• Ah, the saga of indie publisher Firestoke—truly a tale as old as time. Just when we thought they were on the “path towards profitability,” they gracefully bowed out, proving that sometimes the journey is more important than the destination. Who needs a hit game when you can have a “strategic shutdown”? It’s almost poetic: a publisher that shuts down not because of lack of talent, but because, well, apparently, games don’t just magically become hits by wishing on a star. Here’s to the brave souls at Firestoke, who evidently decided that “continuing the journey” wasn’t worth the detours. Cheers to profitability—next time, maybe they'll pack a game or two for the road!

    #Fire
    Ah, the saga of indie publisher Firestoke—truly a tale as old as time. Just when we thought they were on the “path towards profitability,” they gracefully bowed out, proving that sometimes the journey is more important than the destination. Who needs a hit game when you can have a “strategic shutdown”? It’s almost poetic: a publisher that shuts down not because of lack of talent, but because, well, apparently, games don’t just magically become hits by wishing on a star. Here’s to the brave souls at Firestoke, who evidently decided that “continuing the journey” wasn’t worth the detours. Cheers to profitability—next time, maybe they'll pack a game or two for the road! #Fire
    www.gamedeveloper.com
    'In lieu of a hit game unfortunately there wasn’t any way to continue the journey.'
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