• All Verso Outfits in Clair Obscur: Expedition 33 and how to unlock them

    Verso is more than just a Devil May Cry stand-in. In Clair Obscur: Expedition 33, Verso’s combat playstyle evokes this feeling of style, but style doesn’t have to stop at combat. With the right fit, you can defeat the paintress in style. Verso’s outfits unlock many combinations of expression.

    As you play Clair Obscur: Expedition 33, you’ll find both outfits and hairstyles to experiment with. Many of them will be directly in your path, but many of them are missable — hidden behind Mimes, side quests, or complex challenges.

    In this Clair Obscur: Expedition 33 guide, we offer a list of all Verso outfits and hairstyles and how to unlock them.

    All Verso outfits in Clair Obscur: Expedition 33

    There are 12 outfits you can unlock for Verso. We’ve only unlocked eight so far, though, we can confirm through community sources how to unlock the other four. Included above are screenshots of the Verso outfits we’ve unlocked to date, with an asteriskbelow to indicate those we’ve yet to unlock.

    Here’s how you unlock the following Verso outfits in Clair Obscur: Expedition 33:

    Verso — Available from the beginning of the game.

    Baguette — Defeat the Mime in the Joy sub-section of Visages.

    Expedition — Unlocks automatically once you reach Act 2.

    Civilian* — Found in the Manor. Access the Manor through the continent north of Lost Woods once you unlock swimming with Esquie, and it’s behind a secret door you find after checking the upstairs bookcase.

    Clair* — Complete Stage 11, Trial 3 in Endless Tower.

    Pelerin* — Purchase from Verogo the Merchant in Frozen Hearts.

    Pure — Purchase from Granasori the Merchant on the island next to the Monolith.

    Renoir’s Suit — Defeat Renoir in the Monolith.

    Sakapatate — Purchase from Delsitra the Merchant in Gestral Village.

    Simple — Purchase from Rubiju the Merchant on the island next to the Visages on the World Map.

    Swimsuit I — Reach relationship level 6 with Sciel.

    Swimsuit II* — Achieve the Gold Medal in the Time Trial at Gestral Beach.

    All Verso hairstyles in Clair Obscur: Expedition 33

    There are 10 hairstyles you can unlock for Verso. Similar to his outfits, we’ve only unlocked five, but through the community, we have confirmed how to unlock the other six. We’ve included screenshots of the Verso hairstyles we’ve unlocked so far, and have added an asteriskbelow to indicate those we’ve yet to unlock.

    Here’s how you unlock the following Verso hairstyles in Clair Obscur: Expedition 33:

    Verso — Available from the beginning of the game.

    Bald* — Defeat the Mime in Sunless Cliffs with Verso.

    Curly* — Purchase from Sodasso the Merchant, northwest of Visages.

    Gustave’s Haircut — Purchase from Papasso the Merchant on the beach next to Monoco’s Station.

    Baguette — Defeat the Mime in the Joy section of Visages.

    Bun — Purchase from Blackora the Merchant next to Monoco’s Station.

    Expedition White* — Complete Stage 9, Trial 3 of Endless Tower.

    Gestral* — Received from Sastro once you find 5 Lost Gestrals.

    Samurai — Reach relationship level 3 with Monoco and select “Fine” when you’re able during the dialogue.

    Renoir Haircut* — Get the Verso ending at the end of the game. You must choose “Fight as Verso” in the final battle.

    For more Clair Obscur: Expedition 33 guides, here’s our recommendation for how to get all endings.
    #all #verso #outfits #clair #obscur
    All Verso Outfits in Clair Obscur: Expedition 33 and how to unlock them
    Verso is more than just a Devil May Cry stand-in. In Clair Obscur: Expedition 33, Verso’s combat playstyle evokes this feeling of style, but style doesn’t have to stop at combat. With the right fit, you can defeat the paintress in style. Verso’s outfits unlock many combinations of expression. As you play Clair Obscur: Expedition 33, you’ll find both outfits and hairstyles to experiment with. Many of them will be directly in your path, but many of them are missable — hidden behind Mimes, side quests, or complex challenges. In this Clair Obscur: Expedition 33 guide, we offer a list of all Verso outfits and hairstyles and how to unlock them. All Verso outfits in Clair Obscur: Expedition 33 There are 12 outfits you can unlock for Verso. We’ve only unlocked eight so far, though, we can confirm through community sources how to unlock the other four. Included above are screenshots of the Verso outfits we’ve unlocked to date, with an asteriskbelow to indicate those we’ve yet to unlock. Here’s how you unlock the following Verso outfits in Clair Obscur: Expedition 33: Verso — Available from the beginning of the game. Baguette — Defeat the Mime in the Joy sub-section of Visages. Expedition — Unlocks automatically once you reach Act 2. Civilian* — Found in the Manor. Access the Manor through the continent north of Lost Woods once you unlock swimming with Esquie, and it’s behind a secret door you find after checking the upstairs bookcase. Clair* — Complete Stage 11, Trial 3 in Endless Tower. Pelerin* — Purchase from Verogo the Merchant in Frozen Hearts. Pure — Purchase from Granasori the Merchant on the island next to the Monolith. Renoir’s Suit — Defeat Renoir in the Monolith. Sakapatate — Purchase from Delsitra the Merchant in Gestral Village. Simple — Purchase from Rubiju the Merchant on the island next to the Visages on the World Map. Swimsuit I — Reach relationship level 6 with Sciel. Swimsuit II* — Achieve the Gold Medal in the Time Trial at Gestral Beach. All Verso hairstyles in Clair Obscur: Expedition 33 There are 10 hairstyles you can unlock for Verso. Similar to his outfits, we’ve only unlocked five, but through the community, we have confirmed how to unlock the other six. We’ve included screenshots of the Verso hairstyles we’ve unlocked so far, and have added an asteriskbelow to indicate those we’ve yet to unlock. Here’s how you unlock the following Verso hairstyles in Clair Obscur: Expedition 33: Verso — Available from the beginning of the game. Bald* — Defeat the Mime in Sunless Cliffs with Verso. Curly* — Purchase from Sodasso the Merchant, northwest of Visages. Gustave’s Haircut — Purchase from Papasso the Merchant on the beach next to Monoco’s Station. Baguette — Defeat the Mime in the Joy section of Visages. Bun — Purchase from Blackora the Merchant next to Monoco’s Station. Expedition White* — Complete Stage 9, Trial 3 of Endless Tower. Gestral* — Received from Sastro once you find 5 Lost Gestrals. Samurai — Reach relationship level 3 with Monoco and select “Fine” when you’re able during the dialogue. Renoir Haircut* — Get the Verso ending at the end of the game. You must choose “Fight as Verso” in the final battle. For more Clair Obscur: Expedition 33 guides, here’s our recommendation for how to get all endings. #all #verso #outfits #clair #obscur
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    All Verso Outfits in Clair Obscur: Expedition 33 and how to unlock them
    Verso is more than just a Devil May Cry stand-in. In Clair Obscur: Expedition 33, Verso’s combat playstyle evokes this feeling of style, but style doesn’t have to stop at combat. With the right fit, you can defeat the paintress in style. Verso’s outfits unlock many combinations of expression. As you play Clair Obscur: Expedition 33, you’ll find both outfits and hairstyles to experiment with. Many of them will be directly in your path, but many of them are missable — hidden behind Mimes, side quests, or complex challenges. In this Clair Obscur: Expedition 33 guide, we offer a list of all Verso outfits and hairstyles and how to unlock them. All Verso outfits in Clair Obscur: Expedition 33 There are 12 outfits you can unlock for Verso. We’ve only unlocked eight so far, though, we can confirm through community sources how to unlock the other four. Included above are screenshots of the Verso outfits we’ve unlocked to date, with an asterisk (*) below to indicate those we’ve yet to unlock. Here’s how you unlock the following Verso outfits in Clair Obscur: Expedition 33: Verso — Available from the beginning of the game. Baguette — Defeat the Mime in the Joy sub-section of Visages. Expedition — Unlocks automatically once you reach Act 2. Civilian* — Found in the Manor. Access the Manor through the continent north of Lost Woods once you unlock swimming with Esquie, and it’s behind a secret door you find after checking the upstairs bookcase. Clair* — Complete Stage 11, Trial 3 in Endless Tower. Pelerin* — Purchase from Verogo the Merchant in Frozen Hearts. Pure — Purchase from Granasori the Merchant on the island next to the Monolith. Renoir’s Suit — Defeat Renoir in the Monolith. Sakapatate — Purchase from Delsitra the Merchant in Gestral Village. Simple — Purchase from Rubiju the Merchant on the island next to the Visages on the World Map. Swimsuit I — Reach relationship level 6 with Sciel. Swimsuit II* — Achieve the Gold Medal in the Time Trial at Gestral Beach. All Verso hairstyles in Clair Obscur: Expedition 33 There are 10 hairstyles you can unlock for Verso. Similar to his outfits, we’ve only unlocked five, but through the community, we have confirmed how to unlock the other six. We’ve included screenshots of the Verso hairstyles we’ve unlocked so far, and have added an asterisk (*) below to indicate those we’ve yet to unlock. Here’s how you unlock the following Verso hairstyles in Clair Obscur: Expedition 33: Verso — Available from the beginning of the game. Bald* — Defeat the Mime in Sunless Cliffs with Verso. Curly* — Purchase from Sodasso the Merchant, northwest of Visages. Gustave’s Haircut — Purchase from Papasso the Merchant on the beach next to Monoco’s Station. Baguette — Defeat the Mime in the Joy section of Visages. Bun — Purchase from Blackora the Merchant next to Monoco’s Station. Expedition White* — Complete Stage 9, Trial 3 of Endless Tower. Gestral* — Received from Sastro once you find 5 Lost Gestrals. Samurai — Reach relationship level 3 with Monoco and select “Fine” when you’re able during the dialogue. Renoir Haircut* — Get the Verso ending at the end of the game. You must choose “Fight as Verso” in the final battle. For more Clair Obscur: Expedition 33 guides, here’s our recommendation for how to get all endings.
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  • CO:EX33 What was your leveling distribution?

    MegaSackman
    Member

    Oct 27, 2017

    20,786

    Argentina

    I've noticed many streams where all the lumina and overall builds went towards three members, or even just one and the rest were support.

    I've personally kept everything at the same lvl at all times, same lumina distribuition, same effort on builds. When one or two characters got underleveled they were brought to the main team until they catched up.

    How did you play it? 

    Son of Sparda
    "This guy are sick" says The Wise Ones
    Member

    Oct 25, 2017

    17,334

    Tried to balance them as much as I could for the majority of the game. But in the end Maelle got most of the stuff since she is pretty OP.

    I think Verso got the least amount of stuff in the end tho. Just didn't really use them that much. 

    SimplePorter1
    Member

    Dec 3, 2024

    115

    Currently in act 3 and pausing the main story to go around the map and side-quest as much as possible since for once in a game side questing does not feel like a chore.

    I have three members that are my main lineup but I keep everyone as balanced as possible, many times I won battles thanks to my reserve duo 

    Patitoloco
    Member

    Oct 27, 2017

    28,279

    Everything extremely balanced. Using the entire party worked wonders for many fights.
     

    Agent Icebeezy
    Member

    Oct 27, 2017

    2,898

    MegaSackman said:

    I've noticed many streams where all the lumina and overall builds went towards three members, or even just one and the rest were support.

    I've personally kept everything at the same lvl at all times, same lumina distribuition, same effort on builds. When one or two characters got underleveled they were brought to the main team until they catched up.

    How did you play it?
    Click to expand...
    Click to shrink...

    I'm currently still playing and my distribution is the same to yours. I've started to look at builds for beating some of the overpowered enemies in the game. My starting three is Verso, Sciel and Lune. Monoco and Maelle if they die. I have Maelle on the second team, even though she's currently the second strongest person I have, for balance.
     

    Khanimus
    Avenger

    Oct 25, 2017

    46,600

    Greater Vancouver

    I just got my last party member. I already hadn't been using Sciel very much and now that I've got this new person, I'm wondering how I should mix it up.
     

    Ravelle
    Member

    Oct 31, 2017

    20,414

    everyone leveled and specced because dugout gang came in clutch and saved my bacon multiple times.
     

    Bran
    Member

    Oct 25, 2017

    562

    Leveling was an even split between Agility and Vitality until both got to 99. At that point, Recoat then dump into the stats for everyone's best weapons.

    Lumina points were distributed evenly among each character. It was super useful having everyone set up to fight because some characters work better for certain situations. 

    EduBRK
    Member

    Oct 30, 2017

    999

    Brazil

    Main party was Verso, Maelle and Monoco, but everyone was equal leveled.

    Stats: Agility up till 99, then luck 99, then might.

    All luminas distributed equally. 

    Lotus
    One Winged Slayer
    Member

    Oct 25, 2017

    124,379

    Khanimus said:

    I just got my last party member. I already hadn't been using Sciel very much and now that I've got this new person, I'm wondering how I should mix it up.

    Click to expand...
    Click to shrink...

    Don't sleep on Sciel 

    Kill3r7
    Member

    Oct 25, 2017

    29,150

    Everything balanced. Especially since they are all useful.
     

    GameAddict411
    Member

    Oct 26, 2017

    10,155

    I have 3 characters maxed out and two are at level 96 so not horrible.
     

    hydruxo
    ▲ Legend ▲
    Member

    Oct 25, 2017

    22,775

    Maelle >>> Verso > Lune >>> Sciel > Monoco

    But later on you get way more lumina so I balanced them out closer 

    Adryuu
    Master of the Wind
    Member

    Oct 27, 2017

    6,525

    Voted and finished the game equally balanced over all characters. But now I'm doing endgame things after seeing credits and I've successfully done a Lune killing machine build with over 400 lumina points that destroyed all endless tower almost by herself. Also the Flying Manor end boss was finally managed by her solo.

    Now I'm going for the Maelle build just for the well known "hardest boss" but honestly if it takes too much work I may just watch the remaining journal in youtube and call it a day. Lune was entirely my build and while the things I'm seeing for Maelle are similar, it's not the same and not mine, so it's ok to just quit here, especially as there's not much more game for me. I was just doing this while postponing starting a new game but that time has come now. 

    Khanimus
    Avenger

    Oct 25, 2017

    46,600

    Greater Vancouver

    Lotus said:

    Don't sleep on Sciel

    Click to expand...
    Click to shrink...

    I used her a bit up until the big ending of Act 1. Since then, it'd been mostly Lune and Maelle backing me up.
     

    Ouroboros
    Member

    Oct 27, 2017

    16,219

    focused on 3 main. towards endgame I worked on the backup 2 when Expedition 33 took their last stand 

    YozoraXV
    Member

    Oct 30, 2017

    3,807

    EduBRK said:

    Main party was Verso, Maelle and Monoco, but everyone was equal leveled.

    Stats: Agility up till 99, then luck 99, then might.

    All luminas distributed equally.
    Click to expand...
    Click to shrink...

    This is pretty much me as well.

    Lune and Sciel are my fallback party who can pretty much sustain themselves with healing and damage output. 

    Lotus
    One Winged Slayer
    Member

    Oct 25, 2017

    124,379

    Khanimus said:

    I used her a bit up until the big ending of Act 1. Since then, it'd been mostly Lune and Maelle backing me up.

    Click to expand...
    Click to shrink...

    I was ready to not engage with her because it felt too annoying, but that one weapon she gets that sets her up with 10 foretell on any sun-based move made me see the vision lol

    EduBRK said:

    Stats: Agility up till 99, then luck 99

    Click to expand...
    Click to shrink...

    Agility is one thing, but I love how this is an RPG where everyone is a crit warrior and you're just better off tailoring towards that lol 

    BennyWhatever
    Member

    Oct 27, 2017

    5,524

    US

    Maelle, Verso, Lune only. I gave nothing to Sciel and Monoco lol.

    Distributed all Lumina points equally among the 3 mains.
    I basically had my end-game weapons about 10 hours in and would max those out and build around them. I did replace one or two with post-game weapons.
    Stat distribution for every levelup was 2 Vitalitythen 1 in whatever the weapon stats were. 

    NightShift
    Member

    Oct 25, 2017

    10,353

    Australia

    I liked playing as everybody so I tried to keep it even but... yeah, Maelle and Verso were definitely above the rest most of the time.
     

    Khanimus
    Avenger

    Oct 25, 2017

    46,600

    Greater Vancouver

    Lotus said:

    I was ready to not engage with her because it felt too annoying, but that one weapon she gets that sets her up with 10 foretell on any sun-based move made me see the vision lol

    Click to expand...
    Click to shrink...

    Oh I got that weapon and absolutely used it a ton with her, she just fell out of conversation with the story turn. Maelle had to be in the party from then on lol
     

    Akiba756
    Member

    Oct 1, 2020

    1,634

    Sao Paolo, Brazil

    Kill3r7 said:

    Everything balanced. Especially since they are all useful.

    Click to expand...
    Click to shrink...

    Everyone butGustave, I kept forcing myself to use him when I noticed his damage output was falling behind everyone else, my thought was "I hope the rest of his skill tree opens up soon, and he gets weapons with perks"  

    closer
    Member

    Oct 25, 2017

    5,647

    i just played 3 chars the entire game, stat leveling seemed superfluous but I was only playing on normal
     

    chanman
    Member

    Nov 9, 2017

    1,727

    I experimented with different teams but fell on Lune, Maelle and Monoco as my favorite team. Sometimes I swap Verso or Sciel with Lune.
     

    Lotus
    One Winged Slayer
    Member

    Oct 25, 2017

    124,379

    Khanimus said:

    Oh I got that weapon and absolutely used it a ton with her, she just fell out of conversation with the story turn. Maelle had to be in the party from then on lol

    Click to expand...
    Click to shrink...

    I was using her before said turn because she was the first to reach the Act 1 damage cap

    Only got a little into Act 2 though, so still plenty of story to go through 

    Agni Kai
    Member

    Nov 2, 2017

    10,029

    I went with Maelle, Lune, and Sciel for my main party. I used Monoco occasionally because he's groovy as fuck.

    Verso got the scraps. 

    Kill3r7
    Member

    Oct 25, 2017

    29,150

    Akiba756 said:

    Everyone butGustave, I kept forcing myself to use him when I noticed his damage output was falling behind everyone else, my thought was "I hope the rest of his skill tree opens up soon, and he gets weapons with perks"

    Click to expand...
    Click to shrink...

    Interesting because Gustave's overcharge is rather good at dps but he is a support character priming enemies for the rest of the team to shine. Maelle is ridiculously OP pretty early on, as long as you get good at counterattacking. Sciel is the best support from Act 2 onward. 

    TripleBee
    Prophet of Truth
    Member

    Oct 30, 2017

    7,536

    Canada

    Kept it pretty balanced.
     

    Yurei
    Member

    Feb 28, 2023

    1,321

    For most of the game I used Sciel, Lune, Verso then towards the end I went with a Break build using Sciel, Verso and Monoco.

    I never switched out characters so it took a sec to get Monoco up to Sciel and Vero's level lol. 

    Renteka-Bond
    Chicken Chaser
    Member

    Dec 28, 2017

    6,071

    Clearwater, Florida

    Balanced for most of the game, but my Primary party was Lune / Sciel / Monoco, with Lune being my "Main" and getting the lion's share of Lumina in the endgame.

    Went with a fun Heal-Buff / DOT Nuke Team by basically using Typhoon as an AP / Buff Battery for the Squad, then Stacking Storm Caller and Terraquake for Passive Damage, then Elemental Genesis and Hellfire for big Damage nukes. Was a lot of fun having access to so much damage per turn for big waves and required a bit of Stain management to keep me awake. 

    watching alice
    Member

    Oct 5, 2024

    48

    Everyone leveled the same way until act 3

    20 vit
    45 agility
    35 luck

    no points in other stats. When I got into act 3 and I had good weapons I respect-ed basing stats on weapons' scalings 

    Adryuu
    Master of the Wind
    Member

    Oct 27, 2017

    6,525

    Agni Kai said:

    I used Monoco occasionally because he's groovy as fuck.

    Click to expand...
    Click to shrink...

    Owowow! 

    NabiscoFelt
    One Winged Slayer
    Member

    Aug 15, 2019

    8,691

    I always try to level party members equally in RPGs

    Though yeah Maelle did end up getting a couple extra Lumina points towards the end of the game 

    NotVeryFriendly
    Member

    Oct 27, 2017

    4,228

    I was mainly balanced, with the exception that I gave Maelle got 20/30 more Lumina points than the rest of the cast.

    My primary characters were Luna, Maelle, Monoco, with Verso and Sciel as my backup.

    My backup team were at a slightly lower level then my primary characters.

    For most of the game, I primarily levelled Vitality, Agility, and Luck, and ignored the other stats. 

    Nameless
    Member

    Oct 25, 2017

    17,283

    Maelle, Lune, and Sciel split everything more or less evenly. The others are basically ignored. I don't even bring in the bench players when the A-Team falls.
     

    Sephiroth
    Member

    Oct 26, 2017

    7,164

    All you need is Maelle
     

    dralla
    Member

    Oct 27, 2017

    3,336

    I used all the characters and leveled them up equally. Stat distribution was based on weapon scaling. You get plenty of re-spec items so changing weapons and stats was never an issue.
     

    Sirank
    Member

    Oct 27, 2017

    1,620

    By the end I had Maelle and Lune 500+ lumina. Monoco was around 280. Really sorry Sciel and GustaveVerso, they only had 120ish.
     

    Diogo Arez
    One Winged Slayer
    Member

    Oct 20, 2020

    20,339

    All in on Maelle, Verso and Lune, the rest got the leftover scraps
     

    Prinny
    Member

    Oct 25, 2017

    277

    Moon, Clive, Maelle only.
     
    #coex33 #what #was #your #leveling
    CO:EX33 What was your leveling distribution?
    MegaSackman Member Oct 27, 2017 20,786 Argentina I've noticed many streams where all the lumina and overall builds went towards three members, or even just one and the rest were support. I've personally kept everything at the same lvl at all times, same lumina distribuition, same effort on builds. When one or two characters got underleveled they were brought to the main team until they catched up. How did you play it?  Son of Sparda "This guy are sick" says The Wise Ones Member Oct 25, 2017 17,334 Tried to balance them as much as I could for the majority of the game. But in the end Maelle got most of the stuff since she is pretty OP. I think Verso got the least amount of stuff in the end tho. Just didn't really use them that much.  SimplePorter1 Member Dec 3, 2024 115 Currently in act 3 and pausing the main story to go around the map and side-quest as much as possible since for once in a game side questing does not feel like a chore. I have three members that are my main lineup but I keep everyone as balanced as possible, many times I won battles thanks to my reserve duo  Patitoloco Member Oct 27, 2017 28,279 Everything extremely balanced. Using the entire party worked wonders for many fights.   Agent Icebeezy Member Oct 27, 2017 2,898 MegaSackman said: I've noticed many streams where all the lumina and overall builds went towards three members, or even just one and the rest were support. I've personally kept everything at the same lvl at all times, same lumina distribuition, same effort on builds. When one or two characters got underleveled they were brought to the main team until they catched up. How did you play it? Click to expand... Click to shrink... I'm currently still playing and my distribution is the same to yours. I've started to look at builds for beating some of the overpowered enemies in the game. My starting three is Verso, Sciel and Lune. Monoco and Maelle if they die. I have Maelle on the second team, even though she's currently the second strongest person I have, for balance.   Khanimus Avenger Oct 25, 2017 46,600 Greater Vancouver I just got my last party member. I already hadn't been using Sciel very much and now that I've got this new person, I'm wondering how I should mix it up.   Ravelle Member Oct 31, 2017 20,414 everyone leveled and specced because dugout gang came in clutch and saved my bacon multiple times.   Bran Member Oct 25, 2017 562 Leveling was an even split between Agility and Vitality until both got to 99. At that point, Recoat then dump into the stats for everyone's best weapons. Lumina points were distributed evenly among each character. It was super useful having everyone set up to fight because some characters work better for certain situations.  EduBRK Member Oct 30, 2017 999 Brazil Main party was Verso, Maelle and Monoco, but everyone was equal leveled. Stats: Agility up till 99, then luck 99, then might. All luminas distributed equally.  Lotus One Winged Slayer Member Oct 25, 2017 124,379 Khanimus said: I just got my last party member. I already hadn't been using Sciel very much and now that I've got this new person, I'm wondering how I should mix it up. Click to expand... Click to shrink... Don't sleep on Sciel  Kill3r7 Member Oct 25, 2017 29,150 Everything balanced. Especially since they are all useful.   GameAddict411 Member Oct 26, 2017 10,155 I have 3 characters maxed out and two are at level 96 so not horrible.   hydruxo ▲ Legend ▲ Member Oct 25, 2017 22,775 Maelle >>> Verso > Lune >>> Sciel > Monoco But later on you get way more lumina so I balanced them out closer  Adryuu Master of the Wind Member Oct 27, 2017 6,525 Voted and finished the game equally balanced over all characters. But now I'm doing endgame things after seeing credits and I've successfully done a Lune killing machine build with over 400 lumina points that destroyed all endless tower almost by herself. Also the Flying Manor end boss was finally managed by her solo. Now I'm going for the Maelle build just for the well known "hardest boss" but honestly if it takes too much work I may just watch the remaining journal in youtube and call it a day. Lune was entirely my build and while the things I'm seeing for Maelle are similar, it's not the same and not mine, so it's ok to just quit here, especially as there's not much more game for me. I was just doing this while postponing starting a new game but that time has come now.  Khanimus Avenger Oct 25, 2017 46,600 Greater Vancouver Lotus said: Don't sleep on Sciel Click to expand... Click to shrink... I used her a bit up until the big ending of Act 1. Since then, it'd been mostly Lune and Maelle backing me up.   Ouroboros Member Oct 27, 2017 16,219 focused on 3 main. towards endgame I worked on the backup 2 when Expedition 33 took their last stand  YozoraXV Member Oct 30, 2017 3,807 EduBRK said: Main party was Verso, Maelle and Monoco, but everyone was equal leveled. Stats: Agility up till 99, then luck 99, then might. All luminas distributed equally. Click to expand... Click to shrink... This is pretty much me as well. Lune and Sciel are my fallback party who can pretty much sustain themselves with healing and damage output.  Lotus One Winged Slayer Member Oct 25, 2017 124,379 Khanimus said: I used her a bit up until the big ending of Act 1. Since then, it'd been mostly Lune and Maelle backing me up. Click to expand... Click to shrink... I was ready to not engage with her because it felt too annoying, but that one weapon she gets that sets her up with 10 foretell on any sun-based move made me see the vision lol EduBRK said: Stats: Agility up till 99, then luck 99 Click to expand... Click to shrink... Agility is one thing, but I love how this is an RPG where everyone is a crit warrior and you're just better off tailoring towards that lol  BennyWhatever Member Oct 27, 2017 5,524 US Maelle, Verso, Lune only. I gave nothing to Sciel and Monoco lol. Distributed all Lumina points equally among the 3 mains. I basically had my end-game weapons about 10 hours in and would max those out and build around them. I did replace one or two with post-game weapons. Stat distribution for every levelup was 2 Vitalitythen 1 in whatever the weapon stats were.  NightShift Member Oct 25, 2017 10,353 Australia I liked playing as everybody so I tried to keep it even but... yeah, Maelle and Verso were definitely above the rest most of the time.   Khanimus Avenger Oct 25, 2017 46,600 Greater Vancouver Lotus said: I was ready to not engage with her because it felt too annoying, but that one weapon she gets that sets her up with 10 foretell on any sun-based move made me see the vision lol Click to expand... Click to shrink... Oh I got that weapon and absolutely used it a ton with her, she just fell out of conversation with the story turn. Maelle had to be in the party from then on lol   Akiba756 Member Oct 1, 2020 1,634 Sao Paolo, Brazil Kill3r7 said: Everything balanced. Especially since they are all useful. Click to expand... Click to shrink... Everyone butGustave, I kept forcing myself to use him when I noticed his damage output was falling behind everyone else, my thought was "I hope the rest of his skill tree opens up soon, and he gets weapons with perks"   closer Member Oct 25, 2017 5,647 i just played 3 chars the entire game, stat leveling seemed superfluous but I was only playing on normal   chanman Member Nov 9, 2017 1,727 I experimented with different teams but fell on Lune, Maelle and Monoco as my favorite team. Sometimes I swap Verso or Sciel with Lune.   Lotus One Winged Slayer Member Oct 25, 2017 124,379 Khanimus said: Oh I got that weapon and absolutely used it a ton with her, she just fell out of conversation with the story turn. Maelle had to be in the party from then on lol Click to expand... Click to shrink... I was using her before said turn because she was the first to reach the Act 1 damage cap 🤣 Only got a little into Act 2 though, so still plenty of story to go through  Agni Kai Member Nov 2, 2017 10,029 I went with Maelle, Lune, and Sciel for my main party. I used Monoco occasionally because he's groovy as fuck. Verso got the scraps.  Kill3r7 Member Oct 25, 2017 29,150 Akiba756 said: Everyone butGustave, I kept forcing myself to use him when I noticed his damage output was falling behind everyone else, my thought was "I hope the rest of his skill tree opens up soon, and he gets weapons with perks" Click to expand... Click to shrink... Interesting because Gustave's overcharge is rather good at dps but he is a support character priming enemies for the rest of the team to shine. Maelle is ridiculously OP pretty early on, as long as you get good at counterattacking. Sciel is the best support from Act 2 onward.  TripleBee Prophet of Truth Member Oct 30, 2017 7,536 Canada Kept it pretty balanced.   Yurei Member Feb 28, 2023 1,321 For most of the game I used Sciel, Lune, Verso then towards the end I went with a Break build using Sciel, Verso and Monoco. I never switched out characters so it took a sec to get Monoco up to Sciel and Vero's level lol.  Renteka-Bond Chicken Chaser Member Dec 28, 2017 6,071 Clearwater, Florida Balanced for most of the game, but my Primary party was Lune / Sciel / Monoco, with Lune being my "Main" and getting the lion's share of Lumina in the endgame. Went with a fun Heal-Buff / DOT Nuke Team by basically using Typhoon as an AP / Buff Battery for the Squad, then Stacking Storm Caller and Terraquake for Passive Damage, then Elemental Genesis and Hellfire for big Damage nukes. Was a lot of fun having access to so much damage per turn for big waves and required a bit of Stain management to keep me awake.  watching alice Member Oct 5, 2024 48 Everyone leveled the same way until act 3 20 vit 45 agility 35 luck no points in other stats. When I got into act 3 and I had good weapons I respect-ed basing stats on weapons' scalings  Adryuu Master of the Wind Member Oct 27, 2017 6,525 Agni Kai said: I used Monoco occasionally because he's groovy as fuck. Click to expand... Click to shrink... Owowow!  NabiscoFelt One Winged Slayer Member Aug 15, 2019 8,691 I always try to level party members equally in RPGs Though yeah Maelle did end up getting a couple extra Lumina points towards the end of the game  NotVeryFriendly Member Oct 27, 2017 4,228 I was mainly balanced, with the exception that I gave Maelle got 20/30 more Lumina points than the rest of the cast. My primary characters were Luna, Maelle, Monoco, with Verso and Sciel as my backup. My backup team were at a slightly lower level then my primary characters. For most of the game, I primarily levelled Vitality, Agility, and Luck, and ignored the other stats.  Nameless Member Oct 25, 2017 17,283 Maelle, Lune, and Sciel split everything more or less evenly. The others are basically ignored. I don't even bring in the bench players when the A-Team falls.   Sephiroth Member Oct 26, 2017 7,164 All you need is Maelle   dralla Member Oct 27, 2017 3,336 I used all the characters and leveled them up equally. Stat distribution was based on weapon scaling. You get plenty of re-spec items so changing weapons and stats was never an issue.   Sirank Member Oct 27, 2017 1,620 By the end I had Maelle and Lune 500+ lumina. Monoco was around 280. Really sorry Sciel and GustaveVerso, they only had 120ish.   Diogo Arez One Winged Slayer Member Oct 20, 2020 20,339 All in on Maelle, Verso and Lune, the rest got the leftover scraps   Prinny Member Oct 25, 2017 277 Moon, Clive, Maelle only.   #coex33 #what #was #your #leveling
    WWW.RESETERA.COM
    CO:EX33 What was your leveling distribution?
    MegaSackman Member Oct 27, 2017 20,786 Argentina I've noticed many streams where all the lumina and overall builds went towards three members, or even just one and the rest were support. I've personally kept everything at the same lvl at all times, same lumina distribuition, same effort on builds (except for the last super boss that I "cheesed" with Maelle). When one or two characters got underleveled they were brought to the main team until they catched up. How did you play it?  Son of Sparda "This guy are sick" says The Wise Ones Member Oct 25, 2017 17,334 Tried to balance them as much as I could for the majority of the game. But in the end Maelle got most of the stuff since she is pretty OP. I think Verso got the least amount of stuff in the end tho. Just didn't really use them that much.  SimplePorter1 Member Dec 3, 2024 115 Currently in act 3 and pausing the main story to go around the map and side-quest as much as possible since for once in a game side questing does not feel like a chore. I have three members that are my main lineup but I keep everyone as balanced as possible, many times I won battles thanks to my reserve duo  Patitoloco Member Oct 27, 2017 28,279 Everything extremely balanced. Using the entire party worked wonders for many fights.   Agent Icebeezy Member Oct 27, 2017 2,898 MegaSackman said: I've noticed many streams where all the lumina and overall builds went towards three members, or even just one and the rest were support. I've personally kept everything at the same lvl at all times, same lumina distribuition, same effort on builds (except for the last super boss that I "cheesed" with Maelle). When one or two characters got underleveled they were brought to the main team until they catched up. How did you play it? Click to expand... Click to shrink... I'm currently still playing and my distribution is the same to yours. I've started to look at builds for beating some of the overpowered enemies in the game. My starting three is Verso, Sciel and Lune. Monoco and Maelle if they die. I have Maelle on the second team, even though she's currently the second strongest person I have, for balance.   Khanimus Avenger Oct 25, 2017 46,600 Greater Vancouver I just got my last party member. I already hadn't been using Sciel very much and now that I've got this new person, I'm wondering how I should mix it up.   Ravelle Member Oct 31, 2017 20,414 everyone leveled and specced because dugout gang came in clutch and saved my bacon multiple times.   Bran Member Oct 25, 2017 562 Leveling was an even split between Agility and Vitality until both got to 99. At that point, Recoat then dump into the stats for everyone's best weapons. Lumina points were distributed evenly among each character. It was super useful having everyone set up to fight because some characters work better for certain situations.  EduBRK Member Oct 30, 2017 999 Brazil Main party was Verso, Maelle and Monoco, but everyone was equal leveled. Stats: Agility up till 99, then luck 99, then might. All luminas distributed equally.  Lotus One Winged Slayer Member Oct 25, 2017 124,379 Khanimus said: I just got my last party member. I already hadn't been using Sciel very much and now that I've got this new person, I'm wondering how I should mix it up. Click to expand... Click to shrink... Don't sleep on Sciel  Kill3r7 Member Oct 25, 2017 29,150 Everything balanced. Especially since they are all useful.   GameAddict411 Member Oct 26, 2017 10,155 I have 3 characters maxed out and two are at level 96 so not horrible.   hydruxo ▲ Legend ▲ Member Oct 25, 2017 22,775 Maelle >>> Verso > Lune >>> Sciel > Monoco But later on you get way more lumina so I balanced them out closer  Adryuu Master of the Wind Member Oct 27, 2017 6,525 Voted and finished the game equally balanced over all characters. But now I'm doing endgame things after seeing credits and I've successfully done a Lune killing machine build with over 400 lumina points that destroyed all endless tower almost by herself. Also the Flying Manor end boss was finally managed by her solo (with Roulette lol). Now I'm going for the Maelle build just for the well known "hardest boss" but honestly if it takes too much work I may just watch the remaining journal in youtube and call it a day. Lune was entirely my build and while the things I'm seeing for Maelle are similar, it's not the same and not mine, so it's ok to just quit here, especially as there's not much more game for me. I was just doing this while postponing starting a new game but that time has come now.  Khanimus Avenger Oct 25, 2017 46,600 Greater Vancouver Lotus said: Don't sleep on Sciel Click to expand... Click to shrink... I used her a bit up until the big ending of Act 1. Since then, it'd been mostly Lune and Maelle backing me up.   Ouroboros Member Oct 27, 2017 16,219 focused on 3 main. towards endgame I worked on the backup 2 when Expedition 33 took their last stand (fucking love this game's details like that)   YozoraXV Member Oct 30, 2017 3,807 EduBRK said: Main party was Verso, Maelle and Monoco, but everyone was equal leveled. Stats: Agility up till 99, then luck 99, then might. All luminas distributed equally. Click to expand... Click to shrink... This is pretty much me as well. Lune and Sciel are my fallback party who can pretty much sustain themselves with healing and damage output.  Lotus One Winged Slayer Member Oct 25, 2017 124,379 Khanimus said: I used her a bit up until the big ending of Act 1. Since then, it'd been mostly Lune and Maelle backing me up. Click to expand... Click to shrink... I was ready to not engage with her because it felt too annoying, but that one weapon she gets that sets her up with 10 foretell on any sun-based move made me see the vision lol EduBRK said: Stats: Agility up till 99, then luck 99 Click to expand... Click to shrink... Agility is one thing, but I love how this is an RPG where everyone is a crit warrior and you're just better off tailoring towards that lol  BennyWhatever Member Oct 27, 2017 5,524 US Maelle, Verso, Lune only. I gave nothing to Sciel and Monoco lol. Distributed all Lumina points equally among the 3 mains. I basically had my end-game weapons about 10 hours in and would max those out and build around them. I did replace one or two with post-game weapons. Stat distribution for every levelup was 2 Vitality (until 99) then 1 in whatever the weapon stats were.  NightShift Member Oct 25, 2017 10,353 Australia I liked playing as everybody so I tried to keep it even but... yeah, Maelle and Verso were definitely above the rest most of the time.   Khanimus Avenger Oct 25, 2017 46,600 Greater Vancouver Lotus said: I was ready to not engage with her because it felt too annoying, but that one weapon she gets that sets her up with 10 foretell on any sun-based move made me see the vision lol Click to expand... Click to shrink... Oh I got that weapon and absolutely used it a ton with her, she just fell out of conversation with the story turn. Maelle had to be in the party from then on lol   Akiba756 Member Oct 1, 2020 1,634 Sao Paolo, Brazil Kill3r7 said: Everything balanced. Especially since they are all useful. Click to expand... Click to shrink... Everyone but (act 1 spoilers) Gustave, I kept forcing myself to use him when I noticed his damage output was falling behind everyone else, my thought was "I hope the rest of his skill tree opens up soon, and he gets weapons with perks"   closer Member Oct 25, 2017 5,647 i just played 3 chars the entire game, stat leveling seemed superfluous but I was only playing on normal   chanman Member Nov 9, 2017 1,727 I experimented with different teams but fell on Lune, Maelle and Monoco as my favorite team. Sometimes I swap Verso or Sciel with Lune.   Lotus One Winged Slayer Member Oct 25, 2017 124,379 Khanimus said: Oh I got that weapon and absolutely used it a ton with her, she just fell out of conversation with the story turn. Maelle had to be in the party from then on lol Click to expand... Click to shrink... I was using her before said turn because she was the first to reach the Act 1 damage cap 🤣 Only got a little into Act 2 though, so still plenty of story to go through  Agni Kai Member Nov 2, 2017 10,029 I went with Maelle, Lune, and Sciel for my main party. I used Monoco occasionally because he's groovy as fuck. Verso got the scraps.  Kill3r7 Member Oct 25, 2017 29,150 Akiba756 said: Everyone but (act 1 spoilers) Gustave, I kept forcing myself to use him when I noticed his damage output was falling behind everyone else, my thought was "I hope the rest of his skill tree opens up soon, and he gets weapons with perks" Click to expand... Click to shrink... Interesting because Gustave's overcharge is rather good at dps but he is a support character priming enemies for the rest of the team to shine. Maelle is ridiculously OP pretty early on, as long as you get good at counterattacking. Sciel is the best support from Act 2 onward.  TripleBee Prophet of Truth Member Oct 30, 2017 7,536 Canada Kept it pretty balanced.   Yurei Member Feb 28, 2023 1,321 For most of the game I used Sciel, Lune, Verso then towards the end I went with a Break build using Sciel, Verso and Monoco. I never switched out characters so it took a sec to get Monoco up to Sciel and Vero's level lol.  Renteka-Bond Chicken Chaser Member Dec 28, 2017 6,071 Clearwater, Florida Balanced for most of the game, but my Primary party was Lune / Sciel / Monoco, with Lune being my "Main" and getting the lion's share of Lumina in the endgame. Went with a fun Heal-Buff / DOT Nuke Team by basically using Typhoon as an AP / Buff Battery for the Squad, then Stacking Storm Caller and Terraquake for Passive Damage, then Elemental Genesis and Hellfire for big Damage nukes. Was a lot of fun having access to so much damage per turn for big waves and required a bit of Stain management to keep me awake.  watching alice Member Oct 5, 2024 48 Everyone leveled the same way until act 3 20 vit 45 agility 35 luck no points in other stats. When I got into act 3 and I had good weapons I respect-ed basing stats on weapons' scalings  Adryuu Master of the Wind Member Oct 27, 2017 6,525 Agni Kai said: I used Monoco occasionally because he's groovy as fuck. Click to expand... Click to shrink... Owowow!  NabiscoFelt One Winged Slayer Member Aug 15, 2019 8,691 I always try to level party members equally in RPGs Though yeah Maelle did end up getting a couple extra Lumina points towards the end of the game (like 10 ahead of the rest)  NotVeryFriendly Member Oct 27, 2017 4,228 I was mainly balanced, with the exception that I gave Maelle got 20/30 more Lumina points than the rest of the cast. My primary characters were Luna, Maelle, Monoco (I had wanted to use Verso instead of Monoco, but the risk of losing any missable skills forced me to use Monoco), with Verso and Sciel as my backup. My backup team were at a slightly lower level then my primary characters. For most of the game, I primarily levelled Vitality, Agility, and Luck, and ignored the other stats.  Nameless Member Oct 25, 2017 17,283 Maelle, Lune, and Sciel split everything more or less evenly(some slight, occasional build/situational favoritism aside). The others are basically ignored. I don't even bring in the bench players when the A-Team falls.   Sephiroth Member Oct 26, 2017 7,164 All you need is Maelle   dralla Member Oct 27, 2017 3,336 I used all the characters and leveled them up equally. Stat distribution was based on weapon scaling. You get plenty of re-spec items so changing weapons and stats was never an issue.   Sirank Member Oct 27, 2017 1,620 By the end I had Maelle and Lune 500+ lumina. Monoco was around 280. Really sorry Sciel and GustaveVerso, they only had 120ish.   Diogo Arez One Winged Slayer Member Oct 20, 2020 20,339 All in on Maelle, Verso and Lune, the rest got the leftover scraps   Prinny Member Oct 25, 2017 277 Moon, Clive, Maelle only.  
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  • Best Verso build in Clair Obscur: Expedition 33

    Verso is happy taking back seat in your Clair Obscur: Expedition 33 party. He provides damage buffs to your team and then helps your primary damage-dealer quickly rout the enemy.

    His playstyle is reminiscent of Capcom’s Devil May Cry series, since you must rack up damage and dodges across multiple turns to increase your rankfrom D to S — though if you get hit, Verso’s rank will drop. The higher his rank, the better he performs in battle. As a result, he’s a high-risk, high-reward party member.

    If you’re interested in the best for your mysterious well-maned swordsman, this Clair Obscur: Expedition 33 guide will break down the best Verso build, including his best weapons, attributes, Pictos, and skills to quickly achieve S rank.

    Best Verso build in Clair Obscur: Expedition 33

    Verso is meant to play second fiddle to one of your stronger DPS characters in Clair Obscur: Expedition 33. Whether you prefer Sciel or Maelle, Verso perfectly accompanies them by buffing their high damage output. He’s at his best when paired with a strong DPS unit.

    Verso demands mastery of Expedition 33’s defensive mechanics, though. As you build him up to his peak strength, you must rely on well-timed parries and dodges to increase and maintain your Perfection rank. Once you unlock Verso’s best weapon, which allows you to start battles in S Rank, you must still be able to dodge and parry to maintain that rank.

    The best Verso build in Clair Obscur: Expedition 33 is:

    Attributes: Agility and Luck

    Weapon: Chevalam

    Skills: Blitz, Phantom Stars, Follow Up, Paradigm Shift, Defiant Strike, and Ascending Assault

    Pictos: Augmented Counter I, Perilous Parry, and Confident Fighter

    Verso’s best attributes are Agility and Luck, similar to other DPS units. He’s best used when you can maximize how frequently he plays. From the moment you Verso joins your party in Act 2, you’ll want to prioritize Agility. In Act 2, his best weapon is the Gaulteram, for its potent level 4 passive ability, which prevents you from dropping down in Perfection rank when getting hit. This weapon is so good for those learning Verso’s playstyle, but in Act 3 gets overshadowed by Chevalam, which starts you out at max Perfection Rank.

    Below, we’ll explain in more detail why this is the best Verso build in Clair Obscur: Expedition 33.

    Best attributes for Verso

    No matter where you are in the game, the main attribute you should prioritize for Verso is Agility. Agility grants him more turns in combat as well as provides extra damage, as both of his best weapons scale with it.

    Verso offers a ton of flexibility with leveling because, once you’ve maxed out his Agility, you’re more or less free to allocate his points however you see fit. We’d recommend Luck as the best choice, though, because of boost to your critical hit chance and that fact that it scales with the Chevalam, but you can also opt for more Vitality for survivability.

    Best weapon for Verso

    The best weapon for Verso is, without a doubt, the Chevalam. However, you won’t get the full benefit of the weapon unless you have a solid handle on parrying and dodging. Verso’s best weapon in Act 2, the Gaulteram, is a good substitute if you don’t have the timing down.

    You can find the Chevalam by defeating the Chromatic Gold Chevaliere boss. You can only access this boss by completing the sword puzzles in the Crimson Forest, making it missable.

    You can find the Gaulteram in the overworld too as the enemy that drops it is right next to the Stone Wave Cliffs entrance.The Chevalam offering S rank at the start of combat is invaluable, but the downside is that you can’t be healed or defended with shields. This is why you must be great at parrying — mess up your defense moves and you could die pretty quickly. The weapon’s highest-level passive ability also applies Rush on reaching S rank, allowing for a boost to Verso’s Agility as soon as battle starts.

    Managing Perfection rank is key here, and while the Gaulteram is suitable for practice once you’ve mastered Verso, it’s best to graduate to the Chevalam when you’re comfortable.

    Best Pictos and Luminas for Verso

    Verso thrives with Pictos that work in tandem with his best attributes, Agility and Luck. It is also preferred that his chosen Pictos offer strong Passives to help set up himself and the rest of his team. The best Pictos in his case are Augmented Counter I, Perilous Parry, and Confident Fighter. Below are the detailed descriptions of what these Pictos do and the stats they grant bonuses to.

    Augmented Counter I — Health and Crit Rate. 25% increased Counterattack damage.

    Perilous Parry — Speed and Crit Rate. +1 AP on Parry, but damage received is doubled.

    Confident Fighter — Health and Crit Rate. 30% increased damage, but can’t be Healed.

    These Pictos, along with Verso’s best weapon, the Chevalam, set up a playstyle that rewards masterful parries. This turns Verso into a glass cannon who that is meant to support your primary attacker, but with the right Luminas, you can get Verso dealing high damage himself.

    We’d recommend using the following Luminas, depending on how many Lumina Points you have.

    Augmented First Strike

    Auto Rush

    Breaking Counter

    Charging Tint

    Confident

    Critical Burn

    Dead Energy II

    Marking Shots

    Double Mark

    Powerful on Shell

    Empowering Parry

    Energising Jump

    Energising Start II

    Glass Canon

    Inverted Affinity

    Painted Power

    Solidifying

    Shell On Rush

    Energising Shots

    Best skills for Verso

    The best skills for Verso are the following:

    Blitz: Deals low single target Physical damage. 1 hit. Plays a second time. Kills non-boss enemies with less than 10% Health. B Rank: Increased damage.

    Phantom Stars: Deals extreme Light damage to all enemies. 5 hits. Can Break. S Rank: Costs 5 AP.

    Follow Up: Deals medium single target Light damage. 1 hit. Damage increased for each Free Aim shot this turn, up to 10 times. S Rank: Costs 2 AP.

    Paradigm Shift: Deals low Physical single target damage and gives 1-3 AP back. 3 hits. C Rank: +1 AP.

    Defiant Strike: Deals high single target Physical damage that applies Mark. 2 Hits. Costs 30% of current Health. B Rank: Increased damage.

    Ascending Assault: Deals low single target damage. 1 hit. Uses weapon’s element. Increased damage at each cast. S Rank: Costs 2 AP.

    Verso’s skills revolve around reaching S rank as quickly as possible. If you’re using the Chevalam, you can already max out Verso’s damage output. Phantom Stars is an excellent move against multiple enemies, but against bosses or a single strong enemy unit, Ascending Assault is the way to go. Defiant Strike is suitable for applying marks — which can then help the rest of your party deal extra damage — and Follow Up is a great skill, as it deals more damage if you spam your free aim shots before using it. This skill, partnered with Luminas like Marking Shots, can be used to additionally set up party members who come after, turning it into a valuable, damaging, and supportive tool.

    For more Clair Obscur: Expedition 33 build guides, check out our best builds for Lune, Maelle, Sciel, and Monoco.
    #best #verso #build #clair #obscur
    Best Verso build in Clair Obscur: Expedition 33
    Verso is happy taking back seat in your Clair Obscur: Expedition 33 party. He provides damage buffs to your team and then helps your primary damage-dealer quickly rout the enemy. His playstyle is reminiscent of Capcom’s Devil May Cry series, since you must rack up damage and dodges across multiple turns to increase your rankfrom D to S — though if you get hit, Verso’s rank will drop. The higher his rank, the better he performs in battle. As a result, he’s a high-risk, high-reward party member. If you’re interested in the best for your mysterious well-maned swordsman, this Clair Obscur: Expedition 33 guide will break down the best Verso build, including his best weapons, attributes, Pictos, and skills to quickly achieve S rank. Best Verso build in Clair Obscur: Expedition 33 Verso is meant to play second fiddle to one of your stronger DPS characters in Clair Obscur: Expedition 33. Whether you prefer Sciel or Maelle, Verso perfectly accompanies them by buffing their high damage output. He’s at his best when paired with a strong DPS unit. Verso demands mastery of Expedition 33’s defensive mechanics, though. As you build him up to his peak strength, you must rely on well-timed parries and dodges to increase and maintain your Perfection rank. Once you unlock Verso’s best weapon, which allows you to start battles in S Rank, you must still be able to dodge and parry to maintain that rank. The best Verso build in Clair Obscur: Expedition 33 is: Attributes: Agility and Luck Weapon: Chevalam Skills: Blitz, Phantom Stars, Follow Up, Paradigm Shift, Defiant Strike, and Ascending Assault Pictos: Augmented Counter I, Perilous Parry, and Confident Fighter Verso’s best attributes are Agility and Luck, similar to other DPS units. He’s best used when you can maximize how frequently he plays. From the moment you Verso joins your party in Act 2, you’ll want to prioritize Agility. In Act 2, his best weapon is the Gaulteram, for its potent level 4 passive ability, which prevents you from dropping down in Perfection rank when getting hit. This weapon is so good for those learning Verso’s playstyle, but in Act 3 gets overshadowed by Chevalam, which starts you out at max Perfection Rank. Below, we’ll explain in more detail why this is the best Verso build in Clair Obscur: Expedition 33. Best attributes for Verso No matter where you are in the game, the main attribute you should prioritize for Verso is Agility. Agility grants him more turns in combat as well as provides extra damage, as both of his best weapons scale with it. Verso offers a ton of flexibility with leveling because, once you’ve maxed out his Agility, you’re more or less free to allocate his points however you see fit. We’d recommend Luck as the best choice, though, because of boost to your critical hit chance and that fact that it scales with the Chevalam, but you can also opt for more Vitality for survivability. Best weapon for Verso The best weapon for Verso is, without a doubt, the Chevalam. However, you won’t get the full benefit of the weapon unless you have a solid handle on parrying and dodging. Verso’s best weapon in Act 2, the Gaulteram, is a good substitute if you don’t have the timing down. You can find the Chevalam by defeating the Chromatic Gold Chevaliere boss. You can only access this boss by completing the sword puzzles in the Crimson Forest, making it missable. You can find the Gaulteram in the overworld too as the enemy that drops it is right next to the Stone Wave Cliffs entrance.The Chevalam offering S rank at the start of combat is invaluable, but the downside is that you can’t be healed or defended with shields. This is why you must be great at parrying — mess up your defense moves and you could die pretty quickly. The weapon’s highest-level passive ability also applies Rush on reaching S rank, allowing for a boost to Verso’s Agility as soon as battle starts. Managing Perfection rank is key here, and while the Gaulteram is suitable for practice once you’ve mastered Verso, it’s best to graduate to the Chevalam when you’re comfortable. Best Pictos and Luminas for Verso Verso thrives with Pictos that work in tandem with his best attributes, Agility and Luck. It is also preferred that his chosen Pictos offer strong Passives to help set up himself and the rest of his team. The best Pictos in his case are Augmented Counter I, Perilous Parry, and Confident Fighter. Below are the detailed descriptions of what these Pictos do and the stats they grant bonuses to. Augmented Counter I — Health and Crit Rate. 25% increased Counterattack damage. Perilous Parry — Speed and Crit Rate. +1 AP on Parry, but damage received is doubled. Confident Fighter — Health and Crit Rate. 30% increased damage, but can’t be Healed. These Pictos, along with Verso’s best weapon, the Chevalam, set up a playstyle that rewards masterful parries. This turns Verso into a glass cannon who that is meant to support your primary attacker, but with the right Luminas, you can get Verso dealing high damage himself. We’d recommend using the following Luminas, depending on how many Lumina Points you have. Augmented First Strike Auto Rush Breaking Counter Charging Tint Confident Critical Burn Dead Energy II Marking Shots Double Mark Powerful on Shell Empowering Parry Energising Jump Energising Start II Glass Canon Inverted Affinity Painted Power Solidifying Shell On Rush Energising Shots Best skills for Verso The best skills for Verso are the following: Blitz: Deals low single target Physical damage. 1 hit. Plays a second time. Kills non-boss enemies with less than 10% Health. B Rank: Increased damage. Phantom Stars: Deals extreme Light damage to all enemies. 5 hits. Can Break. S Rank: Costs 5 AP. Follow Up: Deals medium single target Light damage. 1 hit. Damage increased for each Free Aim shot this turn, up to 10 times. S Rank: Costs 2 AP. Paradigm Shift: Deals low Physical single target damage and gives 1-3 AP back. 3 hits. C Rank: +1 AP. Defiant Strike: Deals high single target Physical damage that applies Mark. 2 Hits. Costs 30% of current Health. B Rank: Increased damage. Ascending Assault: Deals low single target damage. 1 hit. Uses weapon’s element. Increased damage at each cast. S Rank: Costs 2 AP. Verso’s skills revolve around reaching S rank as quickly as possible. If you’re using the Chevalam, you can already max out Verso’s damage output. Phantom Stars is an excellent move against multiple enemies, but against bosses or a single strong enemy unit, Ascending Assault is the way to go. Defiant Strike is suitable for applying marks — which can then help the rest of your party deal extra damage — and Follow Up is a great skill, as it deals more damage if you spam your free aim shots before using it. This skill, partnered with Luminas like Marking Shots, can be used to additionally set up party members who come after, turning it into a valuable, damaging, and supportive tool. For more Clair Obscur: Expedition 33 build guides, check out our best builds for Lune, Maelle, Sciel, and Monoco. #best #verso #build #clair #obscur
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    Best Verso build in Clair Obscur: Expedition 33
    Verso is happy taking back seat in your Clair Obscur: Expedition 33 party. He provides damage buffs to your team and then helps your primary damage-dealer quickly rout the enemy. His playstyle is reminiscent of Capcom’s Devil May Cry series, since you must rack up damage and dodges across multiple turns to increase your rank (called Perfection in Expedition 33) from D to S — though if you get hit, Verso’s rank will drop. The higher his rank, the better he performs in battle. As a result, he’s a high-risk, high-reward party member. If you’re interested in the best for your mysterious well-maned swordsman, this Clair Obscur: Expedition 33 guide will break down the best Verso build, including his best weapons, attributes, Pictos, and skills to quickly achieve S rank. Best Verso build in Clair Obscur: Expedition 33 Verso is meant to play second fiddle to one of your stronger DPS characters in Clair Obscur: Expedition 33. Whether you prefer Sciel or Maelle, Verso perfectly accompanies them by buffing their high damage output. He’s at his best when paired with a strong DPS unit. Verso demands mastery of Expedition 33’s defensive mechanics, though. As you build him up to his peak strength, you must rely on well-timed parries and dodges to increase and maintain your Perfection rank. Once you unlock Verso’s best weapon, which allows you to start battles in S Rank, you must still be able to dodge and parry to maintain that rank. The best Verso build in Clair Obscur: Expedition 33 is: Attributes: Agility and Luck Weapon: Chevalam Skills: Blitz, Phantom Stars, Follow Up, Paradigm Shift, Defiant Strike, and Ascending Assault Pictos: Augmented Counter I, Perilous Parry, and Confident Fighter Verso’s best attributes are Agility and Luck, similar to other DPS units. He’s best used when you can maximize how frequently he plays. From the moment you Verso joins your party in Act 2, you’ll want to prioritize Agility. In Act 2, his best weapon is the Gaulteram, for its potent level 4 passive ability, which prevents you from dropping down in Perfection rank when getting hit. This weapon is so good for those learning Verso’s playstyle, but in Act 3 gets overshadowed by Chevalam, which starts you out at max Perfection Rank. Below, we’ll explain in more detail why this is the best Verso build in Clair Obscur: Expedition 33. Best attributes for Verso No matter where you are in the game, the main attribute you should prioritize for Verso is Agility. Agility grants him more turns in combat as well as provides extra damage, as both of his best weapons scale with it. Verso offers a ton of flexibility with leveling because, once you’ve maxed out his Agility, you’re more or less free to allocate his points however you see fit. We’d recommend Luck as the best choice, though, because of boost to your critical hit chance and that fact that it scales with the Chevalam, but you can also opt for more Vitality for survivability. Best weapon for Verso The best weapon for Verso is, without a doubt, the Chevalam. However, you won’t get the full benefit of the weapon unless you have a solid handle on parrying and dodging. Verso’s best weapon in Act 2, the Gaulteram, is a good substitute if you don’t have the timing down. You can find the Chevalam by defeating the Chromatic Gold Chevaliere boss. You can only access this boss by completing the sword puzzles in the Crimson Forest, making it missable. You can find the Gaulteram in the overworld too as the enemy that drops it is right next to the Stone Wave Cliffs entrance. (Technically, the Gaulteram is missable too, but if you fight everything you see, you’ve probably stumbled upon it.) The Chevalam offering S rank at the start of combat is invaluable, but the downside is that you can’t be healed or defended with shields. This is why you must be great at parrying — mess up your defense moves and you could die pretty quickly. The weapon’s highest-level passive ability also applies Rush on reaching S rank, allowing for a boost to Verso’s Agility as soon as battle starts. Managing Perfection rank is key here, and while the Gaulteram is suitable for practice once you’ve mastered Verso, it’s best to graduate to the Chevalam when you’re comfortable. Best Pictos and Luminas for Verso Verso thrives with Pictos that work in tandem with his best attributes, Agility and Luck. It is also preferred that his chosen Pictos offer strong Passives to help set up himself and the rest of his team. The best Pictos in his case are Augmented Counter I, Perilous Parry, and Confident Fighter. Below are the detailed descriptions of what these Pictos do and the stats they grant bonuses to. Augmented Counter I — Health and Crit Rate. 25% increased Counterattack damage. Perilous Parry — Speed and Crit Rate. +1 AP on Parry, but damage received is doubled. Confident Fighter — Health and Crit Rate. 30% increased damage, but can’t be Healed. These Pictos, along with Verso’s best weapon, the Chevalam, set up a playstyle that rewards masterful parries. This turns Verso into a glass cannon who that is meant to support your primary attacker, but with the right Luminas, you can get Verso dealing high damage himself. We’d recommend using the following Luminas, depending on how many Lumina Points you have. Augmented First Strike Auto Rush Breaking Counter Charging Tint Confident Critical Burn Dead Energy II Marking Shots Double Mark Powerful on Shell Empowering Parry Energising Jump Energising Start II Glass Canon Inverted Affinity Painted Power Solidifying Shell On Rush Energising Shots Best skills for Verso The best skills for Verso are the following: Blitz: Deals low single target Physical damage. 1 hit. Plays a second time. Kills non-boss enemies with less than 10% Health. B Rank: Increased damage. Phantom Stars: Deals extreme Light damage to all enemies. 5 hits. Can Break. S Rank: Costs 5 AP. Follow Up: Deals medium single target Light damage. 1 hit. Damage increased for each Free Aim shot this turn, up to 10 times. S Rank: Costs 2 AP. Paradigm Shift: Deals low Physical single target damage and gives 1-3 AP back. 3 hits. C Rank: +1 AP. Defiant Strike: Deals high single target Physical damage that applies Mark. 2 Hits. Costs 30% of current Health. B Rank: Increased damage. Ascending Assault: Deals low single target damage. 1 hit. Uses weapon’s element. Increased damage at each cast. S Rank: Costs 2 AP. Verso’s skills revolve around reaching S rank as quickly as possible. If you’re using the Chevalam, you can already max out Verso’s damage output. Phantom Stars is an excellent move against multiple enemies, but against bosses or a single strong enemy unit, Ascending Assault is the way to go. Defiant Strike is suitable for applying marks — which can then help the rest of your party deal extra damage — and Follow Up is a great skill, as it deals more damage if you spam your free aim shots before using it. This skill, partnered with Luminas like Marking Shots, can be used to additionally set up party members who come after, turning it into a valuable, damaging, and supportive tool. For more Clair Obscur: Expedition 33 build guides, check out our best builds for Lune, Maelle, Sciel, and Monoco.
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  • Best Sciel build in Clair Obscur: Expedition 33

    Sciel is a true heavy-hitter in your Clair Obscur: Expedition 33 party, offering a fairly straightforward way to make number go up compared to her counterparts.

    While, yes, Lune and Maelle can dish out serious damage, both require some preparatory work to achieve that output, whereas Sciel only requires you to be aware of her comparatively more streamlined Twilight mechanic.

    If you’re interested in the best of the best for your scythe-wielding teacher, this Clair Obscur: Expedition 33 guide will break down the best Sciel build, including her best weapons, attributes, Pictos, and skills to quickly dispatch foes.

    Best Sciel build in Clair Obscur: Expedition 33

    Sciel works as a support unit and DPS, but we believe her talents are much better in a damage-dealing role. She’s at her best as the team’s primary source of damage.

    With Sciel, you want to apply Foretell stacks on enemies and then trigger those stacks with the appropriate skills. The best skills for Sciel will allow her to mark enemies as well for her other teammates to trigger, so she works well with at least one other dedicated damage dealer — preferably Maelle.

    The best Sciel build in Clair Obscur: Expedition 33 is:

    Attributes: Defense and Luck

    Weapon: Charnon

    Skills: Twilight Dance, Sealed Fate, Final Path, Delaying Slash, Fortune’s Fury, and Plentiful Harvest

    Pictos: Immaculate, Glass Cannon, and Inverted Affinity

    Sciel’s best attributes by far are Agility and Luck. Her skills and playstyle are meant for someone who can attack often and deal critical hits, too. What’s more, in the game’s opening act, the best weapon for Sciel, the Scielson, scales well with the stats mentioned above. As you progress, you’ll be swapping weapons to the Rangeson and Charnon, respectively, but once you reach the endgame and the Charnon, you’ll have access to guaranteed critical hits. This allows you to Recoat her attributes away from Agility and put them into Defense instead.

    Below, we’ll explain in more detail why this is the best Sciel build in Clair Obscur: Expedition 33.

    Best attributes for Sciel

    Your attribute spread for Sciel will look different depending on how far in the game you are. Make sure to save a Recoat for the late game so you can prioritize the perfect attributes for the final stretch.

    In Act 1, prioritize Agility and Luck for the extra turns and crit chance.In Act 2, the best weapon for Sciel becomes the Rangeson, so her attributes should reflect that. You should alter your strategy and prioritize Agility and Defense.

    Once you get Charnon, you’ll want to Recoat your attributes again, only this time prioritizing Defense and Luck for that weapon’s scaling.

    Best weapon for Sciel

    The best weapon for Sciel is the Charnon.

    This missable weapon can be found by defeating the Gestral Merchant, Grour, at Renoir’s Drafts. To find this merchant, you must have Esquie’s diving ability, which you get when he reaches relationship level 6. Defeating Grour will allow you to purchase the Charnon. Hopefully you’ve been saving your cash — it costs a whopping 89,884 chroma!

    The weapon’s strength comes from its Level 4 passive, granting guaranteed critical hits when Sciel is in Twilight. Sciel’s abilities fit into one or two categories, Sun and Moon. Using a skill will generate a card of the assigned typing. Once you’ve generated both a Sun card and a Moon card, Sciel will enter Twilight, offering increased damage and double the amount of Foretell you can stack on an enemy.

    The goal is to ensure Sciel spends as much time in Twilight as often as possible, so it only makes sense you’d want a weapon that empowers the stance to new heights.

    Best Pictos and Luminas for Sciel

    You will need some time to build up the best Pictos and Luminas for Sciel. The best Pictos in her case are Immaculate, Glass Canon, and Inverted Affinity. Below are the detailed descriptions of what these Pictos do and the stats they grant bonuses to.

    Immaculate — Speed and Crit Rate. 30% increased damage until a hit is received.

    Glass Cannon — Speed. Deal 25% more damage, but take 25% more damage.

    Inverted Affinity — Health and Crit Rate. Apply Inverted on self for three turns on battle start.50% increased damage while Inverted.

    These Pictos are pretty much the “One Shot Setup.” They provide Sciel and other DPS characters the scaling and damage necessary to dictate the battlefield. However, the trade-off of these Pictos is low survivability. If you’re not a God at Expedition 33’s defense mechanisms, maybe you should practice them as you make your way through the game and to Sciel’s perfect build. You can also offset this weakness a bit with the right Luminas.

    We’d recommend using the following Luminas, depending on how many Lumina Points you have.

    Augmented Counter I

    Auto Rush

    Critical Burn

    Dead Energy II

    Roulette

    Empowering Parry

    Energising Jump

    Energising Parry

    Energising Start II

    First Strike

    Tainted

    Full Strength

    Painted Power

    Recovery

    Cheater

    Solidifying

    Sweet Kill

    Warming Up

    Best skills for Sciel

    The best skills for Sciel are the following:

    Twilight Dance: Deals extreme single target Dark damage. 4 hits. During Twilight, extends Twilight duration by 1 turn. Consumes all Foretell to deal additional damage.

    Sealed Fate: Deals high single target damage. 5-7 hits. Uses Weapon’s element. Each hit can consume 1 Foretell to deal 200% more damage. Critical Hits don’t remove the Foretell but still gets the damage increase.

    Final Path: Deals extreme single target Dark damage and applies 10 Foretell. 1 hit. Can Break.

    Delaying Slash: Deals medium single target damage. 2 hits. Uses weapon’s element. Consumes Foretell to increase damage and delay target’s turn.

    Fortune’s Fury: Targeted ally deals double damage for one turn.

    Plentiful Harvest: Deals medium single target Physical damage. 2 hits. Consumes all Foretell on a target and gives 1 AP to a party member for each Foretell consumed.

    These moves allow you to properly set Sciel or your chosen sub DPS unit for success. Fortune’s Fury will be your primary skill. Combined with a skill like Marking Card, it is perfect for unleashing considerable damage on the game’s more challenging encounters. Final Path and Twilight Dance are your primary sources of damage if you prefer another weapon. However, with the Charnon and its awesome critical hit passive, you can’t go wrong with Sealed Fate.
    #best #sciel #build #clair #obscur
    Best Sciel build in Clair Obscur: Expedition 33
    Sciel is a true heavy-hitter in your Clair Obscur: Expedition 33 party, offering a fairly straightforward way to make number go up compared to her counterparts. While, yes, Lune and Maelle can dish out serious damage, both require some preparatory work to achieve that output, whereas Sciel only requires you to be aware of her comparatively more streamlined Twilight mechanic. If you’re interested in the best of the best for your scythe-wielding teacher, this Clair Obscur: Expedition 33 guide will break down the best Sciel build, including her best weapons, attributes, Pictos, and skills to quickly dispatch foes. Best Sciel build in Clair Obscur: Expedition 33 Sciel works as a support unit and DPS, but we believe her talents are much better in a damage-dealing role. She’s at her best as the team’s primary source of damage. With Sciel, you want to apply Foretell stacks on enemies and then trigger those stacks with the appropriate skills. The best skills for Sciel will allow her to mark enemies as well for her other teammates to trigger, so she works well with at least one other dedicated damage dealer — preferably Maelle. The best Sciel build in Clair Obscur: Expedition 33 is: Attributes: Defense and Luck Weapon: Charnon Skills: Twilight Dance, Sealed Fate, Final Path, Delaying Slash, Fortune’s Fury, and Plentiful Harvest Pictos: Immaculate, Glass Cannon, and Inverted Affinity Sciel’s best attributes by far are Agility and Luck. Her skills and playstyle are meant for someone who can attack often and deal critical hits, too. What’s more, in the game’s opening act, the best weapon for Sciel, the Scielson, scales well with the stats mentioned above. As you progress, you’ll be swapping weapons to the Rangeson and Charnon, respectively, but once you reach the endgame and the Charnon, you’ll have access to guaranteed critical hits. This allows you to Recoat her attributes away from Agility and put them into Defense instead. Below, we’ll explain in more detail why this is the best Sciel build in Clair Obscur: Expedition 33. Best attributes for Sciel Your attribute spread for Sciel will look different depending on how far in the game you are. Make sure to save a Recoat for the late game so you can prioritize the perfect attributes for the final stretch. In Act 1, prioritize Agility and Luck for the extra turns and crit chance.In Act 2, the best weapon for Sciel becomes the Rangeson, so her attributes should reflect that. You should alter your strategy and prioritize Agility and Defense. Once you get Charnon, you’ll want to Recoat your attributes again, only this time prioritizing Defense and Luck for that weapon’s scaling. Best weapon for Sciel The best weapon for Sciel is the Charnon. This missable weapon can be found by defeating the Gestral Merchant, Grour, at Renoir’s Drafts. To find this merchant, you must have Esquie’s diving ability, which you get when he reaches relationship level 6. Defeating Grour will allow you to purchase the Charnon. Hopefully you’ve been saving your cash — it costs a whopping 89,884 chroma! The weapon’s strength comes from its Level 4 passive, granting guaranteed critical hits when Sciel is in Twilight. Sciel’s abilities fit into one or two categories, Sun and Moon. Using a skill will generate a card of the assigned typing. Once you’ve generated both a Sun card and a Moon card, Sciel will enter Twilight, offering increased damage and double the amount of Foretell you can stack on an enemy. The goal is to ensure Sciel spends as much time in Twilight as often as possible, so it only makes sense you’d want a weapon that empowers the stance to new heights. Best Pictos and Luminas for Sciel You will need some time to build up the best Pictos and Luminas for Sciel. The best Pictos in her case are Immaculate, Glass Canon, and Inverted Affinity. Below are the detailed descriptions of what these Pictos do and the stats they grant bonuses to. Immaculate — Speed and Crit Rate. 30% increased damage until a hit is received. Glass Cannon — Speed. Deal 25% more damage, but take 25% more damage. Inverted Affinity — Health and Crit Rate. Apply Inverted on self for three turns on battle start.50% increased damage while Inverted. These Pictos are pretty much the “One Shot Setup.” They provide Sciel and other DPS characters the scaling and damage necessary to dictate the battlefield. However, the trade-off of these Pictos is low survivability. If you’re not a God at Expedition 33’s defense mechanisms, maybe you should practice them as you make your way through the game and to Sciel’s perfect build. You can also offset this weakness a bit with the right Luminas. We’d recommend using the following Luminas, depending on how many Lumina Points you have. Augmented Counter I Auto Rush Critical Burn Dead Energy II Roulette Empowering Parry Energising Jump Energising Parry Energising Start II First Strike Tainted Full Strength Painted Power Recovery Cheater Solidifying Sweet Kill Warming Up Best skills for Sciel The best skills for Sciel are the following: Twilight Dance: Deals extreme single target Dark damage. 4 hits. During Twilight, extends Twilight duration by 1 turn. Consumes all Foretell to deal additional damage. Sealed Fate: Deals high single target damage. 5-7 hits. Uses Weapon’s element. Each hit can consume 1 Foretell to deal 200% more damage. Critical Hits don’t remove the Foretell but still gets the damage increase. Final Path: Deals extreme single target Dark damage and applies 10 Foretell. 1 hit. Can Break. Delaying Slash: Deals medium single target damage. 2 hits. Uses weapon’s element. Consumes Foretell to increase damage and delay target’s turn. Fortune’s Fury: Targeted ally deals double damage for one turn. Plentiful Harvest: Deals medium single target Physical damage. 2 hits. Consumes all Foretell on a target and gives 1 AP to a party member for each Foretell consumed. These moves allow you to properly set Sciel or your chosen sub DPS unit for success. Fortune’s Fury will be your primary skill. Combined with a skill like Marking Card, it is perfect for unleashing considerable damage on the game’s more challenging encounters. Final Path and Twilight Dance are your primary sources of damage if you prefer another weapon. However, with the Charnon and its awesome critical hit passive, you can’t go wrong with Sealed Fate. #best #sciel #build #clair #obscur
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    Best Sciel build in Clair Obscur: Expedition 33
    Sciel is a true heavy-hitter in your Clair Obscur: Expedition 33 party, offering a fairly straightforward way to make number go up compared to her counterparts. While, yes, Lune and Maelle can dish out serious damage, both require some preparatory work to achieve that output, whereas Sciel only requires you to be aware of her comparatively more streamlined Twilight mechanic. If you’re interested in the best of the best for your scythe-wielding teacher, this Clair Obscur: Expedition 33 guide will break down the best Sciel build, including her best weapons, attributes, Pictos, and skills to quickly dispatch foes. Best Sciel build in Clair Obscur: Expedition 33 Sciel works as a support unit and DPS, but we believe her talents are much better in a damage-dealing role. She’s at her best as the team’s primary source of damage. With Sciel, you want to apply Foretell stacks on enemies and then trigger those stacks with the appropriate skills. The best skills for Sciel will allow her to mark enemies as well for her other teammates to trigger, so she works well with at least one other dedicated damage dealer — preferably Maelle. The best Sciel build in Clair Obscur: Expedition 33 is: Attributes: Defense and Luck Weapon: Charnon Skills: Twilight Dance, Sealed Fate, Final Path, Delaying Slash, Fortune’s Fury, and Plentiful Harvest Pictos: Immaculate, Glass Cannon, and Inverted Affinity Sciel’s best attributes by far are Agility and Luck. Her skills and playstyle are meant for someone who can attack often and deal critical hits, too. What’s more, in the game’s opening act, the best weapon for Sciel, the Scielson, scales well with the stats mentioned above. As you progress, you’ll be swapping weapons to the Rangeson and Charnon, respectively, but once you reach the endgame and the Charnon, you’ll have access to guaranteed critical hits. This allows you to Recoat her attributes away from Agility and put them into Defense instead. Below, we’ll explain in more detail why this is the best Sciel build in Clair Obscur: Expedition 33. Best attributes for Sciel Your attribute spread for Sciel will look different depending on how far in the game you are. Make sure to save a Recoat for the late game so you can prioritize the perfect attributes for the final stretch. In Act 1, prioritize Agility and Luck for the extra turns and crit chance. (You can also put points into Vitality to give Sciel some survivability in the early game.) In Act 2, the best weapon for Sciel becomes the Rangeson, so her attributes should reflect that. You should alter your strategy and prioritize Agility and Defense. Once you get Charnon, you’ll want to Recoat your attributes again, only this time prioritizing Defense and Luck for that weapon’s scaling. Best weapon for Sciel The best weapon for Sciel is the Charnon. This missable weapon can be found by defeating the Gestral Merchant, Grour, at Renoir’s Drafts. To find this merchant, you must have Esquie’s diving ability, which you get when he reaches relationship level 6. Defeating Grour will allow you to purchase the Charnon. Hopefully you’ve been saving your cash — it costs a whopping 89,884 chroma! The weapon’s strength comes from its Level 4 passive, granting guaranteed critical hits when Sciel is in Twilight. Sciel’s abilities fit into one or two categories, Sun and Moon. Using a skill will generate a card of the assigned typing. Once you’ve generated both a Sun card and a Moon card, Sciel will enter Twilight, offering increased damage and double the amount of Foretell you can stack on an enemy. The goal is to ensure Sciel spends as much time in Twilight as often as possible, so it only makes sense you’d want a weapon that empowers the stance to new heights. Best Pictos and Luminas for Sciel You will need some time to build up the best Pictos and Luminas for Sciel. The best Pictos in her case are Immaculate, Glass Canon, and Inverted Affinity. Below are the detailed descriptions of what these Pictos do and the stats they grant bonuses to. Immaculate — Speed and Crit Rate. 30% increased damage until a hit is received. Glass Cannon — Speed. Deal 25% more damage, but take 25% more damage. Inverted Affinity — Health and Crit Rate. Apply Inverted on self for three turns on battle start.50% increased damage while Inverted. These Pictos are pretty much the “One Shot Setup.” They provide Sciel and other DPS characters the scaling and damage necessary to dictate the battlefield. However, the trade-off of these Pictos is low survivability. If you’re not a God at Expedition 33’s defense mechanisms, maybe you should practice them as you make your way through the game and to Sciel’s perfect build. You can also offset this weakness a bit with the right Luminas. We’d recommend using the following Luminas, depending on how many Lumina Points you have. Augmented Counter I Auto Rush Critical Burn Dead Energy II Roulette Empowering Parry Energising Jump Energising Parry Energising Start II First Strike Tainted Full Strength Painted Power Recovery Cheater Solidifying Sweet Kill Warming Up Best skills for Sciel The best skills for Sciel are the following: Twilight Dance: Deals extreme single target Dark damage. 4 hits. During Twilight, extends Twilight duration by 1 turn. Consumes all Foretell to deal additional damage. Sealed Fate: Deals high single target damage. 5-7 hits. Uses Weapon’s element. Each hit can consume 1 Foretell to deal 200% more damage. Critical Hits don’t remove the Foretell but still gets the damage increase. Final Path: Deals extreme single target Dark damage and applies 10 Foretell. 1 hit. Can Break. Delaying Slash: Deals medium single target damage. 2 hits. Uses weapon’s element. Consumes Foretell to increase damage and delay target’s turn. Fortune’s Fury: Targeted ally deals double damage for one turn. Plentiful Harvest: Deals medium single target Physical damage. 2 hits. Consumes all Foretell on a target and gives 1 AP to a party member for each Foretell consumed. These moves allow you to properly set Sciel or your chosen sub DPS unit for success. Fortune’s Fury will be your primary skill. Combined with a skill like Marking Card, it is perfect for unleashing considerable damage on the game’s more challenging encounters. Final Path and Twilight Dance are your primary sources of damage if you prefer another weapon. However, with the Charnon and its awesome critical hit passive, you can’t go wrong with Sealed Fate.
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  • Best Maelle build in Clair Obscur: Expedition 33

    Maelle is one of the strongest damage-dealers in Clair Obscur: Expedition 33 — if you spec out her build properly, that is.

    With all of the weapons and pictos to choose from in Expedition 33, every playable character can be molded to fit whatever playstyle you need for the moment. You could turn Sciel into a tank, Lune into a glass cannon, or Monoco into….all sorts of things. While these options are viable, some are better than others.

    In this Clair Obscur: Expedition 33 guide, we’ll break down the best Maelle build, including details about what weapon to pick, what skills to choose, and what attributes to max out.

    Best Maelle build in Clair Obscur: Expedition 33

    Maelle is a burst DPS character who synergizes well with critical hits and the Burning status ailment. To make the most of her toolset, you’ll want a build that allows you to get into Virtuoso Stance — which deals 200% increased damage — as soon as possible and deal massive damage to enemies before they can move.

    In the game’s opening act, she benefits from placing all points into the Luck stat with a few points in Might. As you gain better weapons and Pictos, her best attribute will change, though focusing on a high-damage playstyle remains.

    To that end, the best Maelle build is:

    Attributes: Agility and Defense

    Weapon: Medalum

    Skills: Stendhal and Last Chance

    Pictos: Immaculate, Glass Canon, and Inverted Affinity

    Agility and Defense are the best attributes for Maelle because they are the attributes that Maelle’s best weapon, the Medalum, scales alongside. Maelle is balanced around the firm Virtuoso Stance that grants +200% damage. The Medalum allows you to start an encounter already in Virtuoso Stance, putting you in a position to quickly end any battle. As for skills, even though Stendhal has been nerfed, it is still one of the best abilities in the game.

    With Virtuoso Stance, you are still in a good position to one-shot most enemies one Maelle’s first turn, but if you don’t, you can use the Last Chance skill to refresh Virtuoso Stance. However, with this setup, you won’t need Last Chance very often, especially with the Immaculate, Glass Cannon, and Inverted Affinity Pictos equipped. The aforementioned Pictos provide extra health, crit chance, and agility, but the damage boost offered by this Pictos setup requires comfort with Expedition 33’s defensive options.

    Below, we’ll explain in more detail why this is the best Maelle build in Clair Obscur: Expedition 33.

    Best attributes for Maelle

    You’ll want to prioritize different attributes for Maelle depending on how far you are in the game. And remember, you can use a Recoat to reassign attribute points.

    In Act 1, prioritize these attributes:

    Luck

    Might

    In the opening hours of Expedition 33, Luck and Might are the best attributes for Maelle as they work well with what Maelle wants to do in an encounter. Since you cannot get her best weapon, Medalum, until Act 2, prioritizing these stats will allow her to remain strong until you get your hands on it.

    After Act 1, prioritize these attributes:

    Agility

    Defense

    Once you have Medalum, you will want to begin pumping points into Agility and Defense at every opportunity. Increasing Maelle’s Defense also increases her crit rate, and with high Agility, she’ll play more frequently, allowing for more opportunities to dominate the enemies on the field.

    Best weapon for Maelle

    The best weapon for Maelle is, without a doubt, the Medalum.

    Getting your hands on this weapon, which is technically missable, is as simple as using Maelle during the fourth and final solo fight in the Gestral Arena near the end of Act 1. You can only challenge the arena once, so if you have missed this weapon, the only other way to get it is by beating Golgra, a much more brutal fight.

    This weapon is so good for Maelle because it instantly places her in Virtuoso Stance at the start of combat. Virtuoso and the skill Percee trivialize much of the early game by providing cheap access to a high-damaging ability at a point where the enemy health pool isn’t as inflated.

    Best Pictos and Luminas for Maelle

    The best Pictos and Luminas for Maelle depend on where you are in the game, just like the best skills and weapons. As for Pictos, the best three you can take on Maelle are Immaculate, Glass Cannon, and Inverted Affinity. Below, we’ve noted what perks these Pictos grant and what stats are effected by them, though note that the exact number might differ depending on what level your Pictos are:

    Immaculate — Speed and Crit Rate. 30% increased damage until a hit is received.

    Glass Cannon — Speed. Deal 25% more damage, but take 25% more damage.

    Inverted Affinity — Health and Crit Rate. Apply Inverted on self for three turns on battle start.50% increased damage while Inverted.

    This selection of Pictos provides Maelle with more scaling and damage at the cost of survivability. To use Maelle at her best, you must have mastered the dodging and parrying mechanics of Expedition 33. Luckily, Luminas can make defense easier as the best ones will synergize with your parries. Luminas such as Healing Counter and Energizing Parry are pivotal to the build. Outside of those two, you have a choice based on whether you want more damage or more AP points for skills and should pick your Luminas accordingly.

    We’d recommend using the following Pictos, depending on how many Lumina Points you have.

    Burning Shots

    Empowering Attack

    Energizing Start II

    Rewarding Mark

    Critical Burn

    Painted Power

    Weakness Gain

    Tainted

    Full Strength

    Greater Powerful

    Marking Shots

    Dodger

    Energising Start III

    Teamwork

    Healing Counter

    Energising Parry

    Roulette

    Warming Up

    Burn Affinity

    Energising Turn

    Best skills for Maelle

    The best skills for Maelle are the following:

    Last Chance: Change stance to Virtuose Stance. Reduces self-Health to 1 but refills all AP.

    Payback: Deals very high single target Physical damage. 1 hit. Reduced AP cost for each attack parried since last turn. Can Break.

    Momentum Strike: Deals high single target damage. 1 hit. Uses weapon’s element. Increased damage to Marked targets. Virtuose Stance: Costs 4 AP

    Stendhal: Deals extreme single target Void damage. 1 hit. Removes self-Shields and self applies Defenceless.

    Breaking Rules: Deals low single target Physical damage. 2 hits. Destroys all target’s Shields. Gain 1 AP per Shield destroyed. If target is Defenseless, play a second turn.

    Sword Ballet: Deal extreme single target damage. 5 hits. Uses weapon’s element. Critical hits deal double damage.

    Last Chance is your “get back into Virtuoso” move for the few times that your first turn Stendhal isn’t enough to one-shot your target. Payback is a skill that rewards good players by giving them access to a high-damaging move that can break targets at a skill cost that directly scales with parried attacks. Momentum Strike adds synergy with the rest of the party. Breaking Rules is a utility skill for enemies that stack shields, and Sword Ballet offers a crit-focused option.

    Stendhal is your nuke, and paired with Virtuoso stance, most enemies shouldn’t stand a chance. Yes, even after the nerf.
    #best #maelle #build #clair #obscur
    Best Maelle build in Clair Obscur: Expedition 33
    Maelle is one of the strongest damage-dealers in Clair Obscur: Expedition 33 — if you spec out her build properly, that is. With all of the weapons and pictos to choose from in Expedition 33, every playable character can be molded to fit whatever playstyle you need for the moment. You could turn Sciel into a tank, Lune into a glass cannon, or Monoco into….all sorts of things. While these options are viable, some are better than others. In this Clair Obscur: Expedition 33 guide, we’ll break down the best Maelle build, including details about what weapon to pick, what skills to choose, and what attributes to max out. Best Maelle build in Clair Obscur: Expedition 33 Maelle is a burst DPS character who synergizes well with critical hits and the Burning status ailment. To make the most of her toolset, you’ll want a build that allows you to get into Virtuoso Stance — which deals 200% increased damage — as soon as possible and deal massive damage to enemies before they can move. In the game’s opening act, she benefits from placing all points into the Luck stat with a few points in Might. As you gain better weapons and Pictos, her best attribute will change, though focusing on a high-damage playstyle remains. To that end, the best Maelle build is: Attributes: Agility and Defense Weapon: Medalum Skills: Stendhal and Last Chance Pictos: Immaculate, Glass Canon, and Inverted Affinity Agility and Defense are the best attributes for Maelle because they are the attributes that Maelle’s best weapon, the Medalum, scales alongside. Maelle is balanced around the firm Virtuoso Stance that grants +200% damage. The Medalum allows you to start an encounter already in Virtuoso Stance, putting you in a position to quickly end any battle. As for skills, even though Stendhal has been nerfed, it is still one of the best abilities in the game. With Virtuoso Stance, you are still in a good position to one-shot most enemies one Maelle’s first turn, but if you don’t, you can use the Last Chance skill to refresh Virtuoso Stance. However, with this setup, you won’t need Last Chance very often, especially with the Immaculate, Glass Cannon, and Inverted Affinity Pictos equipped. The aforementioned Pictos provide extra health, crit chance, and agility, but the damage boost offered by this Pictos setup requires comfort with Expedition 33’s defensive options. Below, we’ll explain in more detail why this is the best Maelle build in Clair Obscur: Expedition 33. Best attributes for Maelle You’ll want to prioritize different attributes for Maelle depending on how far you are in the game. And remember, you can use a Recoat to reassign attribute points. In Act 1, prioritize these attributes: Luck Might In the opening hours of Expedition 33, Luck and Might are the best attributes for Maelle as they work well with what Maelle wants to do in an encounter. Since you cannot get her best weapon, Medalum, until Act 2, prioritizing these stats will allow her to remain strong until you get your hands on it. After Act 1, prioritize these attributes: Agility Defense Once you have Medalum, you will want to begin pumping points into Agility and Defense at every opportunity. Increasing Maelle’s Defense also increases her crit rate, and with high Agility, she’ll play more frequently, allowing for more opportunities to dominate the enemies on the field. Best weapon for Maelle The best weapon for Maelle is, without a doubt, the Medalum. Getting your hands on this weapon, which is technically missable, is as simple as using Maelle during the fourth and final solo fight in the Gestral Arena near the end of Act 1. You can only challenge the arena once, so if you have missed this weapon, the only other way to get it is by beating Golgra, a much more brutal fight. This weapon is so good for Maelle because it instantly places her in Virtuoso Stance at the start of combat. Virtuoso and the skill Percee trivialize much of the early game by providing cheap access to a high-damaging ability at a point where the enemy health pool isn’t as inflated. Best Pictos and Luminas for Maelle The best Pictos and Luminas for Maelle depend on where you are in the game, just like the best skills and weapons. As for Pictos, the best three you can take on Maelle are Immaculate, Glass Cannon, and Inverted Affinity. Below, we’ve noted what perks these Pictos grant and what stats are effected by them, though note that the exact number might differ depending on what level your Pictos are: Immaculate — Speed and Crit Rate. 30% increased damage until a hit is received. Glass Cannon — Speed. Deal 25% more damage, but take 25% more damage. Inverted Affinity — Health and Crit Rate. Apply Inverted on self for three turns on battle start.50% increased damage while Inverted. This selection of Pictos provides Maelle with more scaling and damage at the cost of survivability. To use Maelle at her best, you must have mastered the dodging and parrying mechanics of Expedition 33. Luckily, Luminas can make defense easier as the best ones will synergize with your parries. Luminas such as Healing Counter and Energizing Parry are pivotal to the build. Outside of those two, you have a choice based on whether you want more damage or more AP points for skills and should pick your Luminas accordingly. We’d recommend using the following Pictos, depending on how many Lumina Points you have. Burning Shots Empowering Attack Energizing Start II Rewarding Mark Critical Burn Painted Power Weakness Gain Tainted Full Strength Greater Powerful Marking Shots Dodger Energising Start III Teamwork Healing Counter Energising Parry Roulette Warming Up Burn Affinity Energising Turn Best skills for Maelle The best skills for Maelle are the following: Last Chance: Change stance to Virtuose Stance. Reduces self-Health to 1 but refills all AP. Payback: Deals very high single target Physical damage. 1 hit. Reduced AP cost for each attack parried since last turn. Can Break. Momentum Strike: Deals high single target damage. 1 hit. Uses weapon’s element. Increased damage to Marked targets. Virtuose Stance: Costs 4 AP Stendhal: Deals extreme single target Void damage. 1 hit. Removes self-Shields and self applies Defenceless. Breaking Rules: Deals low single target Physical damage. 2 hits. Destroys all target’s Shields. Gain 1 AP per Shield destroyed. If target is Defenseless, play a second turn. Sword Ballet: Deal extreme single target damage. 5 hits. Uses weapon’s element. Critical hits deal double damage. Last Chance is your “get back into Virtuoso” move for the few times that your first turn Stendhal isn’t enough to one-shot your target. Payback is a skill that rewards good players by giving them access to a high-damaging move that can break targets at a skill cost that directly scales with parried attacks. Momentum Strike adds synergy with the rest of the party. Breaking Rules is a utility skill for enemies that stack shields, and Sword Ballet offers a crit-focused option. Stendhal is your nuke, and paired with Virtuoso stance, most enemies shouldn’t stand a chance. Yes, even after the nerf. #best #maelle #build #clair #obscur
    WWW.POLYGON.COM
    Best Maelle build in Clair Obscur: Expedition 33
    Maelle is one of the strongest damage-dealers in Clair Obscur: Expedition 33 — if you spec out her build properly, that is. With all of the weapons and pictos to choose from in Expedition 33, every playable character can be molded to fit whatever playstyle you need for the moment. You could turn Sciel into a tank, Lune into a glass cannon, or Monoco into….all sorts of things. While these options are viable, some are better than others. In this Clair Obscur: Expedition 33 guide, we’ll break down the best Maelle build, including details about what weapon to pick, what skills to choose, and what attributes to max out. Best Maelle build in Clair Obscur: Expedition 33 Maelle is a burst DPS character who synergizes well with critical hits and the Burning status ailment. To make the most of her toolset, you’ll want a build that allows you to get into Virtuoso Stance — which deals 200% increased damage — as soon as possible and deal massive damage to enemies before they can move. In the game’s opening act, she benefits from placing all points into the Luck stat with a few points in Might. As you gain better weapons and Pictos, her best attribute will change, though focusing on a high-damage playstyle remains. To that end, the best Maelle build is: Attributes: Agility and Defense Weapon: Medalum Skills: Stendhal and Last Chance Pictos: Immaculate, Glass Canon, and Inverted Affinity Agility and Defense are the best attributes for Maelle because they are the attributes that Maelle’s best weapon, the Medalum, scales alongside. Maelle is balanced around the firm Virtuoso Stance that grants +200% damage. The Medalum allows you to start an encounter already in Virtuoso Stance, putting you in a position to quickly end any battle. As for skills, even though Stendhal has been nerfed, it is still one of the best abilities in the game. With Virtuoso Stance, you are still in a good position to one-shot most enemies one Maelle’s first turn, but if you don’t, you can use the Last Chance skill to refresh Virtuoso Stance. However, with this setup, you won’t need Last Chance very often, especially with the Immaculate, Glass Cannon, and Inverted Affinity Pictos equipped. The aforementioned Pictos provide extra health, crit chance, and agility, but the damage boost offered by this Pictos setup requires comfort with Expedition 33’s defensive options. Below, we’ll explain in more detail why this is the best Maelle build in Clair Obscur: Expedition 33. Best attributes for Maelle You’ll want to prioritize different attributes for Maelle depending on how far you are in the game. And remember, you can use a Recoat to reassign attribute points. In Act 1, prioritize these attributes: Luck Might In the opening hours of Expedition 33, Luck and Might are the best attributes for Maelle as they work well with what Maelle wants to do in an encounter. Since you cannot get her best weapon, Medalum, until Act 2, prioritizing these stats will allow her to remain strong until you get your hands on it. After Act 1, prioritize these attributes: Agility Defense Once you have Medalum, you will want to begin pumping points into Agility and Defense at every opportunity. Increasing Maelle’s Defense also increases her crit rate, and with high Agility, she’ll play more frequently, allowing for more opportunities to dominate the enemies on the field. Best weapon for Maelle The best weapon for Maelle is, without a doubt, the Medalum. Getting your hands on this weapon, which is technically missable, is as simple as using Maelle during the fourth and final solo fight in the Gestral Arena near the end of Act 1. You can only challenge the arena once, so if you have missed this weapon, the only other way to get it is by beating Golgra, a much more brutal fight. This weapon is so good for Maelle because it instantly places her in Virtuoso Stance at the start of combat. Virtuoso and the skill Percee trivialize much of the early game by providing cheap access to a high-damaging ability at a point where the enemy health pool isn’t as inflated. Best Pictos and Luminas for Maelle The best Pictos and Luminas for Maelle depend on where you are in the game, just like the best skills and weapons. As for Pictos, the best three you can take on Maelle are Immaculate, Glass Cannon, and Inverted Affinity. Below, we’ve noted what perks these Pictos grant and what stats are effected by them, though note that the exact number might differ depending on what level your Pictos are: Immaculate — Speed and Crit Rate. 30% increased damage until a hit is received. Glass Cannon — Speed. Deal 25% more damage, but take 25% more damage. Inverted Affinity — Health and Crit Rate. Apply Inverted on self for three turns on battle start.50% increased damage while Inverted. This selection of Pictos provides Maelle with more scaling and damage at the cost of survivability. To use Maelle at her best, you must have mastered the dodging and parrying mechanics of Expedition 33. Luckily, Luminas can make defense easier as the best ones will synergize with your parries. Luminas such as Healing Counter and Energizing Parry are pivotal to the build. Outside of those two, you have a choice based on whether you want more damage or more AP points for skills and should pick your Luminas accordingly. We’d recommend using the following Pictos, depending on how many Lumina Points you have. Burning Shots Empowering Attack Energizing Start II Rewarding Mark Critical Burn Painted Power Weakness Gain Tainted Full Strength Greater Powerful Marking Shots Dodger Energising Start III Teamwork Healing Counter Energising Parry Roulette Warming Up Burn Affinity Energising Turn Best skills for Maelle The best skills for Maelle are the following: Last Chance: Change stance to Virtuose Stance. Reduces self-Health to 1 but refills all AP. Payback: Deals very high single target Physical damage. 1 hit. Reduced AP cost for each attack parried since last turn. Can Break. Momentum Strike: Deals high single target damage. 1 hit. Uses weapon’s element. Increased damage to Marked targets. Virtuose Stance: Costs 4 AP Stendhal: Deals extreme single target Void damage. 1 hit. Removes self-Shields and self applies Defenceless. Breaking Rules: Deals low single target Physical damage. 2 hits. Destroys all target’s Shields. Gain 1 AP per Shield destroyed. If target is Defenseless, play a second turn. Sword Ballet: Deal extreme single target damage. 5 hits. Uses weapon’s element. Critical hits deal double damage. Last Chance is your “get back into Virtuoso” move for the few times that your first turn Stendhal isn’t enough to one-shot your target. Payback is a skill that rewards good players by giving them access to a high-damaging move that can break targets at a skill cost that directly scales with parried attacks. Momentum Strike adds synergy with the rest of the party. Breaking Rules is a utility skill for enemies that stack shields, and Sword Ballet offers a crit-focused option. Stendhal is your nuke, and paired with Virtuoso stance, most enemies shouldn’t stand a chance. Yes, even after the nerf.
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  • How a NASA simulation inspired Clair Obscur’s character lineup

    How do you put the expedition into a game like Clair Obscur: Expedition 33? For writer Jennifer Svedberg-Yen, it meant rethinking classic RPG party types like they were the cast of Armageddon — a dynamic she understood on an unexpectedly personal level.

    “This sounds so random, but I did a brief NASA simulation where I was an analog astronaut,” Svedberg-Yen tells Polygon. “I was simulating a mission to an asteroid at NASA’s compound in Houston. And as part of that, I got to experience being part of a small. And so I did base some of my thinking around what kind of people you would send on an expedition where it’s not necessarily all military. Our expedition wasn’t going to be all soldiers. There had to be people who had jobs and were transferring those skills into an expedition where it’s not just about killing things, but about understanding and figuring out who the Paintress is.”

    Even in a story-rich fantasy game where player investment is everything, mechanics drive character. There were some obvious starting places: Svedberg-Yen says from the beginning she and game director Guillaume Broche “really wanted someone with some sort of elemental magic, someone who would have more swords and guns and things like that.” Which is good, because we all also wanted that.

    At the nexus of turn-based combat mechanics, fantasy world-building, and NASA space mission staffing, Svedberg-Yen found her cast. She needed an engineer, so Gustave was born. Sciel, a farmer, could take care of the meals. To check that elemental-magic box, Svedberg-Yen invented Lune, whose powers made her a natural research scholar. Even as the characters, story, and mechanics evolved, remnants of those early ideas stuck around. 

    “Sciel was initially supposed to be an archer,” Svedberg-Yen says, “so I wrote dialogue for her where she takes philosophies about archery but makes it a little bit broader — that’s actually still in the game. When she’s talking about ‘seeing.’ And then Guillaume later took that and changed that into Foretells, he changed the mechanic. So there was a bit of back and forth with how things evolved.”

    Expedition 33’s unique structure — and the major twists after Act 1 — allowed Svedberg-Yen and Broche to further upend the expectations of a traditional RPG cast. Mainly, there’s no main character with a supporting crew in orbit around them. 

    “In Act 1, the main character presumably is Gustave. In Act 2, it’s Verso. Presumably, in Act 3 it’s Maelle. I’ve always described it as Maelle is the hidden main character, Gustave is the decoy main character, and Verso is the main character, but not really the main character. What’s great is I think they all share the spotlight and depending on who you identify with, that person’s story is the main character to you. I think it leaves something up for the players to interpret.”

    Svedberg-Yen can’t say if there’s a future for these characters or even sequel potential for Expedition 33. But her pursuit of creating fresh, interesting characters feels like a success. 

    “Our story has a beginning, a middle and end. And I think it all ties together nicely. So it works as a standalone story.” But if we asked really nicely for more time with Maelle? “I think we’re all creative, so we can come up with solutions.”
    #how #nasa #simulation #inspired #clair
    How a NASA simulation inspired Clair Obscur’s character lineup
    How do you put the expedition into a game like Clair Obscur: Expedition 33? For writer Jennifer Svedberg-Yen, it meant rethinking classic RPG party types like they were the cast of Armageddon — a dynamic she understood on an unexpectedly personal level. “This sounds so random, but I did a brief NASA simulation where I was an analog astronaut,” Svedberg-Yen tells Polygon. “I was simulating a mission to an asteroid at NASA’s compound in Houston. And as part of that, I got to experience being part of a small. And so I did base some of my thinking around what kind of people you would send on an expedition where it’s not necessarily all military. Our expedition wasn’t going to be all soldiers. There had to be people who had jobs and were transferring those skills into an expedition where it’s not just about killing things, but about understanding and figuring out who the Paintress is.” Even in a story-rich fantasy game where player investment is everything, mechanics drive character. There were some obvious starting places: Svedberg-Yen says from the beginning she and game director Guillaume Broche “really wanted someone with some sort of elemental magic, someone who would have more swords and guns and things like that.” Which is good, because we all also wanted that. At the nexus of turn-based combat mechanics, fantasy world-building, and NASA space mission staffing, Svedberg-Yen found her cast. She needed an engineer, so Gustave was born. Sciel, a farmer, could take care of the meals. To check that elemental-magic box, Svedberg-Yen invented Lune, whose powers made her a natural research scholar. Even as the characters, story, and mechanics evolved, remnants of those early ideas stuck around.  “Sciel was initially supposed to be an archer,” Svedberg-Yen says, “so I wrote dialogue for her where she takes philosophies about archery but makes it a little bit broader — that’s actually still in the game. When she’s talking about ‘seeing.’ And then Guillaume later took that and changed that into Foretells, he changed the mechanic. So there was a bit of back and forth with how things evolved.” Expedition 33’s unique structure — and the major twists after Act 1 — allowed Svedberg-Yen and Broche to further upend the expectations of a traditional RPG cast. Mainly, there’s no main character with a supporting crew in orbit around them.  “In Act 1, the main character presumably is Gustave. In Act 2, it’s Verso. Presumably, in Act 3 it’s Maelle. I’ve always described it as Maelle is the hidden main character, Gustave is the decoy main character, and Verso is the main character, but not really the main character. What’s great is I think they all share the spotlight and depending on who you identify with, that person’s story is the main character to you. I think it leaves something up for the players to interpret.” Svedberg-Yen can’t say if there’s a future for these characters or even sequel potential for Expedition 33. But her pursuit of creating fresh, interesting characters feels like a success.  “Our story has a beginning, a middle and end. And I think it all ties together nicely. So it works as a standalone story.” But if we asked really nicely for more time with Maelle? “I think we’re all creative, so we can come up with solutions.” #how #nasa #simulation #inspired #clair
    WWW.POLYGON.COM
    How a NASA simulation inspired Clair Obscur’s character lineup
    How do you put the expedition into a game like Clair Obscur: Expedition 33? For writer Jennifer Svedberg-Yen, it meant rethinking classic RPG party types like they were the cast of Armageddon — a dynamic she understood on an unexpectedly personal level. “This sounds so random, but I did a brief NASA simulation where I was an analog astronaut,” Svedberg-Yen tells Polygon. “I was simulating a mission to an asteroid at NASA’s compound in Houston. And as part of that, I got to experience being part of a small [crew]. And so I did base some of my thinking around what kind of people you would send on an expedition where it’s not necessarily all military. Our expedition wasn’t going to be all soldiers. There had to be people who had jobs and were transferring those skills into an expedition where it’s not just about killing things, but about understanding and figuring out who the Paintress is.” Even in a story-rich fantasy game where player investment is everything, mechanics drive character. There were some obvious starting places: Svedberg-Yen says from the beginning she and game director Guillaume Broche “really wanted someone with some sort of elemental magic, someone who would have more swords and guns and things like that.” Which is good, because we all also wanted that. At the nexus of turn-based combat mechanics, fantasy world-building, and NASA space mission staffing, Svedberg-Yen found her cast. She needed an engineer, so Gustave was born. Sciel, a farmer, could take care of the meals. To check that elemental-magic box, Svedberg-Yen invented Lune, whose powers made her a natural research scholar. Even as the characters, story, and mechanics evolved, remnants of those early ideas stuck around.  “Sciel was initially supposed to be an archer,” Svedberg-Yen says, “so I wrote dialogue for her where she takes philosophies about archery but makes it a little bit broader — that’s actually still in the game. When she’s talking about ‘seeing.’ And then Guillaume later took that and changed that into Foretells, he changed the mechanic. So there was a bit of back and forth with how things evolved.” Expedition 33’s unique structure — and the major twists after Act 1 — allowed Svedberg-Yen and Broche to further upend the expectations of a traditional RPG cast. Mainly, there’s no main character with a supporting crew in orbit around them.  “In Act 1, the main character presumably is Gustave. In Act 2, it’s Verso. Presumably, in Act 3 it’s Maelle. I’ve always described it as Maelle is the hidden main character, Gustave is the decoy main character, and Verso is the main character, but not really the main character. What’s great is I think they all share the spotlight and depending on who you identify with, that person’s story is the main character to you. I think it leaves something up for the players to interpret.” Svedberg-Yen can’t say if there’s a future for these characters or even sequel potential for Expedition 33 (maybe for the “Clair Obscur” name, but even that’s way off as the Sandfall Interactive team focuses on squashing bugs and optimizing the game they just published). But her pursuit of creating fresh, interesting characters feels like a success.  “Our story has a beginning, a middle and end. And I think it all ties together nicely. So it works as a standalone story.” But if we asked really nicely for more time with Maelle? “[Laughs] I think we’re all creative, so we can come up with solutions.”
    0 Yorumlar 0 hisse senetleri
  • How To Start Strong In Doom: The Dark Ages, How To Master Sciel In Clair Obscur, And More Of The Week's Top Tips

    Start SlideshowStart SlideshowImage: id Software, id Software, id Software, id Software, Jagex Ltd, Screenshot: Sandfall Interactive / Claire Jackson / Kotaku, Sandfall Interactive / Kotaku, id Software / Kotaku, Bethesda / Brandon Morgan / Kotaku, Ubisoft / KotakuThis week we’ll tell you how to which upgrades to grab early in Doom: The Dark Ages as you strive to become the best Doom Slayer you can be. We’ll also help you master Sciel in Clair Obscur, find the right home for you in Oblivion Remastered, and more.Previous SlideNext SlideList slidesDoom: The Dark Ages’ Demon-Slaughtering Campaign Has A Healthy RuntimeImage: id SoftwareWhether you’re used to ripping through Imps and Hell Knights in previous Doom titles or have found yourself intrigued for the first time by Doom: The Dark Ages’ medieval demon butchering, it’s never been a better time to be a Doom Slayer. This thrilling first-person shooter once again sends you to shoot and pummel your way through hell’s hordes, this time while exploring a more ancient fantasy backdrop and wielding a powerful new shield. - Billy Givens Read MorePrevious SlideNext SlideList slidesA Beginner’s Guide To Mastering Sciel In Clair Obscur: Expedition 33Screenshot: Sandfall Interactive / Claire Jackson / KotakuWhen you reconnect with Sciel in the Gestral Village, she’s been champion at their local arena tournament for a while, and absolutely dominant at that, like a sexy, French Roman Reigns or something. It’s not till you finally get around to using her in your party that you really figure out why. She obviously took it easy on you in your arena fight. If Sciel wanted to, she could turn your ass into mirepoix faster than she puts up her ponytail. - Justin Clark Read MorePrevious SlideNext SlideList slidesShould You Attack Troubadour In Clair Obscur: Expedition 33?Screenshot: Sandfall Interactive / KotakuIn Clair Obscur: Expedition 33, there are friendly Nevrons that’ll ask you to take on their request. Completing them often provides useful rewards. You can also attack them after finishing their quests, but we don’t recommend that for reasons we’ll get into a little bit. - George Yang Read MorePrevious SlideNext SlideList slidesDoom: The Dark Ages: Four Essential Tips For Becoming UnstoppableImage: id SoftwareDoom: The Dark Ages puts players back in the role of the Doom Slayer once more; but things look quite a bit different than they did in previous outings. Serving as a prequel to 2016's Doom, this newest entry in the franchise features a heavy medieval flavor, so you’ll need to master using a shield and flail alongside the usual bevy of deadly guns you’ve come to expect. If you’re diving into the game and want a few tips on how to approach this fresh take on the series, we’ve got you covered below. - Billy Givens Read MorePrevious SlideNext SlideList slidesYou Need To Smash Up These Creepy Wolf Statues In Doom: The Dark Ages’ ‘Ancestral Forge’ LevelScreenshot: id Software / KotakuAside from a more ambitious narrative scope, Doom: The Dark Ages also introduced semi open-world areas where you can take in the level at your own pace. “Ancestral Forge,” the ninth mission in the game, is the second of these, after “The Siege Part One.” - George Yang Read MorePrevious SlideNext SlideList slidesGrab These Excellent Upgrades First In Doom: The Dark AgesImage: id SoftwareIf you’re diligent about fully clearing each mission in Doom: The Dark Ages, you’ll eventually have enough gold and rubies to purchase every upgrade in the game to become the ultimate version of the Doom Slayer. In the long run, which upgrade paths you prioritize will be based on which guns and abilities you vibe with the most. But the game’s opening hours throw a lot of options at you with limited upgrade resources, so I figured I’d fill you in on the upgrade paths that I found offered the most value as I acclimated to the game’s pacing and expectations. - Billy Givens Read MorePrevious SlideNext SlideList slidesDoom: The Dark Ages Makes Changing Skins A Little ConfusingImage: id SoftwareThere are multiple ways to get weapon skins in Doom: The Dark Ages. You can find them scattered throughout levels, or earn them by completing mission challenges and milestones, both of which you can find by looking through your menus. You can even get some skins for the Doom Slayer, his dragon, and his Atlanby completing the game on higher difficulties or purchasing the Premium Edition. - Billy Givens Read MorePrevious SlideNext SlideList slidesHow To Start Living Your Best Fantasy Life In RuneScape DragonwildImage: Jagex LtdRuneScape Dragonwilds wound up becoming a surprise hit seemingly overnight. It’s a far-cry from the original RuneScape, which was a grind heavy MMORPG with way too many skills to count. This is something more, something akin to Valheim or Enshrouded. But even if you have experience in survival/crafting games, this one does things a little differently. After spending an hour with the game, there are a few things you should know before diving into RuneScape Dragonwilds! - Brandon Morgan Read MorePrevious SlideNext SlideList slidesPut Down Some Roots In Cyrodiil With Your Own House In Oblivion RemasteredScreenshot: Bethesda / Brandon Morgan / KotakuAs you explore the lands of Cyrodiil, you’ll find that waiting in the entrance of a cave or renting a room at the local inn doesn’t suffice for very long. You desire more, a place to call your own, a spot to put down roots in this fantasy land. You need a house in Oblivion Remastered for numerous reasons, and it’s not to entice an Argonian over for a wine and dine evening. Hey, I don’t judge! But a house comes with amenities such as a free bed, a non-respawning container, and upgrades that allow you to keep up with ever-leveling foes. - Brandon Morgan Read MorePrevious SlideNext SlideList slidesHow To Defeat The Mourner In Assassin’s Creed ShadowsScreenshot: Ubisoft / KotakuSame old goddamn story every time. An old crush comes calling saying it’s been a while, we should get lunch, catch up. Also, by the way, I know we haven’t been close in a real long time but it’s been a rough couple of months, will you murder several dozen people in honor of my dead brother the warlord? I’m usually not like this. I just don’t have anyone else to turn to. Tale as old as time. - Justin Clark Read More
    #how #start #strong #doom #dark
    How To Start Strong In Doom: The Dark Ages, How To Master Sciel In Clair Obscur, And More Of The Week's Top Tips
    Start SlideshowStart SlideshowImage: id Software, id Software, id Software, id Software, Jagex Ltd, Screenshot: Sandfall Interactive / Claire Jackson / Kotaku, Sandfall Interactive / Kotaku, id Software / Kotaku, Bethesda / Brandon Morgan / Kotaku, Ubisoft / KotakuThis week we’ll tell you how to which upgrades to grab early in Doom: The Dark Ages as you strive to become the best Doom Slayer you can be. We’ll also help you master Sciel in Clair Obscur, find the right home for you in Oblivion Remastered, and more.Previous SlideNext SlideList slidesDoom: The Dark Ages’ Demon-Slaughtering Campaign Has A Healthy RuntimeImage: id SoftwareWhether you’re used to ripping through Imps and Hell Knights in previous Doom titles or have found yourself intrigued for the first time by Doom: The Dark Ages’ medieval demon butchering, it’s never been a better time to be a Doom Slayer. This thrilling first-person shooter once again sends you to shoot and pummel your way through hell’s hordes, this time while exploring a more ancient fantasy backdrop and wielding a powerful new shield. - Billy Givens Read MorePrevious SlideNext SlideList slidesA Beginner’s Guide To Mastering Sciel In Clair Obscur: Expedition 33Screenshot: Sandfall Interactive / Claire Jackson / KotakuWhen you reconnect with Sciel in the Gestral Village, she’s been champion at their local arena tournament for a while, and absolutely dominant at that, like a sexy, French Roman Reigns or something. It’s not till you finally get around to using her in your party that you really figure out why. She obviously took it easy on you in your arena fight. If Sciel wanted to, she could turn your ass into mirepoix faster than she puts up her ponytail. - Justin Clark Read MorePrevious SlideNext SlideList slidesShould You Attack Troubadour In Clair Obscur: Expedition 33?Screenshot: Sandfall Interactive / KotakuIn Clair Obscur: Expedition 33, there are friendly Nevrons that’ll ask you to take on their request. Completing them often provides useful rewards. You can also attack them after finishing their quests, but we don’t recommend that for reasons we’ll get into a little bit. - George Yang Read MorePrevious SlideNext SlideList slidesDoom: The Dark Ages: Four Essential Tips For Becoming UnstoppableImage: id SoftwareDoom: The Dark Ages puts players back in the role of the Doom Slayer once more; but things look quite a bit different than they did in previous outings. Serving as a prequel to 2016's Doom, this newest entry in the franchise features a heavy medieval flavor, so you’ll need to master using a shield and flail alongside the usual bevy of deadly guns you’ve come to expect. If you’re diving into the game and want a few tips on how to approach this fresh take on the series, we’ve got you covered below. - Billy Givens Read MorePrevious SlideNext SlideList slidesYou Need To Smash Up These Creepy Wolf Statues In Doom: The Dark Ages’ ‘Ancestral Forge’ LevelScreenshot: id Software / KotakuAside from a more ambitious narrative scope, Doom: The Dark Ages also introduced semi open-world areas where you can take in the level at your own pace. “Ancestral Forge,” the ninth mission in the game, is the second of these, after “The Siege Part One.” - George Yang Read MorePrevious SlideNext SlideList slidesGrab These Excellent Upgrades First In Doom: The Dark AgesImage: id SoftwareIf you’re diligent about fully clearing each mission in Doom: The Dark Ages, you’ll eventually have enough gold and rubies to purchase every upgrade in the game to become the ultimate version of the Doom Slayer. In the long run, which upgrade paths you prioritize will be based on which guns and abilities you vibe with the most. But the game’s opening hours throw a lot of options at you with limited upgrade resources, so I figured I’d fill you in on the upgrade paths that I found offered the most value as I acclimated to the game’s pacing and expectations. - Billy Givens Read MorePrevious SlideNext SlideList slidesDoom: The Dark Ages Makes Changing Skins A Little ConfusingImage: id SoftwareThere are multiple ways to get weapon skins in Doom: The Dark Ages. You can find them scattered throughout levels, or earn them by completing mission challenges and milestones, both of which you can find by looking through your menus. You can even get some skins for the Doom Slayer, his dragon, and his Atlanby completing the game on higher difficulties or purchasing the Premium Edition. - Billy Givens Read MorePrevious SlideNext SlideList slidesHow To Start Living Your Best Fantasy Life In RuneScape DragonwildImage: Jagex LtdRuneScape Dragonwilds wound up becoming a surprise hit seemingly overnight. It’s a far-cry from the original RuneScape, which was a grind heavy MMORPG with way too many skills to count. This is something more, something akin to Valheim or Enshrouded. But even if you have experience in survival/crafting games, this one does things a little differently. After spending an hour with the game, there are a few things you should know before diving into RuneScape Dragonwilds! - Brandon Morgan Read MorePrevious SlideNext SlideList slidesPut Down Some Roots In Cyrodiil With Your Own House In Oblivion RemasteredScreenshot: Bethesda / Brandon Morgan / KotakuAs you explore the lands of Cyrodiil, you’ll find that waiting in the entrance of a cave or renting a room at the local inn doesn’t suffice for very long. You desire more, a place to call your own, a spot to put down roots in this fantasy land. You need a house in Oblivion Remastered for numerous reasons, and it’s not to entice an Argonian over for a wine and dine evening. Hey, I don’t judge! But a house comes with amenities such as a free bed, a non-respawning container, and upgrades that allow you to keep up with ever-leveling foes. - Brandon Morgan Read MorePrevious SlideNext SlideList slidesHow To Defeat The Mourner In Assassin’s Creed ShadowsScreenshot: Ubisoft / KotakuSame old goddamn story every time. An old crush comes calling saying it’s been a while, we should get lunch, catch up. Also, by the way, I know we haven’t been close in a real long time but it’s been a rough couple of months, will you murder several dozen people in honor of my dead brother the warlord? I’m usually not like this. I just don’t have anyone else to turn to. Tale as old as time. - Justin Clark Read More #how #start #strong #doom #dark
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    How To Start Strong In Doom: The Dark Ages, How To Master Sciel In Clair Obscur, And More Of The Week's Top Tips
    Start SlideshowStart SlideshowImage: id Software, id Software, id Software, id Software, Jagex Ltd, Screenshot: Sandfall Interactive / Claire Jackson / Kotaku, Sandfall Interactive / Kotaku, id Software / Kotaku, Bethesda / Brandon Morgan / Kotaku, Ubisoft / KotakuThis week we’ll tell you how to which upgrades to grab early in Doom: The Dark Ages as you strive to become the best Doom Slayer you can be. We’ll also help you master Sciel in Clair Obscur, find the right home for you in Oblivion Remastered, and more.Previous SlideNext SlideList slidesDoom: The Dark Ages’ Demon-Slaughtering Campaign Has A Healthy RuntimeImage: id SoftwareWhether you’re used to ripping through Imps and Hell Knights in previous Doom titles or have found yourself intrigued for the first time by Doom: The Dark Ages’ medieval demon butchering, it’s never been a better time to be a Doom Slayer. This thrilling first-person shooter once again sends you to shoot and pummel your way through hell’s hordes, this time while exploring a more ancient fantasy backdrop and wielding a powerful new shield. - Billy Givens Read MorePrevious SlideNext SlideList slidesA Beginner’s Guide To Mastering Sciel In Clair Obscur: Expedition 33Screenshot: Sandfall Interactive / Claire Jackson / KotakuWhen you reconnect with Sciel in the Gestral Village, she’s been champion at their local arena tournament for a while, and absolutely dominant at that, like a sexy, French Roman Reigns or something. It’s not till you finally get around to using her in your party that you really figure out why. She obviously took it easy on you in your arena fight. If Sciel wanted to, she could turn your ass into mirepoix faster than she puts up her ponytail. - Justin Clark Read MorePrevious SlideNext SlideList slidesShould You Attack Troubadour In Clair Obscur: Expedition 33?Screenshot: Sandfall Interactive / KotakuIn Clair Obscur: Expedition 33, there are friendly Nevrons that’ll ask you to take on their request. Completing them often provides useful rewards. You can also attack them after finishing their quests, but we don’t recommend that for reasons we’ll get into a little bit. - George Yang Read MorePrevious SlideNext SlideList slidesDoom: The Dark Ages: Four Essential Tips For Becoming UnstoppableImage: id SoftwareDoom: The Dark Ages puts players back in the role of the Doom Slayer once more; but things look quite a bit different than they did in previous outings. Serving as a prequel to 2016's Doom, this newest entry in the franchise features a heavy medieval flavor, so you’ll need to master using a shield and flail alongside the usual bevy of deadly guns you’ve come to expect. If you’re diving into the game and want a few tips on how to approach this fresh take on the series, we’ve got you covered below. - Billy Givens Read MorePrevious SlideNext SlideList slidesYou Need To Smash Up These Creepy Wolf Statues In Doom: The Dark Ages’ ‘Ancestral Forge’ LevelScreenshot: id Software / KotakuAside from a more ambitious narrative scope, Doom: The Dark Ages also introduced semi open-world areas where you can take in the level at your own pace. “Ancestral Forge,” the ninth mission in the game, is the second of these, after “The Siege Part One.” - George Yang Read MorePrevious SlideNext SlideList slidesGrab These Excellent Upgrades First In Doom: The Dark AgesImage: id SoftwareIf you’re diligent about fully clearing each mission in Doom: The Dark Ages, you’ll eventually have enough gold and rubies to purchase every upgrade in the game to become the ultimate version of the Doom Slayer. In the long run, which upgrade paths you prioritize will be based on which guns and abilities you vibe with the most. But the game’s opening hours throw a lot of options at you with limited upgrade resources, so I figured I’d fill you in on the upgrade paths that I found offered the most value as I acclimated to the game’s pacing and expectations. - Billy Givens Read MorePrevious SlideNext SlideList slidesDoom: The Dark Ages Makes Changing Skins A Little ConfusingImage: id SoftwareThere are multiple ways to get weapon skins in Doom: The Dark Ages. You can find them scattered throughout levels (indicated by a paintbrush icon), or earn them by completing mission challenges and milestones, both of which you can find by looking through your menus. You can even get some skins for the Doom Slayer, his dragon, and his Atlan (mech) by completing the game on higher difficulties or purchasing the Premium Edition. - Billy Givens Read MorePrevious SlideNext SlideList slidesHow To Start Living Your Best Fantasy Life In RuneScape DragonwildImage: Jagex LtdRuneScape Dragonwilds wound up becoming a surprise hit seemingly overnight. It’s a far-cry from the original RuneScape, which was a grind heavy MMORPG with way too many skills to count. This is something more, something akin to Valheim or Enshrouded. But even if you have experience in survival/crafting games, this one does things a little differently. After spending an hour with the game, there are a few things you should know before diving into RuneScape Dragonwilds! - Brandon Morgan Read MorePrevious SlideNext SlideList slidesPut Down Some Roots In Cyrodiil With Your Own House In Oblivion RemasteredScreenshot: Bethesda / Brandon Morgan / KotakuAs you explore the lands of Cyrodiil, you’ll find that waiting in the entrance of a cave or renting a room at the local inn doesn’t suffice for very long. You desire more, a place to call your own, a spot to put down roots in this fantasy land. You need a house in Oblivion Remastered for numerous reasons, and it’s not to entice an Argonian over for a wine and dine evening. Hey, I don’t judge! But a house comes with amenities such as a free bed, a non-respawning container, and upgrades that allow you to keep up with ever-leveling foes. - Brandon Morgan Read MorePrevious SlideNext SlideList slidesHow To Defeat The Mourner In Assassin’s Creed ShadowsScreenshot: Ubisoft / KotakuSame old goddamn story every time. An old crush comes calling saying it’s been a while, we should get lunch, catch up. Also, by the way, I know we haven’t been close in a real long time but it’s been a rough couple of months, will you murder several dozen people in honor of my dead brother the warlord? I’m usually not like this. I just don’t have anyone else to turn to. Tale as old as time. - Justin Clark Read More
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  • Esquie balances the darkness of Clair Obscur with unrelenting wholesomeness

    I love a serious story as much as the next person, and Clair Obscur: Expedition 33 is incredibly serious. It starts with hundreds, likely thousands, erased from existence before an expedition of a couple dozen go off to fight the Paintress, the deity-like being responsible for said erasure of Lumière’s citizens. Most of those expeditioners shockingly die rather quickly. Like I said — serious. But Clair Obscur can also be incredibly goofy, and no character straddles both the serious and the goofy better than Esquie.You meet Esquie early on in Clair Obscur, around when you encounter the obsession-worthy Gestrals, battle-ready little dudes. You’re barred from entering Esquie’s nest until you learn the password, which is a resounding, “GET OUT OF MY WAY!”. Once you speak with Esquie and grab his rock from his cranky buddy François, he’ll join your expedition.Image: Sandfall InteractiveEsquie, because he’s the best, doesn’t join as a fighter, but as your mount. He’s a talkative mount, and I still giggle whenever Esquie yells “Exploration!” when we’re out and about on the continent, or “Time for swim swim!” when we’re taking a dip. The way his arms incessantly flap when flying never fails to make me grin.Eventually, as more rocks are acquired, he’ll gain the ability to grab underwater items. This ability comes as a reward for leveling up Verso’s relationship with Esquie, and their relationship lends depth to the characters and the game at large. They share secrets, like how Esquie is full of Verso’s good wine. Esquie tells the group their secret, and Verso playfully scolds him in a way that shows these two have been friends for some time.While Verso bonds with the expeditioners — and can share romantic scenes with Sciel or Lune — those bonds aren’t as deep as his friendships with Esquie and Gestral warrior Monoco. Mostly, it’s Verso’s fault, as he can’t be honest with Sciel, Lune, and Maelle in ways he can with his old friends. During some stretches, he distances himself from the expeditioners and allows them space to grieve or dance to take their mind off things while Verso remains in the background.One of Esquie and Verso’s more friendship-affirming conversations happens while spending time together at camp. Esquie picks up on his friend’s down-in-the-dumps mood, leading to one of the more touching conversations in the game. “I too am ‘Whooo.’ But I’m also ‘Wheee.’ So the ‘Wheee’ balances the ‘Whooo,’” Esquie says, hitting on something we all can relate to: holding conflicting emotions simultaneously. Being joyful but low at the same time, frustrated yet excited. The “WheeeWhooo” conversation captures this tension between light and dark permeating throughout Clair Obscur; hell, the title roughly translates to “light dark.” The group can swing from the joy of discovering Gestrals are real to just a few hours later grappling with the loss of Gustave. Through this all, though he doesn’t have a large role to play in the narrative, Esquie is something of its emotional rock, if you’ll allow me, whether he’s comforting Maelle or dancing ballet as Verso plays the piano.Image: Sandfall InteractiveOnce all the truths are laid bare by the end of Clair Obscur’s second act, and you discover who Verso truly is— a painted copy of the real and deceased Verso — Verso truly opens up to Esquie, wondering if he misses the real Verso, if it bothers Esquie that the Verso we know isn’t the Verso Esquie befriended. It’s a stark moment in the game; Verso hasn’t always been the most upfront about his internal struggles, often just reluctantly opening up about his grief-stricken family and their role in the devastation wrought upon Lumière.Esquie, the wholesome giant, continues being the emotional rock of the group. He leaves no room for confusion, and provides the type of kind-hearted, open-armed response that’s endeared him to fans. “You’re my friend,” he says, assuring Verso that no matter how Verso views himself, Esquie will always see him as his ami.See More:
    #esquie #balances #darkness #clair #obscur
    Esquie balances the darkness of Clair Obscur with unrelenting wholesomeness
    I love a serious story as much as the next person, and Clair Obscur: Expedition 33 is incredibly serious. It starts with hundreds, likely thousands, erased from existence before an expedition of a couple dozen go off to fight the Paintress, the deity-like being responsible for said erasure of Lumière’s citizens. Most of those expeditioners shockingly die rather quickly. Like I said — serious. But Clair Obscur can also be incredibly goofy, and no character straddles both the serious and the goofy better than Esquie.You meet Esquie early on in Clair Obscur, around when you encounter the obsession-worthy Gestrals, battle-ready little dudes. You’re barred from entering Esquie’s nest until you learn the password, which is a resounding, “GET OUT OF MY WAY!”. Once you speak with Esquie and grab his rock from his cranky buddy François, he’ll join your expedition.Image: Sandfall InteractiveEsquie, because he’s the best, doesn’t join as a fighter, but as your mount. He’s a talkative mount, and I still giggle whenever Esquie yells “Exploration!” when we’re out and about on the continent, or “Time for swim swim!” when we’re taking a dip. The way his arms incessantly flap when flying never fails to make me grin.Eventually, as more rocks are acquired, he’ll gain the ability to grab underwater items. This ability comes as a reward for leveling up Verso’s relationship with Esquie, and their relationship lends depth to the characters and the game at large. They share secrets, like how Esquie is full of Verso’s good wine. Esquie tells the group their secret, and Verso playfully scolds him in a way that shows these two have been friends for some time.While Verso bonds with the expeditioners — and can share romantic scenes with Sciel or Lune — those bonds aren’t as deep as his friendships with Esquie and Gestral warrior Monoco. Mostly, it’s Verso’s fault, as he can’t be honest with Sciel, Lune, and Maelle in ways he can with his old friends. During some stretches, he distances himself from the expeditioners and allows them space to grieve or dance to take their mind off things while Verso remains in the background.One of Esquie and Verso’s more friendship-affirming conversations happens while spending time together at camp. Esquie picks up on his friend’s down-in-the-dumps mood, leading to one of the more touching conversations in the game. “I too am ‘Whooo.’ But I’m also ‘Wheee.’ So the ‘Wheee’ balances the ‘Whooo,’” Esquie says, hitting on something we all can relate to: holding conflicting emotions simultaneously. Being joyful but low at the same time, frustrated yet excited. The “WheeeWhooo” conversation captures this tension between light and dark permeating throughout Clair Obscur; hell, the title roughly translates to “light dark.” The group can swing from the joy of discovering Gestrals are real to just a few hours later grappling with the loss of Gustave. Through this all, though he doesn’t have a large role to play in the narrative, Esquie is something of its emotional rock, if you’ll allow me, whether he’s comforting Maelle or dancing ballet as Verso plays the piano.Image: Sandfall InteractiveOnce all the truths are laid bare by the end of Clair Obscur’s second act, and you discover who Verso truly is— a painted copy of the real and deceased Verso — Verso truly opens up to Esquie, wondering if he misses the real Verso, if it bothers Esquie that the Verso we know isn’t the Verso Esquie befriended. It’s a stark moment in the game; Verso hasn’t always been the most upfront about his internal struggles, often just reluctantly opening up about his grief-stricken family and their role in the devastation wrought upon Lumière.Esquie, the wholesome giant, continues being the emotional rock of the group. He leaves no room for confusion, and provides the type of kind-hearted, open-armed response that’s endeared him to fans. “You’re my friend,” he says, assuring Verso that no matter how Verso views himself, Esquie will always see him as his ami.See More: #esquie #balances #darkness #clair #obscur
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    Esquie balances the darkness of Clair Obscur with unrelenting wholesomeness
    [Warning: This piece includes spoilers for Clair Obscur’s late-game Act 2 reveals.]I love a serious story as much as the next person, and Clair Obscur: Expedition 33 is incredibly serious. It starts with hundreds, likely thousands, erased from existence before an expedition of a couple dozen go off to fight the Paintress, the deity-like being responsible for said erasure of Lumière’s citizens. Most of those expeditioners shockingly die rather quickly. Like I said — serious. But Clair Obscur can also be incredibly goofy, and no character straddles both the serious and the goofy better than Esquie.You meet Esquie early on in Clair Obscur, around when you encounter the obsession-worthy Gestrals, battle-ready little dudes. You’re barred from entering Esquie’s nest until you learn the password, which is a resounding, “GET OUT OF MY WAY!” (though, that isn’t actually the password – sorry for shouting). Once you speak with Esquie and grab his rock from his cranky buddy François, he’ll join your expedition.Image: Sandfall InteractiveEsquie, because he’s the best, doesn’t join as a fighter, but as your mount (because why ride a horse when you can ride Esquie?). He’s a talkative mount, and I still giggle whenever Esquie yells “Exploration!” when we’re out and about on the continent, or “Time for swim swim!” when we’re taking a dip. The way his arms incessantly flap when flying never fails to make me grin.Eventually, as more rocks are acquired, he’ll gain the ability to grab underwater items. This ability comes as a reward for leveling up Verso’s relationship with Esquie, and their relationship lends depth to the characters and the game at large. They share secrets, like how Esquie is full of Verso’s good wine. Esquie tells the group their secret, and Verso playfully scolds him in a way that shows these two have been friends for some time.While Verso bonds with the expeditioners — and can share romantic scenes with Sciel or Lune — those bonds aren’t as deep as his friendships with Esquie and Gestral warrior Monoco. Mostly, it’s Verso’s fault, as he can’t be honest with Sciel, Lune, and Maelle in ways he can with his old friends. During some stretches, he distances himself from the expeditioners and allows them space to grieve or dance to take their mind off things while Verso remains in the background.One of Esquie and Verso’s more friendship-affirming conversations happens while spending time together at camp. Esquie picks up on his friend’s down-in-the-dumps mood, leading to one of the more touching conversations in the game. “I too am ‘Whooo.’ But I’m also ‘Wheee.’ So the ‘Wheee’ balances the ‘Whooo,’” Esquie says, hitting on something we all can relate to: holding conflicting emotions simultaneously. Being joyful but low at the same time, frustrated yet excited. The “WheeeWhooo” conversation captures this tension between light and dark permeating throughout Clair Obscur; hell, the title roughly translates to “light dark.” The group can swing from the joy of discovering Gestrals are real to just a few hours later grappling with the loss of Gustave. Through this all, though he doesn’t have a large role to play in the narrative, Esquie is something of its emotional rock, if you’ll allow me, whether he’s comforting Maelle or dancing ballet as Verso plays the piano.Image: Sandfall InteractiveOnce all the truths are laid bare by the end of Clair Obscur’s second act, and you discover who Verso truly is (for the final time) — a painted copy of the real and deceased Verso — Verso truly opens up to Esquie, wondering if he misses the real Verso, if it bothers Esquie that the Verso we know isn’t the Verso Esquie befriended. It’s a stark moment in the game; Verso hasn’t always been the most upfront about his internal struggles, often just reluctantly opening up about his grief-stricken family and their role in the devastation wrought upon Lumière.Esquie, the wholesome giant, continues being the emotional rock of the group. He leaves no room for confusion, and provides the type of kind-hearted, open-armed response that’s endeared him to fans. “You’re my friend,” he says, assuring Verso that no matter how Verso views himself, Esquie will always see him as his ami.See More:
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  • Here’s How To Beat That Damn Lampmaster In Clair Obscur: Expedition 33

    Jump ToNo matter who it is, from Goro to General Grievous, you just can’t trust a guy with more than two arms. The creep factor is part of it, but I think you just learn fast that while two of those arms are fine, the most devastating attack always comes, from the other two arms you didn’t even know were there. Suggested ReadingNintendo Switch 2 Price Is Set at for Now, But Could Go Higher

    Share SubtitlesOffEnglishSuggested ReadingNintendo Switch 2 Price Is Set at for Now, But Could Go Higher

    Share SubtitlesOffEnglishNintendo Switch 2 Price Is Set at for Now, But Could Go HigherRead More: That goes double for the Lampmaster boss, who’s one of the more persistent pains in the ass you’ll meet in your travels through the Paintress’ domain in Clair Obscur, and they’re all arms. That doesn’t mean they’re invincible, but it does mean you’re gonna be putting in a little overtime taking this ugly son of a bitch down. Let’s hit the lights. Screenshot: Sandfall Interactive / Justin Clark / KotakuYou’re gonna be playing around with Free Aim a lot during the course of this fight; That’s really the main gimmick with this guy. That won’t be a huge problem later on, for reasons we’ll get into, but at the outset, it means blowing a lot of AP on things that aren’t the major skills you need to do the real damage. So, anything you can slap onto your characters to keep them flush with AP is gonna be your best friend. Thankfully, aside from an obvious resistance to Light, they don’t have any other major restrictions. So, getting some good Burn Pictos/Lumina going is gonna be pretty effective here, same for letting Sciel load up some Foretell. Screenshot: Sandfall Interactive / Justin Clark / KotakuSo, the second you get control, you’re gonna want to spend the AP to Free Aim and shatter the lamps floating around Lampmaster’s head before they fire a couple of hard-hitting projectiles at you. Feel free to take out all four, but if you’ve got the reflexes, you can keep one lamp alive just to parry that shot for massive damage. Aside from that, Lampmaster’s got a fairly basic move set of combos and jump attacks. The big issue is that there’s so many goddamn arms that it’s hard to figure out where the hit’s coming from. The easy tip is that only one of the arms is holding the sword, but even that can be hard to see at this stage thanks to the dark background. Still, if you can get a visual grasp on it, that’s what you’re keying off of.The only other move of note is an energy blast where the lights in their hands turn purple and they hit you with a wave of Dark energy. The dodge timing on that is that it’s hitting after the second gathering of purple energy. Go with the visual cue on that.Aside from those, they have no weaknesses and is only resistant to Light. You’re mostly just laying into this guy with any and everything you’ve got. Stack up a ton of Burns and Overdrives, that lifebar will go down fast. Screenshot: Sandfall Interactive / Justin Clark / KotakuAnd just when everything seems to be going so well, you find out this asshole has a second phase. Here, their sword combo is now four hits and has some genuinely weird delays and timing that makes it hard to dodge. Best we can tell you there is that their sword will shake a little before the first hit swings down; and the big delay is between the second and third hits. The good news is it’s easier to see them against the new backdrop, and no individual hit in the combo is dangerous on its own, just try your damndest not to eat all four strikes. They also get a second four-hit combo that’s easier to dodge, but the final hit has them flying backwards to charge at you. There’s a subtle audio cue when the charge is coming, and it’s easily parried. Take advantage of that. The real new shit in their arsenal includes a move where they summon a sword made of light after a strange ritual with the lamps. The dodge timing on the sword of light’s not terrible, just wait for them to spin around after drawing the sword. But here’s a better idea: Stop them from pulling that shit in the first place. Just before he busts out the new sword, you’ll get a message about them performing a strange ritual with their lamps. The lamps in their hand will glow red in a particular order. Your job is to shoot those four lamps in Free Aim in that exact order. Get it right, and Sword of Light never happens, and you do a nice chunk of damage to Lampmaster in the process. They also have a Ball of Light attack that telegraphs itself from a mile away, but you’ll need to jump the attack. Screenshot: Sandfall Interactive / Justin Clark / KotakuAs before, keep up the steady Burning for passive damage, and unload with everything you have, they’ll go down, but recognizing the dodge on these attacks is crucial. When they’re done for, you’ll get the At Death’s Door Picto along with a Shape of Life, some Chroma Catalysts, and some permanent emotional damage once a certain someone shows up and...well, you’ll see. Bring Kleenex. Clair Obscur: Expedition 33 is available now on PS5, Xbox Series X/S, and Windows PCs.
    #heres #how #beat #that #damn
    Here’s How To Beat That Damn Lampmaster In Clair Obscur: Expedition 33
    Jump ToNo matter who it is, from Goro to General Grievous, you just can’t trust a guy with more than two arms. The creep factor is part of it, but I think you just learn fast that while two of those arms are fine, the most devastating attack always comes, from the other two arms you didn’t even know were there. Suggested ReadingNintendo Switch 2 Price Is Set at for Now, But Could Go Higher Share SubtitlesOffEnglishSuggested ReadingNintendo Switch 2 Price Is Set at for Now, But Could Go Higher Share SubtitlesOffEnglishNintendo Switch 2 Price Is Set at for Now, But Could Go HigherRead More: That goes double for the Lampmaster boss, who’s one of the more persistent pains in the ass you’ll meet in your travels through the Paintress’ domain in Clair Obscur, and they’re all arms. That doesn’t mean they’re invincible, but it does mean you’re gonna be putting in a little overtime taking this ugly son of a bitch down. Let’s hit the lights. Screenshot: Sandfall Interactive / Justin Clark / KotakuYou’re gonna be playing around with Free Aim a lot during the course of this fight; That’s really the main gimmick with this guy. That won’t be a huge problem later on, for reasons we’ll get into, but at the outset, it means blowing a lot of AP on things that aren’t the major skills you need to do the real damage. So, anything you can slap onto your characters to keep them flush with AP is gonna be your best friend. Thankfully, aside from an obvious resistance to Light, they don’t have any other major restrictions. So, getting some good Burn Pictos/Lumina going is gonna be pretty effective here, same for letting Sciel load up some Foretell. Screenshot: Sandfall Interactive / Justin Clark / KotakuSo, the second you get control, you’re gonna want to spend the AP to Free Aim and shatter the lamps floating around Lampmaster’s head before they fire a couple of hard-hitting projectiles at you. Feel free to take out all four, but if you’ve got the reflexes, you can keep one lamp alive just to parry that shot for massive damage. Aside from that, Lampmaster’s got a fairly basic move set of combos and jump attacks. The big issue is that there’s so many goddamn arms that it’s hard to figure out where the hit’s coming from. The easy tip is that only one of the arms is holding the sword, but even that can be hard to see at this stage thanks to the dark background. Still, if you can get a visual grasp on it, that’s what you’re keying off of.The only other move of note is an energy blast where the lights in their hands turn purple and they hit you with a wave of Dark energy. The dodge timing on that is that it’s hitting after the second gathering of purple energy. Go with the visual cue on that.Aside from those, they have no weaknesses and is only resistant to Light. You’re mostly just laying into this guy with any and everything you’ve got. Stack up a ton of Burns and Overdrives, that lifebar will go down fast. Screenshot: Sandfall Interactive / Justin Clark / KotakuAnd just when everything seems to be going so well, you find out this asshole has a second phase. Here, their sword combo is now four hits and has some genuinely weird delays and timing that makes it hard to dodge. Best we can tell you there is that their sword will shake a little before the first hit swings down; and the big delay is between the second and third hits. The good news is it’s easier to see them against the new backdrop, and no individual hit in the combo is dangerous on its own, just try your damndest not to eat all four strikes. They also get a second four-hit combo that’s easier to dodge, but the final hit has them flying backwards to charge at you. There’s a subtle audio cue when the charge is coming, and it’s easily parried. Take advantage of that. The real new shit in their arsenal includes a move where they summon a sword made of light after a strange ritual with the lamps. The dodge timing on the sword of light’s not terrible, just wait for them to spin around after drawing the sword. But here’s a better idea: Stop them from pulling that shit in the first place. Just before he busts out the new sword, you’ll get a message about them performing a strange ritual with their lamps. The lamps in their hand will glow red in a particular order. Your job is to shoot those four lamps in Free Aim in that exact order. Get it right, and Sword of Light never happens, and you do a nice chunk of damage to Lampmaster in the process. They also have a Ball of Light attack that telegraphs itself from a mile away, but you’ll need to jump the attack. Screenshot: Sandfall Interactive / Justin Clark / KotakuAs before, keep up the steady Burning for passive damage, and unload with everything you have, they’ll go down, but recognizing the dodge on these attacks is crucial. When they’re done for, you’ll get the At Death’s Door Picto along with a Shape of Life, some Chroma Catalysts, and some permanent emotional damage once a certain someone shows up and...well, you’ll see. Bring Kleenex. Clair Obscur: Expedition 33 is available now on PS5, Xbox Series X/S, and Windows PCs. #heres #how #beat #that #damn
    KOTAKU.COM
    Here’s How To Beat That Damn Lampmaster In Clair Obscur: Expedition 33
    Jump ToNo matter who it is, from Goro to General Grievous, you just can’t trust a guy with more than two arms. The creep factor is part of it, but I think you just learn fast that while two of those arms are fine, the most devastating attack always comes, from the other two arms you didn’t even know were there. Suggested ReadingNintendo Switch 2 Price Is Set at $450 for Now, But Could Go Higher Share SubtitlesOffEnglishSuggested ReadingNintendo Switch 2 Price Is Set at $450 for Now, But Could Go Higher Share SubtitlesOffEnglishNintendo Switch 2 Price Is Set at $450 for Now, But Could Go HigherRead More: That goes double for the Lampmaster boss, who’s one of the more persistent pains in the ass you’ll meet in your travels through the Paintress’ domain in Clair Obscur, and they’re all arms. That doesn’t mean they’re invincible, but it does mean you’re gonna be putting in a little overtime taking this ugly son of a bitch down. Let’s hit the lights. Screenshot: Sandfall Interactive / Justin Clark / KotakuYou’re gonna be playing around with Free Aim a lot during the course of this fight; That’s really the main gimmick with this guy. That won’t be a huge problem later on, for reasons we’ll get into, but at the outset, it means blowing a lot of AP on things that aren’t the major skills you need to do the real damage. So, anything you can slap onto your characters to keep them flush with AP is gonna be your best friend. Thankfully, aside from an obvious resistance to Light, they don’t have any other major restrictions. So, getting some good Burn Pictos/Lumina going is gonna be pretty effective here, same for letting Sciel load up some Foretell. Screenshot: Sandfall Interactive / Justin Clark / KotakuSo, the second you get control, you’re gonna want to spend the AP to Free Aim and shatter the lamps floating around Lampmaster’s head before they fire a couple of hard-hitting projectiles at you. Feel free to take out all four, but if you’ve got the reflexes, you can keep one lamp alive just to parry that shot for massive damage. Aside from that, Lampmaster’s got a fairly basic move set of combos and jump attacks. The big issue is that there’s so many goddamn arms that it’s hard to figure out where the hit’s coming from. The easy tip is that only one of the arms is holding the sword, but even that can be hard to see at this stage thanks to the dark background. Still, if you can get a visual grasp on it, that’s what you’re keying off of.The only other move of note is an energy blast where the lights in their hands turn purple and they hit you with a wave of Dark energy. The dodge timing on that is that it’s hitting after the second gathering of purple energy. Go with the visual cue on that.Aside from those, they have no weaknesses and is only resistant to Light. You’re mostly just laying into this guy with any and everything you’ve got. Stack up a ton of Burns and Overdrives, that lifebar will go down fast. Screenshot: Sandfall Interactive / Justin Clark / KotakuAnd just when everything seems to be going so well, you find out this asshole has a second phase. Here, their sword combo is now four hits and has some genuinely weird delays and timing that makes it hard to dodge. Best we can tell you there is that their sword will shake a little before the first hit swings down; and the big delay is between the second and third hits. The good news is it’s easier to see them against the new backdrop, and no individual hit in the combo is dangerous on its own, just try your damndest not to eat all four strikes. They also get a second four-hit combo that’s easier to dodge, but the final hit has them flying backwards to charge at you. There’s a subtle audio cue when the charge is coming, and it’s easily parried. Take advantage of that. The real new shit in their arsenal includes a move where they summon a sword made of light after a strange ritual with the lamps. The dodge timing on the sword of light’s not terrible, just wait for them to spin around after drawing the sword. But here’s a better idea: Stop them from pulling that shit in the first place. Just before he busts out the new sword, you’ll get a message about them performing a strange ritual with their lamps. The lamps in their hand will glow red in a particular order. Your job is to shoot those four lamps in Free Aim in that exact order. Get it right, and Sword of Light never happens, and you do a nice chunk of damage to Lampmaster in the process. They also have a Ball of Light attack that telegraphs itself from a mile away, but you’ll need to jump the attack. Screenshot: Sandfall Interactive / Justin Clark / KotakuAs before, keep up the steady Burning for passive damage, and unload with everything you have, they’ll go down, but recognizing the dodge on these attacks is crucial. When they’re done for, you’ll get the At Death’s Door Picto along with a Shape of Life, some Chroma Catalysts, and some permanent emotional damage once a certain someone shows up and...well, you’ll see. Bring Kleenex. Clair Obscur: Expedition 33 is available now on PS5, Xbox Series X/S, and Windows PCs.
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  • Where To Find Rock Crystals For The Hexga In Clair Obscur: Expedition 33

    In Clair Obscur: Expedition 33, you’ve most likely come across some Nevrons who aren’t keen on attacking you on sight. These special Nevrons will give you quests that offer some pretty nice rewards for your playthrough. One of the Nevrons is called a Hexga and they want you to collect some very special rock crystals.Suggested ReadingThe Top 10 Most-Played Games On Steam Deck: June 2023 Edition

    Share SubtitlesOffEnglishSuggested ReadingThe Top 10 Most-Played Games On Steam Deck: June 2023 Edition

    Share SubtitlesOffEnglishThe Top 10 Most-Played Games On Steam Deck: June 2023 EditionThis quest is available during your journey through the Stone Wave Cliffs. Your party should now have Sciel, along with Gustave, Lune, and Maelle.In the Stone Wave Cliffs, you’ll come across a Nevron with stalagmites on their back named Hexga. They’ll ask you to find three Rock Crystals and bring them back. Luckily, these Rock Crystals aren’t far away. You may have even found all three of them before even interacting with Hexga. But in case you haven’t, here’s how to find them.1. Finding three Rock Crystals2. Should you attack Hexga?Column 1New Column1x Auto Shell Picto
    Find three Rock Crystals
    3x Colour of Lumina
    Attack Hexga
    1x Polished Chroma Catalyst
    Attack Hexga
    1x RecoatAttack Hexga
    The closest save point to Hexga is Tides Cavern. Once you exit the cavern, you can see Hexga to your right. Talk with him and they’ll ask you to find three Rock Crystals. Go back into the cavern and take the incredibly long rope down to the lower level.Right ahead of you, you should see a glowing blue crystal. Break the crystal using your field attack and the first Rock Crystal should appear, letting you pick it up.Screenshot: Sandfall Interactive / KotakuScreenshot: Sandfall Interactive / KotakuNow, to your right, you should see a cliff that spirals upwards and goes around. Take that path and you should see a second blue crystal that’s identical to the first. Do the same thing with your field attack and pick up the second Rock Crystal.Screenshot: Sandfall Interactive / KotakuAs for the last one, go forward a bit and you should see another rope that’ll take you to an even lower level. However, a Nevron called a Rocher with a giant blue crystal will jump out and attack. Defeating the Rocher will make it drop the last Rock Crystal. With all three crystals in tow, head back to Hexga and hand them over.Hexga will stand out and step to the side, revealing your completion reward: Auto Shell Picto. This Picto is handy as it automatically applies Shell and increases your party’s defense for the first three turns of battle.If you decide to attack the Hexga, your reward is 3x Colour of Lumina, 1x Polished Chroma Catalyst, and 1x Recoat. It’s generally advised to spare every friendly Nevron throughout the game as doing so will grant you a much more substantial reward later on.During Act Three, you’ll unlock the ability to fly around with Esquie. Fly to the area next to the Spring Meadows area called The Fountain and you’ll find Blanche. If you’ve spared every friendly Nevron that provided quests throughout the game, Blanche will reward you with 100x Colour of Lumina.However, if you’ve killed any of those Nevrons, including the Hexga, Blanche will attack you. He’s definitely a challenging fight, so it’s recommended to be at least level 80 if you intend to take Blanche on. Defeating Blanche will earn you 10x Colour of Lumina and 2x Grandiose Chroma Catalyst.Screenshot: Sandfall Interactive / Kotaku100x Colour of Lumina is definitely a much better reward than the 5x Colour of Lumina gained from defeating Hexga, which is why we recommend sparing them. After receiving the 100x Colour of Lumina from Blanche, you can go back to Stone Wave Cliffs and kill the Hexga if you want.Clair Obscur: Expedition 33 is available now on PS5, Xbox Series X/S, and Windows PCs.
    #where #find #rock #crystals #hexga
    Where To Find Rock Crystals For The Hexga In Clair Obscur: Expedition 33
    In Clair Obscur: Expedition 33, you’ve most likely come across some Nevrons who aren’t keen on attacking you on sight. These special Nevrons will give you quests that offer some pretty nice rewards for your playthrough. One of the Nevrons is called a Hexga and they want you to collect some very special rock crystals.Suggested ReadingThe Top 10 Most-Played Games On Steam Deck: June 2023 Edition Share SubtitlesOffEnglishSuggested ReadingThe Top 10 Most-Played Games On Steam Deck: June 2023 Edition Share SubtitlesOffEnglishThe Top 10 Most-Played Games On Steam Deck: June 2023 EditionThis quest is available during your journey through the Stone Wave Cliffs. Your party should now have Sciel, along with Gustave, Lune, and Maelle.In the Stone Wave Cliffs, you’ll come across a Nevron with stalagmites on their back named Hexga. They’ll ask you to find three Rock Crystals and bring them back. Luckily, these Rock Crystals aren’t far away. You may have even found all three of them before even interacting with Hexga. But in case you haven’t, here’s how to find them.1. Finding three Rock Crystals2. Should you attack Hexga?Column 1New Column1x Auto Shell Picto Find three Rock Crystals 3x Colour of Lumina Attack Hexga 1x Polished Chroma Catalyst Attack Hexga 1x RecoatAttack Hexga The closest save point to Hexga is Tides Cavern. Once you exit the cavern, you can see Hexga to your right. Talk with him and they’ll ask you to find three Rock Crystals. Go back into the cavern and take the incredibly long rope down to the lower level.Right ahead of you, you should see a glowing blue crystal. Break the crystal using your field attack and the first Rock Crystal should appear, letting you pick it up.Screenshot: Sandfall Interactive / KotakuScreenshot: Sandfall Interactive / KotakuNow, to your right, you should see a cliff that spirals upwards and goes around. Take that path and you should see a second blue crystal that’s identical to the first. Do the same thing with your field attack and pick up the second Rock Crystal.Screenshot: Sandfall Interactive / KotakuAs for the last one, go forward a bit and you should see another rope that’ll take you to an even lower level. However, a Nevron called a Rocher with a giant blue crystal will jump out and attack. Defeating the Rocher will make it drop the last Rock Crystal. With all three crystals in tow, head back to Hexga and hand them over.Hexga will stand out and step to the side, revealing your completion reward: Auto Shell Picto. This Picto is handy as it automatically applies Shell and increases your party’s defense for the first three turns of battle.If you decide to attack the Hexga, your reward is 3x Colour of Lumina, 1x Polished Chroma Catalyst, and 1x Recoat. It’s generally advised to spare every friendly Nevron throughout the game as doing so will grant you a much more substantial reward later on.During Act Three, you’ll unlock the ability to fly around with Esquie. Fly to the area next to the Spring Meadows area called The Fountain and you’ll find Blanche. If you’ve spared every friendly Nevron that provided quests throughout the game, Blanche will reward you with 100x Colour of Lumina.However, if you’ve killed any of those Nevrons, including the Hexga, Blanche will attack you. He’s definitely a challenging fight, so it’s recommended to be at least level 80 if you intend to take Blanche on. Defeating Blanche will earn you 10x Colour of Lumina and 2x Grandiose Chroma Catalyst.Screenshot: Sandfall Interactive / Kotaku100x Colour of Lumina is definitely a much better reward than the 5x Colour of Lumina gained from defeating Hexga, which is why we recommend sparing them. After receiving the 100x Colour of Lumina from Blanche, you can go back to Stone Wave Cliffs and kill the Hexga if you want.Clair Obscur: Expedition 33 is available now on PS5, Xbox Series X/S, and Windows PCs. #where #find #rock #crystals #hexga
    KOTAKU.COM
    Where To Find Rock Crystals For The Hexga In Clair Obscur: Expedition 33
    In Clair Obscur: Expedition 33, you’ve most likely come across some Nevrons who aren’t keen on attacking you on sight. These special Nevrons will give you quests that offer some pretty nice rewards for your playthrough. One of the Nevrons is called a Hexga and they want you to collect some very special rock crystals.Suggested ReadingThe Top 10 Most-Played Games On Steam Deck: June 2023 Edition Share SubtitlesOffEnglishSuggested ReadingThe Top 10 Most-Played Games On Steam Deck: June 2023 Edition Share SubtitlesOffEnglishThe Top 10 Most-Played Games On Steam Deck: June 2023 EditionThis quest is available during your journey through the Stone Wave Cliffs. Your party should now have Sciel, along with Gustave, Lune, and Maelle.In the Stone Wave Cliffs (Editor’s note: this area is fantastic for grinding in the early game), you’ll come across a Nevron with stalagmites on their back named Hexga. They’ll ask you to find three Rock Crystals and bring them back. Luckily, these Rock Crystals aren’t far away. You may have even found all three of them before even interacting with Hexga. But in case you haven’t, here’s how to find them.1. Finding three Rock Crystals2. Should you attack Hexga?Column 1New Column1x Auto Shell Picto Find three Rock Crystals 3x Colour of Lumina Attack Hexga 1x Polished Chroma Catalyst Attack Hexga 1x RecoatAttack Hexga The closest save point to Hexga is Tides Cavern. Once you exit the cavern, you can see Hexga to your right. Talk with him and they’ll ask you to find three Rock Crystals. Go back into the cavern and take the incredibly long rope down to the lower level.Right ahead of you, you should see a glowing blue crystal. Break the crystal using your field attack and the first Rock Crystal should appear, letting you pick it up.Screenshot: Sandfall Interactive / KotakuScreenshot: Sandfall Interactive / KotakuNow, to your right, you should see a cliff that spirals upwards and goes around. Take that path and you should see a second blue crystal that’s identical to the first. Do the same thing with your field attack and pick up the second Rock Crystal.Screenshot: Sandfall Interactive / KotakuAs for the last one, go forward a bit and you should see another rope that’ll take you to an even lower level. However, a Nevron called a Rocher with a giant blue crystal will jump out and attack. Defeating the Rocher will make it drop the last Rock Crystal. With all three crystals in tow, head back to Hexga and hand them over.Hexga will stand out and step to the side, revealing your completion reward: Auto Shell Picto. This Picto is handy as it automatically applies Shell and increases your party’s defense for the first three turns of battle.If you decide to attack the Hexga, your reward is 3x Colour of Lumina, 1x Polished Chroma Catalyst, and 1x Recoat. It’s generally advised to spare every friendly Nevron throughout the game as doing so will grant you a much more substantial reward later on.During Act Three, you’ll unlock the ability to fly around with Esquie. Fly to the area next to the Spring Meadows area called The Fountain and you’ll find Blanche. If you’ve spared every friendly Nevron that provided quests throughout the game, Blanche will reward you with 100x Colour of Lumina.However, if you’ve killed any of those Nevrons, including the Hexga, Blanche will attack you. He’s definitely a challenging fight, so it’s recommended to be at least level 80 if you intend to take Blanche on. Defeating Blanche will earn you 10x Colour of Lumina and 2x Grandiose Chroma Catalyst.Screenshot: Sandfall Interactive / Kotaku100x Colour of Lumina is definitely a much better reward than the 5x Colour of Lumina gained from defeating Hexga, which is why we recommend sparing them. After receiving the 100x Colour of Lumina from Blanche, you can go back to Stone Wave Cliffs and kill the Hexga if you want.Clair Obscur: Expedition 33 is available now on PS5, Xbox Series X/S, and Windows PCs.
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