• They made us believe dragons were real!

    VFX Supervisor Martin Pelletier and Lead Animator Adrien Barbier share the creative process and technical challenges behind bringing Moondancer and Silverwing to life in House of the Dragon Season 2.
    #Vfx
    They made us believe dragons were real! VFX Supervisor Martin Pelletier and Lead Animator Adrien Barbier share the creative process and technical challenges behind bringing Moondancer and Silverwing to life in House of the Dragon Season 2. #Vfx
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  • They made us believe dragons were real!

    VFX Supervisor Martin Pelletier and Lead Animator Adrien Barbier share the creative process and technical challenges behind bringing Moondancer and Silverwing to life in House of the Dragon Season 2.
    #Vfx
    They made us believe dragons were real! VFX Supervisor Martin Pelletier and Lead Animator Adrien Barbier share the creative process and technical challenges behind bringing Moondancer and Silverwing to life in House of the Dragon Season 2. #Vfx
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  • Wētā FX's new narrated VFX breakdown for Transformers: Rise of the Beasts reveals how the studio dressed the final battle sequence with volumetric FX using Nuke and in-house tool VDB Splat
    Wētā FX's new narrated VFX breakdown for Transformers: Rise of the Beasts reveals how the studio dressed the final battle sequence with volumetric FX using Nuke and in-house tool VDB Splat
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  • Farmhouse explosion simulation in 3D

    Check out this impressive simulation crafted with Substance 3D Assets, staged in Solaris, and rendered with Karma XPU by VFX Artist Travis Rainford.

    Every simulation was run for around 144 frames. The RBD simulation took approximately 10 minutes with 10 substeps, the main explosion simulation took about 8 hours with 5 substeps and a voxel size of 0.025, and the inner fire simulation took about 2 hours, using 5 substeps and a voxel size of 0.025.

    Details: https://lnkd.in/eWuE5tkK

    #houdini #substance3d #smilation #solaris #3dart #gamedev #indiedev #3dmodeling #rendering #render
    Farmhouse explosion simulation in 3D 💥 Check out this impressive simulation crafted with Substance 3D Assets, staged in Solaris, and rendered with Karma XPU by VFX Artist Travis Rainford. Every simulation was run for around 144 frames. The RBD simulation took approximately 10 minutes with 10 substeps, the main explosion simulation took about 8 hours with 5 substeps and a voxel size of 0.025, and the inner fire simulation took about 2 hours, using 5 substeps and a voxel size of 0.025. Details: https://lnkd.in/eWuE5tkK #houdini #substance3d #smilation #solaris #3dart #gamedev #indiedev #3dmodeling #rendering #render
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  • After binge-watching House of the Dragon: Season 2, it's time to dive even deeper into this fantastic universe. We're excited to reveal the VFX secrets behind this season's epic scenes! Enjoy this new VFX breakdown and stay tuned for more behind-the-scenes magic coming your way.
    #RodeoFX #VFX
    After binge-watching House of the Dragon: Season 2, it's time to dive even deeper into this fantastic universe. We're excited to reveal the VFX secrets behind this season's epic scenes! Enjoy this new VFX breakdown and stay tuned for more behind-the-scenes magic coming your way. #RodeoFX #VFX
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  • New Radio Show https://soundcloud.com/benoit-prada/this-is-the-groove-radio-show-30

    all listening platforms https://tr.ee/BhmG-T3QUG
    #spotifyplaylist #thisisthegroove #promodj #radioshow #djradioshow #edmloversclub #PodcastLovers #PodcastLife #NewMusic #house #techhouse #musica #electronicmusic #WeAreHouse
    New Radio Show https://soundcloud.com/benoit-prada/this-is-the-groove-radio-show-30 all listening platforms https://tr.ee/BhmG-T3QUG #spotifyplaylist #thisisthegroove #promodj #radioshow #djradioshow #edmloversclub #PodcastLovers #PodcastLife #NewMusic #house #techhouse #musica #electronicmusic #WeAreHouse
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  • Isometric - Coffee - House K10

    Blender 4.0 Render cycles
    Max Samples 4000
    Min Samples 35
    Time Limit 15

    JoJo
    Polar bear vs Ducks
    #BlenderPolarBear #Blenderisometric
    Isometric - Coffee - House K10 🗿☕🐻‍❄️🔥 Blender 4.0 Render cycles Max Samples 4000 Min Samples 35 Time Limit 15 JoJo Polar bear vs Ducks #BlenderPolarBear #Blenderisometric
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  • Isometric - House K9

    Blender 4.0/ 3D/ Render cycles
    Max Sample 512
    Min Sample 32
    Time Limit 15
    Isometric - House K9 Blender 4.0/ 3D/ Render cycles Max Sample 512 Min Sample 32 Time Limit 15
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  • Isometric - House K8

    Blender 4.0/ 3D/ Render cycles
    Max Sample 512/Mịn Sample 32/Time Limit 15
    Isometric - House K8 🤔😎🗿 Blender 4.0/ 3D/ Render cycles Max Sample 512/Mịn Sample 32/Time Limit 15
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