• Exploring creativity and flow states through music

    For most of us, music is a background hum that we tap into for motivation, relaxation, or simply to fill the silence. But what if it could be something more? Something like a portal into our most creative, focused selves? Yes, this is as cool as it sounds.
    And that's the premise behind Flow State, a new content series from AlphaTheta – the brand more commonly known for its Pioneer DJ products – created in collaboration with countercultural media platform HUCK and agency OCD Studio.
    Rooted in AlphaTheta's brand values of innovation, mindfulness and personal growth, Flow State signals a deliberate move beyond the decks and into a broader creative conversation. Through a series of stylised vignettes and intimate interviews, the series challenges audiences to think differently about music, not just as entertainment but as a tool for unlocking peak mental and creative performance.

    "We saw an opportunity to shift the perception of AlphaTheta beyond just DJ gear and toward a broader idea that music is a tool for peak performance," explains Tom Young, creative director at OCD Studio. "With more creatives talking about flow and mindfulness, now felt like the right time to connect the science of sound with the experience of creating."
    The framing is no accident, as AlphaTheta's very name alludes to alpha and theta brainwaves, which are both linked to heightened creativity, focus and flow states. By positioning music as a direct trigger for these mental modes, the series opens up a more expansive, holistic narrative around the brand.
    It's a strategy that builds on earlier efforts, such as AlphaTheta's documentary 'We Become One', which explored the psychological effects of dance music and collective experiences. With Flow State, the ambition goes deeper: to position AlphaTheta as a catalyst for creativity across disciplines, not just DJ booths.

    Visually, Flow State is stripped-back and cinematic. Each film captures a different creative immersed in their craft, whether that's music production, DJing or movement. Featuring names like Object Blue, Anu and Joel Mignott, the series offers a window into moments where chaos falls away and instinct takes over.
    "Your flow and how you get into it is quite personal," says Tom. "So we stripped back the aesthetic to reflect that. Clean frames, close textures, emotional clarity. The style mirrors the stillness creatives feel when they're in the zone."
    That quiet intensity runs throughout the series, mirroring the mental landscapes it seeks to explore. In an age where distraction is constant and attention spans are short, the ability to tune out noise and find focus has become its own kind of cultural currency.
    As Tom puts it: "In a world of AI-generated everything, your ability to lock in amongst a world of clutter and distraction communicates that you are a person of purpose and clarity."

    HUCK's editorial team played a central role in shaping the stories, drawing on their reputation for spotlighting subcultures and emerging creative voices. Known for championing artists like Mac Demarco, Flying Lotus and Ghetts before they hit the mainstream, HUCK's involvement ensures the series feels rooted in authenticity rather than product placement.
    "HUCK understood that this was about how people create," says Tom. "Their deep-rooted culture journalism helped us tell richer, more honest stories and made sure each film felt like a genuine reflection of the artist, not a product demo."
    While Object Blue, Anu and Joel Mignott each bring distinct disciplines and backgrounds to the table, what connects them is their emotional approach to creativity. Whether it's finding comfort in sound, using movement as a form of self-expression, or chasing a sense of presence, each story reveals that true flow isn't forced.
    "Interviewing them really showed that flow state only really comes when they're feeling open," says Tom. "It's not something that comes with extreme discipline."

    Beyond celebrating individual journeys, Flow State also taps into wider conversations about mental health, mindfulness and creative wellbeing. It reflects a growing shift in how brands engage with creative communities, moving away from surface-level aesthetics toward more nuanced, human-centred narratives.
    "Deep knowledge and understanding are status symbols," says Tom. "People want these deeper stories. Brands who understand that and help people tap into their full creative potential are the ones who will stay relevant."
    At a time when AI-generated content threatens to homogenise the creative industries, Flow State offers a timely reminder: creativity isn't just about output; it's a state of being. Sometimes, all it takes to access it is the right soundtrack.
    #exploring #creativity #flow #states #through
    Exploring creativity and flow states through music
    For most of us, music is a background hum that we tap into for motivation, relaxation, or simply to fill the silence. But what if it could be something more? Something like a portal into our most creative, focused selves? Yes, this is as cool as it sounds. And that's the premise behind Flow State, a new content series from AlphaTheta – the brand more commonly known for its Pioneer DJ products – created in collaboration with countercultural media platform HUCK and agency OCD Studio. Rooted in AlphaTheta's brand values of innovation, mindfulness and personal growth, Flow State signals a deliberate move beyond the decks and into a broader creative conversation. Through a series of stylised vignettes and intimate interviews, the series challenges audiences to think differently about music, not just as entertainment but as a tool for unlocking peak mental and creative performance. "We saw an opportunity to shift the perception of AlphaTheta beyond just DJ gear and toward a broader idea that music is a tool for peak performance," explains Tom Young, creative director at OCD Studio. "With more creatives talking about flow and mindfulness, now felt like the right time to connect the science of sound with the experience of creating." The framing is no accident, as AlphaTheta's very name alludes to alpha and theta brainwaves, which are both linked to heightened creativity, focus and flow states. By positioning music as a direct trigger for these mental modes, the series opens up a more expansive, holistic narrative around the brand. It's a strategy that builds on earlier efforts, such as AlphaTheta's documentary 'We Become One', which explored the psychological effects of dance music and collective experiences. With Flow State, the ambition goes deeper: to position AlphaTheta as a catalyst for creativity across disciplines, not just DJ booths. Visually, Flow State is stripped-back and cinematic. Each film captures a different creative immersed in their craft, whether that's music production, DJing or movement. Featuring names like Object Blue, Anu and Joel Mignott, the series offers a window into moments where chaos falls away and instinct takes over. "Your flow and how you get into it is quite personal," says Tom. "So we stripped back the aesthetic to reflect that. Clean frames, close textures, emotional clarity. The style mirrors the stillness creatives feel when they're in the zone." That quiet intensity runs throughout the series, mirroring the mental landscapes it seeks to explore. In an age where distraction is constant and attention spans are short, the ability to tune out noise and find focus has become its own kind of cultural currency. As Tom puts it: "In a world of AI-generated everything, your ability to lock in amongst a world of clutter and distraction communicates that you are a person of purpose and clarity." HUCK's editorial team played a central role in shaping the stories, drawing on their reputation for spotlighting subcultures and emerging creative voices. Known for championing artists like Mac Demarco, Flying Lotus and Ghetts before they hit the mainstream, HUCK's involvement ensures the series feels rooted in authenticity rather than product placement. "HUCK understood that this was about how people create," says Tom. "Their deep-rooted culture journalism helped us tell richer, more honest stories and made sure each film felt like a genuine reflection of the artist, not a product demo." While Object Blue, Anu and Joel Mignott each bring distinct disciplines and backgrounds to the table, what connects them is their emotional approach to creativity. Whether it's finding comfort in sound, using movement as a form of self-expression, or chasing a sense of presence, each story reveals that true flow isn't forced. "Interviewing them really showed that flow state only really comes when they're feeling open," says Tom. "It's not something that comes with extreme discipline." Beyond celebrating individual journeys, Flow State also taps into wider conversations about mental health, mindfulness and creative wellbeing. It reflects a growing shift in how brands engage with creative communities, moving away from surface-level aesthetics toward more nuanced, human-centred narratives. "Deep knowledge and understanding are status symbols," says Tom. "People want these deeper stories. Brands who understand that and help people tap into their full creative potential are the ones who will stay relevant." At a time when AI-generated content threatens to homogenise the creative industries, Flow State offers a timely reminder: creativity isn't just about output; it's a state of being. Sometimes, all it takes to access it is the right soundtrack. #exploring #creativity #flow #states #through
    WWW.CREATIVEBOOM.COM
    Exploring creativity and flow states through music
    For most of us, music is a background hum that we tap into for motivation, relaxation, or simply to fill the silence. But what if it could be something more? Something like a portal into our most creative, focused selves? Yes, this is as cool as it sounds. And that's the premise behind Flow State, a new content series from AlphaTheta – the brand more commonly known for its Pioneer DJ products – created in collaboration with countercultural media platform HUCK and agency OCD Studio. Rooted in AlphaTheta's brand values of innovation, mindfulness and personal growth, Flow State signals a deliberate move beyond the decks and into a broader creative conversation. Through a series of stylised vignettes and intimate interviews, the series challenges audiences to think differently about music, not just as entertainment but as a tool for unlocking peak mental and creative performance. "We saw an opportunity to shift the perception of AlphaTheta beyond just DJ gear and toward a broader idea that music is a tool for peak performance," explains Tom Young, creative director at OCD Studio. "With more creatives talking about flow and mindfulness, now felt like the right time to connect the science of sound with the experience of creating." The framing is no accident, as AlphaTheta's very name alludes to alpha and theta brainwaves, which are both linked to heightened creativity, focus and flow states. By positioning music as a direct trigger for these mental modes, the series opens up a more expansive, holistic narrative around the brand. It's a strategy that builds on earlier efforts, such as AlphaTheta's documentary 'We Become One', which explored the psychological effects of dance music and collective experiences. With Flow State, the ambition goes deeper: to position AlphaTheta as a catalyst for creativity across disciplines, not just DJ booths. Visually, Flow State is stripped-back and cinematic. Each film captures a different creative immersed in their craft, whether that's music production, DJing or movement. Featuring names like Object Blue, Anu and Joel Mignott, the series offers a window into moments where chaos falls away and instinct takes over. "Your flow and how you get into it is quite personal," says Tom. "So we stripped back the aesthetic to reflect that. Clean frames, close textures, emotional clarity. The style mirrors the stillness creatives feel when they're in the zone." That quiet intensity runs throughout the series, mirroring the mental landscapes it seeks to explore. In an age where distraction is constant and attention spans are short, the ability to tune out noise and find focus has become its own kind of cultural currency. As Tom puts it: "In a world of AI-generated everything, your ability to lock in amongst a world of clutter and distraction communicates that you are a person of purpose and clarity." HUCK's editorial team played a central role in shaping the stories, drawing on their reputation for spotlighting subcultures and emerging creative voices. Known for championing artists like Mac Demarco, Flying Lotus and Ghetts before they hit the mainstream, HUCK's involvement ensures the series feels rooted in authenticity rather than product placement. "HUCK understood that this was about how people create," says Tom. "Their deep-rooted culture journalism helped us tell richer, more honest stories and made sure each film felt like a genuine reflection of the artist, not a product demo." While Object Blue, Anu and Joel Mignott each bring distinct disciplines and backgrounds to the table, what connects them is their emotional approach to creativity. Whether it's finding comfort in sound, using movement as a form of self-expression, or chasing a sense of presence, each story reveals that true flow isn't forced. "Interviewing them really showed that flow state only really comes when they're feeling open," says Tom. "It's not something that comes with extreme discipline." Beyond celebrating individual journeys, Flow State also taps into wider conversations about mental health, mindfulness and creative wellbeing. It reflects a growing shift in how brands engage with creative communities, moving away from surface-level aesthetics toward more nuanced, human-centred narratives. "Deep knowledge and understanding are status symbols," says Tom. "People want these deeper stories. Brands who understand that and help people tap into their full creative potential are the ones who will stay relevant." At a time when AI-generated content threatens to homogenise the creative industries, Flow State offers a timely reminder: creativity isn't just about output; it's a state of being. Sometimes, all it takes to access it is the right soundtrack.
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  • Best Episodes Of The White Lotus

    HBO's series The White Lotus is one of the best anthology series currently on air. Each season follows a new set of ultrarich, dysfunctional characters arriving at a picturesque “White Lotus” resort that soon becomes the backdrop for drama, scandal, and mayhem. The vacationers' fates are sealed from the outset, with each season beginning with a flashforward to the discovery of an unidentified dead body, setting the stage for a murder mystery wrapped up in a complex character study.
    #best #episodes #white #lotus
    Best Episodes Of The White Lotus
    HBO's series The White Lotus is one of the best anthology series currently on air. Each season follows a new set of ultrarich, dysfunctional characters arriving at a picturesque “White Lotus” resort that soon becomes the backdrop for drama, scandal, and mayhem. The vacationers' fates are sealed from the outset, with each season beginning with a flashforward to the discovery of an unidentified dead body, setting the stage for a murder mystery wrapped up in a complex character study. #best #episodes #white #lotus
    GAMERANT.COM
    Best Episodes Of The White Lotus
    HBO's series The White Lotus is one of the best anthology series currently on air. Each season follows a new set of ultrarich, dysfunctional characters arriving at a picturesque “White Lotus” resort that soon becomes the backdrop for drama, scandal, and mayhem. The vacationers' fates are sealed from the outset, with each season beginning with a flashforward to the discovery of an unidentified dead body, setting the stage for a murder mystery wrapped up in a complex character study.
    0 Σχόλια 0 Μοιράστηκε
  • Wuchang: Fallen Feathers – a closer look at the Soulslike combat

    From the first moment you step into the brutal lands of Shu, Wuchang: Fallen Feathers makes one thing clear: survival isn’t gifted, it’s earned. Throughout your journey, you’ll need to master an arsenal of weapons, spells, and abilities to overcome the harrowing challenges of this Soulslike action-RPG set in the waning years of the Ming dynasty. With the July 24 launch fast approaching, we’re giving PlayStation players a closer look at some of the game’s most defining tools of survival, power, and identity.

    We’ll highlight just a few of the devastating weapons, arcane spells, and unique abilities you’ll wield as you carve your legacy through ruin and revelation. These tools don’t just shape your playstyle, they shape the legend of Wuchang herself.

    A diverse arsenal of blades and brutality

    Each weapon in Wuchang is tied to a piece of the game’s worldbuilding, from sacred relics to myth-imbued prototypes. Every blade tells a story, and every strike leaves a mark.

    The Dragoncoil Lance, a Deluxe Edition spear, is a striking silver-white weapon featuring a traditional design. A coiled dragon motif wraps around the junction of the shaft and spearhead, symbolizing the wielder’s courage and valor. Weapons in Wuchang each have their own unique skills, and with the Vortex Thrust skill for the Dragoncoil Lance, you can unleash shockwaves with devastating force, making it ideal for punishing multiple enemies at once.

    Abilities that shape the warrior

    Combat in Wuchang is fluid, fast, and fiercely deliberate, with a broad range of abilities that define how you approach each fight. One standout is Blade Dance, a whirling assault that slices through enemies while showcasing your mastery of dual blades. The Crescent Arc, a forward-lunging slash imbued with ethereal energy, closing distance and shifting momentum with measured precision.

    Prefer power over speed? Colossal Smash delivers a thunderous overhead strike that leaves a trail of destruction in its wake, ideal for breaking enemy posture or interrupting spellcasters mid-cast. Every ability in Wuchang evolves through skill trees and Red Mercury enhancements, adding layers of strategy beyond raw force.

    Spells drawn from myth and madness

    Wuchang’s spell system is one of the most visually striking elements of its design, drawing from Taoist ritual, ancient folklore, and operatic symbolism. These aren’t just tools of destruction. They’re storytelling vessels that bind your journey to the world’s unraveling lore.

    Infernal Flames casts a searing mask that torments enemies with divine rage, based on an ancient opera ritual meant to summon wrathful spirits. On the opposite end of the spectrum is Lotus Soulflame, a ritual spell used in spirit exorcisms that unleashes devastating elemental damage.

    Another standout is Echo of Liu Cheng’en, a chilling surge of ice named after a loyal Ming general. The spell can knock targets back with enough force to disrupt aggressive momentum and create space in critical encounters.

    Feathering, the price of power

    At the heart of Wuchang’s identity lies the Feathering system, a supernatural affliction that grants immense power at great personal cost. As Wuchang absorbs Red Mercury and defeats corrupted monstrosities, she unlocks devastating abilities and spells rooted in transformation.

    Feathering allows players to unleash deadly skills and spells mid-combat, turning the tide of battle in an instant. But each use chips away at stability, demanding tactical restraint. Do you risk transforming in the middle of a fight to deliver explosive damage, knowing it may leave you vulnerable? Or hold your strength in reserve until the moment you’re truly cornered?

    Pre-order bonuses and Deluxe Edition content

    Players who pre-order Wuchang: Fallen Feathers will receive two exclusive outfits, White Spectre and Night Spectre, offering ceremonial elegance steeped in decay. You’ll also unlock the Vermillion War Club, a brutal axe weapon with powerful combo potential, along with a Glistening Red Mercury Skill Upgrade to enhance your build from the very beginning.

    For those seeking even deeper customization, the Deluxe Edition adds four rare outfits: Soul Ritual Robe, Tiger of Fortune, Overlord’s Regalia, and Draconic Resurgence. It also includes powerful weapons such as the Moonlight Dragon, Watcher’s Gaze swords, Eternal Sovereignty, and Dragoncoil Lance. You’ll also receive the Blood of Changhong, a special Skill Upgrade Item designed to support diverse builds and encourage early experimentation.

    Prepare for launch

    Wuchang: Fallen Feathers is more than a battle for survival. It’s a meditation on power, sacrifice, and transformation. Every spell you cast, weapon you wield, and enemy you overcome deepens your understanding of Wuchang’s intricate lore. Mastery isn’t just rewarded, it’s essential to unlocking the truths buried in the land of Shu.

    Wuchang: Fallen Feathers launches July 24 on PlayStation 5. Pre-order now to unlock exclusive content and prepare for the journey that awaits.
    #wuchang #fallen #feathers #closer #look
    Wuchang: Fallen Feathers – a closer look at the Soulslike combat
    From the first moment you step into the brutal lands of Shu, Wuchang: Fallen Feathers makes one thing clear: survival isn’t gifted, it’s earned. Throughout your journey, you’ll need to master an arsenal of weapons, spells, and abilities to overcome the harrowing challenges of this Soulslike action-RPG set in the waning years of the Ming dynasty. With the July 24 launch fast approaching, we’re giving PlayStation players a closer look at some of the game’s most defining tools of survival, power, and identity. We’ll highlight just a few of the devastating weapons, arcane spells, and unique abilities you’ll wield as you carve your legacy through ruin and revelation. These tools don’t just shape your playstyle, they shape the legend of Wuchang herself. A diverse arsenal of blades and brutality Each weapon in Wuchang is tied to a piece of the game’s worldbuilding, from sacred relics to myth-imbued prototypes. Every blade tells a story, and every strike leaves a mark. The Dragoncoil Lance, a Deluxe Edition spear, is a striking silver-white weapon featuring a traditional design. A coiled dragon motif wraps around the junction of the shaft and spearhead, symbolizing the wielder’s courage and valor. Weapons in Wuchang each have their own unique skills, and with the Vortex Thrust skill for the Dragoncoil Lance, you can unleash shockwaves with devastating force, making it ideal for punishing multiple enemies at once. Abilities that shape the warrior Combat in Wuchang is fluid, fast, and fiercely deliberate, with a broad range of abilities that define how you approach each fight. One standout is Blade Dance, a whirling assault that slices through enemies while showcasing your mastery of dual blades. The Crescent Arc, a forward-lunging slash imbued with ethereal energy, closing distance and shifting momentum with measured precision. Prefer power over speed? Colossal Smash delivers a thunderous overhead strike that leaves a trail of destruction in its wake, ideal for breaking enemy posture or interrupting spellcasters mid-cast. Every ability in Wuchang evolves through skill trees and Red Mercury enhancements, adding layers of strategy beyond raw force. Spells drawn from myth and madness Wuchang’s spell system is one of the most visually striking elements of its design, drawing from Taoist ritual, ancient folklore, and operatic symbolism. These aren’t just tools of destruction. They’re storytelling vessels that bind your journey to the world’s unraveling lore. Infernal Flames casts a searing mask that torments enemies with divine rage, based on an ancient opera ritual meant to summon wrathful spirits. On the opposite end of the spectrum is Lotus Soulflame, a ritual spell used in spirit exorcisms that unleashes devastating elemental damage. Another standout is Echo of Liu Cheng’en, a chilling surge of ice named after a loyal Ming general. The spell can knock targets back with enough force to disrupt aggressive momentum and create space in critical encounters. Feathering, the price of power At the heart of Wuchang’s identity lies the Feathering system, a supernatural affliction that grants immense power at great personal cost. As Wuchang absorbs Red Mercury and defeats corrupted monstrosities, she unlocks devastating abilities and spells rooted in transformation. Feathering allows players to unleash deadly skills and spells mid-combat, turning the tide of battle in an instant. But each use chips away at stability, demanding tactical restraint. Do you risk transforming in the middle of a fight to deliver explosive damage, knowing it may leave you vulnerable? Or hold your strength in reserve until the moment you’re truly cornered? Pre-order bonuses and Deluxe Edition content Players who pre-order Wuchang: Fallen Feathers will receive two exclusive outfits, White Spectre and Night Spectre, offering ceremonial elegance steeped in decay. You’ll also unlock the Vermillion War Club, a brutal axe weapon with powerful combo potential, along with a Glistening Red Mercury Skill Upgrade to enhance your build from the very beginning. For those seeking even deeper customization, the Deluxe Edition adds four rare outfits: Soul Ritual Robe, Tiger of Fortune, Overlord’s Regalia, and Draconic Resurgence. It also includes powerful weapons such as the Moonlight Dragon, Watcher’s Gaze swords, Eternal Sovereignty, and Dragoncoil Lance. You’ll also receive the Blood of Changhong, a special Skill Upgrade Item designed to support diverse builds and encourage early experimentation. Prepare for launch Wuchang: Fallen Feathers is more than a battle for survival. It’s a meditation on power, sacrifice, and transformation. Every spell you cast, weapon you wield, and enemy you overcome deepens your understanding of Wuchang’s intricate lore. Mastery isn’t just rewarded, it’s essential to unlocking the truths buried in the land of Shu. Wuchang: Fallen Feathers launches July 24 on PlayStation 5. Pre-order now to unlock exclusive content and prepare for the journey that awaits. #wuchang #fallen #feathers #closer #look
    BLOG.PLAYSTATION.COM
    Wuchang: Fallen Feathers – a closer look at the Soulslike combat
    From the first moment you step into the brutal lands of Shu, Wuchang: Fallen Feathers makes one thing clear: survival isn’t gifted, it’s earned. Throughout your journey, you’ll need to master an arsenal of weapons, spells, and abilities to overcome the harrowing challenges of this Soulslike action-RPG set in the waning years of the Ming dynasty. With the July 24 launch fast approaching, we’re giving PlayStation players a closer look at some of the game’s most defining tools of survival, power, and identity. We’ll highlight just a few of the devastating weapons, arcane spells, and unique abilities you’ll wield as you carve your legacy through ruin and revelation. These tools don’t just shape your playstyle, they shape the legend of Wuchang herself. A diverse arsenal of blades and brutality Each weapon in Wuchang is tied to a piece of the game’s worldbuilding, from sacred relics to myth-imbued prototypes. Every blade tells a story, and every strike leaves a mark. The Dragoncoil Lance, a Deluxe Edition spear, is a striking silver-white weapon featuring a traditional design. A coiled dragon motif wraps around the junction of the shaft and spearhead, symbolizing the wielder’s courage and valor. Weapons in Wuchang each have their own unique skills, and with the Vortex Thrust skill for the Dragoncoil Lance, you can unleash shockwaves with devastating force, making it ideal for punishing multiple enemies at once. Abilities that shape the warrior Combat in Wuchang is fluid, fast, and fiercely deliberate, with a broad range of abilities that define how you approach each fight. One standout is Blade Dance, a whirling assault that slices through enemies while showcasing your mastery of dual blades. The Crescent Arc, a forward-lunging slash imbued with ethereal energy, closing distance and shifting momentum with measured precision. Prefer power over speed? Colossal Smash delivers a thunderous overhead strike that leaves a trail of destruction in its wake, ideal for breaking enemy posture or interrupting spellcasters mid-cast. Every ability in Wuchang evolves through skill trees and Red Mercury enhancements, adding layers of strategy beyond raw force. Spells drawn from myth and madness Wuchang’s spell system is one of the most visually striking elements of its design, drawing from Taoist ritual, ancient folklore, and operatic symbolism. These aren’t just tools of destruction. They’re storytelling vessels that bind your journey to the world’s unraveling lore. Infernal Flames casts a searing mask that torments enemies with divine rage, based on an ancient opera ritual meant to summon wrathful spirits. On the opposite end of the spectrum is Lotus Soulflame, a ritual spell used in spirit exorcisms that unleashes devastating elemental damage. Another standout is Echo of Liu Cheng’en, a chilling surge of ice named after a loyal Ming general. The spell can knock targets back with enough force to disrupt aggressive momentum and create space in critical encounters. Feathering, the price of power At the heart of Wuchang’s identity lies the Feathering system, a supernatural affliction that grants immense power at great personal cost. As Wuchang absorbs Red Mercury and defeats corrupted monstrosities, she unlocks devastating abilities and spells rooted in transformation. Feathering allows players to unleash deadly skills and spells mid-combat, turning the tide of battle in an instant. But each use chips away at stability, demanding tactical restraint. Do you risk transforming in the middle of a fight to deliver explosive damage, knowing it may leave you vulnerable? Or hold your strength in reserve until the moment you’re truly cornered? Pre-order bonuses and Deluxe Edition content Players who pre-order Wuchang: Fallen Feathers will receive two exclusive outfits, White Spectre and Night Spectre, offering ceremonial elegance steeped in decay. You’ll also unlock the Vermillion War Club, a brutal axe weapon with powerful combo potential, along with a Glistening Red Mercury Skill Upgrade to enhance your build from the very beginning. For those seeking even deeper customization, the Deluxe Edition adds four rare outfits: Soul Ritual Robe, Tiger of Fortune, Overlord’s Regalia, and Draconic Resurgence. It also includes powerful weapons such as the Moonlight Dragon, Watcher’s Gaze swords, Eternal Sovereignty, and Dragoncoil Lance. You’ll also receive the Blood of Changhong, a special Skill Upgrade Item designed to support diverse builds and encourage early experimentation. Prepare for launch Wuchang: Fallen Feathers is more than a battle for survival. It’s a meditation on power, sacrifice, and transformation. Every spell you cast, weapon you wield, and enemy you overcome deepens your understanding of Wuchang’s intricate lore. Mastery isn’t just rewarded, it’s essential to unlocking the truths buried in the land of Shu. Wuchang: Fallen Feathers launches July 24 on PlayStation 5. Pre-order now to unlock exclusive content and prepare for the journey that awaits.
    0 Σχόλια 0 Μοιράστηκε
  • CO:EX33 What was your leveling distribution?

    MegaSackman
    Member

    Oct 27, 2017

    20,786

    Argentina

    I've noticed many streams where all the lumina and overall builds went towards three members, or even just one and the rest were support.

    I've personally kept everything at the same lvl at all times, same lumina distribuition, same effort on builds. When one or two characters got underleveled they were brought to the main team until they catched up.

    How did you play it? 

    Son of Sparda
    "This guy are sick" says The Wise Ones
    Member

    Oct 25, 2017

    17,334

    Tried to balance them as much as I could for the majority of the game. But in the end Maelle got most of the stuff since she is pretty OP.

    I think Verso got the least amount of stuff in the end tho. Just didn't really use them that much. 

    SimplePorter1
    Member

    Dec 3, 2024

    115

    Currently in act 3 and pausing the main story to go around the map and side-quest as much as possible since for once in a game side questing does not feel like a chore.

    I have three members that are my main lineup but I keep everyone as balanced as possible, many times I won battles thanks to my reserve duo 

    Patitoloco
    Member

    Oct 27, 2017

    28,279

    Everything extremely balanced. Using the entire party worked wonders for many fights.
     

    Agent Icebeezy
    Member

    Oct 27, 2017

    2,898

    MegaSackman said:

    I've noticed many streams where all the lumina and overall builds went towards three members, or even just one and the rest were support.

    I've personally kept everything at the same lvl at all times, same lumina distribuition, same effort on builds. When one or two characters got underleveled they were brought to the main team until they catched up.

    How did you play it?
    Click to expand...
    Click to shrink...

    I'm currently still playing and my distribution is the same to yours. I've started to look at builds for beating some of the overpowered enemies in the game. My starting three is Verso, Sciel and Lune. Monoco and Maelle if they die. I have Maelle on the second team, even though she's currently the second strongest person I have, for balance.
     

    Khanimus
    Avenger

    Oct 25, 2017

    46,600

    Greater Vancouver

    I just got my last party member. I already hadn't been using Sciel very much and now that I've got this new person, I'm wondering how I should mix it up.
     

    Ravelle
    Member

    Oct 31, 2017

    20,414

    everyone leveled and specced because dugout gang came in clutch and saved my bacon multiple times.
     

    Bran
    Member

    Oct 25, 2017

    562

    Leveling was an even split between Agility and Vitality until both got to 99. At that point, Recoat then dump into the stats for everyone's best weapons.

    Lumina points were distributed evenly among each character. It was super useful having everyone set up to fight because some characters work better for certain situations. 

    EduBRK
    Member

    Oct 30, 2017

    999

    Brazil

    Main party was Verso, Maelle and Monoco, but everyone was equal leveled.

    Stats: Agility up till 99, then luck 99, then might.

    All luminas distributed equally. 

    Lotus
    One Winged Slayer
    Member

    Oct 25, 2017

    124,379

    Khanimus said:

    I just got my last party member. I already hadn't been using Sciel very much and now that I've got this new person, I'm wondering how I should mix it up.

    Click to expand...
    Click to shrink...

    Don't sleep on Sciel 

    Kill3r7
    Member

    Oct 25, 2017

    29,150

    Everything balanced. Especially since they are all useful.
     

    GameAddict411
    Member

    Oct 26, 2017

    10,155

    I have 3 characters maxed out and two are at level 96 so not horrible.
     

    hydruxo
    ▲ Legend ▲
    Member

    Oct 25, 2017

    22,775

    Maelle >>> Verso > Lune >>> Sciel > Monoco

    But later on you get way more lumina so I balanced them out closer 

    Adryuu
    Master of the Wind
    Member

    Oct 27, 2017

    6,525

    Voted and finished the game equally balanced over all characters. But now I'm doing endgame things after seeing credits and I've successfully done a Lune killing machine build with over 400 lumina points that destroyed all endless tower almost by herself. Also the Flying Manor end boss was finally managed by her solo.

    Now I'm going for the Maelle build just for the well known "hardest boss" but honestly if it takes too much work I may just watch the remaining journal in youtube and call it a day. Lune was entirely my build and while the things I'm seeing for Maelle are similar, it's not the same and not mine, so it's ok to just quit here, especially as there's not much more game for me. I was just doing this while postponing starting a new game but that time has come now. 

    Khanimus
    Avenger

    Oct 25, 2017

    46,600

    Greater Vancouver

    Lotus said:

    Don't sleep on Sciel

    Click to expand...
    Click to shrink...

    I used her a bit up until the big ending of Act 1. Since then, it'd been mostly Lune and Maelle backing me up.
     

    Ouroboros
    Member

    Oct 27, 2017

    16,219

    focused on 3 main. towards endgame I worked on the backup 2 when Expedition 33 took their last stand 

    YozoraXV
    Member

    Oct 30, 2017

    3,807

    EduBRK said:

    Main party was Verso, Maelle and Monoco, but everyone was equal leveled.

    Stats: Agility up till 99, then luck 99, then might.

    All luminas distributed equally.
    Click to expand...
    Click to shrink...

    This is pretty much me as well.

    Lune and Sciel are my fallback party who can pretty much sustain themselves with healing and damage output. 

    Lotus
    One Winged Slayer
    Member

    Oct 25, 2017

    124,379

    Khanimus said:

    I used her a bit up until the big ending of Act 1. Since then, it'd been mostly Lune and Maelle backing me up.

    Click to expand...
    Click to shrink...

    I was ready to not engage with her because it felt too annoying, but that one weapon she gets that sets her up with 10 foretell on any sun-based move made me see the vision lol

    EduBRK said:

    Stats: Agility up till 99, then luck 99

    Click to expand...
    Click to shrink...

    Agility is one thing, but I love how this is an RPG where everyone is a crit warrior and you're just better off tailoring towards that lol 

    BennyWhatever
    Member

    Oct 27, 2017

    5,524

    US

    Maelle, Verso, Lune only. I gave nothing to Sciel and Monoco lol.

    Distributed all Lumina points equally among the 3 mains.
    I basically had my end-game weapons about 10 hours in and would max those out and build around them. I did replace one or two with post-game weapons.
    Stat distribution for every levelup was 2 Vitalitythen 1 in whatever the weapon stats were. 

    NightShift
    Member

    Oct 25, 2017

    10,353

    Australia

    I liked playing as everybody so I tried to keep it even but... yeah, Maelle and Verso were definitely above the rest most of the time.
     

    Khanimus
    Avenger

    Oct 25, 2017

    46,600

    Greater Vancouver

    Lotus said:

    I was ready to not engage with her because it felt too annoying, but that one weapon she gets that sets her up with 10 foretell on any sun-based move made me see the vision lol

    Click to expand...
    Click to shrink...

    Oh I got that weapon and absolutely used it a ton with her, she just fell out of conversation with the story turn. Maelle had to be in the party from then on lol
     

    Akiba756
    Member

    Oct 1, 2020

    1,634

    Sao Paolo, Brazil

    Kill3r7 said:

    Everything balanced. Especially since they are all useful.

    Click to expand...
    Click to shrink...

    Everyone butGustave, I kept forcing myself to use him when I noticed his damage output was falling behind everyone else, my thought was "I hope the rest of his skill tree opens up soon, and he gets weapons with perks"  

    closer
    Member

    Oct 25, 2017

    5,647

    i just played 3 chars the entire game, stat leveling seemed superfluous but I was only playing on normal
     

    chanman
    Member

    Nov 9, 2017

    1,727

    I experimented with different teams but fell on Lune, Maelle and Monoco as my favorite team. Sometimes I swap Verso or Sciel with Lune.
     

    Lotus
    One Winged Slayer
    Member

    Oct 25, 2017

    124,379

    Khanimus said:

    Oh I got that weapon and absolutely used it a ton with her, she just fell out of conversation with the story turn. Maelle had to be in the party from then on lol

    Click to expand...
    Click to shrink...

    I was using her before said turn because she was the first to reach the Act 1 damage cap

    Only got a little into Act 2 though, so still plenty of story to go through 

    Agni Kai
    Member

    Nov 2, 2017

    10,029

    I went with Maelle, Lune, and Sciel for my main party. I used Monoco occasionally because he's groovy as fuck.

    Verso got the scraps. 

    Kill3r7
    Member

    Oct 25, 2017

    29,150

    Akiba756 said:

    Everyone butGustave, I kept forcing myself to use him when I noticed his damage output was falling behind everyone else, my thought was "I hope the rest of his skill tree opens up soon, and he gets weapons with perks"

    Click to expand...
    Click to shrink...

    Interesting because Gustave's overcharge is rather good at dps but he is a support character priming enemies for the rest of the team to shine. Maelle is ridiculously OP pretty early on, as long as you get good at counterattacking. Sciel is the best support from Act 2 onward. 

    TripleBee
    Prophet of Truth
    Member

    Oct 30, 2017

    7,536

    Canada

    Kept it pretty balanced.
     

    Yurei
    Member

    Feb 28, 2023

    1,321

    For most of the game I used Sciel, Lune, Verso then towards the end I went with a Break build using Sciel, Verso and Monoco.

    I never switched out characters so it took a sec to get Monoco up to Sciel and Vero's level lol. 

    Renteka-Bond
    Chicken Chaser
    Member

    Dec 28, 2017

    6,071

    Clearwater, Florida

    Balanced for most of the game, but my Primary party was Lune / Sciel / Monoco, with Lune being my "Main" and getting the lion's share of Lumina in the endgame.

    Went with a fun Heal-Buff / DOT Nuke Team by basically using Typhoon as an AP / Buff Battery for the Squad, then Stacking Storm Caller and Terraquake for Passive Damage, then Elemental Genesis and Hellfire for big Damage nukes. Was a lot of fun having access to so much damage per turn for big waves and required a bit of Stain management to keep me awake. 

    watching alice
    Member

    Oct 5, 2024

    48

    Everyone leveled the same way until act 3

    20 vit
    45 agility
    35 luck

    no points in other stats. When I got into act 3 and I had good weapons I respect-ed basing stats on weapons' scalings 

    Adryuu
    Master of the Wind
    Member

    Oct 27, 2017

    6,525

    Agni Kai said:

    I used Monoco occasionally because he's groovy as fuck.

    Click to expand...
    Click to shrink...

    Owowow! 

    NabiscoFelt
    One Winged Slayer
    Member

    Aug 15, 2019

    8,691

    I always try to level party members equally in RPGs

    Though yeah Maelle did end up getting a couple extra Lumina points towards the end of the game 

    NotVeryFriendly
    Member

    Oct 27, 2017

    4,228

    I was mainly balanced, with the exception that I gave Maelle got 20/30 more Lumina points than the rest of the cast.

    My primary characters were Luna, Maelle, Monoco, with Verso and Sciel as my backup.

    My backup team were at a slightly lower level then my primary characters.

    For most of the game, I primarily levelled Vitality, Agility, and Luck, and ignored the other stats. 

    Nameless
    Member

    Oct 25, 2017

    17,283

    Maelle, Lune, and Sciel split everything more or less evenly. The others are basically ignored. I don't even bring in the bench players when the A-Team falls.
     

    Sephiroth
    Member

    Oct 26, 2017

    7,164

    All you need is Maelle
     

    dralla
    Member

    Oct 27, 2017

    3,336

    I used all the characters and leveled them up equally. Stat distribution was based on weapon scaling. You get plenty of re-spec items so changing weapons and stats was never an issue.
     

    Sirank
    Member

    Oct 27, 2017

    1,620

    By the end I had Maelle and Lune 500+ lumina. Monoco was around 280. Really sorry Sciel and GustaveVerso, they only had 120ish.
     

    Diogo Arez
    One Winged Slayer
    Member

    Oct 20, 2020

    20,339

    All in on Maelle, Verso and Lune, the rest got the leftover scraps
     

    Prinny
    Member

    Oct 25, 2017

    277

    Moon, Clive, Maelle only.
     
    #coex33 #what #was #your #leveling
    CO:EX33 What was your leveling distribution?
    MegaSackman Member Oct 27, 2017 20,786 Argentina I've noticed many streams where all the lumina and overall builds went towards three members, or even just one and the rest were support. I've personally kept everything at the same lvl at all times, same lumina distribuition, same effort on builds. When one or two characters got underleveled they were brought to the main team until they catched up. How did you play it?  Son of Sparda "This guy are sick" says The Wise Ones Member Oct 25, 2017 17,334 Tried to balance them as much as I could for the majority of the game. But in the end Maelle got most of the stuff since she is pretty OP. I think Verso got the least amount of stuff in the end tho. Just didn't really use them that much.  SimplePorter1 Member Dec 3, 2024 115 Currently in act 3 and pausing the main story to go around the map and side-quest as much as possible since for once in a game side questing does not feel like a chore. I have three members that are my main lineup but I keep everyone as balanced as possible, many times I won battles thanks to my reserve duo  Patitoloco Member Oct 27, 2017 28,279 Everything extremely balanced. Using the entire party worked wonders for many fights.   Agent Icebeezy Member Oct 27, 2017 2,898 MegaSackman said: I've noticed many streams where all the lumina and overall builds went towards three members, or even just one and the rest were support. I've personally kept everything at the same lvl at all times, same lumina distribuition, same effort on builds. When one or two characters got underleveled they were brought to the main team until they catched up. How did you play it? Click to expand... Click to shrink... I'm currently still playing and my distribution is the same to yours. I've started to look at builds for beating some of the overpowered enemies in the game. My starting three is Verso, Sciel and Lune. Monoco and Maelle if they die. I have Maelle on the second team, even though she's currently the second strongest person I have, for balance.   Khanimus Avenger Oct 25, 2017 46,600 Greater Vancouver I just got my last party member. I already hadn't been using Sciel very much and now that I've got this new person, I'm wondering how I should mix it up.   Ravelle Member Oct 31, 2017 20,414 everyone leveled and specced because dugout gang came in clutch and saved my bacon multiple times.   Bran Member Oct 25, 2017 562 Leveling was an even split between Agility and Vitality until both got to 99. At that point, Recoat then dump into the stats for everyone's best weapons. Lumina points were distributed evenly among each character. It was super useful having everyone set up to fight because some characters work better for certain situations.  EduBRK Member Oct 30, 2017 999 Brazil Main party was Verso, Maelle and Monoco, but everyone was equal leveled. Stats: Agility up till 99, then luck 99, then might. All luminas distributed equally.  Lotus One Winged Slayer Member Oct 25, 2017 124,379 Khanimus said: I just got my last party member. I already hadn't been using Sciel very much and now that I've got this new person, I'm wondering how I should mix it up. Click to expand... Click to shrink... Don't sleep on Sciel  Kill3r7 Member Oct 25, 2017 29,150 Everything balanced. Especially since they are all useful.   GameAddict411 Member Oct 26, 2017 10,155 I have 3 characters maxed out and two are at level 96 so not horrible.   hydruxo ▲ Legend ▲ Member Oct 25, 2017 22,775 Maelle >>> Verso > Lune >>> Sciel > Monoco But later on you get way more lumina so I balanced them out closer  Adryuu Master of the Wind Member Oct 27, 2017 6,525 Voted and finished the game equally balanced over all characters. But now I'm doing endgame things after seeing credits and I've successfully done a Lune killing machine build with over 400 lumina points that destroyed all endless tower almost by herself. Also the Flying Manor end boss was finally managed by her solo. Now I'm going for the Maelle build just for the well known "hardest boss" but honestly if it takes too much work I may just watch the remaining journal in youtube and call it a day. Lune was entirely my build and while the things I'm seeing for Maelle are similar, it's not the same and not mine, so it's ok to just quit here, especially as there's not much more game for me. I was just doing this while postponing starting a new game but that time has come now.  Khanimus Avenger Oct 25, 2017 46,600 Greater Vancouver Lotus said: Don't sleep on Sciel Click to expand... Click to shrink... I used her a bit up until the big ending of Act 1. Since then, it'd been mostly Lune and Maelle backing me up.   Ouroboros Member Oct 27, 2017 16,219 focused on 3 main. towards endgame I worked on the backup 2 when Expedition 33 took their last stand  YozoraXV Member Oct 30, 2017 3,807 EduBRK said: Main party was Verso, Maelle and Monoco, but everyone was equal leveled. Stats: Agility up till 99, then luck 99, then might. All luminas distributed equally. Click to expand... Click to shrink... This is pretty much me as well. Lune and Sciel are my fallback party who can pretty much sustain themselves with healing and damage output.  Lotus One Winged Slayer Member Oct 25, 2017 124,379 Khanimus said: I used her a bit up until the big ending of Act 1. Since then, it'd been mostly Lune and Maelle backing me up. Click to expand... Click to shrink... I was ready to not engage with her because it felt too annoying, but that one weapon she gets that sets her up with 10 foretell on any sun-based move made me see the vision lol EduBRK said: Stats: Agility up till 99, then luck 99 Click to expand... Click to shrink... Agility is one thing, but I love how this is an RPG where everyone is a crit warrior and you're just better off tailoring towards that lol  BennyWhatever Member Oct 27, 2017 5,524 US Maelle, Verso, Lune only. I gave nothing to Sciel and Monoco lol. Distributed all Lumina points equally among the 3 mains. I basically had my end-game weapons about 10 hours in and would max those out and build around them. I did replace one or two with post-game weapons. Stat distribution for every levelup was 2 Vitalitythen 1 in whatever the weapon stats were.  NightShift Member Oct 25, 2017 10,353 Australia I liked playing as everybody so I tried to keep it even but... yeah, Maelle and Verso were definitely above the rest most of the time.   Khanimus Avenger Oct 25, 2017 46,600 Greater Vancouver Lotus said: I was ready to not engage with her because it felt too annoying, but that one weapon she gets that sets her up with 10 foretell on any sun-based move made me see the vision lol Click to expand... Click to shrink... Oh I got that weapon and absolutely used it a ton with her, she just fell out of conversation with the story turn. Maelle had to be in the party from then on lol   Akiba756 Member Oct 1, 2020 1,634 Sao Paolo, Brazil Kill3r7 said: Everything balanced. Especially since they are all useful. Click to expand... Click to shrink... Everyone butGustave, I kept forcing myself to use him when I noticed his damage output was falling behind everyone else, my thought was "I hope the rest of his skill tree opens up soon, and he gets weapons with perks"   closer Member Oct 25, 2017 5,647 i just played 3 chars the entire game, stat leveling seemed superfluous but I was only playing on normal   chanman Member Nov 9, 2017 1,727 I experimented with different teams but fell on Lune, Maelle and Monoco as my favorite team. Sometimes I swap Verso or Sciel with Lune.   Lotus One Winged Slayer Member Oct 25, 2017 124,379 Khanimus said: Oh I got that weapon and absolutely used it a ton with her, she just fell out of conversation with the story turn. Maelle had to be in the party from then on lol Click to expand... Click to shrink... I was using her before said turn because she was the first to reach the Act 1 damage cap 🤣 Only got a little into Act 2 though, so still plenty of story to go through  Agni Kai Member Nov 2, 2017 10,029 I went with Maelle, Lune, and Sciel for my main party. I used Monoco occasionally because he's groovy as fuck. Verso got the scraps.  Kill3r7 Member Oct 25, 2017 29,150 Akiba756 said: Everyone butGustave, I kept forcing myself to use him when I noticed his damage output was falling behind everyone else, my thought was "I hope the rest of his skill tree opens up soon, and he gets weapons with perks" Click to expand... Click to shrink... Interesting because Gustave's overcharge is rather good at dps but he is a support character priming enemies for the rest of the team to shine. Maelle is ridiculously OP pretty early on, as long as you get good at counterattacking. Sciel is the best support from Act 2 onward.  TripleBee Prophet of Truth Member Oct 30, 2017 7,536 Canada Kept it pretty balanced.   Yurei Member Feb 28, 2023 1,321 For most of the game I used Sciel, Lune, Verso then towards the end I went with a Break build using Sciel, Verso and Monoco. I never switched out characters so it took a sec to get Monoco up to Sciel and Vero's level lol.  Renteka-Bond Chicken Chaser Member Dec 28, 2017 6,071 Clearwater, Florida Balanced for most of the game, but my Primary party was Lune / Sciel / Monoco, with Lune being my "Main" and getting the lion's share of Lumina in the endgame. Went with a fun Heal-Buff / DOT Nuke Team by basically using Typhoon as an AP / Buff Battery for the Squad, then Stacking Storm Caller and Terraquake for Passive Damage, then Elemental Genesis and Hellfire for big Damage nukes. Was a lot of fun having access to so much damage per turn for big waves and required a bit of Stain management to keep me awake.  watching alice Member Oct 5, 2024 48 Everyone leveled the same way until act 3 20 vit 45 agility 35 luck no points in other stats. When I got into act 3 and I had good weapons I respect-ed basing stats on weapons' scalings  Adryuu Master of the Wind Member Oct 27, 2017 6,525 Agni Kai said: I used Monoco occasionally because he's groovy as fuck. Click to expand... Click to shrink... Owowow!  NabiscoFelt One Winged Slayer Member Aug 15, 2019 8,691 I always try to level party members equally in RPGs Though yeah Maelle did end up getting a couple extra Lumina points towards the end of the game  NotVeryFriendly Member Oct 27, 2017 4,228 I was mainly balanced, with the exception that I gave Maelle got 20/30 more Lumina points than the rest of the cast. My primary characters were Luna, Maelle, Monoco, with Verso and Sciel as my backup. My backup team were at a slightly lower level then my primary characters. For most of the game, I primarily levelled Vitality, Agility, and Luck, and ignored the other stats.  Nameless Member Oct 25, 2017 17,283 Maelle, Lune, and Sciel split everything more or less evenly. The others are basically ignored. I don't even bring in the bench players when the A-Team falls.   Sephiroth Member Oct 26, 2017 7,164 All you need is Maelle   dralla Member Oct 27, 2017 3,336 I used all the characters and leveled them up equally. Stat distribution was based on weapon scaling. You get plenty of re-spec items so changing weapons and stats was never an issue.   Sirank Member Oct 27, 2017 1,620 By the end I had Maelle and Lune 500+ lumina. Monoco was around 280. Really sorry Sciel and GustaveVerso, they only had 120ish.   Diogo Arez One Winged Slayer Member Oct 20, 2020 20,339 All in on Maelle, Verso and Lune, the rest got the leftover scraps   Prinny Member Oct 25, 2017 277 Moon, Clive, Maelle only.   #coex33 #what #was #your #leveling
    WWW.RESETERA.COM
    CO:EX33 What was your leveling distribution?
    MegaSackman Member Oct 27, 2017 20,786 Argentina I've noticed many streams where all the lumina and overall builds went towards three members, or even just one and the rest were support. I've personally kept everything at the same lvl at all times, same lumina distribuition, same effort on builds (except for the last super boss that I "cheesed" with Maelle). When one or two characters got underleveled they were brought to the main team until they catched up. How did you play it?  Son of Sparda "This guy are sick" says The Wise Ones Member Oct 25, 2017 17,334 Tried to balance them as much as I could for the majority of the game. But in the end Maelle got most of the stuff since she is pretty OP. I think Verso got the least amount of stuff in the end tho. Just didn't really use them that much.  SimplePorter1 Member Dec 3, 2024 115 Currently in act 3 and pausing the main story to go around the map and side-quest as much as possible since for once in a game side questing does not feel like a chore. I have three members that are my main lineup but I keep everyone as balanced as possible, many times I won battles thanks to my reserve duo  Patitoloco Member Oct 27, 2017 28,279 Everything extremely balanced. Using the entire party worked wonders for many fights.   Agent Icebeezy Member Oct 27, 2017 2,898 MegaSackman said: I've noticed many streams where all the lumina and overall builds went towards three members, or even just one and the rest were support. I've personally kept everything at the same lvl at all times, same lumina distribuition, same effort on builds (except for the last super boss that I "cheesed" with Maelle). When one or two characters got underleveled they were brought to the main team until they catched up. How did you play it? Click to expand... Click to shrink... I'm currently still playing and my distribution is the same to yours. I've started to look at builds for beating some of the overpowered enemies in the game. My starting three is Verso, Sciel and Lune. Monoco and Maelle if they die. I have Maelle on the second team, even though she's currently the second strongest person I have, for balance.   Khanimus Avenger Oct 25, 2017 46,600 Greater Vancouver I just got my last party member. I already hadn't been using Sciel very much and now that I've got this new person, I'm wondering how I should mix it up.   Ravelle Member Oct 31, 2017 20,414 everyone leveled and specced because dugout gang came in clutch and saved my bacon multiple times.   Bran Member Oct 25, 2017 562 Leveling was an even split between Agility and Vitality until both got to 99. At that point, Recoat then dump into the stats for everyone's best weapons. Lumina points were distributed evenly among each character. It was super useful having everyone set up to fight because some characters work better for certain situations.  EduBRK Member Oct 30, 2017 999 Brazil Main party was Verso, Maelle and Monoco, but everyone was equal leveled. Stats: Agility up till 99, then luck 99, then might. All luminas distributed equally.  Lotus One Winged Slayer Member Oct 25, 2017 124,379 Khanimus said: I just got my last party member. I already hadn't been using Sciel very much and now that I've got this new person, I'm wondering how I should mix it up. Click to expand... Click to shrink... Don't sleep on Sciel  Kill3r7 Member Oct 25, 2017 29,150 Everything balanced. Especially since they are all useful.   GameAddict411 Member Oct 26, 2017 10,155 I have 3 characters maxed out and two are at level 96 so not horrible.   hydruxo ▲ Legend ▲ Member Oct 25, 2017 22,775 Maelle >>> Verso > Lune >>> Sciel > Monoco But later on you get way more lumina so I balanced them out closer  Adryuu Master of the Wind Member Oct 27, 2017 6,525 Voted and finished the game equally balanced over all characters. But now I'm doing endgame things after seeing credits and I've successfully done a Lune killing machine build with over 400 lumina points that destroyed all endless tower almost by herself. Also the Flying Manor end boss was finally managed by her solo (with Roulette lol). Now I'm going for the Maelle build just for the well known "hardest boss" but honestly if it takes too much work I may just watch the remaining journal in youtube and call it a day. Lune was entirely my build and while the things I'm seeing for Maelle are similar, it's not the same and not mine, so it's ok to just quit here, especially as there's not much more game for me. I was just doing this while postponing starting a new game but that time has come now.  Khanimus Avenger Oct 25, 2017 46,600 Greater Vancouver Lotus said: Don't sleep on Sciel Click to expand... Click to shrink... I used her a bit up until the big ending of Act 1. Since then, it'd been mostly Lune and Maelle backing me up.   Ouroboros Member Oct 27, 2017 16,219 focused on 3 main. towards endgame I worked on the backup 2 when Expedition 33 took their last stand (fucking love this game's details like that)   YozoraXV Member Oct 30, 2017 3,807 EduBRK said: Main party was Verso, Maelle and Monoco, but everyone was equal leveled. Stats: Agility up till 99, then luck 99, then might. All luminas distributed equally. Click to expand... Click to shrink... This is pretty much me as well. Lune and Sciel are my fallback party who can pretty much sustain themselves with healing and damage output.  Lotus One Winged Slayer Member Oct 25, 2017 124,379 Khanimus said: I used her a bit up until the big ending of Act 1. Since then, it'd been mostly Lune and Maelle backing me up. Click to expand... Click to shrink... I was ready to not engage with her because it felt too annoying, but that one weapon she gets that sets her up with 10 foretell on any sun-based move made me see the vision lol EduBRK said: Stats: Agility up till 99, then luck 99 Click to expand... Click to shrink... Agility is one thing, but I love how this is an RPG where everyone is a crit warrior and you're just better off tailoring towards that lol  BennyWhatever Member Oct 27, 2017 5,524 US Maelle, Verso, Lune only. I gave nothing to Sciel and Monoco lol. Distributed all Lumina points equally among the 3 mains. I basically had my end-game weapons about 10 hours in and would max those out and build around them. I did replace one or two with post-game weapons. Stat distribution for every levelup was 2 Vitality (until 99) then 1 in whatever the weapon stats were.  NightShift Member Oct 25, 2017 10,353 Australia I liked playing as everybody so I tried to keep it even but... yeah, Maelle and Verso were definitely above the rest most of the time.   Khanimus Avenger Oct 25, 2017 46,600 Greater Vancouver Lotus said: I was ready to not engage with her because it felt too annoying, but that one weapon she gets that sets her up with 10 foretell on any sun-based move made me see the vision lol Click to expand... Click to shrink... Oh I got that weapon and absolutely used it a ton with her, she just fell out of conversation with the story turn. Maelle had to be in the party from then on lol   Akiba756 Member Oct 1, 2020 1,634 Sao Paolo, Brazil Kill3r7 said: Everything balanced. Especially since they are all useful. Click to expand... Click to shrink... Everyone but (act 1 spoilers) Gustave, I kept forcing myself to use him when I noticed his damage output was falling behind everyone else, my thought was "I hope the rest of his skill tree opens up soon, and he gets weapons with perks"   closer Member Oct 25, 2017 5,647 i just played 3 chars the entire game, stat leveling seemed superfluous but I was only playing on normal   chanman Member Nov 9, 2017 1,727 I experimented with different teams but fell on Lune, Maelle and Monoco as my favorite team. Sometimes I swap Verso or Sciel with Lune.   Lotus One Winged Slayer Member Oct 25, 2017 124,379 Khanimus said: Oh I got that weapon and absolutely used it a ton with her, she just fell out of conversation with the story turn. Maelle had to be in the party from then on lol Click to expand... Click to shrink... I was using her before said turn because she was the first to reach the Act 1 damage cap 🤣 Only got a little into Act 2 though, so still plenty of story to go through  Agni Kai Member Nov 2, 2017 10,029 I went with Maelle, Lune, and Sciel for my main party. I used Monoco occasionally because he's groovy as fuck. Verso got the scraps.  Kill3r7 Member Oct 25, 2017 29,150 Akiba756 said: Everyone but (act 1 spoilers) Gustave, I kept forcing myself to use him when I noticed his damage output was falling behind everyone else, my thought was "I hope the rest of his skill tree opens up soon, and he gets weapons with perks" Click to expand... Click to shrink... Interesting because Gustave's overcharge is rather good at dps but he is a support character priming enemies for the rest of the team to shine. Maelle is ridiculously OP pretty early on, as long as you get good at counterattacking. Sciel is the best support from Act 2 onward.  TripleBee Prophet of Truth Member Oct 30, 2017 7,536 Canada Kept it pretty balanced.   Yurei Member Feb 28, 2023 1,321 For most of the game I used Sciel, Lune, Verso then towards the end I went with a Break build using Sciel, Verso and Monoco. I never switched out characters so it took a sec to get Monoco up to Sciel and Vero's level lol.  Renteka-Bond Chicken Chaser Member Dec 28, 2017 6,071 Clearwater, Florida Balanced for most of the game, but my Primary party was Lune / Sciel / Monoco, with Lune being my "Main" and getting the lion's share of Lumina in the endgame. Went with a fun Heal-Buff / DOT Nuke Team by basically using Typhoon as an AP / Buff Battery for the Squad, then Stacking Storm Caller and Terraquake for Passive Damage, then Elemental Genesis and Hellfire for big Damage nukes. Was a lot of fun having access to so much damage per turn for big waves and required a bit of Stain management to keep me awake.  watching alice Member Oct 5, 2024 48 Everyone leveled the same way until act 3 20 vit 45 agility 35 luck no points in other stats. When I got into act 3 and I had good weapons I respect-ed basing stats on weapons' scalings  Adryuu Master of the Wind Member Oct 27, 2017 6,525 Agni Kai said: I used Monoco occasionally because he's groovy as fuck. Click to expand... Click to shrink... Owowow!  NabiscoFelt One Winged Slayer Member Aug 15, 2019 8,691 I always try to level party members equally in RPGs Though yeah Maelle did end up getting a couple extra Lumina points towards the end of the game (like 10 ahead of the rest)  NotVeryFriendly Member Oct 27, 2017 4,228 I was mainly balanced, with the exception that I gave Maelle got 20/30 more Lumina points than the rest of the cast. My primary characters were Luna, Maelle, Monoco (I had wanted to use Verso instead of Monoco, but the risk of losing any missable skills forced me to use Monoco), with Verso and Sciel as my backup. My backup team were at a slightly lower level then my primary characters. For most of the game, I primarily levelled Vitality, Agility, and Luck, and ignored the other stats.  Nameless Member Oct 25, 2017 17,283 Maelle, Lune, and Sciel split everything more or less evenly(some slight, occasional build/situational favoritism aside). The others are basically ignored. I don't even bring in the bench players when the A-Team falls.   Sephiroth Member Oct 26, 2017 7,164 All you need is Maelle   dralla Member Oct 27, 2017 3,336 I used all the characters and leveled them up equally. Stat distribution was based on weapon scaling. You get plenty of re-spec items so changing weapons and stats was never an issue.   Sirank Member Oct 27, 2017 1,620 By the end I had Maelle and Lune 500+ lumina. Monoco was around 280. Really sorry Sciel and GustaveVerso, they only had 120ish.   Diogo Arez One Winged Slayer Member Oct 20, 2020 20,339 All in on Maelle, Verso and Lune, the rest got the leftover scraps   Prinny Member Oct 25, 2017 277 Moon, Clive, Maelle only.  
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  • Frog Eye Reflection and Orange Lotus

    #frog #eye #reflection #orange #lotus
    Frog Eye Reflection and Orange Lotus
    #frog #eye #reflection #orange #lotus
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  • LTTP: Split Fiction - This scored how high on OpenCritic??

    TheDanimal
    победитель победитель куриный ужин
    Member

    Oct 25, 2017

    878

    The year is 2025, you've finally made it as a journalist for your favorite gaming outlet. It's time for your first big review for a game, Split Fiction by Hazelight Studios. Sweet! you think to yourself I loved A Way Out and It Takes Two, I bet my partner will love to play this game with me! Heck, it might even make for a fun review!

    And then you started playing the game. With writing straight out of your favorite director's least favorite movie and gameplay from your least favorite Mario Party game, Split Fiction makes sure to waste your time in all the wrong ways. Starting to enjoy a gameplay mechanic? Too bad, you only get to do it once. Hate a mechanic? Great news, you have to roll an egg down a hill for the next 30 minutes.

    It's 12 hours before the review is due, and you're sitting on a 6/10 score. You've read the thoughts of your other journalist friends, and they seem to agree with you. The game seems fine, nothing great, nothing terrible. Your partner walks in and asks if they can read your review.
    Partner: Wait, a 6/10?? I thought we had a great time playing this game!?
    You, trying to salvage the situation: I'm so glad we played it together, but I really only liked the pig side story, the centipede section, and the ending section had a cool theme! I wish the whole game had been like that...
    Partner: But you were laughing! You know how much I don't like to play video games, and I had a great time playing this video game! Mio and Zoe were so relatable and fun.
    You: Babe, they had the most formulaic arcs I've ever consumed in media. They were neither relatable nor fun.
    Partner: ...
    You: ...
    You: Ok, how about an 8/10?

    Four days later, the embargo drops
    You: 90?????????? 

    Zips
    Member

    Oct 25, 2017

    4,058

    What?

    No seriously... what? 

    RoastBeeph
    Member

    Oct 29, 2017

    1,157

    Wtf thread is this? I'm confused.
     

    KZXcellent
    One Winged Slayer
    Member

    Oct 25, 2017

    4,180

    ???
     

    Soulflarz
    Member

    Oct 25, 2017

    3,985

    RoastBeeph said:

    Wtf thread is this? I'm confused.

    Click to expand...
    Click to shrink...

    LTTP: split fiction isnt fun and how the hell did it score high 

    Lotus
    One Winged Slayer
    Member

    Oct 25, 2017

    124,193

    Wat
     

    R O T
    Member

    Jan 1, 2021

    5,047

     

    OP

    OP

    TheDanimal
    победитель победитель куриный ужин
    Member

    Oct 25, 2017

    878

    R O T said:

    it's ok josef i still love and respect you
     

    Ryengeku
    Member

    Oct 26, 2017

    6,207

    California, US

    Yes, the story wasn't anything stellar but the gameplay was even more of a step up from It Takes Two. It still deserves its high score.
     

    Ferrio
    Member

    Oct 25, 2017

    19,798

    Was my GOTY until Expedition 33 hit. Amazing game. And while the overall story is pretty simple, the characters are well fleshed out. Even if both characters suckedthe gameplay still would justify the scores.
     

    modiz
    Member

    Oct 8, 2018

    19,264

    Funny for me how this LTTP is meant to say the game is not nearly as fun as others make it seem, then proceed to say how your partner seemed to really enjoy all of it, and they even got the impression you enjoyed a lot of it too.

    Seems like you are trying to overly analyze a game that is all about enjoying doing a whole bunch of activities with your friend/partner, and the writing is pretty much on the samelevel as It Takes Two and A Way Out, I didnt feel it is either better or worse than either of them. Its just best enjoyed by messing around and laughing with a friend, and most reviewers treated it like that. 

    Katbobo
    Member

    May 3, 2022

    8,278

    are you drunk are you safe are you okay
     

    SixtyFourBlades
    Teyvat Traveler
    Member

    Oct 27, 2017

    8,891

    I'm so confused lol
     

    ynthrepic
    Member

    Oct 25, 2017

    924

    Is this role play or AI?
     

    DespiteTheNora
    Member

    Jan 30, 2025

    1,778

    I didn't play it but I think you really enjoyed it
     

    Mekanos
    ▲ Legend ▲
    Member

    Oct 17, 2018

    48,586

    It's Memorial Day weekend alright
     

    Tom Nook Says...
    Member

    Jan 15, 2019

    7,406

    I mean, yes, the characters were pretty two-dimensional and the game insisted on constantly positioning them as polar opposites to each other in a hokey waybut I don't put much stock into videogame stories, they're a means to an end in most cases. And when it comes to the actual gameplay of Split Fiction, my partner and I had a great time pretty much start to finish. I was constantly pleasantly surprised by the number of ideas and concepts the game throws at you while rarely repeating any of them.
     

    TissueBox
    Member

    Oct 25, 2017

    12,465

    Urinated States of America

    GOTY!
     

    Chaserjoey
    Keeper of the White Materia
    Member

    Oct 27, 2017

    9,907

    It deserved a 90 purely based on not having an annoying as fuck romance book popping up all the time.
     

    Papercuts
    Prophet of Truth
    Member

    Oct 25, 2017

    12,732

    wat

    But yes a game that is 12-15 hours long of engaging, constantly varied coop mechanics that rapid fires ideas while being super polished and breezy resonates with people. 

    Anustart
    9 Million Scovilles
    Avenger

    Nov 12, 2017

    9,692

    Same way I felt about it and It Takes Two. Basic gameplay but it's coop and has high production values.

    Not bad games, but middle of the road for me. 

    OP

    OP

    TheDanimal
    победитель победитель куриный ужин
    Member

    Oct 25, 2017

    878

    my favorite part was the boss fight where you jump around aimlessly until you can do damage i thought that was neat
     

    Mau
    Member

    Oct 25, 2017

    3,583

    Can't say I agree with this take at all. Split Fiction is one of most inventive games I've played in years.
     

    Soulflarz
    Member

    Oct 25, 2017

    3,985

    Anustart said:

    Same way I felt about it and It Takes Two. Basic gameplay but it's coop and has high production values.

    Not bad games, but middle of the road for me.
    Click to expand...
    Click to shrink...

    I think I enjoyed ITT way way more since it was the first time they did it, both have whatever stories and if ITT was another 10hr longer it would've been painful so doing it all a second time again was...rough... 

    Khaidu
    Member

    Oct 28, 2017

    288

    That's a pretty good way to show how little you know about how reviews work.
     

    Aeana
    Member

    Oct 25, 2017

    7,574

    Is the point of this roleplay exercise to assert that the game only scored highly because reviewers were bullied by their non-gaming partners?
     

    Awcko
    Member

    Oct 25, 2017

    74

    If you liked their other games and yet the writing is somehow a sticking point in this one, I really don't know what to tell you.
     

    Hoggle
    Member

    Mar 25, 2021

    6,784

    I've been playing it on and off with a roommate and yeah…

    Maybe it's because I grew up with Split ClScreen games so this isn't that novel an idea, but it's a bunch of 6/10 idea with decent presentation and a godawful story.

    Had the characters not been constant assholes and maybe somewhat humorous, I'd have enjoyed it much more. But I'd rather play Earth Defence Force, Resident Evil 5, or a Halo campaign with my roommate. 

    Vulcano's Assistant
    Member

    Oct 29, 2017

    15,380

    The one disappointing thing about this game is that it just ignores the genres of fiction it builds its narrative around and instead doubles down on video game references, which is not bad because they do it through gameplay and It is a nice love letter to video games throughout, but the whole story being about writers and not exploring any of it just raises your hopes for something that isn't there.

    It is almost like a gamer's idea of what fantasy books and sci fi books are about, but all the fantasy and sci fi they consumed was from video games and not from novels. 

    Faiyaz
    Member

    Nov 30, 2017

    6,675

    Bangladesh

    Artificially intelligent weekend thread
     

    Lampa
    Member

    Feb 13, 2018

    4,009

    Interesting OP.

    Anyway I just think it's far too long. 

    burgervan
    Member

    Oct 27, 2017

    1,456

    You could write for Hazelight.
     
    #lttp #split #fiction #this #scored
    LTTP: Split Fiction - This scored how high on OpenCritic??
    TheDanimal победитель победитель куриный ужин Member Oct 25, 2017 878 The year is 2025, you've finally made it as a journalist for your favorite gaming outlet. It's time for your first big review for a game, Split Fiction by Hazelight Studios. Sweet! you think to yourself I loved A Way Out and It Takes Two, I bet my partner will love to play this game with me! Heck, it might even make for a fun review! And then you started playing the game. With writing straight out of your favorite director's least favorite movie and gameplay from your least favorite Mario Party game, Split Fiction makes sure to waste your time in all the wrong ways. Starting to enjoy a gameplay mechanic? Too bad, you only get to do it once. Hate a mechanic? Great news, you have to roll an egg down a hill for the next 30 minutes. It's 12 hours before the review is due, and you're sitting on a 6/10 score. You've read the thoughts of your other journalist friends, and they seem to agree with you. The game seems fine, nothing great, nothing terrible. Your partner walks in and asks if they can read your review. Partner: Wait, a 6/10?? I thought we had a great time playing this game!? You, trying to salvage the situation: I'm so glad we played it together, but I really only liked the pig side story, the centipede section, and the ending section had a cool theme! I wish the whole game had been like that... Partner: But you were laughing! You know how much I don't like to play video games, and I had a great time playing this video game! Mio and Zoe were so relatable and fun. You: Babe, they had the most formulaic arcs I've ever consumed in media. They were neither relatable nor fun. Partner: ... You: ... You: Ok, how about an 8/10? Four days later, the embargo drops You: 90??????????  Zips Member Oct 25, 2017 4,058 What? No seriously... what?  RoastBeeph Member Oct 29, 2017 1,157 Wtf thread is this? I'm confused.   KZXcellent One Winged Slayer Member Oct 25, 2017 4,180 ???   Soulflarz Member Oct 25, 2017 3,985 RoastBeeph said: Wtf thread is this? I'm confused. Click to expand... Click to shrink... LTTP: split fiction isnt fun and how the hell did it score high  Lotus One Winged Slayer Member Oct 25, 2017 124,193 Wat   R O T Member Jan 1, 2021 5,047   OP OP TheDanimal победитель победитель куриный ужин Member Oct 25, 2017 878 R O T said: it's ok josef i still love and respect you   Ryengeku Member Oct 26, 2017 6,207 California, US Yes, the story wasn't anything stellar but the gameplay was even more of a step up from It Takes Two. It still deserves its high score.   Ferrio Member Oct 25, 2017 19,798 Was my GOTY until Expedition 33 hit. Amazing game. And while the overall story is pretty simple, the characters are well fleshed out. Even if both characters suckedthe gameplay still would justify the scores.   modiz Member Oct 8, 2018 19,264 Funny for me how this LTTP is meant to say the game is not nearly as fun as others make it seem, then proceed to say how your partner seemed to really enjoy all of it, and they even got the impression you enjoyed a lot of it too. Seems like you are trying to overly analyze a game that is all about enjoying doing a whole bunch of activities with your friend/partner, and the writing is pretty much on the samelevel as It Takes Two and A Way Out, I didnt feel it is either better or worse than either of them. Its just best enjoyed by messing around and laughing with a friend, and most reviewers treated it like that.  Katbobo Member May 3, 2022 8,278 are you drunk are you safe are you okay   SixtyFourBlades Teyvat Traveler Member Oct 27, 2017 8,891 I'm so confused lol   ynthrepic Member Oct 25, 2017 924 Is this role play or AI?   DespiteTheNora Member Jan 30, 2025 1,778 I didn't play it but I think you really enjoyed it   Mekanos ▲ Legend ▲ Member Oct 17, 2018 48,586 It's Memorial Day weekend alright   Tom Nook Says... Member Jan 15, 2019 7,406 I mean, yes, the characters were pretty two-dimensional and the game insisted on constantly positioning them as polar opposites to each other in a hokey waybut I don't put much stock into videogame stories, they're a means to an end in most cases. And when it comes to the actual gameplay of Split Fiction, my partner and I had a great time pretty much start to finish. I was constantly pleasantly surprised by the number of ideas and concepts the game throws at you while rarely repeating any of them.   TissueBox Member Oct 25, 2017 12,465 Urinated States of America GOTY!   Chaserjoey Keeper of the White Materia Member Oct 27, 2017 9,907 It deserved a 90 purely based on not having an annoying as fuck romance book popping up all the time.   Papercuts Prophet of Truth Member Oct 25, 2017 12,732 wat But yes a game that is 12-15 hours long of engaging, constantly varied coop mechanics that rapid fires ideas while being super polished and breezy resonates with people.  Anustart 9 Million Scovilles Avenger Nov 12, 2017 9,692 Same way I felt about it and It Takes Two. Basic gameplay but it's coop and has high production values. Not bad games, but middle of the road for me.  OP OP TheDanimal победитель победитель куриный ужин Member Oct 25, 2017 878 my favorite part was the boss fight where you jump around aimlessly until you can do damage i thought that was neat   Mau Member Oct 25, 2017 3,583 Can't say I agree with this take at all. Split Fiction is one of most inventive games I've played in years.   Soulflarz Member Oct 25, 2017 3,985 Anustart said: Same way I felt about it and It Takes Two. Basic gameplay but it's coop and has high production values. Not bad games, but middle of the road for me. Click to expand... Click to shrink... I think I enjoyed ITT way way more since it was the first time they did it, both have whatever stories and if ITT was another 10hr longer it would've been painful so doing it all a second time again was...rough...  Khaidu Member Oct 28, 2017 288 That's a pretty good way to show how little you know about how reviews work.   Aeana Member Oct 25, 2017 7,574 Is the point of this roleplay exercise to assert that the game only scored highly because reviewers were bullied by their non-gaming partners?   Awcko Member Oct 25, 2017 74 If you liked their other games and yet the writing is somehow a sticking point in this one, I really don't know what to tell you.   Hoggle Member Mar 25, 2021 6,784 I've been playing it on and off with a roommate and yeah… Maybe it's because I grew up with Split ClScreen games so this isn't that novel an idea, but it's a bunch of 6/10 idea with decent presentation and a godawful story. Had the characters not been constant assholes and maybe somewhat humorous, I'd have enjoyed it much more. But I'd rather play Earth Defence Force, Resident Evil 5, or a Halo campaign with my roommate.  Vulcano's Assistant Member Oct 29, 2017 15,380 The one disappointing thing about this game is that it just ignores the genres of fiction it builds its narrative around and instead doubles down on video game references, which is not bad because they do it through gameplay and It is a nice love letter to video games throughout, but the whole story being about writers and not exploring any of it just raises your hopes for something that isn't there. It is almost like a gamer's idea of what fantasy books and sci fi books are about, but all the fantasy and sci fi they consumed was from video games and not from novels.  Faiyaz Member Nov 30, 2017 6,675 Bangladesh Artificially intelligent weekend thread   Lampa Member Feb 13, 2018 4,009 Interesting OP. Anyway I just think it's far too long.  burgervan Member Oct 27, 2017 1,456 You could write for Hazelight.   #lttp #split #fiction #this #scored
    WWW.RESETERA.COM
    LTTP: Split Fiction - This scored how high on OpenCritic??
    TheDanimal победитель победитель куриный ужин Member Oct 25, 2017 878 The year is 2025, you've finally made it as a journalist for your favorite gaming outlet. It's time for your first big review for a game, Split Fiction by Hazelight Studios. Sweet! you think to yourself I loved A Way Out and It Takes Two, I bet my partner will love to play this game with me! Heck, it might even make for a fun review! And then you started playing the game. With writing straight out of your favorite director's least favorite movie and gameplay from your least favorite Mario Party game, Split Fiction makes sure to waste your time in all the wrong ways. Starting to enjoy a gameplay mechanic? Too bad, you only get to do it once. Hate a mechanic? Great news, you have to roll an egg down a hill for the next 30 minutes. It's 12 hours before the review is due, and you're sitting on a 6/10 score. You've read the thoughts of your other journalist friends, and they seem to agree with you. The game seems fine, nothing great, nothing terrible. Your partner walks in and asks if they can read your review. Partner: Wait, a 6/10?? I thought we had a great time playing this game!? You, trying to salvage the situation: I'm so glad we played it together, but I really only liked the pig side story, the centipede section, and the ending section had a cool theme! I wish the whole game had been like that... Partner: But you were laughing! You know how much I don't like to play video games, and I had a great time playing this video game! Mio and Zoe were so relatable and fun. You: Babe, they had the most formulaic arcs I've ever consumed in media. They were neither relatable nor fun. Partner: ... You: ... You: Ok, how about an 8/10? Four days later, the embargo drops You: 90??????????  Zips Member Oct 25, 2017 4,058 What? No seriously... what?  RoastBeeph Member Oct 29, 2017 1,157 Wtf thread is this? I'm confused.   KZXcellent One Winged Slayer Member Oct 25, 2017 4,180 ???   Soulflarz Member Oct 25, 2017 3,985 RoastBeeph said: Wtf thread is this? I'm confused. Click to expand... Click to shrink... LTTP: split fiction isnt fun and how the hell did it score high  Lotus One Winged Slayer Member Oct 25, 2017 124,193 Wat   R O T Member Jan 1, 2021 5,047   OP OP TheDanimal победитель победитель куриный ужин Member Oct 25, 2017 878 R O T said: it's ok josef i still love and respect you   Ryengeku Member Oct 26, 2017 6,207 California, US Yes, the story wasn't anything stellar but the gameplay was even more of a step up from It Takes Two. It still deserves its high score.   Ferrio Member Oct 25, 2017 19,798 Was my GOTY until Expedition 33 hit. Amazing game. And while the overall story is pretty simple, the characters are well fleshed out. Even if both characters sucked (Looking at you It Takes Two) the gameplay still would justify the scores.   modiz Member Oct 8, 2018 19,264 Funny for me how this LTTP is meant to say the game is not nearly as fun as others make it seem, then proceed to say how your partner seemed to really enjoy all of it, and they even got the impression you enjoyed a lot of it too. Seems like you are trying to overly analyze a game that is all about enjoying doing a whole bunch of activities with your friend/partner, and the writing is pretty much on the same (mediocre) level as It Takes Two and A Way Out, I didnt feel it is either better or worse than either of them. Its just best enjoyed by messing around and laughing with a friend, and most reviewers treated it like that.  Katbobo Member May 3, 2022 8,278 are you drunk are you safe are you okay   SixtyFourBlades Teyvat Traveler Member Oct 27, 2017 8,891 I'm so confused lol   ynthrepic Member Oct 25, 2017 924 Is this role play or AI?   DespiteTheNora Member Jan 30, 2025 1,778 I didn't play it but I think you really enjoyed it   Mekanos ▲ Legend ▲ Member Oct 17, 2018 48,586 It's Memorial Day weekend alright   Tom Nook Says... Member Jan 15, 2019 7,406 I mean, yes, the characters were pretty two-dimensional and the game insisted on constantly positioning them as polar opposites to each other in a hokey way ("Oh, you like the city? I could never live there, I love the country!") but I don't put much stock into videogame stories, they're a means to an end in most cases. And when it comes to the actual gameplay of Split Fiction, my partner and I had a great time pretty much start to finish. I was constantly pleasantly surprised by the number of ideas and concepts the game throws at you while rarely repeating any of them.   TissueBox Member Oct 25, 2017 12,465 Urinated States of America GOTY!   Chaserjoey Keeper of the White Materia Member Oct 27, 2017 9,907 It deserved a 90 purely based on not having an annoying as fuck romance book popping up all the time.   Papercuts Prophet of Truth Member Oct 25, 2017 12,732 wat But yes a game that is 12-15 hours long of engaging, constantly varied coop mechanics that rapid fires ideas while being super polished and breezy resonates with people.  Anustart 9 Million Scovilles Avenger Nov 12, 2017 9,692 Same way I felt about it and It Takes Two. Basic gameplay but it's coop and has high production values. Not bad games, but middle of the road for me.  OP OP TheDanimal победитель победитель куриный ужин Member Oct 25, 2017 878 my favorite part was the boss fight where you jump around aimlessly until you can do damage i thought that was neat   Mau Member Oct 25, 2017 3,583 Can't say I agree with this take at all. Split Fiction is one of most inventive games I've played in years.   Soulflarz Member Oct 25, 2017 3,985 Anustart said: Same way I felt about it and It Takes Two. Basic gameplay but it's coop and has high production values. Not bad games, but middle of the road for me. Click to expand... Click to shrink... I think I enjoyed ITT way way more since it was the first time they did it, both have whatever stories and if ITT was another 10hr longer it would've been painful so doing it all a second time again was...rough...  Khaidu Member Oct 28, 2017 288 That's a pretty good way to show how little you know about how reviews work.   Aeana Member Oct 25, 2017 7,574 Is the point of this roleplay exercise to assert that the game only scored highly because reviewers were bullied by their non-gaming partners?   Awcko Member Oct 25, 2017 74 If you liked their other games and yet the writing is somehow a sticking point in this one, I really don't know what to tell you.   Hoggle Member Mar 25, 2021 6,784 I've been playing it on and off with a roommate and yeah… Maybe it's because I grew up with Split ClScreen games so this isn't that novel an idea, but it's a bunch of 6/10 idea with decent presentation and a godawful story. Had the characters not been constant assholes and maybe somewhat humorous, I'd have enjoyed it much more. But I'd rather play Earth Defence Force, Resident Evil 5, or a Halo campaign with my roommate.  Vulcano's Assistant Member Oct 29, 2017 15,380 The one disappointing thing about this game is that it just ignores the genres of fiction it builds its narrative around and instead doubles down on video game references, which is not bad because they do it through gameplay and It is a nice love letter to video games throughout, but the whole story being about writers and not exploring any of it just raises your hopes for something that isn't there. It is almost like a gamer's idea of what fantasy books and sci fi books are about, but all the fantasy and sci fi they consumed was from video games and not from novels.  Faiyaz Member Nov 30, 2017 6,675 Bangladesh Artificially intelligent weekend thread   Lampa Member Feb 13, 2018 4,009 Interesting OP. Anyway I just think it's far too long.  burgervan Member Oct 27, 2017 1,456 You could write for Hazelight.  
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  • Grilling season is here. Chefs share tips to make the best burgers.

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    Welcome back to our Saturday edition! Are you headed to the movie theater this weekend to see Tom Cruise's next big flick, "Mission: Impossible — The Final Reckoning"? Find out why he's had such staying power. Hint: It rhymes with punts.On the agenda:Living in the forest for four years shaved a decade off a researcher's biological age.Rich Americans are booking fancy vacations. Everyone else is cutting back.Morgan Wallen is the man of the moment because of his controversies, not in spite of them.A week on Mexico's "Happy Coast," the hidden getaway of the wealthy.But first: It's cookout time.If this was forwarded to you, sign up here. Download Business Insider's app here.This week's dispatchIt's time to sizzle and serve

    gorodenkoff/Getty Images

    Summer, is that you? :squints:With Memorial Day on Monday serving as the unofficial kick-off for summer, it's my favorite time of the year — grilling season. Get out the burgers. Get out the hot dogs. And if you'd rather not eat meat, get out the vegetables.Luckily for you, BI's Lifestyle team has been speaking with various chefs for tips on how to ensure people will be coming back to your grill asking for more.Chef Alissa Fitzgerald tells BI that a good burger starts with the kind of beef you buy. Try to aim for beef with "80% meat and 20% fat," allow them to thaw completely, and don't season them too early."Right before placing it on the grill, take a large pinch of kosher salt and gently cover the outside of the patty with a thin layer," she suggests. "Add the burger salt-side down on the grill and sprinkle some on the other side."If you're putting other types of meat on the grill, however, like steaks, you'll want to season them "a few hours before you plan on cooking it and let it sit in the fridge," Chef Marcus Jacobs tells BI.Meanwhile, when grilling chicken, Jacobs suggests creating a "blend of salt, white and black pepper, paprika, coriander, and several different types of chilies."No matter how you season or what you're throwing on the grill, check out the chefs' other tips to make sure you're not the talk of the neighborhood for the wrong reason.Touching grass

    David Furman

    When David Furman discovered his body was prematurely aging because of stress, he and his family moved to a one-room cabin in the woods to reset. Furman changed what they ate and how he exercised, and scaled back use of electronics.To his delight, the experiment worked: It dramatically improved his longevity and energy. He continues to reap the benefits now, even after leaving the forest.Travel is for the rich now

    Slim Aarons/Getty Images

    Almost half of summer travelers this year make over according to a Deloitte survey. The wealth gap is growing, and middle-income vacationers are either staying home or opting for more budget-friendly trips.Even as demand wavers, luxury travel is booming. New accommodations are under construction, and "luxury" short-term rentals are increasing in price faster than other listings.Morgan Wallen's country

    John Shearer/Getty Images

    There's nothing sonically special about Morgan Wallen's music, and he has a habit of attracting controversy. Still, in the wake of scandals involving slurs and disorderly conduct, Wallen is more popular than ever.That's because Wallen's messiness is a key part of his brand, writes BI's Callie Ahlgrim. Fans see his scandals as proof of his authenticity, and he embodies an idea of freedom.A Happy Coast hideaway

    Monica Humphries/Business Insider

    A 155-mile stretch of Mexico's Pacific coast is a quiet vacation hot spot for the ultrawealthy. Costalegre, Spanish for "Happy Coast," is practically impossible to reach — for those without a private jet, at least.BI's Monica Humphries spent a week resort-hopping in Costalegre. Each had a different appeal, from the neighborhood feel and star-studded history at Careyes to the ATVs and private beaches at Las Alamandas.What we're watching this weekend

    Netflix; Chelsea Jia Feng/BI

    "Sirens": Julianne Moore, "The White Lotus" actor Meghann Fahy, and "House of the Dragon" standout Milly Alcock all star in Netflix's new dark comedy set in a beachside town."The Last of Us": Season two of HBO's TV show adaptation of the popular video game series ends this weekend."Nine Perfect Strangers": Nicole Kidman returns as a wellness guru in season two of the Hulu series, this time set in the Austrian Alps.See the full list

    iStock; Rebecca Zisser/BI

    Deals we loveMemorial Day savings: Mattresses are almost always on sale, but our deal experts know that Memorial Day is when we see the steepest discounts. Here are the best mattress deals for the holiday weekend.Businesscasual: Our men's style editors are here to help you look sharp at the office without feeling stiff. Check out our brand-new guide to the best men's business casual clothes for work.Le Creuset vs. Staub: Our kitchen experts hate to break it to you, but there's a reason the more expensive option is better. Here's why we recommend Le Creuset.More of this week's top reads:I stayed at a luxurious resort in Barbados with my young daughter. From the private pool to the stunning beach, our stay was nearly perfect.Keke Palmer said she didn't feel adequately paid in Hollywood until Jordan Peele's 'Nope' — two decades into her career.Four sandal trends that are in this summer and four that are out, according to stylists and designers.The patent behind a cult-favorite skincare product recently expired. So where are all the dupes?I visited the most expensive city in Utah and spotted five signs of over-the-top wealth and luxury.Beyoncé and Sabrina Carpenter's choreographer shares how she gets her clients so fit they can sing and dance — in just 12 weeks.Five style mistakes a menswear designer wishes you would stop making.A 56-year-old personal trainer on how to build muscle after 40 — with rucking, body weight exercises, and short workouts.I visited Universal's new theme park, Epic Universe. I see why some people wouldn't like it, but I'd happily go back.The BI Today team: Dan DeFrancesco, deputy editor and anchor, in New York City. Grace Lett, editor, in New York. Lisa Ryan, executive editor, in New York. Amanda Yen, associate editor, in New York. Elizabeth Casolo, fellow, in Chicago.
    #grilling #season #here #chefs #share
    Grilling season is here. Chefs share tips to make the best burgers.
    Shutterstock 2025-05-24T10:44:01Z d Read in app This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now. Have an account? This post originally appeared in the BI Today newsletter. You can sign up for Business Insider's daily newsletter here. Welcome back to our Saturday edition! Are you headed to the movie theater this weekend to see Tom Cruise's next big flick, "Mission: Impossible — The Final Reckoning"? Find out why he's had such staying power. Hint: It rhymes with punts.On the agenda:Living in the forest for four years shaved a decade off a researcher's biological age.Rich Americans are booking fancy vacations. Everyone else is cutting back.Morgan Wallen is the man of the moment because of his controversies, not in spite of them.A week on Mexico's "Happy Coast," the hidden getaway of the wealthy.But first: It's cookout time.If this was forwarded to you, sign up here. Download Business Insider's app here.This week's dispatchIt's time to sizzle and serve gorodenkoff/Getty Images Summer, is that you? :squints:With Memorial Day on Monday serving as the unofficial kick-off for summer, it's my favorite time of the year — grilling season. Get out the burgers. Get out the hot dogs. And if you'd rather not eat meat, get out the vegetables.Luckily for you, BI's Lifestyle team has been speaking with various chefs for tips on how to ensure people will be coming back to your grill asking for more.Chef Alissa Fitzgerald tells BI that a good burger starts with the kind of beef you buy. Try to aim for beef with "80% meat and 20% fat," allow them to thaw completely, and don't season them too early."Right before placing it on the grill, take a large pinch of kosher salt and gently cover the outside of the patty with a thin layer," she suggests. "Add the burger salt-side down on the grill and sprinkle some on the other side."If you're putting other types of meat on the grill, however, like steaks, you'll want to season them "a few hours before you plan on cooking it and let it sit in the fridge," Chef Marcus Jacobs tells BI.Meanwhile, when grilling chicken, Jacobs suggests creating a "blend of salt, white and black pepper, paprika, coriander, and several different types of chilies."No matter how you season or what you're throwing on the grill, check out the chefs' other tips to make sure you're not the talk of the neighborhood for the wrong reason.Touching grass David Furman When David Furman discovered his body was prematurely aging because of stress, he and his family moved to a one-room cabin in the woods to reset. Furman changed what they ate and how he exercised, and scaled back use of electronics.To his delight, the experiment worked: It dramatically improved his longevity and energy. He continues to reap the benefits now, even after leaving the forest.Travel is for the rich now Slim Aarons/Getty Images Almost half of summer travelers this year make over according to a Deloitte survey. The wealth gap is growing, and middle-income vacationers are either staying home or opting for more budget-friendly trips.Even as demand wavers, luxury travel is booming. New accommodations are under construction, and "luxury" short-term rentals are increasing in price faster than other listings.Morgan Wallen's country John Shearer/Getty Images There's nothing sonically special about Morgan Wallen's music, and he has a habit of attracting controversy. Still, in the wake of scandals involving slurs and disorderly conduct, Wallen is more popular than ever.That's because Wallen's messiness is a key part of his brand, writes BI's Callie Ahlgrim. Fans see his scandals as proof of his authenticity, and he embodies an idea of freedom.A Happy Coast hideaway Monica Humphries/Business Insider A 155-mile stretch of Mexico's Pacific coast is a quiet vacation hot spot for the ultrawealthy. Costalegre, Spanish for "Happy Coast," is practically impossible to reach — for those without a private jet, at least.BI's Monica Humphries spent a week resort-hopping in Costalegre. Each had a different appeal, from the neighborhood feel and star-studded history at Careyes to the ATVs and private beaches at Las Alamandas.What we're watching this weekend Netflix; Chelsea Jia Feng/BI "Sirens": Julianne Moore, "The White Lotus" actor Meghann Fahy, and "House of the Dragon" standout Milly Alcock all star in Netflix's new dark comedy set in a beachside town."The Last of Us": Season two of HBO's TV show adaptation of the popular video game series ends this weekend."Nine Perfect Strangers": Nicole Kidman returns as a wellness guru in season two of the Hulu series, this time set in the Austrian Alps.See the full list iStock; Rebecca Zisser/BI Deals we loveMemorial Day savings: Mattresses are almost always on sale, but our deal experts know that Memorial Day is when we see the steepest discounts. Here are the best mattress deals for the holiday weekend.Businesscasual: Our men's style editors are here to help you look sharp at the office without feeling stiff. Check out our brand-new guide to the best men's business casual clothes for work.Le Creuset vs. Staub: Our kitchen experts hate to break it to you, but there's a reason the more expensive option is better. Here's why we recommend Le Creuset.More of this week's top reads:I stayed at a luxurious resort in Barbados with my young daughter. From the private pool to the stunning beach, our stay was nearly perfect.Keke Palmer said she didn't feel adequately paid in Hollywood until Jordan Peele's 'Nope' — two decades into her career.Four sandal trends that are in this summer and four that are out, according to stylists and designers.The patent behind a cult-favorite skincare product recently expired. So where are all the dupes?I visited the most expensive city in Utah and spotted five signs of over-the-top wealth and luxury.Beyoncé and Sabrina Carpenter's choreographer shares how she gets her clients so fit they can sing and dance — in just 12 weeks.Five style mistakes a menswear designer wishes you would stop making.A 56-year-old personal trainer on how to build muscle after 40 — with rucking, body weight exercises, and short workouts.I visited Universal's new theme park, Epic Universe. I see why some people wouldn't like it, but I'd happily go back.The BI Today team: Dan DeFrancesco, deputy editor and anchor, in New York City. Grace Lett, editor, in New York. Lisa Ryan, executive editor, in New York. Amanda Yen, associate editor, in New York. Elizabeth Casolo, fellow, in Chicago. #grilling #season #here #chefs #share
    WWW.BUSINESSINSIDER.COM
    Grilling season is here. Chefs share tips to make the best burgers.
    Shutterstock 2025-05-24T10:44:01Z Save Saved Read in app This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now. Have an account? This post originally appeared in the BI Today newsletter. You can sign up for Business Insider's daily newsletter here. Welcome back to our Saturday edition! Are you headed to the movie theater this weekend to see Tom Cruise's next big flick, "Mission: Impossible — The Final Reckoning"? Find out why he's had such staying power. Hint: It rhymes with punts.On the agenda:Living in the forest for four years shaved a decade off a researcher's biological age.Rich Americans are booking fancy vacations. Everyone else is cutting back.Morgan Wallen is the man of the moment because of his controversies, not in spite of them.A week on Mexico's "Happy Coast," the hidden getaway of the wealthy.But first: It's cookout time.If this was forwarded to you, sign up here. Download Business Insider's app here.This week's dispatchIt's time to sizzle and serve gorodenkoff/Getty Images Summer, is that you? :squints:With Memorial Day on Monday serving as the unofficial kick-off for summer, it's my favorite time of the year — grilling season. Get out the burgers. Get out the hot dogs. And if you'd rather not eat meat, get out the vegetables.Luckily for you, BI's Lifestyle team has been speaking with various chefs for tips on how to ensure people will be coming back to your grill asking for more.Chef Alissa Fitzgerald tells BI that a good burger starts with the kind of beef you buy. Try to aim for beef with "80% meat and 20% fat," allow them to thaw completely, and don't season them too early."Right before placing it on the grill, take a large pinch of kosher salt and gently cover the outside of the patty with a thin layer," she suggests. "Add the burger salt-side down on the grill and sprinkle some on the other side."If you're putting other types of meat on the grill, however, like steaks, you'll want to season them "a few hours before you plan on cooking it and let it sit in the fridge," Chef Marcus Jacobs tells BI.Meanwhile, when grilling chicken, Jacobs suggests creating a "blend of salt, white and black pepper, paprika, coriander, and several different types of chilies."No matter how you season or what you're throwing on the grill, check out the chefs' other tips to make sure you're not the talk of the neighborhood for the wrong reason.Touching grass David Furman When David Furman discovered his body was prematurely aging because of stress, he and his family moved to a one-room cabin in the woods to reset. Furman changed what they ate and how he exercised, and scaled back use of electronics.To his delight, the experiment worked: It dramatically improved his longevity and energy. He continues to reap the benefits now, even after leaving the forest.Travel is for the rich now Slim Aarons/Getty Images Almost half of summer travelers this year make over $100,000, according to a Deloitte survey. The wealth gap is growing, and middle-income vacationers are either staying home or opting for more budget-friendly trips.Even as demand wavers, luxury travel is booming. New accommodations are under construction, and "luxury" short-term rentals are increasing in price faster than other listings.Morgan Wallen's country John Shearer/Getty Images There's nothing sonically special about Morgan Wallen's music, and he has a habit of attracting controversy. Still, in the wake of scandals involving slurs and disorderly conduct, Wallen is more popular than ever.That's because Wallen's messiness is a key part of his brand, writes BI's Callie Ahlgrim. Fans see his scandals as proof of his authenticity, and he embodies an idea of freedom.A Happy Coast hideaway Monica Humphries/Business Insider A 155-mile stretch of Mexico's Pacific coast is a quiet vacation hot spot for the ultrawealthy. Costalegre, Spanish for "Happy Coast," is practically impossible to reach — for those without a private jet, at least.BI's Monica Humphries spent a week resort-hopping in Costalegre. Each had a different appeal, from the neighborhood feel and star-studded history at Careyes to the ATVs and private beaches at Las Alamandas.What we're watching this weekend Netflix; Chelsea Jia Feng/BI "Sirens": Julianne Moore, "The White Lotus" actor Meghann Fahy, and "House of the Dragon" standout Milly Alcock all star in Netflix's new dark comedy set in a beachside town."The Last of Us": Season two of HBO's TV show adaptation of the popular video game series ends this weekend."Nine Perfect Strangers": Nicole Kidman returns as a wellness guru in season two of the Hulu series, this time set in the Austrian Alps.See the full list iStock; Rebecca Zisser/BI Deals we loveMemorial Day savings: Mattresses are almost always on sale, but our deal experts know that Memorial Day is when we see the steepest discounts. Here are the best mattress deals for the holiday weekend.Business (Insider) casual: Our men's style editors are here to help you look sharp at the office without feeling stiff. Check out our brand-new guide to the best men's business casual clothes for work.Le Creuset vs. Staub: Our kitchen experts hate to break it to you, but there's a reason the more expensive option is better. Here's why we recommend Le Creuset.More of this week's top reads:I stayed at a luxurious resort in Barbados with my young daughter. From the private pool to the stunning beach, our stay was nearly perfect.Keke Palmer said she didn't feel adequately paid in Hollywood until Jordan Peele's 'Nope' — two decades into her career.Four sandal trends that are in this summer and four that are out, according to stylists and designers.The patent behind a $182 cult-favorite skincare product recently expired. So where are all the dupes?I visited the most expensive city in Utah and spotted five signs of over-the-top wealth and luxury.Beyoncé and Sabrina Carpenter's choreographer shares how she gets her clients so fit they can sing and dance — in just 12 weeks.Five style mistakes a menswear designer wishes you would stop making.A 56-year-old personal trainer on how to build muscle after 40 — with rucking, body weight exercises, and short workouts.I visited Universal's new theme park, Epic Universe. I see why some people wouldn't like it, but I'd happily go back.The BI Today team: Dan DeFrancesco, deputy editor and anchor, in New York City. Grace Lett, editor, in New York. Lisa Ryan, executive editor, in New York. Amanda Yen, associate editor, in New York. Elizabeth Casolo, fellow, in Chicago.
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  • 20 Best Architecture and Design Firms in Malaysia

    These annual rankings were last updated on May 23, 2025. Want to see your firm on next year’s list? Continue reading for more on how you can improve your studio’s ranking.
    Split by the North China Sea into Peninsular Malaysia and Borneo’s East Malaysia, the country has a particular geographical location that has contributed to a diverse and forward-thinking architectural landscape. Its history originates from the Malay kingdoms, which were colonized by the British Empire in the 18th century. Ornate mosques adorned with intricate carvings to elegant colonial buildings lining the streets of George Town are testaments to the country’s architectural heritage.
    Malaysia’s modern architecture such as the Petronas Twin Towers, designed by César Pelli and the visionary works of Hijjas Kasturi that have reshaped the urban landscape of Kuala Lumpur exhibit technological prowess and sustainable designs. Malaysian architects today draw equal inspiration from traditional Malay, Chinese, Indian and indigenous motifs, infusing contemporary designs with elements that resonate with Malaysia’s diverse cultural fabric. The Islamic Arts Museum Malaysia for example is where traditional Islamic architecture harmonizes with modern museum design principles. Projects such as the Forest City development in Johor demonstrate the country’s commitment to integrating green spaces and innovative technologies to create eco-friendly communities of the future.
    With so many architecture firms to choose from, it’s challenging for clients to identify the industry leaders that will be an ideal fit for their project needs. Fortunately, Architizer is able to provide guidance on the top design firms in Malaysia based on more than a decade of data and industry knowledge.
    How are these architecture firms ranked?
    The following ranking has been created according to key statistics that demonstrate each firm’s level of architectural excellence. The following metrics have been accumulated to establish each architecture firm’s ranking, in order of priority:

    The number of A+Awards wonThe number of A+Awards finalistsThe number of projects selected as “Project of the Day”The number of projects selected as “Featured Project”The number of projects uploaded to ArchitizerEach of these metrics is explained in more detail at the foot of this article. This ranking list will be updated annually, taking into account new achievements of Malaysia architecture firms throughout the year.
    Without further ado, here are the 20 best architecture firms in Malaysia:

    20. Design Unit

    © Design Unit Sdn Bhd

    John Bulcock has 35 years experience working as an architect, planner, interior designer and landscape designer on a wide variety of projects in Europe, Turkey, India and Southeast Asia. His experience encompasses Architecture as well as Architectural, Master, Urban and Sustainable Planning. Since 1994 he has been commissioned to carry out a variety of projects in Malaysia, India and Southeast Asia including residential, commercial and institutional buildings and sustainable master planning of resorts and townships. Low energy and sustainable design is central to his philosophy and approach to architecture and he has received a number of awards for his work.
    Some of Design Unit’s most prominent projects include:

    Cantilever House, Kuala Lumpur, Malaysia

    The following statistics helped Design Unit Sdn Bhd achieve 20th place in the 20 Best Architecture Firms in Malaysia:

    Featured Projects
    1

    Total Projects
    1

    19. Eowon Designs

    © Eowon Designs

    An integrated team of design professionals incorporating architects and interior designers. We believe exquisite designs are produced as a result of artistic judgement coupling with visional innovation.
    Dedicated to pursue perfection in every project through expressive creativity and committed professionalism. We design to impress!
    Some of Eowon Designs’ most prominent projects include:

    BSG Sales Gallery , Penang, Malaysia

    The following statistics helped Eowon Designs achieve 19th place in the 20 Best Architecture Firms in Malaysia:

    Featured Projects
    1

    Total Projects
    1

    18. Hijjas Architects & Planners

    © H Lin Ho

    Formerly known as Hijjas Kasturi Associates; Hijjas Architect & Planners is the evolution of a long standing professional practice that values a holistic approach to design and building; combining multi-disiplinary approach with strong concept and contextual driven solutions.
    Some of Hijjas Architects & Planners’ most prominent projects include:

    Heriot Watt University, Putrajaya, Malaysia
    Heriot Watt University Malaysia, Putrajaya, Malaysia

    The following statistics helped Hijjas Architects & Planners achieve 18th place in the 20 Best Architecture Firms in Malaysia:

    Featured Projects
    1

    Total Projects
    2

    17. Anuar Aziz Architect© Anuar Aziz ArchitectArte Axis Design Group is a boutique multi-disciplinary design group specializing in green build environment. Central to the company philosophy is design excellence, achieved through extensive and active collaboration with our clients, consultants and specialists. The work emerges from an evolutionary design process, exploring and testing ideas, while focusing on the clients’ objectives, functional discipline and value based design.
    Some of Anuar Aziz Architect’s most prominent projects include:

    SOCSO Rehabilitation Centre, Malacca, Malaysia
    PPRGua Musang , Gua Musang, Malaysia
    UPSI Student Village, Tanjung Malim, Malaysia

    The following statistics helped Anuar Aziz Architectachieve 17th place in the 20 Best Architecture Firms in Malaysia:

    Featured Projects
    1

    Total Projects
    3

    16. Seshan Design

    © Rupajiwa Studio

    We are a boutique, design driven practice based in Petaling Jaya, Selangor, Malaysia, where we offer customized design solutions, tailor-made to suit our clients’ needs and exceed their expectations!
    We believe every project is unique and the best results are obtained from intimate discourse and development with our clients. We are passionate about our work and we seek equally passionate clients who will willingly work closely with us to push the limits of what is possible.
    We are a very versatility office- our projects range from masterplanning, architecture to interiors and in various categories: residential, commercial, food and beverage and hospitality.
    Some of Seshan Design’s most prominent projects include:

    “Chahna” – Glenhill, Shah Alam, Malaysia
    Menerung House, Bangsar, Kuala Lumpur, Malaysia
    SS3 House, Petaling Jaya, Malaysia

    The following statistics helped Seshan Design Sdn Bhd achieve 16th place in the 20 Best Architecture Firms in Malaysia:

    Featured Projects
    1

    Total Projects
    3

    15. Kee Yen Architect

    © Pixelaw Photography

    We respond to the sensitivity and random at its artfulness for all reveries. – Ar. Lim Kee Yen
    “We are dedicated in using multi-perspective and rational means to intervene the development of contemporary living environment, committed to creative-thinking and thorough design solutions. In this complex era, the new ideas and inspirations are always come from the responsiveness and sensitiveness of the contextual study – a careful study of the unique needs, the constraints of each project as well as from continuous improvements in the process from conceptual to construction details.
    Some of Kee Yen Architect’s most prominent projects include:

    Project Conservatory, Kuala Lumpur, Malaysia
    KYA Studio, Shah Alam, Malaysia
    Fillet House, Kuala Lumpur, Malaysia
    Kemaris House, Kuala Lumpur, Malaysia
    3-Juxta House, Malaysia

    The following statistics helped Kee Yen Architect achieve 15th place in the 20 Best Architecture Firms in Malaysia:

    Featured Projects
    1

    Total Projects
    5

    14. D&P Associates

    © D&P Associates

    Founded by Romain Duval in 2004 after a successful career with top practices in Paris. We are band of makers — curious, industrious and experimental. We are architects, designers, creators and entrepreneurs working together across a wide range of landscapes and locations.
    We are futurists, making today what we believe will inspire and connect people tomorrow. Our philosophy is to work closely with client to refine designs and produce cost effective and elegant solutions. People entrust us with realizing the expression of themselves and to translate that into built form. Ours is an architecture of listening & understanding.
    This is what we know to do.
    Some of D&P Associates’ most prominent projects include:

    Spaces Rialto , Melbourne, Australia
    Regus HP Tower , Wellington, New Zealand
    Regus Center One, Seoul, South Korea
    Regus Center One, Seoul, South Korea
    La Table du Chef, Hanoi, Vietnam

    The following statistics helped D&P Associates achieve 14th place in the 20 Best Architecture Firms in Malaysia:

    Featured Projects
    1

    Total Projects
    36

    13. TKCA Architect

    © TKCA Architect

    TKCA Architect is an award-winning architectural firm located in Kota Damansara, Selangor, Malaysia which provides complete architectural, planning and interior design services. Founded by Ar. Ts. IDr Rien Tan in year 2020, TKCA Architect has a diverse portfolio of outstanding community, adaptive reuse, industrial, commercial and residential projects. TKCA Architect fully embraces the Integrative Design Team and Integrative Design Process method of design and building which assures the most responsive, accurate and cost effective process for each client. Notably, TKCA Architect has recently earned recognition as one of the emerging architects in Malaysia under KLAF 2023.
    Some of TKCA Architect’s most prominent projects include:

    Skyblox Co-living, Kuala Lumpur, Malaysia
    Spectrum House, Subang Jaya, Malaysia
    SAMA Square, Kuala Lumpur, Malaysia
    ERASCAPE PAVILION, Kuala Lumpur, Malaysia

    The following statistics helped TKCA Architect achieve 13th place in the 20 Best Architecture Firms in Malaysia:

    A+Awards Finalist
    1

    Featured Projects
    1

    Total Projects
    4

    12. zlgdesign

    © zlgdesign

    zlgdesign was set up some 20 years ago by two architect both trained in London under the banner of zeidlerlim design. Susanne Zeidler had worked and studied under sir Peter Cook in London and Frankfurt, and later at the Bartlett, London, whereas Huat Lim trained at the Architectural Association London, and then went on to work at foster and partners in the UKin 1984 and for foster france at the time, in Nimes, south of France.
    Some of zlgdesign’s most prominent projects include:

    Point 92, Petaling Jaya, Malaysia
    Lantern Hotel, Kuala Lumpur, Malaysia
    BOH Tea Visitor’s Centre, Pahang, Malaysia

    The following statistics helped zlgdesign achieve 12th place in the 20 Best Architecture Firms in Malaysia:

    Featured Projects
    2

    Total Projects
    3

    11. Fabian Tan Architect

    © Fabian Tan Architect

    Fabian Tan Architect is an architectural studio based in Kuala Lumpur, Malaysia. The firm has completed several notable houses which have garnered awards and favourable publication throughout Asia & Europe.
    Its approach to architecture has been one that involves evolution and flexibility. Ideas that are formed in the conception of a project never imposes anything on the site. Throughout, conventions are constantly reassessed, resulting in individual variations of concepts meant for a specific context. He believes that the essence and consistency of a space is a whole that reflects its constituent parts such as light, material, volume, and relationships. In this hectic and overly complicated times we exist in, restraint and refinement serve as his guiding philosophy to create buildings of subtle beauty.
    Some of Fabian Tan Architect’s most prominent projects include:

    Voila House, Kuala Lumpur, Malaysia
    Eigent House, Kuala Lumpur, Malaysia
    Ittka House, Kuala Lumpur, Malaysia
    Ottiqa House, Kuala Lumpur, Malaysia
    Tessera House, Kuala Lumpur, Malaysia

    The following statistics helped Fabian Tan Architect achieve 11th place in the 20 Best Architecture Firms in Malaysia:

    Featured Projects
    2

    Total Projects
    6

    10. Eleena Jamil Architect

    © Marc Tey Ge Wai

    EJA was formed in 2005 by Eleena Jamil and is based in Kuala Lumpur, Malaysia. It has a breadth of experience in delivering successful and imaginative projects. With a dynamic and committed team of architects and assistants, it focusses on creating enduring architecture by seeking tactile spatial solutions with strong references to context and culture.
    Some of Eleena Jamil Architect’s most prominent projects include:

    Sepang House, Selangor, Malaysia
    The Buzz.ar, Malaysia
    Bamboo Playhouse, Kuala Lumpur, Malaysia
    Sri Rampai Pedestrian Bridge, Kuala Lumpur, Malaysia
    Shadow Garden Pavilion, Petaling Jaya, Malaysia

    The following statistics helped Eleena Jamil Architect achieve 10th place in the 20 Best Architecture Firms in Malaysia:

    Featured Projects
    2

    Total Projects
    8

    9. S.PIN ARCHITECT

    © S.PIN ARCHITECT

    S. Pin Architect is an award-winning firm based in Kuala Lumpur. Founded by Ar. Tan Sih Pin, one of the alumni of ’30 Under 40 Emerging Malaysian Architects 2011′, the firm strives for holistic approach in architecture which includes urbanism, interior design & landscape design. It has vast experience in wide range of projects which include residential, commercial, hospitality, recreational, industrial and mixed development.
    Inspired by Malaysia’s rich nature & diverse culture, S.Pin’s architecture has been persistently spinning out from the following core visions:
    NATURE
    When architecture embraces & responses to the surrounding nature, magic happens, innovative solutions will emerge. We believe architecture & nature can symbiotically co-exist and mutually calibrate to reach a new sustainable balance for our challenged environment.
    CULTURE
    Architecture functions at its best when it works seamlessly with its surrounding socio-cultural and historical fabric.
    Some of S.PIN ARCHITECT’s most prominent projects include:

    The Skywalker House, Jalan Medang Tanduk, Bangsar, Kuala Lumpur, Malaysia
    The Concrete Cloud, Bayan Club, Seri Kembangan, Malaysia
    MINANGKABAU-LONIAL
    House at Subang Heights, Subang Jaya, Malaysia
    Pantech Corporation, Pasir Gudang, Malaysia

    The following statistics helped S.PIN ARCHITECT achieve 9th place in the 20 Best Architecture Firms in Malaysia:

    Featured Projects
    2

    Total Projects
    11

    8. architects 61

    © architects 61 sdn bhd

    Architects 61 was established in 1995 by Jeffrey Ling. The firm with 50 strong workforces has offices in Kuala Lumpur and Penang, and is associated to the regional architectural practice of Architects 61 which is one of the largest practice in Singapore that was founded in 1974. With a proven track record spanning over 25 years, our portfolio includes master planning, mixed use developments, hotels, residences, offices, civic buildings and urban heritage conversion.
    The Firm is registered with US Green Building Counciland also member with GBI as we strongly believe GREEN would be direction to pursue in order that developments become sustainable.
    Some of architects 61’s most prominent projects include:

    Kia Peng Suites, Kuala Lumpur, Malaysia
    Troika Kota Bharu, Kelantan, Malaysia
    Continew, Kuala Lumpur, Malaysia
    Lakeville, Kuala Lumpur, Malaysia
    D’Sara Sentral, Sungai Buloh, Malaysia

    The following statistics helped architects 61 sdn bhd achieve 8th place in the 20 Best Architecture Firms in Malaysia:

    A+Awards Finalist
    1

    Featured Projects
    2

    Total Projects
    6

    7. Core Design Workshop

    © Core Design Workshop

    With experiences in new builds, remodeling design and adaptive reuse architecture, Core Design Workshop has been emphasizing on looking deep into the iNSIDE of Architecture, not in the context of interior design but simply representing architecture from the iNSIDE out. Putting Form and Function as the old norm, prioritising on defining the spatial quality within the context of architecture, with creating NEW spatial experiences as the top agenda of all the design programs, re-discovering the inner essence of what truly matters to the building users.
    Some of Core Design Workshop’s most prominent projects include:

    inTroVerse House, Subang Jaya, Malaysia
    inSight House, Malaysia
    inTerlace House, Petaling Jaya, Malaysia

    The following statistics helped Core Design Workshop achieve 7th place in the 20 Best Architecture Firms in Malaysia:

    Featured Projects
    2

    Total Projects
    3

    6. Kuee Architecture

    © Kuee Architecture

    Kuee Architectis a multiple PAM Award-winning ISO 9001 Architecture practice in Malaysia. With our design works spread across various countries, our focus is on delivering green, sustainable buildings with exquisite quality and functionality.
    Some of Kuee Architecture’s most prominent projects include:

    Rebranding of Pantai Hospital Ipoh, Ipoh, Malaysia
    1 Lasam, Ipoh, Malaysia
    Galasa Event Place, Ipoh, Malaysia
    Kuee Architect’s Residence, Ipoh, Malaysia

    The following statistics helped Kuee Architecture achieve 6th place in the 20 Best Architecture Firms in Malaysia:

    Featured Projects
    2

    Total Projects
    4

    5. SAVA Architects

    © SAVA Architects

    SAVA is a design consultancy firm based in Borneo, Malaysia and Danang, Vietnam.
    We are inspired by the mountains in Northern Borneo and coastlines in Central Vietnam. SAVA is formed with a commitment to designing spaces for people from every walk of life – by utilising locally-sourced materials and local building techniques. Our design intends to bring people closer to nature, especially in an urban environment.
    Our portfolio ranges from residential, hospitality, commercial to interior design, with past experience in masterplanning, housing and bamboo architecture in Asia and Europe.
    SAVA’s architecture is beyond aesthetics. Our aim is to raise awareness and appreciation for our surroundings through our thoughtful design process.
    Some of SAVA Architects’ most prominent projects include:

    Thavi Cosmetic Showroom, Vinh, Vietnam
    Red House, Kota Kinabalu, Malaysia

    The following statistics helped SAVA Architects achieve 5th place in the 20 Best Architecture Firms in Malaysia:

    A+Awards Winner
    1

    Featured Projects
    2

    Total Projects
    2

    4. Gibert&Tan

    © Gibert&Tan

    GIBERT&TAN is a design studio directed by Michael Gibert & Tan Seok Foong. The studio was founded on the premise that a small but expert group of individuals can deliver outstanding works. Our prism is in a permanent search for an accurate interaction with the present, attentive and non-arrogant, with collaboration standing at the core of our methodology. Our interest does range from the mundane to the spiritual and we endeavor to bring these two conditions together to truly impact those who experience our works in real time.
    Some of Gibert&Tan’s most prominent projects include:

    181Chambers@Semantan, Kuala Lumpur, Malaysia
    BBR Headquarters, Kuala Lumpur, Malaysia
    Gale’s Residence, Kuala Lumpur, Malaysia
    Lotus KL Store, Kuala Lumpur, Malaysia

    The following statistics helped Gibert&Tan achieve 4th place in the 20 Best Architecture Firms in Malaysia:

    Featured Projects
    3

    Total Projects
    4

    3. ArchiCentre

    © Archicentre Sdn. Bhd.

    Founded in 1994, ArchiCentre is a multidisciplinary architecture design practice based in Malaysia. Archicentre’s work is driven by sustainable regionalism to create socially responsive built environments. Their portfolio of works range from large scale city and town planning through to commercial, hospitality, residential, and adaptive re-use projects. Archicentre’s multi award-winning designs are widely published in the region.
    Some of ArchiCentre’s most prominent projects include:

    Estuari Sport Complex, Iskandar Puteri, Malaysia
    Setia Corporate Headquarters, Shah Alam, Malaysia
    Glad Tidings Vision Centre, Petaling Jaya, Malaysia
    S14 House, Petaling Jaya, Malaysia
    Setia Eco Tower, Setia Alam, Shah Alam, Malaysia

    The following statistics helped Archicentre Sdn. Bhd. achieve 3rd place in the 20 Best Architecture Firms in Malaysia:

    Featured Projects
    3

    Total Projects
    10

    2. Code Red Studio

    © Utile, Inc.

    CRS also known as Code Red Studio, aim to be the key player of architecture, interior and illustration industry in Johor Bahru.
    Some of Code Red Studio’s most prominent projects include:

    Autodesk Boston Workspace Expansion , Boston, Massachusetts
    The Bunker House, Kulai, Malaysia
    30° tilted terrace
    REJUVENATION, Taman Tasek, Johor Bahru, Malaysia
    POOL HOUSE @ Leisure Farm., Malaysia

    The following statistics helped Code Red Studio achieve 2nd place in the 20 Best Architecture Firms in Malaysia:

    A+Awards Finalist
    3

    Featured Projects
    2

    Total Projects
    5

    1. DRTAN LM Architect

    © H Lin Ho

    DRTAN LM Architectis an architectural design studio that operates out of Kuala Lumpur, Malaysia where they are involved in a large variety of high profile work. Ar. Dr. Tan Loke Mun is the principal of DrTan LM Architect.
    DTLM’s works embrace and interpret regionalism in a modern social context. In a rapidly changing world landscape, they believe that well designed buildings and spaces create added value for all its users. Often working from the basis of typologies, they have managed to interpret and translate simple regional metaphors into their increasingly green architecture.
    DTLM’s notable projects include GTVC Centre, M Marini, No.19 Subang Jaya, Puchong Festival City, Nagaworld Phnom Penh Cambodia, Suen Galleries Bangsar, No.18 House, 23 Terrace and House 12H.
    Some of DRTAN LM Architect’s most prominent projects include:

    PJKita Community Centre, Petaling Jaya, Malaysia
    23 Terrace, Kuala Lumpur, Malaysia
    House No.18, Petaling Jaya, Malaysia
    Clay Roof House, Petaling Jaya, Malaysia
    8D House, Kuala Lumpur, Malaysia

    The following statistics helped DRTAN LM Architect achieve 1st place in the 20 Best Architecture Firms in Malaysia:

    Featured Projects
    8

    Total Projects
    16

    Why Should I Trust Architizer’s Ranking?
    With more than 30,000 architecture firms and over 130,000 projects within its database, Architizer is proud to host the world’s largest online community of architects and building product manufacturers. Its celebrated A+Awards program is also the largest celebration of architecture and building products, with more than 400 jurors and hundreds of thousands of public votes helping to recognize the world’s best architecture each year.
    Architizer also powers firm directories for a number of AIAChapters nationwide, including the official directory of architecture firms for AIA New York.
    An example of a project page on Architizer with Project Award Badges highlighted
    A Guide to Project Awards
    The blue “+” badge denotes that a project has won a prestigious A+Award as described above. Hovering over the badge reveals details of the award, including award category, year, and whether the project won the jury or popular choice award.
    The orange Project of the Day and yellow Featured Project badges are awarded by Architizer’s Editorial team, and are selected based on a number of factors. The following factors increase a project’s likelihood of being featured or awarded Project of the Day status:

    Project completed within the last 3 years
    A well written, concise project description of at least 3 paragraphs
    Architectural design with a high level of both functional and aesthetic value
    High quality, in focus photographs
    At least 8 photographs of both the interior and exterior of the building
    Inclusion of architectural drawings and renderings
    Inclusion of construction photographs

    There are 7 Projects of the Day each week and a further 31 Featured Projects. Each Project of the Day is published on Facebook, Twitter and Instagram Stories, while each Featured Project is published on Facebook. Each Project of the Day also features in Architizer’s Weekly Projects Newsletter and shared with 170,000 subscribers.
     

     
    We’re constantly look for the world’s best architects to join our community. If you would like to understand more about this ranking list and learn how your firm can achieve a presence on it, please don’t hesitate to reach out to us at editorial@architizer.com.
    The post 20 Best Architecture and Design Firms in Malaysia appeared first on Journal.
    #best #architecture #design #firms #malaysia
    20 Best Architecture and Design Firms in Malaysia
    These annual rankings were last updated on May 23, 2025. Want to see your firm on next year’s list? Continue reading for more on how you can improve your studio’s ranking. Split by the North China Sea into Peninsular Malaysia and Borneo’s East Malaysia, the country has a particular geographical location that has contributed to a diverse and forward-thinking architectural landscape. Its history originates from the Malay kingdoms, which were colonized by the British Empire in the 18th century. Ornate mosques adorned with intricate carvings to elegant colonial buildings lining the streets of George Town are testaments to the country’s architectural heritage. Malaysia’s modern architecture such as the Petronas Twin Towers, designed by César Pelli and the visionary works of Hijjas Kasturi that have reshaped the urban landscape of Kuala Lumpur exhibit technological prowess and sustainable designs. Malaysian architects today draw equal inspiration from traditional Malay, Chinese, Indian and indigenous motifs, infusing contemporary designs with elements that resonate with Malaysia’s diverse cultural fabric. The Islamic Arts Museum Malaysia for example is where traditional Islamic architecture harmonizes with modern museum design principles. Projects such as the Forest City development in Johor demonstrate the country’s commitment to integrating green spaces and innovative technologies to create eco-friendly communities of the future. With so many architecture firms to choose from, it’s challenging for clients to identify the industry leaders that will be an ideal fit for their project needs. Fortunately, Architizer is able to provide guidance on the top design firms in Malaysia based on more than a decade of data and industry knowledge. How are these architecture firms ranked? The following ranking has been created according to key statistics that demonstrate each firm’s level of architectural excellence. The following metrics have been accumulated to establish each architecture firm’s ranking, in order of priority: The number of A+Awards wonThe number of A+Awards finalistsThe number of projects selected as “Project of the Day”The number of projects selected as “Featured Project”The number of projects uploaded to ArchitizerEach of these metrics is explained in more detail at the foot of this article. This ranking list will be updated annually, taking into account new achievements of Malaysia architecture firms throughout the year. Without further ado, here are the 20 best architecture firms in Malaysia: 20. Design Unit © Design Unit Sdn Bhd John Bulcock has 35 years experience working as an architect, planner, interior designer and landscape designer on a wide variety of projects in Europe, Turkey, India and Southeast Asia. His experience encompasses Architecture as well as Architectural, Master, Urban and Sustainable Planning. Since 1994 he has been commissioned to carry out a variety of projects in Malaysia, India and Southeast Asia including residential, commercial and institutional buildings and sustainable master planning of resorts and townships. Low energy and sustainable design is central to his philosophy and approach to architecture and he has received a number of awards for his work. Some of Design Unit’s most prominent projects include: Cantilever House, Kuala Lumpur, Malaysia The following statistics helped Design Unit Sdn Bhd achieve 20th place in the 20 Best Architecture Firms in Malaysia: Featured Projects 1 Total Projects 1 19. Eowon Designs © Eowon Designs An integrated team of design professionals incorporating architects and interior designers. We believe exquisite designs are produced as a result of artistic judgement coupling with visional innovation. Dedicated to pursue perfection in every project through expressive creativity and committed professionalism. We design to impress! Some of Eowon Designs’ most prominent projects include: BSG Sales Gallery , Penang, Malaysia The following statistics helped Eowon Designs achieve 19th place in the 20 Best Architecture Firms in Malaysia: Featured Projects 1 Total Projects 1 18. Hijjas Architects & Planners © H Lin Ho Formerly known as Hijjas Kasturi Associates; Hijjas Architect & Planners is the evolution of a long standing professional practice that values a holistic approach to design and building; combining multi-disiplinary approach with strong concept and contextual driven solutions. Some of Hijjas Architects & Planners’ most prominent projects include: Heriot Watt University, Putrajaya, Malaysia Heriot Watt University Malaysia, Putrajaya, Malaysia The following statistics helped Hijjas Architects & Planners achieve 18th place in the 20 Best Architecture Firms in Malaysia: Featured Projects 1 Total Projects 2 17. Anuar Aziz Architect© Anuar Aziz ArchitectArte Axis Design Group is a boutique multi-disciplinary design group specializing in green build environment. Central to the company philosophy is design excellence, achieved through extensive and active collaboration with our clients, consultants and specialists. The work emerges from an evolutionary design process, exploring and testing ideas, while focusing on the clients’ objectives, functional discipline and value based design. Some of Anuar Aziz Architect’s most prominent projects include: SOCSO Rehabilitation Centre, Malacca, Malaysia PPRGua Musang , Gua Musang, Malaysia UPSI Student Village, Tanjung Malim, Malaysia The following statistics helped Anuar Aziz Architectachieve 17th place in the 20 Best Architecture Firms in Malaysia: Featured Projects 1 Total Projects 3 16. Seshan Design © Rupajiwa Studio We are a boutique, design driven practice based in Petaling Jaya, Selangor, Malaysia, where we offer customized design solutions, tailor-made to suit our clients’ needs and exceed their expectations! We believe every project is unique and the best results are obtained from intimate discourse and development with our clients. We are passionate about our work and we seek equally passionate clients who will willingly work closely with us to push the limits of what is possible. We are a very versatility office- our projects range from masterplanning, architecture to interiors and in various categories: residential, commercial, food and beverage and hospitality. Some of Seshan Design’s most prominent projects include: “Chahna” – Glenhill, Shah Alam, Malaysia Menerung House, Bangsar, Kuala Lumpur, Malaysia SS3 House, Petaling Jaya, Malaysia The following statistics helped Seshan Design Sdn Bhd achieve 16th place in the 20 Best Architecture Firms in Malaysia: Featured Projects 1 Total Projects 3 15. Kee Yen Architect © Pixelaw Photography We respond to the sensitivity and random at its artfulness for all reveries. – Ar. Lim Kee Yen “We are dedicated in using multi-perspective and rational means to intervene the development of contemporary living environment, committed to creative-thinking and thorough design solutions. In this complex era, the new ideas and inspirations are always come from the responsiveness and sensitiveness of the contextual study – a careful study of the unique needs, the constraints of each project as well as from continuous improvements in the process from conceptual to construction details. Some of Kee Yen Architect’s most prominent projects include: Project Conservatory, Kuala Lumpur, Malaysia KYA Studio, Shah Alam, Malaysia Fillet House, Kuala Lumpur, Malaysia Kemaris House, Kuala Lumpur, Malaysia 3-Juxta House, Malaysia The following statistics helped Kee Yen Architect achieve 15th place in the 20 Best Architecture Firms in Malaysia: Featured Projects 1 Total Projects 5 14. D&P Associates © D&P Associates Founded by Romain Duval in 2004 after a successful career with top practices in Paris. We are band of makers — curious, industrious and experimental. We are architects, designers, creators and entrepreneurs working together across a wide range of landscapes and locations. We are futurists, making today what we believe will inspire and connect people tomorrow. Our philosophy is to work closely with client to refine designs and produce cost effective and elegant solutions. People entrust us with realizing the expression of themselves and to translate that into built form. Ours is an architecture of listening & understanding. This is what we know to do. Some of D&P Associates’ most prominent projects include: Spaces Rialto , Melbourne, Australia Regus HP Tower , Wellington, New Zealand Regus Center One, Seoul, South Korea Regus Center One, Seoul, South Korea La Table du Chef, Hanoi, Vietnam The following statistics helped D&P Associates achieve 14th place in the 20 Best Architecture Firms in Malaysia: Featured Projects 1 Total Projects 36 13. TKCA Architect © TKCA Architect TKCA Architect is an award-winning architectural firm located in Kota Damansara, Selangor, Malaysia which provides complete architectural, planning and interior design services. Founded by Ar. Ts. IDr Rien Tan in year 2020, TKCA Architect has a diverse portfolio of outstanding community, adaptive reuse, industrial, commercial and residential projects. TKCA Architect fully embraces the Integrative Design Team and Integrative Design Process method of design and building which assures the most responsive, accurate and cost effective process for each client. Notably, TKCA Architect has recently earned recognition as one of the emerging architects in Malaysia under KLAF 2023. Some of TKCA Architect’s most prominent projects include: Skyblox Co-living, Kuala Lumpur, Malaysia Spectrum House, Subang Jaya, Malaysia SAMA Square, Kuala Lumpur, Malaysia ERASCAPE PAVILION, Kuala Lumpur, Malaysia The following statistics helped TKCA Architect achieve 13th place in the 20 Best Architecture Firms in Malaysia: A+Awards Finalist 1 Featured Projects 1 Total Projects 4 12. zlgdesign © zlgdesign zlgdesign was set up some 20 years ago by two architect both trained in London under the banner of zeidlerlim design. Susanne Zeidler had worked and studied under sir Peter Cook in London and Frankfurt, and later at the Bartlett, London, whereas Huat Lim trained at the Architectural Association London, and then went on to work at foster and partners in the UKin 1984 and for foster france at the time, in Nimes, south of France. Some of zlgdesign’s most prominent projects include: Point 92, Petaling Jaya, Malaysia Lantern Hotel, Kuala Lumpur, Malaysia BOH Tea Visitor’s Centre, Pahang, Malaysia The following statistics helped zlgdesign achieve 12th place in the 20 Best Architecture Firms in Malaysia: Featured Projects 2 Total Projects 3 11. Fabian Tan Architect © Fabian Tan Architect Fabian Tan Architect is an architectural studio based in Kuala Lumpur, Malaysia. The firm has completed several notable houses which have garnered awards and favourable publication throughout Asia & Europe. Its approach to architecture has been one that involves evolution and flexibility. Ideas that are formed in the conception of a project never imposes anything on the site. Throughout, conventions are constantly reassessed, resulting in individual variations of concepts meant for a specific context. He believes that the essence and consistency of a space is a whole that reflects its constituent parts such as light, material, volume, and relationships. In this hectic and overly complicated times we exist in, restraint and refinement serve as his guiding philosophy to create buildings of subtle beauty. Some of Fabian Tan Architect’s most prominent projects include: Voila House, Kuala Lumpur, Malaysia Eigent House, Kuala Lumpur, Malaysia Ittka House, Kuala Lumpur, Malaysia Ottiqa House, Kuala Lumpur, Malaysia Tessera House, Kuala Lumpur, Malaysia The following statistics helped Fabian Tan Architect achieve 11th place in the 20 Best Architecture Firms in Malaysia: Featured Projects 2 Total Projects 6 10. Eleena Jamil Architect © Marc Tey Ge Wai EJA was formed in 2005 by Eleena Jamil and is based in Kuala Lumpur, Malaysia. It has a breadth of experience in delivering successful and imaginative projects. With a dynamic and committed team of architects and assistants, it focusses on creating enduring architecture by seeking tactile spatial solutions with strong references to context and culture. Some of Eleena Jamil Architect’s most prominent projects include: Sepang House, Selangor, Malaysia The Buzz.ar, Malaysia Bamboo Playhouse, Kuala Lumpur, Malaysia Sri Rampai Pedestrian Bridge, Kuala Lumpur, Malaysia Shadow Garden Pavilion, Petaling Jaya, Malaysia The following statistics helped Eleena Jamil Architect achieve 10th place in the 20 Best Architecture Firms in Malaysia: Featured Projects 2 Total Projects 8 9. S.PIN ARCHITECT © S.PIN ARCHITECT S. Pin Architect is an award-winning firm based in Kuala Lumpur. Founded by Ar. Tan Sih Pin, one of the alumni of ’30 Under 40 Emerging Malaysian Architects 2011′, the firm strives for holistic approach in architecture which includes urbanism, interior design & landscape design. It has vast experience in wide range of projects which include residential, commercial, hospitality, recreational, industrial and mixed development. Inspired by Malaysia’s rich nature & diverse culture, S.Pin’s architecture has been persistently spinning out from the following core visions: NATURE When architecture embraces & responses to the surrounding nature, magic happens, innovative solutions will emerge. We believe architecture & nature can symbiotically co-exist and mutually calibrate to reach a new sustainable balance for our challenged environment. CULTURE Architecture functions at its best when it works seamlessly with its surrounding socio-cultural and historical fabric. Some of S.PIN ARCHITECT’s most prominent projects include: The Skywalker House, Jalan Medang Tanduk, Bangsar, Kuala Lumpur, Malaysia The Concrete Cloud, Bayan Club, Seri Kembangan, Malaysia MINANGKABAU-LONIAL House at Subang Heights, Subang Jaya, Malaysia Pantech Corporation, Pasir Gudang, Malaysia The following statistics helped S.PIN ARCHITECT achieve 9th place in the 20 Best Architecture Firms in Malaysia: Featured Projects 2 Total Projects 11 8. architects 61 © architects 61 sdn bhd Architects 61 was established in 1995 by Jeffrey Ling. The firm with 50 strong workforces has offices in Kuala Lumpur and Penang, and is associated to the regional architectural practice of Architects 61 which is one of the largest practice in Singapore that was founded in 1974. With a proven track record spanning over 25 years, our portfolio includes master planning, mixed use developments, hotels, residences, offices, civic buildings and urban heritage conversion. The Firm is registered with US Green Building Counciland also member with GBI as we strongly believe GREEN would be direction to pursue in order that developments become sustainable. Some of architects 61’s most prominent projects include: Kia Peng Suites, Kuala Lumpur, Malaysia Troika Kota Bharu, Kelantan, Malaysia Continew, Kuala Lumpur, Malaysia Lakeville, Kuala Lumpur, Malaysia D’Sara Sentral, Sungai Buloh, Malaysia The following statistics helped architects 61 sdn bhd achieve 8th place in the 20 Best Architecture Firms in Malaysia: A+Awards Finalist 1 Featured Projects 2 Total Projects 6 7. Core Design Workshop © Core Design Workshop With experiences in new builds, remodeling design and adaptive reuse architecture, Core Design Workshop has been emphasizing on looking deep into the iNSIDE of Architecture, not in the context of interior design but simply representing architecture from the iNSIDE out. Putting Form and Function as the old norm, prioritising on defining the spatial quality within the context of architecture, with creating NEW spatial experiences as the top agenda of all the design programs, re-discovering the inner essence of what truly matters to the building users. Some of Core Design Workshop’s most prominent projects include: inTroVerse House, Subang Jaya, Malaysia inSight House, Malaysia inTerlace House, Petaling Jaya, Malaysia The following statistics helped Core Design Workshop achieve 7th place in the 20 Best Architecture Firms in Malaysia: Featured Projects 2 Total Projects 3 6. Kuee Architecture © Kuee Architecture Kuee Architectis a multiple PAM Award-winning ISO 9001 Architecture practice in Malaysia. With our design works spread across various countries, our focus is on delivering green, sustainable buildings with exquisite quality and functionality. Some of Kuee Architecture’s most prominent projects include: Rebranding of Pantai Hospital Ipoh, Ipoh, Malaysia 1 Lasam, Ipoh, Malaysia Galasa Event Place, Ipoh, Malaysia Kuee Architect’s Residence, Ipoh, Malaysia The following statistics helped Kuee Architecture achieve 6th place in the 20 Best Architecture Firms in Malaysia: Featured Projects 2 Total Projects 4 5. SAVA Architects © SAVA Architects SAVA is a design consultancy firm based in Borneo, Malaysia and Danang, Vietnam. We are inspired by the mountains in Northern Borneo and coastlines in Central Vietnam. SAVA is formed with a commitment to designing spaces for people from every walk of life – by utilising locally-sourced materials and local building techniques. Our design intends to bring people closer to nature, especially in an urban environment. Our portfolio ranges from residential, hospitality, commercial to interior design, with past experience in masterplanning, housing and bamboo architecture in Asia and Europe. SAVA’s architecture is beyond aesthetics. Our aim is to raise awareness and appreciation for our surroundings through our thoughtful design process. Some of SAVA Architects’ most prominent projects include: Thavi Cosmetic Showroom, Vinh, Vietnam Red House, Kota Kinabalu, Malaysia The following statistics helped SAVA Architects achieve 5th place in the 20 Best Architecture Firms in Malaysia: A+Awards Winner 1 Featured Projects 2 Total Projects 2 4. Gibert&Tan © Gibert&Tan GIBERT&TAN is a design studio directed by Michael Gibert & Tan Seok Foong. The studio was founded on the premise that a small but expert group of individuals can deliver outstanding works. Our prism is in a permanent search for an accurate interaction with the present, attentive and non-arrogant, with collaboration standing at the core of our methodology. Our interest does range from the mundane to the spiritual and we endeavor to bring these two conditions together to truly impact those who experience our works in real time. Some of Gibert&Tan’s most prominent projects include: 181Chambers@Semantan, Kuala Lumpur, Malaysia BBR Headquarters, Kuala Lumpur, Malaysia Gale’s Residence, Kuala Lumpur, Malaysia Lotus KL Store, Kuala Lumpur, Malaysia The following statistics helped Gibert&Tan achieve 4th place in the 20 Best Architecture Firms in Malaysia: Featured Projects 3 Total Projects 4 3. ArchiCentre © Archicentre Sdn. Bhd. Founded in 1994, ArchiCentre is a multidisciplinary architecture design practice based in Malaysia. Archicentre’s work is driven by sustainable regionalism to create socially responsive built environments. Their portfolio of works range from large scale city and town planning through to commercial, hospitality, residential, and adaptive re-use projects. Archicentre’s multi award-winning designs are widely published in the region. Some of ArchiCentre’s most prominent projects include: Estuari Sport Complex, Iskandar Puteri, Malaysia Setia Corporate Headquarters, Shah Alam, Malaysia Glad Tidings Vision Centre, Petaling Jaya, Malaysia S14 House, Petaling Jaya, Malaysia Setia Eco Tower, Setia Alam, Shah Alam, Malaysia The following statistics helped Archicentre Sdn. Bhd. achieve 3rd place in the 20 Best Architecture Firms in Malaysia: Featured Projects 3 Total Projects 10 2. Code Red Studio © Utile, Inc. CRS also known as Code Red Studio, aim to be the key player of architecture, interior and illustration industry in Johor Bahru. Some of Code Red Studio’s most prominent projects include: Autodesk Boston Workspace Expansion , Boston, Massachusetts The Bunker House, Kulai, Malaysia 30° tilted terrace REJUVENATION, Taman Tasek, Johor Bahru, Malaysia POOL HOUSE @ Leisure Farm., Malaysia The following statistics helped Code Red Studio achieve 2nd place in the 20 Best Architecture Firms in Malaysia: A+Awards Finalist 3 Featured Projects 2 Total Projects 5 1. DRTAN LM Architect © H Lin Ho DRTAN LM Architectis an architectural design studio that operates out of Kuala Lumpur, Malaysia where they are involved in a large variety of high profile work. Ar. Dr. Tan Loke Mun is the principal of DrTan LM Architect. DTLM’s works embrace and interpret regionalism in a modern social context. In a rapidly changing world landscape, they believe that well designed buildings and spaces create added value for all its users. Often working from the basis of typologies, they have managed to interpret and translate simple regional metaphors into their increasingly green architecture. DTLM’s notable projects include GTVC Centre, M Marini, No.19 Subang Jaya, Puchong Festival City, Nagaworld Phnom Penh Cambodia, Suen Galleries Bangsar, No.18 House, 23 Terrace and House 12H. Some of DRTAN LM Architect’s most prominent projects include: PJKita Community Centre, Petaling Jaya, Malaysia 23 Terrace, Kuala Lumpur, Malaysia House No.18, Petaling Jaya, Malaysia Clay Roof House, Petaling Jaya, Malaysia 8D House, Kuala Lumpur, Malaysia The following statistics helped DRTAN LM Architect achieve 1st place in the 20 Best Architecture Firms in Malaysia: Featured Projects 8 Total Projects 16 Why Should I Trust Architizer’s Ranking? With more than 30,000 architecture firms and over 130,000 projects within its database, Architizer is proud to host the world’s largest online community of architects and building product manufacturers. Its celebrated A+Awards program is also the largest celebration of architecture and building products, with more than 400 jurors and hundreds of thousands of public votes helping to recognize the world’s best architecture each year. Architizer also powers firm directories for a number of AIAChapters nationwide, including the official directory of architecture firms for AIA New York. An example of a project page on Architizer with Project Award Badges highlighted A Guide to Project Awards The blue “+” badge denotes that a project has won a prestigious A+Award as described above. Hovering over the badge reveals details of the award, including award category, year, and whether the project won the jury or popular choice award. The orange Project of the Day and yellow Featured Project badges are awarded by Architizer’s Editorial team, and are selected based on a number of factors. The following factors increase a project’s likelihood of being featured or awarded Project of the Day status: Project completed within the last 3 years A well written, concise project description of at least 3 paragraphs Architectural design with a high level of both functional and aesthetic value High quality, in focus photographs At least 8 photographs of both the interior and exterior of the building Inclusion of architectural drawings and renderings Inclusion of construction photographs There are 7 Projects of the Day each week and a further 31 Featured Projects. Each Project of the Day is published on Facebook, Twitter and Instagram Stories, while each Featured Project is published on Facebook. Each Project of the Day also features in Architizer’s Weekly Projects Newsletter and shared with 170,000 subscribers.     We’re constantly look for the world’s best architects to join our community. If you would like to understand more about this ranking list and learn how your firm can achieve a presence on it, please don’t hesitate to reach out to us at editorial@architizer.com. The post 20 Best Architecture and Design Firms in Malaysia appeared first on Journal. #best #architecture #design #firms #malaysia
    ARCHITIZER.COM
    20 Best Architecture and Design Firms in Malaysia
    These annual rankings were last updated on May 23, 2025. Want to see your firm on next year’s list? Continue reading for more on how you can improve your studio’s ranking. Split by the North China Sea into Peninsular Malaysia and Borneo’s East Malaysia, the country has a particular geographical location that has contributed to a diverse and forward-thinking architectural landscape. Its history originates from the Malay kingdoms, which were colonized by the British Empire in the 18th century. Ornate mosques adorned with intricate carvings to elegant colonial buildings lining the streets of George Town are testaments to the country’s architectural heritage. Malaysia’s modern architecture such as the Petronas Twin Towers, designed by César Pelli and the visionary works of Hijjas Kasturi that have reshaped the urban landscape of Kuala Lumpur exhibit technological prowess and sustainable designs. Malaysian architects today draw equal inspiration from traditional Malay, Chinese, Indian and indigenous motifs, infusing contemporary designs with elements that resonate with Malaysia’s diverse cultural fabric. The Islamic Arts Museum Malaysia for example is where traditional Islamic architecture harmonizes with modern museum design principles. Projects such as the Forest City development in Johor demonstrate the country’s commitment to integrating green spaces and innovative technologies to create eco-friendly communities of the future. With so many architecture firms to choose from, it’s challenging for clients to identify the industry leaders that will be an ideal fit for their project needs. Fortunately, Architizer is able to provide guidance on the top design firms in Malaysia based on more than a decade of data and industry knowledge. How are these architecture firms ranked? The following ranking has been created according to key statistics that demonstrate each firm’s level of architectural excellence. The following metrics have been accumulated to establish each architecture firm’s ranking, in order of priority: The number of A+Awards won (2013 to 2025) The number of A+Awards finalists (2013 to 2025) The number of projects selected as “Project of the Day” (2009 to 2025) The number of projects selected as “Featured Project” (2009 to 2025) The number of projects uploaded to Architizer (2009 to 2025) Each of these metrics is explained in more detail at the foot of this article. This ranking list will be updated annually, taking into account new achievements of Malaysia architecture firms throughout the year. Without further ado, here are the 20 best architecture firms in Malaysia: 20. Design Unit © Design Unit Sdn Bhd John Bulcock has 35 years experience working as an architect, planner, interior designer and landscape designer on a wide variety of projects in Europe, Turkey, India and Southeast Asia. His experience encompasses Architecture as well as Architectural, Master, Urban and Sustainable Planning. Since 1994 he has been commissioned to carry out a variety of projects in Malaysia, India and Southeast Asia including residential, commercial and institutional buildings and sustainable master planning of resorts and townships. Low energy and sustainable design is central to his philosophy and approach to architecture and he has received a number of awards for his work. Some of Design Unit’s most prominent projects include: Cantilever House, Kuala Lumpur, Malaysia The following statistics helped Design Unit Sdn Bhd achieve 20th place in the 20 Best Architecture Firms in Malaysia: Featured Projects 1 Total Projects 1 19. Eowon Designs © Eowon Designs An integrated team of design professionals incorporating architects and interior designers. We believe exquisite designs are produced as a result of artistic judgement coupling with visional innovation. Dedicated to pursue perfection in every project through expressive creativity and committed professionalism. We design to impress! Some of Eowon Designs’ most prominent projects include: BSG Sales Gallery , Penang, Malaysia The following statistics helped Eowon Designs achieve 19th place in the 20 Best Architecture Firms in Malaysia: Featured Projects 1 Total Projects 1 18. Hijjas Architects & Planners © H Lin Ho Formerly known as Hijjas Kasturi Associates; Hijjas Architect & Planners is the evolution of a long standing professional practice that values a holistic approach to design and building; combining multi-disiplinary approach with strong concept and contextual driven solutions. Some of Hijjas Architects & Planners’ most prominent projects include: Heriot Watt University, Putrajaya, Malaysia Heriot Watt University Malaysia, Putrajaya, Malaysia The following statistics helped Hijjas Architects & Planners achieve 18th place in the 20 Best Architecture Firms in Malaysia: Featured Projects 1 Total Projects 2 17. Anuar Aziz Architect (a member of Arte Axis Design Group) © Anuar Aziz Architect (a member of Arte Axis Design Group) Arte Axis Design Group is a boutique multi-disciplinary design group specializing in green build environment. Central to the company philosophy is design excellence, achieved through extensive and active collaboration with our clients, consultants and specialists. The work emerges from an evolutionary design process, exploring and testing ideas, while focusing on the clients’ objectives, functional discipline and value based design. Some of Anuar Aziz Architect (a member of Arte Axis Design Group)’s most prominent projects include: SOCSO Rehabilitation Centre, Malacca, Malaysia PPR (People Housing Program) Gua Musang , Gua Musang, Malaysia UPSI Student Village, Tanjung Malim, Malaysia The following statistics helped Anuar Aziz Architect (a member of Arte Axis Design Group) achieve 17th place in the 20 Best Architecture Firms in Malaysia: Featured Projects 1 Total Projects 3 16. Seshan Design © Rupajiwa Studio We are a boutique, design driven practice based in Petaling Jaya, Selangor, Malaysia, where we offer customized design solutions, tailor-made to suit our clients’ needs and exceed their expectations! We believe every project is unique and the best results are obtained from intimate discourse and development with our clients. We are passionate about our work and we seek equally passionate clients who will willingly work closely with us to push the limits of what is possible. We are a very versatility office- our projects range from masterplanning, architecture to interiors and in various categories: residential, commercial, food and beverage and hospitality. Some of Seshan Design’s most prominent projects include: “Chahna” – Glenhill, Shah Alam, Malaysia Menerung House, Bangsar, Kuala Lumpur, Malaysia SS3 House, Petaling Jaya, Malaysia The following statistics helped Seshan Design Sdn Bhd achieve 16th place in the 20 Best Architecture Firms in Malaysia: Featured Projects 1 Total Projects 3 15. Kee Yen Architect © Pixelaw Photography We respond to the sensitivity and random at its artfulness for all reveries. – Ar. Lim Kee Yen “We are dedicated in using multi-perspective and rational means to intervene the development of contemporary living environment, committed to creative-thinking and thorough design solutions. In this complex era, the new ideas and inspirations are always come from the responsiveness and sensitiveness of the contextual study – a careful study of the unique needs, the constraints of each project as well as from continuous improvements in the process from conceptual to construction details. Some of Kee Yen Architect’s most prominent projects include: Project Conservatory, Kuala Lumpur, Malaysia KYA Studio, Shah Alam, Malaysia Fillet House, Kuala Lumpur, Malaysia Kemaris House, Kuala Lumpur, Malaysia 3-Juxta House, Malaysia The following statistics helped Kee Yen Architect achieve 15th place in the 20 Best Architecture Firms in Malaysia: Featured Projects 1 Total Projects 5 14. D&P Associates © D&P Associates Founded by Romain Duval in 2004 after a successful career with top practices in Paris. We are band of makers — curious, industrious and experimental. We are architects, designers, creators and entrepreneurs working together across a wide range of landscapes and locations. We are futurists, making today what we believe will inspire and connect people tomorrow. Our philosophy is to work closely with client to refine designs and produce cost effective and elegant solutions. People entrust us with realizing the expression of themselves and to translate that into built form. Ours is an architecture of listening & understanding. This is what we know to do. Some of D&P Associates’ most prominent projects include: Spaces Rialto , Melbourne, Australia Regus HP Tower , Wellington, New Zealand Regus Center One, Seoul, South Korea Regus Center One, Seoul, South Korea La Table du Chef, Hanoi, Vietnam The following statistics helped D&P Associates achieve 14th place in the 20 Best Architecture Firms in Malaysia: Featured Projects 1 Total Projects 36 13. TKCA Architect © TKCA Architect TKCA Architect is an award-winning architectural firm located in Kota Damansara, Selangor, Malaysia which provides complete architectural, planning and interior design services. Founded by Ar. Ts. IDr Rien Tan in year 2020, TKCA Architect has a diverse portfolio of outstanding community, adaptive reuse, industrial, commercial and residential projects. TKCA Architect fully embraces the Integrative Design Team and Integrative Design Process method of design and building which assures the most responsive, accurate and cost effective process for each client. Notably, TKCA Architect has recently earned recognition as one of the emerging architects in Malaysia under KLAF 2023. Some of TKCA Architect’s most prominent projects include: Skyblox Co-living, Kuala Lumpur, Malaysia Spectrum House, Subang Jaya, Malaysia SAMA Square, Kuala Lumpur, Malaysia ERASCAPE PAVILION, Kuala Lumpur, Malaysia The following statistics helped TKCA Architect achieve 13th place in the 20 Best Architecture Firms in Malaysia: A+Awards Finalist 1 Featured Projects 1 Total Projects 4 12. zlgdesign © zlgdesign zlgdesign was set up some 20 years ago by two architect both trained in London under the banner of zeidlerlim design. Susanne Zeidler had worked and studied under sir Peter Cook in London and Frankfurt, and later at the Bartlett, London, whereas Huat Lim trained at the Architectural Association London, and then went on to work at foster and partners in the UK (at the time the chelsea reach offices had not yet been built) in 1984 and for foster france at the time, in Nimes, south of France. Some of zlgdesign’s most prominent projects include: Point 92, Petaling Jaya, Malaysia Lantern Hotel, Kuala Lumpur, Malaysia BOH Tea Visitor’s Centre, Pahang, Malaysia The following statistics helped zlgdesign achieve 12th place in the 20 Best Architecture Firms in Malaysia: Featured Projects 2 Total Projects 3 11. Fabian Tan Architect © Fabian Tan Architect Fabian Tan Architect is an architectural studio based in Kuala Lumpur, Malaysia. The firm has completed several notable houses which have garnered awards and favourable publication throughout Asia & Europe. Its approach to architecture has been one that involves evolution and flexibility. Ideas that are formed in the conception of a project never imposes anything on the site. Throughout, conventions are constantly reassessed, resulting in individual variations of concepts meant for a specific context. He believes that the essence and consistency of a space is a whole that reflects its constituent parts such as light, material, volume, and relationships. In this hectic and overly complicated times we exist in, restraint and refinement serve as his guiding philosophy to create buildings of subtle beauty. Some of Fabian Tan Architect’s most prominent projects include: Voila House, Kuala Lumpur, Malaysia Eigent House, Kuala Lumpur, Malaysia Ittka House, Kuala Lumpur, Malaysia Ottiqa House, Kuala Lumpur, Malaysia Tessera House, Kuala Lumpur, Malaysia The following statistics helped Fabian Tan Architect achieve 11th place in the 20 Best Architecture Firms in Malaysia: Featured Projects 2 Total Projects 6 10. Eleena Jamil Architect © Marc Tey Ge Wai EJA was formed in 2005 by Eleena Jamil and is based in Kuala Lumpur, Malaysia. It has a breadth of experience in delivering successful and imaginative projects. With a dynamic and committed team of architects and assistants, it focusses on creating enduring architecture by seeking tactile spatial solutions with strong references to context and culture. Some of Eleena Jamil Architect’s most prominent projects include: Sepang House, Selangor, Malaysia The Buzz.ar, Malaysia Bamboo Playhouse, Kuala Lumpur, Malaysia Sri Rampai Pedestrian Bridge, Kuala Lumpur, Malaysia Shadow Garden Pavilion, Petaling Jaya, Malaysia The following statistics helped Eleena Jamil Architect achieve 10th place in the 20 Best Architecture Firms in Malaysia: Featured Projects 2 Total Projects 8 9. S.PIN ARCHITECT © S.PIN ARCHITECT S. Pin Architect is an award-winning firm based in Kuala Lumpur. Founded by Ar. Tan Sih Pin, one of the alumni of ’30 Under 40 Emerging Malaysian Architects 2011′, the firm strives for holistic approach in architecture which includes urbanism, interior design & landscape design. It has vast experience in wide range of projects which include residential, commercial, hospitality, recreational, industrial and mixed development. Inspired by Malaysia’s rich nature & diverse culture, S.Pin’s architecture has been persistently spinning out from the following core visions: NATURE When architecture embraces & responses to the surrounding nature, magic happens, innovative solutions will emerge. We believe architecture & nature can symbiotically co-exist and mutually calibrate to reach a new sustainable balance for our challenged environment. CULTURE Architecture functions at its best when it works seamlessly with its surrounding socio-cultural and historical fabric. Some of S.PIN ARCHITECT’s most prominent projects include: The Skywalker House, Jalan Medang Tanduk, Bangsar, Kuala Lumpur, Malaysia The Concrete Cloud, Bayan Club, Seri Kembangan, Malaysia MINANGKABAU-LONIAL House at Subang Heights, Subang Jaya, Malaysia Pantech Corporation, Pasir Gudang, Malaysia The following statistics helped S.PIN ARCHITECT achieve 9th place in the 20 Best Architecture Firms in Malaysia: Featured Projects 2 Total Projects 11 8. architects 61 © architects 61 sdn bhd Architects 61 was established in 1995 by Jeffrey Ling. The firm with 50 strong workforces has offices in Kuala Lumpur and Penang, and is associated to the regional architectural practice of Architects 61 which is one of the largest practice in Singapore that was founded in 1974. With a proven track record spanning over 25 years, our portfolio includes master planning, mixed use developments, hotels, residences, offices, civic buildings and urban heritage conversion. The Firm is registered with US Green Building Council (USBGC) and also member with GBI as we strongly believe GREEN would be direction to pursue in order that developments become sustainable. Some of architects 61’s most prominent projects include: Kia Peng Suites, Kuala Lumpur, Malaysia Troika Kota Bharu, Kelantan, Malaysia Continew, Kuala Lumpur, Malaysia Lakeville, Kuala Lumpur, Malaysia D’Sara Sentral, Sungai Buloh, Malaysia The following statistics helped architects 61 sdn bhd achieve 8th place in the 20 Best Architecture Firms in Malaysia: A+Awards Finalist 1 Featured Projects 2 Total Projects 6 7. Core Design Workshop © Core Design Workshop With experiences in new builds, remodeling design and adaptive reuse architecture, Core Design Workshop has been emphasizing on looking deep into the iNSIDE of Architecture, not in the context of interior design but simply representing architecture from the iNSIDE out. Putting Form and Function as the old norm, prioritising on defining the spatial quality within the context of architecture, with creating NEW spatial experiences as the top agenda of all the design programs, re-discovering the inner essence of what truly matters to the building users. Some of Core Design Workshop’s most prominent projects include: inTroVerse House, Subang Jaya, Malaysia inSight House, Malaysia inTerlace House, Petaling Jaya, Malaysia The following statistics helped Core Design Workshop achieve 7th place in the 20 Best Architecture Firms in Malaysia: Featured Projects 2 Total Projects 3 6. Kuee Architecture © Kuee Architecture Kuee Architect(s) is a multiple PAM Award-winning ISO 9001 Architecture practice in Malaysia. With our design works spread across various countries, our focus is on delivering green, sustainable buildings with exquisite quality and functionality. Some of Kuee Architecture’s most prominent projects include: Rebranding of Pantai Hospital Ipoh, Ipoh, Malaysia 1 Lasam, Ipoh, Malaysia Galasa Event Place, Ipoh, Malaysia Kuee Architect’s Residence, Ipoh, Malaysia The following statistics helped Kuee Architecture achieve 6th place in the 20 Best Architecture Firms in Malaysia: Featured Projects 2 Total Projects 4 5. SAVA Architects © SAVA Architects SAVA is a design consultancy firm based in Borneo, Malaysia and Danang, Vietnam. We are inspired by the mountains in Northern Borneo and coastlines in Central Vietnam. SAVA is formed with a commitment to designing spaces for people from every walk of life – by utilising locally-sourced materials and local building techniques. Our design intends to bring people closer to nature, especially in an urban environment. Our portfolio ranges from residential, hospitality, commercial to interior design, with past experience in masterplanning, housing and bamboo architecture in Asia and Europe. SAVA’s architecture is beyond aesthetics. Our aim is to raise awareness and appreciation for our surroundings through our thoughtful design process. Some of SAVA Architects’ most prominent projects include: Thavi Cosmetic Showroom, Vinh, Vietnam Red House, Kota Kinabalu, Malaysia The following statistics helped SAVA Architects achieve 5th place in the 20 Best Architecture Firms in Malaysia: A+Awards Winner 1 Featured Projects 2 Total Projects 2 4. Gibert&Tan © Gibert&Tan GIBERT&TAN is a design studio directed by Michael Gibert & Tan Seok Foong. The studio was founded on the premise that a small but expert group of individuals can deliver outstanding works. Our prism is in a permanent search for an accurate interaction with the present, attentive and non-arrogant, with collaboration standing at the core of our methodology. Our interest does range from the mundane to the spiritual and we endeavor to bring these two conditions together to truly impact those who experience our works in real time. Some of Gibert&Tan’s most prominent projects include: 181Chambers@Semantan, Kuala Lumpur, Malaysia BBR Headquarters, Kuala Lumpur, Malaysia Gale’s Residence, Kuala Lumpur, Malaysia Lotus KL Store, Kuala Lumpur, Malaysia The following statistics helped Gibert&Tan achieve 4th place in the 20 Best Architecture Firms in Malaysia: Featured Projects 3 Total Projects 4 3. ArchiCentre © Archicentre Sdn. Bhd. Founded in 1994, ArchiCentre is a multidisciplinary architecture design practice based in Malaysia. Archicentre’s work is driven by sustainable regionalism to create socially responsive built environments. Their portfolio of works range from large scale city and town planning through to commercial, hospitality, residential, and adaptive re-use projects. Archicentre’s multi award-winning designs are widely published in the region. Some of ArchiCentre’s most prominent projects include: Estuari Sport Complex, Iskandar Puteri, Malaysia Setia Corporate Headquarters, Shah Alam, Malaysia Glad Tidings Vision Centre, Petaling Jaya, Malaysia S14 House, Petaling Jaya, Malaysia Setia Eco Tower, Setia Alam, Shah Alam, Malaysia The following statistics helped Archicentre Sdn. Bhd. achieve 3rd place in the 20 Best Architecture Firms in Malaysia: Featured Projects 3 Total Projects 10 2. Code Red Studio © Utile, Inc. CRS also known as Code Red Studio, aim to be the key player of architecture, interior and illustration industry in Johor Bahru. Some of Code Red Studio’s most prominent projects include: Autodesk Boston Workspace Expansion , Boston, Massachusetts The Bunker House, Kulai, Malaysia 30° tilted terrace REJUVENATION, Taman Tasek, Johor Bahru, Malaysia POOL HOUSE @ Leisure Farm., Malaysia The following statistics helped Code Red Studio achieve 2nd place in the 20 Best Architecture Firms in Malaysia: A+Awards Finalist 3 Featured Projects 2 Total Projects 5 1. DRTAN LM Architect © H Lin Ho DRTAN LM Architect (DTLM) is an architectural design studio that operates out of Kuala Lumpur, Malaysia where they are involved in a large variety of high profile work. Ar. Dr. Tan Loke Mun is the principal of DrTan LM Architect (DTLM). DTLM’s works embrace and interpret regionalism in a modern social context. In a rapidly changing world landscape, they believe that well designed buildings and spaces create added value for all its users. Often working from the basis of typologies, they have managed to interpret and translate simple regional metaphors into their increasingly green architecture. DTLM’s notable projects include GTVC Centre, M Marini, No.19 Subang Jaya, Puchong Festival City, Nagaworld Phnom Penh Cambodia, Suen Galleries Bangsar, No.18 House, 23 Terrace and House 12H. Some of DRTAN LM Architect’s most prominent projects include: PJKita Community Centre, Petaling Jaya, Malaysia 23 Terrace, Kuala Lumpur, Malaysia House No.18, Petaling Jaya, Malaysia Clay Roof House, Petaling Jaya, Malaysia 8D House, Kuala Lumpur, Malaysia The following statistics helped DRTAN LM Architect achieve 1st place in the 20 Best Architecture Firms in Malaysia: Featured Projects 8 Total Projects 16 Why Should I Trust Architizer’s Ranking? With more than 30,000 architecture firms and over 130,000 projects within its database, Architizer is proud to host the world’s largest online community of architects and building product manufacturers. Its celebrated A+Awards program is also the largest celebration of architecture and building products, with more than 400 jurors and hundreds of thousands of public votes helping to recognize the world’s best architecture each year. Architizer also powers firm directories for a number of AIA (American Institute of Architects) Chapters nationwide, including the official directory of architecture firms for AIA New York. An example of a project page on Architizer with Project Award Badges highlighted A Guide to Project Awards The blue “+” badge denotes that a project has won a prestigious A+Award as described above. Hovering over the badge reveals details of the award, including award category, year, and whether the project won the jury or popular choice award. The orange Project of the Day and yellow Featured Project badges are awarded by Architizer’s Editorial team, and are selected based on a number of factors. The following factors increase a project’s likelihood of being featured or awarded Project of the Day status: Project completed within the last 3 years A well written, concise project description of at least 3 paragraphs Architectural design with a high level of both functional and aesthetic value High quality, in focus photographs At least 8 photographs of both the interior and exterior of the building Inclusion of architectural drawings and renderings Inclusion of construction photographs There are 7 Projects of the Day each week and a further 31 Featured Projects. Each Project of the Day is published on Facebook, Twitter and Instagram Stories, while each Featured Project is published on Facebook. Each Project of the Day also features in Architizer’s Weekly Projects Newsletter and shared with 170,000 subscribers.     We’re constantly look for the world’s best architects to join our community. If you would like to understand more about this ranking list and learn how your firm can achieve a presence on it, please don’t hesitate to reach out to us at editorial@architizer.com. The post 20 Best Architecture and Design Firms in Malaysia appeared first on Journal.
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  • U.S. Dismantles DanaBot Malware Network, Charges 16 in $50M Global Cybercrime Operation

    The U.S. Department of Justiceon Thursday announced the disruption of the online infrastructure associated with DanaBotand unsealed charges against 16 individuals for their alleged involvement in the development and deployment of the malware, which it said was controlled by a Russia-based cybercrime organization.
    The malware, the DoJ said, infected more than 300,000 victim computers around the world, facilitated fraud and ransomware, and caused at least million in damages. Two of the defendants, Aleksandr Stepanov, 39, and Artem Aleksandrovich Kalinkin, 34, both from Novosibirsk, Russia, are currently at large.
    Stepanov has been charged with conspiracy, conspiracy to commit wire fraud and bank fraud, aggravated identity theft, unauthorized access to a protected computer to obtain information, unauthorized impairment of a protected computer, wiretapping, and use of an intercepted communication. Kalinkin has been charged with conspiracy to gain unauthorized access to a computer to obtain information, to gain unauthorized access to a computer to defraud, and to commit unauthorized impairment of a protected computer.
    The unsealed criminal complaint and indictment show that many of the defendants, counting Kalinkin, exposed their real-life identities after accidentally infecting their own systems with the malware.
    "In some cases, such self-infections appeared to be deliberately done in order to test, analyze, or improve the malware," the complaintread. "In other cases, the infections seemed to be inadvertent – one of the hazards of committing cybercrime is that criminals will sometimes infect themselves with their own malware by mistake."

    "The inadvertent infections often resulted in sensitive and compromising data being stolen from the actor's computer by the malware and stored on the DanaBot servers, including data that helped identify members of the DanaBot organization."
    If convicted, Kalinkin is expected to face a statutory maximum sentence of 72 years in federal prison. Stepanov would face a jail term of five years. Concurrent with the action, the law enforcement effort, carried out as part of Operation Endgame, saw DanaBot's command-and-controlservers seized, including dozens of virtual servers hosted in the United States.
    "DanaBot malware used a variety of methods to infect victim computers, including spam email messages containing malicious attachments or hyperlinks," the DoJ said. "Victim computers infected with DanaBot malware became part of a botnet, enabling the operators and users of the botnet to remotely control the infected computers in a coordinated manner."
    DanaBot, like the recently dismantled Lumma Stealer malware, operates under a malware-as-a-servicescheme, with the administrators leasing out access starting from to "several thousand dollars" a month. Tracked under the monikers Scully Spider and Storm-1044, is a multi-functional tool along the lines of Emotet, TrickBot, QakBot, and IcedID that's capable of acting as a stealer and a delivery vector for next-stage payloads, such as ransomware.
    The Delphi-based modular malware is equipped to siphon data from victim computers, hijack banking sessions, and steal device information, user browsing histories, stored account credentials, and virtual currency wallet information. It can also provide full remote access, log keystrokes, and capture videos. It's been active in the wild since its debut in May 2018, when it started off as a banking trojan.
    Example of typical Danabot infrastructure
    "DanaBot initially targeted victims in Ukraine, Poland, Italy, Germany, Austria, and Australia prior to expanding its targeting posture to include U.S.- and Canada-based financial institutions in October 2018," CrowdStrike said. "The malware's popularity grew due to its early modular development supporting Zeus-based web injects, information stealer capabilities, keystroke logging, screen recording, and hidden virtual network computingfunctionality."
    According to Black Lotus Labs and Team Cymru, DanaBot employs a layered communications infrastructure between a victim and the botnet controllers, wherein the C2 traffic is proxied through two or three server tiers before it reaches the final level. At least five to six tier-2 servers were active at any given time. A majority of DanaBot victims are concentrated around Brazil, Mexico, and the United States.
    "The operators have shown their commitment to their craft, adapted to detection and changes in enterprise defense, and with later iterations, insulating the C2s in tiers to obfuscate tracking," the companies said. "Throughout this time, they have made the bot more user-friendly with structured pricing and customer support."
    High-level diagram of multi-tiered C2 architecture
    The DoJ said DanaBot administrators operated a second version of the botnet that was specially designed to target victim computers in military, diplomatic, government, and related entities in North America and Europe. This variant, emerging in January 2021, came fitted with capabilities to record all interactions happening on a victim device and send the data to a different server.
    "Pervasive malware like DanaBot harms hundreds of thousands of victims around the world, including sensitive military, diplomatic, and government entities, and causes many millions of dollars in losses," said United States Attorney Bill Essayli for the Central District of California.
    The DoJ further credited several private sector firms, Amazon, CrowdStrike, ESET, Flashpoint, Google, Intel 471, Lumen, PayPal, Proofpoint, Spycloud, Team Cymru, and Zscaler, for providing "valuable assistance."
    Some of the noteworthy aspects of DanaBot, compiled from various reports, are below -

    DanaBot's sub-botnet 5 received commands to download a Delphi-based executable leveraged to conduct HTTP-based distributed denial-of-serviceattacks against the Ukrainian Ministry of Defencewebmail server and the National Security and Defense Councilof Ukraine in March 2022, shortly after Russia's invasion of the country
    Two DanaBot sub-botnets, 24 and 25, were specifically used for espionage purposes likely with an aim to further intelligence-gathering activities on behalf of Russian government interests
    DanaBot operators have periodically restructured their offering since 2022 to focus on defense evasion, with at least 85 distinct build numbers identified to dateThe malware's infrastructure consists of multiple components: A "bot" that infects target systems and performs data collection, an "OnlineServer" that manages the RAT functionalities, a "client" for processing collected logs and bot management, and a "server" that handles bot generation, packing, and C2 communication
    DanaBot has been used in targeted espionage attacks against government officials in the Middle East and Eastern Europe
    The authors of DanaBot operate as a single group, offering the malware for rent to potential affiliates, who subsequently use it for their own malicious purposes by establishing and managing their own botnets using private servers
    DanaBot's developers have partnered with the authors of several malware cryptors and loaders, such as Matanbuchus, and offered special pricing for distribution bundles
    DanaBot maintained an average of 150 active tier-1 C2 servers per day, with approximately 1,000 daily victims across more than 40 countries, making it one of the largest MaaS platforms active in 2025

    Proofpoint, which first identified and named DanaBot in May 2018, said the disruption of the MaaS operation is a win for defenders and that it will have an impact on the cybercriminal threat landscape.
    "Cybercriminal disruptions and law enforcement actions not only impair malware functionality and use but also impose a cost to threat actors by forcing them to change their tactics, cause mistrust in the criminal ecosystem, and potentially make criminals think about finding a different career," Selena Larson, a staff threat researcher at Proofpoint, said.

    "These successes against cyber criminals only come about when business IT teams and security service providers share much-needed insight into the biggest threats to society, affecting the greatest number of people around the world, which law enforcement can use to track down the servers, infrastructure, and criminal organizations behind the attacks. Private and public sector collaboration is crucial to knowing how actors operate and taking action against them."
    DanaBot's features as promoted on its support site
    DoJ Unseals Charges Against QakBot Leader
    The development comes as the DoJ unsealed charges against a 48-year-old Moscow resident, Rustam Rafailevich Gallyamo, for leading efforts to develop and maintain the QakBot malware, which was disrupted in a multinational operation in August 2023. The agency also filed a civil forfeiture complaint against over million in cryptocurrency seized from Gallyamov over the course of the investigation.
    "Gallyamov developed, deployed, and controlled the Qakbot malware beginning in 2008," the DoJ said. "From 2019 onward, Gallyamov allegedly used the Qakbot malware to infect thousands of victim computers around the world in order to establish a network, or 'botnet,' of infected computers."
    The DoJ revealed that, following the takedown, Gallyamov and his co-conspirators continued their criminal activities by switching to other tactics like "spam bomb" attacks in order to gain unauthorized access to victim networks and deploy ransomware families like Black Basta and CACTUS. Court documents accuse the e-crime group of engaging in these methods as recently as January 2025.
    "Mr. Gallyamov's bot network was crippled by the talented men and women of the FBI and our international partners in 2023, but he brazenly continued to deploy alternative methods to make his malware available to criminal cyber gangs conducting ransomware attacks against innocent victims globally," said Assistant Director in Charge Akil Davis of the FBI's Los Angeles Field Office.

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    #dismantles #danabot #malware #network #charges
    U.S. Dismantles DanaBot Malware Network, Charges 16 in $50M Global Cybercrime Operation
    The U.S. Department of Justiceon Thursday announced the disruption of the online infrastructure associated with DanaBotand unsealed charges against 16 individuals for their alleged involvement in the development and deployment of the malware, which it said was controlled by a Russia-based cybercrime organization. The malware, the DoJ said, infected more than 300,000 victim computers around the world, facilitated fraud and ransomware, and caused at least million in damages. Two of the defendants, Aleksandr Stepanov, 39, and Artem Aleksandrovich Kalinkin, 34, both from Novosibirsk, Russia, are currently at large. Stepanov has been charged with conspiracy, conspiracy to commit wire fraud and bank fraud, aggravated identity theft, unauthorized access to a protected computer to obtain information, unauthorized impairment of a protected computer, wiretapping, and use of an intercepted communication. Kalinkin has been charged with conspiracy to gain unauthorized access to a computer to obtain information, to gain unauthorized access to a computer to defraud, and to commit unauthorized impairment of a protected computer. The unsealed criminal complaint and indictment show that many of the defendants, counting Kalinkin, exposed their real-life identities after accidentally infecting their own systems with the malware. "In some cases, such self-infections appeared to be deliberately done in order to test, analyze, or improve the malware," the complaintread. "In other cases, the infections seemed to be inadvertent – one of the hazards of committing cybercrime is that criminals will sometimes infect themselves with their own malware by mistake." "The inadvertent infections often resulted in sensitive and compromising data being stolen from the actor's computer by the malware and stored on the DanaBot servers, including data that helped identify members of the DanaBot organization." If convicted, Kalinkin is expected to face a statutory maximum sentence of 72 years in federal prison. Stepanov would face a jail term of five years. Concurrent with the action, the law enforcement effort, carried out as part of Operation Endgame, saw DanaBot's command-and-controlservers seized, including dozens of virtual servers hosted in the United States. "DanaBot malware used a variety of methods to infect victim computers, including spam email messages containing malicious attachments or hyperlinks," the DoJ said. "Victim computers infected with DanaBot malware became part of a botnet, enabling the operators and users of the botnet to remotely control the infected computers in a coordinated manner." DanaBot, like the recently dismantled Lumma Stealer malware, operates under a malware-as-a-servicescheme, with the administrators leasing out access starting from to "several thousand dollars" a month. Tracked under the monikers Scully Spider and Storm-1044, is a multi-functional tool along the lines of Emotet, TrickBot, QakBot, and IcedID that's capable of acting as a stealer and a delivery vector for next-stage payloads, such as ransomware. The Delphi-based modular malware is equipped to siphon data from victim computers, hijack banking sessions, and steal device information, user browsing histories, stored account credentials, and virtual currency wallet information. It can also provide full remote access, log keystrokes, and capture videos. It's been active in the wild since its debut in May 2018, when it started off as a banking trojan. Example of typical Danabot infrastructure "DanaBot initially targeted victims in Ukraine, Poland, Italy, Germany, Austria, and Australia prior to expanding its targeting posture to include U.S.- and Canada-based financial institutions in October 2018," CrowdStrike said. "The malware's popularity grew due to its early modular development supporting Zeus-based web injects, information stealer capabilities, keystroke logging, screen recording, and hidden virtual network computingfunctionality." According to Black Lotus Labs and Team Cymru, DanaBot employs a layered communications infrastructure between a victim and the botnet controllers, wherein the C2 traffic is proxied through two or three server tiers before it reaches the final level. At least five to six tier-2 servers were active at any given time. A majority of DanaBot victims are concentrated around Brazil, Mexico, and the United States. "The operators have shown their commitment to their craft, adapted to detection and changes in enterprise defense, and with later iterations, insulating the C2s in tiers to obfuscate tracking," the companies said. "Throughout this time, they have made the bot more user-friendly with structured pricing and customer support." High-level diagram of multi-tiered C2 architecture The DoJ said DanaBot administrators operated a second version of the botnet that was specially designed to target victim computers in military, diplomatic, government, and related entities in North America and Europe. This variant, emerging in January 2021, came fitted with capabilities to record all interactions happening on a victim device and send the data to a different server. "Pervasive malware like DanaBot harms hundreds of thousands of victims around the world, including sensitive military, diplomatic, and government entities, and causes many millions of dollars in losses," said United States Attorney Bill Essayli for the Central District of California. The DoJ further credited several private sector firms, Amazon, CrowdStrike, ESET, Flashpoint, Google, Intel 471, Lumen, PayPal, Proofpoint, Spycloud, Team Cymru, and Zscaler, for providing "valuable assistance." Some of the noteworthy aspects of DanaBot, compiled from various reports, are below - DanaBot's sub-botnet 5 received commands to download a Delphi-based executable leveraged to conduct HTTP-based distributed denial-of-serviceattacks against the Ukrainian Ministry of Defencewebmail server and the National Security and Defense Councilof Ukraine in March 2022, shortly after Russia's invasion of the country Two DanaBot sub-botnets, 24 and 25, were specifically used for espionage purposes likely with an aim to further intelligence-gathering activities on behalf of Russian government interests DanaBot operators have periodically restructured their offering since 2022 to focus on defense evasion, with at least 85 distinct build numbers identified to dateThe malware's infrastructure consists of multiple components: A "bot" that infects target systems and performs data collection, an "OnlineServer" that manages the RAT functionalities, a "client" for processing collected logs and bot management, and a "server" that handles bot generation, packing, and C2 communication DanaBot has been used in targeted espionage attacks against government officials in the Middle East and Eastern Europe The authors of DanaBot operate as a single group, offering the malware for rent to potential affiliates, who subsequently use it for their own malicious purposes by establishing and managing their own botnets using private servers DanaBot's developers have partnered with the authors of several malware cryptors and loaders, such as Matanbuchus, and offered special pricing for distribution bundles DanaBot maintained an average of 150 active tier-1 C2 servers per day, with approximately 1,000 daily victims across more than 40 countries, making it one of the largest MaaS platforms active in 2025 Proofpoint, which first identified and named DanaBot in May 2018, said the disruption of the MaaS operation is a win for defenders and that it will have an impact on the cybercriminal threat landscape. "Cybercriminal disruptions and law enforcement actions not only impair malware functionality and use but also impose a cost to threat actors by forcing them to change their tactics, cause mistrust in the criminal ecosystem, and potentially make criminals think about finding a different career," Selena Larson, a staff threat researcher at Proofpoint, said. "These successes against cyber criminals only come about when business IT teams and security service providers share much-needed insight into the biggest threats to society, affecting the greatest number of people around the world, which law enforcement can use to track down the servers, infrastructure, and criminal organizations behind the attacks. Private and public sector collaboration is crucial to knowing how actors operate and taking action against them." DanaBot's features as promoted on its support site DoJ Unseals Charges Against QakBot Leader The development comes as the DoJ unsealed charges against a 48-year-old Moscow resident, Rustam Rafailevich Gallyamo, for leading efforts to develop and maintain the QakBot malware, which was disrupted in a multinational operation in August 2023. The agency also filed a civil forfeiture complaint against over million in cryptocurrency seized from Gallyamov over the course of the investigation. "Gallyamov developed, deployed, and controlled the Qakbot malware beginning in 2008," the DoJ said. "From 2019 onward, Gallyamov allegedly used the Qakbot malware to infect thousands of victim computers around the world in order to establish a network, or 'botnet,' of infected computers." The DoJ revealed that, following the takedown, Gallyamov and his co-conspirators continued their criminal activities by switching to other tactics like "spam bomb" attacks in order to gain unauthorized access to victim networks and deploy ransomware families like Black Basta and CACTUS. Court documents accuse the e-crime group of engaging in these methods as recently as January 2025. "Mr. Gallyamov's bot network was crippled by the talented men and women of the FBI and our international partners in 2023, but he brazenly continued to deploy alternative methods to make his malware available to criminal cyber gangs conducting ransomware attacks against innocent victims globally," said Assistant Director in Charge Akil Davis of the FBI's Los Angeles Field Office. Found this article interesting? Follow us on Twitter  and LinkedIn to read more exclusive content we post. #dismantles #danabot #malware #network #charges
    THEHACKERNEWS.COM
    U.S. Dismantles DanaBot Malware Network, Charges 16 in $50M Global Cybercrime Operation
    The U.S. Department of Justice (DoJ) on Thursday announced the disruption of the online infrastructure associated with DanaBot (aka DanaTools) and unsealed charges against 16 individuals for their alleged involvement in the development and deployment of the malware, which it said was controlled by a Russia-based cybercrime organization. The malware, the DoJ said, infected more than 300,000 victim computers around the world, facilitated fraud and ransomware, and caused at least $50 million in damages. Two of the defendants, Aleksandr Stepanov (aka JimmBee), 39, and Artem Aleksandrovich Kalinkin (aka Onix), 34, both from Novosibirsk, Russia, are currently at large. Stepanov has been charged with conspiracy, conspiracy to commit wire fraud and bank fraud, aggravated identity theft, unauthorized access to a protected computer to obtain information, unauthorized impairment of a protected computer, wiretapping, and use of an intercepted communication. Kalinkin has been charged with conspiracy to gain unauthorized access to a computer to obtain information, to gain unauthorized access to a computer to defraud, and to commit unauthorized impairment of a protected computer. The unsealed criminal complaint and indictment show that many of the defendants, counting Kalinkin, exposed their real-life identities after accidentally infecting their own systems with the malware. "In some cases, such self-infections appeared to be deliberately done in order to test, analyze, or improve the malware," the complaint [PDF] read. "In other cases, the infections seemed to be inadvertent – one of the hazards of committing cybercrime is that criminals will sometimes infect themselves with their own malware by mistake." "The inadvertent infections often resulted in sensitive and compromising data being stolen from the actor's computer by the malware and stored on the DanaBot servers, including data that helped identify members of the DanaBot organization." If convicted, Kalinkin is expected to face a statutory maximum sentence of 72 years in federal prison. Stepanov would face a jail term of five years. Concurrent with the action, the law enforcement effort, carried out as part of Operation Endgame, saw DanaBot's command-and-control (C2) servers seized, including dozens of virtual servers hosted in the United States. "DanaBot malware used a variety of methods to infect victim computers, including spam email messages containing malicious attachments or hyperlinks," the DoJ said. "Victim computers infected with DanaBot malware became part of a botnet (a network of compromised computers), enabling the operators and users of the botnet to remotely control the infected computers in a coordinated manner." DanaBot, like the recently dismantled Lumma Stealer malware, operates under a malware-as-a-service (MaaS) scheme, with the administrators leasing out access starting from $500 to "several thousand dollars" a month. Tracked under the monikers Scully Spider and Storm-1044, is a multi-functional tool along the lines of Emotet, TrickBot, QakBot, and IcedID that's capable of acting as a stealer and a delivery vector for next-stage payloads, such as ransomware. The Delphi-based modular malware is equipped to siphon data from victim computers, hijack banking sessions, and steal device information, user browsing histories, stored account credentials, and virtual currency wallet information. It can also provide full remote access, log keystrokes, and capture videos. It's been active in the wild since its debut in May 2018, when it started off as a banking trojan. Example of typical Danabot infrastructure "DanaBot initially targeted victims in Ukraine, Poland, Italy, Germany, Austria, and Australia prior to expanding its targeting posture to include U.S.- and Canada-based financial institutions in October 2018," CrowdStrike said. "The malware's popularity grew due to its early modular development supporting Zeus-based web injects, information stealer capabilities, keystroke logging, screen recording, and hidden virtual network computing (HVNC) functionality." According to Black Lotus Labs and Team Cymru, DanaBot employs a layered communications infrastructure between a victim and the botnet controllers, wherein the C2 traffic is proxied through two or three server tiers before it reaches the final level. At least five to six tier-2 servers were active at any given time. A majority of DanaBot victims are concentrated around Brazil, Mexico, and the United States. "The operators have shown their commitment to their craft, adapted to detection and changes in enterprise defense, and with later iterations, insulating the C2s in tiers to obfuscate tracking," the companies said. "Throughout this time, they have made the bot more user-friendly with structured pricing and customer support." High-level diagram of multi-tiered C2 architecture The DoJ said DanaBot administrators operated a second version of the botnet that was specially designed to target victim computers in military, diplomatic, government, and related entities in North America and Europe. This variant, emerging in January 2021, came fitted with capabilities to record all interactions happening on a victim device and send the data to a different server. "Pervasive malware like DanaBot harms hundreds of thousands of victims around the world, including sensitive military, diplomatic, and government entities, and causes many millions of dollars in losses," said United States Attorney Bill Essayli for the Central District of California. The DoJ further credited several private sector firms, Amazon, CrowdStrike, ESET, Flashpoint, Google, Intel 471, Lumen, PayPal, Proofpoint, Spycloud, Team Cymru, and Zscaler, for providing "valuable assistance." Some of the noteworthy aspects of DanaBot, compiled from various reports, are below - DanaBot's sub-botnet 5 received commands to download a Delphi-based executable leveraged to conduct HTTP-based distributed denial-of-service (DDoS) attacks against the Ukrainian Ministry of Defence (MOD) webmail server and the National Security and Defense Council (NSDC) of Ukraine in March 2022, shortly after Russia's invasion of the country Two DanaBot sub-botnets, 24 and 25, were specifically used for espionage purposes likely with an aim to further intelligence-gathering activities on behalf of Russian government interests DanaBot operators have periodically restructured their offering since 2022 to focus on defense evasion, with at least 85 distinct build numbers identified to date (The most recent version is 4006, which was compiled in March 2025) The malware's infrastructure consists of multiple components: A "bot" that infects target systems and performs data collection, an "OnlineServer" that manages the RAT functionalities, a "client" for processing collected logs and bot management, and a "server" that handles bot generation, packing, and C2 communication DanaBot has been used in targeted espionage attacks against government officials in the Middle East and Eastern Europe The authors of DanaBot operate as a single group, offering the malware for rent to potential affiliates, who subsequently use it for their own malicious purposes by establishing and managing their own botnets using private servers DanaBot's developers have partnered with the authors of several malware cryptors and loaders, such as Matanbuchus, and offered special pricing for distribution bundles DanaBot maintained an average of 150 active tier-1 C2 servers per day, with approximately 1,000 daily victims across more than 40 countries, making it one of the largest MaaS platforms active in 2025 Proofpoint, which first identified and named DanaBot in May 2018, said the disruption of the MaaS operation is a win for defenders and that it will have an impact on the cybercriminal threat landscape. "Cybercriminal disruptions and law enforcement actions not only impair malware functionality and use but also impose a cost to threat actors by forcing them to change their tactics, cause mistrust in the criminal ecosystem, and potentially make criminals think about finding a different career," Selena Larson, a staff threat researcher at Proofpoint, said. "These successes against cyber criminals only come about when business IT teams and security service providers share much-needed insight into the biggest threats to society, affecting the greatest number of people around the world, which law enforcement can use to track down the servers, infrastructure, and criminal organizations behind the attacks. Private and public sector collaboration is crucial to knowing how actors operate and taking action against them." DanaBot's features as promoted on its support site DoJ Unseals Charges Against QakBot Leader The development comes as the DoJ unsealed charges against a 48-year-old Moscow resident, Rustam Rafailevich Gallyamo, for leading efforts to develop and maintain the QakBot malware, which was disrupted in a multinational operation in August 2023. The agency also filed a civil forfeiture complaint against over $24 million in cryptocurrency seized from Gallyamov over the course of the investigation. "Gallyamov developed, deployed, and controlled the Qakbot malware beginning in 2008," the DoJ said. "From 2019 onward, Gallyamov allegedly used the Qakbot malware to infect thousands of victim computers around the world in order to establish a network, or 'botnet,' of infected computers." The DoJ revealed that, following the takedown, Gallyamov and his co-conspirators continued their criminal activities by switching to other tactics like "spam bomb" attacks in order to gain unauthorized access to victim networks and deploy ransomware families like Black Basta and CACTUS. Court documents accuse the e-crime group of engaging in these methods as recently as January 2025. "Mr. Gallyamov's bot network was crippled by the talented men and women of the FBI and our international partners in 2023, but he brazenly continued to deploy alternative methods to make his malware available to criminal cyber gangs conducting ransomware attacks against innocent victims globally," said Assistant Director in Charge Akil Davis of the FBI's Los Angeles Field Office. Found this article interesting? Follow us on Twitter  and LinkedIn to read more exclusive content we post.
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  • Neil Druckmann confirms the Fireflies could have made a viable cure in interview (+ other insights on the show, games, and future)

    Antoo
    Member

    May 1, 2019

    4,507

    Full on spoilers for TLOU1, TLOU2, and both seasons of the show ahead

    I saw this clip on the TLOU subreddit making the rounds. Neil goes into the viability of the cure, and he says this:

    "Could the Fireflies make a cure? Our intent was that, yes, they could. Now, is our science a little shaky that now people are questioning it? Yeah, it was a little shaky and now people are questioning that. I can't say anything. All I can say is that our intent is that they would have made a cure. That makes it a more interesting philosophical question for what Joel does."

    Click to expand...
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    /

    I can't post the interview due to the interviewer, however, if you are a fan of TLOU, I would suggest maybe looking for articles/posts covering it or finding the interview yourself. Neil goes into A LOT. I'll bullet point some highlights.

    Show highlights:
    - Neil says Ellie and Dina's relationship was intentionally static in the game. The same approach wouldn't work for the show because shows need movement.
    - The series needs constant conflict/progression because story is everything in the medium. In games, you can have nothing of high importance going on for a while and still be invested due to interactivity.
    - He recognizes the divisiveness of the second season from game fans. He's appreciative of their love for the material and finds it cool how people see a game as standing shoulder-to-shoulder with a HBO show. He thinks it highlights how gaming has elevated as a medium.
    - Abby's motivation and the porch scene were moved up due to the reality that the second game needed multiple seasons to be fully adapted. Neil and Craig felt these elements wouldn't land if they kept the game's structure due to how long TV viewers would have to wait to get to them. There was a fear that the impact of these elements would have been lost due to people not remembering the previous season clearly enough to draw connections.
    - Craig is very intrigued by the idea of the prophet and wants to expand on who she is in the future.

    Game highlights:
    - There was originally a sequence planned for one of the flashbacks in TLOU2 where we would play through an infected attack on Jackson as Ellie alongside Joel.
    - There was no intent for the WLF/Seraphite conflict to serve as an allegory for the Israeli/Palestinian conflict. He took inspiration from the latter but he also took inspiration from other conflicts. Neil feels certain people online were cherry-picking statements to fit a narrative. He views the game conflict as a secular group clashing against a religious group.
    - He confirms he would be open to TLOU3 like he said in the documentary but wants to ensure he has the right idea for it that lives up to the series' pedigree
    - Neil's top priority right now is Intergalactic above all else. He claims it has the deepest gameplay they've ever done. 

    Last edited: Today at 2:57 AM

    Red Kong XIX
    Member

    Oct 11, 2020

    13,276

    Never understood why people thought they couldn't.

    That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good. 

    ConflictResolver
    Member

    Jan 1, 2024

    4,907

    Midgar

    I thought it was left vague in both the game and the show until the show's latest episode.
     

    Philippo
    Developer
    Verified

    Oct 28, 2017

    8,836

    Heh, I liked the ambiguity of not knowing if there was a 100% success guarantee out of sacrificing Ellie.
     

    Lotus
    One Winged Slayer
    Member

    Oct 25, 2017

    124,081

    I'm still saving her.
     

    FTF
    Member

    Oct 28, 2017

    33,203

    New York

    Philippo said:

    Heh, I liked the ambiguity of not knowing if there was a 100% success guarantee out of sacrificing Ellie.

    Click to expand...
    Click to shrink...

    Agreed. It should be left unknown.
     

    Bansai
    Teyvat Traveler
    Member

    Oct 28, 2017

    14,176

    Maaan Neil really needs to stop, feels like he's stripping away what's left of the nuance with those latest comments on the story.

    Then again, his story, his right I suppose, my headcannon remains strong and stubborn though. :P

    btw. interesting interview  

    Risev
    "This guy are sick"
    Member

    Oct 27, 2017

    3,896

    Red Kong XIX said:

    Never understood why people thought they couldn't.

    That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good.
    Click to expand...
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    I always got the impression the game wanted you to skip through the bullshit and just assume the cure would work, but it's still mediocre writing at best:

    - the lead doctor was a veterinarian.
    - the fireflies were desperate, lacking man power, and funds.
    - literally almost zero testing on Ellie before Just wanting to rip her brain out of her skull
    - literally zero attention given to the special circumstances that could have led to ellie being immune 

    The Quentulated Mox
    Corrupted by Vengeance
    Member

    Jun 10, 2022

    6,565

    hell yeah, next we should ask christopher nolan if the top was gonna fall down
     

    Mauricio_Magus
    Member

    Oct 25, 2017

    15,827

    Death of the author applies here, I don't really care what he has to say if it's not in the original game/text.

    It's clearly supposed to be ambiguous and it's staying that way for me. 

    Axiom
    Member

    Oct 25, 2017

    308

    Neil knowing the answer isn't the same as Joel knowing the answer - the only guarantee was that Ellie was going to die.
     

    FTF
    Member

    Oct 28, 2017

    33,203

    New York

    The Quentulated Mox said:

    hell yeah, next we should ask christopher nolan if the top was gonna fall down

    Click to expand...
    Click to shrink...

    lol
     

    Threadmarks Clarification on cure
    New

    Index

    OP

    OP

    Antoo
    Member

    May 1, 2019

    4,507

    For further context, he also states that if you had a different takeaway on the ending scenario of the first game, that's fully valid as well. He's just clarifying his authorial intent while also acknowledging that a player/viewer may read the situation much differently. I think he finds the philosophical question of saving a loved one versus saving the world more interesting than the specifics of how they got to that point.
     

    New

    Index

    harleyvwarren
    Member

    Oct 31, 2022

    5,299

    Illinois

    I always assumed there was a shot at a cure and that's what Joel denied humanity with his selfish, murderous behavior. There was no ambiguity about it for me playing the second game. It's just not subtle at all.
     

    behOemoth
    Member

    Oct 27, 2017

    6,687

    ConflictResolver said:

    I thought it was left vague in both the game and the show until the show's latest episode.

    Click to expand...
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    I think his answer still keeps it vague, but emphasising that serious possibilities existed
     

    Besiktas
    Member

    Sep 2, 2024

    914

    Why creators their own productruin years after a good product releases. Man just focus on making new stuff instead of clarifying theories.
     

    Risev
    "This guy are sick"
    Member

    Oct 27, 2017

    3,896

    Antoo said:

    For further context, he also states that if you had a different takeaway on the ending scenario of the first game, that's fully valid as well. He's just clarifying his authorial intent while also acknowledging that a player/viewer may read the situation much differently.

    Click to expand...
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    With all due respect to Niel, but that'a bullshit lmao. He also said the exact same thing about Ellie forgiving Joel / knowing he killed the fireflies at the end of the first game just a month or so before the release of Part 2 which gives a clear answer and renders any other interpretation invalid
     

    Kenzodielocke
    Member

    Oct 25, 2017

    13,948

    It's kind of moot if you make this so technichal

    Could they make it, could they deliver it, etc. 

    Lotus
    One Winged Slayer
    Member

    Oct 25, 2017

    124,081

    FTF said:

    Agreed. It should be left unknown.

    Click to expand...
    Click to shrink...

    The game came out over 12 years ago. The idea that a creator/author should just shut up and literally never comment on an ambiguous ending or complicated choice is so weird to me, especially when it's just his opinion at the end of the day. 

    Shoot
    Member

    Oct 25, 2017

    5,909

    Red Kong XIX said:

    Never understood why people thought they couldn't.

    That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good.
    Click to expand...
    Click to shrink...

    This. I was surprised to see people online saying they couldn't make a cure. It also obviously had no bearing on Joel's decision to massacre the hospital either. He just went back to doing what he used to do with Tommy for 20 years.

    Definitely makes Druckmann's recent comment about doing what Joel did sound sociopathic. 

    VAD
    Member

    Oct 28, 2017

    6,099

    Philippo said:

    Heh, I liked the ambiguity of not knowing if there was a 100% success guarantee out of sacrificing Ellie.

    Click to expand...
    Click to shrink...

    Yes, me too. I liked that the Fireflies were acting on the basis of hope rather than hard facts.

    Maybe Joel was right to save Ellie from pointless sacrifice. Maybe Ellie's savior complex was based on nothing and she was right to just live and enjoy life as it was. 

    Khanimus
    Avenger

    Oct 25, 2017

    46,469

    Greater Vancouver

    Woah Woah Woah... You mean Joel is a shitty self-serving asshole??!!

    Say it ain't so... 

    Zemoco
    Member

    Jan 12, 2021

    2,621

    Death of the author and all that, he really shouldn't confirm something like that. I suppose it's his right, but it hampers the discussion irrevocably.

    In either case, it does not make any sense on any level to kill the one girl with immunity milliseconds after making the deduction. Not to mention since the Fireflies are murderous, lying pricks anyway, it doesn't make any sense why Joel should believe them just because an omniscient entityconfirmed it. 

    SirKai
    Member

    Dec 28, 2017

    10,181

    Washington

    Will never understand why people split hairs over this or claim the supposed "ambiguity" of the vaccine viability adds anything to the story. In BOTH games, every character that matters is confident in the possibility of the vaccine, and that is what is important. People so DESPERATELY want to be morally vindicated that siding with Joel is not just righteous, but also rational even pursuit of a vaccine, even though the most passing glance interpretation of the ending is OBVIOUSLY written to not satisfy that perspective. It's a trolley problem, and the trolley problem is what makes the ending, and Joel's decision, interesting. If it's not actually a trolley problem, the ending and the story lose a lot of their depth and impact.
     

    Last edited: Today at 3:02 AM

    Risev
    "This guy are sick"
    Member

    Oct 27, 2017

    3,896

    Khanimus said:

    Woah Woah Woah... You mean Joel is a shitty self-serving asshole??!!

    Say it ain't so...
    Click to expand...
    Click to shrink...

    if only he picked up the phone when Neil was calling to tell him the cure works...
     

    SCUMMbag
    Prophet of Truth - Chicken Chaser
    Member

    Oct 25, 2017

    7,199

    Red Kong XIX said:

    Never understood why people thought they couldn't.

    That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good.
    Click to expand...
    Click to shrink...

    This.

    TLOU isn't a written masterpiece so there's some holes but the intention of those scenes were pretty clear.

    A lot of the ambiguity comes from things like "they did no testing" and "they decided this far too quick" which are just leaps you'd make to keep the pacing of your game. 

    Milk
    Prophet of Truth
    Avenger

    Oct 25, 2017

    4,292

    No shit. People trying to "um achually " their way out of Joel's choice ruins the entire point of the ending in the first place. If there's no realistic way to create and disperse a vaccine then there's no choice in the first place.

    At the same time, I get it. Obviously you want to realistically analyze parts of a story you're experiencing. But story intent still applies, in this instance, it's literally just better to accept the Fireflies at their word and assume a cure would work. 

    Kalentan
    Member

    Oct 25, 2017

    50,658

    I feel like the cure having been likely possible is far more interesting because it means Joel's decision has more around it. Cause yeah, his decision to kill them all means a lot more than if the cure was never possible and they were just a bunch idiots cause then Joel was 100% in the right to stop them.
     

    Glio
    Member

    Oct 27, 2017

    27,779

    Spain

    Red Kong XIX said:

    Never understood why people thought they couldn't.

    That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good.
    Click to expand...
    Click to shrink...

    Because the science behind it was pretty stupid, tbh.

    But you're right, from a dramatic point of view, it needs to be that way. 

    bob1001
    ▲ Legend ▲
    Member

    May 7, 2020

    2,109

    If they can make a cure: The ending is a moral dilemma, where Joel is willing to sacrifice humanity to save the person he loves.

    If they can't make a cure: Joel is saving a child from child murderers.

    I never understood why anyone would prefer a Mario saves Peach style ending instead of the actual interesting ending we got. When you question their ability to make a cure you are arguing the ending is worse than it is. 

    Kalentan
    Member

    Oct 25, 2017

    50,658

    bob1001 said:

    If they can make a cure: The ending is a moral dilemma, where Joel is willing to sacrifice humanity to save the person he loves.

    If they can't make a cure: Joel is saving a child from child murderers.

    I never understood why anyone would prefer a Mario saves Peach style ending instead of the actual interesting ending we got. When you question their ability to make a cure you are arguing the ending is worse than it is.
    Click to expand...
    Click to shrink...

    Exactly. 

    Risev
    "This guy are sick"
    Member

    Oct 27, 2017

    3,896

    Milk said:

    No shit. People trying to "um achually " their way out of Joel's choice ruins the entire point of the ending in the first place. If there's no realistic way to create and disperse a vaccine then there's no choice in the first place.

    At the same time, I get it. Obviously you want to realistically analyze parts of a story you're experiencing. But story intent still applies, in this instance, it's literally just better to accept the Fireflies at their word and assume a cure would work.
    Click to expand...
    Click to shrink...

    I'd say this is Neil's biggest shortcoming as a writer and is worth criticizing: wanting you to make leaps and just skip through some plot holes for the service of the plot.

    Uncharted 4 also contains an extremely glaring plot hole that you have to gloss over to enjoy the story 

    Kenzodielocke
    Member

    Oct 25, 2017

    13,948

    The arguments about if the cure would have worked come usually from people who want to justify hie actions.

    The justification there actually is, love.

    Edit: "They didn't even ask her" point is also kind of moot because how often we heard from Ellies mouth that she would have done it. 

    mbpm
    Member

    Oct 25, 2017

    29,491

    I thought it was more interesting leaving it unknown
     

    psynergyadept
    Shinra Employee
    Member

    Oct 26, 2017

    19,044

    It was always the case; people just obscured things to make themselves feel better about Joel's decision.

    The whole point of the games ending was dealing with the "many by the cost of one/few" trope we've seen before. 

    EatChildren
    Wonder from Down Under
    Member

    Oct 27, 2017

    7,595

    Boooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

    The story is infinitely more interesting and thought provoking, particularly in regards to character motivations, actions, and subsequent consequences, when the climax of the first game is viewed through the lens of the unknown; that people and groups make decisions and take actions, sometimes decisively and recklessly, without knowing for sure what the totality of consequence will be, or being fundamentally unable to know if the risks taken are worth the cost.

    I don't even care about the science behind it. Knowing the cure would/wouldn't work sucks shit and is a boring lame framing of the narrative. Not knowing adds a hefty ambiguity and weight to the choices made. People making decisions, or committing to causes, without ever fully knowing for sure how subsequent events will transpire, is literally how life works is is the ultimate fuel and weight behind our personal journey through guilt and accountability. 

    SirKai
    Member

    Dec 28, 2017

    10,181

    Washington

    Risev said:

    I'd say this is Neil's biggest shortcoming as a writer and is worth criticizing: wanting you to make leaps and just skip through some plot holes for the service of the plot.

    Uncharted 4 also contains an extremely glaring plot hole that you have to gloss over to enjoy the story
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    I'm not a Neil defender, but that's not a shortcoming of a writer; that's just an extremely basic aspect of storytelling to motivate the drama and create interesting circumstances. Pretty much no long-form story that depends on exceptional scenarios is going to be free of contrivance or convenience. Some stories obviously take it too far and it can make the narrative feel too arbitrarily authored and unnatural, and every individual person has their own threshold for how far they can suspend their disbelief, but the willingness to trust writers by suspending our disbelief is what makes stories strong and effective, and a writer depending on their audience to be able to do that, at least to some extent, is not a weakness. 

    Altairre
    Member

    Oct 25, 2017

    5,211

    Risev said:

    With all due respect to Niel, but that'a bullshit lmao. He also said the exact same thing about Ellie forgiving Joel / knowing he killed the fireflies at the end of the first game just a month or so before the release of Part 2 which gives a clear answer and renders any other interpretation invalid

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    It doesn't really matter what he says because within the text there clearly is ambiguity and there is basically no way to retcon that away. Considering their situation, what the audio logs say and the state of the world it's definitely a long shot but it's also THE long shot.

    Risev said:

    I'd say this is Neil's biggest shortcoming as a writer and is worth criticizing: wanting you to make leaps and just skip through some plot holes for the service of the plot.

    Uncharted 4 also contains an extremely glaring plot hole that you have to gloss over to enjoy the story
    Click to expand...
    Click to shrink...

    I'm not sure that the situation in LoU qualifies as a plot hole tbh.
     

    Jubern
    Member

    Oct 25, 2017

    1,597

    Mauricio_Magus said:

    Death of the author applies here, I don't really care what he has to say if it's not in the original game/text.

    It's clearly supposed to be ambiguous and it's staying that way for me.
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    Exactly where I stand. Why he would want to clarify/comment on this so long after the fact leaves me dumbfounded.
     

    FTF
    Member

    Oct 28, 2017

    33,203

    New York

    EatChildren said:

    Boooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

    The story is infinitely more interesting and thought provoking, particularly in regards to character motivations, actions, and subsequent consequences, when the climax of the first game is viewed through the lens of the unknown; that people and groups make decisions and take actions, sometimes decisively and recklessly, without knowing for sure what the totality of consequence will be, or being fundamentally unable to know if the risks taken are worth the cost.

    I don't even care about the science behind it. Knowing the cure would/wouldn't work sucks shit and is a boring lame framing of the narrative. Not knowing adds a hefty ambiguity and weight to the choices made. People making decisions, or committing to causes, without ever fully knowing for sure how subsequent events will transpire, is literally how life works is is the ultimate fuel and weight behind our personal journey through guilt and accountability.
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    Yeah, this is what I meant and said sooo much better lol.
     

    Cantaim
    Member

    Oct 25, 2017

    35,072

    The Stussining

    I always thought it would have worked as well. The entire game is building up to Joel facing the Trolley problem but with Ellie on the track. I don't think it really has any teeth if you just say killing Ellie doesn't do anything.
     

    Crossing Eden
    Member

    Oct 26, 2017

    58,520

    Kenzodielocke said:

    It's kind of moot if you make this so technichal

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    You aren't supposed to because it's not real life

    Cantaim said:

    I always thought it would have worked as well. The entire game is building up to Joel facing the Trolley problem but with Ellie on the track. I don't think it really has any teeth if you just say killing Ellie doesn't do anything.

    Click to expand...
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    It's funny because literally nothing about the story ever implies that the cure wouldn't work. For every single thing that gets addressed in a "grounded" way that particular tidbit has never been more than people using it as an excuse to justify/lighten the severity of Joel's actions.

    "Eh does it really matter that he shot up the hospital at the end of the day? Not like the cure would've worked anyways. I, the player/Joel did nothing wrong." 

    TacoSupreme
    Member

    Jul 26, 2019

    2,092

    SirKai said:

    I'm not a Neil defender, but that's not a shortcoming of a writer; that's just an extremely basic aspect of storytelling to motivate the drama and create interesting circumstances. Pretty much no long-form story that depends on exceptional scenarios is going to be free of contrivance or convenience. Some stories obviously take it too far and it can make the narrative feel too arbitrarily authored and unnatural, and every individual person has their own threshold for how far they can suspend their disbelief, but the willingness to trust writers by suspending our disbelief is what makes stories strong and effective, and a writer depending on their audience to be able to do that, at least to some extent, is not a weakness.

    Click to expand...
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    Yeah, I'm going to have to disagree with this. It's not about suspending disbelief, it's about the game deliberately making the whole situation with the Fireflies seem sketchy. I genuinely spit out my drink and started laughing when it was revealed that they were going to instantly take the precious immune person and dissect her almost immediately after getting their hands on her. This goes beyond contrivance or convenience and into the realm of deliberately misleading the player into thinking there's ambiguity. All it would have taken is something denoting the passage of time prior to wanting to scoop out her brain and it would have been fine. It's not about suspending disbelief, it's about making unneeded decisions that mislead the player. 

    GMM
    Member

    Oct 27, 2017

    5,797

    If they really would have made a cure or not kinda doesn't matter in the context of the story, it's about how Joel put himself over the needs of the world. Everyone out there trying to survive would agree that Ellie's sacrifice would be worth restoring some semblance of peace to the world even if it wasn't a safe bet, Ellie herself would have wanted to save the world but Joel made that choice for her.

    It's all about Joel being the selfish person he is, he chose himself over everyone else. 

    Terbinator
    Member

    Oct 29, 2017

    13,379

    Honestly don't think the cure being viable or not matters at all.

    Joel makes the decision to save Ellie to save his second daughter. It's really not that deep and you also have no agency over this in the game.

    Whether that's the moral thing to do on the promise of a cure is an open question. 

    MrKlaw
    Member

    Oct 25, 2017

    36,871

    Reality doesn't matterbut from a story perspective it makes sense that at least Joel believes its possible to have a cure - it makes the narrative and his reaction stronger, and the 'my life could have meant something' from Ellie's side stronger to create that necessary tension.

    But I don't like it. 

    Sinah
    Member

    Jun 2, 2022

    1,254

    I mean yeah so? Honestly personally i don't think it even really matters at that point world was already in a absolute shit state with literal cannibal and murderers everywhere and the infected can not be cured so you still have millions of monsters running around everywhere ripping ppl apart.

    There was nothing worth saving even if they did manage to make a cure and actually distribute it which is definitely the bigger problem here considering the state the Fireflys where in and the logistics involved. 

    Last edited: Today at 3:24 AM

    Vyse
    One Winged Slayer
    Member

    Oct 25, 2017

    1,641

    Joel might have pressed a 100% cure button that kills his daughter but even a 1% chance it was a hail mary by sketchy people guaranteed the slaughter.
     

    Agni Kai
    Member

    Nov 2, 2017

    10,001

    None of youwould let your child die to save other people.

    This new piece of information changes nothing. Joel could've never know. 

    Crossing Eden
    Member

    Oct 26, 2017

    58,520

    Agni Kai said:

    None of youwould let your child die to save other people.

    This new piece of information changes nothing. Joel could've never know.
    Click to expand...
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    He never once doubted that it would work though.
     
    #neil #druckmann #confirms #fireflies #could
    Neil Druckmann confirms the Fireflies could have made a viable cure in interview (+ other insights on the show, games, and future)
    Antoo Member May 1, 2019 4,507 Full on spoilers for TLOU1, TLOU2, and both seasons of the show ahead I saw this clip on the TLOU subreddit making the rounds. Neil goes into the viability of the cure, and he says this: "Could the Fireflies make a cure? Our intent was that, yes, they could. Now, is our science a little shaky that now people are questioning it? Yeah, it was a little shaky and now people are questioning that. I can't say anything. All I can say is that our intent is that they would have made a cure. That makes it a more interesting philosophical question for what Joel does." Click to expand... Click to shrink... / I can't post the interview due to the interviewer, however, if you are a fan of TLOU, I would suggest maybe looking for articles/posts covering it or finding the interview yourself. Neil goes into A LOT. I'll bullet point some highlights. Show highlights: - Neil says Ellie and Dina's relationship was intentionally static in the game. The same approach wouldn't work for the show because shows need movement. - The series needs constant conflict/progression because story is everything in the medium. In games, you can have nothing of high importance going on for a while and still be invested due to interactivity. - He recognizes the divisiveness of the second season from game fans. He's appreciative of their love for the material and finds it cool how people see a game as standing shoulder-to-shoulder with a HBO show. He thinks it highlights how gaming has elevated as a medium. - Abby's motivation and the porch scene were moved up due to the reality that the second game needed multiple seasons to be fully adapted. Neil and Craig felt these elements wouldn't land if they kept the game's structure due to how long TV viewers would have to wait to get to them. There was a fear that the impact of these elements would have been lost due to people not remembering the previous season clearly enough to draw connections. - Craig is very intrigued by the idea of the prophet and wants to expand on who she is in the future. Game highlights: - There was originally a sequence planned for one of the flashbacks in TLOU2 where we would play through an infected attack on Jackson as Ellie alongside Joel. - There was no intent for the WLF/Seraphite conflict to serve as an allegory for the Israeli/Palestinian conflict. He took inspiration from the latter but he also took inspiration from other conflicts. Neil feels certain people online were cherry-picking statements to fit a narrative. He views the game conflict as a secular group clashing against a religious group. - He confirms he would be open to TLOU3 like he said in the documentary but wants to ensure he has the right idea for it that lives up to the series' pedigree - Neil's top priority right now is Intergalactic above all else. He claims it has the deepest gameplay they've ever done.  Last edited: Today at 2:57 AM Red Kong XIX Member Oct 11, 2020 13,276 Never understood why people thought they couldn't. That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good.  ConflictResolver Member Jan 1, 2024 4,907 Midgar I thought it was left vague in both the game and the show until the show's latest episode.   Philippo Developer Verified Oct 28, 2017 8,836 Heh, I liked the ambiguity of not knowing if there was a 100% success guarantee out of sacrificing Ellie.   Lotus One Winged Slayer Member Oct 25, 2017 124,081 I'm still saving her.   FTF Member Oct 28, 2017 33,203 New York Philippo said: Heh, I liked the ambiguity of not knowing if there was a 100% success guarantee out of sacrificing Ellie. Click to expand... Click to shrink... Agreed. It should be left unknown.   Bansai Teyvat Traveler Member Oct 28, 2017 14,176 Maaan Neil really needs to stop, feels like he's stripping away what's left of the nuance with those latest comments on the story. Then again, his story, his right I suppose, my headcannon remains strong and stubborn though. :P btw. interesting interview 🤔  Risev "This guy are sick" Member Oct 27, 2017 3,896 Red Kong XIX said: Never understood why people thought they couldn't. That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good. Click to expand... Click to shrink... I always got the impression the game wanted you to skip through the bullshit and just assume the cure would work, but it's still mediocre writing at best: - the lead doctor was a veterinarian. - the fireflies were desperate, lacking man power, and funds. - literally almost zero testing on Ellie before Just wanting to rip her brain out of her skull - literally zero attention given to the special circumstances that could have led to ellie being immune  The Quentulated Mox Corrupted by Vengeance Member Jun 10, 2022 6,565 hell yeah, next we should ask christopher nolan if the top was gonna fall down   Mauricio_Magus Member Oct 25, 2017 15,827 Death of the author applies here, I don't really care what he has to say if it's not in the original game/text. It's clearly supposed to be ambiguous and it's staying that way for me.  Axiom Member Oct 25, 2017 308 Neil knowing the answer isn't the same as Joel knowing the answer - the only guarantee was that Ellie was going to die.   FTF Member Oct 28, 2017 33,203 New York The Quentulated Mox said: hell yeah, next we should ask christopher nolan if the top was gonna fall down Click to expand... Click to shrink... lol   Threadmarks Clarification on cure New Index OP OP Antoo Member May 1, 2019 4,507 For further context, he also states that if you had a different takeaway on the ending scenario of the first game, that's fully valid as well. He's just clarifying his authorial intent while also acknowledging that a player/viewer may read the situation much differently. I think he finds the philosophical question of saving a loved one versus saving the world more interesting than the specifics of how they got to that point.   New Index harleyvwarren Member Oct 31, 2022 5,299 Illinois I always assumed there was a shot at a cure and that's what Joel denied humanity with his selfish, murderous behavior. There was no ambiguity about it for me playing the second game. It's just not subtle at all.   behOemoth Member Oct 27, 2017 6,687 ConflictResolver said: I thought it was left vague in both the game and the show until the show's latest episode. Click to expand... Click to shrink... I think his answer still keeps it vague, but emphasising that serious possibilities existed   Besiktas Member Sep 2, 2024 914 Why creators their own productruin years after a good product releases. Man just focus on making new stuff instead of clarifying theories.   Risev "This guy are sick" Member Oct 27, 2017 3,896 Antoo said: For further context, he also states that if you had a different takeaway on the ending scenario of the first game, that's fully valid as well. He's just clarifying his authorial intent while also acknowledging that a player/viewer may read the situation much differently. Click to expand... Click to shrink... With all due respect to Niel, but that'a bullshit lmao. He also said the exact same thing about Ellie forgiving Joel / knowing he killed the fireflies at the end of the first game just a month or so before the release of Part 2 which gives a clear answer and renders any other interpretation invalid   Kenzodielocke Member Oct 25, 2017 13,948 It's kind of moot if you make this so technichal Could they make it, could they deliver it, etc.  Lotus One Winged Slayer Member Oct 25, 2017 124,081 FTF said: Agreed. It should be left unknown. Click to expand... Click to shrink... The game came out over 12 years ago. The idea that a creator/author should just shut up and literally never comment on an ambiguous ending or complicated choice is so weird to me, especially when it's just his opinion at the end of the day.  Shoot Member Oct 25, 2017 5,909 Red Kong XIX said: Never understood why people thought they couldn't. That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good. Click to expand... Click to shrink... This. I was surprised to see people online saying they couldn't make a cure. It also obviously had no bearing on Joel's decision to massacre the hospital either. He just went back to doing what he used to do with Tommy for 20 years. Definitely makes Druckmann's recent comment about doing what Joel did sound sociopathic.  VAD Member Oct 28, 2017 6,099 Philippo said: Heh, I liked the ambiguity of not knowing if there was a 100% success guarantee out of sacrificing Ellie. Click to expand... Click to shrink... Yes, me too. I liked that the Fireflies were acting on the basis of hope rather than hard facts. Maybe Joel was right to save Ellie from pointless sacrifice. Maybe Ellie's savior complex was based on nothing and she was right to just live and enjoy life as it was.  Khanimus Avenger Oct 25, 2017 46,469 Greater Vancouver Woah Woah Woah... You mean Joel is a shitty self-serving asshole??!! Say it ain't so...  Zemoco Member Jan 12, 2021 2,621 Death of the author and all that, he really shouldn't confirm something like that. I suppose it's his right, but it hampers the discussion irrevocably. In either case, it does not make any sense on any level to kill the one girl with immunity milliseconds after making the deduction. Not to mention since the Fireflies are murderous, lying pricks anyway, it doesn't make any sense why Joel should believe them just because an omniscient entityconfirmed it.  SirKai Member Dec 28, 2017 10,181 Washington Will never understand why people split hairs over this or claim the supposed "ambiguity" of the vaccine viability adds anything to the story. In BOTH games, every character that matters is confident in the possibility of the vaccine, and that is what is important. People so DESPERATELY want to be morally vindicated that siding with Joel is not just righteous, but also rational even pursuit of a vaccine, even though the most passing glance interpretation of the ending is OBVIOUSLY written to not satisfy that perspective. It's a trolley problem, and the trolley problem is what makes the ending, and Joel's decision, interesting. If it's not actually a trolley problem, the ending and the story lose a lot of their depth and impact.   Last edited: Today at 3:02 AM Risev "This guy are sick" Member Oct 27, 2017 3,896 Khanimus said: Woah Woah Woah... You mean Joel is a shitty self-serving asshole??!! Say it ain't so... Click to expand... Click to shrink... if only he picked up the phone when Neil was calling to tell him the cure works...   SCUMMbag Prophet of Truth - Chicken Chaser Member Oct 25, 2017 7,199 Red Kong XIX said: Never understood why people thought they couldn't. That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good. Click to expand... Click to shrink... This. TLOU isn't a written masterpiece so there's some holes but the intention of those scenes were pretty clear. A lot of the ambiguity comes from things like "they did no testing" and "they decided this far too quick" which are just leaps you'd make to keep the pacing of your game.  Milk Prophet of Truth Avenger Oct 25, 2017 4,292 No shit. People trying to "um achually ☝️🤓" their way out of Joel's choice ruins the entire point of the ending in the first place. If there's no realistic way to create and disperse a vaccine then there's no choice in the first place. At the same time, I get it. Obviously you want to realistically analyze parts of a story you're experiencing. But story intent still applies, in this instance, it's literally just better to accept the Fireflies at their word and assume a cure would work.  Kalentan Member Oct 25, 2017 50,658 I feel like the cure having been likely possible is far more interesting because it means Joel's decision has more around it. Cause yeah, his decision to kill them all means a lot more than if the cure was never possible and they were just a bunch idiots cause then Joel was 100% in the right to stop them.   Glio Member Oct 27, 2017 27,779 Spain Red Kong XIX said: Never understood why people thought they couldn't. That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good. Click to expand... Click to shrink... Because the science behind it was pretty stupid, tbh. But you're right, from a dramatic point of view, it needs to be that way.  bob1001 ▲ Legend ▲ Member May 7, 2020 2,109 If they can make a cure: The ending is a moral dilemma, where Joel is willing to sacrifice humanity to save the person he loves. If they can't make a cure: Joel is saving a child from child murderers. I never understood why anyone would prefer a Mario saves Peach style ending instead of the actual interesting ending we got. When you question their ability to make a cure you are arguing the ending is worse than it is.  Kalentan Member Oct 25, 2017 50,658 bob1001 said: If they can make a cure: The ending is a moral dilemma, where Joel is willing to sacrifice humanity to save the person he loves. If they can't make a cure: Joel is saving a child from child murderers. I never understood why anyone would prefer a Mario saves Peach style ending instead of the actual interesting ending we got. When you question their ability to make a cure you are arguing the ending is worse than it is. Click to expand... Click to shrink... Exactly.  Risev "This guy are sick" Member Oct 27, 2017 3,896 Milk said: No shit. People trying to "um achually ☝️🤓" their way out of Joel's choice ruins the entire point of the ending in the first place. If there's no realistic way to create and disperse a vaccine then there's no choice in the first place. At the same time, I get it. Obviously you want to realistically analyze parts of a story you're experiencing. But story intent still applies, in this instance, it's literally just better to accept the Fireflies at their word and assume a cure would work. Click to expand... Click to shrink... I'd say this is Neil's biggest shortcoming as a writer and is worth criticizing: wanting you to make leaps and just skip through some plot holes for the service of the plot. Uncharted 4 also contains an extremely glaring plot hole that you have to gloss over to enjoy the story  Kenzodielocke Member Oct 25, 2017 13,948 The arguments about if the cure would have worked come usually from people who want to justify hie actions. The justification there actually is, love. Edit: "They didn't even ask her" point is also kind of moot because how often we heard from Ellies mouth that she would have done it.  mbpm Member Oct 25, 2017 29,491 I thought it was more interesting leaving it unknown   psynergyadept Shinra Employee Member Oct 26, 2017 19,044 It was always the case; people just obscured things to make themselves feel better about Joel's decision. The whole point of the games ending was dealing with the "many by the cost of one/few" trope we've seen before.  EatChildren Wonder from Down Under Member Oct 27, 2017 7,595 Boooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo The story is infinitely more interesting and thought provoking, particularly in regards to character motivations, actions, and subsequent consequences, when the climax of the first game is viewed through the lens of the unknown; that people and groups make decisions and take actions, sometimes decisively and recklessly, without knowing for sure what the totality of consequence will be, or being fundamentally unable to know if the risks taken are worth the cost. I don't even care about the science behind it. Knowing the cure would/wouldn't work sucks shit and is a boring lame framing of the narrative. Not knowing adds a hefty ambiguity and weight to the choices made. People making decisions, or committing to causes, without ever fully knowing for sure how subsequent events will transpire, is literally how life works is is the ultimate fuel and weight behind our personal journey through guilt and accountability.  SirKai Member Dec 28, 2017 10,181 Washington Risev said: I'd say this is Neil's biggest shortcoming as a writer and is worth criticizing: wanting you to make leaps and just skip through some plot holes for the service of the plot. Uncharted 4 also contains an extremely glaring plot hole that you have to gloss over to enjoy the story Click to expand... Click to shrink... I'm not a Neil defender, but that's not a shortcoming of a writer; that's just an extremely basic aspect of storytelling to motivate the drama and create interesting circumstances. Pretty much no long-form story that depends on exceptional scenarios is going to be free of contrivance or convenience. Some stories obviously take it too far and it can make the narrative feel too arbitrarily authored and unnatural, and every individual person has their own threshold for how far they can suspend their disbelief, but the willingness to trust writers by suspending our disbelief is what makes stories strong and effective, and a writer depending on their audience to be able to do that, at least to some extent, is not a weakness.  Altairre Member Oct 25, 2017 5,211 Risev said: With all due respect to Niel, but that'a bullshit lmao. He also said the exact same thing about Ellie forgiving Joel / knowing he killed the fireflies at the end of the first game just a month or so before the release of Part 2 which gives a clear answer and renders any other interpretation invalid Click to expand... Click to shrink... It doesn't really matter what he says because within the text there clearly is ambiguity and there is basically no way to retcon that away. Considering their situation, what the audio logs say and the state of the world it's definitely a long shot but it's also THE long shot. Risev said: I'd say this is Neil's biggest shortcoming as a writer and is worth criticizing: wanting you to make leaps and just skip through some plot holes for the service of the plot. Uncharted 4 also contains an extremely glaring plot hole that you have to gloss over to enjoy the story Click to expand... Click to shrink... I'm not sure that the situation in LoU qualifies as a plot hole tbh.   Jubern Member Oct 25, 2017 1,597 Mauricio_Magus said: Death of the author applies here, I don't really care what he has to say if it's not in the original game/text. It's clearly supposed to be ambiguous and it's staying that way for me. Click to expand... Click to shrink... Exactly where I stand. Why he would want to clarify/comment on this so long after the fact leaves me dumbfounded.   FTF Member Oct 28, 2017 33,203 New York EatChildren said: Boooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo The story is infinitely more interesting and thought provoking, particularly in regards to character motivations, actions, and subsequent consequences, when the climax of the first game is viewed through the lens of the unknown; that people and groups make decisions and take actions, sometimes decisively and recklessly, without knowing for sure what the totality of consequence will be, or being fundamentally unable to know if the risks taken are worth the cost. I don't even care about the science behind it. Knowing the cure would/wouldn't work sucks shit and is a boring lame framing of the narrative. Not knowing adds a hefty ambiguity and weight to the choices made. People making decisions, or committing to causes, without ever fully knowing for sure how subsequent events will transpire, is literally how life works is is the ultimate fuel and weight behind our personal journey through guilt and accountability. Click to expand... Click to shrink... Yeah, this is what I meant and said sooo much better lol.   Cantaim Member Oct 25, 2017 35,072 The Stussining I always thought it would have worked as well. The entire game is building up to Joel facing the Trolley problem but with Ellie on the track. I don't think it really has any teeth if you just say killing Ellie doesn't do anything.   Crossing Eden Member Oct 26, 2017 58,520 Kenzodielocke said: It's kind of moot if you make this so technichal Click to expand... Click to shrink... You aren't supposed to because it's not real life Cantaim said: I always thought it would have worked as well. The entire game is building up to Joel facing the Trolley problem but with Ellie on the track. I don't think it really has any teeth if you just say killing Ellie doesn't do anything. Click to expand... Click to shrink... It's funny because literally nothing about the story ever implies that the cure wouldn't work. For every single thing that gets addressed in a "grounded" way that particular tidbit has never been more than people using it as an excuse to justify/lighten the severity of Joel's actions. "Eh does it really matter that he shot up the hospital at the end of the day? Not like the cure would've worked anyways. I, the player/Joel did nothing wrong."  TacoSupreme Member Jul 26, 2019 2,092 SirKai said: I'm not a Neil defender, but that's not a shortcoming of a writer; that's just an extremely basic aspect of storytelling to motivate the drama and create interesting circumstances. Pretty much no long-form story that depends on exceptional scenarios is going to be free of contrivance or convenience. Some stories obviously take it too far and it can make the narrative feel too arbitrarily authored and unnatural, and every individual person has their own threshold for how far they can suspend their disbelief, but the willingness to trust writers by suspending our disbelief is what makes stories strong and effective, and a writer depending on their audience to be able to do that, at least to some extent, is not a weakness. Click to expand... Click to shrink... Yeah, I'm going to have to disagree with this. It's not about suspending disbelief, it's about the game deliberately making the whole situation with the Fireflies seem sketchy. I genuinely spit out my drink and started laughing when it was revealed that they were going to instantly take the precious immune person and dissect her almost immediately after getting their hands on her. This goes beyond contrivance or convenience and into the realm of deliberately misleading the player into thinking there's ambiguity. All it would have taken is something denoting the passage of time prior to wanting to scoop out her brain and it would have been fine. It's not about suspending disbelief, it's about making unneeded decisions that mislead the player.  GMM Member Oct 27, 2017 5,797 If they really would have made a cure or not kinda doesn't matter in the context of the story, it's about how Joel put himself over the needs of the world. Everyone out there trying to survive would agree that Ellie's sacrifice would be worth restoring some semblance of peace to the world even if it wasn't a safe bet, Ellie herself would have wanted to save the world but Joel made that choice for her. It's all about Joel being the selfish person he is, he chose himself over everyone else.  Terbinator Member Oct 29, 2017 13,379 Honestly don't think the cure being viable or not matters at all. Joel makes the decision to save Ellie to save his second daughter. It's really not that deep and you also have no agency over this in the game. Whether that's the moral thing to do on the promise of a cure is an open question.  MrKlaw Member Oct 25, 2017 36,871 Reality doesn't matterbut from a story perspective it makes sense that at least Joel believes its possible to have a cure - it makes the narrative and his reaction stronger, and the 'my life could have meant something' from Ellie's side stronger to create that necessary tension. But I don't like it.  Sinah Member Jun 2, 2022 1,254 I mean yeah so? Honestly personally i don't think it even really matters at that point world was already in a absolute shit state with literal cannibal and murderers everywhere and the infected can not be cured so you still have millions of monsters running around everywhere ripping ppl apart. There was nothing worth saving even if they did manage to make a cure and actually distribute it which is definitely the bigger problem here considering the state the Fireflys where in and the logistics involved.  Last edited: Today at 3:24 AM Vyse One Winged Slayer Member Oct 25, 2017 1,641 Joel might have pressed a 100% cure button that kills his daughter but even a 1% chance it was a hail mary by sketchy people guaranteed the slaughter.   Agni Kai Member Nov 2, 2017 10,001 None of youwould let your child die to save other people. This new piece of information changes nothing. Joel could've never know.  Crossing Eden Member Oct 26, 2017 58,520 Agni Kai said: None of youwould let your child die to save other people. This new piece of information changes nothing. Joel could've never know. Click to expand... Click to shrink... He never once doubted that it would work though.   #neil #druckmann #confirms #fireflies #could
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    Neil Druckmann confirms the Fireflies could have made a viable cure in interview (+ other insights on the show, games, and future)
    Antoo Member May 1, 2019 4,507 Full on spoilers for TLOU1, TLOU2, and both seasons of the show ahead I saw this clip on the TLOU subreddit making the rounds. Neil goes into the viability of the cure, and he says this: "Could the Fireflies make a cure? Our intent was that, yes, they could. Now, is our science a little shaky that now people are questioning it? Yeah, it was a little shaky and now people are questioning that. I can't say anything. All I can say is that our intent is that they would have made a cure. That makes it a more interesting philosophical question for what Joel does." Click to expand... Click to shrink... https://www.reddit.com/r/thelastofus/comments/1krqoz0/neil_debunks_the_cure_viability_debate_once_for/ I can't post the interview due to the interviewer, however, if you are a fan of TLOU, I would suggest maybe looking for articles/posts covering it or finding the interview yourself. Neil goes into A LOT. I'll bullet point some highlights. Show highlights: - Neil says Ellie and Dina's relationship was intentionally static in the game. The same approach wouldn't work for the show because shows need movement. - The series needs constant conflict/progression because story is everything in the medium. In games, you can have nothing of high importance going on for a while and still be invested due to interactivity. - He recognizes the divisiveness of the second season from game fans. He's appreciative of their love for the material and finds it cool how people see a game as standing shoulder-to-shoulder with a HBO show. He thinks it highlights how gaming has elevated as a medium. - Abby's motivation and the porch scene were moved up due to the reality that the second game needed multiple seasons to be fully adapted. Neil and Craig felt these elements wouldn't land if they kept the game's structure due to how long TV viewers would have to wait to get to them. There was a fear that the impact of these elements would have been lost due to people not remembering the previous season clearly enough to draw connections. - Craig is very intrigued by the idea of the prophet and wants to expand on who she is in the future. Game highlights: - There was originally a sequence planned for one of the flashbacks in TLOU2 where we would play through an infected attack on Jackson as Ellie alongside Joel. - There was no intent for the WLF/Seraphite conflict to serve as an allegory for the Israeli/Palestinian conflict. He took inspiration from the latter but he also took inspiration from other conflicts. Neil feels certain people online were cherry-picking statements to fit a narrative. He views the game conflict as a secular group clashing against a religious group. - He confirms he would be open to TLOU3 like he said in the documentary but wants to ensure he has the right idea for it that lives up to the series' pedigree - Neil's top priority right now is Intergalactic above all else. He claims it has the deepest gameplay they've ever done.  Last edited: Today at 2:57 AM Red Kong XIX Member Oct 11, 2020 13,276 Never understood why people thought they couldn't. That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good.  ConflictResolver Member Jan 1, 2024 4,907 Midgar I thought it was left vague in both the game and the show until the show's latest episode.   Philippo Developer Verified Oct 28, 2017 8,836 Heh, I liked the ambiguity of not knowing if there was a 100% success guarantee out of sacrificing Ellie.   Lotus One Winged Slayer Member Oct 25, 2017 124,081 I'm still saving her.   FTF Member Oct 28, 2017 33,203 New York Philippo said: Heh, I liked the ambiguity of not knowing if there was a 100% success guarantee out of sacrificing Ellie. Click to expand... Click to shrink... Agreed. It should be left unknown.   Bansai Teyvat Traveler Member Oct 28, 2017 14,176 Maaan Neil really needs to stop, feels like he's stripping away what's left of the nuance with those latest comments on the story. Then again, his story, his right I suppose, my headcannon remains strong and stubborn though. :P btw. interesting interview 🤔  Risev "This guy are sick" Member Oct 27, 2017 3,896 Red Kong XIX said: Never understood why people thought they couldn't. That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good. Click to expand... Click to shrink... I always got the impression the game wanted you to skip through the bullshit and just assume the cure would work, but it's still mediocre writing at best: - the lead doctor was a veterinarian. - the fireflies were desperate, lacking man power, and funds. - literally almost zero testing on Ellie before Just wanting to rip her brain out of her skull - literally zero attention given to the special circumstances that could have led to ellie being immune  The Quentulated Mox Corrupted by Vengeance Member Jun 10, 2022 6,565 hell yeah, next we should ask christopher nolan if the top was gonna fall down   Mauricio_Magus Member Oct 25, 2017 15,827 Death of the author applies here, I don't really care what he has to say if it's not in the original game/text. It's clearly supposed to be ambiguous and it's staying that way for me.  Axiom Member Oct 25, 2017 308 Neil knowing the answer isn't the same as Joel knowing the answer - the only guarantee was that Ellie was going to die.   FTF Member Oct 28, 2017 33,203 New York The Quentulated Mox said: hell yeah, next we should ask christopher nolan if the top was gonna fall down Click to expand... Click to shrink... lol   Threadmarks Clarification on cure New Index OP OP Antoo Member May 1, 2019 4,507 For further context, he also states that if you had a different takeaway on the ending scenario of the first game, that's fully valid as well. He's just clarifying his authorial intent while also acknowledging that a player/viewer may read the situation much differently. I think he finds the philosophical question of saving a loved one versus saving the world more interesting than the specifics of how they got to that point.   New Index harleyvwarren Member Oct 31, 2022 5,299 Illinois I always assumed there was a shot at a cure and that's what Joel denied humanity with his selfish, murderous behavior. There was no ambiguity about it for me playing the second game. It's just not subtle at all.   behOemoth Member Oct 27, 2017 6,687 ConflictResolver said: I thought it was left vague in both the game and the show until the show's latest episode. Click to expand... Click to shrink... I think his answer still keeps it vague, but emphasising that serious possibilities existed   Besiktas Member Sep 2, 2024 914 Why creators their own productruin years after a good product releases. Man just focus on making new stuff instead of clarifying theories.   Risev "This guy are sick" Member Oct 27, 2017 3,896 Antoo said: For further context, he also states that if you had a different takeaway on the ending scenario of the first game, that's fully valid as well. He's just clarifying his authorial intent while also acknowledging that a player/viewer may read the situation much differently. Click to expand... Click to shrink... With all due respect to Niel, but that'a bullshit lmao. He also said the exact same thing about Ellie forgiving Joel / knowing he killed the fireflies at the end of the first game just a month or so before the release of Part 2 which gives a clear answer and renders any other interpretation invalid   Kenzodielocke Member Oct 25, 2017 13,948 It's kind of moot if you make this so technichal Could they make it, could they deliver it, etc.  Lotus One Winged Slayer Member Oct 25, 2017 124,081 FTF said: Agreed. It should be left unknown. Click to expand... Click to shrink... The game came out over 12 years ago. The idea that a creator/author should just shut up and literally never comment on an ambiguous ending or complicated choice is so weird to me, especially when it's just his opinion at the end of the day.  Shoot Member Oct 25, 2017 5,909 Red Kong XIX said: Never understood why people thought they couldn't. That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good. Click to expand... Click to shrink... This. I was surprised to see people online saying they couldn't make a cure. It also obviously had no bearing on Joel's decision to massacre the hospital either. He just went back to doing what he used to do with Tommy for 20 years. Definitely makes Druckmann's recent comment about doing what Joel did sound sociopathic.  VAD Member Oct 28, 2017 6,099 Philippo said: Heh, I liked the ambiguity of not knowing if there was a 100% success guarantee out of sacrificing Ellie. Click to expand... Click to shrink... Yes, me too. I liked that the Fireflies were acting on the basis of hope rather than hard facts. Maybe Joel was right to save Ellie from pointless sacrifice. Maybe Ellie's savior complex was based on nothing and she was right to just live and enjoy life as it was.  Khanimus Avenger Oct 25, 2017 46,469 Greater Vancouver Woah Woah Woah... You mean Joel is a shitty self-serving asshole??!! Say it ain't so...  Zemoco Member Jan 12, 2021 2,621 Death of the author and all that, he really shouldn't confirm something like that. I suppose it's his right, but it hampers the discussion irrevocably. In either case, it does not make any sense on any level to kill the one girl with immunity milliseconds after making the deduction. Not to mention since the Fireflies are murderous, lying pricks anyway, it doesn't make any sense why Joel should believe them just because an omniscient entity (as far as the universe is concerned) confirmed it.  SirKai Member Dec 28, 2017 10,181 Washington Will never understand why people split hairs over this or claim the supposed "ambiguity" of the vaccine viability adds anything to the story. In BOTH games, every character that matters is confident in the possibility of the vaccine, and that is what is important. People so DESPERATELY want to be morally vindicated that siding with Joel is not just righteous, but also rational even pursuit of a vaccine, even though the most passing glance interpretation of the ending is OBVIOUSLY written to not satisfy that perspective. It's a trolley problem, and the trolley problem is what makes the ending, and Joel's decision, interesting. If it's not actually a trolley problem, the ending and the story lose a lot of their depth and impact.   Last edited: Today at 3:02 AM Risev "This guy are sick" Member Oct 27, 2017 3,896 Khanimus said: Woah Woah Woah... You mean Joel is a shitty self-serving asshole??!! Say it ain't so... Click to expand... Click to shrink... if only he picked up the phone when Neil was calling to tell him the cure works...   SCUMMbag Prophet of Truth - Chicken Chaser Member Oct 25, 2017 7,199 Red Kong XIX said: Never understood why people thought they couldn't. That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good. Click to expand... Click to shrink... This. TLOU isn't a written masterpiece so there's some holes but the intention of those scenes were pretty clear. A lot of the ambiguity comes from things like "they did no testing" and "they decided this far too quick" which are just leaps you'd make to keep the pacing of your game.  Milk Prophet of Truth Avenger Oct 25, 2017 4,292 No shit. People trying to "um achually ☝️🤓" their way out of Joel's choice ruins the entire point of the ending in the first place. If there's no realistic way to create and disperse a vaccine then there's no choice in the first place. At the same time, I get it. Obviously you want to realistically analyze parts of a story you're experiencing. But story intent still applies, in this instance, it's literally just better to accept the Fireflies at their word and assume a cure would work.  Kalentan Member Oct 25, 2017 50,658 I feel like the cure having been likely possible is far more interesting because it means Joel's decision has more around it. Cause yeah, his decision to kill them all means a lot more than if the cure was never possible and they were just a bunch idiots cause then Joel was 100% in the right to stop them.   Glio Member Oct 27, 2017 27,779 Spain Red Kong XIX said: Never understood why people thought they couldn't. That's the whole point of the ending. Joel being selfish, not willing to sacrifice someone he cares about for the greater good. Click to expand... Click to shrink... Because the science behind it was pretty stupid, tbh. But you're right, from a dramatic point of view, it needs to be that way.  bob1001 ▲ Legend ▲ Member May 7, 2020 2,109 If they can make a cure: The ending is a moral dilemma, where Joel is willing to sacrifice humanity to save the person he loves. If they can't make a cure: Joel is saving a child from child murderers. I never understood why anyone would prefer a Mario saves Peach style ending instead of the actual interesting ending we got. When you question their ability to make a cure you are arguing the ending is worse than it is.  Kalentan Member Oct 25, 2017 50,658 bob1001 said: If they can make a cure: The ending is a moral dilemma, where Joel is willing to sacrifice humanity to save the person he loves. If they can't make a cure: Joel is saving a child from child murderers. I never understood why anyone would prefer a Mario saves Peach style ending instead of the actual interesting ending we got. When you question their ability to make a cure you are arguing the ending is worse than it is. Click to expand... Click to shrink... Exactly.  Risev "This guy are sick" Member Oct 27, 2017 3,896 Milk said: No shit. People trying to "um achually ☝️🤓" their way out of Joel's choice ruins the entire point of the ending in the first place. If there's no realistic way to create and disperse a vaccine then there's no choice in the first place. At the same time, I get it. Obviously you want to realistically analyze parts of a story you're experiencing. But story intent still applies, in this instance, it's literally just better to accept the Fireflies at their word and assume a cure would work. Click to expand... Click to shrink... I'd say this is Neil's biggest shortcoming as a writer and is worth criticizing: wanting you to make leaps and just skip through some plot holes for the service of the plot. Uncharted 4 also contains an extremely glaring plot hole that you have to gloss over to enjoy the story  Kenzodielocke Member Oct 25, 2017 13,948 The arguments about if the cure would have worked come usually from people who want to justify hie actions. The justification there actually is, love. Edit: "They didn't even ask her" point is also kind of moot because how often we heard from Ellies mouth that she would have done it.  mbpm Member Oct 25, 2017 29,491 I thought it was more interesting leaving it unknown   psynergyadept Shinra Employee Member Oct 26, 2017 19,044 It was always the case; people just obscured things to make themselves feel better about Joel's decision. The whole point of the games ending was dealing with the "Save many by the cost of one/few" trope we've seen before.  EatChildren Wonder from Down Under Member Oct 27, 2017 7,595 Boooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo The story is infinitely more interesting and thought provoking, particularly in regards to character motivations, actions, and subsequent consequences, when the climax of the first game is viewed through the lens of the unknown; that people and groups make decisions and take actions, sometimes decisively and recklessly, without knowing for sure what the totality of consequence will be, or being fundamentally unable to know if the risks taken are worth the cost. I don't even care about the science behind it (which is dumb). Knowing the cure would/wouldn't work sucks shit and is a boring lame framing of the narrative. Not knowing adds a hefty ambiguity and weight to the choices made. People making decisions, or committing to causes, without ever fully knowing for sure how subsequent events will transpire, is literally how life works is is the ultimate fuel and weight behind our personal journey through guilt and accountability.  SirKai Member Dec 28, 2017 10,181 Washington Risev said: I'd say this is Neil's biggest shortcoming as a writer and is worth criticizing: wanting you to make leaps and just skip through some plot holes for the service of the plot. Uncharted 4 also contains an extremely glaring plot hole that you have to gloss over to enjoy the story Click to expand... Click to shrink... I'm not a Neil defender, but that's not a shortcoming of a writer; that's just an extremely basic aspect of storytelling to motivate the drama and create interesting circumstances. Pretty much no long-form story that depends on exceptional scenarios is going to be free of contrivance or convenience. Some stories obviously take it too far and it can make the narrative feel too arbitrarily authored and unnatural, and every individual person has their own threshold for how far they can suspend their disbelief, but the willingness to trust writers by suspending our disbelief is what makes stories strong and effective, and a writer depending on their audience to be able to do that, at least to some extent, is not a weakness.  Altairre Member Oct 25, 2017 5,211 Risev said: With all due respect to Niel, but that'a bullshit lmao. He also said the exact same thing about Ellie forgiving Joel / knowing he killed the fireflies at the end of the first game just a month or so before the release of Part 2 which gives a clear answer and renders any other interpretation invalid Click to expand... Click to shrink... It doesn't really matter what he says because within the text there clearly is ambiguity and there is basically no way to retcon that away. Considering their situation, what the audio logs say and the state of the world it's definitely a long shot but it's also THE long shot. Risev said: I'd say this is Neil's biggest shortcoming as a writer and is worth criticizing: wanting you to make leaps and just skip through some plot holes for the service of the plot. Uncharted 4 also contains an extremely glaring plot hole that you have to gloss over to enjoy the story Click to expand... Click to shrink... I'm not sure that the situation in LoU qualifies as a plot hole tbh.   Jubern Member Oct 25, 2017 1,597 Mauricio_Magus said: Death of the author applies here, I don't really care what he has to say if it's not in the original game/text. It's clearly supposed to be ambiguous and it's staying that way for me. Click to expand... Click to shrink... Exactly where I stand. Why he would want to clarify/comment on this so long after the fact leaves me dumbfounded.   FTF Member Oct 28, 2017 33,203 New York EatChildren said: Boooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo The story is infinitely more interesting and thought provoking, particularly in regards to character motivations, actions, and subsequent consequences, when the climax of the first game is viewed through the lens of the unknown; that people and groups make decisions and take actions, sometimes decisively and recklessly, without knowing for sure what the totality of consequence will be, or being fundamentally unable to know if the risks taken are worth the cost. I don't even care about the science behind it (which is dumb). Knowing the cure would/wouldn't work sucks shit and is a boring lame framing of the narrative. Not knowing adds a hefty ambiguity and weight to the choices made. People making decisions, or committing to causes, without ever fully knowing for sure how subsequent events will transpire, is literally how life works is is the ultimate fuel and weight behind our personal journey through guilt and accountability. Click to expand... Click to shrink... Yeah, this is what I meant and said sooo much better lol.   Cantaim Member Oct 25, 2017 35,072 The Stussining I always thought it would have worked as well. The entire game is building up to Joel facing the Trolley problem but with Ellie on the track. I don't think it really has any teeth if you just say killing Ellie doesn't do anything.   Crossing Eden Member Oct 26, 2017 58,520 Kenzodielocke said: It's kind of moot if you make this so technichal Click to expand... Click to shrink... You aren't supposed to because it's not real life Cantaim said: I always thought it would have worked as well. The entire game is building up to Joel facing the Trolley problem but with Ellie on the track. I don't think it really has any teeth if you just say killing Ellie doesn't do anything. Click to expand... Click to shrink... It's funny because literally nothing about the story ever implies that the cure wouldn't work. For every single thing that gets addressed in a "grounded" way that particular tidbit has never been more than people using it as an excuse to justify/lighten the severity of Joel's actions. "Eh does it really matter that he shot up the hospital at the end of the day? Not like the cure would've worked anyways. I, the player/Joel did nothing wrong."  TacoSupreme Member Jul 26, 2019 2,092 SirKai said: I'm not a Neil defender, but that's not a shortcoming of a writer; that's just an extremely basic aspect of storytelling to motivate the drama and create interesting circumstances. Pretty much no long-form story that depends on exceptional scenarios is going to be free of contrivance or convenience. Some stories obviously take it too far and it can make the narrative feel too arbitrarily authored and unnatural, and every individual person has their own threshold for how far they can suspend their disbelief, but the willingness to trust writers by suspending our disbelief is what makes stories strong and effective, and a writer depending on their audience to be able to do that, at least to some extent, is not a weakness. Click to expand... Click to shrink... Yeah, I'm going to have to disagree with this. It's not about suspending disbelief, it's about the game deliberately making the whole situation with the Fireflies seem sketchy. I genuinely spit out my drink and started laughing when it was revealed that they were going to instantly take the precious immune person and dissect her almost immediately after getting their hands on her. This goes beyond contrivance or convenience and into the realm of deliberately misleading the player into thinking there's ambiguity. All it would have taken is something denoting the passage of time prior to wanting to scoop out her brain and it would have been fine. It's not about suspending disbelief, it's about making unneeded decisions that mislead the player.  GMM Member Oct 27, 2017 5,797 If they really would have made a cure or not kinda doesn't matter in the context of the story, it's about how Joel put himself over the needs of the world. Everyone out there trying to survive would agree that Ellie's sacrifice would be worth restoring some semblance of peace to the world even if it wasn't a safe bet, Ellie herself would have wanted to save the world but Joel made that choice for her. It's all about Joel being the selfish person he is, he chose himself over everyone else.  Terbinator Member Oct 29, 2017 13,379 Honestly don't think the cure being viable or not matters at all. Joel makes the decision to save Ellie to save his second daughter. It's really not that deep and you also have no agency over this in the game. Whether that's the moral thing to do on the promise of a cure is an open question.  MrKlaw Member Oct 25, 2017 36,871 Reality doesn't matter (I disagree - they are barely properly staffed, they've never done this before or seen it before so its a hail mary at best etc etc all the discussion) but from a story perspective it makes sense that at least Joel believes its possible to have a cure - it makes the narrative and his reaction stronger, and the 'my life could have meant something' from Ellie's side stronger to create that necessary tension. But I don't like it.  Sinah Member Jun 2, 2022 1,254 I mean yeah so? Honestly personally i don't think it even really matters at that point world was already in a absolute shit state with literal cannibal and murderers everywhere and the infected can not be cured so you still have millions of monsters running around everywhere ripping ppl apart. There was nothing worth saving even if they did manage to make a cure and actually distribute it which is definitely the bigger problem here considering the state the Fireflys where in and the logistics involved.  Last edited: Today at 3:24 AM Vyse One Winged Slayer Member Oct 25, 2017 1,641 Joel might have pressed a 100% cure button that kills his daughter but even a 1% chance it was a hail mary by sketchy people guaranteed the slaughter.   Agni Kai Member Nov 2, 2017 10,001 None of you (and I do mean none of you) would let your child die to save other people. This new piece of information changes nothing. Joel could've never know.  Crossing Eden Member Oct 26, 2017 58,520 Agni Kai said: None of you (and I do mean none of you) would let your child die to save other people. This new piece of information changes nothing. Joel could've never know. Click to expand... Click to shrink... He never once doubted that it would work though.  
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