• Inside the Palazzo Durini Caproni di Taleido, Where the Past and Present Clash Harmoniously

    The 17th-century frescoes and antique mirrors should immediately tip visitors off: This showroom has something it needs to say. Palazzo Durini Caproni di Taliedo is a historic building in Milan, designed and built in the mid-1600s by Baroque architect Francesco Maria Richini. Among many other monumental works and churches, he also designed Milan’s Palazzo di Brera, which currently includes the Pinacoteca di Brera museum. The Palazzo Durini Caproni di Taliedo was commissioned by the heir to the Durinis, a wealthy merchant family.Today the palazzo is furniture showroom as palimpsest. Since 2021, Edra has exhibited collaborations with supremely contemporary designers, including the Campana brothers, Jacopo Foggini, and Francesco Binfaré, amid the restored Baroque grandeur.Courtesy Edra.Palazzo Durini in the 1920s, when the famed Italian aircraft designer and aeronautical engineer Giovanni Battista Caproni used it as an office.Walking through the rooms, one might imagine the visitors who could have lounged on an Edra “On the Rocks” sofa at one time or another in the history of this place: Giovanni Battista Caproni, the Italian count and aeronautical engineer who lived and worked in the building for more than 40 years? Soccer sensation Ronaldo, who caused a near riot when he visited the palazzo during its Inter Football Club era, when the sports association’s offices were located here? Or could it be iconic designer Gio Ponti, who is said to have drawn that gilded Art Deco bathroom with green terrazzo floors in the back?One palazzo, so many lives. Top Image: Palazzo Durini now, in its Edra showroom era. The frescoes may be 17th-century, but the furniture is the 2021 A’mare collection by Jacopo Foggini.This story originally appeared in the Summer 2025 issue of Elle Decor. SUBSCRIBEStellene VolandesEditor In ChiefEditor-in-Chief Stellene Volandes is a jewelry expert, and the author of Jeweler: Masters and Mavericks of Modern Design.
    #inside #palazzo #durini #caproni #taleido
    Inside the Palazzo Durini Caproni di Taleido, Where the Past and Present Clash Harmoniously
    The 17th-century frescoes and antique mirrors should immediately tip visitors off: This showroom has something it needs to say. Palazzo Durini Caproni di Taliedo is a historic building in Milan, designed and built in the mid-1600s by Baroque architect Francesco Maria Richini. Among many other monumental works and churches, he also designed Milan’s Palazzo di Brera, which currently includes the Pinacoteca di Brera museum. The Palazzo Durini Caproni di Taliedo was commissioned by the heir to the Durinis, a wealthy merchant family.Today the palazzo is furniture showroom as palimpsest. Since 2021, Edra has exhibited collaborations with supremely contemporary designers, including the Campana brothers, Jacopo Foggini, and Francesco Binfaré, amid the restored Baroque grandeur.Courtesy Edra.Palazzo Durini in the 1920s, when the famed Italian aircraft designer and aeronautical engineer Giovanni Battista Caproni used it as an office.Walking through the rooms, one might imagine the visitors who could have lounged on an Edra “On the Rocks” sofa at one time or another in the history of this place: Giovanni Battista Caproni, the Italian count and aeronautical engineer who lived and worked in the building for more than 40 years? Soccer sensation Ronaldo, who caused a near riot when he visited the palazzo during its Inter Football Club era, when the sports association’s offices were located here? Or could it be iconic designer Gio Ponti, who is said to have drawn that gilded Art Deco bathroom with green terrazzo floors in the back?One palazzo, so many lives. ◾Top Image: Palazzo Durini now, in its Edra showroom era. The frescoes may be 17th-century, but the furniture is the 2021 A’mare collection by Jacopo Foggini.This story originally appeared in the Summer 2025 issue of Elle Decor. SUBSCRIBEStellene VolandesEditor In ChiefEditor-in-Chief Stellene Volandes is a jewelry expert, and the author of Jeweler: Masters and Mavericks of Modern Design. #inside #palazzo #durini #caproni #taleido
    WWW.ELLEDECOR.COM
    Inside the Palazzo Durini Caproni di Taleido, Where the Past and Present Clash Harmoniously
    The 17th-century frescoes and antique mirrors should immediately tip visitors off: This showroom has something it needs to say. Palazzo Durini Caproni di Taliedo is a historic building in Milan, designed and built in the mid-1600s by Baroque architect Francesco Maria Richini. Among many other monumental works and churches, he also designed Milan’s Palazzo di Brera, which currently includes the Pinacoteca di Brera museum. The Palazzo Durini Caproni di Taliedo was commissioned by the heir to the Durinis, a wealthy merchant family.Today the palazzo is furniture showroom as palimpsest. Since 2021, Edra has exhibited collaborations with supremely contemporary designers, including the Campana brothers, Jacopo Foggini, and Francesco Binfaré, amid the restored Baroque grandeur.Courtesy Edra.Palazzo Durini in the 1920s, when the famed Italian aircraft designer and aeronautical engineer Giovanni Battista Caproni used it as an office.Walking through the rooms, one might imagine the visitors who could have lounged on an Edra “On the Rocks” sofa at one time or another in the history of this place: Giovanni Battista Caproni, the Italian count and aeronautical engineer who lived and worked in the building for more than 40 years? Soccer sensation Ronaldo, who caused a near riot when he visited the palazzo during its Inter Football Club era, when the sports association’s offices were located here? Or could it be iconic designer Gio Ponti, who is said to have drawn that gilded Art Deco bathroom with green terrazzo floors in the back?One palazzo, so many lives. ◾Top Image: Palazzo Durini now, in its Edra showroom era. The frescoes may be 17th-century, but the furniture is the 2021 A’mare collection by Jacopo Foggini.This story originally appeared in the Summer 2025 issue of Elle Decor. SUBSCRIBEStellene VolandesEditor In ChiefEditor-in-Chief Stellene Volandes is a jewelry expert, and the author of Jeweler: Masters and Mavericks of Modern Design (Rizzoli).
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  • “Graphic design is too one-dimensional” – Sarah Hyndman on her multi-sensory mission

    22 May, 2025

    The Type Tasting founder's new podcast shows how visuals intersect with our other senses. She tells Rob Alderson why she thinks this could help save graphic design.

    Sarah Hyndman has an experiment she has been running at events for several years. She asks people to sniff two bottles of perfume and then say what they smell in each. Both perfumes are identical – only the typography on the bottles is different.
    And yet 72% of participants, nearly three quarters, describe the perfumes differently.
    It’s a perfect example of the sorts of insights Hyndman has been sharing through her books, talks, and other projects for the past 12 years.
    Having worked as a graphic designer – “one of the original Mac monkeys” – and run her own agency, Hyndman started Type Tasting in 2013, inspired by Stefan Sagmeister’s regular client-free sabbaticals.
    She wanted to research type’s ability to influence our other senses, find evidence to back up her intuition, and bring this knowledge to a broad audience.
    Now in her new podcast, Seeing Senses, she is interviewing chefs, psychologists and perfumiers, “to discover how they connect what we see to what we sense and feel.”
    We sat down with her to find out why she thinks multi-sensory design might help save the industry.
    Sarah Hyndman’s podcast Seeing Senses
    How does your podcast build on Type Tasting’s work?
    From the outset, Type Tasting was always multi-sensory, but I was looking at typography because it was a niche area. Type was just the gateway into the other senses.
    So we start with what you see, vision. Vision is about what gets your attention – that’s what branding and packaging does. But in my opinion, what we’ve forgotten in design is the follow-through – that senses like smell and sound boost the mood more than vision.
    So you need to back up the experiences you are designing with all the other senses if you’re going to create an emotional connection, make something feel personal, and create memories.
    What does that mean for graphic designers and their work?
    I think graphic design, as a term, is too one-dimensional.
    The visuals are the flag for your brand, so you can recognise it really quickly. But what does it sound like? What does it smell like? What does it feel like? How does your experience of this product change from location, to moment, to experience?
    I think we need to rewrite our job descriptions, so that we start thinking in a multi-sensory way from the outset. Who cares if it wasn’t in the brief? We need to be the challengers, the rebels that are saying “No, I think you need to think about this differently.”
    If we keep doing what’s already been done, that’s what AI could do. Our job is to find the gaps, to be the mavericks, and to do the lateral and creative thinking which, at the moment, AI can’t do.
    That infamous Future of Jobs report, that said graphic design was at risk of becoming extinct, was a wake-up call.
    That report is based on what business leaders think will be important over the next five years. Why is graphic design not seen as a useful skill? And do we need to talk about what it does in a different way?
    Yes, absolutely. Leaders need to see designers doing something, or being something, different. It always used to be that clients loved visiting their agencies. Why aren’t businesses excited by designers any more?
    I think we need to show people something that makes them say, “Oh, we need that.” Rather than showing them something which will win them awards.
    Type Tasting activations at Adobe Max. Photo by Grant Terzakis.
    As someone now studying neuroscience, how do you see the relationship between science and creativity?
    I did science all the way through school. I’ve never studied graphic design, so nobody ever told me I wasn’t allowed to experiment.
    As designers, we’re given permission to come up with solutions that fit the brief, but we’re not somehow given permission to go out and experiment.
    And there is a big misconception that science is very rigid, and will take all of your creativity away. Whereas real research is about constantly interrogating every statement. Always asking why, like an annoying five-year-old.
    And that same curiosity is key to good design as well, right?
    Exactly. But as designers, I think we’ve lost a bit of bravery to do that. So my thing is – think more like a scientist. Science is about proving yourself wrong, and finding what’s right.
    The interesting stuff, when it comes to my experiments, are the really weird answers, the outliers. That’s where the magic is – when someone tells you something different, and you discover it’s because they grew up somewhere where that means something else, or they’ve had an experience where that means something else.
    A lot of your experiments seem to be very fun – is that an important part of designing them?
    If I want people to take part, I have to make them really understandable. I have to make them fun. And if I’m going to gather your data, I need to give you something – some insight or learning.
    I did a talk for 1,000 people in Germany not so long ago, where we gave them all pairs of jelly beans, and I played a load of different stimuli, to show how it changed what they tasted.
    I talked them through the science of what happens, so that everybody could feel for themselves how it worked.
    A Type Tasting event at London Design Festival. Photo by David Owens.
    Is there any tension between that sense of fun, that showmanship, and the scientific rigour you are clearly interested in?
    I like that I sit in the middle. I think as designers, we are basically showmen. Packaging, branding, everything that we do is about showmanship. It’s about catching attention, selling imagination, sensation transference.
    But then in spaces like FMCG, they have consumer neuroscientists, and everything is measured to an infinite degree.
    What’s your hope for the podcast, and the new books, you are working on?
    Hopefully they will help graphic design to keep changing, so this amazing profession can stay alive, but also evolve as it needs to.
    Type Tasting does wine tasting in London. Photo by David Owens.

    Design disciplines in this article

    What to read next
    #graphic #design #too #onedimensional #sarah
    “Graphic design is too one-dimensional” – Sarah Hyndman on her multi-sensory mission
    22 May, 2025 The Type Tasting founder's new podcast shows how visuals intersect with our other senses. She tells Rob Alderson why she thinks this could help save graphic design. Sarah Hyndman has an experiment she has been running at events for several years. She asks people to sniff two bottles of perfume and then say what they smell in each. Both perfumes are identical – only the typography on the bottles is different. And yet 72% of participants, nearly three quarters, describe the perfumes differently. It’s a perfect example of the sorts of insights Hyndman has been sharing through her books, talks, and other projects for the past 12 years. Having worked as a graphic designer – “one of the original Mac monkeys” – and run her own agency, Hyndman started Type Tasting in 2013, inspired by Stefan Sagmeister’s regular client-free sabbaticals. She wanted to research type’s ability to influence our other senses, find evidence to back up her intuition, and bring this knowledge to a broad audience. Now in her new podcast, Seeing Senses, she is interviewing chefs, psychologists and perfumiers, “to discover how they connect what we see to what we sense and feel.” We sat down with her to find out why she thinks multi-sensory design might help save the industry. Sarah Hyndman’s podcast Seeing Senses How does your podcast build on Type Tasting’s work? From the outset, Type Tasting was always multi-sensory, but I was looking at typography because it was a niche area. Type was just the gateway into the other senses. So we start with what you see, vision. Vision is about what gets your attention – that’s what branding and packaging does. But in my opinion, what we’ve forgotten in design is the follow-through – that senses like smell and sound boost the mood more than vision. So you need to back up the experiences you are designing with all the other senses if you’re going to create an emotional connection, make something feel personal, and create memories. What does that mean for graphic designers and their work? I think graphic design, as a term, is too one-dimensional. The visuals are the flag for your brand, so you can recognise it really quickly. But what does it sound like? What does it smell like? What does it feel like? How does your experience of this product change from location, to moment, to experience? I think we need to rewrite our job descriptions, so that we start thinking in a multi-sensory way from the outset. Who cares if it wasn’t in the brief? We need to be the challengers, the rebels that are saying “No, I think you need to think about this differently.” If we keep doing what’s already been done, that’s what AI could do. Our job is to find the gaps, to be the mavericks, and to do the lateral and creative thinking which, at the moment, AI can’t do. That infamous Future of Jobs report, that said graphic design was at risk of becoming extinct, was a wake-up call. That report is based on what business leaders think will be important over the next five years. Why is graphic design not seen as a useful skill? And do we need to talk about what it does in a different way? Yes, absolutely. Leaders need to see designers doing something, or being something, different. It always used to be that clients loved visiting their agencies. Why aren’t businesses excited by designers any more? I think we need to show people something that makes them say, “Oh, we need that.” Rather than showing them something which will win them awards. Type Tasting activations at Adobe Max. Photo by Grant Terzakis. As someone now studying neuroscience, how do you see the relationship between science and creativity? I did science all the way through school. I’ve never studied graphic design, so nobody ever told me I wasn’t allowed to experiment. As designers, we’re given permission to come up with solutions that fit the brief, but we’re not somehow given permission to go out and experiment. And there is a big misconception that science is very rigid, and will take all of your creativity away. Whereas real research is about constantly interrogating every statement. Always asking why, like an annoying five-year-old. And that same curiosity is key to good design as well, right? Exactly. But as designers, I think we’ve lost a bit of bravery to do that. So my thing is – think more like a scientist. Science is about proving yourself wrong, and finding what’s right. The interesting stuff, when it comes to my experiments, are the really weird answers, the outliers. That’s where the magic is – when someone tells you something different, and you discover it’s because they grew up somewhere where that means something else, or they’ve had an experience where that means something else. A lot of your experiments seem to be very fun – is that an important part of designing them? If I want people to take part, I have to make them really understandable. I have to make them fun. And if I’m going to gather your data, I need to give you something – some insight or learning. I did a talk for 1,000 people in Germany not so long ago, where we gave them all pairs of jelly beans, and I played a load of different stimuli, to show how it changed what they tasted. I talked them through the science of what happens, so that everybody could feel for themselves how it worked. A Type Tasting event at London Design Festival. Photo by David Owens. Is there any tension between that sense of fun, that showmanship, and the scientific rigour you are clearly interested in? I like that I sit in the middle. I think as designers, we are basically showmen. Packaging, branding, everything that we do is about showmanship. It’s about catching attention, selling imagination, sensation transference. But then in spaces like FMCG, they have consumer neuroscientists, and everything is measured to an infinite degree. What’s your hope for the podcast, and the new books, you are working on? Hopefully they will help graphic design to keep changing, so this amazing profession can stay alive, but also evolve as it needs to. Type Tasting does wine tasting in London. Photo by David Owens. Design disciplines in this article What to read next #graphic #design #too #onedimensional #sarah
    WWW.DESIGNWEEK.CO.UK
    “Graphic design is too one-dimensional” – Sarah Hyndman on her multi-sensory mission
    22 May, 2025 The Type Tasting founder's new podcast shows how visuals intersect with our other senses. She tells Rob Alderson why she thinks this could help save graphic design. Sarah Hyndman has an experiment she has been running at events for several years. She asks people to sniff two bottles of perfume and then say what they smell in each. Both perfumes are identical – only the typography on the bottles is different. And yet 72% of participants, nearly three quarters, describe the perfumes differently. It’s a perfect example of the sorts of insights Hyndman has been sharing through her books, talks, and other projects for the past 12 years. Having worked as a graphic designer – “one of the original Mac monkeys” – and run her own agency, Hyndman started Type Tasting in 2013, inspired by Stefan Sagmeister’s regular client-free sabbaticals. She wanted to research type’s ability to influence our other senses, find evidence to back up her intuition, and bring this knowledge to a broad audience (which she does through Type Safaris, and wine-tasting events among others). Now in her new podcast, Seeing Senses, she is interviewing chefs, psychologists and perfumiers, “to discover how they connect what we see to what we sense and feel.” We sat down with her to find out why she thinks multi-sensory design might help save the industry. Sarah Hyndman’s podcast Seeing Senses How does your podcast build on Type Tasting’s work? From the outset, Type Tasting was always multi-sensory, but I was looking at typography because it was a niche area. Type was just the gateway into the other senses. So we start with what you see, vision. Vision is about what gets your attention – that’s what branding and packaging does. But in my opinion, what we’ve forgotten in design is the follow-through – that senses like smell and sound boost the mood more than vision. So you need to back up the experiences you are designing with all the other senses if you’re going to create an emotional connection, make something feel personal, and create memories. What does that mean for graphic designers and their work? I think graphic design, as a term, is too one-dimensional. The visuals are the flag for your brand, so you can recognise it really quickly. But what does it sound like? What does it smell like? What does it feel like? How does your experience of this product change from location, to moment, to experience? I think we need to rewrite our job descriptions, so that we start thinking in a multi-sensory way from the outset. Who cares if it wasn’t in the brief? We need to be the challengers, the rebels that are saying “No, I think you need to think about this differently.” If we keep doing what’s already been done, that’s what AI could do. Our job is to find the gaps, to be the mavericks, and to do the lateral and creative thinking which, at the moment, AI can’t do. That infamous Future of Jobs report, that said graphic design was at risk of becoming extinct, was a wake-up call. That report is based on what business leaders think will be important over the next five years. Why is graphic design not seen as a useful skill? And do we need to talk about what it does in a different way? Yes, absolutely. Leaders need to see designers doing something, or being something, different. It always used to be that clients loved visiting their agencies. Why aren’t businesses excited by designers any more? I think we need to show people something that makes them say, “Oh, we need that.” Rather than showing them something which will win them awards. Type Tasting activations at Adobe Max. Photo by Grant Terzakis. As someone now studying neuroscience, how do you see the relationship between science and creativity? I did science all the way through school. I’ve never studied graphic design, so nobody ever told me I wasn’t allowed to experiment. As designers, we’re given permission to come up with solutions that fit the brief, but we’re not somehow given permission to go out and experiment. And there is a big misconception that science is very rigid, and will take all of your creativity away. Whereas real research is about constantly interrogating every statement. Always asking why, like an annoying five-year-old. And that same curiosity is key to good design as well, right? Exactly. But as designers, I think we’ve lost a bit of bravery to do that. So my thing is – think more like a scientist. Science is about proving yourself wrong, and finding what’s right. The interesting stuff, when it comes to my experiments, are the really weird answers, the outliers. That’s where the magic is – when someone tells you something different, and you discover it’s because they grew up somewhere where that means something else, or they’ve had an experience where that means something else. A lot of your experiments seem to be very fun – is that an important part of designing them? If I want people to take part, I have to make them really understandable. I have to make them fun. And if I’m going to gather your data, I need to give you something – some insight or learning. I did a talk for 1,000 people in Germany not so long ago, where we gave them all pairs of jelly beans, and I played a load of different stimuli, to show how it changed what they tasted. I talked them through the science of what happens, so that everybody could feel for themselves how it worked. A Type Tasting event at London Design Festival. Photo by David Owens. Is there any tension between that sense of fun, that showmanship, and the scientific rigour you are clearly interested in? I like that I sit in the middle. I think as designers, we are basically showmen. Packaging, branding, everything that we do is about showmanship. It’s about catching attention, selling imagination, sensation transference. But then in spaces like FMCG, they have consumer neuroscientists, and everything is measured to an infinite degree. What’s your hope for the podcast, and the new books, you are working on? Hopefully they will help graphic design to keep changing, so this amazing profession can stay alive, but also evolve as it needs to. Type Tasting does wine tasting in London. Photo by David Owens. Design disciplines in this article What to read next
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  • Every macOS version in order: from the first public beta to macOS 15

    Apple’s macOS operating system has changed a lot over the last 25 years, with new features and designs coming and going as the decades have passed. Even the name has been adjusted, starting out as Mac OS X before shortening to OS X and eventually settling on macOS. The world the original version inhabited back in 2000 is very different to today.
    Including the initial public beta, Apple has released 22 versions of the Mac operating system so far, with new launches becoming an annual occurrence. But it wasn’t always this way, and there have been some fascinating updates and developments in the time since the first version appeared. Let’s see how macOS has changed over the years.

    Recommended Videos

    Mac OS X Public BetaBlake Patterson / Flickr
    The world’s first glimpse of what was then called Mac OS X came in 2000 with the launch of the Mac OS X Public Beta. Codenamed Kodiak, this preview version cost and was intended to gather feedback from users.
    The biggest advance over previous Mac-based operating systems was the introduction of the famous blue-and-gray Aqua user interface, which Steve Jobs touted as looking so good you wanted to lick it. Aside from that, it introduced the Dock, the menu bar, and protected memory, as well as a host of apps still in use today, such as Mail, Preview, QuickTime, Terminal, and TextEdit.
    Mac OS X 10.0 CheetahDavzTheEditGuy / Wikimedia
    The Mac OS X Public Beta only lasted six months, with Apple launching the first version of its new operating system – Mac OS X 10.0 Cheetah – in spring 2001. Given that it was a full release and not a beta, Cheetah cost It continued to use the Aqua interface, and its bubbly blue buttons and translucent menus instantly became iconic.
    Yet it was riddled with issues, including poor performance, freezes, kernel panics, and more. There was a disappointing lack of third-party Mac apps, and some people complained that those shiny new interfaces were hard to use.
    That all coalesced into a feeling that Cheetah was simply undercooked and not ready for prime time. While its visual style was a revelation and created the playbook for future OS X releases, it probably needed a little more time in the oven before launching.
    Mac OS X 10.1 PumaApple
    Another six months later, Mac OS X 10.1was released. This came with a number of features that were missing from Mac OS X 10.10, including DVD playback, greater support for third-party printers, an Image Capture app for exporting pictures from digital cameras and scanners, and more.
    There were also plenty of performance enhancements. This included faster 3D output, a more capable version of AppleScript, and more user-friendly file handling. Performance was also improved across the entire operating system.
    Although Puma cost to new users, it was released as a free update for anyone who had purchased Cheetah. In January 2002, Apple announced it would be the default Mac operating system, replacing Mac OS 9.
    Mac OS X 10.2 JaguarApple
    Although past versions of Mac OS X had used codenames, those titles were intended for internal use only. Mac OS X 10.2 Jaguar, on the other hand, was the first to use its codename publicly, giving users a much easier way to remember its name than a string of numbers.
    Arriving a year after Puma, Jaguar added a slew of quality-of-life features. The Finder gained a search box, Quartz Extreme improved responsiveness by offloading graphics compositing to your Mac’s graphics card, while the introduction of Universal Access made the system much more usable for disabled customers.
    Although Jaguar remained a purchase for general users, Apple gave it away for free to all US K-12 teachers.
    Mac OS X 10.3 PantherApple
    When Mac OS X 10.3 Panther came out in October 2003, its main focus was on performance. Here, Apple improved Preview’s PDF rendering abilities, brought quicker compile times to Xcode, added FileVault for on-the-fly encryption and decryption, and more. The update also came with better compatibility with Microsoft Windows apps and features.
    But there was more to it than that. It also featured the most extensive user interface update since the first version of Mac OS X. Finder was revamped with a new brushed-metal look and a customizable sidebar, the Exposé window manager was added, as was fast user switching and built-in fax support.
    Mac OS X 10.3 Panther lasted a full 18 months until it was replaced, giving it a more significant shelf life than previous Mac OS X releases.
    Mac OS X 10.4 TigerWylve / Wikimedia
    Apple boasted that Mac OS X 10.4 Tiger came with over 200 new features when it launched in April 2005, and it brought with it several tools and apps that are still used by Mac fans today.
    That includes Spotlight, Smart Folders, Smart Mailboxes in the Mail app, VoiceOver, and Automator. Among the other important new features was the Dashboard, which lasted 12 years until it was discontinued.
    Tiger was also the first Mac operating system to work with Intel processors, as Apple announced the transition from PowerPC chips to Intel processors during its lifetime. To facilitate the move, Apple included the Rosetta compatibility layer in Tiger, which allowed PowerPC apps to run on Intel hardware. Apple continued to use Intel chips until the debut of the M1 chip in 2020, which heralded the start of the Apple silicon era.
    Mac OS X 10.5 LeopardApple
    Mac OS X 10.5 Leopard was promoted by Apple as “the largest update of Mac OS X,” and this was due to its inclusion of over 300 new features. Among them were a new visual appearance with skeuomorphic icons and reflective aspects, fresh features in Mail, Finder and iChat, plus plenty of security patches. Apple also pre-loaded Time Machine, desktop Spaces and Boot Camp with compatible Macs.
    Existing apps like Photo Booth, Safari, Spotlight and Front Row were reworked and improved. And there were other new features, such as the Quick Look file preview framework and Back to My Mac, which allowed MobileMe users to access the files on their home computer while away from their desk.
    Leopard had support for both PowerPC and Intel-based Macs, and was the last release to run on PowerPC chips. After that, Apple went all-in on Intel, marking the start of a new era for the Mac.
    Mac OS X 10.6 Snow LeopardFHKE / Flickr
    When Apple brought those 300 changes to Leopard in 2007, there was a sense that the company had overstretched itself, with many of the features working poorly and requiring fixes. To put things right, Apple launched Mac OS X 10.6 Snow Leopard in 2009 as a “no new features” update, with the sole focus on improving what came before.
    To that end, Apple made plenty of small-but-significant adjustments. For instance, clean installs would leave much more free space compared to Leopard, Time Machine backups took less time to complete, and Finder was more responsive thanks to being extensively rewritten. The overall system was made faster and more reliable compared to its predecessor, too, while the Mac OS X 10.6.6 update introduced the Mac App Store for the first time.
    In terms of hardware, Snow Leopard could support greater amounts of memory, dual-core processor compatibility was improved, and GPU performance was stepped up.
    OS X 10.7 LionTony Nguyen / Flickr
    Ever use the Launchpad to view your installed apps in macOS? If so, you can thank OS X 10.7 Lion for that, as it was the operating system version that introduced that feature. It also expanded the use of multi-touch gestures on the Mac, and added Mission Control, which combined the previously separate Dashboard, Spaces, Exposé, and fullscreen apps.
    Aside from what was actually in its software, Lion had a few other notable changes. It dropped the “Mac” from its name, becoming simply OS X 10.7 Lion. It was also the first OS X version to not support 32-bit processors, and it also ended support for PowerPC chips by coming without the Rosetta translation layer.
    OS X 10.8 Mountain LionMasaru Kamikura / Flickr
    Like Snow Leopard, Mountain Lion was another “refinement” release that aimed to improve on its predecessor and ramp up the usability of the operating system. And it succeeded in a big way, almost immediately being recognized as a major enhancement over OS X 10.7 Lion.f
    Compared to Lion, Mountain Lion was far more stable and pleasant to use. But it didn’t just put right past mistakes — it added a boatload of new features. Notification Center was the most prominent addition, but Messages and Notes came across from iOS, while system features like Power Nap and AirPlay Mirroring also made their debuts.
    Mountain Lion showed that Apple could refine its operating systems and add new features, and that combination proved to be a winner at the time.
    OS X 10.9 MavericksApple
    With OS X 10.9 Mavericks, Apple stopped naming its Mac operating system updates after big cats and instead switched to locations in its native California. Notably, it was also a free upgrade for anyone running Mac OS X 10.6 Snow Leopard or later on a Mac with a 64-bit Intel chip.
    As with Mountain Lion, Mavericks brought across more features from iOS, including the Maps and iBooks apps. Tabs were added to Finder, and Safari was sped up thanks to better JavaScript performance. There were also improvements to multi-monitor setups and performance under the hood.
    At the time, Mavericks was seen as a gradual evolution of the Mac operating system, although it wasn’t without its critics. However, some of the biggest praise went to its price tag: it was totally free, marking a trend that continues to this day.
    OS X 10.10 YosemiteApple
    OS X 10.10 Yosemite featured the first major visual overhaul of the Mac operating system in years. Gone were the skeuomorphic apps of the Steve Jobs era, replaced by flat icons and translucent design elements that are still in use today. That followed the moves made by iOS 7 in 2013, which also dropped its skeuomorphic touches.
    It also enabled Apple to show off the tight integration of its iPhone and Mac products with a new feature called Handoff. With this enabled, you could answer an iPhone call on your Mac, or start editing a document on one device and then finish it on another.
    A change that was less well received was the replacement of the iPhoto and Aperture apps with Photos. The former two apps had loyal followings, and even today you’ll find Apple users who lament their demise.
    OS X 10.11 El CapitanDigital Trends
    As we’ve seen, every now and then Apple releases a “refinement” update to the Mac operating system, and OS X 10.11 El Capitan was one such case. That meant a plethora of small fixes and improvements, including a better user interface in the Notes app, . System Integrity Protection was also brought in for stronger security.
    But El Capitan wasn’t totally devoid of new features. You could now get public transport directions in the Maps app, there were new window-management features, and Mission Control was tweaked and enhanced. The Metal API was also added from iOS 8 to enhance performance in games and pro apps.
    All these small adjustments resulted in a positive reception for El Capitan, with praise offered for its stability and functionality.
    macOS 10.12 SierraDigital Trends
    When you think back to macOS 10.12 Sierra, perhaps the most obvious thing you’ll remember is the name. It was the first time Apple used the “macOS” branding, dropping OS X and bringing its Mac naming style in line with that of its other systems.
    But that’s not what made it a great release. Sierra is one of the best versions of macOS because of what it introduced. That includes Siri on the Mac, Auto Unlock to unlock your Mac using an Apple Watch, and Night Shift, which automatically reduced blue light late at night. There was Picture in Picture and the Universal Clipboard, plus the first look at the APFS file system that modernized Mac storage.
    Sierra was an important release both on the surface and under the hood, with a bunch of features that are still well-loved today. It was an impressive way to kick off the macOS era.
    macOS 10.13 High SierraJayce Wagner / Digital Trends
    In 2017, macOS 10.13 High Sierra was released with the intention of polishing much of what arrived a year earlier in Sierra. To that end, Apple put the emphasis on speeding up performance and solidifying the system’s stability, although there were a handful of new features in apps like Photos, Mail and Safari.
    Unfortunately, High Sierra was affected by a number of serious security issues that dented its reputation. There was the infamous “root” problem, for example, which let anyone enter the username “root” on the login screen, then log in to the all-powerful root account without even requiring a password. Other issues included problems with external monitor connections and lagging animations likely caused by a last-minute Metal 2 update.
    macOS 10.14 MojaveDigital Trends
    While macOS Sierra was the start of a new era, macOS 10.14 Mojave was the last of its kind. It was the final version of macOS to support 32-bit apps, and as such is cherished by a small subset of users who could not or would not update their apps to run on 64-bit operating systems.
    There was much more to Mojave than that, though. It was the first version to feature Dark Mode, which people still love today. Huge piles of files on your desktop could be grouped into Stacks, making things appear much neater. The App Store was totally remade and got editorial content, while a handful of apps were transferred from iOS to the Mac.
    Mojave was one of those editions that never really screamed and shouted to get attention, yet its consistency and thoughtful, incremental changes made it a firm favorite. As the old Steve Jobs adage went, “It just works.” Sometimes, that’s just what you’re looking for.
    macOS 10.15 CatalinaDigital Trends
    Released in 2019, macOS Catalina wasn’t a terrible launch for Apple. It had plenty of positives, including the introduction of Sidecar and Find My, better security features, and more. But if you’ve used Catalina, there’s one thing that probably makes all that seem irrelevant: its incredibly annoying pop-ups.
    Let’s say you’ve got an app that you’ve told to open a file on your desktop. Catalina would insist you needed to grant it permission first, then did the same for every single other app that wanted to do the same. The alerts would often appear even when the app didn’t seem to be trying to do anything at all. They were a constant barrage of irritating distractions, akin to Windows’ much-mocked User Account Control pop-ups. Just trying to use your Mac in a normal way became annoying.
    Apple has always prided itself on the security of its Macs, but this was one case where it swung wildly away from convenience and too far into security territory. Fortunately, it seems to have found a much better balance these days.
    macOS 11 Big SurDigital Trends
    Six years after Yosemite, macOS 11 Big Sur introduced another major design overhaul, with a new look that featured major changes to first-party apps, design elements like windows and the Dock, and remade system sounds. It also changed the macOS naming convention to drop the incremental 10.x style and instead use full integers.
    Big Sur wasn’t just about the visuals, though. Time Machine was revamped, Control Center was added, and the Notification Center was redesigned. Big Sur was also the first version of macOS to support Apple silicon chips, a significant alteration in the Mac’s history.
    macOS 12 MontereyDigital Trends
    Big Sur was always going to be a tough act to follow, but macOS 12 Monterey acquitted itself well. It added features like Universal Controland Focus modes that are much loved today. It also ported the Shortcuts app across from iOS and iPadOS, giving far more power to users to create automated workflows.
    That’s not all. Live Text let you highlight words and phrases in images, while Low Power Mode helped save your MacBook’s battery and extend its life. SharePlay, Portrait mode and noise cancelation were all added to FaceTime, Visual Look Up let you identify plants and animals in photos, and AirPlay was tweaked with better streaming options for iOS and iPadOS content.
    Overall, then, there was a lot to like about macOS Monterey.
    macOS 13 VenturaDigital Trends
    Apple likes its whizzy demos, and following the wow factor that came with macOS Monterey’s Universal Control, the company needed a follow-up. It delivered that in macOS 13 Ventura in the form of Continuity Camera, which lets you mount an iPhone on your Mac’s display and use it as a webcam, no extra steps required.
    But there was more to Ventura than just a cool video-calling feature. System Preferences was renamed to System Settings and given a more logical design, Stage Manager was introduced, and native Freeform, Weather and Clock apps were added. It was a solid update with new features that are still well-regarded today.
    macOS 14 SonomaDigital Trends
    Apple had long had an issue with Mac widgets – since the demise of the Dashboard, it hadn’t found a way to do them justice. In macOS 14 Sonoma, Apple found the solution in the form of widgets that could be placed anywhere on your desktop and interacted with, all without needing to open their companion apps.
    Sonoma also introduced Game Mode for enhanced gaming performance, added animated wallpapers and screen savers in a variety of styles, and the Lock Screen was redesigned to take on a similar appearance to iOS. It wasn’t the most feature-packed update, but it had enough going for it to be a solid upgrade.
    macOS 15 SequoiaDigital Trends
    With macOS 15 Sequoia came one of Apple’s biggest new features yet: Apple Intelligence. The artificial intelligencesystem was meant to revolutionize the way you used your Mac, although its initial rollout was marred by delayed features and subpar performance compared to rivals.
    Still, there were more positive changes elsewhere, like the introduction of the Passwords app for managing your logins, an iPhone Mirroring feature that lets you directly use your Apple phone on your Mac, and the debut of Math Notes, which can automatically calculate sums and formulae for you in the Notes app.
    Other new features comprised window tiling, a redesigned Calculator app, the second version of the Game Porting Toolkit, and more.
    #every #macos #version #order #first
    Every macOS version in order: from the first public beta to macOS 15
    Apple’s macOS operating system has changed a lot over the last 25 years, with new features and designs coming and going as the decades have passed. Even the name has been adjusted, starting out as Mac OS X before shortening to OS X and eventually settling on macOS. The world the original version inhabited back in 2000 is very different to today. Including the initial public beta, Apple has released 22 versions of the Mac operating system so far, with new launches becoming an annual occurrence. But it wasn’t always this way, and there have been some fascinating updates and developments in the time since the first version appeared. Let’s see how macOS has changed over the years. Recommended Videos Mac OS X Public BetaBlake Patterson / Flickr The world’s first glimpse of what was then called Mac OS X came in 2000 with the launch of the Mac OS X Public Beta. Codenamed Kodiak, this preview version cost and was intended to gather feedback from users. The biggest advance over previous Mac-based operating systems was the introduction of the famous blue-and-gray Aqua user interface, which Steve Jobs touted as looking so good you wanted to lick it. Aside from that, it introduced the Dock, the menu bar, and protected memory, as well as a host of apps still in use today, such as Mail, Preview, QuickTime, Terminal, and TextEdit. Mac OS X 10.0 CheetahDavzTheEditGuy / Wikimedia The Mac OS X Public Beta only lasted six months, with Apple launching the first version of its new operating system – Mac OS X 10.0 Cheetah – in spring 2001. Given that it was a full release and not a beta, Cheetah cost It continued to use the Aqua interface, and its bubbly blue buttons and translucent menus instantly became iconic. Yet it was riddled with issues, including poor performance, freezes, kernel panics, and more. There was a disappointing lack of third-party Mac apps, and some people complained that those shiny new interfaces were hard to use. That all coalesced into a feeling that Cheetah was simply undercooked and not ready for prime time. While its visual style was a revelation and created the playbook for future OS X releases, it probably needed a little more time in the oven before launching. Mac OS X 10.1 PumaApple Another six months later, Mac OS X 10.1was released. This came with a number of features that were missing from Mac OS X 10.10, including DVD playback, greater support for third-party printers, an Image Capture app for exporting pictures from digital cameras and scanners, and more. There were also plenty of performance enhancements. This included faster 3D output, a more capable version of AppleScript, and more user-friendly file handling. Performance was also improved across the entire operating system. Although Puma cost to new users, it was released as a free update for anyone who had purchased Cheetah. In January 2002, Apple announced it would be the default Mac operating system, replacing Mac OS 9. Mac OS X 10.2 JaguarApple Although past versions of Mac OS X had used codenames, those titles were intended for internal use only. Mac OS X 10.2 Jaguar, on the other hand, was the first to use its codename publicly, giving users a much easier way to remember its name than a string of numbers. Arriving a year after Puma, Jaguar added a slew of quality-of-life features. The Finder gained a search box, Quartz Extreme improved responsiveness by offloading graphics compositing to your Mac’s graphics card, while the introduction of Universal Access made the system much more usable for disabled customers. Although Jaguar remained a purchase for general users, Apple gave it away for free to all US K-12 teachers. Mac OS X 10.3 PantherApple When Mac OS X 10.3 Panther came out in October 2003, its main focus was on performance. Here, Apple improved Preview’s PDF rendering abilities, brought quicker compile times to Xcode, added FileVault for on-the-fly encryption and decryption, and more. The update also came with better compatibility with Microsoft Windows apps and features. But there was more to it than that. It also featured the most extensive user interface update since the first version of Mac OS X. Finder was revamped with a new brushed-metal look and a customizable sidebar, the Exposé window manager was added, as was fast user switching and built-in fax support. Mac OS X 10.3 Panther lasted a full 18 months until it was replaced, giving it a more significant shelf life than previous Mac OS X releases. Mac OS X 10.4 TigerWylve / Wikimedia Apple boasted that Mac OS X 10.4 Tiger came with over 200 new features when it launched in April 2005, and it brought with it several tools and apps that are still used by Mac fans today. That includes Spotlight, Smart Folders, Smart Mailboxes in the Mail app, VoiceOver, and Automator. Among the other important new features was the Dashboard, which lasted 12 years until it was discontinued. Tiger was also the first Mac operating system to work with Intel processors, as Apple announced the transition from PowerPC chips to Intel processors during its lifetime. To facilitate the move, Apple included the Rosetta compatibility layer in Tiger, which allowed PowerPC apps to run on Intel hardware. Apple continued to use Intel chips until the debut of the M1 chip in 2020, which heralded the start of the Apple silicon era. Mac OS X 10.5 LeopardApple Mac OS X 10.5 Leopard was promoted by Apple as “the largest update of Mac OS X,” and this was due to its inclusion of over 300 new features. Among them were a new visual appearance with skeuomorphic icons and reflective aspects, fresh features in Mail, Finder and iChat, plus plenty of security patches. Apple also pre-loaded Time Machine, desktop Spaces and Boot Camp with compatible Macs. Existing apps like Photo Booth, Safari, Spotlight and Front Row were reworked and improved. And there were other new features, such as the Quick Look file preview framework and Back to My Mac, which allowed MobileMe users to access the files on their home computer while away from their desk. Leopard had support for both PowerPC and Intel-based Macs, and was the last release to run on PowerPC chips. After that, Apple went all-in on Intel, marking the start of a new era for the Mac. Mac OS X 10.6 Snow LeopardFHKE / Flickr When Apple brought those 300 changes to Leopard in 2007, there was a sense that the company had overstretched itself, with many of the features working poorly and requiring fixes. To put things right, Apple launched Mac OS X 10.6 Snow Leopard in 2009 as a “no new features” update, with the sole focus on improving what came before. To that end, Apple made plenty of small-but-significant adjustments. For instance, clean installs would leave much more free space compared to Leopard, Time Machine backups took less time to complete, and Finder was more responsive thanks to being extensively rewritten. The overall system was made faster and more reliable compared to its predecessor, too, while the Mac OS X 10.6.6 update introduced the Mac App Store for the first time. In terms of hardware, Snow Leopard could support greater amounts of memory, dual-core processor compatibility was improved, and GPU performance was stepped up. OS X 10.7 LionTony Nguyen / Flickr Ever use the Launchpad to view your installed apps in macOS? If so, you can thank OS X 10.7 Lion for that, as it was the operating system version that introduced that feature. It also expanded the use of multi-touch gestures on the Mac, and added Mission Control, which combined the previously separate Dashboard, Spaces, Exposé, and fullscreen apps. Aside from what was actually in its software, Lion had a few other notable changes. It dropped the “Mac” from its name, becoming simply OS X 10.7 Lion. It was also the first OS X version to not support 32-bit processors, and it also ended support for PowerPC chips by coming without the Rosetta translation layer. OS X 10.8 Mountain LionMasaru Kamikura / Flickr Like Snow Leopard, Mountain Lion was another “refinement” release that aimed to improve on its predecessor and ramp up the usability of the operating system. And it succeeded in a big way, almost immediately being recognized as a major enhancement over OS X 10.7 Lion.f Compared to Lion, Mountain Lion was far more stable and pleasant to use. But it didn’t just put right past mistakes — it added a boatload of new features. Notification Center was the most prominent addition, but Messages and Notes came across from iOS, while system features like Power Nap and AirPlay Mirroring also made their debuts. Mountain Lion showed that Apple could refine its operating systems and add new features, and that combination proved to be a winner at the time. OS X 10.9 MavericksApple With OS X 10.9 Mavericks, Apple stopped naming its Mac operating system updates after big cats and instead switched to locations in its native California. Notably, it was also a free upgrade for anyone running Mac OS X 10.6 Snow Leopard or later on a Mac with a 64-bit Intel chip. As with Mountain Lion, Mavericks brought across more features from iOS, including the Maps and iBooks apps. Tabs were added to Finder, and Safari was sped up thanks to better JavaScript performance. There were also improvements to multi-monitor setups and performance under the hood. At the time, Mavericks was seen as a gradual evolution of the Mac operating system, although it wasn’t without its critics. However, some of the biggest praise went to its price tag: it was totally free, marking a trend that continues to this day. OS X 10.10 YosemiteApple OS X 10.10 Yosemite featured the first major visual overhaul of the Mac operating system in years. Gone were the skeuomorphic apps of the Steve Jobs era, replaced by flat icons and translucent design elements that are still in use today. That followed the moves made by iOS 7 in 2013, which also dropped its skeuomorphic touches. It also enabled Apple to show off the tight integration of its iPhone and Mac products with a new feature called Handoff. With this enabled, you could answer an iPhone call on your Mac, or start editing a document on one device and then finish it on another. A change that was less well received was the replacement of the iPhoto and Aperture apps with Photos. The former two apps had loyal followings, and even today you’ll find Apple users who lament their demise. OS X 10.11 El CapitanDigital Trends As we’ve seen, every now and then Apple releases a “refinement” update to the Mac operating system, and OS X 10.11 El Capitan was one such case. That meant a plethora of small fixes and improvements, including a better user interface in the Notes app, . System Integrity Protection was also brought in for stronger security. But El Capitan wasn’t totally devoid of new features. You could now get public transport directions in the Maps app, there were new window-management features, and Mission Control was tweaked and enhanced. The Metal API was also added from iOS 8 to enhance performance in games and pro apps. All these small adjustments resulted in a positive reception for El Capitan, with praise offered for its stability and functionality. macOS 10.12 SierraDigital Trends When you think back to macOS 10.12 Sierra, perhaps the most obvious thing you’ll remember is the name. It was the first time Apple used the “macOS” branding, dropping OS X and bringing its Mac naming style in line with that of its other systems. But that’s not what made it a great release. Sierra is one of the best versions of macOS because of what it introduced. That includes Siri on the Mac, Auto Unlock to unlock your Mac using an Apple Watch, and Night Shift, which automatically reduced blue light late at night. There was Picture in Picture and the Universal Clipboard, plus the first look at the APFS file system that modernized Mac storage. Sierra was an important release both on the surface and under the hood, with a bunch of features that are still well-loved today. It was an impressive way to kick off the macOS era. macOS 10.13 High SierraJayce Wagner / Digital Trends In 2017, macOS 10.13 High Sierra was released with the intention of polishing much of what arrived a year earlier in Sierra. To that end, Apple put the emphasis on speeding up performance and solidifying the system’s stability, although there were a handful of new features in apps like Photos, Mail and Safari. Unfortunately, High Sierra was affected by a number of serious security issues that dented its reputation. There was the infamous “root” problem, for example, which let anyone enter the username “root” on the login screen, then log in to the all-powerful root account without even requiring a password. Other issues included problems with external monitor connections and lagging animations likely caused by a last-minute Metal 2 update. macOS 10.14 MojaveDigital Trends While macOS Sierra was the start of a new era, macOS 10.14 Mojave was the last of its kind. It was the final version of macOS to support 32-bit apps, and as such is cherished by a small subset of users who could not or would not update their apps to run on 64-bit operating systems. There was much more to Mojave than that, though. It was the first version to feature Dark Mode, which people still love today. Huge piles of files on your desktop could be grouped into Stacks, making things appear much neater. The App Store was totally remade and got editorial content, while a handful of apps were transferred from iOS to the Mac. Mojave was one of those editions that never really screamed and shouted to get attention, yet its consistency and thoughtful, incremental changes made it a firm favorite. As the old Steve Jobs adage went, “It just works.” Sometimes, that’s just what you’re looking for. macOS 10.15 CatalinaDigital Trends Released in 2019, macOS Catalina wasn’t a terrible launch for Apple. It had plenty of positives, including the introduction of Sidecar and Find My, better security features, and more. But if you’ve used Catalina, there’s one thing that probably makes all that seem irrelevant: its incredibly annoying pop-ups. Let’s say you’ve got an app that you’ve told to open a file on your desktop. Catalina would insist you needed to grant it permission first, then did the same for every single other app that wanted to do the same. The alerts would often appear even when the app didn’t seem to be trying to do anything at all. They were a constant barrage of irritating distractions, akin to Windows’ much-mocked User Account Control pop-ups. Just trying to use your Mac in a normal way became annoying. Apple has always prided itself on the security of its Macs, but this was one case where it swung wildly away from convenience and too far into security territory. Fortunately, it seems to have found a much better balance these days. macOS 11 Big SurDigital Trends Six years after Yosemite, macOS 11 Big Sur introduced another major design overhaul, with a new look that featured major changes to first-party apps, design elements like windows and the Dock, and remade system sounds. It also changed the macOS naming convention to drop the incremental 10.x style and instead use full integers. Big Sur wasn’t just about the visuals, though. Time Machine was revamped, Control Center was added, and the Notification Center was redesigned. Big Sur was also the first version of macOS to support Apple silicon chips, a significant alteration in the Mac’s history. macOS 12 MontereyDigital Trends Big Sur was always going to be a tough act to follow, but macOS 12 Monterey acquitted itself well. It added features like Universal Controland Focus modes that are much loved today. It also ported the Shortcuts app across from iOS and iPadOS, giving far more power to users to create automated workflows. That’s not all. Live Text let you highlight words and phrases in images, while Low Power Mode helped save your MacBook’s battery and extend its life. SharePlay, Portrait mode and noise cancelation were all added to FaceTime, Visual Look Up let you identify plants and animals in photos, and AirPlay was tweaked with better streaming options for iOS and iPadOS content. Overall, then, there was a lot to like about macOS Monterey. macOS 13 VenturaDigital Trends Apple likes its whizzy demos, and following the wow factor that came with macOS Monterey’s Universal Control, the company needed a follow-up. It delivered that in macOS 13 Ventura in the form of Continuity Camera, which lets you mount an iPhone on your Mac’s display and use it as a webcam, no extra steps required. But there was more to Ventura than just a cool video-calling feature. System Preferences was renamed to System Settings and given a more logical design, Stage Manager was introduced, and native Freeform, Weather and Clock apps were added. It was a solid update with new features that are still well-regarded today. macOS 14 SonomaDigital Trends Apple had long had an issue with Mac widgets – since the demise of the Dashboard, it hadn’t found a way to do them justice. In macOS 14 Sonoma, Apple found the solution in the form of widgets that could be placed anywhere on your desktop and interacted with, all without needing to open their companion apps. Sonoma also introduced Game Mode for enhanced gaming performance, added animated wallpapers and screen savers in a variety of styles, and the Lock Screen was redesigned to take on a similar appearance to iOS. It wasn’t the most feature-packed update, but it had enough going for it to be a solid upgrade. macOS 15 SequoiaDigital Trends With macOS 15 Sequoia came one of Apple’s biggest new features yet: Apple Intelligence. The artificial intelligencesystem was meant to revolutionize the way you used your Mac, although its initial rollout was marred by delayed features and subpar performance compared to rivals. Still, there were more positive changes elsewhere, like the introduction of the Passwords app for managing your logins, an iPhone Mirroring feature that lets you directly use your Apple phone on your Mac, and the debut of Math Notes, which can automatically calculate sums and formulae for you in the Notes app. Other new features comprised window tiling, a redesigned Calculator app, the second version of the Game Porting Toolkit, and more. #every #macos #version #order #first
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    Every macOS version in order: from the first public beta to macOS 15
    Apple’s macOS operating system has changed a lot over the last 25 years, with new features and designs coming and going as the decades have passed. Even the name has been adjusted, starting out as Mac OS X before shortening to OS X and eventually settling on macOS. The world the original version inhabited back in 2000 is very different to today. Including the initial public beta, Apple has released 22 versions of the Mac operating system so far, with new launches becoming an annual occurrence. But it wasn’t always this way, and there have been some fascinating updates and developments in the time since the first version appeared. Let’s see how macOS has changed over the years. Recommended Videos Mac OS X Public Beta (2000) Blake Patterson / Flickr The world’s first glimpse of what was then called Mac OS X came in 2000 with the launch of the Mac OS X Public Beta. Codenamed Kodiak, this preview version cost $29.95 and was intended to gather feedback from users. The biggest advance over previous Mac-based operating systems was the introduction of the famous blue-and-gray Aqua user interface, which Steve Jobs touted as looking so good you wanted to lick it. Aside from that, it introduced the Dock, the menu bar, and protected memory, as well as a host of apps still in use today, such as Mail, Preview, QuickTime, Terminal, and TextEdit. Mac OS X 10.0 Cheetah (2001) DavzTheEditGuy / Wikimedia The Mac OS X Public Beta only lasted six months, with Apple launching the first version of its new operating system – Mac OS X 10.0 Cheetah – in spring 2001. Given that it was a full release and not a beta, Cheetah cost $129. It continued to use the Aqua interface, and its bubbly blue buttons and translucent menus instantly became iconic. Yet it was riddled with issues, including poor performance (even on machines that met the minimum spec), freezes, kernel panics, and more. There was a disappointing lack of third-party Mac apps, and some people complained that those shiny new interfaces were hard to use. That all coalesced into a feeling that Cheetah was simply undercooked and not ready for prime time. While its visual style was a revelation and created the playbook for future OS X releases, it probably needed a little more time in the oven before launching. Mac OS X 10.1 Puma (2001) Apple Another six months later, Mac OS X 10.1 (codenamed Puma internally at Apple) was released. This came with a number of features that were missing from Mac OS X 10.10, including DVD playback, greater support for third-party printers, an Image Capture app for exporting pictures from digital cameras and scanners, and more. There were also plenty of performance enhancements. This included faster 3D output, a more capable version of AppleScript, and more user-friendly file handling. Performance was also improved across the entire operating system. Although Puma cost $129 to new users, it was released as a free update for anyone who had purchased Cheetah. In January 2002, Apple announced it would be the default Mac operating system, replacing Mac OS 9. Mac OS X 10.2 Jaguar (2002) Apple Although past versions of Mac OS X had used codenames (like Cheetah and Puma), those titles were intended for internal use only. Mac OS X 10.2 Jaguar, on the other hand, was the first to use its codename publicly, giving users a much easier way to remember its name than a string of numbers. Arriving a year after Puma, Jaguar added a slew of quality-of-life features. The Finder gained a search box, Quartz Extreme improved responsiveness by offloading graphics compositing to your Mac’s graphics card, while the introduction of Universal Access made the system much more usable for disabled customers. Although Jaguar remained a $129 purchase for general users, Apple gave it away for free to all US K-12 teachers. Mac OS X 10.3 Panther (2003) Apple When Mac OS X 10.3 Panther came out in October 2003, its main focus was on performance. Here, Apple improved Preview’s PDF rendering abilities, brought quicker compile times to Xcode, added FileVault for on-the-fly encryption and decryption, and more. The update also came with better compatibility with Microsoft Windows apps and features. But there was more to it than that. It also featured the most extensive user interface update since the first version of Mac OS X. Finder was revamped with a new brushed-metal look and a customizable sidebar, the Exposé window manager was added, as was fast user switching and built-in fax support. Mac OS X 10.3 Panther lasted a full 18 months until it was replaced, giving it a more significant shelf life than previous Mac OS X releases. Mac OS X 10.4 Tiger (2005) Wylve / Wikimedia Apple boasted that Mac OS X 10.4 Tiger came with over 200 new features when it launched in April 2005, and it brought with it several tools and apps that are still used by Mac fans today. That includes Spotlight, Smart Folders, Smart Mailboxes in the Mail app, VoiceOver, and Automator. Among the other important new features was the Dashboard, which lasted 12 years until it was discontinued. Tiger was also the first Mac operating system to work with Intel processors, as Apple announced the transition from PowerPC chips to Intel processors during its lifetime. To facilitate the move, Apple included the Rosetta compatibility layer in Tiger, which allowed PowerPC apps to run on Intel hardware. Apple continued to use Intel chips until the debut of the M1 chip in 2020, which heralded the start of the Apple silicon era. Mac OS X 10.5 Leopard (2007) Apple Mac OS X 10.5 Leopard was promoted by Apple as “the largest update of Mac OS X,” and this was due to its inclusion of over 300 new features. Among them were a new visual appearance with skeuomorphic icons and reflective aspects, fresh features in Mail, Finder and iChat, plus plenty of security patches. Apple also pre-loaded Time Machine, desktop Spaces and Boot Camp with compatible Macs. Existing apps like Photo Booth, Safari, Spotlight and Front Row were reworked and improved. And there were other new features, such as the Quick Look file preview framework and Back to My Mac, which allowed MobileMe users to access the files on their home computer while away from their desk. Leopard had support for both PowerPC and Intel-based Macs, and was the last release to run on PowerPC chips. After that, Apple went all-in on Intel, marking the start of a new era for the Mac. Mac OS X 10.6 Snow Leopard (2009) FHKE / Flickr When Apple brought those 300 changes to Leopard in 2007, there was a sense that the company had overstretched itself, with many of the features working poorly and requiring fixes. To put things right, Apple launched Mac OS X 10.6 Snow Leopard in 2009 as a “no new features” update, with the sole focus on improving what came before. To that end, Apple made plenty of small-but-significant adjustments. For instance, clean installs would leave much more free space compared to Leopard, Time Machine backups took less time to complete, and Finder was more responsive thanks to being extensively rewritten. The overall system was made faster and more reliable compared to its predecessor, too, while the Mac OS X 10.6.6 update introduced the Mac App Store for the first time. In terms of hardware, Snow Leopard could support greater amounts of memory, dual-core processor compatibility was improved, and GPU performance was stepped up. OS X 10.7 Lion (2011) Tony Nguyen / Flickr Ever use the Launchpad to view your installed apps in macOS? If so, you can thank OS X 10.7 Lion for that, as it was the operating system version that introduced that feature. It also expanded the use of multi-touch gestures on the Mac, and added Mission Control, which combined the previously separate Dashboard, Spaces, Exposé, and fullscreen apps. Aside from what was actually in its software, Lion had a few other notable changes. It dropped the “Mac” from its name, becoming simply OS X 10.7 Lion. It was also the first OS X version to not support 32-bit processors, and it also ended support for PowerPC chips by coming without the Rosetta translation layer. OS X 10.8 Mountain Lion (2012) Masaru Kamikura / Flickr Like Snow Leopard, Mountain Lion was another “refinement” release that aimed to improve on its predecessor and ramp up the usability of the operating system. And it succeeded in a big way, almost immediately being recognized as a major enhancement over OS X 10.7 Lion.f Compared to Lion, Mountain Lion was far more stable and pleasant to use. But it didn’t just put right past mistakes — it added a boatload of new features. Notification Center was the most prominent addition, but Messages and Notes came across from iOS, while system features like Power Nap and AirPlay Mirroring also made their debuts. Mountain Lion showed that Apple could refine its operating systems and add new features, and that combination proved to be a winner at the time. OS X 10.9 Mavericks (2013) Apple With OS X 10.9 Mavericks, Apple stopped naming its Mac operating system updates after big cats and instead switched to locations in its native California. Notably, it was also a free upgrade for anyone running Mac OS X 10.6 Snow Leopard or later on a Mac with a 64-bit Intel chip. As with Mountain Lion, Mavericks brought across more features from iOS, including the Maps and iBooks apps. Tabs were added to Finder, and Safari was sped up thanks to better JavaScript performance. There were also improvements to multi-monitor setups and performance under the hood. At the time, Mavericks was seen as a gradual evolution of the Mac operating system, although it wasn’t without its critics. However, some of the biggest praise went to its price tag: it was totally free, marking a trend that continues to this day. OS X 10.10 Yosemite (2014) Apple OS X 10.10 Yosemite featured the first major visual overhaul of the Mac operating system in years. Gone were the skeuomorphic apps of the Steve Jobs era, replaced by flat icons and translucent design elements that are still in use today (albeit with some alterations). That followed the moves made by iOS 7 in 2013, which also dropped its skeuomorphic touches. It also enabled Apple to show off the tight integration of its iPhone and Mac products with a new feature called Handoff. With this enabled, you could answer an iPhone call on your Mac, or start editing a document on one device and then finish it on another. A change that was less well received was the replacement of the iPhoto and Aperture apps with Photos. The former two apps had loyal followings, and even today you’ll find Apple users who lament their demise. OS X 10.11 El Capitan (2015) Digital Trends As we’ve seen, every now and then Apple releases a “refinement” update to the Mac operating system, and OS X 10.11 El Capitan was one such case. That meant a plethora of small fixes and improvements, including a better user interface in the Notes app, . System Integrity Protection was also brought in for stronger security. But El Capitan wasn’t totally devoid of new features. You could now get public transport directions in the Maps app, there were new window-management features, and Mission Control was tweaked and enhanced. The Metal API was also added from iOS 8 to enhance performance in games and pro apps. All these small adjustments resulted in a positive reception for El Capitan, with praise offered for its stability and functionality. macOS 10.12 Sierra (2016) Digital Trends When you think back to macOS 10.12 Sierra, perhaps the most obvious thing you’ll remember is the name. It was the first time Apple used the “macOS” branding, dropping OS X and bringing its Mac naming style in line with that of its other systems (such as iOS and tvOS). But that’s not what made it a great release. Sierra is one of the best versions of macOS because of what it introduced. That includes Siri on the Mac, Auto Unlock to unlock your Mac using an Apple Watch, and Night Shift, which automatically reduced blue light late at night. There was Picture in Picture and the Universal Clipboard, plus the first look at the APFS file system that modernized Mac storage. Sierra was an important release both on the surface and under the hood, with a bunch of features that are still well-loved today. It was an impressive way to kick off the macOS era. macOS 10.13 High Sierra (2017) Jayce Wagner / Digital Trends In 2017, macOS 10.13 High Sierra was released with the intention of polishing much of what arrived a year earlier in Sierra. To that end, Apple put the emphasis on speeding up performance and solidifying the system’s stability, although there were a handful of new features in apps like Photos, Mail and Safari. Unfortunately, High Sierra was affected by a number of serious security issues that dented its reputation. There was the infamous “root” problem, for example, which let anyone enter the username “root” on the login screen, then log in to the all-powerful root account without even requiring a password. Other issues included problems with external monitor connections and lagging animations likely caused by a last-minute Metal 2 update. macOS 10.14 Mojave (2018) Digital Trends While macOS Sierra was the start of a new era, macOS 10.14 Mojave was the last of its kind. It was the final version of macOS to support 32-bit apps, and as such is cherished by a small subset of users who could not or would not update their apps to run on 64-bit operating systems. There was much more to Mojave than that, though. It was the first version to feature Dark Mode, which people still love today. Huge piles of files on your desktop could be grouped into Stacks, making things appear much neater (even if they actually weren’t). The App Store was totally remade and got editorial content, while a handful of apps were transferred from iOS to the Mac (although they were far from perfect at the time). Mojave was one of those editions that never really screamed and shouted to get attention, yet its consistency and thoughtful, incremental changes made it a firm favorite. As the old Steve Jobs adage went, “It just works.” Sometimes, that’s just what you’re looking for. macOS 10.15 Catalina (2019) Digital Trends Released in 2019, macOS Catalina wasn’t a terrible launch for Apple. It had plenty of positives, including the introduction of Sidecar and Find My, better security features, and more. But if you’ve used Catalina, there’s one thing that probably makes all that seem irrelevant: its incredibly annoying pop-ups. Let’s say you’ve got an app that you’ve told to open a file on your desktop. Catalina would insist you needed to grant it permission first, then did the same for every single other app that wanted to do the same. The alerts would often appear even when the app didn’t seem to be trying to do anything at all. They were a constant barrage of irritating distractions, akin to Windows’ much-mocked User Account Control pop-ups. Just trying to use your Mac in a normal way became annoying. Apple has always prided itself on the security of its Macs, but this was one case where it swung wildly away from convenience and too far into security territory. Fortunately, it seems to have found a much better balance these days. macOS 11 Big Sur (2020) Digital Trends Six years after Yosemite, macOS 11 Big Sur introduced another major design overhaul, with a new look that featured major changes to first-party apps, design elements like windows and the Dock, and remade system sounds. It also changed the macOS naming convention to drop the incremental 10.x style and instead use full integers. Big Sur wasn’t just about the visuals, though. Time Machine was revamped, Control Center was added, and the Notification Center was redesigned. Big Sur was also the first version of macOS to support Apple silicon chips, a significant alteration in the Mac’s history. macOS 12 Monterey (2021) Digital Trends Big Sur was always going to be a tough act to follow, but macOS 12 Monterey acquitted itself well. It added features like Universal Control (which lets you control multiple devices using a single mouse and keyboard) and Focus modes that are much loved today. It also ported the Shortcuts app across from iOS and iPadOS, giving far more power to users to create automated workflows. That’s not all. Live Text let you highlight words and phrases in images, while Low Power Mode helped save your MacBook’s battery and extend its life. SharePlay, Portrait mode and noise cancelation were all added to FaceTime, Visual Look Up let you identify plants and animals in photos, and AirPlay was tweaked with better streaming options for iOS and iPadOS content. Overall, then, there was a lot to like about macOS Monterey. macOS 13 Ventura (2022) Digital Trends Apple likes its whizzy demos, and following the wow factor that came with macOS Monterey’s Universal Control, the company needed a follow-up. It delivered that in macOS 13 Ventura in the form of Continuity Camera, which lets you mount an iPhone on your Mac’s display and use it as a webcam, no extra steps required. But there was more to Ventura than just a cool video-calling feature. System Preferences was renamed to System Settings and given a more logical design, Stage Manager was introduced (to a mixed reception), and native Freeform, Weather and Clock apps were added. It was a solid update with new features that are still well-regarded today. macOS 14 Sonoma (2023) Digital Trends Apple had long had an issue with Mac widgets – since the demise of the Dashboard, it hadn’t found a way to do them justice. In macOS 14 Sonoma, Apple found the solution in the form of widgets that could be placed anywhere on your desktop and interacted with, all without needing to open their companion apps. Sonoma also introduced Game Mode for enhanced gaming performance, added animated wallpapers and screen savers in a variety of styles, and the Lock Screen was redesigned to take on a similar appearance to iOS. It wasn’t the most feature-packed update, but it had enough going for it to be a solid upgrade. macOS 15 Sequoia (2024) Digital Trends With macOS 15 Sequoia came one of Apple’s biggest new features yet: Apple Intelligence. The artificial intelligence (AI) system was meant to revolutionize the way you used your Mac, although its initial rollout was marred by delayed features and subpar performance compared to rivals. Still, there were more positive changes elsewhere, like the introduction of the Passwords app for managing your logins, an iPhone Mirroring feature that lets you directly use your Apple phone on your Mac, and the debut of Math Notes, which can automatically calculate sums and formulae for you in the Notes app. Other new features comprised window tiling, a redesigned Calculator app, the second version of the Game Porting Toolkit, and more.
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  • Dallas Mavericks were paid $33 million over 3 years by Chime for jersey patch
    In Chime Financial's IPO prospectus on Tuesday, the company disclosed terms of its sponsorship deal with the NBA's Dallas Mavericks.
    Source: https://www.cnbc.com/2025/05/13/dallas-mavericks-paid-33-million-over-3-years-by-chime-for-patch.html">https://www.cnbc.com/2025/05/13/dallas-mavericks-paid-33-million-over-3-years-by-chime-for-patch.html">https://www.cnbc.com/2025/05/13/dallas-mavericks-paid-33-million-over-3-years-by-chime-for-patch.html
    #dallas #mavericks #were #paid #million #over #years #chime #for #jersey #patch
    Dallas Mavericks were paid $33 million over 3 years by Chime for jersey patch
    In Chime Financial's IPO prospectus on Tuesday, the company disclosed terms of its sponsorship deal with the NBA's Dallas Mavericks. Source: https://www.cnbc.com/2025/05/13/dallas-mavericks-paid-33-million-over-3-years-by-chime-for-patch.html #dallas #mavericks #were #paid #million #over #years #chime #for #jersey #patch
    WWW.CNBC.COM
    Dallas Mavericks were paid $33 million over 3 years by Chime for jersey patch
    In Chime Financial's IPO prospectus on Tuesday, the company disclosed terms of its sponsorship deal with the NBA's Dallas Mavericks.
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  • $25B-valued Chime files for an IPO, reveals $33M deal with Dallas Mavericks

    At long last, digital consumer bank Chime has moved forward with its IPO by filing its S-1 paperwork Tuesday.
    Chime had reportedly filed confidential S-1 paperwork back in December.
    S-1 filings typically reveal all kinds of information, covering financial, legal, and other risk factors.
    But Chime’s S-1 documents still have a lot of blank spaces.
    We don’t know how many shares it hopes to sell or at what price.
    Chime could be aiming to raise $1 billion, IPO specialist Renaissance Capital believes.
    We also don’t know how many shares insiders plan to sell as part of the IPO.
    This includes its major backers, a list that includes billionaire Yuri Milner’s DST Global, Michael Stark’s Crosslink Capital, billionaire Len Blavatnik’s Access Industries, as well as VC firms General Atlantic, Menlo Ventures (led by board member Shawn Carolan), the Sino French Innovation Fund, and Iconiq, according to the paperwork.
    Chime raised $2.65 billion total as a private company, including its last raise in 2021 that valued it at $25 billion, PitchBook estimates.
    As a result, there are many more VCs on its cap table.
    They, too, could be in for big paydays.
    For instance, Kirsten Green’s Forerunner Ventures and Hunter Walk’s Homebrew both claim Chime as a portfolio company.
    Chime offered one detail that suggests the company believes it will be a huge IPO.
    Chime enlisted an army of big name investment bankers, including Morgan Stanley, Goldman Sachs, and JP Morgan.
    The financials show why investors may grow excited.
    The company finished 2024 with $1.67 billion in revenue and $25 million in losses, compared to nearly $1.3 billion in revenue and $203 million in losses in 2023.
    Its 2025 first-quarter revenue was already $519 million.
    So, by Silicon Valley math, that puts it on track for $2 billion this year and near profitability. 
    Chime offers consumer checking, savings, debit, and credit cards and claims 8.6 million active users.

    Techcrunch event
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    One interesting reveal in the paperwork.
    Its board member Cynthia Marshall served as the CEO of the Dallas Mavericks from 2018 to December 2024.
    Chime became a Mavericks sponsor during that time.
    It paid around $33 million over three years (2022-2024), which gained it the Chime logo on the team’s jersey, among other marketing benefits.
    Without that deal, it might have already been profitable.

    Source: https://techcrunch.com/2025/05/13/25b-valued-chime-files-for-an-ipo-reveals-33m-deal-with-dallas-mavericks/" style="color: #0066cc;">https://techcrunch.com/2025/05/13/25b-valued-chime-files-for-an-ipo-reveals-33m-deal-with-dallas-mavericks/
    #25bvalued #chime #files #for #ipo #reveals #33m #deal #with #dallas #mavericks
    $25B-valued Chime files for an IPO, reveals $33M deal with Dallas Mavericks
    At long last, digital consumer bank Chime has moved forward with its IPO by filing its S-1 paperwork Tuesday. Chime had reportedly filed confidential S-1 paperwork back in December. S-1 filings typically reveal all kinds of information, covering financial, legal, and other risk factors. But Chime’s S-1 documents still have a lot of blank spaces. We don’t know how many shares it hopes to sell or at what price. Chime could be aiming to raise $1 billion, IPO specialist Renaissance Capital believes. We also don’t know how many shares insiders plan to sell as part of the IPO. This includes its major backers, a list that includes billionaire Yuri Milner’s DST Global, Michael Stark’s Crosslink Capital, billionaire Len Blavatnik’s Access Industries, as well as VC firms General Atlantic, Menlo Ventures (led by board member Shawn Carolan), the Sino French Innovation Fund, and Iconiq, according to the paperwork. Chime raised $2.65 billion total as a private company, including its last raise in 2021 that valued it at $25 billion, PitchBook estimates. As a result, there are many more VCs on its cap table. They, too, could be in for big paydays. For instance, Kirsten Green’s Forerunner Ventures and Hunter Walk’s Homebrew both claim Chime as a portfolio company. Chime offered one detail that suggests the company believes it will be a huge IPO. Chime enlisted an army of big name investment bankers, including Morgan Stanley, Goldman Sachs, and JP Morgan. The financials show why investors may grow excited. The company finished 2024 with $1.67 billion in revenue and $25 million in losses, compared to nearly $1.3 billion in revenue and $203 million in losses in 2023. Its 2025 first-quarter revenue was already $519 million. So, by Silicon Valley math, that puts it on track for $2 billion this year and near profitability.  Chime offers consumer checking, savings, debit, and credit cards and claims 8.6 million active users. Techcrunch event Join us at TechCrunch Sessions: AI Secure your spot for our leading AI industry event with speakers from OpenAI, Anthropic, and Cohere. For a limited time, tickets are just $292 for an entire day of expert talks, workshops, and potent networking. Exhibit at TechCrunch Sessions: AI Secure your spot at TC Sessions: AI and show 1,200+ decision-makers what you’ve built — without the big spend. Available through May 9 or while tables last. Berkeley, CA | June 5 REGISTER NOW One interesting reveal in the paperwork. Its board member Cynthia Marshall served as the CEO of the Dallas Mavericks from 2018 to December 2024. Chime became a Mavericks sponsor during that time. It paid around $33 million over three years (2022-2024), which gained it the Chime logo on the team’s jersey, among other marketing benefits. Without that deal, it might have already been profitable. Source: https://techcrunch.com/2025/05/13/25b-valued-chime-files-for-an-ipo-reveals-33m-deal-with-dallas-mavericks/ #25bvalued #chime #files #for #ipo #reveals #33m #deal #with #dallas #mavericks
    TECHCRUNCH.COM
    $25B-valued Chime files for an IPO, reveals $33M deal with Dallas Mavericks
    At long last, digital consumer bank Chime has moved forward with its IPO by filing its S-1 paperwork Tuesday. Chime had reportedly filed confidential S-1 paperwork back in December. S-1 filings typically reveal all kinds of information, covering financial, legal, and other risk factors. But Chime’s S-1 documents still have a lot of blank spaces. We don’t know how many shares it hopes to sell or at what price. Chime could be aiming to raise $1 billion, IPO specialist Renaissance Capital believes. We also don’t know how many shares insiders plan to sell as part of the IPO. This includes its major backers, a list that includes billionaire Yuri Milner’s DST Global, Michael Stark’s Crosslink Capital, billionaire Len Blavatnik’s Access Industries, as well as VC firms General Atlantic, Menlo Ventures (led by board member Shawn Carolan), the Sino French Innovation Fund, and Iconiq, according to the paperwork. Chime raised $2.65 billion total as a private company, including its last raise in 2021 that valued it at $25 billion, PitchBook estimates. As a result, there are many more VCs on its cap table. They, too, could be in for big paydays. For instance, Kirsten Green’s Forerunner Ventures and Hunter Walk’s Homebrew both claim Chime as a portfolio company. Chime offered one detail that suggests the company believes it will be a huge IPO. Chime enlisted an army of big name investment bankers, including Morgan Stanley, Goldman Sachs, and JP Morgan. The financials show why investors may grow excited. The company finished 2024 with $1.67 billion in revenue and $25 million in losses, compared to nearly $1.3 billion in revenue and $203 million in losses in 2023. Its 2025 first-quarter revenue was already $519 million. So, by Silicon Valley math, that puts it on track for $2 billion this year and near profitability.  Chime offers consumer checking, savings, debit, and credit cards and claims 8.6 million active users. Techcrunch event Join us at TechCrunch Sessions: AI Secure your spot for our leading AI industry event with speakers from OpenAI, Anthropic, and Cohere. For a limited time, tickets are just $292 for an entire day of expert talks, workshops, and potent networking. Exhibit at TechCrunch Sessions: AI Secure your spot at TC Sessions: AI and show 1,200+ decision-makers what you’ve built — without the big spend. Available through May 9 or while tables last. Berkeley, CA | June 5 REGISTER NOW One interesting reveal in the paperwork. Its board member Cynthia Marshall served as the CEO of the Dallas Mavericks from 2018 to December 2024. Chime became a Mavericks sponsor during that time. It paid around $33 million over three years (2022-2024), which gained it the Chime logo on the team’s jersey, among other marketing benefits. Without that deal, it might have already been profitable.
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  • ‘Fallout’ Renewed for Third Season Ahead of Season 2 December Premiere

    Prime Video has renewed its hit series Fallout for a third season, ahead its Season 2 premiere slated for December of this year.
    The upcoming season will pick up in the aftermath of the Season 1 finale, and travel into the post-apocalyptic city of New Vegas.
    “We are absolutely thrilled that our global Prime Video customers will be able to delve deeper into the wonderfully surreal and captivating world of Fallout,” said Vernon Sanders, global head of television, Amazon MGM Studios.
    “Jonah, Lisa, Geneva, and Graham have done an exceptional job bringing this beloved video game franchise to vivid life on Prime Video.
    Together with our amazing partners at Bethesda Games and Bethesda Softworks, we are delighted to announce a third season of Fallout, well ahead of the much-anticipated debut of Season 2.”
    “The holidays came a little early this year - we are thrilled to be ending the world all over again for a third season of Fallout,” said executive producers Jonathan Nolan and Lisa Joy.
    “On behalf of our brilliant cast and crew, our showrunners Geneva and Graham, and our partners at Bethesda, we’re grateful to our incredible collaborators at Amazon MGM Studios and to the amazing fans as we continue our adventures in the wasteland together.”
    Based on Bethesda’s beloved video game series, Fallout tells the story of haves and have-nots in a world in which there’s almost nothing left to have.
    200 years after the apocalypse, the gentle denizens of luxury fallout shelters are forced to return to the irradiated hellscape their ancestors left behind - and are shocked to discover an incredibly complex, gleefully weird, and highly violent universe waiting for them.
    The series stars Ella Purnell (Yellowjackets, Sweetpea), Aaron Moten (Emancipation, Father Stu), Walton Goggins (The White Lotus, The Righteous Gemstones), Kyle MacLachlan (Twin Peaks), Moisés Arias (The King of Staten Island), and Frances Turner (The Boys).
    Fallout is produced by Kilter Films, with executive producers Nolan, Joy and Athena Wickham.
    Geneva Robertson-Dworet and Graham Wagner also serve as executive producers, creators, and showrunners.
    Todd Howard, Bethesda Game Studios, executive produces along with James Altman for Bethesda Softworks.
    Amazon MGM Studios and Kilter Films produce in association with Bethesda Game Studios and Bethesda Softworks.
    BlackGinger, CoSA VFX, Framestore, FutureWorks Media Ltd., Important Looking Pirates, Magnopus, Mavericks, One of Us, Refuge, and Yafka collaborated to create the VFX for Season 1.
    Grant Everett served as visual effects supervisor, with Brannek Gaudet as visual effects supervisor for Mavericks, Fred Ruff for Refuge, and Antonis Kotzias for Yafka.
    No word yet on Season 2 work.
    Fallout Season 1 is now streaming on Prime Video.
    Source: Prime Video


    Journalist, antique shop owner, aspiring gemologist—L'Wren brings a diverse perspective to animation, where every frame reflects her varied passions.

    Source: https://www.awn.com/news/fallout-renewed-third-season-ahead-season-2-december-premiere" style="color: #0066cc;">https://www.awn.com/news/fallout-renewed-third-season-ahead-season-2-december-premiere
    #fallout #renewed #for #third #season #ahead #december #premiere
    ‘Fallout’ Renewed for Third Season Ahead of Season 2 December Premiere
    Prime Video has renewed its hit series Fallout for a third season, ahead its Season 2 premiere slated for December of this year. The upcoming season will pick up in the aftermath of the Season 1 finale, and travel into the post-apocalyptic city of New Vegas. “We are absolutely thrilled that our global Prime Video customers will be able to delve deeper into the wonderfully surreal and captivating world of Fallout,” said Vernon Sanders, global head of television, Amazon MGM Studios. “Jonah, Lisa, Geneva, and Graham have done an exceptional job bringing this beloved video game franchise to vivid life on Prime Video. Together with our amazing partners at Bethesda Games and Bethesda Softworks, we are delighted to announce a third season of Fallout, well ahead of the much-anticipated debut of Season 2.” “The holidays came a little early this year - we are thrilled to be ending the world all over again for a third season of Fallout,” said executive producers Jonathan Nolan and Lisa Joy. “On behalf of our brilliant cast and crew, our showrunners Geneva and Graham, and our partners at Bethesda, we’re grateful to our incredible collaborators at Amazon MGM Studios and to the amazing fans as we continue our adventures in the wasteland together.” Based on Bethesda’s beloved video game series, Fallout tells the story of haves and have-nots in a world in which there’s almost nothing left to have. 200 years after the apocalypse, the gentle denizens of luxury fallout shelters are forced to return to the irradiated hellscape their ancestors left behind - and are shocked to discover an incredibly complex, gleefully weird, and highly violent universe waiting for them. The series stars Ella Purnell (Yellowjackets, Sweetpea), Aaron Moten (Emancipation, Father Stu), Walton Goggins (The White Lotus, The Righteous Gemstones), Kyle MacLachlan (Twin Peaks), Moisés Arias (The King of Staten Island), and Frances Turner (The Boys). Fallout is produced by Kilter Films, with executive producers Nolan, Joy and Athena Wickham. Geneva Robertson-Dworet and Graham Wagner also serve as executive producers, creators, and showrunners. Todd Howard, Bethesda Game Studios, executive produces along with James Altman for Bethesda Softworks. Amazon MGM Studios and Kilter Films produce in association with Bethesda Game Studios and Bethesda Softworks. BlackGinger, CoSA VFX, Framestore, FutureWorks Media Ltd., Important Looking Pirates, Magnopus, Mavericks, One of Us, Refuge, and Yafka collaborated to create the VFX for Season 1. Grant Everett served as visual effects supervisor, with Brannek Gaudet as visual effects supervisor for Mavericks, Fred Ruff for Refuge, and Antonis Kotzias for Yafka. No word yet on Season 2 work. Fallout Season 1 is now streaming on Prime Video. Source: Prime Video Journalist, antique shop owner, aspiring gemologist—L'Wren brings a diverse perspective to animation, where every frame reflects her varied passions. Source: https://www.awn.com/news/fallout-renewed-third-season-ahead-season-2-december-premiere #fallout #renewed #for #third #season #ahead #december #premiere
    WWW.AWN.COM
    ‘Fallout’ Renewed for Third Season Ahead of Season 2 December Premiere
    Prime Video has renewed its hit series Fallout for a third season, ahead its Season 2 premiere slated for December of this year. The upcoming season will pick up in the aftermath of the Season 1 finale, and travel into the post-apocalyptic city of New Vegas. “We are absolutely thrilled that our global Prime Video customers will be able to delve deeper into the wonderfully surreal and captivating world of Fallout,” said Vernon Sanders, global head of television, Amazon MGM Studios. “Jonah, Lisa, Geneva, and Graham have done an exceptional job bringing this beloved video game franchise to vivid life on Prime Video. Together with our amazing partners at Bethesda Games and Bethesda Softworks, we are delighted to announce a third season of Fallout, well ahead of the much-anticipated debut of Season 2.” “The holidays came a little early this year - we are thrilled to be ending the world all over again for a third season of Fallout,” said executive producers Jonathan Nolan and Lisa Joy. “On behalf of our brilliant cast and crew, our showrunners Geneva and Graham, and our partners at Bethesda, we’re grateful to our incredible collaborators at Amazon MGM Studios and to the amazing fans as we continue our adventures in the wasteland together.” Based on Bethesda’s beloved video game series, Fallout tells the story of haves and have-nots in a world in which there’s almost nothing left to have. 200 years after the apocalypse, the gentle denizens of luxury fallout shelters are forced to return to the irradiated hellscape their ancestors left behind - and are shocked to discover an incredibly complex, gleefully weird, and highly violent universe waiting for them. The series stars Ella Purnell (Yellowjackets, Sweetpea), Aaron Moten (Emancipation, Father Stu), Walton Goggins (The White Lotus, The Righteous Gemstones), Kyle MacLachlan (Twin Peaks), Moisés Arias (The King of Staten Island), and Frances Turner (The Boys). Fallout is produced by Kilter Films, with executive producers Nolan, Joy and Athena Wickham. Geneva Robertson-Dworet and Graham Wagner also serve as executive producers, creators, and showrunners. Todd Howard, Bethesda Game Studios, executive produces along with James Altman for Bethesda Softworks. Amazon MGM Studios and Kilter Films produce in association with Bethesda Game Studios and Bethesda Softworks. BlackGinger, CoSA VFX, Framestore, FutureWorks Media Ltd., Important Looking Pirates, Magnopus, Mavericks, One of Us, Refuge, and Yafka collaborated to create the VFX for Season 1. Grant Everett served as visual effects supervisor, with Brannek Gaudet as visual effects supervisor for Mavericks, Fred Ruff for Refuge, and Antonis Kotzias for Yafka. No word yet on Season 2 work. Fallout Season 1 is now streaming on Prime Video. Source: Prime Video Journalist, antique shop owner, aspiring gemologist—L'Wren brings a diverse perspective to animation, where every frame reflects her varied passions.
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