• Do you think Sony will make support for their rumored new handheld mandatory for developers?

    Red Kong XIX
    Member

    Oct 11, 2020

    13,560

    This is assuming that the handheld can play PS4 games natively without any issues, so they are not included in the poll.
    Hardware leaker Kepler said it should be able to run PS5 games, even without a patch, but with a performance impact potentially. 

    Hero_of_the_Day
    Avenger

    Oct 27, 2017

    19,958

    Isn't the rumor that games don't require patches to run on it? That would imply that support isn't mandatory, but automatic.
     

    Homura
    ▲ Legend ▲
    Member

    Aug 20, 2019

    7,232

    As the post above said, the rumor is the PS5 portable will be able to run natively any and all PS4/PS5 games.

    Of course, some games might not work properly or require specific patches, but the idea is automatic compatibility. 

    shadowman16
    Member

    Oct 25, 2017

    42,292

    Ideally you'd want stuff to pretty much work out of the box. The more you ask devs to do, the less I imagine will want to support it... Or suddenly games get parred down so that they can run on handhelds.

    I personally would just prefer a solution where its automatic. I dont really care about a Sony handheld, dont really want devs to be forced to support the thing 

    Modest_Modsoul
    Living the Dreams
    Member

    Oct 29, 2017

    28,418


     

    setmymindforopensky
    Member

    Apr 20, 2025

    67

    a lot of games have performance modes. it should run a lot of the library even without any patching. if there's multiplat im sure itll default to the PS4 ver. im not sure what theyd do for something like GTA6 but itll have a series S version so its clearly scalable enough.

    im guessing PSTV situation. support it or not we dont care. 

    reksveks
    Member

    May 17, 2022

    7,628

    Think Kepler is personally assuming the goal of running without patches is a goal and one that won't happen just cause it's too late to force it.

    It's going to be an interesting solution to an interesting problem 

    Servbot24
    The Fallen

    Oct 25, 2017

    47,826

    Obviously not. Pretty absurd question tbh.
     

    RivalGT
    Member

    Dec 13, 2017

    7,616

    This one sounds like it requires a lot of work on Sony's end, I dont think developers will need to do much for games to work.

    Granted moving forward Sony is likely to make it easier for devs to have a more input on this portable mode.

    Things working out of the box is likely the goal, and thats what Sony needs if they want this to work, but devs having more input on this mode would be a plus I think. 

    Callibretto
    Member

    Oct 25, 2017

    10,445

    Indonesia

    shadowman16 said:

    Ideally you'd want stuff to pretty much work out of the box. The more you ask devs to do, the less I imagine will want to support it... Or suddenly games get parred down so that they can run on handhelds.

    I personally would just prefer a solution where its automatic. I dont really care about a Sony handheld, dont really want devs to be forced to support the thingClick to expand...
    Click to shrink...

    depend on the game imo, asking CD Project to somehow make Witcher 4 playable on handheld might be unreasonable. but any game that can run on Switch 2 should be playable on PSPortable without much issue
     

    Pheonix1
    Member

    Jun 22, 2024

    716

    Absolutely they will. Not sure why people think it would be hard, if they hand them.the right tools most ports won't take long anyhow.
     

    skeezx
    Member

    Oct 27, 2017

    23,994

    guessing there will be a "portable approved" label with the respective games going forward, regardless whether it's a PS5 or PS6 game. and when the thing is released popular past titles will be retroactively approved by sony, and up to developers if they want to patch the bigger games to be portable friendly.

    i guess where things could get tricky/laborious for developers is whether every game going forward is required to screen for portable performance, as it's not a PC so the portable will likely disallow for running "non-approved" games at all 

    AmFreak
    Member

    Oct 26, 2017

    3,245

    They need to give people some form of guarantee that it will get games, otherwise they greatly diminish their potential success.

    The best way to do this is to make it another SKU of the contemporary console. And witheverything already running at 60fps and progression slowing to a crawl it's far easier than it had been in the past. 

    Ruck
    Member

    Oct 25, 2017

    3,105

    I mean, what is the handheld? PS6? Or an actual second console? If the former, then yes, if the latter then no
     

    TitanicFall
    Member

    Nov 12, 2017

    9,340

    Nah. It might be incentivized though. There's not much in it for devs if it's a cross buy situation.
     

    Callibretto
    Member

    Oct 25, 2017

    10,445

    Indonesia

    imo, PS6 will remain their main console, focusing on high fidelity visuals that Switch 2 and portable PC won't be able to run without huge compromise.

    PSPortable will be secondary console, something like PSPortal, but this time able to play any games that Switch2 can reasonably run. and for the high end games that it can't run, it will use streaming, either from PS6 you own, or PS+ Premium subs 

    bleits
    Member

    Oct 14, 2023

    373

    They have to if they want to be taken seriously
     

    Vic Damone Jr.
    Member

    Oct 27, 2017

    20,534

    Nope Sony doesn't mandate this stuff and it's why their second product always dies.
     

    fiendcode
    Member

    Oct 26, 2017

    26,514

    I think it depends on what the device really is, if it's more of a "Portal 2" or a "Series SP" or something else entirely. Streaming might be enough for PS6 games along with incentivized PS5/4 patches but whatever SIE does they need to make sure their inhouse teams are ALL on board this time. That was a big part of PSP/Vita's downfall, that the biggest or most important PS Studios snubbed them and the teams that did show up with support are mostly closed and gone now.
     

    Callibretto
    Member

    Oct 25, 2017

    10,445

    Indonesia

    bleits said:

    They have to if they want to be taken seriously

    Click to expand...
    Click to shrink...

    from the last interview with PS exec about Switch 2 spec, it seems clear that PS have no plan to abandon high end console spec to switch to mobile hardware like Switch 2 and Xbox Ally.

    PS consider their high fidelity visual as advantage and differentiator from Nintendo.

    so with PS6, their top studio will eventuall make games that just won't realistically run on handheld devices.

    so having a mandate where all PS6 games is playable on handheld is simply unrealistic imo 

    danm999
    Member

    Oct 29, 2017

    19,929

    Sydney

    Incentives, not mandates.
     

    NSESN
    ▲ Legend ▲
    Member

    Oct 25, 2017

    27,729

    I think people are setting themselves for disappointment in regards for how powerful this thing will be
     

    defaltoption
    Plug in a controller and enter the Konami code
    The Fallen

    Oct 27, 2017

    12,485

    Austin

    Depends on what they call it.

    If they call it anything related to ps6, expect very bad performance, and mandates

    If they call it ps5 portable, expect bad performance and no mandates as it will be handled on their end

    If they call it a ps portable expect it to have no support from Sony and get whatever it gets just be happy it functions till they abandon it. 

    Metnut
    Member

    Apr 7, 2025

    30

    Good question OP.

    I voted the middle one. I think anything that ships for PS5 will need to work for the handheld. Question is whether that works automatically or will need patches. 

    mute
    ▲ Legend ▲
    Member

    Oct 25, 2017

    29,807

    I think that would require a level of commitment to a secondary piece of hardware that Sony hasn't shown in a long time.
     

    Patison
    Member

    Oct 27, 2017

    761

    It's difficult to say without knowing what they're planning with this device exactly. If they're fully going Switch routeor more like a Steam Deck, which will run launch games perfectly and then, as time goes on, some titles might start looking less than ideal or be unplayable at all.

    Or Series S/X, just the Series S being portable — that would be preferable but also limiting but also diminishing returns between generations so might be worth it etc.

    And if that device happens at all and its development won't be dropped soon is another question. Lots of unknowns, but I'm interested to see what Sony comes up with, as long as they'll have games to support it this time around. 

    Jammerz
    Member

    Apr 29, 2023

    1,579

    I think it will be optional support.

    However sony needs to support it with their first parties to set an example and making it as easy as possible for other devs to scale down. For sony first party games maybe use nixxes to scale down so their studios aren't bogged down. 

    Hamchan
    The Fallen

    Oct 25, 2017

    6,000

    I think 99.9% of games will be crossgen between PS5 and PS6 for the entire generation, just based on how this industry is going, so it might not be much of an issue for Sony to mandate.
     

    Advance.Wars.Sgt.
    Member

    Jun 10, 2018

    10,456

    Honestly, I'd worry more about Sony's 1st party teams than 3rd party developers since they were notoriously adverse making software with a handheld power profile in mind.
     

    overthewaves
    Member

    Sep 30, 2020

    1,203

    Wouldn't that hamstring the games for ps6? That's PlayStation players biggest fear they don't want a series S type situation right? They treat series S like a punching bag.
     

    Neonvisions
    Member

    Oct 27, 2017

    707

    overthewaves said:

    Wouldn't that hamstring the games for ps6? That's PlayStation players biggest fear they don't want a series S type situation right? They treat series S like a punching bag.

    Click to expand...
    Click to shrink...

    How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X? 

    Gwarm
    Member

    Nov 13, 2017

    2,902

    I'd be shocked if Sony released a device that let's you play games that haven't been patched or confirmed to run acceptably. Imagine if certain games just hard crashed the console? This is the company that wouldn't let you play certain Vita games on the PSTV even if they actually worked.
     

    bloopland33
    Member

    Mar 4, 2020

    3,845

    I wonder if they'll just do the Steam Deck thing and do a compatibility badge. You can boot whatever software you want, but it might run at 5 fps and drain your battery.

    This would be in addition to whatever efforts they're doing to make things work out of the box, of course.

    But it's hard to imagine them mandating developers ship a PS6 profile and a PS6P profile for those heavier games 5-7 years from now…

    ….but it's also hard to imagine them shipping this PS6-gen device that doesn't play everything. So maybe they Steam Deck it 

    vivftp
    Member

    Oct 29, 2017

    23,016

    My guess, every PS6 game will be mandated to support it. PS5 games will support it natively for the simpler games and will require a patch as has been rumored to run on lesser specs

    I think next gen we get PS3 and Vita emulation so the PS6 and portable will be able to play games from PSN from every past PlayStation 

    Mocha Joe
    Member

    Jun 2, 2021

    13,636

    Really need to take the Steam Deck approach and don't make it a requirement. Just make it a complementary device where it is possible to play majority of the games available on PSN.
     

    overthewaves
    Member

    Sep 30, 2020

    1,203

    Neonvisions said:

    How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X?

    Click to expand...
    Click to shrink...

    I mean did you see the reaction here to the series S announcement lol. Everyone was saying it's gonna "hold back the generation".
     

    reksveks
    Member

    May 17, 2022

    7,628

    Neonvisions said:

    How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X?

    Click to expand...
    Click to shrink...

    Or the perception is that it does but the truth is that there is a lot of factors
     

    Fabs
    Member

    Aug 22, 2019

    2,827

    I can't see the forcing handheld and pro support next gen.
     

    level
    Member

    May 25, 2023

    1,427

    Definitely not

    Games already take too long to make. Extra time isn't something they'll want to reinforce to their developers. 

    gofreak
    Member

    Oct 26, 2017

    8,411

    I don't think support will be mandatory. I think they're bringing it into a reality where a growing portion of games can, or could, run without much change or effort on the developer's part on a next gen handheld. They'll lean on that natural trend rather than a policy - anything that is outside of that will just be streamable as now with the Portal.
     

    Caiusto
    Member

    Oct 25, 2017

    7,086

    If they don't want to end up with another Vita yes they will.
     

    mute
    ▲ Legend ▲
    Member

    Oct 25, 2017

    29,807

    Advance.Wars.Sgt. said:

    Honestly, I'd worry more about Sony's 1st party teams than 3rd party developers since they were notoriously adverse making software with a handheld power profile in mind.

    Click to expand...
    Click to shrink...

    It does seem kinda unthinkable that Intergalactic would be made with a handheld in mind, for example.
     

    AmFreak
    Member

    Oct 26, 2017

    3,245

    mute said:

    It does seem kinda unthinkable that Intergalactic would be made with a handheld in mind, for example.

    Click to expand...
    Click to shrink...

    Ratchet, Returnal, Cyberpunk, etc. also weren't made "with a handheld in mind".
     

    Spoit
    Member

    Oct 28, 2017

    5,599

    Given how much of a pain the series S mandate has been, I don't see them binding even first party studios to it, especially ones that are trying to go for the cutting edge of tech. Since given AMDs timelines, is not going to be anywhere near a base PS5.

    I'm also skeptical of the claim that'll be able to play ps5 games without extensive patching. 

    Jawmuncher
    Crisis Dino
    Moderator

    Oct 25, 2017

    45,166

    Ibis Island

    No, I think the portable will handle portable stuff "automatically" for what it converts
     

    knightmawk
    Member

    Dec 12, 2018

    8,900

    I expect they'll do everything they can to make sure no one has to think about it and it's as automatic as possible. It'll technically still be part of cert, but the goal will be for it to be rare that a game fails that part of cert and has to be sent back.

    That being said, I imagine there will be some games that still don't work and developers will be able to submit for that exception. 

    RivalGT
    Member

    Dec 13, 2017

    7,616

    I think the concept here is similar to how PS4 games play on PS5, the ones with patches I mean, the game will run with a different graphics preset then it would on PS4/ PS4 Pro, so in some cases this means higher resolution or higher frame rate cap.

    What Sony needs to work on their end is getting this to work without any patches from developers. Its the only way this can work. 

    Vexii
    Member

    Oct 31, 2017

    3,103

    UK

    if they don't mandate support, it'll just be a death knell for the format. I don't think they could get away with a dedicated handheld platform now when the Switch and Steam Deck exists
     

    Mobius and Pet Octopus
    Member

    Oct 25, 2017

    17,065

    Just because a game can run on a handheld, doesn't mean that's all required for support. The UI alone likely requires changes for an optimal experience, sometimes necessary to be "playable". Small screen sizes usually needs changes.
     

    SeanMN
    Member

    Oct 28, 2017

    2,437

    If PS6 games support is optional, that will create fragmentation of the platform and uncertain software support.

    If it's part of the PS6 family and support is mandatory, I can see there being concern that if would hold the generation back with a low capability sku.

    My thoughts are this should be a PS6 and support the same as the primary console. 
    #you #think #sony #will #make
    Do you think Sony will make support for their rumored new handheld mandatory for developers?
    Red Kong XIX Member Oct 11, 2020 13,560 This is assuming that the handheld can play PS4 games natively without any issues, so they are not included in the poll. Hardware leaker Kepler said it should be able to run PS5 games, even without a patch, but with a performance impact potentially.  Hero_of_the_Day Avenger Oct 27, 2017 19,958 Isn't the rumor that games don't require patches to run on it? That would imply that support isn't mandatory, but automatic.   Homura ▲ Legend ▲ Member Aug 20, 2019 7,232 As the post above said, the rumor is the PS5 portable will be able to run natively any and all PS4/PS5 games. Of course, some games might not work properly or require specific patches, but the idea is automatic compatibility.  shadowman16 Member Oct 25, 2017 42,292 Ideally you'd want stuff to pretty much work out of the box. The more you ask devs to do, the less I imagine will want to support it... Or suddenly games get parred down so that they can run on handhelds. I personally would just prefer a solution where its automatic. I dont really care about a Sony handheld, dont really want devs to be forced to support the thing  Modest_Modsoul Living the Dreams Member Oct 29, 2017 28,418 🤷‍♂️   setmymindforopensky Member Apr 20, 2025 67 a lot of games have performance modes. it should run a lot of the library even without any patching. if there's multiplat im sure itll default to the PS4 ver. im not sure what theyd do for something like GTA6 but itll have a series S version so its clearly scalable enough. im guessing PSTV situation. support it or not we dont care.  reksveks Member May 17, 2022 7,628 Think Kepler is personally assuming the goal of running without patches is a goal and one that won't happen just cause it's too late to force it. It's going to be an interesting solution to an interesting problem  Servbot24 The Fallen Oct 25, 2017 47,826 Obviously not. Pretty absurd question tbh.   RivalGT Member Dec 13, 2017 7,616 This one sounds like it requires a lot of work on Sony's end, I dont think developers will need to do much for games to work. Granted moving forward Sony is likely to make it easier for devs to have a more input on this portable mode. Things working out of the box is likely the goal, and thats what Sony needs if they want this to work, but devs having more input on this mode would be a plus I think.  Callibretto Member Oct 25, 2017 10,445 Indonesia shadowman16 said: Ideally you'd want stuff to pretty much work out of the box. The more you ask devs to do, the less I imagine will want to support it... Or suddenly games get parred down so that they can run on handhelds. I personally would just prefer a solution where its automatic. I dont really care about a Sony handheld, dont really want devs to be forced to support the thingClick to expand... Click to shrink... depend on the game imo, asking CD Project to somehow make Witcher 4 playable on handheld might be unreasonable. but any game that can run on Switch 2 should be playable on PSPortable without much issue   Pheonix1 Member Jun 22, 2024 716 Absolutely they will. Not sure why people think it would be hard, if they hand them.the right tools most ports won't take long anyhow.   skeezx Member Oct 27, 2017 23,994 guessing there will be a "portable approved" label with the respective games going forward, regardless whether it's a PS5 or PS6 game. and when the thing is released popular past titles will be retroactively approved by sony, and up to developers if they want to patch the bigger games to be portable friendly. i guess where things could get tricky/laborious for developers is whether every game going forward is required to screen for portable performance, as it's not a PC so the portable will likely disallow for running "non-approved" games at all  AmFreak Member Oct 26, 2017 3,245 They need to give people some form of guarantee that it will get games, otherwise they greatly diminish their potential success. The best way to do this is to make it another SKU of the contemporary console. And witheverything already running at 60fps and progression slowing to a crawl it's far easier than it had been in the past.  Ruck Member Oct 25, 2017 3,105 I mean, what is the handheld? PS6? Or an actual second console? If the former, then yes, if the latter then no   TitanicFall Member Nov 12, 2017 9,340 Nah. It might be incentivized though. There's not much in it for devs if it's a cross buy situation.   Callibretto Member Oct 25, 2017 10,445 Indonesia imo, PS6 will remain their main console, focusing on high fidelity visuals that Switch 2 and portable PC won't be able to run without huge compromise. PSPortable will be secondary console, something like PSPortal, but this time able to play any games that Switch2 can reasonably run. and for the high end games that it can't run, it will use streaming, either from PS6 you own, or PS+ Premium subs  bleits Member Oct 14, 2023 373 They have to if they want to be taken seriously   Vic Damone Jr. Member Oct 27, 2017 20,534 Nope Sony doesn't mandate this stuff and it's why their second product always dies.   fiendcode Member Oct 26, 2017 26,514 I think it depends on what the device really is, if it's more of a "Portal 2" or a "Series SP" or something else entirely. Streaming might be enough for PS6 games along with incentivized PS5/4 patches but whatever SIE does they need to make sure their inhouse teams are ALL on board this time. That was a big part of PSP/Vita's downfall, that the biggest or most important PS Studios snubbed them and the teams that did show up with support are mostly closed and gone now.   Callibretto Member Oct 25, 2017 10,445 Indonesia bleits said: They have to if they want to be taken seriously Click to expand... Click to shrink... from the last interview with PS exec about Switch 2 spec, it seems clear that PS have no plan to abandon high end console spec to switch to mobile hardware like Switch 2 and Xbox Ally. PS consider their high fidelity visual as advantage and differentiator from Nintendo. so with PS6, their top studio will eventuall make games that just won't realistically run on handheld devices. so having a mandate where all PS6 games is playable on handheld is simply unrealistic imo  danm999 Member Oct 29, 2017 19,929 Sydney Incentives, not mandates.   NSESN ▲ Legend ▲ Member Oct 25, 2017 27,729 I think people are setting themselves for disappointment in regards for how powerful this thing will be   defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin Depends on what they call it. If they call it anything related to ps6, expect very bad performance, and mandates If they call it ps5 portable, expect bad performance and no mandates as it will be handled on their end If they call it a ps portable expect it to have no support from Sony and get whatever it gets just be happy it functions till they abandon it.  Metnut Member Apr 7, 2025 30 Good question OP. I voted the middle one. I think anything that ships for PS5 will need to work for the handheld. Question is whether that works automatically or will need patches.  mute ▲ Legend ▲ Member Oct 25, 2017 29,807 I think that would require a level of commitment to a secondary piece of hardware that Sony hasn't shown in a long time.   Patison Member Oct 27, 2017 761 It's difficult to say without knowing what they're planning with this device exactly. If they're fully going Switch routeor more like a Steam Deck, which will run launch games perfectly and then, as time goes on, some titles might start looking less than ideal or be unplayable at all. Or Series S/X, just the Series S being portable — that would be preferable but also limiting but also diminishing returns between generations so might be worth it etc. And if that device happens at all and its development won't be dropped soon is another question. Lots of unknowns, but I'm interested to see what Sony comes up with, as long as they'll have games to support it this time around.  Jammerz Member Apr 29, 2023 1,579 I think it will be optional support. However sony needs to support it with their first parties to set an example and making it as easy as possible for other devs to scale down. For sony first party games maybe use nixxes to scale down so their studios aren't bogged down.  Hamchan The Fallen Oct 25, 2017 6,000 I think 99.9% of games will be crossgen between PS5 and PS6 for the entire generation, just based on how this industry is going, so it might not be much of an issue for Sony to mandate.   Advance.Wars.Sgt. Member Jun 10, 2018 10,456 Honestly, I'd worry more about Sony's 1st party teams than 3rd party developers since they were notoriously adverse making software with a handheld power profile in mind.   overthewaves Member Sep 30, 2020 1,203 Wouldn't that hamstring the games for ps6? That's PlayStation players biggest fear they don't want a series S type situation right? They treat series S like a punching bag.   Neonvisions Member Oct 27, 2017 707 overthewaves said: Wouldn't that hamstring the games for ps6? That's PlayStation players biggest fear they don't want a series S type situation right? They treat series S like a punching bag. Click to expand... Click to shrink... How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X?  Gwarm Member Nov 13, 2017 2,902 I'd be shocked if Sony released a device that let's you play games that haven't been patched or confirmed to run acceptably. Imagine if certain games just hard crashed the console? This is the company that wouldn't let you play certain Vita games on the PSTV even if they actually worked.   bloopland33 Member Mar 4, 2020 3,845 I wonder if they'll just do the Steam Deck thing and do a compatibility badge. You can boot whatever software you want, but it might run at 5 fps and drain your battery. This would be in addition to whatever efforts they're doing to make things work out of the box, of course. But it's hard to imagine them mandating developers ship a PS6 profile and a PS6P profile for those heavier games 5-7 years from now… ….but it's also hard to imagine them shipping this PS6-gen device that doesn't play everything. So maybe they Steam Deck it  vivftp Member Oct 29, 2017 23,016 My guess, every PS6 game will be mandated to support it. PS5 games will support it natively for the simpler games and will require a patch as has been rumored to run on lesser specs I think next gen we get PS3 and Vita emulation so the PS6 and portable will be able to play games from PSN from every past PlayStation  Mocha Joe Member Jun 2, 2021 13,636 Really need to take the Steam Deck approach and don't make it a requirement. Just make it a complementary device where it is possible to play majority of the games available on PSN.   overthewaves Member Sep 30, 2020 1,203 Neonvisions said: How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X? Click to expand... Click to shrink... I mean did you see the reaction here to the series S announcement lol. Everyone was saying it's gonna "hold back the generation".   reksveks Member May 17, 2022 7,628 Neonvisions said: How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X? Click to expand... Click to shrink... Or the perception is that it does but the truth is that there is a lot of factors   Fabs Member Aug 22, 2019 2,827 I can't see the forcing handheld and pro support next gen.   level Member May 25, 2023 1,427 Definitely not Games already take too long to make. Extra time isn't something they'll want to reinforce to their developers.  gofreak Member Oct 26, 2017 8,411 I don't think support will be mandatory. I think they're bringing it into a reality where a growing portion of games can, or could, run without much change or effort on the developer's part on a next gen handheld. They'll lean on that natural trend rather than a policy - anything that is outside of that will just be streamable as now with the Portal.   Caiusto Member Oct 25, 2017 7,086 If they don't want to end up with another Vita yes they will.   mute ▲ Legend ▲ Member Oct 25, 2017 29,807 Advance.Wars.Sgt. said: Honestly, I'd worry more about Sony's 1st party teams than 3rd party developers since they were notoriously adverse making software with a handheld power profile in mind. Click to expand... Click to shrink... It does seem kinda unthinkable that Intergalactic would be made with a handheld in mind, for example.   AmFreak Member Oct 26, 2017 3,245 mute said: It does seem kinda unthinkable that Intergalactic would be made with a handheld in mind, for example. Click to expand... Click to shrink... Ratchet, Returnal, Cyberpunk, etc. also weren't made "with a handheld in mind".   Spoit Member Oct 28, 2017 5,599 Given how much of a pain the series S mandate has been, I don't see them binding even first party studios to it, especially ones that are trying to go for the cutting edge of tech. Since given AMDs timelines, is not going to be anywhere near a base PS5. I'm also skeptical of the claim that'll be able to play ps5 games without extensive patching.  Jawmuncher Crisis Dino Moderator Oct 25, 2017 45,166 Ibis Island No, I think the portable will handle portable stuff "automatically" for what it converts   knightmawk Member Dec 12, 2018 8,900 I expect they'll do everything they can to make sure no one has to think about it and it's as automatic as possible. It'll technically still be part of cert, but the goal will be for it to be rare that a game fails that part of cert and has to be sent back. That being said, I imagine there will be some games that still don't work and developers will be able to submit for that exception.  RivalGT Member Dec 13, 2017 7,616 I think the concept here is similar to how PS4 games play on PS5, the ones with patches I mean, the game will run with a different graphics preset then it would on PS4/ PS4 Pro, so in some cases this means higher resolution or higher frame rate cap. What Sony needs to work on their end is getting this to work without any patches from developers. Its the only way this can work.  Vexii Member Oct 31, 2017 3,103 UK if they don't mandate support, it'll just be a death knell for the format. I don't think they could get away with a dedicated handheld platform now when the Switch and Steam Deck exists   Mobius and Pet Octopus Member Oct 25, 2017 17,065 Just because a game can run on a handheld, doesn't mean that's all required for support. The UI alone likely requires changes for an optimal experience, sometimes necessary to be "playable". Small screen sizes usually needs changes.   SeanMN Member Oct 28, 2017 2,437 If PS6 games support is optional, that will create fragmentation of the platform and uncertain software support. If it's part of the PS6 family and support is mandatory, I can see there being concern that if would hold the generation back with a low capability sku. My thoughts are this should be a PS6 and support the same as the primary console.  #you #think #sony #will #make
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    Do you think Sony will make support for their rumored new handheld mandatory for developers?
    Red Kong XIX Member Oct 11, 2020 13,560 This is assuming that the handheld can play PS4 games natively without any issues, so they are not included in the poll. Hardware leaker Kepler said it should be able to run PS5 games, even without a patch, but with a performance impact potentially.  Hero_of_the_Day Avenger Oct 27, 2017 19,958 Isn't the rumor that games don't require patches to run on it? That would imply that support isn't mandatory, but automatic.   Homura ▲ Legend ▲ Member Aug 20, 2019 7,232 As the post above said, the rumor is the PS5 portable will be able to run natively any and all PS4/PS5 games. Of course, some games might not work properly or require specific patches, but the idea is automatic compatibility.  shadowman16 Member Oct 25, 2017 42,292 Ideally you'd want stuff to pretty much work out of the box. The more you ask devs to do, the less I imagine will want to support it... Or suddenly games get parred down so that they can run on handhelds (which considering how people hated cross gen for that reason, they'd hate it here as well). I personally would just prefer a solution where its automatic. I dont really care about a Sony handheld, dont really want devs to be forced to support the thing (considering how shit Sony is at supporting its peripherals - like the Vita or PSVR2)  Modest_Modsoul Living the Dreams Member Oct 29, 2017 28,418 🤷‍♂️   setmymindforopensky Member Apr 20, 2025 67 a lot of games have performance modes. it should run a lot of the library even without any patching. if there's multiplat im sure itll default to the PS4 ver. im not sure what theyd do for something like GTA6 but itll have a series S version so its clearly scalable enough. im guessing PSTV situation. support it or not we dont care.  reksveks Member May 17, 2022 7,628 Think Kepler is personally assuming the goal of running without patches is a goal and one that won't happen just cause it's too late to force it. It's going to be an interesting solution to an interesting problem  Servbot24 The Fallen Oct 25, 2017 47,826 Obviously not. Pretty absurd question tbh.   RivalGT Member Dec 13, 2017 7,616 This one sounds like it requires a lot of work on Sony's end, I dont think developers will need to do much for games to work. Granted moving forward Sony is likely to make it easier for devs to have a more input on this portable mode. Things working out of the box is likely the goal, and thats what Sony needs if they want this to work, but devs having more input on this mode would be a plus I think.  Callibretto Member Oct 25, 2017 10,445 Indonesia shadowman16 said: Ideally you'd want stuff to pretty much work out of the box. The more you ask devs to do, the less I imagine will want to support it... Or suddenly games get parred down so that they can run on handhelds (which considering how people hated cross gen for that reason, they'd hate it here as well). I personally would just prefer a solution where its automatic. I dont really care about a Sony handheld, dont really want devs to be forced to support the thing (considering how shit Sony is at supporting its peripherals - like the Vita or PSVR2) Click to expand... Click to shrink... depend on the game imo, asking CD Project to somehow make Witcher 4 playable on handheld might be unreasonable. but any game that can run on Switch 2 should be playable on PSPortable without much issue   Pheonix1 Member Jun 22, 2024 716 Absolutely they will. Not sure why people think it would be hard, if they hand them.the right tools most ports won't take long anyhow.   skeezx Member Oct 27, 2017 23,994 guessing there will be a "portable approved" label with the respective games going forward, regardless whether it's a PS5 or PS6 game. and when the thing is released popular past titles will be retroactively approved by sony, and up to developers if they want to patch the bigger games to be portable friendly. i guess where things could get tricky/laborious for developers is whether every game going forward is required to screen for portable performance, as it's not a PC so the portable will likely disallow for running "non-approved" games at all  AmFreak Member Oct 26, 2017 3,245 They need to give people some form of guarantee that it will get games, otherwise they greatly diminish their potential success. The best way to do this is to make it another SKU of the contemporary console. And with (close to) everything already running at 60fps and progression slowing to a crawl it's far easier than it had been in the past.  Ruck Member Oct 25, 2017 3,105 I mean, what is the handheld? PS6? Or an actual second console? If the former, then yes, if the latter then no   TitanicFall Member Nov 12, 2017 9,340 Nah. It might be incentivized though. There's not much in it for devs if it's a cross buy situation.   Callibretto Member Oct 25, 2017 10,445 Indonesia imo, PS6 will remain their main console, focusing on high fidelity visuals that Switch 2 and portable PC won't be able to run without huge compromise. PSPortable will be secondary console, something like PSPortal, but this time able to play any games that Switch2 can reasonably run. and for the high end games that it can't run, it will use streaming, either from PS6 you own, or PS+ Premium subs  bleits Member Oct 14, 2023 373 They have to if they want to be taken seriously   Vic Damone Jr. Member Oct 27, 2017 20,534 Nope Sony doesn't mandate this stuff and it's why their second product always dies.   fiendcode Member Oct 26, 2017 26,514 I think it depends on what the device really is, if it's more of a "Portal 2" or a "Series SP" or something else entirely (PSP3?). Streaming might be enough for PS6 games along with incentivized PS5/4 patches but whatever SIE does they need to make sure their inhouse teams are ALL on board this time. That was a big part of PSP/Vita's downfall, that the biggest or most important PS Studios snubbed them and the teams that did show up with support are mostly closed and gone now.   Callibretto Member Oct 25, 2017 10,445 Indonesia bleits said: They have to if they want to be taken seriously Click to expand... Click to shrink... from the last interview with PS exec about Switch 2 spec, it seems clear that PS have no plan to abandon high end console spec to switch to mobile hardware like Switch 2 and Xbox Ally. PS consider their high fidelity visual as advantage and differentiator from Nintendo. so with PS6, their top studio will eventuall make games that just won't realistically run on handheld devices. so having a mandate where all PS6 games is playable on handheld is simply unrealistic imo  danm999 Member Oct 29, 2017 19,929 Sydney Incentives, not mandates.   NSESN ▲ Legend ▲ Member Oct 25, 2017 27,729 I think people are setting themselves for disappointment in regards for how powerful this thing will be   defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin Depends on what they call it. If they call it anything related to ps6, expect very bad performance, and mandates If they call it ps5 portable, expect bad performance and no mandates as it will be handled on their end If they call it a ps portable expect it to have no support from Sony and get whatever it gets just be happy it functions till they abandon it.  Metnut Member Apr 7, 2025 30 Good question OP. I voted the middle one. I think anything that ships for PS5 will need to work for the handheld. Question is whether that works automatically or will need patches.  mute ▲ Legend ▲ Member Oct 25, 2017 29,807 I think that would require a level of commitment to a secondary piece of hardware that Sony hasn't shown in a long time.   Patison Member Oct 27, 2017 761 It's difficult to say without knowing what they're planning with this device exactly. If they're fully going Switch route (or PS Vita/PS TV route) or more like a Steam Deck, which will run launch games perfectly and then, as time goes on, some titles might start looking less than ideal or be unplayable at all. Or Series S/X, just the Series S being portable — that would be preferable but also limiting but also diminishing returns between generations so might be worth it etc. And if that device happens at all and its development won't be dropped soon is another question. Lots of unknowns, but I'm interested to see what Sony comes up with, as long as they'll have games to support it this time around.  Jammerz Member Apr 29, 2023 1,579 I think it will be optional support. However sony needs to support it with their first parties to set an example and making it as easy as possible for other devs to scale down. For sony first party games maybe use nixxes to scale down so their studios aren't bogged down.  Hamchan The Fallen Oct 25, 2017 6,000 I think 99.9% of games will be crossgen between PS5 and PS6 for the entire generation, just based on how this industry is going, so it might not be much of an issue for Sony to mandate.   Advance.Wars.Sgt. Member Jun 10, 2018 10,456 Honestly, I'd worry more about Sony's 1st party teams than 3rd party developers since they were notoriously adverse making software with a handheld power profile in mind.   overthewaves Member Sep 30, 2020 1,203 Wouldn't that hamstring the games for ps6? That's PlayStation players biggest fear they don't want a series S type situation right? They treat series S like a punching bag.   Neonvisions Member Oct 27, 2017 707 overthewaves said: Wouldn't that hamstring the games for ps6? That's PlayStation players biggest fear they don't want a series S type situation right? They treat series S like a punching bag. Click to expand... Click to shrink... How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X?  Gwarm Member Nov 13, 2017 2,902 I'd be shocked if Sony released a device that let's you play games that haven't been patched or confirmed to run acceptably. Imagine if certain games just hard crashed the console? This is the company that wouldn't let you play certain Vita games on the PSTV even if they actually worked.   bloopland33 Member Mar 4, 2020 3,845 I wonder if they'll just do the Steam Deck thing and do a compatibility badge. You can boot whatever software you want, but it might run at 5 fps and drain your battery. This would be in addition to whatever efforts they're doing to make things work out of the box, of course. But it's hard to imagine them mandating developers ship a PS6 profile and a PS6P profile for those heavier games 5-7 years from now… ….but it's also hard to imagine them shipping this PS6-gen device that doesn't play everything (depending on how they position it). So maybe they Steam Deck it  vivftp Member Oct 29, 2017 23,016 My guess, every PS6 game will be mandated to support it. PS5 games will support it natively for the simpler games and will require a patch as has been rumored to run on lesser specs I think next gen we get PS3 and Vita emulation so the PS6 and portable will be able to play games from PSN from every past PlayStation  Mocha Joe Member Jun 2, 2021 13,636 Really need to take the Steam Deck approach and don't make it a requirement. Just make it a complementary device where it is possible to play majority of the games available on PSN.   overthewaves Member Sep 30, 2020 1,203 Neonvisions said: How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X? Click to expand... Click to shrink... I mean did you see the reaction here to the series S announcement lol. Everyone was saying it's gonna "hold back the generation".   reksveks Member May 17, 2022 7,628 Neonvisions said: How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X? Click to expand... Click to shrink... Or the perception is that it does but the truth is that there is a lot of factors   Fabs Member Aug 22, 2019 2,827 I can't see the forcing handheld and pro support next gen.   level Member May 25, 2023 1,427 Definitely not Games already take too long to make. Extra time isn't something they'll want to reinforce to their developers.  gofreak Member Oct 26, 2017 8,411 I don't think support will be mandatory. I think they're bringing it into a reality where a growing portion of games can, or could, run without much change or effort on the developer's part on a next gen handheld. They'll lean on that natural trend rather than a policy - anything that is outside of that will just be streamable as now with the Portal.   Caiusto Member Oct 25, 2017 7,086 If they don't want to end up with another Vita yes they will.   mute ▲ Legend ▲ Member Oct 25, 2017 29,807 Advance.Wars.Sgt. said: Honestly, I'd worry more about Sony's 1st party teams than 3rd party developers since they were notoriously adverse making software with a handheld power profile in mind. Click to expand... Click to shrink... It does seem kinda unthinkable that Intergalactic would be made with a handheld in mind, for example.   AmFreak Member Oct 26, 2017 3,245 mute said: It does seem kinda unthinkable that Intergalactic would be made with a handheld in mind, for example. Click to expand... Click to shrink... Ratchet, Returnal, Cyberpunk, etc. also weren't made "with a handheld in mind".   Spoit Member Oct 28, 2017 5,599 Given how much of a pain the series S mandate has been, I don't see them binding even first party studios to it, especially ones that are trying to go for the cutting edge of tech. Since given AMDs timelines, is not going to be anywhere near a base PS5. I'm also skeptical of the claim that'll be able to play ps5 games without extensive patching.  Jawmuncher Crisis Dino Moderator Oct 25, 2017 45,166 Ibis Island No, I think the portable will handle portable stuff "automatically" for what it converts   knightmawk Member Dec 12, 2018 8,900 I expect they'll do everything they can to make sure no one has to think about it and it's as automatic as possible. It'll technically still be part of cert, but the goal will be for it to be rare that a game fails that part of cert and has to be sent back. That being said, I imagine there will be some games that still don't work and developers will be able to submit for that exception.  RivalGT Member Dec 13, 2017 7,616 I think the concept here is similar to how PS4 games play on PS5, the ones with patches I mean, the game will run with a different graphics preset then it would on PS4/ PS4 Pro, so in some cases this means higher resolution or higher frame rate cap. What Sony needs to work on their end is getting this to work without any patches from developers. Its the only way this can work.  Vexii Member Oct 31, 2017 3,103 UK if they don't mandate support, it'll just be a death knell for the format. I don't think they could get away with a dedicated handheld platform now when the Switch and Steam Deck exists   Mobius and Pet Octopus Member Oct 25, 2017 17,065 Just because a game can run on a handheld, doesn't mean that's all required for support. The UI alone likely requires changes for an optimal experience, sometimes necessary to be "playable". Small screen sizes usually needs changes.   SeanMN Member Oct 28, 2017 2,437 If PS6 games support is optional, that will create fragmentation of the platform and uncertain software support. If it's part of the PS6 family and support is mandatory, I can see there being concern that if would hold the generation back with a low capability sku. My thoughts are this should be a PS6 and support the same as the primary console. 
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  • Xiaomi Cannot Develop A Future In-House XRING Chipset Using TSMC’s 2nm Process Because Of The U.S. Crackdown On Specialized EDA Tools, Company Will Be Limited To The ‘N3E’ Node

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    Xiaomi Cannot Develop A Future In-House XRING Chipset Using TSMC’s 2nm Process Because Of The U.S. Crackdown On Specialized EDA Tools, Company Will Be Limited To The ‘N3E’ Node

    Omar Sohail •
    Jun 5, 2025 at 04:28am EDT

    The XRING 01 is a technological milestone, not just for Xiaomi, but it is also regarded as an achievement for China, and one that would make the U.S. government very nervous, because, like current-generation chipsets, the in-house solution has been mass produced on TSMC’s 3nm ‘N3E’ process. Unfortunately, Xiaomi’s progress might not scale past this threshold because the Trump administration has banned the export of EDA tools that are necessary to successfully fabricate a 2nm SoC.
    Tipster claims that EDA tools are mandatory in designing GAAFET structures, meaning that Xiaomi and its XRING division will be limited to TSMC’s ‘N3E’ node
    Since TSMC’s 2nm technology has a GAAFET structure, Weibo tipster Digital Chat Station states that it is imperative that Xiaomi gets hold of those EDA, or Electronic Design Automation tools. The Taiwanese semiconductor giant was reported to have begun accepting orders for 2nm wafers from April 1, with each unit estimated to cost Among the regular trio of Apple, Qualcomm, and MediaTek, Xiaomi would count itself as one of TSMC’s customers. Sadly, with the recent development, the Chinese firm will be limited to the 3nm N3E node, facing a similar fate to Huawei.
    The latest claim also suggests that to possess the latest and greatest hardware in smartphone chipset technology, Xiaomi will have little choice but to continue relying on Qualcomm and MediaTek, which will unveil the Snapdragon 8 Elite Gen 2 and Dimensity 9500 later this year. Fortunately, restricting exports of cutting-edge machinery to China will only boost its resolve to continue the production of local EDA tools, but will this hardware be developed fast enough for the Xiaomi XRING 02 to be fabricated on TSMC’s 2nm process? We will have the answer to this question in the future.

    Readers should note that there is also the risk that the Trump administration enforces a massive ban on Xiaomi, preventing the latter from doing business with TSMC or Samsung in any way, shape, or form. While China is pursuing the manufacturing of custom EUV machinery to eliminate any overseas trade involvement, it may take several years for the country to achieve autonomy.
    News Source: Digital Chat Station

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    #xiaomi #cannot #develop #future #inhouse
    Xiaomi Cannot Develop A Future In-House XRING Chipset Using TSMC’s 2nm Process Because Of The U.S. Crackdown On Specialized EDA Tools, Company Will Be Limited To The ‘N3E’ Node
    Menu Home News Hardware Gaming Mobile Finance Deals Reviews How To Wccftech Xiaomi Cannot Develop A Future In-House XRING Chipset Using TSMC’s 2nm Process Because Of The U.S. Crackdown On Specialized EDA Tools, Company Will Be Limited To The ‘N3E’ Node Omar Sohail • Jun 5, 2025 at 04:28am EDT The XRING 01 is a technological milestone, not just for Xiaomi, but it is also regarded as an achievement for China, and one that would make the U.S. government very nervous, because, like current-generation chipsets, the in-house solution has been mass produced on TSMC’s 3nm ‘N3E’ process. Unfortunately, Xiaomi’s progress might not scale past this threshold because the Trump administration has banned the export of EDA tools that are necessary to successfully fabricate a 2nm SoC. Tipster claims that EDA tools are mandatory in designing GAAFET structures, meaning that Xiaomi and its XRING division will be limited to TSMC’s ‘N3E’ node Since TSMC’s 2nm technology has a GAAFET structure, Weibo tipster Digital Chat Station states that it is imperative that Xiaomi gets hold of those EDA, or Electronic Design Automation tools. The Taiwanese semiconductor giant was reported to have begun accepting orders for 2nm wafers from April 1, with each unit estimated to cost Among the regular trio of Apple, Qualcomm, and MediaTek, Xiaomi would count itself as one of TSMC’s customers. Sadly, with the recent development, the Chinese firm will be limited to the 3nm N3E node, facing a similar fate to Huawei. The latest claim also suggests that to possess the latest and greatest hardware in smartphone chipset technology, Xiaomi will have little choice but to continue relying on Qualcomm and MediaTek, which will unveil the Snapdragon 8 Elite Gen 2 and Dimensity 9500 later this year. Fortunately, restricting exports of cutting-edge machinery to China will only boost its resolve to continue the production of local EDA tools, but will this hardware be developed fast enough for the Xiaomi XRING 02 to be fabricated on TSMC’s 2nm process? We will have the answer to this question in the future. Readers should note that there is also the risk that the Trump administration enforces a massive ban on Xiaomi, preventing the latter from doing business with TSMC or Samsung in any way, shape, or form. While China is pursuing the manufacturing of custom EUV machinery to eliminate any overseas trade involvement, it may take several years for the country to achieve autonomy. News Source: Digital Chat Station Subscribe to get an everyday digest of the latest technology news in your inbox Follow us on Topics Sections Company Some posts on wccftech.com may contain affiliate links. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com © 2025 WCCF TECH INC. 700 - 401 West Georgia Street, Vancouver, BC, Canada #xiaomi #cannot #develop #future #inhouse
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    Xiaomi Cannot Develop A Future In-House XRING Chipset Using TSMC’s 2nm Process Because Of The U.S. Crackdown On Specialized EDA Tools, Company Will Be Limited To The ‘N3E’ Node
    Menu Home News Hardware Gaming Mobile Finance Deals Reviews How To Wccftech Xiaomi Cannot Develop A Future In-House XRING Chipset Using TSMC’s 2nm Process Because Of The U.S. Crackdown On Specialized EDA Tools, Company Will Be Limited To The ‘N3E’ Node Omar Sohail • Jun 5, 2025 at 04:28am EDT The XRING 01 is a technological milestone, not just for Xiaomi, but it is also regarded as an achievement for China, and one that would make the U.S. government very nervous, because, like current-generation chipsets, the in-house solution has been mass produced on TSMC’s 3nm ‘N3E’ process. Unfortunately, Xiaomi’s progress might not scale past this threshold because the Trump administration has banned the export of EDA tools that are necessary to successfully fabricate a 2nm SoC. Tipster claims that EDA tools are mandatory in designing GAAFET structures, meaning that Xiaomi and its XRING division will be limited to TSMC’s ‘N3E’ node Since TSMC’s 2nm technology has a GAAFET structure, Weibo tipster Digital Chat Station states that it is imperative that Xiaomi gets hold of those EDA, or Electronic Design Automation tools. The Taiwanese semiconductor giant was reported to have begun accepting orders for 2nm wafers from April 1, with each unit estimated to cost $30,000. Among the regular trio of Apple, Qualcomm, and MediaTek, Xiaomi would count itself as one of TSMC’s customers. Sadly, with the recent development, the Chinese firm will be limited to the 3nm N3E node, facing a similar fate to Huawei. The latest claim also suggests that to possess the latest and greatest hardware in smartphone chipset technology, Xiaomi will have little choice but to continue relying on Qualcomm and MediaTek, which will unveil the Snapdragon 8 Elite Gen 2 and Dimensity 9500 later this year. Fortunately, restricting exports of cutting-edge machinery to China will only boost its resolve to continue the production of local EDA tools, but will this hardware be developed fast enough for the Xiaomi XRING 02 to be fabricated on TSMC’s 2nm process? We will have the answer to this question in the future. Readers should note that there is also the risk that the Trump administration enforces a massive ban on Xiaomi, preventing the latter from doing business with TSMC or Samsung in any way, shape, or form. While China is pursuing the manufacturing of custom EUV machinery to eliminate any overseas trade involvement, it may take several years for the country to achieve autonomy. News Source: Digital Chat Station Subscribe to get an everyday digest of the latest technology news in your inbox Follow us on Topics Sections Company Some posts on wccftech.com may contain affiliate links. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com © 2025 WCCF TECH INC. 700 - 401 West Georgia Street, Vancouver, BC, Canada
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  • Xiaomi 15S Pro With In-House XRING 01 SoC, 6,100mAh Battery Launched: Price, Specifications

    Xiaomi 15S Pro was launched in China on Thursday. This is the first handset from the Chinese OEM to be equipped with its in-house 3nm 10-core XRING 01 chipset. The phone supports 16GB of LPDDR5X RAM paired with up to 1TB of UFS 4.0 inbuilt storage and ships with Android 15-based HyperOS 2.0. The Xiaomi 15s Pro carries a Leica-backed 50-megapixel triple rear camera unit, including a 50-megapixel periscope telephoto shooter. It packs a 6,100mAh battery with support for wired as well as wireless fast charging.Xiaomi 15S Pro Price, AvailabilityXiaomi 15S Pro price in China starts at CNY 5,499for the 16GB + 512GB RAM and storage configuration, while the 16GB + 1TB variant costs CNY 5,999. The phone is offered in Dragon Scale Fibre Version and Far Sky Blue finishes. The handset is currently available for purchase in the country via the official e-store. Xiaomi 15S Pro Specifications, FeaturesThe Xiaomi 15S Pro has a 6.73-inch 2KOLED LTPO display with up to 120Hz refresh rate, up to 3,200 nits peak brightness level, a 1,920Hz PWM dimming rate, and Xiaomi's Ceramic Glass 2.0 protection. The screen supports HDR10+ and Dolby Vision as well. The handset is powered by the company's newest 3nm 10-core XRING 01 chipset with an Immortalis-G925 GPU paired with 16GB of LPDDR5X RAM and up to 1TB of UFS 4.0 onboard storage. It ships with Xiaomi's HyperOS 2.0 based on Android 15.For optics, the Xiaomi 15S Pro has a Leica-backed triple rear camera unit including a 50-megapixel 1/ 1.31-inch Light Fusion 900 primary sensor with an f/1.44 aperture and optical image stabilisationsupport. The camera setup also gets a 50-megapixel Samsung S5KJN1 sensor coupled with a 115-degree ultra-wide angle lens with an f/2.2 aperture and macro functionalities, alongside a 50-megapixel Sony IMX858 periscope telephoto shooter with 5x optical zoom, 10x in-sensor lossless zoom, f/2.5 aperture, and OIS support. The smartphone is also equipped with a 32-megapixel OV32B40 front camera with an f/2.0 aperture for selfies and video calls.

    The Xiaomi 15S Pro packs a 6,100mAh battery with 90W wired and 50W wireless fast charging support. For security, the handset has an in-display fingerprint sensor. Connectivity options include 5G, dual 4G VoLTE, Wi-Fi 7, Bluetooth 5.4, Beidou, Galileo, GLONASS, GPS, NavIC, NFC and a USB Type-C 3.2 Gen 1 port. The phone has an IP68-rated dust and water-resistant build. It also has stereo speakers with Dolby Atmos support. The smartphone measures 161.3×75.3×8.33mm in size and weighs 216g.Affiliate links may be automatically generated - see our ethics statement for details.
    #xiaomi #15s #pro #with #inhouse
    Xiaomi 15S Pro With In-House XRING 01 SoC, 6,100mAh Battery Launched: Price, Specifications
    Xiaomi 15S Pro was launched in China on Thursday. This is the first handset from the Chinese OEM to be equipped with its in-house 3nm 10-core XRING 01 chipset. The phone supports 16GB of LPDDR5X RAM paired with up to 1TB of UFS 4.0 inbuilt storage and ships with Android 15-based HyperOS 2.0. The Xiaomi 15s Pro carries a Leica-backed 50-megapixel triple rear camera unit, including a 50-megapixel periscope telephoto shooter. It packs a 6,100mAh battery with support for wired as well as wireless fast charging.Xiaomi 15S Pro Price, AvailabilityXiaomi 15S Pro price in China starts at CNY 5,499for the 16GB + 512GB RAM and storage configuration, while the 16GB + 1TB variant costs CNY 5,999. The phone is offered in Dragon Scale Fibre Version and Far Sky Blue finishes. The handset is currently available for purchase in the country via the official e-store. Xiaomi 15S Pro Specifications, FeaturesThe Xiaomi 15S Pro has a 6.73-inch 2KOLED LTPO display with up to 120Hz refresh rate, up to 3,200 nits peak brightness level, a 1,920Hz PWM dimming rate, and Xiaomi's Ceramic Glass 2.0 protection. The screen supports HDR10+ and Dolby Vision as well. The handset is powered by the company's newest 3nm 10-core XRING 01 chipset with an Immortalis-G925 GPU paired with 16GB of LPDDR5X RAM and up to 1TB of UFS 4.0 onboard storage. It ships with Xiaomi's HyperOS 2.0 based on Android 15.For optics, the Xiaomi 15S Pro has a Leica-backed triple rear camera unit including a 50-megapixel 1/ 1.31-inch Light Fusion 900 primary sensor with an f/1.44 aperture and optical image stabilisationsupport. The camera setup also gets a 50-megapixel Samsung S5KJN1 sensor coupled with a 115-degree ultra-wide angle lens with an f/2.2 aperture and macro functionalities, alongside a 50-megapixel Sony IMX858 periscope telephoto shooter with 5x optical zoom, 10x in-sensor lossless zoom, f/2.5 aperture, and OIS support. The smartphone is also equipped with a 32-megapixel OV32B40 front camera with an f/2.0 aperture for selfies and video calls. The Xiaomi 15S Pro packs a 6,100mAh battery with 90W wired and 50W wireless fast charging support. For security, the handset has an in-display fingerprint sensor. Connectivity options include 5G, dual 4G VoLTE, Wi-Fi 7, Bluetooth 5.4, Beidou, Galileo, GLONASS, GPS, NavIC, NFC and a USB Type-C 3.2 Gen 1 port. The phone has an IP68-rated dust and water-resistant build. It also has stereo speakers with Dolby Atmos support. The smartphone measures 161.3×75.3×8.33mm in size and weighs 216g.Affiliate links may be automatically generated - see our ethics statement for details. #xiaomi #15s #pro #with #inhouse
    WWW.GADGETS360.COM
    Xiaomi 15S Pro With In-House XRING 01 SoC, 6,100mAh Battery Launched: Price, Specifications
    Xiaomi 15S Pro was launched in China on Thursday. This is the first handset from the Chinese OEM to be equipped with its in-house 3nm 10-core XRING 01 chipset. The phone supports 16GB of LPDDR5X RAM paired with up to 1TB of UFS 4.0 inbuilt storage and ships with Android 15-based HyperOS 2.0. The Xiaomi 15s Pro carries a Leica-backed 50-megapixel triple rear camera unit, including a 50-megapixel periscope telephoto shooter. It packs a 6,100mAh battery with support for wired as well as wireless fast charging.Xiaomi 15S Pro Price, AvailabilityXiaomi 15S Pro price in China starts at CNY 5,499 (roughly Rs. 65,500) for the 16GB + 512GB RAM and storage configuration, while the 16GB + 1TB variant costs CNY 5,999 (roughly Rs. 71,500). The phone is offered in Dragon Scale Fibre Version and Far Sky Blue finishes. The handset is currently available for purchase in the country via the official e-store. Xiaomi 15S Pro Specifications, FeaturesThe Xiaomi 15S Pro has a 6.73-inch 2K (3,100×1,440 pixels) OLED LTPO display with up to 120Hz refresh rate, up to 3,200 nits peak brightness level, a 1,920Hz PWM dimming rate, and Xiaomi's Ceramic Glass 2.0 protection. The screen supports HDR10+ and Dolby Vision as well. The handset is powered by the company's newest 3nm 10-core XRING 01 chipset with an Immortalis-G925 GPU paired with 16GB of LPDDR5X RAM and up to 1TB of UFS 4.0 onboard storage. It ships with Xiaomi's HyperOS 2.0 based on Android 15.For optics, the Xiaomi 15S Pro has a Leica-backed triple rear camera unit including a 50-megapixel 1/ 1.31-inch Light Fusion 900 primary sensor with an f/1.44 aperture and optical image stabilisation (OIS) support. The camera setup also gets a 50-megapixel Samsung S5KJN1 sensor coupled with a 115-degree ultra-wide angle lens with an f/2.2 aperture and macro functionalities, alongside a 50-megapixel Sony IMX858 periscope telephoto shooter with 5x optical zoom, 10x in-sensor lossless zoom, f/2.5 aperture, and OIS support. The smartphone is also equipped with a 32-megapixel OV32B40 front camera with an f/2.0 aperture for selfies and video calls. The Xiaomi 15S Pro packs a 6,100mAh battery with 90W wired and 50W wireless fast charging support. For security, the handset has an in-display fingerprint sensor. Connectivity options include 5G, dual 4G VoLTE, Wi-Fi 7, Bluetooth 5.4, Beidou, Galileo, GLONASS, GPS, NavIC, NFC and a USB Type-C 3.2 Gen 1 port. The phone has an IP68-rated dust and water-resistant build. It also has stereo speakers with Dolby Atmos support. The smartphone measures 161.3×75.3×8.33mm in size and weighs 216g.Affiliate links may be automatically generated - see our ethics statement for details.
    0 Σχόλια 0 Μοιράστηκε
  • Why hiring in-house might be your worst business decision 

    “We doubled our marketing team, and still fell behind.” That’s what one founder told me in January, frustrated after months of hiring, onboarding, and budgeting…only to lose ground anyway. In 2025, the old formula of “more people equals more results” just isn’t working. 

    Let’s face it, traditional hiring is broken. It’s costly, time-intensive, and built for a world that no longer exists. Training takes months, and even the best employees can’t be experts in everything. And scaling up or down? That’s nearly impossible when your budget is tied to headcount. 

    That said, full-time employees are still the heart of any great company. Their creativity, dedication, and drive are what push businesses forward. So, what is a leader to do? 

    That’s where the right agency comes in. Not to replace your team, but to amplify it. An agency partner keeps your business agile and efficient, filling in gaps without replacing your team. Instead of overloading in-house employees, an agency can bring specialized expertise exactly when and where it’s needed, without adding overhead.  

    5 reasons to amplify your team with an agency 

    Here’s why teaming up with an agency could be the right move in 2025. 

    1. Access to a dream team  

    When you work with an agency, you’re not gaining just one person, you’re tapping into an entire squad of experts. Need killer copy, smart SEO strategies, or top-notch data insights? They’ve got you covered.  

    Building a team like that in-house takes time and money, but an agency delivers it all, with minimal onboarding. This means your employees can focus on the big picture goals while the agency handles the specialized execution that drives results.  

    2. Smarter spending 

    Hiring is expensive. Salaries, benefits, equipment, training…it adds up fast. Then there’s turnover—46% of employees plan to job hunt in the next three months, and replacing an employee costs about 50% of their annual salary. That number jumps to 100% for higher-level roles.  

    Agencies, on the other hand, come with clear, predictable costs. They’re not about cutting corners; they’re about making smart investments. You get the best of both worlds; high-level expertise without the financial risk of full-time hires. 

    3. Staying ahead of the game 

    The marketing world never stops moving, and you must be ready to pivot at a moment’s notice. Agencies, like social media-focused marketing agency Firebelly, are built for this​​. They constantly test new tools and strategies, so you don’t have to.  

    I recently spoke with Duncan Alney, founder and CEO of Firebelly Marketing, about how businesses today can’t afford to fall behind. “As a social media marketing agency, we’re focused on staying ahead of the industry’s trends and news. Marketing shifts too quickly, and in-house teams are already stretched thin,” Duncan shared. “Firebelly brings the advantage of real-time insights and adaptability, things that are nearly impossible to maintain internally.”  

    Your team can focus on longer-term growth while your agency keeps you on the cutting edge. 

    4. Scalability, when you need it 

    Businesses aren’t predictable. Maybe you’ve got a product launch coming up, or maybe it’s a slow season. Agencies ramp up or scale back as necessary, taking the pressure off your team. It’s like having a safety net that adjusts as you go. 

    5. Hit the ground running 

    Hiring and training new employees takes time, and sometimes you need results ASAP. Agencies come in ready to go. They bring proven systems, expertise, and results. Instead of waiting months to see progress, you build momentum right away. 

    As a marketer and business owner, I’ve seen firsthand how agencies can transform businesses ready to level up their marketing. The right agency can bring expertise, speed, and flexibility to the table, working alongside in-house teams. This isn’t about replacing your employees, it’s about giving them the support they need to shine.  

    Before you post that next job opening, ask yourself: Could an outside partner help you achieve your goals faster and with less risk? 

    In 2025, the smartest way to build from within might be by looking outside. 
    #why #hiring #inhouse #might #your
    Why hiring in-house might be your worst business decision 
    “We doubled our marketing team, and still fell behind.” That’s what one founder told me in January, frustrated after months of hiring, onboarding, and budgeting…only to lose ground anyway. In 2025, the old formula of “more people equals more results” just isn’t working.  Let’s face it, traditional hiring is broken. It’s costly, time-intensive, and built for a world that no longer exists. Training takes months, and even the best employees can’t be experts in everything. And scaling up or down? That’s nearly impossible when your budget is tied to headcount.  That said, full-time employees are still the heart of any great company. Their creativity, dedication, and drive are what push businesses forward. So, what is a leader to do?  That’s where the right agency comes in. Not to replace your team, but to amplify it. An agency partner keeps your business agile and efficient, filling in gaps without replacing your team. Instead of overloading in-house employees, an agency can bring specialized expertise exactly when and where it’s needed, without adding overhead.   5 reasons to amplify your team with an agency  Here’s why teaming up with an agency could be the right move in 2025.  1. Access to a dream team   When you work with an agency, you’re not gaining just one person, you’re tapping into an entire squad of experts. Need killer copy, smart SEO strategies, or top-notch data insights? They’ve got you covered.   Building a team like that in-house takes time and money, but an agency delivers it all, with minimal onboarding. This means your employees can focus on the big picture goals while the agency handles the specialized execution that drives results.   2. Smarter spending  Hiring is expensive. Salaries, benefits, equipment, training…it adds up fast. Then there’s turnover—46% of employees plan to job hunt in the next three months, and replacing an employee costs about 50% of their annual salary. That number jumps to 100% for higher-level roles.   Agencies, on the other hand, come with clear, predictable costs. They’re not about cutting corners; they’re about making smart investments. You get the best of both worlds; high-level expertise without the financial risk of full-time hires.  3. Staying ahead of the game  The marketing world never stops moving, and you must be ready to pivot at a moment’s notice. Agencies, like social media-focused marketing agency Firebelly, are built for this​​. They constantly test new tools and strategies, so you don’t have to.   I recently spoke with Duncan Alney, founder and CEO of Firebelly Marketing, about how businesses today can’t afford to fall behind. “As a social media marketing agency, we’re focused on staying ahead of the industry’s trends and news. Marketing shifts too quickly, and in-house teams are already stretched thin,” Duncan shared. “Firebelly brings the advantage of real-time insights and adaptability, things that are nearly impossible to maintain internally.”   Your team can focus on longer-term growth while your agency keeps you on the cutting edge.  4. Scalability, when you need it  Businesses aren’t predictable. Maybe you’ve got a product launch coming up, or maybe it’s a slow season. Agencies ramp up or scale back as necessary, taking the pressure off your team. It’s like having a safety net that adjusts as you go.  5. Hit the ground running  Hiring and training new employees takes time, and sometimes you need results ASAP. Agencies come in ready to go. They bring proven systems, expertise, and results. Instead of waiting months to see progress, you build momentum right away.  As a marketer and business owner, I’ve seen firsthand how agencies can transform businesses ready to level up their marketing. The right agency can bring expertise, speed, and flexibility to the table, working alongside in-house teams. This isn’t about replacing your employees, it’s about giving them the support they need to shine.   Before you post that next job opening, ask yourself: Could an outside partner help you achieve your goals faster and with less risk?  In 2025, the smartest way to build from within might be by looking outside.  #why #hiring #inhouse #might #your
    WWW.FASTCOMPANY.COM
    Why hiring in-house might be your worst business decision 
    “We doubled our marketing team, and still fell behind.” That’s what one founder told me in January, frustrated after months of hiring, onboarding, and budgeting…only to lose ground anyway. In 2025, the old formula of “more people equals more results” just isn’t working.  Let’s face it, traditional hiring is broken. It’s costly, time-intensive, and built for a world that no longer exists. Training takes months, and even the best employees can’t be experts in everything. And scaling up or down? That’s nearly impossible when your budget is tied to headcount.  That said, full-time employees are still the heart of any great company. Their creativity, dedication, and drive are what push businesses forward. So, what is a leader to do?  That’s where the right agency comes in. Not to replace your team, but to amplify it. An agency partner keeps your business agile and efficient, filling in gaps without replacing your team. Instead of overloading in-house employees, an agency can bring specialized expertise exactly when and where it’s needed, without adding overhead.   5 reasons to amplify your team with an agency  Here’s why teaming up with an agency could be the right move in 2025.  1. Access to a dream team   When you work with an agency, you’re not gaining just one person, you’re tapping into an entire squad of experts. Need killer copy, smart SEO strategies, or top-notch data insights? They’ve got you covered.   Building a team like that in-house takes time and money, but an agency delivers it all, with minimal onboarding. This means your employees can focus on the big picture goals while the agency handles the specialized execution that drives results.   2. Smarter spending  Hiring is expensive. Salaries, benefits, equipment, training…it adds up fast. Then there’s turnover—46% of employees plan to job hunt in the next three months, and replacing an employee costs about 50% of their annual salary. That number jumps to 100% for higher-level roles.   Agencies, on the other hand, come with clear, predictable costs. They’re not about cutting corners; they’re about making smart investments. You get the best of both worlds; high-level expertise without the financial risk of full-time hires.  3. Staying ahead of the game  The marketing world never stops moving, and you must be ready to pivot at a moment’s notice. Agencies, like social media-focused marketing agency Firebelly, are built for this​​. They constantly test new tools and strategies, so you don’t have to.   I recently spoke with Duncan Alney, founder and CEO of Firebelly Marketing, about how businesses today can’t afford to fall behind. “As a social media marketing agency, we’re focused on staying ahead of the industry’s trends and news. Marketing shifts too quickly, and in-house teams are already stretched thin,” Duncan shared. “Firebelly brings the advantage of real-time insights and adaptability, things that are nearly impossible to maintain internally.”   Your team can focus on longer-term growth while your agency keeps you on the cutting edge.  4. Scalability, when you need it  Businesses aren’t predictable. Maybe you’ve got a product launch coming up, or maybe it’s a slow season. Agencies ramp up or scale back as necessary, taking the pressure off your team. It’s like having a safety net that adjusts as you go.  5. Hit the ground running  Hiring and training new employees takes time, and sometimes you need results ASAP. Agencies come in ready to go. They bring proven systems, expertise, and results. Instead of waiting months to see progress, you build momentum right away.  As a marketer and business owner, I’ve seen firsthand how agencies can transform businesses ready to level up their marketing. The right agency can bring expertise, speed, and flexibility to the table, working alongside in-house teams. This isn’t about replacing your employees, it’s about giving them the support they need to shine.   Before you post that next job opening, ask yourself: Could an outside partner help you achieve your goals faster and with less risk?  In 2025, the smartest way to build from within might be by looking outside. 
    0 Σχόλια 0 Μοιράστηκε
  • Flovik House / Fabian Tan Architect

    Flovik House / Fabian Tan ArchitectSave this picture!© BricksbeginHouses•Kuala Lumpur, Malaysia

    Architects:
    Fabian Tan Architect
    Area
    Area of this architecture project

    Area: 
    4000 ft²

    Year
    Completion year of this architecture project

    Year: 

    2024

    Photographs

    Photographs:Bricksbegin

    Lead Architects:

    Fabian Tan

    More SpecsLess Specs
    this picture!
    Text description provided by the architects. Flovik House, nestled in a quiet Kuala Lumpur hillside, is a two-storey bungalow on a 6,800 square foot plot with a 4,000 square foot built-up area. The house has been fully transformed while maintaining the original split level of approximately 1.5 meters.this picture!this picture!this picture!this picture!Upon entering the foyer, the lower ground's former living area is now converted into an enclosed study room. Moving up to the upper ground floor, the rear portion was rebuilt to create a spacious double-volume living and dining area that opens to a serene koi pond. Perched above this is an elevated planter and rock garden with a coping that conceals a waterfall transitioning into seating at the open deck, which connects to the spacious kitchen with a marble-top island and warm timber cabinets.this picture!The living area flows into a bar lounge, utilizing the home's unique angles to form openings along mid-landings. This space connects to a grand, high-ceiling front deck for lounging, accessible directly via an external staircase. Structural columns integrate into seating, maintaining proportion while overlooking the expansive front garden.this picture!A key feature of the house is a two-panel pivoting wall above the sliding doors, appearing as a static architectural element but offering four dynamic configurations that adjust light, ventilation, and side views while maintaining privacy from the neighboring house.this picture!this picture!this picture!Ascending the staircase, the master suite comprises a bedroom, a walk-in wardrobe, and a large bathroom with a bathtub. The upper first floor features a family room overlooking the double-height living spaces and open deck. A corridor leads to two additional en suite bedrooms. At the rooftop level, the home opens to panoramic views of the neighborhood greenery and glimpses of the city skyline. The essential idea is to seamlessly blend the new and old through interconnected spaces and cross-linked openness to the surrounding gardens and beyond.this picture!

    Project gallerySee allShow less
    About this officeFabian Tan ArchitectOffice•••
    MaterialConcreteMaterials and TagsPublished on May 19, 2025Cite: "Flovik House / Fabian Tan Architect" 19 May 2025. ArchDaily. Accessed . < ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否
    You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
    #flovik #house #fabian #tan #architect
    Flovik House / Fabian Tan Architect
    Flovik House / Fabian Tan ArchitectSave this picture!© BricksbeginHouses•Kuala Lumpur, Malaysia Architects: Fabian Tan Architect Area Area of this architecture project Area:  4000 ft² Year Completion year of this architecture project Year:  2024 Photographs Photographs:Bricksbegin Lead Architects: Fabian Tan More SpecsLess Specs this picture! Text description provided by the architects. Flovik House, nestled in a quiet Kuala Lumpur hillside, is a two-storey bungalow on a 6,800 square foot plot with a 4,000 square foot built-up area. The house has been fully transformed while maintaining the original split level of approximately 1.5 meters.this picture!this picture!this picture!this picture!Upon entering the foyer, the lower ground's former living area is now converted into an enclosed study room. Moving up to the upper ground floor, the rear portion was rebuilt to create a spacious double-volume living and dining area that opens to a serene koi pond. Perched above this is an elevated planter and rock garden with a coping that conceals a waterfall transitioning into seating at the open deck, which connects to the spacious kitchen with a marble-top island and warm timber cabinets.this picture!The living area flows into a bar lounge, utilizing the home's unique angles to form openings along mid-landings. This space connects to a grand, high-ceiling front deck for lounging, accessible directly via an external staircase. Structural columns integrate into seating, maintaining proportion while overlooking the expansive front garden.this picture!A key feature of the house is a two-panel pivoting wall above the sliding doors, appearing as a static architectural element but offering four dynamic configurations that adjust light, ventilation, and side views while maintaining privacy from the neighboring house.this picture!this picture!this picture!Ascending the staircase, the master suite comprises a bedroom, a walk-in wardrobe, and a large bathroom with a bathtub. The upper first floor features a family room overlooking the double-height living spaces and open deck. A corridor leads to two additional en suite bedrooms. At the rooftop level, the home opens to panoramic views of the neighborhood greenery and glimpses of the city skyline. The essential idea is to seamlessly blend the new and old through interconnected spaces and cross-linked openness to the surrounding gardens and beyond.this picture! Project gallerySee allShow less About this officeFabian Tan ArchitectOffice••• MaterialConcreteMaterials and TagsPublished on May 19, 2025Cite: "Flovik House / Fabian Tan Architect" 19 May 2025. ArchDaily. Accessed . < ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream #flovik #house #fabian #tan #architect
    WWW.ARCHDAILY.COM
    Flovik House / Fabian Tan Architect
    Flovik House / Fabian Tan ArchitectSave this picture!© BricksbeginHouses•Kuala Lumpur, Malaysia Architects: Fabian Tan Architect Area Area of this architecture project Area:  4000 ft² Year Completion year of this architecture project Year:  2024 Photographs Photographs:Bricksbegin Lead Architects: Fabian Tan More SpecsLess Specs Save this picture! Text description provided by the architects. Flovik House, nestled in a quiet Kuala Lumpur hillside, is a two-storey bungalow on a 6,800 square foot plot with a 4,000 square foot built-up area. The house has been fully transformed while maintaining the original split level of approximately 1.5 meters.Save this picture!Save this picture!Save this picture!Save this picture!Upon entering the foyer, the lower ground's former living area is now converted into an enclosed study room. Moving up to the upper ground floor, the rear portion was rebuilt to create a spacious double-volume living and dining area that opens to a serene koi pond. Perched above this is an elevated planter and rock garden with a coping that conceals a waterfall transitioning into seating at the open deck, which connects to the spacious kitchen with a marble-top island and warm timber cabinets.Save this picture!The living area flows into a bar lounge, utilizing the home's unique angles to form openings along mid-landings. This space connects to a grand, high-ceiling front deck for lounging, accessible directly via an external staircase. Structural columns integrate into seating, maintaining proportion while overlooking the expansive front garden.Save this picture!A key feature of the house is a two-panel pivoting wall above the sliding doors, appearing as a static architectural element but offering four dynamic configurations that adjust light, ventilation, and side views while maintaining privacy from the neighboring house.Save this picture!Save this picture!Save this picture!Ascending the staircase, the master suite comprises a bedroom, a walk-in wardrobe, and a large bathroom with a bathtub. The upper first floor features a family room overlooking the double-height living spaces and open deck. A corridor leads to two additional en suite bedrooms. At the rooftop level, the home opens to panoramic views of the neighborhood greenery and glimpses of the city skyline. The essential idea is to seamlessly blend the new and old through interconnected spaces and cross-linked openness to the surrounding gardens and beyond.Save this picture! Project gallerySee allShow less About this officeFabian Tan ArchitectOffice••• MaterialConcreteMaterials and TagsPublished on May 19, 2025Cite: "Flovik House / Fabian Tan Architect" 19 May 2025. ArchDaily. Accessed . <https://www.archdaily.com/1030166/flovik-house-fabian-tan-architect&gt ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
    0 Σχόλια 0 Μοιράστηκε
  • China's Xiaomi commits $6.9 billion to in-house chips

    Xiaomi is set to unveil the Xring O1 on Thursday, a processor designed for its flagship smartphones.
    #china039s #xiaomi #commits #billion #inhouse
    China's Xiaomi commits $6.9 billion to in-house chips
    Xiaomi is set to unveil the Xring O1 on Thursday, a processor designed for its flagship smartphones. #china039s #xiaomi #commits #billion #inhouse
    WWW.CNBC.COM
    China's Xiaomi commits $6.9 billion to in-house chips
    Xiaomi is set to unveil the Xring O1 on Thursday, a processor designed for its flagship smartphones.
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  • Zhongli Peng's Residence / WEN Architect

    Zhongli Peng's Residence / WEN ArchitectSave this picture!© YU TZU CHINHouses•Taoyuan City, Taiwan

    Architects:
    WEN Architect
    Area
    Area of this architecture project

    Area: 
    244 m²

    Year
    Completion year of this architecture project

    Year: 

    2022

    Photographs

    Photographs:YU TZU CHIN

    Lead Architects:

    Wen-Chih Feng

    Construction:

    Yuan Jun

    More SpecsLess Specs
    this picture!
    Text description provided by the architects. For decades, the team has been striving to alter the status quo of Taiwan's templated metropolitan houses. This residential project, located in an enormous industrial zone with factories, schools, shops, and parks surrounding, is another attempt that inherits such ambition: to forge a joyful home that cradles and unites families while establishing connections outward.this picture!Design Points:1. Soften the boundary between private space and public area2. Inspired by theatre and the barn3. Bringing together family members on various routines through layoutSave this picture!The aim is to create a lively and dynamic home for the child-cherishing family, and the masterstroke is to imagine the house as a Ferris wheel, in which space changes through time. Inspired by a theatre stage and auditorium, the common area is designed to encourage participation in various ways and share joint interests among family members. The stair form is set up to eliminate the rigid limit of standardized ceilings that separate floors, making the room adaptive to changes.this picture!this picture!Furthermore, the concept of a barn was applied to differentiate upper and lower partitions. Contradicting to the organic lower part, the upper part functions as a secluded penthouse to provide intimacy. This notion also symbolizes the ripe and golden harvest, representing a genuine wish for the continuation of life. The sense of duty had kept the design team motivated throughout, and it's all for nothing but one old saying: "a place for the old to age in, the grown-up to take on, the young to bloom upon.this picture!The formulation of the common area starts from the street to the alley, all the way extending to each of the individual spaces. Audience in any unit can merge into the common area whenever they want, like a pedestrian bumping into a carnival parade and deciding to take part in.this picture!this picture!this picture!this picture!this picture!Traditionally, the elderly room is arranged on the ground floor near the rear parking for convenience, which reduces quality of life. To improve that, the room was relocated to the space above the entrance with the ceiling height deliberately adjusted for a magnifying effect, connecting outward to the neighborhood via a sunny balcony. The flow path seamlessly extends outward to the street.this picture!On the second floor, the dining room is the hub for connection and communication, branching out to functional units like the living room, theatre, or reading room. The master bedroom on the third floor features an indoor balcony overlooking the theatre. On top of that is a sequence of units in spiral arrangement for two kids, where small talks would naturally happen during the morning routine at the mezzanine. The main purpose of this spiral arrangement in sequence is to make the top floor fully separable from other floors, so that when future new family members join, they can safely nestle in it.this picture!

    Project gallerySee allShow less
    About this officeWEN ArchitectOffice•••
    MaterialsMaterials and TagsPublished on May 18, 2025Cite: " Zhongli Peng's Residence / WEN Architect" 18 May 2025. ArchDaily. Accessed . < ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否
    You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
    #zhongli #peng039s #residence #wen #architect
    Zhongli Peng's Residence / WEN Architect
    Zhongli Peng's Residence / WEN ArchitectSave this picture!© YU TZU CHINHouses•Taoyuan City, Taiwan Architects: WEN Architect Area Area of this architecture project Area:  244 m² Year Completion year of this architecture project Year:  2022 Photographs Photographs:YU TZU CHIN Lead Architects: Wen-Chih Feng Construction: Yuan Jun More SpecsLess Specs this picture! Text description provided by the architects. For decades, the team has been striving to alter the status quo of Taiwan's templated metropolitan houses. This residential project, located in an enormous industrial zone with factories, schools, shops, and parks surrounding, is another attempt that inherits such ambition: to forge a joyful home that cradles and unites families while establishing connections outward.this picture!Design Points:1. Soften the boundary between private space and public area2. Inspired by theatre and the barn3. Bringing together family members on various routines through layoutSave this picture!The aim is to create a lively and dynamic home for the child-cherishing family, and the masterstroke is to imagine the house as a Ferris wheel, in which space changes through time. Inspired by a theatre stage and auditorium, the common area is designed to encourage participation in various ways and share joint interests among family members. The stair form is set up to eliminate the rigid limit of standardized ceilings that separate floors, making the room adaptive to changes.this picture!this picture!Furthermore, the concept of a barn was applied to differentiate upper and lower partitions. Contradicting to the organic lower part, the upper part functions as a secluded penthouse to provide intimacy. This notion also symbolizes the ripe and golden harvest, representing a genuine wish for the continuation of life. The sense of duty had kept the design team motivated throughout, and it's all for nothing but one old saying: "a place for the old to age in, the grown-up to take on, the young to bloom upon.this picture!The formulation of the common area starts from the street to the alley, all the way extending to each of the individual spaces. Audience in any unit can merge into the common area whenever they want, like a pedestrian bumping into a carnival parade and deciding to take part in.this picture!this picture!this picture!this picture!this picture!Traditionally, the elderly room is arranged on the ground floor near the rear parking for convenience, which reduces quality of life. To improve that, the room was relocated to the space above the entrance with the ceiling height deliberately adjusted for a magnifying effect, connecting outward to the neighborhood via a sunny balcony. The flow path seamlessly extends outward to the street.this picture!On the second floor, the dining room is the hub for connection and communication, branching out to functional units like the living room, theatre, or reading room. The master bedroom on the third floor features an indoor balcony overlooking the theatre. On top of that is a sequence of units in spiral arrangement for two kids, where small talks would naturally happen during the morning routine at the mezzanine. The main purpose of this spiral arrangement in sequence is to make the top floor fully separable from other floors, so that when future new family members join, they can safely nestle in it.this picture! Project gallerySee allShow less About this officeWEN ArchitectOffice••• MaterialsMaterials and TagsPublished on May 18, 2025Cite: " Zhongli Peng's Residence / WEN Architect" 18 May 2025. ArchDaily. Accessed . < ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream #zhongli #peng039s #residence #wen #architect
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    Zhongli Peng's Residence / WEN Architect
    Zhongli Peng's Residence / WEN ArchitectSave this picture!© YU TZU CHINHouses•Taoyuan City, Taiwan Architects: WEN Architect Area Area of this architecture project Area:  244 m² Year Completion year of this architecture project Year:  2022 Photographs Photographs:YU TZU CHIN Lead Architects: Wen-Chih Feng Construction: Yuan Jun More SpecsLess Specs Save this picture! Text description provided by the architects. For decades, the team has been striving to alter the status quo of Taiwan's templated metropolitan houses. This residential project, located in an enormous industrial zone with factories, schools, shops, and parks surrounding, is another attempt that inherits such ambition: to forge a joyful home that cradles and unites families while establishing connections outward.Save this picture!Design Points:1. Soften the boundary between private space and public area2. Inspired by theatre and the barn3. Bringing together family members on various routines through layoutSave this picture!The aim is to create a lively and dynamic home for the child-cherishing family, and the masterstroke is to imagine the house as a Ferris wheel, in which space changes through time. Inspired by a theatre stage and auditorium, the common area is designed to encourage participation in various ways and share joint interests among family members. The stair form is set up to eliminate the rigid limit of standardized ceilings that separate floors, making the room adaptive to changes.Save this picture!Save this picture!Furthermore, the concept of a barn was applied to differentiate upper and lower partitions. Contradicting to the organic lower part, the upper part functions as a secluded penthouse to provide intimacy. This notion also symbolizes the ripe and golden harvest, representing a genuine wish for the continuation of life. The sense of duty had kept the design team motivated throughout, and it's all for nothing but one old saying: "a place for the old to age in, the grown-up to take on, the young to bloom upon.Save this picture!The formulation of the common area starts from the street to the alley, all the way extending to each of the individual spaces. Audience in any unit can merge into the common area whenever they want, like a pedestrian bumping into a carnival parade and deciding to take part in.Save this picture!Save this picture!Save this picture!Save this picture!Save this picture!Traditionally, the elderly room is arranged on the ground floor near the rear parking for convenience, which reduces quality of life. To improve that, the room was relocated to the space above the entrance with the ceiling height deliberately adjusted for a magnifying effect, connecting outward to the neighborhood via a sunny balcony. The flow path seamlessly extends outward to the street.Save this picture!On the second floor, the dining room is the hub for connection and communication, branching out to functional units like the living room, theatre, or reading room. The master bedroom on the third floor features an indoor balcony overlooking the theatre. On top of that is a sequence of units in spiral arrangement for two kids, where small talks would naturally happen during the morning routine at the mezzanine. The main purpose of this spiral arrangement in sequence is to make the top floor fully separable from other floors, so that when future new family members join, they can safely nestle in it.Save this picture! Project gallerySee allShow less About this officeWEN ArchitectOffice••• MaterialsMaterials and TagsPublished on May 18, 2025Cite: " Zhongli Peng's Residence / WEN Architect" 18 May 2025. ArchDaily. Accessed . <https://www.archdaily.com/1030115/zhongli-pengs-residence-wen-architect&gt ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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  • Vibe-coding startup Windsurf launches in-house AI models

    On Thursday, Windsurf, a startup that develops popular AI tools for software engineers, announced the launch of its first family of AI software engineering models, or SWE-1 for short. The startup says it trained its new family of AI models — SWE-1, SWE-1-lite, and SWE-1-mini — to be optimized for the “entire software engineering process,” not just coding.
    The launch of Windsurf’s in-house AI models may come as a shock to some, given that OpenAI has reportedly closed a billion deal to acquire Windsurf. However, this model launch suggests Windsurf is trying to expand beyond just developing applications to also developing the models that power them.
    According to Windsurf, SWE-1, the largest and most capable AI model of the bunch, performs competitively with Claude 3.5 Sonnet, GPT-4.1, and Gemini 2.5 Pro on internal programming benchmarks. However, SWE-1 appears to fall short of frontier AI models, such as Claude 3.7 Sonnet, on software engineering tasks.
    Windsurf says its SWE-1-lite and SWE-1-mini models will be available for all users on its platform, free or paid. Meanwhile, SWE-1 will only be available to paid users. Windsurf did not immediately announce pricing for its SWE-1 models but claims it’s cheaper to serve than Claude 3.5 Sonnet.
    Windsurf is best known for tools that allow software engineers to write and edit code through conversations with an AI chatbot, a practice known as “vibe coding.” Other popular vibe-coding startups include Cursor, the largest in the space, as well as Lovable. Most of these startups, including Windsurf, have traditionally relied on AI models from OpenAI, Anthropic, and Google to power their applications.
    In a video announcing the SWE models, comments made by Windsurf’s Head of Research, Nicholas Moy, underscore Windsurf’s newest efforts to differentiate its approach. “Today’s frontier models are optimized for coding, and they’ve made massive strides over the last couple of years,” says Moy. “But they’re not enough for us … Coding is not software engineering.”
    Windsurf notes in a blog post that while other models are good at writing code, they struggle to work between multiple surfaces — as programmers often do — such as terminals, IDEs, and the internet. The startup says SWE-1 was trained using a new data model and a “training recipe that encapsulates incomplete states, long-running tasks, and multiple surfaces.”

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    The startup describes SWE-1 as its “initial proof of concept,” suggesting it may release more AI models in the future.
    #vibecoding #startup #windsurf #launches #inhouse
    Vibe-coding startup Windsurf launches in-house AI models
    On Thursday, Windsurf, a startup that develops popular AI tools for software engineers, announced the launch of its first family of AI software engineering models, or SWE-1 for short. The startup says it trained its new family of AI models — SWE-1, SWE-1-lite, and SWE-1-mini — to be optimized for the “entire software engineering process,” not just coding. The launch of Windsurf’s in-house AI models may come as a shock to some, given that OpenAI has reportedly closed a billion deal to acquire Windsurf. However, this model launch suggests Windsurf is trying to expand beyond just developing applications to also developing the models that power them. According to Windsurf, SWE-1, the largest and most capable AI model of the bunch, performs competitively with Claude 3.5 Sonnet, GPT-4.1, and Gemini 2.5 Pro on internal programming benchmarks. However, SWE-1 appears to fall short of frontier AI models, such as Claude 3.7 Sonnet, on software engineering tasks. Windsurf says its SWE-1-lite and SWE-1-mini models will be available for all users on its platform, free or paid. Meanwhile, SWE-1 will only be available to paid users. Windsurf did not immediately announce pricing for its SWE-1 models but claims it’s cheaper to serve than Claude 3.5 Sonnet. Windsurf is best known for tools that allow software engineers to write and edit code through conversations with an AI chatbot, a practice known as “vibe coding.” Other popular vibe-coding startups include Cursor, the largest in the space, as well as Lovable. Most of these startups, including Windsurf, have traditionally relied on AI models from OpenAI, Anthropic, and Google to power their applications. In a video announcing the SWE models, comments made by Windsurf’s Head of Research, Nicholas Moy, underscore Windsurf’s newest efforts to differentiate its approach. “Today’s frontier models are optimized for coding, and they’ve made massive strides over the last couple of years,” says Moy. “But they’re not enough for us … Coding is not software engineering.” Windsurf notes in a blog post that while other models are good at writing code, they struggle to work between multiple surfaces — as programmers often do — such as terminals, IDEs, and the internet. The startup says SWE-1 was trained using a new data model and a “training recipe that encapsulates incomplete states, long-running tasks, and multiple surfaces.” Techcrunch event Join us at TechCrunch Sessions: AI Secure your spot for our leading AI industry event with speakers from OpenAI, Anthropic, and Cohere. For a limited time, tickets are just for an entire day of expert talks, workshops, and potent networking. Exhibit at TechCrunch Sessions: AI Secure your spot at TC Sessions: AI and show 1,200+ decision-makers what you’ve built — without the big spend. Available through May 9 or while tables last. Berkeley, CA | June 5 REGISTER NOW The startup describes SWE-1 as its “initial proof of concept,” suggesting it may release more AI models in the future. #vibecoding #startup #windsurf #launches #inhouse
    TECHCRUNCH.COM
    Vibe-coding startup Windsurf launches in-house AI models
    On Thursday, Windsurf, a startup that develops popular AI tools for software engineers, announced the launch of its first family of AI software engineering models, or SWE-1 for short. The startup says it trained its new family of AI models — SWE-1, SWE-1-lite, and SWE-1-mini — to be optimized for the “entire software engineering process,” not just coding. The launch of Windsurf’s in-house AI models may come as a shock to some, given that OpenAI has reportedly closed a $3 billion deal to acquire Windsurf. However, this model launch suggests Windsurf is trying to expand beyond just developing applications to also developing the models that power them. According to Windsurf, SWE-1, the largest and most capable AI model of the bunch, performs competitively with Claude 3.5 Sonnet, GPT-4.1, and Gemini 2.5 Pro on internal programming benchmarks. However, SWE-1 appears to fall short of frontier AI models, such as Claude 3.7 Sonnet, on software engineering tasks. Windsurf says its SWE-1-lite and SWE-1-mini models will be available for all users on its platform, free or paid. Meanwhile, SWE-1 will only be available to paid users. Windsurf did not immediately announce pricing for its SWE-1 models but claims it’s cheaper to serve than Claude 3.5 Sonnet. Windsurf is best known for tools that allow software engineers to write and edit code through conversations with an AI chatbot, a practice known as “vibe coding.” Other popular vibe-coding startups include Cursor, the largest in the space, as well as Lovable. Most of these startups, including Windsurf, have traditionally relied on AI models from OpenAI, Anthropic, and Google to power their applications. In a video announcing the SWE models, comments made by Windsurf’s Head of Research, Nicholas Moy, underscore Windsurf’s newest efforts to differentiate its approach. “Today’s frontier models are optimized for coding, and they’ve made massive strides over the last couple of years,” says Moy. “But they’re not enough for us … Coding is not software engineering.” Windsurf notes in a blog post that while other models are good at writing code, they struggle to work between multiple surfaces — as programmers often do — such as terminals, IDEs, and the internet. The startup says SWE-1 was trained using a new data model and a “training recipe that encapsulates incomplete states, long-running tasks, and multiple surfaces.” Techcrunch event Join us at TechCrunch Sessions: AI Secure your spot for our leading AI industry event with speakers from OpenAI, Anthropic, and Cohere. For a limited time, tickets are just $292 for an entire day of expert talks, workshops, and potent networking. Exhibit at TechCrunch Sessions: AI Secure your spot at TC Sessions: AI and show 1,200+ decision-makers what you’ve built — without the big spend. Available through May 9 or while tables last. Berkeley, CA | June 5 REGISTER NOW The startup describes SWE-1 as its “initial proof of concept,” suggesting it may release more AI models in the future.
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  • #333;">The Ultra-thin iPhone 17 Air: where Apple may cut corners – and where it won't

    Cutting corners: Now that Samsung has unveiled the Galaxy S25 Edge, attention has turned to Apple's upcoming ultra-thin rival handset, the iPhone 17 Air.
    The device is expected to debut this fall with a thickness almost half that of a normal iPhone.
    According to rumors, this doesn't mean every element will have compromises, but there will be areas that could disappoint, especially the battery life.

    Samsung has made a lot of headlines with the release of the Galaxy S25 Edge, which measures just 5.8mm thick, not counting the camera bump.
    But Apple's iPhone 17 Air – expected to launch this fall – is said to be even thinner at 5.5mm.
    That level of thinness means the Air won't be able to match the model it's replacing, the iPhone 16 Plus, in every area.
    However, it will have a 6.6-inch OLED display with LTPO, making it the first non-Pro iPhone to do so.
    There will also be features such as 120Hz ProMotion and always-on functionality.
    Elsewhere, the iPhone 17 Air is expected to pack the same A19 chip as the rest of the iPhone 17 lineup.
    It will also come with 8GB of RAM and MagSafe wireless charging.
    Finally, the price of the iPhone 17 Air is believed to be under $1,000, possibly around $899.
    But it was recently reported that Apple is going to increase the prices of its next generation of iPhones, though it will avoid blaming Trump's tariffs for the hikes, so this rumor may prove wrong.
    That's the good news.
    The bad news is that the iPhone 17 Air will have a single rear camera: a 48MP sensor with 2x optical zoom.
    Something else the iPhone Air will only have one of is a speaker.
    There will be a single, enhanced earpiece speaker as the phone is too thin for a second speaker to be placed at the bottom.

    // Related Stories
    Another potential disappointment is the iPhone 17 Air's lack of support for mmWave 5G.
    The handset will be one of the first iPhones to use Apple's in-house 5G modem, the C1.
    The iPhone 16 Plus uses Qualcomm's Snapdragon X75 5G modem, which supports mmWave 5G.
    Then there's what could be the biggest drawback of them all: the battery life.
    Reports state that between 60% and 70% of users will be able to use the handset for a full day on a single charge, whereas that figure is between 80% and 90% for other iPhones.
    Apple may use Apple Intelligence to improve the Air's battery life, and Cupertino plans to introduce a new battery case accessory specifically for the iPhone 17 Air.
    #666;">المصدر: https://www.techspot.com/news/107898-ultra-thin-iphone-17-air-where-apple-may.html" style="color: #0066cc; text-decoration: none;">www.techspot.com
    #0066cc;">#the #ultrathin #iphone #air #where #apple #may #cut #corners #ampampndash #and #won039t #cutting #now #that #samsung #has #unveiled #galaxy #s25 #edge #attention #turned #apple039s #upcoming #rival #handset #airthe #device #expected #debut #this #fall #with #thickness #almost #half #normal #iphoneaccording #rumors #doesn039t #mean #every #element #will #have #compromises #but #there #areas #could #disappoint #especially #battery #lifesamsung #made #lot #headlines #release #which #measures #just #58mm #thick #not #counting #camera #bumpbut #launch #said #even #thinner #55mmthat #level #thinness #means #able #match #model #it039s #replacing #plus #areahowever #66inch #oled #display #ltpo #making #first #nonpro #sothere #also #features #such #120hz #promotion #alwayson #functionalityelsewhere #pack #same #a19 #chip #rest #lineupit #come #8gb #ram #magsafe #wireless #chargingfinally #price #believed #under #possibly #around #899but #was #recently #reported #going #increase #prices #its #next #generation #iphones #though #avoid #blaming #trump039s #tariffs #for #hikes #rumor #prove #wrongthat039s #good #newsthe #bad #news #single #rear #48mp #sensor #optical #zoomsomething #else #only #one #speakerthere #enhanced #earpiece #speaker #phone #too #thin #second #placed #bottom #related #storiesanother #potential #disappointment #air039s #lack #support #mmwave #5gthe #use #inhouse #modem #c1the #uses #qualcomm039s #snapdragon #x75 #supports #5gthen #there039s #what #biggest #drawback #them #all #lifereports #state #between #users #full #day #charge #whereas #figure #other #iphonesapple #intelligence #improve #life #cupertino #plans #introduce #new #case #accessory #specifically
    The Ultra-thin iPhone 17 Air: where Apple may cut corners – and where it won't
    Cutting corners: Now that Samsung has unveiled the Galaxy S25 Edge, attention has turned to Apple's upcoming ultra-thin rival handset, the iPhone 17 Air. The device is expected to debut this fall with a thickness almost half that of a normal iPhone. According to rumors, this doesn't mean every element will have compromises, but there will be areas that could disappoint, especially the battery life. Samsung has made a lot of headlines with the release of the Galaxy S25 Edge, which measures just 5.8mm thick, not counting the camera bump. But Apple's iPhone 17 Air – expected to launch this fall – is said to be even thinner at 5.5mm. That level of thinness means the Air won't be able to match the model it's replacing, the iPhone 16 Plus, in every area. However, it will have a 6.6-inch OLED display with LTPO, making it the first non-Pro iPhone to do so. There will also be features such as 120Hz ProMotion and always-on functionality. Elsewhere, the iPhone 17 Air is expected to pack the same A19 chip as the rest of the iPhone 17 lineup. It will also come with 8GB of RAM and MagSafe wireless charging. Finally, the price of the iPhone 17 Air is believed to be under $1,000, possibly around $899. But it was recently reported that Apple is going to increase the prices of its next generation of iPhones, though it will avoid blaming Trump's tariffs for the hikes, so this rumor may prove wrong. That's the good news. The bad news is that the iPhone 17 Air will have a single rear camera: a 48MP sensor with 2x optical zoom. Something else the iPhone Air will only have one of is a speaker. There will be a single, enhanced earpiece speaker as the phone is too thin for a second speaker to be placed at the bottom. // Related Stories Another potential disappointment is the iPhone 17 Air's lack of support for mmWave 5G. The handset will be one of the first iPhones to use Apple's in-house 5G modem, the C1. The iPhone 16 Plus uses Qualcomm's Snapdragon X75 5G modem, which supports mmWave 5G. Then there's what could be the biggest drawback of them all: the battery life. Reports state that between 60% and 70% of users will be able to use the handset for a full day on a single charge, whereas that figure is between 80% and 90% for other iPhones. Apple may use Apple Intelligence to improve the Air's battery life, and Cupertino plans to introduce a new battery case accessory specifically for the iPhone 17 Air.
    المصدر: www.techspot.com
    #the #ultrathin #iphone #air #where #apple #may #cut #corners #ampampndash #and #won039t #cutting #now #that #samsung #has #unveiled #galaxy #s25 #edge #attention #turned #apple039s #upcoming #rival #handset #airthe #device #expected #debut #this #fall #with #thickness #almost #half #normal #iphoneaccording #rumors #doesn039t #mean #every #element #will #have #compromises #but #there #areas #could #disappoint #especially #battery #lifesamsung #made #lot #headlines #release #which #measures #just #58mm #thick #not #counting #camera #bumpbut #launch #said #even #thinner #55mmthat #level #thinness #means #able #match #model #it039s #replacing #plus #areahowever #66inch #oled #display #ltpo #making #first #nonpro #sothere #also #features #such #120hz #promotion #alwayson #functionalityelsewhere #pack #same #a19 #chip #rest #lineupit #come #8gb #ram #magsafe #wireless #chargingfinally #price #believed #under #possibly #around #899but #was #recently #reported #going #increase #prices #its #next #generation #iphones #though #avoid #blaming #trump039s #tariffs #for #hikes #rumor #prove #wrongthat039s #good #newsthe #bad #news #single #rear #48mp #sensor #optical #zoomsomething #else #only #one #speakerthere #enhanced #earpiece #speaker #phone #too #thin #second #placed #bottom #related #storiesanother #potential #disappointment #air039s #lack #support #mmwave #5gthe #use #inhouse #modem #c1the #uses #qualcomm039s #snapdragon #x75 #supports #5gthen #there039s #what #biggest #drawback #them #all #lifereports #state #between #users #full #day #charge #whereas #figure #other #iphonesapple #intelligence #improve #life #cupertino #plans #introduce #new #case #accessory #specifically
    WWW.TECHSPOT.COM
    The Ultra-thin iPhone 17 Air: where Apple may cut corners – and where it won't
    Cutting corners: Now that Samsung has unveiled the Galaxy S25 Edge, attention has turned to Apple's upcoming ultra-thin rival handset, the iPhone 17 Air. The device is expected to debut this fall with a thickness almost half that of a normal iPhone. According to rumors, this doesn't mean every element will have compromises, but there will be areas that could disappoint, especially the battery life. Samsung has made a lot of headlines with the release of the Galaxy S25 Edge, which measures just 5.8mm thick, not counting the camera bump. But Apple's iPhone 17 Air – expected to launch this fall – is said to be even thinner at 5.5mm. That level of thinness means the Air won't be able to match the model it's replacing, the iPhone 16 Plus, in every area. However, it will have a 6.6-inch OLED display with LTPO, making it the first non-Pro iPhone to do so. There will also be features such as 120Hz ProMotion and always-on functionality. Elsewhere, the iPhone 17 Air is expected to pack the same A19 chip as the rest of the iPhone 17 lineup. It will also come with 8GB of RAM and MagSafe wireless charging. Finally, the price of the iPhone 17 Air is believed to be under $1,000, possibly around $899. But it was recently reported that Apple is going to increase the prices of its next generation of iPhones, though it will avoid blaming Trump's tariffs for the hikes, so this rumor may prove wrong. That's the good news. The bad news is that the iPhone 17 Air will have a single rear camera: a 48MP sensor with 2x optical zoom. Something else the iPhone Air will only have one of is a speaker. There will be a single, enhanced earpiece speaker as the phone is too thin for a second speaker to be placed at the bottom. // Related Stories Another potential disappointment is the iPhone 17 Air's lack of support for mmWave 5G. The handset will be one of the first iPhones to use Apple's in-house 5G modem, the C1. The iPhone 16 Plus uses Qualcomm's Snapdragon X75 5G modem, which supports mmWave 5G. Then there's what could be the biggest drawback of them all: the battery life. Reports state that between 60% and 70% of users will be able to use the handset for a full day on a single charge, whereas that figure is between 80% and 90% for other iPhones. Apple may use Apple Intelligence to improve the Air's battery life, and Cupertino plans to introduce a new battery case accessory specifically for the iPhone 17 Air.
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