• Palworld and Helldivers 2 Developers Discuss “Unrealistic Expectations of Timelines” for New Content

    In an era where big-budget multiplayer titles fail spectacularly, it’s interesting to see efforts like Helldivers 2 and Palworld experience such incredible success. The former crossed 15 million players last November and sees about 2.5 million weekly. Meanwhile, Palworld crossed 32 million players as of February.
    Despite the differences in content models – live service vs. early access – both face pretty similar issues when it comes to adding new content. Palworld community and publisher manager John Buckley spoke to GamesRadar as part of a larger piece about what people get wrong about game development, noting, “I think people have very unrealistic expectations of timelines.
    “I play an unhealthy amount of games myself. I understand the need for more content quickly. But I think people really misunderstand how long it takes to make things.” Upon seeing games like Fortnite and Call of Duty receiving so much content, there’s the perception that Palworld should do the same.
    “So they come into something like Palworld. They play it for a week, they love it, and then, they go, you know, what’s going on with this? There are so many people saying we’ve dropped off, we’re dead, or we’ve run away with the money, we’re not working on it. We are, every minute of the day, working on this game, but it takes weeks and months to make stuff,” said Buckley, who revealed that a new island in the game takes six months to create.
    “And when it comes out, people are super excited, but you just get so many nasty comments before that about these things. And you try to explain it, and there’ll always be a few gamers who get it, and they really appreciate that dialogue, but quite a lot of them don’t. They just don’t get the timeline. So I think development timelines are very misunderstood, and it’s something that would be cool if more people understood, but I think it’s hard to accurately explain.”
    In the same piece, Arrowhead creative director Johan Pilestedt also outlined how difficult it is to add things to a game, even if they appear relatively simple. “If you think about when movies are made, you get an actor and they’re there and you tell them what to say.
    “But games are so meticulously crafted. You have to build the actor from the ground up for them to even be able to perform those lines. People say, can’t they add this or do that. Most of the time, all of the decisions that you make, especially the larger the game gets, have so many consequences that cascade, making something that seems easy really hard, or something that seems really hard to be super simple.
    “It’s unintuitive unless you’ve worked in games to see how they’re created,” said Pilestedt.
    Pocketpair is working on its ending scenario for Palworld that allows players to explore the World Tree, though it clarified that this is “by no means the end” of support. Helldivers 2 recently saw its Heart of Democracy update, which led to a surge in concurrent players across both platforms.
    #palworld #helldivers #developers #discuss #unrealistic
    Palworld and Helldivers 2 Developers Discuss “Unrealistic Expectations of Timelines” for New Content
    In an era where big-budget multiplayer titles fail spectacularly, it’s interesting to see efforts like Helldivers 2 and Palworld experience such incredible success. The former crossed 15 million players last November and sees about 2.5 million weekly. Meanwhile, Palworld crossed 32 million players as of February. Despite the differences in content models – live service vs. early access – both face pretty similar issues when it comes to adding new content. Palworld community and publisher manager John Buckley spoke to GamesRadar as part of a larger piece about what people get wrong about game development, noting, “I think people have very unrealistic expectations of timelines. “I play an unhealthy amount of games myself. I understand the need for more content quickly. But I think people really misunderstand how long it takes to make things.” Upon seeing games like Fortnite and Call of Duty receiving so much content, there’s the perception that Palworld should do the same. “So they come into something like Palworld. They play it for a week, they love it, and then, they go, you know, what’s going on with this? There are so many people saying we’ve dropped off, we’re dead, or we’ve run away with the money, we’re not working on it. We are, every minute of the day, working on this game, but it takes weeks and months to make stuff,” said Buckley, who revealed that a new island in the game takes six months to create. “And when it comes out, people are super excited, but you just get so many nasty comments before that about these things. And you try to explain it, and there’ll always be a few gamers who get it, and they really appreciate that dialogue, but quite a lot of them don’t. They just don’t get the timeline. So I think development timelines are very misunderstood, and it’s something that would be cool if more people understood, but I think it’s hard to accurately explain.” In the same piece, Arrowhead creative director Johan Pilestedt also outlined how difficult it is to add things to a game, even if they appear relatively simple. “If you think about when movies are made, you get an actor and they’re there and you tell them what to say. “But games are so meticulously crafted. You have to build the actor from the ground up for them to even be able to perform those lines. People say, can’t they add this or do that. Most of the time, all of the decisions that you make, especially the larger the game gets, have so many consequences that cascade, making something that seems easy really hard, or something that seems really hard to be super simple. “It’s unintuitive unless you’ve worked in games to see how they’re created,” said Pilestedt. Pocketpair is working on its ending scenario for Palworld that allows players to explore the World Tree, though it clarified that this is “by no means the end” of support. Helldivers 2 recently saw its Heart of Democracy update, which led to a surge in concurrent players across both platforms. #palworld #helldivers #developers #discuss #unrealistic
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    Palworld and Helldivers 2 Developers Discuss “Unrealistic Expectations of Timelines” for New Content
    In an era where big-budget multiplayer titles fail spectacularly, it’s interesting to see efforts like Helldivers 2 and Palworld experience such incredible success. The former crossed 15 million players last November and sees about 2.5 million weekly. Meanwhile, Palworld crossed 32 million players as of February. Despite the differences in content models – live service vs. early access – both face pretty similar issues when it comes to adding new content. Palworld community and publisher manager John Buckley spoke to GamesRadar as part of a larger piece about what people get wrong about game development, noting, “I think people have very unrealistic expectations of timelines. “I play an unhealthy amount of games myself. I understand the need for more content quickly. But I think people really misunderstand how long it takes to make things.” Upon seeing games like Fortnite and Call of Duty receiving so much content, there’s the perception that Palworld should do the same. “So they come into something like Palworld. They play it for a week, they love it, and then, they go, you know, what’s going on with this? There are so many people saying we’ve dropped off, we’re dead, or we’ve run away with the money, we’re not working on it. We are, every minute of the day, working on this game, but it takes weeks and months to make stuff,” said Buckley, who revealed that a new island in the game takes six months to create. “And when it comes out, people are super excited, but you just get so many nasty comments before that about these things. And you try to explain it, and there’ll always be a few gamers who get it, and they really appreciate that dialogue, but quite a lot of them don’t. They just don’t get the timeline. So I think development timelines are very misunderstood, and it’s something that would be cool if more people understood, but I think it’s hard to accurately explain.” In the same piece, Arrowhead creative director Johan Pilestedt also outlined how difficult it is to add things to a game, even if they appear relatively simple. “If you think about when movies are made, you get an actor and they’re there and you tell them what to say. “But games are so meticulously crafted. You have to build the actor from the ground up for them to even be able to perform those lines. People say, can’t they add this or do that. Most of the time, all of the decisions that you make, especially the larger the game gets, have so many consequences that cascade, making something that seems easy really hard, or something that seems really hard to be super simple. “It’s unintuitive unless you’ve worked in games to see how they’re created,” said Pilestedt. Pocketpair is working on its ending scenario for Palworld that allows players to explore the World Tree, though it clarified that this is “by no means the end” of support. Helldivers 2 recently saw its Heart of Democracy update, which led to a surge in concurrent players across both platforms.
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  • #333;">Palworld's Next Major Update Is A Terraria Crossover
    PocketPair has officially announced that Palworld will receive a Terraria crossover with the next major update.
    In addition to Terraria content, players can also expect new Pals to capture and more islands to explore.The developer didn't provide much information on this upcoming update, but Palworld: Tides of Terraria is teased as an update that allows players to catch, train, fight, and work the monsters from the world of Terraria.
    However, there is a question mark at the end of the developer's description that suggests that the monsters from Terraria might not work exactly like the normal Pals in Palworld.
    This might suggest limitations for the Terraria-themed monsters or possibly different capture methods will be required for these new creatures.Palworld character fishing in Tides of TerrariaThe promo art for Tides of Terraria reveals characters fighting a boss that looks very similar to Terraria's Eye of Cthulhu.
    The image shown above includes a character with a fishing pole, meaning Terraria's fishing mechanic is likely being added to Palworld in some capacity.Continue Reading at GameSpot
    #0066cc;">#palworld039s #next #major #update #terraria #crossover #pocketpair #has #officially #announced #that #palworld #will #receive #with #the #updatein #addition #content #players #can #also #expect #new #pals #capture #and #more #islands #explorethe #developer #didn039t #provide #much #information #this #upcoming #but #tides #teased #allows #catch #train #fight #work #monsters #from #world #terrariahowever #there #question #mark #end #developer039s #description #suggests #might #not #exactly #like #normal #palworldthis #suggest #limitations #for #terrariathemed #possibly #different #methods #required #these #creaturespalworld #character #fishing #terrariathe #promo #art #reveals #characters #fighting #boss #looks #very #similar #terraria039s #eye #cthulhuthe #image #shown #above #includes #pole #meaning #mechanic #likely #being #added #some #capacitycontinue #reading #gamespot
    Palworld's Next Major Update Is A Terraria Crossover
    PocketPair has officially announced that Palworld will receive a Terraria crossover with the next major update. In addition to Terraria content, players can also expect new Pals to capture and more islands to explore.The developer didn't provide much information on this upcoming update, but Palworld: Tides of Terraria is teased as an update that allows players to catch, train, fight, and work the monsters from the world of Terraria. However, there is a question mark at the end of the developer's description that suggests that the monsters from Terraria might not work exactly like the normal Pals in Palworld. This might suggest limitations for the Terraria-themed monsters or possibly different capture methods will be required for these new creatures.Palworld character fishing in Tides of TerrariaThe promo art for Tides of Terraria reveals characters fighting a boss that looks very similar to Terraria's Eye of Cthulhu. The image shown above includes a character with a fishing pole, meaning Terraria's fishing mechanic is likely being added to Palworld in some capacity.Continue Reading at GameSpot
    المصدر: www.gamespot.com
    #palworld039s #next #major #update #terraria #crossover #pocketpair #has #officially #announced #that #palworld #will #receive #with #the #updatein #addition #content #players #can #also #expect #new #pals #capture #and #more #islands #explorethe #developer #didn039t #provide #much #information #this #upcoming #but #tides #teased #allows #catch #train #fight #work #monsters #from #world #terrariahowever #there #question #mark #end #developer039s #description #suggests #might #not #exactly #like #normal #palworldthis #suggest #limitations #for #terrariathemed #possibly #different #methods #required #these #creaturespalworld #character #fishing #terrariathe #promo #art #reveals #characters #fighting #boss #looks #very #similar #terraria039s #eye #cthulhuthe #image #shown #above #includes #pole #meaning #mechanic #likely #being #added #some #capacitycontinue #reading #gamespot
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    Palworld's Next Major Update Is A Terraria Crossover
    PocketPair has officially announced that Palworld will receive a Terraria crossover with the next major update. In addition to Terraria content, players can also expect new Pals to capture and more islands to explore.The developer didn't provide much information on this upcoming update, but Palworld: Tides of Terraria is teased as an update that allows players to catch, train, fight, and work the monsters from the world of Terraria. However, there is a question mark at the end of the developer's description that suggests that the monsters from Terraria might not work exactly like the normal Pals in Palworld. This might suggest limitations for the Terraria-themed monsters or possibly different capture methods will be required for these new creatures.Palworld character fishing in Tides of TerrariaThe promo art for Tides of Terraria reveals characters fighting a boss that looks very similar to Terraria's Eye of Cthulhu. The image shown above includes a character with a fishing pole, meaning Terraria's fishing mechanic is likely being added to Palworld in some capacity.Continue Reading at GameSpot
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  • Palworld’s next big update is a Terraria collab — something Pokémon would never do







    Pocketpair has announced that the next major update for its hit creature-collection game Palworld will be a crossover event with Terraria — which, apropos of nothing, is something Nintendo would never do with the legally distinct (or is it?) creature-collection game Pokémon.

    The update, titled “Tides of Terraria,” will be released this summer. Pocketpair didn’t reveal much about its collab with Re-Logic’s 2011 indie smash in its press release. Instead, it said it would announce the contents of the update “across official Palworld social media channels over the next few weeks.”

    But it seems the core of the update will be adding creatures from Terraria to Palworld as, essentially, new Pals. “Catch, train, fight, and work monsters from Terraria just like Pals…?” Pocketpair teased. Official art for the update showed some Palworld hunters facing off against a giant floating eyeball that bears a strong resemblance to Terraria’s Eye of Cthulu boss, plus a horde of the older game’s signature bat enemies.

    “Tides of Terraria” will extend beyond the crossover content, too, with Pocketpair promising new Pals and new islands will be added in the summer patch.

    Pocketpair’s partnership with ReLogic is a vote of confidence from a grandee of the indie community in the midst of the Japanese developer’s legal battle with Nintendo and The Pokémon Company over alleged patent infringement, which Pocketpair has sought to portray as an unjust, David-and-Goliath situation. Last week, Pocketpair rather sulkily admitted its disappointment at having to remove ball-throwing and Pal-gliding from the game as a consequence of the court case.





    المصدر: https://www.polygon.com/news/598779/palworlds-tides-of-terraria-update
    Palworld’s next big update is a Terraria collab — something Pokémon would never do
    Pocketpair has announced that the next major update for its hit creature-collection game Palworld will be a crossover event with Terraria — which, apropos of nothing, is something Nintendo would never do with the legally distinct (or is it?) creature-collection game Pokémon. The update, titled “Tides of Terraria,” will be released this summer. Pocketpair didn’t reveal much about its collab with Re-Logic’s 2011 indie smash in its press release. Instead, it said it would announce the contents of the update “across official Palworld social media channels over the next few weeks.” But it seems the core of the update will be adding creatures from Terraria to Palworld as, essentially, new Pals. “Catch, train, fight, and work monsters from Terraria just like Pals…?” Pocketpair teased. Official art for the update showed some Palworld hunters facing off against a giant floating eyeball that bears a strong resemblance to Terraria’s Eye of Cthulu boss, plus a horde of the older game’s signature bat enemies. “Tides of Terraria” will extend beyond the crossover content, too, with Pocketpair promising new Pals and new islands will be added in the summer patch. Pocketpair’s partnership with ReLogic is a vote of confidence from a grandee of the indie community in the midst of the Japanese developer’s legal battle with Nintendo and The Pokémon Company over alleged patent infringement, which Pocketpair has sought to portray as an unjust, David-and-Goliath situation. Last week, Pocketpair rather sulkily admitted its disappointment at having to remove ball-throwing and Pal-gliding from the game as a consequence of the court case. المصدر: https://www.polygon.com/news/598779/palworlds-tides-of-terraria-update
    WWW.POLYGON.COM
    Palworld’s next big update is a Terraria collab — something Pokémon would never do
    Pocketpair has announced that the next major update for its hit creature-collection game Palworld will be a crossover event with Terraria — which, apropos of nothing, is something Nintendo would never do with the legally distinct (or is it?) creature-collection game Pokémon. The update, titled “Tides of Terraria,” will be released this summer. Pocketpair didn’t reveal much about its collab with Re-Logic’s 2011 indie smash in its press release. Instead, it said it would announce the contents of the update “across official Palworld social media channels over the next few weeks.” But it seems the core of the update will be adding creatures from Terraria to Palworld as, essentially, new Pals. “Catch, train, fight, and work monsters from Terraria just like Pals…?” Pocketpair teased. Official art for the update showed some Palworld hunters facing off against a giant floating eyeball that bears a strong resemblance to Terraria’s Eye of Cthulu boss, plus a horde of the older game’s signature bat enemies. “Tides of Terraria” will extend beyond the crossover content, too, with Pocketpair promising new Pals and new islands will be added in the summer patch. Pocketpair’s partnership with ReLogic is a vote of confidence from a grandee of the indie community in the midst of the Japanese developer’s legal battle with Nintendo and The Pokémon Company over alleged patent infringement, which Pocketpair has sought to portray as an unjust, David-and-Goliath situation. Last week, Pocketpair rather sulkily admitted its disappointment at having to remove ball-throwing and Pal-gliding from the game as a consequence of the court case.
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  • Pocketpair, Inc. invites players committed to bug hunting and testing future updates to help polish the game in the Palworld Testing program.

    Apply here: https://lnkd.in/eMHC4r-J

    #Palworld #Pocketpair #indiedev #indiegamedev #indiegame #gamedev #gamedevelopment #gamenews #gameindustry #games #videogames
    Pocketpair, Inc. invites players committed to bug hunting and testing future updates to help polish the game in the Palworld Testing program. Apply here: https://lnkd.in/eMHC4r-J #Palworld #Pocketpair #indiedev #indiegamedev #indiegame #gamedev #gamedevelopment #gamenews #gameindustry #games #videogames
    Yay
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