EntertainmentTrash Goblin, Spilt Milk Studios LtdSports and drivingThe Last Golfer, Pixel Perfect DudeTurbo Takedown, Hanging DrawStrategyTeenage Mutant Ninja Turtles: Tactical Takedown, Strange ScaffoldTower Dominion, Parallel 45 Games9 Kings, Sad SocketSurvivalDino Path Trail, Void PointerSurvival Machine, Grapes PickersOppidum, EP Games®That’s a wrap for May 2025. Want more Made with Unity and community news as it happens? Don’t forget to follow us on social media: Bluesky, X, Facebook, LinkedIn, Instagram, YouTube, or Twitch.
    #games #made #with #unity #review
    Games made with Unity: May 2025 in review
    A bunch of great games made with Unity dropped in May—across genres, budgets, and styles. Here’s a quick roundup of what shipped that anyone not still lost in Blue Prince should check out.IGF Awards Huge congrats to all the IGF finalists, especially the games made with Unity that dominated the awards this year — including Consume Me, which took home three wins! Fresh off their Audience Award win at the IGF Awards, The WereCleaner team joined us on stream. Check it out:Made with Unity Steam Curator Page Once again we sent out a clarion call for Unity staff to share which of your games they've been playing this past month. Be sure to see them all on our Steam Curator Page here:Working on a game in Unity? We’d love to help you spread the word. Be sure to submit your project.Without further ado, to the best of our abilities, here’s a non-exhaustive list of games made with Unity and launched in May 2025, either into early access or full release. Add to the list by sharing any that you think we missed.ActionShotgun Cop Man, DeadToast EntertainmentDeliver At All Costs, Studio Far Out GamesPipistrello and the Cursed Yoyo, Pocket TrapBullet HeavenBioprototype, Emprom GameBroventure: The Wild Co-op, Alice GamesTower of Babel: Survivors of Chaos, NANOOCards, dice, and deckbuildersMonster Train 2, Shiny ShoeInto the Restless Ruins, Ant Workshop LtdCasual, rhythm, and partyAmong Us 3D, Schell Games, InnerslothDunk Dunk, Badgerhammer LimitedIthya: Magic Studies, BlueTurtleKulebra and the Souls of Limbo, GallaBugtopia, Nocturnal GamesKabuto Park, Doot, ZakkuCity and colony builderPreserve, Bitmap GalaxyMEMORIAPOLIS, 5PM StudioDarfall, SquareNiteWorshippers of Cthulhu, Crazy Goat GamesCity Tales - Medieval Era, Irregular ShapesComedyPick Me Pick Me, OptillusionExperimental or surrealistENA: Dream BBQ, ENA TeamFPSBloodshed, com8com1 SoftwareGRIMWAR, BookWyrmNoga, Ilan ManorHorrorLiDAR Exploration Program, KenForestWhite Knuckle, KenForestThe Boba Teashop, Mike TenOut of Hands, Game RiverDarkwater, Targon StudiosManagement and automationBlacksmith Master, Untitled StudioLiquor Store Simulator, Tovarishch GamesAnimal Spa, Sinkhole Studio, Moonlab StudioToy Shop Simulator, PaperPixel GamesAlien Market Simulator, Silly Sloth Studios, Kheddo EntertainmentMetroidvaniaOirbo, ImaginationOverflowSteamDolls - Order Of Chaos, The Shady GentlemenNarrative and mysterydespelote, Julián Cordero, Sebastian ValbuenaDuck Detective: The Ghost of Glamping, Happy Broccoli GamesBeholder: Conductor, AlawarPlatformerPaperKlay, WhyKevBionic Bay, Psychoflow Studio, Mureena OyOnce Upon A Puppet, Flatter Than EarthPEPPERED: an existential platformer, Mostly GamesNinja Ming, 1 Poss StudioSeafrog, OhMyMe GamesPuzzle adventurePup Champs, AfterburnStrings Theory, Beautiful BeeKathy Rain 2: Soothsayer, Clifftop GamesPoco, WhalefallAxona, Onat OkeProjected Dreams, Flawberry StudioElroy and the Aliens, MotivitiLeila, Ubik StudiosTempopo, Witch BeamBOKURA: planet, ところにょりAmerzone - The Explorer's Legacy, Microids Studio ParisRoguelike/liteSavara, Doryah GamesVellum, Alvios GamesYasha: Legends of the Demon Blade, 7QUARKAn Amazing Wizard, Tiny GoblinsGarden of Witches, Team TapasRPGTainted Grail: The Fall of Avalon, QuestlineThe Monster Breeder, Fantasy CreationsYes, Your Grace 2: Snowfall, Brave At NightSandboxA Webbing Journey, Fire Totem GamesIslands & Trains, Akos MakovicsSimulationThe Precinct, Fallen Tree Games LtdLiquor Store Simulator, Tovarishch GamesDoloc Town, RedSaw Games StudioTales of Seikyu, ACE EntertainmentTrash Goblin, Spilt Milk Studios LtdSports and drivingThe Last Golfer, Pixel Perfect DudeTurbo Takedown, Hanging DrawStrategyTeenage Mutant Ninja Turtles: Tactical Takedown, Strange ScaffoldTower Dominion, Parallel 45 Games9 Kings, Sad SocketSurvivalDino Path Trail, Void PointerSurvival Machine, Grapes PickersOppidum, EP Games®That’s a wrap for May 2025. Want more Made with Unity and community news as it happens? Don’t forget to follow us on social media: Bluesky, X, Facebook, LinkedIn, Instagram, YouTube, or Twitch. #games #made #with #unity #review
    UNITY.COM
    Games made with Unity: May 2025 in review
    A bunch of great games made with Unity dropped in May—across genres, budgets, and styles. Here’s a quick roundup of what shipped that anyone not still lost in Blue Prince should check out.IGF Awards Huge congrats to all the IGF finalists, especially the games made with Unity that dominated the awards this year — including Consume Me, which took home three wins! Fresh off their Audience Award win at the IGF Awards, The WereCleaner team joined us on stream. Check it out:Made with Unity Steam Curator Page Once again we sent out a clarion call for Unity staff to share which of your games they've been playing this past month. Be sure to see them all on our Steam Curator Page here:Working on a game in Unity? We’d love to help you spread the word. Be sure to submit your project.Without further ado, to the best of our abilities, here’s a non-exhaustive list of games made with Unity and launched in May 2025, either into early access or full release. Add to the list by sharing any that you think we missed.ActionShotgun Cop Man, DeadToast Entertainment (May 1)Deliver At All Costs, Studio Far Out Games (May 22)Pipistrello and the Cursed Yoyo, Pocket Trap (May 28)Bullet HeavenBioprototype, Emprom Game (May 19)Broventure: The Wild Co-op, Alice Games (May 15)Tower of Babel: Survivors of Chaos, NANOO (May 19 – early access)Cards, dice, and deckbuildersMonster Train 2, Shiny Shoe (May 21)Into the Restless Ruins, Ant Workshop Ltd (May 15)Casual, rhythm, and partyAmong Us 3D, Schell Games, Innersloth (May 6)Dunk Dunk, Badgerhammer Limited (May 8)Ithya: Magic Studies, BlueTurtle (May 7)Kulebra and the Souls of Limbo, Galla (May 16)Bugtopia, Nocturnal Games (May 21)Kabuto Park, Doot, Zakku (May 28)City and colony builderPreserve, Bitmap Galaxy (May 15)MEMORIAPOLIS, 5PM Studio (April 30)Darfall, SquareNite (May 8)Worshippers of Cthulhu, Crazy Goat Games (May 22)City Tales - Medieval Era, Irregular Shapes (May 22 – early access)ComedyPick Me Pick Me, Optillusion (May 28 – early access)Experimental or surrealistENA: Dream BBQ, ENA Team (March 27)FPSBloodshed, com8com1 Software (May 22)GRIMWAR, BookWyrm (May 16)Noga, Ilan Manor (May 30)HorrorLiDAR Exploration Program, KenForest (April 2)White Knuckle, KenForest (April 17 – early access)The Boba Teashop, Mike Ten (April 21)Out of Hands, Game River (April 22)Darkwater, Targon Studios (April 22 – early access)Management and automationBlacksmith Master, Untitled Studio (May 15 – early access)Liquor Store Simulator, Tovarishch Games (May 2)Animal Spa, Sinkhole Studio, Moonlab Studio (May 13)Toy Shop Simulator, PaperPixel Games (May 16)Alien Market Simulator, Silly Sloth Studios, Kheddo Entertainment (May 25 – early access)MetroidvaniaOirbo, ImaginationOverflow (February 11 – early access)SteamDolls - Order Of Chaos, The Shady Gentlemen (February 11 – early access)Narrative and mysterydespelote, Julián Cordero, Sebastian Valbuena (May 1)Duck Detective: The Ghost of Glamping, Happy Broccoli Games (May 22)Beholder: Conductor, Alawar (April 23)PlatformerPaperKlay, WhyKev (March 27)Bionic Bay, Psychoflow Studio, Mureena Oy (April 17)Once Upon A Puppet, Flatter Than Earth (April 23)PEPPERED: an existential platformer, Mostly Games (April 7)Ninja Ming, 1 Poss Studio (April 10)Seafrog, OhMyMe Games (April 15)Puzzle adventurePup Champs, Afterburn (May 19)Strings Theory, Beautiful Bee (Console release)Kathy Rain 2: Soothsayer, Clifftop Games (May 20)Poco, Whalefall (May 20)Axona, Onat Oke (May 28)Projected Dreams, Flawberry Studio (May 29)Elroy and the Aliens, Motiviti (April 2)Leila, Ubik Studios (April 7)Tempopo, Witch Beam (April 17)BOKURA: planet, ところにょり (April 24)Amerzone - The Explorer's Legacy, Microids Studio Paris (April 24)Roguelike/liteSavara, Doryah Games (May 6)Vellum, Alvios Games (May 2)Yasha: Legends of the Demon Blade, 7QUARK (May 14)An Amazing Wizard, Tiny Goblins (May 22 – early access)Garden of Witches, Team Tapas (May 23 – early access)RPGTainted Grail: The Fall of Avalon, Questline (May 23)The Monster Breeder, Fantasy Creations (May 6)Yes, Your Grace 2: Snowfall, Brave At Night (May 8)SandboxA Webbing Journey, Fire Totem Games (May 19 – early access)Islands & Trains, Akos Makovics (May 29)SimulationThe Precinct, Fallen Tree Games Ltd (May 13)Liquor Store Simulator, Tovarishch Games (May 2)Doloc Town, RedSaw Games Studio (May 7)Tales of Seikyu, ACE Entertainment (May 21 – early access)Trash Goblin, Spilt Milk Studios Ltd (May 28)Sports and drivingThe Last Golfer, Pixel Perfect Dude (May 28)Turbo Takedown, Hanging Draw (March 3)StrategyTeenage Mutant Ninja Turtles: Tactical Takedown, Strange Scaffold (May 22)Tower Dominion, Parallel 45 Games (May 7)9 Kings, Sad Socket (May 23 – early access)SurvivalDino Path Trail, Void Pointer (May 9)Survival Machine, Grapes Pickers (May 7 – early access)Oppidum, EP Games® (April 25)That’s a wrap for May 2025. Want more Made with Unity and community news as it happens? Don’t forget to follow us on social media: Bluesky, X, Facebook, LinkedIn, Instagram, YouTube, or Twitch.
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  • Despelote might be the best game ever about childhood

    One of the great magic tricks of art — or perhaps just of the human brain — is the ability to transmute something hyper-specific and personal into something universal. Despelote is an autobiographical, semi-documentary game about being a kid in Ecuador during the country’s first successful qualifying run for the 2002 World Cup. It’s also just a game about the totality of being a kid: the play, the boredom, the obsession, the myth-making, the outsiders’ view of the adult world, and the way that adult world informs everything about who you are. It’s really beautiful.Despelote is by Julián Cordero and Sebastian Valbuena. It’s based on Cordero’s childhood in Ecuador’s capital city, Quito, and his intense relationship — much of the country’s intense relationship, at the time — with soccer. It’s a memory piece, then — but memory is a tricky thing. Late in the game, Cordero admits in a voiceover that Ecuador’s successful qualification for the World Cup is his first memory, from when he was four. His memory of it is vivid, but he wishes it was more expansive — so, in the game, he’s eight. Despelote is the memory he wishes he had.Nonetheless, it’s communicated with an authenticity and detail that is completely immersive. Despelote is a short, deceptively simple first-person narrative game that takes a couple of hours to play.As Julián, you roam your family home, the school, and the local park, kicking a ball around with your friends. You attend a wedding, punting balloons at the ceiling fans; you eavesdrop on your parents’ conversations; you play hide-and-seek with your sister. Your mom drags you places, sends you out, orders you home, asks you to stay put.Image: Julián Cordero, Sebastian Valbuena/PanicIt’s the late summer of 2001 and the whole of Quito is obsessed with Ecuador’s series of qualifying matches against other South American nations. Julián’s memory hops from one match to the next, but rather than being the focus of the action, the matches are an ever-present context that hums in the atmosphere of the city; video footage plays on TVs in shop windows while grown-ups everywhere discuss the strategy and the scoreline.As a kid, Julián’s relationship with the sport of football is more tactile. He kicks. Cordero and Valbuena have designed a sensationally fluid and intuitive first-person footballing control scheme, with dribbling that is automatic but still requires finesse, and kicks delivered by holding and flicking the right stick. The system works just as well in the top-down football video game that Julián plays on his console at home, Tino Tini’s Soccer 99. This extremely playable and fun game within a game is stunningly deployed in a series of slow but arresting perspective shifts that ambiguously blur the lines between author, player, and avatar. As Tino Tini’s Soccer eats into young Julián’s life, so Despelote, a game an older Julián made about his life, eats into ours.Despite the game’s tiny scope and budget, its rendition of 2001 Quito feels enveloping and fully realized. Visually, it’s composed of low-poly 3D models rendered in a grainy, pastel monochrome, like a zine print, with simply but vividly cartooned 2D black-and-white figures representing people and important things. It’s like a hazy photograph superimposed with a child’s understanding of what’s important. Brilliant audio design draws you deeper into this world, building the city up as a wash of ambient noise and layers of overlapping dialogue about life in Ecuador as it faces both financial catastrophe and a shot at sporting glory. The result is impressionistic, but also genuinely realist — as in, grounded in the reality of our world — in a way few video games can achieve. Playing it, you feel as if you’ve been transported to a different time and place.Image: Julián Cordero, Sebastian Valbuena/PanicThat’s not to say that Despelote stays in the same time and place, either. Like some of its snappy narrative indie forebears — particularly Blendo Games’ jump-cutting mini masterpiece, Thirty Flights of Loving — Despelote deploys cinematic editing and juxtaposition to great effect.Occasionally, the game jumps forward in time to the experiences of a more rootless teenage Julián; later, Despelote smashes down the fourth wall to take a documentary look at the mechanics of its own making.So yes, among other things, Despelote is a meditation on the creative process, a remembered documentary on life in turn-of-the-millennium Ecuador, and a playable essay on the way sport connects to both individuals and societies. Above all that, though, it’s a game about being a kid, kicking a ball, and watching it sail into the future. It’s a marvel.See More:
    #despelote #might #best #game #ever
    Despelote might be the best game ever about childhood
    One of the great magic tricks of art — or perhaps just of the human brain — is the ability to transmute something hyper-specific and personal into something universal. Despelote is an autobiographical, semi-documentary game about being a kid in Ecuador during the country’s first successful qualifying run for the 2002 World Cup. It’s also just a game about the totality of being a kid: the play, the boredom, the obsession, the myth-making, the outsiders’ view of the adult world, and the way that adult world informs everything about who you are. It’s really beautiful.Despelote is by Julián Cordero and Sebastian Valbuena. It’s based on Cordero’s childhood in Ecuador’s capital city, Quito, and his intense relationship — much of the country’s intense relationship, at the time — with soccer. It’s a memory piece, then — but memory is a tricky thing. Late in the game, Cordero admits in a voiceover that Ecuador’s successful qualification for the World Cup is his first memory, from when he was four. His memory of it is vivid, but he wishes it was more expansive — so, in the game, he’s eight. Despelote is the memory he wishes he had.Nonetheless, it’s communicated with an authenticity and detail that is completely immersive. Despelote is a short, deceptively simple first-person narrative game that takes a couple of hours to play.As Julián, you roam your family home, the school, and the local park, kicking a ball around with your friends. You attend a wedding, punting balloons at the ceiling fans; you eavesdrop on your parents’ conversations; you play hide-and-seek with your sister. Your mom drags you places, sends you out, orders you home, asks you to stay put.Image: Julián Cordero, Sebastian Valbuena/PanicIt’s the late summer of 2001 and the whole of Quito is obsessed with Ecuador’s series of qualifying matches against other South American nations. Julián’s memory hops from one match to the next, but rather than being the focus of the action, the matches are an ever-present context that hums in the atmosphere of the city; video footage plays on TVs in shop windows while grown-ups everywhere discuss the strategy and the scoreline.As a kid, Julián’s relationship with the sport of football is more tactile. He kicks. Cordero and Valbuena have designed a sensationally fluid and intuitive first-person footballing control scheme, with dribbling that is automatic but still requires finesse, and kicks delivered by holding and flicking the right stick. The system works just as well in the top-down football video game that Julián plays on his console at home, Tino Tini’s Soccer 99. This extremely playable and fun game within a game is stunningly deployed in a series of slow but arresting perspective shifts that ambiguously blur the lines between author, player, and avatar. As Tino Tini’s Soccer eats into young Julián’s life, so Despelote, a game an older Julián made about his life, eats into ours.Despite the game’s tiny scope and budget, its rendition of 2001 Quito feels enveloping and fully realized. Visually, it’s composed of low-poly 3D models rendered in a grainy, pastel monochrome, like a zine print, with simply but vividly cartooned 2D black-and-white figures representing people and important things. It’s like a hazy photograph superimposed with a child’s understanding of what’s important. Brilliant audio design draws you deeper into this world, building the city up as a wash of ambient noise and layers of overlapping dialogue about life in Ecuador as it faces both financial catastrophe and a shot at sporting glory. The result is impressionistic, but also genuinely realist — as in, grounded in the reality of our world — in a way few video games can achieve. Playing it, you feel as if you’ve been transported to a different time and place.Image: Julián Cordero, Sebastian Valbuena/PanicThat’s not to say that Despelote stays in the same time and place, either. Like some of its snappy narrative indie forebears — particularly Blendo Games’ jump-cutting mini masterpiece, Thirty Flights of Loving — Despelote deploys cinematic editing and juxtaposition to great effect.Occasionally, the game jumps forward in time to the experiences of a more rootless teenage Julián; later, Despelote smashes down the fourth wall to take a documentary look at the mechanics of its own making.So yes, among other things, Despelote is a meditation on the creative process, a remembered documentary on life in turn-of-the-millennium Ecuador, and a playable essay on the way sport connects to both individuals and societies. Above all that, though, it’s a game about being a kid, kicking a ball, and watching it sail into the future. It’s a marvel.See More: #despelote #might #best #game #ever
    WWW.POLYGON.COM
    Despelote might be the best game ever about childhood
    One of the great magic tricks of art — or perhaps just of the human brain — is the ability to transmute something hyper-specific and personal into something universal. Despelote is an autobiographical, semi-documentary game about being a kid in Ecuador during the country’s first successful qualifying run for the 2002 World Cup. It’s also just a game about the totality of being a kid: the play, the boredom, the obsession, the myth-making, the outsiders’ view of the adult world, and the way that adult world informs everything about who you are. It’s really beautiful.Despelote is by Julián Cordero and Sebastian Valbuena. It’s based on Cordero’s childhood in Ecuador’s capital city, Quito, and his intense relationship — much of the country’s intense relationship, at the time — with soccer (which, for the rest of this article, I’ll call football, like the rest of the world outside of the U.S. does). It’s a memory piece, then — but memory is a tricky thing. Late in the game, Cordero admits in a voiceover that Ecuador’s successful qualification for the World Cup is his first memory, from when he was four. His memory of it is vivid, but he wishes it was more expansive — so, in the game, he’s eight. Despelote is the memory he wishes he had.Nonetheless, it’s communicated with an authenticity and detail that is completely immersive. Despelote is a short, deceptively simple first-person narrative game that takes a couple of hours to play. (It’s available now on Steam, Xbox, and PlayStation, with a Switch version coming soon.) As Julián, you roam your family home, the school, and the local park, kicking a ball around with your friends. You attend a wedding, punting balloons at the ceiling fans; you eavesdrop on your parents’ conversations; you play hide-and-seek with your sister. Your mom drags you places, sends you out, orders you home, asks you to stay put.Image: Julián Cordero, Sebastian Valbuena/PanicIt’s the late summer of 2001 and the whole of Quito is obsessed with Ecuador’s series of qualifying matches against other South American nations. Julián’s memory hops from one match to the next, but rather than being the focus of the action, the matches are an ever-present context that hums in the atmosphere of the city; video footage plays on TVs in shop windows while grown-ups everywhere discuss the strategy and the scoreline.As a kid, Julián’s relationship with the sport of football is more tactile. He kicks. Cordero and Valbuena have designed a sensationally fluid and intuitive first-person footballing control scheme, with dribbling that is automatic but still requires finesse (especially when running with R2), and kicks delivered by holding and flicking the right stick. The system works just as well in the top-down football video game that Julián plays on his console at home, Tino Tini’s Soccer 99 (an homage to the 1993 Britsoft classic Dino Dini’s Soccer). This extremely playable and fun game within a game is stunningly deployed in a series of slow but arresting perspective shifts that ambiguously blur the lines between author, player, and avatar. As Tino Tini’s Soccer eats into young Julián’s life, so Despelote, a game an older Julián made about his life, eats into ours.Despite the game’s tiny scope and budget, its rendition of 2001 Quito feels enveloping and fully realized. Visually, it’s composed of low-poly 3D models rendered in a grainy, pastel monochrome, like a zine print, with simply but vividly cartooned 2D black-and-white figures representing people and important things. It’s like a hazy photograph superimposed with a child’s understanding of what’s important. Brilliant audio design draws you deeper into this world, building the city up as a wash of ambient noise and layers of overlapping dialogue about life in Ecuador as it faces both financial catastrophe and a shot at sporting glory. The result is impressionistic, but also genuinely realist — as in, grounded in the reality of our world — in a way few video games can achieve. Playing it, you feel as if you’ve been transported to a different time and place.Image: Julián Cordero, Sebastian Valbuena/PanicThat’s not to say that Despelote stays in the same time and place, either. Like some of its snappy narrative indie forebears — particularly Blendo Games’ jump-cutting mini masterpiece, Thirty Flights of Loving — Despelote deploys cinematic editing and juxtaposition to great effect. (Cinema is in Cordero’s blood; his father Sebastián directed the 1999 crime film Ratas, Ratones, Rateros that was the first Ecuadorian movie to get recognition at international film festivals. His parents can be heard chatting about the state of Ecuadorian film in the game.) Occasionally, the game jumps forward in time to the experiences of a more rootless teenage Julián; later, Despelote smashes down the fourth wall to take a documentary look at the mechanics of its own making.So yes, among other things, Despelote is a meditation on the creative process, a remembered documentary on life in turn-of-the-millennium Ecuador, and a playable essay on the way sport connects to both individuals and societies. Above all that, though, it’s a game about being a kid, kicking a ball, and watching it sail into the future. It’s a marvel.See More:
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  • Despelote review – a beautiful, utterly transportive game of football fandom
    Video games have been simulating football since the 1970s, but they have rarely ever thought about simulating fandom.
    You can play a whole international tournament in the Fifa titles, but what they never show is the way the competition seeps into the everyday lives of supporters, how whole towns are overtaken, how a World Cup can become a national obsession.
    The way most of us experience the really big matches is through stolen moments of vicarious glory on televisions and giant pub screens, surrounded by friends and family and the sounds and images of real life.This is the territory of Despelote, a beautiful, utterly transportive game about childhood and memory, set during Ecuador’s historic 2002 World Cup qualifying campaign.
    Football-mad eight-year-old Julián – a semi-autobiographical version of the game’s co-designer Julián Cordero – has just watched the team beat Peru, but now four more matches stand between Ecuador and the World Cup finals in Japan and Korea.
    Structured as a series of short, immersive tableaux, Despelote gives us control of Julián as he goes about his life, buffeted by his parents and teachers between shopping trips, car journeys and school lessons.Something of what it was like to be a kid … Despelote.
    Photograph: Panic GamesThe key scenes are where you are left alone, perhaps in a town square, or at a family get-together – and you experience something of what it was like to be a kid given crucial moments of freedom and agency.
    You listen in on adult conversations, watch an old man feeding pigeons, say hi to a shopkeeper, have a kickabout with friends – the world is depicted as a series of grainy photos, washed with single colours – a beautiful visual device replicating the haziness of our oldest memories, the background details indistinct behind the personal, emotional events.As the game goes on, depictions of Julián’s childhood merge and interchange with recollections of later teenage parties and responsibilities.
    We also learn about the sociopolitical background to the World Cup campaign: Ecuador is in the midst of a financial crisis, hyperinflation has bankrupted companies and gobbled up savings – in this context, the potential glory of footballing success becomes vital and talismanic.
    The tournament is discussed in the streets and at weddings, it permeates everything.But other aspects of Ecuadorian life and culture are drawn in too.
    You learn about the music, the food and the rebirth of the domestic film industry, via the 1999 crime film Ratas, ratones, rateros directed by Julián Cordero’s father, Sebastián Cordero.
    In this way, real life impinges on the game world, like a poetic and self-referential Agnès Varda film, and in one lovely sequence, while Julián is engrossed in a footie sim on the family’s console, his onscreen player leaves the pitch and wanders home – to Julián’s own house: a beautiful, subtle comment on embodiment, fantasy and the act of playing.Despelote recalls some of the great works of independent narrative game design – The Unfinished Swan, Gravity Bone, Virginia – yet it is also something thrillingly of itself.
    Even though it’s a game about one small boy in a specific rendering of Ecuador, it communicates the near-universal power of football as a cohesive social narrative: the way the Dutch team of 74, Maradona’s genius in 1986, and Gascoigne’s goal against Scotland at Euro 96 came to say something about the nations that produced them.
    At the same time, as we draw closer to the final matches of the qualifying round and the excitement and tension becomes palpable, the camera and narration pull back, beyond the structured world of the game and into a meditation on the creative process itself.
    This is fascinating, formally daring stuff that, in its two-hour playtime, asks more questions about the nature of memory, simulation and identity than a dozen 100-hour epics.skip past newsletter promotionSign up to Pushing ButtonsFree weekly newsletterKeza MacDonald's weekly look at the world of gamingPrivacy Notice: Newsletters may contain info about charities, online ads, and content funded by outside parties.
    For more information see our Privacy Policy.
    We use Google reCaptcha to protect our website and the Google Privacy Policy and Terms of Service apply.after newsletter promotion
    Source: https://www.theguardian.com/games/2025/may/14/despelote-review-football-fans-world-cup-panic-pc-ps4-5-xbox">https://www.theguardian.com/games/2025/may/14/despelote-review-football-fans-world-cup-panic-pc-ps4-5-xbox">https://www.theguardian.com/games/2025/may/14/despelote-review-football-fans-world-cup-panic-pc-ps4-5-xbox
    #despelote #review #beautiful #utterly #transportive #game #football #fandom
    Despelote review – a beautiful, utterly transportive game of football fandom
    Video games have been simulating football since the 1970s, but they have rarely ever thought about simulating fandom. You can play a whole international tournament in the Fifa titles, but what they never show is the way the competition seeps into the everyday lives of supporters, how whole towns are overtaken, how a World Cup can become a national obsession. The way most of us experience the really big matches is through stolen moments of vicarious glory on televisions and giant pub screens, surrounded by friends and family and the sounds and images of real life.This is the territory of Despelote, a beautiful, utterly transportive game about childhood and memory, set during Ecuador’s historic 2002 World Cup qualifying campaign. Football-mad eight-year-old Julián – a semi-autobiographical version of the game’s co-designer Julián Cordero – has just watched the team beat Peru, but now four more matches stand between Ecuador and the World Cup finals in Japan and Korea. Structured as a series of short, immersive tableaux, Despelote gives us control of Julián as he goes about his life, buffeted by his parents and teachers between shopping trips, car journeys and school lessons.Something of what it was like to be a kid … Despelote. Photograph: Panic GamesThe key scenes are where you are left alone, perhaps in a town square, or at a family get-together – and you experience something of what it was like to be a kid given crucial moments of freedom and agency. You listen in on adult conversations, watch an old man feeding pigeons, say hi to a shopkeeper, have a kickabout with friends – the world is depicted as a series of grainy photos, washed with single colours – a beautiful visual device replicating the haziness of our oldest memories, the background details indistinct behind the personal, emotional events.As the game goes on, depictions of Julián’s childhood merge and interchange with recollections of later teenage parties and responsibilities. We also learn about the sociopolitical background to the World Cup campaign: Ecuador is in the midst of a financial crisis, hyperinflation has bankrupted companies and gobbled up savings – in this context, the potential glory of footballing success becomes vital and talismanic. The tournament is discussed in the streets and at weddings, it permeates everything.But other aspects of Ecuadorian life and culture are drawn in too. You learn about the music, the food and the rebirth of the domestic film industry, via the 1999 crime film Ratas, ratones, rateros directed by Julián Cordero’s father, Sebastián Cordero. In this way, real life impinges on the game world, like a poetic and self-referential Agnès Varda film, and in one lovely sequence, while Julián is engrossed in a footie sim on the family’s console, his onscreen player leaves the pitch and wanders home – to Julián’s own house: a beautiful, subtle comment on embodiment, fantasy and the act of playing.Despelote recalls some of the great works of independent narrative game design – The Unfinished Swan, Gravity Bone, Virginia – yet it is also something thrillingly of itself. Even though it’s a game about one small boy in a specific rendering of Ecuador, it communicates the near-universal power of football as a cohesive social narrative: the way the Dutch team of 74, Maradona’s genius in 1986, and Gascoigne’s goal against Scotland at Euro 96 came to say something about the nations that produced them. At the same time, as we draw closer to the final matches of the qualifying round and the excitement and tension becomes palpable, the camera and narration pull back, beyond the structured world of the game and into a meditation on the creative process itself. This is fascinating, formally daring stuff that, in its two-hour playtime, asks more questions about the nature of memory, simulation and identity than a dozen 100-hour epics.skip past newsletter promotionSign up to Pushing ButtonsFree weekly newsletterKeza MacDonald's weekly look at the world of gamingPrivacy Notice: Newsletters may contain info about charities, online ads, and content funded by outside parties. For more information see our Privacy Policy. We use Google reCaptcha to protect our website and the Google Privacy Policy and Terms of Service apply.after newsletter promotion Source: https://www.theguardian.com/games/2025/may/14/despelote-review-football-fans-world-cup-panic-pc-ps4-5-xbox #despelote #review #beautiful #utterly #transportive #game #football #fandom
    WWW.THEGUARDIAN.COM
    Despelote review – a beautiful, utterly transportive game of football fandom
    Video games have been simulating football since the 1970s, but they have rarely ever thought about simulating fandom. You can play a whole international tournament in the Fifa titles, but what they never show is the way the competition seeps into the everyday lives of supporters, how whole towns are overtaken, how a World Cup can become a national obsession. The way most of us experience the really big matches is through stolen moments of vicarious glory on televisions and giant pub screens, surrounded by friends and family and the sounds and images of real life.This is the territory of Despelote, a beautiful, utterly transportive game about childhood and memory, set during Ecuador’s historic 2002 World Cup qualifying campaign. Football-mad eight-year-old Julián – a semi-autobiographical version of the game’s co-designer Julián Cordero – has just watched the team beat Peru, but now four more matches stand between Ecuador and the World Cup finals in Japan and Korea. Structured as a series of short, immersive tableaux, Despelote gives us control of Julián as he goes about his life, buffeted by his parents and teachers between shopping trips, car journeys and school lessons.Something of what it was like to be a kid … Despelote. Photograph: Panic GamesThe key scenes are where you are left alone, perhaps in a town square, or at a family get-together – and you experience something of what it was like to be a kid given crucial moments of freedom and agency. You listen in on adult conversations, watch an old man feeding pigeons, say hi to a shopkeeper, have a kickabout with friends – the world is depicted as a series of grainy photos, washed with single colours – a beautiful visual device replicating the haziness of our oldest memories, the background details indistinct behind the personal, emotional events.As the game goes on, depictions of Julián’s childhood merge and interchange with recollections of later teenage parties and responsibilities. We also learn about the sociopolitical background to the World Cup campaign: Ecuador is in the midst of a financial crisis, hyperinflation has bankrupted companies and gobbled up savings – in this context, the potential glory of footballing success becomes vital and talismanic. The tournament is discussed in the streets and at weddings, it permeates everything.But other aspects of Ecuadorian life and culture are drawn in too. You learn about the music, the food and the rebirth of the domestic film industry, via the 1999 crime film Ratas, ratones, rateros directed by Julián Cordero’s father, Sebastián Cordero. In this way, real life impinges on the game world, like a poetic and self-referential Agnès Varda film, and in one lovely sequence, while Julián is engrossed in a footie sim on the family’s console, his onscreen player leaves the pitch and wanders home – to Julián’s own house: a beautiful, subtle comment on embodiment, fantasy and the act of playing.Despelote recalls some of the great works of independent narrative game design – The Unfinished Swan, Gravity Bone, Virginia – yet it is also something thrillingly of itself. Even though it’s a game about one small boy in a specific rendering of Ecuador, it communicates the near-universal power of football as a cohesive social narrative: the way the Dutch team of 74, Maradona’s genius in 1986, and Gascoigne’s goal against Scotland at Euro 96 came to say something about the nations that produced them. At the same time, as we draw closer to the final matches of the qualifying round and the excitement and tension becomes palpable, the camera and narration pull back, beyond the structured world of the game and into a meditation on the creative process itself. This is fascinating, formally daring stuff that, in its two-hour playtime, asks more questions about the nature of memory, simulation and identity than a dozen 100-hour epics.skip past newsletter promotionSign up to Pushing ButtonsFree weekly newsletterKeza MacDonald's weekly look at the world of gamingPrivacy Notice: Newsletters may contain info about charities, online ads, and content funded by outside parties. For more information see our Privacy Policy. We use Google reCaptcha to protect our website and the Google Privacy Policy and Terms of Service apply.after newsletter promotion
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