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  • Cool time mechanic for a puzzle game

    Germany-based indie team kaleidoscube studio, working on Unreal Engine-powered RECUR, shared a closer look at their time manipulation mechanic. The game will be a puzzle platformer where you become an average postman trying to get through the end of the world.

    Add it to your wishlist:
    https://80.lv/articles/cool-time-mechanic-explained-in-this-new-loopable-footage-from-an-upcoming-3d-puzzle-platformer/

    #games #videogames #gamedev #indiedev #gamedevelopment #UnrealEngine #UE5 #unrealengine5
    Cool time mechanic for a puzzle game ⏳ Germany-based indie team kaleidoscube studio, working on Unreal Engine-powered RECUR, shared a closer look at their time manipulation mechanic. The game will be a puzzle platformer where you become an average postman trying to get through the end of the world. Add it to your wishlist: https://80.lv/articles/cool-time-mechanic-explained-in-this-new-loopable-footage-from-an-upcoming-3d-puzzle-platformer/ #games #videogames #gamedev #indiedev #gamedevelopment #UnrealEngine #UE5 #unrealengine5
    ·772 Views ·0 Views
  • I love how the next Battlefield and its destruction mechanics are shaping up — I’ve tried almost every installment, but something always felt like it was missing in the latest editions. Fingers crossed for the upcoming one

    The devs just shared a fresh look at how destruction is evolving in the new chapter and how it will change how people play. You will be able to smash through walls to flank enemies, collapse buildings to cut off enemy pushes, and even use rubble as makeshift cover. The team is also adding clear visual and audio cues so you’ll know exactly what can be broken and how.

    The system is said to be much smarter now. For example, walls can start to crumble from repeated gunfire after an explosion weakens them. Surfaces visually wear down before breaking, and buildings collapse in chunks, leaving debris that stays on the map and can be used strategically. The latest demo shows a player blasting through a wall to create a shortcut through a
    I love how the next Battlefield and its destruction mechanics are shaping up — I’ve tried almost every installment, but something always felt like it was missing in the latest editions. Fingers crossed for the upcoming one 🤞 The devs just shared a fresh look at how destruction is evolving in the new chapter and how it will change how people play. You will be able to smash through walls to flank enemies, collapse buildings to cut off enemy pushes, and even use rubble as makeshift cover. The team is also adding clear visual and audio cues so you’ll know exactly what can be broken and how. The system is said to be much smarter now. For example, walls can start to crumble from repeated gunfire after an explosion weakens them. Surfaces visually wear down before breaking, and buildings collapse in chunks, leaving debris that stays on the map and can be used strategically. The latest demo shows a player blasting through a wall to create a shortcut through a
    Like
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    ·883 Views ·1 Views
  • Metal Gear Solid-style game in UE5

    Check out gameplay footage of Black State, a single-player action-adventure shooter by Motion Blur. Powered by Unreal Engine 5, the game is said to mix Metal Gear Solid-style stealth, Portal-like teleportation, and satisfying shooting mechanics.

    Add it to your wishlist: https://lnkd.in/gXC66q8Z

    Promotional requests: artisergeev@outlook.com

    #games #videogames #UE5 #unrealengine #unrealengine5 #gamedev #gamedevelopment
    Metal Gear Solid-style game in UE5 🐍 Check out gameplay footage of Black State, a single-player action-adventure shooter by Motion Blur. Powered by Unreal Engine 5, the game is said to mix Metal Gear Solid-style stealth, Portal-like teleportation, and satisfying shooting mechanics. Add it to your wishlist: https://lnkd.in/gXC66q8Z Promotional requests: artisergeev@outlook.com #games #videogames #UE5 #unrealengine #unrealengine5 #gamedev #gamedevelopment
    ·2K Views ·0 Views
  • This 50 cent rig in Blender made my day

    Pavel Oliva, a master of Geometry Nodes, decided to experiment with a 50 euro cent coin and set up an incredible rig with a radial "foot roll" mechanism. The mechanism is controlled via a joystick in Blender.
    #blender3d #b3d #blender
    This 50 cent rig in Blender made my day 💰 🤑 Pavel Oliva, a master of Geometry Nodes, decided to experiment with a 50 euro cent coin and set up an incredible rig with a radial "foot roll" mechanism. The mechanism is controlled via a joystick in Blender. #blender3d #b3d #blender
    Like
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    ·5K Views ·78 Views
  • Lego Mecha Gudam 71786

    Blender 4.0/ 8k/ Render cycles
    Max Samples 512
    Min Samples 32
    Time Limit 15
    Lego Mecha Gudam 71786 🤔😎🔥 Blender 4.0/ 8k/ Render cycles Max Samples 512 Min Samples 32 Time Limit 15
    Yay
    1
    ·3K Views
  • Download Megacity Metro today:
    https://unity.com/demos/megacity-competitive-action-sample
    Explore multiplayer development with Megacity Metro. This demo will help you build cross-platform games using Unity Cloud Services, DOTS, and the Universal Render Pipeline (URP), enhanced by features like prediction, interpolation, and lag compensation for smooth gameplay, even in high-latency situations.

    With support for 100+ players, this sample is a comprehensive blueprint for developers and studios to master multiplayer mechanics or embrace new technologies. Now featuring an art deco twist, Megacity Metro is your toolkit for innovative game creation.
    Download Megacity Metro today: https://unity.com/demos/megacity-competitive-action-sample Explore multiplayer development with Megacity Metro. This demo will help you build cross-platform games using Unity Cloud Services, DOTS, and the Universal Render Pipeline (URP), enhanced by features like prediction, interpolation, and lag compensation for smooth gameplay, even in high-latency situations. With support for 100+ players, this sample is a comprehensive blueprint for developers and studios to master multiplayer mechanics or embrace new technologies. Now featuring an art deco twist, Megacity Metro is your toolkit for innovative game creation.
    ·4K Views ·46 Views
  • 3D Artist DemNikoArt unveiled a detailed Blender-made 3D mechanical leg rig featuring hydraulics and springs.
    #3d #3dart #3danimation #rigging #3drigging #3drig #rig #blender
    3D Artist DemNikoArt unveiled a detailed Blender-made 3D mechanical leg rig featuring hydraulics and springs. #3d #3dart #3danimation #rigging #3drigging #3drig #rig #blender
    ·8K Views ·99 Views
  • Water Physics in Counter-Strike

    How do you take a legendary multiplayer shooter to the next level? Add water physics! Valve released a new update for Source 2-powered Counter-Strike 2 adding exciting new features. The water now behaves more realistically, replicating how it would flow and create ripples in the real world. One of the coolest things here is that the water lets you track other players and use the new mechanic as an advantage. Kudos to the dev team!
    Water Physics in Counter-Strike 🔫 How do you take a legendary multiplayer shooter to the next level? Add water physics! Valve released a new update for Source 2-powered Counter-Strike 2 adding exciting new features. The water now behaves more realistically, replicating how it would flow and create ripples in the real world. One of the coolest things here is that the water lets you track other players and use the new mechanic as an advantage. Kudos to the dev team!
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    2
    ·2K Views ·37 Views
  • Mecha cat in Blender & Substance 3D

    Sabrina Garcia made this awesome mecha-kitty, a project that puts a simple cat into a high-tech mech suit. The project was modeled, rigged, and animated in Blender, and textured with Substance 3D.
    Mecha cat in Blender & Substance 3D 😼 Sabrina Garcia made this awesome mecha-kitty, a project that puts a simple cat into a high-tech mech suit. The project was modeled, rigged, and animated in Blender, and textured with Substance 3D.
    Love
    1
    ·6K Views ·71 Views
  • UE5-powered game in development with Zelda-style mechanics 🛠

    Seyed Nasrollahi and his team were kind enough to reach out and show a demo of their UE5-powered indie game in development. This sandbox survival project will let you explore, craft, and build modular machines using Tears of the Kingdom-style mechanics.
    UE5-powered game in development with Zelda-style mechanics 🛠 Seyed Nasrollahi and his team were kind enough to reach out and show a demo of their UE5-powered indie game in development. This sandbox survival project will let you explore, craft, and build modular machines using Tears of the Kingdom-style mechanics.
    Yay
    Wow
    2
    ·2K Views ·15 Views
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