• Congratulations to Team OpTic for snatching the title of champions in Black Ops 6 at the 2025 Esports World Cup! Who knew that virtual battles could be more intense than actual world events? With their impressive strategies and reflexes, they’ve shown us all that the real competition happens in cozy gaming chairs, not on the battlefield.

    Let’s just hope the next time they save the world, they’ll remember to turn off their mics during the victory celebrations—hearing their post-game smack talk is a bit too much reality for most of us. But hey, at least their trophy shelf is now as full as our gaming dreams.

    #OpTic #BlackOps6 #EsportsChampions #GamingLife #Level
    Congratulations to Team OpTic for snatching the title of champions in Black Ops 6 at the 2025 Esports World Cup! Who knew that virtual battles could be more intense than actual world events? With their impressive strategies and reflexes, they’ve shown us all that the real competition happens in cozy gaming chairs, not on the battlefield. Let’s just hope the next time they save the world, they’ll remember to turn off their mics during the victory celebrations—hearing their post-game smack talk is a bit too much reality for most of us. But hey, at least their trophy shelf is now as full as our gaming dreams. #OpTic #BlackOps6 #EsportsChampions #GamingLife #Level
    ARABHARDWARE.NET
    فريق OpTic بطل Black Ops 6 بكأس العالم للرياضات الإلكترونية 2025
    The post فريق OpTic بطل Black Ops 6 بكأس العالم للرياضات الإلكترونية 2025 appeared first on عرب هاردوير.
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  • CD Projekt RED: TW4 has console first development with a 60fps target; 60fps on Series S will be "extremely challenging"

    DriftingSpirit
    Member

    Oct 25, 2017

    18,563

    They note how they usually start with PC and scale down, but they will be doing it the other way around this time to avoid issues with the console versions.

    4:15 for console focus and 60fps
    38:50 for the Series S comment 

    bsigg
    Member

    Oct 25, 2017

    25,153Inside The Witcher 4 Unreal Engine 5 Tech Demo: CD Projekt RED + Epic Deep Dive Interview



    www.resetera.com

     

    Skot
    Member

    Oct 30, 2017

    645

    720p on Series S incoming
     

    Bulby
    Prophet of Truth
    Member

    Oct 29, 2017

    6,006

    Berlin

    I think think any series s user will be happy with a beautiful 900p 30fps
     

    Chronos
    Member

    Oct 27, 2017

    1,249

    This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.
     

    HellofaMouse
    Member

    Oct 27, 2017

    8,551

    i wonder if this'll come out before the gen is over?

    good chance itll be a 2077 situation, cross-gen release with a broken ps6 version 

    logash
    Member

    Oct 27, 2017

    6,526

    This makes sense since they want to have good performance on lower end machines and they mentioned that it was easier to scale up than to scale down. They also mentioned their legacy on PC and how they plan on scaling it up high like they usually do on PC.
     

    KRT
    Member

    Aug 7, 2020

    247

    Series S was a mistake
     

    chris 1515
    Member

    Oct 27, 2017

    7,116

    Barcelona Spain

    The game have raytracing GI and reflection it will probably be 30 fps 600p-720p on Xbox Series S.
     

    bitcloudrzr
    Member

    May 31, 2018

    21,044

    Bulby said:

    I think think any series s user will be happy with a beautiful 900p 30fps

    Click to expand...
    Click to shrink...

     

    Yuuber
    Member

    Oct 28, 2017

    4,540

    KRT said:

    Series S was a mistake

    Click to expand...
    Click to shrink...

    Can we stop with these stupid takes? For all we know it sold as much as Series X, helped several games have better optimization on bigger consoles and it will definitely help optimizing newer games to the Nintendo Switch 2. 

    MANTRA
    Member

    Feb 21, 2024

    1,198

    No one who cares about 60fps should be buying a Series S, just make it 30fps.
     

    Roytheone
    Member

    Oct 25, 2017

    6,185

    Chronos said:

    This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.

    Click to expand...
    Click to shrink...

    They can just go for 30 fps instead on the Series S. No need for a special deal for that, that's allowed. 

    Matterhorn
    Member

    Feb 6, 2019

    254

    United States

    Hoping for a very nice looking 30fps Switch 2 version.
     

    Universal Acclaim
    Member

    Oct 5, 2024

    2,617

    Maybe off topic, but is 30fps target not so important anymore for 2027 industry-leading graphics? GTA is mainly doing it for design/physics/etc. whch is why the game can't be scaled down to 720-900p/60fps?
     

    chris 1515
    Member

    Oct 27, 2017

    7,116

    Barcelona Spain

    Matterhorn said:

    Hoping for a very nice looking 30fps Switch 2 version.

    Click to expand...
    Click to shrink...

    It will be a full port a few years after like The Witcher 3., they don't use software lumen here. I doubt the Switch 2 Raytracing capaclity is high enough to use the same pipeline to produce the Switch 2 version.

    EDIT: And they probably need to redo all the assets.

    /

    Fortnite doesn't use Nanite and Lumen on Switch 2. 

    Last edited: Yesterday at 4:18 PM

    bitcloudrzr
    Member

    May 31, 2018

    21,044

    Universal Acclaim said:

    Maybe off topic, but is 30fps target not so important anymore for 2027 industry-leading graphics? GTA is mainly doing it for design/physics/etc. whch is why the graphics can't be scaled down to 720p/60fps?

    Click to expand...
    Click to shrink...

    Graphics are the part of the game that can be scaled, it is CPU load that is the more difficult part, although devs have actually made cuts in the latter to increase performance mode fps viability. Even with this focus on 60fps performance modes, they are always going to have room to make a higher fidelity 30fps mode. Specifically with UE5 though, performance has been such a disaster all around and Epic seems to be taking it seriously now.
     

    Greywaren
    Member

    Jul 16, 2019

    13,530

    Spain

    60 fps target is fantastic, I wish it was the norm.
     

    julia crawford
    Took the red AND the blue pills
    Member

    Oct 27, 2017

    40,709

    i am very ok with lower fps on the series s, it is far more palatable than severe resolution drops with upscaling artifacts.
     

    Spoit
    Member

    Oct 28, 2017

    5,599

    Chronos said:

    This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.

    Click to expand...
    Click to shrink...

    And yet people keep talking about somehow getting PS6 games to work on the sony portable, which is probably going to be like half as powerful as a PS5, like that won't hold games back
     

    PLASTICA-MAN
    Member

    Oct 26, 2017

    29,563

    chris 1515 said:

    The game have raytracing GI and reflection it will probably be 30 fps 600p-720p on Xbox Series S.

    Click to expand...
    Click to shrink...

    There is kinda a misconception of how Lumen and the hybrid RT is handled in UE5 titles. AO is also part of the ray traced pipeline through the HW Lumen too.
    Just shadows are handled separately from the RT system by using VSM which in final look behvae quite like RT shadows in shape, same how FF16 handled the shadows looking like RT ones while it isn't traced.
    UE5 can still trace shadows if they want to push things even further. 

    overthewaves
    Member

    Sep 30, 2020

    1,203

    What about the PS5 handheld?
     

    nullpotential
    Member

    Jun 24, 2024

    87

    KRT said:

    Series S was a mistake

    Click to expand...
    Click to shrink...

    Consoles were a mistake. 

    GPU
    Member

    Oct 10, 2024

    1,075

    I really dont think Series S/X will be much of a factor by the time this game comes out.
     

    Lashley
    <<Tag Here>>
    Member

    Oct 25, 2017

    65,679

    Just make series s 480p 30fps
     

    pappacone
    Member

    Jan 10, 2020

    4,076

    Greywaren said:

    60 fps target is fantastic, I wish it was the norm.

    Click to expand...
    Click to shrink...

    It pretty much is
     

    Super
    Studied the Buster Sword
    Member

    Jan 29, 2022

    13,601

    I hope they can pull 60 FPS off in the full game.
     

    Theorry
    Member

    Oct 27, 2017

    69,045

    "target"

    Uh huh. We know how that is gonna go. 

    Jakartalado
    Member

    Oct 27, 2017

    2,818

    São Paulo, Brazil

    Skot said:

    720p on Series S incoming

    Click to expand...
    Click to shrink...

    If the PS5 is internally at 720p up to 900p, I seriously doubt that. 

    Revoltoftheunique
    Member

    Jan 23, 2022

    2,312

    It will be unstable 60fps with lots of stuttering.
     

    defaltoption
    Plug in a controller and enter the Konami code
    The Fallen

    Oct 27, 2017

    12,485

    Austin

    KRT said:

    Series S was a mistake

    Click to expand...
    Click to shrink...

    With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid.
     

    Horns
    Member

    Dec 7, 2018

    3,423

    I hope Microsoft drops the requirement for Series S by the time this comes out.
     

    chris 1515
    Member

    Oct 27, 2017

    7,116

    Barcelona Spain

    PLASTICA-MAN said:

    There is kinda a misconception of how Lumen and the hybrid RT is handled in UE5 titles. AO is also part of the ray traced pipeline through the HW Lumen too.

    Just shadows are handled separately from the RT system by using VSM which in final look behvae quite like RT shadows in shape, same how FF16 handled the shadows looking like RT ones while it isn't traced.
    UE5 can still trace shadows if they want to push things even further.
    Click to expand...
    Click to shrink...

    Yes indirect shadows are handled by hardware lumen. But at the end ot doesn¡t change my comment. i think the game will be 600´720p at 30 fps on Series S. 

    bitcloudrzr
    Member

    May 31, 2018

    21,044

    Spoit said:

    And yet people keep talking about somehow getting PS6 games to work on the sony portable, which is probably going to be like half as powerful as a PS5, like that won't hold games back

    Click to expand...
    Click to shrink...

    Has it been confirmed that Sony is going to have release requirements like the XS?
     

    Commander Shepherd
    Member

    Jan 27, 2023

    173

    Anyone remember when no load screens was talked about for Witcher 3?
     

    chris 1515
    Member

    Oct 27, 2017

    7,116

    Barcelona Spain

    No this is probably different than most game are doing it here the main focus is the 60 fps mode and after they can create a balancedand 30 fps mode.

    This is not the other way around. 

    stanman
    Member

    Feb 13, 2025

    235

    defaltoption said:

    With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid.

    Click to expand...
    Click to shrink...

    And your mistake is comparing a PC graphics card to a console. 

    PLASTICA-MAN
    Member

    Oct 26, 2017

    29,563

    chris 1515 said:

    Yes indirect shadows are handled by hardware lumen. But at the end ot doesn¡t change my comment. i think the game will be 600´720p at 30 fps on Series S.

    Click to expand...
    Click to shrink...

    Yes. I am sure Series S will have HW solution but probably at 30 FPS. that would be a miracle if they achieve 60 FPS. 

    ArchedThunder
    Uncle Beerus
    Member

    Oct 25, 2017

    21,278

    chris 1515 said:

    It will be a full port a few years after like The Witcher 3., they don't use software lumen here. I doubt the Switch 2 Raytracing capaclity is high enough to use the same pipeline to produce the Switch 2 version.

    EDIT: And they probably need to redo all the assets.

    /

    Fortnite doesn't use Nanite and Lumen on Switch 2.
    Click to expand...
    Click to shrink...

    Fortnite not using Lumen or Nanite at launch doesn't mean they can't run well on Switch 2. It's a launch port and they prioritized clean IQ and 60fps. I wouldn't be surprised to see them added later. Also it's not like the ray tracing in a Witcher 3 port has to match PS5, there's a lot of scaling back that can be done with ray tracing without ripping out the kitchen sink. Software lumen is also likely to be an option on P.
     

    jroc74
    Member

    Oct 27, 2017

    34,465

    Interesting times ahead....

    bitcloudrzr said:

    Has it been confirmed that Sony is going to have release requirements like the XS?

    Click to expand...
    Click to shrink...

    Your know good n well everything about this rumor has been confirmed.

    /S 

    Derbel McDillet
    ▲ Legend ▲
    Member

    Nov 23, 2022

    25,250

    Chronos said:

    This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.

    Click to expand...
    Click to shrink...

    How does this sound like a Cyberpunk issue? They didn't say they can't get it to work on the S.
     

    defaltoption
    Plug in a controller and enter the Konami code
    The Fallen

    Oct 27, 2017

    12,485

    Austin

    stanman said:

    And your mistake is comparing a PC graphics card to a console.

    Click to expand...
    Click to shrink...

     

    reksveks
    Member

    May 17, 2022

    7,628

    Horns said:

    I hope Microsoft drops the requirement for Series S by the time this comes out.

    Click to expand...
    Click to shrink...

    why? dev can make it 30 fps on series s and 60 fps on series x if needed.

    if they aren't or don't have to drop it for gta vi, they probably ain't dropping it for tw4. 

    chris 1515
    Member

    Oct 27, 2017

    7,116

    Barcelona Spain

    defaltoption said:

    With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid.

    Click to expand...
    Click to shrink...

    No the consoles won't hold back your 5090 because the game is created with hardware lumen, RT reflection, virtual shadows maps and Nanite plus Nanite vegetation in minds. Maybe Nanite character too in final version?

    If the game was made with software lumen as the base it would have holding back your 5090...

    Your PC will have much better IQ, framerate and better raytracing with Megalightand better raytracing settings in general. 

    bitcloudrzr
    Member

    May 31, 2018

    21,044

    jroc74 said:

    Interesting times ahead....

    Your know good n well everything about this rumor has been confirmed.

    /S
    Click to expand...
    Click to shrink...

    Sony is like the opposite of a platform holder "forcing" adoption, for better or worse.
     

    defaltoption
    Plug in a controller and enter the Konami code
    The Fallen

    Oct 27, 2017

    12,485

    Austin

    chris 1515 said:

    No the consoles won't hold back yout 5090 because the game is created with hardware lumen, RT reflection, virtual shadows maps and Nanite plus Nanite vegetation in minds. Maybe Nanite character too in final version?

    If the game was made with software lumen as the base it would have holding back your 5090...

    Your PC will have much better IQ, framerate and better raytracing with Megalightand better raytracing settings in general.
    Click to expand...
    Click to shrink...

    Exactly, the series s is not a "mistake" or holding any version of the game on console or even PC back, that's what I'm saying to the person I replied to, its stupid to say that.
     

    cursed beef
    Member

    Jan 3, 2021

    998

    Have to imagine MS will lift the Series S parity clause when the next consoles launch. Which will be before/around the time W4 hits, right?
     

    Alvis
    Saw the truth behind the copied door
    Member

    Oct 25, 2017

    12,270

    EU

    Chronos said:

    This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.

    Click to expand...
    Click to shrink...

    ? they said that 60 FPS on Series S is challenging, not the act of releasing the game there at all. The game can simply run at 30 FPS on Series S if they can't pull off 60 FPS. Or have a 40 FPS mode in lieu of 60 FPS.

    The CPU and storage speed differences between last gen and current gen were gigantic. This isn't even remotely close to a comparable situation. 

    defaltoption
    Plug in a controller and enter the Konami code
    The Fallen

    Oct 27, 2017

    12,485

    Austin

    misqoute post
     

    jroc74
    Member

    Oct 27, 2017

    34,465

    defaltoption said:

    With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid.

    Click to expand...
    Click to shrink...

    Ah yes, clearly 5090 cards are the vast majority of the minimum requirements for PC games.

    How can anyone say this with a straight face anymore when there are now PC games running on a Steam Deck.

    At least ppl saying that about the Series S are comparing it to other consoles.

    That said, it is interesting they are focusing on consoles first, then PC. 
    #projekt #red #tw4 #has #console
    CD Projekt RED: TW4 has console first development with a 60fps target; 60fps on Series S will be "extremely challenging"
    DriftingSpirit Member Oct 25, 2017 18,563 They note how they usually start with PC and scale down, but they will be doing it the other way around this time to avoid issues with the console versions. 4:15 for console focus and 60fps 38:50 for the Series S comment  bsigg Member Oct 25, 2017 25,153Inside The Witcher 4 Unreal Engine 5 Tech Demo: CD Projekt RED + Epic Deep Dive Interview www.resetera.com   Skot Member Oct 30, 2017 645 720p on Series S incoming   Bulby Prophet of Truth Member Oct 29, 2017 6,006 Berlin I think think any series s user will be happy with a beautiful 900p 30fps   Chronos Member Oct 27, 2017 1,249 This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.   HellofaMouse Member Oct 27, 2017 8,551 i wonder if this'll come out before the gen is over? good chance itll be a 2077 situation, cross-gen release with a broken ps6 version  logash Member Oct 27, 2017 6,526 This makes sense since they want to have good performance on lower end machines and they mentioned that it was easier to scale up than to scale down. They also mentioned their legacy on PC and how they plan on scaling it up high like they usually do on PC.   KRT Member Aug 7, 2020 247 Series S was a mistake   chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain The game have raytracing GI and reflection it will probably be 30 fps 600p-720p on Xbox Series S.   bitcloudrzr Member May 31, 2018 21,044 Bulby said: I think think any series s user will be happy with a beautiful 900p 30fps Click to expand... Click to shrink...   Yuuber Member Oct 28, 2017 4,540 KRT said: Series S was a mistake Click to expand... Click to shrink... Can we stop with these stupid takes? For all we know it sold as much as Series X, helped several games have better optimization on bigger consoles and it will definitely help optimizing newer games to the Nintendo Switch 2.  MANTRA Member Feb 21, 2024 1,198 No one who cares about 60fps should be buying a Series S, just make it 30fps.   Roytheone Member Oct 25, 2017 6,185 Chronos said: This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation. Click to expand... Click to shrink... They can just go for 30 fps instead on the Series S. No need for a special deal for that, that's allowed.  Matterhorn Member Feb 6, 2019 254 United States Hoping for a very nice looking 30fps Switch 2 version.   Universal Acclaim Member Oct 5, 2024 2,617 Maybe off topic, but is 30fps target not so important anymore for 2027 industry-leading graphics? GTA is mainly doing it for design/physics/etc. whch is why the game can't be scaled down to 720-900p/60fps?   chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain Matterhorn said: Hoping for a very nice looking 30fps Switch 2 version. Click to expand... Click to shrink... It will be a full port a few years after like The Witcher 3., they don't use software lumen here. I doubt the Switch 2 Raytracing capaclity is high enough to use the same pipeline to produce the Switch 2 version. EDIT: And they probably need to redo all the assets. / Fortnite doesn't use Nanite and Lumen on Switch 2.  Last edited: Yesterday at 4:18 PM bitcloudrzr Member May 31, 2018 21,044 Universal Acclaim said: Maybe off topic, but is 30fps target not so important anymore for 2027 industry-leading graphics? GTA is mainly doing it for design/physics/etc. whch is why the graphics can't be scaled down to 720p/60fps? Click to expand... Click to shrink... Graphics are the part of the game that can be scaled, it is CPU load that is the more difficult part, although devs have actually made cuts in the latter to increase performance mode fps viability. Even with this focus on 60fps performance modes, they are always going to have room to make a higher fidelity 30fps mode. Specifically with UE5 though, performance has been such a disaster all around and Epic seems to be taking it seriously now.   Greywaren Member Jul 16, 2019 13,530 Spain 60 fps target is fantastic, I wish it was the norm.   julia crawford Took the red AND the blue pills Member Oct 27, 2017 40,709 i am very ok with lower fps on the series s, it is far more palatable than severe resolution drops with upscaling artifacts.   Spoit Member Oct 28, 2017 5,599 Chronos said: This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation. Click to expand... Click to shrink... And yet people keep talking about somehow getting PS6 games to work on the sony portable, which is probably going to be like half as powerful as a PS5, like that won't hold games back   PLASTICA-MAN Member Oct 26, 2017 29,563 chris 1515 said: The game have raytracing GI and reflection it will probably be 30 fps 600p-720p on Xbox Series S. Click to expand... Click to shrink... There is kinda a misconception of how Lumen and the hybrid RT is handled in UE5 titles. AO is also part of the ray traced pipeline through the HW Lumen too. Just shadows are handled separately from the RT system by using VSM which in final look behvae quite like RT shadows in shape, same how FF16 handled the shadows looking like RT ones while it isn't traced. UE5 can still trace shadows if they want to push things even further.  overthewaves Member Sep 30, 2020 1,203 What about the PS5 handheld?   nullpotential Member Jun 24, 2024 87 KRT said: Series S was a mistake Click to expand... Click to shrink... Consoles were a mistake.  GPU Member Oct 10, 2024 1,075 I really dont think Series S/X will be much of a factor by the time this game comes out.   Lashley <<Tag Here>> Member Oct 25, 2017 65,679 Just make series s 480p 30fps   pappacone Member Jan 10, 2020 4,076 Greywaren said: 60 fps target is fantastic, I wish it was the norm. Click to expand... Click to shrink... It pretty much is   Super Studied the Buster Sword Member Jan 29, 2022 13,601 I hope they can pull 60 FPS off in the full game.   Theorry Member Oct 27, 2017 69,045 "target" Uh huh. We know how that is gonna go.  Jakartalado Member Oct 27, 2017 2,818 São Paulo, Brazil Skot said: 720p on Series S incoming Click to expand... Click to shrink... If the PS5 is internally at 720p up to 900p, I seriously doubt that.  Revoltoftheunique Member Jan 23, 2022 2,312 It will be unstable 60fps with lots of stuttering.   defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin KRT said: Series S was a mistake Click to expand... Click to shrink... With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid.   Horns Member Dec 7, 2018 3,423 I hope Microsoft drops the requirement for Series S by the time this comes out.   chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain PLASTICA-MAN said: There is kinda a misconception of how Lumen and the hybrid RT is handled in UE5 titles. AO is also part of the ray traced pipeline through the HW Lumen too. Just shadows are handled separately from the RT system by using VSM which in final look behvae quite like RT shadows in shape, same how FF16 handled the shadows looking like RT ones while it isn't traced. UE5 can still trace shadows if they want to push things even further. Click to expand... Click to shrink... Yes indirect shadows are handled by hardware lumen. But at the end ot doesn¡t change my comment. i think the game will be 600´720p at 30 fps on Series S.  bitcloudrzr Member May 31, 2018 21,044 Spoit said: And yet people keep talking about somehow getting PS6 games to work on the sony portable, which is probably going to be like half as powerful as a PS5, like that won't hold games back Click to expand... Click to shrink... Has it been confirmed that Sony is going to have release requirements like the XS?   Commander Shepherd Member Jan 27, 2023 173 Anyone remember when no load screens was talked about for Witcher 3?   chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain No this is probably different than most game are doing it here the main focus is the 60 fps mode and after they can create a balancedand 30 fps mode. This is not the other way around.  stanman Member Feb 13, 2025 235 defaltoption said: With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid. Click to expand... Click to shrink... And your mistake is comparing a PC graphics card to a console.  PLASTICA-MAN Member Oct 26, 2017 29,563 chris 1515 said: Yes indirect shadows are handled by hardware lumen. But at the end ot doesn¡t change my comment. i think the game will be 600´720p at 30 fps on Series S. Click to expand... Click to shrink... Yes. I am sure Series S will have HW solution but probably at 30 FPS. that would be a miracle if they achieve 60 FPS.  ArchedThunder Uncle Beerus Member Oct 25, 2017 21,278 chris 1515 said: It will be a full port a few years after like The Witcher 3., they don't use software lumen here. I doubt the Switch 2 Raytracing capaclity is high enough to use the same pipeline to produce the Switch 2 version. EDIT: And they probably need to redo all the assets. / Fortnite doesn't use Nanite and Lumen on Switch 2. Click to expand... Click to shrink... Fortnite not using Lumen or Nanite at launch doesn't mean they can't run well on Switch 2. It's a launch port and they prioritized clean IQ and 60fps. I wouldn't be surprised to see them added later. Also it's not like the ray tracing in a Witcher 3 port has to match PS5, there's a lot of scaling back that can be done with ray tracing without ripping out the kitchen sink. Software lumen is also likely to be an option on P.   jroc74 Member Oct 27, 2017 34,465 Interesting times ahead.... bitcloudrzr said: Has it been confirmed that Sony is going to have release requirements like the XS? Click to expand... Click to shrink... Your know good n well everything about this rumor has been confirmed. /S  Derbel McDillet ▲ Legend ▲ Member Nov 23, 2022 25,250 Chronos said: This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation. Click to expand... Click to shrink... How does this sound like a Cyberpunk issue? They didn't say they can't get it to work on the S.   defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin stanman said: And your mistake is comparing a PC graphics card to a console. Click to expand... Click to shrink...   reksveks Member May 17, 2022 7,628 Horns said: I hope Microsoft drops the requirement for Series S by the time this comes out. Click to expand... Click to shrink... why? dev can make it 30 fps on series s and 60 fps on series x if needed. if they aren't or don't have to drop it for gta vi, they probably ain't dropping it for tw4.  chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain defaltoption said: With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid. Click to expand... Click to shrink... No the consoles won't hold back your 5090 because the game is created with hardware lumen, RT reflection, virtual shadows maps and Nanite plus Nanite vegetation in minds. Maybe Nanite character too in final version? If the game was made with software lumen as the base it would have holding back your 5090... Your PC will have much better IQ, framerate and better raytracing with Megalightand better raytracing settings in general.  bitcloudrzr Member May 31, 2018 21,044 jroc74 said: Interesting times ahead.... Your know good n well everything about this rumor has been confirmed. /S Click to expand... Click to shrink... Sony is like the opposite of a platform holder "forcing" adoption, for better or worse.   defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin chris 1515 said: No the consoles won't hold back yout 5090 because the game is created with hardware lumen, RT reflection, virtual shadows maps and Nanite plus Nanite vegetation in minds. Maybe Nanite character too in final version? If the game was made with software lumen as the base it would have holding back your 5090... Your PC will have much better IQ, framerate and better raytracing with Megalightand better raytracing settings in general. Click to expand... Click to shrink... Exactly, the series s is not a "mistake" or holding any version of the game on console or even PC back, that's what I'm saying to the person I replied to, its stupid to say that.   cursed beef Member Jan 3, 2021 998 Have to imagine MS will lift the Series S parity clause when the next consoles launch. Which will be before/around the time W4 hits, right?   Alvis Saw the truth behind the copied door Member Oct 25, 2017 12,270 EU Chronos said: This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation. Click to expand... Click to shrink... ? they said that 60 FPS on Series S is challenging, not the act of releasing the game there at all. The game can simply run at 30 FPS on Series S if they can't pull off 60 FPS. Or have a 40 FPS mode in lieu of 60 FPS. The CPU and storage speed differences between last gen and current gen were gigantic. This isn't even remotely close to a comparable situation.  defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin misqoute post   jroc74 Member Oct 27, 2017 34,465 defaltoption said: With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid. Click to expand... Click to shrink... Ah yes, clearly 5090 cards are the vast majority of the minimum requirements for PC games. How can anyone say this with a straight face anymore when there are now PC games running on a Steam Deck. At least ppl saying that about the Series S are comparing it to other consoles. That said, it is interesting they are focusing on consoles first, then PC.  #projekt #red #tw4 #has #console
    WWW.RESETERA.COM
    CD Projekt RED: TW4 has console first development with a 60fps target; 60fps on Series S will be "extremely challenging"
    DriftingSpirit Member Oct 25, 2017 18,563 They note how they usually start with PC and scale down, but they will be doing it the other way around this time to avoid issues with the console versions. 4:15 for console focus and 60fps 38:50 for the Series S comment  bsigg Member Oct 25, 2017 25,153 [DF] Inside The Witcher 4 Unreal Engine 5 Tech Demo: CD Projekt RED + Epic Deep Dive Interview https://www.youtube.com/watch?v=OplYN2MMI4Q www.resetera.com   Skot Member Oct 30, 2017 645 720p on Series S incoming   Bulby Prophet of Truth Member Oct 29, 2017 6,006 Berlin I think think any series s user will be happy with a beautiful 900p 30fps   Chronos Member Oct 27, 2017 1,249 This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.   HellofaMouse Member Oct 27, 2017 8,551 i wonder if this'll come out before the gen is over? good chance itll be a 2077 situation, cross-gen release with a broken ps6 version  logash Member Oct 27, 2017 6,526 This makes sense since they want to have good performance on lower end machines and they mentioned that it was easier to scale up than to scale down. They also mentioned their legacy on PC and how they plan on scaling it up high like they usually do on PC.   KRT Member Aug 7, 2020 247 Series S was a mistake   chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain The game have raytracing GI and reflection it will probably be 30 fps 600p-720p on Xbox Series S.   bitcloudrzr Member May 31, 2018 21,044 Bulby said: I think think any series s user will be happy with a beautiful 900p 30fps Click to expand... Click to shrink...   Yuuber Member Oct 28, 2017 4,540 KRT said: Series S was a mistake Click to expand... Click to shrink... Can we stop with these stupid takes? For all we know it sold as much as Series X, helped several games have better optimization on bigger consoles and it will definitely help optimizing newer games to the Nintendo Switch 2.  MANTRA Member Feb 21, 2024 1,198 No one who cares about 60fps should be buying a Series S, just make it 30fps.   Roytheone Member Oct 25, 2017 6,185 Chronos said: This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation. Click to expand... Click to shrink... They can just go for 30 fps instead on the Series S. No need for a special deal for that, that's allowed.  Matterhorn Member Feb 6, 2019 254 United States Hoping for a very nice looking 30fps Switch 2 version.   Universal Acclaim Member Oct 5, 2024 2,617 Maybe off topic, but is 30fps target not so important anymore for 2027 industry-leading graphics? GTA is mainly doing it for design/physics/etc. whch is why the game can't be scaled down to 720-900p/60fps?   chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain Matterhorn said: Hoping for a very nice looking 30fps Switch 2 version. Click to expand... Click to shrink... It will be a full port a few years after like The Witcher 3., they don't use software lumen here. I doubt the Switch 2 Raytracing capaclity is high enough to use the same pipeline to produce the Switch 2 version. EDIT: And they probably need to redo all the assets. https://www.reddit.com/r/FortNiteBR/comments/1l4a1o4/fortnite_on_the_switch_2_looks_great_these_low/ Fortnite doesn't use Nanite and Lumen on Switch 2.  Last edited: Yesterday at 4:18 PM bitcloudrzr Member May 31, 2018 21,044 Universal Acclaim said: Maybe off topic, but is 30fps target not so important anymore for 2027 industry-leading graphics? GTA is mainly doing it for design/physics/etc. whch is why the graphics can't be scaled down to 720p/60fps? Click to expand... Click to shrink... Graphics are the part of the game that can be scaled, it is CPU load that is the more difficult part, although devs have actually made cuts in the latter to increase performance mode fps viability. Even with this focus on 60fps performance modes, they are always going to have room to make a higher fidelity 30fps mode. Specifically with UE5 though, performance has been such a disaster all around and Epic seems to be taking it seriously now.   Greywaren Member Jul 16, 2019 13,530 Spain 60 fps target is fantastic, I wish it was the norm.   julia crawford Took the red AND the blue pills Member Oct 27, 2017 40,709 i am very ok with lower fps on the series s, it is far more palatable than severe resolution drops with upscaling artifacts.   Spoit Member Oct 28, 2017 5,599 Chronos said: This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation. Click to expand... Click to shrink... And yet people keep talking about somehow getting PS6 games to work on the sony portable, which is probably going to be like half as powerful as a PS5, like that won't hold games back   PLASTICA-MAN Member Oct 26, 2017 29,563 chris 1515 said: The game have raytracing GI and reflection it will probably be 30 fps 600p-720p on Xbox Series S. Click to expand... Click to shrink... There is kinda a misconception of how Lumen and the hybrid RT is handled in UE5 titles. AO is also part of the ray traced pipeline through the HW Lumen too. Just shadows are handled separately from the RT system by using VSM which in final look behvae quite like RT shadows in shape, same how FF16 handled the shadows looking like RT ones while it isn't traced. UE5 can still trace shadows if they want to push things even further.  overthewaves Member Sep 30, 2020 1,203 What about the PS5 handheld?   nullpotential Member Jun 24, 2024 87 KRT said: Series S was a mistake Click to expand... Click to shrink... Consoles were a mistake.  GPU Member Oct 10, 2024 1,075 I really dont think Series S/X will be much of a factor by the time this game comes out.   Lashley <<Tag Here>> Member Oct 25, 2017 65,679 Just make series s 480p 30fps   pappacone Member Jan 10, 2020 4,076 Greywaren said: 60 fps target is fantastic, I wish it was the norm. Click to expand... Click to shrink... It pretty much is   Super Studied the Buster Sword Member Jan 29, 2022 13,601 I hope they can pull 60 FPS off in the full game.   Theorry Member Oct 27, 2017 69,045 "target" Uh huh. We know how that is gonna go.  Jakartalado Member Oct 27, 2017 2,818 São Paulo, Brazil Skot said: 720p on Series S incoming Click to expand... Click to shrink... If the PS5 is internally at 720p up to 900p, I seriously doubt that.  Revoltoftheunique Member Jan 23, 2022 2,312 It will be unstable 60fps with lots of stuttering.   defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin KRT said: Series S was a mistake Click to expand... Click to shrink... With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid.   Horns Member Dec 7, 2018 3,423 I hope Microsoft drops the requirement for Series S by the time this comes out.   chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain PLASTICA-MAN said: There is kinda a misconception of how Lumen and the hybrid RT is handled in UE5 titles. AO is also part of the ray traced pipeline through the HW Lumen too. Just shadows are handled separately from the RT system by using VSM which in final look behvae quite like RT shadows in shape, same how FF16 handled the shadows looking like RT ones while it isn't traced. UE5 can still trace shadows if they want to push things even further. Click to expand... Click to shrink... Yes indirect shadows are handled by hardware lumen. But at the end ot doesn¡t change my comment. i think the game will be 600´720p at 30 fps on Series S.  bitcloudrzr Member May 31, 2018 21,044 Spoit said: And yet people keep talking about somehow getting PS6 games to work on the sony portable, which is probably going to be like half as powerful as a PS5, like that won't hold games back Click to expand... Click to shrink... Has it been confirmed that Sony is going to have release requirements like the XS?   Commander Shepherd Member Jan 27, 2023 173 Anyone remember when no load screens was talked about for Witcher 3?   chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain No this is probably different than most game are doing it here the main focus is the 60 fps mode and after they can create a balanced(40 fps) and 30 fps mode. This is not the other way around.  stanman Member Feb 13, 2025 235 defaltoption said: With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid. Click to expand... Click to shrink... And your mistake is comparing a PC graphics card to a console.  PLASTICA-MAN Member Oct 26, 2017 29,563 chris 1515 said: Yes indirect shadows are handled by hardware lumen. But at the end ot doesn¡t change my comment. i think the game will be 600´720p at 30 fps on Series S. Click to expand... Click to shrink... Yes. I am sure Series S will have HW solution but probably at 30 FPS. that would be a miracle if they achieve 60 FPS.  ArchedThunder Uncle Beerus Member Oct 25, 2017 21,278 chris 1515 said: It will be a full port a few years after like The Witcher 3., they don't use software lumen here. I doubt the Switch 2 Raytracing capaclity is high enough to use the same pipeline to produce the Switch 2 version. EDIT: And they probably need to redo all the assets. https://www.reddit.com/r/FortNiteBR/comments/1l4a1o4/fortnite_on_the_switch_2_looks_great_these_low/ Fortnite doesn't use Nanite and Lumen on Switch 2. Click to expand... Click to shrink... Fortnite not using Lumen or Nanite at launch doesn't mean they can't run well on Switch 2. It's a launch port and they prioritized clean IQ and 60fps. I wouldn't be surprised to see them added later. Also it's not like the ray tracing in a Witcher 3 port has to match PS5, there's a lot of scaling back that can be done with ray tracing without ripping out the kitchen sink. Software lumen is also likely to be an option on P.   jroc74 Member Oct 27, 2017 34,465 Interesting times ahead.... bitcloudrzr said: Has it been confirmed that Sony is going to have release requirements like the XS? Click to expand... Click to shrink... Your know good n well everything about this rumor has been confirmed. /S  Derbel McDillet ▲ Legend ▲ Member Nov 23, 2022 25,250 Chronos said: This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation. Click to expand... Click to shrink... How does this sound like a Cyberpunk issue? They didn't say they can't get it to work on the S.   defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin stanman said: And your mistake is comparing a PC graphics card to a console. Click to expand... Click to shrink...   reksveks Member May 17, 2022 7,628 Horns said: I hope Microsoft drops the requirement for Series S by the time this comes out. Click to expand... Click to shrink... why? dev can make it 30 fps on series s and 60 fps on series x if needed. if they aren't or don't have to drop it for gta vi, they probably ain't dropping it for tw4.  chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain defaltoption said: With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid. Click to expand... Click to shrink... No the consoles won't hold back your 5090 because the game is created with hardware lumen, RT reflection, virtual shadows maps and Nanite plus Nanite vegetation in minds. Maybe Nanite character too in final version? If the game was made with software lumen as the base it would have holding back your 5090... Your PC will have much better IQ, framerate and better raytracing with Megalight(direct raytraced shadows with tons of lighe source) and better raytracing settings in general.  bitcloudrzr Member May 31, 2018 21,044 jroc74 said: Interesting times ahead.... Your know good n well everything about this rumor has been confirmed. /S Click to expand... Click to shrink... Sony is like the opposite of a platform holder "forcing" adoption, for better or worse.   defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin chris 1515 said: No the consoles won't hold back yout 5090 because the game is created with hardware lumen, RT reflection, virtual shadows maps and Nanite plus Nanite vegetation in minds. Maybe Nanite character too in final version? If the game was made with software lumen as the base it would have holding back your 5090... Your PC will have much better IQ, framerate and better raytracing with Megalight(direct raytraced shadows) and better raytracing settings in general. Click to expand... Click to shrink... Exactly, the series s is not a "mistake" or holding any version of the game on console or even PC back, that's what I'm saying to the person I replied to, its stupid to say that.   cursed beef Member Jan 3, 2021 998 Have to imagine MS will lift the Series S parity clause when the next consoles launch. Which will be before/around the time W4 hits, right?   Alvis Saw the truth behind the copied door Member Oct 25, 2017 12,270 EU Chronos said: This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation. Click to expand... Click to shrink... ? they said that 60 FPS on Series S is challenging, not the act of releasing the game there at all. The game can simply run at 30 FPS on Series S if they can't pull off 60 FPS. Or have a 40 FPS mode in lieu of 60 FPS. The CPU and storage speed differences between last gen and current gen were gigantic. This isn't even remotely close to a comparable situation.  defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin misqoute post   jroc74 Member Oct 27, 2017 34,465 defaltoption said: With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid. Click to expand... Click to shrink... Ah yes, clearly 5090 cards are the vast majority of the minimum requirements for PC games. How can anyone say this with a straight face anymore when there are now PC games running on a Steam Deck. At least ppl saying that about the Series S are comparing it to other consoles. That said, it is interesting they are focusing on consoles first, then PC. 
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  • Do you think Sony will make support for their rumored new handheld mandatory for developers?

    Red Kong XIX
    Member

    Oct 11, 2020

    13,560

    This is assuming that the handheld can play PS4 games natively without any issues, so they are not included in the poll.
    Hardware leaker Kepler said it should be able to run PS5 games, even without a patch, but with a performance impact potentially. 

    Hero_of_the_Day
    Avenger

    Oct 27, 2017

    19,958

    Isn't the rumor that games don't require patches to run on it? That would imply that support isn't mandatory, but automatic.
     

    Homura
    ▲ Legend ▲
    Member

    Aug 20, 2019

    7,232

    As the post above said, the rumor is the PS5 portable will be able to run natively any and all PS4/PS5 games.

    Of course, some games might not work properly or require specific patches, but the idea is automatic compatibility. 

    shadowman16
    Member

    Oct 25, 2017

    42,292

    Ideally you'd want stuff to pretty much work out of the box. The more you ask devs to do, the less I imagine will want to support it... Or suddenly games get parred down so that they can run on handhelds.

    I personally would just prefer a solution where its automatic. I dont really care about a Sony handheld, dont really want devs to be forced to support the thing 

    Modest_Modsoul
    Living the Dreams
    Member

    Oct 29, 2017

    28,418


     

    setmymindforopensky
    Member

    Apr 20, 2025

    67

    a lot of games have performance modes. it should run a lot of the library even without any patching. if there's multiplat im sure itll default to the PS4 ver. im not sure what theyd do for something like GTA6 but itll have a series S version so its clearly scalable enough.

    im guessing PSTV situation. support it or not we dont care. 

    reksveks
    Member

    May 17, 2022

    7,628

    Think Kepler is personally assuming the goal of running without patches is a goal and one that won't happen just cause it's too late to force it.

    It's going to be an interesting solution to an interesting problem 

    Servbot24
    The Fallen

    Oct 25, 2017

    47,826

    Obviously not. Pretty absurd question tbh.
     

    RivalGT
    Member

    Dec 13, 2017

    7,616

    This one sounds like it requires a lot of work on Sony's end, I dont think developers will need to do much for games to work.

    Granted moving forward Sony is likely to make it easier for devs to have a more input on this portable mode.

    Things working out of the box is likely the goal, and thats what Sony needs if they want this to work, but devs having more input on this mode would be a plus I think. 

    Callibretto
    Member

    Oct 25, 2017

    10,445

    Indonesia

    shadowman16 said:

    Ideally you'd want stuff to pretty much work out of the box. The more you ask devs to do, the less I imagine will want to support it... Or suddenly games get parred down so that they can run on handhelds.

    I personally would just prefer a solution where its automatic. I dont really care about a Sony handheld, dont really want devs to be forced to support the thingClick to expand...
    Click to shrink...

    depend on the game imo, asking CD Project to somehow make Witcher 4 playable on handheld might be unreasonable. but any game that can run on Switch 2 should be playable on PSPortable without much issue
     

    Pheonix1
    Member

    Jun 22, 2024

    716

    Absolutely they will. Not sure why people think it would be hard, if they hand them.the right tools most ports won't take long anyhow.
     

    skeezx
    Member

    Oct 27, 2017

    23,994

    guessing there will be a "portable approved" label with the respective games going forward, regardless whether it's a PS5 or PS6 game. and when the thing is released popular past titles will be retroactively approved by sony, and up to developers if they want to patch the bigger games to be portable friendly.

    i guess where things could get tricky/laborious for developers is whether every game going forward is required to screen for portable performance, as it's not a PC so the portable will likely disallow for running "non-approved" games at all 

    AmFreak
    Member

    Oct 26, 2017

    3,245

    They need to give people some form of guarantee that it will get games, otherwise they greatly diminish their potential success.

    The best way to do this is to make it another SKU of the contemporary console. And witheverything already running at 60fps and progression slowing to a crawl it's far easier than it had been in the past. 

    Ruck
    Member

    Oct 25, 2017

    3,105

    I mean, what is the handheld? PS6? Or an actual second console? If the former, then yes, if the latter then no
     

    TitanicFall
    Member

    Nov 12, 2017

    9,340

    Nah. It might be incentivized though. There's not much in it for devs if it's a cross buy situation.
     

    Callibretto
    Member

    Oct 25, 2017

    10,445

    Indonesia

    imo, PS6 will remain their main console, focusing on high fidelity visuals that Switch 2 and portable PC won't be able to run without huge compromise.

    PSPortable will be secondary console, something like PSPortal, but this time able to play any games that Switch2 can reasonably run. and for the high end games that it can't run, it will use streaming, either from PS6 you own, or PS+ Premium subs 

    bleits
    Member

    Oct 14, 2023

    373

    They have to if they want to be taken seriously
     

    Vic Damone Jr.
    Member

    Oct 27, 2017

    20,534

    Nope Sony doesn't mandate this stuff and it's why their second product always dies.
     

    fiendcode
    Member

    Oct 26, 2017

    26,514

    I think it depends on what the device really is, if it's more of a "Portal 2" or a "Series SP" or something else entirely. Streaming might be enough for PS6 games along with incentivized PS5/4 patches but whatever SIE does they need to make sure their inhouse teams are ALL on board this time. That was a big part of PSP/Vita's downfall, that the biggest or most important PS Studios snubbed them and the teams that did show up with support are mostly closed and gone now.
     

    Callibretto
    Member

    Oct 25, 2017

    10,445

    Indonesia

    bleits said:

    They have to if they want to be taken seriously

    Click to expand...
    Click to shrink...

    from the last interview with PS exec about Switch 2 spec, it seems clear that PS have no plan to abandon high end console spec to switch to mobile hardware like Switch 2 and Xbox Ally.

    PS consider their high fidelity visual as advantage and differentiator from Nintendo.

    so with PS6, their top studio will eventuall make games that just won't realistically run on handheld devices.

    so having a mandate where all PS6 games is playable on handheld is simply unrealistic imo 

    danm999
    Member

    Oct 29, 2017

    19,929

    Sydney

    Incentives, not mandates.
     

    NSESN
    ▲ Legend ▲
    Member

    Oct 25, 2017

    27,729

    I think people are setting themselves for disappointment in regards for how powerful this thing will be
     

    defaltoption
    Plug in a controller and enter the Konami code
    The Fallen

    Oct 27, 2017

    12,485

    Austin

    Depends on what they call it.

    If they call it anything related to ps6, expect very bad performance, and mandates

    If they call it ps5 portable, expect bad performance and no mandates as it will be handled on their end

    If they call it a ps portable expect it to have no support from Sony and get whatever it gets just be happy it functions till they abandon it. 

    Metnut
    Member

    Apr 7, 2025

    30

    Good question OP.

    I voted the middle one. I think anything that ships for PS5 will need to work for the handheld. Question is whether that works automatically or will need patches. 

    mute
    ▲ Legend ▲
    Member

    Oct 25, 2017

    29,807

    I think that would require a level of commitment to a secondary piece of hardware that Sony hasn't shown in a long time.
     

    Patison
    Member

    Oct 27, 2017

    761

    It's difficult to say without knowing what they're planning with this device exactly. If they're fully going Switch routeor more like a Steam Deck, which will run launch games perfectly and then, as time goes on, some titles might start looking less than ideal or be unplayable at all.

    Or Series S/X, just the Series S being portable — that would be preferable but also limiting but also diminishing returns between generations so might be worth it etc.

    And if that device happens at all and its development won't be dropped soon is another question. Lots of unknowns, but I'm interested to see what Sony comes up with, as long as they'll have games to support it this time around. 

    Jammerz
    Member

    Apr 29, 2023

    1,579

    I think it will be optional support.

    However sony needs to support it with their first parties to set an example and making it as easy as possible for other devs to scale down. For sony first party games maybe use nixxes to scale down so their studios aren't bogged down. 

    Hamchan
    The Fallen

    Oct 25, 2017

    6,000

    I think 99.9% of games will be crossgen between PS5 and PS6 for the entire generation, just based on how this industry is going, so it might not be much of an issue for Sony to mandate.
     

    Advance.Wars.Sgt.
    Member

    Jun 10, 2018

    10,456

    Honestly, I'd worry more about Sony's 1st party teams than 3rd party developers since they were notoriously adverse making software with a handheld power profile in mind.
     

    overthewaves
    Member

    Sep 30, 2020

    1,203

    Wouldn't that hamstring the games for ps6? That's PlayStation players biggest fear they don't want a series S type situation right? They treat series S like a punching bag.
     

    Neonvisions
    Member

    Oct 27, 2017

    707

    overthewaves said:

    Wouldn't that hamstring the games for ps6? That's PlayStation players biggest fear they don't want a series S type situation right? They treat series S like a punching bag.

    Click to expand...
    Click to shrink...

    How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X? 

    Gwarm
    Member

    Nov 13, 2017

    2,902

    I'd be shocked if Sony released a device that let's you play games that haven't been patched or confirmed to run acceptably. Imagine if certain games just hard crashed the console? This is the company that wouldn't let you play certain Vita games on the PSTV even if they actually worked.
     

    bloopland33
    Member

    Mar 4, 2020

    3,845

    I wonder if they'll just do the Steam Deck thing and do a compatibility badge. You can boot whatever software you want, but it might run at 5 fps and drain your battery.

    This would be in addition to whatever efforts they're doing to make things work out of the box, of course.

    But it's hard to imagine them mandating developers ship a PS6 profile and a PS6P profile for those heavier games 5-7 years from now…

    ….but it's also hard to imagine them shipping this PS6-gen device that doesn't play everything. So maybe they Steam Deck it 

    vivftp
    Member

    Oct 29, 2017

    23,016

    My guess, every PS6 game will be mandated to support it. PS5 games will support it natively for the simpler games and will require a patch as has been rumored to run on lesser specs

    I think next gen we get PS3 and Vita emulation so the PS6 and portable will be able to play games from PSN from every past PlayStation 

    Mocha Joe
    Member

    Jun 2, 2021

    13,636

    Really need to take the Steam Deck approach and don't make it a requirement. Just make it a complementary device where it is possible to play majority of the games available on PSN.
     

    overthewaves
    Member

    Sep 30, 2020

    1,203

    Neonvisions said:

    How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X?

    Click to expand...
    Click to shrink...

    I mean did you see the reaction here to the series S announcement lol. Everyone was saying it's gonna "hold back the generation".
     

    reksveks
    Member

    May 17, 2022

    7,628

    Neonvisions said:

    How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X?

    Click to expand...
    Click to shrink...

    Or the perception is that it does but the truth is that there is a lot of factors
     

    Fabs
    Member

    Aug 22, 2019

    2,827

    I can't see the forcing handheld and pro support next gen.
     

    level
    Member

    May 25, 2023

    1,427

    Definitely not

    Games already take too long to make. Extra time isn't something they'll want to reinforce to their developers. 

    gofreak
    Member

    Oct 26, 2017

    8,411

    I don't think support will be mandatory. I think they're bringing it into a reality where a growing portion of games can, or could, run without much change or effort on the developer's part on a next gen handheld. They'll lean on that natural trend rather than a policy - anything that is outside of that will just be streamable as now with the Portal.
     

    Caiusto
    Member

    Oct 25, 2017

    7,086

    If they don't want to end up with another Vita yes they will.
     

    mute
    ▲ Legend ▲
    Member

    Oct 25, 2017

    29,807

    Advance.Wars.Sgt. said:

    Honestly, I'd worry more about Sony's 1st party teams than 3rd party developers since they were notoriously adverse making software with a handheld power profile in mind.

    Click to expand...
    Click to shrink...

    It does seem kinda unthinkable that Intergalactic would be made with a handheld in mind, for example.
     

    AmFreak
    Member

    Oct 26, 2017

    3,245

    mute said:

    It does seem kinda unthinkable that Intergalactic would be made with a handheld in mind, for example.

    Click to expand...
    Click to shrink...

    Ratchet, Returnal, Cyberpunk, etc. also weren't made "with a handheld in mind".
     

    Spoit
    Member

    Oct 28, 2017

    5,599

    Given how much of a pain the series S mandate has been, I don't see them binding even first party studios to it, especially ones that are trying to go for the cutting edge of tech. Since given AMDs timelines, is not going to be anywhere near a base PS5.

    I'm also skeptical of the claim that'll be able to play ps5 games without extensive patching. 

    Jawmuncher
    Crisis Dino
    Moderator

    Oct 25, 2017

    45,166

    Ibis Island

    No, I think the portable will handle portable stuff "automatically" for what it converts
     

    knightmawk
    Member

    Dec 12, 2018

    8,900

    I expect they'll do everything they can to make sure no one has to think about it and it's as automatic as possible. It'll technically still be part of cert, but the goal will be for it to be rare that a game fails that part of cert and has to be sent back.

    That being said, I imagine there will be some games that still don't work and developers will be able to submit for that exception. 

    RivalGT
    Member

    Dec 13, 2017

    7,616

    I think the concept here is similar to how PS4 games play on PS5, the ones with patches I mean, the game will run with a different graphics preset then it would on PS4/ PS4 Pro, so in some cases this means higher resolution or higher frame rate cap.

    What Sony needs to work on their end is getting this to work without any patches from developers. Its the only way this can work. 

    Vexii
    Member

    Oct 31, 2017

    3,103

    UK

    if they don't mandate support, it'll just be a death knell for the format. I don't think they could get away with a dedicated handheld platform now when the Switch and Steam Deck exists
     

    Mobius and Pet Octopus
    Member

    Oct 25, 2017

    17,065

    Just because a game can run on a handheld, doesn't mean that's all required for support. The UI alone likely requires changes for an optimal experience, sometimes necessary to be "playable". Small screen sizes usually needs changes.
     

    SeanMN
    Member

    Oct 28, 2017

    2,437

    If PS6 games support is optional, that will create fragmentation of the platform and uncertain software support.

    If it's part of the PS6 family and support is mandatory, I can see there being concern that if would hold the generation back with a low capability sku.

    My thoughts are this should be a PS6 and support the same as the primary console. 
    #you #think #sony #will #make
    Do you think Sony will make support for their rumored new handheld mandatory for developers?
    Red Kong XIX Member Oct 11, 2020 13,560 This is assuming that the handheld can play PS4 games natively without any issues, so they are not included in the poll. Hardware leaker Kepler said it should be able to run PS5 games, even without a patch, but with a performance impact potentially.  Hero_of_the_Day Avenger Oct 27, 2017 19,958 Isn't the rumor that games don't require patches to run on it? That would imply that support isn't mandatory, but automatic.   Homura ▲ Legend ▲ Member Aug 20, 2019 7,232 As the post above said, the rumor is the PS5 portable will be able to run natively any and all PS4/PS5 games. Of course, some games might not work properly or require specific patches, but the idea is automatic compatibility.  shadowman16 Member Oct 25, 2017 42,292 Ideally you'd want stuff to pretty much work out of the box. The more you ask devs to do, the less I imagine will want to support it... Or suddenly games get parred down so that they can run on handhelds. I personally would just prefer a solution where its automatic. I dont really care about a Sony handheld, dont really want devs to be forced to support the thing  Modest_Modsoul Living the Dreams Member Oct 29, 2017 28,418 🤷‍♂️   setmymindforopensky Member Apr 20, 2025 67 a lot of games have performance modes. it should run a lot of the library even without any patching. if there's multiplat im sure itll default to the PS4 ver. im not sure what theyd do for something like GTA6 but itll have a series S version so its clearly scalable enough. im guessing PSTV situation. support it or not we dont care.  reksveks Member May 17, 2022 7,628 Think Kepler is personally assuming the goal of running without patches is a goal and one that won't happen just cause it's too late to force it. It's going to be an interesting solution to an interesting problem  Servbot24 The Fallen Oct 25, 2017 47,826 Obviously not. Pretty absurd question tbh.   RivalGT Member Dec 13, 2017 7,616 This one sounds like it requires a lot of work on Sony's end, I dont think developers will need to do much for games to work. Granted moving forward Sony is likely to make it easier for devs to have a more input on this portable mode. Things working out of the box is likely the goal, and thats what Sony needs if they want this to work, but devs having more input on this mode would be a plus I think.  Callibretto Member Oct 25, 2017 10,445 Indonesia shadowman16 said: Ideally you'd want stuff to pretty much work out of the box. The more you ask devs to do, the less I imagine will want to support it... Or suddenly games get parred down so that they can run on handhelds. I personally would just prefer a solution where its automatic. I dont really care about a Sony handheld, dont really want devs to be forced to support the thingClick to expand... Click to shrink... depend on the game imo, asking CD Project to somehow make Witcher 4 playable on handheld might be unreasonable. but any game that can run on Switch 2 should be playable on PSPortable without much issue   Pheonix1 Member Jun 22, 2024 716 Absolutely they will. Not sure why people think it would be hard, if they hand them.the right tools most ports won't take long anyhow.   skeezx Member Oct 27, 2017 23,994 guessing there will be a "portable approved" label with the respective games going forward, regardless whether it's a PS5 or PS6 game. and when the thing is released popular past titles will be retroactively approved by sony, and up to developers if they want to patch the bigger games to be portable friendly. i guess where things could get tricky/laborious for developers is whether every game going forward is required to screen for portable performance, as it's not a PC so the portable will likely disallow for running "non-approved" games at all  AmFreak Member Oct 26, 2017 3,245 They need to give people some form of guarantee that it will get games, otherwise they greatly diminish their potential success. The best way to do this is to make it another SKU of the contemporary console. And witheverything already running at 60fps and progression slowing to a crawl it's far easier than it had been in the past.  Ruck Member Oct 25, 2017 3,105 I mean, what is the handheld? PS6? Or an actual second console? If the former, then yes, if the latter then no   TitanicFall Member Nov 12, 2017 9,340 Nah. It might be incentivized though. There's not much in it for devs if it's a cross buy situation.   Callibretto Member Oct 25, 2017 10,445 Indonesia imo, PS6 will remain their main console, focusing on high fidelity visuals that Switch 2 and portable PC won't be able to run without huge compromise. PSPortable will be secondary console, something like PSPortal, but this time able to play any games that Switch2 can reasonably run. and for the high end games that it can't run, it will use streaming, either from PS6 you own, or PS+ Premium subs  bleits Member Oct 14, 2023 373 They have to if they want to be taken seriously   Vic Damone Jr. Member Oct 27, 2017 20,534 Nope Sony doesn't mandate this stuff and it's why their second product always dies.   fiendcode Member Oct 26, 2017 26,514 I think it depends on what the device really is, if it's more of a "Portal 2" or a "Series SP" or something else entirely. Streaming might be enough for PS6 games along with incentivized PS5/4 patches but whatever SIE does they need to make sure their inhouse teams are ALL on board this time. That was a big part of PSP/Vita's downfall, that the biggest or most important PS Studios snubbed them and the teams that did show up with support are mostly closed and gone now.   Callibretto Member Oct 25, 2017 10,445 Indonesia bleits said: They have to if they want to be taken seriously Click to expand... Click to shrink... from the last interview with PS exec about Switch 2 spec, it seems clear that PS have no plan to abandon high end console spec to switch to mobile hardware like Switch 2 and Xbox Ally. PS consider their high fidelity visual as advantage and differentiator from Nintendo. so with PS6, their top studio will eventuall make games that just won't realistically run on handheld devices. so having a mandate where all PS6 games is playable on handheld is simply unrealistic imo  danm999 Member Oct 29, 2017 19,929 Sydney Incentives, not mandates.   NSESN ▲ Legend ▲ Member Oct 25, 2017 27,729 I think people are setting themselves for disappointment in regards for how powerful this thing will be   defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin Depends on what they call it. If they call it anything related to ps6, expect very bad performance, and mandates If they call it ps5 portable, expect bad performance and no mandates as it will be handled on their end If they call it a ps portable expect it to have no support from Sony and get whatever it gets just be happy it functions till they abandon it.  Metnut Member Apr 7, 2025 30 Good question OP. I voted the middle one. I think anything that ships for PS5 will need to work for the handheld. Question is whether that works automatically or will need patches.  mute ▲ Legend ▲ Member Oct 25, 2017 29,807 I think that would require a level of commitment to a secondary piece of hardware that Sony hasn't shown in a long time.   Patison Member Oct 27, 2017 761 It's difficult to say without knowing what they're planning with this device exactly. If they're fully going Switch routeor more like a Steam Deck, which will run launch games perfectly and then, as time goes on, some titles might start looking less than ideal or be unplayable at all. Or Series S/X, just the Series S being portable — that would be preferable but also limiting but also diminishing returns between generations so might be worth it etc. And if that device happens at all and its development won't be dropped soon is another question. Lots of unknowns, but I'm interested to see what Sony comes up with, as long as they'll have games to support it this time around.  Jammerz Member Apr 29, 2023 1,579 I think it will be optional support. However sony needs to support it with their first parties to set an example and making it as easy as possible for other devs to scale down. For sony first party games maybe use nixxes to scale down so their studios aren't bogged down.  Hamchan The Fallen Oct 25, 2017 6,000 I think 99.9% of games will be crossgen between PS5 and PS6 for the entire generation, just based on how this industry is going, so it might not be much of an issue for Sony to mandate.   Advance.Wars.Sgt. Member Jun 10, 2018 10,456 Honestly, I'd worry more about Sony's 1st party teams than 3rd party developers since they were notoriously adverse making software with a handheld power profile in mind.   overthewaves Member Sep 30, 2020 1,203 Wouldn't that hamstring the games for ps6? That's PlayStation players biggest fear they don't want a series S type situation right? They treat series S like a punching bag.   Neonvisions Member Oct 27, 2017 707 overthewaves said: Wouldn't that hamstring the games for ps6? That's PlayStation players biggest fear they don't want a series S type situation right? They treat series S like a punching bag. Click to expand... Click to shrink... How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X?  Gwarm Member Nov 13, 2017 2,902 I'd be shocked if Sony released a device that let's you play games that haven't been patched or confirmed to run acceptably. Imagine if certain games just hard crashed the console? This is the company that wouldn't let you play certain Vita games on the PSTV even if they actually worked.   bloopland33 Member Mar 4, 2020 3,845 I wonder if they'll just do the Steam Deck thing and do a compatibility badge. You can boot whatever software you want, but it might run at 5 fps and drain your battery. This would be in addition to whatever efforts they're doing to make things work out of the box, of course. But it's hard to imagine them mandating developers ship a PS6 profile and a PS6P profile for those heavier games 5-7 years from now… ….but it's also hard to imagine them shipping this PS6-gen device that doesn't play everything. So maybe they Steam Deck it  vivftp Member Oct 29, 2017 23,016 My guess, every PS6 game will be mandated to support it. PS5 games will support it natively for the simpler games and will require a patch as has been rumored to run on lesser specs I think next gen we get PS3 and Vita emulation so the PS6 and portable will be able to play games from PSN from every past PlayStation  Mocha Joe Member Jun 2, 2021 13,636 Really need to take the Steam Deck approach and don't make it a requirement. Just make it a complementary device where it is possible to play majority of the games available on PSN.   overthewaves Member Sep 30, 2020 1,203 Neonvisions said: How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X? Click to expand... Click to shrink... I mean did you see the reaction here to the series S announcement lol. Everyone was saying it's gonna "hold back the generation".   reksveks Member May 17, 2022 7,628 Neonvisions said: How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X? Click to expand... Click to shrink... Or the perception is that it does but the truth is that there is a lot of factors   Fabs Member Aug 22, 2019 2,827 I can't see the forcing handheld and pro support next gen.   level Member May 25, 2023 1,427 Definitely not Games already take too long to make. Extra time isn't something they'll want to reinforce to their developers.  gofreak Member Oct 26, 2017 8,411 I don't think support will be mandatory. I think they're bringing it into a reality where a growing portion of games can, or could, run without much change or effort on the developer's part on a next gen handheld. They'll lean on that natural trend rather than a policy - anything that is outside of that will just be streamable as now with the Portal.   Caiusto Member Oct 25, 2017 7,086 If they don't want to end up with another Vita yes they will.   mute ▲ Legend ▲ Member Oct 25, 2017 29,807 Advance.Wars.Sgt. said: Honestly, I'd worry more about Sony's 1st party teams than 3rd party developers since they were notoriously adverse making software with a handheld power profile in mind. Click to expand... Click to shrink... It does seem kinda unthinkable that Intergalactic would be made with a handheld in mind, for example.   AmFreak Member Oct 26, 2017 3,245 mute said: It does seem kinda unthinkable that Intergalactic would be made with a handheld in mind, for example. Click to expand... Click to shrink... Ratchet, Returnal, Cyberpunk, etc. also weren't made "with a handheld in mind".   Spoit Member Oct 28, 2017 5,599 Given how much of a pain the series S mandate has been, I don't see them binding even first party studios to it, especially ones that are trying to go for the cutting edge of tech. Since given AMDs timelines, is not going to be anywhere near a base PS5. I'm also skeptical of the claim that'll be able to play ps5 games without extensive patching.  Jawmuncher Crisis Dino Moderator Oct 25, 2017 45,166 Ibis Island No, I think the portable will handle portable stuff "automatically" for what it converts   knightmawk Member Dec 12, 2018 8,900 I expect they'll do everything they can to make sure no one has to think about it and it's as automatic as possible. It'll technically still be part of cert, but the goal will be for it to be rare that a game fails that part of cert and has to be sent back. That being said, I imagine there will be some games that still don't work and developers will be able to submit for that exception.  RivalGT Member Dec 13, 2017 7,616 I think the concept here is similar to how PS4 games play on PS5, the ones with patches I mean, the game will run with a different graphics preset then it would on PS4/ PS4 Pro, so in some cases this means higher resolution or higher frame rate cap. What Sony needs to work on their end is getting this to work without any patches from developers. Its the only way this can work.  Vexii Member Oct 31, 2017 3,103 UK if they don't mandate support, it'll just be a death knell for the format. I don't think they could get away with a dedicated handheld platform now when the Switch and Steam Deck exists   Mobius and Pet Octopus Member Oct 25, 2017 17,065 Just because a game can run on a handheld, doesn't mean that's all required for support. The UI alone likely requires changes for an optimal experience, sometimes necessary to be "playable". Small screen sizes usually needs changes.   SeanMN Member Oct 28, 2017 2,437 If PS6 games support is optional, that will create fragmentation of the platform and uncertain software support. If it's part of the PS6 family and support is mandatory, I can see there being concern that if would hold the generation back with a low capability sku. My thoughts are this should be a PS6 and support the same as the primary console.  #you #think #sony #will #make
    WWW.RESETERA.COM
    Do you think Sony will make support for their rumored new handheld mandatory for developers?
    Red Kong XIX Member Oct 11, 2020 13,560 This is assuming that the handheld can play PS4 games natively without any issues, so they are not included in the poll. Hardware leaker Kepler said it should be able to run PS5 games, even without a patch, but with a performance impact potentially.  Hero_of_the_Day Avenger Oct 27, 2017 19,958 Isn't the rumor that games don't require patches to run on it? That would imply that support isn't mandatory, but automatic.   Homura ▲ Legend ▲ Member Aug 20, 2019 7,232 As the post above said, the rumor is the PS5 portable will be able to run natively any and all PS4/PS5 games. Of course, some games might not work properly or require specific patches, but the idea is automatic compatibility.  shadowman16 Member Oct 25, 2017 42,292 Ideally you'd want stuff to pretty much work out of the box. The more you ask devs to do, the less I imagine will want to support it... Or suddenly games get parred down so that they can run on handhelds (which considering how people hated cross gen for that reason, they'd hate it here as well). I personally would just prefer a solution where its automatic. I dont really care about a Sony handheld, dont really want devs to be forced to support the thing (considering how shit Sony is at supporting its peripherals - like the Vita or PSVR2)  Modest_Modsoul Living the Dreams Member Oct 29, 2017 28,418 🤷‍♂️   setmymindforopensky Member Apr 20, 2025 67 a lot of games have performance modes. it should run a lot of the library even without any patching. if there's multiplat im sure itll default to the PS4 ver. im not sure what theyd do for something like GTA6 but itll have a series S version so its clearly scalable enough. im guessing PSTV situation. support it or not we dont care.  reksveks Member May 17, 2022 7,628 Think Kepler is personally assuming the goal of running without patches is a goal and one that won't happen just cause it's too late to force it. It's going to be an interesting solution to an interesting problem  Servbot24 The Fallen Oct 25, 2017 47,826 Obviously not. Pretty absurd question tbh.   RivalGT Member Dec 13, 2017 7,616 This one sounds like it requires a lot of work on Sony's end, I dont think developers will need to do much for games to work. Granted moving forward Sony is likely to make it easier for devs to have a more input on this portable mode. Things working out of the box is likely the goal, and thats what Sony needs if they want this to work, but devs having more input on this mode would be a plus I think.  Callibretto Member Oct 25, 2017 10,445 Indonesia shadowman16 said: Ideally you'd want stuff to pretty much work out of the box. The more you ask devs to do, the less I imagine will want to support it... Or suddenly games get parred down so that they can run on handhelds (which considering how people hated cross gen for that reason, they'd hate it here as well). I personally would just prefer a solution where its automatic. I dont really care about a Sony handheld, dont really want devs to be forced to support the thing (considering how shit Sony is at supporting its peripherals - like the Vita or PSVR2) Click to expand... Click to shrink... depend on the game imo, asking CD Project to somehow make Witcher 4 playable on handheld might be unreasonable. but any game that can run on Switch 2 should be playable on PSPortable without much issue   Pheonix1 Member Jun 22, 2024 716 Absolutely they will. Not sure why people think it would be hard, if they hand them.the right tools most ports won't take long anyhow.   skeezx Member Oct 27, 2017 23,994 guessing there will be a "portable approved" label with the respective games going forward, regardless whether it's a PS5 or PS6 game. and when the thing is released popular past titles will be retroactively approved by sony, and up to developers if they want to patch the bigger games to be portable friendly. i guess where things could get tricky/laborious for developers is whether every game going forward is required to screen for portable performance, as it's not a PC so the portable will likely disallow for running "non-approved" games at all  AmFreak Member Oct 26, 2017 3,245 They need to give people some form of guarantee that it will get games, otherwise they greatly diminish their potential success. The best way to do this is to make it another SKU of the contemporary console. And with (close to) everything already running at 60fps and progression slowing to a crawl it's far easier than it had been in the past.  Ruck Member Oct 25, 2017 3,105 I mean, what is the handheld? PS6? Or an actual second console? If the former, then yes, if the latter then no   TitanicFall Member Nov 12, 2017 9,340 Nah. It might be incentivized though. There's not much in it for devs if it's a cross buy situation.   Callibretto Member Oct 25, 2017 10,445 Indonesia imo, PS6 will remain their main console, focusing on high fidelity visuals that Switch 2 and portable PC won't be able to run without huge compromise. PSPortable will be secondary console, something like PSPortal, but this time able to play any games that Switch2 can reasonably run. and for the high end games that it can't run, it will use streaming, either from PS6 you own, or PS+ Premium subs  bleits Member Oct 14, 2023 373 They have to if they want to be taken seriously   Vic Damone Jr. Member Oct 27, 2017 20,534 Nope Sony doesn't mandate this stuff and it's why their second product always dies.   fiendcode Member Oct 26, 2017 26,514 I think it depends on what the device really is, if it's more of a "Portal 2" or a "Series SP" or something else entirely (PSP3?). Streaming might be enough for PS6 games along with incentivized PS5/4 patches but whatever SIE does they need to make sure their inhouse teams are ALL on board this time. That was a big part of PSP/Vita's downfall, that the biggest or most important PS Studios snubbed them and the teams that did show up with support are mostly closed and gone now.   Callibretto Member Oct 25, 2017 10,445 Indonesia bleits said: They have to if they want to be taken seriously Click to expand... Click to shrink... from the last interview with PS exec about Switch 2 spec, it seems clear that PS have no plan to abandon high end console spec to switch to mobile hardware like Switch 2 and Xbox Ally. PS consider their high fidelity visual as advantage and differentiator from Nintendo. so with PS6, their top studio will eventuall make games that just won't realistically run on handheld devices. so having a mandate where all PS6 games is playable on handheld is simply unrealistic imo  danm999 Member Oct 29, 2017 19,929 Sydney Incentives, not mandates.   NSESN ▲ Legend ▲ Member Oct 25, 2017 27,729 I think people are setting themselves for disappointment in regards for how powerful this thing will be   defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin Depends on what they call it. If they call it anything related to ps6, expect very bad performance, and mandates If they call it ps5 portable, expect bad performance and no mandates as it will be handled on their end If they call it a ps portable expect it to have no support from Sony and get whatever it gets just be happy it functions till they abandon it.  Metnut Member Apr 7, 2025 30 Good question OP. I voted the middle one. I think anything that ships for PS5 will need to work for the handheld. Question is whether that works automatically or will need patches.  mute ▲ Legend ▲ Member Oct 25, 2017 29,807 I think that would require a level of commitment to a secondary piece of hardware that Sony hasn't shown in a long time.   Patison Member Oct 27, 2017 761 It's difficult to say without knowing what they're planning with this device exactly. If they're fully going Switch route (or PS Vita/PS TV route) or more like a Steam Deck, which will run launch games perfectly and then, as time goes on, some titles might start looking less than ideal or be unplayable at all. Or Series S/X, just the Series S being portable — that would be preferable but also limiting but also diminishing returns between generations so might be worth it etc. And if that device happens at all and its development won't be dropped soon is another question. Lots of unknowns, but I'm interested to see what Sony comes up with, as long as they'll have games to support it this time around.  Jammerz Member Apr 29, 2023 1,579 I think it will be optional support. However sony needs to support it with their first parties to set an example and making it as easy as possible for other devs to scale down. For sony first party games maybe use nixxes to scale down so their studios aren't bogged down.  Hamchan The Fallen Oct 25, 2017 6,000 I think 99.9% of games will be crossgen between PS5 and PS6 for the entire generation, just based on how this industry is going, so it might not be much of an issue for Sony to mandate.   Advance.Wars.Sgt. Member Jun 10, 2018 10,456 Honestly, I'd worry more about Sony's 1st party teams than 3rd party developers since they were notoriously adverse making software with a handheld power profile in mind.   overthewaves Member Sep 30, 2020 1,203 Wouldn't that hamstring the games for ps6? That's PlayStation players biggest fear they don't want a series S type situation right? They treat series S like a punching bag.   Neonvisions Member Oct 27, 2017 707 overthewaves said: Wouldn't that hamstring the games for ps6? That's PlayStation players biggest fear they don't want a series S type situation right? They treat series S like a punching bag. Click to expand... Click to shrink... How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X?  Gwarm Member Nov 13, 2017 2,902 I'd be shocked if Sony released a device that let's you play games that haven't been patched or confirmed to run acceptably. Imagine if certain games just hard crashed the console? This is the company that wouldn't let you play certain Vita games on the PSTV even if they actually worked.   bloopland33 Member Mar 4, 2020 3,845 I wonder if they'll just do the Steam Deck thing and do a compatibility badge. You can boot whatever software you want, but it might run at 5 fps and drain your battery. This would be in addition to whatever efforts they're doing to make things work out of the box, of course. But it's hard to imagine them mandating developers ship a PS6 profile and a PS6P profile for those heavier games 5-7 years from now… ….but it's also hard to imagine them shipping this PS6-gen device that doesn't play everything (depending on how they position it). So maybe they Steam Deck it  vivftp Member Oct 29, 2017 23,016 My guess, every PS6 game will be mandated to support it. PS5 games will support it natively for the simpler games and will require a patch as has been rumored to run on lesser specs I think next gen we get PS3 and Vita emulation so the PS6 and portable will be able to play games from PSN from every past PlayStation  Mocha Joe Member Jun 2, 2021 13,636 Really need to take the Steam Deck approach and don't make it a requirement. Just make it a complementary device where it is possible to play majority of the games available on PSN.   overthewaves Member Sep 30, 2020 1,203 Neonvisions said: How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X? Click to expand... Click to shrink... I mean did you see the reaction here to the series S announcement lol. Everyone was saying it's gonna "hold back the generation".   reksveks Member May 17, 2022 7,628 Neonvisions said: How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X? Click to expand... Click to shrink... Or the perception is that it does but the truth is that there is a lot of factors   Fabs Member Aug 22, 2019 2,827 I can't see the forcing handheld and pro support next gen.   level Member May 25, 2023 1,427 Definitely not Games already take too long to make. Extra time isn't something they'll want to reinforce to their developers.  gofreak Member Oct 26, 2017 8,411 I don't think support will be mandatory. I think they're bringing it into a reality where a growing portion of games can, or could, run without much change or effort on the developer's part on a next gen handheld. They'll lean on that natural trend rather than a policy - anything that is outside of that will just be streamable as now with the Portal.   Caiusto Member Oct 25, 2017 7,086 If they don't want to end up with another Vita yes they will.   mute ▲ Legend ▲ Member Oct 25, 2017 29,807 Advance.Wars.Sgt. said: Honestly, I'd worry more about Sony's 1st party teams than 3rd party developers since they were notoriously adverse making software with a handheld power profile in mind. Click to expand... Click to shrink... It does seem kinda unthinkable that Intergalactic would be made with a handheld in mind, for example.   AmFreak Member Oct 26, 2017 3,245 mute said: It does seem kinda unthinkable that Intergalactic would be made with a handheld in mind, for example. Click to expand... Click to shrink... Ratchet, Returnal, Cyberpunk, etc. also weren't made "with a handheld in mind".   Spoit Member Oct 28, 2017 5,599 Given how much of a pain the series S mandate has been, I don't see them binding even first party studios to it, especially ones that are trying to go for the cutting edge of tech. Since given AMDs timelines, is not going to be anywhere near a base PS5. I'm also skeptical of the claim that'll be able to play ps5 games without extensive patching.  Jawmuncher Crisis Dino Moderator Oct 25, 2017 45,166 Ibis Island No, I think the portable will handle portable stuff "automatically" for what it converts   knightmawk Member Dec 12, 2018 8,900 I expect they'll do everything they can to make sure no one has to think about it and it's as automatic as possible. It'll technically still be part of cert, but the goal will be for it to be rare that a game fails that part of cert and has to be sent back. That being said, I imagine there will be some games that still don't work and developers will be able to submit for that exception.  RivalGT Member Dec 13, 2017 7,616 I think the concept here is similar to how PS4 games play on PS5, the ones with patches I mean, the game will run with a different graphics preset then it would on PS4/ PS4 Pro, so in some cases this means higher resolution or higher frame rate cap. What Sony needs to work on their end is getting this to work without any patches from developers. Its the only way this can work.  Vexii Member Oct 31, 2017 3,103 UK if they don't mandate support, it'll just be a death knell for the format. I don't think they could get away with a dedicated handheld platform now when the Switch and Steam Deck exists   Mobius and Pet Octopus Member Oct 25, 2017 17,065 Just because a game can run on a handheld, doesn't mean that's all required for support. The UI alone likely requires changes for an optimal experience, sometimes necessary to be "playable". Small screen sizes usually needs changes.   SeanMN Member Oct 28, 2017 2,437 If PS6 games support is optional, that will create fragmentation of the platform and uncertain software support. If it's part of the PS6 family and support is mandatory, I can see there being concern that if would hold the generation back with a low capability sku. My thoughts are this should be a PS6 and support the same as the primary console. 
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  • Call of Duty: Black Ops 6 now shows you microtransaction ads when you swap weapons

    Call of Duty: Black Ops 6 now shows you microtransaction ads when you swap weapons
    "Actively witnessing Call of Duty become the Krusty Krab."

    Image credit: Eurogamer / Activision / u/whambampl

    News

    by Vikki Blake
    Contributor

    Published on June 1, 2025

    Eagle-eyed Call of Duty: Black Ops 6 players have spotted a new feature on the weapon selection menu.
    Right at the top there now sits advertisements promoting premium weapons and skins, so players get exposed to ads for microtransactions in-game.
    As some players point out, it's not an advert in the classic sense, and no one's trying to flog you a cheeseburger or a pair of jeans every time you swap a weapon. Nonetheless, it's a new and insidious addition that we haven't seen in Call of Duty games before.

    Call of Duty: Black Ops 6 Opening Scene and Gameplay.Watch on YouTube
    "One of the unwelcome changes I’ve noticed with Season 4 is that they’ve now inserted a new ad spot at the top of the list of your weapon specifics builds," wrote one player. "So now every time you toggle between weapon builds you get to stare at ads for -skins. I’m sure the Activision developer who suggested this terrible feature is very proud of themselves.
    "This change is especially unneeded because you could already toggle from Builds to Shop on any given weapon and apparently not being thrown directly in our faces didn’t make them enough money. Many of us payed-for a feature game and don’t want to be bombarded with additional ads."
    "Actively witnessing Call of Duty becomethe Krusty Krab," replied another.
    Season 4 brings new ad spot in game for weapons byu/whambampl inblackops6
    To see this content please enable targeting cookies.

    "Well guys looks like COD can suck a fat one," replied someone else. "This ad mess is ridiculous. They make huge bank already for them to even do this should be illegal. I've never been done with a COD this fast ever. But she's getting deleted. You can't scrounge people for money and not have a decent game. I'm not asking for a great game, just not a buggy game."
    In a separate thread that's been upvoted almost a thousand times, one player opined: "I wouldn't even be mad if this was just in warzone, a free game, but putting it in a pay-to-play premium title, with how expensive they're getting?"
    "Agree 100%, it really feels like one of those free cell phone games from a tiny indie studio begging you for money at every turn. Pathetic for a full price, stand alone game from a huge developer," replied another.
    Earlier this year, in a update shared on social media, developer Treyarch said it recognised cheaters "are frustrating and severely impact the experience for our community" but insisted it was addressing the issue, and will continue to do so "throughout 2025". At the same time, it confirmed 136,000 ranked play accounts were banned for cheating across both Call of Duty: Black Ops 6 and Warzone.
    #call #duty #black #ops #now
    Call of Duty: Black Ops 6 now shows you microtransaction ads when you swap weapons
    Call of Duty: Black Ops 6 now shows you microtransaction ads when you swap weapons "Actively witnessing Call of Duty become the Krusty Krab." Image credit: Eurogamer / Activision / u/whambampl News by Vikki Blake Contributor Published on June 1, 2025 Eagle-eyed Call of Duty: Black Ops 6 players have spotted a new feature on the weapon selection menu. Right at the top there now sits advertisements promoting premium weapons and skins, so players get exposed to ads for microtransactions in-game. As some players point out, it's not an advert in the classic sense, and no one's trying to flog you a cheeseburger or a pair of jeans every time you swap a weapon. Nonetheless, it's a new and insidious addition that we haven't seen in Call of Duty games before. Call of Duty: Black Ops 6 Opening Scene and Gameplay.Watch on YouTube "One of the unwelcome changes I’ve noticed with Season 4 is that they’ve now inserted a new ad spot at the top of the list of your weapon specifics builds," wrote one player. "So now every time you toggle between weapon builds you get to stare at ads for -skins. I’m sure the Activision developer who suggested this terrible feature is very proud of themselves. "This change is especially unneeded because you could already toggle from Builds to Shop on any given weapon and apparently not being thrown directly in our faces didn’t make them enough money. Many of us payed-for a feature game and don’t want to be bombarded with additional ads." "Actively witnessing Call of Duty becomethe Krusty Krab," replied another. Season 4 brings new ad spot in game for weapons byu/whambampl inblackops6 To see this content please enable targeting cookies. "Well guys looks like COD can suck a fat one," replied someone else. "This ad mess is ridiculous. They make huge bank already for them to even do this should be illegal. I've never been done with a COD this fast ever. But she's getting deleted. You can't scrounge people for money and not have a decent game. I'm not asking for a great game, just not a buggy game." In a separate thread that's been upvoted almost a thousand times, one player opined: "I wouldn't even be mad if this was just in warzone, a free game, but putting it in a pay-to-play premium title, with how expensive they're getting?" "Agree 100%, it really feels like one of those free cell phone games from a tiny indie studio begging you for money at every turn. Pathetic for a full price, stand alone game from a huge developer," replied another. Earlier this year, in a update shared on social media, developer Treyarch said it recognised cheaters "are frustrating and severely impact the experience for our community" but insisted it was addressing the issue, and will continue to do so "throughout 2025". At the same time, it confirmed 136,000 ranked play accounts were banned for cheating across both Call of Duty: Black Ops 6 and Warzone. #call #duty #black #ops #now
    WWW.EUROGAMER.NET
    Call of Duty: Black Ops 6 now shows you microtransaction ads when you swap weapons
    Call of Duty: Black Ops 6 now shows you microtransaction ads when you swap weapons "Actively witnessing Call of Duty become the Krusty Krab." Image credit: Eurogamer / Activision / u/whambampl News by Vikki Blake Contributor Published on June 1, 2025 Eagle-eyed Call of Duty: Black Ops 6 players have spotted a new feature on the weapon selection menu. Right at the top there now sits advertisements promoting premium weapons and skins, so players get exposed to ads for microtransactions in-game. As some players point out, it's not an advert in the classic sense, and no one's trying to flog you a cheeseburger or a pair of jeans every time you swap a weapon. Nonetheless, it's a new and insidious addition that we haven't seen in Call of Duty games before. Call of Duty: Black Ops 6 Opening Scene and Gameplay (4K).Watch on YouTube "One of the unwelcome changes I’ve noticed with Season 4 is that they’ve now inserted a new ad spot at the top of the list of your weapon specifics builds," wrote one player. "So now every time you toggle between weapon builds you get to stare at ads for $20-$30 skins. I’m sure the Activision developer who suggested this terrible feature is very proud of themselves. "This change is especially unneeded because you could already toggle from Builds to Shop on any given weapon and apparently not being thrown directly in our faces didn’t make them enough money. Many of us payed [sic] $60-$100 for a feature game and don’t want to be bombarded with additional ads." "Actively witnessing Call of Duty become [SpongeBob SquarePants'] the Krusty Krab," replied another. Season 4 brings new ad spot in game for weapons byu/whambampl inblackops6 To see this content please enable targeting cookies. "Well guys looks like COD can suck a fat one," replied someone else. "This ad mess is ridiculous. They make huge bank already for them to even do this should be illegal. I've never been done with a COD this fast ever. But she's getting deleted. You can't scrounge people for money and not have a decent game. I'm not asking for a great game, just not a buggy game." In a separate thread that's been upvoted almost a thousand times, one player opined: "I wouldn't even be mad if this was just in warzone, a free game, but putting it in a pay-to-play premium title, with how expensive they're getting?" "Agree 100%, it really feels like one of those free cell phone games from a tiny indie studio begging you for money at every turn. Pathetic for a full price, stand alone game from a huge developer," replied another. Earlier this year, in a update shared on social media, developer Treyarch said it recognised cheaters "are frustrating and severely impact the experience for our community" but insisted it was addressing the issue, and will continue to do so "throughout 2025". At the same time, it confirmed 136,000 ranked play accounts were banned for cheating across both Call of Duty: Black Ops 6 and Warzone.
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  • [eXtas1s] Next Xbox(es) will be Windows based, will include Steam/EGS + full Xbox library emulation and BC. GP still strategic (new tiers/prices)

    P40L0
    Member

    Jun 12, 2018

    9,588

    Italy

    Here's the summary of latest eXtas1s' direct about verified rumors and leaks from his sources:

    Steam/Epic Integration into Microsoft Store
    A new app called "Steam DF Beta" has appeared in the Windows Microsoft Store, allowing users to install Steam directly from the official store.
    The Epic Games Store is already integrated in the same way.
    This doesn't mean current Xbox consoleswill natively run Steam, but that Windowswill offer an easier download/install experience.

    Future "Console-Like" Shell on Windows

    Microsoft is developing a compatibility layer or "shell" to give Windows a console-like interface, suitable for both PC gaming and next‑gen Xbox systems.Xbox Emulation on PC
    An Xbox emulator for Windowsis in development, allowing users to play their Xbox library on PC by emulating the console rather than running native PC ports of the games.
    Saves and achievements will remain separate between Steam, Microsoft Store/Xbox and will not sync automatically.

    Backward Compatibility and "Pass‑Through" Titles

    There are no plans to add new backward‑compatible games beyond what's already available, but the emulator work will let the entire Xbox library run on PC.Evolution of Game Pass
    Game Passwill remain a strategic cornerstone and will not be discontinued.
    New tiers are coming: cloud‑only, ad‑supported, PC‑only, Ultimate, etc.
    A price restructuring is imminent, likely raising fees—especially for the PC tier.

    Handling Rumors and Q&A
    The creator explains their approach: freely discuss rumorsbut clearly flag when something isn't confirmed 100%.
    They answer questions on topics such as:
    Transferring Xbox libraries to new consolesWhether online emulation will require subscriptionsThird‑party titles and new COD at the next showcaseBuying on Steam vs. Microsoft StoreApparently what I suspected 1 year ago is actually coming true.
    What do you think?

    UPDATE:
    Jez Corden mostly corroborated this 

    Last edited: Yesterday at 1:42 PM

    VIPER
    Member

    Nov 12, 2023

    1,408

    Interesting strategy.

    This is just a PC in a box.

    In the interest of balance all developers need to have controller only lobbies in their multiplayer games. 

    Sabin
    Member

    Oct 25, 2017

    6,097

    I highly doubt that. If everyone would just use steam on XBOX Next MS would have to pay 20 to 30% of every transaction made to Valve.
     

    Wrexis
    Member

    Nov 4, 2017

    29,387

    Steam's login count would double overnight with this I guess.
     

    --R
    Being sued right now, please help me find a lawyer
    Member

    Oct 25, 2017

    15,548

    I don't believe the emulation part would have "the entire Xbox library" running on PC. It's not doable.
     

    Maelstrom
    Member

    Apr 22, 2025

    138

    Sabin said:

    I highly doubt that. If everyone would just use steam on XBOX Next MS would have to pay 20 to 30% of every transaction made to Valve.

    Click to expand...
    Click to shrink...

    I mean if true, who cares? I can tell you who doesn't, it's Microsoft.

    Unless Steam titles will be selective, meaning you can buy THPS on Steam or MS store, or EGS.

    But if it's full Steamahead with just being a PC, then fuck it, let them have it a PC. 

    texhnolyze
    Shinra Employee
    Member

    Oct 25, 2017

    26,439

    Indonesia

    No manual app install? GOG, Uplay, and Origin be like:

     

    T0kenAussie
    Member

    Jan 15, 2020

    6,019

    This is the common sense endpoint for Microsoft's gaming venture

    Just like Nintendo merged handheld and console to make the switch. Microsoft merging the best parts of Pc and console while also allowing your library to live forever on pc is the best outcome for everyone 

    OP

    OP

    P40L0
    Member

    Jun 12, 2018

    9,588

    Italy

    --R said:

    I don't believe the emulation part would have "the entire Xbox library" running on PC. It's not doable.

    Click to expand...
    Click to shrink...

    For the entire Xbox library he means current XSX|XSS library and what's currently emulated/BC
     

    T0kenAussie
    Member

    Jan 15, 2020

    6,019

    Maelstrom said:

    I mean if true, who cares? I can tell you who doesn't, it's Microsoft.

    Unless Steam titles will be selective, meaning you can buy THPS on Steam or MS store, or EGS.

    But if it's full Steamahead with just being a PC, then fuck it, let them have it a PC.
    Click to expand...
    Click to shrink...

    If the Xbox is basically a fisher price "babies first gaming pc" i can see that maintaining a market tbh
     

    bob1001
    ▲ Legend ▲
    Member

    May 7, 2020

    2,107

    Maybe I'll be proven wrong, but I feel like the end result here is something that is too far away from a console to appeal to the console guys, and too far away from a PC to appeal to the PC guys. Just occupying this awkward middle ground niche.
     

    Santar
    Member

    Oct 27, 2017

    7,132

    Norway

    --R said:

    I don't believe the emulation part would have "the entire Xbox library" running on PC. It's not doable.

    Click to expand...
    Click to shrink...

    It's probably just the games that are currently playable on the xbox series.
     

    --R
    Being sued right now, please help me find a lawyer
    Member

    Oct 25, 2017

    15,548

    P40L0 said:

    For the entire Xbox library he means current XSX|XSS library and what's currently emulated/BC

    Click to expand...
    Click to shrink...

    I know. You still have to develop official Xbox One and Xbox Series emulators that have 100% compatibility. Not doable, and since extas1s has been way below a 50/50 recently I don't believe it.
     

    T0kenAussie
    Member

    Jan 15, 2020

    6,019

    P40L0 said:

    For the entire Xbox library he means current XSX|XSS library and what's currently emulated/BC

    Click to expand...
    Click to shrink...

    I wonder if ~~r is talking about licensing because Microsoft would have to make a preeeetty big legal shenanigans to say that PCs are indeed Xbox's if they just allowed anyone to emulate the Xbox environment on pc and endorsed it
     

    Bardeh
    Member

    Jun 15, 2018

    3,840

    If they can get the software down, this has the potential to be something that I would really, really love. That's a HUGE 'if' though.
     

    Dust
    C H A O S
    Member

    Oct 25, 2017

    41,030

    Sounds about what people expected. A pricey HW with Windows that is mostly there just as an Xbox branded option on the HW marker.
     

    Soap
    Member

    Oct 27, 2017

    18,924

    T0kenAussie said:

    This is the common sense endpoint for Microsoft's gaming venture

    Just like Nintendo merged handheld and console to make the switch. Microsoft merging the best parts of Pc and console while also allowing your library to live forever on pc is the best outcome for everyone
    Click to expand...
    Click to shrink...

    Certaily a good thing for me if it happens, but is it really good for MS? It seems like this would kill any xbox console unless the price to power ratio was vastly better than just building/buying a PC.
     

    --R
    Being sued right now, please help me find a lawyer
    Member

    Oct 25, 2017

    15,548

    T0kenAussie said:

    I wonder if ~~r is talking about licensing because Microsoft would have to make a preeeetty big legal shenanigans to say that PCs are indeed Xbox's if they just allowed anyone to emulate the Xbox environment on pc and endorsed it

    Click to expand...
    Click to shrink...

    It's one part of my argument, yes. The other one is, simply, performance. I can see a 360 emulator working performance-wise, but this becomes way harder as you go up to One and Series. You require a lot more juice if you try to emulate a Series X.
     

    brenobnfm
    Member

    Sep 28, 2019

    2,666

    Guess they gave up on fighting Steam with the Microsoft Store and will instead prevent any Steam OS takeover over Windows for PC gaming on a broader level, seems reasonable and even late that they're finally leveraging Windows.
     

    Footos22
    Member

    Oct 25, 2017

    4,122

    Killing their 30% on third party games for the cheaper steam option sure feels like a good way to fuck your whole business up. Don't believe this for a second.
     

    MANTRA
    Member

    Feb 21, 2024

    1,136

    I actually think this is a fantastic path for Microsoft and could be huge if they pull it off.
     

    Dega
    Member

    Oct 25, 2017

    8,464

    I'd be interested
     

    OP

    OP

    P40L0
    Member

    Jun 12, 2018

    9,588

    Italy

    --R said:

    It's one part of my argument, yes. The other one is, simply, performance. I can see a 360 emulator working performance-wise, but this becomes way harder as you go up to One and Series. You require a lot more juice if you try to emulate a Series X.

    Click to expand...
    Click to shrink...

    They also talk about the "biggest performance leap" they ever had from gen to gen too 

    Game Fan
    Member

    Oct 25, 2017

    1,208

    Brazil

    Steam + Xbox + quick resume + Game Pass in a box under the TV. Sign me in.
     

    Mivey
    Member

    Oct 25, 2017

    20,652

    Sabin said:

    I highly doubt that. If everyone would just use steam on XBOX Next MS would have to pay 20 to 30% of every transaction made to Valve.

    Click to expand...
    Click to shrink...

    This is MS, so they could probably negotiate an even smaller percentage 

    oni-link
    tag reference no one gets
    Member

    Oct 25, 2017

    17,359

    UK

    So I'd be able to get PS exclusives on my new Xbox from Steam, and use Game Pass, and also have Steam on my Xbox as well for indies/other games, vs the PS6 with no Game Pass and no Steam, but with MS first party games?

    That's interesting 

    Justsomeguy
    Member

    Oct 27, 2017

    1,786

    UK

    bob1001 said:

    Maybe I'll be proven wrong, but I feel like the end result here is something that is too far away from a console to appeal to the console guys, and too far away from a PC to appeal to the PC guys. Just occupying this awkward middle ground niche.

    Click to expand...
    Click to shrink...

    Steam machine vibes
     

    Mr Evil 37
    Member

    Mar 7, 2022

    27,689

    bob1001 said:

    something that is too far away from a console to appeal to the console guys

    Click to expand...
    Click to shrink...

    I don't see why this would be a concern. It seems like it can still be used as a console if that's what you want.
     

    BasilZero
    Member

    Oct 25, 2017

    39,966

    Omni

    I'll get it if b/c is there.
     

    --R
    Being sued right now, please help me find a lawyer
    Member

    Oct 25, 2017

    15,548

    P40L0 said:

    They also talk about the "biggest performance leap" they ever had from gen to gen tooClick to expand...
    Click to shrink...

    Unless they've found a way to timetravel and they're pulling hardware years from now into our timeline there is no way they're gonna emulate a Series X. I think extas1s is talking out of his ass again.
     

    Toddhunter
    Member

    Feb 22, 2025

    509

    Sabin said:

    I highly doubt that. If everyone would just use steam on XBOX Next MS would have to pay 20 to 30% of every transaction made to Valve.

    Click to expand...
    Click to shrink...

    Or just make a better business deal.

    Anyway owning the box under the tv was always the aim, so I doubt they'd care much about gaming if they could do it. Much better to sell tv show deals. 

    Mr Evil 37
    Member

    Mar 7, 2022

    27,689

    T0kenAussie said:

    I wonder if ~~r is talking about licensing because Microsoft would have to make a preeeetty big legal shenanigans to say that PCs are indeed Xbox's if they just allowed anyone to emulate the Xbox environment on pc and endorsed it

    Click to expand...
    Click to shrink...

    Maybe they wrote this into all of their licensing deals over the last X years if they knew they were heading in this direction.
     

    andymoogle
    Member

    Oct 27, 2017

    3,307

    --R said:

    It's one part of my argument, yes. The other one is, simply, performance. I can see a 360 emulator working performance-wise, but this becomes way harder as you go up to One and Series. You require a lot more juice if you try to emulate a Series X.

    Click to expand...
    Click to shrink...

    It's all running variants of DirectX. There is no way they would need to bruteforce it as regular software emulation.
     

    Copilot
    Member

    Jun 27, 2023

    1,336

    Sabin said:

    I highly doubt that. If everyone would just use steam on XBOX Next MS would have to pay 20 to 30% of every transaction made to Valve.

    Click to expand...
    Click to shrink...

    Those machines should be profitable out of box.

    Steam is already on Windows and Xbox PC still growing. 

    Flame Lord
    Member

    Oct 26, 2017

    3,773

    Sabin said:

    I highly doubt that. If everyone would just use steam on XBOX Next MS would have to pay 20 to 30% of every transaction made to Valve.

    Click to expand...
    Click to shrink...

    They wouldn't pay anymore to Steam than they already do on PC. Presumably this isn't going to be taking a loss like consoles usually do so that won't be as big a deal. 

    texhnolyze
    Shinra Employee
    Member

    Oct 25, 2017

    26,439

    Indonesia

    bob1001 said:

    Maybe I'll be proven wrong, but I feel like the end result here is something that is too far away from a console to appeal to the console guys, and too far away from a PC to appeal to the PC guys. Just occupying this awkward middle ground niche.

    Click to expand...
    Click to shrink...

    Yeah, this doesn't interest me at all. A PC without modding capabilities is not a PC. That's like missing the whole point of PC gaming to me.
     

    brenobnfm
    Member

    Sep 28, 2019

    2,666

    I just hope any of the Xbox BC isn't cloud bullshit like PS3 on PS5, if that's the case better keep a Series X for these purposes.

    bob1001 said:

    Maybe I'll be proven wrong, but I feel like the end result here is something that is too far away from a console to appeal to the console guys, and too far away from a PC to appeal to the PC guys. Just occupying this awkward middle ground niche.

    Click to expand...
    Click to shrink...

    It'll keep being just a Xbox for those who wants it? Especially if still has a disc drive. 

    WhoaIsThatMars
    Member

    Oct 25, 2017

    2,711

    湘南

    VIPER said:

    This is just a PC in a box.

    Click to expand...
    Click to shrink...

    A PC is an Xbox so it's just an Xbox in a box! 

    OP

    OP

    P40L0
    Member

    Jun 12, 2018

    9,588

    Italy

    oni-link said:

    So I'd be able to get PS exclusives on my new Xbox from Steam, and use Game Pass, and also have Steam on my Xbox as well for indies/other games, vs the PS6 with no Game Pass and no Steam, but with MS Exclusives?

    That's interesting
    Click to expand...
    Click to shrink...

    Basically, yeah.

    I think the biggest part in all this is nailing down the "console user experience" which currently Windows 11 still do not offer.

    If they will create a good new shell on boot instead of Desktop and mimic the current Xbox Dashboard experienceas much as possible it could really open a new market of devices. They could even open for other OEMs doing beefier, more premium or more economical variants of these new "consoles" as well. 

    OP

    OP

    P40L0
    Member

    Jun 12, 2018

    9,588

    Italy

    brenobnfm said:

    I just hope any of the Xbox BC isn't cloud bullshit like PS3 on PS5, if that's the case better keep a Series X for these purposes.

    Click to expand...
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    Nope, native offline emulation it seems
     

    Zutroy
    Member

    Oct 25, 2017

    1,682

    It would depend on the limitations of it, and the implementation, however full console experience with being able to get access to cheap game keys for Steam and free giveaways that Epic always does is an attractive proposition.
     

    brenobnfm
    Member

    Sep 28, 2019

    2,666

    P40L0 said:

    Nope, native offline emulation it seems

    Click to expand...
    Click to shrink...

    Awesome. 

    OP

    OP

    P40L0
    Member

    Jun 12, 2018

    9,588

    Italy

    --R said:

    Unless they've found a way to timetravel and they're pulling hardware years from now into our timeline there is no way they're gonna emulate a Series X. I think extas1s is talking out of his ass again.

    Click to expand...
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    Which are the XSX console-exclusive games not natively available on PC anyway?

    I think the last ones were from Xbox One? 

    Maelstrom
    Member

    Apr 22, 2025

    138

    T0kenAussie said:

    If the Xbox is basically a fisher price "babies first gaming pc" i can see that maintaining a market tbh

    Click to expand...
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    Well that's their problem not yours.

    Maybe they don't want to do that and just trying to keep the existing customers on board. 

    Paper Wario
    ▲ Legend ▲
    Member

    Oct 27, 2017

    3,146

    Some other recent eXtas1s rumor threads:

    eXtas1s sources say one function of the C button on Switch 2 is you can use the Switch 1 as a controller and/or screen for Switch 2 games
    Gears Of War E-Day scheduled for a 2026 release - Gears Collection to be announced in June for PC/XSX/PS5
    Tony Hawk 3+4 will be shadow dropped for PC, Xbox Series SIX and PS5 during the 2025 Xbox Games Showcase
    Gears of War Trilogy Collection will be announced as multiplatform, day one on PS5, remasters of all 3 games, crossplay between PS5/Xbox/PC
    Activision's Call of Duty: World at War and Singularity will arrive on Xbox Game Pass in May

     

    T0kenAussie
    Member

    Jan 15, 2020

    6,019

    --R said:

    It's one part of my argument, yes. The other one is, simply, performance. I can see a 360 emulator working performance-wise, but this becomes way harder as you go up to One and Series. You require a lot more juice if you try to emulate a Series X.

    Click to expand...
    Click to shrink...

    Imo they probably take a middle ground and emulate a series s. The main thing it would be used for is establishing a pathways for bc games to live with your accounts on the Microsoft store

    Licensing is the real devil in the details I assume the last gen and this gen games would have wording in it about "Xbox devices and platforms" but the 360 and og catalogs wouldn't which makes me go hmmm at the full bc libraries being emulatable on a pc with no issues 

    Egida
    Member

    Oct 27, 2017

    4,741

    Sounds too good to be true, provided they can get a price and potency similar to the next Playstation, and if it has free online, it could really make me consider abandoning ps ecosystem.
     

    --R
    Being sued right now, please help me find a lawyer
    Member

    Oct 25, 2017

    15,548

    P40L0 said:

    Which are the XSX console-exclusive games not natively available on PC anyway?

    I think the last ones were from Xbox One?
    Click to expand...
    Click to shrink...

    Your post literally says "An Xbox emulator for Windowsis in development, allowing users to play their Xbox library on PC by emulating the console rather than running native PC ports of the games."

    T0kenAussie said:

    Imo they probably take a middle ground and emulate a series s. The main thing it would be used for is establishing a pathways for bc games to live with your accounts on the Microsoft store

    Licensing is the real devil in the details I assume the last gen and this gen games would have wording in it about "Xbox devices and platforms" but the 360 and og catalogs wouldn't which makes me go hmmm at the full bc libraries being emulatable on a pc with no issues
    Click to expand...
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    For real. I don't see how some of the third parties that agreed to bring the games back on BC would like to suddenly be on PC. That, or how would disc-only BC games work, because those still exist and they'd definitely not work. And now that I write this, yeah, how would disc-based games work on this? 

    Ruu
    Member

    Oct 28, 2017

    1,310

    My prediction before the Series X was announced was pretty much exactly this, guess I was just off by a generation. For real though, I think this is the only way I'd be interested in a new Xbox console. With all their games being everywhere there isn't much a reason I'd need an xbox. But if its basically a consolized PC I could see that being potentially worth it assuming its not like Though even then... A gaming pc might not be too bad. Basically I'd rather pay a lot for a pc than a dedicated console.
     

    oni-link
    tag reference no one gets
    Member

    Oct 25, 2017

    17,359

    UK

    Paper Wario said:

    Some other recent eXtas1s rumor threads:

    eXtas1s sources say one function of the C button on Switch 2 is you can use the Switch 1 as a controller and/or screen for Switch 2 games
    Gears Of War E-Day scheduled for a 2026 release - Gears Collection to be announced in June for PC/XSX/PS5
    Tony Hawk 3+4 will be shadow dropped for PC, Xbox Series SIX and PS5 during the 2025 Xbox Games Showcase
    Gears of War Trilogy Collection will be announced as multiplatform, day one on PS5, remasters of all 3 games, crossplay between PS5/Xbox/PC
    Activision's Call of Duty: World at War and Singularity will arrive on Xbox Game Pass in May

    Click to expand...
    Click to shrink...

    Have they gotten anything right? Are they always wrong or just wrong half the time? Lol 
    #extas1s #next #xboxes #will #windows
    [eXtas1s] Next Xbox(es) will be Windows based, will include Steam/EGS + full Xbox library emulation and BC. GP still strategic (new tiers/prices)
    P40L0 Member Jun 12, 2018 9,588 Italy Here's the summary of latest eXtas1s' direct about verified rumors and leaks from his sources: Steam/Epic Integration into Microsoft Store A new app called "Steam DF Beta" has appeared in the Windows Microsoft Store, allowing users to install Steam directly from the official store. The Epic Games Store is already integrated in the same way. This doesn't mean current Xbox consoleswill natively run Steam, but that Windowswill offer an easier download/install experience. Future "Console-Like" Shell on Windows Microsoft is developing a compatibility layer or "shell" to give Windows a console-like interface, suitable for both PC gaming and next‑gen Xbox systems.Xbox Emulation on PC An Xbox emulator for Windowsis in development, allowing users to play their Xbox library on PC by emulating the console rather than running native PC ports of the games. Saves and achievements will remain separate between Steam, Microsoft Store/Xbox and will not sync automatically. Backward Compatibility and "Pass‑Through" Titles There are no plans to add new backward‑compatible games beyond what's already available, but the emulator work will let the entire Xbox library run on PC.Evolution of Game Pass Game Passwill remain a strategic cornerstone and will not be discontinued. New tiers are coming: cloud‑only, ad‑supported, PC‑only, Ultimate, etc. A price restructuring is imminent, likely raising fees—especially for the PC tier. Handling Rumors and Q&A The creator explains their approach: freely discuss rumorsbut clearly flag when something isn't confirmed 100%. They answer questions on topics such as: Transferring Xbox libraries to new consolesWhether online emulation will require subscriptionsThird‑party titles and new COD at the next showcaseBuying on Steam vs. Microsoft StoreApparently what I suspected 1 year ago is actually coming true. What do you think? UPDATE: Jez Corden mostly corroborated this  Last edited: Yesterday at 1:42 PM VIPER Member Nov 12, 2023 1,408 Interesting strategy. This is just a PC in a box. In the interest of balance all developers need to have controller only lobbies in their multiplayer games.  Sabin Member Oct 25, 2017 6,097 I highly doubt that. If everyone would just use steam on XBOX Next MS would have to pay 20 to 30% of every transaction made to Valve.   Wrexis Member Nov 4, 2017 29,387 Steam's login count would double overnight with this I guess.   --R Being sued right now, please help me find a lawyer Member Oct 25, 2017 15,548 I don't believe the emulation part would have "the entire Xbox library" running on PC. It's not doable.   Maelstrom Member Apr 22, 2025 138 Sabin said: I highly doubt that. If everyone would just use steam on XBOX Next MS would have to pay 20 to 30% of every transaction made to Valve. Click to expand... Click to shrink... I mean if true, who cares? I can tell you who doesn't, it's Microsoft. Unless Steam titles will be selective, meaning you can buy THPS on Steam or MS store, or EGS. But if it's full Steamahead with just being a PC, then fuck it, let them have it a PC.  texhnolyze Shinra Employee Member Oct 25, 2017 26,439 Indonesia No manual app install? GOG, Uplay, and Origin be like:   T0kenAussie Member Jan 15, 2020 6,019 This is the common sense endpoint for Microsoft's gaming venture Just like Nintendo merged handheld and console to make the switch. Microsoft merging the best parts of Pc and console while also allowing your library to live forever on pc is the best outcome for everyone  OP OP P40L0 Member Jun 12, 2018 9,588 Italy --R said: I don't believe the emulation part would have "the entire Xbox library" running on PC. It's not doable. Click to expand... Click to shrink... For the entire Xbox library he means current XSX|XSS library and what's currently emulated/BC   T0kenAussie Member Jan 15, 2020 6,019 Maelstrom said: I mean if true, who cares? I can tell you who doesn't, it's Microsoft. Unless Steam titles will be selective, meaning you can buy THPS on Steam or MS store, or EGS. But if it's full Steamahead with just being a PC, then fuck it, let them have it a PC. Click to expand... Click to shrink... If the Xbox is basically a fisher price "babies first gaming pc" i can see that maintaining a market tbh   bob1001 ▲ Legend ▲ Member May 7, 2020 2,107 Maybe I'll be proven wrong, but I feel like the end result here is something that is too far away from a console to appeal to the console guys, and too far away from a PC to appeal to the PC guys. Just occupying this awkward middle ground niche.   Santar Member Oct 27, 2017 7,132 Norway --R said: I don't believe the emulation part would have "the entire Xbox library" running on PC. It's not doable. Click to expand... Click to shrink... It's probably just the games that are currently playable on the xbox series.   --R Being sued right now, please help me find a lawyer Member Oct 25, 2017 15,548 P40L0 said: For the entire Xbox library he means current XSX|XSS library and what's currently emulated/BC Click to expand... Click to shrink... I know. You still have to develop official Xbox One and Xbox Series emulators that have 100% compatibility. Not doable, and since extas1s has been way below a 50/50 recently I don't believe it.   T0kenAussie Member Jan 15, 2020 6,019 P40L0 said: For the entire Xbox library he means current XSX|XSS library and what's currently emulated/BC Click to expand... Click to shrink... I wonder if ~~r is talking about licensing because Microsoft would have to make a preeeetty big legal shenanigans to say that PCs are indeed Xbox's if they just allowed anyone to emulate the Xbox environment on pc and endorsed it   Bardeh Member Jun 15, 2018 3,840 If they can get the software down, this has the potential to be something that I would really, really love. That's a HUGE 'if' though.   Dust C H A O S Member Oct 25, 2017 41,030 Sounds about what people expected. A pricey HW with Windows that is mostly there just as an Xbox branded option on the HW marker.   Soap Member Oct 27, 2017 18,924 T0kenAussie said: This is the common sense endpoint for Microsoft's gaming venture Just like Nintendo merged handheld and console to make the switch. Microsoft merging the best parts of Pc and console while also allowing your library to live forever on pc is the best outcome for everyone Click to expand... Click to shrink... Certaily a good thing for me if it happens, but is it really good for MS? It seems like this would kill any xbox console unless the price to power ratio was vastly better than just building/buying a PC.   --R Being sued right now, please help me find a lawyer Member Oct 25, 2017 15,548 T0kenAussie said: I wonder if ~~r is talking about licensing because Microsoft would have to make a preeeetty big legal shenanigans to say that PCs are indeed Xbox's if they just allowed anyone to emulate the Xbox environment on pc and endorsed it Click to expand... Click to shrink... It's one part of my argument, yes. The other one is, simply, performance. I can see a 360 emulator working performance-wise, but this becomes way harder as you go up to One and Series. You require a lot more juice if you try to emulate a Series X.   brenobnfm Member Sep 28, 2019 2,666 Guess they gave up on fighting Steam with the Microsoft Store and will instead prevent any Steam OS takeover over Windows for PC gaming on a broader level, seems reasonable and even late that they're finally leveraging Windows.   Footos22 Member Oct 25, 2017 4,122 Killing their 30% on third party games for the cheaper steam option sure feels like a good way to fuck your whole business up. Don't believe this for a second.   MANTRA Member Feb 21, 2024 1,136 I actually think this is a fantastic path for Microsoft and could be huge if they pull it off.   Dega Member Oct 25, 2017 8,464 I'd be interested   OP OP P40L0 Member Jun 12, 2018 9,588 Italy --R said: It's one part of my argument, yes. The other one is, simply, performance. I can see a 360 emulator working performance-wise, but this becomes way harder as you go up to One and Series. You require a lot more juice if you try to emulate a Series X. Click to expand... Click to shrink... They also talk about the "biggest performance leap" they ever had from gen to gen too  Game Fan Member Oct 25, 2017 1,208 Brazil Steam + Xbox + quick resume + Game Pass in a box under the TV. Sign me in.   Mivey Member Oct 25, 2017 20,652 Sabin said: I highly doubt that. If everyone would just use steam on XBOX Next MS would have to pay 20 to 30% of every transaction made to Valve. Click to expand... Click to shrink... This is MS, so they could probably negotiate an even smaller percentage  oni-link tag reference no one gets Member Oct 25, 2017 17,359 UK So I'd be able to get PS exclusives on my new Xbox from Steam, and use Game Pass, and also have Steam on my Xbox as well for indies/other games, vs the PS6 with no Game Pass and no Steam, but with MS first party games? That's interesting  Justsomeguy Member Oct 27, 2017 1,786 UK bob1001 said: Maybe I'll be proven wrong, but I feel like the end result here is something that is too far away from a console to appeal to the console guys, and too far away from a PC to appeal to the PC guys. Just occupying this awkward middle ground niche. Click to expand... Click to shrink... Steam machine vibes   Mr Evil 37 Member Mar 7, 2022 27,689 bob1001 said: something that is too far away from a console to appeal to the console guys Click to expand... Click to shrink... I don't see why this would be a concern. It seems like it can still be used as a console if that's what you want.   BasilZero Member Oct 25, 2017 39,966 Omni I'll get it if b/c is there.   --R Being sued right now, please help me find a lawyer Member Oct 25, 2017 15,548 P40L0 said: They also talk about the "biggest performance leap" they ever had from gen to gen tooClick to expand... Click to shrink... Unless they've found a way to timetravel and they're pulling hardware years from now into our timeline there is no way they're gonna emulate a Series X. I think extas1s is talking out of his ass again.   Toddhunter Member Feb 22, 2025 509 Sabin said: I highly doubt that. If everyone would just use steam on XBOX Next MS would have to pay 20 to 30% of every transaction made to Valve. Click to expand... Click to shrink... Or just make a better business deal. Anyway owning the box under the tv was always the aim, so I doubt they'd care much about gaming if they could do it. Much better to sell tv show deals.  Mr Evil 37 Member Mar 7, 2022 27,689 T0kenAussie said: I wonder if ~~r is talking about licensing because Microsoft would have to make a preeeetty big legal shenanigans to say that PCs are indeed Xbox's if they just allowed anyone to emulate the Xbox environment on pc and endorsed it Click to expand... Click to shrink... Maybe they wrote this into all of their licensing deals over the last X years if they knew they were heading in this direction.   andymoogle Member Oct 27, 2017 3,307 --R said: It's one part of my argument, yes. The other one is, simply, performance. I can see a 360 emulator working performance-wise, but this becomes way harder as you go up to One and Series. You require a lot more juice if you try to emulate a Series X. Click to expand... Click to shrink... It's all running variants of DirectX. There is no way they would need to bruteforce it as regular software emulation.   Copilot Member Jun 27, 2023 1,336 Sabin said: I highly doubt that. If everyone would just use steam on XBOX Next MS would have to pay 20 to 30% of every transaction made to Valve. Click to expand... Click to shrink... Those machines should be profitable out of box. Steam is already on Windows and Xbox PC still growing.  Flame Lord Member Oct 26, 2017 3,773 Sabin said: I highly doubt that. If everyone would just use steam on XBOX Next MS would have to pay 20 to 30% of every transaction made to Valve. Click to expand... Click to shrink... They wouldn't pay anymore to Steam than they already do on PC. Presumably this isn't going to be taking a loss like consoles usually do so that won't be as big a deal.  texhnolyze Shinra Employee Member Oct 25, 2017 26,439 Indonesia bob1001 said: Maybe I'll be proven wrong, but I feel like the end result here is something that is too far away from a console to appeal to the console guys, and too far away from a PC to appeal to the PC guys. Just occupying this awkward middle ground niche. Click to expand... Click to shrink... Yeah, this doesn't interest me at all. A PC without modding capabilities is not a PC. That's like missing the whole point of PC gaming to me.   brenobnfm Member Sep 28, 2019 2,666 I just hope any of the Xbox BC isn't cloud bullshit like PS3 on PS5, if that's the case better keep a Series X for these purposes. bob1001 said: Maybe I'll be proven wrong, but I feel like the end result here is something that is too far away from a console to appeal to the console guys, and too far away from a PC to appeal to the PC guys. Just occupying this awkward middle ground niche. Click to expand... Click to shrink... It'll keep being just a Xbox for those who wants it? Especially if still has a disc drive.  WhoaIsThatMars Member Oct 25, 2017 2,711 湘南 VIPER said: This is just a PC in a box. Click to expand... Click to shrink... A PC is an Xbox so it's just an Xbox in a box!  OP OP P40L0 Member Jun 12, 2018 9,588 Italy oni-link said: So I'd be able to get PS exclusives on my new Xbox from Steam, and use Game Pass, and also have Steam on my Xbox as well for indies/other games, vs the PS6 with no Game Pass and no Steam, but with MS Exclusives? That's interesting Click to expand... Click to shrink... Basically, yeah. I think the biggest part in all this is nailing down the "console user experience" which currently Windows 11 still do not offer. If they will create a good new shell on boot instead of Desktop and mimic the current Xbox Dashboard experienceas much as possible it could really open a new market of devices. They could even open for other OEMs doing beefier, more premium or more economical variants of these new "consoles" as well.  OP OP P40L0 Member Jun 12, 2018 9,588 Italy brenobnfm said: I just hope any of the Xbox BC isn't cloud bullshit like PS3 on PS5, if that's the case better keep a Series X for these purposes. Click to expand... Click to shrink... Nope, native offline emulation it seems   Zutroy Member Oct 25, 2017 1,682 It would depend on the limitations of it, and the implementation, however full console experience with being able to get access to cheap game keys for Steam and free giveaways that Epic always does is an attractive proposition.   brenobnfm Member Sep 28, 2019 2,666 P40L0 said: Nope, native offline emulation it seems Click to expand... Click to shrink... Awesome.  OP OP P40L0 Member Jun 12, 2018 9,588 Italy --R said: Unless they've found a way to timetravel and they're pulling hardware years from now into our timeline there is no way they're gonna emulate a Series X. I think extas1s is talking out of his ass again. Click to expand... Click to shrink... Which are the XSX console-exclusive games not natively available on PC anyway? I think the last ones were from Xbox One?  Maelstrom Member Apr 22, 2025 138 T0kenAussie said: If the Xbox is basically a fisher price "babies first gaming pc" i can see that maintaining a market tbh Click to expand... Click to shrink... Well that's their problem not yours. Maybe they don't want to do that and just trying to keep the existing customers on board.  Paper Wario ▲ Legend ▲ Member Oct 27, 2017 3,146 Some other recent eXtas1s rumor threads: eXtas1s sources say one function of the C button on Switch 2 is you can use the Switch 1 as a controller and/or screen for Switch 2 games Gears Of War E-Day scheduled for a 2026 release - Gears Collection to be announced in June for PC/XSX/PS5 Tony Hawk 3+4 will be shadow dropped for PC, Xbox Series SIX and PS5 during the 2025 Xbox Games Showcase Gears of War Trilogy Collection will be announced as multiplatform, day one on PS5, remasters of all 3 games, crossplay between PS5/Xbox/PC Activision's Call of Duty: World at War and Singularity will arrive on Xbox Game Pass in May   T0kenAussie Member Jan 15, 2020 6,019 --R said: It's one part of my argument, yes. The other one is, simply, performance. I can see a 360 emulator working performance-wise, but this becomes way harder as you go up to One and Series. You require a lot more juice if you try to emulate a Series X. Click to expand... Click to shrink... Imo they probably take a middle ground and emulate a series s. The main thing it would be used for is establishing a pathways for bc games to live with your accounts on the Microsoft store Licensing is the real devil in the details I assume the last gen and this gen games would have wording in it about "Xbox devices and platforms" but the 360 and og catalogs wouldn't which makes me go hmmm at the full bc libraries being emulatable on a pc with no issues  Egida Member Oct 27, 2017 4,741 Sounds too good to be true, provided they can get a price and potency similar to the next Playstation, and if it has free online, it could really make me consider abandoning ps ecosystem.   --R Being sued right now, please help me find a lawyer Member Oct 25, 2017 15,548 P40L0 said: Which are the XSX console-exclusive games not natively available on PC anyway? I think the last ones were from Xbox One? Click to expand... Click to shrink... Your post literally says "An Xbox emulator for Windowsis in development, allowing users to play their Xbox library on PC by emulating the console rather than running native PC ports of the games." T0kenAussie said: Imo they probably take a middle ground and emulate a series s. The main thing it would be used for is establishing a pathways for bc games to live with your accounts on the Microsoft store Licensing is the real devil in the details I assume the last gen and this gen games would have wording in it about "Xbox devices and platforms" but the 360 and og catalogs wouldn't which makes me go hmmm at the full bc libraries being emulatable on a pc with no issues Click to expand... Click to shrink... For real. I don't see how some of the third parties that agreed to bring the games back on BC would like to suddenly be on PC. That, or how would disc-only BC games work, because those still exist and they'd definitely not work. And now that I write this, yeah, how would disc-based games work on this?  Ruu Member Oct 28, 2017 1,310 My prediction before the Series X was announced was pretty much exactly this, guess I was just off by a generation. For real though, I think this is the only way I'd be interested in a new Xbox console. With all their games being everywhere there isn't much a reason I'd need an xbox. But if its basically a consolized PC I could see that being potentially worth it assuming its not like Though even then... A gaming pc might not be too bad. Basically I'd rather pay a lot for a pc than a dedicated console.   oni-link tag reference no one gets Member Oct 25, 2017 17,359 UK Paper Wario said: Some other recent eXtas1s rumor threads: eXtas1s sources say one function of the C button on Switch 2 is you can use the Switch 1 as a controller and/or screen for Switch 2 games Gears Of War E-Day scheduled for a 2026 release - Gears Collection to be announced in June for PC/XSX/PS5 Tony Hawk 3+4 will be shadow dropped for PC, Xbox Series SIX and PS5 during the 2025 Xbox Games Showcase Gears of War Trilogy Collection will be announced as multiplatform, day one on PS5, remasters of all 3 games, crossplay between PS5/Xbox/PC Activision's Call of Duty: World at War and Singularity will arrive on Xbox Game Pass in May Click to expand... Click to shrink... Have they gotten anything right? Are they always wrong or just wrong half the time? Lol  #extas1s #next #xboxes #will #windows
    WWW.RESETERA.COM
    [eXtas1s] Next Xbox(es) will be Windows based, will include Steam/EGS + full Xbox library emulation and BC. GP still strategic (new tiers/prices)
    P40L0 Member Jun 12, 2018 9,588 Italy Here's the summary of latest eXtas1s' direct about verified rumors and leaks from his sources: Steam/Epic Integration into Microsoft Store A new app called "Steam DF Beta" has appeared in the Windows Microsoft Store, allowing users to install Steam directly from the official store. The Epic Games Store is already integrated in the same way. This doesn't mean current Xbox consoles (Series X/S, One) will natively run Steam, but that Windows (and future Windows-based Xboxes) will offer an easier download/install experience. Future "Console-Like" Shell on Windows Microsoft is developing a compatibility layer or "shell" to give Windows a console-like interface (similar to Steam's Big Picture mode), suitable for both PC gaming and next‑gen Xbox systems.Xbox Emulation on PC An Xbox emulator for Windows (x64 architecture) is in development, allowing users to play their Xbox library on PC by emulating the console rather than running native PC ports of the games. Saves and achievements will remain separate between Steam, Microsoft Store/Xbox and will not sync automatically. Backward Compatibility and "Pass‑Through" Titles There are no plans to add new backward‑compatible games beyond what's already available, but the emulator work will let the entire Xbox library run on PC.Evolution of Game Pass Game Pass (including PC Game Pass and Ultimate) will remain a strategic cornerstone and will not be discontinued. New tiers are coming: cloud‑only, ad‑supported, PC‑only, Ultimate, etc. A price restructuring is imminent, likely raising fees—especially for the PC tier. Handling Rumors and Q&A The creator explains their approach: freely discuss rumors ("fun speculation") but clearly flag when something isn't confirmed 100%. They answer questions on topics such as: Transferring Xbox libraries to new consoles ("Phil Spencer confirmed yes") Whether online emulation will require subscriptions (probably not, but unclear) Third‑party titles and new COD at the next showcase (expected to appear) Buying on Steam vs. Microsoft Store (personal preference for Steam) Apparently what I suspected 1 year ago is actually coming true. What do you think? UPDATE: Jez Corden mostly corroborated this  Last edited: Yesterday at 1:42 PM VIPER Member Nov 12, 2023 1,408 Interesting strategy. This is just a PC in a box. In the interest of balance all developers need to have controller only lobbies in their multiplayer games.  Sabin Member Oct 25, 2017 6,097 I highly doubt that. If everyone would just use steam on XBOX Next MS would have to pay 20 to 30% of every transaction made to Valve.   Wrexis Member Nov 4, 2017 29,387 Steam's login count would double overnight with this I guess.   --R Being sued right now, please help me find a lawyer Member Oct 25, 2017 15,548 I don't believe the emulation part would have "the entire Xbox library" running on PC. It's not doable.   Maelstrom Member Apr 22, 2025 138 Sabin said: I highly doubt that. If everyone would just use steam on XBOX Next MS would have to pay 20 to 30% of every transaction made to Valve. Click to expand... Click to shrink... I mean if true, who cares? I can tell you who doesn't, it's Microsoft. Unless Steam titles will be selective, meaning you can buy THPS on Steam or MS store, or EGS. But if it's full Steam (haha) ahead with just being a PC, then fuck it, let them have it a PC.  texhnolyze Shinra Employee Member Oct 25, 2017 26,439 Indonesia No manual app install? GOG, Uplay, and Origin be like:   T0kenAussie Member Jan 15, 2020 6,019 This is the common sense endpoint for Microsoft's gaming venture Just like Nintendo merged handheld and console to make the switch. Microsoft merging the best parts of Pc and console while also allowing your library to live forever on pc is the best outcome for everyone  OP OP P40L0 Member Jun 12, 2018 9,588 Italy --R said: I don't believe the emulation part would have "the entire Xbox library" running on PC. It's not doable. Click to expand... Click to shrink... For the entire Xbox library he means current XSX|XSS library and what's currently emulated/BC   T0kenAussie Member Jan 15, 2020 6,019 Maelstrom said: I mean if true, who cares? I can tell you who doesn't, it's Microsoft. Unless Steam titles will be selective, meaning you can buy THPS on Steam or MS store, or EGS. But if it's full Steam (haha) ahead with just being a PC, then fuck it, let them have it a PC. Click to expand... Click to shrink... If the Xbox is basically a fisher price "babies first gaming pc" i can see that maintaining a market tbh   bob1001 ▲ Legend ▲ Member May 7, 2020 2,107 Maybe I'll be proven wrong, but I feel like the end result here is something that is too far away from a console to appeal to the console guys, and too far away from a PC to appeal to the PC guys. Just occupying this awkward middle ground niche.   Santar Member Oct 27, 2017 7,132 Norway --R said: I don't believe the emulation part would have "the entire Xbox library" running on PC. It's not doable. Click to expand... Click to shrink... It's probably just the games that are currently playable on the xbox series.   --R Being sued right now, please help me find a lawyer Member Oct 25, 2017 15,548 P40L0 said: For the entire Xbox library he means current XSX|XSS library and what's currently emulated/BC Click to expand... Click to shrink... I know. You still have to develop official Xbox One and Xbox Series emulators that have 100% compatibility. Not doable, and since extas1s has been way below a 50/50 recently I don't believe it.   T0kenAussie Member Jan 15, 2020 6,019 P40L0 said: For the entire Xbox library he means current XSX|XSS library and what's currently emulated/BC Click to expand... Click to shrink... I wonder if ~~r is talking about licensing because Microsoft would have to make a preeeetty big legal shenanigans to say that PCs are indeed Xbox's if they just allowed anyone to emulate the Xbox environment on pc and endorsed it   Bardeh Member Jun 15, 2018 3,840 If they can get the software down, this has the potential to be something that I would really, really love. That's a HUGE 'if' though.   Dust C H A O S Member Oct 25, 2017 41,030 Sounds about what people expected. A pricey HW with Windows that is mostly there just as an Xbox branded option on the HW marker.   Soap Member Oct 27, 2017 18,924 T0kenAussie said: This is the common sense endpoint for Microsoft's gaming venture Just like Nintendo merged handheld and console to make the switch. Microsoft merging the best parts of Pc and console while also allowing your library to live forever on pc is the best outcome for everyone Click to expand... Click to shrink... Certaily a good thing for me if it happens, but is it really good for MS? It seems like this would kill any xbox console unless the price to power ratio was vastly better than just building/buying a PC.   --R Being sued right now, please help me find a lawyer Member Oct 25, 2017 15,548 T0kenAussie said: I wonder if ~~r is talking about licensing because Microsoft would have to make a preeeetty big legal shenanigans to say that PCs are indeed Xbox's if they just allowed anyone to emulate the Xbox environment on pc and endorsed it Click to expand... Click to shrink... It's one part of my argument, yes. The other one is, simply, performance. I can see a 360 emulator working performance-wise, but this becomes way harder as you go up to One and Series. You require a lot more juice if you try to emulate a Series X.   brenobnfm Member Sep 28, 2019 2,666 Guess they gave up on fighting Steam with the Microsoft Store and will instead prevent any Steam OS takeover over Windows for PC gaming on a broader level, seems reasonable and even late that they're finally leveraging Windows.   Footos22 Member Oct 25, 2017 4,122 Killing their 30% on third party games for the cheaper steam option sure feels like a good way to fuck your whole business up. Don't believe this for a second.   MANTRA Member Feb 21, 2024 1,136 I actually think this is a fantastic path for Microsoft and could be huge if they pull it off.   Dega Member Oct 25, 2017 8,464 I'd be interested   OP OP P40L0 Member Jun 12, 2018 9,588 Italy --R said: It's one part of my argument, yes. The other one is, simply, performance. I can see a 360 emulator working performance-wise, but this becomes way harder as you go up to One and Series. You require a lot more juice if you try to emulate a Series X. Click to expand... Click to shrink... They also talk about the "biggest performance leap" they ever had from gen to gen too (possible switch to NVIDIA? don't know)   Game Fan Member Oct 25, 2017 1,208 Brazil Steam + Xbox + quick resume + Game Pass in a box under the TV. Sign me in.   Mivey Member Oct 25, 2017 20,652 Sabin said: I highly doubt that. If everyone would just use steam on XBOX Next MS would have to pay 20 to 30% of every transaction made to Valve. Click to expand... Click to shrink... This is MS, so they could probably negotiate an even smaller percentage (if they can deliver enough unit sales, and if they can't they have bigger problems anyway)   oni-link tag reference no one gets Member Oct 25, 2017 17,359 UK So I'd be able to get PS exclusives on my new Xbox from Steam, and use Game Pass, and also have Steam on my Xbox as well for indies/other games, vs the PS6 with no Game Pass and no Steam, but with MS first party games? That's interesting  Justsomeguy Member Oct 27, 2017 1,786 UK bob1001 said: Maybe I'll be proven wrong, but I feel like the end result here is something that is too far away from a console to appeal to the console guys, and too far away from a PC to appeal to the PC guys. Just occupying this awkward middle ground niche. Click to expand... Click to shrink... Steam machine vibes   Mr Evil 37 Member Mar 7, 2022 27,689 bob1001 said: something that is too far away from a console to appeal to the console guys Click to expand... Click to shrink... I don't see why this would be a concern. It seems like it can still be used as a console if that's what you want (presumably the Xbox layer + emulation will basically just make it into a console and you can ignore the non-console stuff if you want).   BasilZero Member Oct 25, 2017 39,966 Omni I'll get it if b/c is there.   --R Being sued right now, please help me find a lawyer Member Oct 25, 2017 15,548 P40L0 said: They also talk about the "biggest performance leap" they ever had from gen to gen too (possible switch to NVIDIA? don't know) Click to expand... Click to shrink... Unless they've found a way to timetravel and they're pulling hardware years from now into our timeline there is no way they're gonna emulate a Series X. I think extas1s is talking out of his ass again.   Toddhunter Member Feb 22, 2025 509 Sabin said: I highly doubt that. If everyone would just use steam on XBOX Next MS would have to pay 20 to 30% of every transaction made to Valve. Click to expand... Click to shrink... Or just make a better business deal. Anyway owning the box under the tv was always the aim, so I doubt they'd care much about gaming if they could do it. Much better to sell tv show deals.  Mr Evil 37 Member Mar 7, 2022 27,689 T0kenAussie said: I wonder if ~~r is talking about licensing because Microsoft would have to make a preeeetty big legal shenanigans to say that PCs are indeed Xbox's if they just allowed anyone to emulate the Xbox environment on pc and endorsed it Click to expand... Click to shrink... Maybe they wrote this into all of their licensing deals over the last X years if they knew they were heading in this direction.   andymoogle Member Oct 27, 2017 3,307 --R said: It's one part of my argument, yes. The other one is, simply, performance. I can see a 360 emulator working performance-wise, but this becomes way harder as you go up to One and Series. You require a lot more juice if you try to emulate a Series X. Click to expand... Click to shrink... It's all running variants of DirectX. There is no way they would need to bruteforce it as regular software emulation.   Copilot Member Jun 27, 2023 1,336 Sabin said: I highly doubt that. If everyone would just use steam on XBOX Next MS would have to pay 20 to 30% of every transaction made to Valve. Click to expand... Click to shrink... Those machines should be profitable out of box (likely 20% or more profit margins). Steam is already on Windows and Xbox PC still growing (+45% YoY).  Flame Lord Member Oct 26, 2017 3,773 Sabin said: I highly doubt that. If everyone would just use steam on XBOX Next MS would have to pay 20 to 30% of every transaction made to Valve. Click to expand... Click to shrink... They wouldn't pay anymore to Steam than they already do on PC. Presumably this isn't going to be taking a loss like consoles usually do so that won't be as big a deal.  texhnolyze Shinra Employee Member Oct 25, 2017 26,439 Indonesia bob1001 said: Maybe I'll be proven wrong, but I feel like the end result here is something that is too far away from a console to appeal to the console guys, and too far away from a PC to appeal to the PC guys. Just occupying this awkward middle ground niche. Click to expand... Click to shrink... Yeah, this doesn't interest me at all. A PC without modding capabilities is not a PC. That's like missing the whole point of PC gaming to me.   brenobnfm Member Sep 28, 2019 2,666 I just hope any of the Xbox BC isn't cloud bullshit like PS3 on PS5, if that's the case better keep a Series X for these purposes. bob1001 said: Maybe I'll be proven wrong, but I feel like the end result here is something that is too far away from a console to appeal to the console guys, and too far away from a PC to appeal to the PC guys. Just occupying this awkward middle ground niche. Click to expand... Click to shrink... It'll keep being just a Xbox for those who wants it? Especially if still has a disc drive (even if it's optional).  WhoaIsThatMars Member Oct 25, 2017 2,711 湘南 VIPER said: This is just a PC in a box. Click to expand... Click to shrink... A PC is an Xbox so it's just an Xbox in a box!  OP OP P40L0 Member Jun 12, 2018 9,588 Italy oni-link said: So I'd be able to get PS exclusives on my new Xbox from Steam, and use Game Pass, and also have Steam on my Xbox as well for indies/other games, vs the PS6 with no Game Pass and no Steam, but with MS Exclusives? That's interesting Click to expand... Click to shrink... Basically, yeah. I think the biggest part in all this is nailing down the "console user experience" which currently Windows 11 still do not offer. If they will create a good new shell on boot instead of Desktop and mimic the current Xbox Dashboard experience (also for managing OS/Drivers/Game updates in a centralized way and in the background) as much as possible it could really open a new market of devices (with the portable Xbox directly rivalling Switch 2 and Deck and the bigger, more powerful variant rivaling PS6 or even being a more user friendly and compact alternative to build and put a monster PC under the TV). They could even open for other OEMs doing beefier, more premium or more economical variants of these new "consoles" as well.  OP OP P40L0 Member Jun 12, 2018 9,588 Italy brenobnfm said: I just hope any of the Xbox BC isn't cloud bullshit like PS3 on PS5, if that's the case better keep a Series X for these purposes. Click to expand... Click to shrink... Nope, native offline emulation it seems   Zutroy Member Oct 25, 2017 1,682 It would depend on the limitations of it, and the implementation, however full console experience with being able to get access to cheap game keys for Steam and free giveaways that Epic always does is an attractive proposition.   brenobnfm Member Sep 28, 2019 2,666 P40L0 said: Nope, native offline emulation it seems Click to expand... Click to shrink... Awesome.  OP OP P40L0 Member Jun 12, 2018 9,588 Italy --R said: Unless they've found a way to timetravel and they're pulling hardware years from now into our timeline there is no way they're gonna emulate a Series X. I think extas1s is talking out of his ass again. Click to expand... Click to shrink... Which are the XSX console-exclusive games not natively available on PC anyway? I think the last ones were from Xbox One?  Maelstrom Member Apr 22, 2025 138 T0kenAussie said: If the Xbox is basically a fisher price "babies first gaming pc" i can see that maintaining a market tbh Click to expand... Click to shrink... Well that's their problem not yours. Maybe they don't want to do that and just trying to keep the existing customers on board.  Paper Wario ▲ Legend ▲ Member Oct 27, 2017 3,146 Some other recent eXtas1s rumor threads: eXtas1s sources say one function of the C button on Switch 2 is you can use the Switch 1 as a controller and/or screen for Switch 2 games Gears Of War E-Day scheduled for a 2026 release - Gears Collection to be announced in June for PC/XSX/PS5 Tony Hawk 3+4 will be shadow dropped for PC, Xbox Series SIX and PS5 during the 2025 Xbox Games Showcase Gears of War Trilogy Collection will be announced as multiplatform, day one on PS5, remasters of all 3 games, crossplay between PS5/Xbox/PC Activision's Call of Duty: World at War and Singularity will arrive on Xbox Game Pass in May   T0kenAussie Member Jan 15, 2020 6,019 --R said: It's one part of my argument, yes. The other one is, simply, performance. I can see a 360 emulator working performance-wise, but this becomes way harder as you go up to One and Series. You require a lot more juice if you try to emulate a Series X. Click to expand... Click to shrink... Imo they probably take a middle ground and emulate a series s. The main thing it would be used for is establishing a pathways for bc games to live with your accounts on the Microsoft store Licensing is the real devil in the details I assume the last gen and this gen games would have wording in it about "Xbox devices and platforms" but the 360 and og catalogs wouldn't which makes me go hmmm at the full bc libraries being emulatable on a pc with no issues  Egida Member Oct 27, 2017 4,741 Sounds too good to be true, provided they can get a price and potency similar to the next Playstation, and if it has free online, it could really make me consider abandoning ps ecosystem.   --R Being sued right now, please help me find a lawyer Member Oct 25, 2017 15,548 P40L0 said: Which are the XSX console-exclusive games not natively available on PC anyway? I think the last ones were from Xbox One? Click to expand... Click to shrink... Your post literally says "An Xbox emulator for Windows (x64 architecture) is in development, allowing users to play their Xbox library on PC by emulating the console rather than running native PC ports of the games." T0kenAussie said: Imo they probably take a middle ground and emulate a series s. The main thing it would be used for is establishing a pathways for bc games to live with your accounts on the Microsoft store Licensing is the real devil in the details I assume the last gen and this gen games would have wording in it about "Xbox devices and platforms" but the 360 and og catalogs wouldn't which makes me go hmmm at the full bc libraries being emulatable on a pc with no issues Click to expand... Click to shrink... For real. I don't see how some of the third parties that agreed to bring the games back on BC would like to suddenly be on PC. That, or how would disc-only BC games work, because those still exist and they'd definitely not work. And now that I write this, yeah, how would disc-based games work on this?  Ruu Member Oct 28, 2017 1,310 My prediction before the Series X was announced was pretty much exactly this, guess I was just off by a generation. For real though, I think this is the only way I'd be interested in a new Xbox console. With all their games being everywhere there isn't much a reason I'd need an xbox. But if its basically a consolized PC I could see that being potentially worth it assuming its not like $1000. Though even then... A $1000 gaming pc might not be too bad. Basically I'd rather pay a lot for a pc than a dedicated console.   oni-link tag reference no one gets Member Oct 25, 2017 17,359 UK Paper Wario said: Some other recent eXtas1s rumor threads: eXtas1s sources say one function of the C button on Switch 2 is you can use the Switch 1 as a controller and/or screen for Switch 2 games Gears Of War E-Day scheduled for a 2026 release - Gears Collection to be announced in June for PC/XSX/PS5 Tony Hawk 3+4 will be shadow dropped for PC, Xbox Series SIX and PS5 during the 2025 Xbox Games Showcase Gears of War Trilogy Collection will be announced as multiplatform, day one on PS5, remasters of all 3 games, crossplay between PS5/Xbox/PC Activision's Call of Duty: World at War and Singularity will arrive on Xbox Game Pass in May Click to expand... Click to shrink... Have they gotten anything right? Are they always wrong or just wrong half the time? Lol 
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  • PS6 is Sony’s chance to wipe the slate clean and forget the PS5 ever happened – Reader’s Feature

    PS6 is Sony’s chance to wipe the slate clean and forget the PS5 ever happened – Reader’s Feature

    GameCentral

    Published May 18, 2025 1:00am

    Will the PlayStation 6 be a continuation or a change of direction?A reader tries to be optimistic that the PS6 will be a chance for Sony to change direction and put the mistakes of the PS5 behind it.
    I remember when the future of video games was just a question of how good the graphics were going to be. Nowadays, it’s worrying that developers die of old age before finishing their gamesand hoping there’s still a market for the games you like and not just endless live service cash grabs.
    PlayStation 5 has beaten the Xbox Series X/S so easily this generation that Microsoft has all but given up making consoles, but it doesn’t feel like a victory. Sony has spent the majority of the PlayStation 5’s life trying and failing to make live service games. The only hit they’ve had is the only one they didn’t make themselves and everything else has either been a flop, has been cancelled, or still isn’t out.
    Now we hear the first rumours about the PlayStation 6 and a portable device, and I just hope that they’re going to use that as a way to draw a line under the PlayStation 5 and promise to never do anything like that again.
    The latest rumour for the PlayStation 6 also suggested that a third Horizon Zero Dawn game might be a launch title for it. I’ve no strong feelings about that either way but I am at least relieved that they seem to be starting off with a proper game and not the multiplayer spin-off or Concord 2 or something.
    But the problem is the PlayStation 5 started off fine, it had a good launch line-up and the first two years were exactly what you’d expect. It’s only after that, when game budgets rose and Sony realised it made more money from microtransactions than games, that that the problems came.
    If you get a hit live service game then it’s a licence to print money, if people are also buying skins and cosmetics at the same time. But it’s like winning the lottery; you’ve got a very low chance of getting a hit and if you don’t win you lose the money you paid to play in the first place.
    I find it interesting that Microsoft, who are super rich, have relatively little interest in live service games but Sony, who are a normal company, are obsessed with it. And are still obsessed with it, despite knowing their core fans hate it and that it’s not working, in the most public and embarrassing way possible.
    But as has been pointed out recently they’re not doing it because of us, they’re doing it to impress investors, who care nothing about games, just the infinite profit dream that is a successful live service game.
    What I hope, and perhaps I’m being naïve, but what I hope is that the PlayStation 6 will be the point at which everything changes again. Sony can switch tracks, back to how they used to be, and forget all the current mistakes.

    More Trending

    I don’t know how likely that is but strangely the idea of a portable gives me hope. You can’t release that and hope for it to be a success just by playing live service games on it, it’s got to have proper games. That’s the way I see it anyway, and I hope Sony does too.
    By reader Dashker

    It certainly has been a strange generation forPlayStationThe reader’s features do not necessarily represent the views of GameCentral or Metro.
    You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@metro.co.uk or use our Submit Stuff page and you won’t need to send an email.

    GameCentral
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    #ps6 #sonys #chance #wipe #slate
    PS6 is Sony’s chance to wipe the slate clean and forget the PS5 ever happened – Reader’s Feature
    PS6 is Sony’s chance to wipe the slate clean and forget the PS5 ever happened – Reader’s Feature GameCentral Published May 18, 2025 1:00am Will the PlayStation 6 be a continuation or a change of direction?A reader tries to be optimistic that the PS6 will be a chance for Sony to change direction and put the mistakes of the PS5 behind it. I remember when the future of video games was just a question of how good the graphics were going to be. Nowadays, it’s worrying that developers die of old age before finishing their gamesand hoping there’s still a market for the games you like and not just endless live service cash grabs. PlayStation 5 has beaten the Xbox Series X/S so easily this generation that Microsoft has all but given up making consoles, but it doesn’t feel like a victory. Sony has spent the majority of the PlayStation 5’s life trying and failing to make live service games. The only hit they’ve had is the only one they didn’t make themselves and everything else has either been a flop, has been cancelled, or still isn’t out. Now we hear the first rumours about the PlayStation 6 and a portable device, and I just hope that they’re going to use that as a way to draw a line under the PlayStation 5 and promise to never do anything like that again. The latest rumour for the PlayStation 6 also suggested that a third Horizon Zero Dawn game might be a launch title for it. I’ve no strong feelings about that either way but I am at least relieved that they seem to be starting off with a proper game and not the multiplayer spin-off or Concord 2 or something. But the problem is the PlayStation 5 started off fine, it had a good launch line-up and the first two years were exactly what you’d expect. It’s only after that, when game budgets rose and Sony realised it made more money from microtransactions than games, that that the problems came. If you get a hit live service game then it’s a licence to print money, if people are also buying skins and cosmetics at the same time. But it’s like winning the lottery; you’ve got a very low chance of getting a hit and if you don’t win you lose the money you paid to play in the first place. I find it interesting that Microsoft, who are super rich, have relatively little interest in live service games but Sony, who are a normal company, are obsessed with it. And are still obsessed with it, despite knowing their core fans hate it and that it’s not working, in the most public and embarrassing way possible. But as has been pointed out recently they’re not doing it because of us, they’re doing it to impress investors, who care nothing about games, just the infinite profit dream that is a successful live service game. What I hope, and perhaps I’m being naïve, but what I hope is that the PlayStation 6 will be the point at which everything changes again. Sony can switch tracks, back to how they used to be, and forget all the current mistakes. More Trending I don’t know how likely that is but strangely the idea of a portable gives me hope. You can’t release that and hope for it to be a success just by playing live service games on it, it’s got to have proper games. That’s the way I see it anyway, and I hope Sony does too. By reader Dashker It certainly has been a strange generation forPlayStationThe reader’s features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@metro.co.uk or use our Submit Stuff page and you won’t need to send an email. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy #ps6 #sonys #chance #wipe #slate
    METRO.CO.UK
    PS6 is Sony’s chance to wipe the slate clean and forget the PS5 ever happened – Reader’s Feature
    PS6 is Sony’s chance to wipe the slate clean and forget the PS5 ever happened – Reader’s Feature GameCentral Published May 18, 2025 1:00am Will the PlayStation 6 be a continuation or a change of direction? (Sony/Metro) A reader tries to be optimistic that the PS6 will be a chance for Sony to change direction and put the mistakes of the PS5 behind it. I remember when the future of video games was just a question of how good the graphics were going to be. Nowadays, it’s worrying that developers die of old age before finishing their games (literally with Kojima) and hoping there’s still a market for the games you like and not just endless live service cash grabs. PlayStation 5 has beaten the Xbox Series X/S so easily this generation that Microsoft has all but given up making consoles, but it doesn’t feel like a victory. Sony has spent the majority of the PlayStation 5’s life trying and failing to make live service games. The only hit they’ve had is the only one they didn’t make themselves and everything else has either been a flop, has been cancelled, or still isn’t out (and is probably about to get cancelled). Now we hear the first rumours about the PlayStation 6 and a portable device, and I just hope that they’re going to use that as a way to draw a line under the PlayStation 5 and promise to never do anything like that again. The latest rumour for the PlayStation 6 also suggested that a third Horizon Zero Dawn game might be a launch title for it. I’ve no strong feelings about that either way but I am at least relieved that they seem to be starting off with a proper game and not the multiplayer spin-off or Concord 2 or something. But the problem is the PlayStation 5 started off fine, it had a good launch line-up and the first two years were exactly what you’d expect. It’s only after that, when game budgets rose and Sony realised it made more money from microtransactions than games, that that the problems came. If you get a hit live service game then it’s a licence to print money, if people are also buying skins and cosmetics at the same time. But it’s like winning the lottery; you’ve got a very low chance of getting a hit and if you don’t win you lose the money you paid to play in the first place. I find it interesting that Microsoft, who are super rich, have relatively little interest in live service games but Sony, who are a normal company, are obsessed with it. And are still obsessed with it, despite knowing their core fans hate it and that it’s not working, in the most public and embarrassing way possible. But as has been pointed out recently they’re not doing it because of us, they’re doing it to impress investors, who care nothing about games, just the infinite profit dream that is a successful live service game (never mind that nothing lasts forever, as Apex Legends is proving at the moment). What I hope, and perhaps I’m being naïve, but what I hope is that the PlayStation 6 will be the point at which everything changes again. Sony can switch tracks, back to how they used to be, and forget all the current mistakes. More Trending I don’t know how likely that is but strangely the idea of a portable gives me hope. You can’t release that and hope for it to be a success just by playing live service games on it, it’s got to have proper games. That’s the way I see it anyway, and I hope Sony does too. By reader Dashker It certainly has been a strange generation forPlayStation (Sony Interactive Entertainment) The reader’s features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@metro.co.uk or use our Submit Stuff page and you won’t need to send an email. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy
    0 Комментарии 0 Поделились 0 предпросмотр
  • Nintendo likely to become "primary partner for third-party game publishers" over next gen, analyst firm forecasts

    Nintendo likely to become "primary partner for third-party game publishers" over next gen, analyst firm forecasts
    Switch 2 set to sell 100m in five years.

    Image credit: Nintendo

    News

    by Tom Phillips
    Editor-in-Chief

    Published on May 15, 2025

    Nintendo will likely be the "primary partner for third-party game publishers" on console in five years, an analyst firm has forecast, by which time Switch 2 will have hit 100m units sold.

    A fresh report on the coming year in video games - and beyond - from veteran firm DFC Intelligence states that Nintendo is likely to beat its own forecast for Switch 2 sales this year, albeit slightly.

    Nintendo has said it expects to shift 15m Switch 2 consoles before 31st March 2026, though DFC forecasts Nintendo will in reality likely sell 16m - enough to say it has beat expectations. With supply chain improvements, sales could be even higher still - as many as 20m, DFC believes.

    "Reflecting its historically conservative approach to new product forecasting, Nintendo is estimating sales of 15m Switch 2 units through the end of its fiscal year in March 2026," DFC wrote in its report, shared with Eurogamer.

    "When the original Switch launched in March 2017, Nintendo initially projected 10m units for the fiscal year but ultimately sold 15m units in that period. Based on that track record, the fact that Nintendo is forecasting a 15m unit number gives us confidence that they will be able to ramp up supply and navigate tariff challenges."

    With the delay of GTA 6 to 2026, the launch of Switch 2 will be this year's biggest driver of video game spending - particularly so in Japan, DFC expects, where Nintendo has a competitively-priced local model for that market.

    Looking to the future, DFC says Switch 2 will hit 100m sales by 2029 and be the leading console system at that time.

    Both Sony and Microsoft have expressed interest in launching their own handheld devices, and both companies are also widely expected to be prepping their own next home consoles to arrive from 2027 onwards. But Nintendo launching Switch 2 now means it will have several years of headstart on PS6 and the next Xbox.

    "DFC forecasts that by the end of 2029 the Switch 2 will have sold over 100m units making it the leading console system by a wide margin," the firm wrote. "The next few years could see Nintendo for the first time becoming the primary partner for third-party game publishers."

    For context, Switch is currently on 152m sales after eight years. PlayStation 5 is on 74.9m after four and a half years. Xbox Series X/S is believed to be at around 30m units after the same time period, though Microsoft does not release official hardware figures.

    Only seven console platforms have passed 100m over the years, with more than half from Nintendo: Game Boy/Color, Nintendo DS, Wii, Switch, PS1, PS2 and PS4.

    PS2 remains the best-selling console of all time at around 160m units sold - though Switch 1 is giving it a run for its money, and now sits less than 8m consoles away.
    #nintendo #likely #become #quotprimary #partner
    Nintendo likely to become "primary partner for third-party game publishers" over next gen, analyst firm forecasts
    Nintendo likely to become "primary partner for third-party game publishers" over next gen, analyst firm forecasts Switch 2 set to sell 100m in five years. Image credit: Nintendo News by Tom Phillips Editor-in-Chief Published on May 15, 2025 Nintendo will likely be the "primary partner for third-party game publishers" on console in five years, an analyst firm has forecast, by which time Switch 2 will have hit 100m units sold. A fresh report on the coming year in video games - and beyond - from veteran firm DFC Intelligence states that Nintendo is likely to beat its own forecast for Switch 2 sales this year, albeit slightly. Nintendo has said it expects to shift 15m Switch 2 consoles before 31st March 2026, though DFC forecasts Nintendo will in reality likely sell 16m - enough to say it has beat expectations. With supply chain improvements, sales could be even higher still - as many as 20m, DFC believes. "Reflecting its historically conservative approach to new product forecasting, Nintendo is estimating sales of 15m Switch 2 units through the end of its fiscal year in March 2026," DFC wrote in its report, shared with Eurogamer. "When the original Switch launched in March 2017, Nintendo initially projected 10m units for the fiscal year but ultimately sold 15m units in that period. Based on that track record, the fact that Nintendo is forecasting a 15m unit number gives us confidence that they will be able to ramp up supply and navigate tariff challenges." With the delay of GTA 6 to 2026, the launch of Switch 2 will be this year's biggest driver of video game spending - particularly so in Japan, DFC expects, where Nintendo has a competitively-priced local model for that market. Looking to the future, DFC says Switch 2 will hit 100m sales by 2029 and be the leading console system at that time. Both Sony and Microsoft have expressed interest in launching their own handheld devices, and both companies are also widely expected to be prepping their own next home consoles to arrive from 2027 onwards. But Nintendo launching Switch 2 now means it will have several years of headstart on PS6 and the next Xbox. "DFC forecasts that by the end of 2029 the Switch 2 will have sold over 100m units making it the leading console system by a wide margin," the firm wrote. "The next few years could see Nintendo for the first time becoming the primary partner for third-party game publishers." For context, Switch is currently on 152m sales after eight years. PlayStation 5 is on 74.9m after four and a half years. Xbox Series X/S is believed to be at around 30m units after the same time period, though Microsoft does not release official hardware figures. Only seven console platforms have passed 100m over the years, with more than half from Nintendo: Game Boy/Color, Nintendo DS, Wii, Switch, PS1, PS2 and PS4. PS2 remains the best-selling console of all time at around 160m units sold - though Switch 1 is giving it a run for its money, and now sits less than 8m consoles away. #nintendo #likely #become #quotprimary #partner
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    Nintendo likely to become "primary partner for third-party game publishers" over next gen, analyst firm forecasts
    Nintendo likely to become "primary partner for third-party game publishers" over next gen, analyst firm forecasts Switch 2 set to sell 100m in five years. Image credit: Nintendo News by Tom Phillips Editor-in-Chief Published on May 15, 2025 Nintendo will likely be the "primary partner for third-party game publishers" on console in five years, an analyst firm has forecast, by which time Switch 2 will have hit 100m units sold. A fresh report on the coming year in video games - and beyond - from veteran firm DFC Intelligence states that Nintendo is likely to beat its own forecast for Switch 2 sales this year, albeit slightly. Nintendo has said it expects to shift 15m Switch 2 consoles before 31st March 2026, though DFC forecasts Nintendo will in reality likely sell 16m - enough to say it has beat expectations. With supply chain improvements, sales could be even higher still - as many as 20m, DFC believes. "Reflecting its historically conservative approach to new product forecasting, Nintendo is estimating sales of 15m Switch 2 units through the end of its fiscal year in March 2026," DFC wrote in its report, shared with Eurogamer. "When the original Switch launched in March 2017, Nintendo initially projected 10m units for the fiscal year but ultimately sold 15m units in that period. Based on that track record, the fact that Nintendo is forecasting a 15m unit number gives us confidence that they will be able to ramp up supply and navigate tariff challenges." With the delay of GTA 6 to 2026, the launch of Switch 2 will be this year's biggest driver of video game spending - particularly so in Japan, DFC expects, where Nintendo has a competitively-priced local model for that market. Looking to the future, DFC says Switch 2 will hit 100m sales by 2029 and be the leading console system at that time. Both Sony and Microsoft have expressed interest in launching their own handheld devices, and both companies are also widely expected to be prepping their own next home consoles to arrive from 2027 onwards. But Nintendo launching Switch 2 now means it will have several years of headstart on PS6 and the next Xbox. "DFC forecasts that by the end of 2029 the Switch 2 will have sold over 100m units making it the leading console system by a wide margin," the firm wrote. "The next few years could see Nintendo for the first time becoming the primary partner for third-party game publishers." For context, Switch is currently on 152m sales after eight years. PlayStation 5 is on 74.9m after four and a half years. Xbox Series X/S is believed to be at around 30m units after the same time period, though Microsoft does not release official hardware figures. Only seven console platforms have passed 100m over the years, with more than half from Nintendo: Game Boy/Color, Nintendo DS, Wii, Switch, PS1, PS2 and PS4. PS2 remains the best-selling console of all time at around 160m units sold - though Switch 1 is giving it a run for its money, and now sits less than 8m consoles away.
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