• Weekend PC Game Deals: Elder Scrolls for cheap, Bundled brawlers, and undead fests

    Weekend PC Game Deals is where the hottest gaming deals from all over the internet are gathered into one place every week for your consumption. So kick back, relax, and hold on to your wallets.

    The Humble Store's latest bundle is for fighting game fans.
    The Badass Brawlers bundle begins with Final Vendetta, Full Metal Furies, and Double Dragon Neon for Going up a tier gets you River City Girls and Young Souls, with the price jumping up to The complete bundle costs and it adds River City Girls 2 and Dawn of the Monsters to all the previous games.

    The bundle has a three-week counter before it goes away.

    The Epic Games Store's mystery freebies promotion continued this week. The double giveaway was revealed earlier this week to be Tiny Tina's Wonderlands and Limbo.
    From the duo, Tiny Tina's Wonderlands comes from Gearbox Software. The title is a spin-off from the Borderlands franchise, adding in RPG elements, magic, and a fantasy storyline into the mix. Next, the award-winning puzzle platformer Limbo puts you into the shoes of a nameless boy looking to find his missing sister, with plenty of env
    Limbo and Tiny Tina's Wonderlands giveaways are slated to run until Thursday, June 5, which is when the next round of mystery freebies will be revealed.
    Free Events

    A single free event is running this weekend for any PC gamer to jump into, and it's coming from Ubisoft's coffers.
    The cooperative third-person shooter The Division 2 is currently available to try out from the Ubisoft Connect client, letting you jump into the complete edition of the looter shooter RPG until June 2.
    Big Deals
    Massive specials from series like The Elder Scrolls and Dragon Quest are currently having discounts, which are joined by zombie festivals, an Activision publisher sale, and more. With highlights from those and more, here's our hand-picked big deals list for this weekend:

    Call of Duty: Black Ops 6 – on Steam

    Warhammer 40,000: Space Marine 2 – on Steam

    DayZ – on Steam

    DRAGON QUEST BUILDERS 2 – on Steam

    Dying Light 2 Stay Human: Reloaded Edition – on Steam

    They Are Billions – on Steam

    DRAGON QUEST XI S: Echoes of an Elusive Age™ - Definitive Edition – on Steam

    My Time at Sandrock – on Steam

    Call of Duty: Modern Warfare® – on Steam

    Legacy of Kain Soul Reaver 1-2 Remastered – on Indiegala

    Crash Bandicoot N. Sane Trilogy – on Steam

    Tony Hawk's Pro Skater™ 1 + 2 – on Steam

    Warhammer 40,000: Darktide – on Steam

    Football Manager 2024 – on Steam

    The Talos Principle 2 – on Steam

    HUMANITY – on Steam

    The Elder Scrolls V: Skyrim VR – on Steam

    Red Dead Redemption 2 – on Steam

    Spyro Reignited Trilogy – on Steam

    Project Zomboid – on Steam

    Tiny Glade – on Steam

    Ravenswatch – on Steam

    Detroit: Become Human – on Steam

    Escape Simulator – on Steam

    Jurassic World Evolution 2 – on Gamebillet

    Viewfinder – on Steam

    Gas Station Simulator – on Steam

    Boxes: Lost Fragments – on Steam

    Superliminal – on Steam

    The Elder Scrolls V: Skyrim Special Edition – on Steam

    Unpacking – on Steam

    TimeShift – on Steam

    World War Z – on Steam

    Singularity – on Steam

    Dorfromantik – on Steam

    Dying Light – on Steam

    Storyteller – on Steam

    The Evil Within 2 – on Steam

    Tom Clancy's Rainbow Six Siege – on Steam

    The Wolf Among Us – on Steam

    A Little to the Left – on Steam

    The Evil Within Bundle – on Steam

    Back 4 Blood – on Steam

    The Elder Scrolls III: Morrowind Game of the Year Edition – on Steam

    FEAR Complete Pack – on Steam

    Zombie Army 4: Dead War – on Steam

    Beyond: Two Souls – on Steam

    The Pedestrian – on Steam

    The Elder Scrolls Online – on Steam

    The Elder Scrolls IV: Oblivion Game of the Year Edition Deluxe– on Steam

    Sticky Business – on Steam

    Prototype – on Steam

    Pharaoh + Cleopatra – on Steam

    Gorogoa – on Steam

    Graveyard Keeper – on Steam

    Heavy Rain – on Steam

    Streets of Rogue – on Steam

    FEZ – on Steam

    Arcanum: Of Steamworks and Magick Obscura – on Steam

    Caesar 3 – on Steam

    Plague Inc: Evolved – on Steam

    SUMMERHOUSE – on Steam

    Ryse: Son of Rome – on Steam

    20 Minutes Till Dawn – on Steam

    Death Road to Canada – on Steam

    Killing Floor 2 – on Steam

    SpeedRunners – on Steam

    Tom Clancy’s The Division 2 – on Steam

    An Elder Scrolls Legend: Battlespire – on Steam

    The Elder Scrolls Adventures: Redguard – on Steam

    Portal – on Steam

    Left 4 Dead 2 – on Steam

    DRM-free Events
    The GOG store's own DRM-free sales are going strong too, including discounts for big Atari classics. Here are some highlights from its weekend specials:

    System Shock - on GOG

    Alpha Protocol - on GOG

    Terra Nil - on GOG

    Cold Waters - on GOG

    Streets of Rage 4 - on GOG

    Overcooked! 2 Gourmet Edition - on GOG

    Weird West: Definitive Edition - on GOG

    The Elder Scrolls III: Morrowind GOTY Edition - on GOG

    The Elder Scrolls IV: Oblivion - Game of the Year Edition Deluxe - on GOG

    Assassin's Creed: Director's Cut - on GOG

    Dragon's Dogma: Dark Arisen - on GOG

    Tomb Raider GOTY - on GOG

    Sleeping Dogs: Definitive Edition - on GOG

    Far Cry - on GOG

    Deus Ex: Human Revolution - Director’s Cut - on GOG

    I Have No Mouth And I Must Scream - on GOG

    Blade Runner - Enhanced Edition - on GOG

    Blood: Fresh Supply - on GOG

    SiN Gold - on GOG

    The Wheel of Time - on GOG

    RollerCoaster Tycoon Deluxe - on GOG

    Pirates! Gold Plus - on GOG

    Sid Meier's Colonization - on GOG

    Keep in mind that availability and pricing for some deals could vary depending on the region.

    That's it for our pick of this weekend's PC game deals, and hopefully, some of you have enough self-restraint not to keep adding to your ever-growing backlogs.
    As always, there are an enormous number of other deals ready and waiting all over the interwebs, as well as on services you may already subscribe to if you comb through them, so keep your eyes open for those, and have a great weekend.
    #weekend #game #deals #elder #scrolls
    Weekend PC Game Deals: Elder Scrolls for cheap, Bundled brawlers, and undead fests
    Weekend PC Game Deals is where the hottest gaming deals from all over the internet are gathered into one place every week for your consumption. So kick back, relax, and hold on to your wallets. The Humble Store's latest bundle is for fighting game fans. The Badass Brawlers bundle begins with Final Vendetta, Full Metal Furies, and Double Dragon Neon for Going up a tier gets you River City Girls and Young Souls, with the price jumping up to The complete bundle costs and it adds River City Girls 2 and Dawn of the Monsters to all the previous games. The bundle has a three-week counter before it goes away. The Epic Games Store's mystery freebies promotion continued this week. The double giveaway was revealed earlier this week to be Tiny Tina's Wonderlands and Limbo. From the duo, Tiny Tina's Wonderlands comes from Gearbox Software. The title is a spin-off from the Borderlands franchise, adding in RPG elements, magic, and a fantasy storyline into the mix. Next, the award-winning puzzle platformer Limbo puts you into the shoes of a nameless boy looking to find his missing sister, with plenty of env Limbo and Tiny Tina's Wonderlands giveaways are slated to run until Thursday, June 5, which is when the next round of mystery freebies will be revealed. Free Events A single free event is running this weekend for any PC gamer to jump into, and it's coming from Ubisoft's coffers. The cooperative third-person shooter The Division 2 is currently available to try out from the Ubisoft Connect client, letting you jump into the complete edition of the looter shooter RPG until June 2. Big Deals Massive specials from series like The Elder Scrolls and Dragon Quest are currently having discounts, which are joined by zombie festivals, an Activision publisher sale, and more. With highlights from those and more, here's our hand-picked big deals list for this weekend: Call of Duty: Black Ops 6 – on Steam Warhammer 40,000: Space Marine 2 – on Steam DayZ – on Steam DRAGON QUEST BUILDERS 2 – on Steam Dying Light 2 Stay Human: Reloaded Edition – on Steam They Are Billions – on Steam DRAGON QUEST XI S: Echoes of an Elusive Age™ - Definitive Edition – on Steam My Time at Sandrock – on Steam Call of Duty: Modern Warfare® – on Steam Legacy of Kain Soul Reaver 1-2 Remastered – on Indiegala Crash Bandicoot N. Sane Trilogy – on Steam Tony Hawk's Pro Skater™ 1 + 2 – on Steam Warhammer 40,000: Darktide – on Steam Football Manager 2024 – on Steam The Talos Principle 2 – on Steam HUMANITY – on Steam The Elder Scrolls V: Skyrim VR – on Steam Red Dead Redemption 2 – on Steam Spyro Reignited Trilogy – on Steam Project Zomboid – on Steam Tiny Glade – on Steam Ravenswatch – on Steam Detroit: Become Human – on Steam Escape Simulator – on Steam Jurassic World Evolution 2 – on Gamebillet Viewfinder – on Steam Gas Station Simulator – on Steam Boxes: Lost Fragments – on Steam Superliminal – on Steam The Elder Scrolls V: Skyrim Special Edition – on Steam Unpacking – on Steam TimeShift – on Steam World War Z – on Steam Singularity – on Steam Dorfromantik – on Steam Dying Light – on Steam Storyteller – on Steam The Evil Within 2 – on Steam Tom Clancy's Rainbow Six Siege – on Steam The Wolf Among Us – on Steam A Little to the Left – on Steam The Evil Within Bundle – on Steam Back 4 Blood – on Steam The Elder Scrolls III: Morrowind Game of the Year Edition – on Steam FEAR Complete Pack – on Steam Zombie Army 4: Dead War – on Steam Beyond: Two Souls – on Steam The Pedestrian – on Steam The Elder Scrolls Online – on Steam The Elder Scrolls IV: Oblivion Game of the Year Edition Deluxe– on Steam Sticky Business – on Steam Prototype – on Steam Pharaoh + Cleopatra – on Steam Gorogoa – on Steam Graveyard Keeper – on Steam Heavy Rain – on Steam Streets of Rogue – on Steam FEZ – on Steam Arcanum: Of Steamworks and Magick Obscura – on Steam Caesar 3 – on Steam Plague Inc: Evolved – on Steam SUMMERHOUSE – on Steam Ryse: Son of Rome – on Steam 20 Minutes Till Dawn – on Steam Death Road to Canada – on Steam Killing Floor 2 – on Steam SpeedRunners – on Steam Tom Clancy’s The Division 2 – on Steam An Elder Scrolls Legend: Battlespire – on Steam The Elder Scrolls Adventures: Redguard – on Steam Portal – on Steam Left 4 Dead 2 – on Steam DRM-free Events The GOG store's own DRM-free sales are going strong too, including discounts for big Atari classics. Here are some highlights from its weekend specials: System Shock - on GOG Alpha Protocol - on GOG Terra Nil - on GOG Cold Waters - on GOG Streets of Rage 4 - on GOG Overcooked! 2 Gourmet Edition - on GOG Weird West: Definitive Edition - on GOG The Elder Scrolls III: Morrowind GOTY Edition - on GOG The Elder Scrolls IV: Oblivion - Game of the Year Edition Deluxe - on GOG Assassin's Creed: Director's Cut - on GOG Dragon's Dogma: Dark Arisen - on GOG Tomb Raider GOTY - on GOG Sleeping Dogs: Definitive Edition - on GOG Far Cry - on GOG Deus Ex: Human Revolution - Director’s Cut - on GOG I Have No Mouth And I Must Scream - on GOG Blade Runner - Enhanced Edition - on GOG Blood: Fresh Supply - on GOG SiN Gold - on GOG The Wheel of Time - on GOG RollerCoaster Tycoon Deluxe - on GOG Pirates! Gold Plus - on GOG Sid Meier's Colonization - on GOG Keep in mind that availability and pricing for some deals could vary depending on the region. That's it for our pick of this weekend's PC game deals, and hopefully, some of you have enough self-restraint not to keep adding to your ever-growing backlogs. As always, there are an enormous number of other deals ready and waiting all over the interwebs, as well as on services you may already subscribe to if you comb through them, so keep your eyes open for those, and have a great weekend. #weekend #game #deals #elder #scrolls
    WWW.NEOWIN.NET
    Weekend PC Game Deals: Elder Scrolls for cheap, Bundled brawlers, and undead fests
    Weekend PC Game Deals is where the hottest gaming deals from all over the internet are gathered into one place every week for your consumption. So kick back, relax, and hold on to your wallets. The Humble Store's latest bundle is for fighting game fans. The Badass Brawlers bundle begins with Final Vendetta, Full Metal Furies, and Double Dragon Neon for $6. Going up a tier gets you River City Girls and Young Souls, with the price jumping up to $10. The complete bundle costs $16, and it adds River City Girls 2 and Dawn of the Monsters to all the previous games. The bundle has a three-week counter before it goes away. The Epic Games Store's mystery freebies promotion continued this week. The double giveaway was revealed earlier this week to be Tiny Tina's Wonderlands and Limbo. From the duo, Tiny Tina's Wonderlands comes from Gearbox Software. The title is a spin-off from the Borderlands franchise, adding in RPG elements, magic, and a fantasy storyline into the mix. Next, the award-winning puzzle platformer Limbo puts you into the shoes of a nameless boy looking to find his missing sister, with plenty of env Limbo and Tiny Tina's Wonderlands giveaways are slated to run until Thursday, June 5, which is when the next round of mystery freebies will be revealed. Free Events A single free event is running this weekend for any PC gamer to jump into, and it's coming from Ubisoft's coffers. The cooperative third-person shooter The Division 2 is currently available to try out from the Ubisoft Connect client, letting you jump into the complete edition of the looter shooter RPG until June 2. Big Deals Massive specials from series like The Elder Scrolls and Dragon Quest are currently having discounts, which are joined by zombie festivals, an Activision publisher sale, and more. With highlights from those and more, here's our hand-picked big deals list for this weekend: Call of Duty: Black Ops 6 – $38.49 on Steam Warhammer 40,000: Space Marine 2 – $35.99 on Steam DayZ – $24.99 on Steam DRAGON QUEST BUILDERS 2 – $24.99 on Steam Dying Light 2 Stay Human: Reloaded Edition – $23.09 on Steam They Are Billions – $20.99 on Steam DRAGON QUEST XI S: Echoes of an Elusive Age™ - Definitive Edition – $19.99 on Steam My Time at Sandrock – $19.99 on Steam Call of Duty: Modern Warfare® – $19.79 on Steam Legacy of Kain Soul Reaver 1-2 Remastered – $18.84 on Indiegala Crash Bandicoot N. Sane Trilogy – $15.99 on Steam Tony Hawk's Pro Skater™ 1 + 2 – $15.99 on Steam Warhammer 40,000: Darktide – $15.99 on Steam Football Manager 2024 – $14.99 on Steam The Talos Principle 2 – $14.99 on Steam HUMANITY – $14.99 on Steam The Elder Scrolls V: Skyrim VR – $14.99 on Steam Red Dead Redemption 2 – $14.99 on Steam Spyro Reignited Trilogy – $13.99 on Steam Project Zomboid – $13.39 on Steam Tiny Glade – $12.74 on Steam Ravenswatch – $12.49 on Steam Detroit: Become Human – $11.99 on Steam Escape Simulator – $11.99 on Steam Jurassic World Evolution 2 – $11.39 on Gamebillet Viewfinder – $11.24 on Steam Gas Station Simulator – $10.99 on Steam Boxes: Lost Fragments – $10.49 on Steam Superliminal – $9.99 on Steam The Elder Scrolls V: Skyrim Special Edition – $9.99 on Steam Unpacking – $9.99 on Steam TimeShift – $9.99 on Steam World War Z – $9.89 on Steam Singularity – $9.89 on Steam Dorfromantik – $9.79 on Steam Dying Light – $8.99 on Steam Storyteller – $8.99 on Steam The Evil Within 2 – $7.99 on Steam Tom Clancy's Rainbow Six Siege – $7.99 on Steam The Wolf Among Us – $7.49 on Steam A Little to the Left – $7.49 on Steam The Evil Within Bundle – $6.24 on Steam Back 4 Blood – $5.99 on Steam The Elder Scrolls III: Morrowind Game of the Year Edition – $5.99 on Steam FEAR Complete Pack – $5.49 on Steam Zombie Army 4: Dead War – $4.99 on Steam Beyond: Two Souls – $4.99 on Steam The Pedestrian – $4.99 on Steam The Elder Scrolls Online – $4.99 on Steam The Elder Scrolls IV: Oblivion Game of the Year Edition Deluxe (2009) – $4.99 on Steam Sticky Business – $4.99 on Steam Prototype – $4.99 on Steam Pharaoh + Cleopatra – $4.99 on Steam Gorogoa – $4.94 on Steam Graveyard Keeper – $3.99 on Steam Heavy Rain – $3.99 on Steam Streets of Rogue – $3.99 on Steam FEZ – $3.99 on Steam Arcanum: Of Steamworks and Magick Obscura – $3.89 on Steam Caesar 3 – $3.89 on Steam Plague Inc: Evolved – $3.74 on Steam SUMMERHOUSE – $3.74 on Steam Ryse: Son of Rome – $3.49 on Steam 20 Minutes Till Dawn – $3.49 on Steam Death Road to Canada – $2.99 on Steam Killing Floor 2 – $2.99 on Steam SpeedRunners – $2.99 on Steam Tom Clancy’s The Division 2 – $2.99 on Steam An Elder Scrolls Legend: Battlespire – $2.39 on Steam The Elder Scrolls Adventures: Redguard – $2.39 on Steam Portal – $1.99 on Steam Left 4 Dead 2 – $0.99 on Steam DRM-free Events The GOG store's own DRM-free sales are going strong too, including discounts for big Atari classics. Here are some highlights from its weekend specials: System Shock - $14.79 on GOG Alpha Protocol - $13.39 on GOG Terra Nil - $12.49 on GOG Cold Waters - $9.99 on GOG Streets of Rage 4 - $9.99 on GOG Overcooked! 2 Gourmet Edition - $9.71 on GOG Weird West: Definitive Edition - $5.99 on GOG The Elder Scrolls III: Morrowind GOTY Edition - $5.99 on GOG The Elder Scrolls IV: Oblivion - Game of the Year Edition Deluxe - $4.99 on GOG Assassin's Creed: Director's Cut - $4.99 on GOG Dragon's Dogma: Dark Arisen - $4.79 on GOG Tomb Raider GOTY - $2.99 on GOG Sleeping Dogs: Definitive Edition - $2.99 on GOG Far Cry - $2.99 on GOG Deus Ex: Human Revolution - Director’s Cut - $2.99 on GOG I Have No Mouth And I Must Scream - $2.69 on GOG Blade Runner - Enhanced Edition - $2.49 on GOG Blood: Fresh Supply - $2.49 on GOG SiN Gold - $1.99 on GOG The Wheel of Time - $1.49 on GOG RollerCoaster Tycoon Deluxe - $1.19 on GOG Pirates! Gold Plus - $1.19 on GOG Sid Meier's Colonization - $1.19 on GOG Keep in mind that availability and pricing for some deals could vary depending on the region. That's it for our pick of this weekend's PC game deals, and hopefully, some of you have enough self-restraint not to keep adding to your ever-growing backlogs. As always, there are an enormous number of other deals ready and waiting all over the interwebs, as well as on services you may already subscribe to if you comb through them, so keep your eyes open for those, and have a great weekend.
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  • Morrowind mod Tamriel Rebuilt devs’ new update adds a city bigger than any official Elder Scrolls game, and their future project will be “twice the size”

    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

    Tamriel Rebuilt is a massive mod for The Elder Scrolls III: Morrowind that adds mainland Morrowind to Bethesda’s 24-year-old RPG. Just a few weeks ago, the team released its biggest ever expansion dubbed Grasping Fortune which added the sprawling House Hlaalu capital city of Narsis.
    For the massive expansion, the team spent years designing a location bigger than any official Elder Scrolls city with over 600 building interiors. However, the team is already looking planning to make another expansion that’s “twice the size” of Grasping Fortune.
    Tamriel Rebuilt’s Indoril Heartland
    In an interview with PC Gamer, the team behind the massive Morrowind mod revealed their plans to tackle the Indoril heartland located outside of Almalexia, the capital city of Morrowind. When the team eventually gets to properly developing the city—which will probably be “in the next few years—it will be significantly bigger.
    “Almalexia is kind of like two cities, and just looking at our math, it’s about twice the size of Narsis,” said the mod’s project lead known as Cicero. “It might not be quite as dense as Narsis, just for our sanity and also for performance, but it’s gonna be twice as widespread, and it will have more buildings, for sure.”
    Additionally, the mod team will also have to perform digital surgery to connect their main construction of Almalexia with the outskirts of the city that were added in the original game’s Mournhold expansion. With the team not wanting to “delete anything”, there’s a significant amount of work to do, especially as the area is actually an interior in the base game.
    “You can’t really have that if you want to incorporate it into the actual mainland… it has to be implanted into Almalexia within the same worldspace, and things would have to be spread around,” the developer explained.
    With the team confident that a Morrowind Remake won’t be happening ever, there’s no pressure to rush out content. After over 20 years of development, there’s still a lot of work to be done on Tamriel Rebuilt, but every expansion is a massive, complete slice of the best Bethesda RPG created by fans. Maybe it’ll be finished by 2040.

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    #morrowind #mod #tamriel #rebuilt #devs
    Morrowind mod Tamriel Rebuilt devs’ new update adds a city bigger than any official Elder Scrolls game, and their future project will be “twice the size”
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Tamriel Rebuilt is a massive mod for The Elder Scrolls III: Morrowind that adds mainland Morrowind to Bethesda’s 24-year-old RPG. Just a few weeks ago, the team released its biggest ever expansion dubbed Grasping Fortune which added the sprawling House Hlaalu capital city of Narsis. For the massive expansion, the team spent years designing a location bigger than any official Elder Scrolls city with over 600 building interiors. However, the team is already looking planning to make another expansion that’s “twice the size” of Grasping Fortune. Tamriel Rebuilt’s Indoril Heartland In an interview with PC Gamer, the team behind the massive Morrowind mod revealed their plans to tackle the Indoril heartland located outside of Almalexia, the capital city of Morrowind. When the team eventually gets to properly developing the city—which will probably be “in the next few years—it will be significantly bigger. “Almalexia is kind of like two cities, and just looking at our math, it’s about twice the size of Narsis,” said the mod’s project lead known as Cicero. “It might not be quite as dense as Narsis, just for our sanity and also for performance, but it’s gonna be twice as widespread, and it will have more buildings, for sure.” Additionally, the mod team will also have to perform digital surgery to connect their main construction of Almalexia with the outskirts of the city that were added in the original game’s Mournhold expansion. With the team not wanting to “delete anything”, there’s a significant amount of work to do, especially as the area is actually an interior in the base game. “You can’t really have that if you want to incorporate it into the actual mainland… it has to be implanted into Almalexia within the same worldspace, and things would have to be spread around,” the developer explained. With the team confident that a Morrowind Remake won’t be happening ever, there’s no pressure to rush out content. After over 20 years of development, there’s still a lot of work to be done on Tamriel Rebuilt, but every expansion is a massive, complete slice of the best Bethesda RPG created by fans. Maybe it’ll be finished by 2040. Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share #morrowind #mod #tamriel #rebuilt #devs
    WWW.VIDEOGAMER.COM
    Morrowind mod Tamriel Rebuilt devs’ new update adds a city bigger than any official Elder Scrolls game, and their future project will be “twice the size”
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Tamriel Rebuilt is a massive mod for The Elder Scrolls III: Morrowind that adds mainland Morrowind to Bethesda’s 24-year-old RPG. Just a few weeks ago, the team released its biggest ever expansion dubbed Grasping Fortune which added the sprawling House Hlaalu capital city of Narsis. For the massive expansion, the team spent years designing a location bigger than any official Elder Scrolls city with over 600 building interiors. However, the team is already looking planning to make another expansion that’s “twice the size” of Grasping Fortune. Tamriel Rebuilt’s Indoril Heartland In an interview with PC Gamer, the team behind the massive Morrowind mod revealed their plans to tackle the Indoril heartland located outside of Almalexia, the capital city of Morrowind. When the team eventually gets to properly developing the city—which will probably be “in the next few years—it will be significantly bigger. “Almalexia is kind of like two cities, and just looking at our math, it’s about twice the size of Narsis,” said the mod’s project lead known as Cicero. “It might not be quite as dense as Narsis, just for our sanity and also for performance, but it’s gonna be twice as widespread, and it will have more buildings, for sure.” Additionally, the mod team will also have to perform digital surgery to connect their main construction of Almalexia with the outskirts of the city that were added in the original game’s Mournhold expansion. With the team not wanting to “delete anything”, there’s a significant amount of work to do, especially as the area is actually an interior in the base game. “You can’t really have that if you want to incorporate it into the actual mainland… it has to be implanted into Almalexia within the same worldspace, and things would have to be spread around,” the developer explained. With the team confident that a Morrowind Remake won’t be happening ever, there’s no pressure to rush out content. After over 20 years of development, there’s still a lot of work to be done on Tamriel Rebuilt, but every expansion is a massive, complete slice of the best Bethesda RPG created by fans. Maybe it’ll be finished by 2040. Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share
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  • “What if I was the bad guy?” Oblivion Remastered’s best new faction quests so far exist because a modder was doing evil stuff, and they’re now teasing “a secret project”

    Bad To The Bravil

    “What if I was the bad guy?” Oblivion Remastered’s best new faction quests so far exist because a modder was doing evil stuff, and they’re now teasing “a secret project”
    Also, it’ll take some work for the remaster’s modding scene to get to the next level without Bethesda helping "grease the wheels".

    Image credit: Bethesda/VG247

    Article

    by Mark Warren
    Senior Staff Writer

    Published on May 23, 2025

    If there’s one thing us folks who love a good RPG can never have enough of, it’s quests. Oblivion Remastered has plenty in its base form - The Elder Scrolls 4 not being short on stuff to do - but of course modders were always going to add to that.
    We’re still at a pretty early stage in terms of folks digging underneath the Unreal Engine second skin Virtuos has cocooned the classic game in and seeing what they can accomplish by pushing the boundaries. However, there’ve been plenty of mods that have already come out and had everyone going full Uriel Septim ‘I’ve seen you in my dreams’ mode.

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    The latest of these, in my case, had been modder ColdTyrant’s “Infinitum” series, a bunch of mods released in rapid succession that overhaul Oblivion’s already pretty stellar faction questlines by adding in new infinitely accessible radiant quests and systems. They offer nice rewards in return for your character doing more of the job they signed up for - be it assassin, warrior, thief, gladiator, or mage - in a way that’s perfect for roleplaying.
    So, having also been intrigued by his earliest works that made it possible to join the Mythic Dawn and become a necromancer in Oblivion Remastered, I decided earlier this week to reach out to ColdTyrant. We chatted about how the quest mods he's created so far came together, what the next steps in Oblivion Remastered modding might require, and what his future modding plans are. Here’s that conversation:
    VG247: What drew you to modding Oblivion Remastered, and has your previous modding experience come in handy when getting up to speed with it?
    ColdTyrant: I've been playing Oblivion since I was a kid, in 2007 on the PS3. At that age I was absolutely astounded that I could do whatever I wanted, go wherever I wanted, fight, kill, or help whoever I wanted - the game absolutely blew me away and had a fundamental effect on myself and my creativity. I've been modding Bethesda games ever since my dad first let me play on his PC, and I was able to download the Construction Set for Oblivion and start poking around to see how things work and what I could make.
    I had been following the rumors of an 'Oblivion Remake' since January of this year leading up to its eventual shadow drop, and was absolutely floored by the incredible visuals and gameplay overhauls made by the extremely talented team at Virtuos. They breathed new life into one of my all-time favorite video games, and it's been so exciting to see everyone playing and talking about Oblivion again just like when I was a kid.
    Naturally, after I'd already sunken about 100 or so hours into Remaster, I started feeling that itch to get back into the Construction Set. People werepumping out mods, tweaks, and tools for Oblivion Remastered like crazy, and I really wanted to sort of get on that wave and see if I could contribute my own content to help enrich players' experiences further.

    Being back in Cyrodiil can do that to a guy. | Image credit: Bethesda/VG247

    VG247: How did you go about creating your first couple of quest/faction expansion mods, Mythic Dawn Rising and Dark Path of The Necromancer? Was it a case of wanting more evil options and finding out what was possible, or did you go in with a set vision?
    ColdTyrant: When I decided it was time to start modding Remastered, I really wasn't sure where to start. I've always been fascinated with the villains Bethesda has created, and I know many playershave a desire to explore the idea - what if *I* was the bad guy?
    I started re-learning Oblivion's scripting and quest system, and ultimately decided I wanted to create an alternate path to the Main Quest, where the player could decide to explore what it would be like to actually be a member of Mehrunes Dagon's Mythic Dawn cult. This mod was sort of a test of what I could get away with mechanically - a proof of concept to myself, and it's a bit light on content and needs a big update.
    After I released Mythic Dawn Rising, I just kept playing around with scripts and variables and seeing what could be done. When I discovered the different types of systems I'd be able to create with what I'd discovered, my ideas really began to run wild.
    Dark Path of the Necromancer started as just a mod that would add an alternative way for players to create Black Soul Gems, but as I'd finish one feature I'd think of another, then get to work on it - then another, then another. It quickly sort of snowballed into this big project with multiple necromantic-centered systems, and I really love how it turned out. Sort of accidentally, I'd wound up creating another mod that allowed the player to explore membership with another previously forbidden faction.

    Who wouldn't want to join a group of folks who can cast armour illusions this cool? | Image credit: Bethesda/VG247

    VG247: I’ve noticed that in both of those mods’ descriptions you note that you’re hoping to add more to them once more advanced Oblivion Remastered modding tools are out there. What kinds of tools are you most keen to see emerge going forwards and can you paint me a picture of what the ‘ideal versions’ of those mods might look like?
    ColdTyrant: So, with modding the original Oblivion, it's a lot simpler - anything you put into the game world will just be there when you load up the mod. No requirements, no difficult installation instructions, just plug and play. If I dropped a new NPC named Bob the Mage into Anvil, he'd just be there!
    Oblivion Remastered is a bit more complicated. Virtuos has created an incredibly remarkable hybrid engine that combines both Gamebryoand Unreal Engine 5. Gamebryo handles the scripts, quests, and gameplay mechanics, while Unreal Engine 5 handles all rendering - meshes, textures, menus, lighting, shadows, effects, lines of text, pretty much anything and everything the player sees on their screen.
    What this means in layman's terms is that if I dropped Bob the Mage into Anvil in Remastered using the Gamebryo Oblivion Construction Set, well... that's not enough to make him show up. At best, a visit to Anvil will result in him being completely invisible, and at worst, a game crash. This is because Gamebryo no longer handles rendering.
    Unreal Engine needs to be told by Gamebryo via strings what actually exists and what to render into the game. Everything needs a table string entry that connects back to Unreal, or you'll have problems.
    Fortunately, some incredibly talented moddershave created tools like TesSyncMapInjector or the Fix & Port Script for xEdit that do this job for us - so Bob the Mage can exist in Oblivion Remastered.

    Ok, so this particular mage isn't called Bob, but you get the picture. | Image credit: Bethesda/VG247

    However, this means players will be required to install these tools on their end to experience mods that add new items and systems to Oblivion Remastered, and it can be frustrating for new people that want to get into modding their games, but feel intimidated by all these requirements and specific installation instructions.
    So ideally, we'll get to a point where either Bethesda/Virtuos release official modding tools for the remaster or talented mod engineers are able to create toolthat make mods fully compatible with Unreal, without the end user needing to install extra requirements. For the ‘Oldblivion’ versions of my mods, they are all plug and play - no requirements. But for Remastered - for now - you'll always need UE4SS and TesSyncMapInjector.
    VG247: What inspired you to take on your Infinitum series, how was it putting together each of the radiant quest systems and deciding on the unique twists you were going to give each faction’s system? One of the things I found most interesting about the Dark Brotherhood one was the gacha-style Dark Token reward system, so how did the idea for that specifically come about?
    ColdTyrant: The ‘radiant quest system’ I've designed was actually initially a side feature in another currently unnamed mod project regarding the Blackwood Company, as my original intention was to continue the ‘join and play evil factions’ genre of mods I'd released so far.
    When I discovered during testing how much fun I was having just doing infinite quests, I thought to myself - I need to adapt this to the main factions. From there, once again, my ideas started to kind of run wild.
    I ‘extracted’ the radiant quest system from my Blackwood project, ported it into a new project, and reworked it for the Dark Brotherhood. I think a lot of people feel this way, but Oblivion's Dark Brotherhood is by far my favorite questline in the game, and I say that while really loving all of the major factions. I wanted to be able to take contracts to assassinate people forever, and I hoped others would too. In the end, Dark Brotherhood - Infinitum was born, and the series kicked off.

    Creeper, gacha master of the Dark Brotherhood. | Image credit: Bethesda/ColdTyrant

    As far as the ‘gacha reward system’, I wanted to create a unique way for the player to get random rewards, but also be able to choose what type of reward they're interested in. Creating a gacha that may or may not give the player something good for their Dark Tokens I thought would be a fantastic way to motivate the player to keep doing infinite contracts besides just the fun of sneak killing and gold.
    If the popularity of certain gacha games is any indicator, people really love being able to take their chances and roll for rewards, even if the odds are stacked against them. Fortunately, however, Creeper does NOT charge the player any real-world money!
    Some players complained that Creeper being in the Cheydinhal Sanctuary is not immersive, and I totally get it - but I love Morrowind just as much as Oblivion and Skyrim, and I'm sure any Morrowind player is aware of the "meme" of selling Creeper hundreds of sets of Dark Brotherhood armor. Why wouldn't he show up? He wants more of that stuff! It was just a fun reference in the end, and I was hoping people would get a kick out of it!
    VG247: What are your personal plans and general hopes for Oblivion Remastered modding going forwards, especially when it comes to quest mods - are there any complex ideas you've not tried yet that you’re keen to give a go once the tech’s there and do you think there’s a high ceiling in terms of what people might eventually pull off?
    ColdTyrant: Similar to what I mentioned earlier, the ideal situation for Oblivion Remastered modding will be the release of official modding tools to ‘grease the wheels’ on the mod development process - but given the complexity of the hybrid engine, I'm not sure if this will happen. It would be really nice, though, so our friends playing on console can hop on the hype wave of Remastered modding too.
    As far as my plans - the nextmod in the Infinitum series will be Mages Guild - Infinitum. This mod will feature an endless Creature Research system, a brand new Elixir-crafting system separate from regular Alchemy, and radiant quests to deliver those Elixirs to the various Mages Guild Halls. Additionally there will be an endlessly-available staff-crafting system.

    Since we had our chat, ColdTyrant's released his Mages Guild mod, so you can try it right after you're done reading. | Image credit: Bethesda/ColdTyrant

    Since the Mages Guild is a bit different, and focused more on scholarly endeavors and magical power, I'm hoping people really enjoy it!
    Once the main Infinitum Series is complete, I'll likely shift my focus to a big Mythic Dawn Rising update, and a secret project I've been writing up, that I think people will really love!
    As far as whether or not I've tried certain ideas due to current limitations, there are certainly a few. I try not to lean *too* heavily into NPC dialogue, for example, since we can't use custom voice files yet, or have an elegant solution like ‘Elys Universal Silent Voice’ which exists for Oldblivion.
    I think there is a high ceiling for learning and getting into more complex scripting if you've never done it before, but really, the sky is the limit when it comes to Bethesda modding - there are hundreds and hundreds of mod authors far more talented than myself that have created incredible content for all of Bethesda's single-player masterpieces.
    As time marches on, I'm really excited to see the things people continue to pump out for Oblivion Remastered. It's really exciting to see what people can come up with!
    #what #was #bad #guy #oblivion
    “What if I was the bad guy?” Oblivion Remastered’s best new faction quests so far exist because a modder was doing evil stuff, and they’re now teasing “a secret project”
    Bad To The Bravil “What if I was the bad guy?” Oblivion Remastered’s best new faction quests so far exist because a modder was doing evil stuff, and they’re now teasing “a secret project” Also, it’ll take some work for the remaster’s modding scene to get to the next level without Bethesda helping "grease the wheels". Image credit: Bethesda/VG247 Article by Mark Warren Senior Staff Writer Published on May 23, 2025 If there’s one thing us folks who love a good RPG can never have enough of, it’s quests. Oblivion Remastered has plenty in its base form - The Elder Scrolls 4 not being short on stuff to do - but of course modders were always going to add to that. We’re still at a pretty early stage in terms of folks digging underneath the Unreal Engine second skin Virtuos has cocooned the classic game in and seeing what they can accomplish by pushing the boundaries. However, there’ve been plenty of mods that have already come out and had everyone going full Uriel Septim ‘I’ve seen you in my dreams’ mode. To see this content please enable targeting cookies. The latest of these, in my case, had been modder ColdTyrant’s “Infinitum” series, a bunch of mods released in rapid succession that overhaul Oblivion’s already pretty stellar faction questlines by adding in new infinitely accessible radiant quests and systems. They offer nice rewards in return for your character doing more of the job they signed up for - be it assassin, warrior, thief, gladiator, or mage - in a way that’s perfect for roleplaying. So, having also been intrigued by his earliest works that made it possible to join the Mythic Dawn and become a necromancer in Oblivion Remastered, I decided earlier this week to reach out to ColdTyrant. We chatted about how the quest mods he's created so far came together, what the next steps in Oblivion Remastered modding might require, and what his future modding plans are. Here’s that conversation: VG247: What drew you to modding Oblivion Remastered, and has your previous modding experience come in handy when getting up to speed with it? ColdTyrant: I've been playing Oblivion since I was a kid, in 2007 on the PS3. At that age I was absolutely astounded that I could do whatever I wanted, go wherever I wanted, fight, kill, or help whoever I wanted - the game absolutely blew me away and had a fundamental effect on myself and my creativity. I've been modding Bethesda games ever since my dad first let me play on his PC, and I was able to download the Construction Set for Oblivion and start poking around to see how things work and what I could make. I had been following the rumors of an 'Oblivion Remake' since January of this year leading up to its eventual shadow drop, and was absolutely floored by the incredible visuals and gameplay overhauls made by the extremely talented team at Virtuos. They breathed new life into one of my all-time favorite video games, and it's been so exciting to see everyone playing and talking about Oblivion again just like when I was a kid. Naturally, after I'd already sunken about 100 or so hours into Remaster, I started feeling that itch to get back into the Construction Set. People werepumping out mods, tweaks, and tools for Oblivion Remastered like crazy, and I really wanted to sort of get on that wave and see if I could contribute my own content to help enrich players' experiences further. Being back in Cyrodiil can do that to a guy. | Image credit: Bethesda/VG247 VG247: How did you go about creating your first couple of quest/faction expansion mods, Mythic Dawn Rising and Dark Path of The Necromancer? Was it a case of wanting more evil options and finding out what was possible, or did you go in with a set vision? ColdTyrant: When I decided it was time to start modding Remastered, I really wasn't sure where to start. I've always been fascinated with the villains Bethesda has created, and I know many playershave a desire to explore the idea - what if *I* was the bad guy? I started re-learning Oblivion's scripting and quest system, and ultimately decided I wanted to create an alternate path to the Main Quest, where the player could decide to explore what it would be like to actually be a member of Mehrunes Dagon's Mythic Dawn cult. This mod was sort of a test of what I could get away with mechanically - a proof of concept to myself, and it's a bit light on content and needs a big update. After I released Mythic Dawn Rising, I just kept playing around with scripts and variables and seeing what could be done. When I discovered the different types of systems I'd be able to create with what I'd discovered, my ideas really began to run wild. Dark Path of the Necromancer started as just a mod that would add an alternative way for players to create Black Soul Gems, but as I'd finish one feature I'd think of another, then get to work on it - then another, then another. It quickly sort of snowballed into this big project with multiple necromantic-centered systems, and I really love how it turned out. Sort of accidentally, I'd wound up creating another mod that allowed the player to explore membership with another previously forbidden faction. Who wouldn't want to join a group of folks who can cast armour illusions this cool? | Image credit: Bethesda/VG247 VG247: I’ve noticed that in both of those mods’ descriptions you note that you’re hoping to add more to them once more advanced Oblivion Remastered modding tools are out there. What kinds of tools are you most keen to see emerge going forwards and can you paint me a picture of what the ‘ideal versions’ of those mods might look like? ColdTyrant: So, with modding the original Oblivion, it's a lot simpler - anything you put into the game world will just be there when you load up the mod. No requirements, no difficult installation instructions, just plug and play. If I dropped a new NPC named Bob the Mage into Anvil, he'd just be there! Oblivion Remastered is a bit more complicated. Virtuos has created an incredibly remarkable hybrid engine that combines both Gamebryoand Unreal Engine 5. Gamebryo handles the scripts, quests, and gameplay mechanics, while Unreal Engine 5 handles all rendering - meshes, textures, menus, lighting, shadows, effects, lines of text, pretty much anything and everything the player sees on their screen. What this means in layman's terms is that if I dropped Bob the Mage into Anvil in Remastered using the Gamebryo Oblivion Construction Set, well... that's not enough to make him show up. At best, a visit to Anvil will result in him being completely invisible, and at worst, a game crash. This is because Gamebryo no longer handles rendering. Unreal Engine needs to be told by Gamebryo via strings what actually exists and what to render into the game. Everything needs a table string entry that connects back to Unreal, or you'll have problems. Fortunately, some incredibly talented moddershave created tools like TesSyncMapInjector or the Fix & Port Script for xEdit that do this job for us - so Bob the Mage can exist in Oblivion Remastered. Ok, so this particular mage isn't called Bob, but you get the picture. | Image credit: Bethesda/VG247 However, this means players will be required to install these tools on their end to experience mods that add new items and systems to Oblivion Remastered, and it can be frustrating for new people that want to get into modding their games, but feel intimidated by all these requirements and specific installation instructions. So ideally, we'll get to a point where either Bethesda/Virtuos release official modding tools for the remaster or talented mod engineers are able to create toolthat make mods fully compatible with Unreal, without the end user needing to install extra requirements. For the ‘Oldblivion’ versions of my mods, they are all plug and play - no requirements. But for Remastered - for now - you'll always need UE4SS and TesSyncMapInjector. VG247: What inspired you to take on your Infinitum series, how was it putting together each of the radiant quest systems and deciding on the unique twists you were going to give each faction’s system? One of the things I found most interesting about the Dark Brotherhood one was the gacha-style Dark Token reward system, so how did the idea for that specifically come about? ColdTyrant: The ‘radiant quest system’ I've designed was actually initially a side feature in another currently unnamed mod project regarding the Blackwood Company, as my original intention was to continue the ‘join and play evil factions’ genre of mods I'd released so far. When I discovered during testing how much fun I was having just doing infinite quests, I thought to myself - I need to adapt this to the main factions. From there, once again, my ideas started to kind of run wild. I ‘extracted’ the radiant quest system from my Blackwood project, ported it into a new project, and reworked it for the Dark Brotherhood. I think a lot of people feel this way, but Oblivion's Dark Brotherhood is by far my favorite questline in the game, and I say that while really loving all of the major factions. I wanted to be able to take contracts to assassinate people forever, and I hoped others would too. In the end, Dark Brotherhood - Infinitum was born, and the series kicked off. Creeper, gacha master of the Dark Brotherhood. | Image credit: Bethesda/ColdTyrant As far as the ‘gacha reward system’, I wanted to create a unique way for the player to get random rewards, but also be able to choose what type of reward they're interested in. Creating a gacha that may or may not give the player something good for their Dark Tokens I thought would be a fantastic way to motivate the player to keep doing infinite contracts besides just the fun of sneak killing and gold. If the popularity of certain gacha games is any indicator, people really love being able to take their chances and roll for rewards, even if the odds are stacked against them. Fortunately, however, Creeper does NOT charge the player any real-world money! Some players complained that Creeper being in the Cheydinhal Sanctuary is not immersive, and I totally get it - but I love Morrowind just as much as Oblivion and Skyrim, and I'm sure any Morrowind player is aware of the "meme" of selling Creeper hundreds of sets of Dark Brotherhood armor. Why wouldn't he show up? He wants more of that stuff! It was just a fun reference in the end, and I was hoping people would get a kick out of it! VG247: What are your personal plans and general hopes for Oblivion Remastered modding going forwards, especially when it comes to quest mods - are there any complex ideas you've not tried yet that you’re keen to give a go once the tech’s there and do you think there’s a high ceiling in terms of what people might eventually pull off? ColdTyrant: Similar to what I mentioned earlier, the ideal situation for Oblivion Remastered modding will be the release of official modding tools to ‘grease the wheels’ on the mod development process - but given the complexity of the hybrid engine, I'm not sure if this will happen. It would be really nice, though, so our friends playing on console can hop on the hype wave of Remastered modding too. As far as my plans - the nextmod in the Infinitum series will be Mages Guild - Infinitum. This mod will feature an endless Creature Research system, a brand new Elixir-crafting system separate from regular Alchemy, and radiant quests to deliver those Elixirs to the various Mages Guild Halls. Additionally there will be an endlessly-available staff-crafting system. Since we had our chat, ColdTyrant's released his Mages Guild mod, so you can try it right after you're done reading. | Image credit: Bethesda/ColdTyrant Since the Mages Guild is a bit different, and focused more on scholarly endeavors and magical power, I'm hoping people really enjoy it! Once the main Infinitum Series is complete, I'll likely shift my focus to a big Mythic Dawn Rising update, and a secret project I've been writing up, that I think people will really love! As far as whether or not I've tried certain ideas due to current limitations, there are certainly a few. I try not to lean *too* heavily into NPC dialogue, for example, since we can't use custom voice files yet, or have an elegant solution like ‘Elys Universal Silent Voice’ which exists for Oldblivion. I think there is a high ceiling for learning and getting into more complex scripting if you've never done it before, but really, the sky is the limit when it comes to Bethesda modding - there are hundreds and hundreds of mod authors far more talented than myself that have created incredible content for all of Bethesda's single-player masterpieces. As time marches on, I'm really excited to see the things people continue to pump out for Oblivion Remastered. It's really exciting to see what people can come up with! #what #was #bad #guy #oblivion
    WWW.VG247.COM
    “What if I was the bad guy?” Oblivion Remastered’s best new faction quests so far exist because a modder was doing evil stuff, and they’re now teasing “a secret project”
    Bad To The Bravil “What if I was the bad guy?” Oblivion Remastered’s best new faction quests so far exist because a modder was doing evil stuff, and they’re now teasing “a secret project” Also, it’ll take some work for the remaster’s modding scene to get to the next level without Bethesda helping "grease the wheels". Image credit: Bethesda/VG247 Article by Mark Warren Senior Staff Writer Published on May 23, 2025 If there’s one thing us folks who love a good RPG can never have enough of, it’s quests. Oblivion Remastered has plenty in its base form - The Elder Scrolls 4 not being short on stuff to do - but of course modders were always going to add to that. We’re still at a pretty early stage in terms of folks digging underneath the Unreal Engine second skin Virtuos has cocooned the classic game in and seeing what they can accomplish by pushing the boundaries. However, there’ve been plenty of mods that have already come out and had everyone going full Uriel Septim ‘I’ve seen you in my dreams’ mode. To see this content please enable targeting cookies. The latest of these, in my case, had been modder ColdTyrant’s “Infinitum” series, a bunch of mods released in rapid succession that overhaul Oblivion’s already pretty stellar faction questlines by adding in new infinitely accessible radiant quests and systems. They offer nice rewards in return for your character doing more of the job they signed up for - be it assassin, warrior, thief, gladiator, or mage - in a way that’s perfect for roleplaying. So, having also been intrigued by his earliest works that made it possible to join the Mythic Dawn and become a necromancer in Oblivion Remastered, I decided earlier this week to reach out to ColdTyrant. We chatted about how the quest mods he's created so far came together, what the next steps in Oblivion Remastered modding might require, and what his future modding plans are. Here’s that conversation: VG247: What drew you to modding Oblivion Remastered, and has your previous modding experience come in handy when getting up to speed with it? ColdTyrant: I've been playing Oblivion since I was a kid, in 2007 on the PS3. At that age I was absolutely astounded that I could do whatever I wanted, go wherever I wanted, fight, kill, or help whoever I wanted - the game absolutely blew me away and had a fundamental effect on myself and my creativity. I've been modding Bethesda games ever since my dad first let me play on his PC, and I was able to download the Construction Set for Oblivion and start poking around to see how things work and what I could make. I had been following the rumors of an 'Oblivion Remake' since January of this year leading up to its eventual shadow drop, and was absolutely floored by the incredible visuals and gameplay overhauls made by the extremely talented team at Virtuos. They breathed new life into one of my all-time favorite video games, and it's been so exciting to see everyone playing and talking about Oblivion again just like when I was a kid. Naturally, after I'd already sunken about 100 or so hours into Remaster, I started feeling that itch to get back into the Construction Set. People were (and still are) pumping out mods, tweaks, and tools for Oblivion Remastered like crazy, and I really wanted to sort of get on that wave and see if I could contribute my own content to help enrich players' experiences further. Being back in Cyrodiil can do that to a guy. | Image credit: Bethesda/VG247 VG247: How did you go about creating your first couple of quest/faction expansion mods, Mythic Dawn Rising and Dark Path of The Necromancer? Was it a case of wanting more evil options and finding out what was possible, or did you go in with a set vision? ColdTyrant: When I decided it was time to start modding Remastered, I really wasn't sure where to start. I've always been fascinated with the villains Bethesda has created, and I know many players (including myself) have a desire to explore the idea - what if *I* was the bad guy? I started re-learning Oblivion's scripting and quest system, and ultimately decided I wanted to create an alternate path to the Main Quest, where the player could decide to explore what it would be like to actually be a member of Mehrunes Dagon's Mythic Dawn cult. This mod was sort of a test of what I could get away with mechanically - a proof of concept to myself, and it's a bit light on content and needs a big update (I'm working on this!). After I released Mythic Dawn Rising, I just kept playing around with scripts and variables and seeing what could be done. When I discovered the different types of systems I'd be able to create with what I'd discovered, my ideas really began to run wild. Dark Path of the Necromancer started as just a mod that would add an alternative way for players to create Black Soul Gems, but as I'd finish one feature I'd think of another, then get to work on it - then another, then another. It quickly sort of snowballed into this big project with multiple necromantic-centered systems, and I really love how it turned out. Sort of accidentally, I'd wound up creating another mod that allowed the player to explore membership with another previously forbidden faction. Who wouldn't want to join a group of folks who can cast armour illusions this cool? | Image credit: Bethesda/VG247 VG247: I’ve noticed that in both of those mods’ descriptions you note that you’re hoping to add more to them once more advanced Oblivion Remastered modding tools are out there. What kinds of tools are you most keen to see emerge going forwards and can you paint me a picture of what the ‘ideal versions’ of those mods might look like? ColdTyrant: So, with modding the original Oblivion, it's a lot simpler - anything you put into the game world will just be there when you load up the mod. No requirements, no difficult installation instructions, just plug and play. If I dropped a new NPC named Bob the Mage into Anvil, he'd just be there! Oblivion Remastered is a bit more complicated. Virtuos has created an incredibly remarkable hybrid engine that combines both Gamebryo (an earlier version of Creation Engine) and Unreal Engine 5. Gamebryo handles the scripts, quests, and gameplay mechanics, while Unreal Engine 5 handles all rendering - meshes, textures, menus, lighting, shadows, effects, lines of text, pretty much anything and everything the player sees on their screen. What this means in layman's terms is that if I dropped Bob the Mage into Anvil in Remastered using the Gamebryo Oblivion Construction Set, well... that's not enough to make him show up. At best, a visit to Anvil will result in him being completely invisible, and at worst, a game crash. This is because Gamebryo no longer handles rendering. Unreal Engine needs to be told by Gamebryo via strings what actually exists and what to render into the game. Everything needs a table string entry that connects back to Unreal, or you'll have problems. Fortunately, some incredibly talented modders (I like referring to them as engineers) have created tools like TesSyncMapInjector or the Fix & Port Script for xEdit that do this job for us - so Bob the Mage can exist in Oblivion Remastered. Ok, so this particular mage isn't called Bob, but you get the picture. | Image credit: Bethesda/VG247 However, this means players will be required to install these tools on their end to experience mods that add new items and systems to Oblivion Remastered, and it can be frustrating for new people that want to get into modding their games, but feel intimidated by all these requirements and specific installation instructions. So ideally, we'll get to a point where either Bethesda/Virtuos release official modding tools for the remaster or talented mod engineers are able to create tool(s) that make mods fully compatible with Unreal, without the end user needing to install extra requirements. For the ‘Oldblivion’ versions of my mods, they are all plug and play - no requirements. But for Remastered - for now - you'll always need UE4SS and TesSyncMapInjector. VG247: What inspired you to take on your Infinitum series, how was it putting together each of the radiant quest systems and deciding on the unique twists you were going to give each faction’s system? One of the things I found most interesting about the Dark Brotherhood one was the gacha-style Dark Token reward system, so how did the idea for that specifically come about? ColdTyrant: The ‘radiant quest system’ I've designed was actually initially a side feature in another currently unnamed mod project regarding the Blackwood Company, as my original intention was to continue the ‘join and play evil factions’ genre of mods I'd released so far. When I discovered during testing how much fun I was having just doing infinite quests, I thought to myself - I need to adapt this to the main factions. From there, once again, my ideas started to kind of run wild. I ‘extracted’ the radiant quest system from my Blackwood project, ported it into a new project, and reworked it for the Dark Brotherhood. I think a lot of people feel this way, but Oblivion's Dark Brotherhood is by far my favorite questline in the game, and I say that while really loving all of the major factions. I wanted to be able to take contracts to assassinate people forever, and I hoped others would too. In the end, Dark Brotherhood - Infinitum was born, and the series kicked off. Creeper, gacha master of the Dark Brotherhood. | Image credit: Bethesda/ColdTyrant As far as the ‘gacha reward system’, I wanted to create a unique way for the player to get random rewards, but also be able to choose what type of reward they're interested in. Creating a gacha that may or may not give the player something good for their Dark Tokens I thought would be a fantastic way to motivate the player to keep doing infinite contracts besides just the fun of sneak killing and gold. If the popularity of certain gacha games is any indicator, people really love being able to take their chances and roll for rewards, even if the odds are stacked against them. Fortunately, however, Creeper does NOT charge the player any real-world money! Some players complained that Creeper being in the Cheydinhal Sanctuary is not immersive (hence my 'No Creeper' optional version), and I totally get it - but I love Morrowind just as much as Oblivion and Skyrim, and I'm sure any Morrowind player is aware of the "meme" of selling Creeper hundreds of sets of Dark Brotherhood armor. Why wouldn't he show up? He wants more of that stuff! It was just a fun reference in the end, and I was hoping people would get a kick out of it! VG247: What are your personal plans and general hopes for Oblivion Remastered modding going forwards, especially when it comes to quest mods - are there any complex ideas you've not tried yet that you’re keen to give a go once the tech’s there and do you think there’s a high ceiling in terms of what people might eventually pull off? ColdTyrant: Similar to what I mentioned earlier, the ideal situation for Oblivion Remastered modding will be the release of official modding tools to ‘grease the wheels’ on the mod development process - but given the complexity of the hybrid engine, I'm not sure if this will happen. It would be really nice, though, so our friends playing on console can hop on the hype wave of Remastered modding too. As far as my plans - the next (and final, for the major factions) mod in the Infinitum series will be Mages Guild - Infinitum. This mod will feature an endless Creature Research system, a brand new Elixir-crafting system separate from regular Alchemy, and radiant quests to deliver those Elixirs to the various Mages Guild Halls. Additionally there will be an endlessly-available staff-crafting system. Since we had our chat, ColdTyrant's released his Mages Guild mod, so you can try it right after you're done reading. | Image credit: Bethesda/ColdTyrant Since the Mages Guild is a bit different, and focused more on scholarly endeavors and magical power, I'm hoping people really enjoy it! Once the main Infinitum Series is complete, I'll likely shift my focus to a big Mythic Dawn Rising update, and a secret project I've been writing up, that I think people will really love! As far as whether or not I've tried certain ideas due to current limitations (I consider Remastered modding to currently be in its infancy), there are certainly a few. I try not to lean *too* heavily into NPC dialogue, for example, since we can't use custom voice files yet, or have an elegant solution like ‘Elys Universal Silent Voice’ which exists for Oldblivion. I think there is a high ceiling for learning and getting into more complex scripting if you've never done it before, but really, the sky is the limit when it comes to Bethesda modding - there are hundreds and hundreds of mod authors far more talented than myself that have created incredible content for all of Bethesda's single-player masterpieces. As time marches on, I'm really excited to see the things people continue to pump out for Oblivion Remastered. It's really exciting to see what people can come up with!
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  • Oblivion Remastered's radiant quest hero is at it again: here's a Witcher-ish mod that lets warriors become full-time professional monster slayers

    Jerald of Rumare

    Oblivion Remastered's radiant quest hero is at it again: here's a Witcher-ish mod that lets warriors become full-time professional monster slayers
    They're seemingly planning on adding a heap more battles to the Imperial City's Arena next, because Adoring Fans call for bloodshed.

    Image credit: Bethesda/VG247

    News

    by Mark Warren
    Senior Staff Writer

    Published on May 15, 2025

    The Fighters Guild's the only of the big four main faction questlines in Oblivion and therefore also Oblivion Remastered in which warhammer-wielding juggernaughts don't feel a bit out of place, and thanks to a new mod, I might actually think about abandoning my stealth archer to play one.
    Just the other day, modder ColdTyrant released an interesting mod that added a whole radiant contract system to the Dark Brotherhood, allowing you to go on killing forever and net some gacha rewards. Well, literally a day later, they're back at it again with the faction that ends up - spoilers - battling some tree sap drinkers.

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    This latest entry in what's fast morphed into a series is called 'Fighter's Guild - Infinitum' and it adds "over 100 randomly selected, infinitely repeatable Monster Hunting contracts" to the titular faction, giving them a full radiant quest system.
    Much like with the Dark Brotherhood mod I mentioned earlier, it works by giving you a place to go to be given notes setting you off on missions to kill a specific target - this time different monsters in dungeons across Cyrodiil - then turn them in for a nice reward. Each target monster has been made to glow a bit so they stand out from the cave-dwelling crowd
    Sadly, there looks to be no Morrowindy gacha element to the dishing out of loot this time around. You'll get 500 gold per contract, plus two "Fighter's Commendations", the latter being a special currency you can spend to requisition gear from a new Fighter's Guild Store the mod adds to the basement of the faction's Leyawiin chapter.
    Then again, ColdTyrant does write that they've given you the option of making the top floor of the Leyawiin guildhall your hangout by switching around the NPC schedules, making it a bit harder to moan. All in all, it sounds cool, and an interesting option if you fancy creating a character that makes their living in a similar fashion to The Witcher's big Gerry. You might as well, it's Oblivion, so there's a 95% chance your character's appearance is already freaky in a way that might lead to them being shunned by most of society.
    If you fancy giving Fighter's Guild - Infinitum a go, you'll need to grab the mod's requirements - Oblivion Remastered's UE4SS and UE4SS TesSyncMapInjector.
    It's also worth noting that ColdTyrant's suggested in the mod page's comments section that their next project is going to be an Oblivion Remastered mod like this for the Imperial City's Arena.
    Say hi to Modryn Oreyn for me if you decide to join the Fighters Guild in your next playthrough, and make sure to check out the rest of our ongoing Oblivion Remastered mod coverage.
    #oblivion #remastered039s #radiant #quest #hero
    Oblivion Remastered's radiant quest hero is at it again: here's a Witcher-ish mod that lets warriors become full-time professional monster slayers
    Jerald of Rumare Oblivion Remastered's radiant quest hero is at it again: here's a Witcher-ish mod that lets warriors become full-time professional monster slayers They're seemingly planning on adding a heap more battles to the Imperial City's Arena next, because Adoring Fans call for bloodshed. Image credit: Bethesda/VG247 News by Mark Warren Senior Staff Writer Published on May 15, 2025 The Fighters Guild's the only of the big four main faction questlines in Oblivion and therefore also Oblivion Remastered in which warhammer-wielding juggernaughts don't feel a bit out of place, and thanks to a new mod, I might actually think about abandoning my stealth archer to play one. Just the other day, modder ColdTyrant released an interesting mod that added a whole radiant contract system to the Dark Brotherhood, allowing you to go on killing forever and net some gacha rewards. Well, literally a day later, they're back at it again with the faction that ends up - spoilers - battling some tree sap drinkers. To see this content please enable targeting cookies. This latest entry in what's fast morphed into a series is called 'Fighter's Guild - Infinitum' and it adds "over 100 randomly selected, infinitely repeatable Monster Hunting contracts" to the titular faction, giving them a full radiant quest system. Much like with the Dark Brotherhood mod I mentioned earlier, it works by giving you a place to go to be given notes setting you off on missions to kill a specific target - this time different monsters in dungeons across Cyrodiil - then turn them in for a nice reward. Each target monster has been made to glow a bit so they stand out from the cave-dwelling crowd Sadly, there looks to be no Morrowindy gacha element to the dishing out of loot this time around. You'll get 500 gold per contract, plus two "Fighter's Commendations", the latter being a special currency you can spend to requisition gear from a new Fighter's Guild Store the mod adds to the basement of the faction's Leyawiin chapter. Then again, ColdTyrant does write that they've given you the option of making the top floor of the Leyawiin guildhall your hangout by switching around the NPC schedules, making it a bit harder to moan. All in all, it sounds cool, and an interesting option if you fancy creating a character that makes their living in a similar fashion to The Witcher's big Gerry. You might as well, it's Oblivion, so there's a 95% chance your character's appearance is already freaky in a way that might lead to them being shunned by most of society. If you fancy giving Fighter's Guild - Infinitum a go, you'll need to grab the mod's requirements - Oblivion Remastered's UE4SS and UE4SS TesSyncMapInjector. It's also worth noting that ColdTyrant's suggested in the mod page's comments section that their next project is going to be an Oblivion Remastered mod like this for the Imperial City's Arena. Say hi to Modryn Oreyn for me if you decide to join the Fighters Guild in your next playthrough, and make sure to check out the rest of our ongoing Oblivion Remastered mod coverage. #oblivion #remastered039s #radiant #quest #hero
    WWW.VG247.COM
    Oblivion Remastered's radiant quest hero is at it again: here's a Witcher-ish mod that lets warriors become full-time professional monster slayers
    Jerald of Rumare Oblivion Remastered's radiant quest hero is at it again: here's a Witcher-ish mod that lets warriors become full-time professional monster slayers They're seemingly planning on adding a heap more battles to the Imperial City's Arena next, because Adoring Fans call for bloodshed. Image credit: Bethesda/VG247 News by Mark Warren Senior Staff Writer Published on May 15, 2025 The Fighters Guild's the only of the big four main faction questlines in Oblivion and therefore also Oblivion Remastered in which warhammer-wielding juggernaughts don't feel a bit out of place (props to Gogron gro-Bolmog for defying stereotypes), and thanks to a new mod, I might actually think about abandoning my stealth archer to play one. Just the other day, modder ColdTyrant released an interesting mod that added a whole radiant contract system to the Dark Brotherhood, allowing you to go on killing forever and net some gacha rewards. Well, literally a day later, they're back at it again with the faction that ends up - spoilers - battling some tree sap drinkers. To see this content please enable targeting cookies. This latest entry in what's fast morphed into a series is called 'Fighter's Guild - Infinitum' and it adds "over 100 randomly selected, infinitely repeatable Monster Hunting contracts" to the titular faction, giving them a full radiant quest system. Much like with the Dark Brotherhood mod I mentioned earlier, it works by giving you a place to go to be given notes setting you off on missions to kill a specific target - this time different monsters in dungeons across Cyrodiil - then turn them in for a nice reward. Each target monster has been made to glow a bit so they stand out from the cave-dwelling crowd Sadly, there looks to be no Morrowindy gacha element to the dishing out of loot this time around. You'll get 500 gold per contract, plus two "Fighter's Commendations", the latter being a special currency you can spend to requisition gear from a new Fighter's Guild Store the mod adds to the basement of the faction's Leyawiin chapter. Then again, ColdTyrant does write that they've given you the option of making the top floor of the Leyawiin guildhall your hangout by switching around the NPC schedules, making it a bit harder to moan. All in all, it sounds cool, and an interesting option if you fancy creating a character that makes their living in a similar fashion to The Witcher's big Gerry. You might as well, it's Oblivion, so there's a 95% chance your character's appearance is already freaky in a way that might lead to them being shunned by most of society. If you fancy giving Fighter's Guild - Infinitum a go, you'll need to grab the mod's requirements - Oblivion Remastered's UE4SS and UE4SS TesSyncMapInjector. It's also worth noting that ColdTyrant's suggested in the mod page's comments section that their next project is going to be an Oblivion Remastered mod like this for the Imperial City's Arena. Say hi to Modryn Oreyn for me if you decide to join the Fighters Guild in your next playthrough, and make sure to check out the rest of our ongoing Oblivion Remastered mod coverage.
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  • Wish Oblivion Remastered's Dark Brotherhood missions never ended? Well, this mod adds huge new radiant contract system with, er, Morrowindy gacha mechanics

    If you can't get enough what I'd argue is Oblivion's best faction questline, Oblivion Remastered have got you covered. One of them's developed a whole radiant contract system for the Dark Brotherhood, adding 100 new targets you can slaughter over and over again if you really want to live Black Hand lifestyle to the fullest.
    #wish #oblivion #remastered039s #dark #brotherhood
    Wish Oblivion Remastered's Dark Brotherhood missions never ended? Well, this mod adds huge new radiant contract system with, er, Morrowindy gacha mechanics
    If you can't get enough what I'd argue is Oblivion's best faction questline, Oblivion Remastered have got you covered. One of them's developed a whole radiant contract system for the Dark Brotherhood, adding 100 new targets you can slaughter over and over again if you really want to live Black Hand lifestyle to the fullest. #wish #oblivion #remastered039s #dark #brotherhood
    WWW.VG247.COM
    Wish Oblivion Remastered's Dark Brotherhood missions never ended? Well, this mod adds huge new radiant contract system with, er, Morrowindy gacha mechanics
    If you can't get enough what I'd argue is Oblivion's best faction questline, Oblivion Remastered have got you covered. One of them's developed a whole radiant contract system for the Dark Brotherhood, adding 100 new targets you can slaughter over and over again if you really want to live Black Hand lifestyle to the fullest. Read more
    0 Comentários 0 Compartilhamentos