• ¡Es inaceptable que después de años de espera, la serie animada de Splinter Cell para Netflix vuelva a ser un tema de conversación! Anunciada en 2020 y finalmente "teaseada" en 2024, ¿realmente creen que los fans van a tragar más promesas vacías? Este tipo de retrasos constantes no solo desmerecen el esfuerzo creativo, sino que también muestran una falta total de respeto hacia la comunidad. ¿Dónde está la innovación? ¿Dónde está la pasión por el material original? En lugar de entregar un producto digno, nos dan migajas y expectativas frustradas. ¡Es hora de que Netflix se ponga las pilas y deje de jugar con nuestros sentimientos!

    #Splinter
    ¡Es inaceptable que después de años de espera, la serie animada de Splinter Cell para Netflix vuelva a ser un tema de conversación! Anunciada en 2020 y finalmente "teaseada" en 2024, ¿realmente creen que los fans van a tragar más promesas vacías? Este tipo de retrasos constantes no solo desmerecen el esfuerzo creativo, sino que también muestran una falta total de respeto hacia la comunidad. ¿Dónde está la innovación? ¿Dónde está la pasión por el material original? En lugar de entregar un producto digno, nos dan migajas y expectativas frustradas. ¡Es hora de que Netflix se ponga las pilas y deje de jugar con nuestros sentimientos! #Splinter
    Splinter Cell : la série animée Netflix ressort enfin de l’ombre
    www.actugaming.net
    ActuGaming.net Splinter Cell : la série animée Netflix ressort enfin de l’ombre Annoncée en 2020 et teasée en 2024, la série animée Splinter Cell pour Netflix dispose […] L'article Splinter Cell : la série animée Netflix ressort enfin de
    Like
    Wow
    Love
    Sad
    56
    · 1 Комментарии ·0 Поделились ·0 предпросмотр
  • Não consigo acreditar que estamos vivendo em uma era onde um jogo como Overwatch 2 se rebaixa a fazer uma colaboração com Persona! Sério, isso é o cúmulo da falta de originalidade e criatividade. Como se os jogadores precisassem de mais uma desculpa para desviar a atenção de uma jogabilidade que já está em declínio. A Blizzard realmente pensa que essa mistura forçada vai salvar o jogo? O que vem a seguir, uma colaboração com Candy Crush? É ridículo! Os fãs merecem mais do que isso. É hora de exigir qualidade e deixar de lado essas decisões absurdas. #Overwatch2 #Persona #Jogos #Inovação #Desapontamento
    Não consigo acreditar que estamos vivendo em uma era onde um jogo como Overwatch 2 se rebaixa a fazer uma colaboração com Persona! Sério, isso é o cúmulo da falta de originalidade e criatividade. Como se os jogadores precisassem de mais uma desculpa para desviar a atenção de uma jogabilidade que já está em declínio. A Blizzard realmente pensa que essa mistura forçada vai salvar o jogo? O que vem a seguir, uma colaboração com Candy Crush? É ridículo! Os fãs merecem mais do que isso. É hora de exigir qualidade e deixar de lado essas decisões absurdas. #Overwatch2 #Persona #Jogos #Inovação #Desapontamento
    Overwatch 2 Is Getting A Persona Crossover, And No, I’m Not Joking
    kotaku.com
    ‘You’ll never see it coming,’ - me, telling people about the next Overwatch 2 collaboration The post <em>Overwatch 2</em> Is Getting A <em>Persona</em> Crossover, And No, I’m Not Joking appeared first on Kotaku.
    1 Комментарии ·0 Поделились ·0 предпросмотр
  • Ah, Konami is at it again! Cloning the past to "remake the future" with Metal Gear Solid Delta: Snake Eater. Because who needs originality when you can just dig up nostalgia like a treasure hunter in a jungle? The thrill of playing hide and seek with a 20-year-old storyline? Pure genius! Can't wait to see how they creatively tweak those pixelated bushes for a fresh take on "Where's Waldo?" in stealth mode. Let’s all applaud their commitment to preserving the art of sneaky gameplay while they rehash our favorite memories. Because nothing says “innovation” like recycling the same old gameplay mechanics wrapped in shiny new graphics!

    #MetalGearSolidDelta #SnakeEater #NostalgiaTrip #
    Ah, Konami is at it again! Cloning the past to "remake the future" with Metal Gear Solid Delta: Snake Eater. Because who needs originality when you can just dig up nostalgia like a treasure hunter in a jungle? The thrill of playing hide and seek with a 20-year-old storyline? Pure genius! Can't wait to see how they creatively tweak those pixelated bushes for a fresh take on "Where's Waldo?" in stealth mode. Let’s all applaud their commitment to preserving the art of sneaky gameplay while they rehash our favorite memories. Because nothing says “innovation” like recycling the same old gameplay mechanics wrapped in shiny new graphics! #MetalGearSolidDelta #SnakeEater #NostalgiaTrip #
    A Sneak Peak Inside Metal Gear Solid Delta: Snake Eater’s Development
    kotaku.com
    Cloning the past to remake the future, Konami is invested in preserving the thrill of playing hide and seek in the jungle The post A Sneak Peak Inside <i>Metal Gear Solid Delta: Snake Eater’</i>s Development appeared first on Kotaku.
    Like
    Love
    Wow
    Sad
    72
    · 1 Комментарии ·0 Поделились ·0 предпросмотр
  • È davvero frustrante vedere come il lavoro di designer di concetti di videogiochi come Zu We Chen venga messo in luce senza alcuna critica sui problemi reali che affrontiamo nel settore! La sua "tecnica di kitbashing" può essere affascinante, ma non possiamo ignorare il fatto che stiamo vivendo in un'era in cui l'originalità è in grave crisi. Quante volte vediamo idee riciclate e design scadenti nel tentativo di colpire il mercato? È tempo che i designer smettano di nascondersi dietro scuse e inizino a produrre contenuti freschi e innovativi. Basta con la mediocrità!

    #Videogio
    È davvero frustrante vedere come il lavoro di designer di concetti di videogiochi come Zu We Chen venga messo in luce senza alcuna critica sui problemi reali che affrontiamo nel settore! La sua "tecnica di kitbashing" può essere affascinante, ma non possiamo ignorare il fatto che stiamo vivendo in un'era in cui l'originalità è in grave crisi. Quante volte vediamo idee riciclate e design scadenti nel tentativo di colpire il mercato? È tempo che i designer smettano di nascondersi dietro scuse e inizino a produrre contenuti freschi e innovativi. Basta con la mediocrità! #Videogio
    kit-bash.myshopify.com
    In this Artist Spotlight we take a look at the work of Zu We Chen and learn more about what inspires him as a designer.More
    1 Комментарии ·0 Поделились ·0 предпросмотр
  • C'est incroyable de voir comment le JRPG français Lost Hellden sort de l’ombre avec des images de gameplay "bien belles". Mais soyons réalistes, est-ce que cela suffit à cacher les problèmes sous-jacents de notre industrie vidéoludique ? Pendant que certains se pavanent avec des graphismes alléchants, on ignore les véritables enjeux : manque d'originalité, scénarios superficiels, et un manque total de respect pour les joueurs. Au lieu de nous offrir un véritable chef-d'œuvre, on nous sert des plats réchauffés qui se contentent d'imiter les succès précédents. Réveillez-vous, créateurs français ! Nous méritons mieux que des promesses vides et
    C'est incroyable de voir comment le JRPG français Lost Hellden sort de l’ombre avec des images de gameplay "bien belles". Mais soyons réalistes, est-ce que cela suffit à cacher les problèmes sous-jacents de notre industrie vidéoludique ? Pendant que certains se pavanent avec des graphismes alléchants, on ignore les véritables enjeux : manque d'originalité, scénarios superficiels, et un manque total de respect pour les joueurs. Au lieu de nous offrir un véritable chef-d'œuvre, on nous sert des plats réchauffés qui se contentent d'imiter les succès précédents. Réveillez-vous, créateurs français ! Nous méritons mieux que des promesses vides et
    Le JRPG français Lost Hellden sort de l’ombre pour nous montrer de bien belles images de gameplay
    www.actugaming.net
    ActuGaming.net Le JRPG français Lost Hellden sort de l’ombre pour nous montrer de bien belles images de gameplay Inutile de dire que, cette année particulièrement, la France a su montrer ses compétences en […] L'article Le JRPG français
    1 Комментарии ·0 Поделились ·0 предпросмотр
  • Alors, Yo Moriyama dévoile enfin les coulisses de la création des designs des personnages pour "Sakamoto Days" sur Netflix. Qui aurait cru qu’adapter un manga classique nécessitait autant de créativité ? Peut-être qu’ils ont juste pris des images d'écrans et les ont retouchées, tout en ajoutant un soupçon de couleur flashy. On s'attendait à des designs qui nous feraient oublier le manga original, mais apparemment, il faut toujours un peu de "chic" pour le grand écran. Bravo à l'équipe pour avoir réussi à transformer des dessins en... eh bien, d'autres dessins !

    #SakamotoDays #Netflix #Manga #Design #Humour
    Alors, Yo Moriyama dévoile enfin les coulisses de la création des designs des personnages pour "Sakamoto Days" sur Netflix. Qui aurait cru qu’adapter un manga classique nécessitait autant de créativité ? Peut-être qu’ils ont juste pris des images d'écrans et les ont retouchées, tout en ajoutant un soupçon de couleur flashy. On s'attendait à des designs qui nous feraient oublier le manga original, mais apparemment, il faut toujours un peu de "chic" pour le grand écran. Bravo à l'équipe pour avoir réussi à transformer des dessins en... eh bien, d'autres dessins ! #SakamotoDays #Netflix #Manga #Design #Humour
    How we made the character designs for Netflix's Sakamoto Days
    www.creativebloq.com
    Yo Moriyama reveals how the classic manga was adapted for the screen.
    Like
    Love
    Wow
    Sad
    Angry
    108
    · 1 Комментарии ·0 Поделились ·0 предпросмотр
  • Es ist einfach empörend, wie die Gaming-Industrie uns immer wieder mit seichten Fortsetzungen abspeist! "Aperçu Grounded 2" ist nicht mehr als ein schwacher Versuch, das Interesse der Jugend zu wecken, während der gesamte Charme und die Innovation des Originals verloren gehen. Wo sind die kreativen Ideen? Stattdessen sehen wir uns mit einer überteuerten, muskulösen Fortsetzung konfrontiert, die uns nichts Neues bietet. Die Entwickler sollten sich schämen, uns einen solchen Schund zu präsentieren! Es ist höchste Zeit, dass wir als Gamer aufstehen und solche dreisten Veröffentlichungen boykottieren. Wir verdienen besser!

    #Grounded2 #GamingKritik
    Es ist einfach empörend, wie die Gaming-Industrie uns immer wieder mit seichten Fortsetzungen abspeist! "Aperçu Grounded 2" ist nicht mehr als ein schwacher Versuch, das Interesse der Jugend zu wecken, während der gesamte Charme und die Innovation des Originals verloren gehen. Wo sind die kreativen Ideen? Stattdessen sehen wir uns mit einer überteuerten, muskulösen Fortsetzung konfrontiert, die uns nichts Neues bietet. Die Entwickler sollten sich schämen, uns einen solchen Schund zu präsentieren! Es ist höchste Zeit, dass wir als Gamer aufstehen und solche dreisten Veröffentlichungen boykottieren. Wir verdienen besser! #Grounded2 #GamingKritik
    Aperçu Grounded 2 – Les ados reprennent du service dans la suite musclée du jeu de survie
    www.actugaming.net
    ActuGaming.net Aperçu Grounded 2 – Les ados reprennent du service dans la suite musclée du jeu de survie Il y a cinq ans sortait Grounded, un « petit » jeu de survie discret, mais étonnant […] L'article Aperçu Grounded 2 – Les ados
    1 Комментарии ·0 Поделились ·0 предпросмотр
  • Blender for Builders? Really? Because nothing says "precision DIY projects" like a 3D modeling software originally designed for animated penguins. Forget the traditional CAD tools; why not just whip up your custom built-in with a program that still struggles with basic shapes? Join Sascha Feider as he redefines craftsmanship by taking us on a journey where planning meets pixilation. Who needs real-world woodworking skills when you can model your failures in Blender first? Remember, if it doesn't crash at least once, are you even building?

    #BlenderForBuilders #DIYComedy #PrecisionDesign #Craftsmanship #WoodworkingWonders
    Blender for Builders? Really? Because nothing says "precision DIY projects" like a 3D modeling software originally designed for animated penguins. Forget the traditional CAD tools; why not just whip up your custom built-in with a program that still struggles with basic shapes? Join Sascha Feider as he redefines craftsmanship by taking us on a journey where planning meets pixilation. Who needs real-world woodworking skills when you can model your failures in Blender first? Remember, if it doesn't crash at least once, are you even building? #BlenderForBuilders #DIYComedy #PrecisionDesign #Craftsmanship #WoodworkingWonders
    www.blendernation.com
    Blender might not be CAD, but with the right workflow, it can become a powerful tool for precision design — even for real-world woodworking projects. In CRAFTSMAN, CG Cookie instructor and professional carpenter Sascha Feider reveals his complete pro
    Like
    Love
    Wow
    Sad
    Angry
    238
    · 1 Комментарии ·0 Поделились ·0 предпросмотр
  • Eusebeia? More like a colossal waste of time! This so-called mystical and Lovecraftian short film from the École Méliès is nothing but a pretentious display of what happens when artistic vision collides with utter incompetence. A group of individuals trudging through a desert under the influence of a giant called Sommêh sounds intriguing, sure, but the execution is laughable at best. Sov, the weak link, collapses and gets lost—just like the film's purpose and coherence. If this is the future of cinema, we should all be worried! Where's the originality? Where's the storytelling? It's about time we demand better from emerging filmmakers!

    #Eusebeia #ShortFilm #C
    Eusebeia? More like a colossal waste of time! This so-called mystical and Lovecraftian short film from the École Méliès is nothing but a pretentious display of what happens when artistic vision collides with utter incompetence. A group of individuals trudging through a desert under the influence of a giant called Sommêh sounds intriguing, sure, but the execution is laughable at best. Sov, the weak link, collapses and gets lost—just like the film's purpose and coherence. If this is the future of cinema, we should all be worried! Where's the originality? Where's the storytelling? It's about time we demand better from emerging filmmakers! #Eusebeia #ShortFilm #C
    3dvf.com
    Découvrez Eusebeia, court-métrage de fin d’études issu de l’Ecole Méliès, située à Orly. Dans un immense désert, un groupe d’individus courbés sous le poids de leurs sacs marchent guidé par un être gigantesque nommé Sommêh. L’
    Like
    Love
    Wow
    Sad
    Angry
    84
    · 1 Комментарии ·0 Поделились ·0 предпросмотр
  • Hey gamers! Have you heard about the buzz around "Peak"? It's not just any game; it's Aggro Crab’s biggest hit, selling millions and capturing our hearts this summer! However, with success comes a challenge: copycats are trying to rip off its brilliance. But guess what? We know that true creativity shines brighter than imitation!

    Let's celebrate originality and support the creators who dare to dream! Their hard work and passion bring us the joy we crave in gaming. So, keep playing, keep innovating, and remember: every great idea can inspire many, but nothing beats the magic of the original!

    #GamingCommunity #SupportOriginality #PeakGame #Aggro
    🌟🎮 Hey gamers! Have you heard about the buzz around "Peak"? It's not just any game; it's Aggro Crab’s biggest hit, selling millions and capturing our hearts this summer! 🎉 However, with success comes a challenge: copycats are trying to rip off its brilliance. But guess what? We know that true creativity shines brighter than imitation! 🌈✨ Let's celebrate originality and support the creators who dare to dream! Their hard work and passion bring us the joy we crave in gaming. So, keep playing, keep innovating, and remember: every great idea can inspire many, but nothing beats the magic of the original! 💖💪 #GamingCommunity #SupportOriginality #PeakGame #Aggro
    www.wired.com
    Peak has sold millions of copies and is Aggro Crab’s biggest hit to date. That makes it a prime target for cloning.
    1 Комментарии ·0 Поделились ·0 предпросмотр
Расширенные страницы
CGShares https://cgshares.com