• Why I Would Choose a Steam Deck Over a Nintendo Switch 2

    We may earn a commission from links on this page.After spending about a week with the Nintendo Switch 2, I have to admit that it’s a good console. It’s priced fairly for its sleek form factor and the performance it offers, and it sets Nintendo up to stay relevant while gaming graphics only continue to get more complex. And yet, for my own personal tastes, it’s still not my handheld of choice. Instead, I’ll be sticking to Valve’s Steam Deck, the first and still overall best handheld gaming PC, at least going by value for money. And if you don’t necessarily care about Nintendo’s exclusive games, there’s a good chance it might be the better option for you, too.The Steam Deck is cheaper than the Switch 2Out of the gate, the most obvious reason to get a Steam Deck over a Nintendo Switch 2 is price. Starting at for a new model, it’s only modestly cheaper than the Switch 2’s but that’s only part of the story. Valve also runs a certified refurbished program that offers used Decks with only cosmetic blemishes for as low as Restocks are infrequent, since Valve is only able to sell as much as gets sent back to it, but when they do happen, it's a heck of a great deal.That said, there is one catch. The Steam Deck OLED, which offers a bigger, more colorful screen and a larger battery, is more expensive than the Switch 2, starting at However, it’s maybe a bit unfair to compare the two, since the Switch 2 does not use an OLED screen and comes with less storage. If all you care about is the basics, the base Steam Deck is good enough—it’s got the same performance as the more recent one. And that performance, by the way, ended up being about on par with the Switch 2 in my testing, at least in Cyberpunk 2077.The Steam Deck is more comfortable to hold than the Switch 2This one is a bit of a toss-up, depending on your preferences, although I think the Steam Deck takes a slight lead here. While the Nintendo Switch 2 aims for a completely flat and somewhat compact profile, the Steam Deck instead allows itself to stretch out, and even though it’s a little bigger and a little heavier for it, I ultimately think that makes it more comfortable.At 11.73 x 4.60 x 1.93 inches against the Switch 2’s 10.7 x 4.5 x 0.55 inches, and at 1.41 pounds against the Switch 2’s 1.18 pounds, I won’t deny that this will be a non-starter for some. But personally, I still feel like the Steam Deck comes out on top, and that’s thanks to its ergonomics.I’ve never been a big fan of Nintendo’s joy-con controllers, and while the Switch 2’s joy-con 2 controllers improve on the Switch 1’s with bigger buttons and sticks, as well as more room to hold onto them, they still pale in comparison next to the Steam Deck’s controls.

    Steam Deck in profilevs. Switch 2 in profileCredit: Michelle Ehrhardt

    On the Switch 2, there are no grips to wrap your fingers around. On the Steam Deck, there are. The triggers also flare out more, and because the console is wider, your hands can stretch out a bit, rather than choking up on the device. It can get a bit heavy to hold a Steam Deck after a while, but I still prefer this approach overall, and if you have a surface to rest the Steam Deck against, weight is a non-issue.Plus, there are some extra bonuses that come with the additional space. The Steam Deck has large touchpads on either side of the device, plus four grip buttons on the back of it, giving you some extra inputs to play around with. Nice.It’s a bit less portable and a bit heavier, but for my adult hands, the Steam Deck is just better shaped to them.The Steam Deck has a bigger, cheaper library than the Switch 2This is the kicker. While there are cheap games that can run on the Switch 2 courtesy of backwards compatibility and third-party eShop titles, the big system drawscan get as pricey as Not to say the Steam Deck doesn’t have expensive games as well, but on the whole, I think it’s easier to get cheap and free games on the Steam Deck than on the eShop.That’s because, being a handheld gaming PC, the Steam Deck can take advantage of the many sales and freebies PC gaming stores love to give out. These happen a bit more frequently on PC than on console, and that’s because there’s more competition on PC. Someone on PC could download games either from Steam or Epic, for instance, while someone on the Switch 2 can only download games from the Nintendo eShop.So, even sticking to just Steam, you’ll get access to regular weekend and mid-week sales, quarterly event sales, and developer or publisher highlight sales. That’s more sales events than you’ll usually find on the Nintendo eShop, and if you’re looking for cheaper first-party games, forget about it. Nintendo’s own games hardly ever go on sale, even years after release.But that’s just the beginning. Despite being named the Steam Deck, the device can actually run games from other stores, too. That’s thanks to an easily installed Linux program called Heroic Launcher, which is free and lets you download and play games from your Epic, GOG, and Amazon Prime Games accounts with just a few clicks.

    Credit: Heroic Games Launcher

    This is a game changer. Epic and Amazon Prime are both underdogs in the PC gaming space, and so to bolster their numbers, they both regularly give away free games. Epic in particular offers one free PC game every week, whereas if you’re a Twitch user, you might notice a decent but more infrequent amount of notifications allowing you to claim free Amazon Prime games. Some of these are big titles, too—it’s how I got Batman: Arkham Knight and Star Wars Battlefront II. With a simple install and a few months of waiting, you could have a Steam Deck filled to the brim with games that you didn’t even pay for. You just can’t do that on Nintendo.And then there’s the elephant in the room: your backlog. If you’re anything like me, you probably already have a Steam library that’s hundreds of games large. It was maybe even like this before the Switch 1 came out—regular sales have a tendency to build up the amount of games you own. By choosing the Steam Deck as your handheld, you’ll be able to play those games on the go, instantly giving you what might as well be a full library with no added cost to you. If you migrate over to the Nintendo Switch 2, you’re going to have to start with a fresh library, or at least a library that’s only as old as the Nintendo Switch 1.Basically, while the Switch 2’s hardware is only more expensive than the Steam Deck, it’ll be easier to fill your Steam Deck up with high quality, inexpensive games than it would be on the Switch 2. If you don’t care about having access to Nintendo exclusive games, that’s a huge draw.TV Play is a mixed bagFinally, I want to acknowledge that the Steam Deck still isn’t necessarily a better option than the Switch 2 for everyone. That’s why I’m writing from a personal perspective here. Like all gaming PCs, it’ll take some fiddling to get some games to run, so the Switch 2 is definitely a smoother experience out of the box. It’s also got less battery life, from my testing. But the big point of departure is TV play.Playing your portable games on a TV on the Switch 2 is as simple as plugging it into its dock. With the Steam Deck, you have to buy a dock separately, and even then, you have to connect your own controller to it and manually find suitable TV graphics settings for each game on its own. It’s not nearly as easy or flexible.And yet, for folks like me, I’m willing to say that even TV play is better. Or, depending on what type of PC gamer you are, monitor play.That’s because you’re not limited to playing your Steam Deck games on the Deck itself, dock or not. Instead, you can play on the Deck when you’re away from your home, and then swap over to your regular gaming PC when you’re back. Your Deck will upload your saves to the cloud automatically, and your PC will seamlessly download them. While not as intuitive as plugging your Switch 2 into its dock, the benefit here is that your non-portable play isn’t limited by the power of your portable device, whereas docked Switch 2 play is still held back by running on portable hardware.The tradeoff is that maintaining a dedicated gaming PC in addition to a Steam Deck is more expensive, but maybe more importantly, requires more tinkering. And I think that’s the key point here. If you want a simple-to-use, pick-up-and-play handheld, the Switch 2 is a great choice for you. But if you’re like me, and you’re not afraid to download some launchers and occasionally dive into compatibility settings or swap between two devices, the Steam Deck might still be the best handheld gaming device for you, even three years later.
    #why #would #choose #steam #deck
    Why I Would Choose a Steam Deck Over a Nintendo Switch 2
    We may earn a commission from links on this page.After spending about a week with the Nintendo Switch 2, I have to admit that it’s a good console. It’s priced fairly for its sleek form factor and the performance it offers, and it sets Nintendo up to stay relevant while gaming graphics only continue to get more complex. And yet, for my own personal tastes, it’s still not my handheld of choice. Instead, I’ll be sticking to Valve’s Steam Deck, the first and still overall best handheld gaming PC, at least going by value for money. And if you don’t necessarily care about Nintendo’s exclusive games, there’s a good chance it might be the better option for you, too.The Steam Deck is cheaper than the Switch 2Out of the gate, the most obvious reason to get a Steam Deck over a Nintendo Switch 2 is price. Starting at for a new model, it’s only modestly cheaper than the Switch 2’s but that’s only part of the story. Valve also runs a certified refurbished program that offers used Decks with only cosmetic blemishes for as low as Restocks are infrequent, since Valve is only able to sell as much as gets sent back to it, but when they do happen, it's a heck of a great deal.That said, there is one catch. The Steam Deck OLED, which offers a bigger, more colorful screen and a larger battery, is more expensive than the Switch 2, starting at However, it’s maybe a bit unfair to compare the two, since the Switch 2 does not use an OLED screen and comes with less storage. If all you care about is the basics, the base Steam Deck is good enough—it’s got the same performance as the more recent one. And that performance, by the way, ended up being about on par with the Switch 2 in my testing, at least in Cyberpunk 2077.The Steam Deck is more comfortable to hold than the Switch 2This one is a bit of a toss-up, depending on your preferences, although I think the Steam Deck takes a slight lead here. While the Nintendo Switch 2 aims for a completely flat and somewhat compact profile, the Steam Deck instead allows itself to stretch out, and even though it’s a little bigger and a little heavier for it, I ultimately think that makes it more comfortable.At 11.73 x 4.60 x 1.93 inches against the Switch 2’s 10.7 x 4.5 x 0.55 inches, and at 1.41 pounds against the Switch 2’s 1.18 pounds, I won’t deny that this will be a non-starter for some. But personally, I still feel like the Steam Deck comes out on top, and that’s thanks to its ergonomics.I’ve never been a big fan of Nintendo’s joy-con controllers, and while the Switch 2’s joy-con 2 controllers improve on the Switch 1’s with bigger buttons and sticks, as well as more room to hold onto them, they still pale in comparison next to the Steam Deck’s controls. Steam Deck in profilevs. Switch 2 in profileCredit: Michelle Ehrhardt On the Switch 2, there are no grips to wrap your fingers around. On the Steam Deck, there are. The triggers also flare out more, and because the console is wider, your hands can stretch out a bit, rather than choking up on the device. It can get a bit heavy to hold a Steam Deck after a while, but I still prefer this approach overall, and if you have a surface to rest the Steam Deck against, weight is a non-issue.Plus, there are some extra bonuses that come with the additional space. The Steam Deck has large touchpads on either side of the device, plus four grip buttons on the back of it, giving you some extra inputs to play around with. Nice.It’s a bit less portable and a bit heavier, but for my adult hands, the Steam Deck is just better shaped to them.The Steam Deck has a bigger, cheaper library than the Switch 2This is the kicker. While there are cheap games that can run on the Switch 2 courtesy of backwards compatibility and third-party eShop titles, the big system drawscan get as pricey as Not to say the Steam Deck doesn’t have expensive games as well, but on the whole, I think it’s easier to get cheap and free games on the Steam Deck than on the eShop.That’s because, being a handheld gaming PC, the Steam Deck can take advantage of the many sales and freebies PC gaming stores love to give out. These happen a bit more frequently on PC than on console, and that’s because there’s more competition on PC. Someone on PC could download games either from Steam or Epic, for instance, while someone on the Switch 2 can only download games from the Nintendo eShop.So, even sticking to just Steam, you’ll get access to regular weekend and mid-week sales, quarterly event sales, and developer or publisher highlight sales. That’s more sales events than you’ll usually find on the Nintendo eShop, and if you’re looking for cheaper first-party games, forget about it. Nintendo’s own games hardly ever go on sale, even years after release.But that’s just the beginning. Despite being named the Steam Deck, the device can actually run games from other stores, too. That’s thanks to an easily installed Linux program called Heroic Launcher, which is free and lets you download and play games from your Epic, GOG, and Amazon Prime Games accounts with just a few clicks. Credit: Heroic Games Launcher This is a game changer. Epic and Amazon Prime are both underdogs in the PC gaming space, and so to bolster their numbers, they both regularly give away free games. Epic in particular offers one free PC game every week, whereas if you’re a Twitch user, you might notice a decent but more infrequent amount of notifications allowing you to claim free Amazon Prime games. Some of these are big titles, too—it’s how I got Batman: Arkham Knight and Star Wars Battlefront II. With a simple install and a few months of waiting, you could have a Steam Deck filled to the brim with games that you didn’t even pay for. You just can’t do that on Nintendo.And then there’s the elephant in the room: your backlog. If you’re anything like me, you probably already have a Steam library that’s hundreds of games large. It was maybe even like this before the Switch 1 came out—regular sales have a tendency to build up the amount of games you own. By choosing the Steam Deck as your handheld, you’ll be able to play those games on the go, instantly giving you what might as well be a full library with no added cost to you. If you migrate over to the Nintendo Switch 2, you’re going to have to start with a fresh library, or at least a library that’s only as old as the Nintendo Switch 1.Basically, while the Switch 2’s hardware is only more expensive than the Steam Deck, it’ll be easier to fill your Steam Deck up with high quality, inexpensive games than it would be on the Switch 2. If you don’t care about having access to Nintendo exclusive games, that’s a huge draw.TV Play is a mixed bagFinally, I want to acknowledge that the Steam Deck still isn’t necessarily a better option than the Switch 2 for everyone. That’s why I’m writing from a personal perspective here. Like all gaming PCs, it’ll take some fiddling to get some games to run, so the Switch 2 is definitely a smoother experience out of the box. It’s also got less battery life, from my testing. But the big point of departure is TV play.Playing your portable games on a TV on the Switch 2 is as simple as plugging it into its dock. With the Steam Deck, you have to buy a dock separately, and even then, you have to connect your own controller to it and manually find suitable TV graphics settings for each game on its own. It’s not nearly as easy or flexible.And yet, for folks like me, I’m willing to say that even TV play is better. Or, depending on what type of PC gamer you are, monitor play.That’s because you’re not limited to playing your Steam Deck games on the Deck itself, dock or not. Instead, you can play on the Deck when you’re away from your home, and then swap over to your regular gaming PC when you’re back. Your Deck will upload your saves to the cloud automatically, and your PC will seamlessly download them. While not as intuitive as plugging your Switch 2 into its dock, the benefit here is that your non-portable play isn’t limited by the power of your portable device, whereas docked Switch 2 play is still held back by running on portable hardware.The tradeoff is that maintaining a dedicated gaming PC in addition to a Steam Deck is more expensive, but maybe more importantly, requires more tinkering. And I think that’s the key point here. If you want a simple-to-use, pick-up-and-play handheld, the Switch 2 is a great choice for you. But if you’re like me, and you’re not afraid to download some launchers and occasionally dive into compatibility settings or swap between two devices, the Steam Deck might still be the best handheld gaming device for you, even three years later. #why #would #choose #steam #deck
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    Why I Would Choose a Steam Deck Over a Nintendo Switch 2
    We may earn a commission from links on this page.After spending about a week with the Nintendo Switch 2, I have to admit that it’s a good console. It’s priced fairly for its sleek form factor and the performance it offers, and it sets Nintendo up to stay relevant while gaming graphics only continue to get more complex. And yet, for my own personal tastes, it’s still not my handheld of choice. Instead, I’ll be sticking to Valve’s Steam Deck, the first and still overall best handheld gaming PC, at least going by value for money. And if you don’t necessarily care about Nintendo’s exclusive games, there’s a good chance it might be the better option for you, too.The Steam Deck is cheaper than the Switch 2Out of the gate, the most obvious reason to get a Steam Deck over a Nintendo Switch 2 is price. Starting at $400 for a new model, it’s only modestly cheaper than the Switch 2’s $450, but that’s only part of the story. Valve also runs a certified refurbished program that offers used Decks with only cosmetic blemishes for as low as $279. Restocks are infrequent, since Valve is only able to sell as much as gets sent back to it, but when they do happen, it's a heck of a great deal.That said, there is one catch. The Steam Deck OLED, which offers a bigger, more colorful screen and a larger battery, is more expensive than the Switch 2, starting at $549. However, it’s maybe a bit unfair to compare the two, since the Switch 2 does not use an OLED screen and comes with less storage. If all you care about is the basics (I’m perfectly happy with my LCD model), the base Steam Deck is good enough—it’s got the same performance as the more recent one. And that performance, by the way, ended up being about on par with the Switch 2 in my testing, at least in Cyberpunk 2077 (one of my go-to benchmark games).The Steam Deck is more comfortable to hold than the Switch 2This one is a bit of a toss-up, depending on your preferences, although I think the Steam Deck takes a slight lead here. While the Nintendo Switch 2 aims for a completely flat and somewhat compact profile, the Steam Deck instead allows itself to stretch out, and even though it’s a little bigger and a little heavier for it, I ultimately think that makes it more comfortable.At 11.73 x 4.60 x 1.93 inches against the Switch 2’s 10.7 x 4.5 x 0.55 inches, and at 1.41 pounds against the Switch 2’s 1.18 pounds, I won’t deny that this will be a non-starter for some. But personally, I still feel like the Steam Deck comes out on top, and that’s thanks to its ergonomics.I’ve never been a big fan of Nintendo’s joy-con controllers, and while the Switch 2’s joy-con 2 controllers improve on the Switch 1’s with bigger buttons and sticks, as well as more room to hold onto them, they still pale in comparison next to the Steam Deck’s controls. Steam Deck in profile (above) vs. Switch 2 in profile (below) Credit: Michelle Ehrhardt On the Switch 2, there are no grips to wrap your fingers around. On the Steam Deck, there are. The triggers also flare out more, and because the console is wider, your hands can stretch out a bit, rather than choking up on the device. It can get a bit heavy to hold a Steam Deck after a while, but I still prefer this approach overall, and if you have a surface to rest the Steam Deck against (like an airplane tray table), weight is a non-issue.Plus, there are some extra bonuses that come with the additional space. The Steam Deck has large touchpads on either side of the device, plus four grip buttons on the back of it, giving you some extra inputs to play around with. Nice.It’s a bit less portable and a bit heavier, but for my adult hands, the Steam Deck is just better shaped to them.The Steam Deck has a bigger, cheaper library than the Switch 2This is the kicker. While there are cheap games that can run on the Switch 2 courtesy of backwards compatibility and third-party eShop titles, the big system draws (Nintendo-developed titles like Mario Kart World, for example) can get as pricey as $80. Not to say the Steam Deck doesn’t have expensive games as well, but on the whole, I think it’s easier to get cheap and free games on the Steam Deck than on the eShop.That’s because, being a handheld gaming PC, the Steam Deck can take advantage of the many sales and freebies PC gaming stores love to give out. These happen a bit more frequently on PC than on console, and that’s because there’s more competition on PC. Someone on PC could download games either from Steam or Epic, for instance, while someone on the Switch 2 can only download games from the Nintendo eShop.So, even sticking to just Steam, you’ll get access to regular weekend and mid-week sales, quarterly event sales, and developer or publisher highlight sales. That’s more sales events than you’ll usually find on the Nintendo eShop, and if you’re looking for cheaper first-party games, forget about it. Nintendo’s own games hardly ever go on sale, even years after release.But that’s just the beginning. Despite being named the Steam Deck, the device can actually run games from other stores, too. That’s thanks to an easily installed Linux program called Heroic Launcher, which is free and lets you download and play games from your Epic, GOG, and Amazon Prime Games accounts with just a few clicks. Credit: Heroic Games Launcher This is a game changer. Epic and Amazon Prime are both underdogs in the PC gaming space, and so to bolster their numbers, they both regularly give away free games. Epic in particular offers one free PC game every week, whereas if you’re a Twitch user, you might notice a decent but more infrequent amount of notifications allowing you to claim free Amazon Prime games. Some of these are big titles, too—it’s how I got Batman: Arkham Knight and Star Wars Battlefront II. With a simple install and a few months of waiting, you could have a Steam Deck filled to the brim with games that you didn’t even pay for. You just can’t do that on Nintendo.And then there’s the elephant in the room: your backlog. If you’re anything like me, you probably already have a Steam library that’s hundreds of games large. It was maybe even like this before the Switch 1 came out—regular sales have a tendency to build up the amount of games you own. By choosing the Steam Deck as your handheld, you’ll be able to play those games on the go, instantly giving you what might as well be a full library with no added cost to you. If you migrate over to the Nintendo Switch 2, you’re going to have to start with a fresh library, or at least a library that’s only as old as the Nintendo Switch 1.Basically, while the Switch 2’s hardware is only $50 more expensive than the Steam Deck, it’ll be easier to fill your Steam Deck up with high quality, inexpensive games than it would be on the Switch 2. If you don’t care about having access to Nintendo exclusive games, that’s a huge draw.TV Play is a mixed bagFinally, I want to acknowledge that the Steam Deck still isn’t necessarily a better option than the Switch 2 for everyone. That’s why I’m writing from a personal perspective here. Like all gaming PCs, it’ll take some fiddling to get some games to run, so the Switch 2 is definitely a smoother experience out of the box. It’s also got less battery life, from my testing. But the big point of departure is TV play.Playing your portable games on a TV on the Switch 2 is as simple as plugging it into its dock. With the Steam Deck, you have to buy a dock separately (the official one is $79), and even then, you have to connect your own controller to it and manually find suitable TV graphics settings for each game on its own. It’s not nearly as easy or flexible.And yet, for folks like me, I’m willing to say that even TV play is better. Or, depending on what type of PC gamer you are, monitor play.That’s because you’re not limited to playing your Steam Deck games on the Deck itself, dock or not. Instead, you can play on the Deck when you’re away from your home, and then swap over to your regular gaming PC when you’re back. Your Deck will upload your saves to the cloud automatically, and your PC will seamlessly download them. While not as intuitive as plugging your Switch 2 into its dock, the benefit here is that your non-portable play isn’t limited by the power of your portable device, whereas docked Switch 2 play is still held back by running on portable hardware.The tradeoff is that maintaining a dedicated gaming PC in addition to a Steam Deck is more expensive, but maybe more importantly, requires more tinkering (there are ways to build a cheap gaming PC, after all). And I think that’s the key point here. If you want a simple-to-use, pick-up-and-play handheld, the Switch 2 is a great choice for you. But if you’re like me, and you’re not afraid to download some launchers and occasionally dive into compatibility settings or swap between two devices, the Steam Deck might still be the best handheld gaming device for you, even three years later.
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  • Nintendo Switch 2: Is It Worth Buying at Launch?

    Most of what you need to know about the Nintendo Switch 2 is right there in the name: this is the direct sequel to the Switch.
    It’s bigger, more powerful, more refined, and builds on a strong foundation. If you liked the first Switch, you’re almost certainly going to like the Switch 2. But whether it’s worth upgrading immediately is going to depend a lot on your current gaming library and how much you’re willing to spend for a small library of first party titles. 

    The Hardware
    From an ergonomic perspective, the Switch 2 is a definite upgrade over the original with a nicer looking, rounded off cradle, a bigger screen, and new magnetically attached Joy-cons that are a breeze to connect and remove. Also a really underrated new feature is the more flexible kickstand, which lets you play the Switch 2 from multiple angles if you’re into that sort of thing.
    While it didn’t really get much coverage in previews, I was also pleasantly surprised by a sturdier cover for game cards that will better lock them into place. That’s not hugely important, but it does show how much thought Nintendo put into the system to address almost every criticism of the original Switch, which was a pretty great portable to begin with.

    Furthermore, the sound quality of the Switch 2 in portable mode is surprisingly better than the old model. Oddly enough though, as good as the sound is, the HDR implementation is surprisingly underwhelming in this initial batch of games. That’s really not a huge deal, but it’s odd that Nintendo even pushed it at all given how barely noticeable it is right now. Maybe future gameswill improve on it.
    My only real gripe about the Switch 2 is that it’s maybe too big. I’m a six-foot and two inches, 270 pound professional wrestler in my spare time, and this thing is almost too big for my hands. It starts to feel a little heavy after an hour of playtime. At least the battery life is rock solid, however, which has always been a strong point of Nintendo portables, though the console does run noticeably warmer than its predecessor. 
    Set Up and the Switch 2 Experience
    Getting started with the Switch 2 is simple, although not without a bit of the typical Nintendo weirdness. By logging into my Wi-Fi and My Nintendo account, I transferred everything from my original Switch to the Switch 2 in a little over 10 minutes. All I had to do was plug in both consoles and move them within a few feet of each other.
    The one downside of this is that the Switch 2 then immediately decided to start downloading a few dozen of the most recent games I’ve played. That’s good in theory, but since the Switch 2 only comes with 256GB of internal storage, I didn’t want all those old games on my new console.
    If there’s an easier way than going through the game library and canceling all of those individual downloads, I couldn’t find it. Still, this made clear just how much space is going to be an issue with the new console. After downloading updates and just a handful of my older titles, I was down to only 175GB of space. When some launch titles are already clocking in at 60 gigs, it’s clear that a MicroSD Express card is going to be a necessity for a lot of gamers. Given the price of those, I do wish the Switch 2 had a port for older SD cards that could play original Switch games, or allowed for a hard drive in docked mode. Maybe that’s something we’ll see in an update down the line.
    Anyway, once I had downloaded what I wanted and canceled everything else, it was time to dive into the Switch 2 dashboard… which actually looks a lot like the original Switch’s. All of the icons are rounder, just like the cradle and system itself. The eShop doesn’t slow down anymore, and everything else is pretty much where it was on the first Switch. If you ever upgraded from an Xbox One to an Xbox Series X, it’s a similar type of negligible change.  

    What’s New with the Switch 2
    Unlike some past Nintendo consoles like the Wii, the Switch 2 doesn’t have any major new gimmicks, but there are a couple of interesting new features. The upgraded Joy-Cons can now be used like computer mice. There’s also GameChat, a new way to communicate with other players during gameplay through video and audio.

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    Honestly, I didn’t spend a lot of time with either of these features. They work as advertised, they’re just not exactly revolutionary, especially given that Microsoft and Sony have allowed this type of communication while gaming for years. There’s definitely promise to these ideas down the line, but they’re not exactly day one system sellers. It’s probably 50-50 whether we see games that take advantage of these features, or if developers just ignore them entirely.
    Switch 2 Games, Old and New
    The Switch 2 is launching with an impressive collection of more than two dozen games. Many like Street Fighter 6, Hogwarts Legacy, and Hitman are ports of games that have been available elsewhere for awhile now.
    I picked up Mario Kart World, Bravely Default HD, and Cyberpunk 2077. I’ll have fuller thoughts on Mario Kart World in a few days, but for now I’ll say it’s a very fun game that doesn’t necessarily do a whole lot to show off its console’s power. The other two games are excellent ports of older titles, with Cyberpunk 2077 in particular offering some enjoyable new control options thanks to the upgraded Joy-Cons. What’s especially impressive at launch are the upgrades to The Legend of Zelda: Breath of the Wild and Tears of the Kingdom. Available for each, or as part of an annual Nintendo Switch Online + Expansion Pack membership. These almost look like brand new games with higher resolution and frame rates that now put them on par with a lot of the best looking games on Xbox or PlayStation. 
    Even in handheld mode, the Zelda titles look noticeably better than on the original Switch. The free upgrades I checked out in New Super Mario Bros. U, Super Mario Odyssey, and Super Mario 3D World + Bowser’s Fury don’t go quite that far in terms of improvements, but the games definitely do perform better. It was actually kind of rough going back to Switch games like Splatoon 3 and Xenoblade Chronicles X that don’t have enhancements of any kind, and still having to deal with their little graphical hiccups on the Switch 2. But I didn’t notice any issues with backwards compatibility. Original Switch games seem to play flawlessly on the new console.
    Another reason to check out the Switch 2 is GameCube games for Expansion Pack members. I played a few minutes each of The Legend of Zelda: The Wind Waker, F-Zero GX, and SoulCalibur II and I’m pleased to report that they all performed admirably. Whatever emulator Nintendo is using doesn’t make these games look like full-on remasters, but they do look very sharp on a 4K TV, and I’m excited to see what other classic titles get added in the future.

    Is the Switch 2 Worth Buying?
    Whether you should pick up a Switch 2 right nowreally depends. If you always wanted a Switch but for some reason never got one, a Switch 2 is an absolute no brainer. It’s going to be the best way to experience some Switch classics like Breath of the Wild and Super Mario Odyssey. If you haven’t had any other way to play great games like Cyberpunk 2077, Yakuza 0, or Hogwarts Legacy, then yes, the Switch 2 is an excellent purchase, and it’s cheaper than either a PlayStation 5 or Xbox Series X.But if you’ve played your original Switch to death and have any other current gen console, a solid gaming PC, or a Steam Deck, the Switch 2 is a dicier proposition.
    Some great looking games like Donkey Kong Bananza, Metroid Prime 4, and Hyrule Warriors: Age of Imprisonment are on the horizon, and I have no doubt the Switch 2 will be worth the purchase over time, but and up is a lot to ask for what the console offers at the moment.
    #nintendo #switch #worth #buying #launch
    Nintendo Switch 2: Is It Worth Buying at Launch?
    Most of what you need to know about the Nintendo Switch 2 is right there in the name: this is the direct sequel to the Switch. It’s bigger, more powerful, more refined, and builds on a strong foundation. If you liked the first Switch, you’re almost certainly going to like the Switch 2. But whether it’s worth upgrading immediately is going to depend a lot on your current gaming library and how much you’re willing to spend for a small library of first party titles.  The Hardware From an ergonomic perspective, the Switch 2 is a definite upgrade over the original with a nicer looking, rounded off cradle, a bigger screen, and new magnetically attached Joy-cons that are a breeze to connect and remove. Also a really underrated new feature is the more flexible kickstand, which lets you play the Switch 2 from multiple angles if you’re into that sort of thing. While it didn’t really get much coverage in previews, I was also pleasantly surprised by a sturdier cover for game cards that will better lock them into place. That’s not hugely important, but it does show how much thought Nintendo put into the system to address almost every criticism of the original Switch, which was a pretty great portable to begin with. Furthermore, the sound quality of the Switch 2 in portable mode is surprisingly better than the old model. Oddly enough though, as good as the sound is, the HDR implementation is surprisingly underwhelming in this initial batch of games. That’s really not a huge deal, but it’s odd that Nintendo even pushed it at all given how barely noticeable it is right now. Maybe future gameswill improve on it. My only real gripe about the Switch 2 is that it’s maybe too big. I’m a six-foot and two inches, 270 pound professional wrestler in my spare time, and this thing is almost too big for my hands. It starts to feel a little heavy after an hour of playtime. At least the battery life is rock solid, however, which has always been a strong point of Nintendo portables, though the console does run noticeably warmer than its predecessor.  Set Up and the Switch 2 Experience Getting started with the Switch 2 is simple, although not without a bit of the typical Nintendo weirdness. By logging into my Wi-Fi and My Nintendo account, I transferred everything from my original Switch to the Switch 2 in a little over 10 minutes. All I had to do was plug in both consoles and move them within a few feet of each other. The one downside of this is that the Switch 2 then immediately decided to start downloading a few dozen of the most recent games I’ve played. That’s good in theory, but since the Switch 2 only comes with 256GB of internal storage, I didn’t want all those old games on my new console. If there’s an easier way than going through the game library and canceling all of those individual downloads, I couldn’t find it. Still, this made clear just how much space is going to be an issue with the new console. After downloading updates and just a handful of my older titles, I was down to only 175GB of space. When some launch titles are already clocking in at 60 gigs, it’s clear that a MicroSD Express card is going to be a necessity for a lot of gamers. Given the price of those, I do wish the Switch 2 had a port for older SD cards that could play original Switch games, or allowed for a hard drive in docked mode. Maybe that’s something we’ll see in an update down the line. Anyway, once I had downloaded what I wanted and canceled everything else, it was time to dive into the Switch 2 dashboard… which actually looks a lot like the original Switch’s. All of the icons are rounder, just like the cradle and system itself. The eShop doesn’t slow down anymore, and everything else is pretty much where it was on the first Switch. If you ever upgraded from an Xbox One to an Xbox Series X, it’s a similar type of negligible change.   What’s New with the Switch 2 Unlike some past Nintendo consoles like the Wii, the Switch 2 doesn’t have any major new gimmicks, but there are a couple of interesting new features. The upgraded Joy-Cons can now be used like computer mice. There’s also GameChat, a new way to communicate with other players during gameplay through video and audio. Join our mailing list Get the best of Den of Geek delivered right to your inbox! Honestly, I didn’t spend a lot of time with either of these features. They work as advertised, they’re just not exactly revolutionary, especially given that Microsoft and Sony have allowed this type of communication while gaming for years. There’s definitely promise to these ideas down the line, but they’re not exactly day one system sellers. It’s probably 50-50 whether we see games that take advantage of these features, or if developers just ignore them entirely. Switch 2 Games, Old and New The Switch 2 is launching with an impressive collection of more than two dozen games. Many like Street Fighter 6, Hogwarts Legacy, and Hitman are ports of games that have been available elsewhere for awhile now. I picked up Mario Kart World, Bravely Default HD, and Cyberpunk 2077. I’ll have fuller thoughts on Mario Kart World in a few days, but for now I’ll say it’s a very fun game that doesn’t necessarily do a whole lot to show off its console’s power. The other two games are excellent ports of older titles, with Cyberpunk 2077 in particular offering some enjoyable new control options thanks to the upgraded Joy-Cons. What’s especially impressive at launch are the upgrades to The Legend of Zelda: Breath of the Wild and Tears of the Kingdom. Available for each, or as part of an annual Nintendo Switch Online + Expansion Pack membership. These almost look like brand new games with higher resolution and frame rates that now put them on par with a lot of the best looking games on Xbox or PlayStation.  Even in handheld mode, the Zelda titles look noticeably better than on the original Switch. The free upgrades I checked out in New Super Mario Bros. U, Super Mario Odyssey, and Super Mario 3D World + Bowser’s Fury don’t go quite that far in terms of improvements, but the games definitely do perform better. It was actually kind of rough going back to Switch games like Splatoon 3 and Xenoblade Chronicles X that don’t have enhancements of any kind, and still having to deal with their little graphical hiccups on the Switch 2. But I didn’t notice any issues with backwards compatibility. Original Switch games seem to play flawlessly on the new console. Another reason to check out the Switch 2 is GameCube games for Expansion Pack members. I played a few minutes each of The Legend of Zelda: The Wind Waker, F-Zero GX, and SoulCalibur II and I’m pleased to report that they all performed admirably. Whatever emulator Nintendo is using doesn’t make these games look like full-on remasters, but they do look very sharp on a 4K TV, and I’m excited to see what other classic titles get added in the future. Is the Switch 2 Worth Buying? Whether you should pick up a Switch 2 right nowreally depends. If you always wanted a Switch but for some reason never got one, a Switch 2 is an absolute no brainer. It’s going to be the best way to experience some Switch classics like Breath of the Wild and Super Mario Odyssey. If you haven’t had any other way to play great games like Cyberpunk 2077, Yakuza 0, or Hogwarts Legacy, then yes, the Switch 2 is an excellent purchase, and it’s cheaper than either a PlayStation 5 or Xbox Series X.But if you’ve played your original Switch to death and have any other current gen console, a solid gaming PC, or a Steam Deck, the Switch 2 is a dicier proposition. Some great looking games like Donkey Kong Bananza, Metroid Prime 4, and Hyrule Warriors: Age of Imprisonment are on the horizon, and I have no doubt the Switch 2 will be worth the purchase over time, but and up is a lot to ask for what the console offers at the moment. #nintendo #switch #worth #buying #launch
    WWW.DENOFGEEK.COM
    Nintendo Switch 2: Is It Worth Buying at Launch?
    Most of what you need to know about the Nintendo Switch 2 is right there in the name: this is the direct sequel to the Switch. It’s bigger, more powerful, more refined, and builds on a strong foundation. If you liked the first Switch, you’re almost certainly going to like the Switch 2. But whether it’s worth upgrading immediately is going to depend a lot on your current gaming library and how much you’re willing to spend for a small library of first party titles.  The Hardware From an ergonomic perspective, the Switch 2 is a definite upgrade over the original with a nicer looking, rounded off cradle, a bigger screen, and new magnetically attached Joy-cons that are a breeze to connect and remove. Also a really underrated new feature is the more flexible kickstand, which lets you play the Switch 2 from multiple angles if you’re into that sort of thing. While it didn’t really get much coverage in previews, I was also pleasantly surprised by a sturdier cover for game cards that will better lock them into place. That’s not hugely important, but it does show how much thought Nintendo put into the system to address almost every criticism of the original Switch, which was a pretty great portable to begin with. Furthermore, the sound quality of the Switch 2 in portable mode is surprisingly better than the old model. Oddly enough though, as good as the sound is, the HDR implementation is surprisingly underwhelming in this initial batch of games. That’s really not a huge deal, but it’s odd that Nintendo even pushed it at all given how barely noticeable it is right now. Maybe future games (or a future Switch 2 refresh) will improve on it. My only real gripe about the Switch 2 is that it’s maybe too big. I’m a six-foot and two inches, 270 pound professional wrestler in my spare time, and this thing is almost too big for my hands. It starts to feel a little heavy after an hour of playtime. At least the battery life is rock solid, however, which has always been a strong point of Nintendo portables, though the console does run noticeably warmer than its predecessor.  Set Up and the Switch 2 Experience Getting started with the Switch 2 is simple, although not without a bit of the typical Nintendo weirdness. By logging into my Wi-Fi and My Nintendo account, I transferred everything from my original Switch to the Switch 2 in a little over 10 minutes. All I had to do was plug in both consoles and move them within a few feet of each other. The one downside of this is that the Switch 2 then immediately decided to start downloading a few dozen of the most recent games I’ve played. That’s good in theory, but since the Switch 2 only comes with 256GB of internal storage, I didn’t want all those old games on my new console. If there’s an easier way than going through the game library and canceling all of those individual downloads, I couldn’t find it. Still, this made clear just how much space is going to be an issue with the new console. After downloading updates and just a handful of my older titles, I was down to only 175GB of space. When some launch titles are already clocking in at 60 gigs, it’s clear that a MicroSD Express card is going to be a necessity for a lot of gamers. Given the price of those, I do wish the Switch 2 had a port for older SD cards that could play original Switch games, or allowed for a hard drive in docked mode. Maybe that’s something we’ll see in an update down the line. Anyway, once I had downloaded what I wanted and canceled everything else, it was time to dive into the Switch 2 dashboard… which actually looks a lot like the original Switch’s. All of the icons are rounder, just like the cradle and system itself. The eShop doesn’t slow down anymore, and everything else is pretty much where it was on the first Switch. If you ever upgraded from an Xbox One to an Xbox Series X, it’s a similar type of negligible change.   What’s New with the Switch 2 Unlike some past Nintendo consoles like the Wii, the Switch 2 doesn’t have any major new gimmicks, but there are a couple of interesting new features. The upgraded Joy-Cons can now be used like computer mice. There’s also GameChat, a new way to communicate with other players during gameplay through video and audio. Join our mailing list Get the best of Den of Geek delivered right to your inbox! Honestly, I didn’t spend a lot of time with either of these features. They work as advertised, they’re just not exactly revolutionary, especially given that Microsoft and Sony have allowed this type of communication while gaming for years. There’s definitely promise to these ideas down the line, but they’re not exactly day one system sellers. It’s probably 50-50 whether we see games that take advantage of these features, or if developers just ignore them entirely. Switch 2 Games, Old and New The Switch 2 is launching with an impressive collection of more than two dozen games. Many like Street Fighter 6, Hogwarts Legacy, and Hitman are ports of games that have been available elsewhere for awhile now. I picked up Mario Kart World, Bravely Default HD, and Cyberpunk 2077. I’ll have fuller thoughts on Mario Kart World in a few days, but for now I’ll say it’s a very fun game that doesn’t necessarily do a whole lot to show off its console’s power. The other two games are excellent ports of older titles, with Cyberpunk 2077 in particular offering some enjoyable new control options thanks to the upgraded Joy-Cons. What’s especially impressive at launch are the upgrades to The Legend of Zelda: Breath of the Wild and Tears of the Kingdom. Available for $10 each, or as part of an annual Nintendo Switch Online + Expansion Pack membership. These almost look like brand new games with higher resolution and frame rates that now put them on par with a lot of the best looking games on Xbox or PlayStation.  Even in handheld mode, the Zelda titles look noticeably better than on the original Switch. The free upgrades I checked out in New Super Mario Bros. U, Super Mario Odyssey, and Super Mario 3D World + Bowser’s Fury don’t go quite that far in terms of improvements, but the games definitely do perform better. It was actually kind of rough going back to Switch games like Splatoon 3 and Xenoblade Chronicles X that don’t have enhancements of any kind, and still having to deal with their little graphical hiccups on the Switch 2. But I didn’t notice any issues with backwards compatibility. Original Switch games seem to play flawlessly on the new console. Another reason to check out the Switch 2 is GameCube games for Expansion Pack members. I played a few minutes each of The Legend of Zelda: The Wind Waker, F-Zero GX, and SoulCalibur II and I’m pleased to report that they all performed admirably. Whatever emulator Nintendo is using doesn’t make these games look like full-on remasters, but they do look very sharp on a 4K TV, and I’m excited to see what other classic titles get added in the future. Is the Switch 2 Worth Buying? Whether you should pick up a Switch 2 right now (if you can even find one) really depends. If you always wanted a Switch but for some reason never got one, a Switch 2 is an absolute no brainer. It’s going to be the best way to experience some Switch classics like Breath of the Wild and Super Mario Odyssey. If you haven’t had any other way to play great games like Cyberpunk 2077, Yakuza 0, or Hogwarts Legacy, then yes, the Switch 2 is an excellent purchase, and it’s cheaper than either a PlayStation 5 or Xbox Series X.But if you’ve played your original Switch to death and have any other current gen console, a solid gaming PC, or a Steam Deck, the Switch 2 is a dicier proposition. Some great looking games like Donkey Kong Bananza, Metroid Prime 4, and Hyrule Warriors: Age of Imprisonment are on the horizon, and I have no doubt the Switch 2 will be worth the purchase over time, but $450 and up is a lot to ask for what the console offers at the moment.
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  • [GamingTech] Nintendo Switch 2 - A Very Poor LCD Display / No Real HDR Support / 450 Nits Max / Raised Blacks / Tested On Display And In Docking Mode

    Sangral
    Powered by Friendship™
    Member

    Feb 17, 2022

    8,649

    From one of the biggest and most dedicated HDR analysis channels out there.

    Thought that's a big enough topic on its own, because of the analysis, for a separate thread.

    View:

    450 nits maximum peak brightnessGames like Zelda Breath of the Wild have raised blacks even in Docked HDR gameplay with a raised black level floor and the game looking washed out

    HDR docked can be good if games are optimized for it like Cyberpunk, which he refers to being exactly like on PS5 and PC, HDR wise or Fast Fusion as one of the rare games that actually have a good black level floor in HDR
     

    Last edited: 39 minutes ago

    blueredandgold
    Member

    Oct 25, 2017

    8,739

    Could you please translate for those of us who haven't been able to watch or digest after we saw this posted in the other thread please?
     

    gabdeg
    Member

    Oct 26, 2017

    7,420



    Sadly what I expected since the moment we learned it was edge-lit LCD. Would've at least expected nigher peak nits though.
     

    Kouriozan
    Member

    Oct 25, 2017

    25,072

    A shame, because Switch 2 is like the first time I'll see HDR, as my old TV isn't compatible :/
     

    Paper Cheese
    Member

    Oct 9, 2019

    558

    I've got to assume this is the sort of thing that most of us hi-fi tech illiterate lot won't notice until they bring out a better screen model in a few years.
     

    Fortinbras
    Member

    Oct 27, 2017

    2,073

    Well that sucks but it's Nintendo...did anyone expect anything different?

    I'm only going to use it docked so hopefully they can fix the HDR via update. 

    Universal Acclaim
    Member

    Oct 5, 2024

    2,482

    Not surprised, but not a big issue for me personally.
     

    Antony
    Member

    Oct 25, 2017

    4,054

    Ahhh the obligatory Nintendo Crap Displayit's positively tradition at this point
     

    Friendly Bear
    Member

    Jan 11, 2019

    4,162

    I Don’t Care WhereEven with an edge lit LCD, I was expecting brighter highlights. A lot of the preview event coverage made it sound like the screen was insanely bright, and that's clearly not the case.
     

    NoSpin
    Member

    Nov 1, 2017

    83

    As so often with gaming, I am relieved to have this person to tell me the thing I am enjoying looking at is bad actually. :)
     

    Mivey
    Member

    Oct 25, 2017

    20,753

    Paper Cheese said:

    I've got to assume this is the sort of thing that most of us hi-fi tech illiterate lot won't notice until they bring out a better screen model in a few years.

    Click to expand...
    Click to shrink...

    the raised blacks on dark content is pretty clear if you play in any kind of darker environment, if you have any kind of OLED screen to compare. Case in point, if you own a Switch 1 OLED, you'll notice the stark differences for certain kinds of content right away. OTOH, if you have been using a launch Switch 1 and never had any issues with how it looks, you'll be fine. Just make sure to stay away from OLED screen, lest you gain the ability to see the differences.
     

    Decarb
    Member

    Oct 27, 2017

    9,280

    HDR on edge-lit LCD is kind of a scam anyway.

    Kouriozan said:

    A shame, because Switch 2 is like the first time I'll see HDR, as my old TV isn't compatible :/

    Click to expand...
    Click to shrink...

    If you have a phone made in last couple of years you've probably seen HDR.
     

    horkrux
    Member

    Oct 27, 2017

    6,531

    Well, kinda expected, so I'm not too bothered by it. Not like you can change it.
     

    Maximo
    Member

    Oct 25, 2017

    11,041

    Nintendo saving that sweet sweet OLED for a refresh.
     

    Buddy
    Member

    Oct 25, 2017

    1,773

    Germany

    I have mine in my hands right now.... don't know about HDR stuff too much but Mario Kart looks gorgeous on it.
     

    DieH@rd
    Member

    Oct 26, 2017

    12,083

    Decarb said:

    HDR on edge-lit LCD is kind of a scam anyway.

    Click to expand...
    Click to shrink...

    ^ this.
     

    cw_sasuke
    Member

    Oct 27, 2017

    30,321

    Most of this stuff was clear from the Preview Events, at least DF talked about it.

    Didn't seem to bother a majority of people playing though. Was pretty much set when it wasn't going to be OLED. 

    John Frost
    Member

    Oct 27, 2017

    9,658

    Canada

    Well, that's disappointing..
     

    Milk
    Prophet of Truth
    Avenger

    Oct 25, 2017

    4,301

    NoSpin said:

    As so often with gaming, I am relieved to have this person to tell me the thing I am enjoying looking at is bad actually. :)

    Click to expand...
    Click to shrink...

    It's not a personal attack on you. Pointing out objective shortcomings about the technology is a good thing for consumers.
     

    345
    Member

    Oct 30, 2017

    10,410

    it's about as good as i was expecting. HDR on an LCD basically means "we're actually going to tune content for the screen's color gamut", and it does the job on that level. mario kart does look punchier and more vibrant than it would in SDR while obviously not offering the same contrast as an OLED.

    dunno who this guy is but if he's really "very disappointed" i'm not sure he knows very much about screens. i'm sure it's just ragebait 

    JimNastics
    Member

    Jan 11, 2018

    1,607

    345 said:

    'm sure it's just ragebait

    Click to expand...
    Click to shrink...

    No way!! :D You could tell just from the thumbnail. 

    Aleh
    Member

    Oct 27, 2017

    20,238

    "crap display" is a huge exaggeration. Everyone who has actually seen it in person says it looks really good, HDR isn't everything, however disappointing that is.
     

    cw_sasuke
    Member

    Oct 27, 2017

    30,321

    Milk said:

    It's not a personal attack on you. Pointing out objective shortcomings about the technology is a good thing for consumers.

    Click to expand...
    Click to shrink...

    Seems to be on par what you would get with an LCD.

    The OG Switch 1 has a bad LCD Screen, the OG Steam Deck has an even worse.....this video is making it seem like Switch 2 Screen is as bad as these screens or even worse. When it seems to be quite solid for an LCD, but in certain areas it can compete with an OLED. 

    Alex840
    Member

    Oct 31, 2017

    5,373

    And yet most of the games media doing previews have been like "oh I can barely tell the difference compared to the OLED".

    Am really sad they took a step back with this, how much more could an OLED screen have cost them? 

    Universal Acclaim
    Member

    Oct 5, 2024

    2,482

    SDR low brightness in a dark room then
     

    Dranakin
    Member

    Oct 27, 2017

    2,999

    Ooof. Although, I will admit, I probably can't tell between good and bad sceens. I mean, I have the Ayaneo Pocket DMG and everyone says it's an amazing screen. It looks normal to me?

    Alex840 said:

    Am really sad they took a step back with this, how much more could an OLED screen have cost them?

    Click to expand...
    Click to shrink...

    An OLED 120hz? The Odin 2 Portal has one, but I don't have a sense of the component cost. 

    Kabuki Waq
    Member

    Oct 26, 2017

    6,034

    The screen is a pretty big downgrade from oled but a huge upgrade from the OG.

    I really miss the perfect blacks. MKW is gorgeous but would have looked so much better on an oled screen 

    Harmen
    Member

    Aug 30, 2023

    1,462

    The HDR and lifted black should not come as a surprise. But the video doesn't really analyze why it would be below average for an LCD screen? Colours? Pixel response time? For example the original Switch 1 LCD look reaaally bad to me these days, but my Steam Deck LCD screenlooks good to me outside of raised blacks in dark scenes.
     

    nogoodnamesleft
    Member

    Oct 25, 2017

    8,605

    Yep. I fucking knew it.

    Knew it was going to be trash. LCD is trash as a standardWill wait for oled version. 

    cw_sasuke
    Member

    Oct 27, 2017

    30,321

    Aleh said:

    "crap display" is a huge exaggeration. Everyone who has actually seen it in person says it looks really good, HDR isn't everything, however disappointing that is.

    Click to expand...
    Click to shrink...

    Focus of the whole channel is HDR. Dude is likely just used to comparing HDR content on very expensive OLED Screens.
    So HDR bad = everything trash for him.

    Something that won't be the case for 99% of users out there. Its the single voter issue again, disregarding everything else because of one focus point and expecting every one to feel the same way about it. 

    Serif
    Member

    Oct 31, 2024

    410

    Alex840 said:

    Am really sad they took a step back with this, how much more could an OLED screen have cost them?

    Click to expand...
    Click to shrink...

    An OLED 1080p HDR VRR 120 Hz screen does not sound like it would be cost-effective.

    It makes sense to establish baseline specs like 120 Hz support for developers to target and upgrade to OLED in the future instead of trying to add 120 Hz support later on. 

    fourfourfun
    Member

    Oct 27, 2017

    9,149

    England

    Aleh said:

    "crap display" is a huge exaggeration. Everyone who has actually seen it in person says it looks really good, HDR isn't everything, however disappointing that is.

    Click to expand...
    Click to shrink...

    If you're an enthusiast display platform, you're going to be benchmarking against the absolute best. So comparatively it could not be as good. Obviously it doesn't take into account what the entire platform delivers as a whole and the price it was trying to hit. It's a rather zoomed in look at just one thing. 

    RailWays
    One Winged Slayer
    Avenger

    Oct 25, 2017

    18,449

    Still sounds like an upgrade from the launch Switch LCD, though those nits are pretty low
     

    Koklusz
    Member

    Oct 27, 2017

    3,971

    blueredandgold said:

    Could you please translate for those of us who haven't been able to watch or digest after we saw this posted in the other thread please?

    Click to expand...
    Click to shrink...

    The screen is bad, and the native HDR implementation in the games he tested is shoddy.
     

    NoSpin
    Member

    Nov 1, 2017

    83

    Milk said:

    It's not a personal attack on you. Pointing out objective shortcomings about the technology is a good thing for consumers.

    Click to expand...
    Click to shrink...

    I didn't see it as a personal attack, I just imagined him reviewing the Game Boy Pocket or the OG DS screes and how disappointed he would have been, whilst we were all busy enjoying video games. 

    Wasp
    Member

    Oct 29, 2017

    351

    It's a shame they couldn't release an OLED SKU at launch. I would have happily paid an extra for an OLED model and I'm sure many are the same.

    I know I'll be keeping my box in pristine condition to get maximum value when I trade the console in for a Switch 2 OLED in hopefully a few years. 

    Last edited: 51 minutes ago

    pswii60
    Member

    Oct 27, 2017

    28,932

    The Milky Way

    This means that for handheld purposes, Switch 2 is actually a downgrade on Switch 1 OLED, for any games that aren't taking advantage of the additional power/resolution.

    So basically, you might want to hold on to your Switch 1 OLED for all your pixel art indies, and any games not getting a patch/upgrade. 

    Shadow
    One Winged Slayer
    Member

    Oct 28, 2017

    4,837

    Kinda what I expected. Being LCD with HDR especially on portable device at that is never a good combo. I'll just play on my OLED TV when I want to get the full experience, which again, is what I expected.

    I hope it's a bit usable outside at least. I was hoping closer to 600 nits for that alone, as the Deck OLED is JUST usable on a sunny day. But you can't have everything I guess. 

    UnderJollyRoger
    Member

    Jun 16, 2023

    648

    Germany

    The screen is also my biggest concern of the unit. The og switch has an absolutely atrocious screen and LCDs just dont cut it anymore for me. The low nits will make it again pretty difficult to properly play outside.

    I am commuting a lot and sitting on a train with a bit of sun outside was already too much for the og switch.

    Here is hoping that an OLED variant will come earlier this time. 

    Milk
    Prophet of Truth
    Avenger

    Oct 25, 2017

    4,301

    NoSpin said:

    I didn't see it as a personal attack, I just imagined him reviewing the Game Boy Pocket or the OG DS screes and how disappointed he would have been, whilst we were all busy enjoying video games.

    Click to expand...
    Click to shrink...

    You're implying being critical means you're not also enjoying the video games.

    I'm critical of tons of my favorite games. I'm still having a fun time with the games  

    HandsomeCharles
    Member

    Oct 26, 2017

    4,717

    Disappointing to hear, but as someone who thinks his OG switch's screen is fine, I'm sure it won't really bother me.
     

    OP

    OP

    Sangral
    Powered by Friendship™
    Member

    Feb 17, 2022

    8,649

    blueredandgold said:

    Could you please translate for those of us who haven't been able to watch or digest after we saw this posted in the other thread please?

    Click to expand...
    Click to shrink...

    I'm trying to add some bullet points to the OT. 

    Ghost Slayer
    Member

    Oct 30, 2017

    1,433

    is it like PS Portal LCD screen? Because I think the Portal LCD screen is really good
     

    Decarb
    Member

    Oct 27, 2017

    9,280

    pswii60 said:

    This means that for handheld purposes, Switch 2 is actually a downgrade on Switch 1 OLED, for any games that aren't taking advantage of the additional power/resolution.

    So basically, you might want to hold on to your Switch 1 OLED for all your pixel art indies, and any games not getting a patch/upgrade.
    Click to expand...
    Click to shrink...

    Oh I don't think there's any doubt from pure IQ perspective its a downgrade from Switch 1 OLED. Even without HDR support at max brightness that screen pops like nothing else.
     

    Maximo
    Member

    Oct 25, 2017

    11,041

    NoSpin said:

    I didn't see it as a personal attack, I just imagined him reviewing the Game Boy Pocket or the OG DS screes and how disappointed he would have been, whilst we were all busy enjoying video games.

    Click to expand...
    Click to shrink...

    This is a silly comparison since he's not reviewing a screen from 1996 when it first came out, screen technology has exploded since the first iPhone, seems like a needless jab. 

    Melhadf
    Member

    Dec 25, 2017

    2,528

    My understanding is that 400nits is the minimum for HDR. So it's technically HDR, but usually dismissed by purists as not "real HDR" such as this vid with his HDR10 testing. So it's a definite improvement over SDR content, but Nintendo then used an LCD instead of OLED so it most likely looks worse than the OLED switch.

    Feels like Nintendo is using minimum HDR as a crutch to cheap out on the screen and people are saying it's not "TRUE HDR" even though it's completely within spec. 

    vegtro
    Member

    Oct 25, 2017

    808

    Aleh said:

    "crap display" is a huge exaggeration. Everyone who has actually seen it in person says it looks really good, HDR isn't everything, however disappointing that is.

    Click to expand...
    Click to shrink...

    When I first booted the Switch 2, I wanted to believe the screen will be ok from the news. Nope, the screen pretty much is pretty bad compared to OLED.
     

    Alvis
    Saw the truth behind the copied door
    Member

    Oct 25, 2017

    12,148

    EU

    A bit of a shame, meh

    NoSpin said:

    As so often with gaming, I am relieved to have this person to tell me the thing I am enjoying looking at is bad actually. :)

    Click to expand...
    Click to shrink...

    Yes indeed, this dude is set on a mission to personally ruin your experience, and he's now crying in a corner knowing that he failed.
     

    fourfourfun
    Member

    Oct 27, 2017

    9,149

    England

    Shadow said:

    But you can't have everything I guess.

    Click to expand...
    Click to shrink...

    I think that's the thing, they went for resolution and VRR as a priority.

    I'm sure I also read on here a while ago that it also centres around the availability of appropriate screens. OLED only became viable after a certain point. 

    Pargon
    Member

    Oct 27, 2017

    14,110

    I thought I had appropriately-low expectations, but I was thinking it would be a 600 nit 1800:1 panel.

    Not 450 nits and 900:1.

    The only thing "HDR" about it is probably that content will be authored to make use of a wider color gamut. 
    #gamingtech #nintendo #switch #very #poor
    [GamingTech] Nintendo Switch 2 - A Very Poor LCD Display / No Real HDR Support / 450 Nits Max / Raised Blacks / Tested On Display And In Docking Mode
    Sangral Powered by Friendship™ Member Feb 17, 2022 8,649 From one of the biggest and most dedicated HDR analysis channels out there. Thought that's a big enough topic on its own, because of the analysis, for a separate thread. View: 450 nits maximum peak brightnessGames like Zelda Breath of the Wild have raised blacks even in Docked HDR gameplay with a raised black level floor and the game looking washed out HDR docked can be good if games are optimized for it like Cyberpunk, which he refers to being exactly like on PS5 and PC, HDR wise or Fast Fusion as one of the rare games that actually have a good black level floor in HDR   Last edited: 39 minutes ago blueredandgold Member Oct 25, 2017 8,739 Could you please translate for those of us who haven't been able to watch or digest after we saw this posted in the other thread please?   gabdeg Member Oct 26, 2017 7,420 🐝 Sadly what I expected since the moment we learned it was edge-lit LCD. Would've at least expected nigher peak nits though.   Kouriozan Member Oct 25, 2017 25,072 A shame, because Switch 2 is like the first time I'll see HDR, as my old TV isn't compatible :/   Paper Cheese Member Oct 9, 2019 558 I've got to assume this is the sort of thing that most of us hi-fi tech illiterate lot won't notice until they bring out a better screen model in a few years.   Fortinbras Member Oct 27, 2017 2,073 Well that sucks but it's Nintendo...did anyone expect anything different? I'm only going to use it docked so hopefully they can fix the HDR via update.  Universal Acclaim Member Oct 5, 2024 2,482 Not surprised, but not a big issue for me personally.   Antony Member Oct 25, 2017 4,054 Ahhh the obligatory Nintendo Crap Displayit's positively tradition at this point   Friendly Bear Member Jan 11, 2019 4,162 I Don’t Care WhereEven with an edge lit LCD, I was expecting brighter highlights. A lot of the preview event coverage made it sound like the screen was insanely bright, and that's clearly not the case.   NoSpin Member Nov 1, 2017 83 As so often with gaming, I am relieved to have this person to tell me the thing I am enjoying looking at is bad actually. :)   Mivey Member Oct 25, 2017 20,753 Paper Cheese said: I've got to assume this is the sort of thing that most of us hi-fi tech illiterate lot won't notice until they bring out a better screen model in a few years. Click to expand... Click to shrink... the raised blacks on dark content is pretty clear if you play in any kind of darker environment, if you have any kind of OLED screen to compare. Case in point, if you own a Switch 1 OLED, you'll notice the stark differences for certain kinds of content right away. OTOH, if you have been using a launch Switch 1 and never had any issues with how it looks, you'll be fine. Just make sure to stay away from OLED screen, lest you gain the ability to see the differences.   Decarb Member Oct 27, 2017 9,280 HDR on edge-lit LCD is kind of a scam anyway. Kouriozan said: A shame, because Switch 2 is like the first time I'll see HDR, as my old TV isn't compatible :/ Click to expand... Click to shrink... If you have a phone made in last couple of years you've probably seen HDR.   horkrux Member Oct 27, 2017 6,531 Well, kinda expected, so I'm not too bothered by it. Not like you can change it.   Maximo Member Oct 25, 2017 11,041 Nintendo saving that sweet sweet OLED for a refresh.   Buddy Member Oct 25, 2017 1,773 Germany I have mine in my hands right now.... don't know about HDR stuff too much but Mario Kart looks gorgeous on it.   DieH@rd Member Oct 26, 2017 12,083 Decarb said: HDR on edge-lit LCD is kind of a scam anyway. Click to expand... Click to shrink... ^ this.   cw_sasuke Member Oct 27, 2017 30,321 Most of this stuff was clear from the Preview Events, at least DF talked about it. Didn't seem to bother a majority of people playing though. Was pretty much set when it wasn't going to be OLED.  John Frost Member Oct 27, 2017 9,658 Canada Well, that's disappointing..   Milk Prophet of Truth Avenger Oct 25, 2017 4,301 NoSpin said: As so often with gaming, I am relieved to have this person to tell me the thing I am enjoying looking at is bad actually. :) Click to expand... Click to shrink... It's not a personal attack on you. Pointing out objective shortcomings about the technology is a good thing for consumers.   345 Member Oct 30, 2017 10,410 it's about as good as i was expecting. HDR on an LCD basically means "we're actually going to tune content for the screen's color gamut", and it does the job on that level. mario kart does look punchier and more vibrant than it would in SDR while obviously not offering the same contrast as an OLED. dunno who this guy is but if he's really "very disappointed" i'm not sure he knows very much about screens. i'm sure it's just ragebait  JimNastics Member Jan 11, 2018 1,607 345 said: 'm sure it's just ragebait Click to expand... Click to shrink... No way!! :D You could tell just from the thumbnail.  Aleh Member Oct 27, 2017 20,238 "crap display" is a huge exaggeration. Everyone who has actually seen it in person says it looks really good, HDR isn't everything, however disappointing that is.   cw_sasuke Member Oct 27, 2017 30,321 Milk said: It's not a personal attack on you. Pointing out objective shortcomings about the technology is a good thing for consumers. Click to expand... Click to shrink... Seems to be on par what you would get with an LCD. The OG Switch 1 has a bad LCD Screen, the OG Steam Deck has an even worse.....this video is making it seem like Switch 2 Screen is as bad as these screens or even worse. When it seems to be quite solid for an LCD, but in certain areas it can compete with an OLED.  Alex840 Member Oct 31, 2017 5,373 And yet most of the games media doing previews have been like "oh I can barely tell the difference compared to the OLED". Am really sad they took a step back with this, how much more could an OLED screen have cost them?  Universal Acclaim Member Oct 5, 2024 2,482 SDR low brightness in a dark room then   Dranakin Member Oct 27, 2017 2,999 Ooof. Although, I will admit, I probably can't tell between good and bad sceens. I mean, I have the Ayaneo Pocket DMG and everyone says it's an amazing screen. It looks normal to me? Alex840 said: Am really sad they took a step back with this, how much more could an OLED screen have cost them? Click to expand... Click to shrink... An OLED 120hz? The Odin 2 Portal has one, but I don't have a sense of the component cost.  Kabuki Waq Member Oct 26, 2017 6,034 The screen is a pretty big downgrade from oled but a huge upgrade from the OG. I really miss the perfect blacks. MKW is gorgeous but would have looked so much better on an oled screen  Harmen Member Aug 30, 2023 1,462 The HDR and lifted black should not come as a surprise. But the video doesn't really analyze why it would be below average for an LCD screen? Colours? Pixel response time? For example the original Switch 1 LCD look reaaally bad to me these days, but my Steam Deck LCD screenlooks good to me outside of raised blacks in dark scenes.   nogoodnamesleft Member Oct 25, 2017 8,605 Yep. I fucking knew it. Knew it was going to be trash. LCD is trash as a standardWill wait for oled version.  cw_sasuke Member Oct 27, 2017 30,321 Aleh said: "crap display" is a huge exaggeration. Everyone who has actually seen it in person says it looks really good, HDR isn't everything, however disappointing that is. Click to expand... Click to shrink... Focus of the whole channel is HDR. Dude is likely just used to comparing HDR content on very expensive OLED Screens. So HDR bad = everything trash for him. Something that won't be the case for 99% of users out there. Its the single voter issue again, disregarding everything else because of one focus point and expecting every one to feel the same way about it.  Serif Member Oct 31, 2024 410 Alex840 said: Am really sad they took a step back with this, how much more could an OLED screen have cost them? Click to expand... Click to shrink... An OLED 1080p HDR VRR 120 Hz screen does not sound like it would be cost-effective. It makes sense to establish baseline specs like 120 Hz support for developers to target and upgrade to OLED in the future instead of trying to add 120 Hz support later on.  fourfourfun Member Oct 27, 2017 9,149 England Aleh said: "crap display" is a huge exaggeration. Everyone who has actually seen it in person says it looks really good, HDR isn't everything, however disappointing that is. Click to expand... Click to shrink... If you're an enthusiast display platform, you're going to be benchmarking against the absolute best. So comparatively it could not be as good. Obviously it doesn't take into account what the entire platform delivers as a whole and the price it was trying to hit. It's a rather zoomed in look at just one thing.  RailWays One Winged Slayer Avenger Oct 25, 2017 18,449 Still sounds like an upgrade from the launch Switch LCD, though those nits are pretty low   Koklusz Member Oct 27, 2017 3,971 blueredandgold said: Could you please translate for those of us who haven't been able to watch or digest after we saw this posted in the other thread please? Click to expand... Click to shrink... The screen is bad, and the native HDR implementation in the games he tested is shoddy.   NoSpin Member Nov 1, 2017 83 Milk said: It's not a personal attack on you. Pointing out objective shortcomings about the technology is a good thing for consumers. Click to expand... Click to shrink... I didn't see it as a personal attack, I just imagined him reviewing the Game Boy Pocket or the OG DS screes and how disappointed he would have been, whilst we were all busy enjoying video games.  Wasp Member Oct 29, 2017 351 It's a shame they couldn't release an OLED SKU at launch. I would have happily paid an extra for an OLED model and I'm sure many are the same. I know I'll be keeping my box in pristine condition to get maximum value when I trade the console in for a Switch 2 OLED in hopefully a few years.  Last edited: 51 minutes ago pswii60 Member Oct 27, 2017 28,932 The Milky Way This means that for handheld purposes, Switch 2 is actually a downgrade on Switch 1 OLED, for any games that aren't taking advantage of the additional power/resolution. So basically, you might want to hold on to your Switch 1 OLED for all your pixel art indies, and any games not getting a patch/upgrade.  Shadow One Winged Slayer Member Oct 28, 2017 4,837 Kinda what I expected. Being LCD with HDR especially on portable device at that is never a good combo. I'll just play on my OLED TV when I want to get the full experience, which again, is what I expected. I hope it's a bit usable outside at least. I was hoping closer to 600 nits for that alone, as the Deck OLED is JUST usable on a sunny day. But you can't have everything I guess.  UnderJollyRoger Member Jun 16, 2023 648 Germany The screen is also my biggest concern of the unit. The og switch has an absolutely atrocious screen and LCDs just dont cut it anymore for me. The low nits will make it again pretty difficult to properly play outside. I am commuting a lot and sitting on a train with a bit of sun outside was already too much for the og switch. Here is hoping that an OLED variant will come earlier this time.  Milk Prophet of Truth Avenger Oct 25, 2017 4,301 NoSpin said: I didn't see it as a personal attack, I just imagined him reviewing the Game Boy Pocket or the OG DS screes and how disappointed he would have been, whilst we were all busy enjoying video games. Click to expand... Click to shrink... You're implying being critical means you're not also enjoying the video games. I'm critical of tons of my favorite games. I'm still having a fun time with the games 🤷  HandsomeCharles Member Oct 26, 2017 4,717 Disappointing to hear, but as someone who thinks his OG switch's screen is fine, I'm sure it won't really bother me.   OP OP Sangral Powered by Friendship™ Member Feb 17, 2022 8,649 blueredandgold said: Could you please translate for those of us who haven't been able to watch or digest after we saw this posted in the other thread please? Click to expand... Click to shrink... I'm trying to add some bullet points to the OT.  Ghost Slayer Member Oct 30, 2017 1,433 is it like PS Portal LCD screen? Because I think the Portal LCD screen is really good   Decarb Member Oct 27, 2017 9,280 pswii60 said: This means that for handheld purposes, Switch 2 is actually a downgrade on Switch 1 OLED, for any games that aren't taking advantage of the additional power/resolution. So basically, you might want to hold on to your Switch 1 OLED for all your pixel art indies, and any games not getting a patch/upgrade. Click to expand... Click to shrink... Oh I don't think there's any doubt from pure IQ perspective its a downgrade from Switch 1 OLED. Even without HDR support at max brightness that screen pops like nothing else.   Maximo Member Oct 25, 2017 11,041 NoSpin said: I didn't see it as a personal attack, I just imagined him reviewing the Game Boy Pocket or the OG DS screes and how disappointed he would have been, whilst we were all busy enjoying video games. Click to expand... Click to shrink... This is a silly comparison since he's not reviewing a screen from 1996 when it first came out, screen technology has exploded since the first iPhone, seems like a needless jab.  Melhadf Member Dec 25, 2017 2,528 My understanding is that 400nits is the minimum for HDR. So it's technically HDR, but usually dismissed by purists as not "real HDR" such as this vid with his HDR10 testing. So it's a definite improvement over SDR content, but Nintendo then used an LCD instead of OLED so it most likely looks worse than the OLED switch. Feels like Nintendo is using minimum HDR as a crutch to cheap out on the screen and people are saying it's not "TRUE HDR" even though it's completely within spec.  vegtro Member Oct 25, 2017 808 Aleh said: "crap display" is a huge exaggeration. Everyone who has actually seen it in person says it looks really good, HDR isn't everything, however disappointing that is. Click to expand... Click to shrink... When I first booted the Switch 2, I wanted to believe the screen will be ok from the news. Nope, the screen pretty much is pretty bad compared to OLED.   Alvis Saw the truth behind the copied door Member Oct 25, 2017 12,148 EU A bit of a shame, meh NoSpin said: As so often with gaming, I am relieved to have this person to tell me the thing I am enjoying looking at is bad actually. :) Click to expand... Click to shrink... Yes indeed, this dude is set on a mission to personally ruin your experience, and he's now crying in a corner knowing that he failed.   fourfourfun Member Oct 27, 2017 9,149 England Shadow said: But you can't have everything I guess. Click to expand... Click to shrink... I think that's the thing, they went for resolution and VRR as a priority. I'm sure I also read on here a while ago that it also centres around the availability of appropriate screens. OLED only became viable after a certain point.  Pargon Member Oct 27, 2017 14,110 I thought I had appropriately-low expectations, but I was thinking it would be a 600 nit 1800:1 panel. Not 450 nits and 900:1. The only thing "HDR" about it is probably that content will be authored to make use of a wider color gamut.  #gamingtech #nintendo #switch #very #poor
    WWW.RESETERA.COM
    [GamingTech] Nintendo Switch 2 - A Very Poor LCD Display / No Real HDR Support / 450 Nits Max / Raised Blacks / Tested On Display And In Docking Mode
    Sangral Powered by Friendship™ Member Feb 17, 2022 8,649 From one of the biggest and most dedicated HDR analysis channels out there. Thought that's a big enough topic on its own, because of the analysis, for a separate thread. View: https://www.youtube.com/watch?v=N637VB4FYxg 450 nits maximum peak brightness (personal comparison, Switch OLED without any HDR has 340 nits, an LG C2 TV in HDR has 800 nits, Steam Deck OLED screen has 1000 nits, Samsung Galaxy S24 Ultra 2600 nits.) Games like Zelda Breath of the Wild have raised blacks even in Docked HDR gameplay with a raised black level floor and the game looking washed out HDR docked can be good if games are optimized for it like Cyberpunk, which he refers to being exactly like on PS5 and PC, HDR wise or Fast Fusion as one of the rare games that actually have a good black level floor in HDR   Last edited: 39 minutes ago blueredandgold Member Oct 25, 2017 8,739 Could you please translate for those of us who haven't been able to watch or digest after we saw this posted in the other thread please?   gabdeg Member Oct 26, 2017 7,420 🐝 Sadly what I expected since the moment we learned it was edge-lit LCD. Would've at least expected nigher peak nits though.   Kouriozan Member Oct 25, 2017 25,072 A shame, because Switch 2 is like the first time I'll see HDR, as my old TV isn't compatible :/   Paper Cheese Member Oct 9, 2019 558 I've got to assume this is the sort of thing that most of us hi-fi tech illiterate lot won't notice until they bring out a better screen model in a few years.   Fortinbras Member Oct 27, 2017 2,073 Well that sucks but it's Nintendo...did anyone expect anything different? I'm only going to use it docked so hopefully they can fix the HDR via update.  Universal Acclaim Member Oct 5, 2024 2,482 Not surprised, but not a big issue for me personally.   Antony Member Oct 25, 2017 4,054 Ahhh the obligatory Nintendo Crap Display (Before You Buy a Whole New Model to Get a Decent One) it's positively tradition at this point   Friendly Bear Member Jan 11, 2019 4,162 I Don’t Care Where (Just Far) Even with an edge lit LCD, I was expecting brighter highlights. A lot of the preview event coverage made it sound like the screen was insanely bright, and that's clearly not the case.   NoSpin Member Nov 1, 2017 83 As so often with gaming, I am relieved to have this person to tell me the thing I am enjoying looking at is bad actually. :)   Mivey Member Oct 25, 2017 20,753 Paper Cheese said: I've got to assume this is the sort of thing that most of us hi-fi tech illiterate lot won't notice until they bring out a better screen model in a few years. Click to expand... Click to shrink... the raised blacks on dark content is pretty clear if you play in any kind of darker environment, if you have any kind of OLED screen to compare. Case in point, if you own a Switch 1 OLED, you'll notice the stark differences for certain kinds of content right away. OTOH, if you have been using a launch Switch 1 and never had any issues with how it looks, you'll be fine. Just make sure to stay away from OLED screen, lest you gain the ability to see the differences.   Decarb Member Oct 27, 2017 9,280 HDR on edge-lit LCD is kind of a scam anyway. Kouriozan said: A shame, because Switch 2 is like the first time I'll see HDR, as my old TV isn't compatible :/ Click to expand... Click to shrink... If you have a phone made in last couple of years you've probably seen HDR.   horkrux Member Oct 27, 2017 6,531 Well, kinda expected, so I'm not too bothered by it. Not like you can change it.   Maximo Member Oct 25, 2017 11,041 Nintendo saving that sweet sweet OLED for a refresh.   Buddy Member Oct 25, 2017 1,773 Germany I have mine in my hands right now.... don't know about HDR stuff too much but Mario Kart looks gorgeous on it.   DieH@rd Member Oct 26, 2017 12,083 Decarb said: HDR on edge-lit LCD is kind of a scam anyway. Click to expand... Click to shrink... ^ this.   cw_sasuke Member Oct 27, 2017 30,321 Most of this stuff was clear from the Preview Events, at least DF talked about it. Didn't seem to bother a majority of people playing though. Was pretty much set when it wasn't going to be OLED.  John Frost Member Oct 27, 2017 9,658 Canada Well, that's disappointing..   Milk Prophet of Truth Avenger Oct 25, 2017 4,301 NoSpin said: As so often with gaming, I am relieved to have this person to tell me the thing I am enjoying looking at is bad actually. :) Click to expand... Click to shrink... It's not a personal attack on you. Pointing out objective shortcomings about the technology is a good thing for consumers.   345 Member Oct 30, 2017 10,410 it's about as good as i was expecting. HDR on an LCD basically means "we're actually going to tune content for the screen's color gamut", and it does the job on that level. mario kart does look punchier and more vibrant than it would in SDR while obviously not offering the same contrast as an OLED. dunno who this guy is but if he's really "very disappointed" i'm not sure he knows very much about screens. i'm sure it's just ragebait  JimNastics Member Jan 11, 2018 1,607 345 said: 'm sure it's just ragebait Click to expand... Click to shrink... No way!! :D You could tell just from the thumbnail.  Aleh Member Oct 27, 2017 20,238 "crap display" is a huge exaggeration. Everyone who has actually seen it in person says it looks really good, HDR isn't everything, however disappointing that is.   cw_sasuke Member Oct 27, 2017 30,321 Milk said: It's not a personal attack on you. Pointing out objective shortcomings about the technology is a good thing for consumers. Click to expand... Click to shrink... Seems to be on par what you would get with an LCD. The OG Switch 1 has a bad LCD Screen, the OG Steam Deck has an even worse.....this video is making it seem like Switch 2 Screen is as bad as these screens or even worse. When it seems to be quite solid for an LCD, but in certain areas it can compete with an OLED.  Alex840 Member Oct 31, 2017 5,373 And yet most of the games media doing previews have been like "oh I can barely tell the difference compared to the OLED". Am really sad they took a step back with this, how much more could an OLED screen have cost them?  Universal Acclaim Member Oct 5, 2024 2,482 SDR low brightness in a dark room then   Dranakin Member Oct 27, 2017 2,999 Ooof. Although, I will admit, I probably can't tell between good and bad sceens. I mean, I have the Ayaneo Pocket DMG and everyone says it's an amazing screen. It looks normal to me? Alex840 said: Am really sad they took a step back with this, how much more could an OLED screen have cost them? Click to expand... Click to shrink... An OLED 120hz? The Odin 2 Portal has one (smaller size and without VRR), but I don't have a sense of the component cost.  Kabuki Waq Member Oct 26, 2017 6,034 The screen is a pretty big downgrade from oled but a huge upgrade from the OG. I really miss the perfect blacks. MKW is gorgeous but would have looked so much better on an oled screen  Harmen Member Aug 30, 2023 1,462 The HDR and lifted black should not come as a surprise. But the video doesn't really analyze why it would be below average for an LCD screen? Colours? Pixel response time? For example the original Switch 1 LCD look reaaally bad to me these days, but my Steam Deck LCD screen (similar resolution) looks good to me outside of raised blacks in dark scenes (which I do get used to).   nogoodnamesleft Member Oct 25, 2017 8,605 Yep. I fucking knew it. Knew it was going to be trash. LCD is trash as a standard (yes miniled included with its trash ass pixel response time) Will wait for oled version.  cw_sasuke Member Oct 27, 2017 30,321 Aleh said: "crap display" is a huge exaggeration. Everyone who has actually seen it in person says it looks really good, HDR isn't everything, however disappointing that is. Click to expand... Click to shrink... Focus of the whole channel is HDR. Dude is likely just used to comparing HDR content on very expensive OLED Screens. So HDR bad = everything trash for him. Something that won't be the case for 99% of users out there. Its the single voter issue again, disregarding everything else because of one focus point and expecting every one to feel the same way about it.  Serif Member Oct 31, 2024 410 Alex840 said: Am really sad they took a step back with this, how much more could an OLED screen have cost them? Click to expand... Click to shrink... An OLED 1080p HDR VRR 120 Hz screen does not sound like it would be cost-effective. It makes sense to establish baseline specs like 120 Hz support for developers to target and upgrade to OLED in the future instead of trying to add 120 Hz support later on.  fourfourfun Member Oct 27, 2017 9,149 England Aleh said: "crap display" is a huge exaggeration. Everyone who has actually seen it in person says it looks really good, HDR isn't everything, however disappointing that is. Click to expand... Click to shrink... If you're an enthusiast display platform, you're going to be benchmarking against the absolute best. So comparatively it could not be as good. Obviously it doesn't take into account what the entire platform delivers as a whole and the price it was trying to hit. It's a rather zoomed in look at just one thing.  RailWays One Winged Slayer Avenger Oct 25, 2017 18,449 Still sounds like an upgrade from the launch Switch LCD, though those nits are pretty low   Koklusz Member Oct 27, 2017 3,971 blueredandgold said: Could you please translate for those of us who haven't been able to watch or digest after we saw this posted in the other thread please? Click to expand... Click to shrink... The screen is bad, and the native HDR implementation in the games he tested is shoddy.   NoSpin Member Nov 1, 2017 83 Milk said: It's not a personal attack on you. Pointing out objective shortcomings about the technology is a good thing for consumers. Click to expand... Click to shrink... I didn't see it as a personal attack, I just imagined him reviewing the Game Boy Pocket or the OG DS screes and how disappointed he would have been, whilst we were all busy enjoying video games.  Wasp Member Oct 29, 2017 351 It's a shame they couldn't release an OLED SKU at launch. I would have happily paid an extra $100 for an OLED model and I'm sure many are the same. I know I'll be keeping my box in pristine condition to get maximum value when I trade the console in for a Switch 2 OLED in hopefully a few years.  Last edited: 51 minutes ago pswii60 Member Oct 27, 2017 28,932 The Milky Way This means that for handheld purposes, Switch 2 is actually a downgrade on Switch 1 OLED, for any games that aren't taking advantage of the additional power/resolution. So basically, you might want to hold on to your Switch 1 OLED for all your pixel art indies, and any games not getting a patch/upgrade.  Shadow One Winged Slayer Member Oct 28, 2017 4,837 Kinda what I expected. Being LCD with HDR especially on portable device at that is never a good combo. I'll just play on my OLED TV when I want to get the full experience, which again, is what I expected. I hope it's a bit usable outside at least. I was hoping closer to 600 nits for that alone, as the Deck OLED is JUST usable on a sunny day. But you can't have everything I guess.  UnderJollyRoger Member Jun 16, 2023 648 Germany The screen is also my biggest concern of the unit. The og switch has an absolutely atrocious screen and LCDs just dont cut it anymore for me. The low nits will make it again pretty difficult to properly play outside. I am commuting a lot and sitting on a train with a bit of sun outside was already too much for the og switch. Here is hoping that an OLED variant will come earlier this time.  Milk Prophet of Truth Avenger Oct 25, 2017 4,301 NoSpin said: I didn't see it as a personal attack, I just imagined him reviewing the Game Boy Pocket or the OG DS screes and how disappointed he would have been, whilst we were all busy enjoying video games. Click to expand... Click to shrink... You're implying being critical means you're not also enjoying the video games. I'm critical of tons of my favorite games. I'm still having a fun time with the games 🤷  HandsomeCharles Member Oct 26, 2017 4,717 Disappointing to hear, but as someone who thinks his OG switch's screen is fine, I'm sure it won't really bother me.   OP OP Sangral Powered by Friendship™ Member Feb 17, 2022 8,649 blueredandgold said: Could you please translate for those of us who haven't been able to watch or digest after we saw this posted in the other thread please? Click to expand... Click to shrink... I'm trying to add some bullet points to the OT.  Ghost Slayer Member Oct 30, 2017 1,433 is it like PS Portal LCD screen? Because I think the Portal LCD screen is really good   Decarb Member Oct 27, 2017 9,280 pswii60 said: This means that for handheld purposes, Switch 2 is actually a downgrade on Switch 1 OLED, for any games that aren't taking advantage of the additional power/resolution. So basically, you might want to hold on to your Switch 1 OLED for all your pixel art indies, and any games not getting a patch/upgrade. Click to expand... Click to shrink... Oh I don't think there's any doubt from pure IQ perspective its a downgrade from Switch 1 OLED. Even without HDR support at max brightness that screen pops like nothing else.   Maximo Member Oct 25, 2017 11,041 NoSpin said: I didn't see it as a personal attack, I just imagined him reviewing the Game Boy Pocket or the OG DS screes and how disappointed he would have been, whilst we were all busy enjoying video games. Click to expand... Click to shrink... This is a silly comparison since he's not reviewing a screen from 1996 when it first came out, screen technology has exploded since the first iPhone, seems like a needless jab.  Melhadf Member Dec 25, 2017 2,528 My understanding is that 400nits is the minimum for HDR. So it's technically HDR, but usually dismissed by purists as not "real HDR" such as this vid with his HDR10 testing (1000nits standard). So it's a definite improvement over SDR content, but Nintendo then used an LCD instead of OLED so it most likely looks worse than the OLED switch. Feels like Nintendo is using minimum HDR as a crutch to cheap out on the screen and people are saying it's not "TRUE HDR" even though it's completely within spec.  vegtro Member Oct 25, 2017 808 Aleh said: "crap display" is a huge exaggeration. Everyone who has actually seen it in person says it looks really good, HDR isn't everything, however disappointing that is. Click to expand... Click to shrink... When I first booted the Switch 2, I wanted to believe the screen will be ok from the news. Nope, the screen pretty much is pretty bad compared to OLED.   Alvis Saw the truth behind the copied door Member Oct 25, 2017 12,148 EU A bit of a shame, meh NoSpin said: As so often with gaming, I am relieved to have this person to tell me the thing I am enjoying looking at is bad actually. :) Click to expand... Click to shrink... Yes indeed, this dude is set on a mission to personally ruin your experience, and he's now crying in a corner knowing that he failed.   fourfourfun Member Oct 27, 2017 9,149 England Shadow said: But you can't have everything I guess. Click to expand... Click to shrink... I think that's the thing, they went for resolution and VRR as a priority. I'm sure I also read on here a while ago that it also centres around the availability of appropriate screens. OLED only became viable after a certain point.  Pargon Member Oct 27, 2017 14,110 I thought I had appropriately-low expectations, but I was thinking it would be a 600 nit 1800:1 panel. Not 450 nits and 900:1. The only thing "HDR" about it is probably that content will be authored to make use of a wider color gamut. 
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  • Nintendo Switch 2 is Out Now Worldwide

    Over eight years after its predecessor launched and many rumors later, the Nintendo Switch 2 is finally available worldwide. It retails for with a bundle available for that includes Mario Kart World. Check out the launch trailer below.
    The Switch 2 offers several major improvements over the original, including a larger screen with HDR support. It can run in 120 frames per second in Handheld Mode and output to 4K resolution when docked. The Joy-Con 2 has also been revamped, sporting magnetic locks and mouse support. Other notable features include upscaling via Nvidia DLSS, though sadly, VRR support isn’t available in Docked Mode.
    Launch titles include Mario Kart World at a whopping Nintendo Switch 2 Welcome Tour for and several third-party games like Yakuza 0 Director’s Cut, Cyberpunk 2077: Ultimate Edition, Street Fighter 6 Years 1-2 Fighters Edition, and much more. Titles like The Legend of Zelda: Breath of the Wild and Tears of the Kingdom have also received Switch 2 Editions, with paid upgrades available for current owners.
    Of course, several existing titles have received free updates to help them perform better on the new console, including Super Mario Odyssey, Super Mario 3D All-Stars + Bowser’s Fury, and more. Head here for more details.
    #nintendo #switch #out #now #worldwide
    Nintendo Switch 2 is Out Now Worldwide
    Over eight years after its predecessor launched and many rumors later, the Nintendo Switch 2 is finally available worldwide. It retails for with a bundle available for that includes Mario Kart World. Check out the launch trailer below. The Switch 2 offers several major improvements over the original, including a larger screen with HDR support. It can run in 120 frames per second in Handheld Mode and output to 4K resolution when docked. The Joy-Con 2 has also been revamped, sporting magnetic locks and mouse support. Other notable features include upscaling via Nvidia DLSS, though sadly, VRR support isn’t available in Docked Mode. Launch titles include Mario Kart World at a whopping Nintendo Switch 2 Welcome Tour for and several third-party games like Yakuza 0 Director’s Cut, Cyberpunk 2077: Ultimate Edition, Street Fighter 6 Years 1-2 Fighters Edition, and much more. Titles like The Legend of Zelda: Breath of the Wild and Tears of the Kingdom have also received Switch 2 Editions, with paid upgrades available for current owners. Of course, several existing titles have received free updates to help them perform better on the new console, including Super Mario Odyssey, Super Mario 3D All-Stars + Bowser’s Fury, and more. Head here for more details. #nintendo #switch #out #now #worldwide
    GAMINGBOLT.COM
    Nintendo Switch 2 is Out Now Worldwide
    Over eight years after its predecessor launched and many rumors later, the Nintendo Switch 2 is finally available worldwide. It retails for $449.99 with a bundle available for $499.99 that includes Mario Kart World. Check out the launch trailer below. The Switch 2 offers several major improvements over the original, including a larger screen with HDR support. It can run in 120 frames per second in Handheld Mode and output to 4K resolution when docked. The Joy-Con 2 has also been revamped, sporting magnetic locks and mouse support. Other notable features include upscaling via Nvidia DLSS, though sadly, VRR support isn’t available in Docked Mode. Launch titles include Mario Kart World at a whopping $79.99, Nintendo Switch 2 Welcome Tour for $9.99, and several third-party games like Yakuza 0 Director’s Cut, Cyberpunk 2077: Ultimate Edition, Street Fighter 6 Years 1-2 Fighters Edition, and much more. Titles like The Legend of Zelda: Breath of the Wild and Tears of the Kingdom have also received Switch 2 Editions, with paid upgrades available for current owners. Of course, several existing titles have received free updates to help them perform better on the new console, including Super Mario Odyssey, Super Mario 3D All-Stars + Bowser’s Fury, and more. Head here for more details.
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  • Nintendo Switch 2 pre-order updates ahead of the June 5 launch date

    Update, 5/29/25: The Nintendo Switch 2 will launch soon on June 5. Pre-order advice currently remains the same, which is to say that you probably won't be able to pre-order the console before launch day anymore, since all retailers still list it as either "unavailable" or "coming soon." Now, it's all about launch-day logistics. A number of retailers, including Best Buy, plan to open some stores early on June 5 and have stock available for customers to purchase on site. If you didn't manage to get a pre-order in already, your best bet may be to go to a local Best Buy, Walmart, Target or GameStop on June 5 to see if you can walk out with a new console that day. 

    Nintendo Switch 2 pre-orders are officially live at Nintendo's online store — but only if you've received an invite. As advertised, the My Nintendo Store began sending out Switch 2 pre-order invites on Thursday to those who previously registered their interest and meet the company's "priority criteria."
    If you've been chosen, congratulations! You have 72 hours from the time your email was sent to complete your purchase. If you previously signed up but haven't received a notice, well, we'll have to see when exactly it'll arrive. Nintendo has been accepting registrations since April 2, and it's sending invites to past Switch players and Switch Online subscribers before anyone else. 
    If you meet the priority requirements and signed up on the earlier side, you shouldget your invite before most others. If you signed up later, don't be surprised if it takes awhile for Nintendo to grace your inbox. The company warned last month that it may not be able to send all invites — or even deliver all orders that do get placed — before the Switch 2's June 5 release date.
    Beyond Nintendo, the song sadly remains the same. As of our latest check, the device remains fully sold out at Walmart, GameStop, Best Buy, Target and other retailers. This has mostly been the case in the US since the Switch 2 first went up for sale on April 24, and it remains unclear when it'll change.
    That said, we're keeping an eye out for any surprise restocks that pop up. If you're still hoping to get your hands on the device early, we've rounded up all the Switch 2 pre-order listings we could find for easy access and broken down what to know about buying the console.  
    How to pre-order the Nintendo Switch 2 at the My Nintendo Store
    As noted above, Nintendo is only selling the Switch 2 through an invite system, which began on April 2. While it seems unlikely you'll receive your console before launch day if you sign up with Nintendo now, we still recommend doing so in case stock remains low at other stores. Registration is free, and you'll receive your invite eventually, even if it takes some time.
    On that point, Nintendo says it is prioritizing invites "on a first-come, first-served basis" to registrants who meet the following criteria:

    You must have purchased a Switch Online membership as of April 2, 2025. If you've only ever been part of a family plan and weren't the paying account, that's a no-go.
    You must have been a paid Switch Online subscriber for at least 12 months as of April 2, 2025.
    You must have logged at least 50 hours of total Switch gameplay time as of April 2, 2025.
    You must have opted into sharing gameplay data with Nintendo as of April 2, 2025. You can confirm this in your account's privacy settings.
    You must be a Nintendo account holder who is at least 18 years old.

    If you fulfill those requirements, you'll be ahead in Nintendo's invite queue. If not, you'll have to wait until after the priority registrants receive their emails. Once they do, the remaining invites will go out on a first-come, first-served basis. Whenever you get your email, you'll have a 72-hour window to buy. 
    As with other stores, you have two models to pick from: the base Switch 2 console for and a bundle with Mario Kart World for Note that you can only purchase one console per invite. You'll also be able to pick up certain accessories when it's your time to shop. 
    Pre-order Nintendo Switch 2

    Nintendo

    Pre-order Nintendo Switch 2 + Mario Kart World bundle

    Nintendo

    We received our invite late Thursday evening after signing up about an hour after the registration window first opened. We've posted screenshots of what the official invite email and buying process looks like below.Broadly speaking, the experience is far less chaotic than it's been at other stores. Our confirmation email says that our console will ship by June 4.
    How to pre-order the Nintendo Switch 2 at other retailers
    Unfortunately, the Switch 2 remains sold out everywhere else as of this writing. To recap the situation: After a two-week delay, Nintendo finally kicked off Switch 2 pre-orders at third-party retailers in the US and Canada at midnight ET on April 24. A couple ofhours later, stock at Walmart, Target and Best Buy had sold out. GameStop began taking pre-orders later that morning but quickly met the same fate. Some eagle-eyed buyers were reportedly able to pre-order through Walmart as late as April 26, but things have dried up since.
    Other membership-based retailers like Costco and Sam's Club have Switch 2 listings as well, but we haven't seen anything to suggest they will accept pre-orders. Newegg also has a Switch 2 page but hasn't provided an option to buy just yet. As for Amazon, we assume the Switch 2 will eventually be available there, but it's not today, and there's been no indication as to when that might change.If you're desperate to catch a restock, it's a good idea to create a free account with the retailers above and ensure all of your shipping and billing info is up to date with each. Downloading each store's mobile app and signing up for notifications may help too, though that could get annoying fairly quickly. 
    Pre-order Nintendo Switch 2

    Walmart
    GameStop
    Best Buy
    Target
    Amazon*

    Pre-order Nintendo Switch 2 + Mario Kart World bundle

    Walmart
    GameStop
    Best Buy
    Target
    Amazon*

    *As of 1:15pm ET on Friday, May 9, Amazon has not listed either Switch 2 console package for sale. We will update this article with direct links if they arrive; until then, we're linking to the site's Nintendo-focused hub.
    How to pre-order Switch 2 accessories and games
    Naturally, there are numerous accessories and games up for pre-order alongside the Switch 2 itself. While Nintendo hasn't changed the console's price since delaying its initial pre-order date, it has hiked the cost of several accessories due to "changes in market conditions". The new Switch 2 camera, for instance, now costs instead of its original while the Switch 2 Pro Controller leapt from to An extra set of Joy-Con 2 controllers is up to from and the official Joy-Con Charging Grip costs instead of Mostof Nintendo's official Switch 2 accessories are still up for grabs at one or two retailers at a minimum, but stock has become spottier since they first went up for sale. Upcoming Switch 2 games like Mario Kart World and Donkey Kong Bananza, meanwhile, remain widely available.
    Mario Kart World for Nintendo
    Walmart
    GameStop
    Best Buy
    Target
    Amazon*

    Donkey Kong Bananza for Nintendo
    Walmart
    GameStop
    Best Buy
    Target
    Amazon*

    Additional Switch 2 games

    Nintendo
    Walmart
    GameStop
    Best Buy
    Target
    Amazon

    Samsung microSD Express Cardfor Nintendo Switch 2 for Nintendo
    Walmart
    GameStop
    Best Buy
    Target
    Amazon

    Joy-Con 2 bundle for Nintendo
    Walmart
    GameStop
    Best Buy
    Target
    Amazon*

    Switch 2 Pro Controller for Nintendo
    Walmart
    GameStop
    Best Buy
    Target
    Amazon*

    Switch 2 Camera for Nintendo
    Walmart
    GameStop
    Best Buy
    Target
    Amazon*

    Hori Nintendo Switch 2 Piranha Plant Camera for Best Buy
    Target
    Amazon

    Joy-Con 2 Charging Grip for Nintendo
    Walmart
    GameStop
    Best Buy
    Target
    Amazon*

    Joy-Con 2 Wheelsfor Nintendo
    Walmart
    GameStop
    Best Buy
    Target
    Amazon*

    Switch 2 All-in-One Carrying Case for Nintendo
    Walmart
    GameStop
    Best Buy
    Target
    Amazon*

    Switch 2 Carrying Case and Screen Protector for Nintendo
    Walmart
    GameStop
    Best Buy
    Target
    Amazon*

    *As of 1:15pm ET on Friday, May 9, Amazon has not listed any first-party Switch 2 accessories or games for sale.We'll update this article with direct links if they arrive; until then, we're linking to the site's Nintendo-focused hub.
    More Switch 2 details

    The Nintendo Switch 2.

    Sam Rutherford for Engadget

    We knew from its initial teaser trailer that the Switch 2 would be bigger than its predecessor and take a new approach to its detachable Joy-Cons. The Joy-Con 2s, as they're called, now attach magnetically and include a C button, mouse controls and a built-in gyroscope for tilt control. The console itself is indeed larger, with a 7.9-inch LCD screen that supports a 1080p resolution, a variable refresh rate up to 120Hz and HDR10. The hardware also has a built-in mic to support a new feature called GameChat that'll let you communicate with friends in-game.Nintendo says this service will be free to all Switch 2 users until March 31, 2026, at which point it'll require a Switch Online membership.
    When docked, you'll be able to play up to 4K on your TV. Nintendo says it's improved the consoles internal speakers as well. The updated dock has a built-in fan to keep the console cool and help maintain performance during long play sessions. Though we won't know exactly how much of a power upgrade the Switch 2 is over to the first Switch until it's released, it looks to be fairly significant leap, given that it'll have ports of relatively demanding games like Elden Ring and Cyberpunk 2077.
    Elsewhere, the Switch 2 has dual USB-C ports for charging, while the internal storage amount has jumped from 32GB to 256GB. That storage is still expandable, but the device will only work with newermicroSD Express cards. As seen in the recent 20.0.0 update for the original Switch, the upcoming console will also utilize Nintendo's new Virtual Game Card system for lending digital games across systems, as well as a GameShare feature that lets you share select titles locally with just one copy of a game.
    Tariffs and the Nintendo Switch 2

    The Nintendo Switch 2's Joy-Con 2 controllers.

    Sam Rutherford for Engadget

    During its most recent Direct presentation at the start of April, Nintendo showed off more of the Switch 2 than it ever had before. That included the reveal of its original April 9 pre-order date, in addition to its starting price. Shortly after, President Trump announced sweeping tariffs on China and other countries, prompting Nintendo to delay pre-orders in the US and Canada.
    In a reversal, President Trump later announced a 90-day pause on steep tariffs affecting 75 countries, but also announced that the tariff imposed on China will go up even further.
    We now know that the original price for the Switch 2 will remain the same in the US and Canada, but based on its official statement, it appears Nintendo is leaving the door open for potential future price increases.
    We also know that Nintendo started moving some of its Switch console manufacturing to Vietnam in 2019. The increased tariff for Vietnam was set to be 46 percent, but that's temporarily on hold in favor of a 10 percent tariff that’s in effect for the 90-day pause period.
    It has been speculated that Nintendo will boost production of Switch 2 consoles in Vietnam so it can stay on schedule, even if it sells the console at a loss in the short term. It appears the company will have to seriously ramp up production to keep up with Switch 2 demand: According to Nintendo, 2.2 million people entered the pre-order lottery in Japan alone, which is far more devices than it is expected to deliver in that region on launch day. In total, the company projects it will sell 15 million Switch 2 units through March 2026.
    This article originally appeared on Engadget at
    #nintendo #switch #preorder #updates #ahead
    Nintendo Switch 2 pre-order updates ahead of the June 5 launch date
    Update, 5/29/25: The Nintendo Switch 2 will launch soon on June 5. Pre-order advice currently remains the same, which is to say that you probably won't be able to pre-order the console before launch day anymore, since all retailers still list it as either "unavailable" or "coming soon." Now, it's all about launch-day logistics. A number of retailers, including Best Buy, plan to open some stores early on June 5 and have stock available for customers to purchase on site. If you didn't manage to get a pre-order in already, your best bet may be to go to a local Best Buy, Walmart, Target or GameStop on June 5 to see if you can walk out with a new console that day.  Nintendo Switch 2 pre-orders are officially live at Nintendo's online store — but only if you've received an invite. As advertised, the My Nintendo Store began sending out Switch 2 pre-order invites on Thursday to those who previously registered their interest and meet the company's "priority criteria." If you've been chosen, congratulations! You have 72 hours from the time your email was sent to complete your purchase. If you previously signed up but haven't received a notice, well, we'll have to see when exactly it'll arrive. Nintendo has been accepting registrations since April 2, and it's sending invites to past Switch players and Switch Online subscribers before anyone else.  If you meet the priority requirements and signed up on the earlier side, you shouldget your invite before most others. If you signed up later, don't be surprised if it takes awhile for Nintendo to grace your inbox. The company warned last month that it may not be able to send all invites — or even deliver all orders that do get placed — before the Switch 2's June 5 release date. Beyond Nintendo, the song sadly remains the same. As of our latest check, the device remains fully sold out at Walmart, GameStop, Best Buy, Target and other retailers. This has mostly been the case in the US since the Switch 2 first went up for sale on April 24, and it remains unclear when it'll change. That said, we're keeping an eye out for any surprise restocks that pop up. If you're still hoping to get your hands on the device early, we've rounded up all the Switch 2 pre-order listings we could find for easy access and broken down what to know about buying the console.   How to pre-order the Nintendo Switch 2 at the My Nintendo Store As noted above, Nintendo is only selling the Switch 2 through an invite system, which began on April 2. While it seems unlikely you'll receive your console before launch day if you sign up with Nintendo now, we still recommend doing so in case stock remains low at other stores. Registration is free, and you'll receive your invite eventually, even if it takes some time. On that point, Nintendo says it is prioritizing invites "on a first-come, first-served basis" to registrants who meet the following criteria: You must have purchased a Switch Online membership as of April 2, 2025. If you've only ever been part of a family plan and weren't the paying account, that's a no-go. You must have been a paid Switch Online subscriber for at least 12 months as of April 2, 2025. You must have logged at least 50 hours of total Switch gameplay time as of April 2, 2025. You must have opted into sharing gameplay data with Nintendo as of April 2, 2025. You can confirm this in your account's privacy settings. You must be a Nintendo account holder who is at least 18 years old. If you fulfill those requirements, you'll be ahead in Nintendo's invite queue. If not, you'll have to wait until after the priority registrants receive their emails. Once they do, the remaining invites will go out on a first-come, first-served basis. Whenever you get your email, you'll have a 72-hour window to buy.  As with other stores, you have two models to pick from: the base Switch 2 console for and a bundle with Mario Kart World for Note that you can only purchase one console per invite. You'll also be able to pick up certain accessories when it's your time to shop.  Pre-order Nintendo Switch 2 Nintendo Pre-order Nintendo Switch 2 + Mario Kart World bundle Nintendo We received our invite late Thursday evening after signing up about an hour after the registration window first opened. We've posted screenshots of what the official invite email and buying process looks like below.Broadly speaking, the experience is far less chaotic than it's been at other stores. Our confirmation email says that our console will ship by June 4. How to pre-order the Nintendo Switch 2 at other retailers Unfortunately, the Switch 2 remains sold out everywhere else as of this writing. To recap the situation: After a two-week delay, Nintendo finally kicked off Switch 2 pre-orders at third-party retailers in the US and Canada at midnight ET on April 24. A couple ofhours later, stock at Walmart, Target and Best Buy had sold out. GameStop began taking pre-orders later that morning but quickly met the same fate. Some eagle-eyed buyers were reportedly able to pre-order through Walmart as late as April 26, but things have dried up since. Other membership-based retailers like Costco and Sam's Club have Switch 2 listings as well, but we haven't seen anything to suggest they will accept pre-orders. Newegg also has a Switch 2 page but hasn't provided an option to buy just yet. As for Amazon, we assume the Switch 2 will eventually be available there, but it's not today, and there's been no indication as to when that might change.If you're desperate to catch a restock, it's a good idea to create a free account with the retailers above and ensure all of your shipping and billing info is up to date with each. Downloading each store's mobile app and signing up for notifications may help too, though that could get annoying fairly quickly.  Pre-order Nintendo Switch 2 Walmart GameStop Best Buy Target Amazon* Pre-order Nintendo Switch 2 + Mario Kart World bundle Walmart GameStop Best Buy Target Amazon* *As of 1:15pm ET on Friday, May 9, Amazon has not listed either Switch 2 console package for sale. We will update this article with direct links if they arrive; until then, we're linking to the site's Nintendo-focused hub. How to pre-order Switch 2 accessories and games Naturally, there are numerous accessories and games up for pre-order alongside the Switch 2 itself. While Nintendo hasn't changed the console's price since delaying its initial pre-order date, it has hiked the cost of several accessories due to "changes in market conditions". The new Switch 2 camera, for instance, now costs instead of its original while the Switch 2 Pro Controller leapt from to An extra set of Joy-Con 2 controllers is up to from and the official Joy-Con Charging Grip costs instead of Mostof Nintendo's official Switch 2 accessories are still up for grabs at one or two retailers at a minimum, but stock has become spottier since they first went up for sale. Upcoming Switch 2 games like Mario Kart World and Donkey Kong Bananza, meanwhile, remain widely available. Mario Kart World for Nintendo Walmart GameStop Best Buy Target Amazon* Donkey Kong Bananza for Nintendo Walmart GameStop Best Buy Target Amazon* Additional Switch 2 games Nintendo Walmart GameStop Best Buy Target Amazon Samsung microSD Express Cardfor Nintendo Switch 2 for Nintendo Walmart GameStop Best Buy Target Amazon Joy-Con 2 bundle for Nintendo Walmart GameStop Best Buy Target Amazon* Switch 2 Pro Controller for Nintendo Walmart GameStop Best Buy Target Amazon* Switch 2 Camera for Nintendo Walmart GameStop Best Buy Target Amazon* Hori Nintendo Switch 2 Piranha Plant Camera for Best Buy Target Amazon Joy-Con 2 Charging Grip for Nintendo Walmart GameStop Best Buy Target Amazon* Joy-Con 2 Wheelsfor Nintendo Walmart GameStop Best Buy Target Amazon* Switch 2 All-in-One Carrying Case for Nintendo Walmart GameStop Best Buy Target Amazon* Switch 2 Carrying Case and Screen Protector for Nintendo Walmart GameStop Best Buy Target Amazon* *As of 1:15pm ET on Friday, May 9, Amazon has not listed any first-party Switch 2 accessories or games for sale.We'll update this article with direct links if they arrive; until then, we're linking to the site's Nintendo-focused hub. More Switch 2 details The Nintendo Switch 2. Sam Rutherford for Engadget We knew from its initial teaser trailer that the Switch 2 would be bigger than its predecessor and take a new approach to its detachable Joy-Cons. The Joy-Con 2s, as they're called, now attach magnetically and include a C button, mouse controls and a built-in gyroscope for tilt control. The console itself is indeed larger, with a 7.9-inch LCD screen that supports a 1080p resolution, a variable refresh rate up to 120Hz and HDR10. The hardware also has a built-in mic to support a new feature called GameChat that'll let you communicate with friends in-game.Nintendo says this service will be free to all Switch 2 users until March 31, 2026, at which point it'll require a Switch Online membership. When docked, you'll be able to play up to 4K on your TV. Nintendo says it's improved the consoles internal speakers as well. The updated dock has a built-in fan to keep the console cool and help maintain performance during long play sessions. Though we won't know exactly how much of a power upgrade the Switch 2 is over to the first Switch until it's released, it looks to be fairly significant leap, given that it'll have ports of relatively demanding games like Elden Ring and Cyberpunk 2077. Elsewhere, the Switch 2 has dual USB-C ports for charging, while the internal storage amount has jumped from 32GB to 256GB. That storage is still expandable, but the device will only work with newermicroSD Express cards. As seen in the recent 20.0.0 update for the original Switch, the upcoming console will also utilize Nintendo's new Virtual Game Card system for lending digital games across systems, as well as a GameShare feature that lets you share select titles locally with just one copy of a game. Tariffs and the Nintendo Switch 2 The Nintendo Switch 2's Joy-Con 2 controllers. Sam Rutherford for Engadget During its most recent Direct presentation at the start of April, Nintendo showed off more of the Switch 2 than it ever had before. That included the reveal of its original April 9 pre-order date, in addition to its starting price. Shortly after, President Trump announced sweeping tariffs on China and other countries, prompting Nintendo to delay pre-orders in the US and Canada. In a reversal, President Trump later announced a 90-day pause on steep tariffs affecting 75 countries, but also announced that the tariff imposed on China will go up even further. We now know that the original price for the Switch 2 will remain the same in the US and Canada, but based on its official statement, it appears Nintendo is leaving the door open for potential future price increases. We also know that Nintendo started moving some of its Switch console manufacturing to Vietnam in 2019. The increased tariff for Vietnam was set to be 46 percent, but that's temporarily on hold in favor of a 10 percent tariff that’s in effect for the 90-day pause period. It has been speculated that Nintendo will boost production of Switch 2 consoles in Vietnam so it can stay on schedule, even if it sells the console at a loss in the short term. It appears the company will have to seriously ramp up production to keep up with Switch 2 demand: According to Nintendo, 2.2 million people entered the pre-order lottery in Japan alone, which is far more devices than it is expected to deliver in that region on launch day. In total, the company projects it will sell 15 million Switch 2 units through March 2026. This article originally appeared on Engadget at #nintendo #switch #preorder #updates #ahead
    WWW.ENGADGET.COM
    Nintendo Switch 2 pre-order updates ahead of the June 5 launch date
    Update, 5/29/25: The Nintendo Switch 2 will launch soon on June 5. Pre-order advice currently remains the same, which is to say that you probably won't be able to pre-order the console before launch day anymore, since all retailers still list it as either "unavailable" or "coming soon." Now, it's all about launch-day logistics. A number of retailers, including Best Buy, plan to open some stores early on June 5 and have stock available for customers to purchase on site. If you didn't manage to get a pre-order in already, your best bet may be to go to a local Best Buy, Walmart, Target or GameStop on June 5 to see if you can walk out with a new console that day.  Nintendo Switch 2 pre-orders are officially live at Nintendo's online store — but only if you've received an invite. As advertised, the My Nintendo Store began sending out Switch 2 pre-order invites on Thursday to those who previously registered their interest and meet the company's "priority criteria." If you've been chosen, congratulations! You have 72 hours from the time your email was sent to complete your purchase. If you previously signed up but haven't received a notice, well, we'll have to see when exactly it'll arrive. Nintendo has been accepting registrations since April 2, and it's sending invites to past Switch players and Switch Online subscribers before anyone else.  If you meet the priority requirements and signed up on the earlier side, you should (hopefully) get your invite before most others. If you signed up later, don't be surprised if it takes awhile for Nintendo to grace your inbox. The company warned last month that it may not be able to send all invites — or even deliver all orders that do get placed — before the Switch 2's June 5 release date. Beyond Nintendo, the song sadly remains the same. As of our latest check, the device remains fully sold out at Walmart, GameStop, Best Buy, Target and other retailers. This has mostly been the case in the US since the Switch 2 first went up for sale on April 24, and it remains unclear when it'll change. That said, we're keeping an eye out for any surprise restocks that pop up. If you're still hoping to get your hands on the device early, we've rounded up all the Switch 2 pre-order listings we could find for easy access and broken down what to know about buying the console.   How to pre-order the Nintendo Switch 2 at the My Nintendo Store As noted above, Nintendo is only selling the Switch 2 through an invite system, which began on April 2. While it seems unlikely you'll receive your console before launch day if you sign up with Nintendo now, we still recommend doing so in case stock remains low at other stores. Registration is free, and you'll receive your invite eventually, even if it takes some time. On that point, Nintendo says it is prioritizing invites "on a first-come, first-served basis" to registrants who meet the following criteria: You must have purchased a Switch Online membership as of April 2, 2025. If you've only ever been part of a family plan and weren't the paying account, that's a no-go. You must have been a paid Switch Online subscriber for at least 12 months as of April 2, 2025. You must have logged at least 50 hours of total Switch gameplay time as of April 2, 2025. You must have opted into sharing gameplay data with Nintendo as of April 2, 2025. You can confirm this in your account's privacy settings. You must be a Nintendo account holder who is at least 18 years old. If you fulfill those requirements, you'll be ahead in Nintendo's invite queue. If not, you'll have to wait until after the priority registrants receive their emails. Once they do, the remaining invites will go out on a first-come, first-served basis. Whenever you get your email, you'll have a 72-hour window to buy.  As with other stores, you have two models to pick from: the base Switch 2 console for $450, and a bundle with Mario Kart World for $500. Note that you can only purchase one console per invite. You'll also be able to pick up certain accessories when it's your time to shop.  Pre-order Nintendo Switch 2 Nintendo Pre-order Nintendo Switch 2 + Mario Kart World bundle Nintendo We received our invite late Thursday evening after signing up about an hour after the registration window first opened. We've posted screenshots of what the official invite email and buying process looks like below. (A previous version of this guide linked to screenshots from Reddit and the gaming forum ResetEra, but one ResetEra user appears to have shared a fake invite, so we've removed that.) Broadly speaking, the experience is far less chaotic than it's been at other stores. Our confirmation email says that our console will ship by June 4. How to pre-order the Nintendo Switch 2 at other retailers Unfortunately, the Switch 2 remains sold out everywhere else as of this writing. To recap the situation: After a two-week delay, Nintendo finally kicked off Switch 2 pre-orders at third-party retailers in the US and Canada at midnight ET on April 24. A couple of (headache-inducing) hours later, stock at Walmart, Target and Best Buy had sold out. GameStop began taking pre-orders later that morning but quickly met the same fate. Some eagle-eyed buyers were reportedly able to pre-order through Walmart as late as April 26, but things have dried up since. Other membership-based retailers like Costco and Sam's Club have Switch 2 listings as well, but we haven't seen anything to suggest they will accept pre-orders. Newegg also has a Switch 2 page but hasn't provided an option to buy just yet. As for Amazon, we assume the Switch 2 will eventually be available there, but it's not today, and there's been no indication as to when that might change. (Even before the Switch 2 was unveiled, stock of the original Switch and first-party Switch games had been limited at Amazon US for several months.) If you're desperate to catch a restock, it's a good idea to create a free account with the retailers above and ensure all of your shipping and billing info is up to date with each. Downloading each store's mobile app and signing up for notifications may help too, though that could get annoying fairly quickly.  Pre-order Nintendo Switch 2 Walmart GameStop Best Buy Target Amazon* Pre-order Nintendo Switch 2 + Mario Kart World bundle Walmart GameStop Best Buy Target Amazon* *As of 1:15pm ET on Friday, May 9, Amazon has not listed either Switch 2 console package for sale. We will update this article with direct links if they arrive; until then, we're linking to the site's Nintendo-focused hub. How to pre-order Switch 2 accessories and games Naturally, there are numerous accessories and games up for pre-order alongside the Switch 2 itself. While Nintendo hasn't changed the console's price since delaying its initial pre-order date, it has hiked the cost of several accessories due to "changes in market conditions" (read: tariffs). The new Switch 2 camera, for instance, now costs $55 instead of its original $50, while the Switch 2 Pro Controller leapt from $80 to $85. An extra set of Joy-Con 2 controllers is up to $95 from $90, and the official Joy-Con Charging Grip costs $40 instead of $35. Most (but not all) of Nintendo's official Switch 2 accessories are still up for grabs at one or two retailers at a minimum, but stock has become spottier since they first went up for sale. Upcoming Switch 2 games like Mario Kart World and Donkey Kong Bananza, meanwhile, remain widely available. Mario Kart World for $80 Nintendo Walmart GameStop Best Buy Target Amazon* Donkey Kong Bananza for $70 Nintendo Walmart GameStop Best Buy Target Amazon* Additional Switch 2 games Nintendo Walmart GameStop Best Buy Target Amazon Samsung microSD Express Card (256GB) for Nintendo Switch 2 for $60 Nintendo Walmart GameStop Best Buy Target Amazon Joy-Con 2 bundle for $95 Nintendo Walmart GameStop Best Buy Target Amazon* Switch 2 Pro Controller for $85 Nintendo Walmart GameStop Best Buy Target Amazon* Switch 2 Camera for $55 Nintendo Walmart GameStop Best Buy Target Amazon* Hori Nintendo Switch 2 Piranha Plant Camera for $60 Best Buy Target Amazon Joy-Con 2 Charging Grip for $40 Nintendo Walmart GameStop Best Buy Target Amazon* Joy-Con 2 Wheels (set of 2) for $25 Nintendo Walmart GameStop Best Buy Target Amazon* Switch 2 All-in-One Carrying Case for $85 Nintendo Walmart GameStop Best Buy Target Amazon* Switch 2 Carrying Case and Screen Protector for $40 Nintendo Walmart GameStop Best Buy Target Amazon* *As of 1:15pm ET on Friday, May 9, Amazon has not listed any first-party Switch 2 accessories or games for sale. (Some third-party devices and games are listed, however.) We'll update this article with direct links if they arrive; until then, we're linking to the site's Nintendo-focused hub. More Switch 2 details The Nintendo Switch 2. Sam Rutherford for Engadget We knew from its initial teaser trailer that the Switch 2 would be bigger than its predecessor and take a new approach to its detachable Joy-Cons. The Joy-Con 2s, as they're called, now attach magnetically and include a C button, mouse controls and a built-in gyroscope for tilt control. The console itself is indeed larger, with a 7.9-inch LCD screen that supports a 1080p resolution, a variable refresh rate up to 120Hz and HDR10. The hardware also has a built-in mic to support a new feature called GameChat that'll let you communicate with friends in-game. (This is what that C button is for.) Nintendo says this service will be free to all Switch 2 users until March 31, 2026, at which point it'll require a Switch Online membership. When docked, you'll be able to play up to 4K on your TV. Nintendo says it's improved the consoles internal speakers as well. The updated dock has a built-in fan to keep the console cool and help maintain performance during long play sessions. Though we won't know exactly how much of a power upgrade the Switch 2 is over to the first Switch until it's released, it looks to be fairly significant leap, given that it'll have ports of relatively demanding games like Elden Ring and Cyberpunk 2077. Elsewhere, the Switch 2 has dual USB-C ports for charging, while the internal storage amount has jumped from 32GB to 256GB. That storage is still expandable, but the device will only work with newer (and more expensive) microSD Express cards. As seen in the recent 20.0.0 update for the original Switch, the upcoming console will also utilize Nintendo's new Virtual Game Card system for lending digital games across systems, as well as a GameShare feature that lets you share select titles locally with just one copy of a game. Tariffs and the Nintendo Switch 2 The Nintendo Switch 2's Joy-Con 2 controllers. Sam Rutherford for Engadget During its most recent Direct presentation at the start of April, Nintendo showed off more of the Switch 2 than it ever had before. That included the reveal of its original April 9 pre-order date, in addition to its $450 starting price. Shortly after, President Trump announced sweeping tariffs on China and other countries, prompting Nintendo to delay pre-orders in the US and Canada. In a reversal, President Trump later announced a 90-day pause on steep tariffs affecting 75 countries, but also announced that the tariff imposed on China will go up even further (right now, it sits at 145 percent). We now know that the original $450 price for the Switch 2 will remain the same in the US and Canada, but based on its official statement, it appears Nintendo is leaving the door open for potential future price increases. We also know that Nintendo started moving some of its Switch console manufacturing to Vietnam in 2019. The increased tariff for Vietnam was set to be 46 percent, but that's temporarily on hold in favor of a 10 percent tariff that’s in effect for the 90-day pause period. It has been speculated that Nintendo will boost production of Switch 2 consoles in Vietnam so it can stay on schedule, even if it sells the console at a loss in the short term. It appears the company will have to seriously ramp up production to keep up with Switch 2 demand: According to Nintendo, 2.2 million people entered the pre-order lottery in Japan alone, which is far more devices than it is expected to deliver in that region on launch day. In total, the company projects it will sell 15 million Switch 2 units through March 2026. This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-switch-2-pre-order-updates-ahead-of-the-june-5-launch-date-140931884.html?src=rss
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  • June 2025's biggest new game releases for console and PC, including Nintendo Switch 2

    The Nintendo Switch 2 headlines a huge month of gaming releases, and we've got everything you need to know across PlayStation, Xbox, PC and Switch for June 2025Tech09:00, 31 May 2025Switch 2 is the big release this monthJune is almost here, and while game releases used to be relatively quiet in the summer, that trend has been well and truly bucked in recent years.In fact, June 2025 might be one of the biggest in recent memory, and while last month offered plenty of 'May Madness', June introduces the Nintendo Switch 2, Mario Kart World, and much, much more.‌Whether you're picking up Nintendo's latest hardware or not, we've got a rundown of the biggest games you can pick up in June across all platforms.‌Here's what you should be on the lookout for.We played the Switch 2, and now we want another goReleased: June 5‌We could have filled this list with the Switch 2 and its launch lineup, which includes Cyberpunk 2077, Civilization 7, and that all-important Mario Kart World.It's expected to be one of the biggest console launches in history, and it's just a few days into the month. If you've missed all the latest news, the Switch 2 is drastically more powerful than its predecessor while keeping the same form factor. It has a larger display with 1080p resolution, and can output 4K when docked–a first for a Nintendo console.Be sure to check back around launch for a whole host of Switch 2 coverage.‌Dune Awakening is an ambitious survival MMOReleased: June 10, Platforms: PCSurvival games are a Marmite kind of deal, but whether you love them or hate them, we'd recommend keeping an eye on Funcom's Dune Awakening.‌Players find themselves stuck on Arrakis, and will need to acquire resources, craft a base, and stay clear of Sandworms, bandits, and other players.Promising a huge, political endgame that sees players pledge allegiance to different factions, it could be a fascinating release for PC gamers.MindsEye looks impressive already‌Released: June 10, Platforms: PS5, Xbox Series X and S, PCAnother June 10 launch, MindsEye comes from Build A Robot Boy–the studio helmed by GTA legend Leslie Benzies–and it's promising a near-future open-world adventure that looks gorgeous in motion.The game, which is published by Hitman devs IO Interactive, will also include a huge game creation toolkit. The idea is that players can keep building things for MindsEye, meaning there's almost no end to the fun.‌FBC Firebreak is a departure for RemedyReleased: June 17, Platforms: PS5, Xbox Series X and S, PCThe ever-impressive Remedy Entertainment is releasing a surprising new co-op shooter set in the same universe as Control.‌Players will need to tackle all kinds of monsters with friends or strangers, while also having the option to use their own supernatural abilities to stem the tide.Early previews have been positive, and Remedy hasn't steered us wrong yet.Rematch offers 5v5 football action‌Released: June 19, Platforms: PS5, Xbox Series X and S, PCYou can't beat a good football game, but we didn't expect one to come from the team that gave us martial arts adventure Sifu.Rematch is that game, and rather than giving players a birds-eye view of the action, they'll play as a single player in third-person.‌With even the keeper able to use some slick footwork, it could be the closest we get to a new FIFA Street.Is that who we think it is?Released: June 19, Platforms: PS5Article continues belowThere's not a lot to say about Death Stranding 2, purely because we know that whatever preconceived notions we have about the game will be shredded to bits with Hideo Kojima at the helm.The sequel to the post-apocalyptic adventure that was once a PS4 exclusive is only for PS5 players this time around, and it looks to be just as off-the-wall as its predecessor.For the latest breaking news and stories from across the globe from the Daily Star, sign up for our newsletters.‌‌‌
    #june #2025039s #biggest #new #game
    June 2025's biggest new game releases for console and PC, including Nintendo Switch 2
    The Nintendo Switch 2 headlines a huge month of gaming releases, and we've got everything you need to know across PlayStation, Xbox, PC and Switch for June 2025Tech09:00, 31 May 2025Switch 2 is the big release this monthJune is almost here, and while game releases used to be relatively quiet in the summer, that trend has been well and truly bucked in recent years.In fact, June 2025 might be one of the biggest in recent memory, and while last month offered plenty of 'May Madness', June introduces the Nintendo Switch 2, Mario Kart World, and much, much more.‌Whether you're picking up Nintendo's latest hardware or not, we've got a rundown of the biggest games you can pick up in June across all platforms.‌Here's what you should be on the lookout for.We played the Switch 2, and now we want another goReleased: June 5‌We could have filled this list with the Switch 2 and its launch lineup, which includes Cyberpunk 2077, Civilization 7, and that all-important Mario Kart World.It's expected to be one of the biggest console launches in history, and it's just a few days into the month. If you've missed all the latest news, the Switch 2 is drastically more powerful than its predecessor while keeping the same form factor. It has a larger display with 1080p resolution, and can output 4K when docked–a first for a Nintendo console.Be sure to check back around launch for a whole host of Switch 2 coverage.‌Dune Awakening is an ambitious survival MMOReleased: June 10, Platforms: PCSurvival games are a Marmite kind of deal, but whether you love them or hate them, we'd recommend keeping an eye on Funcom's Dune Awakening.‌Players find themselves stuck on Arrakis, and will need to acquire resources, craft a base, and stay clear of Sandworms, bandits, and other players.Promising a huge, political endgame that sees players pledge allegiance to different factions, it could be a fascinating release for PC gamers.MindsEye looks impressive already‌Released: June 10, Platforms: PS5, Xbox Series X and S, PCAnother June 10 launch, MindsEye comes from Build A Robot Boy–the studio helmed by GTA legend Leslie Benzies–and it's promising a near-future open-world adventure that looks gorgeous in motion.The game, which is published by Hitman devs IO Interactive, will also include a huge game creation toolkit. The idea is that players can keep building things for MindsEye, meaning there's almost no end to the fun.‌FBC Firebreak is a departure for RemedyReleased: June 17, Platforms: PS5, Xbox Series X and S, PCThe ever-impressive Remedy Entertainment is releasing a surprising new co-op shooter set in the same universe as Control.‌Players will need to tackle all kinds of monsters with friends or strangers, while also having the option to use their own supernatural abilities to stem the tide.Early previews have been positive, and Remedy hasn't steered us wrong yet.Rematch offers 5v5 football action‌Released: June 19, Platforms: PS5, Xbox Series X and S, PCYou can't beat a good football game, but we didn't expect one to come from the team that gave us martial arts adventure Sifu.Rematch is that game, and rather than giving players a birds-eye view of the action, they'll play as a single player in third-person.‌With even the keeper able to use some slick footwork, it could be the closest we get to a new FIFA Street.Is that who we think it is?Released: June 19, Platforms: PS5Article continues belowThere's not a lot to say about Death Stranding 2, purely because we know that whatever preconceived notions we have about the game will be shredded to bits with Hideo Kojima at the helm.The sequel to the post-apocalyptic adventure that was once a PS4 exclusive is only for PS5 players this time around, and it looks to be just as off-the-wall as its predecessor.For the latest breaking news and stories from across the globe from the Daily Star, sign up for our newsletters.‌‌‌ #june #2025039s #biggest #new #game
    WWW.DAILYSTAR.CO.UK
    June 2025's biggest new game releases for console and PC, including Nintendo Switch 2
    The Nintendo Switch 2 headlines a huge month of gaming releases, and we've got everything you need to know across PlayStation, Xbox, PC and Switch for June 2025Tech09:00, 31 May 2025Switch 2 is the big release this month(Image: Nintendo)June is almost here, and while game releases used to be relatively quiet in the summer, that trend has been well and truly bucked in recent years.In fact, June 2025 might be one of the biggest in recent memory, and while last month offered plenty of 'May Madness', June introduces the Nintendo Switch 2, Mario Kart World, and much, much more.‌Whether you're picking up Nintendo's latest hardware or not, we've got a rundown of the biggest games you can pick up in June across all platforms.‌Here's what you should be on the lookout for.We played the Switch 2, and now we want another goReleased: June 5‌We could have filled this list with the Switch 2 and its launch lineup, which includes Cyberpunk 2077, Civilization 7, and that all-important Mario Kart World.It's expected to be one of the biggest console launches in history, and it's just a few days into the month. If you've missed all the latest news, the Switch 2 is drastically more powerful than its predecessor while keeping the same form factor. It has a larger display with 1080p resolution, and can output 4K when docked–a first for a Nintendo console.Be sure to check back around launch for a whole host of Switch 2 coverage.‌Dune Awakening is an ambitious survival MMOReleased: June 10, Platforms: PCSurvival games are a Marmite kind of deal, but whether you love them or hate them, we'd recommend keeping an eye on Funcom's Dune Awakening.‌Players find themselves stuck on Arrakis, and will need to acquire resources, craft a base, and stay clear of Sandworms, bandits, and other players.Promising a huge, political endgame that sees players pledge allegiance to different factions, it could be a fascinating release for PC gamers.MindsEye looks impressive already(Image: Build a Rocket Boy)‌Released: June 10, Platforms: PS5, Xbox Series X and S, PCAnother June 10 launch, MindsEye comes from Build A Robot Boy–the studio helmed by GTA legend Leslie Benzies–and it's promising a near-future open-world adventure that looks gorgeous in motion.The game, which is published by Hitman devs IO Interactive, will also include a huge game creation toolkit. The idea is that players can keep building things for MindsEye, meaning there's almost no end to the fun.‌FBC Firebreak is a departure for RemedyReleased: June 17, Platforms: PS5, Xbox Series X and S, PCThe ever-impressive Remedy Entertainment is releasing a surprising new co-op shooter set in the same universe as Control.‌Players will need to tackle all kinds of monsters with friends or strangers, while also having the option to use their own supernatural abilities to stem the tide.Early previews have been positive, and Remedy hasn't steered us wrong yet.Rematch offers 5v5 football action‌Released: June 19, Platforms: PS5, Xbox Series X and S, PCYou can't beat a good football game, but we didn't expect one to come from the team that gave us martial arts adventure Sifu.Rematch is that game, and rather than giving players a birds-eye view of the action, they'll play as a single player in third-person.‌With even the keeper able to use some slick footwork, it could be the closest we get to a new FIFA Street.Is that who we think it is?(Image: Kojima/Guerrilla Games)Released: June 19, Platforms: PS5Article continues belowThere's not a lot to say about Death Stranding 2, purely because we know that whatever preconceived notions we have about the game will be shredded to bits with Hideo Kojima at the helm.The sequel to the post-apocalyptic adventure that was once a PS4 exclusive is only for PS5 players this time around, and it looks to be just as off-the-wall as its predecessor.For the latest breaking news and stories from across the globe from the Daily Star, sign up for our newsletters.‌‌‌
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  • This Game-Changing Phone Charger Also Backs Up Your Photos To A 2TB SD Card

    Sometimes the simplest ideas pack the biggest punches. Everyone charges their phone overnight… so what if your phone also ran a data backup while it charged? Sounds really elementary right? Well, that’s exactly what the PhotoPower does. The world’s only power brick with a built-in SD card, this device charges your battery while running a backup of all your photos, contacts, calendars, to the card.
    Here’s why it’s so genius. The backup happens entirely locally to an SD card… it happens every single time you charge your phone without you needing to remember anything or manually perform a backup. And the best part? The SD card inside the PhotoPower becomes an alternative to that pesky iCloud or Google One subscription that can cost hundreds each year.
    Designer: PhotoFast
    Click Here to Buy Now:Hurry! Only 6 days left.

    Sure, your fast-charger can, well, charge your phone fast. But can it ensure your data is safely backed up just in case your storage becomes full? I thought not. Well, that’s the PhotoPower’s genius, really. You’re plugging your phone to charge it overnight anyway – why not have the cable also transfer data so it gets duplicated onto a physical storage device just in case your phone’s storage gets full, or worse, corrupted.

    The charger looks and performs like any average charger – it’s the same size as the standard power brick, houses foldable pins for easy storage, and has a 45W charging capacity, giving you fairly fast charging. The difference, however, is that MicroSD card on the top, which backs up your photos/videos, contacts, and calendar every time you plug it in. The cable that connects to your phone performs double-duty, transferring power to your phone and data FROM your phone. No Wi-Fi, no complicated setups.

    An app lets you program backups, choosing what you get backed up and what you leave out. The app also lets the charger know that it needs to back up just YOUR phone and not everyone’s phone. It’s a smart protocol because multiple people could use the same charger, and you could also use the same charger with multiple devices. You don’t want your phone’s backup to get combined with your sibling’s phone backup, right? Or maybe you don’t want to accidentally back up your tablet onto the charger that’s just meant for your phone. If a device has the PhotoPower’s companion app, the charger performs the backup. If it doesn’t have the app, the charger just works as a regular 45W charger – simple.

    Backups get faster every time you plug your phone in. The PhotoPower app ensures it doesn’t re-capture duplicates or media it’s already backed up – just the new material. And yes, even if you share a charger with a partner or sibling, you CAN have multi-device backups. The charger merely creates separate folders to ensure data doesn’t get muddled up together. USB 3.2 technology ensures transfers at speeds of 5Gbps, so a single charge cycle could also work as a backup cycle.

    Data gets backed up onto the MicroSD card docked inside the PhotoPower. Once the SD card runs out of data, simply swap it for another one and you’re good to go. The PhotoPower accepts cards as large as 2 terabytes in size, making it something you can plug in and forget about. Trust me, as a guy with an iPhone 15 Pro, I haven’t even hit the 200GB mark on my gallery yet. That said, the PhotoPower works with iPhones, iPads, as well as Android phones and tablets.

    The app is free, obviously. The folks at PhotoPower really believe in crushing any subscription model, especially for cloud storage. You shouldn’t have to ‘rent’ storage when you can just buy it. And you shouldn’t have to manually remember to back up your phone when your charger could just do it for you. It’s sheer genius, if you ask me, because it solves such a crucial problem. I’m frankly tired of paying Google every month for storing my photos when I should just be able to buy the storage instead of renting it. What the PhotoPower does is simple, foolproof, and actually safer than storing your data on a cloud, where it could be vulnerable to hacks, outages, or being snooped on by third parties and governments.
    Click Here to Buy Now:Hurry! Only 6 days left.The post This Game-Changing Phone Charger Also Backs Up Your Photos To A 2TB SD Card first appeared on Yanko Design.
    #this #gamechanging #phone #charger #also
    This Game-Changing Phone Charger Also Backs Up Your Photos To A 2TB SD Card
    Sometimes the simplest ideas pack the biggest punches. Everyone charges their phone overnight… so what if your phone also ran a data backup while it charged? Sounds really elementary right? Well, that’s exactly what the PhotoPower does. The world’s only power brick with a built-in SD card, this device charges your battery while running a backup of all your photos, contacts, calendars, to the card. Here’s why it’s so genius. The backup happens entirely locally to an SD card… it happens every single time you charge your phone without you needing to remember anything or manually perform a backup. And the best part? The SD card inside the PhotoPower becomes an alternative to that pesky iCloud or Google One subscription that can cost hundreds each year. Designer: PhotoFast Click Here to Buy Now:Hurry! Only 6 days left. Sure, your fast-charger can, well, charge your phone fast. But can it ensure your data is safely backed up just in case your storage becomes full? I thought not. Well, that’s the PhotoPower’s genius, really. You’re plugging your phone to charge it overnight anyway – why not have the cable also transfer data so it gets duplicated onto a physical storage device just in case your phone’s storage gets full, or worse, corrupted. The charger looks and performs like any average charger – it’s the same size as the standard power brick, houses foldable pins for easy storage, and has a 45W charging capacity, giving you fairly fast charging. The difference, however, is that MicroSD card on the top, which backs up your photos/videos, contacts, and calendar every time you plug it in. The cable that connects to your phone performs double-duty, transferring power to your phone and data FROM your phone. No Wi-Fi, no complicated setups. An app lets you program backups, choosing what you get backed up and what you leave out. The app also lets the charger know that it needs to back up just YOUR phone and not everyone’s phone. It’s a smart protocol because multiple people could use the same charger, and you could also use the same charger with multiple devices. You don’t want your phone’s backup to get combined with your sibling’s phone backup, right? Or maybe you don’t want to accidentally back up your tablet onto the charger that’s just meant for your phone. If a device has the PhotoPower’s companion app, the charger performs the backup. If it doesn’t have the app, the charger just works as a regular 45W charger – simple. Backups get faster every time you plug your phone in. The PhotoPower app ensures it doesn’t re-capture duplicates or media it’s already backed up – just the new material. And yes, even if you share a charger with a partner or sibling, you CAN have multi-device backups. The charger merely creates separate folders to ensure data doesn’t get muddled up together. USB 3.2 technology ensures transfers at speeds of 5Gbps, so a single charge cycle could also work as a backup cycle. Data gets backed up onto the MicroSD card docked inside the PhotoPower. Once the SD card runs out of data, simply swap it for another one and you’re good to go. The PhotoPower accepts cards as large as 2 terabytes in size, making it something you can plug in and forget about. Trust me, as a guy with an iPhone 15 Pro, I haven’t even hit the 200GB mark on my gallery yet. That said, the PhotoPower works with iPhones, iPads, as well as Android phones and tablets. The app is free, obviously. The folks at PhotoPower really believe in crushing any subscription model, especially for cloud storage. You shouldn’t have to ‘rent’ storage when you can just buy it. And you shouldn’t have to manually remember to back up your phone when your charger could just do it for you. It’s sheer genius, if you ask me, because it solves such a crucial problem. I’m frankly tired of paying Google every month for storing my photos when I should just be able to buy the storage instead of renting it. What the PhotoPower does is simple, foolproof, and actually safer than storing your data on a cloud, where it could be vulnerable to hacks, outages, or being snooped on by third parties and governments. Click Here to Buy Now:Hurry! Only 6 days left.The post This Game-Changing Phone Charger Also Backs Up Your Photos To A 2TB SD Card first appeared on Yanko Design. #this #gamechanging #phone #charger #also
    WWW.YANKODESIGN.COM
    This Game-Changing Phone Charger Also Backs Up Your Photos To A 2TB SD Card
    Sometimes the simplest ideas pack the biggest punches. Everyone charges their phone overnight… so what if your phone also ran a data backup while it charged? Sounds really elementary right? Well, that’s exactly what the PhotoPower does. The world’s only power brick with a built-in SD card, this device charges your battery while running a backup of all your photos, contacts, calendars, to the card. Here’s why it’s so genius. The backup happens entirely locally to an SD card (no Wi-Fi, no Bluetooth, no cloud drive)… it happens every single time you charge your phone without you needing to remember anything or manually perform a backup. And the best part? The SD card inside the PhotoPower becomes an alternative to that pesky iCloud or Google One subscription that can cost hundreds each year. Designer: PhotoFast Click Here to Buy Now: $59 $109 (46% off) Hurry! Only 6 days left. Sure, your fast-charger can, well, charge your phone fast. But can it ensure your data is safely backed up just in case your storage becomes full? I thought not. Well, that’s the PhotoPower’s genius, really. You’re plugging your phone to charge it overnight anyway – why not have the cable also transfer data so it gets duplicated onto a physical storage device just in case your phone’s storage gets full, or worse, corrupted. The charger looks and performs like any average charger – it’s the same size as the standard power brick, houses foldable pins for easy storage, and has a 45W charging capacity, giving you fairly fast charging. The difference, however, is that MicroSD card on the top, which backs up your photos/videos, contacts, and calendar every time you plug it in. The cable that connects to your phone performs double-duty, transferring power to your phone and data FROM your phone. No Wi-Fi, no complicated setups. An app lets you program backups, choosing what you get backed up and what you leave out. The app also lets the charger know that it needs to back up just YOUR phone and not everyone’s phone. It’s a smart protocol because multiple people could use the same charger, and you could also use the same charger with multiple devices. You don’t want your phone’s backup to get combined with your sibling’s phone backup, right? Or maybe you don’t want to accidentally back up your tablet onto the charger that’s just meant for your phone. If a device has the PhotoPower’s companion app, the charger performs the backup. If it doesn’t have the app, the charger just works as a regular 45W charger – simple. Backups get faster every time you plug your phone in. The PhotoPower app ensures it doesn’t re-capture duplicates or media it’s already backed up – just the new material. And yes, even if you share a charger with a partner or sibling, you CAN have multi-device backups. The charger merely creates separate folders to ensure data doesn’t get muddled up together. USB 3.2 technology ensures transfers at speeds of 5Gbps, so a single charge cycle could also work as a backup cycle. Data gets backed up onto the MicroSD card docked inside the PhotoPower. Once the SD card runs out of data, simply swap it for another one and you’re good to go. The PhotoPower accepts cards as large as 2 terabytes in size, making it something you can plug in and forget about. Trust me, as a guy with an iPhone 15 Pro, I haven’t even hit the 200GB mark on my gallery yet (and I record videos in 4K). That said, the PhotoPower works with iPhones, iPads, as well as Android phones and tablets. The app is free, obviously. The folks at PhotoPower really believe in crushing any subscription model, especially for cloud storage. You shouldn’t have to ‘rent’ storage when you can just buy it. And you shouldn’t have to manually remember to back up your phone when your charger could just do it for you. It’s sheer genius, if you ask me, because it solves such a crucial problem. I’m frankly tired of paying Google every month for storing my photos when I should just be able to buy the storage instead of renting it. What the PhotoPower does is simple, foolproof, and actually safer than storing your data on a cloud, where it could be vulnerable to hacks, outages, or being snooped on by third parties and governments. Click Here to Buy Now: $59 $109 (46% off) Hurry! Only 6 days left.The post This Game-Changing Phone Charger Also Backs Up Your Photos To A 2TB SD Card first appeared on Yanko Design.
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  • Steam Deck gets huge upgrade as NVIDIA GeForce Now comes to Valve's handheld

    Valve's Steam Deck is getting a shot in the arm via NVIDIA, with the GPU manufacturer's GeForce Now streaming service arriving on the handheld PC – here's all you need to knowTech15:05, 29 May 2025Steam Deck will gain a huge library of titlesWe've already explained how we love the Steam Deck for PC gaming on the go, and with more and more amazing games in 2025 hitting Valve's platform like Assassin's Creed: Shadows and the ludicrously addictive Monster Train 2, it's not slowing down soon.Now, NVIDIA has confirmed that its GeForce Now streaming service, which gives users access to a powerful PC via the cloud, will offer a native app on the platform.‌"Members will be able to play over 2,100 titles from the GeForce NOW cloud library at GeForce RTX quality on Valve’s popular Steam Deck device with the launch of a native GeForce NOW app, coming later this year," NVIDIA explained.‌"Steam Deck gamers can gain access to all the same benefits as GeForce RTX 4080 GPU owners with a GeForce NOW Ultimate membership, including NVIDIA DLSS 3 technology for the highest frame rates and NVIDIA Reflex for ultra-low latency."NVIDIA says battery life will be improved while streaming games than playing natively, and will be ideal for playing docked, too.‌"The streaming experience with GeForce NOW looks stunning, whichever way Steam Deck users want to play — whether that’s in handheld mode for HDR-quality graphics, connected to a monitor for up to 1440p 120 fps HDR or hooked up to a TV for big-screen streaming at up to 4K 60 HDR," the blog post explains."GeForce NOW members can take advantage of RTX ON with the Steam Deck for photorealistic gameplay on supported titles, as well as HDR10 and SDR10 when connected to a compatible display for richer, more accurate colour gradients."NVIDIA adding a dedicated app on the platform for its service opens up questions about whether other services could do the same.‌Microsoft is reportedly working on a handheld PC in the vein of the Steam Deck, and fans have long asked for Game Pass functionality on Valve's storefront.Could NVIDIA open the door to an Xbox streaming service? Time will tell.It's not just Steam Deck, either, with GeForce NOW planned for Apple Vision Pro, Pico headsets, and Meta Quest 3 and 3S.Article continues below"Later this month, these supported devices will give members access to an extensive library of games to stream through GeForce NOW by opening the browser to play.geforcenow.com when the newest app update, version 2.0.70, starts rolling out later this month," NVIDIA explains."Members can transform the space around them into a personal gaming theatre with GeForce NOW. The streaming experience on these devices will support gamepad-compatible titles for members to play their favourite PC games on a massive virtual screen."For the latest breaking news and stories from across the globe from the Daily Star, sign up for our newsletters.‌‌‌
    #steam #deck #gets #huge #upgrade
    Steam Deck gets huge upgrade as NVIDIA GeForce Now comes to Valve's handheld
    Valve's Steam Deck is getting a shot in the arm via NVIDIA, with the GPU manufacturer's GeForce Now streaming service arriving on the handheld PC – here's all you need to knowTech15:05, 29 May 2025Steam Deck will gain a huge library of titlesWe've already explained how we love the Steam Deck for PC gaming on the go, and with more and more amazing games in 2025 hitting Valve's platform like Assassin's Creed: Shadows and the ludicrously addictive Monster Train 2, it's not slowing down soon.Now, NVIDIA has confirmed that its GeForce Now streaming service, which gives users access to a powerful PC via the cloud, will offer a native app on the platform.‌"Members will be able to play over 2,100 titles from the GeForce NOW cloud library at GeForce RTX quality on Valve’s popular Steam Deck device with the launch of a native GeForce NOW app, coming later this year," NVIDIA explained.‌"Steam Deck gamers can gain access to all the same benefits as GeForce RTX 4080 GPU owners with a GeForce NOW Ultimate membership, including NVIDIA DLSS 3 technology for the highest frame rates and NVIDIA Reflex for ultra-low latency."NVIDIA says battery life will be improved while streaming games than playing natively, and will be ideal for playing docked, too.‌"The streaming experience with GeForce NOW looks stunning, whichever way Steam Deck users want to play — whether that’s in handheld mode for HDR-quality graphics, connected to a monitor for up to 1440p 120 fps HDR or hooked up to a TV for big-screen streaming at up to 4K 60 HDR," the blog post explains."GeForce NOW members can take advantage of RTX ON with the Steam Deck for photorealistic gameplay on supported titles, as well as HDR10 and SDR10 when connected to a compatible display for richer, more accurate colour gradients."NVIDIA adding a dedicated app on the platform for its service opens up questions about whether other services could do the same.‌Microsoft is reportedly working on a handheld PC in the vein of the Steam Deck, and fans have long asked for Game Pass functionality on Valve's storefront.Could NVIDIA open the door to an Xbox streaming service? Time will tell.It's not just Steam Deck, either, with GeForce NOW planned for Apple Vision Pro, Pico headsets, and Meta Quest 3 and 3S.Article continues below"Later this month, these supported devices will give members access to an extensive library of games to stream through GeForce NOW by opening the browser to play.geforcenow.com when the newest app update, version 2.0.70, starts rolling out later this month," NVIDIA explains."Members can transform the space around them into a personal gaming theatre with GeForce NOW. The streaming experience on these devices will support gamepad-compatible titles for members to play their favourite PC games on a massive virtual screen."For the latest breaking news and stories from across the globe from the Daily Star, sign up for our newsletters.‌‌‌ #steam #deck #gets #huge #upgrade
    WWW.DAILYSTAR.CO.UK
    Steam Deck gets huge upgrade as NVIDIA GeForce Now comes to Valve's handheld
    Valve's Steam Deck is getting a shot in the arm via NVIDIA, with the GPU manufacturer's GeForce Now streaming service arriving on the handheld PC – here's all you need to knowTech15:05, 29 May 2025Steam Deck will gain a huge library of titlesWe've already explained how we love the Steam Deck for PC gaming on the go, and with more and more amazing games in 2025 hitting Valve's platform like Assassin's Creed: Shadows and the ludicrously addictive Monster Train 2, it's not slowing down soon.Now, NVIDIA has confirmed that its GeForce Now streaming service, which gives users access to a powerful PC via the cloud, will offer a native app on the platform.‌"Members will be able to play over 2,100 titles from the GeForce NOW cloud library at GeForce RTX quality on Valve’s popular Steam Deck device with the launch of a native GeForce NOW app, coming later this year," NVIDIA explained.‌"Steam Deck gamers can gain access to all the same benefits as GeForce RTX 4080 GPU owners with a GeForce NOW Ultimate membership, including NVIDIA DLSS 3 technology for the highest frame rates and NVIDIA Reflex for ultra-low latency."NVIDIA says battery life will be improved while streaming games than playing natively, and will be ideal for playing docked, too.‌"The streaming experience with GeForce NOW looks stunning, whichever way Steam Deck users want to play — whether that’s in handheld mode for HDR-quality graphics, connected to a monitor for up to 1440p 120 fps HDR or hooked up to a TV for big-screen streaming at up to 4K 60 HDR," the blog post explains."GeForce NOW members can take advantage of RTX ON with the Steam Deck for photorealistic gameplay on supported titles, as well as HDR10 and SDR10 when connected to a compatible display for richer, more accurate colour gradients."NVIDIA adding a dedicated app on the platform for its service opens up questions about whether other services could do the same.‌Microsoft is reportedly working on a handheld PC in the vein of the Steam Deck, and fans have long asked for Game Pass functionality on Valve's storefront.Could NVIDIA open the door to an Xbox streaming service? Time will tell.It's not just Steam Deck, either, with GeForce NOW planned for Apple Vision Pro, Pico headsets, and Meta Quest 3 and 3S.Article continues below"Later this month, these supported devices will give members access to an extensive library of games to stream through GeForce NOW by opening the browser to play.geforcenow.com when the newest app update, version 2.0.70, starts rolling out later this month," NVIDIA explains."Members can transform the space around them into a personal gaming theatre with GeForce NOW. The streaming experience on these devices will support gamepad-compatible titles for members to play their favourite PC games on a massive virtual screen."For the latest breaking news and stories from across the globe from the Daily Star, sign up for our newsletters.‌‌‌
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  • CDPR releases 37 minutes of Cyberpunk 2077 Switch 2 video - so what have we learned?

    CDPR releases 37 minutes of Cyberpunk 2077 Switch 2 video - so what have we learned?
    Previewing the latest port vs Xbox Series S and PlayStation 4.

    Image credit: CD Projekt RED

    Face-off

    by Thomas Morgan
    Senior Staff Writer, Digital Foundry

    Published on May 26, 2025

    Developer CD Projekt RED has uploaded a generous batch of Switch 2 Cyberpunk 2077 footage week - 37 minutes of direct 4K capture to be exact - giving us an early glimpse at the state of its docked 30fps quality mode. Since it releases on 5th June as a Switch 2 launch title, we don't really have too long to wait to see the real thing in action, though given that this footage comes with no "early build" disclaimer or suchlike it appears CDPR is confident in what it's showing in this material - and for good reason. Poring over all the assets, we have plenty to work with for some preliminary comparisons and even frame-rate analysis. In short, the prospects for this Switch 2 rendition are encouraging overall.

    In terms of content, CDPR is showing all manner of gameplay: driving, combat, major mission set pieces - you name it, it's included. Some clips even reveal, quite openly, the challenges Switch 2 faces in running such a complex open world game - notably for high speed car action. To its credit, frame-rate delivery at 30 frames per second is strong based on this footage overall, with drops into the 20-30fps range mainly being a problem while speeding through Night City's streets. Especially at points where multiple AI cars clog up its roads, it appears drops and traversal hitches are possible, something we're keen to re-test on its release. It's a positive showing overall, though: on-foot exploration around its markets, the bustling parade sequence teeming with NPCs, and even combat during the Phantom Liberty DLC all run at a perfect 30fps here.

    In performance terms, this showing is perhaps best put in the context of what's currently possible on last-gen consoles, and also Series S. In re-testing the base PS4 version today for example, it's sobering to find that open world roaming there still plays out with hitching, geometry pop-in and drops to 20-30fps - certainly more than is evident in this Switch 2 footage. Going hands-on with the final build ourselves is a must for any final word on this, but early signs point to fewer glaring issues in traversal and battle.

    Sit back, relax and enjoy another massive episode of DF Direct Weekly.Watch on YouTube
    0:00:00 Introduction
    0:00:39 News 1: 37 minutes of Cyberpunk 2077 Switch 2 footage released!
    0:18:51 News 2: AMD introduces 9060 XT
    0:31:43 News 3: AMD teases "FSR Redstone"
    0:44:15 News 4: Doom has hidden performance metrics on Xbox
    0:53:38 News 5: Mario Kart World originally planned for Switch 1
    1:02:49 News 6: Hellblade 2 coming to PS5
    1:11:29 Supporter Q1: What do you make of the Nvidia/Gamers Nexus controversy?
    1:19:41 Supporter Q2: If Microsoft is working on an Xbox emulator for Windows, does that signal the end for traditional Xbox consoles?
    1:28:56 Supporter Q3: Should Nintendo release a non-portable, home-only Switch 2?
    1:35:32 Supporter Q4: Could Switch 2 become a dumping ground for last-gen games?
    1:40:29 Supporter Q5: What are your hopes and concerns for Switch 2?
    On the other hand, Xbox Series S' performance level - in its own 30fps quality mode - is a more aspirational target for Switch 2. We described this version as 'what last-gen should have been' in our original review, thanks to it boasting a broadly rock-solid 30fps experience, and it even went on to receive a 60fps mode post-release. A question mark hovers over the viability of Switch 2's own 40fps performance mode though, where we have no recent assets. More to come on this when we get the game ourselves.

    In terms of comparisons, image quality is a plus point for Switch 2 when compared to the older PS4 release, and even Series S. Much of this boils down to Nvidia's DLSS upscaling technology being available to Switch 2's Tegra 239 processor. CDPR has already confirmed the use of DLSS to hit a 1080p target in docked play in this case. However, the actual native pixel counts are typically lower than 1080p - with dynamic scaling taking us to 1280x720 at its nadir during the most extreme 20fps drop on record here while driving. More typically though, numbers like 792p, 810p and 864p crop up at less taxing points in the footage, which is a high enough base pixel count for DLSS towork its magic and reconstruct a 1080p frame.

    For perspective, Series S' quality mode renders at a 1296p-1440p range using AMD's FSR 2 as its upscaler. Meanwhile, base PS4 continues to run at a 720p-900p range using CDPR's own in-house temporal AA solution. In both cases Switch 2 has an advantage in temporal stability, at least. Even though it runs at a lower pixel count than Series S, DLSS more adeptly cleans up the game's visual noise in certain scenarios compared to FSR 2. Shimmer is minimised across the dampened floors of the market area, while during static moments, fences and character detail up-close resolve with added sharpness via Switch 2's upscaler.

    To see this content please enable targeting cookies.

    On the downside, for all its benefits, DLSS does not always hide its lower base pixel input. Driving at speed reveals blocking artefacts on Switch 2, while a later Johnny Silverhand dialogue sequence shows similar break-up around two background NPCs playing basketball. There are some limits on show, then, but it's a respectably competitive result next to Series S all things considered. In fact, it's similar to what we found with Street Fighter 6 comparisons between these two consoles, where Switch 2 pushes a sharper, less visibly noisy frame via DLSS - and despite Capcom's fightert running at a lower native res in that case.

    Focusing on visual quality, it's a surprise to find Switch 2 is on par with both PS4 and Series S in a great many of its core settings. Paired side-by-side with each, there is scarce evidence of any differences in recreated shots: texture quality is a match, SSR is enabled across the floors, and motion blur is engaged too. There is a difference in ambient occlusionthat needs further investigation - and it's clear that Switch 2 also loses the lens flare effect of the Series S release. That aside, the variance in time of day and NPC placement account for a majority of the differences in the open city - whereas in confined interiors that are perfectly matched, the main difference is again DLSS' impact on image quality.

    It's a positive peak at CDPR's optimisation efforts so far and it appears to be an improvement on the build I played at Nintendo's Switch 2 event in London last month. We're just ten days away from what's undeniably one of the most technically challenging third party games on Switch 2, and it's certainly a big one for coverage plans at Digital Foundry. In fact as I type this, there's an ongoing effort to bank as much Cyberpunk 2077 footage on other platforms for comparison. Roll on June 5th!
    #cdpr #releases #minutes #cyberpunk #switch
    CDPR releases 37 minutes of Cyberpunk 2077 Switch 2 video - so what have we learned?
    CDPR releases 37 minutes of Cyberpunk 2077 Switch 2 video - so what have we learned? Previewing the latest port vs Xbox Series S and PlayStation 4. Image credit: CD Projekt RED Face-off by Thomas Morgan Senior Staff Writer, Digital Foundry Published on May 26, 2025 Developer CD Projekt RED has uploaded a generous batch of Switch 2 Cyberpunk 2077 footage week - 37 minutes of direct 4K capture to be exact - giving us an early glimpse at the state of its docked 30fps quality mode. Since it releases on 5th June as a Switch 2 launch title, we don't really have too long to wait to see the real thing in action, though given that this footage comes with no "early build" disclaimer or suchlike it appears CDPR is confident in what it's showing in this material - and for good reason. Poring over all the assets, we have plenty to work with for some preliminary comparisons and even frame-rate analysis. In short, the prospects for this Switch 2 rendition are encouraging overall. In terms of content, CDPR is showing all manner of gameplay: driving, combat, major mission set pieces - you name it, it's included. Some clips even reveal, quite openly, the challenges Switch 2 faces in running such a complex open world game - notably for high speed car action. To its credit, frame-rate delivery at 30 frames per second is strong based on this footage overall, with drops into the 20-30fps range mainly being a problem while speeding through Night City's streets. Especially at points where multiple AI cars clog up its roads, it appears drops and traversal hitches are possible, something we're keen to re-test on its release. It's a positive showing overall, though: on-foot exploration around its markets, the bustling parade sequence teeming with NPCs, and even combat during the Phantom Liberty DLC all run at a perfect 30fps here. In performance terms, this showing is perhaps best put in the context of what's currently possible on last-gen consoles, and also Series S. In re-testing the base PS4 version today for example, it's sobering to find that open world roaming there still plays out with hitching, geometry pop-in and drops to 20-30fps - certainly more than is evident in this Switch 2 footage. Going hands-on with the final build ourselves is a must for any final word on this, but early signs point to fewer glaring issues in traversal and battle. Sit back, relax and enjoy another massive episode of DF Direct Weekly.Watch on YouTube 0:00:00 Introduction 0:00:39 News 1: 37 minutes of Cyberpunk 2077 Switch 2 footage released! 0:18:51 News 2: AMD introduces 9060 XT 0:31:43 News 3: AMD teases "FSR Redstone" 0:44:15 News 4: Doom has hidden performance metrics on Xbox 0:53:38 News 5: Mario Kart World originally planned for Switch 1 1:02:49 News 6: Hellblade 2 coming to PS5 1:11:29 Supporter Q1: What do you make of the Nvidia/Gamers Nexus controversy? 1:19:41 Supporter Q2: If Microsoft is working on an Xbox emulator for Windows, does that signal the end for traditional Xbox consoles? 1:28:56 Supporter Q3: Should Nintendo release a non-portable, home-only Switch 2? 1:35:32 Supporter Q4: Could Switch 2 become a dumping ground for last-gen games? 1:40:29 Supporter Q5: What are your hopes and concerns for Switch 2? On the other hand, Xbox Series S' performance level - in its own 30fps quality mode - is a more aspirational target for Switch 2. We described this version as 'what last-gen should have been' in our original review, thanks to it boasting a broadly rock-solid 30fps experience, and it even went on to receive a 60fps mode post-release. A question mark hovers over the viability of Switch 2's own 40fps performance mode though, where we have no recent assets. More to come on this when we get the game ourselves. In terms of comparisons, image quality is a plus point for Switch 2 when compared to the older PS4 release, and even Series S. Much of this boils down to Nvidia's DLSS upscaling technology being available to Switch 2's Tegra 239 processor. CDPR has already confirmed the use of DLSS to hit a 1080p target in docked play in this case. However, the actual native pixel counts are typically lower than 1080p - with dynamic scaling taking us to 1280x720 at its nadir during the most extreme 20fps drop on record here while driving. More typically though, numbers like 792p, 810p and 864p crop up at less taxing points in the footage, which is a high enough base pixel count for DLSS towork its magic and reconstruct a 1080p frame. For perspective, Series S' quality mode renders at a 1296p-1440p range using AMD's FSR 2 as its upscaler. Meanwhile, base PS4 continues to run at a 720p-900p range using CDPR's own in-house temporal AA solution. In both cases Switch 2 has an advantage in temporal stability, at least. Even though it runs at a lower pixel count than Series S, DLSS more adeptly cleans up the game's visual noise in certain scenarios compared to FSR 2. Shimmer is minimised across the dampened floors of the market area, while during static moments, fences and character detail up-close resolve with added sharpness via Switch 2's upscaler. To see this content please enable targeting cookies. On the downside, for all its benefits, DLSS does not always hide its lower base pixel input. Driving at speed reveals blocking artefacts on Switch 2, while a later Johnny Silverhand dialogue sequence shows similar break-up around two background NPCs playing basketball. There are some limits on show, then, but it's a respectably competitive result next to Series S all things considered. In fact, it's similar to what we found with Street Fighter 6 comparisons between these two consoles, where Switch 2 pushes a sharper, less visibly noisy frame via DLSS - and despite Capcom's fightert running at a lower native res in that case. Focusing on visual quality, it's a surprise to find Switch 2 is on par with both PS4 and Series S in a great many of its core settings. Paired side-by-side with each, there is scarce evidence of any differences in recreated shots: texture quality is a match, SSR is enabled across the floors, and motion blur is engaged too. There is a difference in ambient occlusionthat needs further investigation - and it's clear that Switch 2 also loses the lens flare effect of the Series S release. That aside, the variance in time of day and NPC placement account for a majority of the differences in the open city - whereas in confined interiors that are perfectly matched, the main difference is again DLSS' impact on image quality. It's a positive peak at CDPR's optimisation efforts so far and it appears to be an improvement on the build I played at Nintendo's Switch 2 event in London last month. We're just ten days away from what's undeniably one of the most technically challenging third party games on Switch 2, and it's certainly a big one for coverage plans at Digital Foundry. In fact as I type this, there's an ongoing effort to bank as much Cyberpunk 2077 footage on other platforms for comparison. Roll on June 5th! #cdpr #releases #minutes #cyberpunk #switch
    WWW.EUROGAMER.NET
    CDPR releases 37 minutes of Cyberpunk 2077 Switch 2 video - so what have we learned?
    CDPR releases 37 minutes of Cyberpunk 2077 Switch 2 video - so what have we learned? Previewing the latest port vs Xbox Series S and PlayStation 4. Image credit: CD Projekt RED Face-off by Thomas Morgan Senior Staff Writer, Digital Foundry Published on May 26, 2025 Developer CD Projekt RED has uploaded a generous batch of Switch 2 Cyberpunk 2077 footage week - 37 minutes of direct 4K capture to be exact - giving us an early glimpse at the state of its docked 30fps quality mode. Since it releases on 5th June as a Switch 2 launch title, we don't really have too long to wait to see the real thing in action, though given that this footage comes with no "early build" disclaimer or suchlike it appears CDPR is confident in what it's showing in this material - and for good reason. Poring over all the assets, we have plenty to work with for some preliminary comparisons and even frame-rate analysis. In short, the prospects for this Switch 2 rendition are encouraging overall. In terms of content, CDPR is showing all manner of gameplay: driving, combat, major mission set pieces - you name it, it's included. Some clips even reveal, quite openly, the challenges Switch 2 faces in running such a complex open world game - notably for high speed car action. To its credit, frame-rate delivery at 30 frames per second is strong based on this footage overall, with drops into the 20-30fps range mainly being a problem while speeding through Night City's streets. Especially at points where multiple AI cars clog up its roads, it appears drops and traversal hitches are possible, something we're keen to re-test on its release. It's a positive showing overall, though: on-foot exploration around its markets, the bustling parade sequence teeming with NPCs, and even combat during the Phantom Liberty DLC all run at a perfect 30fps here. In performance terms, this showing is perhaps best put in the context of what's currently possible on last-gen consoles, and also Series S. In re-testing the base PS4 version today for example, it's sobering to find that open world roaming there still plays out with hitching, geometry pop-in and drops to 20-30fps - certainly more than is evident in this Switch 2 footage. Going hands-on with the final build ourselves is a must for any final word on this, but early signs point to fewer glaring issues in traversal and battle. Sit back, relax and enjoy another massive episode of DF Direct Weekly.Watch on YouTube 0:00:00 Introduction 0:00:39 News 1: 37 minutes of Cyberpunk 2077 Switch 2 footage released! 0:18:51 News 2: AMD introduces 9060 XT 0:31:43 News 3: AMD teases "FSR Redstone" 0:44:15 News 4: Doom has hidden performance metrics on Xbox 0:53:38 News 5: Mario Kart World originally planned for Switch 1 1:02:49 News 6: Hellblade 2 coming to PS5 1:11:29 Supporter Q1: What do you make of the Nvidia/Gamers Nexus controversy? 1:19:41 Supporter Q2: If Microsoft is working on an Xbox emulator for Windows, does that signal the end for traditional Xbox consoles? 1:28:56 Supporter Q3: Should Nintendo release a non-portable, home-only Switch 2? 1:35:32 Supporter Q4: Could Switch 2 become a dumping ground for last-gen games? 1:40:29 Supporter Q5: What are your hopes and concerns for Switch 2? On the other hand, Xbox Series S' performance level - in its own 30fps quality mode - is a more aspirational target for Switch 2. We described this version as 'what last-gen should have been' in our original review, thanks to it boasting a broadly rock-solid 30fps experience, and it even went on to receive a 60fps mode post-release. A question mark hovers over the viability of Switch 2's own 40fps performance mode though, where we have no recent assets. More to come on this when we get the game ourselves. In terms of comparisons, image quality is a plus point for Switch 2 when compared to the older PS4 release, and even Series S. Much of this boils down to Nvidia's DLSS upscaling technology being available to Switch 2's Tegra 239 processor. CDPR has already confirmed the use of DLSS to hit a 1080p target in docked play in this case (and a 720p target in handheld mode). However, the actual native pixel counts are typically lower than 1080p - with dynamic scaling taking us to 1280x720 at its nadir during the most extreme 20fps drop on record here while driving. More typically though, numbers like 792p, 810p and 864p crop up at less taxing points in the footage, which is a high enough base pixel count for DLSS to (usually) work its magic and reconstruct a 1080p frame. For perspective, Series S' quality mode renders at a 1296p-1440p range using AMD's FSR 2 as its upscaler (as of a late 2022 patch 1.61, following an upgrade from TAA). Meanwhile, base PS4 continues to run at a 720p-900p range using CDPR's own in-house temporal AA solution. In both cases Switch 2 has an advantage in temporal stability, at least. Even though it runs at a lower pixel count than Series S, DLSS more adeptly cleans up the game's visual noise in certain scenarios compared to FSR 2. Shimmer is minimised across the dampened floors of the market area, while during static moments, fences and character detail up-close resolve with added sharpness via Switch 2's upscaler. To see this content please enable targeting cookies. On the downside, for all its benefits, DLSS does not always hide its lower base pixel input. Driving at speed reveals blocking artefacts on Switch 2, while a later Johnny Silverhand dialogue sequence shows similar break-up around two background NPCs playing basketball. There are some limits on show, then, but it's a respectably competitive result next to Series S all things considered. In fact, it's similar to what we found with Street Fighter 6 comparisons between these two consoles, where Switch 2 pushes a sharper, less visibly noisy frame via DLSS - and despite Capcom's fightert running at a lower native res in that case. Focusing on visual quality, it's a surprise to find Switch 2 is on par with both PS4 and Series S in a great many of its core settings. Paired side-by-side with each, there is scarce evidence of any differences in recreated shots: texture quality is a match, SSR is enabled across the floors, and motion blur is engaged too. There is a difference in ambient occlusion (resulting in thicker pockets of object shading on Switch 2) that needs further investigation - and it's clear that Switch 2 also loses the lens flare effect of the Series S release. That aside, the variance in time of day and NPC placement account for a majority of the differences in the open city - whereas in confined interiors that are perfectly matched, the main difference is again DLSS' impact on image quality. It's a positive peak at CDPR's optimisation efforts so far and it appears to be an improvement on the build I played at Nintendo's Switch 2 event in London last month. We're just ten days away from what's undeniably one of the most technically challenging third party games on Switch 2, and it's certainly a big one for coverage plans at Digital Foundry. In fact as I type this, there's an ongoing effort to bank as much Cyberpunk 2077 footage on other platforms for comparison. Roll on June 5th!
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  • How to use Nintendo Switch virtual game cards

    Nintendo has shaken up how it treats your digital game purchases. It's now calling those virtual game cards, and it hopes to make it easier for you to share your games across multiple Switch systems. You can even let friends and family members borrow a game you've purchased from the eShop so they can play it on their own Switch. Getting things set up is a slightly complex process, but in most cases, you'll only need to do the tricky stuff once. In any case, we're here to help.
    The virtual game card system went live on the console on April 30 when Nintendo rolled out a major update. The Nintendo Switch 2will support virtual game card lending and borrowing as well. Virtual game cards also include any of a game's associated DLCthat you've acquired.
    If you haven't tried out this way of letting your kid, partner or roommate jump into a Switch game you're not currently playing, sharing a virtual game card is a pretty simple process. We'll break down how to do that before explaining how to use virtual game cards across two of your own Switch consoles.

    When it comes to lending and borrowing virtual game cards, there are a number of caveats you'll need to be aware of. Sadly, a casual internet acquaintance who lives on the other side of the country won't be able to borrow a game from your Switch. The virtual game card system is designed for sharing games between friends and family — you'll need to be on the same Wi-Fi network to make the transfer.
    To wit, you can only lend out a virtual game card to another member of your Nintendo Account family group. Both Switch systems will also need to be connected to the same wireless network at the time a game is lent and borrowed.
    You can lend out a game for 14 days at a time. While a game of yours is loaned out, you won't be able to play it on your own Switch. However, if you do decide you want to hop back into that title, you can recall it at any time. Let's run through the other key virtual game card lending provisos in bullet points:

    You can lend out as many as three virtual game cards at a time.
    A borrower can only take one game at a time, and they can't borrow from multiple users simultaneously.
    Similarly, you can only lend out one virtual game card to a given console at any time.
    If a Switch has users that belong to different family groups, it won't be able to borrow any virtual game cards.

    Got all of that? Cool. Let's jam through how to actually lend and borrow virtual game cards on the Nintendo Switch.
    How to set up Switch systems to share virtual game cards
    Sam Rutherford for Engadget
    Before you actually get started with lending and borrowing virtual game cards, there are a few things you'll have to do. First, make sure your system software is up to date. You can check that's the case by going to the Switch home screen, then System Settings > System > System Update. If your Switch isn't running the latest system software, it will start the update process. Otherwise, you're golden.
    Next, as mentioned, you'll need to make sure the Switch systems that are going to exchange virtual game cards are on the same wireless network. Once you've taken care of that, it's time to ensure the consoles are in the same Nintendo Account family group, if you haven't already done so.Slightly annoyingly, you can't add a Nintendo Account to a family group from Switch consoles as things stand. You'll have to set things up on Nintendo's website.
    First, sign in to the Nintendo Account that will be the admin for the family group. From there, select "Family group" then either "Add a member" or, if you haven't set up a family group yet, "Create family group."
    To invite an existing Nintendo Account holder to a family group, first click the "Invite someone to your family group" option. Of course, if the person you want to invite to a family group doesn't yet have a Nintendo Account, they'll need to set one up.
    Next, you'll need to read a disclaimer about only adding people you know to a family group and then what will happen if either your account or theirs is banned. After you've agreed to the disclaimer and clicked Confirm, you'll be prompted to enter the email address linked to the Nintendo Account you want to add to the family group. Click Submit when you're done.
    The person you're inviting to the family group will receive an email. They'll need to click the verification link, sign into their Nintendo Account if necessary and click "Join family group." After that person has joined the family group, the admin can assign them a role.
    Phew, okay. All of the hard/annoying stuff is out of the way. for connecting to the same wireless network, you should only have to do all of that stuff once to make sure a pair of Switch consoles is ready to use virtual game cards. Now for the fun part.
    How to lend and borrow virtual game cards on Nintendo Switch
    Nintendo
    For the sake of clarity, let's call the system that's lending a virtual game card Switch A. We'll refer to the device that's borrowing a game as Switch B.
    Go to the Virtual Game Cards option on the Switch A home screen, then select the user that's linked to your Nintendo Account. At this point, you'll need to enter your password or a PIN if you've enabled the user verification setting.
    Pick the game you want to lend out from your library of virtual game cards then to go Lend to Family Group Member > Select Select a User to Lend To. Select the person you'd like to receive the game, and then click on Lend.
    After that, it's the recipient's turn to act. On the Switch B, access Virtual Game Cards from the home screen. Choose the user profile for the person that's receiving the game, and enter the PIN or password if necessary. Then choose the Borrow option. After that, the virtual game card should start downloading, then you'll be able to play!
    You only need to be connected to the same wireless network when you're actively lending and borrowinga virtual game card. You don't necessarily have to be online to play a game once it's on your Switch. Nintendo has a help article that should help you address any error messages you encounter as part of the process.
    Returning a virtual game cardis straightforward too. Go to Virtual Game Cards from the home screen, select the relevant user profile, enter the password or PIN if need be. Go to the game, select Return to Family Group Member and then click Return.
    This is all perhaps a little more complicated than it has to be. It probably would have been easier for the Switch B user to receive a notification when Switch A lends a game out to them. Still, the process should be simple enough to run through, especially after you get the hang of it.
    How to use virtual game cards across two Switch units
    Nintendo
    One other thing you can do with virtual game cards is freely swap them between two of your own Switch consoles, even if one is in sleep mode. Maybe you have a Switch docked in your living room and a Switch Lite you take on the go. This system could be useful in that case. As ever, other users of a Switch console can play any game or DLC that's installed on the system through their own profile.
    To swap virtual game cards from one Switch to another, you first need to link them. First, bring the system that you can already install virtual game cards onand the other onein close proximity to one another and connect them to the internet. Make sure your Nintendo Account is linked to a user on Switch B as well.
    On Switch B, choose Virtual Game Cards from the home screen, then the user that's linked to your Nintendo Account. Choose a virtual game card that you'd like to add to the Switch B, then go to Load on This System > Next > Systems Are Close Enough.
    Next, return to Switch A. Again, do the virtual game cards > user linked to the same Nintendo Account > password/PINdeal. You'll then see a message about linking to another console. Select the Link option to enable this. After the linking process is wrapped up, click the OK button. You'll also need to click on Load on This System if such a prompt pops up to load the virtual game card you picked earlier onto Switch B.
    And that's it! After that, you don't need to keep the consoles in close proximity to each other to load virtual game cards onto either system.
    Bear in mind that only two consoles can be linked at a time for this purpose. To set up another console as a new Switch B, go through the same setup process again on that device.
    Partway through, you'll see a message on the new Switch B telling you that you already linked two consoles for the purpose of loading virtual game cards. After you read the information about that, select Unlink next to the console that you want to unlink. Click this button again to confirm.
    If you want to play digital Switch games across more than two consoles, you may need to use a different method called the online license feature. Nintendo has a help article that'll walk you through how to set that up.
    With either method, there is a significant factor you'll need to take into account. data isn't automatically shared across each system, so you can't simply start playing a game on one Switch and continue where you left off on another. To do that, you'll need to transfer the data manually, either by having the two consoles in close proximity to each other or via the cloud if you're a Nintendo Switch Online subscriber.
    How to hide virtual game cards on your Nintendo Switch
    The Nintendo Switch has been around for over eight years. That's a long time! Over that period, you may have amassed a large collection of digital games, perhaps making it increasingly difficult to find what you're looking for. Thankfully, there's an option to hidevirtual game cards in your collection.
    To hide one, go to Virtual Game Cards on the Switch home screen and choose the user that's linked to your Nintendo Account. Highlight the game or DLC you'd like to hide, select Options and then Hide twice to mask that title from your library.
    To view a hidden virtual game card, repeat those first two steps, then scroll down and choose the Can't Find Software? option. From here, you'll see a prompt to View Hidden Virtual Game Cards. Pick this and you'll see the full list of hidden game cards.
    You can unhide a virtual game card from this section too. Select the particular game, then choose Options and Unhide. It will then appear back alongside your regular library of virtual game cards.
    A game card isn't exactly useless while it's hidden. You can still download the associated game onto your Switch while a card is hidden or lend it out to others in your family group.This article originally appeared on Engadget at
    #how #use #nintendo #switch #virtual
    How to use Nintendo Switch virtual game cards
    Nintendo has shaken up how it treats your digital game purchases. It's now calling those virtual game cards, and it hopes to make it easier for you to share your games across multiple Switch systems. You can even let friends and family members borrow a game you've purchased from the eShop so they can play it on their own Switch. Getting things set up is a slightly complex process, but in most cases, you'll only need to do the tricky stuff once. In any case, we're here to help. The virtual game card system went live on the console on April 30 when Nintendo rolled out a major update. The Nintendo Switch 2will support virtual game card lending and borrowing as well. Virtual game cards also include any of a game's associated DLCthat you've acquired. If you haven't tried out this way of letting your kid, partner or roommate jump into a Switch game you're not currently playing, sharing a virtual game card is a pretty simple process. We'll break down how to do that before explaining how to use virtual game cards across two of your own Switch consoles. When it comes to lending and borrowing virtual game cards, there are a number of caveats you'll need to be aware of. Sadly, a casual internet acquaintance who lives on the other side of the country won't be able to borrow a game from your Switch. The virtual game card system is designed for sharing games between friends and family — you'll need to be on the same Wi-Fi network to make the transfer. To wit, you can only lend out a virtual game card to another member of your Nintendo Account family group. Both Switch systems will also need to be connected to the same wireless network at the time a game is lent and borrowed. You can lend out a game for 14 days at a time. While a game of yours is loaned out, you won't be able to play it on your own Switch. However, if you do decide you want to hop back into that title, you can recall it at any time. Let's run through the other key virtual game card lending provisos in bullet points: You can lend out as many as three virtual game cards at a time. A borrower can only take one game at a time, and they can't borrow from multiple users simultaneously. Similarly, you can only lend out one virtual game card to a given console at any time. If a Switch has users that belong to different family groups, it won't be able to borrow any virtual game cards. Got all of that? Cool. Let's jam through how to actually lend and borrow virtual game cards on the Nintendo Switch. How to set up Switch systems to share virtual game cards Sam Rutherford for Engadget Before you actually get started with lending and borrowing virtual game cards, there are a few things you'll have to do. First, make sure your system software is up to date. You can check that's the case by going to the Switch home screen, then System Settings > System > System Update. If your Switch isn't running the latest system software, it will start the update process. Otherwise, you're golden. Next, as mentioned, you'll need to make sure the Switch systems that are going to exchange virtual game cards are on the same wireless network. Once you've taken care of that, it's time to ensure the consoles are in the same Nintendo Account family group, if you haven't already done so.Slightly annoyingly, you can't add a Nintendo Account to a family group from Switch consoles as things stand. You'll have to set things up on Nintendo's website. First, sign in to the Nintendo Account that will be the admin for the family group. From there, select "Family group" then either "Add a member" or, if you haven't set up a family group yet, "Create family group." To invite an existing Nintendo Account holder to a family group, first click the "Invite someone to your family group" option. Of course, if the person you want to invite to a family group doesn't yet have a Nintendo Account, they'll need to set one up. Next, you'll need to read a disclaimer about only adding people you know to a family group and then what will happen if either your account or theirs is banned. After you've agreed to the disclaimer and clicked Confirm, you'll be prompted to enter the email address linked to the Nintendo Account you want to add to the family group. Click Submit when you're done. The person you're inviting to the family group will receive an email. They'll need to click the verification link, sign into their Nintendo Account if necessary and click "Join family group." After that person has joined the family group, the admin can assign them a role. Phew, okay. All of the hard/annoying stuff is out of the way. for connecting to the same wireless network, you should only have to do all of that stuff once to make sure a pair of Switch consoles is ready to use virtual game cards. Now for the fun part. How to lend and borrow virtual game cards on Nintendo Switch Nintendo For the sake of clarity, let's call the system that's lending a virtual game card Switch A. We'll refer to the device that's borrowing a game as Switch B. Go to the Virtual Game Cards option on the Switch A home screen, then select the user that's linked to your Nintendo Account. At this point, you'll need to enter your password or a PIN if you've enabled the user verification setting. Pick the game you want to lend out from your library of virtual game cards then to go Lend to Family Group Member > Select Select a User to Lend To. Select the person you'd like to receive the game, and then click on Lend. After that, it's the recipient's turn to act. On the Switch B, access Virtual Game Cards from the home screen. Choose the user profile for the person that's receiving the game, and enter the PIN or password if necessary. Then choose the Borrow option. After that, the virtual game card should start downloading, then you'll be able to play! You only need to be connected to the same wireless network when you're actively lending and borrowinga virtual game card. You don't necessarily have to be online to play a game once it's on your Switch. Nintendo has a help article that should help you address any error messages you encounter as part of the process. Returning a virtual game cardis straightforward too. Go to Virtual Game Cards from the home screen, select the relevant user profile, enter the password or PIN if need be. Go to the game, select Return to Family Group Member and then click Return. This is all perhaps a little more complicated than it has to be. It probably would have been easier for the Switch B user to receive a notification when Switch A lends a game out to them. Still, the process should be simple enough to run through, especially after you get the hang of it. How to use virtual game cards across two Switch units Nintendo One other thing you can do with virtual game cards is freely swap them between two of your own Switch consoles, even if one is in sleep mode. Maybe you have a Switch docked in your living room and a Switch Lite you take on the go. This system could be useful in that case. As ever, other users of a Switch console can play any game or DLC that's installed on the system through their own profile. To swap virtual game cards from one Switch to another, you first need to link them. First, bring the system that you can already install virtual game cards onand the other onein close proximity to one another and connect them to the internet. Make sure your Nintendo Account is linked to a user on Switch B as well. On Switch B, choose Virtual Game Cards from the home screen, then the user that's linked to your Nintendo Account. Choose a virtual game card that you'd like to add to the Switch B, then go to Load on This System > Next > Systems Are Close Enough. Next, return to Switch A. Again, do the virtual game cards > user linked to the same Nintendo Account > password/PINdeal. You'll then see a message about linking to another console. Select the Link option to enable this. After the linking process is wrapped up, click the OK button. You'll also need to click on Load on This System if such a prompt pops up to load the virtual game card you picked earlier onto Switch B. And that's it! After that, you don't need to keep the consoles in close proximity to each other to load virtual game cards onto either system. Bear in mind that only two consoles can be linked at a time for this purpose. To set up another console as a new Switch B, go through the same setup process again on that device. Partway through, you'll see a message on the new Switch B telling you that you already linked two consoles for the purpose of loading virtual game cards. After you read the information about that, select Unlink next to the console that you want to unlink. Click this button again to confirm. If you want to play digital Switch games across more than two consoles, you may need to use a different method called the online license feature. Nintendo has a help article that'll walk you through how to set that up. With either method, there is a significant factor you'll need to take into account. data isn't automatically shared across each system, so you can't simply start playing a game on one Switch and continue where you left off on another. To do that, you'll need to transfer the data manually, either by having the two consoles in close proximity to each other or via the cloud if you're a Nintendo Switch Online subscriber. How to hide virtual game cards on your Nintendo Switch The Nintendo Switch has been around for over eight years. That's a long time! Over that period, you may have amassed a large collection of digital games, perhaps making it increasingly difficult to find what you're looking for. Thankfully, there's an option to hidevirtual game cards in your collection. To hide one, go to Virtual Game Cards on the Switch home screen and choose the user that's linked to your Nintendo Account. Highlight the game or DLC you'd like to hide, select Options and then Hide twice to mask that title from your library. To view a hidden virtual game card, repeat those first two steps, then scroll down and choose the Can't Find Software? option. From here, you'll see a prompt to View Hidden Virtual Game Cards. Pick this and you'll see the full list of hidden game cards. You can unhide a virtual game card from this section too. Select the particular game, then choose Options and Unhide. It will then appear back alongside your regular library of virtual game cards. A game card isn't exactly useless while it's hidden. You can still download the associated game onto your Switch while a card is hidden or lend it out to others in your family group.This article originally appeared on Engadget at #how #use #nintendo #switch #virtual
    WWW.ENGADGET.COM
    How to use Nintendo Switch virtual game cards
    Nintendo has shaken up how it treats your digital game purchases. It's now calling those virtual game cards, and it hopes to make it easier for you to share your games across multiple Switch systems. You can even let friends and family members borrow a game you've purchased from the eShop so they can play it on their own Switch. Getting things set up is a slightly complex process, but in most cases, you'll only need to do the tricky stuff once. In any case, we're here to help. The virtual game card system went live on the console on April 30 when Nintendo rolled out a major update. The Nintendo Switch 2 (which arrives on June 5) will support virtual game card lending and borrowing as well. Virtual game cards also include any of a game's associated DLC (i.e. extra downloadable content) that you've acquired. If you haven't tried out this way of letting your kid, partner or roommate jump into a Switch game you're not currently playing, sharing a virtual game card is a pretty simple process. We'll break down how to do that before explaining how to use virtual game cards across two of your own Switch consoles. When it comes to lending and borrowing virtual game cards, there are a number of caveats you'll need to be aware of. Sadly, a casual internet acquaintance who lives on the other side of the country won't be able to borrow a game from your Switch. The virtual game card system is designed for sharing games between friends and family — you'll need to be on the same Wi-Fi network to make the transfer. To wit, you can only lend out a virtual game card to another member of your Nintendo Account family group. Both Switch systems will also need to be connected to the same wireless network at the time a game is lent and borrowed. You can lend out a game for 14 days at a time. While a game of yours is loaned out, you won't be able to play it on your own Switch. However, if you do decide you want to hop back into that title, you can recall it at any time (which is, perhaps, a way to show a misbehaving child the consequences of their actions). Let's run through the other key virtual game card lending provisos in bullet points: You can lend out as many as three virtual game cards at a time. A borrower can only take one game at a time, and they can't borrow from multiple users simultaneously. Similarly, you can only lend out one virtual game card to a given console at any time. If a Switch has users that belong to different family groups, it won't be able to borrow any virtual game cards. Got all of that? Cool. Let's jam through how to actually lend and borrow virtual game cards on the Nintendo Switch. How to set up Switch systems to share virtual game cards Sam Rutherford for Engadget Before you actually get started with lending and borrowing virtual game cards, there are a few things you'll have to do. First, make sure your system software is up to date. You can check that's the case by going to the Switch home screen, then System Settings > System > System Update. If your Switch isn't running the latest system software, it will start the update process. Otherwise, you're golden. Next, as mentioned, you'll need to make sure the Switch systems that are going to exchange virtual game cards are on the same wireless network. Once you've taken care of that, it's time to ensure the consoles are in the same Nintendo Account family group, if you haven't already done so. (A family group can include up to eight account holders, and a role-based system allows for parental controls.) Slightly annoyingly, you can't add a Nintendo Account to a family group from Switch consoles as things stand. You'll have to set things up on Nintendo's website. First, sign in to the Nintendo Account that will be the admin for the family group (only one account can be an admin per family group). From there, select "Family group" then either "Add a member" or, if you haven't set up a family group yet, "Create family group." To invite an existing Nintendo Account holder to a family group, first click the "Invite someone to your family group" option (or go through the process of setting one up for a child aged 12 or younger, if that's who you're adding). Of course, if the person you want to invite to a family group doesn't yet have a Nintendo Account, they'll need to set one up. Next, you'll need to read a disclaimer about only adding people you know to a family group and then what will happen if either your account or theirs is banned (spoiler, it won't be a good thing!). After you've agreed to the disclaimer and clicked Confirm, you'll be prompted to enter the email address linked to the Nintendo Account you want to add to the family group. Click Submit when you're done. The person you're inviting to the family group will receive an email. They'll need to click the verification link, sign into their Nintendo Account if necessary and click "Join family group." After that person has joined the family group, the admin can assign them a role. Phew, okay. All of the hard/annoying stuff is out of the way. Save for connecting to the same wireless network, you should only have to do all of that stuff once to make sure a pair of Switch consoles is ready to use virtual game cards. Now for the fun part. How to lend and borrow virtual game cards on Nintendo Switch Nintendo For the sake of clarity, let's call the system that's lending a virtual game card Switch A. We'll refer to the device that's borrowing a game as Switch B (calling them Switch 1 and Switch 2 would have made things more confusing!). Go to the Virtual Game Cards option on the Switch A home screen, then select the user that's linked to your Nintendo Account. At this point, you'll need to enter your password or a PIN if you've enabled the user verification setting. Pick the game you want to lend out from your library of virtual game cards then to go Lend to Family Group Member > Select Select a User to Lend To. Select the person you'd like to receive the game, and then click on Lend. After that, it's the recipient's turn to act. On the Switch B, access Virtual Game Cards from the home screen. Choose the user profile for the person that's receiving the game, and enter the PIN or password if necessary. Then choose the Borrow option. After that, the virtual game card should start downloading, then you'll be able to play! You only need to be connected to the same wireless network when you're actively lending and borrowing ("loading" or "ejecting" to use Nintendo's terms for it) a virtual game card. You don't necessarily have to be online to play a game once it's on your Switch. Nintendo has a help article that should help you address any error messages you encounter as part of the process. Returning a virtual game card (perhaps so you can borrow a different one from Switch A) is straightforward too. Go to Virtual Game Cards from the home screen, select the relevant user profile, enter the password or PIN if need be. Go to the game, select Return to Family Group Member and then click Return. This is all perhaps a little more complicated than it has to be. It probably would have been easier for the Switch B user to receive a notification when Switch A lends a game out to them. Still, the process should be simple enough to run through, especially after you get the hang of it. How to use virtual game cards across two Switch units Nintendo One other thing you can do with virtual game cards is freely swap them between two of your own Switch consoles, even if one is in sleep mode. Maybe you have a Switch docked in your living room and a Switch Lite you take on the go. This system could be useful in that case. As ever, other users of a Switch console can play any game or DLC that's installed on the system through their own profile. To swap virtual game cards from one Switch to another, you first need to link them. First, bring the system that you can already install virtual game cards on (Switch A, we'll call it) and the other one (Switch B) in close proximity to one another and connect them to the internet. Make sure your Nintendo Account is linked to a user on Switch B as well. On Switch B, choose Virtual Game Cards from the home screen, then the user that's linked to your Nintendo Account (again, you'll need to enter a password or PIN if you have user verification on). Choose a virtual game card that you'd like to add to the Switch B, then go to Load on This System > Next > Systems Are Close Enough (once you've ensured both consoles are within close proximity). Next, return to Switch A. Again, do the virtual game cards > user linked to the same Nintendo Account > password/PIN (if necessary) deal. You'll then see a message about linking to another console. Select the Link option to enable this. After the linking process is wrapped up, click the OK button. You'll also need to click on Load on This System if such a prompt pops up to load the virtual game card you picked earlier onto Switch B. And that's it! After that, you don't need to keep the consoles in close proximity to each other to load virtual game cards onto either system. Bear in mind that only two consoles can be linked at a time for this purpose. To set up another console as a new Switch B (we're still calling it that for the sake of clarity), go through the same setup process again on that device. Partway through, you'll see a message on the new Switch B telling you that you already linked two consoles for the purpose of loading virtual game cards. After you read the information about that (and assuming that linking a different Switch is what you want to do), select Unlink next to the console that you want to unlink. Click this button again to confirm. If you want to play digital Switch games across more than two consoles (perhaps you have one in your den, another in the bedroom and a third at a vacation home?), you may need to use a different method called the online license feature. Nintendo has a help article that'll walk you through how to set that up. With either method, there is a significant factor you'll need to take into account. Save data isn't automatically shared across each system, so you can't simply start playing a game on one Switch and continue where you left off on another. To do that, you'll need to transfer the data manually, either by having the two consoles in close proximity to each other or via the cloud if you're a Nintendo Switch Online subscriber. How to hide virtual game cards on your Nintendo Switch The Nintendo Switch has been around for over eight years. That's a long time! Over that period, you may have amassed a large collection of digital games, perhaps making it increasingly difficult to find what you're looking for. Thankfully, there's an option to hide (and unhide) virtual game cards in your collection. To hide one, go to Virtual Game Cards on the Switch home screen and choose the user that's linked to your Nintendo Account. Highlight the game or DLC you'd like to hide, select Options and then Hide twice to mask that title from your library. To view a hidden virtual game card, repeat those first two steps, then scroll down and choose the Can't Find Software? option. From here, you'll see a prompt to View Hidden Virtual Game Cards. Pick this and you'll see the full list of hidden game cards. You can unhide a virtual game card from this section too. Select the particular game, then choose Options and Unhide. It will then appear back alongside your regular library of virtual game cards. A game card isn't exactly useless while it's hidden. You can still download the associated game onto your Switch while a card is hidden or lend it out to others in your family group.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/how-to-use-nintendo-switch-virtual-game-cards-201046520.html?src=rss
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