• The Best Jaws Knockoffs of the Past 50 Years

    To this day, Jaws remains the best example of Steven Spielberg‘s genius as a filmmaker. He somehow took a middling pulp novel about a killer shark and turned it into a thrilling adventure about masculinity and economic desperation. And to the surprise of no one, the massive success of Jaws spawned a lot of knockoffs, a glut of movies about animals terrorizing communities. None of these reach the majesty of Jaws, of course. But here’s the thing—none of them had to be Jaws. Sure, it’s nice that Spielberg’s film has impeccably designed set pieces and compelling characters, but that’s not the main reason people go to animal attack movies. We really just want to watch people get attacked. And eaten.

    With such standards duly lowered, let’s take a look at the best animal attack movies that came out in the past half-century since Jaws first scared us out of the water. Of course this list doesn’t cover every movie inspired by Jaws, and some can argue that these movies were less inspired by Jaws than other nature revolts features, such as Alfred Hitchcock‘s The Birds. But every one of these flicks owes a debt to Jaws, either in inspiration or simply getting people interested in movies about animals eating people. Those warning aside, lets make like drunken revelers on Amity Island and dive right in!
    20. SharknadoSharknado almost doesn’t belong on this list because it’s less a movie and more of a meme, a precursor to Vines and TikTok trends. Yes, many fantastic movies have been made off of an incredibly high concept and a painfully low budget. Heck, that approach made Roger Corman’s career. But Sharknado‘s high concept—a tornado sweeps over the ocean and launches ravenous sharks into the mainland—comes with a self-satisfied smirk.
    Somehow, Sharknado managed to capture the imagination of the public, making it popular enough to launch five sequels. At the time, viewers defended it as a so bad it’s good-style movie like The Room. But today Sharknado‘s obvious attempts to be wacky are just bad, making the franchise one more embarrassing trend, ready to be forgotten.

    19. OrcaFor a long time, Orca had a reputation for being the most obvious Jaws ripoff, and with good reason—Italian producer Dino De Laurentiis, who would go on to support Flash Gordon, Manhunter, and truly launch David Lynch‘s career with Blue Velvet, wanted his own version of the Spielberg hit. On paper he had all the right ingredients, including a great cast with Richard Harris and Charlotte Rampling, and another oceanic threat, this time a killer whale.
    Orca boasts some impressive underwater cinematography, something that even Jaws largely lacks. But that’s the one thing Orca does better than Jaws. Everything else—character-building, suspense and scare scenes, basic plotting and storytelling—is done in such a haphazard manner that Orca plays more like an early mockbuster from the Asylum production companythan it does a product from a future Hollywood player.
    18. TentaclesAnother Italian cheapie riding off the success of Jaws, Tentacles at least manages to be fun in its ineptitude. A giant octopus feature, Tentacles is directed by Ovidio G. Assonitis, a man whose greatest claim to fame is that he annoyed first-time director James Cameron so much on Piranha II: The Spawning that he activated the future legend’s infamous refusal to compromise with studios and producers.
    Tentacles somehow has a pretty impressive cast, including John Huston, Shelly Winters, and Henry Fonda all picking up paychecks. None of them really do any hard work in Tentacles, but there’s something fun about watching these greats shake the the octopus limbs that are supposed to be attacking them, as if they’re in an Ed Wood picture.
    17. Kingdom of the SpidersSpielberg famously couldn’t get his mechanical shark to work, a happy accident that he overcame with incredibly tense scenes that merely suggested the monster’s presence. For his arachnids on the forgotten movie Kingdom of the Spiders, director John “Bud” Cardos has an even more formative tool to make up for the lack of effects magic: William Shatner.
    Shatner plays Rack Hansen, a veterinarian who discovers that the overuse of pesticides has killed off smaller insects and forced the tarantula population to seek larger prey, including humans. These types of ecological messages are common among creature features of the late ’70s, and they usually clang with hollow self-righteousness. But in Kingdom of the Spiders, Shatner delivers his lines with such blown out conviction that we enjoy his bluster, even if we don’t quite buy it.

    16. The MegThe idea of Jason Statham fighting a giant prehistoric shark is an idea so awesome, it’s shocking that his character from Spy didn’t already pitch it. And The Meg certainly does deliver when Statham’s character does commit to battle with the creature in the movie’s climax. The problem is that moment of absurd heroism comes only after a lot of long sappy nonsense.

    Join our mailing list
    Get the best of Den of Geek delivered right to your inbox!

    It’s hard to figure out who is to blame for The Meg‘s failure. Director Jon Turteltaub hails from well-remembered Disney classics Cool Runnings and National Treasure. But too often he forgets how to pace an adventure film and gives into his most saccharine instincts here. One of the many Chinese/Hollywood co-produced blockbusters of the 2010s, The Meg also suffers from trying to innocuously please too wide an audience. Whatever the source, The Meg only fleetingly delivers on the promise of big time peril, wasting too much time on thin character beats.
    15. Lake PlacidI know already some people reading this are taking exception to Lake Placid‘s low ranking, complaining that this list isn’t showing enough respect to what they consider a zippy, irreverent take on a creature feature, one written by Ally McBeal creator David E. Kelley and co-starring Betty White. To those people, I can only say, “Please rewatch Lake Placid and then consider its ranking.”
    Lake Placid certainly has its fun moments, helped along by White as a kindly grandmother who keeps feeding a giant croc, Bill Pullman as a dumbfounded simple sheriff, and Oliver Platt as a rich adventurer. Their various one-liners are a pleasure to remember. But within the context of a movie stuffed with late ’90s irony, the constant snark gets tiresome, sapping out all the fun of a killer crocodile film.
    14. Open WaterLike Sharknado, Open Water had its fans for a few years but has fallen in most moviegoers’ esteem. Unlike Sharknado, Open Water is a real movie, just one that can’t sustain its premise for its entire runtime.
    Writer and director Chris Kentis draws inspiration from a real-life story about a husband and wife who were accidentally abandoned in the middle of the ocean by their scuba excursion group. The same thing happens to the movie’s Susan Watkinsand Daniel Travis, who respond to their predicament by airing out their relationship grievances, even as sharks start to surround them. Kentis commits to the reality of the couple’s bleak situation, which sets Open Water apart from the thrill-a-minute movies that mostly make up this list. But even with some shocking set pieces, Open Water feels too much like being stuck in car with a couple who hates each other and not enough like a shark attack thriller.

    13. Eaten AliveSpielberg’s artful execution of Jaws led many of the filmmakers who followed to attempt some semblance of character development and prestige, even if done without enthusiasm. Not so with Tobe Hooper, who followed up the genre-defining The Texas Chainsaw Massacre with Eaten Alive.
    Then again, Hooper draws just as much from Psycho as he does Jaws. Neville Brand plays Judd, the proprietor of a sleazy hotel on the bayou where slimy yokels do horrible things to one another. Amity Island, this is not. But when one of the visitors annoy Judd, he feeds them to the pet croc kept in the back. Eaten Alive is a nasty bit of work, but like most of Hooper’s oeuvre, it’s a lot of fun.
    12. ProphecyDirected by John Frankenheimer of The Manchurian Candidate and Grand Prix fame, Prophecy is easily the best of the more high-minded animal attack movies that followed Jaws. This landlocked film, written by David Seltzer, stars Robert Foxworth as Dr. Robert Verne, a veterinarian hired by the EPA to investigate bear attacks against loggers on a mountain in Maine. Along with his wife Maggie, Verne finds himself thrown into a conflict between the mining company and the local Indigenous population who resist them.
    Prophecy drips with an American hippy mentality that reads as pretty conservative today, making its depictions of Native people, including the leader played by Italian American actor Armand Assante, pretty embarrassing. But there is a mutant bear on the loose and Frankenheimer knows how to stage an exciting sequence, which makes Prophecy a worthwhile watch.
    11. Piranha 3DPiranha 3D begins with a denim-wearing fisherman named Matt, played by Richard Dreyfuss no less, falling into the water and immediately getting devoured by the titular flesh-eaters. This weird nod to Matt Hooper and Jaws instead of Joe Dante’s Piranha, the movie Piranha 3D is supposed to be remaking, is just one of the many oddities at play yhere. Screenwriters Pete Goldfinger and Josh Stolberg have some of the wacky energy and social satire of the original film, but director Alexandre Aja, a veteran of the French Extreme movement, includes so much nastiness in Piranha 3D that we’re not sure if we want to laugh or throw up.
    Still, there’s no denying the power of Piranha 3D‘s set pieces, including a shocking sequence in which the titular beasties attack an MTV/Girls Gone Wild Spring Break party and chaos ensues. Furthermore, Piranha 3D benefits from a strong cast, which includes Elizabeth Shue, Adam Scott, and Ving Rhames.

    10. AnacondaWith its many scenes involving an animal attacking a ragtag group on a boat, Anaconda clearly owes a debt to Jaws. However, with its corny characters and shoddy late ’90s CGI, Anaconda feels today less like a Jaws knockoff and more like a forerunner to Sharknado and the boom of lazy Syfy and Redbox horror movies that followed.
    Whatever its influences and legacy, there’s no denying that Anaconda is, itself, a pretty fun movie. Giant snakes make for good movie monsters, and the special effects have become dated in a way that feels charming. Moreover, Anaconda boasts a enjoyably unlikely cast, including Eric Stoltz as a scientist, Owen Wilson and Ice Cube as members of a documentary crew, and Jon Voight as what might be the most unhinged character of his career, second only to his crossbow enthusiast from Megalopolis.
    9. The ShallowsThe Shallows isn’t the highest-ranking shark attack movie on this list but it’s definitely the most frightening shark attack thriller since Jaws. That’s high praise, indeed, but The Shallows benefits from a lean and mean premise and clear direction by Jaume Collet-Serra, who has made some solid modern thrillers. The Shallows focuses almost entirely on med student Nancy Adams, who gets caught far from shore after the tide comes in and is hunted by a shark.
    A lot of the pleasure of The Shallows comes from seeing how Collet-Serra and screenwriter Anthony Jaswinski avoid the problems that plague many of the movies on this list. Adams is an incredibly competent character, and we pull for her even after the mistake that leaves her stranded. Moreover, The Shallows perfectly balances thrill sequences with character moments, making for one of the more well-rounded creature features of the past decade.
    8. RazorbackJaws, of course, has a fantastic opening scene, a thrilling sequence in which the shark kills a drunken skinny dipper. Of the movies on this list, only Razorback comes close to matching the original’s power, and it does so because director Russell Mulcahy, who would make Highlander next, goes for glossy absurdity. In the Razorback‘s first three minutes, a hulking wild boar smashes through the rural home of an elderly man in the Australian outback, carrying away his young grandson. Over the sounds of a synth score, the old man stumbles away from his now-burning house, screaming up into the sky.
    Sadly, the rest of Razorback cannot top that moment. Mulcahy directs the picture with lots of glossy style, while retaining the grit of the Australian New Wave movement. But budget restrictions keep the titular beast from really looking as cool as one would hope, and the movie’s loud, crazy tone can’t rely on Jaws-like power of suggestion.

    7. CrawlAlexandre Aja’s second movie on this list earns its high rank precisely because it does away with the tonal inconsistencies that plagued Piranha 3D and leans into what the French filmmaker does so well: slicked down and mean horror. Set in the middle of a Florida hurricane, Crawl stars Kaya Scodelario as competitive swimmer Haley and always-welcome character actor Barry Pepper as her father Dave, who get trapped in a flooding basement that’s menaced by alligators.
    Yet as grimy as Crawl can get, Aja also executes the strong character work in the script by Michael Rasmussen and Shawn Rasmussen. Dave and Haley are real people, not just gator-bait, making their peril feel all the more real, and their triumphs all the sweeter.
    6. PiranhaPiranha is the only entry on this list to get a seal of approval from Stephen Spielberg himself, who not only praised the movie, even as Universal Pictures planned to sue the production, but also got director Joe Dante to later helm Gremlins. It’s not hard to see why Piranha charmed Spielberg, a man who loves wacky comedy. Dante’s Looney Tunes approach is on full display in some of the movie’s best set pieces.
    But Piranha is special because it also comes from legendary screenwriter John Sayles, who infuses the story with social satire and cynicism that somehow blends with Dante’s approach. The result is a film about piranha developed by the U.S. military to kill the Vietnamese getting unleashed into an American river and making their way to a children’s summer camp, a horrifying idea that Dante turns into good clean fun.
    5. SlugsIf we’re talking about well-made movies, then Slugs belongs way below any of the movies on this list, somewhere around the killer earthworm picture Squirm. But if we’re thinking about pure enjoyable spectacle, it’s hard to top Slugs, a movie about, yes, flesh-eating slugs.
    Yes, it’s very funny to think about people getting terrorized by creatures that are famous for moving very, very slowly. But Spanish director Juan Piquer Simón, perhaps best known for his equally bugnuts giallo Pieces, pays as little attention to realism as he does to good taste. Slugs is filled with insane and ghastly sequences of killer slugs ending up in unlikely places, swarming the floor of someone’s bedroom or inside a fancy restaurant, and then devouring people, one methodical bite at a time.

    4. Deep Blue SeaWhen it comes to goofy ’90s CGI action, it’s hard to top Deep Blue Sea, directed by Renny Harlin and featuring sharks with genetically enhanced brains. Deep Blue Sea doesn’t have a strong sense of pacing, it lacks any sort of believable character development, and the effects looked terrible even in 1999. But it’s also the only movie on this list that features LL Cool J as a cool chef who recites a violent version of the 23rd Psalm and almost gets cooked alive in an oven by a genius-level shark.
    It’s scenes like the oven sequence that makes Deep Blue Sea such a delight, despite its many, many flaws. The movie tries to do the most at every turn, whether that’s clearly reediting the movie in postproduction so that LL Cool J’s chef becomes a central character, stealing the spotlight form intended star Saffron Burrows, or a ridiculous Samuel L. Jackson monologue with a delightfully unexpected climax.
    3. AlligatorIn many ways, Alligator feels like screenwriter John Sayles’ rejoinder to Piranha. If Joe Dante sanded down Piranha‘s sharp edges with his goofy humor, then Alligator is so filled with mean-spiritedness that no director could dilute it. Not that Lewis Teague, a solid action helmer who we’ll talk about again shortly, would do that.
    Alligator transports the old adage about gators in the sewers from New York to Chicago where the titular beast, the subject of experiments to increase its size, begins preying on the innocent. And on the not so innocent. Alligator shows no respect for the good or the bad, and the film is filled with scenes of people getting devoured, whether it’s a young boy who becomes a snack during a birthday party prank or an elderly mafioso who tries to abandon his family during the gator’s rampage.
    2. GrizzlyGrizzly stands as the greatest of the movies obviously ripping off Jaws precisely because it understands its limitations. It takes what it can from Spielberg’s masterpiece, including the general premise of an animal hunting in a tourist location, and ignores what it can’t pull off, namely three-dimensional characters. This clear-eyed understanding of everyone’s abilities makes Grizzly a lean, mean, and satisfying thriller.
    Directed by blaxploitation vet William Girdler and written by Harvey Flaxman and David Sheldon, Grizzly stars ’70s low-budget king Christopher George as a park ranger investigating unusually vicious bear attacks on campers. That’s not the richest concept in the world, but Girdler and co. execute their ideas with such precision, and George plays his character with just the right amount of machismo, that Grizzly manages to deliver on everything you want from an animal attack.

    1. CujoTo some modern readers, it might seem absurd to put Cujo on a list of Jaws knockoffs. After all, Stephen King is a franchise unto himself and he certainly doesn’t need another movie’s success to get a greenlight for any of his projects. But you have to remember that Cujo came out in 1983 and was just the third of his works to get adapted theatrically, which makes its Jaws connection more valid. After all, the main section of the film—in which momand her son Tadare trapped in their car and menaced by the titular St. Bernard—replicates the isolation on Quint’s fishing vessel, the Orca, better than any other film on this list.
    However, it’s not just director Lewis Teague’s ability to create tension that puts Cujo at the top. Writers Don Carlos Dunaway and Lauren Currier key into the complicated familial dynamics of King’s story, giving the characters surprising depth. It’s no wonder that Spielberg would cast Wallace as another overwhelmed mom for E.T. The Extraterrestrial the very next year, proving that he still has a soft spot for animal attack movies—even if none of them came close to matching the power of Jaws.
    #best #jaws #knockoffs #past #years
    The Best Jaws Knockoffs of the Past 50 Years
    To this day, Jaws remains the best example of Steven Spielberg‘s genius as a filmmaker. He somehow took a middling pulp novel about a killer shark and turned it into a thrilling adventure about masculinity and economic desperation. And to the surprise of no one, the massive success of Jaws spawned a lot of knockoffs, a glut of movies about animals terrorizing communities. None of these reach the majesty of Jaws, of course. But here’s the thing—none of them had to be Jaws. Sure, it’s nice that Spielberg’s film has impeccably designed set pieces and compelling characters, but that’s not the main reason people go to animal attack movies. We really just want to watch people get attacked. And eaten. With such standards duly lowered, let’s take a look at the best animal attack movies that came out in the past half-century since Jaws first scared us out of the water. Of course this list doesn’t cover every movie inspired by Jaws, and some can argue that these movies were less inspired by Jaws than other nature revolts features, such as Alfred Hitchcock‘s The Birds. But every one of these flicks owes a debt to Jaws, either in inspiration or simply getting people interested in movies about animals eating people. Those warning aside, lets make like drunken revelers on Amity Island and dive right in! 20. SharknadoSharknado almost doesn’t belong on this list because it’s less a movie and more of a meme, a precursor to Vines and TikTok trends. Yes, many fantastic movies have been made off of an incredibly high concept and a painfully low budget. Heck, that approach made Roger Corman’s career. But Sharknado‘s high concept—a tornado sweeps over the ocean and launches ravenous sharks into the mainland—comes with a self-satisfied smirk. Somehow, Sharknado managed to capture the imagination of the public, making it popular enough to launch five sequels. At the time, viewers defended it as a so bad it’s good-style movie like The Room. But today Sharknado‘s obvious attempts to be wacky are just bad, making the franchise one more embarrassing trend, ready to be forgotten. 19. OrcaFor a long time, Orca had a reputation for being the most obvious Jaws ripoff, and with good reason—Italian producer Dino De Laurentiis, who would go on to support Flash Gordon, Manhunter, and truly launch David Lynch‘s career with Blue Velvet, wanted his own version of the Spielberg hit. On paper he had all the right ingredients, including a great cast with Richard Harris and Charlotte Rampling, and another oceanic threat, this time a killer whale. Orca boasts some impressive underwater cinematography, something that even Jaws largely lacks. But that’s the one thing Orca does better than Jaws. Everything else—character-building, suspense and scare scenes, basic plotting and storytelling—is done in such a haphazard manner that Orca plays more like an early mockbuster from the Asylum production companythan it does a product from a future Hollywood player. 18. TentaclesAnother Italian cheapie riding off the success of Jaws, Tentacles at least manages to be fun in its ineptitude. A giant octopus feature, Tentacles is directed by Ovidio G. Assonitis, a man whose greatest claim to fame is that he annoyed first-time director James Cameron so much on Piranha II: The Spawning that he activated the future legend’s infamous refusal to compromise with studios and producers. Tentacles somehow has a pretty impressive cast, including John Huston, Shelly Winters, and Henry Fonda all picking up paychecks. None of them really do any hard work in Tentacles, but there’s something fun about watching these greats shake the the octopus limbs that are supposed to be attacking them, as if they’re in an Ed Wood picture. 17. Kingdom of the SpidersSpielberg famously couldn’t get his mechanical shark to work, a happy accident that he overcame with incredibly tense scenes that merely suggested the monster’s presence. For his arachnids on the forgotten movie Kingdom of the Spiders, director John “Bud” Cardos has an even more formative tool to make up for the lack of effects magic: William Shatner. Shatner plays Rack Hansen, a veterinarian who discovers that the overuse of pesticides has killed off smaller insects and forced the tarantula population to seek larger prey, including humans. These types of ecological messages are common among creature features of the late ’70s, and they usually clang with hollow self-righteousness. But in Kingdom of the Spiders, Shatner delivers his lines with such blown out conviction that we enjoy his bluster, even if we don’t quite buy it. 16. The MegThe idea of Jason Statham fighting a giant prehistoric shark is an idea so awesome, it’s shocking that his character from Spy didn’t already pitch it. And The Meg certainly does deliver when Statham’s character does commit to battle with the creature in the movie’s climax. The problem is that moment of absurd heroism comes only after a lot of long sappy nonsense. Join our mailing list Get the best of Den of Geek delivered right to your inbox! It’s hard to figure out who is to blame for The Meg‘s failure. Director Jon Turteltaub hails from well-remembered Disney classics Cool Runnings and National Treasure. But too often he forgets how to pace an adventure film and gives into his most saccharine instincts here. One of the many Chinese/Hollywood co-produced blockbusters of the 2010s, The Meg also suffers from trying to innocuously please too wide an audience. Whatever the source, The Meg only fleetingly delivers on the promise of big time peril, wasting too much time on thin character beats. 15. Lake PlacidI know already some people reading this are taking exception to Lake Placid‘s low ranking, complaining that this list isn’t showing enough respect to what they consider a zippy, irreverent take on a creature feature, one written by Ally McBeal creator David E. Kelley and co-starring Betty White. To those people, I can only say, “Please rewatch Lake Placid and then consider its ranking.” Lake Placid certainly has its fun moments, helped along by White as a kindly grandmother who keeps feeding a giant croc, Bill Pullman as a dumbfounded simple sheriff, and Oliver Platt as a rich adventurer. Their various one-liners are a pleasure to remember. But within the context of a movie stuffed with late ’90s irony, the constant snark gets tiresome, sapping out all the fun of a killer crocodile film. 14. Open WaterLike Sharknado, Open Water had its fans for a few years but has fallen in most moviegoers’ esteem. Unlike Sharknado, Open Water is a real movie, just one that can’t sustain its premise for its entire runtime. Writer and director Chris Kentis draws inspiration from a real-life story about a husband and wife who were accidentally abandoned in the middle of the ocean by their scuba excursion group. The same thing happens to the movie’s Susan Watkinsand Daniel Travis, who respond to their predicament by airing out their relationship grievances, even as sharks start to surround them. Kentis commits to the reality of the couple’s bleak situation, which sets Open Water apart from the thrill-a-minute movies that mostly make up this list. But even with some shocking set pieces, Open Water feels too much like being stuck in car with a couple who hates each other and not enough like a shark attack thriller. 13. Eaten AliveSpielberg’s artful execution of Jaws led many of the filmmakers who followed to attempt some semblance of character development and prestige, even if done without enthusiasm. Not so with Tobe Hooper, who followed up the genre-defining The Texas Chainsaw Massacre with Eaten Alive. Then again, Hooper draws just as much from Psycho as he does Jaws. Neville Brand plays Judd, the proprietor of a sleazy hotel on the bayou where slimy yokels do horrible things to one another. Amity Island, this is not. But when one of the visitors annoy Judd, he feeds them to the pet croc kept in the back. Eaten Alive is a nasty bit of work, but like most of Hooper’s oeuvre, it’s a lot of fun. 12. ProphecyDirected by John Frankenheimer of The Manchurian Candidate and Grand Prix fame, Prophecy is easily the best of the more high-minded animal attack movies that followed Jaws. This landlocked film, written by David Seltzer, stars Robert Foxworth as Dr. Robert Verne, a veterinarian hired by the EPA to investigate bear attacks against loggers on a mountain in Maine. Along with his wife Maggie, Verne finds himself thrown into a conflict between the mining company and the local Indigenous population who resist them. Prophecy drips with an American hippy mentality that reads as pretty conservative today, making its depictions of Native people, including the leader played by Italian American actor Armand Assante, pretty embarrassing. But there is a mutant bear on the loose and Frankenheimer knows how to stage an exciting sequence, which makes Prophecy a worthwhile watch. 11. Piranha 3DPiranha 3D begins with a denim-wearing fisherman named Matt, played by Richard Dreyfuss no less, falling into the water and immediately getting devoured by the titular flesh-eaters. This weird nod to Matt Hooper and Jaws instead of Joe Dante’s Piranha, the movie Piranha 3D is supposed to be remaking, is just one of the many oddities at play yhere. Screenwriters Pete Goldfinger and Josh Stolberg have some of the wacky energy and social satire of the original film, but director Alexandre Aja, a veteran of the French Extreme movement, includes so much nastiness in Piranha 3D that we’re not sure if we want to laugh or throw up. Still, there’s no denying the power of Piranha 3D‘s set pieces, including a shocking sequence in which the titular beasties attack an MTV/Girls Gone Wild Spring Break party and chaos ensues. Furthermore, Piranha 3D benefits from a strong cast, which includes Elizabeth Shue, Adam Scott, and Ving Rhames. 10. AnacondaWith its many scenes involving an animal attacking a ragtag group on a boat, Anaconda clearly owes a debt to Jaws. However, with its corny characters and shoddy late ’90s CGI, Anaconda feels today less like a Jaws knockoff and more like a forerunner to Sharknado and the boom of lazy Syfy and Redbox horror movies that followed. Whatever its influences and legacy, there’s no denying that Anaconda is, itself, a pretty fun movie. Giant snakes make for good movie monsters, and the special effects have become dated in a way that feels charming. Moreover, Anaconda boasts a enjoyably unlikely cast, including Eric Stoltz as a scientist, Owen Wilson and Ice Cube as members of a documentary crew, and Jon Voight as what might be the most unhinged character of his career, second only to his crossbow enthusiast from Megalopolis. 9. The ShallowsThe Shallows isn’t the highest-ranking shark attack movie on this list but it’s definitely the most frightening shark attack thriller since Jaws. That’s high praise, indeed, but The Shallows benefits from a lean and mean premise and clear direction by Jaume Collet-Serra, who has made some solid modern thrillers. The Shallows focuses almost entirely on med student Nancy Adams, who gets caught far from shore after the tide comes in and is hunted by a shark. A lot of the pleasure of The Shallows comes from seeing how Collet-Serra and screenwriter Anthony Jaswinski avoid the problems that plague many of the movies on this list. Adams is an incredibly competent character, and we pull for her even after the mistake that leaves her stranded. Moreover, The Shallows perfectly balances thrill sequences with character moments, making for one of the more well-rounded creature features of the past decade. 8. RazorbackJaws, of course, has a fantastic opening scene, a thrilling sequence in which the shark kills a drunken skinny dipper. Of the movies on this list, only Razorback comes close to matching the original’s power, and it does so because director Russell Mulcahy, who would make Highlander next, goes for glossy absurdity. In the Razorback‘s first three minutes, a hulking wild boar smashes through the rural home of an elderly man in the Australian outback, carrying away his young grandson. Over the sounds of a synth score, the old man stumbles away from his now-burning house, screaming up into the sky. Sadly, the rest of Razorback cannot top that moment. Mulcahy directs the picture with lots of glossy style, while retaining the grit of the Australian New Wave movement. But budget restrictions keep the titular beast from really looking as cool as one would hope, and the movie’s loud, crazy tone can’t rely on Jaws-like power of suggestion. 7. CrawlAlexandre Aja’s second movie on this list earns its high rank precisely because it does away with the tonal inconsistencies that plagued Piranha 3D and leans into what the French filmmaker does so well: slicked down and mean horror. Set in the middle of a Florida hurricane, Crawl stars Kaya Scodelario as competitive swimmer Haley and always-welcome character actor Barry Pepper as her father Dave, who get trapped in a flooding basement that’s menaced by alligators. Yet as grimy as Crawl can get, Aja also executes the strong character work in the script by Michael Rasmussen and Shawn Rasmussen. Dave and Haley are real people, not just gator-bait, making their peril feel all the more real, and their triumphs all the sweeter. 6. PiranhaPiranha is the only entry on this list to get a seal of approval from Stephen Spielberg himself, who not only praised the movie, even as Universal Pictures planned to sue the production, but also got director Joe Dante to later helm Gremlins. It’s not hard to see why Piranha charmed Spielberg, a man who loves wacky comedy. Dante’s Looney Tunes approach is on full display in some of the movie’s best set pieces. But Piranha is special because it also comes from legendary screenwriter John Sayles, who infuses the story with social satire and cynicism that somehow blends with Dante’s approach. The result is a film about piranha developed by the U.S. military to kill the Vietnamese getting unleashed into an American river and making their way to a children’s summer camp, a horrifying idea that Dante turns into good clean fun. 5. SlugsIf we’re talking about well-made movies, then Slugs belongs way below any of the movies on this list, somewhere around the killer earthworm picture Squirm. But if we’re thinking about pure enjoyable spectacle, it’s hard to top Slugs, a movie about, yes, flesh-eating slugs. Yes, it’s very funny to think about people getting terrorized by creatures that are famous for moving very, very slowly. But Spanish director Juan Piquer Simón, perhaps best known for his equally bugnuts giallo Pieces, pays as little attention to realism as he does to good taste. Slugs is filled with insane and ghastly sequences of killer slugs ending up in unlikely places, swarming the floor of someone’s bedroom or inside a fancy restaurant, and then devouring people, one methodical bite at a time. 4. Deep Blue SeaWhen it comes to goofy ’90s CGI action, it’s hard to top Deep Blue Sea, directed by Renny Harlin and featuring sharks with genetically enhanced brains. Deep Blue Sea doesn’t have a strong sense of pacing, it lacks any sort of believable character development, and the effects looked terrible even in 1999. But it’s also the only movie on this list that features LL Cool J as a cool chef who recites a violent version of the 23rd Psalm and almost gets cooked alive in an oven by a genius-level shark. It’s scenes like the oven sequence that makes Deep Blue Sea such a delight, despite its many, many flaws. The movie tries to do the most at every turn, whether that’s clearly reediting the movie in postproduction so that LL Cool J’s chef becomes a central character, stealing the spotlight form intended star Saffron Burrows, or a ridiculous Samuel L. Jackson monologue with a delightfully unexpected climax. 3. AlligatorIn many ways, Alligator feels like screenwriter John Sayles’ rejoinder to Piranha. If Joe Dante sanded down Piranha‘s sharp edges with his goofy humor, then Alligator is so filled with mean-spiritedness that no director could dilute it. Not that Lewis Teague, a solid action helmer who we’ll talk about again shortly, would do that. Alligator transports the old adage about gators in the sewers from New York to Chicago where the titular beast, the subject of experiments to increase its size, begins preying on the innocent. And on the not so innocent. Alligator shows no respect for the good or the bad, and the film is filled with scenes of people getting devoured, whether it’s a young boy who becomes a snack during a birthday party prank or an elderly mafioso who tries to abandon his family during the gator’s rampage. 2. GrizzlyGrizzly stands as the greatest of the movies obviously ripping off Jaws precisely because it understands its limitations. It takes what it can from Spielberg’s masterpiece, including the general premise of an animal hunting in a tourist location, and ignores what it can’t pull off, namely three-dimensional characters. This clear-eyed understanding of everyone’s abilities makes Grizzly a lean, mean, and satisfying thriller. Directed by blaxploitation vet William Girdler and written by Harvey Flaxman and David Sheldon, Grizzly stars ’70s low-budget king Christopher George as a park ranger investigating unusually vicious bear attacks on campers. That’s not the richest concept in the world, but Girdler and co. execute their ideas with such precision, and George plays his character with just the right amount of machismo, that Grizzly manages to deliver on everything you want from an animal attack. 1. CujoTo some modern readers, it might seem absurd to put Cujo on a list of Jaws knockoffs. After all, Stephen King is a franchise unto himself and he certainly doesn’t need another movie’s success to get a greenlight for any of his projects. But you have to remember that Cujo came out in 1983 and was just the third of his works to get adapted theatrically, which makes its Jaws connection more valid. After all, the main section of the film—in which momand her son Tadare trapped in their car and menaced by the titular St. Bernard—replicates the isolation on Quint’s fishing vessel, the Orca, better than any other film on this list. However, it’s not just director Lewis Teague’s ability to create tension that puts Cujo at the top. Writers Don Carlos Dunaway and Lauren Currier key into the complicated familial dynamics of King’s story, giving the characters surprising depth. It’s no wonder that Spielberg would cast Wallace as another overwhelmed mom for E.T. The Extraterrestrial the very next year, proving that he still has a soft spot for animal attack movies—even if none of them came close to matching the power of Jaws. #best #jaws #knockoffs #past #years
    WWW.DENOFGEEK.COM
    The Best Jaws Knockoffs of the Past 50 Years
    To this day, Jaws remains the best example of Steven Spielberg‘s genius as a filmmaker. He somehow took a middling pulp novel about a killer shark and turned it into a thrilling adventure about masculinity and economic desperation. And to the surprise of no one, the massive success of Jaws spawned a lot of knockoffs, a glut of movies about animals terrorizing communities. None of these reach the majesty of Jaws, of course. But here’s the thing—none of them had to be Jaws. Sure, it’s nice that Spielberg’s film has impeccably designed set pieces and compelling characters, but that’s not the main reason people go to animal attack movies. We really just want to watch people get attacked. And eaten. With such standards duly lowered, let’s take a look at the best animal attack movies that came out in the past half-century since Jaws first scared us out of the water. Of course this list doesn’t cover every movie inspired by Jaws ( for example Godzilla Minus One, which devotes its middle act to a wonderful Jaws riff), and some can argue that these movies were less inspired by Jaws than other nature revolts features, such as Alfred Hitchcock‘s The Birds. But every one of these flicks owes a debt to Jaws, either in inspiration or simply getting people interested in movies about animals eating people. Those warning aside, lets make like drunken revelers on Amity Island and dive right in! 20. Sharknado (2013) Sharknado almost doesn’t belong on this list because it’s less a movie and more of a meme, a precursor to Vines and TikTok trends. Yes, many fantastic movies have been made off of an incredibly high concept and a painfully low budget. Heck, that approach made Roger Corman’s career. But Sharknado‘s high concept—a tornado sweeps over the ocean and launches ravenous sharks into the mainland—comes with a self-satisfied smirk. Somehow, Sharknado managed to capture the imagination of the public, making it popular enough to launch five sequels. At the time, viewers defended it as a so bad it’s good-style movie like The Room. But today Sharknado‘s obvious attempts to be wacky are just bad, making the franchise one more embarrassing trend, ready to be forgotten. 19. Orca (1977) For a long time, Orca had a reputation for being the most obvious Jaws ripoff, and with good reason—Italian producer Dino De Laurentiis, who would go on to support Flash Gordon, Manhunter, and truly launch David Lynch‘s career with Blue Velvet, wanted his own version of the Spielberg hit. On paper he had all the right ingredients, including a great cast with Richard Harris and Charlotte Rampling, and another oceanic threat, this time a killer whale. Orca boasts some impressive underwater cinematography, something that even Jaws largely lacks. But that’s the one thing Orca does better than Jaws. Everything else—character-building, suspense and scare scenes, basic plotting and storytelling—is done in such a haphazard manner that Orca plays more like an early mockbuster from the Asylum production company (makers of Sharknado) than it does a product from a future Hollywood player. 18. Tentacles (1977) Another Italian cheapie riding off the success of Jaws, Tentacles at least manages to be fun in its ineptitude. A giant octopus feature, Tentacles is directed by Ovidio G. Assonitis, a man whose greatest claim to fame is that he annoyed first-time director James Cameron so much on Piranha II: The Spawning that he activated the future legend’s infamous refusal to compromise with studios and producers. Tentacles somehow has a pretty impressive cast, including John Huston, Shelly Winters, and Henry Fonda all picking up paychecks. None of them really do any hard work in Tentacles, but there’s something fun about watching these greats shake the the octopus limbs that are supposed to be attacking them, as if they’re in an Ed Wood picture. 17. Kingdom of the Spiders (1977) Spielberg famously couldn’t get his mechanical shark to work, a happy accident that he overcame with incredibly tense scenes that merely suggested the monster’s presence. For his arachnids on the forgotten movie Kingdom of the Spiders, director John “Bud” Cardos has an even more formative tool to make up for the lack of effects magic: William Shatner. Shatner plays Rack Hansen, a veterinarian who discovers that the overuse of pesticides has killed off smaller insects and forced the tarantula population to seek larger prey, including humans. These types of ecological messages are common among creature features of the late ’70s, and they usually clang with hollow self-righteousness. But in Kingdom of the Spiders, Shatner delivers his lines with such blown out conviction that we enjoy his bluster, even if we don’t quite buy it. 16. The Meg (2018) The idea of Jason Statham fighting a giant prehistoric shark is an idea so awesome, it’s shocking that his character from Spy didn’t already pitch it. And The Meg certainly does deliver when Statham’s character does commit to battle with the creature in the movie’s climax. The problem is that moment of absurd heroism comes only after a lot of long sappy nonsense. Join our mailing list Get the best of Den of Geek delivered right to your inbox! It’s hard to figure out who is to blame for The Meg‘s failure. Director Jon Turteltaub hails from well-remembered Disney classics Cool Runnings and National Treasure. But too often he forgets how to pace an adventure film and gives into his most saccharine instincts here. One of the many Chinese/Hollywood co-produced blockbusters of the 2010s, The Meg also suffers from trying to innocuously please too wide an audience. Whatever the source, The Meg only fleetingly delivers on the promise of big time peril, wasting too much time on thin character beats. 15. Lake Placid (1999) I know already some people reading this are taking exception to Lake Placid‘s low ranking, complaining that this list isn’t showing enough respect to what they consider a zippy, irreverent take on a creature feature, one written by Ally McBeal creator David E. Kelley and co-starring Betty White. To those people, I can only say, “Please rewatch Lake Placid and then consider its ranking.” Lake Placid certainly has its fun moments, helped along by White as a kindly grandmother who keeps feeding a giant croc, Bill Pullman as a dumbfounded simple sheriff, and Oliver Platt as a rich adventurer. Their various one-liners are a pleasure to remember. But within the context of a movie stuffed with late ’90s irony, the constant snark gets tiresome, sapping out all the fun of a killer crocodile film. 14. Open Water (2003) Like Sharknado, Open Water had its fans for a few years but has fallen in most moviegoers’ esteem. Unlike Sharknado, Open Water is a real movie, just one that can’t sustain its premise for its entire runtime. Writer and director Chris Kentis draws inspiration from a real-life story about a husband and wife who were accidentally abandoned in the middle of the ocean by their scuba excursion group. The same thing happens to the movie’s Susan Watkins (Blanchard Ryan) and Daniel Travis (Daniel Kintner), who respond to their predicament by airing out their relationship grievances, even as sharks start to surround them. Kentis commits to the reality of the couple’s bleak situation, which sets Open Water apart from the thrill-a-minute movies that mostly make up this list. But even with some shocking set pieces, Open Water feels too much like being stuck in car with a couple who hates each other and not enough like a shark attack thriller. 13. Eaten Alive (1976) Spielberg’s artful execution of Jaws led many of the filmmakers who followed to attempt some semblance of character development and prestige, even if done without enthusiasm (see: Orca). Not so with Tobe Hooper, who followed up the genre-defining The Texas Chainsaw Massacre with Eaten Alive. Then again, Hooper draws just as much from Psycho as he does Jaws. Neville Brand plays Judd, the proprietor of a sleazy hotel on the bayou where slimy yokels do horrible things to one another. Amity Island, this is not. But when one of the visitors annoy Judd, he feeds them to the pet croc kept in the back. Eaten Alive is a nasty bit of work, but like most of Hooper’s oeuvre, it’s a lot of fun. 12. Prophecy (1979) Directed by John Frankenheimer of The Manchurian Candidate and Grand Prix fame, Prophecy is easily the best of the more high-minded animal attack movies that followed Jaws. This landlocked film, written by David Seltzer, stars Robert Foxworth as Dr. Robert Verne, a veterinarian hired by the EPA to investigate bear attacks against loggers on a mountain in Maine. Along with his wife Maggie (Talia Shire), Verne finds himself thrown into a conflict between the mining company and the local Indigenous population who resist them. Prophecy drips with an American hippy mentality that reads as pretty conservative today (“your body, your choice” one of Maggie’s friends tells her… to urge her against getting an abortion), making its depictions of Native people, including the leader played by Italian American actor Armand Assante, pretty embarrassing. But there is a mutant bear on the loose and Frankenheimer knows how to stage an exciting sequence, which makes Prophecy a worthwhile watch. 11. Piranha 3D (2010) Piranha 3D begins with a denim-wearing fisherman named Matt, played by Richard Dreyfuss no less, falling into the water and immediately getting devoured by the titular flesh-eaters. This weird nod to Matt Hooper and Jaws instead of Joe Dante’s Piranha, the movie Piranha 3D is supposed to be remaking, is just one of the many oddities at play yhere. Screenwriters Pete Goldfinger and Josh Stolberg have some of the wacky energy and social satire of the original film, but director Alexandre Aja, a veteran of the French Extreme movement, includes so much nastiness in Piranha 3D that we’re not sure if we want to laugh or throw up. Still, there’s no denying the power of Piranha 3D‘s set pieces, including a shocking sequence in which the titular beasties attack an MTV/Girls Gone Wild Spring Break party and chaos ensues. Furthermore, Piranha 3D benefits from a strong cast, which includes Elizabeth Shue, Adam Scott, and Ving Rhames. 10. Anaconda (1997) With its many scenes involving an animal attacking a ragtag group on a boat, Anaconda clearly owes a debt to Jaws. However, with its corny characters and shoddy late ’90s CGI, Anaconda feels today less like a Jaws knockoff and more like a forerunner to Sharknado and the boom of lazy Syfy and Redbox horror movies that followed. Whatever its influences and legacy, there’s no denying that Anaconda is, itself, a pretty fun movie. Giant snakes make for good movie monsters, and the special effects have become dated in a way that feels charming. Moreover, Anaconda boasts a enjoyably unlikely cast, including Eric Stoltz as a scientist, Owen Wilson and Ice Cube as members of a documentary crew, and Jon Voight as what might be the most unhinged character of his career, second only to his crossbow enthusiast from Megalopolis. 9. The Shallows (2016) The Shallows isn’t the highest-ranking shark attack movie on this list but it’s definitely the most frightening shark attack thriller since Jaws. That’s high praise, indeed, but The Shallows benefits from a lean and mean premise and clear direction by Jaume Collet-Serra, who has made some solid modern thrillers. The Shallows focuses almost entirely on med student Nancy Adams (Blake Lively), who gets caught far from shore after the tide comes in and is hunted by a shark. A lot of the pleasure of The Shallows comes from seeing how Collet-Serra and screenwriter Anthony Jaswinski avoid the problems that plague many of the movies on this list. Adams is an incredibly competent character, and we pull for her even after the mistake that leaves her stranded. Moreover, The Shallows perfectly balances thrill sequences with character moments, making for one of the more well-rounded creature features of the past decade. 8. Razorback (1984) Jaws, of course, has a fantastic opening scene, a thrilling sequence in which the shark kills a drunken skinny dipper. Of the movies on this list, only Razorback comes close to matching the original’s power, and it does so because director Russell Mulcahy, who would make Highlander next, goes for glossy absurdity. In the Razorback‘s first three minutes, a hulking wild boar smashes through the rural home of an elderly man in the Australian outback, carrying away his young grandson. Over the sounds of a synth score, the old man stumbles away from his now-burning house, screaming up into the sky. Sadly, the rest of Razorback cannot top that moment. Mulcahy directs the picture with lots of glossy style, while retaining the grit of the Australian New Wave movement. But budget restrictions keep the titular beast from really looking as cool as one would hope, and the movie’s loud, crazy tone can’t rely on Jaws-like power of suggestion. 7. Crawl (2019) Alexandre Aja’s second movie on this list earns its high rank precisely because it does away with the tonal inconsistencies that plagued Piranha 3D and leans into what the French filmmaker does so well: slicked down and mean horror. Set in the middle of a Florida hurricane, Crawl stars Kaya Scodelario as competitive swimmer Haley and always-welcome character actor Barry Pepper as her father Dave, who get trapped in a flooding basement that’s menaced by alligators. Yet as grimy as Crawl can get, Aja also executes the strong character work in the script by Michael Rasmussen and Shawn Rasmussen. Dave and Haley are real people, not just gator-bait, making their peril feel all the more real, and their triumphs all the sweeter. 6. Piranha (1978) Piranha is the only entry on this list to get a seal of approval from Stephen Spielberg himself, who not only praised the movie, even as Universal Pictures planned to sue the production, but also got director Joe Dante to later helm Gremlins. It’s not hard to see why Piranha charmed Spielberg, a man who loves wacky comedy. Dante’s Looney Tunes approach is on full display in some of the movie’s best set pieces. But Piranha is special because it also comes from legendary screenwriter John Sayles, who infuses the story with social satire and cynicism that somehow blends with Dante’s approach. The result is a film about piranha developed by the U.S. military to kill the Vietnamese getting unleashed into an American river and making their way to a children’s summer camp, a horrifying idea that Dante turns into good clean fun. 5. Slugs (1988) If we’re talking about well-made movies, then Slugs belongs way below any of the movies on this list, somewhere around the killer earthworm picture Squirm. But if we’re thinking about pure enjoyable spectacle, it’s hard to top Slugs, a movie about, yes, flesh-eating slugs. Yes, it’s very funny to think about people getting terrorized by creatures that are famous for moving very, very slowly. But Spanish director Juan Piquer Simón, perhaps best known for his equally bugnuts giallo Pieces (1982), pays as little attention to realism as he does to good taste. Slugs is filled with insane and ghastly sequences of killer slugs ending up in unlikely places, swarming the floor of someone’s bedroom or inside a fancy restaurant, and then devouring people, one methodical bite at a time. 4. Deep Blue Sea (1999) When it comes to goofy ’90s CGI action, it’s hard to top Deep Blue Sea, directed by Renny Harlin and featuring sharks with genetically enhanced brains. Deep Blue Sea doesn’t have a strong sense of pacing, it lacks any sort of believable character development, and the effects looked terrible even in 1999. But it’s also the only movie on this list that features LL Cool J as a cool chef who recites a violent version of the 23rd Psalm and almost gets cooked alive in an oven by a genius-level shark. It’s scenes like the oven sequence that makes Deep Blue Sea such a delight, despite its many, many flaws. The movie tries to do the most at every turn, whether that’s clearly reediting the movie in postproduction so that LL Cool J’s chef becomes a central character, stealing the spotlight form intended star Saffron Burrows, or a ridiculous Samuel L. Jackson monologue with a delightfully unexpected climax. 3. Alligator (1980) In many ways, Alligator feels like screenwriter John Sayles’ rejoinder to Piranha. If Joe Dante sanded down Piranha‘s sharp edges with his goofy humor, then Alligator is so filled with mean-spiritedness that no director could dilute it. Not that Lewis Teague, a solid action helmer who we’ll talk about again shortly, would do that. Alligator transports the old adage about gators in the sewers from New York to Chicago where the titular beast, the subject of experiments to increase its size, begins preying on the innocent. And on the not so innocent. Alligator shows no respect for the good or the bad, and the film is filled with scenes of people getting devoured, whether it’s a young boy who becomes a snack during a birthday party prank or an elderly mafioso who tries to abandon his family during the gator’s rampage. 2. Grizzly (1976) Grizzly stands as the greatest of the movies obviously ripping off Jaws precisely because it understands its limitations. It takes what it can from Spielberg’s masterpiece, including the general premise of an animal hunting in a tourist location, and ignores what it can’t pull off, namely three-dimensional characters. This clear-eyed understanding of everyone’s abilities makes Grizzly a lean, mean, and satisfying thriller. Directed by blaxploitation vet William Girdler and written by Harvey Flaxman and David Sheldon, Grizzly stars ’70s low-budget king Christopher George as a park ranger investigating unusually vicious bear attacks on campers. That’s not the richest concept in the world, but Girdler and co. execute their ideas with such precision, and George plays his character with just the right amount of machismo, that Grizzly manages to deliver on everything you want from an animal attack. 1. Cujo (1983) To some modern readers, it might seem absurd to put Cujo on a list of Jaws knockoffs. After all, Stephen King is a franchise unto himself and he certainly doesn’t need another movie’s success to get a greenlight for any of his projects. But you have to remember that Cujo came out in 1983 and was just the third of his works to get adapted theatrically, which makes its Jaws connection more valid. After all, the main section of the film—in which mom (Dee Wallace) and her son Tad (Danny Pintauro) are trapped in their car and menaced by the titular St. Bernard—replicates the isolation on Quint’s fishing vessel, the Orca, better than any other film on this list. However, it’s not just director Lewis Teague’s ability to create tension that puts Cujo at the top. Writers Don Carlos Dunaway and Lauren Currier key into the complicated familial dynamics of King’s story, giving the characters surprising depth. It’s no wonder that Spielberg would cast Wallace as another overwhelmed mom for E.T. The Extraterrestrial the very next year, proving that he still has a soft spot for animal attack movies—even if none of them came close to matching the power of Jaws.
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • VFX EMMY CONTENDERS: SETTING THE BENCHMARK FOR VISUAL EFFECTS ON TV

    By JENNIFER CHAMPAGNE

    House of the Dragon expands its dragon-filled world in its second season, offering more large-scale battles and heightened aerial warfare.The 2025 Emmy race for outstanding visual effects is shaping up to be one of the most competitive in years with major genre heavyweights breaking new ground on what’s possible on television. As prestige fantasy and sci-fi continue to dominate, the battle for the category will likely come down to sheer scale, technical innovation and how seamlessly effects are integrated into storytelling. Returning titans like House of the Dragon and The Lord of the Rings: The Rings of Power have proven their ability to deliver breathtaking visuals. At the same time, Dune: Prophecy enters the conversation as a visually stunning newcomer. The Boys remains the category’s wildcard, bringing its own brand of hyper-realistic, shock-value effects to the race. With its subtle yet immersive world-building, The Penguin stands apart from the spectacle-driven contenders, using “invisible” VFX to transform Gotham into a post-flooded, decaying metropolis. Each series offers a distinct approach to digital effects, making for an intriguing showdown between blockbuster-scale world-building and more nuanced, atmospheric craftsmanship.

    Sharing the arena with marquee pacesetters HBO’s The Last of Us, Disney+’s Andor and Netflix’s Squid Game, these series lead the charge in ensuring that the 2025 Emmy race isn’t just about visual spectacle; it’s about which shows will set the next benchmark for visual effects on television. The following insights and highlights from VFX supervisors of likely Emmy contenders illustrate why their award-worthy shows have caught the attention of TV watchers and VFX Emmy voters.

    The Penguin, with its subtle yet immersive world-building, stands apart from the spectacle-driven contenders, using “invisible” VFX to transform Gotham into a post-flooded, decaying metropolis. For The Lord of the Rings: The Rings of Power VFX Supervisor Jason Smith, the second season presented some of the Amazon series’ most ambitious visual effects challenges. From the epic Battle of Eregion to the painstaking design of the Entwives, Smith and his team at Wētā FX sought to advance digital world-building while staying true to J.R.R. Tolkien’s vision. “The Battle of Eregion was amazing to work on – and challenging too, because it’s a pivotal moment in Tolkien’s story,” Smith states. Unlike typical large-scale clashes, this battle begins as a siege culminating in an explosive cavalry charge. “We looked for every way we could to heighten the action during the siege by keeping the armies interacting, even at a distance,” Smith explains. His team introduced projectiles and siege weaponry to create dynamic action, ensuring the prolonged standoff felt kinetic. The environment work for Eregion posed another challenge. The city was initially constructed as a massive digital asset in Season 1, showcasing the collaborative brilliance of the Elves and Dwarves. In Season 2, that grandeur had to be systematically razed to the ground. “The progression of destruction had to be planned extremely carefully,” Smith notes. His team devised seven distinct levels of damage, mapping out in granular detail which areas would be smoldering, reduced to rubble or utterly consumed by fire. “Our goal was to have the audience feel the loss that the Elves feel as this beautiful symbol of the height of Elvendom is utterly razed.”

    The SSVFX team helped shape a world for Lady in the Lake that felt rich, lived-in and historically precise.One of most ambitious effects for Season 4 of The Boys was Splinter, who has the ability to duplicate himself. The sequence required eight hours of rehearsal, six hours of filming, for one shot. The final effect was a mix of prosthetic cover-up pieces and VFX face replacement.The Penguin, HBO Max’s spinoff series of The Batman, centers on Oswald ‘Oz’ Cobb’s ruthless rise to power, and relies on meticulous environmental effects, smoothly integrating CG elements to enhance Gotham’s noir aesthetic without ever calling attention to the work itself. “The most rewarding part of our work was crafting VFX that don’t feel like VFX,” says VFX Supervisor Johnny Han. Across the series’ 3,100 VFX shots, every collapsing freeway, skyline extension and flicker of light from a muzzle flash had to feel utterly real – woven so naturally into the world of Gotham that viewers never stopped to question its authenticity.

    Zimia spaceport, an enormous hub of interstellar commerce in Dune: Prophecy. The production team built a vast practical set to provide a strong scale foundation, but its full grandeur came to life in post by extending this environment with CG.The second season of The Lord of the Rings: The Rings of Power refined its environments, which elevate Middle-earth’s realism.Some of the series’ most striking visual moments were also its most understated. The shift of Gotham’s seasons – transforming sunlit summer shoots into autumn’s muted chill – helped shape the show’s somber tone, reinforcing the bleak, crime-ridden undercurrent. The city’s bridges and skyscrapers were meticulously augmented, stretching Gotham beyond the limits of practical sets while preserving its grounded, brutalist aesthetic. Even the scars and wounds on Sofia Falcone were enhanced through digital artistry, ensuring that her past traumas remained ever-present, etched into her skin.

    The series wasn’t without its large-scale effects – far from it. Han and his team orchestrated massive sequences of urban devastation. “The floodwaters were one of our biggest challenges,” Han notes, referring to the ongoing impact of the catastrophic deluge that left Gotham in ruins. One particularly harrowing sequence required simulating a tsunami tearing through the streets – not as an action set piece, but as a deeply personal moment of loss. “Telling Victor’s story of how he lost his entire family in the bombing and floods of Gotham was heartbreaking,” Han says. “Normally, you create an event like that for excitement, for tension. But for us, it was about capturing emotional devastation.”

    Perhaps the most technically intricate sequences were the shootouts, hallmarks of Gotham’s criminal underbelly. “We programmed millisecond-accurate synced flash guns to mimic dramatic gunfire light,” Han explains, ensuring that the interplay of practical and digital elements remained imperceptible. Every muzzle flash, every ricochet was meticulously planned and rendered. The ultimate achievement for Han and his team wasn’t crafting the biggest explosion or the most elaborate digital sequence – it was making Gotham itself feel inescapably real. He says, “Nothing was more important to us than for you to forget that there are 3,100 VFX shots in this series.”

    The challenge for The Residence was making one of the most recognizable buildings in the world feel both immersive and narratively engaging.Bringing the universe of Dune to life on TV for HBO’s Dune: Prophecy requires a delicate balance of realism and imagination, grounded in natural physics, yet awe-inspiring in scale. Dune: Prophecy looks to challenge traditional fantasy dominance with its stunning, desert-bound landscapes and intricate space-faring visuals, uniting the grandeur of Denis Villeneuve’s films with the demands of episodic storytelling. Set thousands of years before the events of the films, the series explores the early days of the Bene Gesserit, a secretive order wielding extraordinary abilities. Translating that power into a visual language required technical innovation. “Kudos to Important Looking Pirates for the space folding andAgony work,” says VFX Supervisor Mike Enriquez. No Dune project would be complete without its most iconic inhabitant, the sandworm. VFX Producer Terron Pratt says. “We’re incredibly proud of what the team at Image Engine created. Precise animation conveyed this creature’s weight and massive scale, while incredibly detailed sand simulations integrated it into the environment.” Every grain of sand had to move believably in response to the worm’s colossal presence to ensure the physics of Arrakis remained authentic.

    Floodwaters play a significant part in the destruction of Gotham in The Penguin. One particularly harrowing sequence required simulating a tsunami tearing through the streets.American Primeval integrated visual effects with practical techniques in creative, unconventional ways. The massacre sequence showcases technical mastery and pulls the audience into the brutal reality of the American frontier.For the Zimia spaceport, an enormous hub of interstellar commerce, the Dune: Prophecy production team built a vast practical set to provide a strong scale foundation. However, its full grandeur came to life in post. “By extending this environment with CG, we amplified the scope of our world, making it feel expansive and deeply impactful,” Pratt explains. The result was a sprawling, futuristic cityscape that retained a tangible weight with impeccably amalgamated practical and digital elements.

    Wētā FX sought to advance digital world-building for Season 2 of The Lord of the Rings: The Rings of Power while staying true to J.R.R. Tolkien’s vision.Visual effects extended beyond character work for Lady in the Lake, playing a key role in the show’s immersive world-building.For House of the Dragon VFX Supervisor Daði Einarsson, Season 2 presented some of the HBO show’s most complex and ambitious visual effects work. The Battle at Rook’s Rest in Episode 4 was a milestone for the series, marking the first full-scale dragon-on-dragon aerial battle. “We were tasked with pitting three dragons against each other in an all-out aerial war above a castle siege,” Einarsson says. Capturing the actors’ performances mid-flight required a combination of motion-controlled cameras, preprogrammed motion bases with saddles and LED volume lighting – all mapped directly from fully animated previsualized sequences approved by director Alan Taylor and Showrunner Ryan J. Condal. On the ground, the battlefield required digital crowd replication, extensive environment extensions, and pyrotechnic enhancements to create a war zone that felt both vast and intimately chaotic. “In the air, we created a fully CG version of the environment to have full control over the camera work,” Einarsson explains. Under the supervision of Sven Martin, the Pixomondo team stitched together breathtaking aerial combat, ensuring the dragons moved with the weight and raw power befitting their legendary status.

    Blood, weapon effects and period-accurate muzzle flashes heightened the intensity of the brutal fight sequences in American Primeval. The natural elements and violence reflected the harsh realities of the American west in 1857.The Residence brings a refined, detailed approach to environmental augmentation, using visual effects to take the audience on a journey through the White House in this political murder mystery.Episode 7 introduced Hugh Hammer’s claim of Vermithor, Westeros’ second-largest dragon. Rather than breaking the sequence into multiple shots, Einarsson and director Loni Peristere saw an opportunity to craft something exceptional: a single, uninterrupted long take reminiscent of Children of Men and Gravity. “It took a lot of planning to design a series of beats that cohesively flowed from one into the next, with Hugh leading the camera by action and reaction,” Einarsson says. The sequence, which involved Hugh dodging Vermithor’s flames and ultimately claiming the beast through sheer bravery, was technically demanding. To achieve this, the team stitched together five separate takes of Hugh’s performance, shot over two separate days weeks apart, due to the set needing to be struck and rebuilt in different configurations. VFX Supervisor Wayne Stables and the team at Wētā ensured the transitions were imperceptible, uniting practical and digital elements into a continuous, immersive moment. “The Dragonmont Cavern environment was a beautiful, raised gantry and cave designed byJim Clay and expanded by Wētā,” Einarsson says. Then Rowley Imran’s stunt team and Mike Dawson’s SFX team engulfed the set in practical flames so every element, from fire to dust to movement, contributed to the illusion of real-time danger.

    For Einarsson, the most significant challenge wasn’t just in making these sequences visually spectacular – it was ensuring they belonged within the same world as the quiet, dialogue-driven moments in King’s Landing. “The aim is for incredibly complex and spectacular visual effects scenes to feel like they belong in the same world as two people talking in a council chamber,” he states. Every dragon, flame and gust of wind had to feel as lived-in as the politics playing out beneath them.

    Season 4 of The Boys delivered the fully CG octopus character, Ambrosius. A challenge was crafting a believable yet expressive sea creature and keeping it grounded while still embracing the show’s signature absurdity.In The Penguin, Gotham isn’t just a city; it’s a living, breathing entity shaped by destruction, decay and the quiet menace lurking beneath its streets.The Boys continues to defy genre norms, delivering audacious, technically complex effects that lean into its hyperviolent, satirical take on superheroes. For The Boys VFX Supervisor Stephan Fleet, Season 4 delivered some of the Amazon Prime show’s most dramatic effects yet, from the self-replicating Splinter to the fully CG octopus character, Ambrosius. Splinter, who has the ability to duplicate himself, presented a unique challenge. Fleet says, “His introduction on the podium was a complex motion control sequence. Eight hours of rehearsal, six hours of filming – for one shot.” Splinter’s design came with an added layer of difficulty. “We had to figure out how to make a nude male clone,” Fleet says. “Normally, you can hide doubles’ bodies in clothes – not this time!” The final effect required a mix of prosthetic cover-up pieces and VFX face replacement, requiring multiple iterations to make it work. Ambrosius became one of The Boys’ most unexpected breakout characters. “It’s fun making a full-on character in the show that’s an octopus,” Fleet reveals in a nod to the show’s absurd side. “As much as possible, we aim for a grounded approach and try to attain a level of thought and detail you don’t often find on TV.”

    While the battle for outstanding visual effects will likely be dominated by large-scale fantasy and sci-fi productions, several standout series are also making waves with their innovative and immersive visual storytelling. Netflix’s The Residence, led by VFX Supervisor Seth Hill, brings a refined, detailed approach to environmental augmentation, enhancing the grandeur of the White House setting in this political murder mystery. “Using visual effects to take the audience on a journey through an iconic location like the White House was really fun,” Hill says. “It’s a cool and unique use of visual effects.” One of the most ambitious sequences involved what the team called the Doll House, a digital rendering of the White House with its south façade removed, exposing the interior like a cross-section of a dollhouse. Hill explains. “Going back and forth from filmed footage to full CGI – that jump from grounded realism to abstract yet still real – was quite tricky,” he says, adding, “VFX is best when it is in service of the storytelling, and The Residence presented a unique opportunity to do just that. It was a big challenge and a tough nut to crack, but those creative and technical hurdles are a good part of what makes it so rewarding.”

    “We were tasked with pitting three dragons against each other in an all-out aerial war above a castle siege. In the air, we created a fully CG version of the environment to have full control over the camera work.”—Daði Einarsson, VFX Supervisor, House of the Dragon

    The Battle at Rook’s Rest in Episode 4 of House of the Dragon Season 2 was a major milestone for the series, marking the first full-scale dragon-on-dragon aerial battle.Season 2 of House of the Dragon presented some of the most complex and ambitious visual effects work for the show to date.For Jay Worth, VFX Supervisor on Apple TV+’s Lady in the Lake, the challenge was two-fold: create seamless effects and preserve the raw emotional truth of a performance. One of the most significant technical achievements was de-aging Natalie Portman. “It seems so easy on paper, but the reality was far more challenging,” Worth admits. Worth had tackled de-aging before, but never with the same level of success. “For me, it is simply because of her performance.” Portman delivered a nuanced, youthful portrayal that felt entirely authentic to the time period. “It made our job both so much easier and set the bar so high for us. Sometimes, you can hide in a scene like this – you pull the camera back, cut away before the most expressive parts of the dialogue, or the illusion breaks,” Worth explains. In Lady in the Lake, there was nowhere to hide. “I think that is what I am most proud of with these shots. It felt like the longer you stayed on them, the more you believed them. That is a real feat with this sort of work.” Skully VFX handled the de-aging. “They nailed the look early on and delivered throughout the project on this difficult task.” Working alongside Production Designer Jc Molina, the VFX team helped shape a world that felt rich, lived-in and historically precise. “We were entrusted with the most important part of this show – do we believe this performance from this character in this part of her journey? – and we feel like we were able to deliver on this challenge.”

    On the other end of the spectrum, Netflix’s American Primeval, under the guidance of VFX Supervisor Andrew Ceperley, delivers rugged, visceral realism in its portrayal of the untamed American frontier. With brutal battle sequences, sprawling landscapes and historical re-creations that interweave practical and digital effects, the series stands as a testament to how VFX can enhance grounded, historical storytelling. Ceperley says, “The standout is definitely the nearly three-minute single-shot massacre sequence in the forest episode.” Designed to immerse the audience in the raw, chaotic violence of the frontier, the scene captures every brutal detail with unrelenting intensity. The challenge was crafting invisible visual effects, enhancing practical stunts and destruction without breaking the immersive, handheld camera style. “The sequence was designed to be one shot made up of 10 individual takes, shot over seven days, seamlessly stitched together, all while using a handheld camera on an extremely wide-angle lens.” One of the most complex moments involved a bull smashing through a wagon while the characters hid underneath. Rather than relying on CGI, the team took a practical approach, placing a 360-degree camera under the wagon while the special effects team rigged it to explode in a way that simulated an impact. “A real bull was then guided to run toward the 360 camera and leap over it,” Ceperley says. The footage was blended with live-action shots of the actors with minimal CGI enhancements – just dust and debris – to complete the effect. Adding to the difficulty, the scene was set at sunset, giving the team an extremely limited window to capture each day’s footage. The massacre sequence was a prime example of integrating visual effects with practical techniques in creative, unconventional ways, blending old-school in-camera effects with modern stitching techniques to create a visceral cinematic moment that stayed true to the show’s raw, historical aesthetic. “Using old techniques in new, even strange ways and seeing it pay off and deliver on the original vision was the most rewarding part.”
    #vfx #emmy #contenders #setting #benchmark
    VFX EMMY CONTENDERS: SETTING THE BENCHMARK FOR VISUAL EFFECTS ON TV
    By JENNIFER CHAMPAGNE House of the Dragon expands its dragon-filled world in its second season, offering more large-scale battles and heightened aerial warfare.The 2025 Emmy race for outstanding visual effects is shaping up to be one of the most competitive in years with major genre heavyweights breaking new ground on what’s possible on television. As prestige fantasy and sci-fi continue to dominate, the battle for the category will likely come down to sheer scale, technical innovation and how seamlessly effects are integrated into storytelling. Returning titans like House of the Dragon and The Lord of the Rings: The Rings of Power have proven their ability to deliver breathtaking visuals. At the same time, Dune: Prophecy enters the conversation as a visually stunning newcomer. The Boys remains the category’s wildcard, bringing its own brand of hyper-realistic, shock-value effects to the race. With its subtle yet immersive world-building, The Penguin stands apart from the spectacle-driven contenders, using “invisible” VFX to transform Gotham into a post-flooded, decaying metropolis. Each series offers a distinct approach to digital effects, making for an intriguing showdown between blockbuster-scale world-building and more nuanced, atmospheric craftsmanship. Sharing the arena with marquee pacesetters HBO’s The Last of Us, Disney+’s Andor and Netflix’s Squid Game, these series lead the charge in ensuring that the 2025 Emmy race isn’t just about visual spectacle; it’s about which shows will set the next benchmark for visual effects on television. The following insights and highlights from VFX supervisors of likely Emmy contenders illustrate why their award-worthy shows have caught the attention of TV watchers and VFX Emmy voters. The Penguin, with its subtle yet immersive world-building, stands apart from the spectacle-driven contenders, using “invisible” VFX to transform Gotham into a post-flooded, decaying metropolis. For The Lord of the Rings: The Rings of Power VFX Supervisor Jason Smith, the second season presented some of the Amazon series’ most ambitious visual effects challenges. From the epic Battle of Eregion to the painstaking design of the Entwives, Smith and his team at Wētā FX sought to advance digital world-building while staying true to J.R.R. Tolkien’s vision. “The Battle of Eregion was amazing to work on – and challenging too, because it’s a pivotal moment in Tolkien’s story,” Smith states. Unlike typical large-scale clashes, this battle begins as a siege culminating in an explosive cavalry charge. “We looked for every way we could to heighten the action during the siege by keeping the armies interacting, even at a distance,” Smith explains. His team introduced projectiles and siege weaponry to create dynamic action, ensuring the prolonged standoff felt kinetic. The environment work for Eregion posed another challenge. The city was initially constructed as a massive digital asset in Season 1, showcasing the collaborative brilliance of the Elves and Dwarves. In Season 2, that grandeur had to be systematically razed to the ground. “The progression of destruction had to be planned extremely carefully,” Smith notes. His team devised seven distinct levels of damage, mapping out in granular detail which areas would be smoldering, reduced to rubble or utterly consumed by fire. “Our goal was to have the audience feel the loss that the Elves feel as this beautiful symbol of the height of Elvendom is utterly razed.” The SSVFX team helped shape a world for Lady in the Lake that felt rich, lived-in and historically precise.One of most ambitious effects for Season 4 of The Boys was Splinter, who has the ability to duplicate himself. The sequence required eight hours of rehearsal, six hours of filming, for one shot. The final effect was a mix of prosthetic cover-up pieces and VFX face replacement.The Penguin, HBO Max’s spinoff series of The Batman, centers on Oswald ‘Oz’ Cobb’s ruthless rise to power, and relies on meticulous environmental effects, smoothly integrating CG elements to enhance Gotham’s noir aesthetic without ever calling attention to the work itself. “The most rewarding part of our work was crafting VFX that don’t feel like VFX,” says VFX Supervisor Johnny Han. Across the series’ 3,100 VFX shots, every collapsing freeway, skyline extension and flicker of light from a muzzle flash had to feel utterly real – woven so naturally into the world of Gotham that viewers never stopped to question its authenticity. Zimia spaceport, an enormous hub of interstellar commerce in Dune: Prophecy. The production team built a vast practical set to provide a strong scale foundation, but its full grandeur came to life in post by extending this environment with CG.The second season of The Lord of the Rings: The Rings of Power refined its environments, which elevate Middle-earth’s realism.Some of the series’ most striking visual moments were also its most understated. The shift of Gotham’s seasons – transforming sunlit summer shoots into autumn’s muted chill – helped shape the show’s somber tone, reinforcing the bleak, crime-ridden undercurrent. The city’s bridges and skyscrapers were meticulously augmented, stretching Gotham beyond the limits of practical sets while preserving its grounded, brutalist aesthetic. Even the scars and wounds on Sofia Falcone were enhanced through digital artistry, ensuring that her past traumas remained ever-present, etched into her skin. The series wasn’t without its large-scale effects – far from it. Han and his team orchestrated massive sequences of urban devastation. “The floodwaters were one of our biggest challenges,” Han notes, referring to the ongoing impact of the catastrophic deluge that left Gotham in ruins. One particularly harrowing sequence required simulating a tsunami tearing through the streets – not as an action set piece, but as a deeply personal moment of loss. “Telling Victor’s story of how he lost his entire family in the bombing and floods of Gotham was heartbreaking,” Han says. “Normally, you create an event like that for excitement, for tension. But for us, it was about capturing emotional devastation.” Perhaps the most technically intricate sequences were the shootouts, hallmarks of Gotham’s criminal underbelly. “We programmed millisecond-accurate synced flash guns to mimic dramatic gunfire light,” Han explains, ensuring that the interplay of practical and digital elements remained imperceptible. Every muzzle flash, every ricochet was meticulously planned and rendered. The ultimate achievement for Han and his team wasn’t crafting the biggest explosion or the most elaborate digital sequence – it was making Gotham itself feel inescapably real. He says, “Nothing was more important to us than for you to forget that there are 3,100 VFX shots in this series.” The challenge for The Residence was making one of the most recognizable buildings in the world feel both immersive and narratively engaging.Bringing the universe of Dune to life on TV for HBO’s Dune: Prophecy requires a delicate balance of realism and imagination, grounded in natural physics, yet awe-inspiring in scale. Dune: Prophecy looks to challenge traditional fantasy dominance with its stunning, desert-bound landscapes and intricate space-faring visuals, uniting the grandeur of Denis Villeneuve’s films with the demands of episodic storytelling. Set thousands of years before the events of the films, the series explores the early days of the Bene Gesserit, a secretive order wielding extraordinary abilities. Translating that power into a visual language required technical innovation. “Kudos to Important Looking Pirates for the space folding andAgony work,” says VFX Supervisor Mike Enriquez. No Dune project would be complete without its most iconic inhabitant, the sandworm. VFX Producer Terron Pratt says. “We’re incredibly proud of what the team at Image Engine created. Precise animation conveyed this creature’s weight and massive scale, while incredibly detailed sand simulations integrated it into the environment.” Every grain of sand had to move believably in response to the worm’s colossal presence to ensure the physics of Arrakis remained authentic. Floodwaters play a significant part in the destruction of Gotham in The Penguin. One particularly harrowing sequence required simulating a tsunami tearing through the streets.American Primeval integrated visual effects with practical techniques in creative, unconventional ways. The massacre sequence showcases technical mastery and pulls the audience into the brutal reality of the American frontier.For the Zimia spaceport, an enormous hub of interstellar commerce, the Dune: Prophecy production team built a vast practical set to provide a strong scale foundation. However, its full grandeur came to life in post. “By extending this environment with CG, we amplified the scope of our world, making it feel expansive and deeply impactful,” Pratt explains. The result was a sprawling, futuristic cityscape that retained a tangible weight with impeccably amalgamated practical and digital elements. Wētā FX sought to advance digital world-building for Season 2 of The Lord of the Rings: The Rings of Power while staying true to J.R.R. Tolkien’s vision.Visual effects extended beyond character work for Lady in the Lake, playing a key role in the show’s immersive world-building.For House of the Dragon VFX Supervisor Daði Einarsson, Season 2 presented some of the HBO show’s most complex and ambitious visual effects work. The Battle at Rook’s Rest in Episode 4 was a milestone for the series, marking the first full-scale dragon-on-dragon aerial battle. “We were tasked with pitting three dragons against each other in an all-out aerial war above a castle siege,” Einarsson says. Capturing the actors’ performances mid-flight required a combination of motion-controlled cameras, preprogrammed motion bases with saddles and LED volume lighting – all mapped directly from fully animated previsualized sequences approved by director Alan Taylor and Showrunner Ryan J. Condal. On the ground, the battlefield required digital crowd replication, extensive environment extensions, and pyrotechnic enhancements to create a war zone that felt both vast and intimately chaotic. “In the air, we created a fully CG version of the environment to have full control over the camera work,” Einarsson explains. Under the supervision of Sven Martin, the Pixomondo team stitched together breathtaking aerial combat, ensuring the dragons moved with the weight and raw power befitting their legendary status. Blood, weapon effects and period-accurate muzzle flashes heightened the intensity of the brutal fight sequences in American Primeval. The natural elements and violence reflected the harsh realities of the American west in 1857.The Residence brings a refined, detailed approach to environmental augmentation, using visual effects to take the audience on a journey through the White House in this political murder mystery.Episode 7 introduced Hugh Hammer’s claim of Vermithor, Westeros’ second-largest dragon. Rather than breaking the sequence into multiple shots, Einarsson and director Loni Peristere saw an opportunity to craft something exceptional: a single, uninterrupted long take reminiscent of Children of Men and Gravity. “It took a lot of planning to design a series of beats that cohesively flowed from one into the next, with Hugh leading the camera by action and reaction,” Einarsson says. The sequence, which involved Hugh dodging Vermithor’s flames and ultimately claiming the beast through sheer bravery, was technically demanding. To achieve this, the team stitched together five separate takes of Hugh’s performance, shot over two separate days weeks apart, due to the set needing to be struck and rebuilt in different configurations. VFX Supervisor Wayne Stables and the team at Wētā ensured the transitions were imperceptible, uniting practical and digital elements into a continuous, immersive moment. “The Dragonmont Cavern environment was a beautiful, raised gantry and cave designed byJim Clay and expanded by Wētā,” Einarsson says. Then Rowley Imran’s stunt team and Mike Dawson’s SFX team engulfed the set in practical flames so every element, from fire to dust to movement, contributed to the illusion of real-time danger. For Einarsson, the most significant challenge wasn’t just in making these sequences visually spectacular – it was ensuring they belonged within the same world as the quiet, dialogue-driven moments in King’s Landing. “The aim is for incredibly complex and spectacular visual effects scenes to feel like they belong in the same world as two people talking in a council chamber,” he states. Every dragon, flame and gust of wind had to feel as lived-in as the politics playing out beneath them. Season 4 of The Boys delivered the fully CG octopus character, Ambrosius. A challenge was crafting a believable yet expressive sea creature and keeping it grounded while still embracing the show’s signature absurdity.In The Penguin, Gotham isn’t just a city; it’s a living, breathing entity shaped by destruction, decay and the quiet menace lurking beneath its streets.The Boys continues to defy genre norms, delivering audacious, technically complex effects that lean into its hyperviolent, satirical take on superheroes. For The Boys VFX Supervisor Stephan Fleet, Season 4 delivered some of the Amazon Prime show’s most dramatic effects yet, from the self-replicating Splinter to the fully CG octopus character, Ambrosius. Splinter, who has the ability to duplicate himself, presented a unique challenge. Fleet says, “His introduction on the podium was a complex motion control sequence. Eight hours of rehearsal, six hours of filming – for one shot.” Splinter’s design came with an added layer of difficulty. “We had to figure out how to make a nude male clone,” Fleet says. “Normally, you can hide doubles’ bodies in clothes – not this time!” The final effect required a mix of prosthetic cover-up pieces and VFX face replacement, requiring multiple iterations to make it work. Ambrosius became one of The Boys’ most unexpected breakout characters. “It’s fun making a full-on character in the show that’s an octopus,” Fleet reveals in a nod to the show’s absurd side. “As much as possible, we aim for a grounded approach and try to attain a level of thought and detail you don’t often find on TV.” While the battle for outstanding visual effects will likely be dominated by large-scale fantasy and sci-fi productions, several standout series are also making waves with their innovative and immersive visual storytelling. Netflix’s The Residence, led by VFX Supervisor Seth Hill, brings a refined, detailed approach to environmental augmentation, enhancing the grandeur of the White House setting in this political murder mystery. “Using visual effects to take the audience on a journey through an iconic location like the White House was really fun,” Hill says. “It’s a cool and unique use of visual effects.” One of the most ambitious sequences involved what the team called the Doll House, a digital rendering of the White House with its south façade removed, exposing the interior like a cross-section of a dollhouse. Hill explains. “Going back and forth from filmed footage to full CGI – that jump from grounded realism to abstract yet still real – was quite tricky,” he says, adding, “VFX is best when it is in service of the storytelling, and The Residence presented a unique opportunity to do just that. It was a big challenge and a tough nut to crack, but those creative and technical hurdles are a good part of what makes it so rewarding.” “We were tasked with pitting three dragons against each other in an all-out aerial war above a castle siege. In the air, we created a fully CG version of the environment to have full control over the camera work.”—Daði Einarsson, VFX Supervisor, House of the Dragon The Battle at Rook’s Rest in Episode 4 of House of the Dragon Season 2 was a major milestone for the series, marking the first full-scale dragon-on-dragon aerial battle.Season 2 of House of the Dragon presented some of the most complex and ambitious visual effects work for the show to date.For Jay Worth, VFX Supervisor on Apple TV+’s Lady in the Lake, the challenge was two-fold: create seamless effects and preserve the raw emotional truth of a performance. One of the most significant technical achievements was de-aging Natalie Portman. “It seems so easy on paper, but the reality was far more challenging,” Worth admits. Worth had tackled de-aging before, but never with the same level of success. “For me, it is simply because of her performance.” Portman delivered a nuanced, youthful portrayal that felt entirely authentic to the time period. “It made our job both so much easier and set the bar so high for us. Sometimes, you can hide in a scene like this – you pull the camera back, cut away before the most expressive parts of the dialogue, or the illusion breaks,” Worth explains. In Lady in the Lake, there was nowhere to hide. “I think that is what I am most proud of with these shots. It felt like the longer you stayed on them, the more you believed them. That is a real feat with this sort of work.” Skully VFX handled the de-aging. “They nailed the look early on and delivered throughout the project on this difficult task.” Working alongside Production Designer Jc Molina, the VFX team helped shape a world that felt rich, lived-in and historically precise. “We were entrusted with the most important part of this show – do we believe this performance from this character in this part of her journey? – and we feel like we were able to deliver on this challenge.” On the other end of the spectrum, Netflix’s American Primeval, under the guidance of VFX Supervisor Andrew Ceperley, delivers rugged, visceral realism in its portrayal of the untamed American frontier. With brutal battle sequences, sprawling landscapes and historical re-creations that interweave practical and digital effects, the series stands as a testament to how VFX can enhance grounded, historical storytelling. Ceperley says, “The standout is definitely the nearly three-minute single-shot massacre sequence in the forest episode.” Designed to immerse the audience in the raw, chaotic violence of the frontier, the scene captures every brutal detail with unrelenting intensity. The challenge was crafting invisible visual effects, enhancing practical stunts and destruction without breaking the immersive, handheld camera style. “The sequence was designed to be one shot made up of 10 individual takes, shot over seven days, seamlessly stitched together, all while using a handheld camera on an extremely wide-angle lens.” One of the most complex moments involved a bull smashing through a wagon while the characters hid underneath. Rather than relying on CGI, the team took a practical approach, placing a 360-degree camera under the wagon while the special effects team rigged it to explode in a way that simulated an impact. “A real bull was then guided to run toward the 360 camera and leap over it,” Ceperley says. The footage was blended with live-action shots of the actors with minimal CGI enhancements – just dust and debris – to complete the effect. Adding to the difficulty, the scene was set at sunset, giving the team an extremely limited window to capture each day’s footage. The massacre sequence was a prime example of integrating visual effects with practical techniques in creative, unconventional ways, blending old-school in-camera effects with modern stitching techniques to create a visceral cinematic moment that stayed true to the show’s raw, historical aesthetic. “Using old techniques in new, even strange ways and seeing it pay off and deliver on the original vision was the most rewarding part.” #vfx #emmy #contenders #setting #benchmark
    WWW.VFXVOICE.COM
    VFX EMMY CONTENDERS: SETTING THE BENCHMARK FOR VISUAL EFFECTS ON TV
    By JENNIFER CHAMPAGNE House of the Dragon expands its dragon-filled world in its second season, offering more large-scale battles and heightened aerial warfare. (Image courtesy of HBO) The 2025 Emmy race for outstanding visual effects is shaping up to be one of the most competitive in years with major genre heavyweights breaking new ground on what’s possible on television. As prestige fantasy and sci-fi continue to dominate, the battle for the category will likely come down to sheer scale, technical innovation and how seamlessly effects are integrated into storytelling. Returning titans like House of the Dragon and The Lord of the Rings: The Rings of Power have proven their ability to deliver breathtaking visuals. At the same time, Dune: Prophecy enters the conversation as a visually stunning newcomer. The Boys remains the category’s wildcard, bringing its own brand of hyper-realistic, shock-value effects to the race. With its subtle yet immersive world-building, The Penguin stands apart from the spectacle-driven contenders, using “invisible” VFX to transform Gotham into a post-flooded, decaying metropolis. Each series offers a distinct approach to digital effects, making for an intriguing showdown between blockbuster-scale world-building and more nuanced, atmospheric craftsmanship. Sharing the arena with marquee pacesetters HBO’s The Last of Us, Disney+’s Andor and Netflix’s Squid Game, these series lead the charge in ensuring that the 2025 Emmy race isn’t just about visual spectacle; it’s about which shows will set the next benchmark for visual effects on television. The following insights and highlights from VFX supervisors of likely Emmy contenders illustrate why their award-worthy shows have caught the attention of TV watchers and VFX Emmy voters. The Penguin, with its subtle yet immersive world-building, stands apart from the spectacle-driven contenders, using “invisible” VFX to transform Gotham into a post-flooded, decaying metropolis.  (Image courtesy of HBO) For The Lord of the Rings: The Rings of Power VFX Supervisor Jason Smith, the second season presented some of the Amazon series’ most ambitious visual effects challenges. From the epic Battle of Eregion to the painstaking design of the Entwives, Smith and his team at Wētā FX sought to advance digital world-building while staying true to J.R.R. Tolkien’s vision. “The Battle of Eregion was amazing to work on – and challenging too, because it’s a pivotal moment in Tolkien’s story,” Smith states. Unlike typical large-scale clashes, this battle begins as a siege culminating in an explosive cavalry charge. “We looked for every way we could to heighten the action during the siege by keeping the armies interacting, even at a distance,” Smith explains. His team introduced projectiles and siege weaponry to create dynamic action, ensuring the prolonged standoff felt kinetic. The environment work for Eregion posed another challenge. The city was initially constructed as a massive digital asset in Season 1, showcasing the collaborative brilliance of the Elves and Dwarves. In Season 2, that grandeur had to be systematically razed to the ground. “The progression of destruction had to be planned extremely carefully,” Smith notes. His team devised seven distinct levels of damage, mapping out in granular detail which areas would be smoldering, reduced to rubble or utterly consumed by fire. “Our goal was to have the audience feel the loss that the Elves feel as this beautiful symbol of the height of Elvendom is utterly razed.” The SSVFX team helped shape a world for Lady in the Lake that felt rich, lived-in and historically precise. (Image courtesy of Apple TV+) One of most ambitious effects for Season 4 of The Boys was Splinter, who has the ability to duplicate himself. The sequence required eight hours of rehearsal, six hours of filming, for one shot. The final effect was a mix of prosthetic cover-up pieces and VFX face replacement. (Image courtesy of Prime Video) The Penguin, HBO Max’s spinoff series of The Batman, centers on Oswald ‘Oz’ Cobb’s ruthless rise to power, and relies on meticulous environmental effects, smoothly integrating CG elements to enhance Gotham’s noir aesthetic without ever calling attention to the work itself. “The most rewarding part of our work was crafting VFX that don’t feel like VFX,” says VFX Supervisor Johnny Han. Across the series’ 3,100 VFX shots, every collapsing freeway, skyline extension and flicker of light from a muzzle flash had to feel utterly real – woven so naturally into the world of Gotham that viewers never stopped to question its authenticity. Zimia spaceport, an enormous hub of interstellar commerce in Dune: Prophecy. The production team built a vast practical set to provide a strong scale foundation, but its full grandeur came to life in post by extending this environment with CG.(Images courtesy of HBO) The second season of The Lord of the Rings: The Rings of Power refined its environments, which elevate Middle-earth’s realism. (Image courtesy of Prime Video) Some of the series’ most striking visual moments were also its most understated. The shift of Gotham’s seasons – transforming sunlit summer shoots into autumn’s muted chill – helped shape the show’s somber tone, reinforcing the bleak, crime-ridden undercurrent. The city’s bridges and skyscrapers were meticulously augmented, stretching Gotham beyond the limits of practical sets while preserving its grounded, brutalist aesthetic. Even the scars and wounds on Sofia Falcone were enhanced through digital artistry, ensuring that her past traumas remained ever-present, etched into her skin. The series wasn’t without its large-scale effects – far from it. Han and his team orchestrated massive sequences of urban devastation. “The floodwaters were one of our biggest challenges,” Han notes, referring to the ongoing impact of the catastrophic deluge that left Gotham in ruins. One particularly harrowing sequence required simulating a tsunami tearing through the streets – not as an action set piece, but as a deeply personal moment of loss. “Telling Victor’s story of how he lost his entire family in the bombing and floods of Gotham was heartbreaking,” Han says. “Normally, you create an event like that for excitement, for tension. But for us, it was about capturing emotional devastation.” Perhaps the most technically intricate sequences were the shootouts, hallmarks of Gotham’s criminal underbelly. “We programmed millisecond-accurate synced flash guns to mimic dramatic gunfire light,” Han explains, ensuring that the interplay of practical and digital elements remained imperceptible. Every muzzle flash, every ricochet was meticulously planned and rendered. The ultimate achievement for Han and his team wasn’t crafting the biggest explosion or the most elaborate digital sequence – it was making Gotham itself feel inescapably real. He says, “Nothing was more important to us than for you to forget that there are 3,100 VFX shots in this series.” The challenge for The Residence was making one of the most recognizable buildings in the world feel both immersive and narratively engaging. (Photo: Erin Simkin. Courtesy of Netflix) Bringing the universe of Dune to life on TV for HBO’s Dune: Prophecy requires a delicate balance of realism and imagination, grounded in natural physics, yet awe-inspiring in scale. Dune: Prophecy looks to challenge traditional fantasy dominance with its stunning, desert-bound landscapes and intricate space-faring visuals, uniting the grandeur of Denis Villeneuve’s films with the demands of episodic storytelling. Set thousands of years before the events of the films, the series explores the early days of the Bene Gesserit, a secretive order wielding extraordinary abilities. Translating that power into a visual language required technical innovation. “Kudos to Important Looking Pirates for the space folding and [Lila’s] Agony work,” says VFX Supervisor Mike Enriquez. No Dune project would be complete without its most iconic inhabitant, the sandworm. VFX Producer Terron Pratt says. “We’re incredibly proud of what the team at Image Engine created. Precise animation conveyed this creature’s weight and massive scale, while incredibly detailed sand simulations integrated it into the environment.” Every grain of sand had to move believably in response to the worm’s colossal presence to ensure the physics of Arrakis remained authentic. Floodwaters play a significant part in the destruction of Gotham in The Penguin. One particularly harrowing sequence required simulating a tsunami tearing through the streets. (Image courtesy of HBO) American Primeval integrated visual effects with practical techniques in creative, unconventional ways. The massacre sequence showcases technical mastery and pulls the audience into the brutal reality of the American frontier. (Photo: Justin Lubin. Courtesy of Netflix) For the Zimia spaceport, an enormous hub of interstellar commerce, the Dune: Prophecy production team built a vast practical set to provide a strong scale foundation. However, its full grandeur came to life in post. “By extending this environment with CG, we amplified the scope of our world, making it feel expansive and deeply impactful,” Pratt explains. The result was a sprawling, futuristic cityscape that retained a tangible weight with impeccably amalgamated practical and digital elements. Wētā FX sought to advance digital world-building for Season 2 of The Lord of the Rings: The Rings of Power while staying true to J.R.R. Tolkien’s vision. (Image courtesy of Prime Video) Visual effects extended beyond character work for Lady in the Lake, playing a key role in the show’s immersive world-building. (Image courtesy of Apple TV+) For House of the Dragon VFX Supervisor Daði Einarsson, Season 2 presented some of the HBO show’s most complex and ambitious visual effects work. The Battle at Rook’s Rest in Episode 4 was a milestone for the series, marking the first full-scale dragon-on-dragon aerial battle. “We were tasked with pitting three dragons against each other in an all-out aerial war above a castle siege,” Einarsson says. Capturing the actors’ performances mid-flight required a combination of motion-controlled cameras, preprogrammed motion bases with saddles and LED volume lighting – all mapped directly from fully animated previsualized sequences approved by director Alan Taylor and Showrunner Ryan J. Condal. On the ground, the battlefield required digital crowd replication, extensive environment extensions, and pyrotechnic enhancements to create a war zone that felt both vast and intimately chaotic. “In the air, we created a fully CG version of the environment to have full control over the camera work,” Einarsson explains. Under the supervision of Sven Martin, the Pixomondo team stitched together breathtaking aerial combat, ensuring the dragons moved with the weight and raw power befitting their legendary status. Blood, weapon effects and period-accurate muzzle flashes heightened the intensity of the brutal fight sequences in American Primeval. The natural elements and violence reflected the harsh realities of the American west in 1857. (Image courtesy of Netflix) The Residence brings a refined, detailed approach to environmental augmentation, using visual effects to take the audience on a journey through the White House in this political murder mystery. (Photo: Jessica Brooks. Courtesy of Netflix) Episode 7 introduced Hugh Hammer’s claim of Vermithor, Westeros’ second-largest dragon. Rather than breaking the sequence into multiple shots, Einarsson and director Loni Peristere saw an opportunity to craft something exceptional: a single, uninterrupted long take reminiscent of Children of Men and Gravity. “It took a lot of planning to design a series of beats that cohesively flowed from one into the next, with Hugh leading the camera by action and reaction,” Einarsson says. The sequence, which involved Hugh dodging Vermithor’s flames and ultimately claiming the beast through sheer bravery, was technically demanding. To achieve this, the team stitched together five separate takes of Hugh’s performance, shot over two separate days weeks apart, due to the set needing to be struck and rebuilt in different configurations. VFX Supervisor Wayne Stables and the team at Wētā ensured the transitions were imperceptible, uniting practical and digital elements into a continuous, immersive moment. “The Dragonmont Cavern environment was a beautiful, raised gantry and cave designed by [Production Designer] Jim Clay and expanded by Wētā,” Einarsson says. Then Rowley Imran’s stunt team and Mike Dawson’s SFX team engulfed the set in practical flames so every element, from fire to dust to movement, contributed to the illusion of real-time danger. For Einarsson, the most significant challenge wasn’t just in making these sequences visually spectacular – it was ensuring they belonged within the same world as the quiet, dialogue-driven moments in King’s Landing. “The aim is for incredibly complex and spectacular visual effects scenes to feel like they belong in the same world as two people talking in a council chamber,” he states. Every dragon, flame and gust of wind had to feel as lived-in as the politics playing out beneath them. Season 4 of The Boys delivered the fully CG octopus character, Ambrosius. A challenge was crafting a believable yet expressive sea creature and keeping it grounded while still embracing the show’s signature absurdity. (Image courtesy of Prime Video) In The Penguin, Gotham isn’t just a city; it’s a living, breathing entity shaped by destruction, decay and the quiet menace lurking beneath its streets. (Images courtesy of HBO) The Boys continues to defy genre norms, delivering audacious, technically complex effects that lean into its hyperviolent, satirical take on superheroes. For The Boys VFX Supervisor Stephan Fleet, Season 4 delivered some of the Amazon Prime show’s most dramatic effects yet, from the self-replicating Splinter to the fully CG octopus character, Ambrosius. Splinter, who has the ability to duplicate himself, presented a unique challenge. Fleet says, “His introduction on the podium was a complex motion control sequence. Eight hours of rehearsal, six hours of filming – for one shot.” Splinter’s design came with an added layer of difficulty. “We had to figure out how to make a nude male clone,” Fleet says. “Normally, you can hide doubles’ bodies in clothes – not this time!” The final effect required a mix of prosthetic cover-up pieces and VFX face replacement, requiring multiple iterations to make it work. Ambrosius became one of The Boys’ most unexpected breakout characters. “It’s fun making a full-on character in the show that’s an octopus,” Fleet reveals in a nod to the show’s absurd side. “As much as possible, we aim for a grounded approach and try to attain a level of thought and detail you don’t often find on TV.” While the battle for outstanding visual effects will likely be dominated by large-scale fantasy and sci-fi productions, several standout series are also making waves with their innovative and immersive visual storytelling. Netflix’s The Residence, led by VFX Supervisor Seth Hill, brings a refined, detailed approach to environmental augmentation, enhancing the grandeur of the White House setting in this political murder mystery. “Using visual effects to take the audience on a journey through an iconic location like the White House was really fun,” Hill says. “It’s a cool and unique use of visual effects.” One of the most ambitious sequences involved what the team called the Doll House, a digital rendering of the White House with its south façade removed, exposing the interior like a cross-section of a dollhouse. Hill explains. “Going back and forth from filmed footage to full CGI – that jump from grounded realism to abstract yet still real – was quite tricky,” he says, adding, “VFX is best when it is in service of the storytelling, and The Residence presented a unique opportunity to do just that. It was a big challenge and a tough nut to crack, but those creative and technical hurdles are a good part of what makes it so rewarding.” “We were tasked with pitting three dragons against each other in an all-out aerial war above a castle siege. In the air, we created a fully CG version of the environment to have full control over the camera work.”—Daði Einarsson, VFX Supervisor, House of the Dragon The Battle at Rook’s Rest in Episode 4 of House of the Dragon Season 2 was a major milestone for the series, marking the first full-scale dragon-on-dragon aerial battle. (Image courtesy of HBO) Season 2 of House of the Dragon presented some of the most complex and ambitious visual effects work for the show to date. (Photo: Theo Whiteman. Courtesy of HBO) For Jay Worth, VFX Supervisor on Apple TV+’s Lady in the Lake, the challenge was two-fold: create seamless effects and preserve the raw emotional truth of a performance. One of the most significant technical achievements was de-aging Natalie Portman. “It seems so easy on paper, but the reality was far more challenging,” Worth admits. Worth had tackled de-aging before, but never with the same level of success. “For me, it is simply because of her performance.” Portman delivered a nuanced, youthful portrayal that felt entirely authentic to the time period. “It made our job both so much easier and set the bar so high for us. Sometimes, you can hide in a scene like this – you pull the camera back, cut away before the most expressive parts of the dialogue, or the illusion breaks,” Worth explains. In Lady in the Lake, there was nowhere to hide. “I think that is what I am most proud of with these shots. It felt like the longer you stayed on them, the more you believed them. That is a real feat with this sort of work.” Skully VFX handled the de-aging. “They nailed the look early on and delivered throughout the project on this difficult task.” Working alongside Production Designer Jc Molina, the VFX team helped shape a world that felt rich, lived-in and historically precise. “We were entrusted with the most important part of this show – do we believe this performance from this character in this part of her journey? – and we feel like we were able to deliver on this challenge.” On the other end of the spectrum, Netflix’s American Primeval, under the guidance of VFX Supervisor Andrew Ceperley, delivers rugged, visceral realism in its portrayal of the untamed American frontier. With brutal battle sequences, sprawling landscapes and historical re-creations that interweave practical and digital effects, the series stands as a testament to how VFX can enhance grounded, historical storytelling. Ceperley says, “The standout is definitely the nearly three-minute single-shot massacre sequence in the forest episode.” Designed to immerse the audience in the raw, chaotic violence of the frontier, the scene captures every brutal detail with unrelenting intensity. The challenge was crafting invisible visual effects, enhancing practical stunts and destruction without breaking the immersive, handheld camera style. “The sequence was designed to be one shot made up of 10 individual takes, shot over seven days, seamlessly stitched together, all while using a handheld camera on an extremely wide-angle lens.” One of the most complex moments involved a bull smashing through a wagon while the characters hid underneath. Rather than relying on CGI, the team took a practical approach, placing a 360-degree camera under the wagon while the special effects team rigged it to explode in a way that simulated an impact. “A real bull was then guided to run toward the 360 camera and leap over it,” Ceperley says. The footage was blended with live-action shots of the actors with minimal CGI enhancements – just dust and debris – to complete the effect. Adding to the difficulty, the scene was set at sunset, giving the team an extremely limited window to capture each day’s footage. The massacre sequence was a prime example of integrating visual effects with practical techniques in creative, unconventional ways, blending old-school in-camera effects with modern stitching techniques to create a visceral cinematic moment that stayed true to the show’s raw, historical aesthetic. “Using old techniques in new, even strange ways and seeing it pay off and deliver on the original vision was the most rewarding part.”
    Like
    Love
    Wow
    Sad
    Angry
    149
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • Karate Kid: Legends Ending and Post-Credits Scene Explained - Does the Movie Connect to Cobra Kai?

    Let's make this simple: You want to know if there are any post- or mid-credits scenes in Karate Kid: Legends. The answer is yes!Well, what do you call it when a movie ends, they cut to a title card, but then they immediately cut to another scene? Let’s call it a starts-credit scene. It would be hard to miss, but if you had to pee and were thinking of leaping out of your seat the second it seemed the movie was over, well, you shouldn’t. Full spoilers for the entire movie follow!The prophecy of six movies and six seasons of a TV show – wait, was that a thing? – has been fulfilled, as the Karate Kid franchise returns to theaters in Karate Kid: Legends. Though it is opening just a few months after the conclusion of the hit Netflix series Cobra Kai, the filmmakers have stressed this is a standalone story and that while Daniel LaRussois in both, fans shouldn’t expect the film to continue Cobra Kai storylines, as we shift focus to a new Karate Kid, Li Fong. Still, it was hard not to wonder if there would be any overt connections between the two beyond Daniel’s presence - or if fans should actually worry that the film would outright contradict the series in any way. Ultimately, while the movie sticks to that standalone promise pretty strongly, and Daniel actually has a relatively small role, there are two scenes that touch upon other aspects of the larger Karate Kid franchise - specifically tied to The Karate Kid Part II and, yes, Cobra Kai. Ranking the Karate Kid MoviesThe Karate Kid Part II ConnectionKarate Kid: Legends has been marketed as a movie where Li Fong gets trained by two legends from Karate Kid history - Daniel LaRusso and Jackie Chan’s Mr. Han. This is pretty notable because Mr. Han’s only appearance prior to this was alongside Jaden Smith in 2010’s The Karate Kid, a film that was intended at the time to be an outright remake of the 1984 original. And while it changed the character names and locations, it used nearly every notable story beat from the 1984 film. All of which makes it pretty funny that it’s now been retconned to be part of the larger Karate Kid/Cobra Kai universe, since it means we just have to accept Mr. Han and Mr. Miyagi had remarkably similar experiences as widowed handymen who were secretly martial arts masters that ended up mentoring and befriending a bullied young boy who moved into the building they worked in… And then entered them in a tournament where they could face their bully… And one night drunkenly broke down and spoke about their dead family to the kid they were training... And so on…But hey, the universe works in mysterious ways, and I guess maybe it’s even more cosmic that Han and Miyagi lived such similar lives since it turns out they were really good friends whose families had been bonded together for literal centuries! Legends reveals that the two were longtime pals and we even get a photoshopped image of Pat Morita and Jackie Chan in the mid-1980s together to prove it. Legends opens with a flashback scene pulled from The Karate Kid Part II to dive into the bond between the Miyagi and Han families.“Legends actually opens with a flashback scene pulled from The Karate Kid Part II to dive into the bond between the Miyagi and Han families. In Part II, when Daniel traveled with Miyagi to Okinawa, Miyagi explained to him how in the year 1625, his ancestor, fisherman Shimpo Miyagi, got drunk on his boat and woke up to find himself off the coast of China. He would return to Okinawa a decade later with a Chinese wife and two children, also now knowing the secret of Miyagi family karate, bringing karate to Okinawa for the first time in the process. However, Legends transitions from this scene between Daniel and Miyagi into animation accompanied by a soundalike for the late Pat Moritathat goes into specifics we didn’t hear in The Karate Kid Part II. Here, Miyagi says that it was the kung fu experts in the Han family who Shimpo encountered and learned from, and that is what forged a bond that has lasted to the present day between the two families. Oh, and a side note fanboy rant: Karate Kid: Legends literally begins with this flashback scene, alongside onscreen text that says “Okinawa, 1986.” 1986 is the year The Karate Kid Part II was released, yes, but that’s not the year that movie took place in! The Karate Kid Part II is set the summer after Daniel won the All-Valley in December 1984 in the first movie. Hence, it’s the summer of 1985. They make sure to get this right on Cobra Kai when referencing Part II’s events, so it is odd and annoying that no one noticed this error in the entire process of completing this film, when plenty of Karate Kid/Cobra Kai fans can spot it instantly. Sigh… End rant. PlayLi’s Three DadsKarate Kid: Legends is actually rather misleading in terms of marketing, because yes, Li ends up being trained by Mr. Han and Daniel together for this film’s big tournament, the New York-based 5 Boroughs. But none of that happens – and we don’t even see Daniel outside of that old Part II footage – until the second half of the movie. The first half follows Li moving to New York with his momwhere, at first, he’s having the traditional Karate Kid new kid in town path of falling for a friendly cute girl he meetswhose ex-boyfriendturns out to be a bullying a-hole who’s also a seemingly unbeatable karate champion. But one big difference this time is that Li actually is a rather formidable kung fu fighter already, thanks to the training he received back in China from Mr. Han - he’s just not ready for someone as skilled as Connor yet. But the other big difference is that the film then takes a huge detour from other Karate Kid films for quite awhile when Li bonds with Mia’s dad, Victor, an ex-boxer turned pizza place owner who’s attempting a boxing comeback in order to quickly make money he needs to pay back a loan from the dangerous O’Shea. O’Shea is also the guy who runs the Demolition karate school that trains Connor, so basically think of him as Kreese from the original Karate Kid… if he also had a side hustle as a mobster/loan shark type.      After Li helps Victor fight off some of O’Shea’s goons, Victor is amazed at his fighting prowess and asks the kid to help him train to get back into fighting shape - and pass on some of his kung fu techniques for punching and dodging. Li accepts, and for a surprising amount of the first half of its run time Karate Kid: Legends does a fun twist on the usual underdog story, with the young teen character mentoring the older character on how to fight. However, in Victor’s big comeback fight, his opponent goes for some brutal sucker punches at O’Shea’s orders, sending Victor to the hospital. With Connor still harassing Li and Li now wanting to help Victor and Mia get the money they still need to pay off Victor’s debt, he is convinced by Mr. Han – who comes from China to see him – to enter the 5 Boroughs tournament, which comes with a snazzy prize for the winner. Mr. Han will of course help train him, but he can’t do it alone, because the 5 Boroughs is a karate tournament, not kung fu. So it’s off to Los Angeles and to Mr. Miyagi’s houseto recruit a reluctant Daniel LaRusso to help, with Han explaining his friendship with Miyagi - though you’d think Daniel might already know about him?Karate Kid: Legends Ending ExplainedSoon enough, as Han predicts, Daniel does come to New York and he and Han team up to get Li ready for the tournament in just a few days time, using his foundation of kung fu to build upon to teach him Miyagi karate. Daniel also gives Li a headband he found among Miyagi’s belongings that he believes is connected to the bond between the Hans and the Miyagis and the idea of “two branches, one tree.” And then Li gets his ass kicked in the tournament and loses to Connor! Li beats Connor, and it being a Karate Kid movie, he does it using a special move he’d practiced earlier, of course.“Just kidding, Li beats Connor, and it being a Karate Kid movie, he does it using a special move he’d practiced earlier, of course - this one a fancy kick his late brother taught him, with an added second slide move suggested by Daniel, since Connor already has seen and countered that kick on its own in a previous skirmish the two had.Does Karate Kid: Legends Have a Mid- or Post-Credits Scene?As mentioned above, Karate Kid: Legends does have an additional scene – two, actually – though they appear almost immediately after the film appears to end, rather than true “mid-credits” scenes, since no credits actually run before they appear. After Li wins, Victor holds him up triumphantly to the cheering crowd and we get the traditional Karate Kid freeze frame on Li and then cut to the movie’s logo filling the screen… Except then, instead of the closing credits beginning, we get the two back-to-back scenes that actually wrap up the story. In the first scene, Victor is opening a new second location for his pizza place, with Li and Mia assisting. Han is there too alongside Li’s mom, though he mentions he will be returning to China soon, while Li says something about a pizza delivery to a notably far address. William Zabkadoes show up as Johnny Lawrence in the "mid-credits" scene!We then cut to Los Angeles and a knock at the door of Mr. Miyagi’s home. Daniel answers and is confused to see it’s a pizza, saying he didn’t order one. However, when he opens the box, alongside the pizzais a note from Li, thanking Daniel for his help. Daniel walks inside with the pizza and up to… Johnny Lawrence! Yes, William Zabka does make a cameo in this movie as Johnny, in the one moment at my press screening of Karate Kid: Legends that got a big cheer from the crowd. The scene is an amusing comedic one, as Johnny first mocks the New York pizza Daniel received, insisting the best pizza is in the Valley’s own Encino. He then suggests to Daniel they open their own pizza place, which he has the perfect name for - Miyagi-Dough. An exasperated Daniel tells Johnny that’s offensive and walks off as Johnny begins brainstorming slogans like “Slice hard, slice fast.”So Is That It for Cobra Kai Connections in Karate Kid: Legends? Pretty much. And obviously the Johnny appearance is not an “important” scene, in that it doesn’t overtly set up anything for the future, but it does acknowledge Cobra Kai for the first time in the film. Prior to that, at no point does Daniel mention his wife or kids or that he runs a car dealership and an active dojo or really anything about the characters and events from the series, who we can presume are all simply living their lives off screen. But Johnny finally showing up, as Daniel’s pal, does at least let us know they are reinforcing where the show left off as far as where Daniel is in his life. If you’re searching for possible connections beyond that, there are a couple of slight/tenuous ones. When Li is explaining how vicious Connor fights, they end up describing him like he’s a tiger, with Daniel suggesting they just need to bait him. He mentions having fought opponents like that before, though it’s up to the viewer to determine if he means Johnny, Chozen, Mike Barnes, Kreese, Terry Silver, some combination of those guys, or someone else entirely. Then there’s the headband that Daniel says he found among Miyagi’s belongings. Was this something Daniel has had in his possession since Miyagi died or did he find it more recently? The final season of Cobra Kai had Daniel discover a trunk Miyagi had hidden away, containing artifacts from his past, including his headband from the brutal Sekai Taikai tournament. Was this second headband in there too and we just didn’t see it on the show or did Daniel already have it? That’s probably not a question we’ll ever get an answer to on screen, so the answer may be whichever you’d like it to be.But what did you think of Legends? Let’s discuss in the comments!
    #karate #kid #legends #ending #postcredits
    Karate Kid: Legends Ending and Post-Credits Scene Explained - Does the Movie Connect to Cobra Kai?
    Let's make this simple: You want to know if there are any post- or mid-credits scenes in Karate Kid: Legends. The answer is yes!Well, what do you call it when a movie ends, they cut to a title card, but then they immediately cut to another scene? Let’s call it a starts-credit scene. It would be hard to miss, but if you had to pee and were thinking of leaping out of your seat the second it seemed the movie was over, well, you shouldn’t. Full spoilers for the entire movie follow!The prophecy of six movies and six seasons of a TV show – wait, was that a thing? – has been fulfilled, as the Karate Kid franchise returns to theaters in Karate Kid: Legends. Though it is opening just a few months after the conclusion of the hit Netflix series Cobra Kai, the filmmakers have stressed this is a standalone story and that while Daniel LaRussois in both, fans shouldn’t expect the film to continue Cobra Kai storylines, as we shift focus to a new Karate Kid, Li Fong. Still, it was hard not to wonder if there would be any overt connections between the two beyond Daniel’s presence - or if fans should actually worry that the film would outright contradict the series in any way. Ultimately, while the movie sticks to that standalone promise pretty strongly, and Daniel actually has a relatively small role, there are two scenes that touch upon other aspects of the larger Karate Kid franchise - specifically tied to The Karate Kid Part II and, yes, Cobra Kai. Ranking the Karate Kid MoviesThe Karate Kid Part II ConnectionKarate Kid: Legends has been marketed as a movie where Li Fong gets trained by two legends from Karate Kid history - Daniel LaRusso and Jackie Chan’s Mr. Han. This is pretty notable because Mr. Han’s only appearance prior to this was alongside Jaden Smith in 2010’s The Karate Kid, a film that was intended at the time to be an outright remake of the 1984 original. And while it changed the character names and locations, it used nearly every notable story beat from the 1984 film. All of which makes it pretty funny that it’s now been retconned to be part of the larger Karate Kid/Cobra Kai universe, since it means we just have to accept Mr. Han and Mr. Miyagi had remarkably similar experiences as widowed handymen who were secretly martial arts masters that ended up mentoring and befriending a bullied young boy who moved into the building they worked in… And then entered them in a tournament where they could face their bully… And one night drunkenly broke down and spoke about their dead family to the kid they were training... And so on…But hey, the universe works in mysterious ways, and I guess maybe it’s even more cosmic that Han and Miyagi lived such similar lives since it turns out they were really good friends whose families had been bonded together for literal centuries! Legends reveals that the two were longtime pals and we even get a photoshopped image of Pat Morita and Jackie Chan in the mid-1980s together to prove it. Legends opens with a flashback scene pulled from The Karate Kid Part II to dive into the bond between the Miyagi and Han families.“Legends actually opens with a flashback scene pulled from The Karate Kid Part II to dive into the bond between the Miyagi and Han families. In Part II, when Daniel traveled with Miyagi to Okinawa, Miyagi explained to him how in the year 1625, his ancestor, fisherman Shimpo Miyagi, got drunk on his boat and woke up to find himself off the coast of China. He would return to Okinawa a decade later with a Chinese wife and two children, also now knowing the secret of Miyagi family karate, bringing karate to Okinawa for the first time in the process. However, Legends transitions from this scene between Daniel and Miyagi into animation accompanied by a soundalike for the late Pat Moritathat goes into specifics we didn’t hear in The Karate Kid Part II. Here, Miyagi says that it was the kung fu experts in the Han family who Shimpo encountered and learned from, and that is what forged a bond that has lasted to the present day between the two families. Oh, and a side note fanboy rant: Karate Kid: Legends literally begins with this flashback scene, alongside onscreen text that says “Okinawa, 1986.” 1986 is the year The Karate Kid Part II was released, yes, but that’s not the year that movie took place in! The Karate Kid Part II is set the summer after Daniel won the All-Valley in December 1984 in the first movie. Hence, it’s the summer of 1985. They make sure to get this right on Cobra Kai when referencing Part II’s events, so it is odd and annoying that no one noticed this error in the entire process of completing this film, when plenty of Karate Kid/Cobra Kai fans can spot it instantly. Sigh… End rant. PlayLi’s Three DadsKarate Kid: Legends is actually rather misleading in terms of marketing, because yes, Li ends up being trained by Mr. Han and Daniel together for this film’s big tournament, the New York-based 5 Boroughs. But none of that happens – and we don’t even see Daniel outside of that old Part II footage – until the second half of the movie. The first half follows Li moving to New York with his momwhere, at first, he’s having the traditional Karate Kid new kid in town path of falling for a friendly cute girl he meetswhose ex-boyfriendturns out to be a bullying a-hole who’s also a seemingly unbeatable karate champion. But one big difference this time is that Li actually is a rather formidable kung fu fighter already, thanks to the training he received back in China from Mr. Han - he’s just not ready for someone as skilled as Connor yet. But the other big difference is that the film then takes a huge detour from other Karate Kid films for quite awhile when Li bonds with Mia’s dad, Victor, an ex-boxer turned pizza place owner who’s attempting a boxing comeback in order to quickly make money he needs to pay back a loan from the dangerous O’Shea. O’Shea is also the guy who runs the Demolition karate school that trains Connor, so basically think of him as Kreese from the original Karate Kid… if he also had a side hustle as a mobster/loan shark type.      After Li helps Victor fight off some of O’Shea’s goons, Victor is amazed at his fighting prowess and asks the kid to help him train to get back into fighting shape - and pass on some of his kung fu techniques for punching and dodging. Li accepts, and for a surprising amount of the first half of its run time Karate Kid: Legends does a fun twist on the usual underdog story, with the young teen character mentoring the older character on how to fight. However, in Victor’s big comeback fight, his opponent goes for some brutal sucker punches at O’Shea’s orders, sending Victor to the hospital. With Connor still harassing Li and Li now wanting to help Victor and Mia get the money they still need to pay off Victor’s debt, he is convinced by Mr. Han – who comes from China to see him – to enter the 5 Boroughs tournament, which comes with a snazzy prize for the winner. Mr. Han will of course help train him, but he can’t do it alone, because the 5 Boroughs is a karate tournament, not kung fu. So it’s off to Los Angeles and to Mr. Miyagi’s houseto recruit a reluctant Daniel LaRusso to help, with Han explaining his friendship with Miyagi - though you’d think Daniel might already know about him?Karate Kid: Legends Ending ExplainedSoon enough, as Han predicts, Daniel does come to New York and he and Han team up to get Li ready for the tournament in just a few days time, using his foundation of kung fu to build upon to teach him Miyagi karate. Daniel also gives Li a headband he found among Miyagi’s belongings that he believes is connected to the bond between the Hans and the Miyagis and the idea of “two branches, one tree.” And then Li gets his ass kicked in the tournament and loses to Connor! Li beats Connor, and it being a Karate Kid movie, he does it using a special move he’d practiced earlier, of course.“Just kidding, Li beats Connor, and it being a Karate Kid movie, he does it using a special move he’d practiced earlier, of course - this one a fancy kick his late brother taught him, with an added second slide move suggested by Daniel, since Connor already has seen and countered that kick on its own in a previous skirmish the two had.Does Karate Kid: Legends Have a Mid- or Post-Credits Scene?As mentioned above, Karate Kid: Legends does have an additional scene – two, actually – though they appear almost immediately after the film appears to end, rather than true “mid-credits” scenes, since no credits actually run before they appear. After Li wins, Victor holds him up triumphantly to the cheering crowd and we get the traditional Karate Kid freeze frame on Li and then cut to the movie’s logo filling the screen… Except then, instead of the closing credits beginning, we get the two back-to-back scenes that actually wrap up the story. In the first scene, Victor is opening a new second location for his pizza place, with Li and Mia assisting. Han is there too alongside Li’s mom, though he mentions he will be returning to China soon, while Li says something about a pizza delivery to a notably far address. William Zabkadoes show up as Johnny Lawrence in the "mid-credits" scene!We then cut to Los Angeles and a knock at the door of Mr. Miyagi’s home. Daniel answers and is confused to see it’s a pizza, saying he didn’t order one. However, when he opens the box, alongside the pizzais a note from Li, thanking Daniel for his help. Daniel walks inside with the pizza and up to… Johnny Lawrence! Yes, William Zabka does make a cameo in this movie as Johnny, in the one moment at my press screening of Karate Kid: Legends that got a big cheer from the crowd. The scene is an amusing comedic one, as Johnny first mocks the New York pizza Daniel received, insisting the best pizza is in the Valley’s own Encino. He then suggests to Daniel they open their own pizza place, which he has the perfect name for - Miyagi-Dough. An exasperated Daniel tells Johnny that’s offensive and walks off as Johnny begins brainstorming slogans like “Slice hard, slice fast.”So Is That It for Cobra Kai Connections in Karate Kid: Legends? Pretty much. And obviously the Johnny appearance is not an “important” scene, in that it doesn’t overtly set up anything for the future, but it does acknowledge Cobra Kai for the first time in the film. Prior to that, at no point does Daniel mention his wife or kids or that he runs a car dealership and an active dojo or really anything about the characters and events from the series, who we can presume are all simply living their lives off screen. But Johnny finally showing up, as Daniel’s pal, does at least let us know they are reinforcing where the show left off as far as where Daniel is in his life. If you’re searching for possible connections beyond that, there are a couple of slight/tenuous ones. When Li is explaining how vicious Connor fights, they end up describing him like he’s a tiger, with Daniel suggesting they just need to bait him. He mentions having fought opponents like that before, though it’s up to the viewer to determine if he means Johnny, Chozen, Mike Barnes, Kreese, Terry Silver, some combination of those guys, or someone else entirely. Then there’s the headband that Daniel says he found among Miyagi’s belongings. Was this something Daniel has had in his possession since Miyagi died or did he find it more recently? The final season of Cobra Kai had Daniel discover a trunk Miyagi had hidden away, containing artifacts from his past, including his headband from the brutal Sekai Taikai tournament. Was this second headband in there too and we just didn’t see it on the show or did Daniel already have it? That’s probably not a question we’ll ever get an answer to on screen, so the answer may be whichever you’d like it to be.But what did you think of Legends? Let’s discuss in the comments! #karate #kid #legends #ending #postcredits
    WWW.IGN.COM
    Karate Kid: Legends Ending and Post-Credits Scene Explained - Does the Movie Connect to Cobra Kai?
    Let's make this simple: You want to know if there are any post- or mid-credits scenes in Karate Kid: Legends. The answer is yes!Well, what do you call it when a movie ends, they cut to a title card, but then they immediately cut to another scene? Let’s call it a starts-credit scene. It would be hard to miss, but if you had to pee and were thinking of leaping out of your seat the second it seemed the movie was over, well, you shouldn’t. Full spoilers for the entire movie follow!The prophecy of six movies and six seasons of a TV show – wait, was that a thing? – has been fulfilled, as the Karate Kid franchise returns to theaters in Karate Kid: Legends. Though it is opening just a few months after the conclusion of the hit Netflix series Cobra Kai, the filmmakers have stressed this is a standalone story and that while Daniel LaRusso (Ralph Macchio) is in both, fans shouldn’t expect the film to continue Cobra Kai storylines, as we shift focus to a new Karate Kid, Li Fong (Ben Wang). Still, it was hard not to wonder if there would be any overt connections between the two beyond Daniel’s presence - or if fans should actually worry that the film would outright contradict the series in any way. Ultimately, while the movie sticks to that standalone promise pretty strongly, and Daniel actually has a relatively small role, there are two scenes that touch upon other aspects of the larger Karate Kid franchise - specifically tied to The Karate Kid Part II and, yes, Cobra Kai. Ranking the Karate Kid MoviesThe Karate Kid Part II Connection (and Continuity Error)Karate Kid: Legends has been marketed as a movie where Li Fong gets trained by two legends from Karate Kid history - Daniel LaRusso and Jackie Chan’s Mr. Han. This is pretty notable because Mr. Han’s only appearance prior to this was alongside Jaden Smith in 2010’s The Karate Kid, a film that was intended at the time to be an outright remake of the 1984 original. And while it changed the character names and locations, it used nearly every notable story beat from the 1984 film. All of which makes it pretty funny that it’s now been retconned to be part of the larger Karate Kid/Cobra Kai universe, since it means we just have to accept Mr. Han and Mr. Miyagi had remarkably similar experiences as widowed handymen who were secretly martial arts masters that ended up mentoring and befriending a bullied young boy who moved into the building they worked in… And then entered them in a tournament where they could face their bully… And one night drunkenly broke down and spoke about their dead family to the kid they were training... And so on…But hey, the universe works in mysterious ways, and I guess maybe it’s even more cosmic that Han and Miyagi lived such similar lives since it turns out they were really good friends whose families had been bonded together for literal centuries! Legends reveals that the two were longtime pals and we even get a photoshopped image of Pat Morita and Jackie Chan in the mid-1980s together to prove it. Legends opens with a flashback scene pulled from The Karate Kid Part II to dive into the bond between the Miyagi and Han families.“Legends actually opens with a flashback scene pulled from The Karate Kid Part II to dive into the bond between the Miyagi and Han families. In Part II, when Daniel traveled with Miyagi to Okinawa, Miyagi explained to him how in the year 1625, his ancestor, fisherman Shimpo Miyagi, got drunk on his boat and woke up to find himself off the coast of China. He would return to Okinawa a decade later with a Chinese wife and two children, also now knowing the secret of Miyagi family karate, bringing karate to Okinawa for the first time in the process. However, Legends transitions from this scene between Daniel and Miyagi into animation accompanied by a soundalike for the late Pat Morita (is it an actual human or AI? Who can say these days?) that goes into specifics we didn’t hear in The Karate Kid Part II. Here, Miyagi says that it was the kung fu experts in the Han family who Shimpo encountered and learned from, and that is what forged a bond that has lasted to the present day between the two families. Oh, and a side note fanboy rant: Karate Kid: Legends literally begins with this flashback scene, alongside onscreen text that says “Okinawa, 1986.” 1986 is the year The Karate Kid Part II was released, yes, but that’s not the year that movie took place in! The Karate Kid Part II is set the summer after Daniel won the All-Valley in December 1984 in the first movie. Hence, it’s the summer of 1985. They make sure to get this right on Cobra Kai when referencing Part II’s events (and hell, when referencing The Karate Kid Part III as well, which takes place later in 1985), so it is odd and annoying that no one noticed this error in the entire process of completing this film, when plenty of Karate Kid/Cobra Kai fans can spot it instantly. Sigh… End rant. PlayLi’s Three Dads (Can Fight)Karate Kid: Legends is actually rather misleading in terms of marketing, because yes, Li ends up being trained by Mr. Han and Daniel together for this film’s big tournament, the New York-based 5 Boroughs. But none of that happens – and we don’t even see Daniel outside of that old Part II footage – until the second half of the movie. The first half follows Li moving to New York with his mom (Ming-Na Wen) where, at first, he’s having the traditional Karate Kid new kid in town path of falling for a friendly cute girl he meets (Sadie Stanley as Mia) whose ex-boyfriend (Aramis Knight as Connor) turns out to be a bullying a-hole who’s also a seemingly unbeatable karate champion. But one big difference this time is that Li actually is a rather formidable kung fu fighter already, thanks to the training he received back in China from Mr. Han - he’s just not ready for someone as skilled as Connor yet. But the other big difference is that the film then takes a huge detour from other Karate Kid films for quite awhile when Li bonds with Mia’s dad, Victor (Joshua Jackson), an ex-boxer turned pizza place owner who’s attempting a boxing comeback in order to quickly make money he needs to pay back a loan from the dangerous O’Shea (Tim Rozon). O’Shea is also the guy who runs the Demolition karate school that trains Connor, so basically think of him as Kreese from the original Karate Kid… if he also had a side hustle as a mobster/loan shark type.      After Li helps Victor fight off some of O’Shea’s goons, Victor is amazed at his fighting prowess and asks the kid to help him train to get back into fighting shape - and pass on some of his kung fu techniques for punching and dodging. Li accepts, and for a surprising amount of the first half of its run time Karate Kid: Legends does a fun twist on the usual underdog story, with the young teen character mentoring the older character on how to fight. However, in Victor’s big comeback fight, his opponent goes for some brutal sucker punches at O’Shea’s orders, sending Victor to the hospital. With Connor still harassing Li and Li now wanting to help Victor and Mia get the money they still need to pay off Victor’s debt, he is convinced by Mr. Han – who comes from China to see him – to enter the 5 Boroughs tournament, which comes with a snazzy $50,000 prize for the winner. Mr. Han will of course help train him, but he can’t do it alone, because the 5 Boroughs is a karate tournament, not kung fu. So it’s off to Los Angeles and to Mr. Miyagi’s house (AKA Miyagi-Do Karate Dojo to Cobra Kai fans) to recruit a reluctant Daniel LaRusso to help, with Han explaining his friendship with Miyagi - though you’d think Daniel might already know about him?Karate Kid: Legends Ending ExplainedSoon enough, as Han predicts, Daniel does come to New York and he and Han team up to get Li ready for the tournament in just a few days time, using his foundation of kung fu to build upon to teach him Miyagi karate. Daniel also gives Li a headband he found among Miyagi’s belongings that he believes is connected to the bond between the Hans and the Miyagis and the idea of “two branches, one tree.” And then Li gets his ass kicked in the tournament and loses to Connor! Li beats Connor, and it being a Karate Kid movie, he does it using a special move he’d practiced earlier, of course.“Just kidding, Li beats Connor, and it being a Karate Kid movie, he does it using a special move he’d practiced earlier, of course - this one a fancy kick his late brother taught him, with an added second slide move suggested by Daniel, since Connor already has seen and countered that kick on its own in a previous skirmish the two had.Does Karate Kid: Legends Have a Mid- or Post-Credits Scene?As mentioned above, Karate Kid: Legends does have an additional scene – two, actually – though they appear almost immediately after the film appears to end, rather than true “mid-credits” scenes, since no credits actually run before they appear. After Li wins, Victor holds him up triumphantly to the cheering crowd and we get the traditional Karate Kid freeze frame on Li and then cut to the movie’s logo filling the screen… Except then, instead of the closing credits beginning, we get the two back-to-back scenes that actually wrap up the story. In the first scene, Victor is opening a new second location for his pizza place, with Li and Mia assisting. Han is there too alongside Li’s mom, though he mentions he will be returning to China soon, while Li says something about a pizza delivery to a notably far address. William Zabka (center) does show up as Johnny Lawrence in the "mid-credits" scene!We then cut to Los Angeles and a knock at the door of Mr. Miyagi’s home. Daniel answers and is confused to see it’s a pizza, saying he didn’t order one. However, when he opens the box, alongside the pizza (which we only glimpse, but it does appear to be freeze-dried, thankfully) is a note from Li, thanking Daniel for his help. Daniel walks inside with the pizza and up to… Johnny Lawrence! Yes, William Zabka does make a cameo in this movie as Johnny, in the one moment at my press screening of Karate Kid: Legends that got a big cheer from the crowd. The scene is an amusing comedic one, as Johnny first mocks the New York pizza Daniel received, insisting the best pizza is in the Valley’s own Encino. He then suggests to Daniel they open their own pizza place, which he has the perfect name for - Miyagi-Dough. An exasperated Daniel tells Johnny that’s offensive and walks off as Johnny begins brainstorming slogans like “Slice hard, slice fast.”So Is That It for Cobra Kai Connections in Karate Kid: Legends? Pretty much. And obviously the Johnny appearance is not an “important” scene, in that it doesn’t overtly set up anything for the future (unless we get a Miyagi-Dough Netflix series), but it does acknowledge Cobra Kai for the first time in the film. Prior to that, at no point does Daniel mention his wife or kids or that he runs a car dealership and an active dojo or really anything about the characters and events from the series, who we can presume are all simply living their lives off screen. But Johnny finally showing up, as Daniel’s pal, does at least let us know they are reinforcing where the show left off as far as where Daniel is in his life. If you’re searching for possible connections beyond that, there are a couple of slight/tenuous ones. When Li is explaining how vicious Connor fights, they end up describing him like he’s a tiger, with Daniel suggesting they just need to bait him. He mentions having fought opponents like that before, though it’s up to the viewer to determine if he means Johnny, Chozen, Mike Barnes, Kreese, Terry Silver, some combination of those guys, or someone else entirely. Then there’s the headband that Daniel says he found among Miyagi’s belongings. Was this something Daniel has had in his possession since Miyagi died or did he find it more recently? The final season of Cobra Kai had Daniel discover a trunk Miyagi had hidden away, containing artifacts from his past, including his headband from the brutal Sekai Taikai tournament. Was this second headband in there too and we just didn’t see it on the show or did Daniel already have it? That’s probably not a question we’ll ever get an answer to on screen, so the answer may be whichever you’d like it to be.But what did you think of Legends? Let’s discuss in the comments!
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • A Candle Is The Best Gift. A Candle Is The Worst Gift.

    Every item on this page was chosen by an ELLE Decor editor. We may earn commission on some of the items you choose to buy.It only makes sense to preface this story by admitting that I don’t think a person can ever have too many candles. Some might call this a bias. I call it stumbling upon the truth, like the Da Vinci Code for people who dream of one day having a candle closet. Ok, maybe we'll hedge and call it a self-fulfilling prophecy.One might argue that, of the five love languages—words of affirmation, quality time, physical touch, acts of service, and receiving gifts—a candle can tap intothree. A candle can be a gift, sure, but also quality time, since scent is so closely tied to memory, triggering happy thoughts of a time, place or person. Lastly, depending on how you spin it, physical touch. Doth a flame not burn?Home fragrance has become its own all-consuming category. To that end, a candle is not quite an end but the means to it, the end being a home that feels distinctly grown up. So is gifting a candle not also an act of service?Cire Trudon Cire Classiqueat trudon.comSophie Bille Brahe Nuage Madisonat sophiebillebrahe.comMoro Dabron Cecile Candleat moro-dabron.comA lot of the apprehension around candle gifting seems to suppose that the giver doesn’t have taste. Which could be a real issue. But not for ELLE Decor readers. Many candles are simply too desirable to dismiss out of hand. Moro Dabron’s candles come in a fine white porcelain vessel, the delicate form of which is inspired by 8th-century stem cups.They arrive in a substantive green clamshell box that’s too pretty to throw away; shoppers can also opt to include a hand-written note at check out.Jewelry designer Sophie Bille Brahe’s Nuage Madison candle, available in the designer’s “Cellophane” opal pearl-inspired iridescent glass, is more sculpture than tchotchke. Then there are Loewe’s popular garden-inspired candles, which encourage mixing and matching in their colorful vessels and particular scent profiles—think mushroom, wasabi, and tomato—or Dior’s classic scents, which come in a “giant” size that weighs over 3 pounds and can be used indoors or out. If the recipient’s palette is more attuned to caviar than couture, Petrossian for some reason makes unexpectedly chic candles that smell like fruit and flowers, not fish roe.Ginori Oriente Italiano Scented Candleat ginori1735.comDior 30 Montaigne Giant Candleat DiorLoewe Small Wasabi Candleat LoeweBeyond scent, there is the primal draw to that tiny flame. As TikTok knows, gay men don’t do overhead lighting, and candles emit a dim, warm, and most importantly flattering glow. What dinner party wouldn’t benefit from a set of slim Diptyque tapers? Or votives in Ginori’s Oriente Italiano porcelain?There are candles to help someone wean themselves off a crystal habit; candles that support causes; and candles that say you sympathize with your friend who is a vegan who lives on the Lower East Side.What I’m trying to say is that a candle is so much more than a candle, and if you’re worried about it being the worst gift you've ever given, you might just need to take a look in the mirror.Sean SantiagoDeputy EditorSean Santiago is ELLE Decor's Deputy Editor, covering news, trends and talents in interior design, hospitality and travel, culture, and luxury shopping. Since starting his career at an interior design firm in 2011, he has gone on to cover the industry for Vogue, Architectural Digest, Sight Unseen, PIN-UP and Domino. He is the author of The Lonny Home, has produced scripted social content for brands including West Elm and Streeteasy, and is sometimes recognized on the street for his Instagram Reels series, #DanceToDecor
    #candle #best #gift #worst
    A Candle Is The Best Gift. A Candle Is The Worst Gift.
    Every item on this page was chosen by an ELLE Decor editor. We may earn commission on some of the items you choose to buy.It only makes sense to preface this story by admitting that I don’t think a person can ever have too many candles. Some might call this a bias. I call it stumbling upon the truth, like the Da Vinci Code for people who dream of one day having a candle closet. Ok, maybe we'll hedge and call it a self-fulfilling prophecy.One might argue that, of the five love languages—words of affirmation, quality time, physical touch, acts of service, and receiving gifts—a candle can tap intothree. A candle can be a gift, sure, but also quality time, since scent is so closely tied to memory, triggering happy thoughts of a time, place or person. Lastly, depending on how you spin it, physical touch. Doth a flame not burn?Home fragrance has become its own all-consuming category. To that end, a candle is not quite an end but the means to it, the end being a home that feels distinctly grown up. So is gifting a candle not also an act of service?Cire Trudon Cire Classiqueat trudon.comSophie Bille Brahe Nuage Madisonat sophiebillebrahe.comMoro Dabron Cecile Candleat moro-dabron.comA lot of the apprehension around candle gifting seems to suppose that the giver doesn’t have taste. Which could be a real issue. But not for ELLE Decor readers. Many candles are simply too desirable to dismiss out of hand. Moro Dabron’s candles come in a fine white porcelain vessel, the delicate form of which is inspired by 8th-century stem cups.They arrive in a substantive green clamshell box that’s too pretty to throw away; shoppers can also opt to include a hand-written note at check out.Jewelry designer Sophie Bille Brahe’s Nuage Madison candle, available in the designer’s “Cellophane” opal pearl-inspired iridescent glass, is more sculpture than tchotchke. Then there are Loewe’s popular garden-inspired candles, which encourage mixing and matching in their colorful vessels and particular scent profiles—think mushroom, wasabi, and tomato—or Dior’s classic scents, which come in a “giant” size that weighs over 3 pounds and can be used indoors or out. If the recipient’s palette is more attuned to caviar than couture, Petrossian for some reason makes unexpectedly chic candles that smell like fruit and flowers, not fish roe.Ginori Oriente Italiano Scented Candleat ginori1735.comDior 30 Montaigne Giant Candleat DiorLoewe Small Wasabi Candleat LoeweBeyond scent, there is the primal draw to that tiny flame. As TikTok knows, gay men don’t do overhead lighting, and candles emit a dim, warm, and most importantly flattering glow. What dinner party wouldn’t benefit from a set of slim Diptyque tapers? Or votives in Ginori’s Oriente Italiano porcelain?There are candles to help someone wean themselves off a crystal habit; candles that support causes; and candles that say you sympathize with your friend who is a vegan who lives on the Lower East Side.What I’m trying to say is that a candle is so much more than a candle, and if you’re worried about it being the worst gift you've ever given, you might just need to take a look in the mirror.Sean SantiagoDeputy EditorSean Santiago is ELLE Decor's Deputy Editor, covering news, trends and talents in interior design, hospitality and travel, culture, and luxury shopping. Since starting his career at an interior design firm in 2011, he has gone on to cover the industry for Vogue, Architectural Digest, Sight Unseen, PIN-UP and Domino. He is the author of The Lonny Home, has produced scripted social content for brands including West Elm and Streeteasy, and is sometimes recognized on the street for his Instagram Reels series, #DanceToDecor #candle #best #gift #worst
    WWW.ELLEDECOR.COM
    A Candle Is The Best Gift. A Candle Is The Worst Gift.
    Every item on this page was chosen by an ELLE Decor editor. We may earn commission on some of the items you choose to buy.It only makes sense to preface this story by admitting that I don’t think a person can ever have too many candles. Some might call this a bias. I call it stumbling upon the truth, like the Da Vinci Code for people who dream of one day having a candle closet. Ok, maybe we'll hedge and call it a self-fulfilling prophecy.One might argue that, of the five love languages—words of affirmation, quality time, physical touch, acts of service, and receiving gifts—a candle can tap into (or at least gently singe the edges of) three. A candle can be a gift, sure, but also quality time, since scent is so closely tied to memory, triggering happy thoughts of a time, place or person. Lastly, depending on how you spin it, physical touch. Doth a flame not burn?Home fragrance has become its own all-consuming category. To that end, a candle is not quite an end but the means to it, the end being a home that feels distinctly grown up. So is gifting a candle not also an act of service?Cire Trudon Cire Classique$140 at trudon.comSophie Bille Brahe Nuage Madison$295 at sophiebillebrahe.comMoro Dabron Cecile Candle$185 at moro-dabron.comA lot of the apprehension around candle gifting seems to suppose that the giver doesn’t have taste. Which could be a real issue. But not for ELLE Decor readers. Many candles are simply too desirable to dismiss out of hand. Moro Dabron’s candles come in a fine white porcelain vessel, the delicate form of which is inspired by 8th-century stem cups. (A great gift for any history buffs you may know.) They arrive in a substantive green clamshell box that’s too pretty to throw away; shoppers can also opt to include a hand-written note at check out.Jewelry designer Sophie Bille Brahe’s Nuage Madison candle, available in the designer’s “Cellophane” opal pearl-inspired iridescent glass, is more sculpture than tchotchke. Then there are Loewe’s popular garden-inspired candles, which encourage mixing and matching in their colorful vessels and particular scent profiles—think mushroom, wasabi, and tomato—or Dior’s classic scents, which come in a “giant” size that weighs over 3 pounds and can be used indoors or out. If the recipient’s palette is more attuned to caviar than couture, Petrossian for some reason makes unexpectedly chic candles that smell like fruit and flowers, not fish roe.Ginori Oriente Italiano Scented Candle$210 at ginori1735.comDior 30 Montaigne Giant Candle$650 at DiorLoewe Small Wasabi Candle$130 at LoeweBeyond scent, there is the primal draw to that tiny flame. As TikTok knows, gay men don’t do overhead lighting, and candles emit a dim, warm, and most importantly flattering glow. What dinner party wouldn’t benefit from a set of slim Diptyque tapers? Or votives in Ginori’s Oriente Italiano porcelain?There are candles to help someone wean themselves off a crystal habit (a new line from Foundrae taps into spiritual tenets); candles that support causes (proceeds from Cire Trudon’s new beeswax-scented candle save the bees); and candles that say you sympathize with your friend who is a vegan who lives on the Lower East Side (Boy Smells’s reformulated LES candle).What I’m trying to say is that a candle is so much more than a candle, and if you’re worried about it being the worst gift you've ever given, you might just need to take a look in the mirror.Sean SantiagoDeputy EditorSean Santiago is ELLE Decor's Deputy Editor, covering news, trends and talents in interior design, hospitality and travel, culture, and luxury shopping. Since starting his career at an interior design firm in 2011, he has gone on to cover the industry for Vogue, Architectural Digest, Sight Unseen, PIN-UP and Domino. He is the author of The Lonny Home (Weldon Owens, 2018), has produced scripted social content for brands including West Elm and Streeteasy, and is sometimes recognized on the street for his Instagram Reels series, #DanceToDecor
    11 Yorumlar 0 hisse senetleri 0 önizleme
  • Marathon is fighting the ultimate uphill battle

    Ever since its initial reveal, Marathon
    As we’ve inched closer and closer to its release date, the general outlook seems to have only gotten more dismal. Yes, there have been some very concerning controversies that shouldn’t be swept under the rug, but Marathon is suffering from a more systemic problem with live service games as a whole that it will need to overcome to succeed.

    Recommended Videos

    The trust is broken
    Live service games are labelled as such because they’re meant to be living, evolving experiences that players can keep coming back to for months and years. MMORPGs were the progenitors of this model, but now we’ve seen it applied to all sorts of genres. Despite its ups and downs, Destiny is still the poster child for what we now call live service games and the model so many have tried to imitate.
    As with anything successful in the gaming industry, it wasn’t long before every big player wanted a piece of that pie. The allure of a perpetual money-maker was too great to resist, despite the reality being much more complicated. Sony was arguably the one to invest the most heavily in the model, at one point boasting over 12 live service games in the works. Between released and cancelled projects, that number has shrunk to possibly two, those being Marathon and Fairgames. While we can’t discuss the broken trust between gamers and the current and upcoming slate of live service games without mentioning Concord, the root of the problem goes back much further than that.
    The first game I recall raising major red flags in the gaming sphere was Anthem. Even before all the behind-the-scenes problems in development were brought to light about the game, fans were leery about a studio known for RPGs seemingly trying to hop onto the latest trend. Anthem launched to a less-than-stellar response and quickly went on life support. It failed to satisfy BioWare’s core RPG fans or any potential Destiny converts due to a lack of both a satisfying story or a compelling endgame grind. Before launch, EA shared a roadmap calendar detailing three acts of content, and when nothing beyond Act 1 was released for over a year, BioWare promised a major overhaul of the game, unofficially called Anthem 2.0.
    All of these plans were cancelled.
    Firewalk Studios
    Since then, we’ve seen more major games make bold claims about months and years of future content, only to pull the rug out from players after a middling — or downright abysmal — launch. Examples include Redfall, Suicide Squad: Kill the Justice League, and, of course, Concord. That last one is likely the one that broke the camel’s back for most gamers due to how unprecedented it was. This was a PlayStation first-party release with prime showcase placement, an ambitious roadmap of content, an experimental storytelling method, and even a tie-in episode in Secret Level before the game had even come out.
    That game failing would be bad, but it being scrubbed from existence is catastrophic for gamers’ trust in PlayStation and live service as a whole. Not only do we have to be concerned about a game simply breaking all promises of support, but also the entire experience being ripped from us. While I don’t think the sins of one game should be borne by another, I can’t blame anyone who has adopted a more wait-and-see approach to new live service games. If we can’t count on a name as big as PlayStation to make good on its promises, why should we think differently for any other studio?
    Trust isn’t given anymore, it needs to be earned.
    The impressions I have seen from both major pundits and average players in forums for Marathon feel a lot like what the sentiment was for Concord before launch. The general feelings appear to float around a “it’s pretty fun to play, but there’s not enough there right now” type of vibe. Justified or not, that’s a death sentence for a game that relies on a large population of people being willing to support the game at its weakest so that it can even attempt to reach its full potential.
    Gamers have long memories — at least when it comes to being burned. A roadmap and a “trust us” from the development team just doesn’t cut it anymore. Marathon could very well have the potential to be amazing, but it has to start out great to even have a chance to get there. Not enough people will settle for even good, and with so many people perfectly content sitting on the sidelines to see if it fails before it even gets off the ground, it will result in a self-fulfilling prophecy.
    Bungie shouldn’t be let off the hook for blatant plagiarism or the apparent crashing moral at the studio. Rumors swirling about how the unrealistic amount of money it needs to make to be considered a success don’t help either, but Marathon‘s fate wouldn’t look any more certain even if that had never occurred. Until enough live service games earn our trust back, each game is fighting an uphill battle that gets steeper with every failed attempt.
    #marathon #fighting #ultimate #uphill #battle
    Marathon is fighting the ultimate uphill battle
    Ever since its initial reveal, Marathon As we’ve inched closer and closer to its release date, the general outlook seems to have only gotten more dismal. Yes, there have been some very concerning controversies that shouldn’t be swept under the rug, but Marathon is suffering from a more systemic problem with live service games as a whole that it will need to overcome to succeed. Recommended Videos The trust is broken Live service games are labelled as such because they’re meant to be living, evolving experiences that players can keep coming back to for months and years. MMORPGs were the progenitors of this model, but now we’ve seen it applied to all sorts of genres. Despite its ups and downs, Destiny is still the poster child for what we now call live service games and the model so many have tried to imitate. As with anything successful in the gaming industry, it wasn’t long before every big player wanted a piece of that pie. The allure of a perpetual money-maker was too great to resist, despite the reality being much more complicated. Sony was arguably the one to invest the most heavily in the model, at one point boasting over 12 live service games in the works. Between released and cancelled projects, that number has shrunk to possibly two, those being Marathon and Fairgames. While we can’t discuss the broken trust between gamers and the current and upcoming slate of live service games without mentioning Concord, the root of the problem goes back much further than that. The first game I recall raising major red flags in the gaming sphere was Anthem. Even before all the behind-the-scenes problems in development were brought to light about the game, fans were leery about a studio known for RPGs seemingly trying to hop onto the latest trend. Anthem launched to a less-than-stellar response and quickly went on life support. It failed to satisfy BioWare’s core RPG fans or any potential Destiny converts due to a lack of both a satisfying story or a compelling endgame grind. Before launch, EA shared a roadmap calendar detailing three acts of content, and when nothing beyond Act 1 was released for over a year, BioWare promised a major overhaul of the game, unofficially called Anthem 2.0. All of these plans were cancelled. Firewalk Studios Since then, we’ve seen more major games make bold claims about months and years of future content, only to pull the rug out from players after a middling — or downright abysmal — launch. Examples include Redfall, Suicide Squad: Kill the Justice League, and, of course, Concord. That last one is likely the one that broke the camel’s back for most gamers due to how unprecedented it was. This was a PlayStation first-party release with prime showcase placement, an ambitious roadmap of content, an experimental storytelling method, and even a tie-in episode in Secret Level before the game had even come out. That game failing would be bad, but it being scrubbed from existence is catastrophic for gamers’ trust in PlayStation and live service as a whole. Not only do we have to be concerned about a game simply breaking all promises of support, but also the entire experience being ripped from us. While I don’t think the sins of one game should be borne by another, I can’t blame anyone who has adopted a more wait-and-see approach to new live service games. If we can’t count on a name as big as PlayStation to make good on its promises, why should we think differently for any other studio? Trust isn’t given anymore, it needs to be earned. The impressions I have seen from both major pundits and average players in forums for Marathon feel a lot like what the sentiment was for Concord before launch. The general feelings appear to float around a “it’s pretty fun to play, but there’s not enough there right now” type of vibe. Justified or not, that’s a death sentence for a game that relies on a large population of people being willing to support the game at its weakest so that it can even attempt to reach its full potential. Gamers have long memories — at least when it comes to being burned. A roadmap and a “trust us” from the development team just doesn’t cut it anymore. Marathon could very well have the potential to be amazing, but it has to start out great to even have a chance to get there. Not enough people will settle for even good, and with so many people perfectly content sitting on the sidelines to see if it fails before it even gets off the ground, it will result in a self-fulfilling prophecy. Bungie shouldn’t be let off the hook for blatant plagiarism or the apparent crashing moral at the studio. Rumors swirling about how the unrealistic amount of money it needs to make to be considered a success don’t help either, but Marathon‘s fate wouldn’t look any more certain even if that had never occurred. Until enough live service games earn our trust back, each game is fighting an uphill battle that gets steeper with every failed attempt. #marathon #fighting #ultimate #uphill #battle
    WWW.DIGITALTRENDS.COM
    Marathon is fighting the ultimate uphill battle
    Ever since its initial reveal, Marathon As we’ve inched closer and closer to its release date, the general outlook seems to have only gotten more dismal. Yes, there have been some very concerning controversies that shouldn’t be swept under the rug, but Marathon is suffering from a more systemic problem with live service games as a whole that it will need to overcome to succeed. Recommended Videos The trust is broken Live service games are labelled as such because they’re meant to be living, evolving experiences that players can keep coming back to for months and years. MMORPGs were the progenitors of this model, but now we’ve seen it applied to all sorts of genres. Despite its ups and downs, Destiny is still the poster child for what we now call live service games and the model so many have tried to imitate. As with anything successful in the gaming industry, it wasn’t long before every big player wanted a piece of that pie. The allure of a perpetual money-maker was too great to resist, despite the reality being much more complicated. Sony was arguably the one to invest the most heavily in the model, at one point boasting over 12 live service games in the works. Between released and cancelled projects, that number has shrunk to possibly two, those being Marathon and Fairgames. While we can’t discuss the broken trust between gamers and the current and upcoming slate of live service games without mentioning Concord, the root of the problem goes back much further than that. The first game I recall raising major red flags in the gaming sphere was Anthem. Even before all the behind-the-scenes problems in development were brought to light about the game, fans were leery about a studio known for RPGs seemingly trying to hop onto the latest trend. Anthem launched to a less-than-stellar response and quickly went on life support. It failed to satisfy BioWare’s core RPG fans or any potential Destiny converts due to a lack of both a satisfying story or a compelling endgame grind. Before launch, EA shared a roadmap calendar detailing three acts of content, and when nothing beyond Act 1 was released for over a year, BioWare promised a major overhaul of the game, unofficially called Anthem 2.0. All of these plans were cancelled. Firewalk Studios Since then, we’ve seen more major games make bold claims about months and years of future content, only to pull the rug out from players after a middling — or downright abysmal — launch. Examples include Redfall, Suicide Squad: Kill the Justice League, and, of course, Concord. That last one is likely the one that broke the camel’s back for most gamers due to how unprecedented it was. This was a PlayStation first-party release with prime showcase placement, an ambitious roadmap of content, an experimental storytelling method, and even a tie-in episode in Secret Level before the game had even come out. That game failing would be bad, but it being scrubbed from existence is catastrophic for gamers’ trust in PlayStation and live service as a whole. Not only do we have to be concerned about a game simply breaking all promises of support, but also the entire experience being ripped from us. While I don’t think the sins of one game should be borne by another, I can’t blame anyone who has adopted a more wait-and-see approach to new live service games. If we can’t count on a name as big as PlayStation to make good on its promises, why should we think differently for any other studio? Trust isn’t given anymore, it needs to be earned. The impressions I have seen from both major pundits and average players in forums for Marathon feel a lot like what the sentiment was for Concord before launch. The general feelings appear to float around a “it’s pretty fun to play, but there’s not enough there right now” type of vibe. Justified or not, that’s a death sentence for a game that relies on a large population of people being willing to support the game at its weakest so that it can even attempt to reach its full potential. Gamers have long memories — at least when it comes to being burned. A roadmap and a “trust us” from the development team just doesn’t cut it anymore. Marathon could very well have the potential to be amazing, but it has to start out great to even have a chance to get there. Not enough people will settle for even good, and with so many people perfectly content sitting on the sidelines to see if it fails before it even gets off the ground, it will result in a self-fulfilling prophecy. Bungie shouldn’t be let off the hook for blatant plagiarism or the apparent crashing moral at the studio. Rumors swirling about how the unrealistic amount of money it needs to make to be considered a success don’t help either, but Marathon‘s fate wouldn’t look any more certain even if that had never occurred. Until enough live service games earn our trust back, each game is fighting an uphill battle that gets steeper with every failed attempt.
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • Nine Perfect Strangers Season 2 Cast: Meet the Actors Joining Nicole Kidman

    The Hulu anthology series Nine Perfect Strangers is back for another season, leaving sunny California behind for the snowy Austrian Alps. So far, Nicole Kidman’s wellness guru Masha Dmitrichenko is the only character from season 1 set to return. The rest of the cast is made up of new characters that Masha has invited to this new iteration of her Tranquillum retreat.
    While there’s still a lot yet to be revealed about who these people are, we at least know which actors we can expect to see potentially tripping out on Masha’s psilocybin protocol this season. The trailer alludes to some unexpected connections between these characters, which isn’t a surprise given how Masha likes to hand-pick her groups. There’s bound to be some twists and turns in store, but for now, here’s what we know about the cast this season.

    Nicole Kidman as Masha Dmitrichenko
    Nicole Kidman returns as the mysterious Russian wellness guru Masha Dmitrichenko, who we last saw leaving her Tranquillum House spa in Cabrillo, California after finding a way to reunite with her deceased daughter via the hallucinogenic psilocybin she and everyone else were taking. Now that she has seemingly “perfected” her formula, it’s time to try and heal a new group of people, even though Masha still seems to be struggling herself. Nicole Kidman has had a long career thus far appearing in projects like Moulin Rouge!, Eyes Wide Shut, Practical Magic, and more recently Babygirl, Big Little Lies, The Undoing, and The Perfect Couple.

    Murray Bartlett as Brian
    Murray Bartlett joins the cast this season as Brian, one of Masha’s nine new guests. Based on clips from the trailer, it seems like Brian was once a Mr. Rogers-like figure and the host of a children’s TV show, but some kind of on-set outburst may have seen him ousted from his role. That kind of tarnished legacy seems like the kind of thing that would appeal to Masha, as we saw with Tonylast season. It seems like he might also have a connection to Tina, but we’ll have to wait and see how that plays out. You’ll likely recognize Bartlett from his roles in The White Lotus and The Last of Us.

    Christine Baranski as Victoria
    Christine Baranski joins the cast as Victoria, yet another of Masha’s guests. Victoria appears to be wealthy and seems like she’s sought Masha out. She greets one of the attendants, Martin, with a familiarity that indicates they’ve likely spoken before, and she seems to know more than the other guests about Masha’s unorthodox practices. Victoria and Matteo seem to have come to this retreat together, though the exact nature of their relationship is unclear. You’ll likely recognize Baranski from one of her many projects such as Mamma Mia!, The Good Wife, The Gilded Age, and Chicago.

    Annie Murphy as Imogen
    Annie Murphy plays Imogen this season, another guest of Masha’s and Victoria’s estranged daughter. We don’t know much else about her, other than she seems a little awkward, but Annie Murphy has proven time and time again that she can play layered characters, so it’s only a matter of time before we see what’s under Imogen’s surface. Murphy has previously starred in Black Mirror, Russian Doll, Kevin Can F**ck Himself, and what most people will likely recognize her from, Schitt’s Creek.

    Aras Aydın as Matteo
    Aras Aydın plays Matteo, Victoria’s younger lover. Aydın is a Turkish actor who has previously appeared in projects such as Cherry Season, Runaway, and Siyah Kalp.

    Dolly de Leon as Agnes
    Dolly de Leon plays Agnes, a guest at the retreat who appears to have once been a nun, though seems to have gone through a crisis of faith. She also seems to have crossed paths with Tina at some point in her journey. De Leon has previously appeared in Triangle of Sadness, Jackpot!, and Ghostlight.

    Maisie Richardson-Sellers as Wolfie
    Maisie Richardson-Sellers plays Wolfie, Tina’s partner and a guest of Masha’s. It seems like Wolfie knows a little more about what this experience is about than Tina does, and really wants them to keep an open mind. Richardson-Sellers has previously appeared in projects such as The Originals, DC’s Legends of Tomorrow, and The Kissing Booth 2 and 3.

    King Princess as Tina
    Musician King Princess makes her on-screen acting debut as Tina, a depressed piano virtuoso in desperate need of a relaxing spa vacation. What she doesn’t realize is that her partner Wolfie seems to have other plans for their time off together. Tina also seems to have a connection to Agnes and appears to have been under her care at some point in their lives.

    Lucas Englander as Martin
    Lucas Englander plays Martin, Masha’s assistant this time around. He’s there to make sure things don’t get too out of hand as the guests take their various trips throughout their experience. Englander is an Austrian actor who has previously appeared in Catherine the Great, The Witcher, and Fantastic Beasts: The Secrets of Dumbledore.

    Join our mailing list
    Get the best of Den of Geek delivered right to your inbox!

    Henry Golding as Peter
    Henry Golding plays Peter, the son of David and a guest of Masha’s. Peter wants to reconnect with his aloof father, and this retreat is certainly a way to do that. You’ll likely recognize Golding from movies like Crazy Rich Asians, Snake Eyes, The Gentlemen, and Last Christmas.

    Mark Strong as David
    Mark Strong plays David, a billionaire who is skeptical of Masha’s methods, but still attends the retreat with the others. Mark Strong has appeared in a number of other projects, such as Shazam!, Dune Prophecy, The Penguin, and Kingsman: The Secret Service.

    Lena Olin as Helena
    Lena Olin plays Helena, an assistant of sorts to Masha this season, though she appears to have a much different role than Martin does. She seems to have helped Masha herself overcome something, and appears to be there to help her stay sane as well. Helena is also very adamant against bringing David into the fold, though her reasons for that are still unclear. Olin has previously appeared in Alias, Hunters, and The Darkness.
    The first two episodes of Nine Perfect Strangers season 2 are available to stream on Hulu now. New episodes premiere on Wednesdays, culminating with the finale on July 2.
    #nine #perfect #strangers #season #cast
    Nine Perfect Strangers Season 2 Cast: Meet the Actors Joining Nicole Kidman
    The Hulu anthology series Nine Perfect Strangers is back for another season, leaving sunny California behind for the snowy Austrian Alps. So far, Nicole Kidman’s wellness guru Masha Dmitrichenko is the only character from season 1 set to return. The rest of the cast is made up of new characters that Masha has invited to this new iteration of her Tranquillum retreat. While there’s still a lot yet to be revealed about who these people are, we at least know which actors we can expect to see potentially tripping out on Masha’s psilocybin protocol this season. The trailer alludes to some unexpected connections between these characters, which isn’t a surprise given how Masha likes to hand-pick her groups. There’s bound to be some twists and turns in store, but for now, here’s what we know about the cast this season. Nicole Kidman as Masha Dmitrichenko Nicole Kidman returns as the mysterious Russian wellness guru Masha Dmitrichenko, who we last saw leaving her Tranquillum House spa in Cabrillo, California after finding a way to reunite with her deceased daughter via the hallucinogenic psilocybin she and everyone else were taking. Now that she has seemingly “perfected” her formula, it’s time to try and heal a new group of people, even though Masha still seems to be struggling herself. Nicole Kidman has had a long career thus far appearing in projects like Moulin Rouge!, Eyes Wide Shut, Practical Magic, and more recently Babygirl, Big Little Lies, The Undoing, and The Perfect Couple. Murray Bartlett as Brian Murray Bartlett joins the cast this season as Brian, one of Masha’s nine new guests. Based on clips from the trailer, it seems like Brian was once a Mr. Rogers-like figure and the host of a children’s TV show, but some kind of on-set outburst may have seen him ousted from his role. That kind of tarnished legacy seems like the kind of thing that would appeal to Masha, as we saw with Tonylast season. It seems like he might also have a connection to Tina, but we’ll have to wait and see how that plays out. You’ll likely recognize Bartlett from his roles in The White Lotus and The Last of Us. Christine Baranski as Victoria Christine Baranski joins the cast as Victoria, yet another of Masha’s guests. Victoria appears to be wealthy and seems like she’s sought Masha out. She greets one of the attendants, Martin, with a familiarity that indicates they’ve likely spoken before, and she seems to know more than the other guests about Masha’s unorthodox practices. Victoria and Matteo seem to have come to this retreat together, though the exact nature of their relationship is unclear. You’ll likely recognize Baranski from one of her many projects such as Mamma Mia!, The Good Wife, The Gilded Age, and Chicago. Annie Murphy as Imogen Annie Murphy plays Imogen this season, another guest of Masha’s and Victoria’s estranged daughter. We don’t know much else about her, other than she seems a little awkward, but Annie Murphy has proven time and time again that she can play layered characters, so it’s only a matter of time before we see what’s under Imogen’s surface. Murphy has previously starred in Black Mirror, Russian Doll, Kevin Can F**ck Himself, and what most people will likely recognize her from, Schitt’s Creek. Aras Aydın as Matteo Aras Aydın plays Matteo, Victoria’s younger lover. Aydın is a Turkish actor who has previously appeared in projects such as Cherry Season, Runaway, and Siyah Kalp. Dolly de Leon as Agnes Dolly de Leon plays Agnes, a guest at the retreat who appears to have once been a nun, though seems to have gone through a crisis of faith. She also seems to have crossed paths with Tina at some point in her journey. De Leon has previously appeared in Triangle of Sadness, Jackpot!, and Ghostlight. Maisie Richardson-Sellers as Wolfie Maisie Richardson-Sellers plays Wolfie, Tina’s partner and a guest of Masha’s. It seems like Wolfie knows a little more about what this experience is about than Tina does, and really wants them to keep an open mind. Richardson-Sellers has previously appeared in projects such as The Originals, DC’s Legends of Tomorrow, and The Kissing Booth 2 and 3. King Princess as Tina Musician King Princess makes her on-screen acting debut as Tina, a depressed piano virtuoso in desperate need of a relaxing spa vacation. What she doesn’t realize is that her partner Wolfie seems to have other plans for their time off together. Tina also seems to have a connection to Agnes and appears to have been under her care at some point in their lives. Lucas Englander as Martin Lucas Englander plays Martin, Masha’s assistant this time around. He’s there to make sure things don’t get too out of hand as the guests take their various trips throughout their experience. Englander is an Austrian actor who has previously appeared in Catherine the Great, The Witcher, and Fantastic Beasts: The Secrets of Dumbledore. Join our mailing list Get the best of Den of Geek delivered right to your inbox! Henry Golding as Peter Henry Golding plays Peter, the son of David and a guest of Masha’s. Peter wants to reconnect with his aloof father, and this retreat is certainly a way to do that. You’ll likely recognize Golding from movies like Crazy Rich Asians, Snake Eyes, The Gentlemen, and Last Christmas. Mark Strong as David Mark Strong plays David, a billionaire who is skeptical of Masha’s methods, but still attends the retreat with the others. Mark Strong has appeared in a number of other projects, such as Shazam!, Dune Prophecy, The Penguin, and Kingsman: The Secret Service. Lena Olin as Helena Lena Olin plays Helena, an assistant of sorts to Masha this season, though she appears to have a much different role than Martin does. She seems to have helped Masha herself overcome something, and appears to be there to help her stay sane as well. Helena is also very adamant against bringing David into the fold, though her reasons for that are still unclear. Olin has previously appeared in Alias, Hunters, and The Darkness. The first two episodes of Nine Perfect Strangers season 2 are available to stream on Hulu now. New episodes premiere on Wednesdays, culminating with the finale on July 2. #nine #perfect #strangers #season #cast
    WWW.DENOFGEEK.COM
    Nine Perfect Strangers Season 2 Cast: Meet the Actors Joining Nicole Kidman
    The Hulu anthology series Nine Perfect Strangers is back for another season, leaving sunny California behind for the snowy Austrian Alps. So far, Nicole Kidman’s wellness guru Masha Dmitrichenko is the only character from season 1 set to return. The rest of the cast is made up of new characters that Masha has invited to this new iteration of her Tranquillum retreat. While there’s still a lot yet to be revealed about who these people are, we at least know which actors we can expect to see potentially tripping out on Masha’s psilocybin protocol this season. The trailer alludes to some unexpected connections between these characters, which isn’t a surprise given how Masha likes to hand-pick her groups. There’s bound to be some twists and turns in store, but for now, here’s what we know about the cast this season. Nicole Kidman as Masha Dmitrichenko Nicole Kidman returns as the mysterious Russian wellness guru Masha Dmitrichenko, who we last saw leaving her Tranquillum House spa in Cabrillo, California after finding a way to reunite with her deceased daughter via the hallucinogenic psilocybin she and everyone else were taking. Now that she has seemingly “perfected” her formula, it’s time to try and heal a new group of people, even though Masha still seems to be struggling herself. Nicole Kidman has had a long career thus far appearing in projects like Moulin Rouge!, Eyes Wide Shut, Practical Magic, and more recently Babygirl, Big Little Lies, The Undoing, and The Perfect Couple. Murray Bartlett as Brian Murray Bartlett joins the cast this season as Brian, one of Masha’s nine new guests. Based on clips from the trailer, it seems like Brian was once a Mr. Rogers-like figure and the host of a children’s TV show, but some kind of on-set outburst may have seen him ousted from his role. That kind of tarnished legacy seems like the kind of thing that would appeal to Masha, as we saw with Tony (Bobby Canavale) last season. It seems like he might also have a connection to Tina, but we’ll have to wait and see how that plays out. You’ll likely recognize Bartlett from his roles in The White Lotus and The Last of Us. Christine Baranski as Victoria Christine Baranski joins the cast as Victoria, yet another of Masha’s guests. Victoria appears to be wealthy and seems like she’s sought Masha out. She greets one of the attendants, Martin, with a familiarity that indicates they’ve likely spoken before, and she seems to know more than the other guests about Masha’s unorthodox practices. Victoria and Matteo seem to have come to this retreat together, though the exact nature of their relationship is unclear. You’ll likely recognize Baranski from one of her many projects such as Mamma Mia!, The Good Wife, The Gilded Age, and Chicago. Annie Murphy as Imogen Annie Murphy plays Imogen this season, another guest of Masha’s and Victoria’s estranged daughter. We don’t know much else about her, other than she seems a little awkward, but Annie Murphy has proven time and time again that she can play layered characters, so it’s only a matter of time before we see what’s under Imogen’s surface. Murphy has previously starred in Black Mirror, Russian Doll, Kevin Can F**ck Himself, and what most people will likely recognize her from, Schitt’s Creek. Aras Aydın as Matteo Aras Aydın plays Matteo, Victoria’s younger lover. Aydın is a Turkish actor who has previously appeared in projects such as Cherry Season, Runaway, and Siyah Kalp. Dolly de Leon as Agnes Dolly de Leon plays Agnes, a guest at the retreat who appears to have once been a nun, though seems to have gone through a crisis of faith. She also seems to have crossed paths with Tina at some point in her journey. De Leon has previously appeared in Triangle of Sadness, Jackpot!, and Ghostlight. Maisie Richardson-Sellers as Wolfie Maisie Richardson-Sellers plays Wolfie, Tina’s partner and a guest of Masha’s. It seems like Wolfie knows a little more about what this experience is about than Tina does, and really wants them to keep an open mind. Richardson-Sellers has previously appeared in projects such as The Originals, DC’s Legends of Tomorrow, and The Kissing Booth 2 and 3. King Princess as Tina Musician King Princess makes her on-screen acting debut as Tina, a depressed piano virtuoso in desperate need of a relaxing spa vacation. What she doesn’t realize is that her partner Wolfie seems to have other plans for their time off together. Tina also seems to have a connection to Agnes and appears to have been under her care at some point in their lives. Lucas Englander as Martin Lucas Englander plays Martin, Masha’s assistant this time around. He’s there to make sure things don’t get too out of hand as the guests take their various trips throughout their experience. Englander is an Austrian actor who has previously appeared in Catherine the Great, The Witcher, and Fantastic Beasts: The Secrets of Dumbledore. Join our mailing list Get the best of Den of Geek delivered right to your inbox! Henry Golding as Peter Henry Golding plays Peter, the son of David and a guest of Masha’s. Peter wants to reconnect with his aloof father, and this retreat is certainly a way to do that. You’ll likely recognize Golding from movies like Crazy Rich Asians, Snake Eyes, The Gentlemen, and Last Christmas. Mark Strong as David Mark Strong plays David, a billionaire who is skeptical of Masha’s methods, but still attends the retreat with the others. Mark Strong has appeared in a number of other projects, such as Shazam!, Dune Prophecy, The Penguin, and Kingsman: The Secret Service. Lena Olin as Helena Lena Olin plays Helena, an assistant of sorts to Masha this season, though she appears to have a much different role than Martin does. She seems to have helped Masha herself overcome something, and appears to be there to help her stay sane as well. Helena is also very adamant against bringing David into the fold, though her reasons for that are still unclear. Olin has previously appeared in Alias, Hunters, and The Darkness. The first two episodes of Nine Perfect Strangers season 2 are available to stream on Hulu now. New episodes premiere on Wednesdays, culminating with the finale on July 2.
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • “It will find you” Oblivion Remastered’s modded Sean Bean-hunting Terminator wouldn’t exist without Resident Evil and a magical NPC that’s been ambushing newbies since 2006

    SepTerminator

    “It will find you” Oblivion Remastered’s modded Sean Bean-hunting Terminator wouldn’t exist without Resident Evil and a magical NPC that’s been ambushing newbies since 2006
    “I love the idea of something big and scary chasing you down while you're already crushed under the pressure of saving the world.”

    Image credit: VG247/NaiadGirl

    News

    by Mark Warren
    Senior Staff Writer

    Published on May 17, 2025

    Oblivion Remastered modders continue to drop more and more interesting mods by the day, with an ever-advancing set of tools at their disposal to pull off whatever tweaks or additions strike their fancy.
    There’s a deluge of interesting stuff arriving as the boundaries continue to be pushed, and depending on what you’re looking for, different stuff will catch your eye.

    To see this content please enable targeting cookies.

    One of the mods that made me personally do a double take when I came across it on Oblivion Remastered’s Nexus Mods page earlier this week was NaiadGirl’s ‘Martin Septim and the Terminator Gambit’, for obvious reasons. It’s a mod that sees you and Sean Bean be pursued wherever you go by a killer level 70 Terminator. From the moment you leave the sewers, there’s a murderous machine which only becomes defeatable once you finish the main quest right on your tail.
    I was curious how much work had gone into pulling such a cool concept off at this still relatively early stage of Oblivion Remastered modding, so reached out to NaiadGirl. We talked Terminators and how she's been finding modding the remaster as she's made this mod and also tackled making the game’s iconic Oblivion gate battles and goblin wars more dynamic. Here’s my conversation with her:
    VG247: What drew you to modding Oblivion Remastered? Did you have any previous experience modding classic Oblivion or other games?

    NaiadGirl's been venturing into those pesky gates for a good while. | Image credit: NaiadGirl

    NaiadGirl: I've been a fan of Oblivion since I was a little girl, and the same goes for my wife. At first, we were skeptical about the remaster, but soon, we couldn't help but be drawn in. I've been modding Bethesda games casually for over a decade now, but only recently took to making mods myself.
    My only previous modding experience was with Deep Rock Galactic, another game that involves Unreal. My wife, on the other hand, has been making mods for years now! Since we both love Oblivion so much, we took to making mods for the remaster.
    VG247: How have you generally found modding the remaster so far and getting to grips with tools like UE4SS and TesSyncMapInjector?
    NaiadGirl: Modding the remaster has been a rollercoaster of emotions, with highs and lows. The old tools still work, more or less, but there are limitations. There are many features we still can't work on or with, due to the lack of a proper modding toolkit for this new version of Oblivion.
    UE4SS, OBSE64, TesSyncMapInjector; I can go on about the awesome tools people in the community have made. They're all insanely impressive, and they make things possible that wouldn't have been without them. I wish some of them had more in-depth documentation, but what can you do? Modding has always been a challenge, and part of the fun is hunting down answers to problems.

    The last thing you ever see...provided you don't make good use of that new sprint button. | Image credit: NaiadGirl

    VG247: What inspired the premise for your Martin Septim Terminator mod and what was the process of putting it together like? Were there any elements of it that proved tricky to pull off, or anything you had to cut?
    NaiadGirl: My inspiration for my Martin Terminator mod came from a game series I hold close to my heart: Resident Evil. It was originally going to just be the Pursuer itself, its name being ‘Nemesis’. I love the idea of something big and scary chasing you down while you're already crushed under the pressure of saving the world. Eventually, I switched gears, and made it into a mod that included Martin.
    What's better than just you getting hunted by something scary? You and a friend getting hunted by something scary. Terminator rocks, so I came up with the idea that Mehrunes Dagon had sent back in time a killer to save his butt at the end of the game. Putting it together had me looking at the code for the Conjurer that chases you down at the start of theSpell Tomes DLC. After I had made a new NPC with the help of UE4SS and TesSyncMapInjector, I put together AI packages & two quest scripts to watch over everything.
    Modding is a constant learning experience, and it's so much fun, even if you can run into walls at times. Frustration quickly gives way to new inspiration. In the end, I didn't have to cut anything! It's a simple mod at the end of the day, but one that was incredibly fun to put together.
    VG247: Aside from cheesing and running away, is there any other advice you’d give to players trying to beat the Septim Terminator challenge, even if it’s just to invest in spare underpants?

    The thread of prophecy has been severed. | Image credit: NaiadGirl

    NaiadGirl: I've been doing a lot of messing around with the Terminator in my latest playthrough. It's tough, but not impossible to defeat. Until you beat Dagon, you have to always be one step ahead of this machine marvel. It doesn't care where you might be, because it will find you.
    I was doing the Mythic Dawn Shrine quest, and by the time I had cut my way through the dungeon, freed the prisoner, and slept an hour to level up, there it was. The Argonian I worked so hard to protect was dead at its cold feet. I had no choice but to cut my losses and run. Plan your journey, hit stores up when you can, and always keep moving. It will kill indiscriminately if it finds you!
    Once you finish the main quest, you have a few options: Dungeon traps, boss NPCs, crowds, or a duel to the death! You need to be at a fairly high level to defeat it! I would think there's feasibility in taking it on at around level 25 on, if you plan your build well. The Terminator regens health, so always keep the damage on it!
    You'll need powerful equipment or a massive numbers advantage. I'm thinking I'll slay my dragon at Cloud Ruler Temple, the place I have been keeping it away from at all costs. The Blades and I will make a final stand against Oblivion! I wish only the best of luck to would-be challengers. I love to hear stories about this fella.
    VG247: What’s the Oblivion Remastered modding scene been like community-wise from your perspective so far? Have you had any interactions with other modders where you’ve gotten any helpful support/feedback on your mods or learned things you might otherwise not have?
    NaiadGirl: The modding scene is filled with incredibly talented people. Many are willing to offer a helping hand, in my experience. Getting feedback on my mods is always greatly appreciated, and seeing the kind things people have said makes my day that much brighter.
    Like I've touched on, modding is a constant learning experience, and you're always finding something new that you didn't quite know yet. Margaret, my wife, has quite a bit of Bethesda modding experience, and even she learns things through me as we work together. Modding is a beautiful, delicate dance, and it's not one to be rushed. Take your time, do your research, and make something amazing with the community at your side!

    We could end up dealing with even more terrifying modded threats than this, Grandmaster. | Image credit: VG247

    VG247: What are your personal and general hopes for Oblivion Remastered modding going forwards? Are there any complex mod ideas you’re keen to try and make or any tools you’re hoping will pop up to make certain things easier/possible?
    NaiadGirl: I have immense hopes for the modding scene going forward. Bethesda may be saying that mods aren't officially supported, but I still hold onto the hope that we may one day get a proper Creation Set for Oblivion Remastered. They haven't dropped the ball yet, and I would hope they wouldn't now, with one of their all-time best creations. I truly believe a new kit is on the way, sooner or later.
    If we do get official tools, modding is going to really pop off. You look at what we have now, and it's only going to get bigger, and more accessible to the masses. Access to official tools will make a world of difference, and change things for the better. I'm hoping for an expansion on the Oblivion Remastered Script Extenderif the official tools give way. That won't stop me from trying to make something crazy, though.
    My next mod is focused on a pandemic outbreak. I'm very excited to continue my work on it, and share it with the world. I'm even more excited to see what the rest of the community can cook up. The community is insanely resourceful, and official tools or not, we'll be making something beautiful together. Never stop making what you love.
    #will #find #you #oblivion #remastereds
    “It will find you” Oblivion Remastered’s modded Sean Bean-hunting Terminator wouldn’t exist without Resident Evil and a magical NPC that’s been ambushing newbies since 2006
    SepTerminator “It will find you” Oblivion Remastered’s modded Sean Bean-hunting Terminator wouldn’t exist without Resident Evil and a magical NPC that’s been ambushing newbies since 2006 “I love the idea of something big and scary chasing you down while you're already crushed under the pressure of saving the world.” Image credit: VG247/NaiadGirl News by Mark Warren Senior Staff Writer Published on May 17, 2025 Oblivion Remastered modders continue to drop more and more interesting mods by the day, with an ever-advancing set of tools at their disposal to pull off whatever tweaks or additions strike their fancy. There’s a deluge of interesting stuff arriving as the boundaries continue to be pushed, and depending on what you’re looking for, different stuff will catch your eye. To see this content please enable targeting cookies. One of the mods that made me personally do a double take when I came across it on Oblivion Remastered’s Nexus Mods page earlier this week was NaiadGirl’s ‘Martin Septim and the Terminator Gambit’, for obvious reasons. It’s a mod that sees you and Sean Bean be pursued wherever you go by a killer level 70 Terminator. From the moment you leave the sewers, there’s a murderous machine which only becomes defeatable once you finish the main quest right on your tail. I was curious how much work had gone into pulling such a cool concept off at this still relatively early stage of Oblivion Remastered modding, so reached out to NaiadGirl. We talked Terminators and how she's been finding modding the remaster as she's made this mod and also tackled making the game’s iconic Oblivion gate battles and goblin wars more dynamic. Here’s my conversation with her: VG247: What drew you to modding Oblivion Remastered? Did you have any previous experience modding classic Oblivion or other games? NaiadGirl's been venturing into those pesky gates for a good while. | Image credit: NaiadGirl NaiadGirl: I've been a fan of Oblivion since I was a little girl, and the same goes for my wife. At first, we were skeptical about the remaster, but soon, we couldn't help but be drawn in. I've been modding Bethesda games casually for over a decade now, but only recently took to making mods myself. My only previous modding experience was with Deep Rock Galactic, another game that involves Unreal. My wife, on the other hand, has been making mods for years now! Since we both love Oblivion so much, we took to making mods for the remaster. VG247: How have you generally found modding the remaster so far and getting to grips with tools like UE4SS and TesSyncMapInjector? NaiadGirl: Modding the remaster has been a rollercoaster of emotions, with highs and lows. The old tools still work, more or less, but there are limitations. There are many features we still can't work on or with, due to the lack of a proper modding toolkit for this new version of Oblivion. UE4SS, OBSE64, TesSyncMapInjector; I can go on about the awesome tools people in the community have made. They're all insanely impressive, and they make things possible that wouldn't have been without them. I wish some of them had more in-depth documentation, but what can you do? Modding has always been a challenge, and part of the fun is hunting down answers to problems. The last thing you ever see...provided you don't make good use of that new sprint button. | Image credit: NaiadGirl VG247: What inspired the premise for your Martin Septim Terminator mod and what was the process of putting it together like? Were there any elements of it that proved tricky to pull off, or anything you had to cut? NaiadGirl: My inspiration for my Martin Terminator mod came from a game series I hold close to my heart: Resident Evil. It was originally going to just be the Pursuer itself, its name being ‘Nemesis’. I love the idea of something big and scary chasing you down while you're already crushed under the pressure of saving the world. Eventually, I switched gears, and made it into a mod that included Martin. What's better than just you getting hunted by something scary? You and a friend getting hunted by something scary. Terminator rocks, so I came up with the idea that Mehrunes Dagon had sent back in time a killer to save his butt at the end of the game. Putting it together had me looking at the code for the Conjurer that chases you down at the start of theSpell Tomes DLC. After I had made a new NPC with the help of UE4SS and TesSyncMapInjector, I put together AI packages & two quest scripts to watch over everything. Modding is a constant learning experience, and it's so much fun, even if you can run into walls at times. Frustration quickly gives way to new inspiration. In the end, I didn't have to cut anything! It's a simple mod at the end of the day, but one that was incredibly fun to put together. VG247: Aside from cheesing and running away, is there any other advice you’d give to players trying to beat the Septim Terminator challenge, even if it’s just to invest in spare underpants? The thread of prophecy has been severed. | Image credit: NaiadGirl NaiadGirl: I've been doing a lot of messing around with the Terminator in my latest playthrough. It's tough, but not impossible to defeat. Until you beat Dagon, you have to always be one step ahead of this machine marvel. It doesn't care where you might be, because it will find you. I was doing the Mythic Dawn Shrine quest, and by the time I had cut my way through the dungeon, freed the prisoner, and slept an hour to level up, there it was. The Argonian I worked so hard to protect was dead at its cold feet. I had no choice but to cut my losses and run. Plan your journey, hit stores up when you can, and always keep moving. It will kill indiscriminately if it finds you! Once you finish the main quest, you have a few options: Dungeon traps, boss NPCs, crowds, or a duel to the death! You need to be at a fairly high level to defeat it! I would think there's feasibility in taking it on at around level 25 on, if you plan your build well. The Terminator regens health, so always keep the damage on it! You'll need powerful equipment or a massive numbers advantage. I'm thinking I'll slay my dragon at Cloud Ruler Temple, the place I have been keeping it away from at all costs. The Blades and I will make a final stand against Oblivion! I wish only the best of luck to would-be challengers. I love to hear stories about this fella. VG247: What’s the Oblivion Remastered modding scene been like community-wise from your perspective so far? Have you had any interactions with other modders where you’ve gotten any helpful support/feedback on your mods or learned things you might otherwise not have? NaiadGirl: The modding scene is filled with incredibly talented people. Many are willing to offer a helping hand, in my experience. Getting feedback on my mods is always greatly appreciated, and seeing the kind things people have said makes my day that much brighter. Like I've touched on, modding is a constant learning experience, and you're always finding something new that you didn't quite know yet. Margaret, my wife, has quite a bit of Bethesda modding experience, and even she learns things through me as we work together. Modding is a beautiful, delicate dance, and it's not one to be rushed. Take your time, do your research, and make something amazing with the community at your side! We could end up dealing with even more terrifying modded threats than this, Grandmaster. | Image credit: VG247 VG247: What are your personal and general hopes for Oblivion Remastered modding going forwards? Are there any complex mod ideas you’re keen to try and make or any tools you’re hoping will pop up to make certain things easier/possible? NaiadGirl: I have immense hopes for the modding scene going forward. Bethesda may be saying that mods aren't officially supported, but I still hold onto the hope that we may one day get a proper Creation Set for Oblivion Remastered. They haven't dropped the ball yet, and I would hope they wouldn't now, with one of their all-time best creations. I truly believe a new kit is on the way, sooner or later. If we do get official tools, modding is going to really pop off. You look at what we have now, and it's only going to get bigger, and more accessible to the masses. Access to official tools will make a world of difference, and change things for the better. I'm hoping for an expansion on the Oblivion Remastered Script Extenderif the official tools give way. That won't stop me from trying to make something crazy, though. My next mod is focused on a pandemic outbreak. I'm very excited to continue my work on it, and share it with the world. I'm even more excited to see what the rest of the community can cook up. The community is insanely resourceful, and official tools or not, we'll be making something beautiful together. Never stop making what you love. #will #find #you #oblivion #remastereds
    WWW.VG247.COM
    “It will find you” Oblivion Remastered’s modded Sean Bean-hunting Terminator wouldn’t exist without Resident Evil and a magical NPC that’s been ambushing newbies since 2006
    SepTerminator “It will find you” Oblivion Remastered’s modded Sean Bean-hunting Terminator wouldn’t exist without Resident Evil and a magical NPC that’s been ambushing newbies since 2006 “I love the idea of something big and scary chasing you down while you're already crushed under the pressure of saving the world.” Image credit: VG247/NaiadGirl News by Mark Warren Senior Staff Writer Published on May 17, 2025 Oblivion Remastered modders continue to drop more and more interesting mods by the day, with an ever-advancing set of tools at their disposal to pull off whatever tweaks or additions strike their fancy. There’s a deluge of interesting stuff arriving as the boundaries continue to be pushed, and depending on what you’re looking for, different stuff will catch your eye. To see this content please enable targeting cookies. One of the mods that made me personally do a double take when I came across it on Oblivion Remastered’s Nexus Mods page earlier this week was NaiadGirl’s ‘Martin Septim and the Terminator Gambit’, for obvious reasons. It’s a mod that sees you and Sean Bean be pursued wherever you go by a killer level 70 Terminator. From the moment you leave the sewers, there’s a murderous machine which only becomes defeatable once you finish the main quest right on your tail. I was curious how much work had gone into pulling such a cool concept off at this still relatively early stage of Oblivion Remastered modding, so reached out to NaiadGirl. We talked Terminators and how she's been finding modding the remaster as she's made this mod and also tackled making the game’s iconic Oblivion gate battles and goblin wars more dynamic. Here’s my conversation with her: VG247: What drew you to modding Oblivion Remastered? Did you have any previous experience modding classic Oblivion or other games? NaiadGirl's been venturing into those pesky gates for a good while. | Image credit: NaiadGirl NaiadGirl: I've been a fan of Oblivion since I was a little girl, and the same goes for my wife. At first, we were skeptical about the remaster, but soon, we couldn't help but be drawn in. I've been modding Bethesda games casually for over a decade now, but only recently took to making mods myself. My only previous modding experience was with Deep Rock Galactic, another game that involves Unreal. My wife, on the other hand, has been making mods for years now! Since we both love Oblivion so much, we took to making mods for the remaster. VG247: How have you generally found modding the remaster so far and getting to grips with tools like UE4SS and TesSyncMapInjector? NaiadGirl: Modding the remaster has been a rollercoaster of emotions, with highs and lows. The old tools still work, more or less, but there are limitations. There are many features we still can't work on or with, due to the lack of a proper modding toolkit for this new version of Oblivion. UE4SS, OBSE64, TesSyncMapInjector; I can go on about the awesome tools people in the community have made. They're all insanely impressive, and they make things possible that wouldn't have been without them. I wish some of them had more in-depth documentation, but what can you do? Modding has always been a challenge, and part of the fun is hunting down answers to problems. The last thing you ever see...provided you don't make good use of that new sprint button. | Image credit: NaiadGirl VG247: What inspired the premise for your Martin Septim Terminator mod and what was the process of putting it together like? Were there any elements of it that proved tricky to pull off, or anything you had to cut? NaiadGirl: My inspiration for my Martin Terminator mod came from a game series I hold close to my heart: Resident Evil. It was originally going to just be the Pursuer itself, its name being ‘Nemesis’. I love the idea of something big and scary chasing you down while you're already crushed under the pressure of saving the world. Eventually, I switched gears, and made it into a mod that included Martin. What's better than just you getting hunted by something scary? You and a friend getting hunted by something scary. Terminator rocks (at least two of them do), so I came up with the idea that Mehrunes Dagon had sent back in time a killer to save his butt at the end of the game. Putting it together had me looking at the code for the Conjurer that chases you down at the start of the [OG Oblivion] Spell Tomes DLC. After I had made a new NPC with the help of UE4SS and TesSyncMapInjector, I put together AI packages & two quest scripts to watch over everything. Modding is a constant learning experience, and it's so much fun, even if you can run into walls at times. Frustration quickly gives way to new inspiration. In the end, I didn't have to cut anything! It's a simple mod at the end of the day, but one that was incredibly fun to put together. VG247: Aside from cheesing and running away, is there any other advice you’d give to players trying to beat the Septim Terminator challenge, even if it’s just to invest in spare underpants? The thread of prophecy has been severed. | Image credit: NaiadGirl NaiadGirl: I've been doing a lot of messing around with the Terminator in my latest playthrough. It's tough, but not impossible to defeat (at least after the MQ is over!). Until you beat Dagon, you have to always be one step ahead of this machine marvel. It doesn't care where you might be, because it will find you. I was doing the Mythic Dawn Shrine quest, and by the time I had cut my way through the dungeon, freed the prisoner, and slept an hour to level up, there it was. The Argonian I worked so hard to protect was dead at its cold feet. I had no choice but to cut my losses and run. Plan your journey, hit stores up when you can, and always keep moving. It will kill indiscriminately if it finds you! Once you finish the main quest, you have a few options: Dungeon traps, boss NPCs, crowds, or a duel to the death! You need to be at a fairly high level to defeat it! I would think there's feasibility in taking it on at around level 25 on, if you plan your build well. The Terminator regens health, so always keep the damage on it! You'll need powerful equipment or a massive numbers advantage. I'm thinking I'll slay my dragon at Cloud Ruler Temple, the place I have been keeping it away from at all costs. The Blades and I will make a final stand against Oblivion! I wish only the best of luck to would-be challengers. I love to hear stories about this fella. VG247: What’s the Oblivion Remastered modding scene been like community-wise from your perspective so far? Have you had any interactions with other modders where you’ve gotten any helpful support/feedback on your mods or learned things you might otherwise not have? NaiadGirl: The modding scene is filled with incredibly talented people. Many are willing to offer a helping hand, in my experience (within reason, of course!). Getting feedback on my mods is always greatly appreciated, and seeing the kind things people have said makes my day that much brighter. Like I've touched on, modding is a constant learning experience, and you're always finding something new that you didn't quite know yet. Margaret, my wife, has quite a bit of Bethesda modding experience, and even she learns things through me as we work together. Modding is a beautiful, delicate dance, and it's not one to be rushed. Take your time, do your research, and make something amazing with the community at your side! We could end up dealing with even more terrifying modded threats than this, Grandmaster. | Image credit: VG247 VG247: What are your personal and general hopes for Oblivion Remastered modding going forwards? Are there any complex mod ideas you’re keen to try and make or any tools you’re hoping will pop up to make certain things easier/possible? NaiadGirl: I have immense hopes for the modding scene going forward. Bethesda may be saying that mods aren't officially supported, but I still hold onto the hope that we may one day get a proper Creation Set for Oblivion Remastered. They haven't dropped the ball yet, and I would hope they wouldn't now, with one of their all-time best creations. I truly believe a new kit is on the way, sooner or later. If we do get official tools, modding is going to really pop off. You look at what we have now, and it's only going to get bigger, and more accessible to the masses. Access to official tools will make a world of difference, and change things for the better. I'm hoping for an expansion on the Oblivion Remastered Script Extender (OBSE64) if the official tools give way. That won't stop me from trying to make something crazy, though. My next mod is focused on a pandemic outbreak. I'm very excited to continue my work on it, and share it with the world. I'm even more excited to see what the rest of the community can cook up. The community is insanely resourceful, and official tools or not, we'll be making something beautiful together. Never stop making what you love.
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • RT The RISE of the Golden Idol: It's time to fulfil the prophecy. The Lemurian Phoenix is ascending to all platforms now. https://www.youtube.com/watc...
    RT The RISE of the Golden IdolIt's time to fulfil the prophecy.
     The Lemurian Phoenix is ascending to all platforms now.https://www.youtube.com/watch?v=m7dVmoHvRTg" style="color: #0066cc;">https://www.youtube.com/watch?v=m7dVmoHvRTg
    Source: https://x.com/TheGloriaLevine/status/1922414427590066359" style="color: #0066cc;">https://x.com/TheGloriaLevine/status/1922414427590066359
    #the #rise #golden #idol #it039s #time #fulfil #prophecy #lemurian #phoenix #ascending #all #platforms #now #httpswwwyoutubecomwatc
    RT The RISE of the Golden Idol: It's time to fulfil the prophecy. The Lemurian Phoenix is ascending to all platforms now. https://www.youtube.com/watc...
    RT The RISE of the Golden IdolIt's time to fulfil the prophecy.  The Lemurian Phoenix is ascending to all platforms now.https://www.youtube.com/watch?v=m7dVmoHvRTg Source: https://x.com/TheGloriaLevine/status/1922414427590066359 #the #rise #golden #idol #it039s #time #fulfil #prophecy #lemurian #phoenix #ascending #all #platforms #now #httpswwwyoutubecomwatc
    X.COM
    RT The RISE of the Golden Idol: It's time to fulfil the prophecy. The Lemurian Phoenix is ascending to all platforms now. https://www.youtube.com/watc...
    RT The RISE of the Golden IdolIt's time to fulfil the prophecy.  The Lemurian Phoenix is ascending to all platforms now.https://www.youtube.com/watch?v=m7dVmoHvRTg
    0 Yorumlar 0 hisse senetleri 0 önizleme
CGShares https://cgshares.com