• Software Engineer I - Application Framework at Sony Playstation

    Software Engineer I - Application FrameworkSony PlaystationSan Mateo, California, United States5 hours agoApplyWhy PlayStation?PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.About the RoleJoin the PlayStation Client Application SDK Team as a Software Engineer I to develop, maintain, and improve the technology that empowers our client-side developers to deliver engaging and high-quality experiences for users on multiple platforms. Your influence will help define the future of PlayStation’s client application SDK.ResponsibilitiesImplement and improve cross-platform framework features and SDKs while collaborating with application teams to meet their feature and performance requirementsMaintain stability, performance, and quality of codebases by defining development standards while using automation to support internal CI/CD workflowsCollaborate with team lead and peers to seek/give feedback on pull requests and technical design documentsInfluence the architecture and performance of client applications, crafting the strategic direction of our SDKWork closely with teams from various functions to meet project requirements and ensure flawless integration across platformsQualificationsExperience writing high-performance and portable C/C++Experience with development on POSIX-complaint OSes and/or mobile platforms is highly desirableFamiliarity with cloud infrastructure and CI/CD pipelinesAdaptable and curious, with a passion for embracing new challenges and technologies in our SDK and developer toolingBonus QualificationsFamiliar with React Native, JavaScript, Python, and/or Linux developmentFamiliar with build systemFamiliar with API and Solution DesignEqual Opportunity Statement:Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information, or membership in any other legally protected category.We also understand that you may not apply for a job unless you meet every listed qualification. If you think you might be a good fit, but aren't sure if you "check every box", please apply anyway. We know that dedicated and proficient team members come from diverse sets of backgrounds that may seem "non-standard" — and we encourage that! We also provide an excellent mentorship program to help level up those skills by pairing you up with someone who can help you reach your goals.If you're ready for something new, a chance to be challenged, to learn, and grow, we want to hear from you! Come join us in bringing the happiness of PlayStation to our fans.#LI-AT1Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401, paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.The estimated base pay range for this role is listed below.— USDEqual Opportunity Statement:Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender, race, religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    Create Your Profile — Game companies can contact you with their relevant job openings.
    Apply
    #software #engineer #application #framework #sony
    Software Engineer I - Application Framework at Sony Playstation
    Software Engineer I - Application FrameworkSony PlaystationSan Mateo, California, United States5 hours agoApplyWhy PlayStation?PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.About the RoleJoin the PlayStation Client Application SDK Team as a Software Engineer I to develop, maintain, and improve the technology that empowers our client-side developers to deliver engaging and high-quality experiences for users on multiple platforms. Your influence will help define the future of PlayStation’s client application SDK.ResponsibilitiesImplement and improve cross-platform framework features and SDKs while collaborating with application teams to meet their feature and performance requirementsMaintain stability, performance, and quality of codebases by defining development standards while using automation to support internal CI/CD workflowsCollaborate with team lead and peers to seek/give feedback on pull requests and technical design documentsInfluence the architecture and performance of client applications, crafting the strategic direction of our SDKWork closely with teams from various functions to meet project requirements and ensure flawless integration across platformsQualificationsExperience writing high-performance and portable C/C++Experience with development on POSIX-complaint OSes and/or mobile platforms is highly desirableFamiliarity with cloud infrastructure and CI/CD pipelinesAdaptable and curious, with a passion for embracing new challenges and technologies in our SDK and developer toolingBonus QualificationsFamiliar with React Native, JavaScript, Python, and/or Linux developmentFamiliar with build systemFamiliar with API and Solution DesignEqual Opportunity Statement:Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information, or membership in any other legally protected category.We also understand that you may not apply for a job unless you meet every listed qualification. If you think you might be a good fit, but aren't sure if you "check every box", please apply anyway. We know that dedicated and proficient team members come from diverse sets of backgrounds that may seem "non-standard" — and we encourage that! We also provide an excellent mentorship program to help level up those skills by pairing you up with someone who can help you reach your goals.If you're ready for something new, a chance to be challenged, to learn, and grow, we want to hear from you! Come join us in bringing the happiness of PlayStation to our fans.#LI-AT1Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401, paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.The estimated base pay range for this role is listed below.— USDEqual Opportunity Statement:Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender, race, religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment. Create Your Profile — Game companies can contact you with their relevant job openings. Apply #software #engineer #application #framework #sony
    Software Engineer I - Application Framework at Sony Playstation
    Software Engineer I - Application FrameworkSony PlaystationSan Mateo, California, United States5 hours agoApplyWhy PlayStation?PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.About the RoleJoin the PlayStation Client Application SDK Team as a Software Engineer I to develop, maintain, and improve the technology that empowers our client-side developers to deliver engaging and high-quality experiences for users on multiple platforms. Your influence will help define the future of PlayStation’s client application SDK.ResponsibilitiesImplement and improve cross-platform framework features and SDKs while collaborating with application teams to meet their feature and performance requirementsMaintain stability, performance, and quality of codebases by defining development standards while using automation to support internal CI/CD workflowsCollaborate with team lead and peers to seek/give feedback on pull requests and technical design documentsInfluence the architecture and performance of client applications, crafting the strategic direction of our SDKWork closely with teams from various functions to meet project requirements and ensure flawless integration across platformsQualificationsExperience writing high-performance and portable C/C++Experience with development on POSIX-complaint OSes and/or mobile platforms is highly desirableFamiliarity with cloud infrastructure and CI/CD pipelinesAdaptable and curious, with a passion for embracing new challenges and technologies in our SDK and developer toolingBonus QualificationsFamiliar with React Native, JavaScript, Python, and/or Linux developmentFamiliar with build system (CMake, Make, Ninja, etc.)Familiar with API and Solution DesignEqual Opportunity Statement:Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information, or membership in any other legally protected category.We also understand that you may not apply for a job unless you meet every listed qualification. If you think you might be a good fit, but aren't sure if you "check every box", please apply anyway. We know that dedicated and proficient team members come from diverse sets of backgrounds that may seem "non-standard" — and we encourage that! We also provide an excellent mentorship program to help level up those skills by pairing you up with someone who can help you reach your goals.If you're ready for something new, a chance to be challenged, to learn, and grow, we want to hear from you! Come join us in bringing the happiness of PlayStation to our fans.#LI-AT1Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.The estimated base pay range for this role is listed below.$133,300 — $199,900 USDEqual Opportunity Statement:Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment. Create Your Profile — Game companies can contact you with their relevant job openings. Apply
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  • PlayStation’s Days of Play Brings Bomb Rush Cyberfunk, NBA 2K25 & More To PS Plus

    ...
    #playstations #days #play #brings #bomb
    PlayStation’s Days of Play Brings Bomb Rush Cyberfunk, NBA 2K25 & More To PS Plus
    ... #playstations #days #play #brings #bomb
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  • [Alinea Analytics] Elden Ring’s player engagement is through the roof: 45% of its Steam players have played for 100+ hours

    Angie
    Best Avatar Thread Ever!
    Member

    Nov 20, 2017

    49,860

    Kingdom of Corona

    Elden Ring's player engagement is through the roof: Over 45% of its Steam players have played for 100+ hours

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    Steam accounts for 15.7 million players – 43% of the game's audience – meaning Steam is Elden Ring's biggest platform. PlayStation comes in second with 13.2 million, while Xbox accounts for the remaining 7.4 million:

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    Elden Ring – and especially its DLC – is hard. While it abandons the linear structure of FromSoftware's previous games, giving players more choice when they're stuck, Elden Ring's bosses are some of the most challenging out there.

    I'm looking at you, Malenia and Promised Consort Radahn.
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    Despite the game's mercilessness, 10.9% of Elden Ring players on PlayStation and 10.2% on Steam have unlocked every trophy/achievement in the game. However, just 3.7% of Xbox players managed this feat.

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    The trophy/achievement data clearly shows that Elden Ring players are dedicated – especially on Steam and Xbox. But looking deeper at Alinea's playtime distribution data reveals just how dedicated they really are:

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    The results are striking:

    64% of Elden Ring players on Steam have played for over 50 hoursPlayStation players have triple the share of under-5-hours players, signalling that Elden Ring didn't click for everyone on the platform – perhaps due to the difficulty
    Seven million Steam players – 44.7% of Elden Ring's Steam audience – have played for over 100 hours. That share is 36.7%But perhaps most remarkably of all, almost 700K players across PlayStationand Steamhave played Elden Ring for over 500 hours. Talk about dedication!

    Elden Ring’s player engagement is through the roof: 45% of its Steam players have played for 100+ hours

    Elden Ring’s player engagement is through the roof: Over 45% of its Steam players have played for 100+ hours Elden Ring is one of the most successful premium games of all time.

    alineaanalytics.com

     

    OP

    OP

    Angie
    Best Avatar Thread Ever!
    Member

    Nov 20, 2017

    49,860

    Kingdom of Corona

    Despite the game's mercilessness, 10.9% of Elden Ring players on PlayStation and 10.2% on Steam have unlocked every trophy/achievement in the game. However, just 3.7% of Xbox players managed this feat.

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    I think this is the craziest stat for me.
    A game so hard having 10% of the players to unlock all trophies. 

    Last edited: Today at 5:32 AM

    Kalentan
    Member

    Oct 25, 2017

    50,699

    2.5 million is still a big gap, but for some reason I thought the gap between PC and PS4/5 sales of the game was like... monstrously bigger, like 6 - 8 million range.
     

    ResetGreyWolf
    Member

    Oct 27, 2017

    6,768

    That's impressive, but also, is this company genuinely calling Silksong a soulslike or am I reading that wrong? What, just because you have to reclaim your money if you die?
     

    dusan
    Member

    Aug 2, 2020

    6,763

    Nightreign trainings begins.

     

    Jolkien
    Member

    Oct 25, 2017

    4,310

    Anchorage/Alaska

    Angie said:

    I think this is the craziest stat for me.

    A game so hard having 10% of the players to unlock all trophies. And that includes the DLC
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    I mean most game is way under that percentage, that it's close to 10% makes it fairly common. My rarest trophy is the Diablo 2 Platinum at 1.27% rarity. Both Divinity Original Sin 1 and 2 are under 2.50% as well 

    OP

    OP

    Angie
    Best Avatar Thread Ever!
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    Nov 20, 2017

    49,860

    Kingdom of Corona

    Jolkien said:

    I mean most game is way under that percentage, that it's close to 10% makes it fairly common. My rarest trophy is the Diablo 2 Platinum at 1.27% rarity. Both Divinity Original Sin 1 and 2 are under 2.50% as wellClick to expand...
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    That is why is crazy to me

    Minecraft Platinum

    The game not even hard 

    PlayBee
    One Winged Slayer
    Member

    Nov 8, 2017

    6,738

    Angie said:

    I think this is the craziest stat for me.

    A game so hard having 10% of the players to unlock all trophies. And that includes the DLC
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    There are no DLC trophies
     

    EvilBoris
    Prophet of Truth - HDTVtest
    Verified

    Oct 29, 2017

    18,087

    Does steam make this available or is this estimations from sites that look at user activity?
     

    OP

    OP

    Angie
    Best Avatar Thread Ever!
    Member

    Nov 20, 2017

    49,860

    Kingdom of Corona

    PlayBee said:

    There are no DLC trophies

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    The expansion didn't had any Trophy?
     

    PlayBee
    One Winged Slayer
    Member

    Nov 8, 2017

    6,738

    Angie said:

    The expansion didn't had any Trophy?

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    Nope, same with Dark Souls. Bloodborne is the only one that added trophies with DLC
     

    OP

    OP

    Angie
    Best Avatar Thread Ever!
    Member

    Nov 20, 2017

    49,860

    Kingdom of Corona

    PlayBee said:

    Nope, same with Dark Souls. Bloodborne is the only one that added trophies with DLC

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    I was not aware of that. I will edit it out.

    Always assumed that expansions had Trophies. But I never played them. 

    southwest
    Member

    Sep 15, 2022

    2,759

    Heh I have it on both Steam and PlayStation. About 95 hours on Steam and 4 on PlayStation.
     

    antitrop
    Member

    Oct 25, 2017

    14,949

    There are only three games I've topped 100 hours on a single playthrough: Elden Ring, Baldur's Gate 3, and Final Fantasy VII Rebirth.
     

    Necron
    ▲ Legend ▲
    Member

    Oct 25, 2017

    9,850

    Switzerland

    10% got all the trophies/achievements?!I did it for both PC and PS5.  

    Mung
    Member

    Nov 2, 2017

    4,454

    PS sales much closer to PC than I expected.
     

    Last edited: Today at 6:00 AM

    Dyno
    AVALANCHE
    The Fallen

    Oct 25, 2017

    16,830

    Angie said:

    I think this is the craziest stat for me.

    A game so hard having 10% of the players to unlock all trophies.
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    If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess.
     

    ArjanN
    Member

    Oct 25, 2017

    11,493

    Dyno said:

    If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess.

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    Angie said:

    That is why is crazy to me

    Minecraft Platinum

    The game not even hard
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    Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox.

    I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty. 

    Last edited: Today at 5:59 AM

    Menome
    "This guy are sick"
    Member

    Oct 25, 2017

    7,133

    I've got 280 hours on Steam, about 200 hours on PS5 and I'm likely to start a new full playthrough once the Tarnished Edition contents are available on Steam.

    Yeah, I kinda like this game. 

    Creamium
    Member

    Oct 25, 2017

    10,466

    Belgium

    The high 100% achievement stat is crazy. People really went in on ER.

    I have 100+ hours on PS5 and once I get a new pc it's pretty likely that I replay this at some point. 

    Shahadan
    Member

    Oct 27, 2017

    5,591

    I should have been an analyst
     

    Nateo
    Member

    Oct 27, 2017

    8,987

    Because hard games don't just instantly hand you solutions. Games with friction and the need to actually put time in a learn for a majority of people will have high engagement especially if its a good game.
     

    Mr.Deadshot
    Member

    Oct 27, 2017

    23,203

    I put 110h into it and it would have been a lot better if it was half that time. Too much bloat and repetition.
     

    FF Seraphim
    Member

    Oct 26, 2017

    16,615

    Tokyo

    Holy fuck over 10% of players on both PC and PS5 got 100%? That is a fucking high percentage.

    God damn.
    Let me check my stats:
    Yep 100%, 215 hours as well.
    Love the game but I didn't expect it to resonate with so many people that that many would get the 100% achievement. 

    Dyno
    AVALANCHE
    The Fallen

    Oct 25, 2017

    16,830

    ArjanN said:

    Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox.

    I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty.
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    Makes sense tbh. I suppose to a degree that's the pull for some. For example I bought Furi for that OST and what looked like fun combat. By the end I was playing on the hardest difficulty for the thrill of pulling it off to that OST despite no plans to push that deep into the game.

    I do think the souls series has a certain pull with that kind of audience though, and I suspect half the reason it takes so well is because all the fights are, well in all honesty far from the worst out there. They're mostly fair with the occasional 'cheap' move and beyond learning to work around the few attacks a boss will throw your way that you don't instantly gel with, they're pretty chill. I'd happily argue in favor of something like NG2 being multiple times harder etc. And I think that's why souls games work. They feel hard, but they're pretty lax to overcome too 

    Redis
    Member

    Mar 1, 2025

    222

    I have 520h+ on PS4/5.

    Also played around 25h on my brother 's Series X.
    Will definitely replay it on Switch 2 this year.
    Game is generational. 

    Last edited: Today at 6:34 AM

    Z'ard
    "This guy are sick"
    Member

    Mar 5, 2019

    1,550

    Ukraine

    Yeah i have over 500 hours as well and i'll definitely play it again at one point.
     

    thezboson
    Member

    Oct 27, 2017

    1,380

    I have over 1000 hours in ER. I tried runs where I played "traditionally" by not using summons and AoW etc and played it like a Dark Souls game basically. And have to say, for those of us that like to play Fromsoft games that way, ER is by far the hardest game I have ever played. Much harder than Sekiro.

    Yet, the game is easy enough that 10% can grab the Platinum. A real triumph in game design and my favorite game of all time. I still think of the lore from time to time. 

    Bede-x
    Member

    Oct 25, 2017

    12,058

    To think there was a time where Steam wasn't included at launch for Souls games and now it's outperforming not just PS5, but two generations of Playstations. So much have changed in the last decade or so and Steam is such a juggernaut now.

    Seems to have done well everywhere though. 

    jaymzi
    Member

    Jul 22, 2019

    7,202

    First I thought how is this possible as 45% is more than the amount of people that finished the game.

    Then I realised Elden Ring can easily take over 100 hours to finish. 

    onibirdo
    Member

    Dec 9, 2020

    3,590

    GOAT
     

    raketenrolf
    Member

    Oct 28, 2017

    5,919

    Germany

    Yeah, it's already one of the best games of all time, easily.

    I need to start Shadow of the Erdtree. But holding off because the Switch 2 is launching soon. 

    Mephissto
    Member

    Mar 8, 2024

    1,231

    Pretty insane. Considering how much it sold especially.
     

    Rud
    Member

    Mar 3, 2025

    140

    United States

    Dyno said:

    If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess.

    Click to expand...
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    You don't have to play in that mode though so it doesn't matter how hard it is. With Elden Ring everyone has to play under the same conditions so when you brag to someone else they know what it is that you are talking about.
     

    Gelf
    Member

    Oct 27, 2017

    6,156

    I remember when I finally beat the game for the first time after about a month of solid playing since launch I was impressed by the overall percentage stats of people who had already got the late game achievements. It was higher than many games I've seen that are vastly easier and are over in less than 20 hours.

    I'm nowhere close to getting 100% though. 

    Oliver James
    Avenger

    Oct 25, 2017

    9,838

    Is it really that good? I finished De - Da123 Bb, should I play it as a lapsed Souls player?
     

    Dyno
    AVALANCHE
    The Fallen

    Oct 25, 2017

    16,830

    Rud said:

    You don't have to play in that mode though so it doesn't matter how hard it is. With Elden Ring everyone has to play under the same conditions so when you brag to someone else they know what it is that you are talking about.

    Click to expand...
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    Oh for sure, I just think that as harder games go ER and the souls games are pretty chill. There's a fair push and pull to them and in most cases, reasonable room to recover. It may just be a personal thing but I find in the harder hack n slash game modes losing your rhythm is a death sentence, but the souls games have that bit more time to recover and rethink I suppose and just feel fairly mellow despite the challenge.

    You're right that the challenge is universal but tbh even that can kinda be defined by the build. My first run of demons was tragic to say the least, then I tried magic on run 2 and had a very different experience 

    hydrophilic attack
    went to hypogean jail
    Member

    Oct 25, 2017

    23,622

    Sweden

    wow that's a big difference in completion percentage between platforms
     

    Western Yokai
    Member

    Feb 14, 2025

    175

    The game is harder than average, the game is better than average, the game let's you play how you find it's better, while puts everyone in the same level of accomplisment in regards of difficulty.

    Of course people will be engaged to do 100% when they feel they're progressing, and not just beating everything first time, watching a cutscene, hence and repeat. 

    Rud
    Member

    Mar 3, 2025

    140

    United States

    Dyno said:

    Oh for sure, I just think that as harder games go ER and the souls games are pretty chill. There's a fair push and pull to them and in most cases, reasonable room to recover. It may just be a personal thing but I find in the harder hack n slash game modes losing your rhythm is a death sentence, but the souls games have that bit more time to recover and rethink I suppose and just feel fairly mellow despite the challenge.

    You're right that the challenge is universal but tbh even that can kinda be defined by the build. My first run of demons was tragic to say the least, then I tried magic on run 2 and had a very different experience
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    Shared experiences are a big difference makers with these games i think.

    In Elden Ring i never beat that Scarlet Rot Breath Dragon in Caelid despite trying many many times with different strategies and even with the help of online guides, could never beat that thing. If one of my friend told me they beat that guy that would be impressive to me simply because I could not do it but my friend could.

    Conversely if Elden Ring had diffulty settings and my friend told me he beat that Scarlet Rot Breath Dragon in easy mode than that would mean absolutely nothing to me.... because we're not even playing the same game. Hell if my friend beat that thing in Ultra Hard mode while I could not even beat it in Normal mode I like would have no context of that even means, the difference is unimaginable at that point.... I might be tempted to accuse my friend of trying to flex on me or something 

    Last edited: Today at 7:17 AM

    Flying Caterpillar
    Member

    Aug 14, 2024

    202

    I just checked my play time and I was surprised to see it past 500 hours. I still want to do another playthrough of the DLC. 

    mrmickfran
    The Fallen

    Oct 27, 2017

    33,239

    Gongaga

    I keep meaning to go for my last trophies too, I just got to do the other ending trophies.
     

    Last edited: Today at 7:19 AM

    Menchin
    Member

    Apr 1, 2019

    6,012

    Oliver James said:

    Is it really that good? I finished De - Da123 Bb, should I play it as a lapsed Souls player?

    Click to expand...
    Click to shrink...

    If you liked those games then you'll probably like this too so go for it 

    Rainer516
    Member

    Oct 29, 2017

    1,491

    I have it on both Steam and PlayStation. Around 400 hours on playstation and 150ish on Steam. It is my "comfort food" game. I bought it 9n Steam so I could play it on my steamdeck when I travel for work and need to unwind.
     

    RPGam3r
    Member

    Oct 27, 2017

    16,450

    ArjanN said:

    Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox.

    I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty.
    Click to expand...
    Click to shrink...

    Yeah in games like Skyrim I don't even try for completion on trophies whatsoever. I have 1000s hours in Skyrim and do not have 100% in achievements/platinum trophy. Same for Minecraft. 

    jotun?
    Member

    Oct 28, 2017

    5,167

    I have 1041h on PS, but I certainly haven't actually played for that much. I have a habit of leaving it on while doing chores and stuff. Also lots of time just waiting for summons/invasions while doing other things. I actually have it up on my second monitor on my desk right now
     

    Altima VII
    Member

    Mar 2, 2025

    177

    To be honest my biggest takeaway from these stats is wondering what ludicrous business decisions are keeping Sony from releasing Demons Souls on Steam.
     

    Kill3r7
    Member

    Oct 25, 2017

    29,077

    202 hours on Xbox but that includes the DLC.
     

    CladInShadows
    Member

    May 2, 2024

    292

    The overall completion statistics make a level of sense - it's a game where the main appeal is the gameplay, overcoming challenges, etc. If you are enjoying that, why wouldn't you want to experience every challenge the game has for you? The achievement list essentially just becomes a checklist for everything there is to get out of the game.

    It's a contrast to most modern games where such a big part of the audience is just there for a story, with no intention to fully engage with any mechanics and who'd get upset and give up upon encountering anything they weren't able to beat first try. They're not going to hang around after beating the main story to do any optional side content or challenges that are often tied to achievements. These people probably didn't pick up Elden Ring in the first place. 

    Sumio Mondo
    Member

    Oct 25, 2017

    10,753

    United Kingdom

    I don't think it's really sunk in how much of an event this game actually was in the mainstream. So much bigger than their other games.
     
    #alinea #analytics #elden #rings #player
    [Alinea Analytics] Elden Ring’s player engagement is through the roof: 45% of its Steam players have played for 100+ hours
    Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona Elden Ring's player engagement is through the roof: Over 45% of its Steam players have played for 100+ hours Click to expand... Click to shrink... Steam accounts for 15.7 million players – 43% of the game's audience – meaning Steam is Elden Ring's biggest platform. PlayStation comes in second with 13.2 million, while Xbox accounts for the remaining 7.4 million: Click to expand... Click to shrink... Elden Ring – and especially its DLC – is hard. While it abandons the linear structure of FromSoftware's previous games, giving players more choice when they're stuck, Elden Ring's bosses are some of the most challenging out there. I'm looking at you, Malenia and Promised Consort Radahn. Click to expand... Click to shrink... Despite the game's mercilessness, 10.9% of Elden Ring players on PlayStation and 10.2% on Steam have unlocked every trophy/achievement in the game. However, just 3.7% of Xbox players managed this feat. Click to expand... Click to shrink... The trophy/achievement data clearly shows that Elden Ring players are dedicated – especially on Steam and Xbox. But looking deeper at Alinea's playtime distribution data reveals just how dedicated they really are: Click to expand... Click to shrink... The results are striking: 64% of Elden Ring players on Steam have played for over 50 hoursPlayStation players have triple the share of under-5-hours players, signalling that Elden Ring didn't click for everyone on the platform – perhaps due to the difficulty Seven million Steam players – 44.7% of Elden Ring's Steam audience – have played for over 100 hours. That share is 36.7%But perhaps most remarkably of all, almost 700K players across PlayStationand Steamhave played Elden Ring for over 500 hours. Talk about dedication! Elden Ring’s player engagement is through the roof: 45% of its Steam players have played for 100+ hours Elden Ring’s player engagement is through the roof: Over 45% of its Steam players have played for 100+ hours Elden Ring is one of the most successful premium games of all time. alineaanalytics.com   OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona Despite the game's mercilessness, 10.9% of Elden Ring players on PlayStation and 10.2% on Steam have unlocked every trophy/achievement in the game. However, just 3.7% of Xbox players managed this feat. Click to expand... Click to shrink... I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies.  Last edited: Today at 5:32 AM Kalentan Member Oct 25, 2017 50,699 2.5 million is still a big gap, but for some reason I thought the gap between PC and PS4/5 sales of the game was like... monstrously bigger, like 6 - 8 million range.   ResetGreyWolf Member Oct 27, 2017 6,768 That's impressive, but also, is this company genuinely calling Silksong a soulslike or am I reading that wrong? What, just because you have to reclaim your money if you die?   dusan Member Aug 2, 2020 6,763 Nightreign trainings begins.   Jolkien Member Oct 25, 2017 4,310 Anchorage/Alaska Angie said: I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies. And that includes the DLC Click to expand... Click to shrink... I mean most game is way under that percentage, that it's close to 10% makes it fairly common. My rarest trophy is the Diablo 2 Platinum at 1.27% rarity. Both Divinity Original Sin 1 and 2 are under 2.50% as well  OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona Jolkien said: I mean most game is way under that percentage, that it's close to 10% makes it fairly common. My rarest trophy is the Diablo 2 Platinum at 1.27% rarity. Both Divinity Original Sin 1 and 2 are under 2.50% as wellClick to expand... Click to shrink... That is why is crazy to me Minecraft Platinum The game not even hard  PlayBee One Winged Slayer Member Nov 8, 2017 6,738 Angie said: I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies. And that includes the DLC Click to expand... Click to shrink... There are no DLC trophies   EvilBoris Prophet of Truth - HDTVtest Verified Oct 29, 2017 18,087 Does steam make this available or is this estimations from sites that look at user activity?   OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona PlayBee said: There are no DLC trophies Click to expand... Click to shrink... The expansion didn't had any Trophy?   PlayBee One Winged Slayer Member Nov 8, 2017 6,738 Angie said: The expansion didn't had any Trophy? Click to expand... Click to shrink... Nope, same with Dark Souls. Bloodborne is the only one that added trophies with DLC   OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona PlayBee said: Nope, same with Dark Souls. Bloodborne is the only one that added trophies with DLC Click to expand... Click to shrink... I was not aware of that. I will edit it out. Always assumed that expansions had Trophies. But I never played them.  southwest Member Sep 15, 2022 2,759 Heh I have it on both Steam and PlayStation. About 95 hours on Steam and 4 on PlayStation.   antitrop Member Oct 25, 2017 14,949 There are only three games I've topped 100 hours on a single playthrough: Elden Ring, Baldur's Gate 3, and Final Fantasy VII Rebirth.   Necron ▲ Legend ▲ Member Oct 25, 2017 9,850 Switzerland 10% got all the trophies/achievements?!I did it for both PC and PS5. 👁️   Mung Member Nov 2, 2017 4,454 PS sales much closer to PC than I expected.   Last edited: Today at 6:00 AM Dyno AVALANCHE The Fallen Oct 25, 2017 16,830 Angie said: I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies. Click to expand... Click to shrink... If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess.   ArjanN Member Oct 25, 2017 11,493 Dyno said: If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess. Click to expand... Click to shrink... Angie said: That is why is crazy to me Minecraft Platinum The game not even hard Click to expand... Click to shrink... Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox. I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty.  Last edited: Today at 5:59 AM Menome "This guy are sick" Member Oct 25, 2017 7,133 I've got 280 hours on Steam, about 200 hours on PS5 and I'm likely to start a new full playthrough once the Tarnished Edition contents are available on Steam. Yeah, I kinda like this game.  Creamium Member Oct 25, 2017 10,466 Belgium The high 100% achievement stat is crazy. People really went in on ER. I have 100+ hours on PS5 and once I get a new pc it's pretty likely that I replay this at some point.  Shahadan Member Oct 27, 2017 5,591 I should have been an analyst   Nateo Member Oct 27, 2017 8,987 Because hard games don't just instantly hand you solutions. Games with friction and the need to actually put time in a learn for a majority of people will have high engagement especially if its a good game.   Mr.Deadshot Member Oct 27, 2017 23,203 I put 110h into it and it would have been a lot better if it was half that time. Too much bloat and repetition.   FF Seraphim Member Oct 26, 2017 16,615 Tokyo Holy fuck over 10% of players on both PC and PS5 got 100%? That is a fucking high percentage. God damn. Let me check my stats: Yep 100%, 215 hours as well. Love the game but I didn't expect it to resonate with so many people that that many would get the 100% achievement.  Dyno AVALANCHE The Fallen Oct 25, 2017 16,830 ArjanN said: Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox. I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty. Click to expand... Click to shrink... Makes sense tbh. I suppose to a degree that's the pull for some. For example I bought Furi for that OST and what looked like fun combat. By the end I was playing on the hardest difficulty for the thrill of pulling it off to that OST despite no plans to push that deep into the game. I do think the souls series has a certain pull with that kind of audience though, and I suspect half the reason it takes so well is because all the fights are, well in all honesty far from the worst out there. They're mostly fair with the occasional 'cheap' move and beyond learning to work around the few attacks a boss will throw your way that you don't instantly gel with, they're pretty chill. I'd happily argue in favor of something like NG2 being multiple times harder etc. And I think that's why souls games work. They feel hard, but they're pretty lax to overcome too  Redis Member Mar 1, 2025 222 I have 520h+ on PS4/5. Also played around 25h on my brother 's Series X. Will definitely replay it on Switch 2 this year. Game is generational.  Last edited: Today at 6:34 AM Z'ard "This guy are sick" Member Mar 5, 2019 1,550 Ukraine Yeah i have over 500 hours as well and i'll definitely play it again at one point.   thezboson Member Oct 27, 2017 1,380 I have over 1000 hours in ER. I tried runs where I played "traditionally" by not using summons and AoW etc and played it like a Dark Souls game basically. And have to say, for those of us that like to play Fromsoft games that way, ER is by far the hardest game I have ever played. Much harder than Sekiro. Yet, the game is easy enough that 10% can grab the Platinum. A real triumph in game design and my favorite game of all time. I still think of the lore from time to time.  Bede-x Member Oct 25, 2017 12,058 To think there was a time where Steam wasn't included at launch for Souls games and now it's outperforming not just PS5, but two generations of Playstations. So much have changed in the last decade or so and Steam is such a juggernaut now. Seems to have done well everywhere though.  jaymzi Member Jul 22, 2019 7,202 First I thought how is this possible as 45% is more than the amount of people that finished the game. Then I realised Elden Ring can easily take over 100 hours to finish.  onibirdo Member Dec 9, 2020 3,590 GOAT   raketenrolf Member Oct 28, 2017 5,919 Germany Yeah, it's already one of the best games of all time, easily. I need to start Shadow of the Erdtree. But holding off because the Switch 2 is launching soon.  Mephissto Member Mar 8, 2024 1,231 Pretty insane. Considering how much it sold especially.   Rud Member Mar 3, 2025 140 United States Dyno said: If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess. Click to expand... Click to shrink... You don't have to play in that mode though so it doesn't matter how hard it is. With Elden Ring everyone has to play under the same conditions so when you brag to someone else they know what it is that you are talking about.   Gelf Member Oct 27, 2017 6,156 I remember when I finally beat the game for the first time after about a month of solid playing since launch I was impressed by the overall percentage stats of people who had already got the late game achievements. It was higher than many games I've seen that are vastly easier and are over in less than 20 hours. I'm nowhere close to getting 100% though.  Oliver James Avenger Oct 25, 2017 9,838 Is it really that good? I finished De - Da123 Bb, should I play it as a lapsed Souls player?   Dyno AVALANCHE The Fallen Oct 25, 2017 16,830 Rud said: You don't have to play in that mode though so it doesn't matter how hard it is. With Elden Ring everyone has to play under the same conditions so when you brag to someone else they know what it is that you are talking about. Click to expand... Click to shrink... Oh for sure, I just think that as harder games go ER and the souls games are pretty chill. There's a fair push and pull to them and in most cases, reasonable room to recover. It may just be a personal thing but I find in the harder hack n slash game modes losing your rhythm is a death sentence, but the souls games have that bit more time to recover and rethink I suppose and just feel fairly mellow despite the challenge. You're right that the challenge is universal but tbh even that can kinda be defined by the build. My first run of demons was tragic to say the least, then I tried magic on run 2 and had a very different experience  hydrophilic attack went to hypogean jail Member Oct 25, 2017 23,622 Sweden wow that's a big difference in completion percentage between platforms   Western Yokai Member Feb 14, 2025 175 The game is harder than average, the game is better than average, the game let's you play how you find it's better, while puts everyone in the same level of accomplisment in regards of difficulty. Of course people will be engaged to do 100% when they feel they're progressing, and not just beating everything first time, watching a cutscene, hence and repeat.  Rud Member Mar 3, 2025 140 United States Dyno said: Oh for sure, I just think that as harder games go ER and the souls games are pretty chill. There's a fair push and pull to them and in most cases, reasonable room to recover. It may just be a personal thing but I find in the harder hack n slash game modes losing your rhythm is a death sentence, but the souls games have that bit more time to recover and rethink I suppose and just feel fairly mellow despite the challenge. You're right that the challenge is universal but tbh even that can kinda be defined by the build. My first run of demons was tragic to say the least, then I tried magic on run 2 and had a very different experience Click to expand... Click to shrink... Shared experiences are a big difference makers with these games i think. In Elden Ring i never beat that Scarlet Rot Breath Dragon in Caelid despite trying many many times with different strategies and even with the help of online guides, could never beat that thing. If one of my friend told me they beat that guy that would be impressive to me simply because I could not do it but my friend could. Conversely if Elden Ring had diffulty settings and my friend told me he beat that Scarlet Rot Breath Dragon in easy mode than that would mean absolutely nothing to me.... because we're not even playing the same game. Hell if my friend beat that thing in Ultra Hard mode while I could not even beat it in Normal mode I like would have no context of that even means, the difference is unimaginable at that point.... I might be tempted to accuse my friend of trying to flex on me or something  Last edited: Today at 7:17 AM Flying Caterpillar Member Aug 14, 2024 202 I just checked my play time and I was surprised to see it past 500 hours. I still want to do another playthrough of the DLC.  mrmickfran The Fallen Oct 27, 2017 33,239 Gongaga I keep meaning to go for my last trophies too, I just got to do the other ending trophies.   Last edited: Today at 7:19 AM Menchin Member Apr 1, 2019 6,012 Oliver James said: Is it really that good? I finished De - Da123 Bb, should I play it as a lapsed Souls player? Click to expand... Click to shrink... If you liked those games then you'll probably like this too so go for it  Rainer516 Member Oct 29, 2017 1,491 I have it on both Steam and PlayStation. Around 400 hours on playstation and 150ish on Steam. It is my "comfort food" game. I bought it 9n Steam so I could play it on my steamdeck when I travel for work and need to unwind.   RPGam3r Member Oct 27, 2017 16,450 ArjanN said: Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox. I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty. Click to expand... Click to shrink... Yeah in games like Skyrim I don't even try for completion on trophies whatsoever. I have 1000s hours in Skyrim and do not have 100% in achievements/platinum trophy. Same for Minecraft.  jotun? Member Oct 28, 2017 5,167 I have 1041h on PS, but I certainly haven't actually played for that much. I have a habit of leaving it on while doing chores and stuff. Also lots of time just waiting for summons/invasions while doing other things. I actually have it up on my second monitor on my desk right now   Altima VII Member Mar 2, 2025 177 To be honest my biggest takeaway from these stats is wondering what ludicrous business decisions are keeping Sony from releasing Demons Souls on Steam.   Kill3r7 Member Oct 25, 2017 29,077 202 hours on Xbox but that includes the DLC.   CladInShadows Member May 2, 2024 292 The overall completion statistics make a level of sense - it's a game where the main appeal is the gameplay, overcoming challenges, etc. If you are enjoying that, why wouldn't you want to experience every challenge the game has for you? The achievement list essentially just becomes a checklist for everything there is to get out of the game. It's a contrast to most modern games where such a big part of the audience is just there for a story, with no intention to fully engage with any mechanics and who'd get upset and give up upon encountering anything they weren't able to beat first try. They're not going to hang around after beating the main story to do any optional side content or challenges that are often tied to achievements. These people probably didn't pick up Elden Ring in the first place.  Sumio Mondo Member Oct 25, 2017 10,753 United Kingdom I don't think it's really sunk in how much of an event this game actually was in the mainstream. So much bigger than their other games.   #alinea #analytics #elden #rings #player
    WWW.RESETERA.COM
    [Alinea Analytics] Elden Ring’s player engagement is through the roof: 45% of its Steam players have played for 100+ hours
    Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona Elden Ring's player engagement is through the roof: Over 45% of its Steam players have played for 100+ hours Click to expand... Click to shrink... Steam accounts for 15.7 million players – 43% of the game's audience – meaning Steam is Elden Ring's biggest platform. PlayStation comes in second with 13.2 million, while Xbox accounts for the remaining 7.4 million: Click to expand... Click to shrink... Elden Ring – and especially its DLC – is hard. While it abandons the linear structure of FromSoftware's previous games, giving players more choice when they're stuck, Elden Ring's bosses are some of the most challenging out there. I'm looking at you, Malenia and Promised Consort Radahn. Click to expand... Click to shrink... Despite the game's mercilessness, 10.9% of Elden Ring players on PlayStation and 10.2% on Steam have unlocked every trophy/achievement in the game. However, just 3.7% of Xbox players managed this feat. Click to expand... Click to shrink... The trophy/achievement data clearly shows that Elden Ring players are dedicated – especially on Steam and Xbox. But looking deeper at Alinea's playtime distribution data reveals just how dedicated they really are: Click to expand... Click to shrink... The results are striking: 64% of Elden Ring players on Steam have played for over 50 hours (versus 49% for PlayStation players) PlayStation players have triple the share of under-5-hours players, signalling that Elden Ring didn't click for everyone on the platform – perhaps due to the difficulty Seven million Steam players – 44.7% of Elden Ring's Steam audience – have played for over 100 hours. That share is 36.7% (almost 5 million players for PlayStation) But perhaps most remarkably of all, almost 700K players across PlayStation (2.7%) and Steam (2.1%) have played Elden Ring for over 500 hours. Talk about dedication! Elden Ring’s player engagement is through the roof: 45% of its Steam players have played for 100+ hours Elden Ring’s player engagement is through the roof: Over 45% of its Steam players have played for 100+ hours Elden Ring is one of the most successful premium games of all time. alineaanalytics.com   OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona Despite the game's mercilessness, 10.9% of Elden Ring players on PlayStation and 10.2% on Steam have unlocked every trophy/achievement in the game. However, just 3.7% of Xbox players managed this feat. Click to expand... Click to shrink... I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies.  Last edited: Today at 5:32 AM Kalentan Member Oct 25, 2017 50,699 2.5 million is still a big gap, but for some reason I thought the gap between PC and PS4/5 sales of the game was like... monstrously bigger, like 6 - 8 million range.   ResetGreyWolf Member Oct 27, 2017 6,768 That's impressive, but also, is this company genuinely calling Silksong a soulslike or am I reading that wrong? What, just because you have to reclaim your money if you die?   dusan Member Aug 2, 2020 6,763 Nightreign trainings begins.   Jolkien Member Oct 25, 2017 4,310 Anchorage/Alaska Angie said: I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies. And that includes the DLC Click to expand... Click to shrink... I mean most game is way under that percentage, that it's close to 10% makes it fairly common. My rarest trophy is the Diablo 2 Platinum at 1.27% rarity. Both Divinity Original Sin 1 and 2 are under 2.50% as well (on PlayStation)  OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona Jolkien said: I mean most game is way under that percentage, that it's close to 10% makes it fairly common. My rarest trophy is the Diablo 2 Platinum at 1.27% rarity. Both Divinity Original Sin 1 and 2 are under 2.50% as well (on PlayStation) Click to expand... Click to shrink... That is why is crazy to me Minecraft Platinum The game not even hard  PlayBee One Winged Slayer Member Nov 8, 2017 6,738 Angie said: I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies. And that includes the DLC Click to expand... Click to shrink... There are no DLC trophies   EvilBoris Prophet of Truth - HDTVtest Verified Oct 29, 2017 18,087 Does steam make this available or is this estimations from sites that look at user activity?   OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona PlayBee said: There are no DLC trophies Click to expand... Click to shrink... The expansion didn't had any Trophy?   PlayBee One Winged Slayer Member Nov 8, 2017 6,738 Angie said: The expansion didn't had any Trophy? Click to expand... Click to shrink... Nope, same with Dark Souls. Bloodborne is the only one that added trophies with DLC   OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona PlayBee said: Nope, same with Dark Souls. Bloodborne is the only one that added trophies with DLC Click to expand... Click to shrink... I was not aware of that. I will edit it out. Always assumed that expansions had Trophies. But I never played them.  southwest Member Sep 15, 2022 2,759 Heh I have it on both Steam and PlayStation. About 95 hours on Steam and 4 on PlayStation.   antitrop Member Oct 25, 2017 14,949 There are only three games I've topped 100 hours on a single playthrough: Elden Ring (110), Baldur's Gate 3 (130), and Final Fantasy VII Rebirth (120).   Necron ▲ Legend ▲ Member Oct 25, 2017 9,850 Switzerland 10% got all the trophies/achievements?! [Insanity] I did it for both PC and PS5. 👁️   Mung Member Nov 2, 2017 4,454 PS sales much closer to PC than I expected.   Last edited: Today at 6:00 AM Dyno AVALANCHE The Fallen Oct 25, 2017 16,830 Angie said: I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies. Click to expand... Click to shrink... If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess.   ArjanN Member Oct 25, 2017 11,493 Dyno said: If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess. Click to expand... Click to shrink... Angie said: That is why is crazy to me Minecraft Platinum The game not even hard Click to expand... Click to shrink... Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox. I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty.  Last edited: Today at 5:59 AM Menome "This guy are sick" Member Oct 25, 2017 7,133 I've got 280 hours on Steam, about 200 hours on PS5 and I'm likely to start a new full playthrough once the Tarnished Edition contents are available on Steam. Yeah, I kinda like this game.  Creamium Member Oct 25, 2017 10,466 Belgium The high 100% achievement stat is crazy. People really went in on ER. I have 100+ hours on PS5 and once I get a new pc it's pretty likely that I replay this at some point.  Shahadan Member Oct 27, 2017 5,591 I should have been an analyst   Nateo Member Oct 27, 2017 8,987 Because hard games don't just instantly hand you solutions. Games with friction and the need to actually put time in a learn for a majority of people will have high engagement especially if its a good game.   Mr.Deadshot Member Oct 27, 2017 23,203 I put 110h into it and it would have been a lot better if it was half that time. Too much bloat and repetition.   FF Seraphim Member Oct 26, 2017 16,615 Tokyo Holy fuck over 10% of players on both PC and PS5 got 100%? That is a fucking high percentage. God damn. Let me check my stats: Yep 100%, 215 hours as well. Love the game but I didn't expect it to resonate with so many people that that many would get the 100% achievement.  Dyno AVALANCHE The Fallen Oct 25, 2017 16,830 ArjanN said: Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox. I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty. Click to expand... Click to shrink... Makes sense tbh. I suppose to a degree that's the pull for some. For example I bought Furi for that OST and what looked like fun combat. By the end I was playing on the hardest difficulty for the thrill of pulling it off to that OST despite no plans to push that deep into the game. I do think the souls series has a certain pull with that kind of audience though, and I suspect half the reason it takes so well is because all the fights are, well in all honesty far from the worst out there. They're mostly fair with the occasional 'cheap' move and beyond learning to work around the few attacks a boss will throw your way that you don't instantly gel with, they're pretty chill. I'd happily argue in favor of something like NG2 being multiple times harder etc. And I think that's why souls games work. They feel hard, but they're pretty lax to overcome too  Redis Member Mar 1, 2025 222 I have 520h+ on PS4/5 (two Platinum trophies, around 8 full playthroughs and two SotE playthroughs+ one rune level 1 run). Also played around 25h on my brother 's Series X. Will definitely replay it on Switch 2 this year. Game is generational.  Last edited: Today at 6:34 AM Z'ard "This guy are sick" Member Mar 5, 2019 1,550 Ukraine Yeah i have over 500 hours as well and i'll definitely play it again at one point.   thezboson Member Oct 27, 2017 1,380 I have over 1000 hours in ER. I tried runs where I played "traditionally" by not using summons and AoW etc and played it like a Dark Souls game basically. And have to say, for those of us that like to play Fromsoft games that way, ER is by far the hardest game I have ever played. Much harder than Sekiro. Yet, the game is easy enough that 10% can grab the Platinum. A real triumph in game design and my favorite game of all time. I still think of the lore from time to time.  Bede-x Member Oct 25, 2017 12,058 To think there was a time where Steam wasn't included at launch for Souls games and now it's outperforming not just PS5, but two generations of Playstations. So much have changed in the last decade or so and Steam is such a juggernaut now. Seems to have done well everywhere though.  jaymzi Member Jul 22, 2019 7,202 First I thought how is this possible as 45% is more than the amount of people that finished the game. Then I realised Elden Ring can easily take over 100 hours to finish.  onibirdo Member Dec 9, 2020 3,590 GOAT   raketenrolf Member Oct 28, 2017 5,919 Germany Yeah, it's already one of the best games of all time, easily. I need to start Shadow of the Erdtree. But holding off because the Switch 2 is launching soon.  Mephissto Member Mar 8, 2024 1,231 Pretty insane. Considering how much it sold especially.   Rud Member Mar 3, 2025 140 United States Dyno said: If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess. Click to expand... Click to shrink... You don't have to play in that mode though so it doesn't matter how hard it is. With Elden Ring everyone has to play under the same conditions so when you brag to someone else they know what it is that you are talking about.   Gelf Member Oct 27, 2017 6,156 I remember when I finally beat the game for the first time after about a month of solid playing since launch I was impressed by the overall percentage stats of people who had already got the late game achievements. It was higher than many games I've seen that are vastly easier and are over in less than 20 hours. I'm nowhere close to getting 100% though.  Oliver James Avenger Oct 25, 2017 9,838 Is it really that good? I finished De - Da123 Bb, should I play it as a lapsed Souls player?   Dyno AVALANCHE The Fallen Oct 25, 2017 16,830 Rud said: You don't have to play in that mode though so it doesn't matter how hard it is. With Elden Ring everyone has to play under the same conditions so when you brag to someone else they know what it is that you are talking about. Click to expand... Click to shrink... Oh for sure, I just think that as harder games go ER and the souls games are pretty chill. There's a fair push and pull to them and in most cases, reasonable room to recover. It may just be a personal thing but I find in the harder hack n slash game modes losing your rhythm is a death sentence, but the souls games have that bit more time to recover and rethink I suppose and just feel fairly mellow despite the challenge. You're right that the challenge is universal but tbh even that can kinda be defined by the build. My first run of demons was tragic to say the least, then I tried magic on run 2 and had a very different experience  hydrophilic attack went to hypogean jail Member Oct 25, 2017 23,622 Sweden wow that's a big difference in completion percentage between platforms   Western Yokai Member Feb 14, 2025 175 The game is harder than average, the game is better than average, the game let's you play how you find it's better, while puts everyone in the same level of accomplisment in regards of difficulty. Of course people will be engaged to do 100% when they feel they're progressing, and not just beating everything first time, watching a cutscene, hence and repeat.  Rud Member Mar 3, 2025 140 United States Dyno said: Oh for sure, I just think that as harder games go ER and the souls games are pretty chill. There's a fair push and pull to them and in most cases, reasonable room to recover. It may just be a personal thing but I find in the harder hack n slash game modes losing your rhythm is a death sentence, but the souls games have that bit more time to recover and rethink I suppose and just feel fairly mellow despite the challenge. You're right that the challenge is universal but tbh even that can kinda be defined by the build. My first run of demons was tragic to say the least, then I tried magic on run 2 and had a very different experience Click to expand... Click to shrink... Shared experiences are a big difference makers with these games i think. In Elden Ring i never beat that Scarlet Rot Breath Dragon in Caelid despite trying many many times with different strategies and even with the help of online guides, could never beat that thing. If one of my friend told me they beat that guy that would be impressive to me simply because I could not do it but my friend could. Conversely if Elden Ring had diffulty settings and my friend told me he beat that Scarlet Rot Breath Dragon in easy mode than that would mean absolutely nothing to me.... because we're not even playing the same game. Hell if my friend beat that thing in Ultra Hard mode while I could not even beat it in Normal mode I like would have no context of that even means, the difference is unimaginable at that point.... I might be tempted to accuse my friend of trying to flex on me or something ("nobody told you to play on Ultra hard don't try to flex on my like that makes you better" or something like that)  Last edited: Today at 7:17 AM Flying Caterpillar Member Aug 14, 2024 202 I just checked my play time and I was surprised to see it past 500 hours. I still want to do another playthrough of the DLC.  mrmickfran The Fallen Oct 27, 2017 33,239 Gongaga I keep meaning to go for my last trophies too, I just got to do the other ending trophies.   Last edited: Today at 7:19 AM Menchin Member Apr 1, 2019 6,012 Oliver James said: Is it really that good? I finished De - Da123 Bb, should I play it as a lapsed Souls player? Click to expand... Click to shrink... If you liked those games then you'll probably like this too so go for it  Rainer516 Member Oct 29, 2017 1,491 I have it on both Steam and PlayStation. Around 400 hours on playstation and 150ish on Steam. It is my "comfort food" game. I bought it 9n Steam so I could play it on my steamdeck when I travel for work and need to unwind.   RPGam3r Member Oct 27, 2017 16,450 ArjanN said: Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox. I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty. Click to expand... Click to shrink... Yeah in games like Skyrim I don't even try for completion on trophies whatsoever. I have 1000s hours in Skyrim and do not have 100% in achievements/platinum trophy. Same for Minecraft.  jotun? Member Oct 28, 2017 5,167 I have 1041h on PS, but I certainly haven't actually played for that much. I have a habit of leaving it on while doing chores and stuff. Also lots of time just waiting for summons/invasions while doing other things. I actually have it up on my second monitor on my desk right now   Altima VII Member Mar 2, 2025 177 To be honest my biggest takeaway from these stats is wondering what ludicrous business decisions are keeping Sony from releasing Demons Souls on Steam.   Kill3r7 Member Oct 25, 2017 29,077 202 hours on Xbox but that includes the DLC.   CladInShadows Member May 2, 2024 292 The overall completion statistics make a level of sense - it's a game where the main appeal is the gameplay, overcoming challenges, etc. If you are enjoying that, why wouldn't you want to experience every challenge the game has for you? The achievement list essentially just becomes a checklist for everything there is to get out of the game. It's a contrast to most modern games where such a big part of the audience is just there for a story, with no intention to fully engage with any mechanics and who'd get upset and give up upon encountering anything they weren't able to beat first try. They're not going to hang around after beating the main story to do any optional side content or challenges that are often tied to achievements. These people probably didn't pick up Elden Ring in the first place.  Sumio Mondo Member Oct 25, 2017 10,753 United Kingdom I don't think it's really sunk in how much of an event this game actually was in the mainstream. So much bigger than their other games.  
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  • No PlayStation showcase this summer suggest insiders as Sony waits till autumn

    It certainly has been a strange generation forPlayStationSony is not thought to be planning any showcase or State of Play event this summer, as insiders tease big Japanese game reveals for Geoff Keighley’s show.
    Over the past five years, Sony has held either a State Of Play presentation or a PlayStation Showcase during the months of May or June. This in turn is the continuation of a decades long tradition of preview events originally timed to coincide with the now defunct E3 expo.
    Along with Microsoft and Nintendo, Sony has always kept to the same basic schedule, while third party publishers have relied on Geoff Keighley’s Summer Game Fest.
    The Xbox showcase is already scheduled for June 8 but given the Switch 2 launch in the same week it’s unclear what Nintendo will do. Sony has said nothing so far about an event but multiple insiders suggest that they may not have any presentation until September.
    Earlier this week, reliable insider NateTheHate, aka NateDrake,has said he still hasn’t ‘heard anything about a May event from Sony for this year’.
    This was supported by fellow insider John Harker, who responded to a post in the same ResetEra thread, which speculated Sony was targeting September for its next event. ‘Indeed,’ he wrote in response.
    While there’s a chance Sony could announce a show over the next two weeks, and blindside everybody, there are usually whispers from insiders in the weeks prior – so the lack of any information suggests Sony might not hold any presentation this summer.
    If true, this would be somewhat surprising, considering Death Stranding 2: On The Beach is just around the corner, on June 26, and there are rumours of a new God Of War game, but it’s possible Sony could showcase these during the main Summer Game Fest show.
    In fact, in a separate post, NateTheHate has said he knows ‘of a few Japanese games being shown and/or revealed at Summer Game Fest’, which could include Sony.

    More Trending

    This post was in response to a ResetEra user who asked if Japanese games will have a big presence at the show, with Kingdom Hearts 4, Resident Evil 9, Persona 6, and the successor to Final Fantasy 7: Rebirth named as their dream reveals.
    While it’s unclear if he was being sarcastic, NateTheHate replied: ‘Your expectations don’t seem too high, so you should be ‘thrilled’ per your own words.’
    Square Enix recently provided an update on Kingdom Hearts 4 for the first time in years, so it’s possible a new trailer is on the horizon. Similarly, Capcom appeared to tease Resident Evil 9 in a video last month, while rumours of a Persona 4 remake have also accelerated recently – so there’s a chance they will all pop up in some capacity.
    Although there’s normally always a Nintendo Direct in early or mid June the timing of the Switch 2 launch makes it very hard to predict what they might do. But if they do miss their usual spot there’s likely to be another Direct in the late summer.

    Is it time for Kingdom Hearts 4?Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter.
    To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here.
    For more stories like this, check our Gaming page.

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    #playstation #showcase #this #summer #suggest
    No PlayStation showcase this summer suggest insiders as Sony waits till autumn
    It certainly has been a strange generation forPlayStationSony is not thought to be planning any showcase or State of Play event this summer, as insiders tease big Japanese game reveals for Geoff Keighley’s show. Over the past five years, Sony has held either a State Of Play presentation or a PlayStation Showcase during the months of May or June. This in turn is the continuation of a decades long tradition of preview events originally timed to coincide with the now defunct E3 expo. Along with Microsoft and Nintendo, Sony has always kept to the same basic schedule, while third party publishers have relied on Geoff Keighley’s Summer Game Fest. The Xbox showcase is already scheduled for June 8 but given the Switch 2 launch in the same week it’s unclear what Nintendo will do. Sony has said nothing so far about an event but multiple insiders suggest that they may not have any presentation until September. Earlier this week, reliable insider NateTheHate, aka NateDrake,has said he still hasn’t ‘heard anything about a May event from Sony for this year’. This was supported by fellow insider John Harker, who responded to a post in the same ResetEra thread, which speculated Sony was targeting September for its next event. ‘Indeed,’ he wrote in response. While there’s a chance Sony could announce a show over the next two weeks, and blindside everybody, there are usually whispers from insiders in the weeks prior – so the lack of any information suggests Sony might not hold any presentation this summer. If true, this would be somewhat surprising, considering Death Stranding 2: On The Beach is just around the corner, on June 26, and there are rumours of a new God Of War game, but it’s possible Sony could showcase these during the main Summer Game Fest show. In fact, in a separate post, NateTheHate has said he knows ‘of a few Japanese games being shown and/or revealed at Summer Game Fest’, which could include Sony. More Trending This post was in response to a ResetEra user who asked if Japanese games will have a big presence at the show, with Kingdom Hearts 4, Resident Evil 9, Persona 6, and the successor to Final Fantasy 7: Rebirth named as their dream reveals. While it’s unclear if he was being sarcastic, NateTheHate replied: ‘Your expectations don’t seem too high, so you should be ‘thrilled’ per your own words.’ Square Enix recently provided an update on Kingdom Hearts 4 for the first time in years, so it’s possible a new trailer is on the horizon. Similarly, Capcom appeared to tease Resident Evil 9 in a video last month, while rumours of a Persona 4 remake have also accelerated recently – so there’s a chance they will all pop up in some capacity. Although there’s normally always a Nintendo Direct in early or mid June the timing of the Switch 2 launch makes it very hard to predict what they might do. But if they do miss their usual spot there’s likely to be another Direct in the late summer. Is it time for Kingdom Hearts 4?Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy #playstation #showcase #this #summer #suggest
    METRO.CO.UK
    No PlayStation showcase this summer suggest insiders as Sony waits till autumn
    It certainly has been a strange generation forPlayStation (Sony Interactive Entertainment) Sony is not thought to be planning any showcase or State of Play event this summer, as insiders tease big Japanese game reveals for Geoff Keighley’s show. Over the past five years, Sony has held either a State Of Play presentation or a PlayStation Showcase during the months of May or June. This in turn is the continuation of a decades long tradition of preview events originally timed to coincide with the now defunct E3 expo. Along with Microsoft and Nintendo, Sony has always kept to the same basic schedule (although recently they’ve preferred late May to early June), while third party publishers have relied on Geoff Keighley’s Summer Game Fest. The Xbox showcase is already scheduled for June 8 but given the Switch 2 launch in the same week it’s unclear what Nintendo will do. Sony has said nothing so far about an event but multiple insiders suggest that they may not have any presentation until September. Earlier this week, reliable insider NateTheHate, aka NateDrake, (who, amongst other things, accurately predicted the Switch 2 reveal date) has said he still hasn’t ‘heard anything about a May event from Sony for this year’. This was supported by fellow insider John Harker, who responded to a post in the same ResetEra thread, which speculated Sony was targeting September for its next event. ‘Indeed,’ he wrote in response. While there’s a chance Sony could announce a show over the next two weeks, and blindside everybody, there are usually whispers from insiders in the weeks prior – so the lack of any information suggests Sony might not hold any presentation this summer. If true, this would be somewhat surprising, considering Death Stranding 2: On The Beach is just around the corner, on June 26, and there are rumours of a new God Of War game, but it’s possible Sony could showcase these during the main Summer Game Fest show. In fact, in a separate post, NateTheHate has said he knows ‘of a few Japanese games being shown and/or revealed at Summer Game Fest’, which could include Sony. More Trending This post was in response to a ResetEra user who asked if Japanese games will have a big presence at the show, with Kingdom Hearts 4, Resident Evil 9, Persona 6, and the successor to Final Fantasy 7: Rebirth named as their dream reveals. While it’s unclear if he was being sarcastic, NateTheHate replied: ‘Your expectations don’t seem too high, so you should be ‘thrilled’ per your own words.’ Square Enix recently provided an update on Kingdom Hearts 4 for the first time in years, so it’s possible a new trailer is on the horizon. Similarly, Capcom appeared to tease Resident Evil 9 in a video last month, while rumours of a Persona 4 remake have also accelerated recently – so there’s a chance they will all pop up in some capacity. Although there’s normally always a Nintendo Direct in early or mid June the timing of the Switch 2 launch makes it very hard to predict what they might do. But if they do miss their usual spot there’s likely to be another Direct in the late summer. Is it time for Kingdom Hearts 4? (Square Enix) Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy
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  • The truth is digital video game downloads are better than physical games – Reader’s Feature

    The truth is digital video game downloads are better than physical games – Reader’s Feature

    GameCentral

    Published May 17, 2025 9:00am

    Are physical copies overrated?A reader argues that people are overstating the downsides of buying video games digitally and that there’s good reason it’s become so popular.
    I feel like all the benefits of digital gaming are increasingly dismissed, without acknowledgement that it’s getting to the point where this insistence that it’s solely limited to ‘getting up to change discs’ feels like some sort of deliberate and reductive propaganda.
    I’m not a champion of digital by any means. The fact that my digital game collection is now far bigger than my physical one went almost unnoticed by me at first. But I think if you want to understand a market, you need to acknowledge the facts and the nuances of the situation instead of relying on emotion driven instinct.
    Digital stores feel much more present and accessible than physical ones, whether through dedicated apps, comms channels or the console dashboard giving full exposure. The near constant and extremely generous sales means we’re more likely to become aware of good deals and to make spontaneous purchases than if we had to browse separate websites or walk into a shop at our own discretion.
    It can’t stop with visibility and advertising, though. Digital game sharing is a major feature on all platforms, not only as some sort of loophole but something officially publicised in detail by all the platform holders. If I buy a game digitally, my sharing partner gets itfor free and vice versa. If we’re organised, every full priced game we both want is half price on day one. This, and the constant sales have led to a huge inflation of each of our digital backlogs with very littlenoticeable impact on our spending.
    Where does a wider trend like that lead? An onus on platform holders to make backwards compatibility a universal standard. In hindsight it’s almost absurd to think the previous PlayStations and Xboxes had no backwards compatibility, or even that there was much doubt that the Switch 2 would offer it.
    And yet now we all have big backlogs because we’re buying more games without necessarily spending more, and various aspects of digital creep have contributed to that. In earlier generational transitions I doubt most of us would have cared at all if we could keep access to whatever we were leaving behind but now a failure to offer backwards compatibility would be a huge source of controversy.
    Ultimately, people who insist they’re ‘priced out of gaming’, because of digital distribution or anything other than escalating hardware costs, are either sorely mistaken or they’re deliberately inaccurate. At worst what they really mean is they’re priced out of buying AAA games on the day of their release, on the basis that they now have to commit to that spending.
    I appreciate the argument that if everyone waits for sales of digital games because they don’t want to pay full price for something they can’t sell on – or even if half as many people buy games on day one because of game sharing – that could be problematic for the commercial performance of new games.
    But constant on-selling would equate to much less new money being injected into the market anyway. I don’t see it being any better if a customer can quickly consume three or fourgames on day one for just £60-£80, that was paid months or years ago, compared to if they bought that many games at that cost in total a while after release.
    Hype and fear of missing out will continue to fuel day one spending on a lot of AAA games but those phenomena on their own don’t entitle us to all games ASAP without us contributing much to the market. 

    More Trending

    I’m not going to claim there’s no downside to the physical market being phased out. Aside from the ability for us to recoup some spending, I can imagine how sharply brick and mortar stores have had to pivot in order to survive. But, bottom line, digital gaming wouldn’t have been so successful if the businesses responsible weren’t offering clear benefits. So the idea that it’s just about appealing to our laziness is itself a lazytake.
    By reader Panda

    You do get some good digital salesThe reader’s features do not necessarily represent the views of GameCentral or Metro.
    You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@metro.co.uk or use our Submit Stuff page and you won’t need to send an email.

    GameCentral
    Sign up for exclusive analysis, latest releases, and bonus community content.
    This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy
    #truth #digital #video #game #downloads
    The truth is digital video game downloads are better than physical games – Reader’s Feature
    The truth is digital video game downloads are better than physical games – Reader’s Feature GameCentral Published May 17, 2025 9:00am Are physical copies overrated?A reader argues that people are overstating the downsides of buying video games digitally and that there’s good reason it’s become so popular. I feel like all the benefits of digital gaming are increasingly dismissed, without acknowledgement that it’s getting to the point where this insistence that it’s solely limited to ‘getting up to change discs’ feels like some sort of deliberate and reductive propaganda. I’m not a champion of digital by any means. The fact that my digital game collection is now far bigger than my physical one went almost unnoticed by me at first. But I think if you want to understand a market, you need to acknowledge the facts and the nuances of the situation instead of relying on emotion driven instinct. Digital stores feel much more present and accessible than physical ones, whether through dedicated apps, comms channels or the console dashboard giving full exposure. The near constant and extremely generous sales means we’re more likely to become aware of good deals and to make spontaneous purchases than if we had to browse separate websites or walk into a shop at our own discretion. It can’t stop with visibility and advertising, though. Digital game sharing is a major feature on all platforms, not only as some sort of loophole but something officially publicised in detail by all the platform holders. If I buy a game digitally, my sharing partner gets itfor free and vice versa. If we’re organised, every full priced game we both want is half price on day one. This, and the constant sales have led to a huge inflation of each of our digital backlogs with very littlenoticeable impact on our spending. Where does a wider trend like that lead? An onus on platform holders to make backwards compatibility a universal standard. In hindsight it’s almost absurd to think the previous PlayStations and Xboxes had no backwards compatibility, or even that there was much doubt that the Switch 2 would offer it. And yet now we all have big backlogs because we’re buying more games without necessarily spending more, and various aspects of digital creep have contributed to that. In earlier generational transitions I doubt most of us would have cared at all if we could keep access to whatever we were leaving behind but now a failure to offer backwards compatibility would be a huge source of controversy. Ultimately, people who insist they’re ‘priced out of gaming’, because of digital distribution or anything other than escalating hardware costs, are either sorely mistaken or they’re deliberately inaccurate. At worst what they really mean is they’re priced out of buying AAA games on the day of their release, on the basis that they now have to commit to that spending. I appreciate the argument that if everyone waits for sales of digital games because they don’t want to pay full price for something they can’t sell on – or even if half as many people buy games on day one because of game sharing – that could be problematic for the commercial performance of new games. But constant on-selling would equate to much less new money being injected into the market anyway. I don’t see it being any better if a customer can quickly consume three or fourgames on day one for just £60-£80, that was paid months or years ago, compared to if they bought that many games at that cost in total a while after release. Hype and fear of missing out will continue to fuel day one spending on a lot of AAA games but those phenomena on their own don’t entitle us to all games ASAP without us contributing much to the market.  More Trending I’m not going to claim there’s no downside to the physical market being phased out. Aside from the ability for us to recoup some spending, I can imagine how sharply brick and mortar stores have had to pivot in order to survive. But, bottom line, digital gaming wouldn’t have been so successful if the businesses responsible weren’t offering clear benefits. So the idea that it’s just about appealing to our laziness is itself a lazytake. By reader Panda You do get some good digital salesThe reader’s features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@metro.co.uk or use our Submit Stuff page and you won’t need to send an email. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy #truth #digital #video #game #downloads
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    The truth is digital video game downloads are better than physical games – Reader’s Feature
    The truth is digital video game downloads are better than physical games – Reader’s Feature GameCentral Published May 17, 2025 9:00am Are physical copies overrated? (Sony) A reader argues that people are overstating the downsides of buying video games digitally and that there’s good reason it’s become so popular. I feel like all the benefits of digital gaming are increasingly dismissed, without acknowledgement that it’s getting to the point where this insistence that it’s solely limited to ‘getting up to change discs’ feels like some sort of deliberate and reductive propaganda. I’m not a champion of digital by any means. The fact that my digital game collection is now far bigger than my physical one went almost unnoticed by me at first. But I think if you want to understand a market, you need to acknowledge the facts and the nuances of the situation instead of relying on emotion driven instinct. Digital stores feel much more present and accessible than physical ones, whether through dedicated apps, comms channels or the console dashboard giving full exposure. The near constant and extremely generous sales means we’re more likely to become aware of good deals and to make spontaneous purchases than if we had to browse separate websites or walk into a shop at our own discretion. It can’t stop with visibility and advertising, though. Digital game sharing is a major feature on all platforms, not only as some sort of loophole but something officially publicised in detail by all the platform holders. If I buy a game digitally, my sharing partner gets it (immediately and permanently) for free and vice versa. If we’re organised, every full priced game we both want is half price on day one. This, and the constant sales have led to a huge inflation of each of our digital backlogs with very little (if any) noticeable impact on our spending. Where does a wider trend like that lead? An onus on platform holders to make backwards compatibility a universal standard. In hindsight it’s almost absurd to think the previous PlayStations and Xboxes had no backwards compatibility, or even that there was much doubt that the Switch 2 would offer it. And yet now we all have big backlogs because we’re buying more games without necessarily spending more, and various aspects of digital creep have contributed to that. In earlier generational transitions I doubt most of us would have cared at all if we could keep access to whatever we were leaving behind but now a failure to offer backwards compatibility would be a huge source of controversy. Ultimately, people who insist they’re ‘priced out of gaming’, because of digital distribution or anything other than escalating hardware costs, are either sorely mistaken or they’re deliberately inaccurate. At worst what they really mean is they’re priced out of buying AAA games on the day of their release, on the basis that they now have to commit to that spending. I appreciate the argument that if everyone waits for sales of digital games because they don’t want to pay full price for something they can’t sell on – or even if half as many people buy games on day one because of game sharing – that could be problematic for the commercial performance of new games. But constant on-selling would equate to much less new money being injected into the market anyway. I don’t see it being any better if a customer can quickly consume three or four (or 10) games on day one for just £60-£80, that was paid months or years ago, compared to if they bought that many games at that cost in total a while after release. Hype and fear of missing out will continue to fuel day one spending on a lot of AAA games but those phenomena on their own don’t entitle us to all games ASAP without us contributing much to the market.  More Trending I’m not going to claim there’s no downside to the physical market being phased out. Aside from the ability for us to recoup some spending, I can imagine how sharply brick and mortar stores have had to pivot in order to survive. But, bottom line, digital gaming wouldn’t have been so successful if the businesses responsible weren’t offering clear benefits. So the idea that it’s just about appealing to our laziness is itself a lazy (not to mention reductive and disingenuous) take. By reader Panda You do get some good digital sales (Sony Interactive Entertainment) The reader’s features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@metro.co.uk or use our Submit Stuff page and you won’t need to send an email. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy
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