• Es indignante ver cómo la industria del entretenimiento se aferra a las mismas fórmulas vacías una y otra vez. El espectáculo inmersivo "Discovering Dinosaurs" en Londres es otro intento desesperado de atraer al público con una mezcla de efectos visuales y nostalgia por los dinosaurios, pero ¿realmente estamos aprendiendo algo nuevo? La serie "Prehistoric Planet" en Apple TV+ pudo haber sido impresionante, pero lo que necesitamos son innovaciones auténticas y contenido que eduque, no solo un espectáculo superficial que se siente más como una atracción turística que como una experiencia enriquecedora. La cultura del espectáculo está arruinando la posibilidad de un verdadero descubrimiento. ¡Basta de mediocridad!

    #Descub
    Es indignante ver cómo la industria del entretenimiento se aferra a las mismas fórmulas vacías una y otra vez. El espectáculo inmersivo "Discovering Dinosaurs" en Londres es otro intento desesperado de atraer al público con una mezcla de efectos visuales y nostalgia por los dinosaurios, pero ¿realmente estamos aprendiendo algo nuevo? La serie "Prehistoric Planet" en Apple TV+ pudo haber sido impresionante, pero lo que necesitamos son innovaciones auténticas y contenido que eduque, no solo un espectáculo superficial que se siente más como una atracción turística que como una experiencia enriquecedora. La cultura del espectáculo está arruinando la posibilidad de un verdadero descubrimiento. ¡Basta de mediocridad! #Descub
    Discovering Dinosaurs : Les secrets d’un show immersif
    Nous avions déjà eu l’occasion d’évoquer la série documentaire Prehistoric Planet. Visible sur Apple TV+, elle met en scène d’impressionnants dinosaures créés à l’aide d’effets visuels. La série a depuis été adaptée sous
    1 Yorumlar 0 hisse senetleri 0 önizleme
  • In the shadows of nostalgia, I find myself alone, echoing the memories of a time when wonder roamed the earth. The announcement of "Walking With Dinosaurs" brings a bittersweet ache, reminding me of the magic once felt, now overshadowed by the silence of solitude. Each episode, a journey back to the past, yet here I stand, yearning for connection, longing for the laughter that once filled the air. As the prehistoric giants return to our screens, I can’t help but feel the weight of absence, the heaviness of unshared moments. Walking with dinosaurs might be a beautiful escape, but it only deepens the loneliness that lingers within.

    #WalkingWithDinosaurs #Nostalgia
    In the shadows of nostalgia, I find myself alone, echoing the memories of a time when wonder roamed the earth. The announcement of "Walking With Dinosaurs" brings a bittersweet ache, reminding me of the magic once felt, now overshadowed by the silence of solitude. Each episode, a journey back to the past, yet here I stand, yearning for connection, longing for the laughter that once filled the air. As the prehistoric giants return to our screens, I can’t help but feel the weight of absence, the heaviness of unshared moments. Walking with dinosaurs might be a beautiful escape, but it only deepens the loneliness that lingers within. 🌧️💔 #WalkingWithDinosaurs #Nostalgia
    Walking With Dinosaurs : le retour de la série documentaire mythique
    Après le succès de Planète Préhistorique, produite par Apple TV+ et BBC Studios et dont les 2 saisons ont attiré un large public, la BBC annonce une nouvelle série documentaire : Walking With Dinosaurs. Ce nom rappellera des souvenirs émus à de nombr
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  • Mario Kart World review in progress – not the game you thought it was

    Mario Kart World comes at you fastAfter a dozen hours with the biggest game on Nintendo Switch 2, GameCentral tries to evaluate the surprisingly controversial new Mario Kart game.
    It’s very obvious why Mario Kart World is the main launch title for the Nintendo Switch 2: it’s been over a decade since the last one and Mario Kart 8 is one of the best-selling video games of all-time. Much of that success is due to the innate simplicity of the concept and the easy accessibility of its controls, so it’s surprising that Mario Kart World has been so difficult for people to get their heads around.
    We’ve played it three times now, for increasingly long lengths of time, the previous time being at a press event with a host of other journos. But now that we have a Nintendo Switch 2 of our own, we’ve been able to spend even longer exploring the game at our leisure and we’ve come to the conclusion that Nintendo’s marketing for the game is doing it a disservice.
    It emphasises the fact that the game has a massive open world but as soon as you start playing, it becomes obvious that the designers must consider that to be a relatively minor part of the game. Or at least the idea that you can roam around at will, looking for secrets. You can do that, but despite what we and many others assumed it’s very much a side activity.
    This is made obvious by the fact that the option to free roam is not part of the main menu for the game, instead there’s an easily missed prompt to press the ‘+’ button and explore the open world at will. This is a lot of fun, because the open world is phenomenally well designed – full of secret pathways and tempting scenery to jump off and grind on – but what’s putting people off is there’s very little structured gameplay for it.
    There are a variety of objects to look out for – such as P-switches, ? panels, and special medallions – but all they do is unlock small stickers you can customise your vehicle with. The P-switches activate missions, which are the most complex activity, but most of the time they involve simply collecting blue coins or competing in a mini-race.
    There are a few more unusual examples but most barely last 60 seconds, when you beat them, and that’s as complicated as the open world gameplay ever gets. It is enjoyable, and we’ve spent many happy hours already searching for secrets, but there’s no question that the open world feels underutilised – an afterthought almost.

    Expert, exclusive gaming analysis

    Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning.

    Although other AI racers can occasionally be seen driving around you can’t interact with them, there’s no story or dialogue, and no complex mission scenarios. What’s more, you can’t meet random online players in the open world and even if you invite friends all you can do is take photos with them.
    You can choose to start one of the other modes from within the open world but we’re very surprised that you can’t set up your own point-to-point races. Instead, all you can do is create a custom Grand Prix by choosing which track to go to once each one ends.
    We point all this out because these details weren’t clear beforehand and because it’s almost certainly going to be the main complaint against the game. But while it is certainly a missed opportunity, it doesn’t negatively affect the actual focus of the game.
    It seems that the ability to free roam is intended as essentially a bonus. The real changes to the game are in terms of the nature of the tracks, which rather than being a succession of completely unconnected circuits all flow from one to another. Often they’re not circuits at all, but linear races from one point to another, as you work your way across the world map.
    Since they’re all in the same corner of the world, a Grand Prix often has a consistent theme, such as snowy or desert levels, and specific elements, like dinosaurs or boos, can appear at the beginning and end of adjoining tracks, reinforcing the impression that it’s all one giant race.

    The graphics are very impressiveThat concept seems to have come first and the open world followed, even though technically it’s not needed – or at least not to the level of detail that Nintendo has gone with. But either way, the courses in Mario Kart World are excellent, with wildly different designs even for returning tracks.
    The new ones are especially good though, with Boo Cinema, where you travel through the screen and into the film itself, being our current favourite. Although the ones with Wave Race 64 style water physics are also all uniformly excellent.
    The action may seem similar in video clips but it’s really quite different to Mario Kart 8. And not just because of the wider roads, new enemies, and the fact that there’s now 24 racers on every track. There’s now far more shortcuts and alternate routes, which seems like it should end up making races feel disjointed and unbalanced but it doesn’t, thanks to the levelling effect of items and the fact that sooner or later everyone is still being funnelled down the same path.
    The abundance of point-to-point races is a significant change to the Mario Kart norm and not only does it spice up Grand Prix mode but it allows for the superb Knockout Tour. This is a far more significant addition than free roam, even though it’s a simple sudden death mode, where you have to reach a certain position by the end of a track or you’re out of the game.
    In Grand Prix you can try and make up for a bad performance in the next race but with Knockout the tension is sky high throughout, and it works brilliantly, especially online.
    When we started playing the game, on Wednesday afternoon, there were only a handful online, but over the course of Thursday morning the matches became full and everything came alive. Playing against 23 other humans also helps to emphasise the fact that while Mario Kart World does make certain things easier – like automatically holding items behind you as a shield or allowing for a little more leeway when escaping shells – this is absolutely still a game of skill.
    Playing online, we could see the same names consistently doing well and ourselves… enjoying the mid-table mediocrity that we usually do, when faced with talented opposition. Not that that ever put us off.
    On the contrary, we spent almost every match grinning inanely at the sheer Mario Kart-ness of it all. We will still need to play more to do a full review though – we haven’t played a lot on 150cc yet and we only got an hour or two with the online. However, at this point we do feel we’ve seen the basics of what the game is.

    More Trending

    It’s a strange one to be sure, in what is usually one of Nintendo’s most straightforward franchises, but while anyone can look at the open world and think of a dozen other things that could’ve been done with it, the actual racing is top notch. Mechanically it’s not significantly different from Mario Kart 8 but then the series is not a very malleable one, and this does as much as it can to mix things up – and all without resorting to gimmicks.
    In terms of a score, we’re not looking at a 10/10. Mario Kart World is many things but it’s not perfect, not like Mario Kart 8 Deluxe. We’ll have to spend more time with it to determine if it suits an 8 or 9/10 but longevity has never been a problem for the series, so we imagine it’ll be the higher of the two.
    Given how late Nintendo was in sending out consoles that’s all we can say for now but while this is not quite the game many will have been expecting, and it does leave a lot on the table, it’s still an excellent game and a great introduction to the Switch 2.
    Formats: Nintendo Switch 2Price: £74.99or £66.99Publisher: NintendoDeveloper: Nintendo EPDRelease Date: 5th June 2025Age Rating: 3

    There’s unlockable costumes for all the named charactersEmail gamecentral@metro.co.uk, leave a comment below, follow us on Twitter.
    To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here.
    For more stories like this, check our Gaming page.

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    #mario #kart #world #review #progress
    Mario Kart World review in progress – not the game you thought it was
    Mario Kart World comes at you fastAfter a dozen hours with the biggest game on Nintendo Switch 2, GameCentral tries to evaluate the surprisingly controversial new Mario Kart game. It’s very obvious why Mario Kart World is the main launch title for the Nintendo Switch 2: it’s been over a decade since the last one and Mario Kart 8 is one of the best-selling video games of all-time. Much of that success is due to the innate simplicity of the concept and the easy accessibility of its controls, so it’s surprising that Mario Kart World has been so difficult for people to get their heads around. We’ve played it three times now, for increasingly long lengths of time, the previous time being at a press event with a host of other journos. But now that we have a Nintendo Switch 2 of our own, we’ve been able to spend even longer exploring the game at our leisure and we’ve come to the conclusion that Nintendo’s marketing for the game is doing it a disservice. It emphasises the fact that the game has a massive open world but as soon as you start playing, it becomes obvious that the designers must consider that to be a relatively minor part of the game. Or at least the idea that you can roam around at will, looking for secrets. You can do that, but despite what we and many others assumed it’s very much a side activity. This is made obvious by the fact that the option to free roam is not part of the main menu for the game, instead there’s an easily missed prompt to press the ‘+’ button and explore the open world at will. This is a lot of fun, because the open world is phenomenally well designed – full of secret pathways and tempting scenery to jump off and grind on – but what’s putting people off is there’s very little structured gameplay for it. There are a variety of objects to look out for – such as P-switches, ? panels, and special medallions – but all they do is unlock small stickers you can customise your vehicle with. The P-switches activate missions, which are the most complex activity, but most of the time they involve simply collecting blue coins or competing in a mini-race. There are a few more unusual examples but most barely last 60 seconds, when you beat them, and that’s as complicated as the open world gameplay ever gets. It is enjoyable, and we’ve spent many happy hours already searching for secrets, but there’s no question that the open world feels underutilised – an afterthought almost. Expert, exclusive gaming analysis Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Although other AI racers can occasionally be seen driving around you can’t interact with them, there’s no story or dialogue, and no complex mission scenarios. What’s more, you can’t meet random online players in the open world and even if you invite friends all you can do is take photos with them. You can choose to start one of the other modes from within the open world but we’re very surprised that you can’t set up your own point-to-point races. Instead, all you can do is create a custom Grand Prix by choosing which track to go to once each one ends. We point all this out because these details weren’t clear beforehand and because it’s almost certainly going to be the main complaint against the game. But while it is certainly a missed opportunity, it doesn’t negatively affect the actual focus of the game. It seems that the ability to free roam is intended as essentially a bonus. The real changes to the game are in terms of the nature of the tracks, which rather than being a succession of completely unconnected circuits all flow from one to another. Often they’re not circuits at all, but linear races from one point to another, as you work your way across the world map. Since they’re all in the same corner of the world, a Grand Prix often has a consistent theme, such as snowy or desert levels, and specific elements, like dinosaurs or boos, can appear at the beginning and end of adjoining tracks, reinforcing the impression that it’s all one giant race. The graphics are very impressiveThat concept seems to have come first and the open world followed, even though technically it’s not needed – or at least not to the level of detail that Nintendo has gone with. But either way, the courses in Mario Kart World are excellent, with wildly different designs even for returning tracks. The new ones are especially good though, with Boo Cinema, where you travel through the screen and into the film itself, being our current favourite. Although the ones with Wave Race 64 style water physics are also all uniformly excellent. The action may seem similar in video clips but it’s really quite different to Mario Kart 8. And not just because of the wider roads, new enemies, and the fact that there’s now 24 racers on every track. There’s now far more shortcuts and alternate routes, which seems like it should end up making races feel disjointed and unbalanced but it doesn’t, thanks to the levelling effect of items and the fact that sooner or later everyone is still being funnelled down the same path. The abundance of point-to-point races is a significant change to the Mario Kart norm and not only does it spice up Grand Prix mode but it allows for the superb Knockout Tour. This is a far more significant addition than free roam, even though it’s a simple sudden death mode, where you have to reach a certain position by the end of a track or you’re out of the game. In Grand Prix you can try and make up for a bad performance in the next race but with Knockout the tension is sky high throughout, and it works brilliantly, especially online. When we started playing the game, on Wednesday afternoon, there were only a handful online, but over the course of Thursday morning the matches became full and everything came alive. Playing against 23 other humans also helps to emphasise the fact that while Mario Kart World does make certain things easier – like automatically holding items behind you as a shield or allowing for a little more leeway when escaping shells – this is absolutely still a game of skill. Playing online, we could see the same names consistently doing well and ourselves… enjoying the mid-table mediocrity that we usually do, when faced with talented opposition. Not that that ever put us off. On the contrary, we spent almost every match grinning inanely at the sheer Mario Kart-ness of it all. We will still need to play more to do a full review though – we haven’t played a lot on 150cc yet and we only got an hour or two with the online. However, at this point we do feel we’ve seen the basics of what the game is. More Trending It’s a strange one to be sure, in what is usually one of Nintendo’s most straightforward franchises, but while anyone can look at the open world and think of a dozen other things that could’ve been done with it, the actual racing is top notch. Mechanically it’s not significantly different from Mario Kart 8 but then the series is not a very malleable one, and this does as much as it can to mix things up – and all without resorting to gimmicks. In terms of a score, we’re not looking at a 10/10. Mario Kart World is many things but it’s not perfect, not like Mario Kart 8 Deluxe. We’ll have to spend more time with it to determine if it suits an 8 or 9/10 but longevity has never been a problem for the series, so we imagine it’ll be the higher of the two. Given how late Nintendo was in sending out consoles that’s all we can say for now but while this is not quite the game many will have been expecting, and it does leave a lot on the table, it’s still an excellent game and a great introduction to the Switch 2. Formats: Nintendo Switch 2Price: £74.99or £66.99Publisher: NintendoDeveloper: Nintendo EPDRelease Date: 5th June 2025Age Rating: 3 There’s unlockable costumes for all the named charactersEmail gamecentral@metro.co.uk, leave a comment below, follow us on Twitter. To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy #mario #kart #world #review #progress
    METRO.CO.UK
    Mario Kart World review in progress – not the game you thought it was
    Mario Kart World comes at you fast (Nintendo) After a dozen hours with the biggest game on Nintendo Switch 2, GameCentral tries to evaluate the surprisingly controversial new Mario Kart game. It’s very obvious why Mario Kart World is the main launch title for the Nintendo Switch 2: it’s been over a decade since the last one and Mario Kart 8 is one of the best-selling video games of all-time. Much of that success is due to the innate simplicity of the concept and the easy accessibility of its controls, so it’s surprising that Mario Kart World has been so difficult for people to get their heads around. We’ve played it three times now, for increasingly long lengths of time, the previous time being at a press event with a host of other journos. But now that we have a Nintendo Switch 2 of our own, we’ve been able to spend even longer exploring the game at our leisure and we’ve come to the conclusion that Nintendo’s marketing for the game is doing it a disservice. It emphasises the fact that the game has a massive open world but as soon as you start playing, it becomes obvious that the designers must consider that to be a relatively minor part of the game. Or at least the idea that you can roam around at will, looking for secrets. You can do that, but despite what we and many others assumed it’s very much a side activity. This is made obvious by the fact that the option to free roam is not part of the main menu for the game, instead there’s an easily missed prompt to press the ‘+’ button and explore the open world at will. This is a lot of fun, because the open world is phenomenally well designed – full of secret pathways and tempting scenery to jump off and grind on – but what’s putting people off is there’s very little structured gameplay for it. There are a variety of objects to look out for – such as P-switches, ? panels, and special medallions – but all they do is unlock small stickers you can customise your vehicle with. The P-switches activate missions, which are the most complex activity, but most of the time they involve simply collecting blue coins or competing in a mini-race. There are a few more unusual examples but most barely last 60 seconds, when you beat them, and that’s as complicated as the open world gameplay ever gets. It is enjoyable, and we’ve spent many happy hours already searching for secrets, but there’s no question that the open world feels underutilised – an afterthought almost. Expert, exclusive gaming analysis Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Although other AI racers can occasionally be seen driving around you can’t interact with them, there’s no story or dialogue, and no complex mission scenarios. What’s more, you can’t meet random online players in the open world and even if you invite friends all you can do is take photos with them. You can choose to start one of the other modes from within the open world but we’re very surprised that you can’t set up your own point-to-point races (which would surely have been perfect for the mouse controls of the new Joy-Cons). Instead, all you can do is create a custom Grand Prix by choosing which track to go to once each one ends. We point all this out because these details weren’t clear beforehand and because it’s almost certainly going to be the main complaint against the game. But while it is certainly a missed opportunity, it doesn’t negatively affect the actual focus of the game. It seems that the ability to free roam is intended as essentially a bonus. The real changes to the game are in terms of the nature of the tracks, which rather than being a succession of completely unconnected circuits all flow from one to another. Often they’re not circuits at all, but linear races from one point to another, as you work your way across the world map. Since they’re all in the same corner of the world, a Grand Prix often has a consistent theme, such as snowy or desert levels, and specific elements, like dinosaurs or boos, can appear at the beginning and end of adjoining tracks, reinforcing the impression that it’s all one giant race (these sections are removed for Time Trials). The graphics are very impressive (Nintendo) That concept seems to have come first and the open world followed, even though technically it’s not needed – or at least not to the level of detail that Nintendo has gone with. But either way, the courses in Mario Kart World are excellent, with wildly different designs even for returning tracks. The new ones are especially good though, with Boo Cinema, where you travel through the screen and into the film itself, being our current favourite. Although the ones with Wave Race 64 style water physics are also all uniformly excellent. The action may seem similar in video clips but it’s really quite different to Mario Kart 8. And not just because of the wider roads, new enemies, and the fact that there’s now 24 racers on every track. There’s now far more shortcuts and alternate routes, which seems like it should end up making races feel disjointed and unbalanced but it doesn’t, thanks to the levelling effect of items and the fact that sooner or later everyone is still being funnelled down the same path. The abundance of point-to-point races is a significant change to the Mario Kart norm and not only does it spice up Grand Prix mode but it allows for the superb Knockout Tour. This is a far more significant addition than free roam, even though it’s a simple sudden death mode, where you have to reach a certain position by the end of a track or you’re out of the game. In Grand Prix you can try and make up for a bad performance in the next race but with Knockout the tension is sky high throughout, and it works brilliantly, especially online. When we started playing the game, on Wednesday afternoon, there were only a handful online, but over the course of Thursday morning the matches became full and everything came alive. Playing against 23 other humans also helps to emphasise the fact that while Mario Kart World does make certain things easier – like automatically holding items behind you as a shield or allowing for a little more leeway when escaping shells – this is absolutely still a game of skill. Playing online, we could see the same names consistently doing well and ourselves… enjoying the mid-table mediocrity that we usually do, when faced with talented opposition. Not that that ever put us off. On the contrary, we spent almost every match grinning inanely at the sheer Mario Kart-ness of it all. We will still need to play more to do a full review though – we haven’t played a lot on 150cc yet and we only got an hour or two with the online. However, at this point we do feel we’ve seen the basics of what the game is. More Trending It’s a strange one to be sure, in what is usually one of Nintendo’s most straightforward franchises, but while anyone can look at the open world and think of a dozen other things that could’ve been done with it, the actual racing is top notch. Mechanically it’s not significantly different from Mario Kart 8 but then the series is not a very malleable one, and this does as much as it can to mix things up – and all without resorting to gimmicks. In terms of a score, we’re not looking at a 10/10. Mario Kart World is many things but it’s not perfect, not like Mario Kart 8 Deluxe. We’ll have to spend more time with it to determine if it suits an 8 or 9/10 but longevity has never been a problem for the series, so we imagine it’ll be the higher of the two. Given how late Nintendo was in sending out consoles that’s all we can say for now but while this is not quite the game many will have been expecting, and it does leave a lot on the table (possibly to be picked up by DLC, but naturally Nintendo isn’t saying), it’s still an excellent game and a great introduction to the Switch 2. Formats: Nintendo Switch 2Price: £74.99 (physical) or £66.99 (digital)Publisher: NintendoDeveloper: Nintendo EPDRelease Date: 5th June 2025Age Rating: 3 There’s unlockable costumes for all the named characters (Nintendo) Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter. To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy
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  • Love, Death & Robots Is A Love Letter To Sci-Fi, Animation, and Adaptation

    Netflix has no shortage of options when it comes to science fiction programming and experimental anthology series, but Love, Death + Robots is an especially beautiful love letter to science fiction’s chameleonic nature and endless versatility. The unpredictable animated anthology series combines sci-fi with comedy, horror, fantasy, mystery, and romance as it brings gripping genre literature to life through a modern lens. In doing so, Love, Death + Robots doesn’t just celebrate science fiction; it helps it evolve.
    Sci-fi is a revelatory storytelling genre that can open the audience’s mind and forever change their perception of reality. The best of it probes, inspires, and admonishes, which is exactly what Tim Millerand Jennifer Yuh Nelsonstrive for in Love, Death + Robots, now in its fourth season. Nothing is off-limits in the series, whether it’s a cat-fueled dystopia, gladiatorial combat atop dinosaurs, or a poet’s feud with Satan. The show aims to create the same level of jubilation in its viewers as those who discovered these short stories for the first time.

    Pretty much all the vignettes have been based on short stories that Tim’s read throughout his life,” explains Nelson, Love, Death + Robots’ supervising director. “We have hundreds of these stories just piled up.”
    There’s a true passion for the source material that helps Love, Death + Robots excel. This enormous collection of genre classics gets carefully selected as each new season takes shape. 

    “We try to curate the perfect mix. So we have a little something for everybody,” creator Miller elaborates. This has been one of the secrets to Love, Death + Robots’ success. Each collection of episodes is truly unique and feels like a pulpy paperback of short stories. In fact, Love, Death + Robots has even published collections of each season’s stories. “All the money goes to the authors,” Miller proudly adds. “We want people to read the stories! Forget about making them into movies.”
    Love, Death + Robots has resonated with science fiction fans who appreciate captivating and concise storytelling. That being said, Love, Death + Robots is also a visual extravaganza that pushes just as many boundaries in animation. Four seasons in, the series
    “Often, we choose the director and the animation studio according to their specialty,” Nelson explains as she continues to break down the meticulous nature of this process. “If we have two tentpole episodes that look a certain way, then we want to make sure that those episodes are going to look vastly different from each other.” For instance, Titmouse’s impressionistic work on Volume IV’s “How Zeke Got Religion” actively enhances the story. “You need to find their thing,” Nelson adds in reference to Love, Death + Robots’ roster of animation studios and what they each bring to the table.
    “It’s important for us, especially for this series, to make sure that we’re really showcasing the whole breadth of animation,” asserts Nelson. “Sometimes these directors are very much pioneers in what they do, and no one else is doing what they do. That’s why we end up working with them.” Photo-realistic 3D animation, stop-motion, traditional 2D visuals, and stop-motion are just some of the animation styles on display in Love, Death + Robots. The series has even increasingly dipped its toe into live-action stories that blur the lines between reality and animation. “Rarely do you see such a showcase of animation like this,” Nelson says. “This is a way to show new ideas, new looks, and new innovation by different directors and studios around the world.”
    Miller reiterates that it’s a deeply collaborative process where the animation studios have just as much agency as the storytellers. 
    “We push it in the initial direction, and then the directors come in and do their pitch.” The final product becomes a synthesis of ideas that are built upon ambition and taking risks. “We try to give them as much freedom as we can,” Miller emphasizes. This relationship has paid off well, earning the animated series 13 Primetime Emmy Awards, including Outstanding Short Form Animated Program and Outstanding Individual Achievement in Animation. The series’ latest batch of episodes is likely to add to this already impressive collection of accolades.

    Love, Death + Robots’ 45 episodes provide a broad, brave mix of everything that science fiction and animation have to offer. However, the series continues to look forward and is determined to surpass these heights. “We’ve got a lot of stories,” boasts Miller. “I have the next season—seasons, actually—picked out.” And while there were previously spin-offs and off-shoots in consideration, Love, Death + Robots is the perfect incubator for these stories, whether they’re two minutes or 20 minutes. “The beauty of the show is that we’d never get some of these ideas made if we were asking to do a feature,” admits Miller. 

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    Love, Death + Robots plays by its own rules and continues to redefine anthology storytelling. It’s still the only series where fans can alternate between a string puppet rock concert and Russian Civil War soldiers fighting ancient supernatural evils.
    “There’s still a lot of room to do new and innovative things that we haven’t done before,” Miller insists. “Although we always seem to end up with too many cat stories. I can’t really explain that.”
    Four volumes of Love, Death & Robots are available to stream on Netflix now.
    #love #death #ampamp #robots #letter
    Love, Death & Robots Is A Love Letter To Sci-Fi, Animation, and Adaptation
    Netflix has no shortage of options when it comes to science fiction programming and experimental anthology series, but Love, Death + Robots is an especially beautiful love letter to science fiction’s chameleonic nature and endless versatility. The unpredictable animated anthology series combines sci-fi with comedy, horror, fantasy, mystery, and romance as it brings gripping genre literature to life through a modern lens. In doing so, Love, Death + Robots doesn’t just celebrate science fiction; it helps it evolve. Sci-fi is a revelatory storytelling genre that can open the audience’s mind and forever change their perception of reality. The best of it probes, inspires, and admonishes, which is exactly what Tim Millerand Jennifer Yuh Nelsonstrive for in Love, Death + Robots, now in its fourth season. Nothing is off-limits in the series, whether it’s a cat-fueled dystopia, gladiatorial combat atop dinosaurs, or a poet’s feud with Satan. The show aims to create the same level of jubilation in its viewers as those who discovered these short stories for the first time. Pretty much all the vignettes have been based on short stories that Tim’s read throughout his life,” explains Nelson, Love, Death + Robots’ supervising director. “We have hundreds of these stories just piled up.” There’s a true passion for the source material that helps Love, Death + Robots excel. This enormous collection of genre classics gets carefully selected as each new season takes shape.  “We try to curate the perfect mix. So we have a little something for everybody,” creator Miller elaborates. This has been one of the secrets to Love, Death + Robots’ success. Each collection of episodes is truly unique and feels like a pulpy paperback of short stories. In fact, Love, Death + Robots has even published collections of each season’s stories. “All the money goes to the authors,” Miller proudly adds. “We want people to read the stories! Forget about making them into movies.” Love, Death + Robots has resonated with science fiction fans who appreciate captivating and concise storytelling. That being said, Love, Death + Robots is also a visual extravaganza that pushes just as many boundaries in animation. Four seasons in, the series “Often, we choose the director and the animation studio according to their specialty,” Nelson explains as she continues to break down the meticulous nature of this process. “If we have two tentpole episodes that look a certain way, then we want to make sure that those episodes are going to look vastly different from each other.” For instance, Titmouse’s impressionistic work on Volume IV’s “How Zeke Got Religion” actively enhances the story. “You need to find their thing,” Nelson adds in reference to Love, Death + Robots’ roster of animation studios and what they each bring to the table. “It’s important for us, especially for this series, to make sure that we’re really showcasing the whole breadth of animation,” asserts Nelson. “Sometimes these directors are very much pioneers in what they do, and no one else is doing what they do. That’s why we end up working with them.” Photo-realistic 3D animation, stop-motion, traditional 2D visuals, and stop-motion are just some of the animation styles on display in Love, Death + Robots. The series has even increasingly dipped its toe into live-action stories that blur the lines between reality and animation. “Rarely do you see such a showcase of animation like this,” Nelson says. “This is a way to show new ideas, new looks, and new innovation by different directors and studios around the world.” Miller reiterates that it’s a deeply collaborative process where the animation studios have just as much agency as the storytellers.  “We push it in the initial direction, and then the directors come in and do their pitch.” The final product becomes a synthesis of ideas that are built upon ambition and taking risks. “We try to give them as much freedom as we can,” Miller emphasizes. This relationship has paid off well, earning the animated series 13 Primetime Emmy Awards, including Outstanding Short Form Animated Program and Outstanding Individual Achievement in Animation. The series’ latest batch of episodes is likely to add to this already impressive collection of accolades. Love, Death + Robots’ 45 episodes provide a broad, brave mix of everything that science fiction and animation have to offer. However, the series continues to look forward and is determined to surpass these heights. “We’ve got a lot of stories,” boasts Miller. “I have the next season—seasons, actually—picked out.” And while there were previously spin-offs and off-shoots in consideration, Love, Death + Robots is the perfect incubator for these stories, whether they’re two minutes or 20 minutes. “The beauty of the show is that we’d never get some of these ideas made if we were asking to do a feature,” admits Miller.  Join our mailing list Get the best of Den of Geek delivered right to your inbox! Love, Death + Robots plays by its own rules and continues to redefine anthology storytelling. It’s still the only series where fans can alternate between a string puppet rock concert and Russian Civil War soldiers fighting ancient supernatural evils. “There’s still a lot of room to do new and innovative things that we haven’t done before,” Miller insists. “Although we always seem to end up with too many cat stories. I can’t really explain that.” Four volumes of Love, Death & Robots are available to stream on Netflix now. #love #death #ampamp #robots #letter
    WWW.DENOFGEEK.COM
    Love, Death & Robots Is A Love Letter To Sci-Fi, Animation, and Adaptation
    Netflix has no shortage of options when it comes to science fiction programming and experimental anthology series, but Love, Death + Robots is an especially beautiful love letter to science fiction’s chameleonic nature and endless versatility. The unpredictable animated anthology series combines sci-fi with comedy, horror, fantasy, mystery, and romance as it brings gripping genre literature to life through a modern lens. In doing so, Love, Death + Robots doesn’t just celebrate science fiction; it helps it evolve. Sci-fi is a revelatory storytelling genre that can open the audience’s mind and forever change their perception of reality. The best of it probes, inspires, and admonishes, which is exactly what Tim Miller (Deadpool) and Jennifer Yuh Nelson (Kung Fu Panda 2 and 3) strive for in Love, Death + Robots, now in its fourth season. Nothing is off-limits in the series, whether it’s a cat-fueled dystopia, gladiatorial combat atop dinosaurs, or a poet’s feud with Satan. The show aims to create the same level of jubilation in its viewers as those who discovered these short stories for the first time. Pretty much all the vignettes have been based on short stories that Tim’s read throughout his life,” explains Nelson, Love, Death + Robots’ supervising director. “We have hundreds of these stories just piled up.” There’s a true passion for the source material that helps Love, Death + Robots excel. This enormous collection of genre classics gets carefully selected as each new season takes shape.  “We try to curate the perfect mix. So we have a little something for everybody,” creator Miller elaborates. This has been one of the secrets to Love, Death + Robots’ success. Each collection of episodes is truly unique and feels like a pulpy paperback of short stories. In fact, Love, Death + Robots has even published collections of each season’s stories. “All the money goes to the authors,” Miller proudly adds. “We want people to read the stories! Forget about making them into movies.” Love, Death + Robots has resonated with science fiction fans who appreciate captivating and concise storytelling. That being said, Love, Death + Robots is also a visual extravaganza that pushes just as many boundaries in animation. Four seasons in, the series “Often, we choose the director and the animation studio according to their specialty,” Nelson explains as she continues to break down the meticulous nature of this process. “If we have two tentpole episodes that look a certain way, then we want to make sure that those episodes are going to look vastly different from each other.” For instance, Titmouse’s impressionistic work on Volume IV’s “How Zeke Got Religion” actively enhances the story. “You need to find their thing,” Nelson adds in reference to Love, Death + Robots’ roster of animation studios and what they each bring to the table. “It’s important for us, especially for this series, to make sure that we’re really showcasing the whole breadth of animation,” asserts Nelson. “Sometimes these directors are very much pioneers in what they do, and no one else is doing what they do. That’s why we end up working with them.” Photo-realistic 3D animation, stop-motion, traditional 2D visuals, and stop-motion are just some of the animation styles on display in Love, Death + Robots. The series has even increasingly dipped its toe into live-action stories that blur the lines between reality and animation. “Rarely do you see such a showcase of animation like this,” Nelson says. “This is a way to show new ideas, new looks, and new innovation by different directors and studios around the world.” Miller reiterates that it’s a deeply collaborative process where the animation studios have just as much agency as the storytellers.  “We push it in the initial direction, and then the directors come in and do their pitch.” The final product becomes a synthesis of ideas that are built upon ambition and taking risks. “We try to give them as much freedom as we can,” Miller emphasizes. This relationship has paid off well, earning the animated series 13 Primetime Emmy Awards, including Outstanding Short Form Animated Program and Outstanding Individual Achievement in Animation. The series’ latest batch of episodes is likely to add to this already impressive collection of accolades. Love, Death + Robots’ 45 episodes provide a broad, brave mix of everything that science fiction and animation have to offer. However, the series continues to look forward and is determined to surpass these heights. “We’ve got a lot of stories,” boasts Miller. “I have the next season—seasons, actually—picked out.” And while there were previously spin-offs and off-shoots in consideration, Love, Death + Robots is the perfect incubator for these stories, whether they’re two minutes or 20 minutes. “The beauty of the show is that we’d never get some of these ideas made if we were asking to do a feature,” admits Miller.  Join our mailing list Get the best of Den of Geek delivered right to your inbox! Love, Death + Robots plays by its own rules and continues to redefine anthology storytelling. It’s still the only series where fans can alternate between a string puppet rock concert and Russian Civil War soldiers fighting ancient supernatural evils. “There’s still a lot of room to do new and innovative things that we haven’t done before,” Miller insists. “Although we always seem to end up with too many cat stories. I can’t really explain that.” Four volumes of Love, Death & Robots are available to stream on Netflix now.
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • Playdate Season 2 review: Fulcrum Defender, Dig! Dig! Dino! and Blippo+

    Playdate Season Two is here, bringing with it two new games for the quirky yellow handheld every week until July 3. And if the first two titles are any indication of what this season will be like, it's sure to be a great one. Season Two kicked off on May 29 with the arcade action game Fulcrum Defender — from the studio behind FTL: Faster Than Light and Into the Breach — and the delightfully chill Dig! Dig! Dino!. The two games couldn't be more different from each other, but they're both bangers in their own right.
    Panic also released Blippo+, which can only be described as a fever dream of cable TV, with the first drop of Season Two, and it is amazingly bizarre.
    Fulcrum Defender
    Subset Games
    "Survive for 10min!" sounded almost like a threat when I first started reading through Fulcrum Defender's How To Play guide. Between all the on-screen information you need to pay attention to, the many different types of enemies that'll be attacking and the various weapon upgrades you can earn over the course of a run, there's a lot to take in, and I braced myself for a tense and complicated playing experience. But, while that may be closer to the case on Hard Mode, I found that Fulcrum Defender wasn't all that punishing of a shooter on Normal Mode. It's a challenge, for sure, but one with a surprisingly achievable goal that I was able to enjoy without losing my mind. At least, not until crossing the 10-minute mark. After that, all hell breaks loose.
    In Fulcrum Defender, you're positioned at the center of a circular arena and have to fend off a continuous swarm of enemies. Your shield will take damage any time an enemy collides with it, and once enough have breached that zone, it's game over. To avoid that, you need to shoot them down one by one, using the crank to aim your weapon and the D-pad to shoot. Some enemies can be taken out in one shot, but others — distinguished by their filled-in appearance — require multiple shots. Over time, you'll earn weapon upgrades to build out a more powerful defense system, with options like large, guided projectiles and a flail that can knock out several enemies in one sweep.
    It's unexpectedly addicting. The music is beautiful and calming, giving the whole thing a pleasant atmosphere despite the fact that you're surrounded by enemies at any given moment and trying not to die. Once I realized it was absolutely possible to survive 10 minutes and even go beyond that, I got sucked into the loop of trying over and over to beat my high scores. I'd love to see a global leaderboard for this game at some point, because I just know I'd be floored by how long some players will be able to last.
    If you liked this one and want to know a little more about the making of it, be sure to check out our interview with Jay Ma, the co-founder of Fulcrum Defender developer Subset Games.
    Dig! Dig! Dino!
    Dom2D & Fáyer
    I can't think of anything I'd rather be doing right now than pretending to be a paleontologist and casually digging for bones. No thoughts, just dig. That's exactly what Dig! Dig! Dino! has going on, and it's awesome.
    You're working as part of a crewat the site of some really unusual dinosaur fossils, and it's your job to dig up new bones and artifacts. Once you've got the entire skeleton of a particular dinosaur, you can scan it in the lab to reveal what it was like when it was alive. That information, coupled with the peculiar artifacts scattered around the site, paints a picture of some pretty strange activities that went on there long ago. For example, some of these dinosaurs seem to have had crystals growing out of their bodies, and it looks like they were warned about the asteroid extinction event. Fishy!
    The gameplay is extremely low stakes — this is one for when you just want to zone out playing something that'll keep your hands busy. You're equipped with a shovel, a drill and a radar gadget for detecting items beneath the surface, and have no time-sensitive goals to hit. You only have so much energy, though, which will be consumed with each use of your tools. When you run out, the round is over. But you can visit each site as many times as you need to in order to find all of the dinosaur pieces hidden there, so it can be a really casual undertaking if you want it to be.
    It's a really nice time, with a fun story to tie it all together. You'll get a solid few hours of playtime out of this, too, and the simplicity of it all means you can put it down and come back to it later without having to rack your memory to figure out where you left off. I loved this one.
    Blippo+
    Panic
    What can one even say about Blippo+? This bizarre "1-bit television" experience came as a bonus with the first Season Two games, and it is something. Panic first teased it back in December 2024 as a Steam title, but here it is for the Playdate now, complete with a roster of channels playing hallucinatory programs and Femtofax, an interactive message board of sorts where you can find affirmations, neighborhood drama, chatter among amateur astronomers and more. Panic describes it as being "comparable to an old episode of The Twilight Zone," but it's more like an old episode of The Twilight Zone if it were made by Tim & Eric and aired after midnight on Adult Swim. I think I am obsessed with it?
    I'm really interested to see where this goes. I would totally park my Playdate in a dockon my desk and leave Blippo+ running in the background all day if it has enough fresh material to sustain it. The song playing alongside the endlessly scrolling Blippo+ TV guide screen is already stuck in my head, and I don't hate it. The program guide with this week's schedule is online, if you're curious about what's going on right now.This article originally appeared on Engadget at
    #playdate #season #review #fulcrum #defender
    Playdate Season 2 review: Fulcrum Defender, Dig! Dig! Dino! and Blippo+
    Playdate Season Two is here, bringing with it two new games for the quirky yellow handheld every week until July 3. And if the first two titles are any indication of what this season will be like, it's sure to be a great one. Season Two kicked off on May 29 with the arcade action game Fulcrum Defender — from the studio behind FTL: Faster Than Light and Into the Breach — and the delightfully chill Dig! Dig! Dino!. The two games couldn't be more different from each other, but they're both bangers in their own right. Panic also released Blippo+, which can only be described as a fever dream of cable TV, with the first drop of Season Two, and it is amazingly bizarre. Fulcrum Defender Subset Games "Survive for 10min!" sounded almost like a threat when I first started reading through Fulcrum Defender's How To Play guide. Between all the on-screen information you need to pay attention to, the many different types of enemies that'll be attacking and the various weapon upgrades you can earn over the course of a run, there's a lot to take in, and I braced myself for a tense and complicated playing experience. But, while that may be closer to the case on Hard Mode, I found that Fulcrum Defender wasn't all that punishing of a shooter on Normal Mode. It's a challenge, for sure, but one with a surprisingly achievable goal that I was able to enjoy without losing my mind. At least, not until crossing the 10-minute mark. After that, all hell breaks loose. In Fulcrum Defender, you're positioned at the center of a circular arena and have to fend off a continuous swarm of enemies. Your shield will take damage any time an enemy collides with it, and once enough have breached that zone, it's game over. To avoid that, you need to shoot them down one by one, using the crank to aim your weapon and the D-pad to shoot. Some enemies can be taken out in one shot, but others — distinguished by their filled-in appearance — require multiple shots. Over time, you'll earn weapon upgrades to build out a more powerful defense system, with options like large, guided projectiles and a flail that can knock out several enemies in one sweep. It's unexpectedly addicting. The music is beautiful and calming, giving the whole thing a pleasant atmosphere despite the fact that you're surrounded by enemies at any given moment and trying not to die. Once I realized it was absolutely possible to survive 10 minutes and even go beyond that, I got sucked into the loop of trying over and over to beat my high scores. I'd love to see a global leaderboard for this game at some point, because I just know I'd be floored by how long some players will be able to last. If you liked this one and want to know a little more about the making of it, be sure to check out our interview with Jay Ma, the co-founder of Fulcrum Defender developer Subset Games. Dig! Dig! Dino! Dom2D & Fáyer I can't think of anything I'd rather be doing right now than pretending to be a paleontologist and casually digging for bones. No thoughts, just dig. That's exactly what Dig! Dig! Dino! has going on, and it's awesome. You're working as part of a crewat the site of some really unusual dinosaur fossils, and it's your job to dig up new bones and artifacts. Once you've got the entire skeleton of a particular dinosaur, you can scan it in the lab to reveal what it was like when it was alive. That information, coupled with the peculiar artifacts scattered around the site, paints a picture of some pretty strange activities that went on there long ago. For example, some of these dinosaurs seem to have had crystals growing out of their bodies, and it looks like they were warned about the asteroid extinction event. Fishy! The gameplay is extremely low stakes — this is one for when you just want to zone out playing something that'll keep your hands busy. You're equipped with a shovel, a drill and a radar gadget for detecting items beneath the surface, and have no time-sensitive goals to hit. You only have so much energy, though, which will be consumed with each use of your tools. When you run out, the round is over. But you can visit each site as many times as you need to in order to find all of the dinosaur pieces hidden there, so it can be a really casual undertaking if you want it to be. It's a really nice time, with a fun story to tie it all together. You'll get a solid few hours of playtime out of this, too, and the simplicity of it all means you can put it down and come back to it later without having to rack your memory to figure out where you left off. I loved this one. Blippo+ Panic What can one even say about Blippo+? This bizarre "1-bit television" experience came as a bonus with the first Season Two games, and it is something. Panic first teased it back in December 2024 as a Steam title, but here it is for the Playdate now, complete with a roster of channels playing hallucinatory programs and Femtofax, an interactive message board of sorts where you can find affirmations, neighborhood drama, chatter among amateur astronomers and more. Panic describes it as being "comparable to an old episode of The Twilight Zone," but it's more like an old episode of The Twilight Zone if it were made by Tim & Eric and aired after midnight on Adult Swim. I think I am obsessed with it? I'm really interested to see where this goes. I would totally park my Playdate in a dockon my desk and leave Blippo+ running in the background all day if it has enough fresh material to sustain it. The song playing alongside the endlessly scrolling Blippo+ TV guide screen is already stuck in my head, and I don't hate it. The program guide with this week's schedule is online, if you're curious about what's going on right now.This article originally appeared on Engadget at #playdate #season #review #fulcrum #defender
    WWW.ENGADGET.COM
    Playdate Season 2 review: Fulcrum Defender, Dig! Dig! Dino! and Blippo+
    Playdate Season Two is here, bringing with it two new games for the quirky yellow handheld every week until July 3. And if the first two titles are any indication of what this season will be like, it's sure to be a great one. Season Two kicked off on May 29 with the arcade action game Fulcrum Defender — from the studio behind FTL: Faster Than Light and Into the Breach — and the delightfully chill Dig! Dig! Dino!. The two games couldn't be more different from each other, but they're both bangers in their own right. Panic also released Blippo+, which can only be described as a fever dream of cable TV, with the first drop of Season Two, and it is amazingly bizarre. Fulcrum Defender Subset Games "Survive for 10min!" sounded almost like a threat when I first started reading through Fulcrum Defender's How To Play guide. Between all the on-screen information you need to pay attention to, the many different types of enemies that'll be attacking and the various weapon upgrades you can earn over the course of a run, there's a lot to take in, and I braced myself for a tense and complicated playing experience. But, while that may be closer to the case on Hard Mode, I found that Fulcrum Defender wasn't all that punishing of a shooter on Normal Mode. It's a challenge, for sure, but one with a surprisingly achievable goal that I was able to enjoy without losing my mind. At least, not until crossing the 10-minute mark. After that, all hell breaks loose. In Fulcrum Defender, you're positioned at the center of a circular arena and have to fend off a continuous swarm of enemies. Your shield will take damage any time an enemy collides with it, and once enough have breached that zone, it's game over. To avoid that, you need to shoot them down one by one, using the crank to aim your weapon and the D-pad to shoot. Some enemies can be taken out in one shot, but others — distinguished by their filled-in appearance — require multiple shots. Over time, you'll earn weapon upgrades to build out a more powerful defense system, with options like large, guided projectiles and a flail that can knock out several enemies in one sweep. It's unexpectedly addicting. The music is beautiful and calming, giving the whole thing a pleasant atmosphere despite the fact that you're surrounded by enemies at any given moment and trying not to die. Once I realized it was absolutely possible to survive 10 minutes and even go beyond that, I got sucked into the loop of trying over and over to beat my high scores. I'd love to see a global leaderboard for this game at some point, because I just know I'd be floored by how long some players will be able to last. If you liked this one and want to know a little more about the making of it, be sure to check out our interview with Jay Ma, the co-founder of Fulcrum Defender developer Subset Games. Dig! Dig! Dino! Dom2D & Fáyer I can't think of anything I'd rather be doing right now than pretending to be a paleontologist and casually digging for bones. No thoughts, just dig. That's exactly what Dig! Dig! Dino! has going on, and it's awesome. You're working as part of a crew (made up entirely of anthropomorphic animals) at the site of some really unusual dinosaur fossils, and it's your job to dig up new bones and artifacts. Once you've got the entire skeleton of a particular dinosaur, you can scan it in the lab to reveal what it was like when it was alive. That information, coupled with the peculiar artifacts scattered around the site, paints a picture of some pretty strange activities that went on there long ago. For example, some of these dinosaurs seem to have had crystals growing out of their bodies, and it looks like they were warned about the asteroid extinction event. Fishy! The gameplay is extremely low stakes — this is one for when you just want to zone out playing something that'll keep your hands busy. You're equipped with a shovel, a drill and a radar gadget for detecting items beneath the surface, and have no time-sensitive goals to hit. You only have so much energy, though, which will be consumed with each use of your tools. When you run out, the round is over. But you can visit each site as many times as you need to in order to find all of the dinosaur pieces hidden there, so it can be a really casual undertaking if you want it to be. It's a really nice time, with a fun story to tie it all together. You'll get a solid few hours of playtime out of this, too, and the simplicity of it all means you can put it down and come back to it later without having to rack your memory to figure out where you left off. I loved this one. Blippo+ Panic What can one even say about Blippo+? This bizarre "1-bit television" experience came as a bonus with the first Season Two games, and it is something. Panic first teased it back in December 2024 as a Steam title, but here it is for the Playdate now, complete with a roster of channels playing hallucinatory programs and Femtofax, an interactive message board of sorts where you can find affirmations, neighborhood drama, chatter among amateur astronomers and more. Panic describes it as being "comparable to an old episode of The Twilight Zone," but it's more like an old episode of The Twilight Zone if it were made by Tim & Eric and aired after midnight on Adult Swim. I think I am obsessed with it? I'm really interested to see where this goes. I would totally park my Playdate in a dock (but not the Stereo Dock </3) on my desk and leave Blippo+ running in the background all day if it has enough fresh material to sustain it. The song playing alongside the endlessly scrolling Blippo+ TV guide screen is already stuck in my head, and I don't hate it. The program guide with this week's schedule is online, if you're curious about what's going on right now.This article originally appeared on Engadget at https://www.engadget.com/gaming/playdate-season-2-review-fulcrum-defender-dig-dig-dino-and-blippo-140036697.html?src=rss
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • Birds Nested Alongside Dinosaurs in Alaska 73 Million Years Ago

    For a few months of the year, the Alaskan Arctic becomes flooded with birds. From shorebirds to waterfowl, these avians arrive in the spring to breed, nest, and raise their young, and to take advantage of the ample plants and preythat thrive in Alaska’s short summers. They do it today, and they did it around 73 million years ago, too. Documenting the earliest evidence ever discovered of birds breeding and nesting in the Arctic, a new study in Science describes a collection of avian fossils and fossil fragments from around 73 million years ago. The collection comprises dozens of bones and teeth from adult and baby birds, and it shows that avians similar to modern shorebirds and waterfowl reproduced in the Arctic in the Cretaceous period, when dinosaurs still dominated the Alaskan terrain.“Birds have existed for 150 million years,” said Lauren Wilson, a study author and a student at Princeton University, who worked on the study while at the University of Alaska Fairbanks, according to a press release. “For half of the time they have existed, they have been nesting in the Arctic.”An Arctic NurseryA fossil fragment of a beak from a baby bird.Millions of birds travel to the Arctic, and they’ve been traveling there for millions of years.But up until now, the earliest traces of birds reproducing in the Arctic dated back to around 47 million years ago, following the disappearance of the non-avian dinosaurs from the Arctic terrain. Now, the authors of the new study claim that birds and non-avian dinosaurs shared the Alaskan Arctic as far back as the Cretaceous period. Sifting bones and teeth from the sediment of Alaska’s Prince Creek Formation, the authors identified an assortment of Cretaceous fossils and fossil fragments, which resembled the remains of modern gulls, geese, ducks, and loons. That the specimens belonged to adult and baby birds suggests that these species were breeding, nesting, and raising their young in Alaska, more than 20 million years earlier than previously thought. “The Arctic is considered the nursery for modern birds,” said Pat Druckenmiller, another study author and a professor at the University of Alaska Fairbanks, according to a press release. “They have been doing this for 73 million years.”Finding Fossils, From Adult and Baby BirdsStudy authors Joe Keeney, Jim Baichtal, and Patrick Druckenmiller in Alaska.According to the authors, the bones and teeth of adult birds are often too fragile to survive in the fossil record, and those from baby birds are even more delicate. “Finding bird bones from the Cretaceous is already a very rare thing,” Wilson said in the release. “To find baby bird bones is almost unheard of. That is why these fossils are significant.” Though the majority of specimens that are taken from the Prince Creek Formation are large, the study authors opted to collect the smaller fossils and fossil fragments that most other studies miss. To do so, they inspected screened sediment with a microscope, which revealed their tiny finds. “We put Alaska on the map for fossil birds,” Druckenmiller said in the release. “It wasn’t on anyone’s radar.”Whether the find includes bones and teeth from the Neornithes — or the modern birds — is yet to be determined, though the authors stress that some of the fossils and fossil fragments feature skeletal and dental traits, such as fused leg bones and toothless jawbones, that are seen only in modern birds. “If they are part of the modern bird group, they would be the oldest such fossils ever found,” Druckenmiller said in the release. “But it would take us finding a partial or full skeleton to say for sure.”Article SourcesOur writers at Discovermagazine.com use peer-reviewed studies and high-quality sources for our articles, and our editors review for scientific accuracy and editorial standards. Review the sources used below for this article:Science. Arctic Bird Nesting Traces Back to the CretaceousSam Walters is a journalist covering archaeology, paleontology, ecology, and evolution for Discover, along with an assortment of other topics. Before joining the Discover team as an assistant editor in 2022, Sam studied journalism at Northwestern University in Evanston, Illinois.
    #birds #nested #alongside #dinosaurs #alaska
    Birds Nested Alongside Dinosaurs in Alaska 73 Million Years Ago
    For a few months of the year, the Alaskan Arctic becomes flooded with birds. From shorebirds to waterfowl, these avians arrive in the spring to breed, nest, and raise their young, and to take advantage of the ample plants and preythat thrive in Alaska’s short summers. They do it today, and they did it around 73 million years ago, too. Documenting the earliest evidence ever discovered of birds breeding and nesting in the Arctic, a new study in Science describes a collection of avian fossils and fossil fragments from around 73 million years ago. The collection comprises dozens of bones and teeth from adult and baby birds, and it shows that avians similar to modern shorebirds and waterfowl reproduced in the Arctic in the Cretaceous period, when dinosaurs still dominated the Alaskan terrain.“Birds have existed for 150 million years,” said Lauren Wilson, a study author and a student at Princeton University, who worked on the study while at the University of Alaska Fairbanks, according to a press release. “For half of the time they have existed, they have been nesting in the Arctic.”An Arctic NurseryA fossil fragment of a beak from a baby bird.Millions of birds travel to the Arctic, and they’ve been traveling there for millions of years.But up until now, the earliest traces of birds reproducing in the Arctic dated back to around 47 million years ago, following the disappearance of the non-avian dinosaurs from the Arctic terrain. Now, the authors of the new study claim that birds and non-avian dinosaurs shared the Alaskan Arctic as far back as the Cretaceous period. Sifting bones and teeth from the sediment of Alaska’s Prince Creek Formation, the authors identified an assortment of Cretaceous fossils and fossil fragments, which resembled the remains of modern gulls, geese, ducks, and loons. That the specimens belonged to adult and baby birds suggests that these species were breeding, nesting, and raising their young in Alaska, more than 20 million years earlier than previously thought. “The Arctic is considered the nursery for modern birds,” said Pat Druckenmiller, another study author and a professor at the University of Alaska Fairbanks, according to a press release. “They have been doing this for 73 million years.”Finding Fossils, From Adult and Baby BirdsStudy authors Joe Keeney, Jim Baichtal, and Patrick Druckenmiller in Alaska.According to the authors, the bones and teeth of adult birds are often too fragile to survive in the fossil record, and those from baby birds are even more delicate. “Finding bird bones from the Cretaceous is already a very rare thing,” Wilson said in the release. “To find baby bird bones is almost unheard of. That is why these fossils are significant.” Though the majority of specimens that are taken from the Prince Creek Formation are large, the study authors opted to collect the smaller fossils and fossil fragments that most other studies miss. To do so, they inspected screened sediment with a microscope, which revealed their tiny finds. “We put Alaska on the map for fossil birds,” Druckenmiller said in the release. “It wasn’t on anyone’s radar.”Whether the find includes bones and teeth from the Neornithes — or the modern birds — is yet to be determined, though the authors stress that some of the fossils and fossil fragments feature skeletal and dental traits, such as fused leg bones and toothless jawbones, that are seen only in modern birds. “If they are part of the modern bird group, they would be the oldest such fossils ever found,” Druckenmiller said in the release. “But it would take us finding a partial or full skeleton to say for sure.”Article SourcesOur writers at Discovermagazine.com use peer-reviewed studies and high-quality sources for our articles, and our editors review for scientific accuracy and editorial standards. Review the sources used below for this article:Science. Arctic Bird Nesting Traces Back to the CretaceousSam Walters is a journalist covering archaeology, paleontology, ecology, and evolution for Discover, along with an assortment of other topics. Before joining the Discover team as an assistant editor in 2022, Sam studied journalism at Northwestern University in Evanston, Illinois. #birds #nested #alongside #dinosaurs #alaska
    WWW.DISCOVERMAGAZINE.COM
    Birds Nested Alongside Dinosaurs in Alaska 73 Million Years Ago
    For a few months of the year, the Alaskan Arctic becomes flooded with birds. From shorebirds to waterfowl, these avians arrive in the spring to breed, nest, and raise their young, and to take advantage of the ample plants and prey (invertebrates and other animals) that thrive in Alaska’s short summers. They do it today, and they did it around 73 million years ago, too. Documenting the earliest evidence ever discovered of birds breeding and nesting in the Arctic, a new study in Science describes a collection of avian fossils and fossil fragments from around 73 million years ago. The collection comprises dozens of bones and teeth from adult and baby birds, and it shows that avians similar to modern shorebirds and waterfowl reproduced in the Arctic in the Cretaceous period, when dinosaurs still dominated the Alaskan terrain.“Birds have existed for 150 million years,” said Lauren Wilson, a study author and a student at Princeton University, who worked on the study while at the University of Alaska Fairbanks, according to a press release. “For half of the time they have existed, they have been nesting in the Arctic.”An Arctic NurseryA fossil fragment of a beak from a baby bird. (Image Credit: Photo by Pat Druckenmiller)Millions of birds travel to the Arctic, and they’ve been traveling there for millions of years. (In fact, some 250 species of birds migrate to Alaska for the spring and summer breeding and nesting seasons today.) But up until now, the earliest traces of birds reproducing in the Arctic dated back to around 47 million years ago, following the disappearance of the non-avian dinosaurs from the Arctic terrain. Now, the authors of the new study claim that birds and non-avian dinosaurs shared the Alaskan Arctic as far back as the Cretaceous period. Sifting bones and teeth from the sediment of Alaska’s Prince Creek Formation, the authors identified an assortment of Cretaceous fossils and fossil fragments, which resembled the remains of modern gulls, geese, ducks, and loons. That the specimens belonged to adult and baby birds suggests that these species were breeding, nesting, and raising their young in Alaska, more than 20 million years earlier than previously thought. “The Arctic is considered the nursery for modern birds,” said Pat Druckenmiller, another study author and a professor at the University of Alaska Fairbanks, according to a press release. “They have been doing this for 73 million years.”Finding Fossils, From Adult and Baby BirdsStudy authors Joe Keeney, Jim Baichtal, and Patrick Druckenmiller in Alaska. (Image Credit: Photo by Lauren Wilson) According to the authors, the bones and teeth of adult birds are often too fragile to survive in the fossil record, and those from baby birds are even more delicate. “Finding bird bones from the Cretaceous is already a very rare thing,” Wilson said in the release. “To find baby bird bones is almost unheard of. That is why these fossils are significant.” Though the majority of specimens that are taken from the Prince Creek Formation are large, the study authors opted to collect the smaller fossils and fossil fragments that most other studies miss. To do so, they inspected screened sediment with a microscope, which revealed their tiny finds. “We put Alaska on the map for fossil birds,” Druckenmiller said in the release. “It wasn’t on anyone’s radar.”Whether the find includes bones and teeth from the Neornithes — or the modern birds — is yet to be determined, though the authors stress that some of the fossils and fossil fragments feature skeletal and dental traits, such as fused leg bones and toothless jawbones, that are seen only in modern birds. “If they are part of the modern bird group, they would be the oldest such fossils ever found,” Druckenmiller said in the release. “But it would take us finding a partial or full skeleton to say for sure.”Article SourcesOur writers at Discovermagazine.com use peer-reviewed studies and high-quality sources for our articles, and our editors review for scientific accuracy and editorial standards. Review the sources used below for this article:Science. Arctic Bird Nesting Traces Back to the CretaceousSam Walters is a journalist covering archaeology, paleontology, ecology, and evolution for Discover, along with an assortment of other topics. Before joining the Discover team as an assistant editor in 2022, Sam studied journalism at Northwestern University in Evanston, Illinois.
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • Chaotic deliveries, colorful co-op action RPGs and other new indie games worth checking out

    Hey there! Welcome to our weekly indie games roundup. We've got lots to get through this time, including some news before we highlight some brand-new games you can play right now.
    Indie journal publisher Lost in Cult is moving into physical game releases with a label called Editions. The focus here is on preservation — all of the games that it releases will be available to play offline, with no updates required. Physical game preservation team Does it Play? is playtesting each release. There are premium, limited-edition versions of each game with a slipcase cover, essay booklet, poster and more, as well as retail copies.
    There will be new releases every month, and the first batch includes a couple of humdingers: Immortality and Thank Goodness You're Here. The Excavation of Hob's Barrow, a point-and-click folk horror game rounds out the trio of debut titles. Really looking forward to seeing where Editions goes from here.

    The latest Six One Indie showcase took place this week. I've mentioned a game or two that was featured in it below, but I just want to call out a couple of things here. 
    The score for 1000xResist, one of the best-received games of 2024, is getting a vinyl release in October. Pre-orders are open now. Also, the game that closed out the show has somehow flown under my radar. Dinoblade is an upcoming hack-and-slash action RPG that puts big blades in the jaws of big dinosaurs. Hell yeah. Meanwhile, the folks behind the showcase have set up their own publishing label, Six One Indie Publishing.
    We've got a ton of other gaming showcases coming up over the next few weeks as Summer Game Fest bobbles on the horizon. Fans of brainteasers may want to catch the Thinky Direct showcase from the Thinky Games community. The hour-long stream starts on May 29 at 1PM ETIt will focus on, you guessed it, puzzle games and other titles that should give your brain a workout. You'll be able to watch the stream on YouTube.

    Meanwhile, a fun showcase of spy games just premiered. The 25-minute video highlights games across several genres that are largely about snoopin' and sneakin'. All of them, including a bundle of the I Expect You To Die VR trilogy, are featured in the Spy Video Game Rendezvous festival on Steam.
    New releases

    Deliver At All Costs was among this week's newcomers. It's an action game in which you play a courier in the '50s. As the name suggests, your primary goal is to deliver your cargo, no matter what. Reviews are mixed for this one but, hey, it's free on the Epic Games Store until 11AM ET on May 29. You can also get it on Steam for 10 percent off the regular price of for the time being. The game is also available on PS5 and Xbox Series X/S.

    Speaking of vehicle-oriented destruction, it can be a chore to get the first few Grand Theft Auto games running on modern hardware. I live for chaos and Maniac, from Transhuman Design and publisher Skystone Games, reminds me a bit of those early, top-down GTA entries. It's out now on Nintendo Switch, PS5 and Xbox Series X/S, a little over a year after debuting on Steam. I can't promise it'll tide you over for a year until GTA 6 drops, but Maniac will run you just five bucks.

    Lynked: Banner of the Spark is a co-op action RPG that just came out of early access on Steam and landed on PS5 and Xbox Series X|S. With its colorful visuals, it reminds me a bit of Hi-Fi Rush, aesthetically. There's a town-building aspect to this as well. I didn't get around to digging into the game during early access. Reviews have been pretty solid so far, though, so I'm hoping to try out Lynkedsoon.

    A few seconds into the latest trailer for Tales of Seikyu, I spotted a centaur, which was enough to catch my attention. This yokai fantasy life sim from ACE Entertainment and Fireshine Games is out now in early access on Steam. You can morph into other formsto help with navigation and combat in this one. Centaurs and slimes, what's not to love?

    Here's one for the turn-based strategy/history enthusiasts out there. Bonaparte - A Mechanized Revolutionsees you take control of units like a giant commandant mech in a battle for the future of France. Expect some political intrigue from this one, which is out now on Steam early access.
    Upcoming

    Chrono Odyssey has picked up plenty of momentum, as more than 400,000 people have already signed up to try it out. The horror-tinged, open-world MMORPG from Kakao Games and Chrono Studio will have a closed beta on Steam next month. It's also set to be featured at the Summer Game Fest Live showcase on June 6. The latest trailer looks deliciously creepy.

    Any game from Katamari Damacy creator Keita Takahashi is worth paying attention to. Even more so when publisher Annapurna Interactive is on board. And when it's a game that has a "call unicycle" button, I'm triple sold. Life-sim To a T tells the story of a teenager whose body gets stuck in a T-pose, with their arms stuck out to the sides. Thankfully, they have a cute pup who helps them actually do things. A delightful demo is out now on Steam, and the game will hit PC, PS5 and Xbox Series X/S on May 28. This one will be available day one on Game Pass.

    We've mentioned The Wandering Village a few times over the years and the game is finally coming out of early access on Steam on July 17. It'll also hit PS4, PS5, Xbox One, Xbox Series X/S and Nintendo Switch on the same day. This is a city-building sim that takes place on the back of a giant creature.

    I do enjoy the voxel destruction of sandbox heist game Teardown. So I was happy to hear that Tuxedo Labs and Coffee Stain are set to release another expansion next month. This time, we're going to space, as all great franchiseseventually do. The Greenwash Gambit DLC will arrive on PS5, Xbox Series X/S and PC on June 24. It'll cost but owners of the season pass and ultimate edition will get access at no extra cost.

    Artis Impact's pretty pixel art made an immediate impression on me during the Six One Indie showcase. It took Malaysian solo developer Mas four years to make this cozy RPG, which is "set in a decaying world ruled by rogue AI." Although the game has a main, linear main path, there are side quests, hidden interactions and random events to experience. A demo for Artis Impact is out now, and the full game is coming to Steam on August 7.This article originally appeared on Engadget at
    #chaotic #deliveries #colorful #coop #action
    Chaotic deliveries, colorful co-op action RPGs and other new indie games worth checking out
    Hey there! Welcome to our weekly indie games roundup. We've got lots to get through this time, including some news before we highlight some brand-new games you can play right now. Indie journal publisher Lost in Cult is moving into physical game releases with a label called Editions. The focus here is on preservation — all of the games that it releases will be available to play offline, with no updates required. Physical game preservation team Does it Play? is playtesting each release. There are premium, limited-edition versions of each game with a slipcase cover, essay booklet, poster and more, as well as retail copies. There will be new releases every month, and the first batch includes a couple of humdingers: Immortality and Thank Goodness You're Here. The Excavation of Hob's Barrow, a point-and-click folk horror game rounds out the trio of debut titles. Really looking forward to seeing where Editions goes from here. The latest Six One Indie showcase took place this week. I've mentioned a game or two that was featured in it below, but I just want to call out a couple of things here.  The score for 1000xResist, one of the best-received games of 2024, is getting a vinyl release in October. Pre-orders are open now. Also, the game that closed out the show has somehow flown under my radar. Dinoblade is an upcoming hack-and-slash action RPG that puts big blades in the jaws of big dinosaurs. Hell yeah. Meanwhile, the folks behind the showcase have set up their own publishing label, Six One Indie Publishing. We've got a ton of other gaming showcases coming up over the next few weeks as Summer Game Fest bobbles on the horizon. Fans of brainteasers may want to catch the Thinky Direct showcase from the Thinky Games community. The hour-long stream starts on May 29 at 1PM ETIt will focus on, you guessed it, puzzle games and other titles that should give your brain a workout. You'll be able to watch the stream on YouTube. Meanwhile, a fun showcase of spy games just premiered. The 25-minute video highlights games across several genres that are largely about snoopin' and sneakin'. All of them, including a bundle of the I Expect You To Die VR trilogy, are featured in the Spy Video Game Rendezvous festival on Steam. New releases Deliver At All Costs was among this week's newcomers. It's an action game in which you play a courier in the '50s. As the name suggests, your primary goal is to deliver your cargo, no matter what. Reviews are mixed for this one but, hey, it's free on the Epic Games Store until 11AM ET on May 29. You can also get it on Steam for 10 percent off the regular price of for the time being. The game is also available on PS5 and Xbox Series X/S. Speaking of vehicle-oriented destruction, it can be a chore to get the first few Grand Theft Auto games running on modern hardware. I live for chaos and Maniac, from Transhuman Design and publisher Skystone Games, reminds me a bit of those early, top-down GTA entries. It's out now on Nintendo Switch, PS5 and Xbox Series X/S, a little over a year after debuting on Steam. I can't promise it'll tide you over for a year until GTA 6 drops, but Maniac will run you just five bucks. Lynked: Banner of the Spark is a co-op action RPG that just came out of early access on Steam and landed on PS5 and Xbox Series X|S. With its colorful visuals, it reminds me a bit of Hi-Fi Rush, aesthetically. There's a town-building aspect to this as well. I didn't get around to digging into the game during early access. Reviews have been pretty solid so far, though, so I'm hoping to try out Lynkedsoon. A few seconds into the latest trailer for Tales of Seikyu, I spotted a centaur, which was enough to catch my attention. This yokai fantasy life sim from ACE Entertainment and Fireshine Games is out now in early access on Steam. You can morph into other formsto help with navigation and combat in this one. Centaurs and slimes, what's not to love? Here's one for the turn-based strategy/history enthusiasts out there. Bonaparte - A Mechanized Revolutionsees you take control of units like a giant commandant mech in a battle for the future of France. Expect some political intrigue from this one, which is out now on Steam early access. Upcoming Chrono Odyssey has picked up plenty of momentum, as more than 400,000 people have already signed up to try it out. The horror-tinged, open-world MMORPG from Kakao Games and Chrono Studio will have a closed beta on Steam next month. It's also set to be featured at the Summer Game Fest Live showcase on June 6. The latest trailer looks deliciously creepy. Any game from Katamari Damacy creator Keita Takahashi is worth paying attention to. Even more so when publisher Annapurna Interactive is on board. And when it's a game that has a "call unicycle" button, I'm triple sold. Life-sim To a T tells the story of a teenager whose body gets stuck in a T-pose, with their arms stuck out to the sides. Thankfully, they have a cute pup who helps them actually do things. A delightful demo is out now on Steam, and the game will hit PC, PS5 and Xbox Series X/S on May 28. This one will be available day one on Game Pass. We've mentioned The Wandering Village a few times over the years and the game is finally coming out of early access on Steam on July 17. It'll also hit PS4, PS5, Xbox One, Xbox Series X/S and Nintendo Switch on the same day. This is a city-building sim that takes place on the back of a giant creature. I do enjoy the voxel destruction of sandbox heist game Teardown. So I was happy to hear that Tuxedo Labs and Coffee Stain are set to release another expansion next month. This time, we're going to space, as all great franchiseseventually do. The Greenwash Gambit DLC will arrive on PS5, Xbox Series X/S and PC on June 24. It'll cost but owners of the season pass and ultimate edition will get access at no extra cost. Artis Impact's pretty pixel art made an immediate impression on me during the Six One Indie showcase. It took Malaysian solo developer Mas four years to make this cozy RPG, which is "set in a decaying world ruled by rogue AI." Although the game has a main, linear main path, there are side quests, hidden interactions and random events to experience. A demo for Artis Impact is out now, and the full game is coming to Steam on August 7.This article originally appeared on Engadget at #chaotic #deliveries #colorful #coop #action
    WWW.ENGADGET.COM
    Chaotic deliveries, colorful co-op action RPGs and other new indie games worth checking out
    Hey there! Welcome to our weekly indie games roundup. We've got lots to get through this time, including some news before we highlight some brand-new games you can play right now. Indie journal publisher Lost in Cult is moving into physical game releases with a label called Editions. The focus here is on preservation — all of the games that it releases will be available to play offline, with no updates required. Physical game preservation team Does it Play? is playtesting each release. There are premium, limited-edition versions of each game with a slipcase cover, essay booklet, poster and more, as well as retail copies. There will be new releases every month, and the first batch includes a couple of humdingers: Immortality and Thank Goodness You're Here. The Excavation of Hob's Barrow, a point-and-click folk horror game rounds out the trio of debut titles. Really looking forward to seeing where Editions goes from here. The latest Six One Indie showcase took place this week. I've mentioned a game or two that was featured in it below (Game Informer has a list of all the announcements), but I just want to call out a couple of things here.  The score for 1000xResist, one of the best-received games of 2024, is getting a vinyl release in October. Pre-orders are open now. Also, the game that closed out the show has somehow flown under my radar. Dinoblade is an upcoming hack-and-slash action RPG that puts big blades in the jaws of big dinosaurs. Hell yeah. Meanwhile, the folks behind the showcase have set up their own publishing label, Six One Indie Publishing. We've got a ton of other gaming showcases coming up over the next few weeks as Summer Game Fest bobbles on the horizon. Fans of brainteasers may want to catch the Thinky Direct showcase from the Thinky Games community. The hour-long stream starts on May 29 at 1PM ET (just as the Cerebral Puzzle Showcase begins on Steam) It will focus on, you guessed it, puzzle games and other titles that should give your brain a workout. You'll be able to watch the stream on YouTube. Meanwhile, a fun showcase of spy games just premiered. The 25-minute video highlights games across several genres that are largely about snoopin' and sneakin'. All of them, including a bundle of the I Expect You To Die VR trilogy, are featured in the Spy Video Game Rendezvous festival on Steam. New releases Deliver At All Costs was among this week's newcomers. It's an action game in which you play a courier in the '50s. As the name suggests, your primary goal is to deliver your cargo, no matter what. Reviews are mixed for this one but, hey, it's free on the Epic Games Store until 11AM ET on May 29. You can also get it on Steam for 10 percent off the regular price of $30 for the time being. The game is also available on PS5 and Xbox Series X/S. Speaking of vehicle-oriented destruction, it can be a chore to get the first few Grand Theft Auto games running on modern hardware. I live for chaos and Maniac, from Transhuman Design and publisher Skystone Games, reminds me a bit of those early, top-down GTA entries (which were made in my hometown, fact fans). It's out now on Nintendo Switch, PS5 and Xbox Series X/S, a little over a year after debuting on Steam. I can't promise it'll tide you over for a year until GTA 6 drops, but Maniac will run you just five bucks. Lynked: Banner of the Spark is a co-op action RPG that just came out of early access on Steam and landed on PS5 and Xbox Series X|S. With its colorful visuals, it reminds me a bit of Hi-Fi Rush, aesthetically. There's a town-building aspect to this as well. I didn't get around to digging into the game during early access. Reviews have been pretty solid so far, though, so I'm hoping to try out Lynked (from FuzzyBot and publisher Dreamhaven) soon. A few seconds into the latest trailer for Tales of Seikyu, I spotted a centaur, which was enough to catch my attention. This yokai fantasy life sim from ACE Entertainment and Fireshine Games is out now in early access on Steam. You can morph into other forms (including a slime!) to help with navigation and combat in this one. Centaurs and slimes, what's not to love? Here's one for the turn-based strategy/history enthusiasts out there. Bonaparte - A Mechanized Revolution (the debut game from Studio Imugi) sees you take control of units like a giant commandant mech in a battle for the future of France. Expect some political intrigue from this one, which is out now on Steam early access. Upcoming Chrono Odyssey has picked up plenty of momentum, as more than 400,000 people have already signed up to try it out. The horror-tinged, open-world MMORPG from Kakao Games and Chrono Studio will have a closed beta on Steam next month. It's also set to be featured at the Summer Game Fest Live showcase on June 6. The latest trailer looks deliciously creepy. Any game from Katamari Damacy creator Keita Takahashi is worth paying attention to. Even more so when publisher Annapurna Interactive is on board. And when it's a game that has a "call unicycle" button, I'm triple sold. Life-sim To a T tells the story of a teenager whose body gets stuck in a T-pose, with their arms stuck out to the sides. Thankfully, they have a cute pup who helps them actually do things. A delightful demo is out now on Steam, and the game will hit PC, PS5 and Xbox Series X/S on May 28. This one will be available day one on Game Pass. We've mentioned The Wandering Village a few times over the years and the game is finally coming out of early access on Steam on July 17. It'll also hit PS4, PS5, Xbox One, Xbox Series X/S and Nintendo Switch on the same day. This is a city-building sim that takes place on the back of a giant creature. I do enjoy the voxel destruction of sandbox heist game Teardown. So I was happy to hear that Tuxedo Labs and Coffee Stain are set to release another expansion next month. This time, we're going to space, as all great franchises (i.e the Leprechaun movies) eventually do. The Greenwash Gambit DLC will arrive on PS5, Xbox Series X/S and PC on June 24. It'll cost $8, but owners of the season pass and ultimate edition will get access at no extra cost. Artis Impact's pretty pixel art made an immediate impression on me during the Six One Indie showcase. It took Malaysian solo developer Mas four years to make this cozy RPG, which is "set in a decaying world ruled by rogue AI." Although the game has a main, linear main path, there are side quests, hidden interactions and random events to experience. A demo for Artis Impact is out now, and the full game is coming to Steam on August 7.This article originally appeared on Engadget at https://www.engadget.com/gaming/chaotic-deliveries-colorful-co-op-action-rpgs-and-other-new-indie-games-worth-checking-out-140023626.html?src=rss
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • Penguin poop may help preserve Antarctic climate

    smelly shield

    Penguin poop may help preserve Antarctic climate

    Ammonia aerosols from penguin guano likely play a part in the formation of heat-shielding clouds.

    Bob Berwyn, Inside Climate News



    May 24, 2025 7:07 am

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    This article originally appeared on Inside Climate News, a nonprofit, non-partisan news organization that covers climate, energy, and the environment. Sign up for their newsletter here.
    New research shows that penguin guano in Antarctica is an important source of ammonia aerosol particles that help drive the formation and persistence of low clouds, which cool the climate by reflecting some incoming sunlight back to space.
    The findings reinforce the growing awareness that Earth’s intricate web of life plays a significant role in shaping the planetary climate. Even at the small levels measured, the ammonia particles from the guano interact with sulfur-based aerosols from ocean algae to start a chemical chain reaction that forms billions of tiny particles that serve as nuclei for water vapor droplets.
    The low marine clouds that often cover big tracts of the Southern Ocean around Antarctica are a wild card in the climate system because scientists don’t fully understand how they will react to human-caused heating of the atmosphere and oceans. One recent study suggested that the big increase in the annual global temperature during 2023 and 2024 that has continued into this year was caused in part by a reduction of that cloud cover.
    “I’m constantly surprised at the depth of how one small change affects everything else,” said Matthew Boyer, a coauthor of the new study and an atmospheric scientist at the University of Helsinki’s Institute for Atmospheric and Earth System Research. “This really does show that there is a deep connection between ecosystem processes and the climate. And really, it’s the synergy between what’s coming from the oceans, from the sulfur-producing species, and then the ammonia coming from the penguins.”
    Climate survivors
    Aquatic penguins evolved from flying birds about 60 million years ago, shortly after the age of dinosaurs, and have persisted through multiple, slow, natural cycles of ice ages and warmer interglacial eras, surviving climate extremes by migrating to and from pockets of suitable habitat, called climate refugia, said Rose Foster-Dyer, a marine and polar ecologist with the University of Canterbury in New Zealand.
    A 2018 study that analyzed the remains of an ancient “super colony” of the birds suggests there may have been a “penguin optimum” climate window between about 4,000 and 2,000 years ago, at least for some species in some parts of Antarctica, she said. Various penguin species have adapted to different habitat niches and this will face different impacts caused by human-caused warming, she said.

    Foster-Dyer has recently done penguin research around the Ross Sea, and said that climate change could open more areas for land-breeding Adélie penguins, which don’t breed on ice like some other species.
    “There’s evidence that this whole area used to have many more colonies … which could possibly be repopulated in the future,” she said. She is also more optimistic than some scientists about the future for emperor penguins, the largest species of the group, she added.
    “They breed on fast ice, and there’s a lot of publications coming out about how the populations might be declining and their habitat is hugely threatened,” she said. “But they’ve lived through so many different cycles of the climate, so I think they’re more adaptable than people currently give them credit for.”
    In total, about 20 million breeding pairs of penguins nest in vast colonies all around the frozen continent. Some of the largest colonies, with up to 1 million breeding pairs, can cover several square miles.There aren’t any solid estimates for the total amount of guano produced by the flightless birds annually, but some studies have found that individual colonies can produce several hundred tons. Several new penguin colonies were discovered recently when their droppings were spotted in detailed satellite images.
    A few penguin colonies have grown recently while others appear to be shrinking, but in general, their habitat is considered threatened by warming and changing ice conditions, which affects their food supplies. The speed of human-caused warming, for which there is no precedent in paleoclimate records, may exacerbate the threat to penguins, which evolve slowly compared to many other species, Foster-Dyer said.
    “Everything’s changing at such a fast rate, it’s really hard to say much about anything,” she said.
    Recent research has shown how other types of marine life are also important to the global climate system. Nutrients from bird droppings help fertilize blooms of oxygen-producing plankton, and huge swarms of fish that live in the middle layers of the ocean cycle carbon vertically through the water, ultimately depositing it in a generally stable sediment layer on the seafloor.

    Tricky measurements
    Boyer said the new research started as a follow-up project to other studies of atmospheric chemistry in the same area, near the Argentine Marambio Base on an island along the Antarctic Peninsula. Observations by other teams suggested it could be worth specifically trying to look at ammonia, he said.
    Boyer and the other scientists set up specialized equipment to measure the concentration of ammonia in the air from January to March 2023. They found that, when the wind blew from the direction of a colony of about 60,000 Adélie penguins about 5 miles away, the ammonia concentration increased to as high as 13.5 parts per billion—more than 1,000 times higher than the background reading. Even after the penguins migrated from the area toward the end of February, the ammonia concentration was still more than 100 times as high as the background level.
    “We have one instrument that we use in the study to give us the chemistry of gases as they’re actually clustering together,” he said.
    “In general, ammonia in the atmosphere is not well-measured because it’s really difficult to measure, especially if you want to measure at a very high sensitivity, if you have low concentrations like in Antarctica,” he said.
    Penguin-scented winds
    The goal was to determine where the ammonia is coming from, including testing a previous hypothesis that the ocean surface could be the source, he said.
    But the size of the penguin colonies made them the most likely source.
    “It’s well known that sea birds give off ammonia. You can smell them. The birds stink,” he said. “But we didn’t know how much there was. So what we did with this study was to quantify ammonia and to quantify its impact on the cloud formation process.”
    The scientists had to wait until the wind blew from the penguin colony toward the research station.
    “If we’re lucky, the wind blows from that direction and not from the direction of the power generator,” he said. “And we were lucky enough that we had one specific event where the winds from the penguin colony persisted long enough that we were actually able to track the growth of the particles. You could be there for a year, and it might not happen.”

    The ammonia from the guano does not form the particles but supercharges the process that does, Boyer said.
    “It’s really the dimethyl sulfide from phytoplankton that gives off the sulfur,” he said. “The ammonia enhances the formation rate of particles. Without ammonia, sulfuric acid can form new particles, but with ammonia, it’s 1,000 times faster, and sometimes even more, so we’re talking up to four orders of magnitude faster because of the guano.”
    This is important in Antarctica specifically because there are not many other sources of particles, such as pollution or emissions from trees, he added.
    “So the strength of the source matters in terms of its climate effect over time,” he said. “And if the source changes, it’s going to change the climate effect.”
    It will take more research to determine if penguin guano has a net cooling effect on the climate. But in general, he said, if the particles transport out to sea and contribute to cloud formation, they will have a cooling effect.
    “What’s also interesting,” he said, “is if the clouds are over ice surfaces, it could actually lead to warming because the clouds are less reflective than the ice beneath.” In that case, the clouds could actually reduce the amount of heat that brighter ice would otherwise reflect away from the planet. The study did not try to measure that effect, but it could be an important subject for future research, he added.
    The guano effect lingers even after the birds leave the breeding areas. A month after they were gone, Boyer said ammonia levels in the air were still 1,000 times higher than the baseline.
    “The emission of ammonia is a temperature-dependent process, so it’s likely that once wintertime comes, the ammonia gets frozen in,” he said. “But even before the penguins come back, I would hypothesize that as the temperature warms, the guano starts to emit ammonia again. And the penguins move all around the coast, so it’s possible they’re just fertilizing an entire coast with ammonia.”

    Bob Berwyn, Inside Climate News

    4 Comments
    #penguin #poop #help #preserve #antarctic
    Penguin poop may help preserve Antarctic climate
    smelly shield Penguin poop may help preserve Antarctic climate Ammonia aerosols from penguin guano likely play a part in the formation of heat-shielding clouds. Bob Berwyn, Inside Climate News – May 24, 2025 7:07 am | 4 Credit: Getty Credit: Getty Story text Size Small Standard Large Width * Standard Wide Links Standard Orange * Subscribers only   Learn more This article originally appeared on Inside Climate News, a nonprofit, non-partisan news organization that covers climate, energy, and the environment. Sign up for their newsletter here. New research shows that penguin guano in Antarctica is an important source of ammonia aerosol particles that help drive the formation and persistence of low clouds, which cool the climate by reflecting some incoming sunlight back to space. The findings reinforce the growing awareness that Earth’s intricate web of life plays a significant role in shaping the planetary climate. Even at the small levels measured, the ammonia particles from the guano interact with sulfur-based aerosols from ocean algae to start a chemical chain reaction that forms billions of tiny particles that serve as nuclei for water vapor droplets. The low marine clouds that often cover big tracts of the Southern Ocean around Antarctica are a wild card in the climate system because scientists don’t fully understand how they will react to human-caused heating of the atmosphere and oceans. One recent study suggested that the big increase in the annual global temperature during 2023 and 2024 that has continued into this year was caused in part by a reduction of that cloud cover. “I’m constantly surprised at the depth of how one small change affects everything else,” said Matthew Boyer, a coauthor of the new study and an atmospheric scientist at the University of Helsinki’s Institute for Atmospheric and Earth System Research. “This really does show that there is a deep connection between ecosystem processes and the climate. And really, it’s the synergy between what’s coming from the oceans, from the sulfur-producing species, and then the ammonia coming from the penguins.” Climate survivors Aquatic penguins evolved from flying birds about 60 million years ago, shortly after the age of dinosaurs, and have persisted through multiple, slow, natural cycles of ice ages and warmer interglacial eras, surviving climate extremes by migrating to and from pockets of suitable habitat, called climate refugia, said Rose Foster-Dyer, a marine and polar ecologist with the University of Canterbury in New Zealand. A 2018 study that analyzed the remains of an ancient “super colony” of the birds suggests there may have been a “penguin optimum” climate window between about 4,000 and 2,000 years ago, at least for some species in some parts of Antarctica, she said. Various penguin species have adapted to different habitat niches and this will face different impacts caused by human-caused warming, she said. Foster-Dyer has recently done penguin research around the Ross Sea, and said that climate change could open more areas for land-breeding Adélie penguins, which don’t breed on ice like some other species. “There’s evidence that this whole area used to have many more colonies … which could possibly be repopulated in the future,” she said. She is also more optimistic than some scientists about the future for emperor penguins, the largest species of the group, she added. “They breed on fast ice, and there’s a lot of publications coming out about how the populations might be declining and their habitat is hugely threatened,” she said. “But they’ve lived through so many different cycles of the climate, so I think they’re more adaptable than people currently give them credit for.” In total, about 20 million breeding pairs of penguins nest in vast colonies all around the frozen continent. Some of the largest colonies, with up to 1 million breeding pairs, can cover several square miles.There aren’t any solid estimates for the total amount of guano produced by the flightless birds annually, but some studies have found that individual colonies can produce several hundred tons. Several new penguin colonies were discovered recently when their droppings were spotted in detailed satellite images. A few penguin colonies have grown recently while others appear to be shrinking, but in general, their habitat is considered threatened by warming and changing ice conditions, which affects their food supplies. The speed of human-caused warming, for which there is no precedent in paleoclimate records, may exacerbate the threat to penguins, which evolve slowly compared to many other species, Foster-Dyer said. “Everything’s changing at such a fast rate, it’s really hard to say much about anything,” she said. Recent research has shown how other types of marine life are also important to the global climate system. Nutrients from bird droppings help fertilize blooms of oxygen-producing plankton, and huge swarms of fish that live in the middle layers of the ocean cycle carbon vertically through the water, ultimately depositing it in a generally stable sediment layer on the seafloor. Tricky measurements Boyer said the new research started as a follow-up project to other studies of atmospheric chemistry in the same area, near the Argentine Marambio Base on an island along the Antarctic Peninsula. Observations by other teams suggested it could be worth specifically trying to look at ammonia, he said. Boyer and the other scientists set up specialized equipment to measure the concentration of ammonia in the air from January to March 2023. They found that, when the wind blew from the direction of a colony of about 60,000 Adélie penguins about 5 miles away, the ammonia concentration increased to as high as 13.5 parts per billion—more than 1,000 times higher than the background reading. Even after the penguins migrated from the area toward the end of February, the ammonia concentration was still more than 100 times as high as the background level. “We have one instrument that we use in the study to give us the chemistry of gases as they’re actually clustering together,” he said. “In general, ammonia in the atmosphere is not well-measured because it’s really difficult to measure, especially if you want to measure at a very high sensitivity, if you have low concentrations like in Antarctica,” he said. Penguin-scented winds The goal was to determine where the ammonia is coming from, including testing a previous hypothesis that the ocean surface could be the source, he said. But the size of the penguin colonies made them the most likely source. “It’s well known that sea birds give off ammonia. You can smell them. The birds stink,” he said. “But we didn’t know how much there was. So what we did with this study was to quantify ammonia and to quantify its impact on the cloud formation process.” The scientists had to wait until the wind blew from the penguin colony toward the research station. “If we’re lucky, the wind blows from that direction and not from the direction of the power generator,” he said. “And we were lucky enough that we had one specific event where the winds from the penguin colony persisted long enough that we were actually able to track the growth of the particles. You could be there for a year, and it might not happen.” The ammonia from the guano does not form the particles but supercharges the process that does, Boyer said. “It’s really the dimethyl sulfide from phytoplankton that gives off the sulfur,” he said. “The ammonia enhances the formation rate of particles. Without ammonia, sulfuric acid can form new particles, but with ammonia, it’s 1,000 times faster, and sometimes even more, so we’re talking up to four orders of magnitude faster because of the guano.” This is important in Antarctica specifically because there are not many other sources of particles, such as pollution or emissions from trees, he added. “So the strength of the source matters in terms of its climate effect over time,” he said. “And if the source changes, it’s going to change the climate effect.” It will take more research to determine if penguin guano has a net cooling effect on the climate. But in general, he said, if the particles transport out to sea and contribute to cloud formation, they will have a cooling effect. “What’s also interesting,” he said, “is if the clouds are over ice surfaces, it could actually lead to warming because the clouds are less reflective than the ice beneath.” In that case, the clouds could actually reduce the amount of heat that brighter ice would otherwise reflect away from the planet. The study did not try to measure that effect, but it could be an important subject for future research, he added. The guano effect lingers even after the birds leave the breeding areas. A month after they were gone, Boyer said ammonia levels in the air were still 1,000 times higher than the baseline. “The emission of ammonia is a temperature-dependent process, so it’s likely that once wintertime comes, the ammonia gets frozen in,” he said. “But even before the penguins come back, I would hypothesize that as the temperature warms, the guano starts to emit ammonia again. And the penguins move all around the coast, so it’s possible they’re just fertilizing an entire coast with ammonia.” Bob Berwyn, Inside Climate News 4 Comments #penguin #poop #help #preserve #antarctic
    ARSTECHNICA.COM
    Penguin poop may help preserve Antarctic climate
    smelly shield Penguin poop may help preserve Antarctic climate Ammonia aerosols from penguin guano likely play a part in the formation of heat-shielding clouds. Bob Berwyn, Inside Climate News – May 24, 2025 7:07 am | 4 Credit: Getty Credit: Getty Story text Size Small Standard Large Width * Standard Wide Links Standard Orange * Subscribers only   Learn more This article originally appeared on Inside Climate News, a nonprofit, non-partisan news organization that covers climate, energy, and the environment. Sign up for their newsletter here. New research shows that penguin guano in Antarctica is an important source of ammonia aerosol particles that help drive the formation and persistence of low clouds, which cool the climate by reflecting some incoming sunlight back to space. The findings reinforce the growing awareness that Earth’s intricate web of life plays a significant role in shaping the planetary climate. Even at the small levels measured, the ammonia particles from the guano interact with sulfur-based aerosols from ocean algae to start a chemical chain reaction that forms billions of tiny particles that serve as nuclei for water vapor droplets. The low marine clouds that often cover big tracts of the Southern Ocean around Antarctica are a wild card in the climate system because scientists don’t fully understand how they will react to human-caused heating of the atmosphere and oceans. One recent study suggested that the big increase in the annual global temperature during 2023 and 2024 that has continued into this year was caused in part by a reduction of that cloud cover. “I’m constantly surprised at the depth of how one small change affects everything else,” said Matthew Boyer, a coauthor of the new study and an atmospheric scientist at the University of Helsinki’s Institute for Atmospheric and Earth System Research. “This really does show that there is a deep connection between ecosystem processes and the climate. And really, it’s the synergy between what’s coming from the oceans, from the sulfur-producing species, and then the ammonia coming from the penguins.” Climate survivors Aquatic penguins evolved from flying birds about 60 million years ago, shortly after the age of dinosaurs, and have persisted through multiple, slow, natural cycles of ice ages and warmer interglacial eras, surviving climate extremes by migrating to and from pockets of suitable habitat, called climate refugia, said Rose Foster-Dyer, a marine and polar ecologist with the University of Canterbury in New Zealand. A 2018 study that analyzed the remains of an ancient “super colony” of the birds suggests there may have been a “penguin optimum” climate window between about 4,000 and 2,000 years ago, at least for some species in some parts of Antarctica, she said. Various penguin species have adapted to different habitat niches and this will face different impacts caused by human-caused warming, she said. Foster-Dyer has recently done penguin research around the Ross Sea, and said that climate change could open more areas for land-breeding Adélie penguins, which don’t breed on ice like some other species. “There’s evidence that this whole area used to have many more colonies … which could possibly be repopulated in the future,” she said. She is also more optimistic than some scientists about the future for emperor penguins, the largest species of the group, she added. “They breed on fast ice, and there’s a lot of publications coming out about how the populations might be declining and their habitat is hugely threatened,” she said. “But they’ve lived through so many different cycles of the climate, so I think they’re more adaptable than people currently give them credit for.” In total, about 20 million breeding pairs of penguins nest in vast colonies all around the frozen continent. Some of the largest colonies, with up to 1 million breeding pairs, can cover several square miles.There aren’t any solid estimates for the total amount of guano produced by the flightless birds annually, but some studies have found that individual colonies can produce several hundred tons. Several new penguin colonies were discovered recently when their droppings were spotted in detailed satellite images. A few penguin colonies have grown recently while others appear to be shrinking, but in general, their habitat is considered threatened by warming and changing ice conditions, which affects their food supplies. The speed of human-caused warming, for which there is no precedent in paleoclimate records, may exacerbate the threat to penguins, which evolve slowly compared to many other species, Foster-Dyer said. “Everything’s changing at such a fast rate, it’s really hard to say much about anything,” she said. Recent research has shown how other types of marine life are also important to the global climate system. Nutrients from bird droppings help fertilize blooms of oxygen-producing plankton, and huge swarms of fish that live in the middle layers of the ocean cycle carbon vertically through the water, ultimately depositing it in a generally stable sediment layer on the seafloor. Tricky measurements Boyer said the new research started as a follow-up project to other studies of atmospheric chemistry in the same area, near the Argentine Marambio Base on an island along the Antarctic Peninsula. Observations by other teams suggested it could be worth specifically trying to look at ammonia, he said. Boyer and the other scientists set up specialized equipment to measure the concentration of ammonia in the air from January to March 2023. They found that, when the wind blew from the direction of a colony of about 60,000 Adélie penguins about 5 miles away, the ammonia concentration increased to as high as 13.5 parts per billion—more than 1,000 times higher than the background reading. Even after the penguins migrated from the area toward the end of February, the ammonia concentration was still more than 100 times as high as the background level. “We have one instrument that we use in the study to give us the chemistry of gases as they’re actually clustering together,” he said. “In general, ammonia in the atmosphere is not well-measured because it’s really difficult to measure, especially if you want to measure at a very high sensitivity, if you have low concentrations like in Antarctica,” he said. Penguin-scented winds The goal was to determine where the ammonia is coming from, including testing a previous hypothesis that the ocean surface could be the source, he said. But the size of the penguin colonies made them the most likely source. “It’s well known that sea birds give off ammonia. You can smell them. The birds stink,” he said. “But we didn’t know how much there was. So what we did with this study was to quantify ammonia and to quantify its impact on the cloud formation process.” The scientists had to wait until the wind blew from the penguin colony toward the research station. “If we’re lucky, the wind blows from that direction and not from the direction of the power generator,” he said. “And we were lucky enough that we had one specific event where the winds from the penguin colony persisted long enough that we were actually able to track the growth of the particles. You could be there for a year, and it might not happen.” The ammonia from the guano does not form the particles but supercharges the process that does, Boyer said. “It’s really the dimethyl sulfide from phytoplankton that gives off the sulfur,” he said. “The ammonia enhances the formation rate of particles. Without ammonia, sulfuric acid can form new particles, but with ammonia, it’s 1,000 times faster, and sometimes even more, so we’re talking up to four orders of magnitude faster because of the guano.” This is important in Antarctica specifically because there are not many other sources of particles, such as pollution or emissions from trees, he added. “So the strength of the source matters in terms of its climate effect over time,” he said. “And if the source changes, it’s going to change the climate effect.” It will take more research to determine if penguin guano has a net cooling effect on the climate. But in general, he said, if the particles transport out to sea and contribute to cloud formation, they will have a cooling effect. “What’s also interesting,” he said, “is if the clouds are over ice surfaces, it could actually lead to warming because the clouds are less reflective than the ice beneath.” In that case, the clouds could actually reduce the amount of heat that brighter ice would otherwise reflect away from the planet. The study did not try to measure that effect, but it could be an important subject for future research, he added. The guano effect lingers even after the birds leave the breeding areas. A month after they were gone, Boyer said ammonia levels in the air were still 1,000 times higher than the baseline. “The emission of ammonia is a temperature-dependent process, so it’s likely that once wintertime comes, the ammonia gets frozen in,” he said. “But even before the penguins come back, I would hypothesize that as the temperature warms, the guano starts to emit ammonia again. And the penguins move all around the coast, so it’s possible they’re just fertilizing an entire coast with ammonia.” Bob Berwyn, Inside Climate News 4 Comments
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