• NOOBS ARE COMING (Demo) [Free] [Action] [Windows] [Linux]

    SirCozyCrow5 hours agoThe sound track is PEAK! I loved playing this, and my partner who normally doesn't play games like this one had a good time as well. I enjoyed the learning curve and I can't wait to play the harder difficulties.Here's a video I made, my partner jumped in for a few minutes as well.Replyso funReplyDrew.a.Chain1 day agoVery addictive!ReplyTrashpanda1191 day agolove the playstyle and the art style definitly fun to play plus the music is the cherry on topReplyAhoOppai1 day agoreally fun game cant wait for the full gameReplyDin Xavier coding1 day agoI chose the laser eye. How do I turn the attack around? Can I even do that?Replyoverboy1 day agoHey, the laser eye gets a random direction at the start of each wave, it's one of the specificities of this attack ;)ReplyFort Kenmei1 day agoGameplay and Critique ;)Replyoverboy1 day agoThanks a lot for the awesome video and the feedback! :)ReplyTLGaby2 days agoJust to know browser progress keep getting reset.Replyoverboy1 day agoThanks for the report! Could it be due to some of your browser settings?Unfortunately, browser-based games can't always guarantee reliable local saves due to how browsers handle storage.To avoid this in the future, I recommend trying the downloadable version of the demo,  it provides a more stable environment for saving progress. :)Replyepic.Replyoleekconder2 days agoVery nice. Spent couple hours easy=) UPD: And some moreReplyMaximusR3 days agoes un juego que ya jugue en su momento cuando tenias menos cosas y ahora que esta actualizado quisiera grabarlo otra vezReplyEPIClove the spiders ♥ReplynineGardens3 days agoOkay so.... tried out a few things, and some Dev suggestions to report:
    Bigfoot is such a cool idea, and running around at that speed with like.... all THAT going on just gave me motion sickness.Summoner is hysterical fun. All hail spiders. Tomatoe's are pretty fun too.The Adept is so cool in theory, but... once you have the right build is a bit of a "standing still simulator"  Also, if you have totoms or other turrets, there's very much the question each round of "Will my circle spawn NEAR the totoms , or far from them "   I kind of wonder if the mage circle should like... fizzle out after 20 seconds and appear somewhere else. Just... something to give a bit more dynamism, and to make the original spawn point less critical.Okay: added thoughts:Watering psycotic tomatoes feels great.Being a malevolent spider with 8 arms feels amazing. Feels very good and natural."Orbital" is one of the greatest and most fun abilities in the game.  I would take this even without the damage boost.Lots of fun, but also very silly. Good job.Replydave99993 days agowith some size you can kick the totems around to reposition them towards your circle, it benefits them too, adept can choose the wand at the start and with it you have no sustain problem anyway whatever build you want to set upReplynineGardens3 days agoOh damn- only just found out you can kick the totems!Okay, yeah in this case all is well. Or at least.... I still think a moving circle could be cool, but the fact that you can move your totems over to where the circle is makes things much better.Replyjust get enough amount+size and they hit everything, bounce is overkill ReplyLost track of time 10 hours in and still hooked. Absolutely love it! Can't wait for the full releaseReplyDriftedVoid4 days agoPretty good!
    ReplyIndyot4 days agoIt's a pretty addictive game, congrats! I lowkey missed a bit of satisfaction on the weapons though.ReplyCongrats on the game! I really like the weapons that you interact with which gives it a fun spin.Reply1Soultaken4 days agoAnyone know good combos for the items?Replydave99994 days agolasers plus amount+adept some arcane for basic dmgtotems +amount+ bounce+adept optional size and arcane you can stand still in the endall shovels with crit, strength their extra souls help you snowball hard and easy probably the most straightforward and stable very good build you can beat the game with nearly anything its well balanced but this one is very strong and easy soul flask, more chests are near always must pick, the high luck value ones give you better items the free reroll is a must pick, lightning dagger is somewhat unique as it  can carry you the entire early game even if you do not get enough element damageReplydave99998 days agounderestimated totems Replylimey8 days agoi like how you made like MULTITUDES of updates on this so like as soon as i check my feed its just thisReplydave99998 days agomy best run so far,  there s a hidden mechanic that  makes weapons  you have more likely to drop?Replyoverboy8 days agoLmao, awesome — looks like a really fun build to play! Yeah, Shop RNG uses a lot of hidden tricks to help you find relevant attacks, while still allowing unrelated ones to appear. That way, you can discover unique builds and experiment freely!Replyoverboy8 days agoThank you so much for the incredible reception of the web demo on Itch, and to everyone who wishlisted the game! Many of the changes—along with much more to come in future updates—are directly based on your feedback here and on the game’s Discord.

    I’m also excited to announce that the game will release on Steam on 8 July 2025!
    Demo - Update 35Singleplayer UI: Level Up Upgrade Phase and Chest Pickup Phase UI now display the items and attacks inventoriesSingleplayer Shop: subtle animation while selecting a Buy Button
    Many Balancing tweaks
    Balancing: nerfed Life Steal in various waysBalancing: nerfed Knockback in various waysBalancing: too much items enhancing HP Max were put in the Demo, this means it was easier to get a lot of HP and to survive in the Demo due to higher ratio of items providing HP
    Added a subtle duration during which the player can still pickup Souls even if they’re slurped by the Soul Portal
    Fine tuned the color of some weapons to improve the visibility
    Balancing: Ballista don’t double their projectiles based on amount anymoreIf Player HP is Full and HP Max > 20, the player can’t be one-shot
    Bugfix: in-game achievement pop up could be displayed below other UI elements while it should always be above everything else
    Potential Bugfix for a rare bug happening in Multiplayer shop where player2 Shop sections wasn’t displayed at allRework the save system in preparation for upcoming features
    ReplyxHELLO_WORLDx10 days agocontracts on the gameReplydave999910 days agoelijah_ap10 days agoLove the art style, upgrades, controls, etc. Balance might be the only thing off about this. If you were to add anything, I would want to see more variety in the stages, similar to Vampire Survivor. Otherwise- really great.ReplyThank you so much! I’ll keep working on the balance with each update, and I appreciate the suggestion on stage variety!ReplyNetsmile10 days agoTorch IV has a problem rounding numbers in the stats hover over display. Other levels of torches workReplyoverboy10 days agoThanks, I'll fix this displayed rounding number issue soon!ReplySkeppartorsk10 days agoFor now I'd say it's fun, but lacking a bit in balance. I absolutely suck at brotatolikes. But find this one easy, so it's probably undertuned as far as difficulty is concerned. The power and availability of HP and regen items, makes you just literally not care if you get hit. Then the relatively strong armor on top and you're just too tanky for anything to feasibly ever kill you.Replyoverboy10 days agoThanks for the feedback! Sounds like tanky builds might be a bit too forgiving right now, i'll do some balancing changesReplySkeppartorsk9 days agoLife steal has similar issues too. There's also the standard issue with knockback in these kinds of games. The lack of any enemy resistance/diminishing returns, means it's way too easy to get enough knockback that enemies cannot touch you anymore. Ranged attacks are too few and far between to worry about with the current levels of sustain. Meaning you can just Stand Still and Kill way too realiably.
    Edit: Lategame with 6x Wands I'm getting so much screen shake it's triggering simulation sickness. It was due to having Pierce + Bounce. The screen shake from my projectiles bouncing off the edge of the map.Replyoverboy8 days agothanks for your feedback, it will help for the game balancing!For now I try to avoid diminishing returns by design to make sure each feature and stat is super easy to understand because I dislike when roguelike gets too opaque, I prefer that the player fully and easily undestand each of its choices, but yeah that involves a good balance to find!In future updates, Life Steal will become harder to get, Knockback will be capped at lower maximum applied values.Regarding the overall difficulty, the full version has 3 extra level of difficulties, and based on some feedbacks i have from beta testers, the balance between the 5 difficulty modes seem to be close to what i'm aiming forThere is already an option to disable screenshakes ;)Edit: Would you be interested to join the beta-test of the full game? If so please join the Discord and ping me in DM ;)ReplySkeppartorsk8 days agoI did notice that you could turn off screen shake entirely. But admittedly a lot of the visceral feel of the combat goes away when you fully disable the screen shake. But when you have too many Leeroy/knockback projectiles/bouncing projectiles. It just reaches the point where simulation sickness sets in. Wish there was something like an intensity setting, or a way for it to cap out at how often a screen shake can get triggered.
    I agree on the opaque thing. But I was more thinking something akin to how CC Diminishing Returns works in WoW. Where 1st hit = full value, 2nd hit within 10s = half value, 3rd hit = 1/4 value. Then 10s of immunity before it resets. That way you still get knockback when you pick knockback. But you can't just perma nail enemies against the wall.
    Edit: Also there's a wording issuewith how multiple pentagrams work. If you have adept pentagram and the item pentagram the wording is "when you stand inside a pentagram" But the item one gives the 20% damage ONLY and the adept one gives the adept bonuses ONLY. The wording would mean that both pentagrams should give adept bonus AND 20% damage bonus.Edit2: I'd suggest reformatting Grimorius tooltip so that the -10% armor is above the "on level up"portion. The indentation difference between the +1% speed and -10% armor is small enough that I read it as losing 10% armor on every level up.Replyoverboy8 days agoThanks a lot for the interesting insights!I nerfed HP, Lifesteal and Knockback using various techniques in the last update, along with many other changes.Just tested Pentagram/Adept and it works as expected: the 2 effects stack correctly as the wording impliedI reformatted Grimorius tooltip as you suggested ;)ReplyView more in threadBad Piggy11 days agoVery cool in it's current state. I love how much it really emphasises movement like how some active abilities need to be grabbed from around the arena to do themThat said, I think enemy projectiles could honestly stand out more. I could hardly see them at times in all the chaos.Still, I think this is a pretty solid base right now, and as always, you have a beautiful visual style, though I feel like the game suffers a little from how busy it can get. Great stuff so far thoughReplyThanks Bad Piggy! Really glad you’re enjoying the mechanics. I appreciate the feedback on projectile visibility and how busy things can get. I’ll definitely look into ways to improve those aspects. Really grateful for the kind words and thoughtful feedback!ReplyLeoLohandro11 days agoA copy of the brotato), but still fun.Replyoverboy11 days agoHey thanks a lot! Yes this game is a Brotato-like with many twists and new innovative mechanics, such as:- Equippable Boss Patterns- Minion Summoning- Growing Plant Minions with a watercan- Amount and Size stats - Physics-Based Weapons – like chained spikeballs- Kickable stuff- Playable character merge feature- Dozens and dozens of unique effectsI'm aiming for something like The Binding of Isaac meets Brotato — a deep, replayable experience full of chaotic synergies and wild builds that feel totally unique each run, with all the "being a boss fantasy and humor" deeply included in the mechanics and content :)Reply
    #noobs #are #coming #demo #free
    NOOBS ARE COMING (Demo) [Free] [Action] [Windows] [Linux]
    SirCozyCrow5 hours agoThe sound track is PEAK! I loved playing this, and my partner who normally doesn't play games like this one had a good time as well. I enjoyed the learning curve and I can't wait to play the harder difficulties.Here's a video I made, my partner jumped in for a few minutes as well.Replyso funReplyDrew.a.Chain1 day agoVery addictive!ReplyTrashpanda1191 day agolove the playstyle and the art style definitly fun to play plus the music is the cherry on topReplyAhoOppai1 day agoreally fun game cant wait for the full gameReplyDin Xavier coding1 day agoI chose the laser eye. How do I turn the attack around? Can I even do that?Replyoverboy1 day agoHey, the laser eye gets a random direction at the start of each wave, it's one of the specificities of this attack ;)ReplyFort Kenmei1 day agoGameplay and Critique ;)Replyoverboy1 day agoThanks a lot for the awesome video and the feedback! :)ReplyTLGaby2 days agoJust to know browser progress keep getting reset.Replyoverboy1 day agoThanks for the report! Could it be due to some of your browser settings?Unfortunately, browser-based games can't always guarantee reliable local saves due to how browsers handle storage.To avoid this in the future, I recommend trying the downloadable version of the demo,  it provides a more stable environment for saving progress. :)Replyepic.Replyoleekconder2 days agoVery nice. Spent couple hours easy=) UPD: And some moreReplyMaximusR3 days agoes un juego que ya jugue en su momento cuando tenias menos cosas y ahora que esta actualizado quisiera grabarlo otra vezReplyEPIClove the spiders ♥ReplynineGardens3 days agoOkay so.... tried out a few things, and some Dev suggestions to report: Bigfoot is such a cool idea, and running around at that speed with like.... all THAT going on just gave me motion sickness.Summoner is hysterical fun. All hail spiders. Tomatoe's are pretty fun too.The Adept is so cool in theory, but... once you have the right build is a bit of a "standing still simulator"  Also, if you have totoms or other turrets, there's very much the question each round of "Will my circle spawn NEAR the totoms , or far from them "   I kind of wonder if the mage circle should like... fizzle out after 20 seconds and appear somewhere else. Just... something to give a bit more dynamism, and to make the original spawn point less critical.Okay: added thoughts:Watering psycotic tomatoes feels great.Being a malevolent spider with 8 arms feels amazing. Feels very good and natural."Orbital" is one of the greatest and most fun abilities in the game.  I would take this even without the damage boost.Lots of fun, but also very silly. Good job.Replydave99993 days agowith some size you can kick the totems around to reposition them towards your circle, it benefits them too, adept can choose the wand at the start and with it you have no sustain problem anyway whatever build you want to set upReplynineGardens3 days agoOh damn- only just found out you can kick the totems!Okay, yeah in this case all is well. Or at least.... I still think a moving circle could be cool, but the fact that you can move your totems over to where the circle is makes things much better.Replyjust get enough amount+size and they hit everything, bounce is overkill ReplyLost track of time 10 hours in and still hooked. Absolutely love it! Can't wait for the full releaseReplyDriftedVoid4 days agoPretty good! ReplyIndyot4 days agoIt's a pretty addictive game, congrats! I lowkey missed a bit of satisfaction on the weapons though.ReplyCongrats on the game! I really like the weapons that you interact with which gives it a fun spin.Reply1Soultaken4 days agoAnyone know good combos for the items?Replydave99994 days agolasers plus amount+adept some arcane for basic dmgtotems +amount+ bounce+adept optional size and arcane you can stand still in the endall shovels with crit, strength their extra souls help you snowball hard and easy probably the most straightforward and stable very good build you can beat the game with nearly anything its well balanced but this one is very strong and easy soul flask, more chests are near always must pick, the high luck value ones give you better items the free reroll is a must pick, lightning dagger is somewhat unique as it  can carry you the entire early game even if you do not get enough element damageReplydave99998 days agounderestimated totems Replylimey8 days agoi like how you made like MULTITUDES of updates on this so like as soon as i check my feed its just thisReplydave99998 days agomy best run so far,  there s a hidden mechanic that  makes weapons  you have more likely to drop?Replyoverboy8 days agoLmao, awesome — looks like a really fun build to play! Yeah, Shop RNG uses a lot of hidden tricks to help you find relevant attacks, while still allowing unrelated ones to appear. That way, you can discover unique builds and experiment freely!Replyoverboy8 days agoThank you so much for the incredible reception of the web demo on Itch, and to everyone who wishlisted the game! Many of the changes—along with much more to come in future updates—are directly based on your feedback here and on the game’s Discord. I’m also excited to announce that the game will release on Steam on 8 July 2025! Demo - Update 35Singleplayer UI: Level Up Upgrade Phase and Chest Pickup Phase UI now display the items and attacks inventoriesSingleplayer Shop: subtle animation while selecting a Buy Button Many Balancing tweaks Balancing: nerfed Life Steal in various waysBalancing: nerfed Knockback in various waysBalancing: too much items enhancing HP Max were put in the Demo, this means it was easier to get a lot of HP and to survive in the Demo due to higher ratio of items providing HP Added a subtle duration during which the player can still pickup Souls even if they’re slurped by the Soul Portal Fine tuned the color of some weapons to improve the visibility Balancing: Ballista don’t double their projectiles based on amount anymoreIf Player HP is Full and HP Max > 20, the player can’t be one-shot Bugfix: in-game achievement pop up could be displayed below other UI elements while it should always be above everything else Potential Bugfix for a rare bug happening in Multiplayer shop where player2 Shop sections wasn’t displayed at allRework the save system in preparation for upcoming features ReplyxHELLO_WORLDx10 days agocontracts on the gameReplydave999910 days agoelijah_ap10 days agoLove the art style, upgrades, controls, etc. Balance might be the only thing off about this. If you were to add anything, I would want to see more variety in the stages, similar to Vampire Survivor. Otherwise- really great.ReplyThank you so much! I’ll keep working on the balance with each update, and I appreciate the suggestion on stage variety!ReplyNetsmile10 days agoTorch IV has a problem rounding numbers in the stats hover over display. Other levels of torches workReplyoverboy10 days agoThanks, I'll fix this displayed rounding number issue soon!ReplySkeppartorsk10 days agoFor now I'd say it's fun, but lacking a bit in balance. I absolutely suck at brotatolikes. But find this one easy, so it's probably undertuned as far as difficulty is concerned. The power and availability of HP and regen items, makes you just literally not care if you get hit. Then the relatively strong armor on top and you're just too tanky for anything to feasibly ever kill you.Replyoverboy10 days agoThanks for the feedback! Sounds like tanky builds might be a bit too forgiving right now, i'll do some balancing changesReplySkeppartorsk9 days agoLife steal has similar issues too. There's also the standard issue with knockback in these kinds of games. The lack of any enemy resistance/diminishing returns, means it's way too easy to get enough knockback that enemies cannot touch you anymore. Ranged attacks are too few and far between to worry about with the current levels of sustain. Meaning you can just Stand Still and Kill way too realiably. Edit: Lategame with 6x Wands I'm getting so much screen shake it's triggering simulation sickness. It was due to having Pierce + Bounce. The screen shake from my projectiles bouncing off the edge of the map.Replyoverboy8 days agothanks for your feedback, it will help for the game balancing!For now I try to avoid diminishing returns by design to make sure each feature and stat is super easy to understand because I dislike when roguelike gets too opaque, I prefer that the player fully and easily undestand each of its choices, but yeah that involves a good balance to find!In future updates, Life Steal will become harder to get, Knockback will be capped at lower maximum applied values.Regarding the overall difficulty, the full version has 3 extra level of difficulties, and based on some feedbacks i have from beta testers, the balance between the 5 difficulty modes seem to be close to what i'm aiming forThere is already an option to disable screenshakes ;)Edit: Would you be interested to join the beta-test of the full game? If so please join the Discord and ping me in DM ;)ReplySkeppartorsk8 days agoI did notice that you could turn off screen shake entirely. But admittedly a lot of the visceral feel of the combat goes away when you fully disable the screen shake. But when you have too many Leeroy/knockback projectiles/bouncing projectiles. It just reaches the point where simulation sickness sets in. Wish there was something like an intensity setting, or a way for it to cap out at how often a screen shake can get triggered. I agree on the opaque thing. But I was more thinking something akin to how CC Diminishing Returns works in WoW. Where 1st hit = full value, 2nd hit within 10s = half value, 3rd hit = 1/4 value. Then 10s of immunity before it resets. That way you still get knockback when you pick knockback. But you can't just perma nail enemies against the wall. Edit: Also there's a wording issuewith how multiple pentagrams work. If you have adept pentagram and the item pentagram the wording is "when you stand inside a pentagram" But the item one gives the 20% damage ONLY and the adept one gives the adept bonuses ONLY. The wording would mean that both pentagrams should give adept bonus AND 20% damage bonus.Edit2: I'd suggest reformatting Grimorius tooltip so that the -10% armor is above the "on level up"portion. The indentation difference between the +1% speed and -10% armor is small enough that I read it as losing 10% armor on every level up.Replyoverboy8 days agoThanks a lot for the interesting insights!I nerfed HP, Lifesteal and Knockback using various techniques in the last update, along with many other changes.Just tested Pentagram/Adept and it works as expected: the 2 effects stack correctly as the wording impliedI reformatted Grimorius tooltip as you suggested ;)ReplyView more in threadBad Piggy11 days agoVery cool in it's current state. I love how much it really emphasises movement like how some active abilities need to be grabbed from around the arena to do themThat said, I think enemy projectiles could honestly stand out more. I could hardly see them at times in all the chaos.Still, I think this is a pretty solid base right now, and as always, you have a beautiful visual style, though I feel like the game suffers a little from how busy it can get. Great stuff so far thoughReplyThanks Bad Piggy! Really glad you’re enjoying the mechanics. I appreciate the feedback on projectile visibility and how busy things can get. I’ll definitely look into ways to improve those aspects. Really grateful for the kind words and thoughtful feedback!ReplyLeoLohandro11 days agoA copy of the brotato), but still fun.Replyoverboy11 days agoHey thanks a lot! Yes this game is a Brotato-like with many twists and new innovative mechanics, such as:- Equippable Boss Patterns- Minion Summoning- Growing Plant Minions with a watercan- Amount and Size stats - Physics-Based Weapons – like chained spikeballs- Kickable stuff- Playable character merge feature- Dozens and dozens of unique effectsI'm aiming for something like The Binding of Isaac meets Brotato — a deep, replayable experience full of chaotic synergies and wild builds that feel totally unique each run, with all the "being a boss fantasy and humor" deeply included in the mechanics and content :)Reply #noobs #are #coming #demo #free
    OVERBOY.ITCH.IO
    NOOBS ARE COMING (Demo) [Free] [Action] [Windows] [Linux]
    SirCozyCrow5 hours agoThe sound track is PEAK! I loved playing this, and my partner who normally doesn't play games like this one had a good time as well. I enjoyed the learning curve and I can't wait to play the harder difficulties.Here's a video I made, my partner jumped in for a few minutes as well.Replyso funReplyDrew.a.Chain1 day ago(+1)Very addictive!ReplyTrashpanda1191 day ago(+1)love the playstyle and the art style definitly fun to play plus the music is the cherry on topReplyAhoOppai1 day ago(+1)really fun game cant wait for the full gameReplyDin Xavier coding1 day agoI chose the laser eye. How do I turn the attack around? Can I even do that?Replyoverboy1 day agoHey, the laser eye gets a random direction at the start of each wave, it's one of the specificities of this attack ;)ReplyFort Kenmei1 day agoGameplay and Critique ;)Replyoverboy1 day ago(+1)Thanks a lot for the awesome video and the feedback! :)ReplyTLGaby2 days agoJust to know browser progress keep getting reset.Replyoverboy1 day ago (2 edits) (+1)Thanks for the report! Could it be due to some of your browser settings?Unfortunately, browser-based games can't always guarantee reliable local saves due to how browsers handle storage.To avoid this in the future, I recommend trying the downloadable version of the demo,  it provides a more stable environment for saving progress. :)Replyepic.Replyoleekconder2 days ago (1 edit) (+1)Very nice. Spent couple hours easy=) UPD: And some moreReplyMaximusR3 days agoes un juego que ya jugue en su momento cuando tenias menos cosas y ahora que esta actualizado quisiera grabarlo otra vezReplyEPIClove the spiders ♥ReplynineGardens3 days ago (1 edit) (+2)Okay so.... tried out a few things, and some Dev suggestions to report: Bigfoot is such a cool idea, and running around at that speed with like.... all THAT going on just gave me motion sickness.Summoner is hysterical fun. All hail spiders. Tomatoe's are pretty fun too.The Adept is so cool in theory, but... once you have the right build is a bit of a "standing still simulator"  Also, if you have totoms or other turrets, there's very much the question each round of "Will my circle spawn NEAR the totoms (instant win), or far from them (oh no)"   I kind of wonder if the mage circle should like... fizzle out after 20 seconds and appear somewhere else. Just... something to give a bit more dynamism, and to make the original spawn point less critical.Okay: added thoughts:Watering psycotic tomatoes feels great.Being a malevolent spider with 8 arms feels amazing. Feels very good and natural."Orbital" is one of the greatest and most fun abilities in the game.  I would take this even without the damage boost.Lots of fun, but also very silly. Good job.Replydave99993 days agowith some size you can kick the totems around to reposition them towards your circle, it benefits them too, adept can choose the wand at the start and with it you have no sustain problem anyway whatever build you want to set upReplynineGardens3 days agoOh damn- only just found out you can kick the totems!Okay, yeah in this case all is well. Or at least.... I still think a moving circle could be cool, but the fact that you can move your totems over to where the circle is makes things much better.Replyjust get enough amount+size and they hit everything, bounce is overkill ReplyLost track of time 10 hours in and still hooked. Absolutely love it! Can't wait for the full releaseReplyDriftedVoid4 days agoPretty good! ReplyIndyot4 days agoIt's a pretty addictive game, congrats! I lowkey missed a bit of satisfaction on the weapons though.ReplyCongrats on the game! I really like the weapons that you interact with which gives it a fun spin. (i.e. the spike ball)Reply1Soultaken4 days agoAnyone know good combos for the items? (I just pick randomly.)Replydave99994 days ago (1 edit) (+2)lasers plus amount+adept some arcane for basic dmg (its instable to setup and only overboy starts with one) totems +amount+ bounce+adept optional size and arcane you can stand still in the endall shovels with crit, strength their extra souls help you snowball hard and easy probably the most straightforward and stable very good build you can beat the game with nearly anything its well balanced but this one is very strong and easy (realized in the end that all size was wasted on this) soul flask, more chests are near always must pick, the high luck value ones give you better items the free reroll is a must pick, lightning dagger is somewhat unique as it  can carry you the entire early game even if you do not get enough element damage (I understand that the more gimmicky things like pets and kickables give the game versatility but to min max they are not that competative)Replydave99998 days agounderestimated totems Replylimey8 days agoi like how you made like MULTITUDES of updates on this so like as soon as i check my feed its just thisReplydave99998 days ago (1 edit) (+1)my best run so far,  there s a hidden mechanic that  makes weapons  you have more likely to drop?Replyoverboy8 days ago(+2)Lmao, awesome — looks like a really fun build to play! Yeah, Shop RNG uses a lot of hidden tricks to help you find relevant attacks, while still allowing unrelated ones to appear. That way, you can discover unique builds and experiment freely!Replyoverboy8 days ago (1 edit) Thank you so much for the incredible reception of the web demo on Itch, and to everyone who wishlisted the game! Many of the changes—along with much more to come in future updates—are directly based on your feedback here and on the game’s Discord. I’m also excited to announce that the game will release on Steam on 8 July 2025! Demo - Update 35 (06 June 2025)Singleplayer UI: Level Up Upgrade Phase and Chest Pickup Phase UI now display the items and attacks inventories (useful to check the scaling of current equipped attacks for example) Singleplayer Shop: subtle animation while selecting a Buy Button Many Balancing tweaks Balancing: nerfed Life Steal in various ways (lower values gained from items) Balancing: nerfed Knockback in various ways (lower values gained, higher item rarity, lower max applied value) Balancing: too much items enhancing HP Max were put in the Demo, this means it was easier to get a lot of HP and to survive in the Demo due to higher ratio of items providing HP Added a subtle duration during which the player can still pickup Souls even if they’re slurped by the Soul Portal Fine tuned the color of some weapons to improve the visibility Balancing: Ballista don’t double their projectiles based on amount anymore (only number of ballistas scales with amount) If Player HP is Full and HP Max > 20, the player can’t be one-shot Bugfix: in-game achievement pop up could be displayed below other UI elements while it should always be above everything else Potential Bugfix for a rare bug happening in Multiplayer shop where player2 Shop sections wasn’t displayed at allRework the save system in preparation for upcoming features ReplyxHELLO_WORLDx10 days agocontracts on the gameReplydave999910 days agoelijah_ap10 days agoLove the art style, upgrades, controls, etc. Balance might be the only thing off about this. If you were to add anything, I would want to see more variety in the stages, similar to Vampire Survivor. Otherwise- really great.ReplyThank you so much! I’ll keep working on the balance with each update, and I appreciate the suggestion on stage variety!ReplyNetsmile10 days agoTorch IV has a problem rounding numbers in the stats hover over display. Other levels of torches workReplyoverboy10 days ago (1 edit) Thanks, I'll fix this displayed rounding number issue soon!ReplySkeppartorsk10 days agoFor now I'd say it's fun, but lacking a bit in balance. I absolutely suck at brotatolikes. But find this one easy, so it's probably undertuned as far as difficulty is concerned. The power and availability of HP and regen items, makes you just literally not care if you get hit. Then the relatively strong armor on top and you're just too tanky for anything to feasibly ever kill you.Replyoverboy10 days ago (1 edit) (+1)Thanks for the feedback! Sounds like tanky builds might be a bit too forgiving right now, i'll do some balancing changesReplySkeppartorsk9 days ago (2 edits) Life steal has similar issues too. There's also the standard issue with knockback in these kinds of games. The lack of any enemy resistance/diminishing returns, means it's way too easy to get enough knockback that enemies cannot touch you anymore. Ranged attacks are too few and far between to worry about with the current levels of sustain. Meaning you can just Stand Still and Kill way too realiably. Edit: Lategame with 6x Wands I'm getting so much screen shake it's triggering simulation sickness. It was due to having Pierce + Bounce. The screen shake from my projectiles bouncing off the edge of the map.Replyoverboy8 days ago (2 edits) (+1)thanks for your feedback, it will help for the game balancing!For now I try to avoid diminishing returns by design to make sure each feature and stat is super easy to understand because I dislike when roguelike gets too opaque, I prefer that the player fully and easily undestand each of its choices, but yeah that involves a good balance to find!In future updates, Life Steal will become harder to get, Knockback will be capped at lower maximum applied values.Regarding the overall difficulty, the full version has 3 extra level of difficulties, and based on some feedbacks i have from beta testers, the balance between the 5 difficulty modes seem to be close to what i'm aiming for (minus some issues like you pointed out, and of course some balancing required on specific builds and items)There is already an option to disable screenshakes ;)Edit: Would you be interested to join the beta-test of the full game? If so please join the Discord and ping me in DM ;)ReplySkeppartorsk8 days ago (4 edits) I did notice that you could turn off screen shake entirely. But admittedly a lot of the visceral feel of the combat goes away when you fully disable the screen shake. But when you have too many Leeroy/knockback projectiles/bouncing projectiles. It just reaches the point where simulation sickness sets in. Wish there was something like an intensity setting, or a way for it to cap out at how often a screen shake can get triggered. I agree on the opaque thing. But I was more thinking something akin to how CC Diminishing Returns works in WoW. Where 1st hit = full value, 2nd hit within 10s = half value, 3rd hit = 1/4 value. Then 10s of immunity before it resets. That way you still get knockback when you pick knockback. But you can't just perma nail enemies against the wall. Edit: Also there's a wording issue (or a bug) with how multiple pentagrams work. If you have adept pentagram and the item pentagram the wording is "when you stand inside a pentagram" But the item one gives the 20% damage ONLY and the adept one gives the adept bonuses ONLY. The wording would mean that both pentagrams should give adept bonus AND 20% damage bonus.Edit2: I'd suggest reformatting Grimorius tooltip so that the -10% armor is above the "on level up"portion. The indentation difference between the +1% speed and -10% armor is small enough that I read it as losing 10% armor on every level up.Replyoverboy8 days agoThanks a lot for the interesting insights!I nerfed HP, Lifesteal and Knockback using various techniques in the last update, along with many other changes.Just tested Pentagram/Adept and it works as expected: the 2 effects stack correctly as the wording impliedI reformatted Grimorius tooltip as you suggested ;)ReplyView more in threadBad Piggy11 days agoVery cool in it's current state. I love how much it really emphasises movement like how some active abilities need to be grabbed from around the arena to do themThat said, I think enemy projectiles could honestly stand out more. I could hardly see them at times in all the chaos.Still, I think this is a pretty solid base right now, and as always, you have a beautiful visual style, though I feel like the game suffers a little from how busy it can get. Great stuff so far thoughReplyThanks Bad Piggy! Really glad you’re enjoying the mechanics. I appreciate the feedback on projectile visibility and how busy things can get. I’ll definitely look into ways to improve those aspects. Really grateful for the kind words and thoughtful feedback!ReplyLeoLohandro11 days agoA copy of the brotato), but still fun.Replyoverboy11 days ago (2 edits) (+1)Hey thanks a lot! Yes this game is a Brotato-like with many twists and new innovative mechanics, such as:- Equippable Boss Patterns (active skills you can trigger by picking orbs on the map)- Minion Summoning- Growing Plant Minions with a watercan- Amount and Size stats - Physics-Based Weapons – like chained spikeballs- Kickable stuff (you can even play soccer with your minions or other co-op players)- Playable character merge feature (get the effect of 2 different characters or more at the same time)- Dozens and dozens of unique effects (turning enemies into Sheep, or Golden Statues, or both?)I'm aiming for something like The Binding of Isaac meets Brotato — a deep, replayable experience full of chaotic synergies and wild builds that feel totally unique each run, with all the "being a boss fantasy and humor" deeply included in the mechanics and content :)Reply
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  • Xbox to launch hi-tech handheld gaming devices to take on Nintendo Switch 2

    You’ll be able to play all the best Xbox exclusives like Call of Duty, Fable and Halo as well as third-party hit blockbusters on the moveTech14:04, 12 Jun 2025The new Xbox handheld consoleXbox has new hi-tech handheld gaming devices on the way to take on Switch 2.Teaming up with Asus, the ROG Xbox Ally X is all about on-the-go gaming, with a full immersive Xbox experience for the first time in handheld and a packed gaming library with access to installed games from leading PC storefronts and the console firm.‌Using Windows 11 software, you’ll be able to play all the best Xbox exclusives like Call of Duty, Fable and Halo as well as third-party hit blockbusters.‌It’ll include a dedicated Xbox button for chat, apps, and settings through an enhanced Game Bar overlay.And the machine will have the latest AMD Ryzen chipset technology so that it’s super powerful, with a 7in 1080p display and up to a terabyte storage under the hood for plenty of download space.There will be two devices though, the Ally as well as the Ally X.Article continues belowThe Xbox Ally XREAD MORE: June 2025's biggest new game releases for console and PC, including Nintendo Switch 2READ MORE: Does Nintendo Switch 2 have a YouTube app? All we know so farThe difference is chip quality and storage, so the Ally will likely be cheaper. We have no prices yet. They are expected to hit stores by Christmas.A spokesman said: “Everything at Xbox starts with the player. That’s why we’ve dedicated years to reimagining how to make it easier to enjoy the games you love—wherever you are—through Xbox Play Anywhere, Game Pass, Xbox Cloud Gaming, Remote Play, and more. Whether you’re at home or on the go, your favorite games should follow you.‌You'll be able to play Call of Duty on the goREAD MORE: Daily Star's newsletter brings you the biggest and best stories – sign up todayASUS shares that same commitment. Known for pushing the boundaries of handheld gaming, ASUS is similarly driven by innovation that delivers high-performance experiences that put players first.“Together, we’ve combined our strengths and technical expertise to introduce something entirely new .‌“These handhelds are built to make it easier than ever to access your favourite games—from Xbox, Battle.net, and other leading PC storefronts—all from a single device.”It comes after the Nintendo Switch 2 sold more than 3.5 million units worldwide in its first week, becoming the fastest-selling Nintendo hardware ever.Luciano Pereña, CEO and President of Nintendo of Europe, said: "Nintendo Switch 2 represents the next evolution of Nintendo Switch, and we’re very happy and grateful to see it already being embraced by so many players across Europe.Article continues below“We look forward to seeing players connecting through games like Mario Kart World, sharing the experience with friends and family whether near or far.”‌‌‌
    #xbox #launch #hitech #handheld #gaming
    Xbox to launch hi-tech handheld gaming devices to take on Nintendo Switch 2
    You’ll be able to play all the best Xbox exclusives like Call of Duty, Fable and Halo as well as third-party hit blockbusters on the moveTech14:04, 12 Jun 2025The new Xbox handheld consoleXbox has new hi-tech handheld gaming devices on the way to take on Switch 2.Teaming up with Asus, the ROG Xbox Ally X is all about on-the-go gaming, with a full immersive Xbox experience for the first time in handheld and a packed gaming library with access to installed games from leading PC storefronts and the console firm.‌Using Windows 11 software, you’ll be able to play all the best Xbox exclusives like Call of Duty, Fable and Halo as well as third-party hit blockbusters.‌It’ll include a dedicated Xbox button for chat, apps, and settings through an enhanced Game Bar overlay.And the machine will have the latest AMD Ryzen chipset technology so that it’s super powerful, with a 7in 1080p display and up to a terabyte storage under the hood for plenty of download space.There will be two devices though, the Ally as well as the Ally X.Article continues belowThe Xbox Ally XREAD MORE: June 2025's biggest new game releases for console and PC, including Nintendo Switch 2READ MORE: Does Nintendo Switch 2 have a YouTube app? All we know so farThe difference is chip quality and storage, so the Ally will likely be cheaper. We have no prices yet. They are expected to hit stores by Christmas.A spokesman said: “Everything at Xbox starts with the player. That’s why we’ve dedicated years to reimagining how to make it easier to enjoy the games you love—wherever you are—through Xbox Play Anywhere, Game Pass, Xbox Cloud Gaming, Remote Play, and more. Whether you’re at home or on the go, your favorite games should follow you.‌You'll be able to play Call of Duty on the goREAD MORE: Daily Star's newsletter brings you the biggest and best stories – sign up todayASUS shares that same commitment. Known for pushing the boundaries of handheld gaming, ASUS is similarly driven by innovation that delivers high-performance experiences that put players first.“Together, we’ve combined our strengths and technical expertise to introduce something entirely new .‌“These handhelds are built to make it easier than ever to access your favourite games—from Xbox, Battle.net, and other leading PC storefronts—all from a single device.”It comes after the Nintendo Switch 2 sold more than 3.5 million units worldwide in its first week, becoming the fastest-selling Nintendo hardware ever.Luciano Pereña, CEO and President of Nintendo of Europe, said: "Nintendo Switch 2 represents the next evolution of Nintendo Switch, and we’re very happy and grateful to see it already being embraced by so many players across Europe.Article continues below“We look forward to seeing players connecting through games like Mario Kart World, sharing the experience with friends and family whether near or far.”‌‌‌ #xbox #launch #hitech #handheld #gaming
    WWW.DAILYSTAR.CO.UK
    Xbox to launch hi-tech handheld gaming devices to take on Nintendo Switch 2
    You’ll be able to play all the best Xbox exclusives like Call of Duty, Fable and Halo as well as third-party hit blockbusters on the moveTech14:04, 12 Jun 2025The new Xbox handheld consoleXbox has new hi-tech handheld gaming devices on the way to take on Switch 2.Teaming up with Asus, the ROG Xbox Ally X is all about on-the-go gaming, with a full immersive Xbox experience for the first time in handheld and a packed gaming library with access to installed games from leading PC storefronts and the console firm.‌Using Windows 11 software, you’ll be able to play all the best Xbox exclusives like Call of Duty, Fable and Halo as well as third-party hit blockbusters.‌It’ll include a dedicated Xbox button for chat, apps, and settings through an enhanced Game Bar overlay.And the machine will have the latest AMD Ryzen chipset technology so that it’s super powerful, with a 7in 1080p display and up to a terabyte storage under the hood for plenty of download space.There will be two devices though, the Ally as well as the Ally X.Article continues belowThe Xbox Ally XREAD MORE: June 2025's biggest new game releases for console and PC, including Nintendo Switch 2READ MORE: Does Nintendo Switch 2 have a YouTube app? All we know so farThe difference is chip quality and storage, so the Ally will likely be cheaper. We have no prices yet. They are expected to hit stores by Christmas.A spokesman said: “Everything at Xbox starts with the player. That’s why we’ve dedicated years to reimagining how to make it easier to enjoy the games you love—wherever you are—through Xbox Play Anywhere, Game Pass, Xbox Cloud Gaming (Beta), Remote Play, and more. Whether you’re at home or on the go, your favorite games should follow you.‌You'll be able to play Call of Duty on the goREAD MORE: Daily Star's newsletter brings you the biggest and best stories – sign up todayASUS shares that same commitment. Known for pushing the boundaries of handheld gaming, ASUS is similarly driven by innovation that delivers high-performance experiences that put players first.“Together, we’ve combined our strengths and technical expertise to introduce something entirely new .‌“These handhelds are built to make it easier than ever to access your favourite games—from Xbox, Battle.net, and other leading PC storefronts—all from a single device.”It comes after the Nintendo Switch 2 sold more than 3.5 million units worldwide in its first week, becoming the fastest-selling Nintendo hardware ever.Luciano Pereña, CEO and President of Nintendo of Europe, said: "Nintendo Switch 2 represents the next evolution of Nintendo Switch, and we’re very happy and grateful to see it already being embraced by so many players across Europe.Article continues below“We look forward to seeing players connecting through games like Mario Kart World, sharing the experience with friends and family whether near or far.”‌‌‌
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  • ‘Resident Evil Requiem’ Sets February 2026 Release From Capcom

    The ninth installment in the “Resident Evil” video game franchise, titled “Resident Evil Requiem,” is set to release in February 2026.

    The new game was announced during Summer Game Fest in Los Angeles on Friday, complete with a trailer drop, which came as a surprise after developer Capcom teased the “Resident Evil” franchise’s upcoming 30th anniversary and a ninth game earlier in the presentation — but didn’t include any new footage or release date.

    Related Stories

    “Thanks to all of you, ‘Resident Evil’ is about to celebrate its 30th anniversary this coming March,” Capcom game director Jun Takeuchi said in a video message. “We truly appreciate your continued support. Now, about the latest ‘Resident Evil’ game you’ve all been waiting for, bear with us a little longer, just a blink of an eye more, and it’ll be ready. We’re incredibly grateful for your ongoing support of the ‘Resident Evil’ series.”

    Popular on Variety

    About 20 minutes later, the “Resident Evil Requiem” trailer and release date was the final piece of news revealed before the SGF 2025 show ended.

    The survival horror game will launch on PlayStation 5, Xbox Series X and S and Steam on Feb. 27, 2026.

    The last “Resident Evil” game, “Resident Evil Village,” launched in 2021 as the eighth installment in the franchise. The original “Resident Evil” was created by Shinji Mikami and Tokuro Fujiwara for PlayStation and debuted in 1996. In addition to spawning multiple followup games, “Resident Evil” has been adapted for TV and film franchises.

    Watch the trailer for “Resident Evil Requiem” in the video below.
    #resident #evil #requiem #sets #february
    ‘Resident Evil Requiem’ Sets February 2026 Release From Capcom
    The ninth installment in the “Resident Evil” video game franchise, titled “Resident Evil Requiem,” is set to release in February 2026. The new game was announced during Summer Game Fest in Los Angeles on Friday, complete with a trailer drop, which came as a surprise after developer Capcom teased the “Resident Evil” franchise’s upcoming 30th anniversary and a ninth game earlier in the presentation — but didn’t include any new footage or release date. Related Stories “Thanks to all of you, ‘Resident Evil’ is about to celebrate its 30th anniversary this coming March,” Capcom game director Jun Takeuchi said in a video message. “We truly appreciate your continued support. Now, about the latest ‘Resident Evil’ game you’ve all been waiting for, bear with us a little longer, just a blink of an eye more, and it’ll be ready. We’re incredibly grateful for your ongoing support of the ‘Resident Evil’ series.” Popular on Variety About 20 minutes later, the “Resident Evil Requiem” trailer and release date was the final piece of news revealed before the SGF 2025 show ended. The survival horror game will launch on PlayStation 5, Xbox Series X and S and Steam on Feb. 27, 2026. The last “Resident Evil” game, “Resident Evil Village,” launched in 2021 as the eighth installment in the franchise. The original “Resident Evil” was created by Shinji Mikami and Tokuro Fujiwara for PlayStation and debuted in 1996. In addition to spawning multiple followup games, “Resident Evil” has been adapted for TV and film franchises. Watch the trailer for “Resident Evil Requiem” in the video below. #resident #evil #requiem #sets #february
    VARIETY.COM
    ‘Resident Evil Requiem’ Sets February 2026 Release From Capcom
    The ninth installment in the “Resident Evil” video game franchise, titled “Resident Evil Requiem,” is set to release in February 2026. The new game was announced during Summer Game Fest in Los Angeles on Friday, complete with a trailer drop, which came as a surprise after developer Capcom teased the “Resident Evil” franchise’s upcoming 30th anniversary and a ninth game earlier in the presentation — but didn’t include any new footage or release date. Related Stories “Thanks to all of you, ‘Resident Evil’ is about to celebrate its 30th anniversary this coming March,” Capcom game director Jun Takeuchi said in a video message. “We truly appreciate your continued support. Now, about the latest ‘Resident Evil’ game you’ve all been waiting for, bear with us a little longer, just a blink of an eye more, and it’ll be ready. We’re incredibly grateful for your ongoing support of the ‘Resident Evil’ series.” Popular on Variety About 20 minutes later, the “Resident Evil Requiem” trailer and release date was the final piece of news revealed before the SGF 2025 show ended. The survival horror game will launch on PlayStation 5, Xbox Series X and S and Steam on Feb. 27, 2026. The last “Resident Evil” game, “Resident Evil Village,” launched in 2021 as the eighth installment in the franchise. The original “Resident Evil” was created by Shinji Mikami and Tokuro Fujiwara for PlayStation and debuted in 1996. In addition to spawning multiple followup games, “Resident Evil” has been adapted for TV and film franchises. Watch the trailer for “Resident Evil Requiem” in the video below.
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  • Subway Surfers Blast developer Outplay Entertainment has laid off 21 workers

    TechTarget and Informa Tech’s Digital Business Combine.TechTarget and InformaTechTarget and Informa Tech’s Digital Business Combine.Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. We help you gain critical insights and make more informed decisions across your business priorities.Subway Surfers Blast developer Outplay Entertainment has laid off 21 workersSubway Surfers Blast developer Outplay Entertainment has laid off 21 workers'This step was taken to align our operations with current business.'Chris Kerr, Senior Editor, NewsJune 5, 20251 Min ReadImage via OutplaySubway Surfers Blast and Angry Birds Pop developer Outplay Entertainment has laid off 21 employees.The Scottish studio confirmed the news in a email sent to MobileGamer.biz and said the layoffs were made in response to "current business realities.""This step was taken to align our operations with current business realities and to support a strategic shift toward partnering with publishers for future game releases," wrote Outplay CEO Douglas Hare in the email."This was not a decision we took lightly. We are incredibly grateful to the talented individuals affected, many of whom have made lasting contributions to our games and culture. We are doing everything we can to support them through this transition."Outplay was established in 2010 and is based in Dundee. The company styles itself as the largest independent mobile studio in the UK and claims its roster of titles has amassed over 160 million downloads to date. It now joins a chorus of other studios across the world in making layoffs.Those cuts are frequently made to adapt to what companies often refer to as "headwinds" or the "business realities" of an industry that is still reckoning with the over-investment and bad bets made by decision-makers during the pandemic.In recent months, companies such as People Can Fly, EA, Niantic, Playtime, Meta, Mighty Yell, Devolver, and PlaySide, Embracer, and Cyan Worlds have all made significant cuts. It is, unfortunately, a trend that has become something of a permanent fixture across the video game industry.Related: about:Layoffs & Studio ClosuresTop StoriesAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
    #subway #surfers #blast #developer #outplay
    Subway Surfers Blast developer Outplay Entertainment has laid off 21 workers
    TechTarget and Informa Tech’s Digital Business Combine.TechTarget and InformaTechTarget and Informa Tech’s Digital Business Combine.Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. We help you gain critical insights and make more informed decisions across your business priorities.Subway Surfers Blast developer Outplay Entertainment has laid off 21 workersSubway Surfers Blast developer Outplay Entertainment has laid off 21 workers'This step was taken to align our operations with current business.'Chris Kerr, Senior Editor, NewsJune 5, 20251 Min ReadImage via OutplaySubway Surfers Blast and Angry Birds Pop developer Outplay Entertainment has laid off 21 employees.The Scottish studio confirmed the news in a email sent to MobileGamer.biz and said the layoffs were made in response to "current business realities.""This step was taken to align our operations with current business realities and to support a strategic shift toward partnering with publishers for future game releases," wrote Outplay CEO Douglas Hare in the email."This was not a decision we took lightly. We are incredibly grateful to the talented individuals affected, many of whom have made lasting contributions to our games and culture. We are doing everything we can to support them through this transition."Outplay was established in 2010 and is based in Dundee. The company styles itself as the largest independent mobile studio in the UK and claims its roster of titles has amassed over 160 million downloads to date. It now joins a chorus of other studios across the world in making layoffs.Those cuts are frequently made to adapt to what companies often refer to as "headwinds" or the "business realities" of an industry that is still reckoning with the over-investment and bad bets made by decision-makers during the pandemic.In recent months, companies such as People Can Fly, EA, Niantic, Playtime, Meta, Mighty Yell, Devolver, and PlaySide, Embracer, and Cyan Worlds have all made significant cuts. It is, unfortunately, a trend that has become something of a permanent fixture across the video game industry.Related: about:Layoffs & Studio ClosuresTop StoriesAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like #subway #surfers #blast #developer #outplay
    WWW.GAMEDEVELOPER.COM
    Subway Surfers Blast developer Outplay Entertainment has laid off 21 workers
    TechTarget and Informa Tech’s Digital Business Combine.TechTarget and InformaTechTarget and Informa Tech’s Digital Business Combine.Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. We help you gain critical insights and make more informed decisions across your business priorities.Subway Surfers Blast developer Outplay Entertainment has laid off 21 workersSubway Surfers Blast developer Outplay Entertainment has laid off 21 workers'This step was taken to align our operations with current business.'Chris Kerr, Senior Editor, NewsJune 5, 20251 Min ReadImage via OutplaySubway Surfers Blast and Angry Birds Pop developer Outplay Entertainment has laid off 21 employees.The Scottish studio confirmed the news in a email sent to MobileGamer.biz and said the layoffs were made in response to "current business realities.""This step was taken to align our operations with current business realities and to support a strategic shift toward partnering with publishers for future game releases," wrote Outplay CEO Douglas Hare in the email."This was not a decision we took lightly. We are incredibly grateful to the talented individuals affected, many of whom have made lasting contributions to our games and culture. We are doing everything we can to support them through this transition."Outplay was established in 2010 and is based in Dundee. The company styles itself as the largest independent mobile studio in the UK and claims its roster of titles has amassed over 160 million downloads to date. It now joins a chorus of other studios across the world in making layoffs.Those cuts are frequently made to adapt to what companies often refer to as "headwinds" or the "business realities" of an industry that is still reckoning with the over-investment and bad bets made by decision-makers during the pandemic.In recent months, companies such as People Can Fly, EA, Niantic, Playtime, Meta, Mighty Yell, Devolver, and PlaySide, Embracer, and Cyan Worlds have all made significant cuts. It is, unfortunately, a trend that has become something of a permanent fixture across the video game industry.Related:Read more about:Layoffs & Studio ClosuresTop StoriesAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
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  • Scottish mobile developer Outplay Entertainment cuts 15% of staff to "align operations with current business realities"

    Scottish mobile developer Outplay Entertainment cuts 15% of staff to "align operations with current business realities"
    "This was not a decision we took lightly," CEO says

    Image credit: Outplay Entertainment

    News

    by Vikki Blake
    Contributor

    Published on June 5, 2025

    Outplay Entertainment has cut more than 20 jobs to "alignoperations with current business realities."
    The Dundee, Scotland-based studio, self-described as "the largest independent mobile game developer in the UK," states on its website that it employs 135 staff, although it's unclear if this figure includes the 21 roles that have been laid off. That's around 15% of its headcount.
    In a statement to MobileGamer, CEO Douglas Hare said: "Earlier this week, Outplay made the difficult decision to restructure parts of the business, which has affected as many as 21 team members across several departments.
    "This step was taken to align our operations with current business realities and to support a strategic shift toward partnering with publishers for future game releases.
    "This was not a decision we took lightly," Hare concluded. "We are incredibly grateful to the talented individuals affected, many of whom have made lasting contributions to our games and culture. We are doing everything we can to support them through this transition."
    Outplay develops a number of licensed mobile games, including Gordon Ramsay's Chef Blast, Angry Birds Pop!, and Subway Surfers Blast.
    Over 2200 developers have lost their jobs in 2025 so far, with cuts and closures at Freejam, Splash Damage, Piranha Games, Jar of Sparks, Ubisoft, ProbablyMonsters, Iron Galaxy, Sumo Group, Liquid Sword, NetEase Games, Toast Interactive, Night School Studio, Striking Distance, Ballistic Moon, Eidos Montréal, PlaySide, AppLovin, Nerial, Reality Labs, and, most recently, there have been multiple cuts at EA, including Respawn, as well as People Can Fly and Jagex.
    #scottish #mobile #developer #outplay #entertainment
    Scottish mobile developer Outplay Entertainment cuts 15% of staff to "align operations with current business realities"
    Scottish mobile developer Outplay Entertainment cuts 15% of staff to "align operations with current business realities" "This was not a decision we took lightly," CEO says Image credit: Outplay Entertainment News by Vikki Blake Contributor Published on June 5, 2025 Outplay Entertainment has cut more than 20 jobs to "alignoperations with current business realities." The Dundee, Scotland-based studio, self-described as "the largest independent mobile game developer in the UK," states on its website that it employs 135 staff, although it's unclear if this figure includes the 21 roles that have been laid off. That's around 15% of its headcount. In a statement to MobileGamer, CEO Douglas Hare said: "Earlier this week, Outplay made the difficult decision to restructure parts of the business, which has affected as many as 21 team members across several departments. "This step was taken to align our operations with current business realities and to support a strategic shift toward partnering with publishers for future game releases. "This was not a decision we took lightly," Hare concluded. "We are incredibly grateful to the talented individuals affected, many of whom have made lasting contributions to our games and culture. We are doing everything we can to support them through this transition." Outplay develops a number of licensed mobile games, including Gordon Ramsay's Chef Blast, Angry Birds Pop!, and Subway Surfers Blast. Over 2200 developers have lost their jobs in 2025 so far, with cuts and closures at Freejam, Splash Damage, Piranha Games, Jar of Sparks, Ubisoft, ProbablyMonsters, Iron Galaxy, Sumo Group, Liquid Sword, NetEase Games, Toast Interactive, Night School Studio, Striking Distance, Ballistic Moon, Eidos Montréal, PlaySide, AppLovin, Nerial, Reality Labs, and, most recently, there have been multiple cuts at EA, including Respawn, as well as People Can Fly and Jagex. #scottish #mobile #developer #outplay #entertainment
    WWW.GAMESINDUSTRY.BIZ
    Scottish mobile developer Outplay Entertainment cuts 15% of staff to "align operations with current business realities"
    Scottish mobile developer Outplay Entertainment cuts 15% of staff to "align operations with current business realities" "This was not a decision we took lightly," CEO says Image credit: Outplay Entertainment News by Vikki Blake Contributor Published on June 5, 2025 Outplay Entertainment has cut more than 20 jobs to "align [its] operations with current business realities." The Dundee, Scotland-based studio, self-described as "the largest independent mobile game developer in the UK," states on its website that it employs 135 staff, although it's unclear if this figure includes the 21 roles that have been laid off. That's around 15% of its headcount. In a statement to MobileGamer, CEO Douglas Hare said: "Earlier this week, Outplay made the difficult decision to restructure parts of the business, which has affected as many as 21 team members across several departments. "This step was taken to align our operations with current business realities and to support a strategic shift toward partnering with publishers for future game releases. "This was not a decision we took lightly," Hare concluded. "We are incredibly grateful to the talented individuals affected, many of whom have made lasting contributions to our games and culture. We are doing everything we can to support them through this transition." Outplay develops a number of licensed mobile games, including Gordon Ramsay's Chef Blast, Angry Birds Pop!, and Subway Surfers Blast. Over 2200 developers have lost their jobs in 2025 so far, with cuts and closures at Freejam, Splash Damage, Piranha Games, Jar of Sparks, Ubisoft, ProbablyMonsters, Iron Galaxy, Sumo Group, Liquid Sword, NetEase Games, Toast Interactive, Night School Studio, Striking Distance, Ballistic Moon, Eidos Montréal, PlaySide, AppLovin, Nerial, Reality Labs, and, most recently, there have been multiple cuts at EA, including Respawn, as well as People Can Fly and Jagex.
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  • Google’s New AI Tool Generates Convincing Deepfakes of Riots, Conflict, and Election Fraud

    Google's recently launched AI video tool can generate realistic clips that contain misleading or inflammatory information about news events, according to a TIME analysis and several tech watchdogs.TIME was able to use Veo 3 to create realistic videos, including a Pakistani crowd setting fire to a Hindu temple; Chinese researchers handling a bat in a wet lab; an election worker shredding ballots; and Palestinians gratefully accepting U.S. aid in Gaza. While each of these videos contained some noticeable inaccuracies, several experts told TIME that if shared on social media with a misleading caption in the heat of a breaking news event, these videos could conceivably fuel social unrest or violence. While text-to-video generators have existed for several years, Veo 3 marks a significant jump forward, creating AI clips that are nearly indistinguishable from real ones. Unlike the outputs of previous video generators like OpenAI’s Sora, Veo 3 videos can include dialogue, soundtracks and sound effects. They largely follow the rules of physics, and lack the telltale flaws of past AI-generated imagery. Users have had a field day with the tool, creating short films about plastic babies, pharma ads, and man-on-the-street interviews. But experts worry that tools like Veo 3 will have a much more dangerous effect: turbocharging the spread of misinformation and propaganda, and making it even harder to tell fiction from reality. Social media is already flooded with AI-generated content about politicians. In the first week of Veo 3’s release, online users posted fake news segments in multiple languages, including an anchor announcing the death of J.K. Rowling and of fake political news conferences. “The risks from deepfakes and synthetic media have been well known and obvious for years, and the fact the tech industry can’t even protect against such well-understood, obvious risks is a clear warning sign that they are not responsible enough to handle even more dangerous, uncontrolled AI and AGI,” says Connor Leahy, the CEO of Conjecture, an AI safety company. “The fact that such blatant irresponsible behavior remains completely unregulated and unpunished will have predictably terrible consequences for innocent people around the globe.”Days after Veo 3’s release, a car plowed through a crowd in Liverpool, England, injuring more than 70 people. Police swiftly clarified that the driver was white, to preempt racist speculation of migrant involvement.Days later, Veo 3 obligingly generated a video of a similar scene, showing police surrounding a car that had just crashed—and a Black driver exiting the vehicle. TIME generated the video with the following prompt: “A video of a stationary car surrounded by police in Liverpool, surrounded by trash. Aftermath of a car crash. There are people running away from the car. A man with brown skin is the driver, who slowly exits the car as police arrive- he is arrested. The video is shot from above - the window of a building. There are screams in the background.”After TIME contacted Google about these videos, the company said it would begin adding a visible watermark to videos generated with Veo 3. The watermark now appears on videos generated by the tool. However, it is very small and could easily be cropped out with video-editing software.In a statement, a Google spokesperson said: “Veo 3 has proved hugely popular since its launch. We're committed to developing AI responsibly and we have clear policies to protect users from harm and governing the use of our AI tools.”Videos generated by Veo 3 have always contained an invisible watermark known as SynthID, the spokesperson said. Google is currently working on a tool called SynthID Detector that would allow anyone to upload a video to check whether it contains such a watermark, the spokesperson added. However, this tool is not yet publicly available.Attempted safeguardsVeo 3 is available for a month to Google AI Ultra subscribers in countries including the United States and United Kingdom. There were plenty of prompts that Veo 3 did block TIME from creating, especially related to migrants or violence. When TIME asked the model to create footage of a fictional hurricane, it wrote that such a video went against its safety guidelines, and “could be misinterpreted as real and cause unnecessary panic or confusion.” The model generally refused to generate videos of recognizable public figures, including President Trump and Elon Musk. It refused to create a video of Anthony Fauci saying that COVID was a hoax perpetrated by the U.S. government.Veo’s website states that it blocks “harmful requests and results.” The model’s documentation says it underwent pre-release red-teaming, in which testers attempted to elicit harmful outputs from the tool. Additional safeguards were then put in place, including filters on its outputs.A technical paper released by Google alongside Veo 3 downplays the misinformation risks that the model might pose. Veo 3 is bad at creating text, and is “generally prone to small hallucinations that mark videos as clearly fake,” it says. “Second, Veo 3 has a bias for generating cinematic footage, with frequent camera cuts and dramatic camera angles – making it difficult to generate realistic coercive videos, which would be of a lower production quality.”However, minimal prompting did lead to the creation of provocative videos. One showed a man wearing an LGBT rainbow badge pulling envelopes out of a ballot box and feeding them into a paper shredder.Other videos generated in response to prompts by TIME included a dirty factory filled with workers scooping infant formula with their bare hands; an e-bike bursting into flames on a New York City street; and Houthi rebels angrily seizing an American flag. Some users have been able to take misleading videos even further. Internet researcher Henk van Ess created a fabricated political scandal using Veo 3 by editing together short video clips into a fake newsreel that suggested a small-town school would be replaced by a yacht manufacturer. “If I can create one convincing fake story in 28 minutes, imagine what dedicated bad actors can produce,” he wrote on Substack. “We're talking about the potential for dozens of fabricated scandals per day.” “Companies need to be creating mechanisms to distinguish between authentic and synthetic imagery right now,” says Margaret Mitchell, chief AI ethics scientist at Hugging Face. “The benefits of this kind of power—being able to generate realistic life scenes—might include making it possible for people to make their own movies, or to help people via role-playing through stressful situations,” she says. “The potential risks include making it super easy to create intense propaganda that manipulatively enrages masses of people, or confirms their biases so as to further propagate discrimination—and bloodshed.”In the past, there were surefire ways of telling that a video was AI-generated—perhaps a person might have six fingers, or their face might transform between the beginning of the video and the end. But as models improve, those signs are becoming increasingly rare.For now, Veo 3 will only generate clips up to eight seconds long, meaning that if a video contains shots that linger for longer, it’s a sign it could be genuine. But this limitation is not likely to last for long. Eroding trust onlineCybersecurity experts warn that advanced AI video tools will allow attackers to impersonate executives, vendors or employees at scale, convincing victims to relinquish important data. Nina Brown, a Syracuse University professor who specializes in the intersection of media law and technology, says that while there are other large potential harms—including election interference and the spread of nonconsensual sexually explicit imagery—arguably most concerning is the erosion of collective online trust. “There are smaller harms that cumulatively have this effect of, ‘can anybody trust what they see?’” she says. “That’s the biggest danger.” Already, accusations that real videos are AI-generated have gone viral online. One post on X, which received 2.4 million views, accused a Daily Wire journalist of sharing an AI-generated video of an aid distribution site in Gaza. A journalist at the BBC later confirmed that the video was authentic.Conversely, an AI-generated video of an “emotional support kangaroo” trying to board an airplane went viral and was widely accepted as real by social media users. Veo 3 and other advanced deepfake tools will also likely spur novel legal clashes. Issues around copyright have flared up, with AI labs including Google being sued by artists for allegedly training on their copyrighted content without authorization.Celebrities who are subjected to hyper-realistic deepfakes have some legal protections thanks to “right of publicity” statutes, but those vary drastically from state to state. In April, Congress passed the Take it Down Act, which criminalizes non-consensual deepfake porn and requires platforms to take down such material. Industry watchdogs argue that additional regulation is necessary to mitigate the spread of deepfake misinformation. “Existing technical safeguards implemented by technology companies such as 'safety classifiers' are proving insufficient to stop harmful images and videos from being generated,” says Julia Smakman, a researcher at the Ada Lovelace Institute. “As of now, the only way to effectively prevent deepfake videos from being used to spread misinformation online is to restrict access to models that can generate them, and to pass laws that require those models to meet safety requirements that meaningfully prevent misuse.”
    #googles #new #tool #generates #convincing
    Google’s New AI Tool Generates Convincing Deepfakes of Riots, Conflict, and Election Fraud
    Google's recently launched AI video tool can generate realistic clips that contain misleading or inflammatory information about news events, according to a TIME analysis and several tech watchdogs.TIME was able to use Veo 3 to create realistic videos, including a Pakistani crowd setting fire to a Hindu temple; Chinese researchers handling a bat in a wet lab; an election worker shredding ballots; and Palestinians gratefully accepting U.S. aid in Gaza. While each of these videos contained some noticeable inaccuracies, several experts told TIME that if shared on social media with a misleading caption in the heat of a breaking news event, these videos could conceivably fuel social unrest or violence. While text-to-video generators have existed for several years, Veo 3 marks a significant jump forward, creating AI clips that are nearly indistinguishable from real ones. Unlike the outputs of previous video generators like OpenAI’s Sora, Veo 3 videos can include dialogue, soundtracks and sound effects. They largely follow the rules of physics, and lack the telltale flaws of past AI-generated imagery. Users have had a field day with the tool, creating short films about plastic babies, pharma ads, and man-on-the-street interviews. But experts worry that tools like Veo 3 will have a much more dangerous effect: turbocharging the spread of misinformation and propaganda, and making it even harder to tell fiction from reality. Social media is already flooded with AI-generated content about politicians. In the first week of Veo 3’s release, online users posted fake news segments in multiple languages, including an anchor announcing the death of J.K. Rowling and of fake political news conferences. “The risks from deepfakes and synthetic media have been well known and obvious for years, and the fact the tech industry can’t even protect against such well-understood, obvious risks is a clear warning sign that they are not responsible enough to handle even more dangerous, uncontrolled AI and AGI,” says Connor Leahy, the CEO of Conjecture, an AI safety company. “The fact that such blatant irresponsible behavior remains completely unregulated and unpunished will have predictably terrible consequences for innocent people around the globe.”Days after Veo 3’s release, a car plowed through a crowd in Liverpool, England, injuring more than 70 people. Police swiftly clarified that the driver was white, to preempt racist speculation of migrant involvement.Days later, Veo 3 obligingly generated a video of a similar scene, showing police surrounding a car that had just crashed—and a Black driver exiting the vehicle. TIME generated the video with the following prompt: “A video of a stationary car surrounded by police in Liverpool, surrounded by trash. Aftermath of a car crash. There are people running away from the car. A man with brown skin is the driver, who slowly exits the car as police arrive- he is arrested. The video is shot from above - the window of a building. There are screams in the background.”After TIME contacted Google about these videos, the company said it would begin adding a visible watermark to videos generated with Veo 3. The watermark now appears on videos generated by the tool. However, it is very small and could easily be cropped out with video-editing software.In a statement, a Google spokesperson said: “Veo 3 has proved hugely popular since its launch. We're committed to developing AI responsibly and we have clear policies to protect users from harm and governing the use of our AI tools.”Videos generated by Veo 3 have always contained an invisible watermark known as SynthID, the spokesperson said. Google is currently working on a tool called SynthID Detector that would allow anyone to upload a video to check whether it contains such a watermark, the spokesperson added. However, this tool is not yet publicly available.Attempted safeguardsVeo 3 is available for a month to Google AI Ultra subscribers in countries including the United States and United Kingdom. There were plenty of prompts that Veo 3 did block TIME from creating, especially related to migrants or violence. When TIME asked the model to create footage of a fictional hurricane, it wrote that such a video went against its safety guidelines, and “could be misinterpreted as real and cause unnecessary panic or confusion.” The model generally refused to generate videos of recognizable public figures, including President Trump and Elon Musk. It refused to create a video of Anthony Fauci saying that COVID was a hoax perpetrated by the U.S. government.Veo’s website states that it blocks “harmful requests and results.” The model’s documentation says it underwent pre-release red-teaming, in which testers attempted to elicit harmful outputs from the tool. Additional safeguards were then put in place, including filters on its outputs.A technical paper released by Google alongside Veo 3 downplays the misinformation risks that the model might pose. Veo 3 is bad at creating text, and is “generally prone to small hallucinations that mark videos as clearly fake,” it says. “Second, Veo 3 has a bias for generating cinematic footage, with frequent camera cuts and dramatic camera angles – making it difficult to generate realistic coercive videos, which would be of a lower production quality.”However, minimal prompting did lead to the creation of provocative videos. One showed a man wearing an LGBT rainbow badge pulling envelopes out of a ballot box and feeding them into a paper shredder.Other videos generated in response to prompts by TIME included a dirty factory filled with workers scooping infant formula with their bare hands; an e-bike bursting into flames on a New York City street; and Houthi rebels angrily seizing an American flag. Some users have been able to take misleading videos even further. Internet researcher Henk van Ess created a fabricated political scandal using Veo 3 by editing together short video clips into a fake newsreel that suggested a small-town school would be replaced by a yacht manufacturer. “If I can create one convincing fake story in 28 minutes, imagine what dedicated bad actors can produce,” he wrote on Substack. “We're talking about the potential for dozens of fabricated scandals per day.” “Companies need to be creating mechanisms to distinguish between authentic and synthetic imagery right now,” says Margaret Mitchell, chief AI ethics scientist at Hugging Face. “The benefits of this kind of power—being able to generate realistic life scenes—might include making it possible for people to make their own movies, or to help people via role-playing through stressful situations,” she says. “The potential risks include making it super easy to create intense propaganda that manipulatively enrages masses of people, or confirms their biases so as to further propagate discrimination—and bloodshed.”In the past, there were surefire ways of telling that a video was AI-generated—perhaps a person might have six fingers, or their face might transform between the beginning of the video and the end. But as models improve, those signs are becoming increasingly rare.For now, Veo 3 will only generate clips up to eight seconds long, meaning that if a video contains shots that linger for longer, it’s a sign it could be genuine. But this limitation is not likely to last for long. Eroding trust onlineCybersecurity experts warn that advanced AI video tools will allow attackers to impersonate executives, vendors or employees at scale, convincing victims to relinquish important data. Nina Brown, a Syracuse University professor who specializes in the intersection of media law and technology, says that while there are other large potential harms—including election interference and the spread of nonconsensual sexually explicit imagery—arguably most concerning is the erosion of collective online trust. “There are smaller harms that cumulatively have this effect of, ‘can anybody trust what they see?’” she says. “That’s the biggest danger.” Already, accusations that real videos are AI-generated have gone viral online. One post on X, which received 2.4 million views, accused a Daily Wire journalist of sharing an AI-generated video of an aid distribution site in Gaza. A journalist at the BBC later confirmed that the video was authentic.Conversely, an AI-generated video of an “emotional support kangaroo” trying to board an airplane went viral and was widely accepted as real by social media users. Veo 3 and other advanced deepfake tools will also likely spur novel legal clashes. Issues around copyright have flared up, with AI labs including Google being sued by artists for allegedly training on their copyrighted content without authorization.Celebrities who are subjected to hyper-realistic deepfakes have some legal protections thanks to “right of publicity” statutes, but those vary drastically from state to state. In April, Congress passed the Take it Down Act, which criminalizes non-consensual deepfake porn and requires platforms to take down such material. Industry watchdogs argue that additional regulation is necessary to mitigate the spread of deepfake misinformation. “Existing technical safeguards implemented by technology companies such as 'safety classifiers' are proving insufficient to stop harmful images and videos from being generated,” says Julia Smakman, a researcher at the Ada Lovelace Institute. “As of now, the only way to effectively prevent deepfake videos from being used to spread misinformation online is to restrict access to models that can generate them, and to pass laws that require those models to meet safety requirements that meaningfully prevent misuse.” #googles #new #tool #generates #convincing
    TIME.COM
    Google’s New AI Tool Generates Convincing Deepfakes of Riots, Conflict, and Election Fraud
    Google's recently launched AI video tool can generate realistic clips that contain misleading or inflammatory information about news events, according to a TIME analysis and several tech watchdogs.TIME was able to use Veo 3 to create realistic videos, including a Pakistani crowd setting fire to a Hindu temple; Chinese researchers handling a bat in a wet lab; an election worker shredding ballots; and Palestinians gratefully accepting U.S. aid in Gaza. While each of these videos contained some noticeable inaccuracies, several experts told TIME that if shared on social media with a misleading caption in the heat of a breaking news event, these videos could conceivably fuel social unrest or violence. While text-to-video generators have existed for several years, Veo 3 marks a significant jump forward, creating AI clips that are nearly indistinguishable from real ones. Unlike the outputs of previous video generators like OpenAI’s Sora, Veo 3 videos can include dialogue, soundtracks and sound effects. They largely follow the rules of physics, and lack the telltale flaws of past AI-generated imagery. Users have had a field day with the tool, creating short films about plastic babies, pharma ads, and man-on-the-street interviews. But experts worry that tools like Veo 3 will have a much more dangerous effect: turbocharging the spread of misinformation and propaganda, and making it even harder to tell fiction from reality. Social media is already flooded with AI-generated content about politicians. In the first week of Veo 3’s release, online users posted fake news segments in multiple languages, including an anchor announcing the death of J.K. Rowling and of fake political news conferences. “The risks from deepfakes and synthetic media have been well known and obvious for years, and the fact the tech industry can’t even protect against such well-understood, obvious risks is a clear warning sign that they are not responsible enough to handle even more dangerous, uncontrolled AI and AGI,” says Connor Leahy, the CEO of Conjecture, an AI safety company. “The fact that such blatant irresponsible behavior remains completely unregulated and unpunished will have predictably terrible consequences for innocent people around the globe.”Days after Veo 3’s release, a car plowed through a crowd in Liverpool, England, injuring more than 70 people. Police swiftly clarified that the driver was white, to preempt racist speculation of migrant involvement. (Last summer, false reports that a knife attacker was an undocumented Muslim migrant sparked riots in several cities.) Days later, Veo 3 obligingly generated a video of a similar scene, showing police surrounding a car that had just crashed—and a Black driver exiting the vehicle. TIME generated the video with the following prompt: “A video of a stationary car surrounded by police in Liverpool, surrounded by trash. Aftermath of a car crash. There are people running away from the car. A man with brown skin is the driver, who slowly exits the car as police arrive- he is arrested. The video is shot from above - the window of a building. There are screams in the background.”After TIME contacted Google about these videos, the company said it would begin adding a visible watermark to videos generated with Veo 3. The watermark now appears on videos generated by the tool. However, it is very small and could easily be cropped out with video-editing software.In a statement, a Google spokesperson said: “Veo 3 has proved hugely popular since its launch. We're committed to developing AI responsibly and we have clear policies to protect users from harm and governing the use of our AI tools.”Videos generated by Veo 3 have always contained an invisible watermark known as SynthID, the spokesperson said. Google is currently working on a tool called SynthID Detector that would allow anyone to upload a video to check whether it contains such a watermark, the spokesperson added. However, this tool is not yet publicly available.Attempted safeguardsVeo 3 is available for $249 a month to Google AI Ultra subscribers in countries including the United States and United Kingdom. There were plenty of prompts that Veo 3 did block TIME from creating, especially related to migrants or violence. When TIME asked the model to create footage of a fictional hurricane, it wrote that such a video went against its safety guidelines, and “could be misinterpreted as real and cause unnecessary panic or confusion.” The model generally refused to generate videos of recognizable public figures, including President Trump and Elon Musk. It refused to create a video of Anthony Fauci saying that COVID was a hoax perpetrated by the U.S. government.Veo’s website states that it blocks “harmful requests and results.” The model’s documentation says it underwent pre-release red-teaming, in which testers attempted to elicit harmful outputs from the tool. Additional safeguards were then put in place, including filters on its outputs.A technical paper released by Google alongside Veo 3 downplays the misinformation risks that the model might pose. Veo 3 is bad at creating text, and is “generally prone to small hallucinations that mark videos as clearly fake,” it says. “Second, Veo 3 has a bias for generating cinematic footage, with frequent camera cuts and dramatic camera angles – making it difficult to generate realistic coercive videos, which would be of a lower production quality.”However, minimal prompting did lead to the creation of provocative videos. One showed a man wearing an LGBT rainbow badge pulling envelopes out of a ballot box and feeding them into a paper shredder. (Veo 3 titled the file “Election Fraud Video.”) Other videos generated in response to prompts by TIME included a dirty factory filled with workers scooping infant formula with their bare hands; an e-bike bursting into flames on a New York City street; and Houthi rebels angrily seizing an American flag. Some users have been able to take misleading videos even further. Internet researcher Henk van Ess created a fabricated political scandal using Veo 3 by editing together short video clips into a fake newsreel that suggested a small-town school would be replaced by a yacht manufacturer. “If I can create one convincing fake story in 28 minutes, imagine what dedicated bad actors can produce,” he wrote on Substack. “We're talking about the potential for dozens of fabricated scandals per day.” “Companies need to be creating mechanisms to distinguish between authentic and synthetic imagery right now,” says Margaret Mitchell, chief AI ethics scientist at Hugging Face. “The benefits of this kind of power—being able to generate realistic life scenes—might include making it possible for people to make their own movies, or to help people via role-playing through stressful situations,” she says. “The potential risks include making it super easy to create intense propaganda that manipulatively enrages masses of people, or confirms their biases so as to further propagate discrimination—and bloodshed.”In the past, there were surefire ways of telling that a video was AI-generated—perhaps a person might have six fingers, or their face might transform between the beginning of the video and the end. But as models improve, those signs are becoming increasingly rare. (A video depicting how AIs have rendered Will Smith eating spaghetti shows how far the technology has come in the last three years.) For now, Veo 3 will only generate clips up to eight seconds long, meaning that if a video contains shots that linger for longer, it’s a sign it could be genuine. But this limitation is not likely to last for long. Eroding trust onlineCybersecurity experts warn that advanced AI video tools will allow attackers to impersonate executives, vendors or employees at scale, convincing victims to relinquish important data. Nina Brown, a Syracuse University professor who specializes in the intersection of media law and technology, says that while there are other large potential harms—including election interference and the spread of nonconsensual sexually explicit imagery—arguably most concerning is the erosion of collective online trust. “There are smaller harms that cumulatively have this effect of, ‘can anybody trust what they see?’” she says. “That’s the biggest danger.” Already, accusations that real videos are AI-generated have gone viral online. One post on X, which received 2.4 million views, accused a Daily Wire journalist of sharing an AI-generated video of an aid distribution site in Gaza. A journalist at the BBC later confirmed that the video was authentic.Conversely, an AI-generated video of an “emotional support kangaroo” trying to board an airplane went viral and was widely accepted as real by social media users. Veo 3 and other advanced deepfake tools will also likely spur novel legal clashes. Issues around copyright have flared up, with AI labs including Google being sued by artists for allegedly training on their copyrighted content without authorization. (DeepMind told TechCrunch that Google models like Veo "may" be trained on YouTube material.) Celebrities who are subjected to hyper-realistic deepfakes have some legal protections thanks to “right of publicity” statutes, but those vary drastically from state to state. In April, Congress passed the Take it Down Act, which criminalizes non-consensual deepfake porn and requires platforms to take down such material. Industry watchdogs argue that additional regulation is necessary to mitigate the spread of deepfake misinformation. “Existing technical safeguards implemented by technology companies such as 'safety classifiers' are proving insufficient to stop harmful images and videos from being generated,” says Julia Smakman, a researcher at the Ada Lovelace Institute. “As of now, the only way to effectively prevent deepfake videos from being used to spread misinformation online is to restrict access to models that can generate them, and to pass laws that require those models to meet safety requirements that meaningfully prevent misuse.”
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  • Neowiz signs global rights to Shadowlight's inaugural game, Kill the Shadow

    Neowiz signs global rights to Shadowlight's inaugural game, Kill the Shadow
    "We were grateful to find a partner who shares our philosophy on game development," says Shadowlight CEO

    Image credit: Shadowlight

    News

    by Vikki Blake
    Contributor

    Published on June 4, 2025

    Lies of P publisher Neowiz has signed a deal with Shadowlight for the global rights of the studio's inaugural game, Kill the Shadow.
    As spotted by GamesBeat, the Shanghai studio said Neowiz shared its "philosophy on game development," and emphasized the publisher's openness to collaborating.
    "What initially drew us to Shadowlight was a collaborative development philosophy to deliver premium narrative games for PC and console audiences,” said Neowiz CEO, Kim Seung-chul.
    "We look forward to working closely with the team to release Kill the Shadow globally, and we hope audiences find the same charm we experienced as we reveal more about the title.”
    CEO of Shadowlight said of the deal: "Neowiz is a reliable global publisher, and we were grateful to find a partner who shares our philosophy on game development. As we see the games industry evolve to be inclusive of other cultures, it’s important to have a publisher that is open to collaborating and emphasizing the significance of your content."
    Neowiz similarly signed a million deal with Warsaw-based developer Zakazane at the end of last year to publish its upcoming neo-Western RPG. In 2023, Neowiz invested million in Polish developer Blank Game Studios. It also acquired a 21% stake in the developer.
    #neowiz #signs #global #rights #shadowlight039s
    Neowiz signs global rights to Shadowlight's inaugural game, Kill the Shadow
    Neowiz signs global rights to Shadowlight's inaugural game, Kill the Shadow "We were grateful to find a partner who shares our philosophy on game development," says Shadowlight CEO Image credit: Shadowlight News by Vikki Blake Contributor Published on June 4, 2025 Lies of P publisher Neowiz has signed a deal with Shadowlight for the global rights of the studio's inaugural game, Kill the Shadow. As spotted by GamesBeat, the Shanghai studio said Neowiz shared its "philosophy on game development," and emphasized the publisher's openness to collaborating. "What initially drew us to Shadowlight was a collaborative development philosophy to deliver premium narrative games for PC and console audiences,” said Neowiz CEO, Kim Seung-chul. "We look forward to working closely with the team to release Kill the Shadow globally, and we hope audiences find the same charm we experienced as we reveal more about the title.” CEO of Shadowlight said of the deal: "Neowiz is a reliable global publisher, and we were grateful to find a partner who shares our philosophy on game development. As we see the games industry evolve to be inclusive of other cultures, it’s important to have a publisher that is open to collaborating and emphasizing the significance of your content." Neowiz similarly signed a million deal with Warsaw-based developer Zakazane at the end of last year to publish its upcoming neo-Western RPG. In 2023, Neowiz invested million in Polish developer Blank Game Studios. It also acquired a 21% stake in the developer. #neowiz #signs #global #rights #shadowlight039s
    WWW.GAMESINDUSTRY.BIZ
    Neowiz signs global rights to Shadowlight's inaugural game, Kill the Shadow
    Neowiz signs global rights to Shadowlight's inaugural game, Kill the Shadow "We were grateful to find a partner who shares our philosophy on game development," says Shadowlight CEO Image credit: Shadowlight News by Vikki Blake Contributor Published on June 4, 2025 Lies of P publisher Neowiz has signed a deal with Shadowlight for the global rights of the studio's inaugural game, Kill the Shadow. As spotted by GamesBeat, the Shanghai studio said Neowiz shared its "philosophy on game development," and emphasized the publisher's openness to collaborating. "What initially drew us to Shadowlight was a collaborative development philosophy to deliver premium narrative games for PC and console audiences,” said Neowiz CEO, Kim Seung-chul. "We look forward to working closely with the team to release Kill the Shadow globally, and we hope audiences find the same charm we experienced as we reveal more about the title.” CEO of Shadowlight said of the deal: "Neowiz is a reliable global publisher, and we were grateful to find a partner who shares our philosophy on game development. As we see the games industry evolve to be inclusive of other cultures, it’s important to have a publisher that is open to collaborating and emphasizing the significance of your content." Neowiz similarly signed a $8 million deal with Warsaw-based developer Zakazane at the end of last year to publish its upcoming neo-Western RPG. In 2023, Neowiz invested $17 million in Polish developer Blank Game Studios. It also acquired a 21% stake in the developer.
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  • JTP gets green light for Peabody estate community centre in Oxford

    The council granted consent to JTP's reserved matters application for the new amenity within the Blackbird Leys estate. The practice has been working on its wider vision for the estate’s regeneration since 2019.
    The district centre is being regenerated by housing association Peabody, which plans to create 294 affordable homes as well as shops, public realm improvements and active travel infrastructure.
    The community centre will be owned and operated by the council, and is designed to offer flexible space for support services, events and community activities.Advertisement

    It will feature three large halls, a range of office spaces and other areas for people to meet and relax.
    The building will be complemented by a new public square featuring play areas for children and young people, a rain garden, accessible equipment and public art.
    Peabody regional managing director Simon Barry described the planning approval as ‘really good news for Blackbird Leys’.
    He added: ‘Local people have told us how much they want a community space that’s welcoming, flexible and built around their needs, and now we can get started on making that happen.
    ‘We’re grateful to everyone who’s taken the time to share their views along the way, and we’ll continue working closely with the community as we move into the next phase.’Advertisement

    Blackbird Leys community centre co-design with Transition by Design
    Oxford cabinet member for housing Linda Smith described the approval as ‘a huge step forward for Blackbird Leys’.
    She added: ‘The new community centre will be a true home for community life – a vibrant, welcoming, inclusive space where residents can come to connect.
    ‘It’s been shaped by local voices every step of the way and will sit right at the heart of a regenerated district centre that offers real opportunities for the community, including much-needed homes, shops and outdoor space.
    ‘We are so proud to be delivering this vibrant new development, and I’m excited to see the next steps take shape.’
    Construction of the community centre is expected to start later this year and is expected to be ready for internal fit-out in 2027.
    JTP's approved community centre for Blackbird Leys Oxford - axonometric
    #jtp #gets #green #light #peabody
    JTP gets green light for Peabody estate community centre in Oxford
    The council granted consent to JTP's reserved matters application for the new amenity within the Blackbird Leys estate. The practice has been working on its wider vision for the estate’s regeneration since 2019. The district centre is being regenerated by housing association Peabody, which plans to create 294 affordable homes as well as shops, public realm improvements and active travel infrastructure. The community centre will be owned and operated by the council, and is designed to offer flexible space for support services, events and community activities.Advertisement It will feature three large halls, a range of office spaces and other areas for people to meet and relax. The building will be complemented by a new public square featuring play areas for children and young people, a rain garden, accessible equipment and public art. Peabody regional managing director Simon Barry described the planning approval as ‘really good news for Blackbird Leys’. He added: ‘Local people have told us how much they want a community space that’s welcoming, flexible and built around their needs, and now we can get started on making that happen. ‘We’re grateful to everyone who’s taken the time to share their views along the way, and we’ll continue working closely with the community as we move into the next phase.’Advertisement Blackbird Leys community centre co-design with Transition by Design Oxford cabinet member for housing Linda Smith described the approval as ‘a huge step forward for Blackbird Leys’. She added: ‘The new community centre will be a true home for community life – a vibrant, welcoming, inclusive space where residents can come to connect. ‘It’s been shaped by local voices every step of the way and will sit right at the heart of a regenerated district centre that offers real opportunities for the community, including much-needed homes, shops and outdoor space. ‘We are so proud to be delivering this vibrant new development, and I’m excited to see the next steps take shape.’ Construction of the community centre is expected to start later this year and is expected to be ready for internal fit-out in 2027. JTP's approved community centre for Blackbird Leys Oxford - axonometric #jtp #gets #green #light #peabody
    WWW.ARCHITECTSJOURNAL.CO.UK
    JTP gets green light for Peabody estate community centre in Oxford
    The council granted consent to JTP's reserved matters application for the new amenity within the Blackbird Leys estate. The practice has been working on its wider vision for the estate’s regeneration since 2019. The district centre is being regenerated by housing association Peabody, which plans to create 294 affordable homes as well as shops, public realm improvements and active travel infrastructure. The community centre will be owned and operated by the council, and is designed to offer flexible space for support services, events and community activities.Advertisement It will feature three large halls, a range of office spaces and other areas for people to meet and relax. The building will be complemented by a new public square featuring play areas for children and young people, a rain garden, accessible equipment and public art. Peabody regional managing director Simon Barry described the planning approval as ‘really good news for Blackbird Leys’. He added: ‘Local people have told us how much they want a community space that’s welcoming, flexible and built around their needs, and now we can get started on making that happen. ‘We’re grateful to everyone who’s taken the time to share their views along the way, and we’ll continue working closely with the community as we move into the next phase.’Advertisement Blackbird Leys community centre co-design with Transition by Design Oxford cabinet member for housing Linda Smith described the approval as ‘a huge step forward for Blackbird Leys’. She added: ‘The new community centre will be a true home for community life – a vibrant, welcoming, inclusive space where residents can come to connect. ‘It’s been shaped by local voices every step of the way and will sit right at the heart of a regenerated district centre that offers real opportunities for the community, including much-needed homes, shops and outdoor space. ‘We are so proud to be delivering this vibrant new development, and I’m excited to see the next steps take shape.’ Construction of the community centre is expected to start later this year and is expected to be ready for internal fit-out in 2027. JTP's approved community centre for Blackbird Leys Oxford - axonometric
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  • Super Bowl Champion Saquon Barkley Is the EA SPORTS™ Madden NFL 26 Cover Star

    June 02, 2025

    Eagles Star Hurdles into Madden 99 Club and Iconic Madden NFL 26 Covers After Championship and Record-Setting Season

    Fans Can Pre-Order* The EA SPORTS MVP Bundle Now To Get Madden NFL Deluxe Edition and Early Access To Madden NFL 26.
    REDWOOD CITY, Calif.----
    Electronic Arts Inc.and EA SPORTS™ announced today that Philadelphia Eagles running back Saquon Barkley will grace the cover of EA SPORTS™ Madden NFL 26, the first Eagle to do so in 20 years. Barkley’s record-setting season earned him both the cover and induction as the first member of the coveted Madden NFL 26 ‘99 Club.’ Barkley appears on two unique covers with one memorializing his spectacular reverse hurdle from last season. New features coming to Madden NFL 26 will be revealed this Wednesday, June 4 and Madden NFL 26 will launch worldwide on August 14 on Xbox Series X|S, PlayStation 5, Nintendo Switch 2, and PC via EA app for Windows, Steam, and Epic Games Store.Eagles Superstar Saquon Barkley Soars Onto Standard and Deluxe Covers Following Record-Setting, Super Bowl-Winning Season“Starring on the cover of Madden NFL 26 and being named to the Madden NFL ‘99 Club’ are both dreams come true,” said Barkley. “I’m grateful to my teammates, coaches, and Eagles fans for their support, and I can’t wait to hit the field again to give Madden players more highlight-reel moments in Madden NFL 26.”Barkley etched his name in the record books in 2024 with one of the most dominant seasons ever, becoming the first player in NFL history to rush for more than 2,500 yards in a single season, including playoffs, and leading Philadelphia to a Super Bowl LIX victory over the Kansas City Chiefs."Saquon's reverse hurdle was one of the rare, defining moments in NFL history that would have once been described as 'something out of a videogame,'” said Evan Dexter, VP, Franchise Strategy & Marketing, EA SPORTS Madden NFL. “Now, it’s a display of the athleticism and creativity of one football's most electrifying athletes. Madden NFL 26 will deliver the most real NFL experience we've ever built so that players can experience more of the unreal moments that Saquon put on display all season long. The full reveal is this Wednesday - don’t miss what’s next."Fans can pre-order* the Madden NFL 26 Deluxe Edition now to unlock a host of benefits, including 3-day early access, 4600 Madden Points, and a range of amazing extras. Pre-ordering* theEA SPORTS™ MVP Bundle for PlayStation®5 and Xbox Series X|S gets fans deluxe editions of EA SPORTS™ College Football 26 and Madden NFL 26, complete with 3-day early access and a suite of rewards for both games. EA Play** subscribers will enjoy a 10-hour early access trial alongside recurring monthly in-game bonuses for Madden NFL 26.Follow the Madden NFL 26 journey on the official website and social channelsfor the latest updates and stay tuned for the trailer and feature reveal coming Wednesday, June 4. Madden NFL 26 is developed by EA SPORTS in Orlando, Florida, and Madrid, Spain.*Conditions & restrictions apply.
    See for details.
    **Conditions, limitations and exclusions apply.
    See EA Play Terms for details.For Madden NFL 26 assets, visit: EAPressPortal.com.About Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.Category: EA Sports

    Erin Exum
    Director, Integrated CommsSource: Electronic Arts Inc.

    Multimedia Files:
    #super #bowl #champion #saquon #barkley
    Super Bowl Champion Saquon Barkley Is the EA SPORTS™ Madden NFL 26 Cover Star
    June 02, 2025 Eagles Star Hurdles into Madden 99 Club and Iconic Madden NFL 26 Covers After Championship and Record-Setting Season Fans Can Pre-Order* The EA SPORTS MVP Bundle Now To Get Madden NFL Deluxe Edition and Early Access To Madden NFL 26. REDWOOD CITY, Calif.---- Electronic Arts Inc.and EA SPORTS™ announced today that Philadelphia Eagles running back Saquon Barkley will grace the cover of EA SPORTS™ Madden NFL 26, the first Eagle to do so in 20 years. Barkley’s record-setting season earned him both the cover and induction as the first member of the coveted Madden NFL 26 ‘99 Club.’ Barkley appears on two unique covers with one memorializing his spectacular reverse hurdle from last season. New features coming to Madden NFL 26 will be revealed this Wednesday, June 4 and Madden NFL 26 will launch worldwide on August 14 on Xbox Series X|S, PlayStation 5, Nintendo Switch 2, and PC via EA app for Windows, Steam, and Epic Games Store.Eagles Superstar Saquon Barkley Soars Onto Standard and Deluxe Covers Following Record-Setting, Super Bowl-Winning Season“Starring on the cover of Madden NFL 26 and being named to the Madden NFL ‘99 Club’ are both dreams come true,” said Barkley. “I’m grateful to my teammates, coaches, and Eagles fans for their support, and I can’t wait to hit the field again to give Madden players more highlight-reel moments in Madden NFL 26.”Barkley etched his name in the record books in 2024 with one of the most dominant seasons ever, becoming the first player in NFL history to rush for more than 2,500 yards in a single season, including playoffs, and leading Philadelphia to a Super Bowl LIX victory over the Kansas City Chiefs."Saquon's reverse hurdle was one of the rare, defining moments in NFL history that would have once been described as 'something out of a videogame,'” said Evan Dexter, VP, Franchise Strategy & Marketing, EA SPORTS Madden NFL. “Now, it’s a display of the athleticism and creativity of one football's most electrifying athletes. Madden NFL 26 will deliver the most real NFL experience we've ever built so that players can experience more of the unreal moments that Saquon put on display all season long. The full reveal is this Wednesday - don’t miss what’s next."Fans can pre-order* the Madden NFL 26 Deluxe Edition now to unlock a host of benefits, including 3-day early access, 4600 Madden Points, and a range of amazing extras. Pre-ordering* theEA SPORTS™ MVP Bundle for PlayStation®5 and Xbox Series X|S gets fans deluxe editions of EA SPORTS™ College Football 26 and Madden NFL 26, complete with 3-day early access and a suite of rewards for both games. EA Play** subscribers will enjoy a 10-hour early access trial alongside recurring monthly in-game bonuses for Madden NFL 26.Follow the Madden NFL 26 journey on the official website and social channelsfor the latest updates and stay tuned for the trailer and feature reveal coming Wednesday, June 4. Madden NFL 26 is developed by EA SPORTS in Orlando, Florida, and Madrid, Spain.*Conditions & restrictions apply. See for details. **Conditions, limitations and exclusions apply. See EA Play Terms for details.For Madden NFL 26 assets, visit: EAPressPortal.com.About Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.Category: EA Sports Erin Exum Director, Integrated CommsSource: Electronic Arts Inc. Multimedia Files: #super #bowl #champion #saquon #barkley
    NEWS.EA.COM
    Super Bowl Champion Saquon Barkley Is the EA SPORTS™ Madden NFL 26 Cover Star
    June 02, 2025 Eagles Star Hurdles into Madden 99 Club and Iconic Madden NFL 26 Covers After Championship and Record-Setting Season Fans Can Pre-Order* The EA SPORTS MVP Bundle Now To Get Madden NFL Deluxe Edition and Early Access To Madden NFL 26. REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Electronic Arts Inc. (NASDAQ: EA) and EA SPORTS™ announced today that Philadelphia Eagles running back Saquon Barkley will grace the cover of EA SPORTS™ Madden NFL 26, the first Eagle to do so in 20 years. Barkley’s record-setting season earned him both the cover and induction as the first member of the coveted Madden NFL 26 ‘99 Club.’ Barkley appears on two unique covers with one memorializing his spectacular reverse hurdle from last season. New features coming to Madden NFL 26 will be revealed this Wednesday, June 4 and Madden NFL 26 will launch worldwide on August 14 on Xbox Series X|S, PlayStation 5, Nintendo Switch 2, and PC via EA app for Windows, Steam, and Epic Games Store.Eagles Superstar Saquon Barkley Soars Onto Standard and Deluxe Covers Following Record-Setting, Super Bowl-Winning Season“Starring on the cover of Madden NFL 26 and being named to the Madden NFL ‘99 Club’ are both dreams come true,” said Barkley. “I’m grateful to my teammates, coaches, and Eagles fans for their support, and I can’t wait to hit the field again to give Madden players more highlight-reel moments in Madden NFL 26.”Barkley etched his name in the record books in 2024 with one of the most dominant seasons ever, becoming the first player in NFL history to rush for more than 2,500 yards in a single season, including playoffs, and leading Philadelphia to a Super Bowl LIX victory over the Kansas City Chiefs."Saquon's reverse hurdle was one of the rare, defining moments in NFL history that would have once been described as 'something out of a videogame,'” said Evan Dexter, VP, Franchise Strategy & Marketing, EA SPORTS Madden NFL. “Now, it’s a display of the athleticism and creativity of one football's most electrifying athletes. Madden NFL 26 will deliver the most real NFL experience we've ever built so that players can experience more of the unreal moments that Saquon put on display all season long. The full reveal is this Wednesday - don’t miss what’s next."Fans can pre-order* the Madden NFL 26 Deluxe Edition now to unlock a host of benefits, including 3-day early access, 4600 Madden Points, and a range of amazing extras. Pre-ordering* theEA SPORTS™ MVP Bundle for PlayStation®5 and Xbox Series X|S gets fans deluxe editions of EA SPORTS™ College Football 26 and Madden NFL 26, complete with 3-day early access and a suite of rewards for both games. EA Play** subscribers will enjoy a 10-hour early access trial alongside recurring monthly in-game bonuses for Madden NFL 26.Follow the Madden NFL 26 journey on the official website and social channels (Instagram, X, TikTok, YouTube) for the latest updates and stay tuned for the trailer and feature reveal coming Wednesday, June 4. Madden NFL 26 is developed by EA SPORTS in Orlando, Florida, and Madrid, Spain.*Conditions & restrictions apply. See https://www.ea.com/games/madden-nfl/madden-nfl-26/legal-disclaimers for details. **Conditions, limitations and exclusions apply. See EA Play Terms for details.For Madden NFL 26 assets, visit: EAPressPortal.com.About Electronic ArtsElectronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately $7.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.Category: EA Sports Erin Exum Director, Integrated Comms [email protected] Source: Electronic Arts Inc. Multimedia Files:
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  • Elden Ring Nightreign Duo Expeditions on the Way, FromSoftware Confirms as Sales Jump to 3.5 Million

    Elden Ring Nightreign is now up to 3.5 million copies sold after five days on sale, with its Steam user review rating improving from 'mixed' to 'mostly positive.'Elden Ring was a massive hit, selling 30 million since going on sale in 2022, and it seems unlikely that Nightreign will come close to matching that success. For better context, the Shadow of the Erdtree expansion sold 5 million copies within three days of its release in 2024.FromSoftware’s multiplayer spin-off had launched to 2 million sales in just a day, but with a 'mixed' rating on Valve's platform.Much of the initial negative sentiment revolved around Nightreign’s brutal solo experience, its lack of duos co-op, lack of voice chat, and other archaic mechanics. That age-old multiplayer struggle to find enough friends to make up a coordinated three-player group is very much a part of the Elden Ring Nightreign experience, too.PlayAs explained in IGN's Elden Ring Nightreign review: "Let’s get the most important caveat out of the way first: if you are hoping to tackle Nightreign entirely solo, and are anything less than a hardcore Elden Ring player that actively seeks out ways to make that already difficult game even more challenging, Nightreign isn’t for you. Yes, there is technically a single-player option, but it is so poorly balanced that I would be shocked if it isn’t patched and adjusted within the first month of release. And this is coming from someone who lives and breathes these types of games."But on Monday, FromSoftware released a patch to make solo play much easier, and despite matchmaking problems over the weekend, sentiment has improved.Last week, producer Yasuhiro Kitao took to social media to comment on Elden Ring Nightreign’s early sales success and to thank players for giving the game a go despite its quirks.Every IGN FromSoftware Game Review“Nightreign has some peculiar aspects to its game design and is different from our recent titles in various ways,” Kitao said. “Nonetheless, many of you have bravely jumped into this world, and for that we're immensely grateful.“As with Demon's Souls or Sekiro, it may be confounding at first, but just like those games, Nightreign offers its own challenges and experiences. Once you overcome the initial hurdle, it'll surely provide a sense of accomplishment that's also its very own.“We hope you enjoy it.”So, what happens next? FromSoftware said that in addition to the DLC releasing later this year, new additions will be “gradually implemented,” including enhanced fights against existing Nightlords starting this month, as well as Duo Expeditions at a later date.”The addition of duos will come as some relief to players who have questioned its omission from launch. Elden Ring Nightreign drops players into the shifting lands of Limveld, exploring and fighting for survival either solo or in groups of three. There is no way to play two-player co-op.In IGN's interview with Elden Ring Nightreign director Junya Ishizaki, the Nightreign lead developer discussed the choice to lean on solos and trios as the core experience options. When asked why there's no option for a pair of players to drop in together without a matchmade third player, Ishizaki said it was overlooked."The simple answer is that this is simply something that was overlooked during development as just a two-player option, so we're very sorry about that," said Ishizaki. "As we said before, we set out to make this a multiplayer co-op game for three players, balanced for three players, so that was the main focus and it's at the core of Nightreign."Of course, I myself as a player understand that and often want times where I'm just playing myself, so this is something that we considered from the start," Ishizaki continued."And so we did put a lot of effort into creating this experience that was playable for solo players in as much as the rules and new systems allowed. So in putting all our efforts into that aspect, we kind of overlooked and neglected the duos aspect, but this is something that we are looking at and considering for post-launch support as well."This means that if you're playing with just your favorite duos partner, you have to accept a random third into your game. Playing trios is very much what Elden Ring Nightreign is built around.We’ve got plenty of Nightreign tips and tricks to help you take down all the eight Nightlord Bosses, and if you’re wondering how to unlock the two locked Nightfarer Classes, check out How to Unlock the Revenant and How to Unlock the Duchess, plus How to Change Characters.Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
    #elden #ring #nightreign #duo #expeditions
    Elden Ring Nightreign Duo Expeditions on the Way, FromSoftware Confirms as Sales Jump to 3.5 Million
    Elden Ring Nightreign is now up to 3.5 million copies sold after five days on sale, with its Steam user review rating improving from 'mixed' to 'mostly positive.'Elden Ring was a massive hit, selling 30 million since going on sale in 2022, and it seems unlikely that Nightreign will come close to matching that success. For better context, the Shadow of the Erdtree expansion sold 5 million copies within three days of its release in 2024.FromSoftware’s multiplayer spin-off had launched to 2 million sales in just a day, but with a 'mixed' rating on Valve's platform.Much of the initial negative sentiment revolved around Nightreign’s brutal solo experience, its lack of duos co-op, lack of voice chat, and other archaic mechanics. That age-old multiplayer struggle to find enough friends to make up a coordinated three-player group is very much a part of the Elden Ring Nightreign experience, too.PlayAs explained in IGN's Elden Ring Nightreign review: "Let’s get the most important caveat out of the way first: if you are hoping to tackle Nightreign entirely solo, and are anything less than a hardcore Elden Ring player that actively seeks out ways to make that already difficult game even more challenging, Nightreign isn’t for you. Yes, there is technically a single-player option, but it is so poorly balanced that I would be shocked if it isn’t patched and adjusted within the first month of release. And this is coming from someone who lives and breathes these types of games."But on Monday, FromSoftware released a patch to make solo play much easier, and despite matchmaking problems over the weekend, sentiment has improved.Last week, producer Yasuhiro Kitao took to social media to comment on Elden Ring Nightreign’s early sales success and to thank players for giving the game a go despite its quirks.Every IGN FromSoftware Game Review“Nightreign has some peculiar aspects to its game design and is different from our recent titles in various ways,” Kitao said. “Nonetheless, many of you have bravely jumped into this world, and for that we're immensely grateful.“As with Demon's Souls or Sekiro, it may be confounding at first, but just like those games, Nightreign offers its own challenges and experiences. Once you overcome the initial hurdle, it'll surely provide a sense of accomplishment that's also its very own.“We hope you enjoy it.”So, what happens next? FromSoftware said that in addition to the DLC releasing later this year, new additions will be “gradually implemented,” including enhanced fights against existing Nightlords starting this month, as well as Duo Expeditions at a later date.”The addition of duos will come as some relief to players who have questioned its omission from launch. Elden Ring Nightreign drops players into the shifting lands of Limveld, exploring and fighting for survival either solo or in groups of three. There is no way to play two-player co-op.In IGN's interview with Elden Ring Nightreign director Junya Ishizaki, the Nightreign lead developer discussed the choice to lean on solos and trios as the core experience options. When asked why there's no option for a pair of players to drop in together without a matchmade third player, Ishizaki said it was overlooked."The simple answer is that this is simply something that was overlooked during development as just a two-player option, so we're very sorry about that," said Ishizaki. "As we said before, we set out to make this a multiplayer co-op game for three players, balanced for three players, so that was the main focus and it's at the core of Nightreign."Of course, I myself as a player understand that and often want times where I'm just playing myself, so this is something that we considered from the start," Ishizaki continued."And so we did put a lot of effort into creating this experience that was playable for solo players in as much as the rules and new systems allowed. So in putting all our efforts into that aspect, we kind of overlooked and neglected the duos aspect, but this is something that we are looking at and considering for post-launch support as well."This means that if you're playing with just your favorite duos partner, you have to accept a random third into your game. Playing trios is very much what Elden Ring Nightreign is built around.We’ve got plenty of Nightreign tips and tricks to help you take down all the eight Nightlord Bosses, and if you’re wondering how to unlock the two locked Nightfarer Classes, check out How to Unlock the Revenant and How to Unlock the Duchess, plus How to Change Characters.Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me. #elden #ring #nightreign #duo #expeditions
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    Elden Ring Nightreign Duo Expeditions on the Way, FromSoftware Confirms as Sales Jump to 3.5 Million
    Elden Ring Nightreign is now up to 3.5 million copies sold after five days on sale, with its Steam user review rating improving from 'mixed' to 'mostly positive.'Elden Ring was a massive hit, selling 30 million since going on sale in 2022, and it seems unlikely that Nightreign will come close to matching that success. For better context, the Shadow of the Erdtree expansion sold 5 million copies within three days of its release in 2024.FromSoftware’s multiplayer spin-off had launched to 2 million sales in just a day, but with a 'mixed' rating on Valve's platform.Much of the initial negative sentiment revolved around Nightreign’s brutal solo experience, its lack of duos co-op, lack of voice chat, and other archaic mechanics. That age-old multiplayer struggle to find enough friends to make up a coordinated three-player group is very much a part of the Elden Ring Nightreign experience, too.PlayAs explained in IGN's Elden Ring Nightreign review: "Let’s get the most important caveat out of the way first: if you are hoping to tackle Nightreign entirely solo, and are anything less than a hardcore Elden Ring player that actively seeks out ways to make that already difficult game even more challenging, Nightreign isn’t for you. Yes, there is technically a single-player option, but it is so poorly balanced that I would be shocked if it isn’t patched and adjusted within the first month of release. And this is coming from someone who lives and breathes these types of games."But on Monday, FromSoftware released a patch to make solo play much easier, and despite matchmaking problems over the weekend, sentiment has improved.Last week, producer Yasuhiro Kitao took to social media to comment on Elden Ring Nightreign’s early sales success and to thank players for giving the game a go despite its quirks.Every IGN FromSoftware Game Review“Nightreign has some peculiar aspects to its game design and is different from our recent titles in various ways,” Kitao said. “Nonetheless, many of you have bravely jumped into this world, and for that we're immensely grateful.“As with Demon's Souls or Sekiro, it may be confounding at first, but just like those games, Nightreign offers its own challenges and experiences. Once you overcome the initial hurdle, it'll surely provide a sense of accomplishment that's also its very own.“We hope you enjoy it.”So, what happens next? FromSoftware said that in addition to the DLC releasing later this year, new additions will be “gradually implemented,” including enhanced fights against existing Nightlords starting this month (June), as well as Duo Expeditions at a later date.”The addition of duos will come as some relief to players who have questioned its omission from launch. Elden Ring Nightreign drops players into the shifting lands of Limveld, exploring and fighting for survival either solo or in groups of three. There is no way to play two-player co-op.In IGN's interview with Elden Ring Nightreign director Junya Ishizaki, the Nightreign lead developer discussed the choice to lean on solos and trios as the core experience options. When asked why there's no option for a pair of players to drop in together without a matchmade third player, Ishizaki said it was overlooked."The simple answer is that this is simply something that was overlooked during development as just a two-player option, so we're very sorry about that," said Ishizaki. "As we said before, we set out to make this a multiplayer co-op game for three players, balanced for three players, so that was the main focus and it's at the core of Nightreign."Of course, I myself as a player understand that and often want times where I'm just playing myself, so this is something that we considered from the start," Ishizaki continued."And so we did put a lot of effort into creating this experience that was playable for solo players in as much as the rules and new systems allowed. So in putting all our efforts into that aspect, we kind of overlooked and neglected the duos aspect, but this is something that we are looking at and considering for post-launch support as well."This means that if you're playing with just your favorite duos partner, you have to accept a random third into your game. Playing trios is very much what Elden Ring Nightreign is built around.We’ve got plenty of Nightreign tips and tricks to help you take down all the eight Nightlord Bosses, and if you’re wondering how to unlock the two locked Nightfarer Classes, check out How to Unlock the Revenant and How to Unlock the Duchess, plus How to Change Characters.Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
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